#⛰️Solar's Mods⛰️

1 messages · Page 2 of 1

tardy rivet
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it won’t let me

tardy rivet
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Do you guys want interior or moon first

midnight forge
steel apexBOT
tardy rivet
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Yall think this would be good for the wall textures?

midnight forge
wise sage
# tardy rivet

what's the concept you're using it for? Depends on that imo

tardy rivet
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you mean what interior i’m making?

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i’m making a catacombs interior, similar to tolians egypt one (i think it’s called tombs) but make it a little less egypt-y and more paris catacomb-y

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so tighter spaces, darker areas, lots of bones and other things

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also there’s going to be less common grand rooms which are very big rooms

wise sage
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then I think that texture should work well then

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Do you have any plans for a sewer interior at some point btw? I really think it'd fit hydro

tardy rivet
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i could make one, but itll take some time since i’m just learning interiors and moons

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still pretty new to modding

tardy rivet
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i’m trying to make good tree models

midnight forge
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Someone just made a swamp moon btw

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Generic

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So

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Never give up

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Never back down

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Never ____

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Fill in the blank!

tardy rivet
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stop

tardy rivet
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there can be multiple swamp moons

tardy rivet
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someone ban this guy please

midnight forge
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Wut

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It’s encouragement

tardy rivet
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Its time...

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Mall interior coming soon to a company near you!

midnight forge
tardy rivet
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Im literally working on the entrance right now

midnight forge
tardy rivet
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I’m working on modeling the entrance tile right now

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If anyone wants some sneak peeks

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But I do have generation working, including fire exits and such

tardy rivet
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little sneak peek

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of the entrance

tardy rivet
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trust me it will look better with textures

tardy rivet
midnight heath
tardy rivet
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thanks!

tardy rivet
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idk what else i should add to this tile

tardy rivet
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yes yes

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I decided to start texturing and lets just say it looks awesome right now

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its hard to see with the grid lines but

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theres a tile on the floor and the escalators have textures

tardy rivet
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first tile finished! all I need to do now is give the untextured walls a glass material in unity and then do the fine tuning stuff also in unity!

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and the pillars are textured its just far away so you cant tell

tardy rivet
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Imported into unity and glass material is done :>

midnight heath
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looks good

tardy rivet
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thanks!

tardy rivet
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i removed the glass because I'm going to make the store fronts fill those spaces instead

midnight heath
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It's a mall?

tardy rivet
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yes

midnight forge
midnight heath
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looks really good!

midnight forge
tardy rivet
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thank you!

midnight forge
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...

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Raise the roof, remove the glass doors, make the tree bigger.

tardy rivet
tardy rivet
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get out of my thread

midnight forge
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*gasp

tardy rivet
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i have 6 more tiles planned

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ill show each one as i finish them

midnight forge
tardy rivet
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idk

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I cant reveal that information yet

midnight forge
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Why

tardy rivet
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Fine heres the list:

Straight Hallway
L- Shaped Hallway
T-Shape Hallway
4 Way hallway
Food Court
Basic Store

tardy rivet
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i widened the doors and made the top ones large, i feel like it gives the tile more life

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this is probably going to be the final change for now, I will start making the stores now

tardy rivet
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idk if im allowed to link here

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ok i guess I am

plucky sigil
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hello

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im a fan

tardy rivet
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hi fan

tardy rivet
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I currently have 6 store variants planned

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feel free to check them out in the docs link above!

plucky sigil
tardy rivet
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some variants of the new tiles

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they are one sided walls for optimization but you can probably figure out what they are

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1 - 4 door hallway
2 - Big bottom t-shape that will always connect to main entrance
3 - Standard t-shape

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I havent decorated yet, please give some suggestions to make it look nice

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I did do stores but I'm redoing them because I dont like how they turned out

midnight forge
tardy rivet
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you just ruined my day

tardy rivet
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Stupid garbage cans are hard to model >:(

finite crane
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I uhh.. might have some rudimentary modelling skills flushedShy

finite crane
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What kind of garbage can

tardy rivet
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one of these, just some sort of inside garbage can like this

finite crane
tardy rivet
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thank you!

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it actually looks really good!

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can you send me it as an fbx?

tardy rivet
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👋

finite crane
tardy rivet
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yay trash can!

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thank you so much!

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ill give proper credits when the time comes

finite crane
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Oh hell nah, I dont wanna be in the credits just for a fucking trash can 💀

tardy rivet
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you will be

finite crane
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Nope, I gave up on the mode

tardy rivet
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i am forcing you to

finite crane
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never finished it

tardy rivet
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its good enough

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some quick mockups for two stores that will be included

finite crane
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Took a hot second to realize the hardware was even text

tardy rivet
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yeah the cracks dont do it justice

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also its weird font

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but its supposed to look like rocks

tardy rivet
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how about this?

