#Harvest Moons (and other autumnis mods)

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slim lagoon
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i would love to change that! i can't

faint wind
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@sinful pumice Can you please add an option to your tweaks mod to also remove the fog inside on Cambrian?

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So interiors like Dreary Pipeworks aren't impossible to see in lol, cus Dreary sucks on Cambrian rn cus of the fog

sinful pumice
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Sure, I'll look into it later

faint wind
sinful pumice
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Can you try disabling "InsideFog" in Unity Explorer and see if it helps with Dreary?

sinful pumice
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I could tweak the height of the LocalVolumetricFogs so it doesn't bleed into the interior, but maybe it would be better to ask @slim lagoon to adjust it?

slim lagoon
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didn't realize they bled into the interior

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will check that out at some point

dry grotto
slim lagoon
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๐Ÿฅน

shell flare
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hi mod authors, are you guys aware of a bug that makes this mod incompatible with mods that add other enemies into the game? the harvest moons simply do not recognize modded enemies, they are instantly erased from existence when the game attempts to spawn them and they don't even show up as spawnable entities in the dev tools

merry jacinth
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I can confirm it's something else, I played on harvest moons yesterday and the day before and I saw my own enemies and also LC Office's shrimp on these moons

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maybe it's another mod?

slim lagoon
shell flare
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thank you, i'm helping a friend debug their mods and i don't have access to the logs to look at them so i'm just taking their word at face value

green light
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Hello, I'm the friend in question.

Apparently it's LethalQuantities - which sucks, because I already set up a bunch of stuff with it in the modpack, but ah well.

merry jacinth
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ah yeah, lq being outdated really sucks :(

stone bison
green light
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Though if I recall, your Megalophobia pack has both Scopophobia and ShipWindows? Was there any interaction you noticed between them, or am I just insane

green light
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Fow now I'll just get back to working on Quantities and disable Scopophobia until I hear from you

stone bison
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cuz I have both of them and they are working perfectly

green light
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What, that's conflicting with them?

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In the isolated test pack, the only mods I have are ones that I know are in Megalophobia

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Unless you mean that you have a fix-mod or something

torpid dragon
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Does the standalone blind wolf pup mod make them spawn on all moons? Or is it only for the hazard moons

merry jacinth
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apparently can make em.spawn anywhere but they have a super low chance

torpid dragon
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No config file right?

compact forge
torpid dragon
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Darn. See I donโ€™t wanna use LLL because I donโ€™t want to set that for all my other monster mods (some are incompatible like the plague doctor and the flamingo SCP). Are there any plans to add a config?

merry jacinth
merry jacinth
torpid dragon
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Well when I tried to using lethal quantities to spawn them it breaks their behavior that spawns additional monsters. They both spawn extra enemies with them. I assume LLL will do the same because you would have to list both monsters and it doesnโ€™t really work like that

slim lagoon
torpid dragon
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Itโ€™s the way they spawn the flamingos and zombies. I tried posting it on both of their mod pages but neither side seemed to be able to resolve it

slim lagoon
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mod has been updated

merry jacinth
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what changede?

compact forge
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im curious abt these temper changes..............

merry jacinth
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temper changes?

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splendid

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if you removed barbers from there I'm killing you with rocks @slim lagoon

slim lagoon
compact forge
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dont they spawn both in and outdoors

merry jacinth
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why would you do that!! it's like the most interesting thing about temper smh

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outside barbers rock bro . ,.

slim lagoon
compact forge
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:^(

merry jacinth
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boo

slim lagoon
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i forgot though so they're the same as last update in terms of spawn weight

merry jacinth
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throw rocks and debris and such at this user

compact forge
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we want barbabas

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give us barb

merry jacinth
slim lagoon
merry jacinth
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I tested it

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they work perfectly

slim lagoon
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fuck

merry jacinth
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they don't go in a conga line since that changed, but with AI fix they work exactly like solo barbers do, but in higher quantities

slim lagoon
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uhh maybe next update

compact forge
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barberbros we stay winning

slim lagoon
compact forge
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speaking of, whats the

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october update

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is that just pumpkin

slim lagoon
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hallowed eve

compact forge
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True!

slim lagoon
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if you're lucky enough you can find 10 pumpkins on temper

merry jacinth
compact forge
# merry jacinth I'm in the store

Visual adjustments to Fray.
Fixed Cambrian's main entrance scan node being behind them main entrance.
Various improvements to temper.
Wider ship and problematic pilotry are now compatible.
October update.

slim lagoon
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WAIT I DIDN'T FIX THE CAMBRIAN SCAN NODE I WROTE THAT DOWN IN THE CHANGELOG BEFORE I DID ANYTHING AUGH

compact forge
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howd you make probPilot "compatibility"

slim lagoon
merry jacinth
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I suppose removed AI nodes on really fucked areas

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oh cool

compact forge
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is probPilot alive?????

merry jacinth
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uuuuh idk!!

slim lagoon
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idk!

merry jacinth
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works perfectly fine without the cruiser

compact forge
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so we're all on the same page then. neat to know you can do that tho

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now burn yourself out by making an interior

slim lagoon
slim lagoon
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nevermind i got better ideas for prominence

blazing spoke
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๐Ÿ™‚

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i just want more upgraded vanilla enemies

slim lagoon
blazing spoke
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i dont see how having more upgraded enemies is a bad thing boiled

slim lagoon
blazing spoke
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gimmicks are not bad news either

civic jetty
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So I'm using LLL to config Cambrian. We've played it like 5 times now and haven't seen any Aquatic Leviathans. I noticed that the config for outside nighttime enemies is:
Aquatic Leviathan:100
But if I used menemies to check enemy names it's called
waterWorm
Is this possibly an issue? Or maybe we've just gotten lucky?

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Hmmm altho the vanilla sand worm seems to mirror this with it's menemies name vs what's in the config

slim lagoon
fair citrus
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I have come to say so far my crew is liking the moons

zinc ginkgo
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these are some of my fav custom moons

slim lagoon
blazing spoke
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i should put the oggledoggle back on Cambrian. it was scary just having it lunge out of the wet ground XD

slim lagoon
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prominence spoi;ers

blazing spoke
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๐Ÿ‘€

slim lagoon
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the most messed up part of this clip isn't the amount of barbers, but the fact you got a facility on temper

compact forge
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you should see how often i roll mansion on vow/assurance or facility on rend/dine. blowing all my luck on rare interiors

limber raft
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whats the deal with the white forest giant on fray that spawns near the ravine fire exit? its the only "unique enemy" added by the mod that nobody has named or spoken about so far, atleast not that i've seen

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i call it the "ghost giant" because it always spawns in that exact place everytime and is bleach white to blend in with the fog too

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does it have a bigger healthpool/is faster or something like that?

compact forge
blazing spoke
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... it's white?

