#MythicMoons

1 messages · Page 3 of 1

glossy yoke
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im bloodthirsty, but theyre harmless AND give loot

thick jolt
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i mean i could give them a death anim pikaVibe

glossy yoke
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they dont obstruct anything either (like Peepers)

maiden aurora
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They don't loop like that in iRL usually though

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It's how often the sound plays

thick jolt
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but yeah you can config it as much as you want really

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Figo made a huge config for it and for the scrap

glossy yoke
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i think lunx is more focused on booting their game again

quartz dune
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idk i was never really bothered by them

quartz dune
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i just seem to enjoy sounds everyone else hates

thick jolt
glossy yoke
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Bwa

quartz dune
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no because it doesnt fit

thick jolt
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yeah lmao

quartz dune
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but i do like the sound when it plays at company building

thick jolt
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i'll probably add a good one finally

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i just had too much fun annoying Testy

quartz dune
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bwa

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oh btw

glossy yoke
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numerous vanilla sfx work just fine imo

quartz dune
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you can still use seichis knife while being corrupted

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the fan was fixed

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but knife still can be

thick jolt
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wdym?

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its still a different mod doing that lol

glossy yoke
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holy knife to protect you from the Hannya Oni

thick jolt
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and the fan has its own script thats why the mod u used cant overwrite it imo

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i couldnt replicate what you did on my end at all

quartz dune
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ok well i dont know what mod i have thats doing that then

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none of the fix/QoL improvement mods i have downloaded have had updates for a bit

glossy yoke
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ill just blame CentralConfig (even if it aint installed) alright

thick jolt
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like i said here, also it cant be imperium either cuz i use that too for testing

thick jolt
spring swallow
glossy yoke
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small request btw (nowhere near priority). rename the fan? would love to put it in a reserved slot, but the fan scrap from ImmersiveScrap shares the exact name

thick jolt
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or an oni

quartz dune
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sorry this same thing happened earlier where i got misunderstood
"corrupted" is how i refer to a masked making you into one of them

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..because thats what corruption is

thick jolt
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but i couldnt replicate it with or without imperium

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so its probably another mod that does that somehow - it cant do it to uchiwa since you made a modified script for it

thick jolt
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i guess i can name it "Uchiwa" then

glossy yoke
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"Fan", yea

thick jolt
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since thats the actual name of it

quartz dune
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naifu is still called knife

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its so over

thick jolt
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yeah i kept it as knife for now

spring swallow
thick jolt
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since you cant change the scrap weights (LLL issue)

quartz dune
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no the fan uses different scripts as sick said

thick jolt
spring swallow
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oh lol

thick jolt
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but that uses the basic knife script

glossy yoke
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Knife Fan when? o3o

quartz dune
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add granny

spring swallow
quartz dune
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sorry thats a joke you wont get

spring swallow
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i do lol

quartz dune
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nuh uh

spring swallow
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u talking about the phone game?

thick jolt
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i thought granny from the horror game

quartz dune
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yes but you dont have context to why thats a joke

thick jolt
glossy yoke
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the item? i see no reason why yoiled

quartz dune
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hang on let me try something

thick jolt
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lol

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what rng is that

quartz dune
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average kitchen

thick jolt
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usually i dont have anything in the kitchen since v50 is out

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and you have every item and 3 fire exits lmao

quartz dune
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well

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this is with bumped up min/max scrap

glossy yoke
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hi welcome to Hoarders

quartz dune
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and also making seichi cost 4k

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yeah ok i figured out the knife issue lol

thick jolt
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wtf is that

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ooooh yeah

quartz dune
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the knife doesnt do damage per swing

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it has a cooldown

thick jolt
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i see

quartz dune
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@glossy yoke btw

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hachiman does move a little bit

thick jolt
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depends on the pose it takes 😛

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there a pose that moves a bit more

quartz dune
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the praying one

thick jolt
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its meant to be more of a bow down

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in a respectful way

quartz dune
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whatever you do with this guy btw

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seeing him move around the map

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will be weird

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lol

thick jolt
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i think it'll work out fine ^^

glossy yoke
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yea ive noticed him breathing

tiny swift
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psst psst slide it my way if you can ;P

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LMAO THE SOUND

thick jolt
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shh!

quartz dune
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bwa

thick jolt
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i'll add a normal sfx soon

zinc nest
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Wa

quartz dune
quartz dune
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ok this is probably just more LLL shenanigans but
it seems like the weights of the custom items that spawn at seichi arent even properly working, and this is why they cant be changed

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but in order to confirm if this is true or not i will be seeing if i get more vanilla scrap or more seichi scrap in 10 runs using this loottable i wrote

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Tea cup:42,Tea pot:35,OniMask:19,Kanabo:7,Vase:31,Knife:5,Shamisen:26,Mortar and Pestle:27,Fan:14,Taiko:18,Golden cup:100,Perfume bottle:100,Gift:100,Gold bar:100,Tea kettle:100,Plastic fish:100,Ring:100,Comedy:100,Tragedy:100,Magic 7 ball:100

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seichis items are default values

thick jolt
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Yeah no lol none of them are even close to 100

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All range between like 3 and 35ish

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Oh nvm i didnt read it properly

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Thanks for testing stuff out it really helps me out a lot tbh ^^

quartz dune
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well i said 10 runs but i think 3 is enough to confirm

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Run #1
Vanilla Scrap Found: 8
Seichi Scrap Found: 32

Run #2
Vanilla Scrap Found: 11
Seichi Scrap Found: 46

Run #3
Vanilla Scrap Found: 7
Seichi Scrap Found: 40

thick jolt
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Damn

quartz dune
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this is with the min being 95 and max being 105

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the default settings probably means you only find like 2 vanilla scrap

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if any tbh

thick jolt
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When i tested them i found relatively big amount of vanilla scraps

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I’ll run some tests with changes later on

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Tomorrow hopefully i’ll push out a patch in regards to kanabo

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And maybe touch up the scraps a little too

quartz dune
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you didnt have 10 custom scraps before

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so thats probably why you saw more vanilla

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because the scraps seem to not follow the normal weight rules like other items, they spawn much more frequently, even if you set the weight to 100 for a vanilla item

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but having less of that custom scrap would mean higher chance to find a vanilla item

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this also means the kanabo and knife spawn more often than you intended

quartz dune
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found this on seichi

thick jolt
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What the

quartz dune
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i mean like

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multiple people tried to tell you "Knife:5" would spawn vanilla knives

thick jolt
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I have never encountered that

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and shouldnt even be possible cuz the vanilla knife’s name is kitchen knife

quartz dune
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that is the in game name

