#Lethal Phones

1 messages · Page 1 of 1 (latest)

craggy topaz
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As part of a new initiative, The Company has provided personal* phones to all employees. Upon clocking in to your next shift, you will find that pressing '~' will produce your 'very own'* mobile phone. You can use the state-of-the-art Rotation Dialing system to call your fellow employees for easier communication on the job.

Features:

  • Mobile Phones for all players!
  • Take out your phone with 'y' by default, all controls are customizable in the menu.
  • Hold 'z' and click and move your mouse to dial the phone. Drag a number to the stopper to dial it just like a Real Mobile Rotary Phone.
  • Phones do not take up an inventory slot, and do not require battery! In exchange, they are 'immersive' to use and may not be reliable under pressure.
  • Phone calls will transmit all noises around the player you are talking to! Hear the explosion a split second before the call cuts!
  • Switch your phone to vibrate if you don't want monsters to hear how popular you are! Or switch it to silent to ignore all your friends.
  • Dynamic call quality! Have fun saying lines like "Can you repeat that?" and "What???" while deep in The Facility during a storm!

Lethal Phones - https://thunderstore.io/c/lethal-company/p/Scoops/LethalPhones/

Posting this here because I saw someone else make a thread for it earlier that got closed since they weren't the author. I lurk a bit here on the discord, but I wouldn't expect me to respond too much here. You can reach me more reliably about bugs and such here - https://github.com/CassCoffey/LethalPhones/issues

marble stratus
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?modder 260587965456056331

zinc cloudBOT
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dynoSuccess Added role Modder to sharkscoops

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Yay! @craggy topaz you've been assigned the modder role. Head to #role-picker to select which type of modding you're interested and active in.

marble stratus
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I saw this when it first got uploaded and it looks cool as hell 👍🏽

craggy topaz
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Thanks!

reef zephyr
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Ah, yeah I had made the thread earlier but didnt realize that discussion threads werent allowed unless the mod author initiates

marble stratus
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We like to keep somebody that contributed as the OP to avoid confusion

reef zephyr
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That makes sense yeah

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Anyways very good mod. Got many friends killed 12/10

inland hatch
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workin' away on a thing

tawny tree
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You could make it an Ships Upgrade to buy in the Store

inland hatch
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that's the plan

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im the ship operator in my group and i actually enjoyed managing phone lines in an old call center job so we're hoping to capture as much of what i found fun in this as we can

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(Implied disclaimer on everything I say btw: I am the artist, not the mod author. I help with design and testing so have some insight but ultimately anything I say is subject to change and is not a promise!)

tawny tree
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👍 amazing

mystic vapor
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amazing mod, really fun to mess around with it

atomic trench
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wow that is going to be so much fun

night cave
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also my buddy stepped on a landmine and i couldn't hear the activation sound before the explosion killed them and it cut, does the sound not play locally if you're too far away from the mine or?

inland hatch
old timber
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that emotes mod is emotesapi?

inland hatch
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I enjoyed doing something similar by calling someone, squeezing a gnarpy a bunch, and then hanging up

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Gnarpy prank call

inland hatch
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I'll keep it my mind as something to check though

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Whenever we test next

proper frost
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I’ve been eyeing this one literally since it got uploaded, I love the idea of it I’m just unsure about a few things, it would also make walkie talkies obsolete:(

mystic vapor
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ye it does

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but the phones are more tedious to use

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so it's a trade off

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more fun in my opinion so definitely worth it

proper frost
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One question that I couldn’t answer just by reading and peeping is that is there any plan on making it a purchasable option

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Like an upgrade

mystic vapor
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btw can the phone call multiple people at once? like a group call sort of thing or just one number at a time?

inland hatch
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Yeah, we wanted it to be something more difficult and involved to use with a focus on one-to-one communications. We didn't want to make walkies obsolete and I don't think we actually did — they're still very useful instant comms to anyone with them — but have found ourselves just wanting to use the phones instead because we enjoy them more, rather than them being better.

A big reason we started talking about a system like this at all is that our group games got large enough no one wanted a walkie as they were too noisy from chatter haha

inland hatch
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Now if a ship operator was able to use a switchboard to connect people...

mystic vapor
proper frost
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I feel like walkies being better for open multiple line contact and phones for direct 1 to 1 contact is a wise balancing idea

mystic vapor
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ye I don't mind that, makes sense to me

mystic vapor
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I'm just worried about if it will be too tedious to handle

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for the guy on the ship to switch and such

inland hatch
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I'm the ship operator of my crew and I've had a lot of say in the design here so fear not

proper frost
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I will do a taste test of this in my modpack to see if it alters the meta of communication

inland hatch
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It will, full stop

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It just is a question of whether you like how it does

proper frost
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We shall see

inland hatch
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This is a mod we made for ourselves so we have the benefit of having a very take-it-or-leave-it outlook with the vision. We did our best to make sure it didn't do everything walkies could do, and that walkies would remain ideal for smaller groups, but ultimately whether it makes them 'obsolete' and to what degree is something that different groups will have different answers for

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Only real way is to try it out and see

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It definitely changed the game for us, but our group was of the mindset that walkies were annoying and I usually only had comms with one or two people due to that

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This was our group's solution to allow broader comms, but make them more restrictive and less mandatory, if that makes sense

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So yeah, just feel it out for yourself! Only way to tell if it fits your crew haha

inland hatch
# mystic vapor 🙏

That said, I did also work on a call center for a while and enjoy some clunkiness and learning curves to systems, so... we shall see ;p

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Biggest goal is just to mesh well with the design language of lethal company in both clunkiness and how proficient you can get with it

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Can't be too easy, can't be too complex, can't need terminal, has to work with terminal

prime orbit
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oh wow this is great! fits the vibe of the game perfectly, could easily be a vanilla feature

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I'm assuming you just have to remember everyone's numbers now?

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or jot them down somewhere irl i guess 😛

inland hatch
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Yee, for now

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My crew generally memorizes my number and I write down all theirs and they just call me to ask if they need lmfao

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That'll be better once you can buy a switchboard for the ship

prime orbit
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Ooo switchboard!

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I like the sound of that

inland hatch
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Last night's progress
Just gotta add some more wires to connect parts, give the stand some love (it's just a block rn), set up some shapekeys, do a ton of uv unwrapping and texturing, then ship it off to Scoops to start implementing functions

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(The dial is purely cosmetic — three buttons for contextual actions, three for screen navigation)

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(Trying to keep it as simple as we can without compromising function)

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Once that's done we'll finally have the full base interaction system set up

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And can start working on the real fun shit

prime orbit
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looks great 👀

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nailed the retrofuture tech vibe

inland hatch
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I've spent a lot of time in our group chat gushing about how deceptively excellent lethal company's vibes are

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It's got a lot of the star trek retrofuturism in ship interface with hints of the used future stuff that took off after

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But all of it passed through a 'machined' filter

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Like it was all fresh off a factory line, cut wastefully with an almost brutalist early cyberpunk design sense

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I think that's a big part of why all the little amenities in the store feel so nice — we're allowed to add a human touch to a tin can

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I'm a big fan

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I didn't really think too much about the design language of the ship until I started to look closer and appreciate the vision properly

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It's neat!