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could never tell with how dark and claustrophobic the area is

compact forge
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its even harder to tell w the adrenaline screen effects

blazing spoke
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yeh

slim lagoon
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it should just have the regular textures

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it's at a specific fire exit, in a special forest giant arena

blazing spoke
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might just be from enemyskinregistry?

merry jacinth
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prolly just got the birch or tundra skins for the keeper yeah

faint wind
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That's some wicked rng for them to always be getting the white skins ๐Ÿ˜†

slim lagoon
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enemy skins do work on the pre-placed enemies, i've seen colorful enemy variety override the custom textures of the alpha and matriarch

winged spire
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I'm curious, is the light bleed on Fray and Sierra intentional

winged spire
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Daylight lighting up the interior

slim lagoon
winged spire
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I don't, but if I see it again I'll take one

gray rover
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spooky tree on temper

slim lagoon
blazing spoke
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tree is Temperamental

slim lagoon
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prominence is still not finished but there may or may not be this eventually

queen summit
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I saw a moon called ||vaporization|| pop up in my modpack recently, and am trying figure out which mod it is coming from since I can't find any other info about it. Is it yours?

blazing spoke
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||Generic Moons||

slim lagoon
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very normal

zinc ginkgo
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oooh, how'd you do this?

slim lagoon
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are there any videos that use harvest moons

blazing spoke
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off the top of my head, dont think so(?)
why? .3.

merry jacinth
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there prolly are, I just don't think moons are usually what youtubers decide to make the main thing in their videos

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atleast the big ones, I guess

floral acorn
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ive seen most of them playing on wesleys, but they could've played yours on a livestream somewhere

slim lagoon
floral acorn
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sierra has a weird issue when its stormy

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it doesnt turn into night at all

slim lagoon
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ah yeah that's because i modified the sun animator to make it turn night but stormy uses a different sun animator

floral acorn
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ohhh

hollow glen
slim lagoon
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horrifying clips, i love it

urban thorn
hollow glen
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Funnily enough that wasn't the worst of that run. I left out three more minutes of me trying to desperately crawl my way out of that forsaken facility while being hunted by the entire damn ecosystem

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Brackens, thumpers, maneaters even....

slim lagoon
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goodbye bro

blazing spoke
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๐Ÿ‡ซ

pale warren
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Like the moons, but not a big fan of interior fog and pups. Pup's hearing is too good for an interior. Literally feels like an Eyeless Dog with scaled down model/hitbox. But I bet I'm not the first one with such complaints.

slim lagoon
pale warren
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Their hearing is most problematic on multi level interiors. I don't mind them being instakill though. In a perfect world it would've been cool if they took time to tear employee apart. That way they'd still be as dangerous if you're alone, but if someone was around they could save you.

merry jacinth
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but like autumnis said they'll be balanced shortly :]

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there's also a mod to remove fray's interior fog, tho im not the biggest fan

pale warren
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Fray's fog is actually bearable. Sierra's is a bit much though.

merry jacinth
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sierra has fog?

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you sure you didn't by accident roll the vanilla interior fog chance or smth

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last time I checked sierra had a sort of rolling fog that didn't obscure much of anything really

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unless that was changed

pale warren
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Roll the vanilla interior fog?

floral acorn
pale warren
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I must've rolled it every time then.

floral acorn
slim lagoon
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take a screenshot inside of what you mean

pale warren
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I only ever had Storehouse (Generic Interiors) as interior on Sierra. Maybe said interior fog looks worse on it specifically.

winged spire
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Tried to run over the huge Baboon hawk on Fray with the cruiser and phased straight through it like it was a ghost

slim lagoon
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issue of skill!

winged spire
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I drove directly into it 5 times with multiple witnesses

slim lagoon
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if this is an issue for me then i have no idea how to fix it

winged spire
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Fair enough

slim lagoon
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outside of completely preventing you from playing the game which i have no idea how to fix, prominence is playable! there's still a few special things i want to add to it though (like not completely preventing you from playing the game)

ripe iron
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Sounds like a โ€œ75% of the time it works 100% of the timeโ€-kind of moon, very prominent

slim lagoon
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actually playing my moons, eclipsed temper got me fucked up

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four butlers, a mask, a jester, all in main

slim lagoon
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I'M GETTING SOMEWHERE I CAN GET INTO A LOBBY

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problem: removing prominence from the build was what fixed it so something's wrong with prominence

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but this is still something

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alright so none of the moons load and each one has a completely different error from one another

floral acorn
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ive seen some people recompile their mods for the new version

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it could probably be that

slim lagoon
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they are on a v69 version now but the only change i think happened was me adding snowmen to temper

merry jacinth
stone bison
hollow glen
merry jacinth
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thank you so much lmao

slim lagoon
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prominence teaser

merry jacinth
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holy freak, facility!!!

blazing spoke
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.3.

slim lagoon
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temper's blizzard will be changed to match rend's blizzard instead of being boring normal fog (temper had like 10 local fog volumes i don't know what i was doing)

faint wind
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Maybe this will fix foggy weather being so hard to see in too lol

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Foggy Weather existing on Temper never made too much sense anyways since it's excluded from the Vanilla Blizzard moons tbh

slim lagoon
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oh huh i didn't know that

slim lagoon
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fun prominence fact: it's out now

merry jacinth
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peak is back on the menu

blazing spoke
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Prominence have a boss monster? .3.

stone bison
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some issues I've found on Sierra:

  • No DropShip theme on landing
  • No big sun
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also, optional.
Add a Switch inside the entrance in case you entered the dungeon from the fire exit and wanna leave through the main entrance

slim lagoon
scarlet owl
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Actually kinda dig blizzard weather for Cambrian

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Wanted to see how some of the LElements weathers are like for the various moons and that one was nice

blazing spoke
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awesome aesthetic here. grim as fuck. love it

urban thorn
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You outdid yourself with prominence

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The gimmick is sick

queen summit
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Im having some rendering issues inside on Prominenace

urban thorn
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I think thereโ€™s a problem with cull factory

queen summit
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^

faint wind
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@sick hinge ๐Ÿค” any idea of how this would be fixed?

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I think it's just tilting the Vanilla Facility from what I can tell, I'm not seeing a custom interior being registered

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so I wonder why CullFactory breaks

minor cloud
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its just the facility

sick hinge
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tilting the interior???

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I don't even know what that would do to DunGen, let alone CullFactory

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at this rate I guess I need a moon blacklist

faint wind
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It's part of the moon's gimmick lol

sick hinge
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DunGen and therefore CullFactory assumes that everything is axis-aligned, and it would make things significantly slower for that not to be a problem

faint wind
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Dungen seems to generate it okay although staircases are fucky XD

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Oof

sick hinge
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what does that mean?

faint wind
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Basically you can't walk up staircases normally, you have to jump up them cus they react like slopes

sick hinge
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oh physics wise, I see

faint wind
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Yeah I think this is why Autumnis suggested not putting custom interiors on the moon btw

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lol

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It might mess those up in some odd ways

sick hinge
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I guess as long as the dungeon is tilted at the root only it's probably not a problem for DunGen

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as far as CullFactory, I could probably see if I can make some less accurate culling work, but I think I would rather just add that blacklist for now

faint wind
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Yeah

queen summit
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Oddly enough I just switched the interior to Niven Reactor and the gimmick seems to work fine and I didn't see any cull issues

sick hinge
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possibly because the doorways are bigger?

