#⛰️Solar's Mods⛰️

1 messages · Page 4 of 1

finite crane
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Yeah that's uhh... Quite a difference...

tardy rivet
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oh wow

nimble vector
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It's almost overkill

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Perfect

finite crane
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(for the record, thats 1024p. Probably gonna downscale it further later)

nimble vector
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Oh.......uhhhh yeah maybe just a bit.....
-# wow it really is overkill......

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I think 720p would be pushing it but visually good. Probably would just go with 480 or 560

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I mean what was the old texture at?

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Like 360?

finite crane
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512 is the division down

finite crane
hollow glade
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512 is quite ok for most cases

nimble vector
finite crane
#

This time I saved the full res version (nearly 2k 💀) so I can downscale it later whenever

nimble vector
finite crane
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"Man, i just can never get the UV on this wall properly sized to match up with the wall on the other side"

nimble vector
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......maybe there's a setting your missing?

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Maybe uv projection can help?

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Idk

finite crane
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Average eyeball non-users (hypocritical)

tardy rivet
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hey >:(

nimble vector
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Beep

finite crane
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Boop

nimble vector
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🤖

tardy rivet
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i have off the next two days, so i’m hoping progress can be done

plucky sigil
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lets gooo

plucky sigil
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lets gooo

nimble vector
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Let's goo

nimble vector
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Craving

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Must know

tardy rivet
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what

nimble vector
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Why are you guys cool?

tardy rivet
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because

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we are the mall team

nimble vector
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Also, interested if anything new

tardy rivet
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nope, I need to work on stuff tomorrow

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idk about jacu

nimble vector
#

Dangit

tardy rivet
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lmao

tardy rivet
nimble vector
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Yes, I prefer dark but while on call my webcams have ALWAYS been too dark so I use the light theme like a soft spotlight.

tardy rivet
#

ohhh

nimble vector
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After a while it just got tiring to keep switching so I said "fuck it" and left it on light.

tardy rivet
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what is this lol

nimble vector
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Sentai

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In other words power rangers before they were cool

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When super sentai rolled around they took stock action footage from the 16th season and wrote an American sitcom around it which is a thing they still do with every show.

nimble vector
tardy rivet
#

ripoff power rangers

nimble vector
#

Bwuh

tardy rivet
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ik they came first lol

nimble vector
#

I still can't believe we went from pokerface man to dragon ninja space warrior

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Like what?

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Oh and that the plot for both versions is completely different with one using footage from the other with plot that they just made the fuck up.

tardy rivet
tardy rivet
#

what

midnight forge
finite crane
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Testing out zeekers materials

plucky sigil
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omfg that looks amazing

chilly pulsar
tardy rivet
finite crane
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Should I stop?

tardy rivet
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no no

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its very good

chilly pulsar
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i also think the walls should be a lighter beige

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like, light light beige

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usually malls are whitish

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so it might look nice

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the trims are fine tho

tardy rivet
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yeah try that

chilly pulsar
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that and the red

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are the only oddities

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otherwise, its quite the sight 👀

plucky sigil
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looks like a mansion with the colors it has now hehe

finite crane
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There is actually that same shade of red in mansion

chilly pulsar
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well, i think its good to differentiate mansion from mall

plucky sigil
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wooow

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better hehe

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black is an odd choice but it isnt bad

finite crane
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I wish I could tell blender to STOP FUCKING DOING THIS

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colors between objects change randomly depending on orientation and I have no fucking clue why

tardy rivet
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are the sizes of the objects the same?

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usually it likes to stretch textures because of the length and that changes color

finite crane
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Appying scale does nothing

tardy rivet
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hmm

finite crane
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If I flip normals to be inverted the problem is solved GRIN

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Like, its blender tweaking out

finite crane
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Ignore the weird shading garbage I guess

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yeah idk, the initial colors looked more interesting to me

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I would change the red I guess, but idk what to

tardy rivet
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it looks more like a mall, but i agree that the first colors were more interesting

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maybe try a light blue fore the walls?

finite crane
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uhh, maybe actually

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A little less saturated

tardy rivet
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a little less saturated and it might be perfect

finite crane
tardy rivet
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hmm

plucky sigil
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mmmmmmmm

finite crane
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Wood uptop

tight lily
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Getting Coconut mall vibes

tight lily
tardy rivet
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what if instead of these being the same texture, you make them wood or the trim material

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i think that could look interesting

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but you dont have to though

hardy wedge
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I would make the floor material marble instead of wood

tardy rivet
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or match the bottom floor

plucky sigil
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Marble! Marble!

finite crane
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Im also trying to go for a "70's small town" vibe I guess. So not a metropolis concrete jungle super mall

tardy rivet
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alright, that fits better anyways

plucky sigil
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and the same texture, but with different tones, like darker or lighter?

glass bane
plucky sigil
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yeah it looks the best but also looks the least mall

hardy wedge
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Then I’d swap the blue to turqoise

finite crane
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I was thinking of something like this while making it

plucky sigil
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i mean yeah, old malls have usually better designs than newer ones

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they were more creative hehe

raven sorrel
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so sick

tardy rivet
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yeah it really does

nimble vector
nimble vector
finite crane
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Maybe a solid ring around with bars extending to the side

nimble vector
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It could even be wood 😀

