#⛰️Solar's Mods⛰️
1 messages · Page 11 of 1
Uh huh
Your a fake ping
You don't even ping OR ball
ball?
No ball
Guys I think I found my motivation to work on it again after the last few days of doing it
🤘
awesome sauce
I haven't had the time to model anything since I've been working on porting to v81 all day
without fucking things up
thankfully it seems to have (mostly) worked
are thise shelves yours?
also that wall texture was so high quality it tricked me for a second
Shelves are mine yeah
Partially reused zeekers assets, but I think I did it justice instead of just flat out reuse
yeh its fine
Looks laggy :0
A single shelving unit is about 3000-5000 tris, and that's without LODs
that’s fire
That's really good
Beary strange but beary nice.
peeble
The Eugene corner
10 thousandth message btw

10,000 messages and 0 released moons and interiors
This kinda reminds me of a shop here called Kenji which puts a bunch of giant plushies in the window
dude
i’ve been working nonstop for 3 days
and i’ve made no progress
are we kidding
zeekerrs foiled my plans
no it’s actually unitys fault for being such a pain in the butt
@hollow glade what did they do to you
guys how do you feel about this moon layout
too shrimple and egregiously big
haha embed fail
make this like 4x smaller and then add stuff around the edges
and more detail to the hills and cliffs
ridges, etc
Mods Give Cheese the image prems back
I thought I added too much detail and smoothed it over a lot
Buggin
Can I even scale down terrain?
Because it looks like mine doesnt work
Looks like a Butler
WOOOOW
sorry
I used to make big moons
used ???
togif.gif
Not anymore
My newest ones are not big
someone likes this gif too much
the player will barely be able to climb those hills
es too big
like the ship is so small in this screenie
99% of new moons suffer from being to big and having details spread out
flat :O
yesh :3
ok its not toooooo big
mucha grande
why was the ship so tiny in this
i literally scaled the terrain down 4x
oh good
and the height of the terrain was lowered
its supposed to be a mountain moon and I dont think im conveying it enough
I was thinking it was like
oceanic cliffs
ˡᶦᵏᵉ ᵐᵉ ᴵ ᵈᵒ ᶦᵗ ᶠᵒʳ ᶠᵘⁿ
exactly and idk how you do it
You will get it one day, Make the moon how you want it then bundle it and test if you feel like it is too big then Change it
id reccomend getting the scale right before starting work on details or else... it becomes a pain
moving trees is not fun
Yea with the terrain
It's fine for me
I have to place hundreds of trees on my moons
It is time consuming but in the end, It is worth the time\
ok I will
I could just bundle a blank moon
I want people to actually enjoy and play my moons
like there's going to be people that are like "yeah that looks really good!" and then never play it
because it doesnt actually look good
it looks horrible
im on the verge of a psychotic break
hey you
https://assetstore.unity.com/packages/3d/environments/landscapes/terrain-sample-asset-pack-145808?srsltid=AfmBOoqnGmyzGmEStAtc5OjtogVkcYW4iN6jWXU6kIgaITFQkBrFItdT
https://assetstore.unity.com/packages/tools/painting/prefab-painter-2-61331?srsltid=AfmBOopLBZ3SMN1WMUdjcgiijxLQD-UJm1nP6hO1h_Ml1LTiSNvJRdbQ
Elevate your workflow with the Terrain Sample Asset Pack asset from Unity Technologies. Find this & other Landscapes options on the Unity Asset Store.
this is what REAL moonits use
also install terrain tools in package manager
its a unity package
you may want to use a dummy, like the mimic, to see the scale. let me tell you, you WILL make things really big because we don't really take it into account
a little big
compared to march
I do think march is a little small though
I forget
Nope all vanilla moons are pretty small I think
wow
this thing is going to be gigantic
this is where I stand
also holy crap these mountains don't need to be so tall
ragdoll
or the person under the terrain on exp
use the default ragdoll prefab