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or you're closer to the center where the bounds match up properly?

slim lagoon
scarlet owl
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I imagine one that might be on the shaky side is Armory for that very reason

slim lagoon
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"Grand armory is crying right now" -wesley at some point when i was talking about prominence's gimmick

scarlet owl
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Curious how well does it work with Mineshaft's elevator?

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Cause that's another one I'm kinda ๐Ÿค” of how that interacts

slim lagoon
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i don't know, didn't test it. i didn't put mineshaft on prominence because i didn't think it'd work well

scarlet owl
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Fair enough

merry jacinth
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hmm that's interesting

sick hinge
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physics regions rotate the player, so it would tilt you along with the elevator

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I would assume so anyway

minor cloud
gentle tiger
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this bush behind the ship is kinda funi

slim lagoon
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i have no idea how that even happened

gentle tiger
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is the bush even vanilla ? i dont remember
that only happen in prominence

void yacht
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uhm, i assume its not intended for the Matriarch to walk around with a T-Pose

forest torrent
# void yacht lol

Lol, yeah I noticed that too. Matriarch did certainly not use to dominate on us like that.

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Also, Smalldogs (or Blind pups as they are also called) are no longer able to spawn. I get this error on startup with only Harvest Moons (and its dependencies) installed.

faint wind
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Autumnis did say the Blind pups might be broken cus he didn't test them

slim lagoon
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new prop on sierra

slim lagoon
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prominence has a blue sun in the editor why does it have a yellow one ingame????????????????????

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updated the mod with some fixes i tihnk

charred sinew
slim lagoon
charred sinew
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If you copied it from a moon with a yellow sun it will always be that way unless you edit the animation

slim lagoon
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copied it from a moon with a blue sun

stone bison
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Prominence is amazing, great ambient sound, but there's something near the ship that can be seen through the wind

gentle tiger
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the bushes stares back at you

slim lagoon
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fun fact, every version that has had a new moon after fray has had a new icon style

merry jacinth
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honestly every single one has been an upgrade from the last

charred sinew
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[Error  : Unity Log] ArgumentOutOfRangeException: 'minValue' cannot be greater than maxValue.
Parameter name: minValue
Stack trace:
System.Random.Next (System.Int32 minValue, System.Int32 maxValue) (at <787acc3c9a4c471ba7d971300105af24>:IL_001D)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::PlotOutEnemiesForNextHour>(RoundManager)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::BeginEnemySpawning>(RoundManager)
RoundManager.Update () (at <bdf6a080e98a49fd84b92b24894f768c>:IL_006E)

This error appears on landing even without any other mod, not sure yet if it breaks spawning entirely or not.

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On Prominence

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i suppose one of the enemies is incorrectly configured

slim lagoon
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i! have no idea what this means or how to fix it

red lance
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Spawns worked fine from my end, I think

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Unless there are supposed to be more eyeless dogs outside? I've seen mostly only one

naive violet
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do all of harvest moons moons has unique enemies

red lance
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All but Temper and Prominence

floral acorn
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temper used to have one tho

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it was a nutcracker reskin with a spotlight

red lance
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Its a killer idea

merry jacinth
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I still think it'd be a cool idea, atleast for a prop

naive violet
stone bison
naive violet
scarlet owl
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Don't think so since so few of moon makers manipulate the interiors in some way
Only other prominent person that does is Wesley, and by smaller extent with some moons folks like Distinct with Volition and v0xx with Derelict (I think Rosie does it to some of her moons too but memory is failing me rn)

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Autumn's the only person that I've seen to publish a moon that does it but I think there was someone (prob Wesley) that did showcase that you could also tilt the interior around on a moon

slim lagoon
slim lagoon
# red lance Its a killer idea

unfortunately it also had killer bugs. it even had a cool story log related to it... but perhaps something else is also out there in the blizzard, simply remaining undiscovered?

slim lagoon
naive violet
red lance
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Dual wieldinf scissors

scarlet owl
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It'd make sense for a moon blacklist too in the case of something like Prominence's mechanic cropping up again elsewhere

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Probably would be some very slight angles cause extreme tilting like upside-down would be a neat idea but doesn't work for how typical interiors are set up

swift monolith
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@slim lagoon is Prominence based off of the Aurora from Subnautica

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or am I tripping

swift monolith
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gyatt

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also kinda reminds me of the harbor from content warning

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i love this moon so much

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great job

upbeat knoll
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Prominence is peak yeah

slim lagoon
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friend had a really cool concept for a lethal company thing and i really liked one of the moon concepts so of course had to recreate it in unity

swift monolith
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have u been given permission/will go through with this concept?

slim lagoon
forest torrent
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Hey! Great that you could fix Matriarch and Blind pup in the latest update. However Cambrian appears to no longer have an exterior navmesh. Tested just now with only HarvestMoons and Imperium installed. When visualizing navmesh there's nothing when outside and the console is spammed with SetDestination errors since there is presumably no navmesh for the manticoils...

slim lagoon
slim lagoon
slim lagoon
forest torrent
slim lagoon
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in the next update i will add new original enemy visionless adolescents

merry jacinth
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please add a purple nutcracker that's like super big that has a spotlight..

winged spire
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Was Sierras sun always this big or was that a recent change

swift monolith
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Holy shit it's so big it's clipping into the facility ๐Ÿ˜ญ

slim lagoon
slate kernel
slim lagoon
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no

slate kernel
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You mixed up the min and max values

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Minvalue is bigger than the max

warped raven
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@slim lagoon what is the gimmick

slim lagoon
warped raven
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:(

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ok

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Oh

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this is actually cool

slim lagoon
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i want to work on Archaic but i also want to work on my interior

slim lagoon
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archaic wins i got a layout idea

slim lagoon
slate kernel
slim lagoon
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all the moons are getting terminal preview videos in the next update

charred sinew
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I'm not sure if this is something from my modpack or not, but seems like on Cambrian the dropship doesn't play its music

untold canyon
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I installed Harvest moons in my modpack but my game loaded weirldy and I couldn't move and saw some green on a black screen.