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But also concrete is fine if we do not want additional textures.

tardy rivet
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is finally the weekend and i’ll be able to work on this a bit more

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i’m trying to make the stores but i can’t figure out which one to do first

tardy rivet
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apparatus cafe?

finite crane
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Yeah

nimble vector
tardy rivet
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alright

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i’m going to draw out how i want it to look and then i’ll start modeling

nimble vector
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Wooooooo

tardy rivet
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this is going to be a max effort modeling project, so i’ll take a long time on it

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until i have it where i want it

nimble vector
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Be sure to send lots a pictures 😀

finite crane
tardy rivet
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yes but i still have to try

nimble vector
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Well I think high quality works as long as it's cartoonishly simplified. Kinda like jet set radio or Pocoyo.

finite crane
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Is this a decent shape for a main entrance room?

finite crane
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Got inspired by a local mall I just remembered had a projector set up to display adverts high up on an opposing wall

tardy rivet
midnight forge
tardy rivet
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bc he’s a modeler

finite crane
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I'm still constantly fumbling controls bro

plucky sigil
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Jacuj the model goat

nimble vector
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Yes, yes, and yes

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Wait........we should fucking TOTALLY make our own ads

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I'll get back to you on that

finite crane
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Yeah you guys start making ads and graffiti

nimble vector
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It's rough but here's a prototype of a recruitment ad

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Obviously the real one we put in wil probably look better than this

plucky sigil
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looks cool!

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did you make it?

nimble vector
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All in google slide

plucky sigil
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haha thats cool

nimble vector
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Though with a better program I could probably do better.

plucky sigil
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i would tweak the "Where there's scrap..." text tho

nimble vector
plucky sigil
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looks kinda out of place, maybe center it? or make it bigger, or both

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maybe paychecks abound could be red

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now you made me wanna do some myself haha, i have 0 design skills tho

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biggest design thingy i've made was the aloe video i made a few days ago

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more specifically the text placement

finite crane
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Gimp should help

nimble vector
plucky sigil
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mmmm yeah but also i would prefer to do some more unique things hehe

nimble vector
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These were what I based the design off of

plucky sigil
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thats where the __ line __ came from hehe

nimble vector
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Lethal company had this subtle tongue and cheek relationship with 1940s and 1960s asthetics so it seemed fitting.

finite crane
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yeah 100%, but we need actual ADS too

chilly pulsar
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i feel like having a company recruitment ad in the mall would kinda feel odd

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like, its supposed to be this kinda hush hush thing that only desperate people go for

plucky sigil
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100% no

finite crane
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A recruitment ad for the company would go really well in the security office room

plucky sigil
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i mean

chilly pulsar
nimble vector
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The company in reality would probably pay to plaster its ads basically everywhere

chilly pulsar
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but like

plucky sigil
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company ad fits really well inside

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the story

plucky sigil
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the greed of the company

finite crane
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Nah, I want advertisements

chilly pulsar
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90% sure in lore that is the opposite

chilly pulsar
plucky sigil
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im killing you both

chilly pulsar
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but, make them make sense

plucky sigil
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shrimple as that

finite crane
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Ads like in the concept pic above, where its promoting a product

plucky sigil
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mmmmmmmmmmm

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i mean yeah

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lc already has ads

finite crane
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Preferably ones that play off the vanilla items, since those are gonna be spawning often

plucky sigil
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the ui ones

chilly pulsar
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like make the ads SPECIFICALLY themed around in universe companies or ones that would exist.

Red Soda Company

Toothpaste Company

Teliots Paper Rolls

finite crane
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^^

nimble vector
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They have the money and the more sucke- um employees they can get the more money they will possibly make. Sometimes military ads will appear in times square and I have seen posters in malls before

chilly pulsar
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Teliots is necessary if you dont make an ad for teliots im killing you all

finite crane
plucky sigil
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but how could we do ads based off lethal company in universe companies, while not acknowledging the actual company we work for

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kinda confused with what yall are saying

chilly pulsar
finite crane
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Maybe a "sponsored by halden" or something

plucky sigil
chilly pulsar
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you might find a lone company advert in a maintenence room taped to the wall but thats about it

plucky sigil
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the poster inside our OWN ship are from the company

finite crane
nimble vector
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Well yeah the actual ads should mostly be about the stores and potential products

chilly pulsar
plucky sigil
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we are getting ads INSIDE THE SHIP WE ARE ALREADY WORKING FOR THEM LIKE WHAT

finite crane
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Company ads in the company ship, wow

plucky sigil
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the ui ads we get for items too, all of them made by the company

finite crane
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This mall doesnt have to be owned by the company though

plucky sigil
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im saying, at least some kind of mention

finite crane
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Best if it wasnt. Some third party that the company (halden electronics) has sponsored is the most im willing to let slide

plucky sigil
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like ignoring the company at all seems kinda weird

chilly pulsar
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its pretty apparent they rope in people with some inconsistent and shady advertising in places that only really desperate people would go, and then they trap them

if we plastered the walls with adverts it kinda loses the mysterious feel and isnt really... wellll... discrete anymore

chilly pulsar
plucky sigil
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specially since the places we go are old facilities from the company itself (ignoring modded moons)

finite crane
chilly pulsar
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like dont put a giant billboard, cus that doesnt feel in universe considering how the company really tries to hide its tracks and stay relatively out of public view

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if everyone knew about it they would certaintly figure out they are killing people

finite crane
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  • Poster in maintenance for company recruitment
  • "Sponsored by halden electronics" flavor text on some advertisements

Most i'm willing to do as far as the company goes

nimble vector
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That just doesn't seem to be the case

plucky sigil
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i mean, this is a mod after all, devs can do whatever they want with their idea, if they dont want to have any connection to the game thats completely fair, its just a bit weird to pick a few and ignore others ehfjesgfhjbgfigpkñrsdbf

chilly pulsar
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and that no real people ever answer?

