#⛰️Solar's Mods⛰️

1 messages · Page 6 of 1

finite crane
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ive already slotted several easter eggs into here lmao

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Gonna be fun watching people track them down (biodiversity crew knows of one already greed )

nimble vector
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So ashtray and be- "soda" cans? Ye or neigh to either?

finite crane
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soup and cigarettes are such a weird combo lmao

nimble vector
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I literally would bring canned soup and soda to work as my lunch. I don't drink or smoke but I imagine it's not uncommon especially if it had to be shipped through space.

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Plus people in the 60s would and drink a little during work like all the time.

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Yes ik it's probably more like in 2200 or 2500 but fallout rules aight?

finite crane
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Hot take, I think just having it be soup is really funny

nimble vector
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Aww....maybe just put a few cans on da floor? Under the desk? If it just doesn't look good I'll concede.

finite crane
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Oh yeah good idea

nimble vector
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........OH! if we put an ashtray in the office it would give an excuse to have packs lying around as trash deco and we could have intact unopened packs as 0 weight low value scrap.

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Totally unnecessary though.

finite crane
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Ive been trying to keep things as "zeekers" as possible while doing this stuff. Scrapped a handful of good ideas just because they felt too detailed for what zeekers would make.

Still I feel like theres too much detail sometimes. Maybe its because my brain just REFUSES to make models with as shitty topology as zeekers' stuff

nimble vector
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Having standards or ambition is never a bad thing.

finite crane
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This phone for instance (yes its missing buttons I know)

The cord is way overkill for what its worth and probably isnt what zeekers would make, but having it be a straight cord would just summon OCD into the room

nimble vector
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Besides if it's a bit much we can always optimize or scale back. If the new inclusion is still too much then maybe some pruning would be in order .

nimble vector
finite crane
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billboard texture....

fuck...

nimble vector
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It's a big interior anyway, plus that's not too unmanageable.

finite crane
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oh yeah, I guess I gotta make some LOD versions later too

nimble vector
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👍

tardy rivet
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and the foundergreed

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but let’s be honest you’ve been doing sm more than me

finite crane
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well, you see, you werent there

tardy rivet
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aw man

nimble vector
plucky sigil
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hey yall are still doing more than me

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i just lurk from time to time to praise Jacuj work

nimble vector
nimble vector
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Dude I just found something wicked

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Most of this doesn't matter but there's this one section in lower Wacker that looks like a garage Bay which made me think, what if there was an in between prefab that connects the maintenance hallways to the storage area? It can even be coded so that the fire exit commonly spawns there so it's like a loading Bay for supplies to be brought into to the mall.

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Gawage baay

tardy rivet
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I think we’ve actually had that idea already

plucky sigil
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i talked bout a underground parking lot hehe

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would make snesne

nimble vector
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Yeah but I'm specifically taking about like 1 or 2 tiles that could be the in between for all 3 like if it's about to generate storage or parking lot near maintenance: spawn in in-between transition tile.

tardy rivet
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I think I could make the Parking lot, warehouse, and those

plucky sigil
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Idk if thats still the idea

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But more transition tiles is always appreciated !!

tardy rivet
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the stairs is the transition between hallways and maintenance

plucky sigil
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i guess stairs would make even more sense if they were to connect with parking lot too

tardy rivet
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Stairs yeah, but maybe a different shorter variant

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and a spiral

plucky sigil
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actually it could be 2 zones, idk how you guys have it set up or will have it set up, but maybe one zone is the mall and the other is maintenance and parking lot

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something like mineshaft

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since the transitions are stairs, it could be a 2 floors zones

tardy rivet
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I have to admit something😳

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I may or may not have lost the unity project...

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BUT

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I have the github with an old version

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AND

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there wasnt that much important stuff on it, so its not a big deal

tardy rivet
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I also have the newest version of it but idk if it will import correctly

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currently investigating it

chilly pulsar
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loses it

tardy rivet
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it’s okay i’ll just replace it with a similar looking one

nimble vector
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Well maybe the garage bay could just be a piece that connects only the parking lot to the storage rooms.

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....actually that makes way more sense anyway.

tardy rivet
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Alright sure, you mean that part with the garage doors in the video right?

nimble vector
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Yes, if anything else in it speaks to you go for it but yeah that and the concrete box and car sized path and all.

nimble vector
tardy rivet
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I think that it should connect the storage rooms to the parking area, not the parking area to the storage rooms

nimble vector
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I honestly really tried to find a frame that didn't look smudged.

tardy rivet
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I think it would make sense for the parking area to connect at the end, the trucks go through there and to the garage area, where everythings then moved into the storage area.

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In a realistic view that would make the most sense, but I think that the parking areas "entrance" to the outside world should be visible but not accessible, like rocks blocking it or something like that.

nimble vector
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Yes

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YES

tardy rivet
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good news :D

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the project was (mostly) saved

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it got corrupted a bit because it was being tossed around disks

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and then canceled while moving it because I got impatient

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all i have to do is repatch the project and I should be a-ok

nimble vector
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Oof

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Sounds about as stable as a box of dynamite

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No smoking

nimble vector
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I wonder how the moon should feel for this interior.

plucky sigil
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Moon???