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and then I just rearrange a bit and then I have a sign for the entrance

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I played around with shapes in canva thats the only way ik how to make logos

glass bane
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Oh ! I'm curious to see how it will turn out, good luck with it

tardy rivet
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thanks!

chilly pulsar
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Remind me to show you the mall stuff i have later

tardy rivet
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ok

chilly pulsar
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heres what it looks like

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each individual store has certain props to fit it

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(candy store, arcade area, etc)

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its a level from the upturned

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(meaning all of the assets are from zeekers himself)

tardy rivet
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hmm

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I dont know how I feel about it, it just feels a little bland for what my vision is

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Maybe its just the lighting in unity

marble lotus
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i still think the vision for a mall interior would be combining mall and airport themes

tardy rivet
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hmm

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maybe

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they are pretty similar themes, so I think they would work pretty good together

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an airport without the plane stuff is similar to a mall

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like with the restaurants and the stores

marble lotus
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many airports are straight up shopping malls too

tardy rivet
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yeah very similar

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that made me think about adding some shuttles that take you from one part to another though

tardy rivet
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some airports have that I believe

chilly pulsar
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if i ever made a mall interior it wouldnt be that empty

tardy rivet
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is that the entire mall part in the game?

chilly pulsar
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im just showing the textures and some of the models if you want them

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theres shelves, signs, etc

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a clothes store

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mirrors, couches

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alot of stuff

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but i think if you made all the assets yourself that would work fine too, do whatever your creative vision is

tardy rivet
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Ooo

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can you send me the level?

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the gate textures I might want for something

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and a couple of those prefabs you mentioned

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untextured vending machine i'm working on

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I dont want to add snacks because

  1. I dont feel like it
  2. I want to give it an abandoned feel
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but not overgrown abandoned

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like recently abandoned

chilly pulsar
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otherwise it feels kinda lazy

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idk

tardy rivet
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yeah maybe

chilly pulsar
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rats get into old vending machines and eat all the snacks out of the wrappers

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so it would be very plausible

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id reccomend taking a look at some of the assets in playzone, theyve got great vending machines and stuff

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mainly in the more non play themed sections

tardy rivet
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can I even look at the assets in playzone in unity?

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ive never figured out how to do that

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like take other mods into unity

chilly pulsar
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you cant really do that unless you rip them

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which generally isnt good to do unless they give permission

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id just ask them about the assets / inspect them with imperium freecam ingame

tardy rivet
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ohh ok

tardy rivet
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so something like this?

finite crane
tardy rivet
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ok i’ll add some snacks

chilly pulsar
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dont forget to add the numpad and drop area to your model

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and maybe a card reader / money insert bit

midnight forge
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Add a rubber room store

chilly pulsar
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full of rats

tardy rivet
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i was thinking ab doing it with textures for the drop area

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where it’s just like open here or something

finite crane
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I would suggest using Bezier curves and an array modifier for the metal coils inside

tardy rivet
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ok ill try that

tardy rivet
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these bezier curves are hard to make circles with

tardy rivet
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getting more progress done with vending machine, used a circle with screw modifiers instead

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so now you can see the spirals connect to each other now

tardy rivet
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@chilly pulsar can you send the upturned rip you have?

chilly pulsar
tardy rivet
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ok

tardy rivet
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i made a chip bag yesterday and i’m trying to make a candy bar of sorts

tardy rivet
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this is going to be the candy bar, let me just send a pic of the chip bag i made

chilly pulsar
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uhm. whats the polygon count.

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im scared

tardy rivet
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how do i check lol

chilly pulsar
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thats not a good sign...

tardy rivet
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yeah probably not

chilly pulsar
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its in the preferences

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for like the ui

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i cant remember...

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i just turned it on ages ago

plucky sigil
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XD

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A million billion

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They look cool tho!!

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Tho i think less polygons works better for LC

chilly pulsar
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yeah the chip bag i can smell the polygons

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dont ask how

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but if you placed it a ton around it might result in some

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"performance issues"

tardy rivet
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thats for the candy bar

plucky sigil
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Nah i have 0 knowledge on modelling and even i can feel it

plucky sigil
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GG

chilly pulsar
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HOLY SHIT

plucky sigil
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How many does the chip bag have

tardy rivet
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you're lucky it didnt save

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Im going to do it again

plucky sigil
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WHAT

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Nooooooooo

plucky sigil
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Sad

rough flower
chilly pulsar
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sorry lunar i awakened the horde

tardy rivet
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no

tardy rivet
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why are they here

chilly pulsar
rough flower
gray vale
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"You are the regulator, and you must refine the work to ensure quality and performance.. start the blender, decimate the meshes and we will let you out"

chilly pulsar
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murkoff teaches optimization knowledge

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thank you murkoff!

tardy rivet
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this is much better for the chip bag

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a lot simpler

chilly pulsar
tardy rivet
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i added subdivision surface to it

chilly pulsar
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autosmooth modifier = the goat

tardy rivet
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just a little bit more

tardy rivet
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where is autosmooth modifier

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i cant find it

chilly pulsar
tardy rivet
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this is much better

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thats candy bar btw

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after simplifying

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these tutorials were not meant for performance were they

tardy rivet
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can someone get this guy out of my threads please

midnight forge
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Someone: Leave the thread now!