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they are clearly trying to hide

nimble vector
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I agree to mentions of them discreet but no they don't do that. They keep their actions discreet, they do not hide that they exist.

finite crane
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The company advertises to their employees to nickel and dime them. They dont advertise outwardly though.
The logs themselves mention they were "hired in a sketchy way"

chilly pulsar
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they dont hide their existence but they dont shout it out

plucky sigil
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having the actual company be discreet is different from trying to get people to work for them

chilly pulsar
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this is what i mean

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Jacu perfectly explained

nimble vector
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Most people in universe know the company is a thing. They don't know exactly what they do but they know they are a company and are very shady.

chilly pulsar
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its not like people see a billboard for tje company and go "wowza! i wanna join!" some shady guy calls them or something else and suddenly they go missing

chilly pulsar
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TLDR company recruitment tactics would not be putting giant billboards but rather something like doing shady targeted calls and stuff

nimble vector
finite crane
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Ive been thinking a lot. i think this job is shady. If youre reading this you probbably got here the same as me. the pay is good, the contract only lasts a season. they ran you through their "assessmennt exam" on the phone with a weird voice. you signed the contract on the shuttle with the rest of your crew. But the whole time you didnt talk to anyone.

I will hand in my letter of resignation personally. It's time to see who we've been working for. No, Sigurd, this is not our real job. Our work has just begun. And there is no way out but further in.

This doesnt sound like a company who openly advertises themselves

chilly pulsar
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agreed

plucky sigil
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ok then hide posters it is

finite crane
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Hiding a small poster with a phone number in employee areas would be exactly the kind of thing they would do. A gruntled employee happens to find it and gives it a shot

They sponsor the mall to get connections in so they can even do so

nimble vector
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So (clap) actual store posters

chilly pulsar
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I think store ads + in universe product advertisements works

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ads for the stores themselves that can be found in the mall + toothpaste, soda, paper rolls, etc

plucky sigil
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maybe posters for the same stores in the mall hehe

nimble vector
#

Back on the rails

chilly pulsar
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like you could have an ad for mingly magnificent candy and its got the lolipop scrap on it along with the upturned gumballs

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(i sent lunar the upturned mall so i hope they turn alot of those stores into actual ones)

tardy rivet
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i come back to a long conversation abt ads

chilly pulsar
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i would love to work on this at some point if i had the time but yall alr have 2 people

nimble vector
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Poster asthetics probably should range from 1900's up to the 1990's for consistency.

tardy rivet
chilly pulsar
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the mall in upturned contains a clothing store, toy store, drug store, arcade, candy store, gym and furniture store

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honestly if you guys provided a template for the actual store sizes and shapes id be down to make some

finite crane
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There is one above

chilly pulsar
plucky sigil
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lets all work on the mall

finite crane
chilly pulsar
#

ty

finite crane
#

Lunar, pin this bitch

nimble vector
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@chilly pulsar
We also have many store names and concepts for you to check out.

chilly pulsar
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i came up with one of the stores ik

nimble vector
#

Oh

finite crane
chilly pulsar
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heres the thing, if i make a store im doing it in unity

finite crane
#

oh

tardy rivet
chilly pulsar
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so it will be completely ready to go minus some rescaling

nimble vector
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If anyone is about to work on "Billy Bob's bits and bobs" at any point let me know because my partner came up with that one.

finite crane
#

well uhh, just slap it slightly above the doorway I guess

chilly pulsar
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whats also important is

chilly pulsar
#

how big will the store fbx's be scaled when imported into unity

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we need to find that out

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the entire mall will need to be scaled around that

tardy rivet
nimble vector
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Yes although from what I know Billy Bob's leans more into general/hardware store territory than the average convenience store. It literally is a junk store.

chilly pulsar
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billy bobs should in lore have been running out of money and closing right before the mall closed so everything is junk thats highly on sale

nimble vector
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The other two go nuts. Especially with gusi anything goes just keep the 90s shoe thing.

nimble vector
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We share brain cell

chilly pulsar
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thats just me corrupting your mind

nimble vector
#

Oh

AHHHH-

finite crane
chilly pulsar
#

you can

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i just want to know what size it is

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so the props i put in are scaled correctly

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otherwise, when the time comes every single store would need to be redone

finite crane
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Well uhh, in blender I have a large grid scaled to 80m

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Mostly because I forgot you can adjust the grid size when i started

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so each store would be like 20m wide

