#⛰️Solar's Mods⛰️

1 messages · Page 7 of 1

tardy rivet
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peak!!!!

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Zeekers dmed me

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he told me that when we release he'll figure out a way to implement the mall into vanilla🥹

plucky sigil
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glad to see zeeks engaging with this community

tardy rivet
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I hope he does it more now

finite crane
finite crane
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aight lol

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That was so out of context...

tardy rivet
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that would've been crazy

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and I wouldn't of been so calm about it

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crazy right

finite crane
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Inspect elements, my beloved

tardy rivet
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no

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nuh uh

midnight heath
finite crane
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Went a little overboard with the textures, but hey, at least I can reuse it... For this type of cabinet... Not the other 3...

tardy rivet
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woahhhh

nimble vector
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I like updates

nimble vector
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I hope it actually becomes playable.

finite crane
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probably not

tardy rivet
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the arcade machine?

nimble vector
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Like you play it and a game similar to tempest 2000 or something appears

tardy rivet
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that probably won't happen unless we get a coder to do it

nimble vector
nimble vector
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.....wait. maybe we can, you guys remember lc doom?

tardy rivet
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is it that controller scrap that let you play doom?

nimble vector
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No it adds a c# rewrite of doom that you can play on the terminal near instantly using almost no performance.

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If we could find the original people like shinsu and xabblll or even the mod creator then maybe we could get them to make scripts for actual arcade games and maybe even that version of Polybius made by rougue synapse.

tardy rivet
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would be cool

tardy rivet
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little holder for sugar and stuff in progress

chilly pulsar
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sugar and 50 metric kilotons of spice make everything nice

tardy rivet
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yes

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that would have a lot of kick to it though

finite crane
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good enough

nimble vector
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Beautiful

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Probably should make at least like 3 playable ticket based games for the prize corner. Really simple games, not to difficult either, just not sure if they should require coins or something...

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Even if the arcade games are basically decoration there should be something unique to it as an arcade area.

finite crane
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That would be something for a future update tbh

hollow glade
finite crane
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Yeah lol

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Games but no games

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Or games and all the games

hollow glade
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I'm a bit scared of the scale of the interior ngl lmao

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The arcade models are really nice, I forgot to comment on that hehe

nimble vector
raven sorrel
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great job jaucler

chilly pulsar
tardy rivet
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It’s similar enough to playzones, but still feels different

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also, it looks like playzone's floor has a carpet texture under the shapes somehow

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maybe a height map?

tardy rivet
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how do you guys like this?

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this is still an insane size

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Lighting is exaggerated in the editor I've noticed

nimble vector
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Veird

tardy rivet
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not done yet

tardy rivet
plucky sigil
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looks so cool Lunar

tardy rivet
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Thanks!

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My first self-made tile

chilly pulsar
tardy rivet
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No >:(

chilly pulsar
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wait whered my interior files go

chilly pulsar
chilly pulsar
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and it will take a chunk out of you

chilly pulsar
midnight forge
finite crane
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Aight, does this layout make sense?

plucky sigil
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Fnaf

chilly pulsar
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yeah

tardy rivet
nimble vector
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Looks pretty good

tardy rivet
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Ladybug, Unicorn, Horse, Lion, Zebra, Bee, Spider, Bracken, Earth Leviathan, Tulip Snake, Cow, Pig

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anything else?

plucky sigil
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what

tardy rivet
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rideable vehicles to traverse the mall easier

plucky sigil
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XD

chilly pulsar
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Me

plucky sigil
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WOOOOOOOW

chilly pulsar
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orang cat

plucky sigil
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whats happening with you beanie todayyy

chilly pulsar
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sadness

plucky sigil
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😔

tardy rivet
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oh no

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why sad

chilly pulsar
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me sad

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no have fun

tardy rivet
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oh no

plucky sigil
tardy rivet
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ah I understand now

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thats messed up :(

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they're going to be like these things

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but I think they will be differently shaped

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same function though

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oh god

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this will make 6 mechanics I have to code

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  1. Escalators
  2. Garbage cans with scrap
  3. Vending Machines with scrap
  4. Shops closing at 11 pm
  5. Beanie
  6. Animal Rides
chilly pulsar
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im so unique that im my own mechanic

chilly pulsar
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doesnt that mean that you can just get trapped and lose with no warning cus you cant see the time indoors

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but uh you dont gotta code escalators

plucky sigil
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and would that also mean the mall isnt abandoned? :0

chilly pulsar
tardy rivet
chilly pulsar
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but jll should have something servicible

tardy rivet
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you’ll have a warning at 10, then at 11 the storefronts will close

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so a minute

tardy rivet
chilly pulsar
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jll is a constant push

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Maybe ito does both

tardy rivet
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alright I'll have to check out both

nimble vector
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Specifically motorized mobility cart

tardy rivet
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that can be a rarer one

nimble vector
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Yes

tardy rivet
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maybe i’ll make one with a bunch of bombs strapped on so you can fuck with friends

finite crane
chilly pulsar
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Seems like a ton of work for a not very necessary idea

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and a potentially frusturating one

hollow glade
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I said it a long time ago when the idea was first pitched, having a system that softlocks you without an alternative can be very very frustrating

chilly pulsar
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i concur

finite crane
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I get how it can be frustrating, but I do want to have the mechanic implemented in some way.