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Jori: No

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Someone: Alpha lunar said you have to leave

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Jori: Make me

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Someone: He said would not leave @tardy rivet

tardy rivet
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like actually

chilly pulsar
chilly pulsar
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thats what kenji says

hidden sluice
chilly pulsar
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oh yeah it does

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but it uh

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colors you green

tardy rivet
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oh no

hidden sluice
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Oh well!

tardy rivet
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now you’re stinky too

tardy rivet
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I just realized i should have restaurant tiles in the interior

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i already have a dessert shop planned, but maybe more actual restaurants

finite crane
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oh whatever, ill help model I guess

tardy rivet
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yay😄

ornate tundra
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oh are you working on it right now?

ornate tundra
tardy rivet
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yes of course

ornate tundra
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sure thing just 1 sec

tight lily
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50% of the tiles need to be coffee shops

tardy rivet
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oh not working on the dessert shop right now but the mall

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ooo

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coffee shops

ornate tundra
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if you want i can just zip the whole models folder and send it over, can take a look and use what you want

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ah im not certain if theyll come with the textures nested in them though

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i can just zip both folders

tardy rivet
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alright ill take a look at them!

plucky sigil
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hello

tardy rivet
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hello

plucky sigil
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i have an amazing idea, you might like it

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imagine a

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mall interior

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🔥

tardy rivet
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reference photos

tardy rivet
plucky sigil
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have you played or seen the upturned?

tardy rivet
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yes im waiting on someone whose name starts with b and ends in e to send me the models for it

chilly pulsar
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and i got whisked away for 2 hours unpaid labor

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and i couldnt find the files last time i looked

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gimme some time… ougghh

tight lily
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Couple more pics of the market I was stuck in here for half an hour

steel apexBOT
nimble vector
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Yo more mall pics incoming, hometown Waterloo Iowa special dude.

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Behold, the remains of the crossroads mall. For your referencing pleasure sir.

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https://youtu.be/wbAl8kzneiQ?si=feMV5EzoEfXwXMnF

And of course for a more in def look though really not necessary. What you see is a lot of what you get.

About a year ago I visited Crossroads Mall in Waterloo, Iowa. Being the second episode of the dead mall series it didn’t even have commentary. Whatever the case, it’s a beautiful mall both times, featuring huge cavernous center courts which compliment the enourmous empty anchor stores. Last time I visited Dillard’s was still open but this ...

▶ Play video
tardy rivet
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ooo i could do a merry go round thingy

finite crane
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That's a very unusual thing to see in a mall...

plucky sigil
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⬆️

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BUT it could be a reference to Bozoros!!!

tardy rivet
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i could do it as a rarer thing

tardy rivet
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abandoned malls are so strange though

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i have one near me and it’s just fully boarded up except the seasonal stuff like spirit Halloween for some reason

tight lily
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You should add a Mollie's and have it guarded by Nutcrackers

tardy rivet
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ooo maybe

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but i don’t think i will add live nutcrackers

finite crane
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Careful of copyright

tardy rivet
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yeah, i’ll just use a similar idea different name

finite crane
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have a store that just sells vacuum cleaners

nimble vector
tardy rivet
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stewarts sucker store

chilly pulsar
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i wish malls didnt die

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they are so cool…

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DAMN YOU AMAZON!!’

tardy rivet
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fr

tight lily
chilly pulsar
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mingly's magnificent candies

nimble vector
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.....dammit now I want to see a beenie cat in Naruto gear

tardy rivet
tardy rivet
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i got the springs in the vending machines down to about a thousand each

hidden sluice
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Are you perchance going for lethal style or not so much?

tardy rivet
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im trying to yes

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why?

plucky sigil
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XD

tardy rivet
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what

finite crane
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Like... You just... Use a triangle. Its such a small element that anything more is wasted geometry because of the game's post processing

tardy rivet
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ohhh

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ok

finite crane
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I angled it like this

hidden sluice
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Yeah probably what jacuj said, though I'd like to see the whole vending machine to really be able to tell for style. From just an optimization standpoint though, I agree, the springs could probably be yoinked altogether since they'll likely be obscured by snacks anyway

finite crane
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Lethal's style is very simplistic and low poly. Frankly what I did is still a bit overkill when compared to some of zeekers' stuff

nimble vector
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Zeekers stuff is somehow over optimized in some areas and wildly un-optimized in others but man when it IS optimized it's REALLY optimized though half the time you wouldn't know just by looking.