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the small ones at least

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maintenance tiles are individually 10x10m

tardy rivet
#

blender going into unity and vice versa is really strange so I'm not sure

nimble vector
finite crane
chilly pulsar
#

ITS PEAM

finite crane
chilly pulsar
# finite crane

in order to find out the scale we would have to import into unity (along with the scale human you have) and try and scale everything globally to match human size to player model size

finite crane
#

I have no reference frame to scale things to match up with ingame scale so

chilly pulsar
#

showing it in blender is sadly useless

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because it all changes in unity

finite crane
#

The human model is included in the bounding box file iirc

chilly pulsar
#

it is

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but

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i want a numerical value for unity that we can all follow

finite crane
#

if you can rescale everything so the human scale matches, and then send me that scale, I can rescale things on my end before things are imported to unity

chilly pulsar
#

because when you import to unity, theres a simple setting you can put in to change the imported scale

finite crane
#

So I wouldnt have to change scale on my end?

chilly pulsar
#

we would just need to input the right number

finite crane
#

I dont get it

nimble vector
#

But I'm sure if you follow beanie's exact instructions it'll work......or at least do something.

chilly pulsar
#

this number here

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1cm in file = 0.01m in unity

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BUT

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we can scale up stuff using that handy scale factor

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its worth noting that alot of my cave fbx's seem to have different scale factors indicating that sometimes they need to be different on a per tile basis, but once you find it they line up right

nimble vector
#

.....actually you know part of the beginning almost sounds mall like.

finite crane
#

bass jumpscare

finite crane
nimble vector
#

These are beautiful

nimble vector
finite crane
#

Nah, id rather an original track

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Those ones are just me doing mixing on an existing copyrighted track

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It was mostly a concept. Not sure how I feel about constant background music

tardy rivet
#

maybe like a minute or two before having a stop for a bit then another one

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kind of like oldest view

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where it just randomly starts playing songs

nimble vector
finite crane
#

whoops

tardy rivet
#

oh no

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what happened

finite crane
#

my failed attempt to curve the stairs

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Ill just... Not lmao

chilly pulsar
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(you just have to make sure nothings around it

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its definitely possible to curve em

finite crane
#

Anyway, out of ideas for what to put on these walls

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Maybe some kind of plants? idk really

chilly pulsar
#

illuminating the wall above

plucky sigil
#

windows

finite crane
#

no

chilly pulsar
#

or broken tvs

finite crane
#

theres stores underneath so windows would not make sense structurally

plucky sigil
#

:c

finite crane
plucky sigil
finite crane
#

The doorways are for stores headass

plucky sigil
#

what does that mean

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yeah but why would that make windows be impossible?

chilly pulsar
finite crane
plucky sigil
#

outside?, you can get to the windows?

finite crane
#

uhh, yeah I guess

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What sort of mall would have windows here gamer

plucky sigil
#

i was thinking more of a visual thing, something you see from the place you sent the ss

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not a place you can go

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not every place has to be accesible hehehehfbsekhfbensigbnidl

finite crane
#

yeah uhh
no

plucky sigil
tardy rivet
#

the entrance from the outside

plucky sigil
#

looks like the ship

tardy rivet
#

a little bit

finite crane
raven sorrel
plucky sigil
#

jacuj ragebaiting

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when i said windows i was thinking of something kinda like what beanie said

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just that, instead of TV, be real windows

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so you can look outside maybe

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idk im confused

finite crane
#

yeah thats just not really pheasible

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Remember, the dungeon is technically underground

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if its just a window, youll see the void

tardy rivet
#

have you not seen some modded interiors do it?

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i think mansion also has windows as well

plucky sigil
#

lots of interiors have done it, i wouldnt have requested it if i didnt know it was possible

finite crane
tardy rivet
plucky sigil
#

yes

finite crane
#

well then say fake window Bruh

plucky sigil
#

from that far you dont even notice it

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thats what beanie meant when he said tv (i think)

finite crane
#

the ones in mansion arent even really windows, theyre more landscape things

plucky sigil
#

yeah

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tho tbf, beanie's new interior does have an outside, like a real one

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no idea how he made it

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just too smart

tardy rivet
#

a skybox around the interior pretty sure

chilly pulsar
#

skybox that dynamically follows the player and uses a global position shader to create the effect of an actual skybox

finite crane
#

also im not sure how a projector would react to windows in the room

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Forgot pillarps

finite crane
#

Forgot pillars

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Beef gave me the idea of plants or something on the walls

plucky sigil
#

bro...

finite crane
#

Well, he did it first in a call greed

plucky sigil
#

hey hanging plants would be cool!