YOU UNBURIED THE ANCIENT ONE???
WERE DOOMED
that would make sense why he's floating
where is that
under the map on experimentation
yeah but where
Why is he scaled by 0.1697615 
oh he is
forbidden number
Well he is the size of the player
secret instructions
1, 1, 1
Did Zeekers model him life sized then have to scale him down in Unity
Most likey
since the first number is 0 theres 0 decimals in the hidden password
the second number is 1 and using the first rule of Zeekerrs law "if the position of the number is greater than its value, than you have to take it out" we get rid of that
this leaves us with 697615
yet again, we can do the first rule of Zeekerrs law to eliminate the 1 and the 5 at the end
6976
since this is lethal company, we have to think about the letters in "lethal" and "company". 6 and 7
there is a 6 and a 7 in our code, and we must group them up.
6796
9 and 6 are special numbers that when flipped around they can turn into each other, so we must flip them upside down to make the final code:
6769
coincidence? I don't think so
help me
Unity and blender share a grid scale. 1 Meter cubed per each grid tile. Had zeekers modelled it human scale (1.8 meters on average) it'd already be close to the right scale in unity. But no, he doesn't roll like that.
Importing the player model directly into blender has it at like 200 metres tall, which is the same shit he has done to sooo many other assets.
canon height
i’m not a threat
i’m just your friendly neighborhood lunar
I kind of want to try a multi biome moon
If someone could code this thing where you could land on different spots on the moon that would be so cool
Starting another moon before finishing the mall interior that has been “worked on” since last year.
i've literally been working on it for almost this whole week
and it was just an idea
When is ETA then
I tried to make sure players were able to climb it
literally like 30+ new terrain brushes, erosion tools, stamping, etc
yes the mall is what I want released within the next two weeks
and I feel like it’s possible
but does he have any trash can functionality coded 
its not going to have that stuff on release
this is going to be an alpha
I just want something out
after I release the interior and maybe even the moon, I think I want to start working on an enemy skin mod or an item mod, because I think they are cool concepts and I want to get practice with modeling
we need more equipment mods

everyones to lazy to make them!!
I can't think of any equipment 
i have a whole list i pitched to beef bibbler
i can’t code
who said yoy need code!!!
generics scraps use entirely jll and stuff
and they are unique
timebomb, bugzapper
he even had a landmine thingy battery
i have no free time and i must cook
😔

i’ll take a look at jll and see if i can come up with anything
i want to try traps too
but this is only after release
i won’t start anything new
You said 2 weeks last week, so that means according to your statement next week
yeah i guess your right
so within the next week
@chilly pulsar ?
sorry for all the pings by the way, you're just the only mooner I can think of that would help me with this
i left that flat spot for the company building
much bettir
now that looks great
what are you using for reference?
my mind
I tried reference pics, but there's none I could find that I find cool
yes
urrh
lies
deception
youre missing some textures
also id scale down the rock wall texture
its very big
you get a ton of textures from the sample asset pack
what textures am I missing?
i mean like
you could incorporate a mix of a different grass
and patches of gravel
like in the reference
and in the gravel you can use scaled down vanilla rocks
for depth
with prefab placer 2
oh true
i might have gone a little overboard
i was thinking about the gravel like how it would fall in real life
it would be more dense near cliffs and stuff
the other type of grass I just splotched in random spots
idk how I feel about the path around ship
@chilly pulsar
but the heavenly lights are making it look good
yet againn
what if the cat has his hands up because hes a no good criminal
im going to asset bundle now and then ill start decorating
thank you!
mooning isn't so bad anymore
im starting to understand
really good progress today, Im really happy at what I got to learn
goodnight everyone
its now 2 am
Id rather have something closer to release than nothing at all
thats what I'm avoiding
fartzone 2!!!
complete utter shit
i dont think it conveys the mountains enough but the idea is right
idk how else to convey mountains
textur
i kinda dont like it with the grey
just a pic of the moon?
oh wait
no
kenjis are pixel art
since when
i thought they were image plus name and icon

pic on moon + unique font name + icon showing a detail on it
sure I can do that
for example viscera icon and symbiosis
the thing is you gotta do the moon first for these
and find a fitting font and iconits
i like it because it lets people see the moon at a glance but you can still put in some style with the font and icon
yeah i like that idea
well i’m figuring out how to test in game with dawnlib
but i should start decorating by tonight
the rest should be easy
those are the placeholders, but i have the banners like that
This honestly feels really good. Add trees........and abandoned cars, idk but my brain went to "if this is a mall people drove to it right?” and imagined some cars and trucks parked and/or knocked over dotting the area.
Could make for an interesting obstacle if placed In a specific way.
actually this isn’t supposed to be a moon with a mall
Oh
it’s supposed to be inspired by machu picchu
Well nevermind

