#⛰️Solar's Mods⛰️

1 messages · Page 3 of 1

nimble vector
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Ehhhhhh, off and on. In total it took like 20 or 30 minutes. ADHD and what not.

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I actually really like that, not that I want it to change (seriously this is good) but this is a bit big isn't it?

tardy rivet
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i dont know the scale compared to the entrance so

tardy rivet
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this is blender

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most of the times been from working on this interior

plucky sigil
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from working on main entrance tile*

tardy rivet
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it turned out great though

finite crane
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Should the one above be like a "fake" floor that you can't access?

finite crane
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So what scale should this be?

nimble vector
finite crane
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wha

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Bro I cant resist making this shit look like a cathedral 😭

plucky sigil
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you should make an interior hehe

finite crane
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Yknow, come to think of it, nobody has made a cathedral

plucky sigil
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would fit amazing in orion

nimble vector
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Especially an ancient one that seems to be made for creatures that are bigger than crewmates.

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Imagine walking around an old alien church for giants

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Sick man.

finite crane
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Didnt lunar say a big store ontop and 2 small ones at the bottom?

plucky sigil
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looks so cool

nimble vector
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Roughly? I'm pretty sure that's what he said.

nimble vector
finite crane
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Figured out how to do this

chilly pulsar
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Jacu casually making his own interior

cerulean token
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Let em cook

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And get to work stinky

chilly pulsar
cerulean token
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Fym nah concern

tardy rivet
nimble vector
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@finite crane ☝️

finite crane
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yeah I scrolled up and found it

tardy rivet
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hes just pumping these things out now

finite crane
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At this point I think I just need to start texturing tbh

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Actually, I still need to make the spawn room dont i?

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@chilly pulsar How did you do the skylight effect here? Just a box with a texture applied?

tardy rivet
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atp i should just let you make it

finite crane
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man idk lmao

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But uhh, idk how to program... Or use unity...

tardy rivet
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alright well you’re doing really good with modeling and texturing!

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how did you curve the railing btw?

finite crane
tardy rivet
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the chip bags and candy bar?

finite crane
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o ye

tardy rivet
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bezier curves make me angry

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they’re so hard to manipulate

finite crane
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yeah thats fair

tardy rivet
finite crane
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Yeah

tardy rivet
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i think the main entrance is fine the way it is

finite crane
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As in what you made?

tardy rivet
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yea

finite crane
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uhh, well id have to "recreate" it anyway

tardy rivet
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oh yeah ig so

chilly pulsar
finite crane
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geometry wise I mean, I wanted to implement the same thing for this :3

tardy rivet
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woahhh

tardy rivet
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oh no

finite crane
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sfine, nobody will see it

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The bounding boxes of a tile can be different to its actual scale right?

tardy rivet
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yeah i think so

finite crane
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Aight cool. Means we can have the store tiles include their sign in the model and just have the bounding box fit the room itself

tardy rivet
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hmm

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what store should i work on first🤔

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organized based on size

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I cant push myself to make any new tiles for some reason

glass bane
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don't force you, go at the pace you need

tardy rivet
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i have the motivation to do it but i just can’t

chilly pulsar
plucky sigil
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benits

chilly pulsar
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i could provide the assets i used for it (id also give you the upturned assets at the same time cus i lowkey forgot to do it)

chilly pulsar
chilly pulsar
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i just gotta get home and do my dreaded homework

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if im not back in 2 hours hit me with a brick

tardy rivet
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no dont throw the brick yet

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we need to wait

plucky sigil
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im teasing

tardy rivet
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oh good thing the gif ends before it hits him

plucky sigil
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yeah

tardy rivet
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that wouldve been bad

plucky sigil
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moew

tardy rivet
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well im working on the parking garage right now

plucky sigil
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yeyyy!!!!!!!

tardy rivet
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idk why bc it wont connect directly to anything we've made lol

plucky sigil
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do fire exit stairs

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that one could connect to all floors

tardy rivet
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wdym fire exit stairs?

plucky sigil
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Every mall has a secondary set of stairs in case of emergencies

chilly pulsar
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this homework is ass

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also one of my teachers is a stupid bitch and put something as due a day before its due and i want to kill him

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nah im not doing this today

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if he gives me shit for it

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its due on a day we dont even have the class

plucky sigil
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Im gonna snitch

chilly pulsar
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he can suck my beanits!!

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stinky ass teecher...

plucky sigil
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Kill the snitch

plucky sigil
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An elevator would be peak too, but i guess thats harder

nimble vector
nimble vector
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....alright

tight lily
nimble vector
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ADAD

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ADA D-eez

tardy rivet
nimble vector
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Having stairs that can be used instead of the elevator like LC_Office would actually be cool.

tardy rivet
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i can def have 3 types of ways to go up and down

nimble vector
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Especially if.......the elevator fails 🙂

tardy rivet
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wdym?

nimble vector
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🙂

tardy rivet
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like i should have a chance for the elevator not to work?

nimble vector
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No I was thinking like a weight limit.

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Like each crew member counts as 100 lb and it has a 600 lb limit.