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It's kinda a wonder the way the game is built that it's almost it's own philosophy..........God that sounds pretentious but you get the point.

tardy rivet
finite crane
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A little too thin in the gaps? gotta remember items need to fit in there

tardy rivet
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like this?

finite crane
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yeah

tardy rivet
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this is the model with redone springs

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i might have to make the textures myself because i cant find any good ones online

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for the keypad and such

tardy rivet
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i had an idea yesterday where the apparatus room is called the apparatus cafe and the cafe surrounds a giant apparatus prop in the middle but idk where i would put the apparatus

tardy rivet
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idk if I will add actual textures to the chip bags and candy bars because i dont think they need them that much

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they could just be solid colors and i think it would be fine

plucky sigil
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🙁

finite crane
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Send me the chip bag and candy bar model, ill throw together a texture for them

plucky sigil
finite crane
wispy garden
tardy rivet
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i didnt know it was that much

wispy garden
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lol

tardy rivet
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hmm i could

wispy garden
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like the sign is a banner over a fadded logo of another store

tardy rivet
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ohhh yeah i could make the sign a local prop so it has a chance of being any other regular store that exists

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in the interior of course

rough flower
tight lily
wispy garden
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I meant like a spirit halloween

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like they rented and set up the place in about a week to get ready for the holiday

tardy rivet
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do you have any name suggestions for the halloween store?

wispy garden
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Soul of Halloween

glass bane
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Lethallowen

tardy rivet
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hmm

plucky sigil
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100% gotta have the halloween elevator music in that store

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and the pumpkins too

tardy rivet
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yes of course

finite crane
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2 hours of texturing this fuckass bag of chips

tardy rivet
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i didnt know you were working on it that long lol

finite crane
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Actually 3 hours now that I think about it

nimble vector
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.....I just realized something. How will the tiles load and generate? Will the mall be mostly Big semi-static tiles with smaller store tiles generating in the store spaces or is something else entirely?.

finite crane
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seems like the most straightforward way of doing it

tardy rivet
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yeah pretty much the only way

plucky sigil
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for a bag of chips thats crazy

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i love it

tardy rivet
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i wish i could texture like that😭

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it would be a dream come true

finite crane
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at this point you should probably make the vending machine functional

plucky sigil
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XD

tardy rivet
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that and the escalators

plucky sigil
#

could be like the vending machines from cozyoffice

tardy rivet
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but its too hard😭

plucky sigil
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even with JLL?

finite crane
plucky sigil
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yeah, itolib andJLL are the answer for more wacky things like functioning elevators or things like that hehe

tardy rivet
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i dont think anyones done escalators before

finite crane
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actually, you should just be able to use the company cruiser parenting script

plucky sigil
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😮

tardy rivet
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yeah, but i would have to animate the escalator

finite crane
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oh yeah

plucky sigil
#

time to animate!!

tardy rivet
#

no

plucky sigil
tardy rivet
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i will not learn every nook and cranny of blender for this

finite crane
#

@shy aurora How would one go about making an escalator in LC ThinkO_O

tardy rivet
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sigh fine

finite crane
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You might not need to animate it

tardy rivet
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i hope not

shy aurora
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It does depend on how you're thinking of implementing it

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Don't really need a library for it also, it can be done with vanilla stuff

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Bozo Ferris wheel's pretty much just a bunch of PlayerPhysicsRegions attached to the spinning wheel through PositionConstraints

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Gotta make sure to eject the player when they reach the top/bottom, or else they'll keep following the physics region

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I'd show pictures of how the Ferris wheel's set up but I have no power at the present moment greed

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Probably should animate the escalator motion too

tight lily
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You could make it a flat escalator so all you need to do is make a scrolling texture

tardy rivet
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like a flat ramp?

tight lily
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Yeah

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Something like this

chilly pulsar
tardy rivet
#

yes peam indeed

hidden sluice
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Trust 🙏

tardy rivet
#

maybe

tardy rivet
#

he also had a good idea where i can implement the chip bag and candy bar as scrap and have them be pushed out by the vending machine

midnight forge
chilly pulsar
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waht

nimble vector
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Perhaps this one could help with texturing? I'd like to see some of this style in the mall. It be perfect as scrap or an item in a grocery tile.

tardy rivet
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yeah that’s the plan lol

nimble vector
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WOOOO- i cannot express how exciting of a team up this feels. That might sound silly but you two would be dynamite together.

tardy rivet
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lol hes been helping out quite a bit already

tardy rivet
#

this could work actually

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now since i don’t have actual stairs im going to have to make some

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since malls also have stairs as well as escalators and elevators

nimble vector
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Sick dude, also i don't know why but for some reason the council in my tisms within my brain decrees that:

"the textures being made to blocky yet smooth like a PS2 graphic while keeping to lethal company's style would be most fantastic"

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Idk why part of me wants that.

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It's also assuming the physical model is still going to be made like a flat ramp

tardy rivet
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yes

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that’s what i’m going for

nimble vector
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.........I'm not psychically linked am I?

tardy rivet
#

maybe

nimble vector
tardy rivet
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do you guys think this lighting is good for the entrance?

plucky sigil
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Ominous

nimble vector
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Yes though maybe a dim light fixture or two could be a nice touch. Maybe a fake skylight so there's dimly lit bright spot in the middle?

It's hard for me to say because I don't know if it has lights, if the lights are broken, and other things.