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the name in the code is "Knife"

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like you know how thumpers are called "Crawler"

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its the same principle for this

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the code name is different from the in game name

lusty galleon
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im actually gonna have to disagree on this one

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it could be LLL's handling maybe but the item name internally is Kitchen knife

quartz dune
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well its not just LLLs handling

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the thing that pops up in the bottom right when scrap is collected shows the name that would apply when using item weight

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and that does show "Knife"

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imperium also shows this in brackets when youre spawning items in

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so idk

lusty galleon
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ill look into it more, just writing some code rn, but i assumed this was the internal name

thick jolt
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Yeah same

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But i’ll change it to make sure this doesnt happen

quartz dune
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at the moment im trying to fix the vanilla scrap spawnrates for seichi

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item weight isnt capped at 100 its just no ones ever wrote over that

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(besides zeekerss himself accidentally making bottles have 111 weight on assurance by typing two separate entries for it)

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so im trying to figure out the good balance between vanilla and seichi items

thick jolt
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I also want to balance them out dont worry ^^

quartz dune
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ok these are my numbers

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Gold bar:245,Plastic fish:226,Tea kettle:160,Fancy lamp:128,Perfume bottle:267,Ring:267,Comedy:180,Tragedy:180

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i only kept scrap that made sense with the moons theme
comedy and tragedy are for different reasons, but they do still kind of fit anyways

lusty galleon
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well...

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i guess it does use the internal name eh? lol

quartz dune
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huh

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it doesnt work if i just make it "Kitchen knife"

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maybe its separate for item weight

lusty galleon
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dunno how LLL handles it on the backend, but yeah that's definitely the internal name

thick jolt
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@white vessel i seem to have an issue with custom scraps’ weights. They are not adjustable by players thru config. Talked to Wesley too about this before and he seems to have similar issue 🤔 and it seems to affect the vanilla scraps’ spawnweights not being configurable too

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Am I missing something or is it an LLL issue?

white vessel
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i have no diea

thick jolt
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Oof ._.

quartz dune
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well

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i have potential help

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maybe

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not sure

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because when i tried these names it still didnt work for changing weight or adding them to different moons

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but basically the names of items on LLLs config is not correct

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i found this out because i found a mod that lets you change the weight (as in pounds in game while having items in your inventory) of any item

white vessel
quartz dune
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i see

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that probably explains the kitchen knife thing also

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well then i guess theres nothing else to be done

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besides fixing modded scrap weight not working for LLL

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but i wont bug you about that

thick jolt
white vessel
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What is Naifu

thick jolt
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My custom knife scrap item

white vessel
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ideally that should be a ExtendedItem that injects into your moons pool

thick jolt
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Yeah thats how its set up

white vessel
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whats that list tho

thick jolt
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One sec

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this is how they are set up

thick jolt
white vessel
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but ideally it shouldn't be in that list directly

thick jolt
white vessel
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in the level matching properties

thick jolt
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so i'd need different level matching properties for every scrap item? 🤔 Right now i only use one for all

white vessel
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if you want differeint values, ye

thick jolt
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makes sense why my 1 custom enemy spawn is also just unaffected by the weight change then

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@zinc nest thought you'd need to look into this too

thick jolt
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sometimes this game can scare the sht out of me

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so far: with the setup changes Batby recommended the weights are now better - not sure if they are optimal yet, since this changes a lot

lusty galleon
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tf is this fade in intro 😂

thick jolt
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i still need to figure out if LLL settings are now working which i might not be able to test cuz it would take a lot of time and i still need to do other shiz 😐 (irl, other projects, and with the moon too)

thick jolt
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where are my items ;_;

quartz dune
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the clowns took it

thick jolt
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fixed it

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Kanabo's weight is not changed for now

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v0.6.0

  • Kanabo has its own script to balance the item out
  • Shisha received LODs
  • Decreased filesizes on all bundles (~44 MB)
  • Fixed Oni's and all custom scraps' spawning weight (I had a bad setup before and my settings were ignored)
lean thicket
thick jolt
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i'll need feedback on kanabo so i can make sure its balanced nicely ^^

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in the next patch im going to work on custom sfx's and finally set @desert rock free lol, i will actually give the vase a normal sfx PikaHoldIN

desert rock
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It's funny xd

quartz dune
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wasnt it to mess with wesley

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also i cant believe he hates "bwa"

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i love bwa

thick jolt
glossy yoke
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i want bwa to stay, but as a 1% chance 🙂

quartz dune
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0.1% chance for it to also crash your game and delete your steam account

glossy yoke
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📝

thick jolt
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my filesizes are still huge but im trying to lower it as much as possible

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without ruining the quality, its hard but im working on it ^^

glossy yoke
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use ogg files?

thick jolt
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i do ._.

glossy yoke
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Shisha ate the frames then

thick jolt
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i had accidently used a .wav file for the ambience and that was 28 mbs lol

glossy yoke
thick jolt
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now its 2

glossy yoke
quartz dune
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i will look at the kanabo later

quartz dune
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(its 52 in game due to some weird rounding system or whatever)

thick jolt
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Try it first without changing its weight(lbs)

quartz dune
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yeah ill get rid of it

thick jolt
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Also there were changes in one of the config’s name

lusty galleon
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It's just how weight is calculated

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S1ckboy made it 52 pounds

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It's (itemWeight - 1) *105

honest talon
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Hey, the moon looks great 🙂

thick jolt
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Thank you ^^

thick jolt
lusty galleon
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Dunno what value u set it, there's no bug ingame afaik that converts 1.28 to 1.5 lol

thick jolt
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okay so i might have changed something cuz its 47 lbs now

thick jolt
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yes

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oh yeah lol i changed the weight to 1.45 PikaHoldIN

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anyway it probably needs to be balanced either way so after feedback i'll change stuff around

thick jolt
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oh right

  • some texture changes for the middle island's platform ._. im so sloppy with my changelog
thick jolt
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Bongo's "i forgor" is one of my fav

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He is so silly PikaHoldIN

zinc nest
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Lmao

quartz dune
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H

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the weight is still unchangable

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i tried removing it and using the alternate internal names

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stuff still spawned when i didnt want it to

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also tea pots are not spawning at all now

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btw i like the kanabos changes, but if possible i think it would be better if it still took a moment before it fully swings if you continue holding LMB

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if you hold LMB before a swing for whatever you want to kill you can skip the first time it takes a moment to fully swing

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i say that cause continuing to hold LMB after would be stupid

