#Lethal Level Loader (Fixed)
1 messages · Page 1 of 1 (latest)
is this compatible with AC?
I tried to force this version to be used instead of AC, it should work in theory, i have tested it fully yet
I'm still waiting for thunderstore to push my last update in r2
should i enable this alongside the original lll?
You can, it will override the original one
I also already tried this mod, but only got a million errors
I wanted to post it, but at that time there was no thread yet
it works singleplayer it seems but not multiplayer
i try it with my modpack in single
It seems that's an issue we already got in the past when playing with some friends, before i start my fork.
"cause client to generate the wrong interior map." is this an actual issue with LLL?
i don't think this happens with LLL
for some reason it doesn't happen with normal LLL but the falling through map bug is in LLL
really weird
it only happens if you have LE with LLL. LE NOT LECore
correct me if i'm wrong
i'm not sure about the other issue where monitor desync happens tho. i think i've seen it happen before not sure
Keep me updated, i'm interested
For us the monitor issue/void issue was occuring only on LLL map, when the levelId was different between the host and the client, that what i fixed, by sorting planet by name so the id is the same for everyone when you have the same maps
what does this fix
I'm currently busy creating a large modpack, but recently I've slowed down a bit due to the release of Last epoch. I returned to work a couple of days ago, and today I saw your mod. I thought that it could serve as a solution to the LLL compatibility problem. But as a result, this led to very strange things: a lot of errors, crashes when trying to create a lobby, duplication of mod moons in the terminal. I thought that I installed your mod incorrectly (together with LLL), and then I tried to install it without LLL, which of course was a mistake. Now I’ll make a backup of the assembly, I’ll try to install a new version, if there are any errors I’ll post it here.
Sorry for Google translator
Will this also fix the desync of people seeing different interiors
Now I’ll try again and share my experience, as well as a list of mods with which I conducted tests.
Thanks for your feedback, send me your profile code when you are able to, i really would like to check on it
In fact, i changed almost nothing, it's why i'm curious about your results
list of mods, sent as a text file so as not to spam the chat. In general, I’m very glad that someone took up LLL, they would also fix the sound bug associated with Advanced Company and Resonance. If I could, I would have done it myself, but unfortunately I don’t know how to modify it.
Do you have a code so i can import it in one click 
I don’t quite understand what code you are talking about? Sorry for the stupid question
Are you using R2Modman or ThunderStore Mod Manager ?
first one
Settings > Export profile as a code
Also there is no stupid question
First problem: the weather is not displayed in the terminal, possibly due to a conflict with Weather-Tweaks or Terminal Api
I am using a standard LLL configuration
Hello the mod is currently working on multiplayer? Thanks
It may be not stable RN, i will push the 1.1.0 version when everything seems better
Oh okay thanks!
018e0a3f-f288-723b-59ed-6cc23a4467d5
oh
it's for 1.10 LLL?
ok nvm, im actualy stupid...
No no
The version doesn't matter on my side
i say it's unstable because of your report
hmmm
again, what does this fix?
Please check the thunderstore page 🙂
It may for now, i'm working on it
I'm sorry, but I'll pause my tests for now. I'll play a little DMC 5 with a friend, but I'll definitely write later
No problem, all good, i will make some tests with your modpack
any chance u could also fix compatibility with permanent_moons 🥺
There is currently no modpack available on Thunderstorm. But you can see remnants of my past works there
The code is enough to import the profile on my side with every mods and config you currently have
@glass heron For the weather part, Terminal API don't show the Weather and Weather-Tweaks either, LethalLevelLoader was, but since it was causing some problems i disabled it in the fork (until i fix that too), you can use terminal formatter instead : https://thunderstore.io/c/lethal-company/p/mrov/TerminalFormatter/
For your mods, here are some things i actually noticed on my modpack :
- MoreScreams hasn't been updated since a while and can cause player to be unable to hear others after respawning
- Backrooms (Last updated 3 months ago) is "fun" but also cause a lot of desync issues as well
- Asteroid 18 have some issues with HDLethalCompany that make the map fully black when trying to enhance the graphic settings
- Advanced Company : i see some issues, maybe you should look into it
- FacilityMeltdown seems to have an issue too i see in logs
Also you have to make a decision on your AI mods, i see Diversity, PathfindingLagFix and StarlancerAIFix, i'm not sure that they are all compatible together
they are all compatible
Oh ok, Diversity seems to struggle a bit on his pack
Thanks for the advice about the terminal.
- MoreScreams is really outdated, and besides, it’s not that necessary, I’ll probably delete it.
- Backrooms is also old, but brings quite a lot of fun to the game. There were no problems with it, just like with MoreScreams.
- Asteroid-13 does become darker, but this does not affect the interior. There are other problems associated with this card that LLL causes when trying to load a modded interior (it would show an error, but there are no screenshots).
- Advanced Company has a number of problems, especially with regard to the new sound api (I already wrote about this above).
- Facility has been making me worry for a long time, maybe I should find a more stable version.
Diversity also sometimes causes errors in the console, but they are not critical.
By the way, when loading through the code, did you receive already changed configs, or standard ones?
if you dont mind me asking, wdym by new sound api?
Now I’ll go test it with TerminalFormatter
loaforcsSoundAPI v0.1.3 from loaforc
I'm talking about this:
https://github.com/FluffyFishGames/AdvancedCompany/issues/130
ah that
yep
yeah moreCompany and AdvancedCompany get a few errors with that one
I know, but in the current state of SoundApi this does not cause anything critical, so I gave it up. Maybe it drops FPS a little, but no more
yeah it doesnt do anything really
Terminal formatter really help. Thanks for the idea.
So far I have not seen any errors related to LLL (Fixed). But this spam confuses me:
I don’t quite understand why this is happening, in general it doesn’t cause any problems, but it confuses me terribly
thx again.
Hey, if the weathers are not showing up in the terminal it's a LLL issue - i'm hooking up my mod to LLL's functions displaying weather and overwriting default terminal pages just to be sure.
and terminal formatter uses LLL as well, so it should resolve the issue 😅
For me and my friend we couldn't load in Maritopia when using this mod. Immiededly when he left the lobby the stage loaded in. Otherwise it's stuck on showing the seed for as long as someone else is in the lobby too. We didn't test other levels but changing back to the old LLL worked.
-I do not have the log because I didn't get any errors. I think the errors were on the client not the host side.
-We had the same exact configs and mods.