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Very cool how contrast is used to make the style pop

prime orbit
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Mm for sure, you clearly get it 😛

inland hatch
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As for the personal phone proper I can show you the two exact aesthetics we smashed together haha
Lemme grab the pics

prime orbit
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Haha that's great now I can see it

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Reminds me of watching old sci fi films where they build gadgets out of now redundant tech

sterile silo
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Good to see a thread for this. One of the greatest mods that deserves more recognition.

inland hatch
reef zephyr
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I was reminded a lot about the iDroid from Metal Gear Solid V. It's an advanced piece of tech, but since the game takes place in the 80s, it's built super thick like a brick

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it's also operated with a sideknob as you flick through the menu in the game, no touchscreen or anything like that

inland hatch
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I've played a bunch of MGS (1, 2, 4, Peace Walker, Ground Zeroes) but never V so hadn't seen it before

reef zephyr
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I think it's in Ground Zeroes

inland hatch
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Always like that kind of mixing and matching eras

reef zephyr
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it's basically your menu

inland hatch
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Really? Shows what I know haha

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It was a while ago I played that to be fair

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Kinda bummed me out, as I was hugely into Peace Walker and Ground Zeroes felt like it was personally tearing down what I'd spent way too many hours building up

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Very cool vibe, very cool emotional beat, but MAN it was a bummer

reef zephyr
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yeah, Snake holds the iDroid out of focus whenever you're in a menu for GZ and MGS5. You can kinda see it here

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and as you flick through the menu, he's moving the joystick on the side

inland hatch
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Rad. Love diegetic menus like this

reef zephyr
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you should totally get MGS5 sometime, well worth playing. The game has a lot of, how do I say, futuristic retro tech? Lol

inland hatch
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Yeah, I've heard it's really good. It's probably one of those games I'll just finally dive into on a whim out of nowhere in the future

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My enthusiasm for it was flattened after Ground Zeroes was such an emotional bummer (game was fine, just story sad, I loved those chars) but I do enjoy me some MGS style stealth

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So V is just on the rainy day list

reef zephyr
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I love how the phone sounds exactly like a modern phone when the call goes through as well. Really does remind me of the "futuristic retro tech" concept, where it's advanced tech, but since it's from an older time it has limitations like no call history or button dialing lol

inland hatch
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^.^ that's really nice to hear, making sure things sounded like the right mix was a big priority of ours

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Nailing the audio and visual feedback from using the phone — dialing, changing settings, being on call — was vital to it feeling good to use in our eyes

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If the system worked well but felt bad it'd be worthless

reef zephyr
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function over form yeah. Functions well, but looks hideous 😅

inland hatch
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Pager mixed with radio comms

reef zephyr
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I was actually reminded of the pager from GTA III as well

inland hatch
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^.^

reef zephyr
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there was one more thing. I think LGU adds that feature where you can broadcast messages to your friends from the ship, but with the limitation of only being able to type a certain number of characters. Maybe there could be a system where you can broadcast longer messages to friends' phones from the ship, but you can't text back or anything, just receive them

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might be a redundant feature though since it basically already exists in LGU

inland hatch
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I don't hate the idea of being able to transmit a text alert tbh — but we probably wouldn't due to how that'd step on the toes of the signal translator

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And the excellent way it sends those messages

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LGU's upgrade to signal translator is one we never buy tho — it feels like it takes the magic away from the transmission

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Love LGU mind you, that perk we just avoid

reef zephyr
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it seems a little OP yeah, but there's a limit to the amount of characters you can transmit on LGU, so you have to sum up your message real simply like "Fob Brack" to warn me about a bracken or something lol

inland hatch
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That's vanilla, innit? The signal translator being 10 chars

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LGU makes it still short but longer and a proper chat message

reef zephyr
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is it part of the main game?

inland hatch
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I'm pretty sure yeah

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Added last big update I think?

reef zephyr
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oh man, I've played with modded so long I can't tell anymore lol

inland hatch
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Hahaha I mean fair

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I can see how it'd read as a modded feature

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But yeah it rules

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LGU has an upgrade to let it turn into chat window messages which I don't like

night cave
inland hatch
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The base signal translator is a part of my usual "all you kids sit tight until i get our ship kitted" shopping list every quota

reef zephyr
# night cave

lol. starts calling everyone else about what happened

inland hatch
night cave
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i've been playing duos so so far the mod has been a live feed of whatever bullshit is going on the other side
i love it

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he lived btw
a turret that DID kill him bugged and kept non-stop firing and i got to listen to it until i hung up

inland hatch
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Hummmmm. We've dealt with a lot of issues about stuff playing more than it should. That's strange behavior

reef zephyr
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this mod reminded me a lot of like, when you have some big news or important family news, and you don't have a family group chat or anything, so someone has to be 'that guy' that calls everyone individually in the family to deliver some news with calls one after another. I find it so funny to actually have to play a game of telephone in game lol

inland hatch
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At least it stopped when you hung up... for a while, that was the issue... it didn't...

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Steam vent noises made my ship operator life hell

night cave
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though i think it was supposed to hang up when he died, it didn't

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probably unrelated to phones?

inland hatch
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Gotcha

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Dunno! I'll keep an ear out for it happening though

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No big deal really if it is rare

night cave
inland hatch
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But if it's on our end and we get a lead on it good to look into

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pfffffhaha

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Excellent

reef zephyr
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whoa, the facility is flooded?

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there's like a compass too, oh man you're rocking some mods lol

inland hatch
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Hey wait yeah, that's cool

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What's the flooded facility one?

sterile silo
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OopsAllFlooded?

night cave
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oopsallflooded

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i run modded interiors though so i also grabbed infinite oxygen, the office elevator becomes a god damn diving bell

reef zephyr
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oh I didn't realize that that mod was an interior one! I read flooded and thought it meant the outdoor weather

night cave
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no no

inland hatch
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Yeah, we'd probably want to look into an oxygen solution mod as well
Def something more complex than just immunity but not as bad as the endearingly awful diving helmet we have rn

night cave
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it's default office

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facility

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i mean

inland hatch
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Very cool

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I'll look into it, ty

night cave
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that clip was me just using the water audio filter to drown out my friend finding out you can spam the portal radio from this one scrap mod

inland hatch
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Very cool

night cave
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haven't looked at it in awhile though

sterile silo
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Just thought I'd mention the mod in case some were not aware of it.

inland hatch
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I def wasn't so I appreciate it!

night cave
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oooooooo
did not know it's configurable now, i will look at it

simple walrus
deep harbor
median kestrel
desert violet
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this is awesome

craggy topaz
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Some friends have phones now

inland hatch
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Yippee!

delicate wraith
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It would be a crime for me not to download

deep harbor
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LMAO this is great 😭😭😭😭

neon belfry
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this mod is one of the most fun communication mods, seriously

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I am so excited for whatever you have cooking

hazy linden
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make it so that i can call somebody with this mod across servers

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THEN it'll be an actual phone

reef zephyr
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Holy fuck that was fast

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So is the ‘lore’ that the yipee bugs held onto the phones of previous expeditioners who died lol

mystic vapor
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they're evolving 🤯

proper frost
simple walrus
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Having an issue where remote clients can see their phones when looking down, unsure if this occurs with just LethalPhones but if not I can try and figure out what mod conflict causes this

simple walrus
craggy topaz
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I'll have to look into that. Does it go away if they take their phone out and put it away at least?

simple walrus
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Unfortunately not

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Tearing apart my pack rn seeing if this is a conflict will update if I find out something of use

sterile silo
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MoreEmotes/BetterEmotes?

simple walrus
simple walrus
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Have narrowed it down to either LateCompany, ShipWindows, or Mirage. Will let you know which one

craggy topaz
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LateCompany seems possible, if it's happening to clients. Might have something to do with how it allows people to join late.

simple walrus
craggy topaz
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Awesome, thanks for looking into that.
I'll start working on a fix for it.

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Ok, just uploaded a new version to thunderstore with a fix. Let me know if 1.0.9 solves the issue once you get it.

simple walrus
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Can do!

simple walrus
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Fixed! Thank you for your quick resolution to the issue!

proper frost
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I got a small bug where sometimes we couldnt hear people or their voice got really small until we called each other stepped away from each other and then hung up when we got closer to each other

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Other than that

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Loved the phones

proper frost
inland hatch
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Omg
That's excellent hahaha
Disasters happening on the other end are so fun

deep harbor
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Is there a plan where you can pull out the contact list/numbers of everyone somewhere else

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in case u forgoor

gusty osprey
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I.. i want custom ringtones.

inland hatch
inland hatch
cyan bone
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Tested this mod today, that was really really fun! Thank you for this mod, this is a keeper

cyan bone
humble forge
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Freebird Jester lol

amber badger
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lol

graceful crypt
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ive noticed a problem where sometimes when you interact with the terminal or pull the lever on board the phone gets way too zoomed in and blurry. This is with an FOV extending mod that helps make it not as zoomed in but its still pretty bad, is this a lethal phones issue or another mod issue?

