#Piggys Variety Mod

1 messages · Page 2 of 1

mild knot
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also

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i learned its around 1 and a half mags or so to kill a forest gaint

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(forest gaint beefy af)

bold saddle
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  1. next update will change it to not be two-handed, it would be better to pick up a different item when interacting after the update
  2. I'll fix it
  3. bullet tracer is difficult to fix (for now) bc it uses a particle system
mild knot
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cause some people might like it that way

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plus if yo use the better ladders mod you can config it so you can climb ladders with two handed items anyways

graceful root
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@bold saddle is there a way you can separate the guns in a different mod?

mild knot
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also if we addin guns

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another type of gun that would be cool is like

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something like that

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but besides for guns, the next thing i would love to see is like a new type of security door, (the airlock ones) but like with a glass window for the door, so you can see the other side before its opened

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like one of those ^ but its glass instead of metal for the door part

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(still with the letter indicator on it)

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and it would be cool if enemeys could see you through it

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that way when they see you you know they bouta find a way round it to come get you

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and that would be spooky

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i only suggest this because i know you tesla gate system does something similar so my logic is that you might be able to make it sense you allready got a basic system working

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that just gavbe me a silly idea

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if you do make glass big doors, what if you could break them with guns or melee weapons

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so you dont have to open them

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thats lookin too far into it though 😅

empty cradle
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I didn't realize how broken the tesla gates are SCaraara

dull harbor
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@bold saddle does this mod add a gummy flashlight because I was playing around with lethal dev mode and found one, unless thats the office which makes sense

mild knot
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@bold saddle i think i encountered another bug, idk if its your mod or my modpack but when someone picks up the M4A1, sometimes when they try to drop it, it dosent drop on my end, and for them they say there not holding it, then they end up not being able to interact with anything

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dosnt happen to me as the host

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this is my modpack btw: 0190d5f3-96fb-6c6f-11a1-f0c8e9f03822

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if it helps figure out if its your mods issue or not

empty cradle
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@bold saddle, I'd say I may have fixed your tesla gate 🤔

thick marten
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what was even wrong with it lol

proper brook
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Wait wtf revolvers and a rifle

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Is the ammo purchasable at the store as well?

empty cradle
empty cradle
thick marten
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Lol yeah you don't wanna get the parent of the collider

mild knot
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ALSO

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why wouldent it be possible to bind R to reload for the rifle

mild knot
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if so couldent you crouch under it or go from the sides

empty cradle
hoary seal
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we shot da barber wit da m4

remote spindle
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does anyone know why I can't see my player's hands & gun viewmodel when I am using the guns from this mod? the shotgun works, but the modded ones keep giving me this message when I equip them

radiant oxide
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What is that skin for the character? can you give me the link?

mild knot
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alltho i reccomend you disable custom viewmodels

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or youll end up holding the gun weirdly

radiant oxide
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ok

frail crow
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Really loving this mod now, im so happy the player animation got fixed
now i can have an inventory of GUNS! Thank you piggy!

static orchid
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oh shit piggy's now has an m4a1?

proper brook
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i dont understand how the ammo will work in comparison to reserved slots

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but im excited to check it out

static orchid
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might be peak

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might have to make it 9999 dollars in my pack and not tell anyone it exists

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actually i'm making it spawn on embrion, perfect idea

crude plover
noble heart
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But that's me

bold saddle
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I might have accidentally added it to the release version

dull harbor
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My bad if I leaked it I was just curious

static orchid
static orchid
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just so that embrion isn't useless

radiant oxide
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I loved this mod with the revolver and the m4a1 :3
but to complete a set they could create a Bazooka (a rocket launcher).
and a new melee weapon, a fire axe (you know, the one firefighters use), a crowbar (HL), etc.

and we would have the following to buy in the store or find in the facilities:
a shovel and another melee weapon.
a revolver (pistol)
a shotgun (from the nutcracker)
m4a1 (assault rifle)
and an explosive weapon (rocket launcher)
But you could use a ray gun instead.
a powerful beam that generates an explosion and has few uses and needs to be recharged somehow... I also know that the game is not an fps, but it could be fun to have these weapons :3

bold saddle
brisk oyster
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is there a chance you could add a config option to make the m4a1 two handed? I liked it when it was two handed since it felt like the raw power of it was offset by the debilitation in looting

golden schooner
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When i adds this mod to my modpack

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my friend is not able to connect to me

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;w;

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it will say error but with all the mod showing green

bold saddle
golden schooner
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i add cleanlog mod so it might clean the log

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0190c71c-ec6e-888d-14b2-59d284fa06ff

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here's an earlier version of my modpack using r2modman

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which doesn't has cleanlog mod install and has the same problem while piggy variety install

crude plover
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since there quite literally are old birds inside as part of decoration

static orchid
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oh shit

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yeah i've always wanted to add old birds inside but there is just no interior big enough

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and also despite the fact that once it flies up into the air it'll break entirety

vagrant flint
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I was told to use Starlancer AI Fix, and it works pretty good when you put something like an Old Bird in the Armory

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From what I saw it at least stops them from flying out

charred current
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Yesterday when running the mod we were having bad desync issues when ever someone picked up the revolver or bullets. The stuff would just drop from their hands and then the bullets would be unable to pick up. I had gotten no visible errors in my logs.

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Currently am redoing my entire mod pack in the event it was an issue with something else, but was curious if anyone else ran into similar issues.

empty cradle
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The chemical bottle doesn't seem to have a scan node. Is that intended?

dull harbor
empty cradle
vagrant flint
static orchid
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might have to peep this then

bold saddle
empty cradle
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The Rifle doesn't seem to have a ScanNode though

empty cradle
mild knot
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this fucking ninja warriors or some shit

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i feel like this is a wipeout map

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with electric gates instead of falling into water

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the hall of fate

vital dew
vagrant flint
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What mod do you have for the Music?

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@vital dew

vital dew
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its not a mod

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BUT im making it become one

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its this song

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I didnt have to go this hard on this one.

Disclaimer:
I dont own the game.
These themes are not official.

licensed under CC BY-NC 4.0.
So you can use This and any other piece of mine as background music of your videos, streams, movies... as long as you provide credit.

If this music is used in a youtube video then you may use this following at...