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It looks spooky and still visible put it that way, it looks good.

tardy rivet
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i already have a fake skylight at the top

nimble vector
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Ah

tardy rivet
tardy rivet
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I need an opinion on this

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The first option will be better for that tight lc feel, while the second will be a better mall appearance but the downside is the open areas which will take away that tight feeling

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i personally lean towards the second option, because I feel like the single mall tile is unrealistic while multiple mall tiles is better for realism yet takes a teeny tiny bit of immersion away

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maintenence halls would basically be the entire interior

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but i just want to see how you guys feel about it

finite crane
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Maintenance halls? Like a basement area or something?

plucky sigil
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A mall is not just one room with stores at the sides

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That would be more like a street center or smth

tardy rivet
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yes i know but people have suggested that

plucky sigil
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Who

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So i can kill them

tardy rivet
finite crane
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Nah you just make one large tileset for the mall hallways, and a second set for the stores, then you have the stores connect to the hallway set only

tardy rivet
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yeah i know

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that’s what i would want

plucky sigil
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Other mall tiles can be tinier

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They dont need to be that crazy

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But having only 1 mall tile makes 0 sense

tardy rivet
#

but i also have people wanting back rooms/maintenance tiles

tardy rivet
finite crane
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Could set up a special intersection hallway with some small spots for maintenance/employee rooms

plucky sigil
#

Have you seen the oldest view by kane pixels?

tardy rivet
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no

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why

tardy rivet
plucky sigil
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First of all, i highly recommend it haha

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Its basically a movie

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In youtube

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Same creator of the backrooms video

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And, most of it happens on a mall

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Its an amazing inspiration

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Has all of what you are saying

finite crane
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Watched it myself, actually really nerve racking, especially by the end

tardy rivet
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is that the one with the rolling giant?

plucky sigil
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Yes

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You only need to see 2 videos to have the full experience hehe

finite crane
#

Although, I think the mall could use a more interesting overall shape

plucky sigil
#

One is 12 minutes, the other 42 or smth like that

finite crane
#

this one

plucky sigil
#

Lunqr's mall or the oldest view haha

tardy rivet
#

i think he means this

finite crane
#

nice

tardy rivet
#

yeah i could try to make more varieties of shapes

finite crane
#

I mean kind of just overall

chilly pulsar
plucky sigil
#

Watch it pls i beg you perceive

#

Keue8wkidjd

tardy rivet
#

i think i’ll stick with the main entrance being the shape it is, but the only main shape change other then squares and rectangles is a large circular atrium

#

about three stories tall

chilly pulsar
#

how the fuck did kane 1:1 an entire god damn MALL

#

and make it look that realistic

plucky sigil
#

Kanepixels is a master in what he does

#

I really look forward to the backrooms movie

tardy rivet
plucky sigil
#

Yippeeee

tardy rivet
plucky sigil
#

Alone

tardy rivet
#

wow

plucky sigil
#

He did everything

#

Its based off of a real mall

#

That was destroyed in like

#

2006?

tardy rivet
#

i saw the first few minutes of the first episode and it was pretty realistic

#

someone told me to watch it but it was a little slow and i was looking for references

plucky sigil
#

I remember telling you in this same thread

#

But got kinda ignored heheheheh

tardy rivet
#

sorryyyy

plucky sigil
#

I died because of that

tardy rivet
#

oh no

#

i might restart the entrance, or make a better variant for it

plucky sigil
#

Why:0

tardy rivet
# tardy rivet

well i think the winner might be obvious since i don’t think many people will be scrolling up for this

tardy rivet
#

i just came to a point where idk what else to do but have so much planned

plucky sigil
#

You could start wotking on other tiles

#

Sometimes that same thing will then let you go back to old tiles with more inspirations

tardy rivet
#

you’re right you’re right

ornate tundra
#

i mean entrance tile can be large theres no problem with that

#

you could set it up so main tile is big, and has many "doors"

#

(hallways connecting to main entrance tile, some fairly large and some tight-nit)

#

which you want to do is up to you but both would work

ornate tundra
# tardy rivet

if we're considering this tile for example there could be a wide tile connecting to where those escalators are, and stores along the walls which i assume is the idea

#

the tiles that can connect there would just match the width of the room and branch out to whatever

#

some can have smaller doors on the sides that specifically connect with thinner tiles for variance, etc

tardy rivet
#

that’s actually the plan lol

finite crane
tardy rivet
#

what is that

finite crane
#

idk, just seeing if I can make the overall design look more interesting

tardy rivet
#

i mean i see the vision, it looks more fancier than it has to be though

finite crane
#

Maybe its the arch?

#

yeah probably

tardy rivet
#

maybe

plucky sigil
#

yes

#

newer malls have round pilars

tardy rivet
#

either that or really simple cubes

finite crane
finite crane
#

well thats boring as fuuuck

plucky sigil
#

XD

finite crane
#

Were talking about a 70's mall here, or hell even older

plucky sigil
#

i thought Lunar wanted a more modern mall

#

but yeah

#

still yours look way too fancy

finite crane
#

Fine, heres your straight A's

plucky sigil
finite crane
#

Heres some more

nimble vector
#

Nearly perfect even

plucky sigil
# tardy rivet

maybe some kind of bridge in between would work great hehe

nimble vector
#

How many big tiles will there be? And potentially how many small (store tiles) will be made?