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also keep the current weight it has even if it was a mistake

thick jolt
thick jolt
thick jolt
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I can make it longer to reel up without Figo touching up the code 🤔

spring swallow
thick jolt
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Oh nice, didnt look at the config 😅 but i’d like to make sure the default setting is balanced

thin plank
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probably has been asked before, but I have no idea if I'm doing this right? I only want shisha to spawn on snowy moons

quartz dune
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remove the spaces

spring swallow
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also I cant remember if it matters but you have the i in titan as a capital, not lowercase

quartz dune
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i didnt even notice that

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yes it does matter

lusty galleon
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if this is using my code, then it shouldnt matter lol

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nor do the spaces matter

quartz dune
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ok wait let me check something

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surprisingly

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titan and rend have 20 daytime power

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but dine has none

lusty galleon
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dine has none? really?

quartz dune
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if theyve been trying to see the shisha on dine specifically, thats probably why they havent

quartz dune
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so yeah it has 0

lusty galleon
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no it has 20 too lol

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just checked

quartz dune
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wtf

lusty galleon
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it just doesnt have any daytime enemies to spawn

quartz dune
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oh

lusty galleon
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zeekers just didnt set any

quartz dune
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god damn it

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i saw the wrong thing for dine

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but the right thing for the other two

lusty galleon
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lol

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oh actually this doesnt work

lusty galleon
thin plank
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ah thanks

lusty galleon
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i could maybe adjust my parser to take in Rend and turn it into RendLevel later

quartz dune
lusty galleon
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only applies to lethallib stuff because everyone uses my parser* Kek

quartz dune
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wait what the fuck

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ok so then
why is the haunted harpist spawning on embrion when in the config i didnt put level at the end

lusty galleon
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the Vanilla tag also doesn't work in lethallib, for now, it should work soon after a coming update

lusty galleon
quartz dune
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is embrion not considered vanilla?

lusty galleon
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yep, it didnt consider embrion as a vanilla level

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it should now though

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since like, a month ago?

quartz dune
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ive still seen them spawn

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but maybe im misremembering

lusty galleon
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ill check how they were added, they should just be EmbrionLevel though

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yeah it's EmbrionLevel

quartz dune
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H

thick jolt
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next update will have further compression -> currently got 27mb decrease and im still trying to find ways

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also some fixes that were pointed out to me like Hachiman registering as baboonhawk (oopsie) and Kanabo's scannode starts with a lowercase, lamp material at the parkour fire exit is too metallic

spring swallow
lusty galleon
thick jolt
lusty galleon
#

although, you should probably update your version when the beta fully comes out, ill try writing a quick Fix for switching Rend to RendLevel etc

thick jolt
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so v1.0.0

lusty galleon
# spring swallow ye i will
protected (Dictionary<Levels.LevelTypes, int> spawnRateByLevelType, Dictionary<string, int> spawnRateByCustomLevelType) ConfigParsing(string configMoonRarity) {
    Dictionary<Levels.LevelTypes, int> spawnRateByLevelType = new Dictionary<Levels.LevelTypes, int>();
    Dictionary<string, int> spawnRateByCustomLevelType = new Dictionary<string, int>();

    foreach (string entry in configMoonRarity.Split(',').Select(s => s.Trim())) {
        string[] entryParts = entry.Split(':');

        if (entryParts.Length != 2) continue;

        string name = entryParts[0];
        int spawnrate;

        if (!int.TryParse(entryParts[1], out spawnrate)) continue;

        if (System.Enum.TryParse(name, true, out Levels.LevelTypes levelType))
        {
            spawnRateByLevelType[levelType] = spawnrate;
        }
        else
        {
            // Try appending "Level" to the name and re-attempt parsing
            string modifiedName = name + "Level";
            if (System.Enum.TryParse(modifiedName, true, out levelType))
            {
                spawnRateByLevelType[levelType] = spawnrate;
            }
            else
            {
                spawnRateByCustomLevelType[name] = spawnrate;
            }
        }
    }
    return (spawnRateByLevelType, spawnRateByCustomLevelType);
}

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this should work better

spring swallow
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ty 😃

thick jolt
quartz dune
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yknow i shouldve thought of that when i made my scrap suggestion

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like im embarassed i didnt think of that

thick jolt
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||its a buyable item :3||

quartz dune
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oh

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at least it wont have bugs like scrap then

thick jolt
quartz dune
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worst mod

thick jolt
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lmao

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its not my fault PikaCry LLL has internal issues ;_;

quartz dune
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no yeah i know

thick jolt
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|| when you buy it in the terminal, the purchaseSFX does not play ||

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i'll try to see if i do something wrong, but from my standpoint rn, this is not a me issue >.>

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but its best to double check things

quartz dune
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it being LLL wouldnt surprise me

lusty galleon
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No one reports bugs, only complain in their thread 😛

quartz dune
#

sounds about right

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LC community is strange

thick jolt
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for the terminal thingy i'm going to report it as soon as im 100% sure its not a me issue

lusty galleon
thick jolt
lusty galleon
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Not sure how u could say its not a u issue and at the same time backpedal lol.
Anyway I've already dropped a ping in #1193461151636398080 since like I said, 99% of LLL bugs I dont see get reported

quartz dune
#

add a pikachu easter egg to seichi at this point

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idk why it took me so long to process how to type that

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im losing every ounce of intelligence slowly

thick jolt
thick jolt
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i literally said that im fairly certain its an LLL issue but i'll make sure that its not me messing up something first cuz i dont want to bother Batby with bs. I talked to him about the scrapspawns already in this thread and in dev-gen also

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for the terminal purchaseSFX not playing when you buy a custom item - i want to check my stuff like 4-5 times over before I tell him cuz if it turns out that it was my stopidity then i just waste his time which i don want to

maiden aurora
#

Lol

maiden aurora
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Xu uses that emoji so much at this point it'd be perfection, besides you already added her as Shisha's doo doo LOL

lusty galleon
#

It's not really bothering, if you're certain it's an LLL issue you should report it, I get the need to 100% confirm stuff but it's not really wasting his time, he knows his code the best and it'd be easiest to just get it straight from him rather than waste ur own time.
Telling someone that their own code isn't working as intended, especially an API as big as LLL, which has had a history of having unreported bugs isn't a waste of time

lusty galleon
maiden aurora
#

😂

lusty galleon
#

Not touching the samurai, good luck s1ckboy

thick jolt
#

😭

maiden aurora
#

s1ckboy's got an interesting sense of humor

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XD

thick jolt
quartz dune
#

alternatively in the water

thick jolt
# maiden aurora s1ckboy's got an interesting sense of humor

tbh i told Xu if she ever dislikes that i'll change it immediately, i was makin fun of it from several angles lol