The apparatus pull closing them is imo the best implementation thus far. It's a direct consequence of the player's actions, and thus the player can choose to avoid the source of frustration in many ways

tardy rivet
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that is a better idea actually

hollow glade
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Like a timer with a sound or even some VA going something like "power-source compromised, closing store doors in 20 seconds" or something like that

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Black Mesa does that

finite crane
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A lever on the outside of a store feels most appropriate for me. If it's on the inside the consequences will be diminished

hollow glade
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(the timer is longer but you know what I mean)

finite crane
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Nah, I want the player to be trapped.
Maybe delaying it until the increased radiation alert actually appears would work, with the lights flickering acting as the warning (would play into other mechanics well, like ghost girl or diversity's bracken flickering them, causing the player to second guess it)

hollow glade
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Mhm, but yeah I would put something outside the store to open the door (maybe the one that took the appy can open them)

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The player is trapped but at least they can call for help

finite crane
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Im mostly playing into the nature of pulling the apparatus not really having any consequences beyond messing with lights.
Just like the facility security doors opening I want it to be more interesting while still remaining vanilla-esque.

finite crane
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Pulling open seems more sensible actually, the lever wouldnt have any power

hollow glade
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I would have the pull open with 1 person from the outside

finite crane
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Yeah that's the idea.
One on the inside, one on the outside

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I don't want players to just open the stores again after the apparatus is pulled, again it would diminish the consequences

hollow glade
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The only problem being that how lethal company triggers works it can be cheesed or just not properly work

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And idea that I have is

finite crane
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How come? if there's one trigger on each side of the door then wouldnt one block access to the other?

hollow glade
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Having an emergency lever on the outside that opens the door but just for a short amount of gime

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And then closes again

hollow glade
finite crane
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Wouldnt the trigger infront take priority?

hollow glade
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you would have to make a prefab and try it in-game to see if it works

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I have no clue

plucky sigil
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Pls appy pull block

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Sounds so cool!!!

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Of course it has to give you an alternative route tho

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Like guaranteed

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Its like the Outlast map

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With the mall

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When you remove a fuse the doors close and you gotta get out from the maintenance halls

finite crane
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definitely isnt me wanting to teach people to not pull the fucking appy at 10am

tardy rivet
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I just thought the mall closing would be a good idea

finite crane
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It makes sense, but its less interesting

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And unavoidable, so its gonna feel more unfair

tardy rivet
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maybe you can unlock the doors with a key or something when appy is pulled so it’s not sacrificing ALL of the loot early

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or it takes an unnecessarily long time to open the doors again and if that’s not good enough make it require two people

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and if THAT isn’t enough make it so it doesn’t tell you so it’s a better chance they have to take double the time to open it

plucky sigil
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wait so the appy thing is not gonna happen? perceive

tardy rivet
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no that’s what i’m talking about

finite crane
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Reinforces communication and teamwork

plucky sigil
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just make it possible to have an alternate route

finite crane
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and navigation too, since you gotta remember where it is

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Idk, there isnt a very good way of doing that

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Again, I want players to end up being trapped

plucky sigil
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even a hole in the wall could work

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maybe some parkour section to get trough the vents idk

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so many possibilities

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so little time

tardy rivet
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yes

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punish people for lack of communication

plucky sigil
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Starting with Lunar

tardy rivet
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no

finite crane
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Nah, lunar would be punished for lack of participation greed

finite crane
plucky sigil
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i see it more like a dam thing

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with the parkour section that has a risky way and a no risky way

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so for the vent you shoudl like jump and loose stamina, maybe even have some kind of trap or something

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doesnt have to be a vent either

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just saying, a riskier second option

finite crane
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Eh, it's a bit too much effort

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The spacing in the tiles is already pretty locked into place

plucky sigil
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true

nimble vector
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No I concurr, the doors being tied to apparatus is fine. The issue I had was when it was tied to the time and store closing, I still think the store closing at night should be a thing like 2-4 hours before midnight they start shutting but this way at least the doors are a deadly threat but a very avoidable one. I also think it's good because it reinforces the habit of making sure everyone is on the same page which players even with mics and walkie talkies still don't do even though they can communicate easily.

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If the rooms are inescapable then at least the threat should be preventable and avoidable which this version would be.

tardy rivet
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after playing modded last night I agree about the apparatus pull version

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I literally had someone pull before 9 am.