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whenever i aim my camera up the phone also goes all the way up, same with the camera moving down

inland hatch
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We saw this bug before, hmm
Thought it was squashed
You observed it not initially doing that, but then starting after an interaction like terminal/lever pull?

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I don't think it's your FOV mod as I've seen this behavior when we were testing. If it's consistent for you, maybe it is? But if not I bet it is something else

wanton otter
inland hatch
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It works the same as player phones, so you can even hear surrounding noises from them

wanton otter
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epic

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can't wait to hear a hoarding bug get beaten to death with shovels

inland hatch
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I'm excited to eventually hear a bug getting beaten to —

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Same hat

wanton otter
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a suggestion though is sticky notes in the ship of all the player's phone numbers so you don't need to tell eachother your numbers at the start of the lobby which may be a lil annoying to do each time

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also baboon hawks should be able to get phones, obviously

inland hatch
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Something like that is in the works~

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Ship upgrade for a switchboard

graceful crypt
wanton otter
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ah

inland hatch
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So expected it to be us

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Thanks for the update!

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Maybe it's just a lethal company thing lol

wanton otter
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anyone know if this is compatible with aeioucompany?

graceful crypt
wanton otter
manic abyss
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This mod looks like the coolest thing ever and I really want to get a group together to use it now

Question, is each player’s phone code randomized every single save, or is there some sort of internal consistency where U is always gonna have ABCD because of XYZ reason(s)?

wanton otter
wanton otter
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this seems to randomly muffle people who are on call but not with you?

mossy portal
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I wish there was some consistency in your number, though I can also see the argument for it not being too convenient

sterile silo
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Numbers being kept the same until getting fired or starting a new save would've made sense.

mossy portal
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Yeah, right now you get a new number every time you join a game, so if someone has to rejoin for some reason, we all have to learn the new number lol

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but it's been fun so far. I just want the ghost girl to call phones now like how she haunts walkie talkies

deep harbor
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Yeah that's why I wanted a contact book / list to be implemented somehow

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So we wont have to really remember

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But I did heard one of the modders said they're trying to do it on the ship-side

sterile silo
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Steam overlay has notes.

neon belfry
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I am so hyped for the ship related stuff for this mod

deep harbor
reef zephyr
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It’s funnier to try to remember everyone’s number and then dial the wrong number in the field while panicking lol

twilit valley
subtle lichen
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😯

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This phone is killing walkie talkies...

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maybe add payment mechanics? that you can call several times, and then pay the phone bill xD

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Or make it possible for them to break down when you call often - you can fix it on the ship in the charger

amber badger
# subtle lichen 😯

I mean for bigger groups its not really an issue, remebering that many numbers, switching between them manuelly and possibly getting the personl getting called killed is already enough

sterile silo
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Remembering? Just write them down.

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I still think phone should hang up when you're putting it away.

manic abyss
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Will the switchboard allow you to connect two people directly without having to dial their phone numbers from the ship? How does that work exactly? Do they dial 0 for the operator and then you at the console patch them through to the person they’re requesting?

Or is it more like a walkie-talkie thing where you the operator are changing the “channel” that each phone is on to connect them to each other automatically?

inland hatch
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The former is the plan, tho still subject to change once we get it implemented and see how it feels

junior quiver
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World's best phone number

inland hatch
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Jealous

reef zephyr
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One of these days someone will score the legendary 8008

inland hatch
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The prophecies tell of a chosen one

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Someday...

reef zephyr
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Or something cool like 8311

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Having a number that spells out bell is probably the most chad thing ever

inland hatch
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8008 will always be our white whale

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Ever since gg strive let us choose custom lobby codes my friend group has used 800855 after a stupid bit
At this point when people wanna fight we just say "boobs real" and everyone knows that means it is time to throw down

livid belfry
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1337

wanton otter
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nothing like getting stuck somewhere where a turret will guaranteed kill me, calling the only number i know and hearing the ringing from the other end echoing throughout the facility with nobody picking up

upbeat rapids
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I really like this idea, even though I have no one willing to use this mod with me

upbeat rapids
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My friends are hesitant to add too many mods to LC. I've gone all in on mods for solo but the most interesting mod we've added for our games together is Needycats.

amber badger
upbeat rapids
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I kinda wanna suggest being able to find numbers scrawled on papers in the dungeons that do interesting stuff like TP you out or give credits, or maybe a buyable item that reacts to being dialed by causing tons of property damage, but I know anything other than communications likely exceeds the intended scope of this mod

upbeat rapids
amber badger
cyan bone
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It fits the style and silliness of Lethal perfectly, yes it doesn't consume battery and is basically a free walkie but it's just so fun that I don't care (and I'm usually very against stuff that bypass the intended game design, one of the reasons why you can't modify the cat's meow timer in NeedyCats 😉 )

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I'd say convince them to give it a try at least once, if they really don't like it then IMO it was worth a shot anyway 1shrug

inland hatch
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It's really nice to hear that y'all liked it ^.^ we're really happy with it as well

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Love those cats btw, last couple sessions of ours have had some very noisy ships, haha

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Hope y'all like the stuff we're quietly working away on that'll be added eventually just as much

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Keeping the style vibes right is important

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I'm surprised that I've not seen a single person grumble about the rotary dialing tbh

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I guess it's just that everyone who grabs the mod understands why it is that way and finds it just as fun ¯_(ツ)_/¯

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I've always liked rotary phones

cyan bone
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the rotary dialing is the best part laugh

amber badger
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sometimes you need to communicate to your team at a momments notice but cant cause you arent connected or lost connection from being too deep in the dungeon

twilit valley
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In my experience the phones are good for continuous communication with one other person, whereas the walkies are good for giving quick alerts to multiple people

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In bigger lobbies the phones become more and more of a sidegrade, because no one is remembering the numbers of 8+ people

amber badger
twilit valley
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Yep, in my group the strat was for everyone to remember terminal guy’s number at the start of the run, and then pick up each other’s numbers as needed

amber badger
twilit valley
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One person would also typically open a call with terminal guy as we were landing, and that person would sort of become the “navigator” and use termguy’s info to help guide the group inside

inland hatch
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We have much the same strat as y'all

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Hopefully the ship upgrade we're working on will help that specific style more

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(Tho might take a bit as from what I hear from Scoops making physical ship upgrades is miserable lol)

inland hatch
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There's been so many funny moments with the phones that proper walkies wouldn't allow

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I'm always ship gal and one time a bracken ripped me off terminal, and, due to the kidnapping brackens mod, I was able to panic call someone while being dragged away

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It muffled my shouts like snare fleas do

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So the person I called was like "...what? I cannot understand you" as I frantically tried to warn about Brackens being outside

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Away team folks keeping me on speed dial (number pre-dialed) has saved them from snare fleas more than once too as I can teleport them when they call and i hear the muffled shouting

twilit valley
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While you’re here, are you guys aware of this issue? #1217707932284751962 message

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In fairness it could be a mod compatibility issue, as my group was using the phones alongside 80 or so mods

inland hatch
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I'm on a non-discord client so those links don't work for me; can you screenshot by any chance

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Sorry for the trouble xD

twilit valley
inland hatch
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OH yeah I had that in the back of my mind to mention to Scoops next time we sat down

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We experienced that or stuff like that ourselves plenty during development, but it super shouldn't be happening now

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You got a mod list? Probably won't be a swift fix as Scoops is busy for a bit but it'd be great to have one on hand

twilit valley
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Unfortunately I’m on mobile and won’t be home for another few hours, but I can get it to you eventually

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Would you like me to post it here or DM you?

amber badger
inland hatch
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As we've not had it happen ourselves since proper release