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:0

nimble vector
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We're not at that point yet

plucky sigil
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Yeah xd

hollow glade
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not every interior need a complementary moon

finite crane
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Yeah, making a moon for this one is a little more than I can bother with

tardy rivet
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I feel like the moon would be weird anyway since theres not anything special to a mall, unless we made the moon urban (super difficult) or it would be a forest moon with a mall entrance into the interior (feels too basic)

glass bane
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A moon like the entrance to the mall of the oldest view ?

plucky sigil
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Thats something we said

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But first the mall

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Then maybe a moon

nimble vector
plucky sigil
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First we mall then we moon

tardy rivet
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lets mallmoon!

plucky sigil
nimble vector
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Suddenly, damaged electronics.

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Anyway...

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May the unity be with us

tardy rivet
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i’m waiting for a patcher fix, i’ll be modeling some stuff in the meantime

nimble vector
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Modeling going well?

tardy rivet
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oh uhh

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i couldn’t get on last night so i haven’t started

nimble vector
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Oh sorry

nimble vector
nimble vector
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🎵Oh, Steamboat Bill, steaming down the mississippi!
Steamboat Bill, a mighty man was he!
Oh, Steamboat Bill, steaming down the Mississippi!
Gonna beat the record of the Robert E. Lee!🎵

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(rams an entire damn steamboat into the side of the mall)

tardy rivet
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what

chilly pulsar
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norman's gone not norm-al

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dw, it subsides quite quickly

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he will be back to norm-al soon

tardy rivet
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interesting

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norman, do you need help?

finite crane
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I think he needs a steamboat

nimble vector
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I knew I shouldn't have driven it on land damnit.

nimble vector
tardy rivet
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what is going on

nimble vector
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I have no idea

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How's everything by the way?

tardy rivet
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just waiting for a fix for the patcher

nimble vector
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Oh

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Right

tardy rivet
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Well I fixed the patcher yesterday, now I need to rebuild all the tiles

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now that I know a better way to do it it will take quicker

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and it’s the weekend

finite crane
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And I sent him new versions of all the tiles

nimble vector
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YIPPEE

nimble vector
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😀

tardy rivet
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We currently have 18 tiles in total!

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(All the ones Jacu made)

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The ones I'm making, for right now the apparatus cafe I'm redoing.

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I don't think it fit the style of what Jacu has been doing and I want the interior to be consistent

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Other than that, jacu cooked

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Im going to bed though, tomorrow I will get everything generating

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and I will learn about archetypes so the Maintenance rooms connect with the mall hallways

plucky sigil
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Gn Lunar

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Sleep tight

nimble vector
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Idt it has to be too consistent

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They are stores

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I mean a lot of stores have their own branding and style. If we make those tiles too similar to the rest of the mall I think that might actually backfire a little and make it too monotone.

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The store tiles are probably the one thing that actively should stand out separate from the malls asthetics.

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I wouldn't worry too much.

tardy rivet
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I’m not talking about theming, because that’s fine. It’s about the models and textures being too simple compared to the rest of what Jacu has already made.

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Anyways today i’m going to get everything working and generating in unity

chilly pulsar
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how many stores do yuo have done?

tardy rivet
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...

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Im working on them I promise😭

chilly pulsar
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WORK HARDER

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IM ON BREAK AND I WORK MORE /j!

tardy rivet
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lmao

tardy rivet
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I'll work on them today when I finish the unity setup

chilly pulsar
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i wouldnt mind doing some stores (candy shop, furniture store, etc) so if you finish one of them send it to me as a template

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and i can try and find a way to send it back

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with new tiles

tardy rivet
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The template is in the pinned messages

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Just boxes with the correct scale to connect to the mall hallways

chilly pulsar
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i know but like, an actual full store so i can understand the theming you guys want

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with props and scrap placements and allat

tardy rivet
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Oh alright

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Do you know how to do archetypesstare

midnight forge
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Though the apparatus cafeteria does look good

tardy rivet
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it got lost

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I have to redo it

chilly pulsar
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HOW DO YOU LOSE AN ENTIRE CAFETERIA!!!

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lunar lock innnnn!!!!!

chilly pulsar
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something something put one archetype as the start node and one as the end node

tardy rivet
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I had to wipe everything

tardy rivet
tardy rivet
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this was the catacombs, the first interior mod I was working on

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more than a year ago

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it has not felt that long

tardy rivet
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just keeping this here for fixing something

nimble vector
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My eyes hurt

tardy rivet
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why

nimble vector
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Bwaaaaaaaa

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It just looks evil

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Evil ui

tardy rivet
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it is evil

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it hates me

nimble vector
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Aaaaaaaa

finite crane
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Whenever you wake up, pin this lunar ^^

finite crane
tardy rivet
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is this one of the coffee shops?

chilly pulsar
finite crane
tardy rivet
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I dont know, lets just not do it I guess

chilly pulsar
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he sings and dances and explodes

chilly pulsar
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ive seen some big starbucks

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sometimes they are mixed with bookstores

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That would be a good combo

nimble vector
chilly pulsar
nimble vector
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I'm calling it PRETTY just like how you are

PRETTY DEAD

plucky sigil
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are you ready for freddy?????

nimble vector
nimble vector
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Yeah that MOTHERFU-......wait what?

nimble vector
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The hell?

chilly pulsar
chilly pulsar
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im so glubtastic

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ignore the watcher in the background

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he only devours your soul if you say his name thrice

plucky sigil
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the watcher the watcher the watcher

nimble vector
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The fuck is that thing

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KILL IT NOWWWW-

nimble vector
tardy rivet
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like the l4d2 maps?