▶ Play video
vagrant flint
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Oh you just put the song over the video

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Yeah that would make a nice mod

vital dew
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i named it

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EpicNutcracker

vagrant flint
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Damn that was quick, I'll look for it in the store later

vital dew
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now we just wait for tunderstore scan for any virus

vital dew
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@vagrant flint

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yo piggy what if the rifle was acquired from a nutcracker variation?

vagrant flint
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What if the nutcracker could use said rifle

vital dew
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i remember a mod that did something similar

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still using a shotgun

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hold on let me find

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his shotgun is different

brisk oyster
bold saddle
vital dew
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the revolver and rifle

charred current
vital dew
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are separete mods

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so if someone wants only the revolver

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the person downloads the revolveer mod

charred current
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That's why there's a config option.

charred current
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No point in separating it and putting more work on the devs plate of making sure each one is updated properly. I personally shut off the tesla gate cause I only wanted the weapon.

charred current
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I can see it now. Nutcracker just sitting there spraying bullets from the top balcony in manor entrance 😆

vital dew
vital dew
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That he does a quick draw on you if he spots you by the first time

brisk oyster
brisk oyster
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one thought i had was a plastic soldier (think toy story) but thats kinda weird to even imagine as an enemy

vital dew
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Yoo hold on

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There's a mod called extra enemy variety

brisk oyster
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yea with the extra skin

vital dew
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Adds a nutcracker as a plastic soldier

brisk oyster
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now that i think about it

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eh nvm

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cowboy nutcracker looks kinda cursed but a bandana and taller hat could look good

warped nimbus
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stand off

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i challange nutcracker to duel

golden schooner
empty cradle
golden schooner
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cool!

golden schooner
brisk oyster
# vital dew something like this

looks really good but the nutcracker should hold the revolver as if theyre about to fan it so that it looks more rigid and structural instead of lanky and natural, this could also let the cowboy nutcracker have a differing ability compared to its normal variant where it can fire off 6 shots in rapid succession (but this isnt about stats atm)

the hat looks good and the clothes feel fitting, although i still think if the nutcracker had a large bandana that almost doubles as a scarf and the eye was positioned to peek above it the aesthetic would feel better

vital dew
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btw the nutcracker was made by

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i just did a fanart

static orchid
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i wish the revolver had a different internal name in the game other than just "revolver" cause it gets replaced by the toy one from lethaltthings

proper brook
static orchid
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it would be a lot easier if they changed theirs to "toy revolver" but i asked already and didn't get an answer

mild knot
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@bold saddle

Honestly, I got a few ideas.

New idea: Bear traps. (they spawn as a new trap type in the facility, and clamp players, making them critically injured, they also have to look down to open the trap with E to get out.)

Also as for firearms.

My Firearms ideas
The first price is how much it would cost to buy the gun + one full reload

Revolver: 730$ (180$ for 6 bullets sold separately 30$ each) +550 initial weapon cost. (double-action,heavy, painfully slow reload, small mag- well uh, cylinder i guess.....)

Glock: 900$ (200$ for 16 bullets mag) +700 initial weapon cost. (semi-auto, lightweight, fast reload, medium sized mag)

M4A1: 1400$ (400$ for 30 bullets mag) +1000 initial weapon cost. (full-auto, heavy, slightly slow reload, big mag)

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This would make the revolver the cheapest but not practically affordable or reliable firearm, only good agaisnt small monsters. The glock would be a cheaper, lighter, tap fire weapon for those who want a reliable gun that works agaisnt beefy oponents, the M4A1 is actually for when you want to mag dump around 600$ of bullets just to take out one forest gaint, which your going to spend 800$ doing cause those 60 bullets arnt cheap

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  • Also i suggest the spawnrate of the m4a1 and glock be made mostly non-existant
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and for them to be on sale in the terminal by default

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(that is if you do add the glock) either way ima go watch yt or somethin

cyan trench
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if their config is the same as the revolvers im pretty sure you can just tweak it yourself

mild knot
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Yeah but i feel like the guns being findable should be rare, and i feel like the gap between the revolver and the m4a1 is just too much, there needs to be a middleman for people to settle on, the glock would fill that gap

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, and if you are going to find a gun, it should be the shittiest one avalible in the mod (revolver)

proper brook
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I like your ideas

mild knot
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Any gun that uses mags allready has an advantage because you dont need all your inventory slots filled with one bullet

proper brook
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How does the ammo in the m4a1 work?

mild knot
proper brook
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Interesting

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Will probably remove dat

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Revolver is dope tho

mild knot
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and the game tells you if you have 30 bullets (full) >30 (less than 30) >20 (less than 20) >10 (less than 10) bullets remaining when you inspect it

proper brook
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Or I will make it very expensive to buy

mild knot
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its allready expensive to buy

proper brook
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Probably 1200

mild knot
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1000$ to buy the gun

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400$ a mag

proper brook
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Makes sense

mild knot
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that means every shot you fire is 13$ terminal money

proper brook
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The hardest moons in my pack have outside power levels in the 40s though so it might be fitting for them

mild knot
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yeah

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the glock needs to be a thing tho, it would provide a middle ground between too weak and too op

noble heart
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I noticed the Tesla Gates no longer seem to light up 😦 @empty cradle do you think you can fix this since you fixed the traps? Guessing you missed it

gentle pond
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hey guys

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the new update is fucking awesome

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i just wanna know like

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is it this addon thats adding this Axe tool??

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if not, is anyone familar as to what addons add axes

stark terrace
gentle pond
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dude thats so weird, i have neither of em

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i just have this random wooden axe in my game lmfao

stark terrace
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Hm, could be a hidden feature by Piggy that wasn’t meant to see the light of day yet

honest leaf
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If it's yellow and red, Scoopy
If it's golden with 2 sides, CodeRebirth
If it's darker yellow, it's Immersive
If It's white, it's ScarletDungeon

warped nimbus
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too many mods that add axes 😭

bold saddle
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axe is still a wip, it was originally an item that could chop wood, but I didn't release it bc it wasn't implemented yet

mild knot
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Issue iv noticed

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if the M4A1 is dropped inside of the ship, and you go to land on a moon, sometimes the m4a1 dissipears when the map loads, and only re-appears on the ships floor back in orbit

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i mostly seen it happen after i loaded a save which the item was on the floor (couldent pick it up cause loaded save, had to land first because said start game to pickup) and then i did, and it vanished

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idk if its your mod or my modpack

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but the mags never have the issue

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only the gun itself

crimson kindle
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do the bulb and chemical bottle have any use?

empty cradle
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Ummm... What? 😅

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@bold saddle, could that be the reason why Shrimp doesn't work?

thick marten
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i highly doubt it lol

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but im curiopus why that exists

empty cradle
bold saddle
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shrimp was intentionally disabled in the currently released version iirc

thick marten
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lmao

bold saddle
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i'm rewriting the code from scratch

empty cradle
thick marten
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good luck !