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There are some lightweight elevators that only can hold like four people so it's not too out there though a lot of elevators usually have a 1200 - 2000 limit.

plucky sigil
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If you can do it, it would be peaknits

tardy rivet
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alright i could

nimble vector
tardy rivet
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peaknits

plucky sigil
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Breanknitss

nimble vector
plucky sigil
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kill the snitch

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grind the bad apples

nimble vector
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Rip and tear until it is done

plucky sigil
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pleasure the prosecutor

tardy rivet
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huh

plucky sigil
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you gotta outlast the trials to understand

tardy rivet
#

no

tardy rivet
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i think we need to hit you with a brick wall

chilly pulsar
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oh

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pelase do

finite crane
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Could do one of these "for disabled people" elevators

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Oh and yeah, I gotta do a stairwell too, shit

finite crane
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Made a stairwell

On second thought though, an elevator doesnt really make sense gameplay wise

plucky sigil
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I mean it depends

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For mall floors it doesnt make much sense unless you are going up like 3 or more floors, but for parking lot where it can only be accesed via either stairwells or the elevator it would work much better hehe

finite crane
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Yeah, ive only ever seen mall elevators for the purpose of disabled accessibility

plucky sigil
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Mmm where i live they are used for faster and easier access to floors

tardy rivet
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school starts today so i’m not going to be able to work on it as much😕

finite crane
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Threw together a corner tile. Are there any others we need? @tardy rivet

chilly pulsar
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jacu cooking

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that sunroof… peak

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id cut out some standard size holes for shops

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settle on a doorway size ratio

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that way you can make them tiles with a unique doorway

nimble vector
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Speaking of which here are some alternative styles of elevator that I found. The first one is from crossroads Mall.

midnight forge
nimble vector
chilly pulsar
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malls pack in stuff pretty tight

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i know for certain they could fit some shops in there

plucky sigil
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Mall have stores wherever they can fit

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And if they dont fit they make them fit

chilly pulsar
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More stores also equals more tiles to explore

tight lily
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More tiles means coming up with more ideas for stores

nimble vector
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True but there are also just as many places in malls where they don't put shops that are meant to be like transitions, certain hallways, some corners, and sometimes in places like those. So yes and no, it really just depends on the mall and how they decided to compact stores especially from state to state.

plucky sigil
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i guess there can be repeating stores

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no need to make new stores everytime

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there can be generic stores that can be repeated

nimble vector
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Tiles or irl?

plucky sigil
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tiles

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lethal company

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irl ofc its not gona happen... mostly

nimble vector
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I mean I think that's kind of what the coffee shops are supposed to be?

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They are listed to be of varying sizes and seem to be described of generically.

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It would be cool if there was also a secondary set where it's a repeating generic merch shop.

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I wouldn't want repeating of the main stores but I would totally be into having multiple generic tiles like these just a pad things out maybe?

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That way if someone generates the tile with a higher dungeon size it doesn't just make repeats of these main stores that is unless we do want copies idk.

plucky sigil
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there's also these billboard they put in the walls whenever they have an empty space, usually saying there is more to come or advertising the new store here

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there could also be empty stores, that woud be great

nimble vector
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I think at one point I saw a crossroads had something like that when I was a little kid. I don't know if anything actually came of it.

plucky sigil
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my city has TONS of malls so im used to seeing those

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malls haven't died in my country yet hehe

nimble vector
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You lucky bastard

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I envy you, I truly do.

tight lily
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Mine briefly had a moment where all the shops near the entrance either closed or moved

nimble vector
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I now bestow upon you my fountain drink of 1/3 mtn dew and 2/3's cherry Pepsi.
@plucky sigil

plucky sigil
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😮

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nice nails

nimble vector
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Thank you I've been preparing for the coming war.

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I hope they will eventually be as mighty as the claws of beanie.

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Jokes aside I should clip them more because they snap so easily. I have suffered more than a lifetime of backward bent nails to know better.

tardy rivet
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it looks so good

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i would try to respond to you during school hours, but my STATE has banned schools

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like it’s a law that we can’t have it during lunch or anything at all

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if only i could model as well as jacu could though

plucky sigil
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Wait what??

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Banned schools?

tardy rivet
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wait

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banned phones

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sorry

plucky sigil
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Oh

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:0

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Didnt know that was legal lol

tardy rivet
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yeah idk

finite crane
nimble vector
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Well ik that. I'm talking about allowing stores to duplicate or have One of each and then fill with generic tiles.

tardy rivet
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oh yeah for sure

tardy rivet
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i barely have time to work on this since school😭

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i have the rest of today and tomorrow but after that another whole week of homework

nimble vector
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I fucking hate school. I know college Will be better in some ways but man o FUCK I'm still apprehensive about it.

glass bane
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big advantage with college is that you mostly have subjects that you are interested in, since you're focusing on a career or a topic, so if you hate literature but love math, you will have no literature, which is good.
And the more you advance, the more your subjects goes towards what you want, here math for example

nimble vector
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Plus a lot of the social drama of highschool is pretty much non existent because people are paying to actually learn something and in general are more or less on business....well at least when class is in session anyway.

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If I ever have to be in a highschool ever again I'm going to staple my eye lids into the fucking ceiling.

plucky sigil
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outlast trials newest map

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its based on 1960-1970 so not really a modern mall

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but it works

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i tried taking the most SFW screenshots i could xD

chilly pulsar
plucky sigil
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Yeah, had to discard a few for that

chilly pulsar
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hey, we need to spread the trials

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so what if theres dismembered corpses

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they can handle it

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this is a joke

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we will not be sending dismembered corpses

plucky sigil
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i kinda can't make any jokes about trials without being a weirdo 😔

nimble vector
plucky sigil
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yeah it works for lethal aesthetic, but idk if it fits lunar's idea

nimble vector
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Hmmm......that's actually an important point. If this asthetic conflicts with the vision.......I don't see that playing well.

tardy rivet
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i like it

tardy rivet
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this will come out next summer

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i’m just joking, but i can barely find time for it

tardy rivet
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poll_question_text