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Basically I couldn't play the game after installing harvest

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turns out might've been a lll thing

charred sinew
untold canyon
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ooop

faint wind
untold canyon
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I'm ngl, I feel like I haven't seen like ANY enemies on Prominence at all. I went to the moon like 3-5 times and haven't seen a single enemy D:

slim lagoon
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might be a me issue, i'll check

untold canyon
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I tried it again today and still didn't see anything. Could be my modpack though but it's only happening on prominence.

unborn current
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Does anyone else experience interior desync only on harvest moons?

scarlet owl
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Figured to ask some of these details in the case if it's something misconfigured with a different mod rather than smth with Harvest Moons specifically

unborn current
scarlet owl
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Ah, config mismatch would do it too

unborn current
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Before updating the configs 2 non-harvest-moons moons didnt work so i suspect it was LLL

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The configs are sometimes nightmares in this game lmao

viscid oar
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What hapened to all the other enemies this mod used to have? ):

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i liked using them as passive enemies for daytime lol

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or maybe they arent spawning bc im only setting the weights with CentralConfig but i used to force enable enemies with LethalQuantities

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now that im typing this out and thinking it through im assuming they just wont spawn from weights alone similar to some other modded enemies

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yep that seemed to be it

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LethalQuantities -> Global -> checked "Inside" "Outside" and "Daytime" enemies boxes -> Add all -> Enable all -> save/done (dont need to enter numeric values for rarity if using CentralConfig)

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Your enemies are dope why not just add them all to standalone and make it modularly configurable??

slim lagoon
viscid oar
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Either way glad they werenโ€™t taken out cuz theyโ€™re cool variation

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Ty

merry jacinth
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cuz all 3 I know of are not passive 6w6

viscid oar
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Didnโ€™t do anything when outside

merry jacinth
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autumnis' enemies are all aggressive afaik

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sightless alpha, blind pup, tree masked, matriarch, and the water leviathan thingy

slim lagoon
merry jacinth
slim lagoon
merry jacinth
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since when?

slim lagoon
viscid oar
eager grove
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is it possible to remove the boss enemies from the moons

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i like the idea but the specific moons im using aren't in a good spot for it

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id rather save them for a different purpose

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i tried setting the matriarch to 0 on fray but it still spawns

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idk how to get rid of them

merry jacinth
slim lagoon
eager grove
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if possible please do that

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it would help a lot with my modpack rebalancing

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cuz i wanna use stuff like the matriarch and alpha but they dont fit where i placed fray and sierra (vanilla+ nebula, first custom nebula)

slim lagoon
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teaser

eager grove
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echoreach?

blazing spoke
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prays for volcanic

eager grove
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actually ill do you one even better

eager grove
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@slim lagoon forwarding this here since vodka told me to refer to you

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do you have any idea what could be happening here?

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blind pups keep spawning on dirge and i cant change it

slim lagoon
eager grove
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spawning at all

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ion want them there

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i was gonna relegate them to one of my other nebulas

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but bramble is supposed to be relatively vanilla+

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same ordeal as the matriarch/alpha on your moons

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only this time its happening on a different moon pack

slim lagoon
# eager grove spawning at all

if you have standalone blind pups and not harvest moons, you can remove that mod and they won't spawn. if you have harvest moons, you have to use something like lethal quantities to configure their spawns.

i might change it so the blind pups from harvest moons itself can only spawn on sierra and the standalone blind pups are the only ones that can spawn elsewhere, if people want that

eager grove
#

out of curiousity would lethalquantities get rid of the matriarch and alpha too

#

so far ive just been using LLL spawn lists and it hasnt worked

slim lagoon
eager grove
#

ah

slim lagoon
eager grove
#

i practically just slapped ",SmallDog:0" on dirge and it did nothing

slim lagoon
#

they aren't in the actual spawn list because of lethal level loader weirdness and are technically added afterwards so the config probably takes lower priority than the enemy weight injection thing

eager grove
#

this would also probably fix my sentinel issues

...if sentinel was ever updated/the creator wasnt narcissistic
(still not over that its such a cool enemy to be wasted)

#

anyways ill try lethalquantities then

#

hopefully itll fix

slim lagoon
#

vodka said they thought the blind pups from harvest moons don't spawn elsewhere so i'll probably just remove harvest moon blind pup's elsewhere spawns in the next update

slim lagoon
#

and a bit buggy

eager grove
#

should i just wait for the update then like matriarch/alpha

merry jacinth
eager grove
slim lagoon
viscid oar
#

Works for every modded enemy except most of the ones from Ooblterra

desert laurel
#

prominance stairs lack railing colliders pls fix

merry jacinth
#

autumnis! autumnis! autumnis! autumnis! autumnis! autumnis! autumnis! autumnis! autumnis! autumnis!

#

fix the moon autumnis!

slim lagoon
#

sigh...still no yountuben vidfeo iwth hanrvest moons in it...

merry jacinth
#

I'll do moon showcases... someday, don't you worry goat

blazing spoke
#

@naive violet ^^

naive violet
#

did I never post them here

slim lagoon
#

i frogot

#

siogh.......itdoenst cuont.......that's just showing off of the moons instead of actually playingo ntherm............................................

faint wind
#

I have a few vods where I played on them ๐Ÿคทโ€โ™€๏ธ

slim lagoon
#

spotting one specific moon in 500 vods is a bit difficult

granite kite
# naive violet I already did them lol

Donโ€™t think Iโ€™ve mentioned this but I stumbled upon your moon reviews and theyโ€™re great. Especially if I donโ€™t know what a specific moon looks like or didnโ€™t know a moon mod existed.

slim lagoon
#

that looks awfully close

merry jacinth
#

I LOVE SIERRA ๐Ÿ”ฅ

slim lagoon
floral acorn
merry jacinth
blazing spoke
#

old Sierra, my beloved pepsim3Thump

slim lagoon
#

found out why the dropships were missing music

#

the original music isn't in my project for some reason so i'm giving them the vehicle delivery music and calling it a day

slim lagoon
#

currently redoing sierra's main entrance because i wanted to add a new detail to it, i'm horrified at how i made this

#

tons of cubes, not one of them is aligned correctly

#

we gotta go bald

untold canyon
#

Does prominence not have an indoor power count?

#

I went their three days and didn't find any enemies inside

charred sinew
untold canyon
#

Ngl that log is gone as that was on a test modpack. Most likely is that issue though

merry jacinth
untold canyon
#

So it's not just me. That good. I did see a hoarder bug outside but nothing inside ;-;

merry jacinth
#

i mean enemies would probably cry about being there

slim lagoon
#

oh fuck this is a me issue then

slim lagoon
slim lagoon
#

am i missing something here? why are enemies broken

winged spire
#

Try making your probability ranges a non zero number

charred sinew
#
int num3 = Mathf.Clamp(AnomalyRandom.Next((int)(num2 - currentLevel.spawnProbabilityRange), (int)(num + currentLevel.spawnProbabilityRange)), minEnemiesToSpawn, 20);

yeah it seems to be cause num2 +-currentLevel.spawnProbabilityRange is the same number in your case

slim lagoon
#

๐Ÿฅน

charred sinew
slim lagoon
#

cambrian has been consumed by the waves. goodbye.

blazing spoke
#

๐Ÿ‡ซ

untold canyon
#

So what's the update on prominence? Like hows it going so far on it.

slim lagoon
untold canyon
#

ohh okok

inland leaf
slim lagoon
#

here's the changelog for the next update if anyone wants to know how it is going (green dots are done, red dots are wip)

inland leaf
#

actually getting work done? impossible, i could never

blazing spoke
#

๐Ÿ‘€

untold canyon
#

Archaic sounds awesome ngl

merry jacinth
#

aughhh,,, im gonna peak out!!!!