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lemme know if theres any weird quirks in enemyai you struggle with

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i.e. enemy looks like its "teleporting" on clients or lagging behind or some jank like that

mild knot
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piggy

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could you make a mod that replicates the wobbly side to side walking the way the player does in scp containment breach

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like the view bob tilt left and right when walking

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i fidn it silly

mild knot
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maybe even more tilt the more injured you are, and you become slower the more injured you are

gentle pond
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how come theres no rifle damage config yet

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ragghhhh

proper brook
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Oink oink

warped nimbus
hoary seal
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😏

warped nimbus
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wonder whats next a tank

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company cruiser ❌
company Tank ✅

proper brook
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Just turn it off

stark terrace
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I would prefer they be separated too

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I don’t want to download code, assets, etc for stuff I don’t want

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Most people are probably only here for the tesla gate

noble heart
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Yeah I'm one of those people tbh

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XD

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I like the scraps too though

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But I disable the guns

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The Revolver feels more fitting into the game than the M4

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M4 is just too op and broken

proper brook
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Oh yeah I forgot the scraps I disabled them I just wanted the guns

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This is a dichotomy with this server tho

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Half the users want everything separated into several smaller mods so they don’t need the extra fluff they don’t need, then half the users want everything in fewer mods to keep their mod/config count lower

noble heart
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So

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It makes sense

proper brook
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That has been a point I wanted to test though

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If installing all of Wesley’s Moons individually uses more ram than installing the single moon pack

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I don’t think it will

mild knot
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@bold saddle would it be possible to add a trolly like this players could buy or find in the building to help transfer really heavy shit like cash registers

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because be honest with me

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we all been there with the 200 pound cash register fatter than caseoh, wondering how it make us walk 1 mile per 10000 hours

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i mean technically you can do it with the car thats in the game, but thats only outside, and the car is jank as shit

stark terrace
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LateGameUpgrades already has this, as both a scrap (shopping cart) and shop item (wheelbarrow)

mild knot
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nah nah nah this is a dolly its totally diffrent, its neither a shopping cart or wheelbarrow, thus my point is still valid

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(+ i will nevr ever install late game upgrades ever)

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(lategame upgrades is too bloated with stuff i dont need)

frail crow
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I for one had a ton of fun doing a stream dedicated to just me and my friend going full guns blazing
yes i know thats not how LethalCompany is meant to be, BUT its a fun game mode
the fact this mod gives me the option is wonderful , i hope Piggy keeps the Rifle as it is, if anything only adding a separate config for "player dmg" and "enemy dmg"

That being said, i do wonder whats next? another gun? another cool trap? im excited for the future X3!

warped nimbus
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hopefully the Company Tank

velvet pulsar
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piggys variety mod does not work with AC

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idk if you would even be intersted in looking into it since its ac but

noble heart
sleek harbor
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on the subject of guns
has anyone here played Receiver?
i thought of a gun mod for LC being kind of like that, and i'm reminded of it when i'm mashing reload on the revolver from this mod

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good stuff

proper brook
warped nimbus
meager sand
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Just played with the new rifle and it is fantastic. So this got me thinking that if more guns are to be made here wouldn't it be cool for an M1 Garand to be added?

proper brook
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ww1 era weapons would feel fitting and dope

warped nimbus
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Company Tank

arctic robin
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The revolver is bugged, not allowing me to hold it

glad thicket
empty cradle
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Give all the enemies guns too!

warped nimbus
velvet pulsar
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hm

honest rune
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Hmm, list of stuff coulda been very good for this mod;

Hunters Crossbow

Grenade

Hook Gun

Portal Gun

The Vending Machine from SCP CB

SCP 914

empty cradle
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If we're talking about a Grabbling Hook that is

primal sinew
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shrapnel mine. like a regular mine, but it sends out projectiles that can injure a coworker from a distance .u.

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tho the only thing i want is a minigun. fires thrice as many projectiles as the rifle, but has longer reload or requires the ship's charger

glad thicket
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GOsh I want more mines

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More traps

tranquil swan
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I cannot for the life of me get the guns to reload

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also, does the infinte ammo config even work?

proper brook
honest rune
thick marten
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@bold saddle @empty cradle I'm assuming test made the animator override controller stuff by reference on my code, and um, I kinda overcomplicated it and also made it a bit glitchy because I was using it horribly wrong.
If you'd like to change it entirely what I do now is override every players runtimeAnimator to the override animator at PlayerControllerB Update prefix (not continuously, I make a check to make sure that I only need to do it once), then when I want to run my animation clip I access their overridden animator by keeping reference to the AnimatorOverrideController when I did the playercontrollerb patch and I switch the clip with the specific name with my own clip.

honest rune
honest rune
thick marten
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seems like a lot broke

honest rune
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This?

tranquil swan
proper brook
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Curious if everyone’s been running this mod fine, been getting an exception error on launch but haven’t had time to test

honest leaf
proper brook
frail crow
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140 mods for me and been having a blast shooting everything with a rifle

static orchid
cyan trench
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its from wesleys interiors

empty cradle
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So... Grenade launcher when?

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xD

primal sinew
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💥

glad thicket
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Piggy is enabling the worst in us

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||Glory to the Company.||

proper brook
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Does this mod rely on a newer version of LLL than 1.3.1?

glad thicket
noble heart
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So no need to stay on 1.3.1 anymore

warped nimbus
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DON'T DO IT DON'T SHOOT

honest rune
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:D

young heart
radiant oxide
carmine heron
noble heart
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If Tomb is breaking because LLL is updated that's for Tolian to fix

charred current
honest leaf
charred current
honest leaf
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EquipmentCompany cosmetics are for MoreCompany, it's a direct dependency

charred current
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Oh gotcha that makes sense to me now lol.

honest leaf
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no issues :]

charred current
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thanks for answering 😄 Was so hoping they had cool features and stuff lol

honest leaf
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The only mods that adds some useful "cosmetics" (that are purchased) are ReservedItemSlots, LethalThings' UtilityBelt, and a certain banned mod

honest raven
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had a weird desync issue yesterday where only the host could see/interact with the rifle and revolver (seems to happen with lethal level loader enabled for some reason)

today tested with a friend with a very minimalistic modpack where i can now see the rifle, however dropping the rifle seems buggy where the rifle is gone but i can still shoot if it has ammo, however cannot do anything else until i disconnect

this bug does not occur if the host grabbed the rifle first

echo widget
fathom stump
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this mod is not syncing with friends when i send them a code, is there anything thats known to cause this issue ? i skimmed over most of whats been said and didnt find anything relevant

fathom stump
bold saddle
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have you guys ever had trouble picking up a rifle you dropped from the scrap or purchased from the shop for the first time? I reported the bug and there should be no issues if the host picks it up for the first time

bold saddle
honest raven
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😦

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not sure why but as of a recent update yesterday, only host can see certain modded enemies as well

bold saddle
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It's most likely an issue with LLL or another dependency, the code of the rifle has barely changed since it was first released(the rifle was working fine when it was first released)

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It could be a compatibility issue with my mod. anyway

thick marten
stoic harbor
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Weapons are not displayed with the BetterEmotes

thick marten
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that's a problem with betteremotes

static orchid
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good to see the tesla gates work again!

silk ice
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the m4 and magazine lack scan nodes

honest raven
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o wait 2 diff piggys maybe

thick marten
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yeah there is, it's MegaPiggy btw who made it, not piggy

honest raven
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oooo

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ah ok we do have buyableshotgunshells too

proper brook
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this mod fails to launch for me

proper brook
honest raven
empty cradle
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Piggy, are you going to add a physical collider to the Tesla Gates at some point?