I actually reproduced the error of infinite loading, i will investigate the issue
@vague crest idk if u saw my msg sorry
Thanks for the answer. But they already helped me solve the problem.
no worries 😄
Are you doing any other fixes? Or just the duplicating of moons? I have a request for a bug fix😅
Also should I disable LLL or uninstall it while using the fixed version? Should really put what to do in the description or on the thunderstore page
it disables LLL it seems
ty just saw that in the LLL chat
So does this just use the LLL config? because I'm not finding one for LLLFixed
It's the LLL config
ty
so im trying to do custom scrap ive set everything except for what i want to 0 but still no custom scrap
Are you setting values for the custom scrap itself? The moon settings are overrides so if the custom scrap isn't in the list it won't show up
Large axle:0,Metal sheet:0,Laser pointer:0,Bottles:0,Ring:0,Airhorn:0,Clown horn:0,Cash register:0,Gold bar:0,Toy cube:0,Toy robot:0,Magnifying glass:0,Tea kettle:0,Bell:0,Fancy lamp:0,Golden cup:0,Painting:0,Perfume bottle:0,Magic 7 ball:0,Gift:0,Comedy:0,Tragedy:0,Game Boy:30,Mario Glove:30,Marios Hat:30,Mario Painting:30,Marios Shoe:30,Marios Star:30,Poison Mushroom:30,Poltergust 3000:30,Train:0,Pinya:0,Retro PC:0,Computer Chip:0,Computer Fan:0,Gas Can:0,Metal Beam:0,CRT Monitor:0,Box Of Parts:0,Copper Wire Spool:0,Ball Bearing:0,Metal Disk:0,Small Motor:0,Stator:0,Air Compressor:0,Gear:0,Cog:0,Small Gear:0,Flathead Screw:0,Hex Screw:0,Panhead Screw:0,Floppy Disk:0,Big Wrench:0,Lost Employee Helmet:0,Lost Employee Tank:0,Aerial Dish:0,Old Missile:0,Diesel Generator:0,Oil Drum:0,Studio Camera:0,6 Pin Cable:0,Capacitor:0,Diode:0,Transistor:0,Magnet:0,Blue Tape:0,Tape Measure:0,Flip Phone:0,Control Panel:0,Car Battery:0,Piston:0,AC Unit:0,Alarm Clock:0,AA Battery:0,9V Battery:0,Polaroid Camera:0,Jet Engine:0,Lightbulb:0,Lighter:0,Neon Sign:0,Propane Tank:0,Traffic light:0,Vice:0,Arson Plush:0,Cookie Fumo:0,Toimari Plush:0,Hamis Plush:0,Dirty Arson Plush:0,Maxwell:0,Glizzy:0,Revolver:0,Gremlin Can:0,Toy Hammer:0,Gnarpy Plush:0,Harp:0,Army Helmet:0,Army Canteen:0,Gramophone:0,Old Radio:0,RockingHorse:0,TypeWriter:0,WheelRim:0,WireSpool:0,Pintoboy:0,Scavenger Plushie:0,Weezer Guitar:0,Cannabis Bag:0,Water Pipe:0,Cannabis Vape:0,Flip Lighter:0
custom scraps there everything except mario items have numbers,
trying to do a luigi's mansion themed map
I see that, is the normal scrap still spawning?
yea
thats my issue
im still getting mario scrap but mostly regylar scrap
*regular
enemies i put in worked
just not scrap
Might be a problem with LLL then, @vague crest might be able to fix but that's all up to them
You need a working LLL for this fix work
Yeah I got it figured out now, but thanks 🙂
At the moment it is better not to use this fix if you play with friends with a lot of mods using LLL.
This can lead to endless loading, I think this problem will be fixed soon.
Yeah, that's the only issue i noticed atm
so dont use this for multiplayer?
i feel like random chance of inifinite load is better than falling through map
If the problem is so critical, then of course it is better to use a fix. Otherwise, it's better to wait until the problem is fixed.
What mods do you use?
018e0bf0-3c30-9a20-c3bd-7a9ea478e100
scrap worked before swapping to fixed level loader
I don't thinks there is "standard" actually for scrap loading, every seems to do what they want
why you disabled LLL?
so can’t use this in multiplayer rn?
I don’t understand what the problem is, I downloaded your modpack. I launched it, everything works within normal limits (doesn’t crash), the loot is all in place, I don’t fall under the map.
But to be honest, the modpack is simply overloaded with mods with the same functionality.
Like: General Imp - IntroTweaks
My only issue at the moment is custom scrap not spawning
I use general improvements and intro tweaks for different features, map problem only happened with og lethal level loader, disabled for fixed version until og is fixed
Fixed has addressed the issue of falling through map
What kind of scrap are we talking about exactly? Any of the mods, or something specific that you personally added?
I just don't quite understand the problem.
You're supposed to have both fixed and normal LLL enabled
I'm not sure about that tho
that might be why your custom settings arn't working. Fixed loads the configs through LLL
So should we not use this version for multiplayer because of the infinite loading? What causes it?
I also don't have all my moons on the terminal, think I'll just wait for batby's update and keep using LLL
Some poeple report that it's working without issues, some are reporting this issue. Tbh, it's really hard to tell you right now, just test it, i thinks there are pros and cons about that until i figured out where the issue come from.
Haven't heard of that, are you using any terminal formatter mod ?
custom moons catalogue or so
Yeah, ShowMoonPricesLLL. I'll try disabling it
I suggest you to use TerminalFormatter instead
so wait enable both? @vague crest
I don't thinks so
i didnt think so either
This was the case for me, but using Terminal Formatter fixed it
If I disable LLL will it still input my settings from the LLL config?
Yes, i didn't change this part of the code, the file path stay the same
Okay great thanks
so should we disable LLL or no?
or is it not clear yet?
Also appreciate the work you did putting this together 👍🏻
You can disable it, but i don't thinks having it enabled or not change anything since the modloader don't load 2 mods with the same name (which is the case in the metadata of the fixed mod) and mine have a more recent version anyway.
So it will load mine first and don't load the official one
@vague crest Did you change the config in any way? It keeps overwriting my LLL config whenever I start up a save
I keep fixing it from a backup, which is why I ask
honestly i had best luck deleting og lll configs, letting fixed generate new ones and changed them all manually
Doing that now
its a headache but ive been running smooth since
only issue im having is when i set specific scrap on a specific moon, it still spawns vanilla scrap
i.e ive got a luigis mansion map that i want only mario scrap to spawn so i changed everything to 0 except mario scrap, but im still getting default spawn rates
Infinite loading with multiple people when landing on Celest, gonna just get rid of the Fix for now
Working on it, that will be the next update
think this will be out today?
im gonna stream soon and im hoping not to run into to many issues
@vague crest What did you change with the Terminal
Temporarily removed the hook, it was prevent the user to use the terminal (moons command wasn't working properly), i will set it back when i get it fixed too
What's wrong with it
I will tell you, give me a sec
Cannot reproduce the error i got last time, i though that was caused by my fix, i'm reverting that change
?modder 2493248933
what did you use to change everything to 0, this LLL?