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So I suspect a mod conflict, one I can cross check with our personal large pack to eliminate mods

inland hatch
twilit valley
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I can tell you that we were running Advanced Company and AEIOUCompany at the time. Off the top of my head, those two are ones I could see having something to do with it

inland hatch
#

Those would also be top of my suspect list yeah

amber badger
inland hatch
#

AC is a pain but AEIOU is easy enough to toss in and check

#

So I'll keep that in mind, ty

twilit valley
#

I’ve since dropped AEIOUCompany from the pack but we’ve not run another session with the phones since

#

We were also running Mirage, that may be another to check

inland hatch
#

We run that too so that shouldn't be it

amber badger
inland hatch
#

We've rotated that sort of thing in our mind a bunch, never came to a decision on if/how we'd want to implement anything like that

#

Low on priority list for features buts it's something we've mulled over

#

Whatever it would be would be for pure comedy and vibes tho, spooky ghost sounds and haunting

#

If it ever exists at all

amber badger
inland hatch
#

We already know what we're doing after switchboard works

#

Got Plans

amber badger
inland hatch
#

I've really enjoyed getting back into modding and making assets for folks so as long as my friends are motivated to make stuff I'm always happily modeling away~

amber badger
twilit valley
#

Any plans for a speakerphone toggle? I like how people can have ghetto conference calls by crowding around one person’s phone, codifying that into a feature could be fun (at the cost of speakerphone being loud as fuck and giving your position away to enemies that can hear)

inland hatch
#

I have one of those in my home actually

#

I am also a fan of them

#

Aesthetically

#

Did you know one of the earliest wall phones released was called a Coffin? It's a bit earlier than the wall magneto set that is, mind you, but

#

It's a pretty cool name, I think.

inland hatch
twilit valley
#

Neat

inland hatch
#

The silly ghetto conference calls are too great not to keep as they are haha

#

Imo anyways

twilit valley
#

Fair point

inland hatch
#

Lacks that distinctive snout of the other but still p neat

#

I'll leave it up to your imaginations why the artist for this project has these references on hand

#

^.^

twilit valley
#

Gotta say I also adore the loot bug phone feature

inland hatch
#

Shitty creatures clogging my comms

#

It's never not funny

twilit valley
#

I did not read the patch notes when it was added, and so the way I discovered it was hilarious

#

I was testing my group’s mod pack solo to prep for a future session

#

I land on Crest and start wandering around when I get a call

#

Scares the shit out of me because I’m in a solo game, wondering who the fuck is calling me

#

I answer:

#

Nothing quite like getting cold called by Dracula

inland hatch
#

Holy shit hahahahaha

#

Awesome

#

I saw an issue posted to the github shortly after that update, before it was mentioned in the description, that made my fuckin week

twilit valley
#

“We have a theory”

inland hatch
#

I immediately messaged the group chat like OMG SCOOPS YOU ARE HAUNTING PEOPLE

#

They're doing PHASMO SHIT

twilit valley
#

Ohohoho

inland hatch
#

They IDENTIFIED THE GHOST

twilit valley
#

Speaking of, one of my thoughts when I was getting called was that maybe scoops added some kind of cross-mod feature with InsanityRemastered, since that was also in the pack and audio/visual hallucinations as a big part of that mod

#

Thought my poor scav was tripping for a sec

inland hatch
#

Ill have to check that mod out! We've chattered about cool shit like that before, it's def on the list once we finish getting base functionality done

#

(Aka switchboard ship upgrade)

#

It's after that we can do the fun and cool shit

twilit valley
#

Nice

amber badger
inland hatch
#

Maaaan, why I gotta be at work, I just wanna be at home working away in blender all day...
Threw together a graybox rig for another friend making an enemy mod so might have some fun stuff to do there too

#

Frankly modeling rigged organics is more my wheelhouse anyways as I learned in VRChat

#

Tho this one is hardly organic ig

#

W/e
Spooky monster shit fun

#

I get to reference terrible things from terrifying media

amber badger
twilit valley
amber badger
inland hatch
#

While hashing out monster design, the conclusion I came to was that the most important question to ask was twofold: what does the monster want, and how does it pursue that end
LC is really good about not overlapping with that, and I think the best modded monsters are too

#

Even the ones that want the same thing — to eat you, for example — do it in drastically different ways

#

But most have different wants

#

Coilheads want to make you in their image, bugs wanna hoard, Thumpers just wanna kill, etc

twilit valley
#

I think LC is also good about giving monsters simple, yet robust behaviors, with the Bracken being the best example

inland hatch
#

S'why we're loving the shy guy and Locker mods in our pack — they want something quite unique and go about it in very distinct ways

#

Yeah absolutely! It's really cool

twilit valley
#

The Bracken’s behaviors are actually pretty simple, but it often feels smarter than it is because of how flexible those behaviors are

inland hatch
#

Frankly under the hood this game is a fucking disaster, which makes it easily one of the most inspiring things I've seen
This game was made by someone with no formal training in game design or modeling who wasn't about to let anything stop them from making their vision

#

It's really cool

#

Makes it real exciting to mod for as the spirit is infectious

#

(Also I don't have to give a shit if my uv maps are sloppy~)

#

Some of the textures for this game are baffling

twilit valley
#

Great asset(s)

inland hatch
#

Great assets indeed
The more I looked at the Scavenger model the more I was like "oh my god there is zero edge flow here holy shit"

#

And

#

"this model is fucking perfect"

#

I wish I had the confidence to sculpt something that isn't even symmetrical and then just auto weight paint and ship it

#

It's so nice to get a reminder that what matters MOST is making shit

twilit valley
#

The “fuck it we ball” school of game creation

deep harbor
twilit valley
#

Oooo boy I fuckign love weight painting hands :)))

inland hatch
#

Fingers my beloathed

#

Being in VRC I was acutely aware of what was wrong with my hands

#

Such a pain

#

So much tweaking

#

At least the last humanoid char stuff I did (mods for RoR2) had distinctly stylized hands

#

So rigging those fingers was easy peasy

#

And not being VRC meant I didn't have to worry about being perfect as Scoops was animating whatever i gave her anyways, rather than it being an adaptable and flexible rig used for everything

half coral
#

what's the key for the phone

#

cause ~ isn't working

inland hatch
#

Check your keybinds, try reassigning it

deep harbor
#

Oohh I wonder if this mod has a plan for other enemies to call you? like yippee bug

reef zephyr
#

yeah I think that's somewhere in the pipeline 🙂

cerulean summit
verbal stag
#

Imagine you get a call and it's a Bracken sneaking up on you

cerulean summit
#

lol

lean dagger
#

Call from a bracken when it’s angry and charging at you so you know

#

Omg

#

Call from Jesters

#

As they’re winding up

half coral
#

or is it the actual game settings?

inland hatch
#

In-game yee

half coral
#

ahhh ok ty

azure ember
#

I recently tested this mod with my friend group, and it's extremely entertaining and has such a fun vibe to it. I know you guys mentioned having a very "take it or leave it" attitude towards the mod's design/balancing, but for smaller/regular sized lobbies (3-5 players), we felt that the phone outmoded the walkies just slightly too much.