i’ll post a hint soon
but since I kind of want less of my work to be revealed way before weeks now I’ll only post clues
if I need help i’ll be asking in dev channels
If the abandoned vehicle thing does make it in an idea I had was to put in trucks you can go under and maybe cars you can jump on/over like flat convertible cars. Basically objects you can like loop and path around or through to help you escape or hinder you if you take a bad path. Maybe in a sporadic misaligned semi grid like pattern unless you get to the parking lot which has rows of cars and trucks.
They wouldn't even have to look good just 2 simple objects repeated and spread out like trees.
That way you aren't necessarily dead in the environment if a giant chases you or if dogs are angry and you are too far from ship or entrance maaaaybe having an escape if you're fast enough.
It's always bothered me that getting chased on moons without really good positioning or a jetpack can mean garunteed death. That's why I really like the houses and barns because they give an environmental tool you can use for shelter or escape. I really like the idea of moons having something like that even if it's small or not very good.
barn…
You know what I mean
Hangars
Idk my brain says barn because of how they look on the outside.
I'm eating your source code
gosh I want to reveal the moon idea
but I won't
time to write down my ideas so I don't forget
Hmmmm, what if private discussion?
👂 
no
coincidentally opens my ear REALLY WIDE
Aww.....
so one may whisper into dms
did anyone name a moon canopy yet
Ô�æ�æöw��rÖ�7�F
Translation: (man now I'm sad)
and this is unrelated to the moon
this is the rename for paradys
so right now I have Root, Canopy, Collapse, Unnamed Mall/City moon, and [REDACTED]
Mall name ideas: commerce, market, relation, promenade, centre, commercial, pedestrian, expend, employ, construct, accumulation.
I figured you wouldn't want to just call it "mall" and I tried to think abstractly like zeekers does.
I like commerce, promenade, centre
I like commerce too, literally the first thing that came to mind.
Promenade technically means boardwalk but is associated with roaming and centre kind works to me on 2 levels: 1 it is a type of place but not specific and could be in reference to a place within a place or a whole area, 2 it's also like the word center which has a few implications like centered as in calm also a centerlized place of business and the center of possibly tragedy since it has monsters.
Still I like This one
I can’t get my moon to load😭
OUGH… i wonder where it went…
ignore how round i am
i knew it fatty
I am biting the round off and leaving square
holy peak
mountainous moon
bit foggy init?
hmm how do I even make it less foggy
Idk, hey @chilly pulsar ☝️
yeth
find your fog volumes and turn up the number
theres a separate thing in your global volume too forfog
you can tweak that too
(there’s multiple volumes for each weather)
guys
literally everythings working now
even main entrance too
which I thought would be an issue
Im decorating tommorow
and the moon could be published this week
idk about the mall though
cook cook cook cok cook
TAKE YOUR TIME
pack detail in!!!
use foliage and rocks and other details
finally there’s going to be no criticism of how i’ve had this thread for a long time and no links
WIP for over 2 years i thinks
oh that’s bad
Listen to this dude, I'd rather wait a year and have it at it's best than rush ya and have it missing something. Ik you'll treat that moon right if you allow yourself to get into it at your own pace, you'll do great. 🤘
why did you respond to me
listen to me
You listen to beanie
when you said listen to this dude
it sounded like dude was me and you were speaking directy to me
”listen to this, bro”
essentially
I'm filling your vehicle hanger with 30 brackens
And I'm putting a jester in your walls
i think some background terrain could go hard..
I already have some background terrain
it’s the terrain in the background
do you mean more background terrain?
because I can do that
of course the picture i sent has the least amount of background terrain on the moon
yup
ok so guys
today i’m home
that’s good news
bad news is
I have to do yard work😭
so there will be progress today on both mods
but not as much as I want
You said that last week
scoping left and right
youd think its prime fortnite how much ur scoping out
🔭