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I hate it I hate it I hate it

chilly pulsar
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you will be tortured

raven sorrel
# finite crane

we need a propset for each room layout where the golden man shows up

tardy rivet
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yes

nimble vector
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Imagine if the golden man was a thing that appears randomly and after seeing it when you look away he teleports somewhere else without warning

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Who knows where he went, who knows where he's from.

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He's here he's there he's everywhere, the golden man is near.

finite crane
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I reckon all this needs is some paintings and then prop scatter

finite crane
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food, or smth idk

chilly pulsar
finite crane
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SUSTENANCE

finite crane
chilly pulsar
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life happened

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coffee still helps

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@tardy rivet when are you gonna start working on your own interior /j

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Tee hee

tardy rivet
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@finite crane Should I keep making the apparatus cafe or should I just use your coffee shop?

midnight forge
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Of course you should! Or not. :(

nimble vector
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Please

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Anyway this is mind-blowing

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It honestly kinda reminds me of a place I use to go to when I still lived in iowa

finite crane
nimble vector
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Make more steel and slightly (very slightly) more scifi or modern so it's like the two are almost opposites or complimentary to one another because the other is kinda an older more wood cozy style.

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😀

finite crane
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Maybe a neon retro style? sorta?

finite crane
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Do uhh... Do we really wanna do very large tiles?

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Like, at this point this interior is just gonna need custom code/dependency to slow down the time 💀

tardy rivet
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why would we need that?

finite crane
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Because this interior is gonna be one of the largest lol

tardy rivet
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you’re not supposed to explore the entire interior in one day, although some people may want to, it’s almost impossible for anyone

hollow glade
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With this interior if it is generated too big, you can see what happens with the rubber rooms

tardy rivet
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isn’t there a way to make the interior size smaller on low scrap moons?

hollow glade
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Yeah but 1 is the minimum

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And you can't expect moon makers to go lower when they can spawn other interiors, the whole balance would be broken

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If you want it to be big you'll need to make a script that spawn some extra scrap

tardy rivet
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well there is going to be vending machines and garbage mechanics to get extra scrap

tardy rivet
hollow glade
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I'd say once you have the generation up and running, before you add those mechanics do a test run on small/medium/big moons with different min/Max scrap to see how much you'd need to add with those mechanics (you don't want to overdo either)

hollow glade
finite crane
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We can just ask purple to test it for us plink

tardy rivet
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alright, i’ll figure that out today

tardy rivet
finite crane
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Here's a project with the arcade cabinet I just made, if anyone wants to create textures for it. Or even create model variants.

tardy rivet
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For some reason the interior won't generate when length multiplier is 1, but the minimum is 1.5

finite crane
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shouldnt the minimum be 1.0?

tardy rivet
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yup

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I don't understand

finite crane
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just set the minimum to 1.0?

tardy rivet
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I tried, it won't generate lmao

midnight heath
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It could be big in tiles, but have less rooms

finite crane
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Oh, how do tile size work?

midnight heath
# finite crane Oh, how do tile size work?

The tile size multiplier from the moon is divided by a value before clamps are applied.
It ensures that interiors with different '1x' tile counts and room sizes are comparable in total size.
The Facility is 1x and the Mansion is 1.5x in Vanilla.

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afaik it has a minimun and a maximun value for that

finite crane
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So... Ours would have to be lower than 1.0

midnight heath
nimble vector
finite crane
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I feel like many would anyway

tardy rivet
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Lets just see how playtesters feel about it

chilly pulsar
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which i think would hurt the rest of the interior

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so ill say... no

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best way to do "big" interiors is to have a bunch of small rooms connect seamlessly into a big one

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for example each tile on vehicle hangar is super duper schmol

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but

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all together it go big

finite crane
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Its meant to be a store, and it would "block" a large store in the process

chilly pulsar
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id just keep large stores like normal

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super large stores arent to common in malls

finite crane
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Functionally the space taken is barely any different

chilly pulsar
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usually they are bite sized

hollow glade
finite crane
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I think slowing it down would be fine. This is definitely an interior that thrives on large moons, and the large distances are gonna make it annoying to haul scrap around even if you know where you're going

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Not by much, like 20% or something

chilly pulsar
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you shouldnt have to change a core gameplay mechanic for your interior to work

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the mall should be a spectacle on large moons, and it should stay like a mini mall on small moons

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thats how all interiors are supposed to be

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if you do make it huge, you need to compromise by incorporating a mechanic that makes it easier to traverse

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for example, conveyor escalators that send you quickly around the main halls would work

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(the horizontal conveyor things they often have in airports)

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that way the only time spent slogging around is in the stores or high up walkways

nimble vector
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If you want mostly vanilla you probably shouldn't get ANY mods to begin with really.

tardy rivet
chilly pulsar
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i have never once used a time slowdown mod

chilly pulsar
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and i love interiors like this

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you can have an interior feel big but stay playable

finite crane
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Maybe just having it as a suggestion then

chilly pulsar
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breaking a core gameplay function just to make something work is not an option

finite crane
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And I can't really see Escalators like that fitting into the aesthetic

nimble vector
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You shouldn't expect mods to be vanilla unless they specifically say it's meant to be like vanilla

finite crane
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Vertical escalators

nimble vector
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It's not terrible that's how mods are, they're mods the whole point is to modify the game.

finite crane
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Although, I guess if we're increasing loot spawn rates it doesn't matter that much

raven sorrel
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Before deciding what you want to do and how you want to balance it, test it a quota or day on Experimentation > Vow > Rend > March > Titan > Artifice

chilly pulsar
tardy rivet
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I do think that size isn't that big of a deal, as I have never once explored the entirety of the larger interiors

chilly pulsar
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no, because that would heavily destroy the core gameplay aspects

nimble vector
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I did when I played it

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It actually was kinda cool

chilly pulsar
finite crane
tardy rivet
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Size is also not that big of a deal because you have the option to config it to your liking

chilly pulsar
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the point is you cant just change a core gameplay aspect and expect people to be fine with it / have it run smoothly

raven sorrel
nimble vector
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It's an outdoor environment. Why would I not treat it like an outdoor environment?