Which way should the mall be

victor_answer_votes

5

total_votes

7

victor_answer_id

2

victor_answer_text

Multiple mall tiles with maintenence tileset

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alright good

nimble vector
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doog thgirla

plucky sigil
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alright rotifer

nimble vector
tardy rivet
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no rotifer

nimble vector
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Anything new?

plucky sigil
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Anything old?

finite crane
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There would be new if this goober 3 messages above would tell me how they want to implement the maintenance halls

tardy rivet
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I’m thinking I could make a mall hallway tile that can have a bathroom/a maintenance hall doorway that says employees only

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it doesn’t have to be an entirely new tile, just a copy of another with a doorway hole cut out

finite crane
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I can just create another duplicate of the stairwell tile

tardy rivet
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sure

nimble vector
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Could be cool if it lead to a hallway that goes to a single facility concrete tile area.

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Though that part is optional, it's perfectly fine if it doesn't open.

tardy rivet
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yo wait i had a fire idea

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what if the maintenance halls stairway is a reference to the oldest view

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just a really long straight stairway

tardy rivet
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what

finite crane
tardy rivet
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yes that’s what i’m going for

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but i meant the starting part

plucky sigil
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maintenance halls and the oldest view long stair are different things

tardy rivet
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the stairway he goes down

plucky sigil
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tho it would be really cool seeing the stairs

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i would love seeing it in game

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but it would be better if it was like a rare tile imo

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similar to how the nightmare rooms are in school

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also, where would it lead you to?

tardy rivet
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the maintenance halls

plucky sigil
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a fake outside area would be peak

plucky sigil
finite crane
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Idk, maybe it'd be a super rare generation that just... Goes on forever, and you get trapped in an infinite loop like rubber rooms if you go too far

tardy rivet
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now that i think about it that’s not really realistic

plucky sigil
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maintenance halls are tied to the stores, it would be weird to have to go a really long stair just to get to them

plucky sigil
finite crane
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Not sure how youd do the transition though, especially when multiple players are there.
Rubber rooms has the fog to hide the transition, but we might not have that luxury.

chilly pulsar
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moon where that leads to main

plucky sigil
plucky sigil
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cookings

chilly pulsar
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and the main interior on that moon is the mall

plucky sigil
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dont give me ideas beanits i will eats you

tardy rivet
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moon makers we need you

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idek what it would be called

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bc you don’t want to spoil the surprise of the stair entrance

plucky sigil
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descent

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wait

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yeah

finite crane
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The hell would the moon even be about... Just some fuckass forest?

plucky sigil
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well... yeah?

chilly pulsar
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thats just march

plucky sigil
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what did you expect it to be?

plucky sigil
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isnt like vow march and many modded moons that?

chilly pulsar
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really nice forest

finite crane
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Something other than just a generic forest lol. Idk, seems like a lot of work for way too little.

chilly pulsar
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make it a northamerican forest

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instead of the stupid red pine trees

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leafy treees

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maples

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etc

finite crane
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uhh, maybe.

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Not even touching it before making the interior though

cerulean token
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-# I'm not going to sleep yet, don't wish me gn just yet

plucky sigil
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gn just yet kiszony!!

cerulean token
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okay I'm going sleep

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gn @plucky sigil

plucky sigil
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have a goodnight sleep!!!

tardy rivet
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descent is a good name

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i’m thinking i make what i see in the oldest view outside part

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like large hill

finite crane
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Oh neat, the happy ending

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Anyway, I'm thinking the maintenance halls would be pre-made shapes that follow the same grid size, so they can potentially have multiple ways in

tardy rivet
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yeah sure

tardy rivet
tardy rivet
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ok fine

plucky sigil
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ty

tardy rivet
#

it def has more outside scenes to base the moon off of when we get to it

tardy rivet
#

lmao someone’s a little excited

finite crane
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thats what she said

cerulean token
tardy rivet
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mmm

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maybe

finite crane
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Im fucking dumb. The moon would just... be the mall

glass bane
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the parking in front of the mall

tardy rivet
#

no

plucky sigil
#

Lunar

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I will config you

tardy rivet
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i want to reference oldest view😫

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maybe fire exit?

plucky sigil
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you can reference multiple mall parts

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like the squid that appears once

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or the structure of it

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the infinite stair case i like that one

tardy rivet
#

we’re going to have to do another poll:

  1. Fire exit with long stair case of a mall moon

  2. rare tile with infinite stair case

  3. Main entrance of a hilly and foresty moon (Name would be descent)

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or none?

plucky sigil
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Lunar you are talking about a moon

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while you have like 2 tiles of the mall

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xD

tardy rivet
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ik lol

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i just like to concept things

nimble vector
# tardy rivet we’re going to have to do another poll: 1) Fire exit with long stair case of a ...

I vote all three: make the staircase, have a variant that instead of having a top it's replaced with a seamless portal to make it infinite, though honestly those can come later and I really just want the foresty moon first (name ideas: crossroad, valley's-view, remembrance, grey field), I do like the forest bit but I think the forest should eventually open into a broken road and a disheveled parking lot with the upper remains of the mall kind of sunken in almost like an underground entrance. Like part of the front door is intact but the very very above ground area is kind of broken and almost slanting and the ground around the door and Mall in general is sinking in slightly as if it's sat for so many years that the foundation is getting pushed down like its own cultural layer.

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I don't know why I'm getting this idea but I think it would help sell just how old the mall is.

