#⛰️Solar's Mods⛰️

1 messages · Page 5 of 1

chilly pulsar
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tiles dont appear if they are going to clip

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so you just gotta make a smaller store it can default to if its gonna clip

finite crane
chilly pulsar
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also ive got bad news

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doorways HAVE to be on the outside of tiles to prevent generation issues

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so the stores in that tile are gonna have to be propsets

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you cant generate a tile with a balcony above it like that because dungen will consider it to be in the tile bounds

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so propsets will be necessary

finite crane
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cant the tile borders be different from the actual geometry?

finite crane
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@tardy rivet can you grab the ship toilet model?

finite crane
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Thoughts on skylights here? Could break up the flatness of the ceiling

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Kinda like this

chilly pulsar
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wouldnt want scale inconsistency

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id reccomend adding them in post

chilly pulsar
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i think a fake sky would be neat there

finite crane
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yeah, thats what I was thinking

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im only gonna do skylights though, windows would only work in very specific positions

chilly pulsar
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would u want a static texture or something like the sky in liminal house

finite crane
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liminal house might be better

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Maybe one that can adapt to the outside time of day?

chilly pulsar
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very hard to do that smoothly

finite crane
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basic dead end room... Now what do I put in here?

raven sorrel
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I doubt it'll be possible to put stores in there so I'd say make it like have a bunch of benches and greenery and stuff like that

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skylight

finite crane
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Maybe some sort of eatery area?

finite crane
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Small version if there are size constraints

nimble vector
nimble vector
# finite crane Kinda like this

YES YES

FUCKING YES

I've been waiting WAITING for us to address lighting. We should put in both skylights and actual light fixtures both of which could act like their own tile or prop giving more variation to what you can experience.

plucky sigil
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Lunar

tardy rivet
ashen swallow
# chilly pulsar very hard to do that smoothly

Perhaps a clunky implementation, but I think that it could have the interior shift into a "nightlight" mode where the fake skylights turn dimmed blue, immediately after 5pm (which is when the icon next to the clock changes to a moon)

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i cant rreally find a good picture but i think itd be cool to kind of base it off of airplane cabin nightliights

nimble vector
finite crane
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Maybe a more normal cycle

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and it cant be an instant change either

tardy rivet
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yeah it can fade into orange and then blue

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so light yellow->orange->blue

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make it like a sunset appearance

nimble vector
finite crane
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with the implementation above, nope

nimble vector
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I know what one of my mod combos is going to be in about a year.

nimble vector
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Dammit

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Maybe we'll come back to it then.

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What's pin it on the "optional features" board for now because we should totally revisit the day night thing.

ashen swallow
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It's up to you guys on how you implement it, though I think it'd be cool to kind of complement the fact that you cant see the clock in the interior, if the transition period was short it would make for a really good "slap back to reality" mechanic like the 11pm warning, especially for people who are willy nilly with the time they spend in the interior

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Though having a shift be gradual throughout the entire day also has its own merits lol

finite crane
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like a 1 minute fade makes sense to me

ashen swallow
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I agree ya

nimble vector
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You know what I'm going to start an actual board. Hold on. In the meantime everybody start making a list of all the optional features we've thought up so far?

chilly pulsar
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like the thing infront of this building

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put sum benches around a nd boom

nimble vector
finite crane
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nimble vector
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Ok

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I was not looking forward to trying to manage that anyway.

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My adhd ass is just NOT cut out for that.

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Also now you'll get to see my real name.

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I say this because I made a request to join.

finite crane
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Dont overdo it

nimble vector
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Right.

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I'll probably just keep the optional features bored as just part of my personal notes.

nimble vector
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You it's funny,I guess we kinda ended up doing both 🤣 .
I'm glad we did though.

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I honestly think it's much cooler this way.

chilly pulsar
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the mall of all time

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may contain mall

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anyways lunar when are you gonna start on those stores!!!

nimble vector
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Fuck that, the best mall of all time. May contain, awesomeness, and happy sights.

chilly pulsar
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should it be called jacus mall….

nimble vector
chilly pulsar
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hes done everythjng…

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lock in lunar!!!

nimble vector
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That would be a great honor but that's up to lunar. I jacuj deserves a reference, store, or a tile some kind. If it wasn't for them I don't think we would have made even half of progress that's been done.....no shade to lunar they do awesome work.

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He really has been instrumental to a lot of the work and progress.

nimble vector
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.............not to address to the ever growing pile of madness.......but this gave me an idea for another store.......I fully accept a no.

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A gardening store that has a fake outside greenhouse where plants would be sold except depending on the variation they're either only a few real ones, all fake plastic ones, or they're all dead and wilted with mushrooms growing out of some of them (a friendlier interpretation of mold).........I'll just put this on my board for now

tardy rivet
tardy rivet
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he said that he doesn’t know how to use unity

nimble vector
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That's why you both are necessary. He can get a lot of the modeling design work done meanwhile you're the one with the vision, designs, and the one who knows how to do unity.

tardy rivet
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i also am going to work on the stores

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i’ve been super focused on school, sports, all of that

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i’ve had no time to sit down and model the apparatus cafe

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although i’ve been doodling ideas for some logos

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i don’t have any pictures, but i’m going to make them soon

nimble vector
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Well when you're not doing sports or school maybe try taking other things out whatever possible. Sometimes I just try to merge multiple smaller tasks into a single block if I think I'm physically capable of doing it just so I can get it out of the way for other things.