Feels kinda weird to be able to walk through the sides 😅

honest prairie
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The rifle seems to do a ton of damage for me and can't be changed in config

still charm
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Bug report: Rifle does max damage as revolver, as set in config. (Ex: If max revolver damage is 4, each rifle shot does 4 at point blank.)

honest prairie
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Ah

honest rune
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[Info : BepInEx] Loading [PiggyVarietyMod 1.3.6]
[Warning: Unity Log] The referenced script (PiggyVarietyMod.Patches.RevolverItem) on this Behaviour is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script (PiggyVarietyMod.Patches.M4Item) on this Behaviour is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object '') is missing!
[Warning: Unity Log] The referenced script (PiggyVarietyMod.Patches.GummylightItem) on this Behaviour is missing!
[Warning: Unity Log] The referenced script on this Behaviour (Game Object 'GummylightItem') is missing!
[Error :PiggyVarietyMod] Couldn't load assets: Object reference not set to an instance of an object
[Info :Piggy.PiggyVarietyMod] Piggy's Variety Mod is loaded

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0190ff00-e448-0689-37fd-b0caa4215981 the profile

charred current
honest raven
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[Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
Stack trace:
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.NetworkObject:OnTransformParentChanged()
UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
GameNetcodeStuff.PlayerControllerB:DMD<GameNetcodeStuff.PlayerControllerB::SetObjectAsNoLongerHeld>(PlayerControllerB, Boolean, Boolean, Vector3, GrabbableObject, Int32)
GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
GameNetcodeStuff.<waitToEndOfFrameToDiscard>d390:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::SetObjectAsNoLongerHeld>(GameNetcodeStuff.PlayerControllerB,bool,bool,UnityEngine.Vector3,GrabbableObject,int)
GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <0b5b829887344817a21214132ea92eef>:IL_0571)
GameNetcodeStuff.PlayerControllerB+<waitToEndOfFrameToDiscard>d390.MoveNext () (at <0b5b829887344817a21214132ea92eef>:IL_0039)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

#

is what happens when i try to drop it (is this how to report console logs?)

proper brook
golden schooner
honest raven
#

we also tried it previously running just late company and more company

proper brook
fathom stump
#

finding rifles in my pack as a client causes them to be stuck with rifle in their hands, teleport them and they drop the rifle and then still have the model as if theyre holding the rifle still and cannot interact with any items until a lobby reset

loud haven
#

I guess it shouldn't be like this but tesla gates constantly glow in dark even if I am far away from them

primal sinew
#

i like it tbh. better warning

noble heart
glossy wagon
honest rune
#

My friend softlocks when he picks up rifle

#

can't do anything

golden schooner
#

does the mod support any emotes mod?

torn pumice
#

hey, if i remove the chance of the rifle and revolver spawning as scrap, will it make the game consider it as tool?

torpid gust
#

@winged prism @bold saddle new idea for new weapon
So i actually have new idea for the Ultimate weapon: The Flamethrower. Can be found on Artifice only, with lowest spawn chance ever. Will use Gas Bottle (idk a better name) as ammo, found with same spawn chance as Rifle. It'll gonna be so powerful, that it melts anything (even unkillable enemies with mod that makes them killable ofc.) and the check ammo system is now gone as you need to focus on small bar that will be on upper back part when weapon will be equiped (idk how to indicate how many ammo specifically but i thought some type of small display that will show the ammo). There will be 200 ammo in Gas Bottle, and Flamethrower will shoot(throw flames idk) with speed 4 Ammunition per second, leaving 50 seconds of active use. It will NOT explode by overusing it.

#

I think it's perfectly balanced, isn't it?

#

About the model: i think you can use Flamethrower/Phlogistinator model from Team Fortress 2, as it fits very greatly (Degreaser and Backburner is meh, but Dragon's Fury SHOULD NOT be used at ALL costs)

#

About the flame itself: You can mix Turret ammo and fire particles (from Old Bird's rocket explosion) and make it long but not infinite (i think that code which stands for flame range can be similliar the way Easter Egg flews when thrown (but flame don't need to fall, watch other flamethrowers like M2 for reference))

static orchid
#

whenever my friends pick up and drop the mag or m4a1 they are unable to use E :(

#

it doesn't happen to me, the host, though

ebon cosmos
#

Is there a possibility to rename the revolver? Lethalthings' revolver scrap has the same name, and it's stopping the revolver from spawning, and nearly everyone has the lethalthings mod because of our beloved boomba.

static orchid
#

^

#

thank you

#

@bold saddle not too much to ask is it 😁

#

could name it to like six shooter or something

#

but have it still be revolver when scanned

#

it's internal scrap name just needs to change

frail crow
#

Might as well call it Magnum, like Resident Evil would, 6 bullets, hits like a truck, slow reload

golden schooner
bold saddle
golden schooner
#

we test again

bold saddle
#

wait ac?

#

I heard it doesn't work with AdvancedCompany

torpid gust
#

yo what about my idea?

golden schooner
#

i really like this mod and the perks system in advanced company ;w;

golden schooner
bold saddle
#

I hope I can make it later

torpid gust
#

bruh

#

fine i hope it wont take too long

torpid gust
echo widget
#

Any word on the issues with picking up the rifle

static orchid
#

and changing the pistol's name to the magnum 😁

#

the revolver i mean

glad thicket
#

Have you tried disabling the revolver scrap in Lethal Things?
It's useless anyway so not much would be lost

torn pumice
#

they both spawn perfectly fine for me XD

ebon cosmos
golden schooner
#

is there anyway piggy variety can work with advanced company in multiplayer?

crimson kindle
torn pumice
golden schooner
static orchid
#

even if i could disable the lethalthings revolver, the game would just spawn it anyway based on name

#

the only solution is them not sharing the same scrapname

torn pumice
static orchid
#

not sure

#

do you use something that lets you determine where things spawn

#

like changing spawns of scrap yourself

bold saddle
#

I'll just put a blank letter after the name and see if it works

glad thicket
#

I did have a similar case happen where host was the only player who could see the dropped life

#

Only once though, so far

noble heart
#

The rifle has some desyncs

#

I would recommend disabling it for Multiplayer sessions

warped nimbus
#

😔

torn pumice
#

yeah @bold saddle After multiple sessions testing it does seem that if someone dies with a rifle it becomes completley invisible for any other player regardless of being host or client

primal sinew
#

wrong piggy

ebon cosmos
#

lol

torn pumice
olive anvil
#

Ok small question - it's a weight, or some kind of % chance?

static orchid
#

it might not but thank you for trying

torn pumice
#

i have even added them in to the config with spaces

vagrant flint
torn pumice
#

ohhhhh is it a tab space?

olive anvil
#

Also is it possible to add an option for setting minimum Revolver damage? It works really similiar to shotgun, you have to be close to enemy to actually deal a good chunk of damage, while shooting from the distance only tickle by 1 hp. Would be cool if there was an option to make it deal like 2 damage minimum for example. That way Revolver won't feel too much like a shotgun (in gameplay sense).

static orchid
#

that would be really nice

bold saddle
#

lmao

echo widget
#

Is there still a conflict with buyable shotgun?

scenic raven
#

i'd just like a config toggle or separate mod for all these additions people are suggesting. i have this included in a modpack, and would like to avoid unwanted feature bloat when possible.

bold saddle
scenic raven
#

yeah it's fine as it is now, just saying in the future

torpid gust
#

So when's the Flamethrower? I want to look like this:

torpid gust
#

Flamethrower won't be that op to make you feel like a dragon

#

It will be balanced

olive anvil
#

Ok listen

#

Russian roulette

#

Would be hard to implement, but imagine the funni

vital dew
#

And that you can also spin the chamber

olive anvil
#

Just make the animation and it would have a chance to fire, based on the amount of loaded bullets

#

So if you load 2 bullet, you will have 2/6 chance to die, and if you live - the chance become 2/5 (and etc.)