now you die
no too far out
beanie how do you do import settings on unity correctly
this part
sickboy said that theres a way to optimize it with this but hes not responding
i dont want my interior to be so big
you dont import stuff from blender?
Turn on read or write for objects that need to be stood on tho
i do but i dont tweak the settings too much
all u really need for whole tiles is read / write ticked
the rest is optional
for objects that need to generate navmesh*
untick these, you dont usually need em unless you need blend shapes
what are blendshapes
also keep inreasing mesh compression until you see a difference visually
you'd know if you were using em
they're like animations
yeah well generally (at least in zeekers case) everything you can stand on enemies can get to
he loves navmesh connection nodes
hi lunar
hi
man itd be so funny if i sent you a project file with all the textures
im starting to rethink why I would ever start this project
pretty please
this import shit is so annoying
like its easy
but its so repetitive and time consuming
”lets make it in blender” jacu said intelligently
yeah, because im not some probuilder pleb
youre also incredibly inconvenient to the people putting it together in editor!
probuilder sucks ass
but
theres a difference between using blender to make models and using blender for entire tiles, forcing people to painstakingly rearrange and set up everything
i said that it was a bad idea and it would astronomically increase the time it takes
since someone would have to do the boring work of resetting all the materials and giving everything colliders
does he know I exported tiles and objects separately 
annnnd now that youve put all the work on lunar its becoming a problem
ok thats better
but still
why even assign the objects in each spot in the tile in the first place
since lunar now has to redo them all anyways
it was still incredibly unnecessary
because I wanted to get scale and layout in a way that made sense and looked good
instead of having to stretch and warp objects in unity because I made them a bit too short or not wide enough
thats
not even a remotely good reason
you can test scale in so many other ways than fully doing an entire tile

i’m going psycho
the voices in my head tell me that I should quit
my heart tells me no
i didn’t know my heart could talk
Maybe split the diff? Take a short break for like a day or 2.
Well you're not going to get there if you stress yourself and fry
I NEED TO ASSIGN MATERIALS TO 55 PREFABS
RAHHHHHHHHH
each ranging from 3 to upwards of 10
See this is why lawyers have paralegals, maybe ask someone for some help.
thats the problem
theres no easy way to get someone to help
at least its all organized
so pretty
Yeah but there's also no easy way to get this done so it's pretty much relative.
uhh, why is it just prefabs
Those are the ones I haven't put into the prefab object yet
not really that easy
Never said that and it doesn't matter, it's maybe worth putting up a post or something.
yes
the animations should have been included right?
yes they were
Look I'm just worried about burnout.
oh im on the verge of that
I noticed.....
unity has no way (or very difficult) to share projects with people
At the very least try to work slow, if you feel on edge do something to ease it. Maybe get some tea.
Did you ever try the multiple available tools of working on a project simultaneously with others?
I think the problem is getting "the others" to begin with.
im the problem? damn, guess I might as well stop working on this 
.....not what I meant
No i mean its kinda not even worth it due to how transfering files works
guys Im almost done
with the tiles...
ill finish tiles, get dungeon generation working tonight
then ill work less tomorrow than I did today
and then sunday I do a lot of work
lets VC on sunday so we can go through it and make sure everything is correct yeah?
cinnamon

Please at least manage to release mall before supermarket
if you dont ill cry
youll have plenty of time me thinks
ill try
Team support, wooo-
Pastry
Very good
Oh, mall is near release ?
i’m trying to get it there yes
nice, good luck
Tomorrow
Not quite, but they're getting closer. Still on prefab work. I'm excited for the demos, I can't wait to try it.
Same, I've been watching in the shadows and honestly, it's the mod that I'm looking forward the most
I didn’t know I had fans😭😭😭
I’ll get an alpha out as soon as possible
In a playable state
like i’ll only beta test for if it generates in game and multiplayer and stuff
but other then that ill leave it up to the community to find bugs because if I don’t it’ll waste a lot more time
lock in
I report anything I discover to you and jacuj
post anything you find here
but it most likely won’t be out this weekend
if anything it’ll be out late sunday night
7-11 pm EST
but if that happens there’s a good chance i’ll be burnt out for the rest of the week
By then i should be home from being attacked with foam sticks
Lock in
It
Better
Be
Out
Tomorrow
it won’t
...
you made me so sad i went and blew up some random guys gunkfish that he was walking all day
hmm
that’s crazy
sounds familiar
let’s just say I went out of my house with my gunkfish and came back home without one
some guy blew up mr backwater
i can’t get the goo off of me
thats so unfortunate
i was just laughing at a guy covered in goo but he didnt know
cus i was hiding