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It's very surprising what a human being can do in about 10 to 30 minutes given enough motivation and ability.

tardy rivet
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i’ll probably only work on it during the weekends

nimble vector
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That makes sense

midnight forge
midnight forge
tardy rivet
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when

midnight forge
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Yesterday

midnight forge
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Mall interior looks peak though can’t wait

plucky sigil
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Never say hi to jori

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Bad things will happen

tardy rivet
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i know right

nimble vector
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They're basically that friend that's like "achieve your dreams and don't stop or I will kill you!" Ya know?

nimble vector
chilly pulsar
finite crane
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I know, but is that tile not adjustable?

chilly pulsar
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every door must be on the edges of said cardboard box

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or else it will block spawning

chilly pulsar
finite crane
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The door border and any signs need to be propsets, but most of the store should be contained within this boundary just fine

chilly pulsar
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sadly it dont work like that...

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this tile is an example of the 4th image

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its inside the tile bounds (balcony above)

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sorry its hard to explain

finite crane
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oh wait no, I think you just misunderstood.
The boundary is a guideline in which the store needs to fit, but everything cuts off at the edges

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the doorway can be generated afterward, like mansion/facility

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This is the actual border with all the covering details hidden

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This is the only "in between" geometry (plus the shutters)

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All the boundaries are straight

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These are the only caveats

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but even they have that micro separation

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With tiny extrusions for doorways

chilly pulsar
finite crane
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the AABB is just a bounding box no?

chilly pulsar
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yes

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but it cant possibly be concave

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so unless the shops are PART of that tile

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they cant be generated

finite crane
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Like this

chilly pulsar
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yeah

finite crane
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Then im not seeing an issue here

chilly pulsar
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basically imagine putting your tile in the smallest rectangular prism possible

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and if a door isnt touching the edge of that rectangular prism

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it brokey

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show me a side view of the balcony tile

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from earlier

finite crane
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Thats what I accounted for while making it

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The store tiles should line up just fine

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Note this is with bounds enabled

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No matter how far I zoom there is no overlap

shy aurora
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Or move it a bit further back, rather

chilly pulsar
finite crane
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I dont think ill have to, but ill keep it in mind if there ends up being issues

nimble vector
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Dun gen is a mess

tardy rivet
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really is

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and it has freaky ui

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especially cracked version that comes with patcher

tardy rivet
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i saw that orca do that

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not ai

nimble vector
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Do you have the original footage?

tardy rivet
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no i like to live in the moment

nimble vector
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I'm going to eat your tv

tardy rivet
nimble vector
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NoM Om

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Idk, bored. Anxious

plucky sigil
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Lunar!!!

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Helloou

tardy rivet
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hi!

tardy rivet
finite crane
cerulean token
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out

nimble vector
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And ALL around 😀 yoiled

nimble vector
tardy rivet
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i might be able to work on it tonight, i have a lot of free time tonight

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yesterday i napped for 3 hours then went to bed after 2 hours of being up

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weeks been rough

plucky sigil
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well fed chu

tardy rivet
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he doesn’t look well fed to me

chilly pulsar
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fatty!!

plucky sigil
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maybe we eat too much, so our vision of well fed has changed :0

tardy rivet
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perhaps

plucky sigil
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perchance

chilly pulsar
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and im STILL so much skinnier than him

tardy rivet
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woah

chilly pulsar
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what in gods name does my body do to vaporize food

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so quickly

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its like its constantly on overdrive

tardy rivet
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metabolism

chilly pulsar
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and sometimes i STILL get a snack between lunch and dinner

plucky sigil
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fast metabolism yeah

chilly pulsar
tardy rivet
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i do the same and all i did was just eat more then i started gaining

chilly pulsar
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my body "burning" fat

plucky sigil
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i also have a fast metabolism, but i used to do lots of exercise

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then covid...

tardy rivet
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i started running and i have no more fat on my body

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i literally just wanted to do a side quest and decided that

plucky sigil
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amazing

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i should start doing that too

plucky sigil
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Never ever

finite crane
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Grabbed a couple dozen graffiti pictures while mucking around in the city a few days ago.
Now I just need to figure out some digital way of making graffiti

tardy rivet
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i could draw a little bit, you want me to trace them over into a flat image?

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what do we think about this apparatus decoration btw?

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here it is with basic colors

hardy wedge
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Where would you put an apparatus in a mall? pikaThink

plucky sigil
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somewhere in the maintenance halls

tardy rivet
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but the actual apparatus would be in the maintenance halls like cheese said

hardy wedge
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Noice

finite crane
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Shade smooth and create a glowing texture while youre at it

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Also, these are looking nice

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Definitely gonna have to downscale these later...

nimble vector
tardy rivet
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it does lol

finite crane
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you can mark edges as sharp btw

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Makes some angles not look so weird

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also in edit mode, select everything and shift + n > reset normals

tardy rivet
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better?

finite crane
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the pillar corners need some too

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Could also unsharp this area

tardy rivet
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idk how i shade specific parts

nimble vector
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Unsharp the sharp

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🪒

finite crane
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theres an option to mark it sharp, and to clear the sharp

tardy rivet
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you want me to unsharp it?

plucky sigil
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so much sharpening!

tardy rivet
finite crane
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you notice the seam in the shading where the bottom doesnt have one?=

tardy rivet
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i set everything over a 60 degree angle to sharp

finite crane
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thats just worse Bruh

tardy rivet
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i dont understand this

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theres no option to shade the not sharp things only

finite crane
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no

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you can set an edge to be sharp or not sharp

tardy rivet
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yeah like this

finite crane
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if it IS sharp, it wont be accounted for when shading smooth. It will just appear as a sharp edge

chilly pulsar
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imo

finite crane
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Nuke these

chilly pulsar
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what kind of look are you going for?

finite crane
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see how the bottom is? replicate that

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(better yet, you should use a mirror modifier while making this thing)

tardy rivet
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those edges i cant click on

finite crane
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hit 2

tardy rivet
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alright i got it

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why doesnt it apply

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after shading and going back it resets

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what does 2 do?