Is there any chance we could possibly be getting some configuration options in future to help address this? My suggestions would be a setting to disable the ability to stay on the phone when not holding it (putting the phone away or interacting with items would hang up automatically), and/or giving the phone a battery that needs to be recharged at the ship (even if that battery lasts a long time and/or only drains while actively on a call)

When you don't have as many people in a lobby, the intended balancing feature of the phones (being clunky to call someone in a hurry) doesn't really make much of a difference if you basically have no reason to ever hang up and can just permanently stay on the phone with a chosen player

reef zephyr
#

That would be some of the reason not to stay on the line too much

azure ember
#

I mean
A. that only really matters for blind dogs outside and is basically not a problem inside at all
B. that weakness applies to the walkie as well, so it's hardly helpful to balance them vs each other

limpid tulip
#

I absolutely love this mod
I was spectating my friend after I had an unfortunate encounter with a locker, he was just casually strolling around outside wondering if I was still alive considering the scream I let out
Then suddenly he gets called out of seemingly nowhere, he picks up the phone and it's just silence for a good 8 seconds followed by an unexpected ||"YIPPEEEE"||
I have not laughed that hard in a good while

azure ember
reef zephyr
#

I think random hangups/disconnects and stuff are in the development pipeline, though not entirely sure what the overall plan is

junior quiver
#

Our friend group is usually about 5 people long, with a friend of ours who loves being ship captain. So whenever he calls you, you're probably in danger, and hence we call his number the "Call of Death"

#

It just leads to a long line of community but also comedy, perfectly in line with the ideologies of the base game lol

limpid tulip
#

When playing solo, every time I made it my mission to find that one hoarding bug that kept spam calling me for the entirety of the run
.. And then rob them of their stuff

limpid tulip
#

I prefer hearing their angry buzzing over the phone while I'm outside walking back to the ship lol

verbal stag
#

I had an idea for a random aspect to this mod where once in a while, your phone will ring with a mysterious number or fake player. Answering prompts creepy noises, messages, or a distorted voice from your friends. I don't know. It could add some scare factors. Maybe some easter eggs included when dialing certain numbers that can be found as scrap. A pizza place, a scary movie reference, a customer service hotline, the possibilities are endless.

Mod is amazing however! The immersion of the phones cutting up near Apparatus or hearing an almost 3D audio of your friend feels realistic. Hearing that phone ring adds a glimmer of hope, only for it to shatter with the sounds of a monster killing them.

amber badger
verbal stag
#

Maybe a mask was next to the lootbug lol

amber badger
#

weird

inland hatch
#

Regarding balance, I'm loathe to have that be a priority due to our experience making mods for another game — you get bogged down a lot and it takes energy away from just making new shit, needs to be a balance (heh)
You are absolutely correct that phones are stronger in smaller groups, no question. Their weaknesses get more and more apparent the larger groups are.
We're fine with that ... but I am rolling some ideas around in my head based on what y'all commented. So no promises, but I'll keep it in mind. I won't push for any balancing measure that doesn't add a layer of decision making and interaction rather than taking some away — but that's not an impossible criteria by any means.

#

Tldr: leaving y'all on read, but remembering what was said despite that

#

Also I love all the little stories about how your group integrates them hehe it makes me so happy

#

Rn our development schedule is booked entirely by playing Dragon's Dogma 2 but I'm excited to get back to stuff eventually

lean dagger
#

It would be cool if masked could call you

#

Mirage x Lethal Phones

upbeat rapids
manic abyss
# lean dagger Mirage x Lethal Phones

I was just thinking this. Imagine having a masked player call you from a phone number you don’t recognize, but then you pick it up and it’s the voice of one of your friends who died?

manic abyss
upbeat rapids
#

Uh, do phones spawn in the maze or something?

wanton otter
upbeat rapids
#

Lmao get spam called idiot
-Hoarding bug

minor hawk
proper frost
#

Got called playing solo on Junic

#

Picked up the phone

#

Hoarding bug just starting chatting to me

#

I told him I made a scrap pile near the fire exit, and he could take a mask from it as long as he left everything else alone

#

Went inside and he was there, took a mask and nothing else

#

When I started the ship he called back to say goodbye

#

What a polite gentlecreature

upbeat rapids
#

Wait a tick.....

#

What if you could try and locate phones somehow?

#

..probably thinking too much

reef zephyr
#

I asked about this a while back, being able to call a phone to find it.

I think the functionality was written but at the moment the players can’t hear dead body phones. The monsters do though. I was told there are plans to eventually have it that you can hear them too

inland hatch
#

Yeah that's the current status as of rn

upbeat rapids
#

I'm assuming phone ringing attracts dogs

inland hatch
#

It does, on living people or corpses, despite corpses not ringing for us yet

ivory chasm
#

having a weird issue with the phone being miniscule in my hand when trying to use it

#

i cant even call call numbers properly

celest laurel
#

and when he tries to dial someone his hand is up in the air and it cant reach the phone

manic abyss
# upbeat rapids What if you could try and locate phones somehow?

On a similar wavelength, would it be possible to do something like “type in *1234” and it’ll send like a pager/text message beep to a player. Not an actual message or anything, but like a short beep that will let a player know that someone is trying to get a hold of them but not actually calling them

#

Sort of a not-priority “call me when you have a second” deal

#

Where the “1234” is their player code, but you just put an asterisk or something else in front of the number code

ivory chasm
celest laurel
fresh sandal
inland hatch
#

Hm? Maybe it was added and I forgot. Dunno!

solid gull
#

i think i ran into some compatability issues? idk

ivory chasm
sterile silo
#

MoreEmotes/BetterEmotes?

reef zephyr
#

Shouldn’t be, I’m using those without issue with the mod

#

I did rebind the default phone key though since it defaults to the ~ key which BetterEmotes uses

sterile silo
#

ME and BE use same key by default.

#

~ is used by TooManyEmotes.

reef zephyr
#

Oh I see. Sorry I got them mixed up.

I dont think I use BetterEmotes. Just ME and TME

barren junco
#

Are there plans (or this already exists) for people to talk to each other on phones via chat? Specifically for people who don't have mics.

celest laurel
#

everytime i was the host the phone would work normally however today i played a game where i wasnt the host and the bug occurred to me

ivory chasm
#

That’s incredibly annoying

mossy portal
inland hatch
#

Cool, good to know ^.^ guess that was added already then

night cave
#

corpses might not ring if the dead in question had the phone muted/set to vibrate?

#

i found a dead body yesterday by ringing the corpse, he never sets it to vibrate

mossy portal
#

I just got a phone call from a loot bug that shouted Yippee! and then played the weezer guitar

cerulean summit
#

Pffft

barren hare
#

hoarding bugs keep calling me even tho i dont have a phone

#

how does that work

celest laurel
barren hare
#

really, where is it

cerulean summit
reef zephyr
#

default binds to ~ key, gotta remap it if you use TooManyEmotes

keen token
solid gull
#

Thats a shame. I do like the phone more tho so ill keep that instead

keen token
#

lol my group voted on the ray

#

interestingly enough after relaunching and discovering this it's the correct size so I'm a bit

#

we're experimenting with a "workaround" that I don't anticipate will be that useful nvm

mossy portal
#

Something with Lethal Phones is breaking my lobby. Removing it fixed players remaining in the game even after they disconnect.

#

Here is my code 018e979f-d8e3-1882-4246-07e740fd74d5
To recreate the issue, 3 people join into a game, when 1 of the clients leaves, the other client still sees them standing there, but the host doesn't. After removing Lethal Phones, they log out properly.

upbeat rapids
#

I haven't gotten to use this mod much, but it was funny to get an angry call after yoinking a slenderman page from a bug. In the moment I was panicking trying to get to the ship and just hearing the ringing out of nowhere spooked me for half a sec till I remembered this mod existed

#

He must've been swearing at me in bug noises

bronze snow
#

Dude i like this, my last words were uh oh while playing with my friends. 🤣

graceful crypt
#

is this mod still in development? its been quiet recently

inland hatch
#

Dragon's Dogma 2 released 😌

#

We've been busy

graceful crypt
#

valid honestly

median kestrel
#

this seems to function properly in v50, nice

barren hare
#

i get this error when quitting a save

steel grail
median kestrel
#

have not tried it yet

#

just been playing vanilla

steel grail
formal ferry
#

Tried this with my group last night & the phones worked like a charm. I was more focused on playing so I didnt keep my eye on potential errors though.

amber badger
median kestrel
#

maybe keeping the phone numbers only until you lose a quota would be better for this mod, it's kind of annoying to have to write down every number after a crash

steel grail
#

tbh I kinda like that since they are pretty OP

amber badger
#

at least if you are 3+ dudes

#

2 people its op

amber badger
median kestrel
#

like, i'd prefer them being tied to the save file rather than the lobby session

#

if somebody crashes I have to write a new number and if I crash everyone has to write new numbers, including me

#

just a qol suggestion mostly

amber badger
#

Thats what we do

median kestrel
#

yeah that's what I do

#

problem is if the host crashes it's a bit annoying to have to do it all over again, loses momentum

wanton otter
median kestrel
#

I don't use chat to chat that much

#

so it's useful to type them there

#

but... it's annoying to have to ask for everyones number eveeevery time

#

the game crashes

amber badger
#

ik the answer would be peeps without mics

#

but peeps without mics arent really the type to use mods

wanton otter
#

i'm peeps without mics

amber badger
#

You must be a shiny!!