  • Xu being added to the files meme
  • Naming it Xu since the crystals are like that Code:rebirth stuff from the meteor
  • and you get to be rebirthed by shisha PikaSmirk
    ||- also Xu is a poopoohead||
maiden aurora
#

XD

thick jolt
quartz dune
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i thought xu was legit a real ancient japanese.. something
or at least a letter in the alphabet

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not a crystal per se but

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anything

lusty galleon
#

Xu is chinese

maiden aurora
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I never really knew where the name originated from

quartz dune
#

china

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(me wishing this server had a trollface emote)

thick jolt
#

he's a bit speedy now :3

lusty galleon
#

Howd you change his speed?

spice plinth
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That is awesome wtf

lusty galleon
#

I'm pretty sure u can't change the speed, only the acceleration

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Which is probably what u did

thick jolt
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the base speed is the same since it doesnt have a different code (rn at least)

quartz dune
#

this doesnt look like a major speed change
vanilla masked can just do that sort of lunge forwards and its not really that much slower

thick jolt
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but there are still some things im able to change to make it a bit different from the original

lusty galleon
#

Figo slaving himself to seichi KaguyaPensive

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I wish him luck on the samurai too

thick jolt
quartz dune
lusty galleon
quartz dune
#

yes spiders move slightly faster at 1 health

lusty galleon
#

Acceleration can also be controlled in code thus making s1ckboy be unable to touch acceleration, but zeekerss only touches acceleration stuff with thumper

quartz dune
#

but its not a major difference and barely messes up killing one

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so you dont notice really

lusty galleon
#

It's probably a change in speed not acceleration

thick jolt
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i mean yeah i guess its understandable give the thumper's nature

quartz dune
#

thumpers arent based on health left though

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i kind of thought the clip you posted was

lusty galleon
#

Oh no, masked just kinda lunge after a couple hits I've noticed

quartz dune
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its RNG

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ive had ones not do it

lusty galleon
#

Yeah I'm sure it's definitely rng

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But its usually kinda consistent by the time u get a couple hits in

thick jolt
lusty galleon
#

All s1ckboy can do is change the overall acceleration from like 10 speed/s to like 20 speed/s, permanently

quartz dune
#

is it bad im so used to LC's jank that i can fight against weird monster movement like that

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with not many issues

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unless its a thumper

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i will never be good at consistently killing them

lusty galleon
#

This isn't even LLL 😂

thick jolt
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but like stun timer?

quartz dune
#

oh btw i was thinking
maybe you can fix the broken scrap and monster weights by making separate configs for them
i know thats tedious but it seems to work for other mods fine

lusty galleon
#

Dunno, haven't tested it, I use my own stuns too rather than the games

novel cobalt
#

Cruiser heaven ❤️

thick jolt
novel cobalt
#

I’ll have to get the mod

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I’m good at driving but after my watching my team try to drive on rend when I was dead was pain

thick jolt
#

im fairly certain its a nightmare for cruiser (and also kinda useless on the moon)

quartz dune
#

i dont think the cruiser would work on seichi really

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im pretty sure its wider than the bridges

novel cobalt
#

did it change I was looking at the very top picture things

thick jolt
quartz dune
novel cobalt
#

can I see 👀

thick jolt
quartz dune
#

should probably not make comments like that till you actually see the exterior

thick jolt
#

in the unity editor the trees are not there cuz they are randomly generated

quartz dune
#

cruiser aint gonna do shit here

novel cobalt
#

eh I drive the cruiser on rend easily it can’t be that bad

quartz dune
#

no like you cant go to any entrance with it

novel cobalt
#

only planet I haven’t been able to get to the entrance within 1 ingame hour was vow

thick jolt
#

give it a try ^^

quartz dune
#

and the map isnt even that big anyways so it barely matters

novel cobalt
#

oh

#

I’ll have to get the mod we tryna find more modded moons 👀

thick jolt
#

yeah i didnt have a TRUCK in mind when i started lol

quartz dune
#

add one of those carrier cart things

#

i forgor their name

#

dont do that btw

thick jolt
novel cobalt
#

ooo enemies?

quartz dune
#

well
one enemy

#

shisha are just there

novel cobalt
#

o

thick jolt
#

yeah Shisha is just an ambient creature

#

but it has its own config

quartz dune
#

im glad you can disable them spawning everywhere

#

and the uchiwa healing

thick jolt
#

its just such a goofy little thing lmao

quartz dune
#

i mean its fine i guess

#

im not a fan (no pun intended) but you can turn it off

#

so whatever

#

i know 99% of people wont do that though

thick jolt
#

but it doesnt do dmg to enemies tho

#

(except tulip snakes)

quartz dune
thick jolt
#

v0.6.1

  • Fixed lamp materials at Fire Exit #4
  • Added forgotten changes to the previous patch
  • Changed scannode from kanabo to Kanabo
  • Fixed Hachiman's ScanNode registering as a Baboon Hawk
  • Decreased filesize again (~ 27 MB)
  • Added Lantern as a buyable item - with it's own script
  • Fixed waters not watering
  • Changed tree collisions
  • Changed Oni's settings
    • Stun Time Multiplier 0.75 -> 0.7
    • Door Speed Multiplier 2 -> 1.5
    • Angular Speed 120 -> 130
    • Acceleration 20 -> 30
  • Adjusted weight of Kanabo from 47 lbs to 37 lbs
#

Next patch will focus on the soundeffects I promised earlier, been a bit busy with other stuff and IRL too so I couldn't get to working on SFXs 😅

glass ocean
#

interior progress?

thick jolt
quartz dune
#

hachiman doesnt send new creature data to the terminal

#

also i like the lanterns idea but its a really weak light rn

#

the echo scanner is a better light than it atm

thick jolt
#

(Not too much weaker but weaker)

thick jolt
quartz dune
#

i see

rigid elbow
#

i bought an item b4 i landed what happened

#

drop pods aint workin lad

maiden aurora
#

By DiFFoZ

rigid elbow
#

alr then

maiden aurora
#

@thick jolt will update the moon later to add the new V56 Dropship changes but until then yeah

#

You'll need it for custom moons in general til they all update

rigid elbow
#

alright then

thick jolt
#

v56 compat inc.