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i did the sharp thing, it didnt workgreed

finite crane
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these edges as well

finite crane
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On a scale of 1-10, how much does unity hate non-square textures? @chilly pulsar

chilly pulsar
finite crane
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but if its set to tile infinitely?

chilly pulsar
finite crane
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zeekers has a few textures that are not 1:1 tiled

chilly pulsar
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uhhh wdym

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like stretching textures is fine

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i thought u meant like

finite crane
chilly pulsar
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texture png that literally isnt a rectangle or square shape

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oh thats fine

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i thought u meant like sphere shaped texture

finite crane
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oh no no

chilly pulsar
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lol

finite crane
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it is a square, just a bit wide

chilly pulsar
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tis fine

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just will need to properly scale it

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easy

finite crane
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Well anyway, created a new texture and trying it about. Creates... an interesting look without color changes

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oh I also added these spots since I wasnt 100% sure how else to light up the main room

tardy rivet
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i actually thought this was a reference photo for a second

finite crane
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Also nabbed this one. A bathroom maybe?

plucky sigil
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wait wtf, it looks amazing wow

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it looks like a very very expensive mall

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like top of the line

tardy rivet
finite crane
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Do gotta redo the wall UVs though. This shit just aint right lmao

tardy rivet
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jokes aside, that would be good for a bathroom floor

raven sorrel
nimble vector
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I like it

finite crane
raven sorrel
tardy rivet
nimble vector
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OH MY GOD IT'S FUCKING BEAUTIFUL

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The atmosphere is oppressive and hungry and i love it!!!!

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Now if we can get variations of the ceiling for blank or skylights then it be perfect.

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I still think the old blue areas should still be present. This texturing is good but feels more like ballroom and theatre territory. Having both could be nice though I'm not sure how that would work without art direction problems without some of the corner pieces being like some kind of transition while each texture type is like its own zone kind of like how the cat Walk zones and storage zones are different in the facility interior.

tardy rivet
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Mall boy will be making an appearance in the vc shortlygreed

tardy rivet
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ok maybe it will be a bit

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but i’m joining soon

tardy rivet
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new and improvedstare

tardy rivet
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is this fine for a booth for the apparatus cafe?

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its obviously not finished, but it will look better with textures

midnight forge
finite crane
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pillow is fine, but my god the base needs smoothing lol

tardy rivet
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like this?

finite crane
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uhh

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you changed something? lmao

tardy rivet
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i changed the smoothing on the seat

high compass
finite crane
high compass
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like that

midnight heath
finite crane
tardy rivet
finite crane
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the grey part

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its just a box

tardy rivet
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oh

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how does this look?

finite crane
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is that subdiv?

tardy rivet
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yeah with some loop cuts to make it look a bit better

plucky sigil
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cozy!

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i guess thats without texture right?

tardy rivet
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yes

finite crane
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less polygons that way

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same effect

tardy rivet
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should I do multiple cushions?

finite crane
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sure

tardy rivet
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this looks pretty good

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i think

finite crane
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The base could still use some greebling

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light greebling that is

plucky sigil
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green goblin

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im sorry

chilly pulsar
# tardy rivet

id reccomend further beveling the edges of the grey base to round them. not ALL the edges, only the ones you already beveled

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doesnt need to be crazy, just 2-4 iterations rather than 1

finite crane
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3 feels like the sweet spot for that authentic zeekers style imo

tardy rivet
chilly pulsar
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its when you grumble your shmumble

finite crane
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It doesn't have to make sense, it just has to look good

finite crane
tardy rivet
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ohhh ok

finite crane
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Fellas, I need purposes

tight lily
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wdym? Like, where in a shopping mall will you find a 20 foot drop?

finite crane
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Its gonna be a staircase

tight lily
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ah

midnight heath
tardy rivet
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yeah could be

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like a small version of the warehouse room

finite crane
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Blender sure likes its UVs

finite crane
#

so cool

nimble vector
finite crane
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Pipisss

tardy rivet
tardy rivet
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how is this @finite crane

finite crane
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ooo, thats nice

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Maybe you could have a little "handlebar" at the top ridge? Sort of emulate the small pipes that are wrapped around the apparatus when its in the wall

tardy rivet
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what do you mean?

nimble vector
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Core

finite crane
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I am NOT making a subway lmao

nimble vector
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But I am making you into a subway

tardy rivet
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ooo

nimble vector
tardy rivet
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a subway interior

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not sandwich shop

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but the subway

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yk

nimble vector
tardy rivet
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ik

nimble vector
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Jokes aside it looks cool

nimble vector
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neam uoy od tahw

finite crane
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Also, little guy

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And all the fucky shading issues are my normals being 25% too dark 😭

God I love autogenerating normals

tardy rivet
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woah

nimble vector
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Chainsaw the normals