#

MASTER BALL

#

GO

steel grail
steel grail
amber badger
#

not saying they should splerge or anything

steel grail
amber badger
steel grail
#

Wait that was 30 dollars

#

not 15

amber badger
#

anyways got a good mic now

#

I DID get it just for this game tho

#

lol

#

Me and my bois just used discord before

steel grail
#

ah, this game would suck without a mic

#

50% of the game is the is the prox chat

amber badger
#

tho the funny chat moments are a highlight

steel grail
pure lichen
#

is my cursor supposed to appear when dialing?

#

k the phones just dont work with custom viewmodels

wanton otter
#

aeioucompany got my back

short plaza
#

@craggy topaz Seems like there is a v50 bug with this mod,

[Info   : Unity Log] Called teleport function on Player
[Info   : Unity Log] gobjectsin scnee!! : 16
[Info   :LethalPhones] New phone for object: 152
[Error  : Unity Log] MissingMethodException: Method not found: int .RoundManager.PlayRandomClip(UnityEngine.AudioSource,UnityEngine.AudioClip[],bool,single,int)
Stack trace:

If a hoarding bug spawns with a phone (With or without any sound changing mods), It floods the console with Method not found errors, and the bug will never call you. It also seemingly prevents some noises/sounds from playing when this happens.

I also posted a bug report on the github.

short plaza
#

I think I've maybe found the issue, Zeekers seems to have changed the PlayRandomClip argument??

if (activeCall != null)
{
    if (this.chitterInterval >= randomChitterTime)
    {
        this.chitterInterval = 0f;
        randomChitterTime = UnityEngine.Random.Range(4f, 8f);
        **RoundManager.PlayRandomClip(bug.creatureVoice, bug.chitterSFX, true, 1f, 0);**
    }
    else
    {
        this.chitterInterval += Time.deltaTime;
    }
}

Regardless it seems like console wants to say the function is being sent a **single **instead of a **float **.
.RoundManager.PlayRandomClip(UnityEngine.AudioSource,UnityEngine.AudioClip[],bool,**single**,int)

Might just need to recompile or force cast the float in HoardingPhone.cs

pure lichen
#

requesting an option that uses your mouse pointer instead of viewmodel to dial a number pleeeeease :3

jolly spoke
#

^ I second this. My model's fingers are too fat to dial easily.

proper frost
#

Assuming this mod has issues on v50

#

:((

#

Ill do testing

median kestrel
#

go mi6k go

clever barn
#

do you think it's possible to have a config where your number is saved and reused for every lobby you enter?

mystic vapor
proper frost
#

Played with Lethal Phones on v50 with 180 mods

#

No errors spat out when playing with Hoarding bugs with phones

#

however

#

them fuckers never hit up my line

#

kinda rude

#

maybe a bug there

#

Ill test again

proper frost
#

:(

#

Yea

#

Hoarding bugs break in v50

#

They can spawn with phones

#

But wont be able to call players

#

Dont know if any of the rest of the mod is broken'

mystic vapor
#

rip

proper frost
#

I’m sorry, little one

median kestrel
#

it's so phover...

proper frost
#

I will no longer call my homies on my cell phone

charred light
proper frost
charred light
proper frost
#

Just hasnt updated to v50

charred light
pure lichen
#

i mean it works for me, friends and i can call each other just fine as long as we arent using custom viewmodels

#

which i think i suggested this before but i would love if you could replace the finger-pointer with a mouse pointer when dialing a number

short plaza
pure lichen
#

ah that sucks, sounds funny

inland hatch
#

We're not dead by any means btw <3 appreciate all your comments and heads up on issues

Ik Scoops has been helping test a different mod (and I've begun modeling for it); just been busy. It's definitely a crime the little guys can't call I agree

median kestrel
#

all good! mod's mostly functional n stuff :]

mystic vapor
#

if possible could there be a way of displaying every player's phone number on the ship as a sort of catalogue or a phone book? would love to be able to have a way of keeping track of people's numbers in-game

amber badger
#

I think a phone book is planned tho

mystic vapor
#

chats have a limited amount of lines before the oldest messages go off screen

mystic vapor
amber badger
#

besides for numbers

mystic vapor
#

nah no one does besides numbers too

#

but whenever someone joins the lobby and leaves, or when the ship leaves, or if a player is left behind the chats get clogged up by messages announcing them

inland hatch
mystic vapor
#

relatable, but yep still looking forward to it

reef zephyr
#

Last Friday I got the number 2112 but I forgot to screenshot it

#

Everyone remembered my number that session LOL

sterile silo
mystic vapor
#

takes a bit out of the experience in my opinion

errant vapor
#

so uhhh, is playing this on v50 causing any issues?

jolly spoke
amber badger
#

most likely

formal ferry
jolly spoke
amber badger
jolly spoke
#

I didn't say anything about that

errant vapor
amber badger
jolly spoke
#

🤪

steel grail
#

why are there so many "scoops" scoopy and scoops, and there is also the sconeys which is close enoughj

#

im all for it tho!

gilded lintel
#

how do I call the hoarding bug

median kestrel
gilded lintel
#

ok

errant vapor
#

just an fyi: lethal phones breaks driftwood giant's AI

median kestrel
#

how the fuck lmao

errant vapor
#

no idea but it was outright braindead until i removed phones

median kestrel
#

well, removing one of these from my pack now LMAO

errant vapor
#

im gonna report back here after i've tested them alone but my pack breaks lmao

errant vapor
#

yeah its phones

median kestrel
#

sad

errant vapor
#

joining the v50 waiting club

rocky garden
#

This mod abandoned?

errant vapor
#

no

rocky garden
#

im guessing their just on a break then

errant vapor
#

yeah

#

just busy with other stuff, you can scroll up to see the response

sterile silo
#

They were the ones who called.

median kestrel
#

oh i misread what they said lmao

#

yeah ik they're the ones who call you

#

but still it doesn't work rn

gusty basin
#

hihi, was trying to use it with friends but their hand is stuck on the top right for some odd reason, but its not like that for me

018f89a0-7c5e-891b-7126-a969d06f2cec heres the code if it helps!

amber badger
gusty basin
#

i dont use giant species, oops

#

but yea ill wait, ty!!

amber badger
#

any mods like that?

gusty basin
#

just more emotes pretty much

#

it works just fine for me, its just anybody who joins

amber badger
gusty basin
gusty basin
amber badger
gusty basin
tender narwhal
#

Is there any planned fix or update for this mod? This was such a huge part of my groups modpack, so it sucked having to remove it with all of the incompatibilities/errors it was causing

formal ferry
#

What errors? Aside from the lootbugs not calling, my group still uses it without issue

amber badger
#

somehow

#

makes driftwood braindeadly wander around and never attack

formal ferry
#

Oh I dont use that mod. Thats very unfortunate.

amber badger
#

its on this mods end

rocky garden
#

giant specimens is such a good mod. I just cant understand how they are conflicting like that

amber badger
rocky garden
#

thats the thing idk how how the lootbug and giant are connected

amber badger
cyan bone
#

You can get around the loot bug issue by just setting maxPhonesBugs to 0 & chancePhoneBug to 0 (to make extra sure) in the settings

amber badger
tender narwhal
rocky garden
#

I really hope this gets developed on again

median kestrel
#

same, I really love this mod

rocky garden
#

@craggy topaz you doing alright?

formal ferry
#

Hopefully hear the bugs calling in my next play sesh

wanton otter
#

oh my god finally an update after so long

median kestrel
#

HUH WAH

#

NO WAY

wanton otter
#

wonder if this fixes it breaking giant specimens

inland hatch
#

mod worked fine for us
besides the colossal ones stepping into the ship all the time and once clipping me through the floor and killing me.