#

im excited for the new cambrian layout btw

eager grove
slim lagoon
slim lagoon
#

i forgot i also wanted to add wesley's moons progression support this will perhaps take longer than previously predicted

merry jacinth
#

hmm

#

you sure you wanna do that this update?

#

you could release this one and then work on that afterwards

slim lagoon
merry jacinth
#

yaay

wheat owl
#

poor guy spawned inside a rock on Temper ๐Ÿ˜ฆ

slim lagoon
#

old scrapped interior, The Warehouse. baby's first interior, mostly just the interior template re-scaled. i plan on maybe remaking it eventually

merry jacinth
#

ooo release it ooo

#

looks cool tho :3

inland leaf
#

turns you into a beby...

wheat owl
slim lagoon
#

i forgot sierra's sun is completely busted and i have to fix that ๐Ÿฅน

#

i should probably use my to-do list as a to-do list and not my changelog

inland leaf
#

i was hungryuy

slim lagoon
#

don't wanna open microsoft edge to update harvest moons but it'll require physicsapi soon probably so people should get that

slim lagoon
#

i was lying by the way

#

for april fools

#

because physicsapi is a joke mod

#

made for april fools

#

anyways i think i will remaster temper kinda maybe a little bit as a treat

slim lagoon
#

NO

#

PLEASE

#

I DON'T WANNA MANUALLY PLACE 200 TREES AGAIN

winged spire
slim lagoon
#

gonna reduce the outside power of cambrian so if the aquatic leviathan spawns then nothing else can spawn

merry jacinth
#

could other shit spawn there before?

slim lagoon
merry jacinth
#

chat what did they mean by this

faint wind
#

Bro I swear everyone has brain rot lol

eager grove
#

square moons

eager grove
#

@slim lagoon did you do those configs for the matriarch and alpha?
i remember you saying it would when it updates and i just got back from hiatus and checked my pack

#

dont see a config for harvestmoons

slim lagoon
slim lagoon
#

HAS NOBODY EVER BEEN TO FRAY SINCE PROMINENCE WAS ADDED?

#

MULTIPLE FIRE EXITS JUST BRING YOU DIRECTLY INTO THE VOID

#

HOW DID NOBODY EVER TELL ME THIS

merry jacinth
#

WHAT LMAO

#

i feel like I played there a bunch, never got that though

#

wack asf

stone bison
lusty flame
slim lagoon
swift monolith
#

God I slept on the Matriarch entity

#

I'm gonna use them

#

Don't let Artificer know about this

swift monolith
#

Speaking of; their bestiary is broken, and they can attack their fellow baboon hawks

#

I know the former is a bug, but the latter might be too. If it's not, then that's a pretty weird design choice personally. Why would it be like that?

amber bluff
slim lagoon
swift monolith
#

I'm interested in reading it

swift monolith
#

Is this one of your entities btw?

#

There's an entity without a codename that's spectatable

slim lagoon
# swift monolith Is this one of your entities btw?

no, the only enemies in harvest moons are:
alpha, matriarch, aquatic leviathan, infested, pup
there are technically the temper enemy and watchman but temper enemy isn't registered as a custom enemy (modified prefab placed in scene) and the watchman was removed a really long time ago

slim lagoon
#

yeah i'll do that eventually but unity takes forever to open

swift monolith
#

Yipee

swift monolith
#

A stretch, but is the Matriarch's glowing eyes based off of Zeekerss' 2d depiction of baboon hawks?

slim lagoon
slim lagoon
#

this is the cost of testing

lusty flame
#

that's a lot of protein!

swift monolith
#

@slim lagoon What're the max spawns of the Matriarch, Tree Masked, Aquatic Leviathan, and Eyeless Pups, including their power levels

slim lagoon
#

here's the matriarch entry by the way. lore is probably oudated and i will likely redo it eventually

swift monolith
#

I was gonna do an indoor Eyeless Pup gimmick for Refuge but the next update will fuck it over,,

swift monolith
swift monolith
#

No other entities will spawn indoors on Refuge and it will just be baby hell

slim lagoon
swift monolith
#

Ig I'll do that then if they get decreased to 2

slim lagoon
#

anyways in the next update to harvest moons i will be adding the northern undead asylum from dark souls

swift monolith
#

lord

#

What's Sightless Alpha's max spawned and power level btw

#

I decided that I want him indoors on Barrens

#

Since most of the indoor natural entities spawn outside here lol

slim lagoon
swift monolith
#

He needs to eat less

swift monolith
#

Are you aware that the Aquatic Leviathan lacks animations?

#

It doesn't bend at a curve while emerging

inland leaf
#

sorry i ate those food

slim lagoon
swift monolith
#

I genuinely don't think eyeless pups need a nerf this heavy

#

At the worst, decrease the max spawn to 4 and/or the power level to 3

#

The moon I'm playing on rn /w 'em (Not via Imperium) hasn't ever gone unfairly

merry jacinth
#

they slow down scrap collecting to a halt most of the time, they force you to move around at snail's pace and on cramped interiors they just kinda ruin the whole round

#

like... mineshaft and tower are so terrible for pups

#

esp since they can hear you through floors on tower and can very easily catch you off guard and body block you on the tunels

swift monolith
#

Are you able to fix Tree Masked having Mask Fixes' tragedy masks?

swift monolith
#

decrease their weight then

#

Eyeless Pups are REALLY fun in large numbers personally tbh

#

I'm on a moon rn that has a lot of them and I'm having a blast

#

This change would ruin the entity by a lot

swift monolith
#

0196e594-18f5-e374-5a15-ee7ea1d84797

slim lagoon
swift monolith
#

Js comedy trees don't appear btw

#

They're fine

#

It's just sometimes trees can have tragedies

slim lagoon
slim lagoon
#

also got psychically attacked by seeing non-testing sierra

swift monolith
#

It's not an uncommon occurence because I had it happen even after restarting my game

#

Maybe you need to kill them, not just damage them

slim lagoon
# swift monolith ?

i'm used to seeing sierra in testing after updating it so it felt strange seeing the released sierra

slim lagoon
swift monolith
#

Shrug

slim lagoon
# swift monolith Imperium might fix it Idk

tested it with a different mod and i could recreate it. on a different pack with just the released harvestmoons and that mod though, i couldn't, so i believe this is a mod conflict

swift monolith
#

Could you send me the code so I can find out which mod in it is causing the conflict

#

or is it just my code

slim lagoon
#

the other pack is a completely fresh profile with nothing but harvest moons and the dev mod

scarlet owl
#

Strange, never heard of attacking an enemy just causes the interact bug
I know Eyeless Dogs attacking you causes that bug, but that's only an issue if their attack DOESN'T kill you somehow

swift monolith
#

Are barbers hardcoded to spawn outside on Temper??