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........that could be taken SO out of context

finite crane
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haaaaaa

nimble vector
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Waaaaaaaaaaaaa

finite crane
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oh, well zeekers' normals are fucked too so

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HA!

nimble vector
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(smears toothpaste lightner on everything)

tardy rivet
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I dont think this will look good

finite crane
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That is... Not what i had in mind

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Also I will say, modelling with subdiv is just very far off from this game's style

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gonna create some fucky topology too

tardy rivet
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I didnt use subdiv only for the yellow seats

finite crane
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Also it doesnt look god because its not at all what I was talking about lol

nimble vector
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Have you seen the face of god?

finite crane
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Theres these little protective bars around the apparatus, I was thinking you should have similar elements in the design philosophy

nimble vector
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Considering it's probably not a normal or real apparatus it's probably not necessary.

finite crane
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This looks so much cleaner with correct normals

tardy rivet
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HOLY SHIT

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its so good

plucky sigil
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Shi doesnt even look like lc anymore

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Its own game

finite crane
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well yeah dis is blender rendering lol

plucky sigil
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Looks astonishing

nimble vector
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Just needs some lighting

tardy rivet
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would you even consider this lc style?

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its way more detailed

finite crane
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Lcs style is 80% filters tbh

plucky sigil
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Yeah

plucky sigil
tardy rivet
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should I post on mod showcases?

nimble vector
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Or at least variants of the tile that have more lighting

tardy rivet
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Might get in trouble

nimble vector
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I still think the ceiling should have two different versions: one with sky light and one without. Or make a separate tile version that's more lit and has that old blue coloring.

finite crane
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Nah, were still relatively far from release

finite crane
tardy rivet
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i knowww

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but im getting excited now

nimble vector
tardy rivet
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how do I do that curve on the pipe

finite crane
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many ways

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I did it by extruding and rotating off the cursor

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At the same time, that is

tardy rivet
#

what do you mean by rotating off the cursor

plucky sigil
plucky sigil
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You will not get in trouble haha

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Sleep was just posting more than the usual and with just the link to the thread instead of some kind of preview

finite crane
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Id rather get ingame screenies to post in there if we actually post something

plucky sigil
finite crane
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I guess you could have it work as a sort of "we need shop ideas/concepts" thing

tardy rivet
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hows that? obviously not finished but is the arc right?

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just the arc not even the connecting points or anything

finite crane
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another option is two arches, one for each seat

tardy rivet
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i feel like that would look wrong

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maybe? idk

finite crane
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separate them

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Separate the whole part from the main mesh with Y, remove the center 3 bars, resize so it fits ontop of one seat

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And then mirror it

tardy rivet
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ok ill try

finite crane
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oh, do you want to try if the tiles actuall work within unity?

tardy rivet
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sure

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send them over

finite crane
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Basically lol

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But not connected, separated from each other

tardy rivet
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Like this?

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for the seats

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ill do the unity thing in a bit

nimble vector
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Omg that's pretty

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It's like you took these and blended them together.

nimble vector
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Like built irl.

chilly pulsar
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like the bar bits are metal and the rest of the grey is reddish fabric

nimble vector
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Honestly McDonald's should make benches like this

tardy rivet
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maybe i could make it the apparatus diner?

nimble vector
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Nah I like the cafe part

chilly pulsar
#

powerhouse diner

nimble vector
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More flexibility for art and decoration.

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More room for possible themes you could choose.

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Plus coffee.

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Coffee

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COFFEE

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C O F F E E

tardy rivet
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@finite crane they work i think

finite crane
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uhhh

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the fuck happened there lmao

tardy rivet
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materials i think

finite crane
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oh nono, I mean, of course they WORK, but can you try to set up a simple dungeon generator? Just to see if the boundaries line up

tardy rivet
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ok yeah sure

nimble vector
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I can't wait...

plucky sigil
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Actually thats how it looks

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They dont connect

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You tp

tardy rivet
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it fits alright, i just need to be more precise with the doorways

plucky sigil
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Thats kinda a weird generation but i guess its not really how its gonna be

tardy rivet
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heres a better version

plucky sigil
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Waaaa

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Why are the hallways so looooooong

tardy rivet
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its just because of the rarities

plucky sigil
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Oki

tardy rivet
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maybe not

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idk, the dungen likes to do that

plucky sigil
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Also the ones on the left, if they have stores, how are they gonna fit? Or is it just a thing where when they are added it will no longer look like that

tardy rivet
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it wont look like that when they're added

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much better when i change it to disallow immeadiate

finite crane
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Intersections need to exclusively connect to straight tiles, straight tiles can connect to intersections and other straight tiles.
Is that something you can do?

tardy rivet
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@chilly pulsar how do i do that

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ik its possible with tags or something

midnight forge
finite crane
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Also get the sizing accurate, and let me know what that scale ended up being. (Round up to hundredths if possible)
I'll rescale things on export from blender so you can have the scale be 1.0 in unity

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Should we have fire exits spawn mostly in maintenance? Could make for some interesting gameplay

chilly pulsar
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oh blocking intersections?

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set it to do not repeat immediate

tardy rivet
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its a .45 scale!

finite crane
#

I was also considering having the hallways<->maintenance doors have a high chance (90% maybe) to be locked, as they probably would be in reality

chilly pulsar
#

In the intersection tile settings

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also make sure the tile itself is scaled to 1 x 1 x 1

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anything inside of it can be rescaled

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but the actual tile script object must be scaled normally

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it looks nice so far though

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definitely will need to be scaled down

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as in interior gen size

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not actual size idk about that

tardy rivet
chilly pulsar
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is that not what you want

finite crane
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Wonder if there's any practical way of preventing it from generating one gigantic straight hallway

tardy rivet
#

all of them are on disallow immeadiate

finite crane
#

Can you disallow per tile?