Lastly will this get a custom moon to house this interior?

plucky sigil
#

thats pretty common in malls

chilly pulsar
plucky sigil
#

you wouldn't understand

finite crane
#

peenits

tardy rivet
chilly pulsar
tardy rivet
finite crane
#

What about the simplified design?

plucky sigil
plucky sigil
plucky sigil
#

xD

tardy rivet
plucky sigil
#

and for stores, there is a

#

document

tardy rivet
#

i love how it’s integrated into the floor

plucky sigil
#

with the current ones

tardy rivet
tardy rivet
plucky sigil
finite crane
#

What about something like this for main entrance?

#

Door is at the "top"

plucky sigil
#

have you asked Matt and pacoito to have references of their mods?

#

thats like the one i want the most haha

finite crane
#

A kind of "ring" like in this pic

plucky sigil
finite crane
#

hu?

plucky sigil
#

what

#

what happened

finite crane
#

I dont get it

#

wdym as another mall tile

#

like an intersection?

plucky sigil
#

exactly

#

like the ones in... the oldest view... :3

finite crane
#

Fuck, hes so right chat

#

Is this too big? im trying to normalize the tile sizes

nimble vector
#

As long as they feel correct walking through and are roughly the same size with a small margin of difference I think it should be fine. Most mods in design aren't exact or super precise and neither is the vanilla game really.

tardy rivet
finite crane
#

im talking about width and height here

nimble vector
tardy rivet
#

i would like to have 4 smaller stores on the bottom of each side and 2 large stores on the top of each side

tardy rivet
finite crane
#

Wait... Large stores uptop? That doesnt make sense

tardy rivet
#

i don’t know the size in comparison to the old entrance

nimble vector
#

Some malls have a layout like that

tardy rivet
finite crane
#

I would have thought having the largest and thus most popular stores at the bottom make most sense

nimble vector
#

It's because some malls their lower floor is below ground so architecturally it's easier to build bigger spaces on top then to do it in the bottom where you have to deal with ground and the foundation.

finite crane
#

huh

#

Well alright, ill extend the roof

nimble vector
#

Some malls also start on the higher floor instead of the lower floor as well.

finite crane
nimble vector
#

That's another reason

tardy rivet
nimble vector
#

Oh I didn't even think about that

tardy rivet
#

norman is probably correct though

#

but a company owned mall would love to make money

finite crane
#

Yeah

#

So we doing large uptop or?

nimble vector
#

Yes please

finite crane
#

Also this is definitely gonna need JLL because of 4 tilesets 💀

tardy rivet
#

4 tilesets?

nimble vector
#

Well at least we're not trying to pull a notezy and making something mechanically new entirely.

#

No shade on them though, I enjoy their pioneering and innovation.

tardy rivet
#

I was thinking maybe 2 tilesets

#

The main area and the maintenance halls

finite crane
#

Uhh, no.
Hallways
Small stores
Large stores
Maintenance

#

If you combine stores then small stores can spawn upstairs and vice versa

nimble vector
#

Oof

#

And I'm guessing we REALLY don't want to mix maintenance with hallways either.

finite crane
#

From my understanding only tiles from the same set can spawn, provided their bounding boxes dont intersect

#

no

#

Like

#

You can define what tileset connects to what connection point, but not any specific rooms

#

So hallways connect to hallways, and the store spots can be set to connect to the small and large store tilesets respectively

nimble vector
#

Well it could be worse. It still seems pretty manageable.

tardy rivet
#

well technically i dont have to do tilesets but instead i can do sockets

nimble vector
#

At least it's not like the half life moon's interior

tardy rivet
#

only two of the same sockets can connect

nimble vector
tardy rivet
#

so i could do large store sockets, small store sockets, mainetenence hall sockets and so on

plucky sigil
nimble vector
plucky sigil
#

and you could also do a thingy you were talking about a while back

#

a

#

ferry?

plucky sigil
#

bro i forgor the name

tardy rivet
#

merry go round

plucky sigil
#

that one

#

you could do that and be a reference to bozoros

tardy rivet
#

yeah ill reach out to them

plucky sigil
#

both have the most potential for the mall hehe

#

btw

#

whats that wooly toy store thingie?

tardy rivet
#

just a generic toy store

plucky sigil
#

why is it in regular stores i mean

#

you dont wanna do a reference to toy store from wesley?

tardy rivet
#

oh because its a non mod store

tardy rivet
plucky sigil
#

hehehehehe

#

would be much better imo

nimble vector
tardy rivet
#

i forgot about doing a wesleys toy store reference

tardy rivet
nimble vector
#

Oh sweet

finite crane
#

Sooo, the hallway tiles are gonna be 6x6 (on the blender grid anyway)
That means they should line up perfectly as long as you get the bounding box right in unity

nimble vector
#

That sounds good

tardy rivet
#

wait you're modeling the hallway tiles?