#

i got beef with that giant type.

#

so mod worked almost fine. no conflicts tho!

wanton otter
inland hatch
#

Is driftwood the funny arm dragging one

#

I did notice on cams it was a bit blind

#

I just assumed it was like that

wanton otter
#

throws players around

inland hatch
#

Huh.

#

Well, I'll make mention of the issue. Goofy bug

#

No promises though thats a weird one

median kestrel
#

the one w the long arms that runs like a gorilla

#

I'm pretty sure it might just be driftwoods being very blind tho I don't think it's a lethalphones thing

median kestrel
inland hatch
#

if we get the motivation!

#

depends how bad v55 breaks shit

#

elden ring + busy summer + doing other things with our friends means we just aint playing as much

#

but we do like the game so xD

toxic hazel
#

bug found in another thread

amber badger
#

doesnt not happen when phones isnt installed

median kestrel
#

driftwoods have terrible eyesight up close

amber badger
#

from any distance

median kestrel
#

yeah, but still driftwoods have issues without lethalphones

amber badger
#

hop it gets patched someday

#

also he cant grab you as well

toxic hazel
long willow
#

any chance for phone numbers to get saved per player between disconnecting and reconnecting to a server in a future update? its not too big of a hassle to sound off and get everyones new numbers whenever we load a game but i think it would be fun to have whatever number generates the first time someone joins a game to just be their number forever until the group is ejected for eventually failing or a new game save is made.

amber badger
reef zephyr
#

Yes, phones mess up giant eyelines for some reason, that’s why our group removed it

#

I’d love to add it back in the future but it causes too much instability currently

charred light
#

So is this mod abandoned oooorr?

formal ferry
#

Last update was 2 weeks ago

#

Not abandoned, just not actively worked on

charred light
#

I see

rocky garden
#

just as a suggestion for a future possible update, it would be nice if lethal phones could be a expensive permanent upgrade from the shop so its not a direct and immediate alternative to walkie talkies

amber badger
#

They are less of a replacement witg larger groups

inland hatch
#

Yeah, I've found that even in ~5 or 6 they're less an upgrade/alternative and more just an addition
It's a pain to get in touch with people and I often can't fast enough for immediate directions/danger advisement when I'm ship operator, y'know? Last session my crew played I was mulling over how we should be keeping a set of walkies on the ship despite our mutual general dislike of using them for actual comms lol, was a few times I thought it'd be a good idea to pass someone a walkie temporarily before sending them out again. Also wanna just keep one in the truck so I can have easy one-way broadcast even if they can't respond

Not opposed to an off by default configuration for it being purchasable mind you, just not a priority. If we get back to working on more features I'll try and remember to mention it and see if it's not too much hassle ¯_(ツ)_/¯

#

Big if on that though xD s'not like we don't want to do more stuff we're just busy as heck

#

Making this was fun after all

#

Last time we played it'd been so long that a bunch was new to us, was exciting.

#

Truck is kinda rad on some moons

toxic hazel
#

ii think the whole appeal of the phone is that it kinda sucks and that's why it is a perfecting beginning game item

#

it's so dumb and tedious that it makes sense it's free

#

though it can also be useful

#

i like the idea of having it at the start of the game to encourage communication since after a while, you never buy walkie talkies

inland hatch
#

It'll never not be funny to me how hearing "sucks and is dumb and tedious" feels like praise because that's exactly what we wanted

#

Such a lethal company mood

inland hatch
#

Only in this game

toxic hazel
#

it's so perfect for the game

inland hatch
#

Yee, it makes me happy to see others understand the vision the way we do

toxic hazel
#

it has all the jank of lethal company and very small amounts of seriousness

#

though i will say, hoarding bug calls are WAY too common

#

i would say to lower the chance of them occuring

#

unless that's part of symbiosis

inland hatch
#

I will never ever tire of clips posted in our server having something horrifying happen and the person recording just stare for a few seconds before pulling out their phone and slowly painstakingly dialing me

toxic hazel
#

people complain that it's not super useful, but that's not really the point of it

#

it's clunky, fragile, jank, and that's why it's so fun

#

same with the jetpack

inland hatch
#

Yeah right
Getting that thing working was kinda wild I did not expect it to feel so goofy and fun and also actually good if you are careful
Most moons it's unusable but some it's actually really good?

#

Though I will say

toxic hazel
#

some moons are unplayable with cruiser unfortunately but yeah

toxic hazel
#

i was wondering if you could make something similar to this mod but instead it acts as a "starting variant" of the flashlight that doesnt take up any inventory space

#

but is also infinitely less covenient

#

like a crank flashlight or something stupid like that

inland hatch
#

The best moment was when the two doing car duty drove back from main with a bunch of loot... right by the ship and to a fire exit to keep doing stuff
I just called one and was like "Hey, so, next time, maybe drop loot off real quick when you drive right by the ship?"
"But we'll bring it back all at once!"
"And if you die? And we lose all instead of half?"
"Oh don't worry kitten we never would do that"

Naturally I slammed that hangup button with a sigh

toxic hazel
toxic hazel
#

this mod and Lethal Hands are 2 of my favorite additions as a last resort option for early game to make it less boring

inland hatch
#

Anyways they eventually left fire exit and then accidentally drove it into a lake
The passenger turned to the driver and was like "Hey X?"
(Barely audible water blubbers) "Yes Y?"
"I think we're in a pickle"
Neither got out of their seats and then promptly drowned

Their perspective went back to the ship and immediately heard me being like "Okay. Everyone on board the ship?"
"Wait, did those two die?"
"Yes. They did. I will be having words with them."
"Uh-oh... mother is going to lecture..."
"Yes."

#

Didn't even teleport their bodies back

#

Sitcom bullshit

#

I love my crew

#

Funniest fuckers I know

#

Cruiser is so good for that shit

#

Makes me want to play more Barotrauma tbh

#

That game has vehicles getting comically obliterated in spades

amber badger
#

imo

toxic hazel
amber badger
#

and I usually use it to kill loot bugs, peepers and snakes

toxic hazel
#

oh yeah good point

magic mountain
#

Would it be possible to add a Cursor Only mode for selecting the numbers? I'm using an other player-model than the default (lucario player model), and those hands are too big and don't point to the numbers really well.
Makes me sad I can't really use the phone unless I switch off of that model, or make it a skill/guess minigame to get the numbers right (and still fail 50% of the time).

winter onyx
#

Furry problems 💀

clever barn
desert dagger
#

question, long-term, is there any plan for an option for the phones to be gated behind a ship upgrade? (sorry if this has been asked before)

#

also additional suggestion, but i think it'd be funny for phones to be disabled when apparatus is pulled

#

dk how much sense it makes but i think it'd make for funny moments where the line cuts out since someone else pulled apparatus

verbal stag
#

Imagine a monster can cause signal loss, being a big indicator that it's nearby. Kinda like ghosts being viewable via camera.

jolly spoke
#

I do agree that this mod should have a config to work around this but this solution works fine for me as well

true wigeon
#

you should make a config for custom ringtones

#

my friend wants to do whatsapp remix

charred light
#

Anyone knows if this works with V62?

desert dagger
#

i havent had issues

charred light
amber badger
#

Breaks the giants for some reason

charred light
amber badger
charred light
#

Any other mods?

amber badger
#

As far as im aware

charred light
velvet roost
#

is this mod still incomaptible with giants?

desert dagger
#

hasnt been updated since the above convo afaik

wintry magnet
#

It appears to only break driftwood. Just disable the driftwood in config.

#

There was 1 major bug though I can't stand. If a player leaves the game it causes a BAD desync.

Only affects clients:
Clients can see disconnected players as if they were afk on the ship. Can not interact with them and creatures won't attack them. The main problem then is the computer map is badly desynce as the clients can still cycle through them but host can not. Bugs out teleporting really bad

#

We have to restart the lobby to fix it which means new numbers for everyone every time.