#

Like not just self

tardy rivet
#

look how this generated

#

its interesting

finite crane
#

Right now many intersections are next to each other which looks kinda weird

#

Is there any clipping here?

tardy rivet
#

oh i regenerated it

finite crane
#

Yeah idk... It should be more grid shaped imo

chilly pulsar
#

and possibly switch the setting

#

It should be in the archetype

#

id gladly set this up for you guys tmr cus i have nothing better to do

#

i just dont know how id get it all

#

youd have to send the whole project cus every time i import something to a project it breaks horribly

finite crane
#

What project?

chilly pulsar
#

The unity project

#

honestly i might be able to figure something out

tardy rivet
#

still, these hallways are getting long bc they are connecting to each other

#

not the joints

#

actually same with the joints

chilly pulsar
#

How many joint types do you have?

finite crane
#

I would rather the joints ONLY Connect to hallways tbh

finite crane
tardy rivet
chilly pulsar
tardy rivet
#

interesting

finite crane
#

Does Dungenplus/JLL have anything that might help here?

chilly pulsar
#

i have an idea for something you could use

#

i just wanna see if the basic solution works first

tardy rivet
#

all right, i think i'll do this tomorrow

#

im very tired

chilly pulsar
finite crane
chilly pulsar
#

if you overlay all three joints

#

do the doorways perfectly overlap

finite crane
#

Yed

chilly pulsar
#

do all of them have four doorways

finite crane
#

No, I modelled them to be individual

chilly pulsar
#

what?

tardy rivet
#

it looks like they would line up

chilly pulsar
#

hold on you have a one way bend thats just part of the four way as its own tile?

#

that’s unnecessary

finite crane
#

No, they're modified duplicates

chilly pulsar
#

if you set up walls right the four way should automatically turn into different bends

chilly pulsar
finite crane
#

Yeah I get what you mean

chilly pulsar
#

well its not visually lined up

#

theres a pretty obvious solution here its just i dont have access to any of it rn

#

and im tiyerd

finite crane
#

Gonna be a pita modelling wise, but in theory I can split the joints into two sections; one that has a doorway and one that doesn't, and the tile can just pick wall or doorway

tardy rivet
finite crane
#

You two wanna vc tomorrow? Going to bed myself rn

finite crane
chilly pulsar
plucky sigil
#

Sillyhaps

tardy rivet
nimble vector
#

Better

#

Could use more alignment but I'm no perfectionist. I want to see textures so bad.......wait.

nimble vector
#

Had a great idea! Why don't we use these for texture or at least we reference if we make our own?

tardy rivet
#

we could

finite crane
#

@tardy rivet You wanna call and figure out the generation?

tardy rivet
#

sure in a few

#

@chilly pulsar are you also joining?

finite crane
chilly pulsar
tardy rivet
#

oh alright

chilly pulsar
#

HOWEVER

#

make it so the tile blocker for each quadrant is like that one section of wall on the left side

finite crane
#

And then a blocker wall like this

chilly pulsar
#

this means that if a doorway is connected there, it will look like the right

nimble vector
#

@chilly pulsar! Get in ya gooba!

chilly pulsar
#

but if nowhere is generated, it simply looks like the left... blocked

#

assuming that this all gets put into one tile, then yes it should work

tardy rivet
#

that weird railing part would happen then

finite crane
#

I CAN do that, but its gonna have weird shit that needs to be acocunted for, like the catwalk floor shape

chilly pulsar
finite crane
#

and the railing yeah

chilly pulsar
#

just cut out part of the corner so its just the wall and nothing else

finite crane
#

Maybe if this section generates IF a doorway is connected

#

and otherwise it generates these

nimble vector
#

I have ideas for the dead ends in the straight hallways when we cross that bridge. Actually I also have ideas for all dead ends.

nimble vector
finite crane
nimble vector
#

OOO

nimble vector
#

Prebby

tardy rivet
#

indeed

plucky sigil
#

This is not how i imagined the mall looking like yet im still amazed at the progress

tardy rivet
#

me too, i was thinking more modern, but I love this one so much more honestly

hardy wedge
# finite crane

Jacu ngl you are probably the cause of my electro swing addiction, Im listening to that like 24/7 probably ever since I’ve seen your first few models

finite crane
#

uhh, yw? plink

hardy wedge
#

Giving mad “1920’s vision of the future” vibe

tardy rivet
#

ooo

#

thats a really good way to describe the mall

plucky sigil
#

Yeaaah

#

G(old)

tardy rivet
#

@chilly pulsar could doorways even be local props and still work?

finite crane
#

Local props for things that only sometimes spawn

nimble vector
# tardy rivet me too, i was thinking more modern, but I love this one so much more honestly

I mean I've been thinking about trying to bring back the older version of the interior as a different variation. Going from lit modern blue to older dark movie theater looking halls would be AN EXPERIENCE. I really REALLY think it's a good idea that I hope we can explore later. It would also make sense because obviously you wouldn't want the whole place to be dark buuuuut you do need a dim area for a projector eh? Eh!? 😀

#

Just think on that y'all.