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That would be a waste

raven sorrel
chilly pulsar
finite crane
nimble vector
chilly pulsar
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if people want the mall to generate huge and want to slow down time, then they can configure that. they can set that up. however, if you baked the time thing into the mod and made it huge, then the people who dont want it to work like that would suffer

nimble vector
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We don't have to shackle our selves or creations to the core design of the game and there are tons of mods that don't.

chilly pulsar
raven sorrel
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so you can def get more

nimble vector
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Wtf are you talking about?

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Of course we're not baking that in

chilly pulsar
nimble vector
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That would be a bunch of work anyway

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But to play it fully you probably should

chilly pulsar
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requiring people to get a mod like that just to play it is a horrible idea

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is my point

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you should NEVER require another mod that changes how the game works just to make something usable

nimble vector
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Well it's not meant to be vanilla it's meant to fulfill an idea and vision

finite crane
nimble vector
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Plus if it's too big you can just generate it smaller

chilly pulsar
raven sorrel
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this is the standard

nimble vector
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There are options beyond just time

raven sorrel
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HOWEVER you should play the interior first on the moons I mentioned

finite crane
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It'll just make full clears exceedingly rare

raven sorrel
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and then feel out the extra scrap

chilly pulsar
raven sorrel
nimble vector
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So half life interior just gets a pass?

raven sorrel
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it is veeery rare for big interiors to get full cleared

nimble vector
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That thing is like 4x bigger than the mall

chilly pulsar
raven sorrel
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hell, even mineshaft is really really hard to full clear

chilly pulsar
nimble vector
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It's not meant to be balanced

raven sorrel
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so I wouldn't use full clears as a metric for how good the interior is or how good it pays off

hollow glade
chilly pulsar
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im not the dev of that and ive never played it so i cant really say anything about that

tardy rivet
nimble vector
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Or at least it has a specific balance in mind

tardy rivet
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I don't think we have to change much tbh

finite crane
nimble vector
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Big interiors are unwieldy yeah but if people want a balanced or vanilla experience they shouldn't seek something big. That's not a bad thing it's just not meant for vanilla. It's a different experience.

tardy rivet
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this is not that big for the generation size, but yet the mall part are large

finite crane
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I mean that's 1.0 scale generation no?

tardy rivet
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1.5

finite crane
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What's artifice at?

tardy rivet
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it won't generate any smaller

raven sorrel
finite crane
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Huh

chilly pulsar
hollow glade
finite crane
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Really? I would have figured the high tier moons would be larger than that

tardy rivet
raven sorrel
nimble vector
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Point is I don't think this project is concerned with being strictly adhered to vanilla design. Plus it's adjustable and in it's normal state it's not that bad.

chilly pulsar
raven sorrel
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I suppose it's cuz mineshaft is fairly common on there

tardy rivet
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We haven't modeled the stores yet

finite crane
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you haven't

chilly pulsar
tardy rivet
tardy rivet
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the appy cafe got lost and then I'm going to have to figure out how to texture

chilly pulsar
nimble vector
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It's not impacting vanilla or anything outside of itself

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But if you want a vanilla experience then yeah trying to make it work for that might not mesh well.

chilly pulsar
nimble vector
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Not really

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There are very few moons where that's a very particular problem.

chilly pulsar
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so... warping time is incosequential to game balance for the moons

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yeah that makes sense

finite crane
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Increasing loot spawns results in the same end result without time manipulation. Argument over

nimble vector
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In Wesley moons it probably would be very noticable

chilly pulsar
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whatever they are just gonna keep it as is

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so its fine

tardy rivet
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The problem with time slowing is that it impacts the time even when the interior isn't generated

finite crane
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That's why I said hardcoded

tardy rivet
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There isn't a good way to add it. Increasing loot spawn is a way better approach

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and easier might I add

nimble vector
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You don't have to specifically slow down time you also can generate it smaller

finite crane
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Ruins the vibe if it's like two hallways

nimble vector
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That's my point though it's not made for vanilla

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It has a specific balance and is a specific experience.

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You could but it's not meant for it.

finite crane
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Like, same maintenance scale, but a lot more hallways

tardy rivet
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how about this?

chilly pulsar
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looks clean to me

finite crane
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Still feels kinda small

finite crane
#

MORE HALLWAYS

tardy rivet
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I could just change the global length

finite crane
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Keep the 1.5 scale

tardy rivet
finite crane
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Although you really gotta figure out why it fails at 1.0

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That generation looks more interesting. Generate a few of them?

nimble vector
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.....I guess beanie has a point though. Is there any way to change the style In how it generates based on the size factor? Also if the size factor can be made to be small on lower tier moons or to match the size the moon has?

tardy rivet
nimble vector
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That might be worth looking into. As much as ik it doesn't have to be vanilla and I would not want the vision to be compromised it would suck if it couldn't be fully enjoyed at normal time scale or at smaller sizes.