Maybe if you still have the previous LLL config it might be overwriting it?
cant land at all 😦 get stuck on seed loading
already got rid of old configs
did you manually disable old LLL too?
did you do those things at the same time?
because if you deleted config first, started up a game, and then later on disabled LLL, you might still have a LLL config present that might have gotten generated somehow
i disabled, then deleted config, then installed new one, let that gen configs, then edited
@vague crest any luck with landing fix?
im testing a temp fix right now, getting lll fixed to build configs then get old one to read them
The question is is it a bug with all versions of fixed or just the current release?
new issue lll fixed isnt reading most of my modded moons
A couple people said to use terminal formatter, how do I get it to show prices like on the thunderstore page
with fixed?
At all
It works fine for me
Check other mods you might have that touch the terminal
Could be a conflict
still cant use fixed if i cant land sadly 😦
so back to square one people falling through the ground 😦
For us the game was working on vanilla maps, modded maps for a quota or so. Using normal LLL
He said he was working on a fix up above
mhm
I was letting biggie know though
It'll be fixed later
anyway to stop double configs in og lll
patience is a virtue
Did you try downgrading fixed
Not really. Vanilla moons don't dupe for me
have not, what was the last stable version?
Idk I was just gonna say
Well deleting ur config before starting the game everytime makes it work but thats kinda tedious
try downgrading a version number and see if it fixes the landing issue
It fixes most desyncs like ur friends falling through the map
will it only dupe on second start up
or will it dupe during my run?
like in theory as long as i run the same lobby until were done playing there should be no dupe?
It happened to my group tonight after a quota or 2
then when it happens in theory i could reset delete configs and start back same lobby?
itlls suck but its a very temp fix if that works
That's what we did
I made a profile with just one modded moon and Terminal Formatter and it still doesn't show prices next to the moon :/
Idk
It works for me
🤷♀️
when using this with a friend, the map we try landing on never loads, we just stuck on the map seed
Known issue
It dupes when u leave the game and start a new one and when u start after deletingnur confif it will get fixed temporarily for one session
Yes
Try reverting LLLFixed to a previous version or disabling it for now
Yes
Does it show price and weather? Because I can only have one or the other
It does it all for me
Something in your list isn't working properly
Or is conflicting
Do I need to put "All" in my LLL config?
Also @paper cosmos EVERYONE has to do it which is kinda of a bummer since some of my friends are kinda lazy and leave all the work on me lol
This fixed my issue if anyone else has this issue. Noticed it said "Preview: All" in the screenshot on the thunderstore
Issue of infinite load?
Sorry I was talking about TerminalFormatter, since ShowPriceLLL doesn't work with LLLFixed. Sadly no patch yet
Ahhhh damn
mine to so this isnt a fix 😦
It is but very tedious lol
I made a backup of my config with no dupes so everyone just uses my thunderstore code and I replace the config manually
got the terminal mod u mentioned and that fixed the moons that dont show up
so far previous version of lllfixed doesnt have landing issues solo, will be trying multiplayer soon
That was the advice given to me haha
i only had infinite seed in multiplayer, solo had no issues
when i change moon price via lll fixed they all disapear from terminal
should i replace LLL with the fixed ver?
jourey is out on that one they both have different issues
and i am wondering if it allows the moons interactives (like wesley's moons with lights and whatnot) server sided instead of just client?
normal causes desync and falling through map, fixed has infinite seed load
oh then yea
i assume it desyncs with latecompany to begin with or anything else like it?
or atleast that the cause of desyncs
lll is the current issue batby knows about it but is waiting for "redacted" to remove lll code from "redacted" before an update
will an earlier version of lll fix the issue of desync by chance?
We all make mistakes lol, it's the curse of being a mod dev
I found where the issue come from, will fix and push the update
Ayyyy 😄
ooooooooo for real?!?!?!??!?!??!?!?!??!?!?!?!?!??!?!?!?!!\
For some reasons, the netcode-patch don't patch anything, so there is no rpc between server and client 
☠️
ask lordfirespeed in dev-general
no luck yet?
A bit busy at my work atm, will do this after
take all the time u need was just curious
has the infinite loading been fixed?
refract is at work will fix l8r they said
k
Can anyone help me fix this?
[not related to LLL(FIX)]
This LLL error occurs when trying to load a mod's interior onto Wesleys planets
This is an infinite loading problem.
[not related to LLL(FIX)]
Which moon
Asteroid 13, I got it and no problem, but ye, I removed backroom
@glass heron @paper cosmos @mental quarry I'm currently pushing the update that fix the issue with the infinite landing v1.1.0
Fire
Forgot you lol
😭
Cool, I just finished fixing and improving the modpack, I'll try it out with my friends later.
Thanks again for the advice.
Maybe after your fix I can return Backrooms, idk
@vague crest one question should i use this with or without LLL
.
interesting
It also overwrite the AC one, since i set a even higher version, AC have 1.999, i have 2.0 lol
But i don't know if that break AC but f AC
I think AC 1.1.3 and below are fine with LLL, if anyone wants AC
❤️
After your update, the cursor in the main menu starts behaving strangely
@vague crest
neither do i
bro has the same cursor as me
wait?
is that lcs cursor
cuz thats literary my normal pc cursor
maybe i never noticed cuz of that
I'll write after we play with friends. But all I did was update your mod
Okok, thanks 🙂
I'm just too old for small cursors. That's why I always use this one.
I'll test it with an older version of the mod and post a video, but a little later
Playing solo with the new update, got stuck in the infinite loading when trying to land on a modded moon (Triskellion). I'm not sure if this is LLLFixed or another mod but thought it would be worth mentioning just incase. I also have no interior mods
It's consistent or just random ?
You can run this with regular LLL now, right?
Yeah it disables normal LLL on startup
At first it seemed like it was only happening when the map was eclipsed, but it just happened again when it was clear so it seems like it's random. I havent tried with other moons yet tho
Can confirm it's random. It also happened on a vanilla moon as well (titan).
@vague crest multiplayer still being worked on?
It's supposed to be fixed
Oh in 1.1.0?
Ye
Ah gotcha just didn’t see that in the change log but thank you
Anyone, is the new update fix working
it work
Nice, tnx m8
Played with friends. There were no problems with LLL, no errors, and no problems with endless loading.
I'll check the cursor now (I forgot to ask my friends)
everything worked great
It's time to cook some modpaks
Yes, but there is still a lot to come. Fixing LLL alone is not enough.
I've had one issue where LC_Office layout generated on the client, and the host had the Dantors Mental Hospital with the 1.1.0 fixed version
This was my personal problem. So great update, thanks for your effort. 👍
I've disabled LC_Office and the issue stopped occuring
Send me the log
host + client
I have more interiors but it was the only one that glitched out.
I can't rn I'm gonna try grabbing it later
LC_Office is buggy though so that might not necesarrily be an issue on LLL's end
Office itself is a very unstable mod.
Yeah I keep trying to enable every once in a while, as one of my friends really liked it, but it keeps causing issues
Piggy's mods in general seem to be in a perpetual buggy state unfortunately 😔
I highly recommend not using Office. Only if you don't really like him, otherwise the trouble isn't worth it
But as I said other layouts didn't cause any issues yet
I like it too, but stability is more important.