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i did it last

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does it mean something

raven sorrel
#

I SAID IT WHILE IT WAS JUST ME AND YOU ON THE CALL

finite crane
#

uhh, dont remember it going that way

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Beef did just come up with the idea for a movie theater

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Could go well with the extra large store idea you had lunar

raven sorrel
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and I said "oh maybe hanging plants, like planterss n that kinda stuff"

finite crane
#

nah that was beef

plucky sigil
#

movie theater yeah

raven sorrel
#

HE WASN'T THERE

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IN THE CALL

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WHAT DO YOU MEAN

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you're actually schizo

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im killing you

nimble vector
finite crane
#

Cant tell if this is overkill or not

finite crane
#

So if lunars original project was properly scaled, i have a minor issue

plucky sigil
#

XD

#

tree to bush

finite crane
#

oh yeah... I can reuse it as a bush lmao

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Treebs

plucky sigil
#

ok this i love it hehe

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i also love that lil guy in the middle, like he thinks he the main character or wat

nimble vector
#

I like this

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Definitely define the plants tho

plucky sigil
#

yeah i dont think they will look like that when they are finished, you put the textures after

finite crane
#

Realised the stores dont have lights lol

plucky sigil
#

this is looking too cool to be real

finite crane
#

btw ive been paying someone to make all these and im out of money, its all joever

plucky sigil
#

cancel your nitro

#

that way you get more money

finite crane
#

Better angles of maintenance now that I discovered the focal length settings

nimble vector
#

Lights can come last

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This all looks great.

finite crane
#

Lights arent even gonna be there when its put into unity lol

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Theyre just there to give a better idea of what it might be like ingame

tardy rivet
#

that actually looks so good!

chilly pulsar
#

i dont remember which

tardy rivet
#

this is the main apparatus pillar for the apparatus cafe

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I think I might do the main counter around it

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and then theres booths on the sides

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Should I add on a kitchen somewhere?

finite crane
#

add a kitchen yeah. keep in mind how small your character actually is

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If you push the pillar around a bit, you could have it be merged into the kitchen wall, so that its behind the front desk but can still be seen from both sides

tardy rivet
#

what do you mean?

nimble vector
#

So the cafe will function like an apperatus room or is it just a theme thing?

tardy rivet
#

theming

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the actual one will be in the maintenance rooms

nimble vector
#

K

#

I just had a moment where the thought popped up in my head like "what if there were two variations of an apparatus room?"

#

Basically virtually the same tile and effect except the housing is a simplified version of this generator with a removable control box (which kinda looks like the white box in the image) that has a tiny c-cell type battery in it on the right.

tardy rivet
#

you can actually do that

#

i think its done in vanilla in the facility

nimble vector
#

I had the idea while I was fucking around in the cozy office interior because I noticed it had a unique apparatus which was a big ass CRT monitor.

#

It would also make sense because there are many malls that have a 400kv diesel generator as a backup or sub power system.

#

Theoretically we could even use existing scrap and object models to put together a mock up of that generator.

tardy rivet
#

i guess so

#

but that’ll be one of the last things we do

nimble vector
#

Absolutely, too early for that

tardy rivet
#

i think we get the maintenance and main mall tiles done, as well as a food court tile and a couple of stores and restaurants, finish all the other stuff such as apparatus, scrap, and monster spawns

#

then we release the interior to get some public feedback

#

and then start releasing store tiles in batches

#

that way we don’t get burnt out to release all those store tiles and have some free time after release

nimble vector
#

But also this way we can catch issues as they arrise.

#

Actually before we even release version 1 we should play test the hell out of it even if it seems complete.

tardy rivet
#

yeah def

finite crane
nimble vector
#

What?

nimble vector
#

Clearly I do not own an air fryer

hardy wedge
#

Thats clearly a bush NODDERS

tardy rivet
#

nice bush

finite crane
#

femces

tardy rivet
#

dangggg

#

thats insane

nimble vector
#

M O R E

#

A H H H H H H H H-

tardy rivet
#

try making that reddish color on the fences more brownish, but not as brown as the floor

nimble vector
#

Like a bright polished wood color. Maybe something you would see in the 70s kinda color.

finite crane
#

What should I do about the actual entrance though?

nimble vector
finite crane
#

Maybe like, 3 doors with 2 being "fakes", and theres just a big interact box to span all 3 of them

#

or 2 doors, idunno

nimble vector
finite crane
#

oh crap, I should do a rolling door on it shouldnt I

#

Like, when you enter the interior it instantly opens

nimble vector
#

It be cool if the door was animated

finite crane
#

yeah I can do that

#

I need to make a shutter asset for the stores anyway

#

@chilly pulsar You happen to know how the cruiser's rear door is animated?

#

I would assume an armature right?

chilly pulsar
#

i used it for deepcore

#

oops

#

not deepcore

#

vehicle hangar

finite crane
#

Ill just make a custom one then. One that rolls up instead of just sliding up

chilly pulsar
#

that works

plucky sigil
tardy rivet
finite crane
#

One bone to control them all

tardy rivet
#

looks like it has too many faces, so it looks like cloth

hardy wedge
#

Very nice stuff

finite crane
#

Probably gonna make a custom texture, but this will do as a placeholder

hardy wedge
#

Pretty good imo

#

You can tile it differently to fit the way it folds

finite crane
#

No, no I cant lmao

hardy wedge
#

Wdym?

finite crane
#

the aluminium pipe texture is fucking awful, I could never get the UV to line up

hardy wedge
#

Send it to me I’ll do it for you tomorrow

finite crane
#

Nah nah, ill make a custom texture

hardy wedge
#

U need the unwrap the uv differently

finite crane
#

I want there to be holes in it, so theres no need to fuck with the UV. Ill just create a new texture that is aligned properly

hardy wedge
#

Just make some seems and then unwrap it and then move them around

hardy wedge
#

But its still a good thing to learn

#

And not a hard one either (well knowing where to mark seems is a bit difficult sometimes cuz its not always where you’d think it should be but you get used to it with experience)

finite crane
#

Ive got a pretty good grasp of UV mapping, so if I NEED to do that, I could. I just... Dont

hardy wedge
nimble vector
finite crane
# nimble vector

Ill do that for the stores themselves. Since the plan was to have the apparatus close them, i want only players on the outside to be able to lift it up

nimble vector
nimble vector
nimble vector
#

Wait

#

I think i have a slightly better one

#

I know it had the annoying logo on it but you could probably draw out some of it and make something decent.