#

Plus for those modern lit areas we can throw in fluorescent lights that do the day cycle dimming and fake skylights with equally fake sky boxes like in the mansion for those big windows.

#

(day cycle optional and should very much come last)

finite crane
nimble vector
tardy rivet
#

new chair

nimble vector
#

Oooo

#

What for?

tardy rivet
#

apparatus cafe

tardy rivet
midnight forge
nimble vector
#

Looks good, probably will look better with texturing.

tardy rivet
#

yeah definitely

midnight forge
tardy rivet
#

im just putting base colors on it rn

nimble vector
#

I'm going to murder jori

tardy rivet
#

me too

nimble vector
#

No like actually

#

Ur ded

tardy rivet
#

why

nimble vector
#

Well it disappeared so nevermind

#

😀

#

NO

nimble vector
#

Stop it

nimble vector
#

I swear to God I will block you. CEASE YOU FIEND

#

Thank you

midnight forge
plucky sigil
nimble vector
finite crane
plucky sigil
#

Fractured complex 2

#

Looks amazing

finite crane
#

Assembling tiles...

#

Realized these tiles are never gonna quite align as far as the pipes and wires go, so I made a compromise

They now connect to this "buffer" piece which hides any potential switches

tardy rivet
#

alright nice

finite crane
#

Me writing japanese out here
(is this enough variation?)

tardy rivet
#

honestly more than enough, but this is great

plucky sigil
#

Thats where graffiti would look the best

finite crane
#

Nah I think graffiti uptop would make most sense. The maintenance area is supposed to be employees only and locked down. Looters and explorers probably wouldnt have bothered to break into the employee areas, as the stores have far more stuff

plucky sigil
#

Mall is not abandoned?

#

:0

finite crane
#

yyyes... It is

plucky sigil
#

Then graffiti would make sense in maintenance halls

#

Since atp anyone can go anywhere

finite crane
#

Why would anyone want to go into the maintenance area to do graffiti? less space and less easily findable

plucky sigil
#

Its not restricted acces is there isnt someone or something to restrict it

plucky sigil
#

Having their graffiti be more hidden

#

I know a few people that do graffiti and yeah its like that

#

they love abandoned places, and maintenance halls or things like that are their favorite places

finite crane
#

uhh, i guess

#

but It would also play against the idea of having maintenance have a high chance of being locked

plucky sigil
#

Wdym locked?

#

They will have a chance to be unnaccesible?

tardy rivet
#

just realistically

finite crane
#

Yeah, ive noticed very few interiors actually play with the locked door mechanic, so I thought it'd be interesting to do something with it

plucky sigil
#

Oooh you mean door locked, like you can open with a key?

finite crane
#

yeah

plucky sigil
#

Oooooooh

#

Yeah that would be cool!

#

Then yeah i can see your point

#

I still think its possible but it would require some kind of lore

#

Like maybe someone that worked there before it got abandoned was leaving graffiti in the maintenance halls

#

Maybe it got abandoned by something bad, and the graffiti in the maintenance halls has a bit of lore on it idk

#

This is a bit more crazy tho hehe

finite crane
#

Or maybe all the people, employees maybe, who have visited over the possible decades the place has been sitting around for had some fun

plucky sigil
#

So much fun!!

#

They lived happily ever after!!

finite crane
#

Sopmeome photoshop a bracken into here lol

tardy rivet
#

why wont the materials export correctlyperceive

finite crane
#

because I recreated them perceive

tardy rivet
#

im just playing around with light right now

raven sorrel
nimble vector
#

Glorious

#

We really should add lit tiles or lights, it all just looks closed or theatre like.

tardy rivet
#

maybe

nimble vector
#

I do like these tiles because it'll make sense for the advertisement projector

#

Plus it does actually still look very 60s in look

#

But I think making tiles that resemble the older designs with the lighter color and brighter lighting would do it a lot of good for the traditional look. We could think of like different zones essentially.

#

We probably wouldn't even have to do much besides texture work and duplicating some things.

finite crane
#

I'm keeping the textures as is, but I could change the lighting to be those long hanging striplights. I'm mostly worried about the actual light limit ingame.
Are there are non-dynamic light options that we could use for the spotlights? @tardy rivet

#

Afaik the dynamic ones have a limit of 8 per object

tardy rivet
#

hmmm

#

i don’t know

finite crane
chilly pulsar
#

but it makes them sometimes have odd interactions at long distance

#

id reccomend just giving all your lights a short shadow render distance

finite crane
#

I read the max amount of shadow casters is like 128

#

8 per object, but 128 overall

#

Let's try this
Make the spotlights not cast shadows ever (or make their cast range really tiny)
And I'll model a strip light we can put a few of in each tile for more broad lighting

nimble vector
#

Additionally we could make it so it's maybe not rendered if you're not looking at it. Like if none of the light or shadows are present on the screen it just stops existing in the background.

Doom does that though doom does it in a more complicated using binary space partitioning of all things.....which is really weird.

#

The alternative is that we could cheat at times using raster graphics and make fake light.

#

That way it only looks more lit without actually being lit.

finite crane
#

I dont think unity has features like that, so we would have to make our own method

#

If it can even do raster graphics lights

#

We can just change the design a bit to account for any limitations

nimble vector
#

Hopefully it doesn't come to that

#

I don't think it will

finite crane
#

Apparatus colors

nimble vector
#

I'm going to cry

#

This is probably one of the most beautiful things I've seen in this game.

#

I'm not even being my usual overly-positive self I actually mean that. This literally looks so much better than what I was imagining in my head.