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......at least from the outside.

finite crane
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I'm not making no moon until the interior is 100% finished

tardy rivet
#

i could do it dw

plucky sigil
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He could do it dw

tardy rivet
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i’ve made a moon before but never released or playable

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just the moon was made

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it’s in pinned

plucky sigil
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Release it

tardy rivet
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no

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it’s bad

nimble vector
# finite crane I'm not making no moon until the interior is 100% finished

Well if course, to make a moon now would be just entirely unreasonable especially since some of the art direction hasn't completely taken off yet? I mean half of it is just a bunch of floating ideas right now, it seems in general like a lot of stuff is still being figured out so that's perfectly fine.

nimble vector
tardy rivet
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yeah i will

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maybe catacombs will get revisited too👀

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this is much simpler though than my concept for that

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thing had a whole moon, monster, and items planned

midnight forge
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@tardy rivet join back vc

tardy rivet
#

definitely quite ambitious for a modder like me

tardy rivet
plucky sigil
#

Lunar get to work greed

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i can't wait any longer

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i needs the malls

midnight forge
#

Chop chop interior boy

tardy rivet
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you’ll get them soon

plucky sigil
#

feed us pls

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we starving!!!

midnight forge
#

ask @finite crane for the upgraded tiles btw

tardy rivet
#

he’s not done texturing i don’t think

finite crane
#

I havent started because I havent finished the models yet

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Give direction direction man

tardy rivet
#

what do you have so far anyway?

finite crane
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I stopped at the curved room

plucky sigil
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25 million tiles

tardy rivet
#

woah

finite crane
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Two straight variants, one with stairwell and another with the escalator

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And the 4 way

tardy rivet
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send picsgreed

finite crane
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scroll up

plucky sigil
#

feet pics? what??

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what did i miss

finite crane
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So are we doing another stairwell for the maintenance halls?

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Like an alternative one, where it just goes down instead of wrapping upstairs

tardy rivet
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no, i think we’ll do a simple entrance with a door

tardy rivet
finite crane
#

Actually, a door in the corner/4 way rooms might be pretty interesting

tardy rivet
#

what

finite crane
#

A doorway on the bottom floor of this tile, has a chance of spawning
Leads to an "employees only" door and stairwell, that then leads to the maintenance halls on a below floor

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This is the kind of stuff I imagine for maintenance halls

tardy rivet
#

yes yes

finite crane
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Just a maze of hallways with the occasional supply room, apparatus, some security office maybe

tardy rivet
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ohh yes

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i don’t know if i could have two apparatus rooms though

plucky sigil
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Could be a variation

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Like an appy cafe, or a maintenance appy

tardy rivet
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idk if that could work

plucky sigil
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It will

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Havent you seen vanilla appy!

finite crane
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yeah, it can spawn in many rooms

plucky sigil
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In two, but in one of them it can spawn in different positions

finite crane
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well, just the fact that it can spawn in two rooms means itll work for us

plucky sigil
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Yes!!!!

finite crane
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Though uhh, apparatus cafe seems a little weird...

plucky sigil
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Idk ask Lunar

finite crane
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Maybe as a theming it could work, but as the actual apparatus room? idk

plucky sigil
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Also, playzone has 2 appys

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So having multple could also work maybe

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Yho i would prefer for it to be variations

tardy rivet
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yeah i just realized that theres no good way to place the appy in a cafe

tight lily
tardy rivet
#

hmmm

plucky sigil
#

Pc store!!!!

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Use scrap from mods as decorstion too

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Generic scrap, Boom Scrap, fiuki scrap, usual scrap

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So many scraps

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I dont know the name of all of them

tardy rivet
#

maybe

finite crane
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Maybe we shouldn't just reuse other mod's content for everything...

plucky sigil
#

Ok 🙁

tardy rivet
#

yeah i agree

plucky sigil
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Ok 🙁

chilly pulsar
#

soup store that sells clothes

nimble vector
tardy rivet
#

yes

finite crane
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Working on the "entrance" to maintenance

finite crane
#

Also I somehow completely neglected the idea of graffiti

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If someone would wanna make some random graffiti for us flushedShy

plucky sigil
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tho i've never been behind one hehe

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either way it looks really cool

finite crane
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Why would it be behind the stores?

plucky sigil
#

feels like the entrance to the parking lot

plucky sigil
finite crane
#

Oh also uhh... Can someone grab the common materials zeekers uses on moons and interiors, like concrete and wood, and pass the textures, normals, and stuff to me

plucky sigil
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@chilly pulsar :3

tardy rivet
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there’s multiple variants of each

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i could try to help find them if you can remember where you want me to take them from

chilly pulsar
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too many to send

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one material sometimes has like 3 textures

finite crane
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Well... Just send one variation of each

midnight forge
#

guys spoiler

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interior releases 4 days

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he will try to silence me

tardy rivet
#

moon?

midnight forge
finite crane
#

stairms

tardy rivet
#

woah

chilly pulsar
finite crane
#

optimized enough

tardy rivet
#

what is the poly count?

chilly pulsar
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four billion

finite crane
#

Well, there are some spots that could use major optimisation lmao

finite crane
#

the consequences of my loop cuts

chilly pulsar
#

reminder: lc is usually VERY low poly compared to normal models

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lemme give an example with my cave tiles

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for deepcore

finite crane
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Is this really THAT high poly though?