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didn’t even question it

midnight forge
tardy rivet
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some guy last night

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idk his name

chilly pulsar
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the stores begin to close around 10 but you can pry them open if needed

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and they arent all at the same time

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its just really slow to pry them open and they close naturally afterwards

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would be cool if having multiple people doing it at once could speed up the process but thats difficult

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actually

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if you used the counter script and instead made it fast interactions but you need to do multiple to open it that would work

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But thats a beanielib thing

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interact trigger (takes 2 seconds per interaction) -> counter script (counts 5 interactions) -> trigger opening animation (opens after 5 interactions for roughly 10 seconds before closing again)

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that way if multiple people worked together you could open it way faster

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10 seconds roughly solo

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5 seconds ish with two people

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etc.

tardy rivet
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it should be 20-30 seconds solo

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the dependencies on this mod are going to be insane

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it’s time for LunarLib

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just kidding I can’t code for shit

chilly pulsar
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the counting script is just good for multi-interact stuff

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oh wait

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hold on

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you can use the broadcast script to make events happen across the entire interior

tardy rivet
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like the doors closing?

nimble vector
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I like where this is going

tardy rivet
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so which one should we do? Apparatus pull or 10 pm?

plucky sigil
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apparatus 100%

nimble vector
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Yes, both if possible but if it can only be one I choose apparatus out of the 2.

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Still should keep the door prying idea.

tardy rivet
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Yes the door prying would be great

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30 seconds for a single person, divides in half each player helping.

chilly pulsar
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finally beanie lib is useful

tardy rivet
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for the peakest interior in the world

chilly pulsar
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mildly

chilly pulsar
tardy rivet
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After this is done/We decide to take a break from it

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Im probably going to start working one some moons

finite crane
tardy rivet
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a lot of malls close around 8-9 pm

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8:30 could be a good time, gives you a good amount of time to pry open doors, loot, and get back in the ship if your quick enough

chilly pulsar
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lunar suggested 30

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which would definitely kill you

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So lets go with it being appy tied

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but preserving the whole pry doors open thing

finite crane
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The interior is massive and is gonna have excess loot, so limiting how much the player can collect is a bit against that. If they get greedy and collect too much to bring back to the ship, thats on them

chilly pulsar
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or only do it if youve cleared the stores

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that way you dont need to worry about prying doors open

midnight forge
chilly pulsar
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Or just dont make it the appy mechanic at all and just make some doors rarely closed by default and you need to pry them open to enter the store (make it quick though)

finite crane
chilly pulsar
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Gaem

tardy rivet
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that’s fire

finite crane
midnight forge
chilly pulsar
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im being taken away

hollow glade
finite crane
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make some doors rarely closed by default and you need to pry them open to enter the store

I like this, but maybe it should be something ship guy has to do

chilly pulsar
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god please no

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I hate ship guy stuff

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it just ruins interiors for small lobbies

hollow glade
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Even more so if the interior is this big

tardy rivet
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Me too, when we do runs we usually never do ship guy stuff

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just make sure everyone is alive

chilly pulsar
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also ship compatibility is hard to code if i recall correctly

finite crane
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Zeekers shenanigans?

chilly pulsar
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but please dont do that because it genuinely just force cuts one member from the team

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If people wanna have someone to guide them on cams they can have that but forcing it to open doors is stinky

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even vanilla facility doesn’t spawn enough code doors to warrant a person on the ship

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its rare you need someone to do it

tardy rivet
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and it usually just goes to a dead end or a loop you can get around another way

finite crane
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If the interior spawns more scrap than whats likely for people to be able to collect anyway, then It feels fine to me.
Solo players can bring one of those remote camera things to help with it

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Nobody at the ship to do ship guy? Just go to the next store and loot that one

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if its one or two stores of like 12, then id say its not a huge impact

tardy rivet
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where would the security doors even spawn?

finite crane
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the store gates would have the functionality

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except when pulling appy they close instead of opening

tardy rivet
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I think having a pry function for the employees is fine

finite crane
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Just gotta figure out how exactly to implement it

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Do we have an animation for the player?

chilly pulsar
chilly pulsar
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like i said earlier

finite crane
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The weird vanilla item with a light on that you can switch to on the terminal

chilly pulsar
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i thought u were talking about like a mod that lets you hack doors

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but uhh

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Regardless

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it seems like just not a good idea

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i think working together to open them faster would make more sense

finite crane
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Mmm, I guess yeah

tardy rivet
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it also enforces the teamwork side of things

chilly pulsar
finite crane
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What if we had both, manually prying open and they close after a bit, or ship guy

tardy rivet
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so does the ship guy, but usually the ship guy doesn’t get any action

chilly pulsar
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Plus if you are solo it wouldnt require running all the way back to the ship and then back into the interior

tardy rivet
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true

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usually when everyone gets inside it’s a free for all with little communication and teamwork

finite crane
tardy rivet
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if you add something that requires multiple people, then it entices them to communicate a bit more

finite crane
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Permanent map view and you can use it to stun monsters