#

The best part is that it will only get better.

#

I guess the only thing I can think of is that the little square plates with wires coming out of them that go to the big square plate both could use some work but that's it I love everything else.

#

You could put something like these on the plates, I don't want to add to the 3D work though unless there's a way to make a 2d texture like it that would look good?

#

I leave you to decide that, damn near perfect. Honestly we really could just leave it as it is.

#

....uh...sorry for exploding over the generator. I just looked up in the chat.....😓 😐

finite crane
#

its not even for the apparatus lol

nimble vector
#

Aww, were not doin' the switch box thing?

#

Because this would be perfect for an alternate apparatus especially the concept I had while ago

finite crane
#

uhh... No, it was kinda just meant to be a decorative thing lol

#

Might have gone overboard with it though

nimble vector
#

....dangit.....well it looks very pretty for deco.

#

Basically that thing except add a big removable switch box that replaces the control panel. The switch box is basically the apparatus kinda like how LC_Office replaced theirs with that big CRT monitor.

#

That's it.

nimble vector
cerulean token
finite crane
#

You are, yes

cerulean token
#

I must be blind

finite crane
#

you are, yes

cerulean token
#

I must be

finite crane
tardy rivet
finite crane
#

that and as random scattered stuff to make the place a little more beliavable

tardy rivet
#

Janitor would go crazy in this interior

finite crane
#

High spawn change for butlers lmao

tardy rivet
#

yes definitely

#

but idk if interior spawns are configurable

#

@midnight forge do you know?

#

i know moon spawns are

finite crane
#

It might just be moons

#

I guess one option is to hard code a butler spawn

#

Maybe with a config option somewhere

#

I made those really quick btw. I have like 85% of the fkin texture atlas empty, so Start shooting ideas

midnight forge
tardy rivet
#

are interior spawns configurable, or is it just moons?

tardy rivet
#

not interior spawns

#

but enemy spawns based on the interior

nimble vector
nimble vector
nimble vector
midnight forge
hollow glade
#

afaik interior spawns, as in what spawns and how many and such is dependant on the moon

#

unless you force-spawn stuff (like wesley in grand armory)

#

but that can mess with the moon's balance

tardy rivet
#

its not done yet, but I def have the layout down

nimble vector
#

Decent

chilly pulsar
#

once you have the props, its unity time

#

that way you can prefab them and give them all colliders

#

that way if they had an issue you could fix it for all of them at once

#

but now that they are all placed individually in blender u gotta redo it all once ur in unity

#

(exactly why you should go straight to unity and make it a prefab after its done)

nimble vector
chilly pulsar
#

already happened

nimble vector
nimble vector
#

Infinite prefabs

cerulean token
chilly pulsar
#

its a cherished memory

nimble vector
#

And funni as foq

raven sorrel
raven sorrel
#

like a sprite sheet kinda

#

I suppose Jacu's saying they made a big ass image for like a billion textures but because they only have 6 models there's a lot of empty spac

#

e

finite crane
nimble vector
nimble vector
finite crane
#

For example all the props in mansion's bedroom tile are contained in one atlas. For some reason

#

It's just a large image with all the textures thrown everywhere

finite crane
#

But yeah anyway, GIVE IDEAS

nimble vector
#

Maybe he was trying to be more efficient?

nimble vector
#

Ideas for what? What's the actual thing?

#

Brain stooped

finite crane
#

Garbage. Trash. Random shit I can spread to make the place look more abandoned

raven sorrel
nimble vector
#

Free sample stands, coupons, deal posters, posters referring to things in the year 2500, things from 1940 - 1960, wrappers, crumpled paper, destroyed versions of the trash models earlier, random components from existing products in the store (though that can just be scrap), safety posters, additional advertisements, murals, "alien" graffiti as well as human, damaged crewmate equipment, newspapers (also containing ads and deals), toppled trashcans, broken light fixtures, dirt, debris, "moldy" versions of food (shown with light fuzz and cartoony mushrooms to be less horrifying), signs of other enemies (discarded thumper eggs, bracken dust, broken pieces of nutcracker, inert darkened coilheads, clay piles, molted lootbug shells, etc.), broken store sings, abandoned janitorial equipment, cracks where grass is growing out of.

#

I can probably think of more but I'm on 5%

#

I'm back

finite crane
#

Newspaper and wrappers are the only ones that really qualify

chilly pulsar
#

in areas with trees, dead leaves

#

piles of dirt or dust, possibly from planters

finite crane
#

Oh yeah, I'll definitely scatter some leaves around, good idea

chilly pulsar
#

enjoy this dirt

#

great for griming it up

finite crane
#

Uhh

chilly pulsar
finite crane
#

Will work like a charm on blender, but lunar needs to figure out how to do it in unity

chilly pulsar
#

used it for stuff in sanctuary

chilly pulsar
#

the piles of dirt around the planter boxes

nimble vector
#

How?

#

How are those the only ones???