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its only SLIGHTLY unoptimized

plucky sigil
#

yes

hollow glade
#

those pillars look a bit too round

plucky sigil
#

gotta be a rectangle

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only way

finite crane
chilly pulsar
#

10 tiles is only 16k

finite crane
#

Homeboy those are empty caves, i dont wanna hear it

chilly pulsar
#

empty caves... with non flat walls

#

and they look super smooth ingame

finite crane
#

how many divs does the curved roof have on those hallways?

chilly pulsar
#

id look around

#

dont remember

#

but SOMETHING is off with those tiles of urs

#

look for high density areas

#

of polygons

#

when it doubt, decimate and smooth it out

finite crane
#

The fences lmao

#

But yeah, these fences can be optimized a lot, but thats for later

#

Without the fences its not even half bad

chilly pulsar
#

yeah the fences are the issue

#

lowkey you could make the bars a 2d plane and put an image on it

finite crane
#

Hell nah

chilly pulsar
#

that wouldnt be too crazy

chilly pulsar
#

they seem to be the one issue

finite crane
chilly pulsar
#

wowzer good job

#

absolute moo

finite crane
#

so from 22k down to 4k for the straight hallway

#

give or take a few k for the unique variants

chilly pulsar
#

freaking awesom

#

optimization

#

!!!

finite crane
#

but I am not optimizing the rest until way later

#

The walkways are 800 polys, could probably get them down to 500

#

Could remove a few dozen from each pillar too

tardy rivet
#

good job!

finite crane
#

where... whuh

#

railing is just gone now?

chilly pulsar
#

lunar... hes putting in all this work... you better finish the interior

chilly pulsar
tardy rivet
#

i will i will

finite crane
#

oh it opened an autosave

#

bruh

#

Guess ill redo the optimization later

#

Cant optimize these all that much though..

#

Without redoing a ton of stuff

#

anyway

tardy rivet
#

dangg

#

they look super sick though

finite crane
#

Well actually, i can do SOME optimization

#

At best ill half the polys though

#

All the loop cuts need to be kept unfortunately

tardy rivet
#

why?

finite crane
#

otherwise it wont be curved anymore

#

I optimized the straight fence by just removing all the loop cuts, so if I want to bend it again I need to add more loop cuts

tardy rivet
#

ohhh

nimble vector
# finite crane total count is 223k, though thats split among all these

Could be worse, I've heard some of the higher quality moons get this high if not slightly higher in count. But honestly if your computer can't handle a 223k count then you probably shouldn't be getting interiors that are this big in size anyway. I still can barely run play zone as it is (no shade against Matt it's really amazing).

nimble vector
# finite crane Cant optimize these all that much though..

You could make this a 2d texture with a pho-3d like depth and make part of it transparent like a hair card or make it so that only what's seen in front of the player is actually rendered.

But that level of optimization is probably not worth it.

finite crane
#

pho 3d? You mean a displacement map? I dont think thats how they work

nimble vector
#

Fake 3D

finite crane
#

So a displacement map then. Yeah no, even if it supports transparency (Which I dont think it does) it would not save much on performance in this case

nimble vector
#

Like I said probably not worth it

finite crane
#

And like I said, there are a few things that I can optimized in that circle

nimble vector
#

Can't believe how far this is gotten

#

I know it's just the basic modeling but just thinking about the possibilities and seeing it kind of coalesce together slowly.

#

It's like I'm watching a planet be born.

finite crane
#

Texturing scares me

#

OH, now that I remember

#

I thought of some kind of "store shutter" mechanic

#

Basically, when someone pulls the apparatus, there's a chance some of the store shutters will close.
Can't be opened from inside, so you need to communicate with your team before pulling the apparatus

nimble vector
#

It also would be interesting if there's a chance for them to close (for obvious reasons considerably lower than if you just straight pulled the apparatus) if it gets closer to midnight. It would be especially engaging if there are various doors that lead to employee and maintenance areas that are longer paths than the normal stores but are never blocked by the shutters.

#

Briefly I did think about these areas preventing monsters from getting in but that would probably be broken.

hollow glade
finite crane
#

Wellll, that'll be on the player for not making sure nobody is in a store

#

Facility meltdown isnt much different, if you think about it

hollow glade
#

Yes and no, facility meltdown gives you the chance to escape

#

This doesn't

#

This is a softlock basically, imo having an alternative (like using a key to open it if they close) would be healthier but to each their own

finite crane
#

Key sounds reasonable yeah, but I still want it to be a gimmick

#

Maybe a short delay before it closes, so players who know have a small window to make it out

hollow glade
#

Yeah, the gimmick sounds fun but it needs to be at the very least a bit fair

tardy rivet
#

what if an announcement plays through the mall like “store is now closing, please leave all stores”

finite crane
#

Meh, I think just the lights flickering, the warning appearing, and a moment later the shutter slamming shut is fine

hardy wedge
#

I am very amazed of these models good job ^^

tardy rivet
#

i think that would be funny

finite crane
#

Set up a simple maintenance section. I'm gonna use these small pieces to many variations that are the same scale as the main mall tiles, which in theory should allow them to line up and interconnect

nimble vector
#

OO!

finite crane
#

I might just leave it mostly like this, because I plan to reuse zeekers assets to dress it up.
Like this air conditioner spot for the pipes

#

Breaker box spot

#

Could make heavy use of the facility pipes here too, they'd fit like a charm

#

And the vanilla lights here too

tardy rivet
#

oh my gosh

#

you’re actually cooking

nimble vector
#

It's amazing

#

I also have ideas for a few rooms that can appear along the corridor. I don't want to overwhelm you though, if interested I have photos for reference.

finite crane
#

Yeah go ahead

chilly pulsar
#

new thread name: Lunar (And Jacu's) Interior

finite crane
#

Im such a huge fan of my own moon

chilly pulsar
finite crane
#

uoow

tardy rivet
#

wait jacu

#

that spells moon but upside down

#

that’s crazy

tardy rivet
chilly pulsar
#

i dont see any links...

tardy rivet
#

nooo

#

buttt i need my modeling experience to increase bc i want to make more things after this

finite crane
#

Wheres your 3 finished stores

#

Matter of fact, here they are again, because I think I changed the size a pinch at one point

finite crane
#

Something something modular

nimble vector
#

Sorry had to do a few things.