#

v0.6.2

  • Updated to v56
    • Patching to v56 increased filesize...
  • Fixed Shisha's config spawning
  • Shisha now leaves at nighttime
  • Changed Oni's settings
    • Push Player Force 0.16 -> 0
    • Push Player Distance 1.26 -> 0
    • Max Count 10 -> 8
  • Fixed some typos in Level Description
#

SFXs coming in the next patch cuz i've been busy patching up the project and fixing the issues that came with patching ...

rigid elbow
#

oo leaving at nighttime is an interesting but understandable change

#

might fix them being money printers at the end of a night

quartz dune
#

me who made them fair regardless:

thick jolt
#

im actually pushing another update

#

soon

#

i'm trying to figure out a price for the moon cuz i will be changing it most likely

frozen ravine
#

interesting

thick jolt
#

v0.6.3

  • Fixed hazards' settings
  • Added Vain Shrouds spawning
  • Added Barber to the enemy pool
  • Changed Level enemy values
    • Max Enemy Power Count 9 -> 12
    • Max Outside Enemy Power Count 10 -> 8
    • Max Daytime Enemy Power Count 8 -> 7
  • Changed Min Scrap 16 -> 18
  • Changed Max Scrap 22 -> 24
  • Changed some Eclipsed variables
  • Changed Factory Size Multiplier 1.15 -> 1.69
  • Changed Route Price 225 -> 333
thick jolt
rigid elbow
#

nice factory size

spring swallow
quartz dune
#

yep thats apparently traumatizing

left wadi
thick jolt
#

patcher issue ig, i'll fix it soon

#

(i mean my issue that i didnt account for eclipse being different)

left wadi
glossy yoke
#

you have view extension?

left wadi
#

yeah

glossy yoke
#

what's yours set to?

left wadi
#

1km

#

default value

thick jolt
#

the way it renders for you is pretty weird

glossy yoke
#

try 1500?

thick jolt
#

i'll look at how it does on my end in a sec

glossy yoke
#

unless it only started doing this after the latest patch

maiden aurora
#

I noticed View Extension acts a bit weird too, I opted to swap CullFactory to use Distance Culling and set it to this

#

Cull Distance is interior view distance, I set it to vanilla

#

Surface Cull Distance is for outside

#

I wish people would just start using ViewExtension as a soft dependency

#

so I can nuke it.

thick jolt
#

i'll get to fixing the main sun

thick jolt
tiny swift
#

atleast that's what I remember

lusty galleon
#

Yeah u can make it so they dont

#

It's a slider

#

U determine when they leave

spring swallow
# lusty galleon U determine when they leave

you have to add the code to make it leave tho, cuz the virtual function doesn't do anything by itself:

private void CheckTimeOfDayToLeave()
  {
    if ((UnityEngine.Object) TimeOfDay.Instance == (UnityEngine.Object) null || !TimeOfDay.Instance.timeHasStarted || (double) TimeOfDay.Instance.normalizedTimeOfDay <= (double) this.enemyType.normalizedTimeInDayToLeave || !this.isOutside)
      return;
    this.daytimeEnemyLeaving = true;
    this.DaytimeEnemyLeave();
  }
  
public virtual void DaytimeEnemyLeave()
  {
    if (!this.debugEnemyAI)
      return;
    Debug.Log((object) (this.gameObject.name + ": Daytime enemy leave function called"));
  }
spring swallow
lusty galleon
#

Wait seriously, the slider doesn't do anything?

spring swallow
lusty galleon
#

💀

#

Is that what the docile locusts etc do?

spring swallow
#

ye they have this: ```c#
public override void DaytimeEnemyLeave()
{
base.DaytimeEnemyLeave();
this.bugsEffect.SetFloat("MoveToTargetForce", -15f);
this.creatureSFX.PlayOneShot(this.enemyType.audioClips[0], 0.5f);
WalkieTalkie.TransmitOneShotAudio(this.creatureSFX, this.enemyType.audioClips[0], 0.4f);
RoundManager.Instance.PlayAudibleNoise(this.transform.position, 6f, 0.2f, noiseID: 14152);
this.StartCoroutine(this.bugsLeave());
}

lusty galleon
#

Thats so stupid lol

quartz dune
#

oh yeah i kept forgetting to post this

#

the building to hachiman's right has a model issue now, the fire exit you cant reach without a jetpack or ladder has no walls and you can see through the building

thick jolt
#

v0.6.4

  • Fixed Shisha acting up
  • Streched the grass texture a bit more
  • Fixed Sun material issues
  • Fixed temples' mesh issue
  • Removed custom insideSFX - will probably add it as a stinger for the interior later
#

no sfx changes yet lol, these were more important

thick jolt
thick jolt
#

there are hills next to it and you can just jump up

glossy yoke
#

not eclipsed, btw

left wadi
#

Decided to disable all ViewExtensions mods at all

#

400m will be fine for me

thick jolt
spring swallow
#

that looks cool af tho icl

maiden aurora
# left wadi Decided to disable all ViewExtensions mods at all

Yeah it seems like the Vanilla View Distance is better most of the time, which is why View Extension should really stop being included as a dependency for some moons I get why they require it but most of the time extending the view distance comes with drawbacks

#

View Extension in particular is pretty buggy as of it's latest update

#

Although that may not be it's fault, the vanilla game had some changes done because of the addition of the Cruiser

#

What I think would be best is a config option to Extend View Distance only for the moons that need it

#

Like Affliction and StarlancerZero

#

Manually being able to list them rather than forcing the change globally would be best

thick jolt
#

lmao i might have uploaded the moon without navmesh ._. silly me

thick jolt
#

v0.6.5

  • embarrased fixes (no sfxs this time either)
thick jolt
#

thought i'd put this here 🤷‍♂️

lusty galleon
#

Never think again

quartz dune
#

damn harsh

glass ocean
#

Modded moons should always have a picture of a map

thick jolt
glass ocean
thick jolt
thick jolt
#

alright so behind the scenes info - from 157 mb i decreased it to 147 mb, changed a couple of things around so things look a bit nicer (and also because its nessecary lol) -> 161 mb... FINALLY reached a breakthrough and the moon is now on my end is at 125 mb. I'm unsure if I can go any lower, i'll still try to find ways but im unsure. I do want to go below 100 mb.

white vessel
#

whats so big

thick jolt
#

i've compressed mesh files, texture files, sfxs i added are in .ogg and i even decimated models in blender

#

my mask is however a bit big now that im looking at it i might be able to decrease it's filesize somehow, i'll try to do magic there - also the cubemap for the sky is like 11.2mb so maybe i should just stick to the ingame sky (?)

white vessel
#

wym 0 clue

#

cant you just look in the browser

thick jolt
white vessel
#

wrong isn't the best word for it

#

it's consistent

thick jolt
#

You know what i mean by it - it shows the original values

white vessel
#

sure but the biggest one will still be the biggest one

thick jolt
#

Yeah i did compress it as far as i could

white vessel
#

can i see a scr

thick jolt
#

I’ll hook you up with ss in a min just gotta feed my dogs 😅

thick jolt
white vessel
#

try no crunch compression but quality on low in general

i see some coil head stuff in there

#

have you stripped your basegame assets? eg. scraps and monsters etc.

thick jolt
white vessel
#

What made you assume that

thick jolt
# white vessel What made you assume that

https://www.youtube.com/watch?v=dnZG5464ZcE&t=1826s

"At somepoint LLL will actually find the base game assets and remove them from the asset bundle when built"

Check Pinned Comment!!!
A tutorial on how to set up Unity for Lethal Company content creation, specifically covering moons in this video, using Nomnom's Lethal Company Project Patcher and IAmBatby's Lethal Level Loader.