tardy rivet
#

hmm

#

that logo one wouldnt work

#

too much of a hassle to remove the logo and it just looks off

#

not what I would like

finite crane
nimble vector
#

I was wandering around on Google to see if I could find anything good and that was the first one that wasn't just SOLID garage door metal.

finite crane
#

uhh, id rather a texture that is CC0

#

or CC4 at least

nimble vector
finite crane
#

yeah idk, theres no copyright info

nimble vector
#

Honestly you probably could just make a texture by hand and model it after this which would circumvent any copyright issue at all.

finite crane
#

yeah

chilly pulsar
finite crane
chilly pulsar
#

i love it

nimble vector
# finite crane

Yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes yes ye-

finite crane
#

made them tomato trees on accident, whoops

finite crane
plucky sigil
#

looking so good

#

the store doors, whats their purpose?

finite crane
#

they're stores :)

plucky sigil
#

i mean, do they spawn when a store doesnt spawn? or are they interactable?

finite crane
#

You mean the holes for the stores?

plucky sigil
#

this

finite crane
#

mostly there for completion sake

#

Might do something with it gameplay wise, idk

#

oh, speaking of, gotta put them up on the store tiles too

plucky sigil
#

would be cool to have them be functional doors you can open with a lever or smth, similar to storehouse by gen or the ones from vehicle hangar hehe

finite crane
#

Oh you wanna material preview? HA! get fucking CRASH JUMPSCARED

finite crane
nimble vector
#

Or to a hallway that just goes into another big tile.

#

Or both. Idk.

finite crane
#

its uhh... The main entrance bub

nimble vector
#

Ohhhhh ah nevermind

tardy rivet
#

these are peak jacu

tardy rivet
#

@finite crane Ive got some bad news

finite crane
#

go on

tardy rivet
#

this is the scale of a player model sitting down in the original entrance

#

as you can see its just a bit off scale

#

now here is the player model sitting in the bounding boxes you sent me

finite crane
#

yeah figures lmao

#

You can rescale the tiles though

tardy rivet
#

yeah ik

finite crane
#

Maybe 75% is the right scale?

tardy rivet
#

i just figured it would be good to show you

chilly pulsar
#

its standing up

tardy rivet
finite crane
#

But yeah, if you can find the downscale ratio for one tile it should be the same for all of them

tardy rivet
#

about half is pretty close

finite crane
#

Try doorway scales too

#

Actually you dont have it..

tardy rivet
#

@chilly pulsar do you know what the player ragdoll is called?

#

wait i got it

#

this is all the props scaled down to .5

nimble vector
#

Rezise doors if possible, don't rezise anything else. I think it will add to the uncannyness of it all

#

Like as if it's a place similar to what humans have built but is not for humans.

#

Idk

finite crane
#

Doesnt make sense

nimble vector
#

Not really no but it would add to the feel

#

Actually nevermind

tardy rivet
#

that is the original scale

finite crane
#

This games vibe is "manmade horrors beyond comprehension", not "places made for giant people"

#

yeah lmao, thats WAY too big

plucky sigil
#

doors look kinda big, everything else looks clean hehe

nimble vector
tardy rivet
#

i know

plucky sigil
#

so big!

tardy rivet
#

i just wanted to show you

tardy rivet
nimble vector
#

I can't wait to see the generation stage

tardy rivet
#

yeah itll be super interesting

nimble vector
#

Just how it all branches and connects and the feel of going through it.

finite crane
#

The maintenance tiles are gonna be sketchy

#

id like them to interconnect between hallways, but idk if its practical

#

If they line up right i dont see why it wouldnt, but it might be unlikely considering the scale difference

tardy rivet
#

yeah also door socket placement will determine that

nimble vector
#

You could have a separate generation algorithm that applies the maintenance hallways or have them load second so they connect properly.

tardy rivet
#

dungen does not like to make loops

#

like it has to be so precise

nimble vector
#

I have been a tad worried about getting the hallways correct.

finite crane
#

My tiles are high precision, it really just depends on how you set the door sockets

#

Since the tiles are a 4x4 grid of 10 meters, you should be able to just type numbers in to position the door sockets

tardy rivet
#

i dont think itll be much of an issue if the tiles are precise

tardy rivet
#

thatll be so much easier

finite crane
#

Especially if you scale everything down by 0.5, that makes it really simple too

nimble vector
#

I'm more worried about the generation between the two being wonky trying to treat both like one overall tileset.

tardy rivet
#

i feel like all I'm going to be doing for this project is the unity side of things lmao

#

but I am making that cafe

finite crane
#

Maybe lol

nimble vector
tardy rivet
#

lol

nimble vector
#

Don't sell your efforts short man.

tardy rivet
#

you've been pretty helpful with feedback and ideas though!