So I had ideas I thought of a little while back when maintenance hallways were mentioned that could be looked at (once the basic tiles are done of course) were variants of the tiles that generate near their related room like softer more furnished and polished hallway tiles when approaching office or management office (all 4 of which maybe could use things from the office "bracken room" and maybe design inspiration from lc_office) and of course rougher more exposed and utilitarian hallways when approaching a custodian or storage room (with inspiration from actual storage rooms from the factory interior), I've thought of this ever since I brought it up and now that it's happening I've thought about it more.

#

Apologies for the concept vomit, it's the result of 2 weeks of holding on to it.

nimble vector
finite crane
#

Having the tile style change is beyond what DunGen can do unfortunately

#

And beyond what i'm willing to do...

nimble vector
#

I still think management rooms could have a place but the thing I actually care about is the custodian and storage rooms.

Those two rooms alone no hallways included would be great for this me thinks.

#

Everything else is just shotgun concept.

finite crane
#

Yeah, ill have some "large" maintenance areas, where its mostly a large room as opposed to a gazillion hallways

nimble vector
#

Yes

#

I still think some of the images above might be good references, if any of them look good I can find more like it.

finite crane
#

First I need to figure out what zeekers assets I can reuse

nimble vector
#

Well thankfully most of the factory tile assets I think will fit really well for this. Some of it might be a bit brutalist but for sure a lot of the decoration like the pipework should be good. I'm not as sure about the mineshaft assets but there's probably some good things there.

finite crane
#

the orange boxes are about the only mineshaft thing I can see fitting

nimble vector
#

Maybe the plastic containers? Like I said I'm way less sure about the mineshaft assets.

nimble vector
finite crane
#

Either I fucked up, or blender is drunk...

nimble vector
#

Maybe you both fucked up and got drunk

#

Idk what I'm looking at

#

Does look a tad crooked though

#

E

nimble vector
finite crane
#

Testing some texturing

plucky sigil
#

Texturing some testing

finite crane
#

Wild

plucky sigil
#

why does it look so ugly

#

mostly the floor but everything besides the walls looks too dirty and old

#

like rusty

finite crane
#

Because theyre shitty crops taken straight from the game

finite crane
#

Dont you stare at me, beanie never sent me anything >:(

plucky sigil
#

we should cook beanie and eat it in the campfire

#

how much foods would a beanie give

nimble vector
nimble vector
nimble vector
#

Great by the way

plucky sigil
#

norman

nimble vector
cerulean token
#

@plucky sigil

tardy rivet
#

@finite crane figure out where you found those materials and i’ll send you the actual ones

plucky sigil
#

sleep tight

#

may your dream be awesome

cerulean token
tardy rivet
#

let the bed bugs bite

finite crane
#

Already asked beanie

chilly pulsar
finite crane
#

I totally know how to do that

chilly pulsar
#

the good thing is the patcher is simply just waiting, little to no effort needed

chilly pulsar
#

easy as pie

finite crane
#

i totally know where that is

plucky sigil
#

youtube

chilly pulsar
#

should be very easy to find on yt

#

lethal company modded moon tutorial

#

only follow it up to the point of finishing the project patching and u can ignore the rest

#

cus u aint making a moon

plucky sigil
chilly pulsar
#

but you could…

#

maybe…

#

also cheesenits, any progress?

plucky sigil
#

bro doesnt want to till mall is done

finite crane
#

wat

chilly pulsar
chilly pulsar
plucky sigil
#

i mean base is done, i have no idea what to do after that, and i've been kinda busy both with college and trials hehe

tardy rivet
#

cheese

#

what are you working on

plucky sigil
#

mall interior

#

Jacuj gave me everything so now the mod is mine

tardy rivet
#

ohhh

#

makes sense

nimble vector
#

Don't make me summon the zorgons

tardy rivet
#

i havent opened the unity project in 16 days..

#

due to school

plucky sigil
#

Mall canceled

tardy rivet
#

nooo

tight lily
#

It's so over

tardy rivet
#

no it isnt

#

@finite crane getting the materials for you right now

#

i actually cant find what this one is called

#

nvm i got it

plucky sigil
#

Name?

tardy rivet
#

im just going to send them all when im done

#

im generating dungeons in unity to find them

#

did you know this one and this one are the same texture?

#

its just in different lighting so its different

finite crane
#

Wah

tardy rivet
#

yah

finite crane
#

Muh

plucky sigil
#

Mu

tardy rivet
#

M

nimble vector
#

.

tardy rivet
#

i have all the textures now, idk how i could export them into a material you can use for blender though

nimble vector
#

Lemme check

plucky sigil
#

Lemme check too

#

Wait, i have no idea

chilly pulsar
#

he will have to arrange them in a node graph

#

image texture -> material output

tardy rivet
#

idk how to export them from unity i mean

chilly pulsar
#

if its a normal or displacement, it also needs a normal converter thingy or a displacement node

chilly pulsar
#

or

#

right click

#

show in explorer

#

or

#

drag and drop

#

all 3 should werk

nimble vector
chilly pulsar
#

lunar just needs to export

#

and jacu knows how to assign materials

plucky sigil
#

Lunar needs its config!!

nimble vector
#

Idk if this works (idk even think it's the right thing) I tried

chilly pulsar
#

although... i dont think this will be useful at all, since lunar will need to make their own materials and apply it in unity anyways.