#

Also what are the chances for an upgradable version phone that can have contacts in it. I love the concept behind the lethal phones. It's hilarious and fits the theme very well. But after awhile it would be nice if we could maybe buy an upgrade in the shop for a better version with contacts instead. I absolutely would love using a version like that.

inland hatch
clever barn
wintry magnet
#

its cause the phones were still trying to connect to those players even though they left.

clever barn
#

interesting

#

this mod is such an enigma lol

#

breaking things that in theory shouldn't be affected at all

#

well, the last time this mod got an update was like a month or two ago, so you're probably not seeing a fix for a while @wintry magnet

wintry magnet
violet delta
#

this is an awesome mod actually

#

just wanted to say that is all

#

still works but I haven't verified if the disconnect problem is there

solid elk
amber badger
solid elk
#

No I asked and it is simply on lethalphones end

violet delta
#

killed my mic on a client and spewed even more bad things

#

might've spammed owner only rpc error log

#

just gonna wait for an update and then if i still have issues i'll properly log

clever barn
amber badger
#

it becomes blind and has no hitbox

clever barn
#

oh ok

#

i think i saw that in the latter half of our session but when we first encountered it, it did attack one of our players

wanton otter
#

mod updated...

rare herald
#

fone...

civic heron
#

Would love to have the upturned ringtone for the phone

violet delta
#

just for a hide hand configuration

#

ok back to waiting for an update and number assignment qol because no way im remembering 4 numbers between 6 people

gentle sage
#

itd be great to have some kind of phonebook item for that sake honestly

#

keeping the numbers randomly generated so you cant easily remember all of them, but being a useful utility for the ship captain when someone doesnt have a walkie talkie

#

and also stops you from needing to awkwardly get everyones numbers at the start of the game

sterile silo
#

The numbers should stick with the save instead of being randomised every lobby launch. And only reset after being fired.

clever barn
#

or saved to the host for it to recall based on their steamid or something, just anything to not let it be randomized everytime

violet delta
#

smarter idea it's just the last four digits of their steamid

clever barn
#

that would be funny

#

but at the same time there is the very small chance that two players have the same 4 digits on the end of their steamid

tender narwhal
#

Could also have a board in the ship with the numbers on it per player, almost like the sticky note that the ship has

violet delta
#

contingency

violet delta
#

already a mod and I did it like that

#

just manually

charred light
#

Unexpected update, let's fucking gooooo

#

I was literally readding the mod the other day

violet delta
#

WHAAAAAAATTT

#

we won nine million

clever barn
#

holy based

gentle sage
#

holy shit i expected this was abandoned

#

thank u mod author

median kestrel
#

thank you to the lethal phones team ong, you're all goated

wanton otter
edgy nexus
#

i just installed this and it broke my ENTIRE thunderstore and now i can't launch any game from it 😭

#

i had to restart my pc to fix it

edgy nexus
#

i don't get the hostility this mod is cool and i'm not trying to hate on it or say it's bad 🤷

#

i just downloaded it and when i tried to launch it gave me unknown error and a bunch of letters

edgy nexus
#

@late verge why did you delete all your messages

#

or was that someone else

scarlet leaf
#

I wonder if there will be a tutorial on how to add your own ringtones and stuff

civic heron
fair anvil
#

This mod is so gnarly, I'm glad it's back yoiled

wanton otter
#

ringtone customization is still an option in the menu even if it's disabled in the config

scarlet leaf
#

Where the AssetBundle browser thing? I installed it and reset the project as it said to do but cant find it

craggy topaz
dense needle
#

is there a way to disable the default ringtones other than this? (image below)
because I'd still like different ringtones but I'd rather it just be my own

craggy topaz
#

So everyone but you uses the default ringtone but you keep the custom one?
That would make more sense, I'll change it to that in the next update.
That way people who want to be fully default can just also pick default for themselves.

dense needle
#

I mean the ones that are automatically in the mod (babyhotline, nokia and others)

#

wait

#

maybe I misread

#

calling them "the default" is kinda confusing I guess but I don't really know what else to call them

#

I was just saying that all of the ones that are just in the mod could be disabled (babyhotline, nokia and others) but the plugin ones could still work

#

maybe you already saw that, but I just didn't wanna confusing

craggy topaz
#

Ahh, gotcha, I can add another config to remove the base mod customizations.

dense needle
#

cool

simple walrus
#

Noticed that if another player joins the session after purchasing the phones as a ship upgrade they don't have a phone for themselves and can't use it. This seems to persist through loading the save so it seems to remember who was there when the upgrade was purchased

wanton otter
dense needle
craggy topaz
scarlet leaf
#

I used latest without thinking about it too much lol

#

I’ll try again later tonight

civic heron
#

Any chance to have a mirage compatability where the hoarding bugs can talk with the recorded voices from mirage?

dense needle
#

I've just gotten an amazing idea

#

what if masked could call?

craggy topaz
#

Masked calling has been on my radar for a bit. I might have to look into adding mirage compatibility.

#

Just uploaded a new patch with a bunch of fixes to the ship upgrade phones config, the customization removal configs, and a bunch more skins and charms

inland hatch
#

Hope y'all find something you like in the skins and charms ^.^

scarlet leaf
#

do i need to reinstall unity?

craggy topaz
#

Does it show up in your package manager at all? Or does it just completely fail to install? Does that error message have any more details if you click on it?

#

I just made a fresh unity 2022.3.9f1 project and added the Assetbundle browser, and it threw errors but works fine after I close and re-open the project.

wanton otter
#

when is baboon hawks with phones...

novel wedge
#

scoops can you make a config to change phone number sizes?

#

my brother suffers from being a moron and he has troubles remembering four letters

craggy topaz
#

Like, the font size?
Or do you mean having numbers with less than 4 digits?

wanton otter
#

for some reason the button to equip the phone does nothing

craggy topaz
#

Are you using the ship upgrade config option? And are you on v1.1.5? The latest version fixed a lot of issues with the upgrade not working.

#

From what I can tell 1.1.5 might not be fully available on thunderstore yet, so that might be the issue

wanton otter
#

ah! i am using the ship upgrade config option! i forgot about that

craggy topaz
#

Hmm, a lot of the phone UI is built on 4 digits so a config option for that isn't an option.
I could possibly add a config to lower the max number, but it would still have the 0s at the start.
So, you set the max number as 9, and you can get phone numbers from 0000 - 0009.

#

Also, there's the new phonebook clipboard that should help a little with remembering numbers while still keeping it "engaging". Latest update also adds a config to have it respawn if you lose it.

novel wedge
#

yeah sorry pretty big ask

#

max number config would prolly work though

craggy topaz
#

I'll add that to my to-do list, hopefully get it in with 1.1.6

scarlet leaf
#

I’ll keep testing stuff out

clever barn
#

is there a way to configure the default keybind for pulling the phone out? tilde default overlaps with TooManyEmotes and while its easy to change the keybind in lc inpututils, is there a way to tell it what the default will be for a modpack for instance?

craggy topaz
#

You should be able to change it in your Options menu in keybinds

#

whoops, you wanted the default, I'm not as sure on that one. It uses input utils so they might have a method?

#

I can take a look

clever barn
#

it's mainly because input utils settings aren't easy to share in modpacks

craggy topaz
#

Oh thunderstore finally recognized the 1.1.5 update, on my end at least. That should fix all the problems mentioned earlier in the thread.
I'll keep looking into how to change the default inputs.

scarlet leaf
#

do i need to install something to install the Asset thing?

craggy topaz
#

Huh, Looks like you need to have git installed. I figured that unityhub would have installed that already, but I suppose not.
I'll add that as a step in the tutorial. I'd follow the guide here https://github.com/git-guides/install-git for now

violet delta
#

ty for still being around for this dinky phone mod

old timber
#

I pray for barbie phone ringtone

maiden ocean
#

^ would be funny

upbeat parrot