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I think

tardy rivet
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idk, I don’t like the idea of a ship guy

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plus it might be a nightmare to code

finite crane
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Lets leave it as secondary priority then

plucky sigil
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I aint reading allat

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But lunar you could do the stores closing at an hour

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Just not 10 pm

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Its too late

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It would be more of a niche gimmick that would be more tedious than interesting

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You could do it earlier

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Like 6 pm

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6-7

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😔

chilly pulsar
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i think it being randomly natural for the doors to be closed but you can open them and its faster with teamwork makes sense

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idk if they should close again after opening them tho

finite crane
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I feel like its a fine tradeoff

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Asking ship guy with radio to open it permanently, opening it yourself slowly and temporarily

plucky sigil
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thats cooooooooool

finite crane
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If it closes behind you its sort of a way to ward off monsters... With the caveat of any monsters inside being trapped with you lol

chilly pulsar
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encourages but doesnt force

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and teamwork still makes the dream work

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i should make some shop tiles…

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gup…

tardy rivet
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i need to uv edit mine

chilly pulsar
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do you have a shop tile set up ingame yet

tardy rivet
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no…

chilly pulsar
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Well ill wait for that to try making a shop tile

finite crane
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I can pass you the arcade tile as it is now, if you want to try setting it up ingame

tardy rivet
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sure that would be great

tardy rivet
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|| stores are generating! ||

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Since we only have a single xl store and a small store right now, its going to look like this until I add more

tardy rivet
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its getting there trust

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I'm thinking mechanics will not be put in on release except the escalator and door prying

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everything else will probably be put in with more store tiles and other cool shit

finite crane
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yeah that sounds reasonable

tardy rivet
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look in dev interiors

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oh wait I didnt post it

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one sec

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there we go

finite crane
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Setting the render view to shadows only looks kinda baller actually

chilly pulsar
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type shi

nimble vector
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Let's fucking go

plucky sigil
tardy rivet
#

insane

nimble vector
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Beautiful

chilly pulsar
#

beausane

cerulean token
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How obscura should have looked

chilly pulsar
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obscura is peak

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shush

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(i havent been to it yet but the screenies look nice)

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i havent been able to play my own modpack in ages come to think of it...

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i havent played my interiors in ages.......

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ough....

finite crane
nimble vector
# finite crane

Looks good but the floor and wood looks a little jarring. Might need a little separator.

finite crane
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uh no

nimble vector
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Aww......

plucky sigil
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princess quest

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shi is fnaf

finite crane
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planning on making it a rare spawn in the employee area

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Should we have both of these unique cabinets spawn back there?

tardy rivet
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sure, I think they would want to put polybius out of sight

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from customers

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but its paranormal so it could spawn in both places

finite crane
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Wires are gonna make this room a bit of a performance hell

plucky sigil
finite crane
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surprisingly I got them down to only ~3k tris thus far

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Probably 5k once all of them are laid out

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I... Found an option to do this

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half poly count shocked

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Actually, they would have to be rendered as two sided so... Idk the actual performance improvement then

finite crane
glass bane
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So fucking cool

cerulean token
tardy rivet
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I have a break from school coming up so I'll work on the mall more

finite crane
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Quick change of scenery

finite crane
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Does this have "70s candy shop" vibes?

tardy rivet
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yess it does!

finite crane
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How about now

tardy rivet
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woah

chilly pulsar
finite crane
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you gotta send em to me

chilly pulsar
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Gup…

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mayb latr

tight lily
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Finally
Shopping

tardy rivet
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we're shopping it

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@chilly pulsar what level is the mall in the upturned

finite crane
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Democracy, begin

Yay or nay to being able to walk underneath shelf

tardy rivet
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yay

cerulean token
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yay

tardy rivet
#

you'll see it on release

midnight forge
tardy rivet
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Its personal preference if they want to show tiles or not.

midnight forge
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How many tiles have been completed

tardy rivet
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I don't know

finite crane
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Two and a half

finite crane
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Three if you count apparatus cafe

midnight forge
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Let’s go!

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That means mall interior release soon

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Like

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Tomorrow

finite crane
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next week frfr

tardy rivet
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I need to add finishing touches and uv edit appy cafe, but other than that its pretty much done

midnight forge
tardy rivet
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I can't say

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like I said its a surprise

chilly pulsar
tardy rivet
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I actually can't find it in the asset package you sent

chilly pulsar
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it might be in a seperate scene

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search mall in the browser

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if a scene comes up click it

tardy rivet
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he names them with levels

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the scenes

chilly pulsar
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i know

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i might have changed the scene name

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cus i was planning on making a mall interior back then

tardy rivet
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Oh yeah I remember

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that would've been cool

chilly pulsar
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id rather do the entirety of the upturned inn