#

That's inconsistent.

chilly pulsar
#

i ate the rest

#

sorry, dirts too yummy

finite crane
#

Graffiti isn't garbage, toppled trashcan will be a mechanic, monster based debris is hard to do believably and not really in LC style, grass growing doesn't make sense considering the maintenance area below

#

I guess there are a few more than those two, but most of them are a no

#

I didn't ask for things to make it feel abandoned, I asked for items and garbage specifically. Things people would have left behind

nimble vector
#

The third one was "random shit I can spread"

finite crane
#

As in garbage and trash

#

Should have worded that better I guess

nimble vector
#

Then don't say something vague like that because that phrase can mean literally anything other than just garbage or trash

nimble vector
#

.....well back to the drawing board

finite crane
#

Pog

#

You gotta find a "dripping moisture" esque decal

#

Like, moisture leaking from the roof and creating those certain kind of stain lines

tardy rivet
#

alright

finite crane
#

Anyway be back later

tardy rivet
#

i’m going to bed right now anyways

#

tomorrow i’m going to figure out how the hell to upgrade to windows 11

nimble vector
#

Broken bits of wall, broken ceiling lights (detached on the ground), scattered cleaning supplies, discarded boxes, shipping crates (specific to maintenance hallways or storage rooms), shreds of poster like paper, shopping bags (like toat bags, intact or damaged), branches (likely trash from maintaining the plants inside the mall), coupons (retextured variant of the sticky note), cracked tile bits, torn clothing.

finite crane
nimble vector
#

I want to gouge my eyes out from reading that

#

I think i'd rather just take the risks of 10

#

Fuck 11

#

Before you say it no, I'm not ready for Linux.

#

I hope Louis Rossman's protest goes well though

finite crane
#

Texture changes and more shiz

chilly pulsar
tardy rivet
#

linux looks good, but i’m pretty sure more apps only support windows

hollow glade
#

there's a way to have win10 security updates for at least 2/3 more years iirc

#

with masgrave

tardy rivet
#

i feel like moving to win11 is a better choice bc all i have to do is move my files into another drive, then my drive to some other format for access to the option i need to turn on for windows 11

finite crane
#

its easy
not necessarily good

scenic oriole
#

I've used Linux for like, uh probably over 4 years now, and I've barely used Windows during that time. I've only needed to boot into windows to play Phasmophobia since it's had performance issues on Linux (and recently joining lobbies was just completely broken), but other than that, I've been able to use Linux just fine.

#

I'm gonna say though that Linux is not perfect and I've had many issues, but they always get fixed, but new issues always pop up. But the trend is that it's been getting better overall.

scenic oriole
finite crane
scenic oriole
#

also the virtual workspaces feature in Windows 11 is a fucking mess, it's so laggy and terrible it's insane how they made it so bad. And it has so much friction that booting to Windows 11 after GNOME (the desktop environment shipped by Fedora Workstation) feels like the OS is deliberately trying to make my life miserable

#

When I started using Linux, Nvidia was basically unusable on Wayland. Now I use exclusively Wayland on Nvidia because it's the only thing that actually works properly (mostly). The Linux experience has really improved a ton

#

anyways I'm gonna stop nerding out further about Linux for now

tardy rivet
#

interesting

nimble vector
#

I've heard that mint and debian are also good options

nimble vector
nimble vector
#

Suddenly, rolling giant

chilly pulsar
tardy rivet
finite crane
#

some kind of swiveling flat surface, idk

chilly pulsar
#

the what?

#

THE DORE!!

cerulean token
#

What behin the dore?
Ememy's
Lo of em

finite crane
#

@tardy rivet should I export the tiles and props as they are currently so you can maybe start setting up propsets and decals and stuff

tardy rivet
#

sure, why not

nimble vector
tardy rivet
#

if that’s a door, usually you need to do that in unity

finite crane
#

Oh I know
Still gotta model it somewhere though

tardy rivet
#

Unity project was saved in the OS change!!!

nimble vector
#

YEAH

#

......oh god I never realized it could've been AT RISK holy hell.

#

.....well hell yeah.

marble lotus
tardy rivet
marble lotus
#

what do you mean by locally

tardy rivet
#

like not in your files

#

not on your computer

marble lotus
#

Yeah most people use git via Github

#

(via a private repo as redistributing an assetripper project is illegal)

tardy rivet
#

uh oh

#

i think I made the one i made 2 months ago public, but i made it private

#

Im a criminal ig

nimble vector
# tardy rivet Im a criminal ig

🎵 Yar har fiddledeedee! Being a pirate isalright to be! Do what ya want 'cause a pirate tis free!
YOU.
ARE.
A PIRATE! 🎵

#

🤣

#

Sorry, I'm finished.

tardy rivet
#

wtf

plucky sigil
#

Wtf

nimble vector
#

We are some pirates

finite crane
#

I am the watcher, I watch through all of time

plucky sigil
#

Jacuj loves his golden figure

finite crane
#

Hey hey
hes serving his purpose, and hes enjoying it

#

dont judge the man

#

Actually, didnt zeekers model a CRT?

#

Fuck

chilly pulsar
nimble vector
finite crane
nimble vector
#

Hell yes

#

Now scatter around some....."soda" cans to complete it.

#

Maybe put in an ashtray though that might pushing it....

plucky sigil
#

this looks like another game

#

Jacuj are you trolling us and actually making a whole ass game based on a mall?

finite crane
#

Nope, just creating quality

#

Anyway, now it just needs zeekers approved cardboard box exactly where you think it should be, and a keyboard/mouse set which I know for a fact zeekers has modelled already

#

And a chair

plucky sigil
#

chair!!!

finite crane
#

And... Then something else in the room, idk

plucky sigil
#

floating paper goes brrr

finite crane
#

Oh shit yeah, posters

#

We need

YOU

to make posters

nimble vector
nimble vector
#

That's what's insane though

#

It's such a giant interior and I love it

#

I love all of it

plucky sigil