#

Oml they are..

merry jacinth
#

they are the moon's enemy gimmick

inland leaf
#

big boye'

slim lagoon
swift monolith
#

Rend.... Rend...........

slim lagoon
#

also they're technically not hardCODED, they're just directly in the scene ๐Ÿ˜‡

swift monolith
slim lagoon
scarlet owl
#

Ah that adding directly to the scene explains the big dog on Sierra as well come to think of it.

slim lagoon
#

yes the mod is still being worked on

#

i'm redoing the terrain of archaic though because it was really bad

inland leaf
#

was the terrain of archaicโ€ฆ

#

archaic?

slim lagoon
#

I Think I Forgot To Adjust The Lighting

stone bison
slim lagoon
#

i'm just gonna make the radar maps static i don't care

narrow wedge
#

Having this error when starting up my modpack on V70:

[Info   :LethalLevelLoader] olympusscene.lethalbundle Loaded (51,46s)!
[15:27:16.4684147] [Info   :LethalLevelLoader] Finished Processing Bundles!
[15:27:16.4771530] [Info   :LethalLevelLoader] LethalBundleManger Recieved Group: Harvestmoons.lethalbundle
[15:27:16.4794134] [Info   :LethalLevelLoader] Found ExtendedMod: HarvestMoons
[15:27:16.4833718] [Error  :LethalLevelLoader] System.ArgumentException: extendedContent
Parameter name: SmallDogExtended (ExtendedEnemyType)  Could Not Be Registered To ExtendedMod: Harvest Moons Due To Failed Validation Check! EnemyPrefab Did Not Contain A Component Deriving From EnemyAI
  at LethalLevelLoader.ExtendedMod.TryThrowInvalidContentException (LethalLevelLoader.ExtendedContent extendedContent, System.ValueTuple`2[T1,T2] result) [0x00091] in ./Components/ExtendedContent/ExtendedMod.cs:222
  at LethalLevelLoader.ExtendedMod.RegisterExtendedContent (LethalLevelLoader.ExtendedEnemyType extendedEnemyType) [0x00000] in ./Components/ExtendedContent/ExtendedMod.cs:170
  at LethalLevelLoader.ExtendedMod.RegisterExtendedContent (LethalLevelLoader.ExtendedContent newExtendedContent) [0x0005d] in ./Components/ExtendedContent/ExtendedMod.cs:120
  at LethalLevelLoader.LethalBundleManager.RegisterExtendedMod (LethalLevelLoader.ExtendedMod extendedMod, LethalLevelLoader.AssetBundles.AssetBundleGroup source) [0x0023c] in ./AssetBundles/LethalBundleManager.cs:145
[15:27:16.5050950] [Info   :dev.ladyalice.dungenplus] Added DunGenExtender asset for AquaticDungeonFlow
[15:27:16.6045871] [Info   :LethalLevelLoader] LethalBundleManger Recieved Group: Aquarmoon.lethalbundle
[15:27:16.6045871] [Info   :LethalLevelLoader] Found ExtendedMod: ExtendedMod
[15:27:16.6249343] [Warning:dev.ladyalice.dungenplus] Already contains DunGenExtender asset for AquaticDungeonFlow
[15:27:16.7270389] [Info   :LethalLevelLoader] LethalBundleManger Recieved Group: Distinctmod.lethalbundle
warped raven
livid gale
#

I believe its related to their mimic variant in the moon pack. V.70 broke it, which then results in it breaking other stuff. They are looking into it.

lusty flame
#

heyyyy so are harvest moons working in V70??? plink

faint wind
#

No not atm

lusty flame
#

i hope LQ doesn't break if i disable it

amber bluff
#

Why everything on v70 doesn't go right SOBMELT

faint wind
amber bluff
#

Just maskeds?

#

As far as we know? Or is it all variants

#

Then I guess I have to readd LQ to get rid of them thonk

faint wind
#

That won't work

#

it's not the custom masked variant that breaks, the moons error on launch and break all masked enemies along with some other enemies

#

you just can't use the moons

#

not til they're updated for V70

amber bluff
#

Fml

#

Why anything CAN'T go right agony

#

Fiend, LQ (at some point), harvest moons
Just wait til I get you zeekerss pepoAngry

faint wind
#

Since when do you like these moons anyways?

amber bluff
#

Because of the variety entities mostly

#

And I enjoyed fray

faint wind
#

You never talk about them like ever

#

lol

amber bluff
#

More than trite, I only dislike cambrian

#

Actually wait

#

I rather cambrain than trite
Cambrian at least has no turrets outside or bullshit hazards greed

amber bluff
slim lagoon
#

they should add skeleton beasts from dark souls as a lethal company enemy

amber bluff
#

Anything that would replace the fiend ๐Ÿ˜”๐Ÿ™

faint wind
#

We need more unique enemies as a whole in terms of mods

slim lagoon
#

also yeah the mod will be updated eventually

#

eventually

faint wind
#

Honestly I haven't played Harvest Moons in ages so when you update it it might be a good excuse for me to rotate it back in for a bit

#

I've seen a lot of mod pack makers adding it so they can add the enemies to other moons too lol

slim lagoon
#

i'll probably just make an update without archaic to be honest so the mod works as i'm still having trouble making archaic be good

faint wind
#

I like the name

amber bluff
#

Same

slim lagoon
#

gotta import new stuff, add custom scrap, add enemy configs, fix the lack of dropship music and fix masks though

amber bluff
#

Fair enough

slim lagoon
#

honestly i don't care enough i'm just gonna remove infested for the update i don't have the will to import the new masked ai and see what that breaks

slim lagoon
#

man, these maple trees on adamance are so cool! i can't wait to add them to my moonsWrong

merry jacinth
#

kill zeekers

amber bluff
#

kill zeekers

pale chasm
#

hug zeekerss

swift monolith
#

What the fuck

#

Does Prominence use ||Bitter Aerie||'s ambience

#

The Rain World subregion from Rivuelt's campaign

slim lagoon
swift monolith
#

WWW

wanton lichen
#

Is it a known issue that temper doesn't load?

#

Every other moon is fine but Temper won't load even with every other mod disabled

#

Imperium also crashed but that's not the cause

#

I only installed it after discovering temper didn't work

amber bluff
merry jacinth
#

Temper doesn't have the infested, that's Fray

amber bluff
#

Fray has matriarch hawk

#

What does temper have then

merry jacinth
merry jacinth
amber bluff
#

am I fkin stupid then?

merry jacinth
#

no? lmao

amber bluff
#

thank God greed

#

thanks for clarification I guess
I've been on fray 2-3 times and on temper never

slim lagoon
inland leaf
#

autumnis the neverupdating

slim lagoon
slim lagoon
#

Aweomse qUiz: How much power level is aquatic leviathan from cambrian

stone bison
#

quaqiatioc leviathna

slim lagoon
# slim lagoon

@inland leaf You dont get to guess you haven't played the mod

inland leaf
#

Haha heheouueougioo

#

wait its zero cus its a prefab isnt it

#

haha

#

i win

wanton lichen
#

Since trying to do the water parkour at night is already difficult enough without modded monsters spawning

