Hey how's it going. Running into a lot of issues recently for my modpack, I've been providing support for my modpack since the game released, I've had a few times where I've had to do complete reinstalls of lethal company and all mods, readjust configs for compatibilities and whatnot, so its not outdated. however after the latest big wave of updates the last 2 days I've been running into a lot of issues, some fixed, lots still around. Cache cleared
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Major issues to note:
When playing multiplayer will run into common issue with "ship in motion" after exiting a moon making it impossible to continue playing, when the non-host leaves he cannot rejoin that save file again. Would have no error code, would only have the pop up of v50 incompatibility. (as linked below) I've long deleted any of my old configs/saves, reinstalled lethal, freshly reinstalled my modlist & readjusted every single config. it creates an incompatible 0$ day 0 save file on my first save file spot even if it means deleting a save that was there prior.
Frequent crashing on launch. After checking the dump file it seems the crash has something to do with the unity garbagecollector UnityPlayer!MarkSceneRootsAndReduceLiveObjects+0x8a UnityPlayer!GarbageCollectSharedAssets+0xd5 UnityPlayer!UnloadUnusedAssetsOperation::IntegrateMainThread+0x16 UnityPlayer!PreloadManager::UpdatePreloadingSingleStep+0x1e1 UnityPlayer!PreloadManager::WaitForAllAsyncOperationsToComplete+0xc5 UnityPlayer!PreloadManager::UpdatePreloading+0xaa UnityPlayer!ExecutePlayerLoop+0xf7 UnityPlayer!ExecutePlayerLoop+0x284 UnityPlayer!PlayerLoop+0x263 UnityPlayer!PerformMainLoop+0x2eb UnityPlayer!MainMessageLoop+0x14b UnityPlayer!UnityMainImpl+0x1d7b UnityPlayer!UnityMain+0xb Lethal_Company!__scrt_common_main_seh+0x106
Screen freezing bright orange center/green foggy effect along the edge of screen due to some issue with flowerlizard, able to access menu but unable to interact with game.
Minor issues to mention:
Openbodycam camera not actually working even with camera upgrade disabled & disablecamerainship = false
Bunkbeds will desync when attempting to remove them at start of fresh save, will exist for host, but not for people connected, can be fixed by a person connected pulling it from storage and putting it back in again.
Items being replaced by others (ex. Bandages being replaced by redwood giant plushies) when relaunching save file after mod updates.
a huge modpack with a lot of conflicting funcitons from different mods, I assume you have their configs set up to avoid conflicts
, I spend an hour/2 hours every night going over updates and new mods stuff like that. I've spent more time in thunderstore and file configs and code then in the game itself haha