#

I think it's easier to implement, but it's just me dreaming

torpid gust
#

Asking for MegaPiggy to make Flamethrower day 1:

ebon cosmos
#

what we really need is a sniper

#

snipe mouthdogs away before they reach your friends

dull harbor
flat nest
#

Just wanted to throw out there that your weapons don't have scan nodes when spawning as scraps

#

Which really bothers my OCD

torn pumice
raven sparrow
#

does the revolver not have an animation for anyone else? for me im just holding it next to me as if i wasnt holding anything. still funcitons though but you can really tell if the chambers open or not

torn pumice
raven sparrow
#

huh

#

weird..

empty cradle
#

Did you fix the scan node for the chemical bottle yet, Piggy?

ebon cosmos
#

chemical bottle is from piggy's variety?

empty cradle
ebon cosmos
#

been wondering where those came from

empty cradle
ebon cosmos
#

uh, I can't remember

empty cradle
#

Okay 😅

ebon cosmos
empty cradle
#

So Piggy didn't fix it yet 😅

#

Magikarp perceive

bold saddle
#

I almost forgot lol

ebon cosmos
#

my rifle disappeared when reloading the save file. rip 600 credits

vital dew
#

apparently it aint attached to the ship once dropped on it

flat nest
primal patrol
#

@bold saddle do you know www that guy who suggested m4a1

#

Could you make a mod that will change the mouth dogs name to (the dreaded dog) also i want you to give him a hostile eyesight so if he sees you he tries to get you i will pay you

mild knot
#

when will glock ?

mild knot
ebon cosmos
mild knot
#

what if there was a turret players had and it could be bought from the item store, and is visually diffrent from normal turrets, and you have to buy ammo for it, and it could take out hostile threats automatically, and could be dragged around as a two handed item so it could be placed anywhere @bold saddle

#

also another item idea

#

Bug spray: Works on any insect related bug, like circut bees, hording bugs, centipedes and it kills them or injures them.

primal sinew
#

after extensive testing, ive learned that Tesla Gates like to split certain interiors into "mini dungeons"; more noticeably with any of @twilit cloud's interiors. say you enter thru main, and hug the wall all the way, you'll likely not come across every fire exit. enter thru another fire exit, hug the wall, and you'll never come across main. after setting the Tesla Gate spawn weight to 0, i have not come across this issue.
my guess is theyre trying to spawn in the dungeons, but given the latters' unique compositions, certain tiles and the gates cancel each other out. potential solution: internal blacklist of interiors known to cause problems

noble heart
primal sinew
#

well, idk for certain if those issues share the same culprit as mine, unless you tested for yourself

noble heart
torpid gust
#

Piggy when Flamethrower?

dull harbor
#

No flamethrower beevil

#

Although I'd loved to become the pyro I feel like piggy deserves a break

carmine heron
flat nest
#

@bold saddle Wrong scan node pal Kappa

mild knot
#

erm what the sigma

#

yeah i noticed that too

primal sinew
#

i mean

#

figuratively speaking

#

if you drink it, itll light up your insides

echo widget
torpid gust
honest leaf
#

Is it just me or is the rifle not showing up in the store even though I have a price assigned to it in the config?

mild knot
#

@bold saddle Every version after 1.3.9, You cannot buy revolver and rifle from store

#

please fix

honest leaf
noble heart
#

1.3.12 is extremely broken

honest leaf
barren marsh
#

woops

#

wrong thing

mild knot
#

lmao

barren marsh
#

[Error : Unity Log] ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
Stack trace:
System.Random.Next (System.Int32 minValue, System.Int32 maxValue) (at <787acc3c9a4c471ba7d971300105af24>:IL_001D)
(wrapper dynamic-method) RoundManager.DMDRoundManager::SpawnScrapInLevel(RoundManager)
RoundManager.GeneratedFloorPostProcessing () (at <0b5b829887344817a21214132ea92eef>:IL_0009)
RoundManager+<LoadNewLevelWait>d__125.MoveNext () (at <0b5b829887344817a21214132ea92eef>:IL_030D)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

barren marsh
#

I didn't mean to send that

warm jackal
#

Does setting the weapon and ammo prices to -1 not add the item to the game? I thought it just removed it from the store

mild knot
#

use version 1.3.9

warm jackal
carmine heron
#

not really this mod but is shrimp still broken?

mild knot
#

Idea: Item Highlighting goggles

Gives you short range vision of collectable objects through walls with a thermal like view and also shows price of item, with an option to disable the origonal scanner from the basegame so that this new "scanning" becomes a paid item and the only way to scan for loot
-(The vision would have a blue hue, and objects would be a bright orange even rendering through walls with the price showing constantly)

#

plus it would be better than the normal scanner because the vision is constant and shows thru walls

#

@bold saddle what do you think of this idea?

bold saddle
#

yes I figured out what the problem was, the name of Chemical was Checmical

noble heart
#

☠️

bold saddle
#

Yes it broke everything by preventing code execution lmao

noble heart
#

Oof

torpid gust
#

Piggy when Flamethrower?

crude plover
bold saddle
torpid gust
# bold saddle

yeah thats exactly what i want to see when i burn Coil-Head

cunning panther
#

Add a railgun which explodes if you charge it for half a second too long >:)

primal sinew
cunning panther
primal sinew
#

it's fiiiiiine.

raven sparrow
#

from what i can find, it might be a conflcit with better emotes. will have to see

thick marten
#

Better emotes is old and does things in a bad way

faint sinew
#

is there a better alternative

bold saddle
#

This mod is amazing, but I have some concerns with it. I had to disable the Tesla Gates because they seemed to drop my fps whenever I looked at them.

Also, the guns work great, but they had an incompatibility with the Better Emotes mod; the guns look invisible and you can only see them when you crouch. Removing Better Emotes fixes it though.

Lastly, is it possible to enable a config option to adjust enemy's health and/or make invincible enemies killable? This would make the guns more viable since certain enemies like the Fox take so many bullets just to kill one.

barren marsh
bold saddle
#

Now that I think about it, that's true. Thank you.

But, do you know any working Enemy Health mod (makes enemies kill-able) that plays well with this mod and the latest LC update?

buoyant gull
#

Also, you can adjust shop prices for bullets if you want

#

Personally I have them way lower than the recommended. I'm a solo player though, so I need the advantage.

buoyant gull
#

I love the revolver, it's so satisfying to use. Thank you piggy, that alone makes this mod great

torpid gust
bold saddle
torpid gust
crimson kindle
primal sinew
# crimson kindle is this issue still present?

happened again yesterday. honestly, ive given up trying to pinpoint it. it happens most on Ganimedes but i dont think it's exclusive to it (with my memory anyway). it also only happens with @twilit cloud's interiors, but they cant find any problems it seems.