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with references to each level

glass bane
chilly pulsar
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rare chance for a golden ticket

nimble vector
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That candy shop is about as close to perfect without causing the performance to start to dip.

tardy rivet
#

what

nimble vector
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Sorry, still feeling beat and exhausted from going to a comic con. Feels like every part of me got hit by a bat

midnight forge
#

Lunar

nimble vector
nimble vector
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I love it

midnight forge
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Me too

finite crane
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ZEEKERS GOD DAMMIT

chilly pulsar
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oh my god

finite crane
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yes

chilly pulsar
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i could tell just by looking at it

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how

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does this happen

finite crane
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Because he auto unwraps EVERYTHING

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Literally 530x130, how does this man do it

finite crane
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The difference between zeekers' texture and the one I just made 😭

finite crane
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new wall stuff

raven sorrel
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that looks incredible dude

nimble vector
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Pretty

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THE SHINY WILL BE MINE

nimble vector
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M O R E

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This honestly rocks

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It's actually giving me big stranger things vibes

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Could you imagine a demogorgon running through it?

finite crane
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Sure you can copy my homework, just change it a little

tardy rivet
plucky sigil
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Is that in game?

hollow glade
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that's on editor

plucky sigil
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Like

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Unity?

hollow glade
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yea

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you should try it in game, some times having too many lights in an interior may cause glitches (that you can only see ingame)

finite crane
hollow glade
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also interiors tend to be on the darker side

finite crane
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According to epic reddit comments the limit of point lights is 512 on screen at once, so I dont know then

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And thats with HDRP

chilly pulsar
finite crane
chilly pulsar
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uhmmm just turn on the special settings and make it fade at a distance

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and make sure the lights are never dense enough to exceed the limit

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then u r fine

finite crane
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Because the wall lights in hallways increase the count quite a bit

chilly pulsar
#

i dunnur...

chilly pulsar
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youre welcome

raven sorrel
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hop in da game and test!!!

tardy rivet
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I dont know how to do asset bundles

plucky sigil
#

that something monty would have said...

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if only he was still alive

chilly pulsar
#

you should only need it on the LLL mod assuming its all connected right

chilly pulsar
#

look at the menu

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find the LLL section

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dropdown

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find LLL mod

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dont forget your extended interior LLL component if you dont have it

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Extended mod and extended interior

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should be their names

tardy rivet
#

extended dungeon flow?

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or is it extended interior

chilly pulsar
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dungeon flow

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is correct

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my bad my brain is fried

tardy rivet
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I can't find the lethal bundle tag

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is it in here or

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here

chilly pulsar
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its not there at all

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install asset bundle browser

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its an addon

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then go to the very bottom of the extended mod

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and there will be a new box to put bundle name and bundle tag

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bundle name you could do mallinterior

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and bundle tag (the one to the right) needs to be lethalbundle

tardy rivet
chilly pulsar
#

should look like this (at the bottom)

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and ofc down there you set (name) then lethalbundle

tardy rivet
#

it was hidden as a little text at the bottom of the screen

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like this

chilly pulsar
#

gulp

tardy rivet
#

so something like this?

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I'm going to be streaming first in-game test in vc

tardy rivet
chilly pulsar
tardy rivet
#

I've built it already

chilly pulsar
#

then you slap it in a folder, compress to zip and manually load it into your mod manager

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and hopefully

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assuming you have all dependencies

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it doesnt explode

tardy rivet
chilly pulsar
#

no

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download them via the modmanager

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like you do normally

tardy rivet
#

I forgot to add colliders and the interior only works on titan

tardy rivet
#

The interior is too big for any other moon apparently

chilly pulsar
#

thats not good

nimble vector
#

Holy shit

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🤣

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That's amazing but also a pain in the ass

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I don't even know how to respond to that.

tardy rivet
#

I don’t know how to fix that

turbid patrol
#

Interesting

raven sorrel
#

uh oh

raven sorrel
#

does it just not generate

tardy rivet
#

yes

glass bane
#

huh

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no way with LLL I guess ?

hollow glade
#

it means only x2+ moons can generate it that's............ a problem

turbid patrol
#

Didn't Sleep encounter this issue Lunar?

plucky sigil
#

not really

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it was the opposite

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he had the size gen so high it would only spawn on the tiniest moons

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this is like, the interior itself is so big it only spawns on moons that have a big enough size

turbid patrol
#

Oh

plucky sigil
#

idk the exact wording but like its kinda like that me thinks

turbid patrol
#

I would not know im dumb also i rn cant make interiors

tardy rivet
chilly pulsar
#

all you can do is screw with generation size, tile size, etc

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it might be because you dont have stores yet too

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but maybe u do idk

tardy rivet
#

so that can’t be it

tardy rivet
#

This is the DunGenExtender, Extended DunGen, and DungeonFlow assets for my interior. Please Help.