It would be possible to go through all versions of Office, finding the most stable one, but this will take time
I've been playing with LLL (1.1.4) a lot recently and for some reason everyone is sync correctly but only one player (always the same one) fall oow randomly on some map when entering the interior... I'm trying to figure out how that player setup could be any different 🙂 I'll let you know if anything pop. The only obvious difference for now is that he's using a controller instead of Keyboard but I don't believe it has anything to do with the problem
for reference I played about 15-20 hours with about 12 different players on modded map and interiors and only that 1 player ever got the desync ^^
LLL or LLLFixed ?
Can be confusing, this thread is for the fixed version
Specially for this bug
Tested on LLL but isn't the point of LLLFixed to figure out what cause the issue in the first place? From reading I understood that the problem was Maybe fix in LLLFixed but no one know the source for certain
LLL is open source, so yeah we know the source 🙂
what caused the falling oow? I would love to let my user know to prevent them from ruinning their game experience
This is my first time hearing specific interiors might be leading to desync, can anyone corroborate this? If so, what interiors are currently "stable?" Also I imagine @regal quarry would want to know if desyncs are able to be isolated to LC_Office.
dungeon generation issue is not a problem with my mod.
interior mods only registers dungeons, and the code for dungeon generation is entirely in LLL.
even the dungeon registration code uses the same code as Dantor's Mental hospital
I would love to test LLL fixed more to make sure it solve the desync 🙂 so far It seem great! But I'm pretty sure you branch out of 1.1.6.. and 1.1.6 have some bug with Lethal Quantities that I've been using to completely re balance the game :/ and since the issue is not 100% at all (more like 5% occurrence in my case) if we figured out the root of the Desync I could tell my 1 user to fix it locally if possible 🙂 and I'm sure I'm not the only one in this situation 😛
What are the bugs with LQ ?
Some setting Stay vanilla. For Example you can test setting price on each map in the general config. Notice they don't match in game with the new price
That's 1.1.4 with LQ VS LLL Fixed with LQ
Do you used AdvancedCompany?
Tried deleting the config and re entering manually the price in new LQ config and same thing
Nope
Hmm
so I've been avoiding upgrading until it's fix
I haven’t used LQ, but if you can customize moon prices with it, try “changing” the price to the same number
my prices do work with LLL1.1.6 and LQ pre WEBUI version
let me re test 1.1.6 quickly 🙂
same price as LLLfixed let me redo all config again too
In your config for exemple infernis is at 600?
yup
If that's the case deleting the config and re entering the prices manually should fix it 🙂
yes
Deleted all config -> launched the game to make new file -> edited LLL to display All next to Moons and sort by Price -> set all planet price to 42 with Global LQ price
nope here's my LLL config that's the only thing I change
I mean if you put 42 on every moon, infernis should be at 42 but it's at 0 no ?
my infernis was at 0 i'll try putting it a 42
works for me
some other mod conflicting maybe ?
what does that do, I kinda don't get it
keeps away the desync
Does this mod also fix the weather desyncs?
So I leave it on true
That config option is somewhat hard to explain, apologies
basically each level asks for specific vanilla dungeons and for those dungeons, by default they skip the dungeon matching system LLL uses and goes straight into the possible dungeons that could be used
disabling this in theory gives you the option to not have dungeons like the facility, mansion have a chance on vanilla levels but that also opens the possibly of having no valid dungeon be possible to select for a moon
true is intended behaviour
Thank you brother, I'll leave it this way
I didn't answered that question i wasn't here, the interior desync was caused by the fact that interiors and moons wasn't sorted when loaded, which means that poeple with the same moons list and interior list didn't always had the same id on every run and for every client (that was also partially causing a configuration duplication on every game load if the order was changing for some reason), i fixed that by sorting map before loading them into the game. (really small thing to fix), i also did some config handling modifications.
I still think that i need to do some more tweaks on the config handling, since poeple report that it reset configuration when loading, if i'm correct.
Also it's only partially fixing the desync, i thinks that there are more problems that may or may not come from LLL
Any chance you could fix the issue where Celestria gets all of Celest's settings (modded maps). I assume it's caused by how LLL parses map names in the config
In theory that should be the only thing that causes desync from what I know. Only other thing I can think of is if somehow the dungeon wasn't getting registered on one client but was on the host? But I might start passing in the dungeonflow in a less assumptive way than array index in the future.
Also it would be great to add some safeguard in the future to double check that every connecting client have the same identical Level/DungeonFlow list as the host, and maybe sync them if applicable, a bit like when prefab are not the same on client and host
It looks great actually, but i wonder if that's enough
I would be curious to check the issue, can you send me your modlist code by pm (or here if you want)
so it works fine if i dont change configs but i changed my moon prices all to random numbers just to test if it works and now the "moons" command wont work in the terminal
018e11d7-3be7-6e30-76b3-3bd669c556e0 here's my working profil 🙂 If you update all mod or change to LLLFixed you should encounter the issue
best mod to change moon prices?
that works with lll, currently lll isnt letting me chnage moon prices
@vague crest also is it best to turn off og lll or just leave both on, or does it just not matter
the version string of fixed is higher so it will automatically override default LLL. no difference
Btw @vague crest is it possible you can fix the eject command not working with LLL? or did you already fix that in LLLFixed? I haven't tested if it works or not with your fixed version but I know it doesn't work with normal LLL installed
@vague crest are you able to fix the weather desync issues? Ik the WeatherTweaks mod fixes it but it would be nice if this mod also addresses that since it's been a bug that ppl have been experiencing for a while
I suppose that it still not work, i didn't touched that
Are you sure this is a LLL issue ?
I double checked to be sure but LLL don't touch to weather
I had weather desync in multiplayer whenever other players fell through the map. Haven't gotten to use the fix with others yet
Weirdly enough I think it is
Whenever there was an interior desync, there would be a weather desync most of the time too. At least in my experience
It's probably thr result of another desync yeah^
From what i can see from zeekers code it can come from multiple things :
- Seed beeing differents between host/client
- Level list having a different size between host/client
- Level list not be in the same order host/client
Funny thing, i didn't know, surviving more than 2 days in a row will cause weather to be more intense and recurrent every 3 days.
I solved the third one tho, so it may help for sure
Was gonna say wasn't this the primary cause of the interior desync? The weather desync should be way less common now (as long as everyone is using the same thunderstore code)
yup
I don't know if I've ever seen us having different seeds. Wouldn't that make the whole interior have differing layouts? Like everyone having facility but the rooms would be all different
Yeah i don't thinks it's possible without noticing indeed
Hopefully weather desync is fixed then. I'll be sure to report anything here if my group runs across it
And don't forget to get everyone's log, it help a lot actually
I'll be sure to try. Some of my buddies wives are a bit technologically challenged🫠 but I'll be sure to get most of them
There is a magical button i discovered recently in r2 :
You just have to click this and paste in discord
Just found that XD I also didn't know it existed
Just searched the settings when you told me to get the logs LOL
I probably need to manually roll the weather again after loading custom content
Out of curiosity, how does this survival 3 days in a row mechanic work in multiplayer? This is the first I'm hearing about it. Does 1 player surviving 3 days in a row trigger it?