#

exporting blender materials to unity doesnt really work well

#

if at all

tardy rivet
#

i think he just wants to do uv mapping

nimble vector
#

I wish I knew things

chilly pulsar
#

these should work well

#

professional and free

nimble vector
nimble vector
nimble vector
chilly pulsar
nimble vector
#

My brain desires to understand. But I still don't.

#

But enough 'bout that. How da textures going?

finite crane
finite crane
chilly pulsar
#

Its just a box, would be pretty simple to make a blockout for

hollow glade
#

That's just a cube with textures and normals

finite crane
chilly pulsar
#

but its pretty much just a box

chilly pulsar
#

that way resizing, position and all that good stuff can be handled

#

(+ propsets)

finite crane
chilly pulsar
#

randomized sets of props that are chosen at runtime

#

lunar will need to use it for the stores

finite crane
#

So this alternative pipeset would be a propset?

#

Also another question; DunGen generates in a specific order right? Like a tree brancing out from the root (main entrance)

#

If yes, how would it handle two branches collapsing into each other? The maintenance halls are asymmetrical, which means they can only really go in one direction. Is it possible to make a tile that can be used specifically to connect two branches going in the opposite direction?

finite crane
#

and uhh... How does lethal handle displacement textures?
Blender seems to require subdivisioning the mesh in question for them to work, but I doubt thats what people are doing in lethal for the fake depth effect to work

chilly pulsar
#

so dont mess with it in blender

#

in unity, you dont need to subdivide

finite crane
#

Thanks, blender...

finite crane
#

Well anyway, got myself a handful of interesting textures earlier today while shopping. Metal and concrete and all that

finite crane
#

Like I took close up panoramic pictures

#

I can probably create some custom textures off of them

nimble vector
nimble vector
finite crane
#

I'm more thinking of making a unique tile where the the directions switch

nimble vector
#

I don't actually know if that's the case under the hood though, I'm going based off of what I've seen from maps on the ship.

nimble vector
#

Beep

finite crane
#

good thing @chilly pulsar with all his accumulated experience volunteered answered these very important questions

tardy rivet
tardy rivet
finite crane
#

They just diverge?

tardy rivet
#

as long as bounding boxes are right, the won’t go into each other

finite crane
#

Oh nonono, I dont mean them clipping with each other

tardy rivet
#

you mean two halls connecting?

finite crane
#

Two halls being generated from opposite directions, yeah

tardy rivet
#

hmmm

#

let me see the tile

finite crane
#

uh

#

still not what I mean

tardy rivet
#

what do you mean then

finite crane
#

Would they generate two dead ends, would one become a dead end and the other turns, or would they just... Connect

tardy rivet
#

are the tiles just l shapes, or is each box a single tile

finite crane
#

Just... Okay

Can they connect

#

Is it possible for tiles generating in opposing directions to connect

#

and if the can connect, can we specify a tile they should use to connect

#

Because if we cant its gonna cause issues since the maintenance tiles are asymmetrical

hollow glade
finite crane
#

Can you specify directions? So like a tile with several exits/entrances can have each way in have a specific direction

hollow glade
#

i'm not quite sure, i'm starting to learn myself

finite crane
#

Can you specify a tile they should use to do that?

tardy rivet
finite crane
#

Can you specify what chance different tiles have for generating?

tardy rivet
#

if we put the sockets on one end on one of the hall tiles, than have the special tile only have those sockets, then the tile will generate only on the end of one of the halls, and probably connect them.

finite crane
#

So like, increasing the chance of straight maintenance tiles, thus leading to a more accurate to reality feel for them

tardy rivet
#

in testing i kept them all at 1, which meant everything was at an equal chance. you can go lower to give it a smaller chance as well

finite crane
#

Do I need to add fake walls to them? Like the facility tiles.

#

I definitely need to for the stores since they'd clip otherwise, but for the maintenance halls

tardy rivet
#

you mean objects that block the doors?

finite crane
#

No i mean, say if a T piece tile generates, and one end can't continue because it'd intersect a wall. Do I need to create a fake wall segment that "converts" the tile into a corner piece?

tardy rivet
#

no

#

unity does that with blockers too automatically

finite crane
#

Really? I recall seeing most interiors with fake walls in place for doorways that generated but couldn't generate a corresponding hallway

tardy rivet
#

usually that’s just because the random chance

finite crane
#

yyyyeah, but it generates a fake wall to get rid of that opening

#

Otherwise itd just lead into the void

tardy rivet
#

yeah that’s what blockers do

finite crane
#

yes I know but how does it work
Does it need a special asset with which to block off the path?

tardy rivet
#

yes, you add a prefab with the texture of the walls around it and specify that’s what you want to spawn

#

usually it’s a simple cube that fits the doorway

#

or plane if you want optimization

finite crane
#

Okay so if I create a fully textured wall segment that smoothly blocks off the entryway, you can just tell it to spawn that asset in the doorway

tardy rivet
#

yes

finite crane
#

Does that assets origin need to be aligned with the doorway node?

tardy rivet
#

i would just need to rotate it right

#

it spawns itself at the doorway

finite crane
#

the positioning I mean

tardy rivet
#

and positions itself at the doorway

finite crane
#

if I block off this intersection, it would need to be slightly offset from the doorway right?

#

Also wait, how do we handle the detail stuff on the roof?