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I don't know how feasible that is though.

tardy rivet
nimble vector
# tardy rivet

Actually that's a nice layout. There should be a type that's grid like I think because malls are kinda like connected boxes but I really like this one.

tardy rivet
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Yeah its hard to make something like that

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a grid that is

nimble vector
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Dun gen doesn't like squares for some reason.

tardy rivet
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Yeah for real

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Should I keep the second maintenence section?

nimble vector
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....maybe it could load a few separated branched chunks, snap them to a a grid somehow, and then use misc tiles to connect them? That's the simplest idea I have

nimble vector
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Damn you dun gen

tardy rivet
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I got this good one

nimble vector
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Ooooo

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That's basically perfect

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And it looks fairly compact somewhat

tardy rivet
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This... not so much

nimble vector
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Ehh I've seen worse

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That's alright

finite crane
#

I actually like that one

nimble vector
#

You should see half of the layouts play zone comes up with

#

Me too

#

Beeg tho

#

Very big

finite crane
#

That's the point :)

nimble vector
# tardy rivet

We should record that one and have it make ones like it for small size factor.

finite crane
#

Agreed

tardy rivet
#

I don't know if thats possible

nimble vector
#

Me either

tardy rivet
#

this is the best one

finite crane
# tardy rivet

This is like experimentation scale. The one after is artifice

#

Yeah, that's artifice scale

nimble vector
finite crane
#

Looks like some spots are failing to generate dead ends which kinda sucks

nimble vector
#

It should be possible to have a layout and have it modify it make make derivatives of, I just hope it doesn't require like hard mods to dun gen or making to big of an addon or something.

#

Maybe notezy or batby will know something.

#

Like it looks at it and changes it or tries to make something like it.

finite crane
#

Huh?

nimble vector
#

I just don't know if dun gen is compatible though.

#

There's probably a much simpler way

finite crane
#

Like predefined generation shapes? No not really

nimble vector
#

Yeah I didn't think so

finite crane
#

The grid shape is what I had in mind while modelling, so that came out perfect

nimble vector
#

Yeah a lot of these for random gen look even better than I thought they would

finite crane
#

Just annoying the hallways aren't properly generating dead end tiles

nimble vector
#

Yeah idk why it's doing that

finite crane
#

It's because it generates the hallways piece and then goes "oh shit can't generate further this way" and fails to generate a dead end because that takes up a bit of space

nimble vector
#

Maybe we can get it to do a second pass when it generates an interior and to tack on the dead ends where they should be at last.

finite crane
#

What it should do is check if it can generate the dead end afterward

tardy rivet
nimble vector
#

Exactly

#

A 100?

#

Jesus

finite crane
#

It doesn't check if it has room to generate a dead end

#

And I don't really wanna just model a flat wall dead end

#

Boring as shit

tardy rivet
finite crane
#

Damn that looks nice

nimble vector
finite crane
#

Store placement is gonna be fucking non Euclidian though 💀

nimble vector
#

If it gets bad we could just use portals, it's probably already going to be a nightmare on lower end PCs so why not.

finite crane
#

@chilly pulsar is there a way for it to check if a tile after the currently generating tile has room to exist? To avoid stuff like this

tardy rivet
#

Im not going to figure out portals lmao

nimble vector
#

It should be easy to make minimum distances between hallways across from each other especially since there's already a lot empty space in a lot of the gens. We probably won't even need that much it should be fine.

nimble vector
#

Just an idea

finite crane
#

I realised afterward that they can't generate properly anyway. They'd overlap in corners always

nimble vector
#

It can probably be corrected

finite crane
#

Though maybe it'll work in our favour. I already made a "blocked off doorway" prop, like one of those shoddy wood panel things when a store is under renovation?

tardy rivet
#

or those metal blockers

finite crane
#

It'd help spread the stores apart and keep them from generating like crazy

nimble vector
#

Idk, the metal doors should probably be used for stores that exist and can close.

tardy rivet
#

no empty dead ends!

nimble vector
#

Which reminds me of it closes when you're in the store is there a contingency for that besides teleporter?

tardy rivet
#

no.

#

they will suffer

nimble vector
#

Damn

tardy rivet
#

I want to see people running out of the interior and then see someone trying to get out of the store and screaming

#

I like how its generating now

nimble vector
#

Me too but it would suck if there's no counter and you're just screwed.

nimble vector
tardy rivet
chilly pulsar
#

rooms cant generate inside each other as long as your bounds are done right

tardy rivet
#

"Attention shoppers, please exit all stores. Or suffer the consequences"

#

or something like that

nimble vector
#

The "Or suffer the consequences" should be distorted to add to the tension.

finite crane
#

The shutters are if a store successfully generated. But there'll be a walled off doorway if it fails to generate

tardy rivet
#

Yeah, thats what I was thinking

finite crane
#

Hard to find a pic for this, but imagine it's a plywood wall

tardy rivet
finite crane
tardy rivet
#

oh yeah that does sound pretty cool

#

maybe the music slows and distorts

finite crane
nimble vector
#

Well yeah but maybe there can be a backroom in the stores where they will lead to the existing maintenance hallways.........eventually but it will take so long that you will need to move fast or you will still die like you were trapped. That way there's still a reason to run and it's still a deadly consequence without being completely doomed. Like if you try to keep all of your heavy scrap you will still NEVER make it out and be designed like that on purpose but if you're light and keep running maybe with tzp you'll potentially make it.....barely.