I think it might be rolling weather at an inconsistent point in the loading process
Iirc its 3 days 0 player deaths
I never had the issue without some other desync occurring but your idea is definitely a better overall fix for it
I see your point and thinks it can help, but you are only loading once right ? So it will resolve only for the first day, but i thinks it can help yeah
Weather desync still happens for me but it only happens on the first day when I open up the lobby. Then it fixes itself permanently until I restart the lobby
So it may help yeah
does this fix the modded enemies unable to spawn on modded moons issue?
What issues are you having with them spawning? I've had modded enemies spawn on modded moons
A mod in particular?
Anything using vanilla spawn logic just not spawning
You got an example? Also are you sure the spawn weights aren't set low and you just haven't seen one?
no, im pretty sure the configs are just not populated with enemies from what i've gathered
or something like that
no examples cause its literally just not spawning on any moon
My group has played with office for about 6-8 hours and only have seen shrimp once. But the default weight is 5 so it makes a bit of sense
The LLL configs for moons are overrides. If you don't have the enable customizations set to true it'll just use whatever defaults the mod that has the enemy uses
interesting
let me double check
so i have these turned off and i have not seen a single modded enemy spawn (except the ones that dont use the vanilla spawn system)
Might be a bug then
What exact modded enemy are you looking for?
I've seen shrimp from lcoffice, roomba from lethalthings, and rats from moreinteriors bunker all spawn on modded maps. It could be an issue with the mod that adds the enemy
Only modded enemies that spawn on custom moons by default are ones with custom spawn logic like Peepers.
Walker from Diversity for example won't spawn on modded moons by default.
Same thing with modded scrap.
Is it possible to use this instead of the version in Advanced Company? The moons list not being consistent is causing a lot of moon desyncs.
Yes.
Does just installing it override that one? Or do I need to configure it somehow?
Just installing.
Well, despite having this mod installed i still got pretty much all the issues during my session last night .
- weather desync
- we had a problem where someone saw a different interior
- And idk if this is related but a moon used an interior that wasnt assigned to it via LLL (Bozorus)
- oh yeah and one of the moons wouldnt load in at all (Asteroid13)
I have the mod installed is there somn i missed along the way that's supposed to apply the fixes? at least the fix where the config doesnt duplicate things is fixed...
Weather Desync issue can be fixed with WeatherTweaks, and the fixed version of LLL fixes the weights not being applied properly with WeatherTweaks as well
well, that hopefully at least fixes that
I played yesterday and didn't encounter any of these errors.
Do you have backrooms mod ?
well, nice for you ig-
and no i dont have it
i've been meaning to just rebuild my modpack from scratch so im just doin that rn
I just encountered problems with loading Asteroid-13 and Polarus from Wesley. But deleting Backrooms fixed everything.
well, that'd probably fix that if i had the backrooms to begin with but
cause i was able to load into it fine 20 minutes ago so idk.
I think the one thing that did annoy me the most, and i dont even know if its even the fault of anything, is that i had used lll to set certain interiors and upon entering bozorus i got an interior i didnt set twice
spent a whole day for nothing basically
It would be easier if you showed the logs
tho it worked for other moons so idk
i mean true but like. im just gonna focus in rebuilding my pack and if somn happens i'll pull em up then
Spent a whole day for nothing? Basic...
Somehow, after a whole day of setting up configs, I simply forgot to save.
oh i did that too lmaooo
i thankfully had a document of all the interiors and chances open tho
rip for you tho dude
I set Late_Upgades for 4 hours at night, and then forgot to save, just because I was sleepy
eepy mistakes
anyways speaking of eepy mistakes
found out why bozoros didnt use any interiors i assigned.
Turns out.
its not spelled bozorus
and somehow
:DDD
i made that mistake 3 times
why you don't use simulate LLL ?
SO TRUE
also idk what that is
I have a whole table for testing chance spawn interiors in my moons:
“simulate Experimentation”
“simulate Assurance”
“simulate Vow”
“simulate Offense”
“simulate March”
“simulate Asteroid-13”
“simulate Atlantica”
“simulate Infernis”
“simulate Gratar”
“simulate Rend”
“simulate Acidir”
“simulate Dine”
“simulate Polarus”
“simulate Titan”
“simulate Etern”
“simulate Cosmocos"
You need to write in the terminal "simutate (moon name)"
ohhhhhh
yep
yeah i saw this actually and completely forgot
eepy mistakes
probably
probably would have been useful
last night when i was kn the verge of blowing myself up
cause you can only put up with so much after watching your friend sink into dirt and another friend think they're in a hospital while everyone else was in a castle
good gif representing The Pain ™️
Honestly, I've already read so many complaints about this..
But I’ve never encountered it myself... Maybe I’m a genius, or just lucky
yeaaa
the second one only really happens if someone disconnects mid match
the first one ig can be fixed with weather tweaks so ive heard
so they're pretty avoidable i think
the problem with asteroid 13 fucking up i have no idea where to even begin for that but
Is it true. It's in the mod description
are you askin me is it true or did you mean it is true
I know, I wrote about this myself yesterday. Now I saw another guy doing the same thing.
I approve
sorry for miss understand
you're good
anyways new question. how do i get rid of the facility having a chance to spawn on moons, do i just have to do math to make all the percentages leave facility with no chance to spawn
cause i made a list specifically for the facility yet it applies itself to other moons outside of that list
same for the haunted mansion
for example i dont have titan on the facility's list so im just confused
the facility is the base game interior, you can't remove it
shite
You can however lower the chances of it spawning by upping your other interiors
In theory, will this mod take precedent over ac lll
the creator seemed a bit unsure but he said it will
Intriguing off to test
Just use AC 1.3! I feel like it’s simpler
Stop recommending AC.
Keep seeing you talk about it in nearly every thread, a lot of people don't wanna talk about it or use it due to the recent drama
I’m not recommending it, they were the ones talking about it
People can talk about whatever they want lol. There's more people than not who don't even know about the drama
This is true, but Batby really doesn't like talk of AC nor does the dev of this mod
I feel it's better to be respectful of their wishes
They were talking about whether AC LLL would take precedence or not, I just said it’s best not to think about it at all
If anything I feel like I’m telling people NOT to use the latest version
Ahhhh okay okay I gotchu I gotchu I just misunderstood I apologize
❤️thnx
The fixed version of LLL will disable AC's implementation though if paired with it, and fixes issues that the half baked AC implementation does not, but if you use AC I would use 1.1.1 and no later than that
1.1.3 was released during the drama and added some code that people were not too fond of, and 1.1.2 causes network lag
1.1.1 was the last real stable release before all the drama
Actually (not that I want to talk about it more) but what code exactly are you talking about in 1.1.3…
Just because that’s what I’ve been using and I’ve been using it under the assumption that 1.1.3 just fixed the issues of the previous version and that’s it
The code that was added that would force quit the game if you paired it with WatermarkRemover
I've tried reproducing the bug today to get the logs, but it stopped happening. I'm gonna play with my group tonight with everything enabled and we're gonna see if it happens again. If it doesn't I think it's pretty safe to assume it was just a config mismatch or something
You tried in multiplayer ?