#

That'd be with propsets right?

tardy rivet
#

i think so

#

yeah it would be if you want it random

tardy rivet
#

if a path is blocked, the tile that connects to the blocked path (if there is one) will also have a blocker. If we use a plane, the clipping of the two blockers won’t be noticeable.

finite crane
#

but wouldnt it leave a small indent in the wall?

#

like, "there was supposed to be a hallway, but there isn't

#

if we offset the blocker to be lined up with the central part of the hall, it should just create a smooth dead end

tardy rivet
#

also the doorway object positioning

finite crane
#

you'd have to offset the blocker from the actual doorway node

tardy rivet
#

alright i will when we are ready to finish up in unity

#

anyways i want to learn how to get better at blender this weekend

finite crane
#

the store tiles stare2

#

Made a quick dead end tile

#

or blocker rather

#

Should I make a proper dead end tile? maybe a cleaning closet or something?

tardy rivet
#

sure

tardy rivet
chilly pulsar
finite crane
#

Not much anymore

chilly pulsar
#

doorway connection chance

#

it means tiles on completely different branches (if their doors generate on top of each other) may choose to not use blockers and instead create a doorway

hollow glade
chilly pulsar
hollow glade
tardy rivet
#

hey @finite crane I think Im also going to make some extra large store tiles but theres only going to be 3 of them

finite crane
#

Gotta find a way to connect it to both of the doorways

tardy rivet
#

Or we could make a rarer hallway tile that has larger doorways in it

#

it doesnt have to be too complicated

#

it can just be a dead end for the hallway tile set

finite crane
tardy rivet
#

ok i will

finite crane
#

Oh shit, wait.
One of these for the maintenance area, but very rare

tardy rivet
#

ohhhh

#

like the storage rooms

#

yessss!!!

finite crane
#

Reckon I could make a lot of use of zeekers assets for that

#

and uhh

#

speaking of

#

GIVE ME MY FUCKING TEXTURES

tardy rivet
#

beanie is going to config me

#

unity takes so long to load up its not even funny

finite crane
#

the professionasticator

tardy rivet
#

you will config me

tardy rivet
#

i already sent jacu the textures

chilly pulsar
#

put in some work yerself!! start modeling randomized props!!!

tardy rivet
#

Im modeling the tiles first

chilly pulsar
#

(or take a stroll through the mall scene from the upturned for props)

tardy rivet
#

oh yes

nimble vector
#

Also stuff from actual malls

finite crane
#

I just found out you can rename tabs...
I...
Sure, yeah

tardy rivet
#

its ok i didnt either

finite crane
#

zeeker textuor

midnight heath
finite crane
#

well, one of them is mine

plucky sigil
#

Looks amazings

tardy rivet
#

woah

nimble vector
#

You know I was debating in my head about the realism of a mall using pipes instead of Normal air ducts but some HVAC systems do that for older houses sometimes using flexible tubing and plus the aesthetic is growing on me. I can think of logical explanations of what like it's cheaper and easier by taking less space.

Also those textures look godly. They're executed almost perfectly.

finite crane
#

Made one for the cabling

nimble vector
#

I'm going to eat da cable's

nimble vector
#

Ohhhh

#

I straight up thought it was just solid steel pipe

#

Nevermind

finite crane
#

It was a steel pipe back when I didnt have the appropriate textures lol

#

An actual steel pipe for a fucking ventilation unit would have been diabolical

tardy rivet
#

why are you so good at this

finite crane
#

bro idfk 😭

#

I just... I was fucking built for this apparently idk man

nimble vector
finite crane
#

I mean, I was planning on throwing in a handful of the facility pipes in

#

Not many, but a handful yknow

nimble vector
chilly pulsar
#

this looks great tho!

chilly pulsar
finite crane
#

Its a 300p image 💀

finite crane
#

Wait...

#

No what

#

Idk how I managed this but I apparently downscaled the image like mad

#

Okay well

chilly pulsar
finite crane
#

I wish I could tell you

chilly pulsar
#

is this a tool to convert irl images into textures?

finite crane
#

No I made it by hand

chilly pulsar
#

howwww

finite crane
#

I never resized anything, so I have no fucking clue

chilly pulsar
#

its literally bent in the original image

#

how tf did it straighten then

#

im so confused

finite crane
#

Brother I have spent maybe 200 hours in gimp, I know a thing or two

chilly pulsar
#

ok

finite crane
#

Yeah

#

Case and point, I have no fucking clue how it got downscaled

#

I never did any scaling

#

Cropping? yes. Cage edit to get rid of the warp? yes. No resizing though

plucky sigil
#

Hi

chilly pulsar
#

yeah i should get gimp for that then

finite crane
#

Well, it did involve color correction and a lot of clone tooling etc

#

Took about 40 minutes

#

-10 from me fiddling trying to find a good way to make it looping

#

Also apparently my phone is locked to jpeg compression when taking pics

#

this fucking sucks

nimble vector
finite crane
#

Went off on a tangent testing the camera and got this nifty carpet looking texture

nimble vector
#

So much effort for a tiny 4 second joke that I could've just typed

nimble vector
#

I just thought of something, will this interior have any form of unique items? Like scrap, apparatus, really anything at all.

tardy rivet
#

i havent planned on doing it, but if thats what you want to see than I could possibly make it

nimble vector
#

Your vision your rules, I just realized it hasn't come up yet.

finite crane
#

Reckon this is high res enough? lmao

#

Though I really wish my phone had captured it in PNG before, because its got jpeg crust everywhere

tardy rivet