This is the first tutorial I've ever made, so the process was a bit nerve-wracking, but I think it came out pretty well!

Bu...

▶ Play video
white vessel
#

the phrasing there is wrong

#

that somepoint as at runtime

#

I replace references to ripped basegame content i can find with the real thing

thick jolt
#

oooh alright

white vessel
#

this means as long as the root prefab/scriptableobject etc. has the exact same name, i can find and swap it

#

this means you can cull anything other than that

#

as im sure you know bundles are referenced based so deleting all meshrenderers, references to audioclips etc. etc.

#

everything but the name is useless

#

make sure your DungeonGenerator doesn't have a dungeonflow in it aswell

thick jolt
#

alright i'll make a backup just in case i mess up some stuff
i do have a masked variant that is only different in it's mask visually - code-wise its the same, just changed some numbers around

white vessel
#

thats going to be broken in ways that may or may not matter

#

not saying act on it but if stuff ever comes up this is going into your memory box

thick jolt
#

right now it works fine, tho it took some time to figure out how the original can be swapped around cuz masks themselves are quite tricky how they are set up

white vessel
#

its partially a half implemented custom enemy

#

if theres no problems right now then sure

#

it can def cause problems in theory though

thick jolt
#

yeah it did cause some issues and it stands on shaky legs right now, i do want to get back to it later

#

it works fine but if Zeekerss does some stuff with anything close to it i can see it be broken which i'd like to avoid and have my own code for it thats a bit more stable and doesnt depend on his script that much

#

im guessing it would be wise not deleting playermodel related textures, since thats what my half implemented enemy uses?

white vessel
#

if its not being swapped yeah

thick jolt
#

86.7 mb thats huge, thank you Batby! PikaExcited

maiden aurora
thick jolt
white vessel
#

mostly stripping?

thick jolt
white vessel
#

sorry that it wasn't documented more

thick jolt
#

all good! this was a huge help for me ^^ now I can breathe a little haha

#

Lunx was whispering in my ears to fix my moon's filesize LOL

white vessel
#

cbf re-writing

#

that skybox could def be reduced but no clue how

lusty galleon
#

iirc crunch compression actually did really well, havent tested messing with quality

white vessel
#

fbx's also have a handfew of optimisation related options but i forgot if their worth anything

lusty galleon
#

i have a 50mb texture i can mess around with

white vessel
#

benchmarks would be neat

lusty galleon
white vessel
#

would just have to compare builds i think

lusty galleon
#

true, imma try that in a second, ill see if i got a big mesh

thick jolt
#

let me know if you find out anything, i do think crunch compression is noticeable

#

mesh compression does help - it did help me reduce like 12-15 mbs

#

scraps are on low setting, everything else on mid, underwater pillar is the only thing that is on high compression

#

v0.6.6

  • Filesize compression (66ish~ mb)
  • Fixed under water texture
  • forgor

Still no SFX changes 😅 - this is a huge thing tho! The moon is now under 100 mb! Yippie PikaExcited

white vessel
#

im assuming thats your custom scraps ye

thick jolt
#

i didnt want to compress them further cuz i feared that would be too visible

maiden aurora
#

@white vessel Hope that LLL update that's gonna help with ram usage is coming soon 💜

lusty galleon
#

what ram update

maiden aurora
white vessel
#

rn all moon scenes are loaded into ram

#

at all times

lusty galleon
#

that'd need u to unload an assetbundle right?

#

owo_think im trynna think of how you would do this, but i imagine u need atleast some tiny bit of the assetbundle loaded at all times atleast for stuff like terminal and previews and whatnot

#

here is a high quality 4k texture with unity's default compression with bc7 unorm, went from 50mb to 21mb just by unity's shenanigans

#

same texture as now 1k instead of 4k

#

oh and i have compression quality set to high, tried low but didnt see a difference

white vessel
#

scene files be a different breed

lusty galleon
#

ic

#

compression quality seems to be related to using crunch compression i think

#

so theres no point changing compression quality without also touching crunch compression

#

compression at high quality is also seemingly doing nothing

thick jolt
#

One thing i notice if i pulled my prefabs from seichi bundle so only seichiscene calls them in thats essentially another 10~mb save and everything works fine

lusty galleon
#

keep in mind this is a normal map so theres just some things unity probably cant find

thick jolt
#

Hence why seichi bundle is 120->37 and seichiscene 37->52

lusty galleon
#

anyway went from 50mb to 50kb with turning this 4k normals map into 512 lol

maiden aurora
#

I really wanna see Rosie's Moons become optimized in size again 😦

lusty galleon
#

quality did get noticeably worse on going from 1k to 512

#

i also have crunch compression on 0 rather than 50 cuz the difference seemed negligable

maiden aurora
#

Her moons are essential lol, but they definitely could use less space

left wadi
#

Isn't try one thing is that create 1 large dependency assetbundle that contains more commonly used vanilla assets? So duplicated assets will be less common

#

Someone should try to create PoC

white vessel
lusty galleon
#

what's PoC stand for?

left wadi
#

Proof of Concept

lusty galleon
#

ah ic

white vessel
#

We’ve had a proof of concept

#

Lethal Expansion had it

#

it’s not worth imo

#

the best solution would be a theoretical way to load and unload scene bundles on route change

thick jolt
#

v0.6.7

  • Fixed Eclipsed sun material (oopsie)
maiden aurora
#

the size didn't change

#

Lmfao

thick jolt
#

Thats cuz im a dumass

#

Good thing i remembered to check on eclipsed again

#

And had to hot fix it

thick jolt
#

v0.6.8

  • Fixed dropship (silly me)
  • Temporarily removed custom dropship and replaced it with the vanilla one
  • Updated the README
quartz dune
#

0.6.9 adds the

sterile relic
#

is the land actually sacred?

thick jolt
sterile relic
thick jolt
#

Over 10k downloads 🎉

lean thicket
#

Hell yeah!!!