Yeah I grabbed a friend of mine to test it out for 30 minutes and nothing happened
I'm gonna have a longer session later on today and we'll see if it happens again or if it was just a one off issue
nvm
just saw this lol
major W
dont wannna use AC's crappy stolen version of LLL
1.1.3 is the latest kinda ok, if you don't want to risk
do i need to uninstall the original while using this?
is this fix for general LLL? or because of that AC LLL?
No.
It doesn't make a difference
does this work with lethalexpansioncore?
from my exprience yes
ok thaaaanks, this looks like it (might) fix the issues ive had maybe?
what type of issues?
game wouldnt load moons and freeeze on the seed pop up
also batby said it was a false guess that LE or LECore conflicts with LLL
thats been fixed
wait with LLLFixed or normal LLL
ive seen a dude say it was because of csync and mods not being pdated to v2.0
i got a similar issue fixed it by reading the log
um normal lethal expansion does conflict tho?
well normal LE is useless since LECore disables it
kinda just bloat
which is why i dont have it
no i mean lethal expansion doesnt work at all
if you dont use lethal core*
so that it actually does stuff
modded moons wont appear on terminal.
our config files should be synced, we use the codes.
to support 2.0 of csync btw
could you explain that in a way that it is understandable to someone who is new to lethal company modding but has random bits of knowledge
basically, i did not understand that lol
so look 2.0 of csync changed a lot of stuff csync basically syncs the configs of mod (devs have to add support for it in their mods) and the 2.0 update will cause glitches if they dont update their code
it wont matter LLLFixed disables LLL
CSync is a mod. A library for mod developers to make configs sync from host.
i just disable it less loading time for game
aight thanks
ooooo ok, so uh just update my mods and double check if things are synced
i think most are updated and thats only one cause the other is an incompatability is there
uh ok you lost me there. which mods lol, i understand what you meant but not which mods
i mean a log will help
ok
for me itwas lethalquantities but they fixed that in v1.2.6
welp im on a bus to school rn so i cant get that lul.
ah kk lol
just trying to find some potential fixes as soon as possible lol (also i have nothing better to do).
i kinda forgot, can someone run me down through what this fixes and what this breaks plz
Changelog has answers.
......and what does it break?
It breaks things ? 😮
i would like to know too
haven't heard of this breaking anything
A strange quirk I just ran into, with the USC Vortex moon. Typing USC does a simulate instead of routing for some reason
typing "route usc" causes an in-game command error. "vortex" and "route vortex" work. Here's my profile code if needed, but it's a massive pack, so maybe check the moon by itself first
018e1a7b-ae3c-aeb0-5f41-5fcce962dda2
This is prob just a basegame issue tbh
Maybe try TerminalConflictFix?
i dont even have csync looking on my mod list (makes since why i wasnt familiar with it lol)
idk ig try sending a log
of the glitch i was having? im pretty sure it only happens occasionally in multiplayer
WeatherTweaks will handle weather desyncs if you're looking for a solution now
is it posible to put moon prices yet ?
btw does this break AC?
works fine for me
afaik it just runs this LLL instead of the AC fork— you should have no issues.
does this actually work? i just tried it instead of LLL and all of my LLL moons don't appear and also Celestial_Tint wasn't working
which is weird because it works with normal LLL
or is there an issue currently when both LLL and LLLFixed are enabled together?
LLLFixed disables LLL when loader
Use TerminalFormatter to fix the issue with the moons list, Celestial tint not working is likely a config issue with ship windows
I use LLLFixed and Celestial Tint works for me
idk man maybe the game just didn't load well that time
Use both LLL and LLLFixed at the same time.
no dont, that's useless and will eat up more resources for nothing.
It won't because LLLF disables LLL.
it will because LLL still has to load.
It's just easier to use both because LLL is a dpendency for everything anyway.
even if LLL is disabled, it is still loaded in, which uses resources
even if not much
[Warning: BepInEx] Skipping [LethalLevelLoader 1.1.0.6] because a newer version exists (LethalLevelLoader 2.0.0.1)
So no, using both is safe and won't use extra recourses.
got this exception
which map? Looks similar to the errors I saw with Luigis Mansion Moon, BigBoo's Haunt Moon, and Vulcan9. It's some conflict with LethalExpansionCore on those moons specifically
Vanilla map, Titan
Ah, no idea then
Hm, I'm thinking this is because of SCP dungeon, but I cannot confirm, because no logs about what type of dungeon is currently generating
can't go back to a save after quitting it while in-game
Does this mod fix interiors not being the same for players?
yes, here too, i think it's ok when you wait the autosave screen and then quit
yes but the thing is i dont want the game to save wnv i do this.
else i wouldnt be doing this.
im having a new issue now where like, cause lll fixed doesnt let the config update i deleted the lll config so it'd make a new one
its not making a new one. i uninstalled lll fixed and tried, still didnt make one.
i installed a new moon if ya wondering why i needed to update the config
hold on i forgot to try one more thing rq
okay so fully uninstalling lll and then booting the game up did recreate the log but thats not exactly ideal...
dunno if this is just a me thing, probably is cause no one else is mentioned it but if it happens again i'll probably bring it up
Are you loading a save when you start your game? That's when LLL makes the config
ah
that's probably the issue considering the game kept crashing for a while for some reason (fixed it but)
good to know thank you
new issue got the same log they did but on fission
seems like quiting then going back to the save and going to the same moon fucks it up
yes , you have to always pick another moon and then pick again the same, if you just get in game and a moon is selected, and you just pull the lever, say bye to the save
well i reproduce that
and it stuck on random seed...
but quit the game and get in then change moons, things return normal.
Hey so I downloaded this to use, and deleted the old LLL config to let it regenerate, but it appears a new one isn't being created? Not sure why it wouldn't be
I can safely say at least for my modpack that LLLFixed (paired with WeatherTweaks) has resolved all of the desync and takeoff/landing hang issues my friends and I have been having for the past month. Thank you for all your work on this @vague crest @crisp kite !!
I was playing with 5 of my friends and only one of us was having issues seeing the same map interior as the rest of us. I'm not sure how to resolve her issues for the next time we play.
add lethal quantaties, use that for interior, monster and scrap spawn, turn lll configs, lll will load your moons, lq will help keep interior choice stable across the board
above comment
Lq is the goat
If I use the interior configs and put some maps in with 99999 chance the interior to spawn on them, is this going to fix this issue too
with LLL
with LLLFixed
🤷♂️
found some stuff ill let sfdesat know about
use them both at the same time
that's what i did
oh
idk why but LLLFixed doesn't work well with me
ive got og lll disabled works better for me
aight i'll see
and u deleted og lll double configs?