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@chilly pulsar

chilly pulsar
#

plink uhhnrmmmrmmmbgnmnbbrbbbfbb..

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I dont use dun gen extender so cant help with that

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but what is that dungeon bounds thing

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look at vanilla map tile sizes

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and compare

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your length seems pretty big

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id recommend less length more branches

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wait

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no you already have tons of branches

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okay

tardy rivet
#

also the object running the dungeon

chilly pulsar
#

reduce map tile size to normal and decrease the length

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see if that helps

tardy rivet
chilly pulsar
tardy rivet
#

also these

tardy rivet
chilly pulsar
#

i dont use it personally

tardy rivet
#

putting it at 1 makes it not generate

chilly pulsar
#

uhhhh

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genuinely i dont know how this is happening man

tardy rivet
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oh wait yes it does nvm

chilly pulsar
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on the dungeon flow

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i just wanna see if that helps

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id really just reccomend looking at vanilla flows

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and then

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compare

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and then decrease the length only

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to mess with size

tardy rivet
chilly pulsar
#

cus rn you are messing with like 20 different size settings

chilly pulsar
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Wait

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no

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on the main flow for the lines

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god i hate having to use my phone my hands hurt

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oughgj

tardy rivet
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Set all of them to 1?

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These?

chilly pulsar
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yeh

tardy rivet
#

so uhh

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how do I decrease the length of this in a normal way

tardy rivet
chilly pulsar
#

min and max

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as in length for the whole thing

tardy rivet
#

Im going to test it in game

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without colliders somehow

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also with the asset bundles

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do I just bundle the extended mod?

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or other things too

chilly pulsar
chilly pulsar
raven sorrel
#

mall interior needs a hero

tardy rivet
#

DR MINECRAFTTTTT >:(

chilly pulsar
#

did my suggestions actually work tho?

tardy rivet
chilly pulsar
#

awesome

chilly pulsar
tardy rivet
#

how...

chilly pulsar
#

ok so

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theres a wonderful thing called convex mesh collider

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but dont overdo them

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(dont put them on anything with hollow parts)

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ok lemme explain colliders

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box colliders: manual, realistcally you want to use these on all your prefabs.

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mesh colliders: perfectly creates colliders automatically but is unperformant on big meshes

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convex mesh colliders: useful for cylinders, objects that are complex enough to warrant a basic shape but not a cube

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so you want mesh colliders on the tile mesh itself

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convex on things like pillars and other large but sorta complex objects that dont need to be walked through

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and box colliders on props and prefabs

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thats how i did deepcore

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cave tiles are mesh colliders

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stalagmites are convex mesh collider

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annd basic boxes are box colliders

raven sorrel
tardy rivet
#

I'm minecrafting it

tardy rivet
#

Im going to be working on this all day it looks like

chilly pulsar
lusty stream
#

me waiting for lunar to put his entrance trigger on spawn sync greed

chilly pulsar
#

colliders?

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That shouldnt take all day

tardy rivet
#

oh wait I did that already

lusty stream
chilly pulsar
lusty stream
#

explain urself

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stinky

chilly pulsar
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theres not that many tiles right now

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adding mesh colliders to the main tile pieces and do the prefabs shouldnt take that long

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now @tardy rivet do you have prefabs of your basic objects

tardy rivet
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What do you mean?

chilly pulsar
#

its like a little bundle of objects that you can place anywhere and when you change the original it syncs

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use them for all props you make from now on

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that way you can update them in sync

tardy rivet
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Okie

chilly pulsar
#

like for that tile for the arcade machines you should just give them all a box collider BUT if you had them as prefabs you could change them to be actual complex box colliders and they would all update at once

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prefabs will speed up your workflow by like

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200%

tardy rivet
#

Except Jacu makes the models

chilly pulsar
#

when you make a tile in blender only make one of each of the models you need

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import them

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turn the stuff like tables into prefabs with their colliders and whatnot

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and then do the rest in unity

finite crane
#

Just really sucks for positioning

chilly pulsar
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(ignore that misstype i hate phones)

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unity has a grid system

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and

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ctrl shift

finite crane
#

Shouldnt there be a vertex snapping option?

chilly pulsar
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there is

tardy rivet
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yeah there is

chilly pulsar
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its something with control

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it automatically puts the object where your cursor is then you can select snap to grid somewhere too

finite crane
#

Wonder if there are any face modes

chilly pulsar
#

whatever

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you really should be putting it all together in unity

finite crane
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blender has vertex, edge, and face snapping

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Also can box colliders be rotated?

chilly pulsar
#

it might seem more convenient in blender but it results in an unfathomable amount of work later

chilly pulsar
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they dont need to even be on the object itself

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then can be on an empty child object

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and then just make it invisible but keep the collider

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Trust me if you make every tile in blender with no prefabs or anything in unity it will take 3x as long