#

im still certain it has something to do with Fire Exit count, but i aint smart with Unity so idk

#

that or dungeon size according to moon

torn pumice
primal sinew
#

been to Ganimedes?

torn pumice
primal sinew
#

Starship-13?

#

coincidentally, they both have their interior sizes set to large 🤔

#

larger than large, even

torn pumice
#

not been to starship yet, but maybe the size could have an effect?

primal sinew
#

that's what im thinking.

#

i'll need to check with a veteran interior maker on this

#

i have a theory, but again i aint Unity experienced

upbeat geyser
#

How many rounds are in the magazine for the rifle

honest leaf
#

30 iirc

mild knot
#

ok so why and how and when did people start asking for flame throwers

vital dew
#

Imagine chasing a giant while you burn the thing alive

#

Imagine being pyro from tf2 and you burn everything on your way

arctic robin
#

Burn coilheads and spiders

#

Hell set that Bracken ablaze!

#

I can imagine that it can overheat and just explode the longer you use it

buoyant gull
#

If we get a flamethrower it should kill vain shrouds because their entry says they're flammable

#

And because I need a defense against kidnapper foxes

crimson kindle
#

if a flamethrower is added i hope it's not super powerful

echo widget
buoyant gull
#

Of course

crimson kindle
#

got this error on dreary pipeworks from UT99 interiors. i have the tesla gate spawn weight set to 0

daring epoch
#

Any chance of ammo boxes to store multiple bullets/shells/magazines in one item so you don't get a fugly stack of ammo on the shelf?
Also, weapon racks?

barren marsh
#

this work with v60?

bold saddle
#

It probably won't work properly because of the ||maneater||

empty cradle
vital dew
#

@bold saddle

#

TURN THE ||TRASH CAN LID|| INTO A SHIELD

#

AND MY SOUL IS YOURS

frail crow
#

Shovel and shield! What a fun idea, now that mod that adds shovel knight can also include shield knight

But that aside, a shield sounds like a cool idea

arctic robin
#

These guys are strong asf to carry a shovel one handed. Unless the shield is attatched to the arm

mild knot
#

@bold saddle

Piggy, I got a interior idea, what if in the main entrance there was a monitor and you could toggle thru cameras in the facility on it, Each generated room prefab would have a camera in it that this monitor would look for and be able to switch thru, thus making being in the main entrance like five nights at freddys, just add two big seal doors with buttons in the main entrance and it is fnaf 😄

ebon ore
#

anyone tested if this works ?

little veldt
#

i was using the revolver earlier and it seemed to work just fine

echo widget
#

Any word on the update for this mod?

buoyant gull
#

At the very least the revolver works fine

#

I killed a hoarding bug and a nearby ||maneater cried until it did the scary thing and instakilled me||. So at the very least the revolver does that trigger fine

#

IDK how it works so... shrug

echo widget
#

It broke for clients when I was hosting

#

They could no longer pick up or drop items

buoyant gull
#

Ah. I'm solo so ig I can't speak for multiplayer working

echo widget
#

Yeah worked fine for me as host

torpid gust
#

Also, Piggy when Flamethrower? I've been asking for it very long at i made sure to describe it in details

#

Or ur just making updates so Flamethrower will be released in 1.4.0?

torpid gust
arctic robin
#

Damn dude, it's just a silly quirk suggestion. It's not that serious.

#

If the creator were to make one, it'll probably be in line with his vision. If it takes inspiration from tf2, then that's cool lol

bold saddle
#

this mod is not a request, but something I made because I wanted to make it, so I think I'll make it if I feel like making it. It was originally a mod that brought over things that were too unrelated to things I wanted to make in lc_office and were scrapped due to balance issues. I wanted to make a minecart with a new interior, but in fact, I'm fixing bugs so I'm not making anything properly(other mod also delayed bc of other projects, and variety mod and office mod are low priorities)

#

but tbh I'd like to try competing with the flamethrower and old bird

#

(they don't die though)

arctic robin
#

A mod that makes unkillable enemies killable sounds cool though ngl. Making death animations and such.

#

But yeah, mods are passion projects lol

#

If you wanna make something, it's by your own will and choice.

arctic robin
#

I swear I saw that and didn't think it was made by Piggy lmao

#

Well- I guess I take back the idea since the concept is already being explored lol

echo widget
#

Hey guys the pistol still appears to be broken

echo widget
#

Actually, this may have been due to testaccountfixes

#

Will confirm later

torpid gust
buoyant gull
#

I think the current weapons are just fine anyway

torpid gust
buoyant gull
#

I'm mad because I got a v60 map that seemed to do the rare "oops it's all x scrap" thing but with revolvers. I was so happy, I had 5 empty guns... And then a spider spawned between me and the exit.

#

Rare weapons factory lol

torpid gust
#

Flamethrower would be very nice addon because Piggy was the first to actually make fully-functional assault rifle in Lethal Company, and if he actually implements (makes) Flamethrower it would be so cool and mod download would go high up (at least, due to hype around the Flamethrower)

torpid gust
#

I play on v50 cuz i wait for all my mods to actually get compitable with v55 and then v61.

buoyant gull
#

Spider wanted its pals to stand a chance

torpid gust
#

Also do you play Subnautica?

#

Try it, it's one of the best survival games i ever completed, it won't get boring after several days

buoyant gull
#

Eh. I like modded lc better because I can have things like a revolver if I want (which I ALWAYS do).

bitter robin
#

Who here has the problem that the bullets being loaded into the revolver don't save? After I load the ammo into the revolver, save the game, and then load the save, the revolver has no bullet in it

buoyant gull
#

I thought I had that but it wasn't reproducible

static orchid
#

i forgot to get on my knees and thank for this, i was on vacation

glossy wagon
#

i actually haven't seen this

#

do these names fix any issues with the rifle?

#

mainly being unable to drop it

swift scroll
#

I've read the recent messages here but I'm not certain:

  1. Are there known issues with v60+?
  2. I can't get the rifle and revolver items to show up in the store, do I need to revert to a prior version of the mod?
noble heart
swift scroll
dark kite
#

Any way to get infinite ammo for these weapons? (Like a config option. You still gotta reload it but you have infinite ammo) I was planning to add this to a hide and seek game mode thing with my friends.

torpid gust
#

Anyways, Piggy, when Flamethrower?

astral moth
#

Just wanted to drop by and say that those electric doors are such a great hazard idea, well done

flat nest
bold saddle
#

does anyone know what issues they're having with v60?

swift scroll
#

But based on the messages above, that problem isn't unique to v60+

little veldt
#

ive had no issues with this mod in v60

torn pumice
#

everything is working in my modpack 🙂

swift scroll
#

@little veldt and @torn pumice are you able to buy the rifle/revolver/ammo from the store?

torn pumice
#

yup

little veldt
#

yep, im able to

swift scroll
#

I appreciate the replies, I'll have to start hunting for the conflict in my list then.