Click it and look at your list
Lll creates double configs that why fixed exists
bozoros is on my list twice thats caused by lll
which causes desync
all modded moons got doubled
(thats an old mod pack)
@astral agate
So when i use LLLFixed i should delete and regenerate the config?@paper cosmos
Yee
Then use lethal quantities to customize, easier than letting lllfixed do it
yeah im confused as to why some people are saying this is fixing desync, I was getting desync earlier with my friends using this
and I thought they had acknowledged and were working on it
it does fix the duplicating config issues though
I'm having 0 desync atm
018e2377-5d20-0afb-3b00-6d6c6ac815dd
im having desyncs that dont even make sense
like... what
200 mods: 25 mods, 30 libraries, 45 cosmetics, 95 suits, 5 animations fr fr
i couldn't reproduce it with the exact same config right after
weird, I swear I wasn't getting desync issues before installing this mod
maybe there's a desync ghost haunting the modding community
what the fuck
rare experimentation W
paid to go there lmfao
(it didn't give me money it just rolled back)
damn
that's wild
mrov you already saw that you don't have to react again
how to show the possible structures like this?
"simulate MOONNAME"
this did not fix it
this fixed it
Do I need to delete lll and replace it with the fixed mod or do I need both
doesn't matter
So I can delete it
if you want. it makes no difference
Alr
Just make sure to delete lll configs and let fixed generate new ones
yes
Yea
Has anyone found a solution / cause of Interior desync. where some people in a lobby get a seperate interior than the host?
I think the most common cause(that i've seen) is if clients don't have the same config settings for the interior mod as the host
we all have the same configs
that shouldn't be relevant whatsoever
oh sorry I didn't know
I've just seen a several instances of people speculating that was the cause
Is there any advice
why dont the creator of this and batby work together?
Because batby doesn't work currently.
Idk if this place for it, but do we know if using the tag "All"
When editing interior generation configs works? I remember seeing a post saying it didnt a while ago
Run lll fixed with lethal quantities, and bobs your uncle, use lq to customize and lll fixed for actually doing the heavy lifting of spawning in maps and interiors,
Make sure to delete old lll configs
Haven't had a single issue since this and I'm running almost 200 mods
And for best results I advise disabling original lll
Og lll causes duped configs, which will give interior desync
you don't need to disable LLL if you're using LLLFixed
Some poeple report that disabling LLL seems to resolve some issues, i thinks that it's better to disable it tbh
But BepIn doesn't load it. It skips it because LLLF is a newer version.
i think that was my issue
thanks
yes you need to replace it trust me
disable LLL if you're using LLLFixed
issues occur if both are enabled
Alr
So I guess that the GI skip to online doesn't work anymore with this version?
Can you fix the all config for some interior mods not working to select all moons
Damn really?
doesn't work for me just won't boot the game
GI's skip to online is working fine for me with a bunch of content being loaded by LLLFixed. Not sure what's different.
everything that skips selecting Online or LAN breaks LLL and LLLFixed.
the GI one works fine for me, it will stay at a black screen for a bit while it loads assets but it continues just fine
0 issues for me and my whole group
HEY i was looking for the link just now
how dare you send it before me
I was just about to post that but mrov got to it before I did
🥹
lmfao
oopsie 😄
i must say: i've disabled the GI's skip when using that
and i honestly don't know (or care) if they work together
i heard someone mentioning skipping the stuff on game launch can negatively affect the loading of the game and that introtweaks did it destructively
but i had used owen’s mod in a modpack with 100+ mods but never encountered an issue with it
it just depends on what mods you're using
so does it actually affect the game loading in any way?
also there are two mods that skips it without breaking stuff
i'm gonna be honest - i've had the same and suddenly IntroTweaks broke steam functionality for one person in my group
like... how?
prevents all functions that activate on pressing the Online button to function
IntroTweaks loaded in a way that broke LLL's loading process, so there were many issues
i just realized i said it prevents fuctions from functioning
it should make it so that everything is able to load
i use the confirmed working method from LC_FastStartup
it's the only difference
This is what I did with the old intro tweaks
That one didn’t even work right for me so I stopped using it
real talk: i've uploaded that so original IntroTweaks could stop causing me issues
i will not improve it, add new features or even fix anything - it's not mine, i don't care
it's for the "meantime" only - until a better (and consistent) solution will be present
For the record I was referring to LC_FastStartup, if those messages were directed at me
Maybe this is why it doesn't break a lot of functions of the game too compared to the og one
and why it works with Bongo's SoundAPI
Ohhh I misunderstood
yes, i know 😅
I thought you meant you use LC fast Startup and not your introtweaks
Not that you intergrated LC fast startup in your introtweaks
😅 didn't make myself clear enough
I was just meaning to make conversation lol
For me fast startup would never skip the splash screens/online screen for some ungodly reason
It’s been a while so maybe it’ll work now
that's why i've uploaded this
frankensteined thing
Also I assume I shouldn’t use your MainMenuVersion mod when using the fork
Hopefully it’ll work for me! lol
you can, it's gonna overwrite IntroTweaks fully
if you have a specific setup
and (hopefully) i'll add something to the mainmenuversion soon
I moreso mean is it needed since afaik you just took the functionality from introtweaks so it should effectively be the same thing
it is
Gotcha
I’ll prob swap to IntroTweaks (assuming I have no issues with it) until there’s a reason to swap back— keeps the mod list smaller lol
fair enough
do you know is only skipping online/lan buttons break LLL, or skipping startup animation breaks it as well?
i mean there's two options in GI
and i'm using only first one
i don't know how GI's option works tbh
i've disabled it right away (cause i had introtweaks for that)
to avoid any conflicts
i really doubt that it can be the case of interior desyncs even with lllfixed, but who knows
i'm grasping at straws
some things get bugs if you enable that, but I don't remember what mod was that, so I just leave it on false, just to be sure 😄
yeah, worth a try
My group, using LLLFixed to load content and GI to skip both startup things, just finished a multi-hour session where we visited numerous modded moons with numerous modded interiors. Not a single desync, except for the always standard first day weather desync. 🤷♀️
First day weather never desyncs for me 🤔
But I use WeatherTweaks so maybe that's why
Don't kill me fot this question, but does the new update of AC, that has it's own LLL now, called advanced level loader, is ok on it's own and can play the LLL moons with it, or I better use LLL fixed
And does LLL fixed override AC LLL or not
Don't use AC's LLL fork
What is now AdvancedLevelLoader (ALL) was included in AdvancedCompany (AC) from versions 1.1.5 to 1.1.10, but is now uploaded as a separate mod.