finite crane
#

I could create some techy screech sound for the cut. Like an employee just pulled the cord or something

tardy rivet
#

even when they're is enough room

chilly pulsar
#

you cant not have blockers

#

even if you have 500 dead end tiles you need blockers

finite crane
#

I did model a blockers

#

Or is that a unity thing

nimble vector
tardy rivet
#

I could use the blockers in the joint tile for that

#

That could work

finite crane
#

I made two types. The short one, and the branch shaped one with stairs going to the bottom floor

#

Oh wait, do the dead ends count as tiles and not blockers?

tardy rivet
#

Yes

finite crane
#

Ahh

tardy rivet
#

Also I only have one dead end

finite crane
#

That's gonna mess with scale

#

Oh I might've not exported the other one then

nimble vector
#

The blockers need blockers 🤣

finite crane
#

Try and get the dead end tile to be a blocker instead of a tile

tardy rivet
finite crane
#

We go a little wild with it

tardy rivet
#

much nicer

#

this is still insanely big though

finite crane
#

Maintenance is being overshadowed

#

Ratio is off

#

Should be about a quarter maintenance as far as visual scale goes

nimble vector
#

Divert power to hallways

tardy rivet
#

thats because you're not seeing a lot of it

finite crane
#

Show from bottom?

tardy rivet
finite crane
#

I wonder how cullfactory is gonna handle this one...

tardy rivet
#

great

finite crane
#

Oh I guess that's fine then

plucky sigil
#

The hallways will be crazy with cull factory hehe

nimble vector
#

I wish there was a setting for cull so that when you see the edge it's like a fog that slowly gets thicker the farther you look.

finite crane
#

I think it has per interior culling modes? I think one of them is LOS based

tardy rivet
nimble vector
tardy rivet
#

I changed tile probabilities so theres more maintenance rooms

finite crane
#

Crazy big now. What's global scale at

tardy rivet
#

1.5 still lmao

nimble vector
#

Wtf

finite crane
#

Oh boy

nimble vector
#

This is 1.5!?!?!?

#

Damn

finite crane
#

That should be like 2.0 scale

nimble vector
#

The size definitely varies

tardy rivet
#

Well I'm changing miniscule things

plucky sigil
finite crane
#

I guess if you want to lunar you could focus on modelling more misc assets for the stores. Individual props or textures instead of the whole store

tardy rivet
#

Yeah I will

tardy rivet
finite crane
#

That's what the 2.0 scale should look like

finite crane
# tardy rivet

Get 1.0 fixed and get it to be half the size of this pic

#

Also what the actual fuck is going on with the normals... Someone's gotta know what's up with that

tardy rivet
#

this is 2 scale

finite crane
#

And that's not goood

tardy rivet
#

I feel like the hallways have to be cut in half

finite crane
#

For 1.0 scale absolutely

chilly pulsar
finite crane
#

Also they definitely gotta generate more grid like

chilly pulsar
#

something something doorway connection chance and changing branch type

finite crane
tardy rivet
#

this is 3

chilly pulsar
finite crane
#

One of the straight hallways would take like 6-8 seconds to cross full sprint no weight

#

Solid minute of W key to run down one of the long straights

tardy rivet
#

forest giant for example

finite crane
#

Yikes

chilly pulsar
#

ok yeah thats uh. a bit bignits..

tardy rivet
#

just a couple of pixels

finite crane
#

Me when interior is 3 times larger than big moons

tardy rivet
#

I got 1.0 scale working

finite crane
#

This should be 1.0

#

So a bit smaller than what it is now

tardy rivet
finite crane
#

That's the same one..

tardy rivet
#

Yeah I know

#

The earth worm fits right in

finite crane
#

Holy shit that's like the largest tile in art gallery and it's just ONE of our hallways

tardy rivet
#

lmao

#

By the way hallway joints are 10x more common to try to stop this

#

but it still happens

finite crane
#

Damn

#

Well, you have my permission to poke beanie as much as you want while I sleep

#

Bye

tardy rivet
#

Goodbye!

finite crane
#

I'm not dying 💀

tardy rivet
#

I forgot to add the hall stairwells as a tile...

finite crane
#

Yes you did

tardy rivet
#

It doesnt like to generate

nimble vector
nimble vector
tardy rivet
#

theres no way this happened...

nimble vector
nimble vector
tardy rivet
tardy rivet
nimble vector
#

I can.....see that

tardy rivet
#

this generation was awesome though

nimble vector
tardy rivet
#

so it is mirrored from what its supposed to

nimble vector
#

The hell?

tardy rivet
#

Im getting good generations

nimble vector
#

Yk once the weird quirks in generation are ironed out I'll be excited to see how scrap and enemy spawns interact with it.