nimble vector
tardy rivet
#

hopefully I can get my modeling skills to a point where I can make more interiors and in the future moons

#

that would be really nice

finite crane
#

Thoughts on a push trashcan over to reveal loot mechanic?

tardy rivet
#

ooo maybe

#

that requires coding though😭

finite crane
#

I feel like its definitely something zeekers would do lmao

tardy rivet
#

same with the vending machine

finite crane
#

We can borrow @chilly pulsar for such funny goofy silly features right?

tardy rivet
#

and escalators but tools could def be easier

chilly pulsar
#

how so

tardy rivet
#

like the trash can

#

gets pushed over

chilly pulsar
#

because you COULD animate a trash can getting pushed over

tardy rivet
#

and the loot falls out

chilly pulsar
#

its not like you could grab onto it and push it using WASD

#

but

chilly pulsar
#

you can parent scrap to objects

#

wouldnt even require JLL or anything

tardy rivet
#

like the appy

chilly pulsar
#

it could be done with vanilla code

#

no custom stuff required

tardy rivet
#

thats good

#

just animating a trash can falling over and maybe even some worthless trash coming out would be good

#

like just some candy wrappers and paper

#

with the scrap on top

finite crane
#

I can rig the trashcan model and animate it falling over

#

Is there any vanilla texture that would work as trash?

tardy rivet
#

thats going to be something to do in the future

finite crane
#

Oh crud, I needa make a T junction for the hallways

tardy rivet
#

i mean, that shouldn’t be too hard, right?

finite crane
#

I guess after that its just a dead end tile and some tile variations for maintenance

#

Yeah its not, kitbashing existing assets

tardy rivet
#

then stores!!!!

#

woah

#

we’re actually closer than i thought

finite crane
#

Well, each store is gonna take a considerable amount of time lol

tardy rivet
#

yeah i knowww

plucky sigil
#

yippe

nimble vector
#

With the power of fried chicken nothing can stop us

finite crane
finite crane
#

Forgot the stairs lol

tardy rivet
nimble vector
plucky sigil
#

GUS FRING?!

nimble vector
plucky sigil
#

"warning, BFG 10000 is firing"

finite crane
#

Blender has crashed unexpectedly

Fuck your shader setup specifically

nimble vector
#

You know what? Fuck you.
(Un-setups your shaders)

finite crane
#

Something is just.. Wrong with this program right now, and I have no clue what or why

nimble vector
#

Fuq

tardy rivet
#

woah

finite crane
#

eh, whatever

finite crane
#

I think the sizing is off, but I cant tell why

raven sorrel
#

If that little guy is the player's scale I think this is fine

tardy rivet
#

jacu please use the player model for scale😭

raven sorrel
#

yeah what he said

tardy rivet
#

the reference you’re using right now is a bit taller than the actual one, so everything will look way taller

finite crane
#

On another note, i discovered how to do multiple textures in one mesh

#

I... Should have known this before lmao

#

Try throwing this into unity real quick and see if you can figure out how to get the textures to map properly. According to reddit unity should have an option somewhere to follow the mappings I created in blender

raven sorrel
finite crane
#

If everything is scaled in unity so the ingame playermodel is lined up with my reference model then it should be fine

#

Like idk, my guy seems to fit just fine in blender

#

Benches on the other hand... Maybe a pinch too small

#

id say I nailed the railing height too

#

Doors not as much, but the playermodel has slightly weird proportions anyway

finite crane
#

its pretty well lined up

tight lily
nimble vector
tardy rivet
nimble vector
#

As long as it looks vaguely correct from like 10-5 ft away it should be fine, no one who plays this game unless they're mod creators themselves are guaranteed to not notice. Most people don't really notice the weird size discrepancies in the vanilla game as is.

midnight forge
chilly pulsar
#

(I havent had time to check the api yet but eventually i will)

#

ty for fixing it

midnight forge
midnight forge
chilly pulsar
#

incredible

#

You should help lunar with custom code trust

#

what could go wrong

nimble vector
#

Holy shit beanie is here?

nimble vector
chilly pulsar
#

yes mario

#

100$

#

no mario

nimble vector
tardy rivet
#

he can’t help with that type of stuff

plucky sigil
#

:0

midnight forge
tardy rivet
#

too generated***

tardy rivet
#

it is **ALL ai

midnight forge
nimble vector
nimble vector
#

Damn ai

plucky sigil
#

Jorai

tardy rivet
#

hehe

midnight forge
nimble vector
#

We can't, I eated it all

midnight forge
#

Un eat it

tardy rivet
#

Poop🤣🤣🤣

nimble vector
#

Or I can just- 💥

finite crane
tardy rivet
#

the scale is not exactly half of its original size height wise, so i would half to distort the height different from the rest but then the tiles will look weird

hollow glade
#

you can scale all together

finite crane
#

^^ yeah I don't see the issue

hollow glade
finite crane
#

Actually, I don't need to. I just gotta scale everything during export and it'll be the right size in unity

tardy rivet
tardy rivet
#

i love paranorman

#

absolute banger of a movie

plucky sigil
#

Lunar

#

why Lunar? is it your name?

nimble vector
#

Huh?