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Cus with prefabs you slap one down, ctrl move it and then rotate however you want it

finite crane
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Yeah I am aware of that. Im mostly just doing it for design purposes

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Im planning on doing a "final export" on all the tiles eventually (sorry lunar")

finite crane
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It means im exporting everything again but with all the final designs and tweaks in place

midnight forge
#

So why did you say sorry lunar

finite crane
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Because he's gonna have to change the meshes and re apply textures

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Not really hard, just boring

midnight forge
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Damnnnn

tardy rivet
finite crane
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Or lunar could change the internal texture file names to make unity do it automatically greed

tardy rivet
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Perhaps

midnight forge
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Perchance

chilly pulsar
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errrmmm

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eruhhmmm

chilly pulsar
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prefabby prefabnits await

finite crane
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Oh speaking of, when it comes to materials from zeekers, how would lunar package it in a way where they dont have to be included twice in the package?

finite crane
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Right now I have duplicates of all the materials stored in blender

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Oh really? that sucks

chilly pulsar
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best you can do is crunch the textures to 1024 low quality

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it gets bundled again anyways

finite crane
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Youd think thered be a way to trick unity into using the materials the basegame already loads

chilly pulsar
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when it comes to interiors the only thing you need to worry about size wise is the complexity of models and textures

chilly pulsar
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allat for just like 2 mb off

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as long as you crunch its fine

finite crane
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9 mb, but yeah i guess

chilly pulsar
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unity is very good at it

finite crane
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currently all the mall textures are sitting at 30mb

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Its probably because some textures arent compressed though

hollow glade
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unity can compress them when building the interior

finite crane
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oh neat

hollow glade
#

yeah, and it's a non-destructive method so the textures actually stay the same but compressed in the bundle just in case you want to make changes afterwards

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a neat lil thing to optimize bundle size

finite crane
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Good thing I knew that before compressing the textures yoiled

tardy rivet
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I've already finished main entrance colliders

finite crane
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Good thing I knew that before compressing the textures yoiled

tardy rivet
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How do you guys like it?

chilly pulsar
#

when the stores come i need them to have stylish signs

nimble vector
# tardy rivet

This looks so amazing, it's looks even better than I thought it would. I never should've doubted the lighting.

tardy rivet
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Apparatus cafe is almost in the game

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My first tile🥹

plucky sigil
#

Lets gooo we believe!!!

lusty stream
nimble vector
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...oh god it's December already?

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Man.

tardy rivet
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Mall releases tomorrow

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jk jk

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I want to get initial release out sometime in December or January.

plucky sigil
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take all the time you an Jacuj need

finite crane
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Gotta lock in I guess damn

plucky sigil
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time to make 1 billion tiles by tomorrow

finite crane
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Gotta figure out how the hell Wesley does it

hollow glade
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boredom, probuilder and a dream

raven sorrel
tardy rivet
tardy rivet
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Is this peaknits

nimble vector
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Yes, all it needs now is just some decor

tardy rivet
#

Hmm

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what should I add?

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oh wait I need to get my holders in there

plucky sigil
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Foods

finite crane
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Could scatter some of the assets I made in there later

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Coffee cups and newspapers and stuff

tardy rivet
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alright sure

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Ill just take some from the coffee shop you made

finite crane
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You wanna try setting up the stores into prefabs?

tardy rivet
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I did that with my store already

finite crane
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Yeah but my stuffs

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Also you really gotta rename your assets to be the same as mine greed

I think it makes unity automatically apply the textures

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"I know at least if you export as FBX it can maintain texture references. All your models in Blender should have proper materials with textures assigned, then when you import to Unity you need your textures to be in your Unity project with the same names. If you have the textures in your project before your FBX models, the textures should be automatically applied with the materials."
@tardy rivet

tardy rivet
#

I don't know what you named them all

finite crane
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I think if you rename them within unity it will update the references as well

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The arcade walls had this setup, which im not 100% sure how you would remake in unity

chilly pulsar
# tardy rivet

its missing the 500 pngs of small cats pinned to the wall

chilly pulsar
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actually wait i modeled my own

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ignore the forks but i do think plates exist

tardy rivet
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@chilly pulsar why is this happening I told it not to

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theres tags specifically so two hallways wont generate next to each other

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Doors with the 2 tag on them shouldnt generate next to each other

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the mode is on reject

chilly pulsar
tardy rivet
#

dont make me turn to the dark side

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It doesn't work

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RAHHHHHHH

chilly pulsar
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gotta set a specific doorway ID

tardy rivet
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I did...

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ALL OF THEM

chilly pulsar
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no its like

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a specific number

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@rough flower uhmmm @grok explain

nimble vector
#

Definitely should add a little mural like art

iron owl
#

Keeping a close eye on this, as a modded interior enjoyer

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Looks really cool so far

nimble vector
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Stuff like this essentially

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These are more examples rather than something to literally be added especially since one of these is a van gough peice.