torpid gust
#

idk if Piggy can even make some kind of crafting system, one thing is just a new weapon and another is whole new global mechanic.

glossy wagon
#

is there a reason for it

barren marsh
#

Bro is NOT getting his flamethrower 😂

glossy wagon
#

i mean

#

if ur gonna talk like that at least help the dev program it? lol

torpid gust
arctic robin
static orchid
static orchid
mild knot
#

i think it had a limited number of shots but did massive ammounts of damage

#

havent played that game in forever

#

but that gun would be dope, and to shoot doors off their hinges

#

also that gun has no mags, it just comes loaded and is a one time thing- (the mag reloading is a visual thing if i remember correctly)

#

(Im only asking for something simular but a 1:1 recreation would be dope)

bold saddle
#

I really like that, sound design is really cool

torpid gust
#

So when Flamethrower?

empty cradle
#

So... When nuclear bomb? 🙂

warped nimbus
primal sinew
#

Lethal Meltdown, but you order the bomb

#

and dont tell anyone

frail crow
#

Piggy seeing notifications, only to see its more add on suggestions
( to be on topic though, i am curious what Piggy will genuinely add next tho )

torpid gust
torpid gust
primal sinew
#

i just want more weapons. they fun. happy with what we have, too

ebon cosmos
#

just a hunch, but I think piggy didn't exactly plan to make a whole arsenal mod, since the mod is titled "Piggy's variety"

stark terrace
#

I want more stuff like the tesla gate, aka, the reason most people download this mod

#

Maybe an alternative to the steam valves, or a turret or landmine alternative

buoyant gull
barren marsh
#

please flamethrower please!!!!! pleasee!!!!!!!

astral moth
#

what is this error?

quaint badge
#

my character no longer holds the rifle or revolver in the correct position... its just attached to his forearm

mild knot
quaint badge
mild knot
#

dont know then

#

try removing every mod in your modpack 1 by 1 until it seemkngly magically works again (on a copy of your modpack)

#

thats how i troubleshoot things

rancid pond
#

Hello Pork, creator of gun mod, I have request that has not been mentioned yet; Addition of flammenwerfer, it werfs flammen. I attached an illustration to illustrate.

analog bay
#

Why use ‘E’ to reload instead of ‘R’?

grim citrus
#

Hi , i just want to say that the Better Emotes mod, conflict with Piggys mod, i have it in my modpack and i have to deactivate it in order to play ^^

static orchid
#

has the change of damage dropoff of the revolver been suggested yet?

#

i think it would bring great Variety to this mod if the difference between the revolver and the shotgun be that the revolver does max damage from farther away but not as much damage as the shotgun

rancid pond
#

you're so brave for this

astral moth
torn pumice
deft swallow
#

anyone else have the issue where the revolver and rifle dont have a holding animation?

#

when i pick up the revolver or rifle, they appear in my hand but i caan see them in first person

#

what gives :(

torn pumice
deft swallow
#

hm

#

it would have to be a mod relating to player animations

#

i have an emotes mod

#

could that be it?

deft swallow
#

i was only able to see the revolver in my hand due to me doing a double middle finger and just seeing the revolver glued to my hand

#

so maybe that is that mod that fucked with it

#

but god damn it my friends would kill me if i removed the emote mod

deft swallow
#

do you know anybody who could fix the compatibility or is it just a choice i'd have to make

torpid gust
torpid gust
#

With it you can get revenge on Forest Giant

glossy wagon
#

its funnier to let the old bird do it for you

torpid gust
#

Old Birds will kill you, Flamethrower lets you become the Old Bird

glossy wagon
#

maybe its a difference in mindsets, that i think a flamethrower would be op against giants

glossy wagon
#

that's if a modmaker decides to listen to you

torpid gust
#

i wouldn't tell this idea to Piggy if i had some coding skills

glossy wagon
#

that's fine and all, just that this is a thread for a mod where piggy does what they want

#

you would probably have better luck posting it in a #1188298686560739389 thread

glossy wagon
#

well, can't help you there, but you're most likely gonna get the same outcome here

faint sinew
#

u cant force people to code ur feature

swift scroll
swift scroll
torpid gust
faint sinew
#

15 mins a day is enough to learn

stark terrace
harsh orchid
#

how do you disable an item from spawning? I thought I set the rarity to 0 for the machine gun and it still appeared

analog bay
reef moth
#

Hey I was loving this mod, I played it on VR which was kind of weird. Was playing with some friends and I was shooting them with a revolver, but in order to kill them you have to be looking directly at them
Makes me wish lethal company guns shot out the barrel instead of your eyes

#

Thanks for adding damage configs and store prices. Love when mods do that stuff

reef moth
#

How do you get the tesla gate to spawn in like once or twice in a facility at a time? I don't really understand spawn weight that well, 100 just spawns in a bunch. But 1 spawns in like 7 or 9

faint sinew
#

i have it set to 0.3

crimson kindle
obsidian fiber
static orchid
#

new piggy's idea, gau-8 gatling gun that weighs 4500 pounds and melts anything it shoots, it incorporates a whole new mechanic that destroys the map when you shoot at it. shooting too long makes it hot, burns your hands, also new mecanic. also shooting it pushes you back. also it causes permeant hearing loss. also you have to load each bullet into the chamber. uh i ran out of ideas for this joke.
I will check in every single day to see when this gets made 😁👍

obsidian fiber
#

I wanna request an actual grenade

#

To go beside the stun grenade

ebon cosmos
#

What if piggy just screenshots all the sugestions and adds a paper with the suggestions on it as scrap. technically then piggy wouldve added your suggestions to the mod

primal sinew
#

based

static orchid
#

here's your flamethrower! ... cardboard cutout

static orchid
#

okay a real suggestion i'd like to ask is speed loader chambers for the revolver

#

dis ting

primal sinew
#

many have asked. many have been declined

static orchid
#

NOOO

#

well i guess the new belt pouch should suffice

#

maybe one day.

rocky matrix
# static orchid NOOO

I also want it😞 it would just be so much better for inventory management, hoping the bag will make it better too

crimson kindle
#

the revolver should be as inconvenient to use as possible

static orchid
#

honestly the inventory management is kinda balancing the use of the revolver

#

yeah

rocky matrix
#

I have the ammo as scrap rather than a purchasable, so it's more annoying than anything

static orchid
#

if it was real though, the speed loader, i would've made it like 2.5 times as much as 6 bullets

#

i have bullets and shells as purchases and scrap

rocky matrix
#

Purchasable ammo is just too convenient for my group😞 it being scrap was the best balance for us

static orchid
#

aw

#

i have it as 86 for my group

#

and the mag 225

#

and the shell 56

rocky matrix
#

But no one uses the revolver ever because of the ammo :/

static orchid
#

I do

#

i am revolver number one fan

rocky matrix
#

Yeah we'd just clean house with purchasable ammo once we find a gun😅

wraith veldt
#

i feel so badass using it

static orchid
#

ITS LITERALLY COOL

rocky matrix
#

It is sick, I just don't like how the ammo works😅

static orchid
#

it's a necessary nerf

#

this is how i'm tryna be tho

buoyant gull
#

Usually I don't seem to use all 6 bullets in one trip unless something really bad happens that's above the revolvers pay grade

astral moth
#

is this working for v64?

honest leaf
#

I saw the item, but it's not currently used

astral moth
#

okay thanks alot!

carmine heron
#

is better emotes support ever planned?

main coral
#

Was going to pop in and ask the same. Better Emotes is the source of a lot of laughs in my group and I want the Revolver but I've had to pick Better Emotes instead

harsh orchid
#

will the tesla gate work on other peoples interiors?