#

What did you just call me??

tardy rivet
#

no i’m just joking, but i want to change it but i’ve already made myself know as lunar so now im stuck as that

plucky sigil
finite crane
nimble vector
#

My brain is oozing from the madness in modding general

nimble vector
finite crane
#

Yeah I should be able to solve that by exporting with uniform scale

plucky sigil
#

moons

#

hate

#

buzz words

#

im activating your sleeper agent

nimble vector
finite crane
#

@chilly pulsar Would this kind of single mesh multi-texturing be viable in unity? Found a thread of reddit where someone said you can use a meshrenderer for it

chilly pulsar
#

yeah it works

nimble vector
#

It'd be difficult and defends on your definition of viable but yeah It could be done. It's just a bit difficult but once you know how to plot stuff it gets easier.

chilly pulsar
#

you dont even need a special uv

#

unity supports sub meshes via blender

finite crane
#

I do have a UV on this

nimble vector
chilly pulsar
#

it should just automatically assign material regions

#

so we can plug them in

nimble vector
#

Well hell yeah

#

You can forget everything I just said

finite crane
#

It only has one UV map, is that fine?

nimble vector
#

Hmmm not sure, what say you beanie?

finite crane
#

So I didnt need to do all this 😭

#

Oh actually I can just combine them and it remembers the mappings, thank fuck

finite crane
#

whyd you ping him?

plucky sigil
#

@finite crane ?

nimble vector
finite crane
#

Ill keep them separate for now for convenience sake, but ill prolly combine them later before exporting

finite crane
#

real UV hours

tardy rivet
#

what is that for?

hollow glade
#

texturing

tardy rivet
#

well yes

#

but what texture

finite crane
#

the object

finite crane
#

the room of cleansing

tardy rivet
#

reference guys scary

#

I’ll make him an enemy

finite crane
#

nextbot ass

finite crane
#

6.9k to 1.4k when fully optimized

#

Enough for you beanie? greed

tardy rivet
#

you’re doing so good!

finite crane
#

down 80k verts from the railings alone lmao

tardy rivet
#

woah

#

what’s the total?

finite crane
#

73k faces. Down from double that

#

A bit of both?

tardy rivet
#

both might be the way to go

hardy wedge
chilly pulsar
finite crane
hardy wedge
tardy rivet
#

you guys think the brown part should be on the front of the stair and the white on top?

#

That just doesnt make sense

#

doesnt even match with the top floor

#

the reverse of that is better

hardy wedge
#

imo that would just look better

tardy rivet
#

i mean jacuj can try it

finite crane
#

the floor borders are the same material, which might look weird

#

id have to switch those around

tardy rivet
#

i mean try it and see how it looks

finite crane
#

uhh, maybe, idk

tardy rivet
#

the other way is better

nimble vector
#

Maybe there's a better way of blending them together?

#

Oh

#

Maybe you could try making it into a sort of checker pattern

#

That way it mixes both stair types while matching with the floor

finite crane
nimble vector
#

Dangit

finite crane
#

I think the bigger problem is colors

midnight forge
#

This one

finite crane
#

new pillar styling

finite crane
midnight forge
finite crane
#

Does create a small discrepancy with these

midnight forge
finite crane
#

I mean, me neither lol

plucky sigil
tardy rivet
#

yeah you could just remove that middle ring there too and i think it would look fine

midnight forge
tardy rivet
#

its coming out really good though!

tardy rivet
finite crane
#

Is that something you can do in unity?

tardy rivet
#

yeah i think so

finite crane
#

Neat

#

Cant say how the UVs will react though...

tardy rivet
#

unitys really good with uvs

#

like if you dont custom map them in blender theres a setting that makes them all uniform

tardy rivet
#

i do think itll do fine though

finite crane
#

I did send the kiosk above if you want to experiment with it

tardy rivet
#

its just putting another layer over the material

finite crane
#

Its got the UVs mapped separately despite being one object. Unity should be able to figure it out

tardy rivet
#

how long ago did you send it?

#

I cant find

#

oh got it

finite crane
#

I think these poly counts are fine right? @chilly pulsar

#

Corner tile has excessive because I forgor to optimize the railing actually

#

13k for the inner circle. Could probably cut 2/3rds

tardy rivet
#

spot the obunga

raven sorrel
#

it's a hidden mickey

nimble vector
# finite crane

Actually do this ring thing but with the trim near the floor

#

Or something surrounding it on the floor so it doesn't look like it's phasing through

nimble vector
tardy rivet
#

@finite crane well the decals work with your uvs

nimble vector
#

Burn it

tardy rivet
#

what

nimble vector
#

....not what I was thinking but this is equally nice looking.

#

This looks really good.

tardy rivet
#

dang

#

good job

hidden sluice
tardy rivet
#

yeah it does

hidden sluice
#

Thats what I think anyway

tardy rivet
#

yeah thats what i thought as well

nimble vector
#

But what does jacuj think?

finite crane
#

I went with it

finite crane
finite crane
#

The FUCK was that

nimble vector
#

IDK

#

it was supposed to be in English

#

I honestly don't know what the hell happened

#

Ok here we go

#

I honestly don't understand why the first downloader I used grabbed the wrong audio track.

finite crane
#

I made the store tiles too big, they are gonna end up clipping into each other 😭

tardy rivet
#

uh oh