#

Congratulations!!!!

thick jolt
#

Thank you ♥️

maiden aurora
#

You deserve it though

#

c;

#

Now we just need the interior lol

thick jolt
maiden aurora
#

c;

thick jolt
maiden aurora
#

LOL

thick jolt
umbral panther
rigid elbow
#

Nice

ocean bay
thick jolt
#

v0.6.9 PikaSmirk

  • Minor terrain touch-ups
  • Fixed dropship trigger icon
  • Enemy rarity changes
    • Oni 24 -> 32
    • Flowerman 52 -> 44
    • Crawler 26 -> 28
  • Item rarity changes
    • Teapot 35 -> 37
    • Taiko 18 -> 20
    • OniMask 19 -> 22
    • Vase 31 -> 33
    • Cup 42 -> 38
    • Mortar and Pestle 27 -> 24
    • Shamisen 26 -> 21
  • Kanabo and Shamisen are no longer conductive scraps
  • Fixed OniMask not playing MaskComedyAttach locally
  • Spawn Probability Range changed 3 -> 5
  • Daytime Enemies Probability Range changed 7 -> 6
  • Changed Tags and Layers on most objects
  • Changed Ryu's tree's collider
  • TakeyWTF takeyWeird
  • Updated README
quartz dune
#

takeywtf

lusty galleon
#

spawn probability range?

thick jolt
#

also I took the best time to push my update lmao

lusty galleon
#

lol

fading estuary
#

hehehe funny number

sterile relic
thick jolt
quartz dune
#

ive used stuff like this for stuff on discord before so probaby like 5 minutes

sterile relic
quartz dune
#

bro

#

hold up
im on mobile btw

thick jolt
#

and just added two emojis in there

quartz dune
#

{~ 6/9/69 ~}

The funnt upda :)

===

{~ MAIN

  • IDFK
  • I RAN OUT OF IDEAS QUICKLY LOL
    ===

{~ OTHER

  • Fixed typos.
    ===
#

2 minutes

thick jolt
#

ye i like to format my changelogs so they look more pleasing to the eyes

thick jolt
#

I put effort in README and Changelogs too cuz im a nerd lol

sterile relic
#

Nobody cares about README it should be empty

#

I’m yanking your chain

thick jolt
#

I hate moons that have nothing in their readmes, at least put a picture in there

quartz dune
#

i hate moons that have nothing

#

(highway)

sterile relic
thick jolt
#

But yeah you need better readme :p

ocean bay
sterile relic
#

when will add futa to this anime moon?

thick jolt
#

@sterile relic if you mess with Shisha its probably better to talk here lol

#

@maiden aurora Shisha has a powerlevel of 1 cuz it spawns loot

#

we could probably add a config setting for it to so you can change its power level but Figo is going on vacation rn

maiden aurora
#

Fair

#

But Xu's dookie ambient enemies in CodeRebirth also default to using a power level of 1 for some reason

#

lol

#

And yes I called them dookie cus while they're cute I got annoyed with them

#

and turned them off

#

They don't fit really

thick jolt
#

since Baboonhawks use 0.5 :p

sterile relic
maiden aurora
#

Meteor Shower I also got burnt out on tbh, so I disabled those

maiden aurora
#

to be 0 in CR

#

Idc about LQ

sterile relic
#

oh nice. Well for future reference if there’s an enemy with a non configurable power level, all u do is add it to the global entry and check the box that says power level and leave everything else alone lol

thick jolt
#

@sterile relic im telling you now Grand Armory does not work with Seichi haf

sterile relic
#

It feels like part of the game to me

#

I could walk into hyperionstation on seichi and just be like

“Alright here we go let’s do this”

thick jolt
#

yeah i guess thats one way to play it lmao

sterile relic
#

I psychologically feel like I’m pulling the lever on the time travel elevator in SpongeBob

lusty galleon
#

First of all, all my shit is config'd

#

Second of all, what's wrong with 0 power level?

#

It's daytime enemies, were u that desperate for docile locusts?

spring swallow
#

ill add the power level thingy in a sec

thick jolt
#

didn't want to bother you on your holiday esp. since it can be done thru LQ

spring swallow
#

oh oke

young matrix
#

How did this slip under the moderator radar

sterile relic
thick jolt
sterile relic
#

That makes sense

left wadi
#
[Error  : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
LethalCompanySeichiItems.Uchiwa.UchiwaItem.HealPlayerServerRpc (System.UInt64 playerId) (at C:/Users/Louis/RiderProjects/LethalCompanySeichiItems/LethalCompanySeichiItems/src/Uchiwa/UchiwaItem.cs:163)
LethalCompanySeichiItems.Uchiwa.UchiwaItem.__rpc_handler_2944637045 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <1bef5c6365204e0cab0512465f4c97a5>:IL_0003b)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_0004e)
thick jolt
#

im on the moon with BioD crew and didnt get this error 🤔

spring swallow
#

if he is on the right version ill look into it further obv

left wadi
#

0.6.9?

#

it's latest

spring swallow
#

oh ok

#

@left wadi do you get the error often or was it only once?

left wadi
#

5-10 times

spring swallow
#

oke fixed it

sterile relic
#

Papa!

thick jolt
#

it'll be in the next patch

#

dunno when its gon be hopefully soon

sterile relic
quartz dune
sterile relic
#

if you hate the music I want you to know I made that beat

quartz dune
#

who said i hated it

sterile relic
quartz dune
#

i wouldnt listen to it

#

but hate is strong to say

thick jolt
#

v0.7.0 Seichi is going to look and sound a bit different :3

thick jolt
sterile relic
thick jolt
#
  • The long promised custom sfxs for the items are coming
  • Shisha’s configurable powerlevel is coming
  • Bug that DiFFoZ mentioned is also going to be fixed
  • and im finally adding some vegetation to the moon pikaVibe
tulip swan
#

worm

sterile relic
thick jolt
sterile relic
thick jolt
#

LMAO

thick jolt
glossy yoke
#

🔥

sterile relic
thick jolt
# thick jolt 👀

This moon is going to come out a bit later cuz its going to be a bit crazy but i do have some other moons coming out sooner ^^

#

But the progress on it has been great! Terrain is finished, props are being added and buildings