#

I thought you were doing the entrance

nimble vector
#

I think they're doing both

finite crane
#

Yeah, ill make the entrance a bit more grand

#

Just a straight hallway seems a bit too basic

nimble vector
#

I like your work flow

finite crane
#

I mean, main entrance is gonna be part of the hallway tileset, its just gonna be a unique tile; the one that generates first

finite crane
plucky sigil
#

i would less change the current one and instead expand more on other ones

#

the feeling of, entering the interior, and be presented with a massive room with stores at all sides, second floor

finite crane
#

Im thinking ill make an intersection, and then make a unique tile for main where its a variation of the intersection with a hallway already connected to it acting as "main entrance"

plucky sigil
#

i can just imagine it

#

so peaks

finite crane
#

The same feeling as the mansion, where you enter this grand hallway that offshoots into smaller hallways that are coated in stores and advertisements

plucky sigil
#

exactly

finite crane
#

Like this

plucky sigil
#

but even bigger, and crazier hehehe

nimble vector
plucky sigil
#

we are literally talking about that in the other thread

tardy rivet
#

i would like the hallways to have a shorter height then the main entrance though

plucky sigil
#

its not necessary to know how to code

tardy rivet
#

maybe no second floor on the hallways?

finite crane
#

huh?

tardy rivet
#

like in the hallways theres no second floor

finite crane
#

Why tho

tardy rivet
#

i dont know tbh

#

i just feel like it would look better

plucky sigil
#

wa

nimble vector
#

You could make it so in the Hallways the second floor on the connecting bit which connects to the store area ends and curves off to bathroom or maintenance like areas with the rest of the hallway being this big open area.

tardy rivet
#

wdym

plucky sigil
#

oooh yeaaaaaaaaah

#

LUNAR

tardy rivet
#

yes?

plucky sigil
#

ADD BATHROOMS TO THE DOCUMENT

#

or im peeing all over your thread

tardy rivet
#

its for stores

nimble vector
#

Like instead of the store area just kinda ending awkwardly the hallway tile could have second floor like bits that end with guard rails and a part of the floor that leads to doors marked as bathrooms or employee only maintenance areas so it's not just abruptly cut off

tardy rivet
#

yeah i could do that

nimble vector
#

And also the floor and guard rail instead of it being flat and rectangular has a curved end.

tardy rivet
#

in the entrace tile?

nimble vector
#

In the Hallway tile when it connects to the store tile.

#

I'm just thinking on how to end the floors on the sides without it just being flat and just blocked by wall or rail.

#

Like this

#

Top is the back area of the store tile that connects side to side floors (which would probably have stairs or escalators) and either side is it's own floor.

#

The bottom rounded parts would be where the hallway tile and store tile are cut but connected.

#

These corners are where a bathroom or maintenance door would be located like I mentioned earlier.

#

This would probably be for the top floor because it's up in the air and it's the floor that gets cut off from the hallway since the hallway has no second floor.

#

Bottom floor would just be flat and normal.

#

Actually wait

#

Sorry looked back at the layout from the model above

#

This probably how it would more look like.

#

Idk you get the idea

tardy rivet
#

sorry i really don’t understand

nimble vector
#

Ohhhh it really compressed that

tardy rivet
#

this confuses me

finite crane
nimble vector
#

It's the literal shape of the upper floor

#

I'm trying to show visually what I'm describing

tardy rivet
#

are the red lines themselves the floor or the space in between them

nimble vector
#

They are the floor themselves, it's an outline.

#

It's the left and right portions of the upper floors

#

It's this

tardy rivet
#

in the main entrance?

finite crane
#

Dude what are you even talking about?

tardy rivet
#

draw on the pictures i sent

#

what you're talking about

nimble vector
#

Lunar said that they didn't want the hallway to have a second floor and I saw this and I thought "that would just make the upper floor look cut off"

#

So I thought about essentially an end area for each side of the upper floor

#

Ending like a curved bit that has doors for like employee areas or bathrooms.

#

Just don't doesn't look like it's being cut off abruptly.

#

Idk

tardy rivet
#

so just curve the railings?

nimble vector
#

And part of the floor, that part is just like style flourish. And then just doors or something at the end so it's not just empty.

#

Anyway sorry for my autistic ramblings I don't always know how to coherently describe what I'm thinking.

tardy rivet
#

its all good, coming from a person with adhd that was hard to process

nimble vector
#

I have inattentive myself with no treatment.

#

😀

tardy rivet
#

yeah me too lol

finite crane
#

I still dont get it, why are we scrapping the second floor?

tardy rivet
#

idk tbh

nimble vector
#

Idk something about making the hallway a different height or the hallway not having a second floor. The store tile is fine.

finite crane
nimble vector
#

I think we all need to scroll up

tardy rivet
#

fineee keep the second floor in the hallways

nimble vector
#

.......I feel like I just impacted things for the worse.

#

...whoops

tardy rivet
#

wdym?

nimble vector
#

I didn't mean to confuse people

tardy rivet
#

no its fine

finite crane
tardy rivet
#

move that circular thing halfway

finite crane
#

wat

tardy rivet
#

are you sure its up to scale?

finite crane
#

I mean, it does line up with the hallway?