I hope it thrives well at least 
it died
someone on the street blew it up and then was giggling behind a bush with very few leaves and thought I didn’t see them

DAMMIT I told Jerry not to do that......
guys please download my mods🥺
The two lunars mods fans cheered

everyone waiting for mall is a future lunars mods fan
its getting nice progress from Jacu and Lunar 
ooOOOOOUURRRRPPPPPP
what types of trees should I do for this moon
tree 1 and tree 2
I feel... Strangely blue
needs sticks branching off
and should widen slightly at the bottom
the one stick you do have branching off is kinda oddly shaped

too thicknit
I think that the trunk should hide
Evil trees
it is widened slightly at the bottom i just showed the top part of the tree
but yeah i’ll fix the tree soon
does it look good otherwise?
get out of here
So are we restarting again on the interior and working on a moon now
+Fourth restart: April 2026
i was joking
just because i’m not working on it all the time doesn’t mean i restarted
and i could go to different projects if I wanted to
So stop starting other projects instead of the one that you’ve already went past your promised release date like 8 times
no i haven’t
You literally have
Before that you were promising that it would come out in a couple months
Then you said it would come out last weekend
a trunk that hydes… hmm… say that again…
this is a root hyde
only its roots hyde underground
it’s so scary bc you don’t even know it’s there
true
did you know dead people are a bodyhyde
its because they are six feet under
scary to think about
ohh
that explains a lot
unmarked bodyhydes are able to move freely and grab ankles
that’s why we have gravestones
what about a town/village moon
I feel like that would be cool with the npc thing i’ve heard about
im probably not going to make it
but it’s a cool idea
THE BEAN WAY
i love icons that not only construe the nature of the moon through real images but also text and a small icon!!!
Fucking peak indeed dude
new best moon
Go through #dev-moons pinned messages
In short: compress textures and make sure that you're using blank references
cook longer
dont be me
you need some non organic props
no
id say it looks pretty good otherwise
for a first moon that'll probably get a rework
do you have any rock props
add them
yeah
and what kind of place is this
like why would people have been here before it was abandoned
always keep dat in mind
also did u do blank refs and compress all vanilla textures?
they got wiped out by carnivores
ok but they didnt come here to get wiped out by carnivores
what was their job
what
what the fuck is the facility then
why is there even a building atp
they built it
to study the corpses of the people
no idek
they were inspired by inca people and machu picchu
so they were like
farmers i think
and they got wiped out by eyeless dogs
because they loved music so much
and they were isolated because it was so mountainous
something like that
they weren't used to predators hunting them down
so didn't care about how loud they were
Civilizations noticed the rich materials the moon was rich in materials and released eyeless dogs on them to wipe them out
and it happened easily
the company then settled on the moon and uses it for its rich materials
ok thats actually cool lore
now
we need some evidence of harvesting of resources and materials occuring
could be logging, mining, etc
maybe some storage stuff
like silos etc
that combined with the rocks will tie the moon together
now we are cooking.
you dont wanna post a moon thats missing the essentials!
i might just add some storage crates around and add some tree stumps
maybe i’ll use rocks to try to convey collapsed mineshafts or something
that’ll all be tomorrow
release 1-2 days now
whats that supposed to mean
Tree stumps and a fire exit and...
we release
isn't that nice
guys who should I credit
beanie
for helping me
xu for helping me
uhh
sniper
kenji?
i think hes helped
fumo too
paco
tony
thats it I think
oh right I need rocks too
hey you
I Decided to make and share at least 1 free model a month!!
This is for August!!! i hope u enjoy it.....
If you have any suggestions for the next model leave it in the comments below! - Or - contact me via soacials
https://www.instagram.com/fancy.3d/
Modelled using 3dsmax, sculpted in ZBrush and textured in 3dcoat - Stone Pack - Download Free...
(retexture them)
or use vanilla!
very low poly
the polnit
is the rock good though
yeh
it uses vanilla textures though so thats cool
so guys
im going to release tonight
I have so little to do now
oh
enemy spawns
scrap spawns