#

Snare fleas should be pretty......interesting

tardy rivet
#

Maintenence only

#

I dont want to deal with snare fleas

nimble vector
#

I like how you think man

nimble vector
tardy rivet
#

Anyways, I want to start modeling stuff now

nimble vector
#

🤘

glass bane
#

I'm truly amazed of how cool it looks like, I truly thought that a mall interior wouldn't be made but I'm glad that you're making it all

tardy rivet
#

Thanks for the support!

nimble vector
#

Amongst other things.

tardy rivet
#

oh wow

plucky sigil
#

waaaa

#

i love it

nimble vector
#

What the backrooms fuck am I even looking at??????

chilly pulsar
#

peak

nimble vector
#

I'm getting the feeling the stairs are going to be one of "those" tiles.

finite crane
# tardy rivet oh wow

Set stairwell to not immediate generation?
If it keeps generating at the top then remove one door connector and just make sure no other tiles are allowed to spawn from those doors

plucky sigil
#

Peakrooms

tardy rivet
#

the problem is that the door cutouts you made in the hallway and the stair tiles are going in opposite directions, so the stairs can’t connect fully

tardy rivet
#

that’s the same generation

finite crane
#

Ohh, right, it needs a mirror counterpart

tardy rivet
#

Now that generation is going well, I can start working on other things

cedar shale
#

I cannot wait for its release, ❤️

#

your interior totally gave me Atrium vibe from left4 dead 2

tardy rivet
#

I think parts of it are actually inspired

chilly pulsar
finite crane
nimble vector
wicked sonnet
#

malt

chilly pulsar
#

@tardy rivet conveniently placed abandoned mall exploration video for reference

tardy rivet
#

foot spa

chilly pulsar
#

im ngl this video is kinda peak theres so much good stuff

#

bro fr just got sent to the backrooms

tardy rivet
#

This but with the golden man

chilly pulsar
#

lmao

#

the video is lowkey goated i love this channel

#

i want to urbex so bad

#

but

#

nobody to do it with and i cant really just teleport to abandoned places

tardy rivet
#

I did it once with my friends a couple of years ago😬

chilly pulsar
#

anything special

tardy rivet
#

well idk if it was urbex but it was an abandoned house

chilly pulsar
#

yeah thats urbex

tardy rivet
#

found some weird dolls, clown costume, and some other stuff I don't know if I'm allowed to mention

plucky sigil
#

:0

tardy rivet
#

It was so weird

chilly pulsar
#

theres an abandoned school within 30 minutes of me

#

so thats an option

tardy rivet
#

Thats actually so cool

chilly pulsar
#

what kind of... other stuff

plucky sigil
#

you got us curious now lunar

tardy rivet
#

hard drugs and a toilet filled with hygienic items for women

chilly pulsar
#

oh

#

yeah thats not surprising

plucky sigil
#

crazy

#

i was expecting worse tbh xD

chilly pulsar
#

i mean who would leave the drugs behind tho thats gotta be expensive

tardy rivet
#

yeah nothing too bad

plucky sigil
#

like i can find that just by going to the parking lot on the mall near me xd

chilly pulsar
#

we should all meet up and go exploring guys

#

just teleport to my location

plucky sigil
#

okii

tardy rivet
#

That would be crazy

chilly pulsar
#

would be fun

#

we can explore the school

plucky sigil
#

teleport says its on a 5 year cooldown

chilly pulsar
#

generic might have some abandoned stuff around him too but idk

chilly pulsar
tardy rivet
#

I think there may be a popular mental hospital near me

chilly pulsar
#

it reduces it to 5 seconds

tardy rivet
#

thats known to be an urbex place

chilly pulsar
plucky sigil
chilly pulsar
#

maybe hour and a half?

#

decrepit ass mental asylum

#

they made rubber rooms real

plucky sigil
#

im in the middle of a city so not a lot of abandoned stuff near me :c

chilly pulsar
#

god i remember the old rubber rooms

#

it was so stupid

#

spinning rat

#

rattaratus

plucky sigil
#

we once used that app that was popular a few years back with a friend

tardy rivet
#

I remember that too

#

it was so silly

plucky sigil
#

that told you places that not a lot of people went through

#

it was very lame

tardy rivet
chilly pulsar
plucky sigil
#

its a ever changing city

chilly pulsar
#

stuff usually gets abandoned due to a lack of foot traffick and customers

plucky sigil
#

yeah

#

hate when i dont have the words to explain what i wanna say grrrr

chilly pulsar
#

so being in a city where everyone is everywhere means when a business dies it gets taken over quickly

plucky sigil
#

so yeah what that beanling said

#

EXACTLY

#

thats what i wanted to say

#

thanks for reading my mind beanie

chilly pulsar
#

any time

tardy rivet
#

Theres a power plant and missile silo near me apparently too

#

I just looked it up

nimble vector
cedar shale
tardy rivet
nimble vector
nimble vector
#

(the corpse failed to be intimidated)

#

🪦

plucky sigil
#

gotta lower down Lunar anger in his config

nimble vector
#

I'm dead

#

💀

tardy rivet
#

Who did it

plucky sigil
#

himself

nimble vector
#

50 masked, they stole the butler's knives.

plucky sigil
#

you are your worst enemy

tardy rivet
#

philosophical

plucky sigil
tardy rivet
#

I have off tomorrow so I can work on it

plucky sigil
#

yay

nimble vector
wicked sonnet
nimble vector
cedar shale
nimble vector
#

Prepare to be bipped and bopped, sir

tardy rivet
tardy rivet
#

What else should I add

#

I already have coffee machines on the counter

chilly pulsar
plucky sigil
tardy rivet
#

I will

#

cheese

plucky sigil
#

cheese with coffee

#

perfect combination

#

also, say hi to Sleep for me hehe

tardy rivet
#

I wonder what that would taste like

#

I just left lmao

plucky sigil
#

BRUH

tardy rivet
#

I added little displays for pastries and whatever

plucky sigil
#

cheese

#

cake

nimble vector
nimble vector
#

🤣

finite crane
#

Should I make more variations?

nimble vector
#

Yes but ones that are not sqaure

finite crane
#

Like... One of these?
Pretty much all arcade cabinets are box shaped my dude

nimble vector
#

Well yeah but curved and rounded ones exist too.

finite crane
#

Well im not doing that first one 💀

finite crane
#

Is that an invitation?

nimble vector
#

Also I forgot to include this one

#

I don't want it to be actually barrel like but

nimble vector
#

Dangit and I forgot this one too

#

I would pin these but I can't

nimble vector
#

WTH, Everytime I think I sent them all I find one I thought I already put up. Ok THESE are the last I swear. no more references I promise. I double checked.

finite crane
nimble vector
#

It's an old fiberglass cabinet

#

During like all of the space game cabinets some got the idea from Ed Roth's work to make space age rounded cabinets.