Ive been getting some perma loading issues some moons, not sure if its due to a combination of a custom moons, interiors and things that change the map like tesla gate

lean fossil
buoyant gull
#

Toomanyemotes seems to work if you need an alternative emote mod. Not 1 to 1 but there are a lot of emotes... Almost "too many" to choose...

#

Revolver is worth the emote mod switch imo

#

Also I can't recall the exact time and date but it was mentioned in the past that better emotes was "old and does things in a bad way" so compat might not be worth the effort.

bold saddle
#

It used to work on betteremotes after previous patches but for some reason it stopped working at some point Thonk

carmine heron
#

I already use TME

stark terrace
zenith timber
#

@bold saddle hey bit of an odd request but would there be anyway to ask you to help me add a gun into the game for a mod im making for me and my friends? if not maybe a template or something?

#

not today or anything just in general, weekend be best for me if possible

dark hollow
#

trap

#

wait oh

#

i was way upo

#

mb

#

i'm slow

bold saddle
zenith timber
#

next week im free

bold saddle
#

tbh I think you can do it simply by looking at my github repo and the LethalLib/LLL custom item tutorial thingy

zenith timber
#

ight ty

zenith timber
#

how would you set max ammo?

bold saddle
#

like if (ammo < 4)

dark hollow
#

piggy

#

do you plan to make more guns

#

so we can be american

primal sinew
#

we have plenty already. im open to more, yes, but im super happy with what we have

carmine heron
echo widget
#

How about a cannon ball for the ship lol

#

Or wait, I guess just a canon. But an old one that uses cannon balls

junior ermine
glossy wagon
#

does the rifle still cause the issue where people can't interact with anything? or was it fixed (by this mod or another one)?

dark hollow
#

I've only seen 3 guns in total from modding

#

WELL

#

if you don't include the freaking explosive rocket launcher from the lethalthings mod(?)

buoyant gull
#

How many guns do you need?

dark hollow
#

and as such

#

I need to be a good friend and find him more guns

buoyant gull
#

Do you though...? We have revolver, rifle and shotgun. What other gun style would exist that isn't a reskin?

#

I guess energy guns are a bit lacking in variety.

#

New mod ideas post ig

little veldt
#

i think a pump shotgun could be cool, just a better version of the double barrel, and it could use the ammo already in the game.

dark hollow
#

and double pump these entities fr

buoyant gull
#

Wouldn't that just be another rifle?

dark hollow
#

you could say that somewhat

buoyant gull
#

What I think would be good was if the rifle had a safety like the shotgun, but q is check ammo so idk how that would work.

torpid gust
#

yo when flamethrower?

#

Piggy, is it at least approved as new weapon? Will it ever be added to the mod?

honest leaf
#

Patience is a virtue

primal sinew
#

||i also feel like the constant demand for it is putting Piggy off >.<||

little veldt
#

agreed

crimson kindle
stark terrace
torpid gust
torpid gust
torpid gust
stark terrace
torpid gust
stark terrace
#

You are begging, repeatedly. He saw your suggestion and he’s not adding it, now just let it be

torpid gust
#

I wouldn't post the idea if i had at least some coding skills

torpid gust
round escarp
torpid gust
#

Pretty sure that it was more than 2 weeks ago

torpid gust
stark terrace
#

I did a quick search of your messages in this discord and my god, there is a lot of flamethrower begging. I didn’t even think it was as much as it is

torpid gust
torpid gust
stark terrace
#

Where did he write that he would? He’s ignoring you because you keep asking. And people aren’t harassing you, you are harassing everyone else

barren marsh
#

Bro you keep begging for it he's not adding it shut up cornball

#

U want him to go exactly by ur suggestion and to follow it 100%

torpid gust
barren marsh
#

He does not care bro

#

move on

torpid gust
barren marsh
#

yea bro cause you been saying this shit constantly

#

take the hint

#

ur shit is not getting added 🤣

torpid gust
barren marsh
#

bro who cares what you mentioned that shit is not getting added in

torpid gust
torpid gust
round escarp
#

I can only find something vaguely that it was an idea, but I don't think it's direct enough? #1230485133233225749 message

Anyways, shouldn't really be arguing about if or if not. Also as a mod creator (elsewhere) I can attest constant asking actually puts a damper on committing to the idea. It adds a sense of unneeded pressure

#

I do think a flamethrower would be cool as well

barren marsh
#

he's never once aknowledged it bro

#

I think you should realize by now

#

it's not getting added in

torpid gust
barren marsh
#

yea he won't reply

torpid gust
barren marsh
#

or he doesn't care

torpid gust
barren marsh
#

yeah I am

#

If I ever see you in this channel again you're done for

torpid gust
torpid gust
barren marsh
#

Yeah you got me

torpid gust
#

Thus what i did so much for many ppl to hate me

barren marsh
#

I'll dox you bro

torpid gust
barren marsh
#

Be quiet before I dox you

torpid gust
#

Tell my name then

barren marsh
#

You tryna get doxxed bro?

#

Doxxing doesn't work like that how would I discover your name within 3 seconds

#

I'm not elliot alderson

torpid gust
#

Then tell my real name, by that way you would dox me

barren marsh
#

It's like you didn't read my message

barren marsh
torpid gust
barren marsh
#

Now Alexander, if I see you in this channel again YOU'RE done for

#

You hear me?

#

DONE FOR!

torpid gust
#

Wrong

#

Not even close

#

I'm not Alexander

barren marsh
#

Alright volkanovski calm down

torpid gust
#

Not even my relatives

#

No

#

Try again

#

Seems like your tool is glitching eh?

barren marsh
#

I am NOT trying again

#

yeah man it's not very consistent right now

#

Don't worry vlad I got you tomorrow

torpid gust
#

No

#

Im not vlad

#

Bro

#

If i wont reply

barren marsh
#

Dmitri bro just end it here

torpid gust
#

No

vestal shoal
#

👀

torpid gust
#

If i wont reply you guessed

vestal shoal
#

I am about to drop timeouts

torpid gust
barren marsh
#

I don't need you to reply

#

Now like I said Ivan

#

If I see you in this channel saying the same suggestion again

vapid yew
#

Guys this is stupid

barren marsh
#

You're done for

torpid gust
#

Just remember that you aren't guessing my real name

torpid gust
barren marsh
#

😱

vapid yew
#

Stop being stupid

#

both of you

torpid gust
#

Else mute?

vapid yew
#

maybe idk I'm not your mom

torpid gust
#

W reply

vital dew
#

want a flamethrower? play tf2 as pyro

dark hollow