and
thats it
those are easy though
I have nodes but the actual enemies aren't defined
oh my aura
thats such a generic name
raaah!!
and then generic walks in
i dont recall ever commenting on it
i would have if i knew what it was
how about...
hrm...
RAHHHHHHHHHHH
januarus
collapse just sounds like so many other moons is the issue
HOLY SHIT
i came up witha great name but its so good i wanna use it myself
fuck you
im sorry it fits one of my recent ideas so well
maybe
assimilation
they assimilated the moon to make it suitable for the company
and mining
and logging
I barely have to change much
I like cession
how do I even know
like looking up on TS doesn't show anything
but there are multiple moons you can't find just by searching
the name
because its bad and you hate it
secretely
and you pray on my downfall
[🕰️] Lunar's Moons and Interiors
the WIP that has been there for two years
is off
ugh im going to get no sleep bc of this
should I just release tomorrow
Man why does all the cool shit happen when I'm not awake or free?
don’t fall asleep tonight and i think you should be ok
Chat what did he mean by this
Ok, then I won't sleep
tonight…
Tazgmond at 3 am
Yeah
This creepypasta is so funny once you saw this "creature" (I don't remember if it's a costume or a sculpture) in another light and another angle
so yesterday i learned about blank references when I found out a single moon was…
wait for it
600MB
it’s because i had all scrap and enemies inside because of how they were referenced
guys should I change my name
There’s too many similar names
like Lunas Moons
Lunar config
etc
it’s confusing, and I might genuinely do the opposite and become solar
😭 😭
You also need to compress textures, don't leave them at 2/4k without crunching them (look at the pinned messages from #dev-moons on how to optimize)
i have them at 512 i believe
Fair, still 600MB without blank refs is still way too much
Remember that a simple-ish moon tends to be around 18-45MB
Just so you have it in mind, "biggest" moon in filesize is 35MB iirc
this is with
idk if i was reading it wrong but i was looking in the asset bundle, not the actual mod when uploaded into thunderstore
i think last time it was 70 mb
but i optimized since last time i checked
Alr alr
as a reference point for how optimised you can get, even with hundreds of custom assets, Oxyde is less than 50mb~, including everything in it
i think people can reasonably hit around 30mb or less for their moons depending on the content it has in it and effort into optimisation
just keep in mind some stuff like textures can still be reasonably put into a high number like 1k (still with crunch compression) if you know exactly what you need to optimise and how
mhm mhm
It's a bit tedious since you need to look at what is bundling but basically what xu said
what is bundling is how to optimize?
i’ll be home in about an hour
i’ll do this all soon
hopefully we release today
bundling is building the moon into a file 
Solar sounds cool tbh
did i not do that already?
idk, probably
optimizing the files makes the bundle smaller
that's what we're talking about
Wait solar mall would be peak shit, since it plays around with skylights so much
wait, how big is oxyde in the browser? like in the picture
thats what I thought
this moon is very lunar
its going to be solar soon
if I decide to rebrand
Solar feels so much more unique, i've only met like one other person that had that name
theres so many in this community
Plasmar
like for example theres Lunar Config, Luna's Moons, Lunar Lights (I think that's the same thing as Luna's Moons)
Solar is just cooler imo
theres also similar like lunxara and many others
ehh
this is kinda bad
playing eclipsed on this moon...
2 forest giants spawned before my eyes before 12 pm
ok ig
just decrease your size exponentially
I'm rebranding
[🕰️] Solar's Moons and Interiors
guys am I cooler now
[🕰️] Solar's Mods
this is better
and simpler
hi solar :3
whyyyyyyyyy
rotate and rescale som a dose treeb
yeah pleas ficks
then, its peak
did you use blank refs and crunch compress the vanilla texture folder?
but nothing seems to be actually reducing
vanilla texture folder?
like, the whole game folder?
or just the ones im using
whats that LOD helper called
I think thats the root of my issues
I shall not check this, pc is dead it seems
i think it definitely compresses, it goes from 400 to about 70 now
whoopsie
can I have a moon without any moon on it
i knowwww
can I have less moon with my moon 
2.9 mb too much
my computer cant run it
needs to be smaller
WHAT does it mean by this
helpppp