#

Its going to be my craziest moon thats why its going to take a bit longer BUT i’ve got more in the chamber and I might just release one of them pretty soon (tm)

terse widget
#

When the lands are sacred but you visit anyway

sterile relic
#

Let me disable Oni 🥵🥵

thick jolt
sterile relic
#

It’s been like 5 days

thick jolt
#

Cant give you a way to disable it or configure it somehow cuz it doesnt have its own code it just uses the mask’s

sterile relic
#

I just saw Shishkabob

thick jolt
sterile relic
#

LQ doesn’t work for enemy rarity rn

thick jolt
#

Okie

#

Yeah unfortunately I dont have time to get into coding thats why a bunch of other coders have my back for some other stuff. Don’t want to bother them with Oni, at least not yet 😅

sterile relic
#

i was trying to sleep before you replied but I was having busted hypnagogia

sterile relic
thick jolt
#

I’d say just lower it to 1 cuz idk how it would react if you pick up a mask and put it on while you disable them from spawning

sterile relic
#

yea I think also another workaround is setting the Max Amount to 0 and Power Level to 99 with LethalQuantities

thick jolt
#

You dont like masked enemies? 👀

sterile relic
#

make it spoopy

thick jolt
sterile relic
#

It was prettt freaky the first time I saw one tho so fair play 😂

thick jolt
#

last time i checked it worked for my onis as well not just the regular maskeds

sterile relic
#

But I think so

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I’ll double check tmrw

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#modding-general message

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May want to check this out @thick jolt

thick jolt
#

im not too interested in herobrine

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i think its one of the best enemies out there if we look at its mechanics

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but i hate that its minecraft lol

tiny swift
thin plank
#

why is this one blue

thick jolt
lean thicket
#

its Sonic the Hedgehog

thick jolt
#

also you are not on Seichi lol

thin plank
tiny swift
tiny swift
thin plank
#

ooh

thin plank
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I thought for sure it was from seichi, my bad

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it fits so well

tiny swift
#

you're good!

tiny swift
sterile relic
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It will just add whatever number you put into it

tiny swift
#

that makes a lot of sense, fuck

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my modpacks been broken and I didn't even notice LMAO

glass ocean
#

whe i add seichi I cant boot up the game

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like the log doesent even appea rlol

tiny swift
#

did you change the butterfly's body color btw?

lusty galleon
#

i used the disco material cuz i was feeling quirky

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it should light up at night time

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or smthn

thick jolt
#

im pretty sure its not a seichi issue

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the moons been stable for quite sometime now and i have not made my 0.7.0 update yet

terse widget
#

Guh

glass ocean
#

same thing happened when I update immersive scraps

thick jolt
#

i did a thing

glass ocean
thick jolt
#

not sure if people would want vanilla moons' overhaul -> cruiser friendly, balanced, priced etc

thick jolt
#

there are quite a lot of issues with working on this without coding lol (it would be a huge amount of work with coding tbf), mostly tested shiz out there but i also think these moons really need an update 😅

hardy scaffold
#

At least on early moons

thick jolt
#

yeah it does stick out a bit 😅

hardy scaffold
thick jolt
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i cant really mess too much with stuff, cuz the terrain is turned into mesh

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i do like that idea tho

hardy scaffold
thick jolt
#

yup

hardy scaffold
thick jolt
thick jolt
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well at least i've had some fun with triggers and animations and what not

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i could've made my own moon instead of playing around with this tbh but it was fun lol

brittle river
#

this is awesome

thick jolt
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best part lol

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||he is a cube||

brittle river
#

my only concern is this trivializes avoiding the monsters and floods and quicksand, even if you dont have the cruiser

thick jolt
brittle river
#

right

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that would still trivialize flood water and quicksand though

thick jolt
#

yeah it would 🤔

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it would be amazing if i could move the ship back a bit or the whole map except the ship away

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but cant cuz everything has comp. meshes

hardy scaffold
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😭

#

Thats so evil

sterile relic
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its so nice but so buggy

glass ocean
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Same thing happened in r2modman

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I restarted my pc and it woemed

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Worked

sterile relic
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also had to reinstall the game for whatever reason

glass ocean
sterile relic
#

makes sense

thick jolt
terse widget
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Flooded seichi?!

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Noo!

thick jolt
terse widget
#

Oh okay

thick jolt
#

Tho it could be interesting 🤔

terse widget
#

Flooded bridges?

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One plank bridge

quartz dune
#

add hell weather to seichi

terse widget
thick jolt
#

Nah i wont add flooded cuz theres already going to be too much hell on seichi on v1.0.0 peepoGiggles

earnest beacon
#

where's wesley weather, where the sky is just cubes- 😂

lusty galleon
#

S1ckboy lazy confirmed

lusty galleon
earnest beacon
#

what................................................................

lusty galleon
#

Part of the meteor shower, in config, wesley mode

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:p

thick jolt
thick jolt
earnest beacon
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but I am lazy 😩

thick jolt
#

I heard it has issues

lusty galleon
#

By who?

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Why wouldn't it work lol

thick jolt
#

Lunxara i think dont take my word for it tho

earnest beacon
#

I ain't gonna change peak sphere weather to peak cube weather.................

thick jolt
#

I could be trippin

quartz dune
lusty galleon
quartz dune
#

and then we have to repair it

#

only using flex tape

lusty galleon
#

It's just a changed mesh lol

terse widget
#

Flex seal

thick jolt
#

Havent tried it recently but i dont see how it could be buggy 🤷‍♂️

#

Maybe they tried it when someone had cubes and someone had meteors dunno

lusty galleon
#

Iirc its all host controlled but yeah idk

terse widget
#

Maybe there could be waves that can sweep you if you’re not careful on those bridges

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Idk how that would work though

sterile relic
#

im scared to try the custom weathers

thick jolt
#

That would probably be possible by making its own weather like how Arcadia has it

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Not a fully registered weather but a local one for the moon

thin plank
midnight glacier
#

I heard that the exterior is finished but just to throw an idea out there, maybe adding a torri gate in the middle bridge or in all three bridges can be a nice touch. Since entering through a torri gate means you are entering sacred ground, I thought it can fit in seichi since it’s called sacred land. So ya know..

thick jolt
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Its in a playable state with lots of fun waiting for you but im still working on it.

quartz dune
terse widget
quartz dune
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nah trust me its just fine

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it wouldnt be the first time i pass by a comically large torii gate while in a ship

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(no one will get this reference)

thick jolt
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Dont you worry i have an idea where and how i’d put down Toris ^^ theres one at one of the fireexits rn but we’ll see how it’ll look later

sterile relic
thick jolt
#

@glossy yoke 😅

glossy yoke
#

?

thick jolt
glossy yoke
#

neat

pliant aspen
#

Would be really cool to have ships sometimes Flying over planets

novel cobalt
#

and they like fire down at you O_O

pliant aspen
quartz dune
#

seichi isnt spawning monsters for me not sure if its just broken since the update

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also the dropship cant be opened