#

And its properly scaled on the grid

tardy rivet
#

alright i guess its fine then

plucky sigil
tardy rivet
#

is this the hallway?

finite crane
#

hallway straight and intersection

#

Still a bit unsure about the pillar placement

tardy rivet
#

are they all spread out equally?

finite crane
#

yeah

#

the straight hallway pillars are great

#

the intersection, sketchy

#

How about this

tardy rivet
#

hmm

#

i don’t know

#

maybe you could do a big central pillar?

finite crane
#

Could put a tree in the middle, or that carousel thing someone suggested

#

Will do that later though, its science time

plucky sigil
#

could be variations

#

big pillar, carousel, tree

tardy rivet
finite crane
tardy rivet
#

ooo abiotic factor

#

time to watch oldest view

plucky sigil
#

these 2

#

the others you can skip

#

they are more abstract

#

tho, dispersal is also a good one

tardy rivet
#

theres no way he modeled the outside part

plucky sigil
#

XD

#

XDDDDDDDDDD

#

outside is real

tardy rivet
#

ik he didnt but that wouldve been surprising if he did

plucky sigil
#

i mean

#

if you aren't paying that much attention

#

you could think everything was real

#

i had a few friends that thought it was real till the giant appeared haha

tardy rivet
#

i could really only tell because of the shadow on the floor

#

first of all, i like the layout of this part and the music thats playing

#

second of all, that was nerve-racking

plucky sigil
#

keep watching:3

tardy rivet
#

the way he made the mall looks so open but feels so tight

#

i like this environment too, its what im going for with the hallways

tardy rivet
#

that was confusing but so good

tardy rivet
nimble vector
nimble vector
#

Reminds of the coloring in oldest view

nimble vector
#

Oh wait. I see tree. Nevermind.

#

Maybe do carousel in store area.

nimble vector
#

Actually carousel in store tile could make sense because it would be like a thing to keep kids busy while the parents shop.

#

In my mall it was kinda like that.

#

That's why a bunch of clothing and shoe stores were near it.

#

Also I got to ask: will there be a food court tile or is it already too much?

plucky sigil
#

ther eis only one restaurant planned as of now

#

but a food court would be neat tho hehe

nimble vector
#

Well if you need restaurant ideas so I can probably drum up something. Let me know if you need anything.

plucky sigil
#

just throw ideas here hehe

#

he has been asking for ideas

nimble vector
#

I'll come back with a list. Just let me know if you guys (especially lunar and jacuj) have anything specific in mind. I'd hate to present anything that goes against the vision.

plucky sigil
#

Was gonna be a more modernish mall

#

But im not really sure if thats still the case hehe

nimble vector
#

well alot of the game is very 1940's and 1960's based while also having some modern 2020 elements so it wouldn't be too out there, i mean i fucked around a bit with the time periods of my naming conventions for the store names from earlier.

#

G.U.S.I was very much 90's based

nimble vector
#

realized how horrifically long it would be if it all was just tossed into discord so i just put it on a txt file.

chilly pulsar
#

i think cabin would be older furniture so liminal house would have new furniture

#

if my outdoor interior was out id suggest that as a gardening store

#

i mean technically you could do it before it releases

tardy rivet
#

ooo

#

a vintage furniture store and a modern one being different would be great

tardy rivet
tardy rivet
#

i should probably not just have a list for stores though

tardy rivet
#

how do you guys think about this?

#

thats going to be the code rebirth store sign

#

wait a minute

#

there we go

#

that looks the same nvm

#

its fine

cerulean token
plucky sigil
plucky sigil
tardy rivet
#

i don’t think there is actually lmao

plucky sigil
#

I mean

#

If you were to make a garden store, it could probably be referencing greenhouse

#

Tho a collab would be even better

#

Hehe

chilly pulsar
#

You could go either way

plucky sigil
#

:0

#

A collab would be the best

#

I would also love a

#

Tourist store, having multiple references to moons and interiors

glass bane
plucky sigil
#

Like atlantica, atlantean citadel, egypt, tomb, maybe atlas abyss,

plucky sigil
#

Dont mess with me

#

Im gonna scream

plucky sigil
#

No way

glass bane
#

He really is just too good

plucky sigil
#

Oh but

#

Thats outside

#

The stairs are fake

glass bane
#

Yes, but that means that he did the rest as modeling too

#

Since it's an early try

plucky sigil
#

Oh yeah i know

#

He did everything by himself, and looks way too realistic

#

But Lunar was thinking that the outside area, where the video starts, was also 3d modeling

glass bane
#

Aaaaah!

tardy rivet
plucky sigil
#

For visiting unique places

tardy rivet
#

i could do rivaling gardening stores with one being greenhouse and another as the outside interior

plucky sigil
#

For egypt and tomb you should ask tolian pretty sure

chilly pulsar
#

Blender has it built in i think

tardy rivet
tardy rivet
tardy rivet
#

what is this

#

i made a plane

#

i was trying to play around with making an entrance and this is what i did lmao

plucky sigil
#

Yall are still doing the entrance???

#

Wow

tardy rivet
#

i was just playing around with shapes

#

im not using that