#

Especially modded giants ๐Ÿ˜จ

slim lagoon
wanton lichen
#

I've never actually seen it tbh, I just know it exists

scarlet owl
#

The funniest moment when it came to Cambrian with a group was jumpscaring people with the worm

slim lagoon
# slim lagoon
poll_question_text

how much power quaqiatioc leviathna awesome quiz

victor_answer_votes

5

total_votes

10

victor_answer_id

1

victor_answer_text

2

slim lagoon
slim lagoon
#

Awesome QUiz 2: What moon will be add in next update

merry jacinth
#

i choose option 3

slim lagoon
slim lagoon
inland leaf
#

its peenchaic

#

as we all knou

#

right bumtumnis?

slim lagoon
# slim lagoon
poll_question_text

What moon adde ndext harvest moons autuimnis awesome quiz 2

victor_answer_votes

7

total_votes

14

victor_answer_id

1

victor_answer_text

Archaic

slim lagoon
# slim lagoon

I was gobnna be like trick question: [link to new moon] and it was gonna be so awesome SAND THEN TERRAMESH DIED FOR SPECIFICALLY ONLY ME AND NOW I CAN'T FINISH THE MOON BECAUSE OF THAT

#

IT WAS GONNA BE SO AWESOME

#

wbhatever

merry jacinth
#

or just. recommend sponge

slim lagoon
slim lagoon
#

apparently i really messed up prominence's bridges at some point so i gotta redo those (they won't have custom animations anymore because i really can't be bothered to make those work)

#

i am robably going to go to sleep and then Maybe work on harvest moons

untold canyon
#

Did that one harvest moon that didn't have enemies spawning inside ever get fixed?

slim lagoon
merry jacinth
slim lagoon
#

Harvest Moons (and other autumnis mods)

untold canyon
#

If I recall correctly, it was that moon that everything was tilted

#

that had the problems with enemies. Though I haven't installed your moon yet in my new pack so I'll have to check it out sometime today'

slim lagoon
#

but once i update the mod that should be fixed

untold canyon
#

Im if I recall this was before v70. Like I had this problem months ago but I'm glad they are being fixed/checked on!

winged spire
#

I tried to land on Victory and the game immediately crashed, no info in the log. Is the Terrain Instanced?

faint wind
#

Yep

#

it's brokey

#

@blazing spoke Did you have manage to test it earlier?

blazing spoke
#

yea. no crash.

faint wind
#

Huh, I wonder why it dies for me and DemonMae lol

blazing spoke
#

i only landed once

faint wind
#

Fair, and you also test in a nearly full vanilla profile so it's possible you were less prone to it crashing or maybe it's similar to what caused Tolian's moons to crash on land in the past

blazing spoke
#

shrug

slim lagoon
#

terrain is instanced yes, victory worked perfectly fine in my testing modpack. i didn't test it in any actual modpacks though

#

the only times i had it crash was my computer physically running out of memory since i had unity and modded lethal company open

slim lagoon
winged spire
slim lagoon
#

whatever it is it's not my problem until someone proves it is

merry jacinth
#

based and harvest pilled

#

yeah we tested with vodka's pack and didn't run into issues... I guess it'd be worth a try to hop on that pack again w the release version though

inland leaf
#

the curse of autumnis moons: something evil will happen and you wont know why

blazing spoke
#

i miss having boss variant monsters

merry jacinth
#

I mean they still there doe

blazing spoke
#

in Victory?

merry jacinth
#

I'm not sure what Victory could have as a boss monster

merry jacinth
desert laurel
merry jacinth
#

That was my first idea but it would suuuuck

desert laurel
#

Giant 10 foot tall tulip snake

#

Has the power of 5 tulip snakes

merry jacinth
#

GIANT SPORE LIZARD

blazing spoke
#

giant Old Bird at the center of the crater. cant fly. slower walk cycle. can only turn, no walking.

merry jacinth
#

call it Lacertasaurus

merry jacinth
merry jacinth
#

Aquatic Leviathan only doesn't attack you because the floor has a different tag than the surfaces covered in water I think?

merry jacinth
#

Giant enemy spider?

#

but also TINY enemy spider....

blazing spoke
#

giant forest keeper. it's red. it eats other forest keepers. it can kick, jump, and stomp you as a OH KO. can call it something like "Redwood Titan" or something

merry jacinth
#

that sounds horrible, never cook again

#

||-# /j||

upbeat knoll
#

h

blazing spoke
#

h

upbeat knoll
#

arvest

#

here is the visual bugs i mentioned in another thread yesterday

#

forgot to post about it

desert laurel
#

What the fuck

merry jacinth
#

the fuck lmao

slim lagoon
slim lagoon
#

i've got no idea what this is

#

i guess i'll

#

attempt

#

to look into it?

#

also forgot how ugly victory looks without lethal sponge ๐Ÿ’”

inland leaf
upbeat knoll
#

its on my small testing profile too so

#

my first thought is maybe a weird imperium visual bug? ill do a bit of quick testing my self

upbeat knoll
#

appears imperium was the cause

#

how? i have no idea

merry jacinth
#

so silly

merry jacinth
#

basically makes non-meshified moons look meshy

#

thats what most people use it for

#

it's also a performance mod technically

compact forge
upbeat knoll
#

i just checked and i have that on my main profile

#

i just forgot about ity

#

teeheee

amber bluff
#

brazy ๐Ÿ˜”

inland leaf
#

ive decided from now on that we will now all call it lethal spingle

#

do not try and fight it

#

thats its name now

amber bluff
#

JacuJ-ass name

#

but okay

brave ledge
#

I'm late to the party but i tested Victory in my modpack with 140+ mods and it worked fine.

#

Tested multiple rounds too.

faint wind
#

With sponge's shader off it dies for me

#

but works with it on

faint wind
#

Nvm you said Imperium caused it

marble storm
#

when is temper going to be fixed?

slim lagoon
#

before v70 i was making a mod that added a copy of the vanilla facility but with new rooms added

#

was fun to work on but it died very early

wanton lichen
#

Honestly that's really cool, I'd love to see more mods that alter/replace the vanilla interiors

merry jacinth
#

there's no reason why we can't have two facility variations

granite kite
#

Would be cool to have 2 variants with equal chances

desert laurel
#

^

merry jacinth
#

I even saw a mod idea that was quite literally this

#

People want this

slim lagoon
#

oh my god i haven't updated harvest moons since before wesley's moons initial update that added progression

#

i oughta get to updating it

untold canyon
#

FINALLY

#

I'm only joking lol. I'm glad they are getting updated though!

lusty flame
#

well im not joking, we get the update or i call beanie beevil

inland leaf
#

was it you?

lusty flame
#

for now rest

slim lagoon
#

blind pups are fixed

#

i also seperated the moon bundles for optimization (this has doubled the size of harvest moons though which hopefully i will find a way to fix)

slim lagoon
# slim lagoon blind pups are fixed

update to their standalone version will be uploaded eventually but i am experimenting with registering them via code rebirth lib so they have a config

faint wind
#

Did you also Terramesh Victory? That should fix the crashing issues

slim lagoon
faint wind
#

Beanie did that for Solitude to fix it

#

Odd

#

Did you check if it just requires you to change a few settings in the project?