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I would probably give more references but if I have to stare at and sift out any more ai images I will have aneurysm.

rough flower
rough flower
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What about it

finite crane
#

Lunar cant figure out how it works

rough flower
#

Just put the id 7779 on the doorways you don’t want to connect to each other

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The script itself has to be on a game object in the scene that it generates in if you want to see the effects happen in Unity

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Otherwise in game you just need the mod to run

finite crane
#

Is the mod supposed to be added as dependency or included as a package?

hollow glade
#

just like JLL, etc

nimble vector
finite crane
#

Halden sponsored clothing shop

finite crane
#

Picking up some steam

plucky sigil
tight lily
#

When I want to buy green but they only have orange

wicked sonnet
#

maybe ask if they have any green in the back?

finite crane
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When you want to buy green but they have every colour on thunderstore

tardy rivet
nimble vector
#

There should be some normal clothes too though. The worker clothes would make sense as like a specialty thing they sell. "Halden crew work suits - now available for 25% off during this season! Act now while supplies last!"

nimble vector
#

The One piece is real!

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Basically take the player model and cut off the hands and feet, sperate it into 2 parts and make recolors, then add textures to make them look like different clothes.

Probably to start for shirts: t shirt and button polo.
Pants: khakis and jeans.

We can add more later if anyone feels up to it, but just those 4 in like 3 different colors just to keep work light. Nothing too complicated.

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Oh and maybe like make a mannequin for them to go over. Would also be funny if some mannequins appear blank without clothes.

finite crane
#

It would be easier to just grab suits from thunderstore tbh

nimble vector
#

Yeah but if those are used as a dependency and disappear or become depreciated then it becomes a different flavor of nightmare.

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If they allow you to just rip it and add it in directly that would be nice. Idk if they would agree to it though.

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Some might.

nimble vector
#

The hype be real mate

finite crane
#

uhh...

finite crane
#

(Current ones are placeholder, just pulled a few off TS so I can get the UV right)

raven sorrel
#

Oh oh take a look at Generic's cosmetics mod, it has a suit that would look really cool on a coat rack

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(wes made it)

finite crane
#

Yeah the suit could work I guess

chilly pulsar
chilly pulsar
finite crane
#

"Dispose of" box in maintenance it is

chilly pulsar
#

Make sure its piercing eyes gaze into the players soul when they look at it

finite crane
chilly pulsar
#

its in the files available to download

finite crane
#

Beanie suit store real

chilly pulsar
#

Horrifying

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dont forget my piercing eyes

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look into the eyes of a friend

tight lily
nimble vector
#

Omg it's coming together. It looks good. I actually really like the hangers specifically, ik it seems like a small thing but it's a really good touch.

finite crane
#

Re organized some things, I think this layout is pretty sensible

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Topside pics of the other tiles for funsies

tardy rivet
#

damnnn

finite crane
#

Is this crusty enough to deserve zeekers quality pass?

hardy wedge
#

Yes and you’ll just need to but a 50% crunch on it and it’ll be great

tight lily
#

Only if its uv map is broken up into 10 different pieces

finite crane
#

Only 4 pictures unfortunately

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However I am pleased to announce about 30% of the things ive modelled ARE auto unwrapped :33

plucky sigil
#

Heyyy soo i wanted to ask

#

Since i remember at first this interior was going to be like a mall (WHAT?) with references to other mods

#

Is that still on the table? Or will you guys stick to something more original?

chilly pulsar
#

they are putting my cursed suit in a clothing store

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it burns your eyes

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and yoy DIE

plucky sigil
#

Coolnits

#

I really wannnna see the references

lusty stream
#

Can there be my stoopid recolor suit

finite crane
lusty stream
#

worst recolor ever done

#

but somehow everyone who has played my mods with me put this without even knowing it was my creation and actually enjoyed it, so am i secretly an artist?

tardy rivet
#

I can’t wait for christmas break

#

I can work on this all I want

rough flower
tardy rivet
#

but what if I get members of this server to send me covers of themselves singing it

#

I think that would be funny

tardy rivet
#

This...

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this

#

is

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PEAK

#

I can't wait to hear this while being mauled by a thumper

finite crane
#

Got Parallax occlusion working in blender, so now I have real depth on stuff

tardy rivet
#

niceeee

finite crane
#

I also found some maniac's recreation of LC within blender... So...

#

I both love and hate this developer

raven sorrel
#

did you get it from him?

finite crane
#

yeah I think it was him who linked it

raven sorrel
#

sick asf

hardy wedge
rough flower
raven sorrel
chilly pulsar
#

i think its ae shat

nimble vector
tardy rivet
#

perhaps

tardy rivet
#

This will be great

tardy rivet
#

I’m going to start working on this again tomorrow, and then after christmas until early january

#

gosh

#

I was planning on releasing around this time when I started

nimble vector
#

Yes

plucky sigil
#

Yes