#

Honestly I don't expect you to even try that one

#

It's more or less an example of what some rounded cabinets look like besides the barrel one.

#

Basically they're either curved with rounded edges & corners or they're more or less like a table style contained in a cylinder shell. That's what all rounded arcade cabinet boil down to.

chilly pulsar
nimble vector
finite crane
#

Knowing zeek they probably look totally different

raven sorrel
#

you two are cooooking

chilly pulsar
nimble vector
#

Total peam

tardy rivet
tardy rivet
#

I just realized

#

the surfaced room is going to have to be a memorial of sorts

chilly pulsar
tardy rivet
#

i don’t want to kill them😢

#

It’s supposed to be an aquarium

#

but maybe I put a skeleton with a gold plate that says something about surfaced

chilly pulsar
#

clownfish found dead in the bronx

#

squeezed to death

nimble vector
wispy garden
finite crane
#

ohhhh shit, thats a good idea

tardy rivet
wispy garden
#

some say it was real some say it was not

#

"The Polybius game legend is an urban myth about a fictional 1981 arcade game that appeared briefly in Portland, Oregon. The legend claims the game was extremely addictive but also psychoactive, causing players to suffer amnesia, seizures, and night terrors, and that mysterious figures, or "men in black," collected data from the machines"

#

so idea is its a rare spawn the the arcade

#

Polybius is an urban legend about a lost arcade video game. According to the legend, a new game appeared in arcades around Portland, Oregon, in 1981. The gameplay was supposedly psychoactive, abstract, and dangerous. Children who played the arcade game were said to suffer from amnesia, seizures, night terrors, and hallucinations. Despite these a...

#

maybe id occasionally make some strange sounds

finite crane
#

id have to create another cabinet version, but yeah I can pretty quickly make a polybius skin

#

Can reuse the model so its totally worth it

wispy garden
finite crane
#

its sorta unique compared to the ones I already made

wispy garden
#

main thing is the sideways crt

finite crane
#

I want to add wires going along the floor, but im debating how to go about it. Low poly mesh would be less storage heavy, but it would have a render performance impact

#

most likely gonna be a flat mesh, so just one set of quads to represent the thing

tardy rivet
#

we could add some sick particles when you get close to it

wispy garden
tardy rivet
#

just a really long flashbang would be good too

#

like you get a lobotomy

wispy garden
chilly pulsar
tardy rivet
#

So we now have Blue, Orage, and Lobotomy

#

as funny weathers

chilly pulsar
tardy rivet
#

I want to put the same effect on the arcade machine

nimble vector
#

Polybius 0.2% spawn chance, warning may cause you to die if you play it.

nimble vector
#

I mean that was the whole myth that the game was dangerous and was responsible for kids dying

tardy rivet
#

yeas

tardy rivet
#

@finite crane why do you model so good

#

its so hard

finite crane
#

Accumulated knowledge I think

tardy rivet
#

How long have you been modeling

finite crane
#

Jori wtf

midnight forge
#

what?

tardy rivet
#

what

finite crane
#

I saw that

midnight forge
#

?

plucky sigil
#

You gotta tell me what addon is that

midnight forge
#

which

plucky sigil
#

Those are multiple????

#

Idk, all of em

midnight forge
#

multiple what

plucky sigil
#

The addons idk

midnight forge
#

what in specific

plucky sigil
#

How did you make the names have like pc or mobile, and when being pinged it shows the uhm users icon

#

Idk you deleted the image i cant remember

plucky sigil
#

Hi jori

midnight forge
plucky sigil
#

What

midnight forge
#

tahw

plucky sigil
#

Jucaj

nimble vector
#

What the fuck happened?

#

I've read through this chat like 5 times and it still makes no sense.

tardy rivet
#

not sure

plucky sigil
#

Very sure

tardy rivet
#

no

plucky sigil
#

hello

#

how is mall

tardy rivet
#

good

#

apparatus cafe is almost done

#

I have the next 2 or 3 tiles I'm doing next planned too

#

Do you guys like getting dev updates or would you like me to keep stuff a secret so you can find it yourself?

plucky sigil
#

I think thats more a you question

#

What do you prefer

tardy rivet
#

I don't know

#

I like giving people dev updates but some people may want surprises

plucky sigil
#

The ones who dont wanna spoil themselves should not see the thread

#

Dev updates can be tagged as spoilers

tardy rivet
#

true

#

What if I make a tree village moon

#

I think that would be cool

plucky sigil
#

Yes it would

tardy rivet
#

I need artists

#

to start designing some posters and billboards and stuff

#

I need VAs for the closing announcements and maybe ads on TVs playing throughout the mall

#

Im going to make a collaboration post

finite crane
#

incoming polyamorous

tardy rivet
#

woahhh sick