slim lagoon
#

no, and to be honest i'd rather just have lethal sponge as a requirement than figure out what exactly is wrong with terramesh
my best guess is an incompatibility with a different tool i use on archaic, but alot of archaic is built around having this tool, and there's not much i can do since terramesh's dev isn't active anymore

wanton lichen
merry jacinth
wanton lichen
#

Ah mb, still half asleep

merry jacinth
#

lol all good

marble storm
#
[15:58:57.3303596] [Info   :LethalLevelLoader] Found ExtendedMod: HarvestMoons
[15:58:57.3343608] [Error  :LethalLevelLoader] System.ArgumentException: extendedContent
Parameter name: SmallDogExtended (ExtendedEnemyType)  Could Not Be Registered To ExtendedMod: Harvest Moons Due To Failed Validation Check! EnemyPrefab Did Not Contain A Component Deriving From EnemyAI
  at LethalLevelLoader.ExtendedMod.TryThrowInvalidContentException (LethalLevelLoader.ExtendedContent extendedContent, System.ValueTuple`2[T1,T2] result) [0x00091] in ./Components/ExtendedContent/ExtendedMod.cs:222 
  at LethalLevelLoader.ExtendedMod.RegisterExtendedContent (LethalLevelLoader.ExtendedEnemyType extendedEnemyType) [0x00000] in ./Components/ExtendedContent/ExtendedMod.cs:170 
  at LethalLevelLoader.ExtendedMod.RegisterExtendedContent (LethalLevelLoader.ExtendedContent newExtendedContent) [0x0005d] in ./Components/ExtendedContent/ExtendedMod.cs:120 
  at LethalLevelLoader.LethalBundleManager.RegisterExtendedMod (LethalLevelLoader.ExtendedMod extendedMod, LethalLevelLoader.AssetBundles.AssetBundleGroup source) [0x0023c] in ./AssetBundles/LethalBundleManager.cs:145
#

Is this going to be fixed?

slim lagoon
marble storm
slim lagoon
#

yes

marble storm
#

oh

#

and it's uploaded?

stone bison
marble storm
#

oh ๐Ÿ˜ญ

slim lagoon
#

according to my to-do list (incredibly vague and usually missing important things) i just need to add an elevator to prominence and the update should maybe be ready?

brave ledge
slim lagoon
#

we're adding the entirety of deltarune to harvest moons thatts right

slim lagoon
#

fixed the sky on my moons so it actually darkens at night, try to guess which moon this is

floral acorn
#

cambrian?

#

okay i can't tell from the ground

#

fuuuuck!

sharp dagger
slim lagoon
#

NOW DIE.

inland leaf
#

squidtory

#

full of

#

squod

slim lagoon
slim lagoon
#

FUCK I HAVE TO MAKE THE CONFIGS WORK

formal mural
#

when i use harvestmoons it seems to prevent imperium from starting, giving this message

wanton lichen
#

Yeah it's because some of the monsters are broken rn afaik

#

Should be fixed when the mod updates?

formal mural
#

i see

slim lagoon
#

deep core mine

formal mural
formal mural
#

btw what is the area behind the crater on victory for

#
  • do enemies spawn there
merry jacinth
formal mural
compact forge
#

oh you know

formal mural
#

I don't know ๐Ÿ˜”

formal mural
#

I'm not those who know ๐Ÿ’”๐Ÿ’”

compact forge
#

those who nose ๐Ÿ’” ๐Ÿ’”

inland leaf
#

grows too flows ๐Ÿ’”

floral acorn
#

throws through thoughs ๐Ÿ’”

inland leaf
#

sows those ploughs ๐Ÿ’”

slim lagoon
formal mural
wanton lichen
#

Is Sierra's spawn curve being fixed in the new update? Haven't tested standalone but having night monsters constantly spawn at 9am

slim lagoon
wanton lichen
#

In that case the issue might be something else in my pack, but Sierra was constantly spawning night monsters after 9am

#

As in regular dogs, baboon hawks and modded ones like tourists

#

I've had similar issues on a few other modded moons so I assumed it was something broken by v70 but could be wrong

#

I'll look into it, dw about it if you can't recreate the issue with just Harvest Moons

slim lagoon
#

i'd love to test it but my computer isn't working so i've been fixing it the past few days

wanton lichen
#

So I tried to test it outside of the modpack and got unbearable lag from Blind Pups being broken

#

Didn't have that issue before (presumably fixed by a performance mod) but could it be related?

inland leaf
#

i think like

#

most of harvest moons and blind pups are absolutely broken rn

#

and it makes them unplayable

#

we need you autumnis

lusty flame
#

Yes

formal mural
inland leaf
#

nope

#

im pretty sure

#

some moons still have issues

#

due to the prefab enemies

#

i thinksy

formal mural
#

oh

#

i'm only looking to use two of the moons, would the prefab lag would this cause problems upon landing while the blind pups only would once they spawn?

inland leaf
#

no clue...

slim lagoon
#

played nine sols recently it was pretty good

scarlet owl
#

ayy I should get on that too

#

Been sitting in my library

eager grove
#

@slim lagoon are you still ever able to make that config for sierra and fray

#

its been a while and the mod still hasnt been updated

#

i completely forgot about my modpack cuz i was waiting on if that was possible

#

cuz i still dont want the matriarch and alpha to autospawn

wanton lichen
#

Snowy Cambrian looks really cool icl

merry jacinth
#

OH THAT'S SIIICK

amber bluff
#

is that "White" weather? greed

lusty flame
#

Thats Trite weather

slim lagoon
#

some moon ideas i've had that i'll probably make either as or after i finish harvest moons

merry jacinth
#

old sierra

lusty flame
#

Examination

wanton lichen
#

Panoramic sounds cool, like a dark moon with a huge rotating floodlight?

lusty flame
#

Science bird tweaks

wanton lichen
#

I was thinking that lol

#

Rotating floodlight makes blackout so much more interesting

lusty flame
#

YESS

#

I wish it had an option to only activate in blackout

scarlet owl
slim lagoon
#

thinking about it, icy cambrian could be canon because cambrian has a wacky orbit so you could be going to it when it's far from the sun

merry jacinth
#

oh that's sick as fuck

amber bluff
slim lagoon
slim lagoon
#

Update: Victory now has a small but cangerous ecosystem

inland leaf
#

im not talking about mods btw

#

im talking about the world as a whole

#

fix my marriage

#

fix world conflicts

#

fix the trout population

untold canyon
#

Fix the ever increasing time between vanilla LC updates

inland leaf
#

true

slim lagoon
merry jacinth
#

fuck ueah...

slim lagoon
#

harvest moons will update eventually i think the main thing delaying it is not knowing how to make a config (JLL Has No Documentation)

maiden halo
#

i asked the genrick how to make one

inland leaf