Both LLLFixed and ALL deactivate LLL during boot. There’s no reason to have both LLLFixed and ALL at the same time as they don’t work together, and I wouldn’t recommend using them at the same time; however, LLLFixed is compatible with the now-outdated versions of AdvancedCompany that include its own version of LLL, and simply deactivates ACs LLL during boot.
AdvancedCompany is currently compatible with all three versions of LLL:
-
LethalLevelLoader 1.1.6 by IAmBatby, AKA LLL
-
https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/
-
LethalLevelLoaderFixed 1.1.0 by Refract, AKA LLLFixed
-
https://thunderstore.io/c/lethal-company/p/Refract/LethalLevelLoaderFixed/
-
AdvancedLevelLoader 1.999.2 by PotatoePet (the creator of AdvancedCompany), AKA ALL
-
https://thunderstore.io/c/lethal-company/p/PotatoePet/AdvancedLevelLoader/
-
LLL is the original version of the mod, however it is currently on an indefinite hiatus, and contains some bugs.
-
LLLFixed is an officially supported fork of LLL, and aims to fix some big desync issues, as well as an issue with duplication within LLLs config file. It will likely be discontinued if/when LLL updates again, and its features are planned to be included in the next LLL update.
-
ALL is a fork made as a complementary mod for AC, as LLL will no longer be compatible with it as of its next update. It fixes a few things present in LLL 1.1.6, such as an issue with the “switch” terminal command, as well as several bugs surrounding LECore. It is not officially supported by IAmBatby, and is planned to be supported by PotatoePet as long as LLL is incompatible with AC.
A Custom API to support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
A fix of for the Custom API that support the manual and dynamic integration of custom levels and dungeons in Lethal Company.
as long as LLL is incompatible with AC.
This isn't a thing that exists
As of the next LLL update, due to its change to a GPLv3 license, AdvancedCompany will not be able to continue using it in the same manner due to its current (modified) FSL-1.1-MIT license, as AC modifies LLL to make it compatible, and the GPLv3 license makes it legally unable to do so under those conditions.
-
More information on AdvancedCompany’s FSL-1.1-MIT license can be found here in the following:
-
https://thunderstore.io/c/lethal-company/p/PotatoePet/AdvancedCompany/wiki/1683-license/
-
More information on LethalLevelLoader’s GPLv3 license can be found here: https://www.gnu.org/licenses/gpl-3.0.en.html
AdvancedCompany has had the FSL-1.1-MIT license for multiple weeks now.
Regardless of your opinion on licensing, my point still stands that yes, LLL will be incompatible with AC due to future versions switching to a GPLv3 license.
Please try to avoid spreading misinformation regarding this in the future.
im confused, that doesnt make it not compatible at run time, it just makes forking new versions incompatible right?
Alecks you really need to stop man.
cause i took incompatibility to mean you cant run both mods at run time
which i dont think matches the licensing convo
You can, they just won’t function properly.
I'd already blocked you earlier cus I couldn't stand listening to you go on and on about Potatoe and now you're saying Batby is spreading misinformation, I think Batby would know more about their mod being compatible or not than you would 😆
No, AC stealing my work will no longer be legally viable while Potato still wants to use that psycho license
LLL isn't incompatible with anything
What Potato is doing is incompatible with the law
Such an absolutely gross comment.
I agree
Dude's starting to annoy me with the extent he talks about AC and Potatoe tbh
Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
that still doesnt mean anything to at run time, that means modifying code of the thing and releasing it in your thing
sick quote, not sure why your posting it!
i think theres a misunderstaning of what compatibility means here
or at least the context in which its being used
Possibly
What does it mean to say that two licenses are “compatible”? (#WhatIsCompatible)
In order to combine two programs (or substantial parts of them) into a larger work, you need to have permission to use both programs in this way. If the two programs' licenses permit this, they are compatible. If there is no way to satisfy both licenses at once, they are incompatible.
For some licenses, the way in which the combination is made may affect whether they are compatible—for instance, they may allow linking two modules together, but not allow merging their code into one module.
If you just want to install two separate programs in the same system, it is not necessary that their licenses be compatible, because this does not combine them into a larger work.
AC modifies LLL
yeah you are using compatibility differently than others here
Absolutely, but after almost two weeks of the situation going on, they can either start posting informed information or stop posting at all.
That is from Batby’s license
i dont disagree at all
Nothing is stopping AC from modifying the real LLL
Nothing
Potato has known this for at least 11 days
yes but license compatibility is not what people in a modding scene think about when you say something is not compatible, they actually mean compatibilty at run time
I specified license compatibility several times
not in your first statements
I apologize for not being more clear
No actually you said "as long as LLL is incompatible with AC."
LLL is not incompatible with AC.
Potato's license on the shitty fork of my work is incompatible with LLL's license.
ALL is a fork made as a complementary mod for AC, as LLL will no longer be compatible with it as of its next update. It fixes a few things present in LLL 1.1.6, such as an issue with the “switch” terminal command, as well as several bugs surrounding LECore. It is not officially supported by IAmBatby, and is planned to be supported by PotatoePet as long as LLL is incompatible with AC.
i undertand what you are trying to convey but it does not read that way
why are you bolding the things you got wrong LMAO
at no point in that statement does it explicity point to licensing
My language processing disorder can make things difficult
so it cant be inferred that is what you mean contextually
and that is fair, just trying show where the breakdown seems to be
ALL is MIT
AC and ALL have different licenses
I mean it’s the same end-result, is it not?
it is not, not to a user perspective who is just trying to see if it will work if they load it with each mod
As someone with no real horse in this race, who only knew a little bit about all this and started really reading up on this in the last day or two since someone mentioned not to use LLL and AC together, I was under the impression that the "incompatibility" issue was prompted by this comment #1186884307332108339 message from you back around when this started batby.
If that's no longer something you plan to do, I think it's worth letting Potatoe know that. I'm fairly certain they've said the whole reason the LLL fork exists is because they believe the new versions of LLL will be fundamentally unfunctional with AC in the future. If that's not something you actually want to happen, then I don't see any reason for the AC LLL fork to exist
If a speeding truck drove into a motorcycle and the crash killed both drivers, you wouldn't say "two fatalities were caused by the motorcycle colliding with the truck" even though in a literal sense it might be objectively true. the way things are phrased creations implications and the way your phrasing things with the lack of clarification is misleading.
Considering that he was just asking if they work I felt like going into the legality was unnecessary
That was never going to be enforced and Potato made an explicit comment mentioning this 11 days ago
…yes I would? What’s wrong with that sentence?? /gen
It's not the point.
LLL is incompatible with AC ❎
AC is incompatible with LLL ✅
Wait Batby, when you say LLL is incompatible with AC is incorrect, do you mean LLL has always been compatible with AC after the drama but it's entirely on AC side to be compatible with LLL?
This is the same end result
oh nvm you answered it
They already use AC
and asked which to use
If they didn’t I would have worded it differently
I am directly telling you, a person who explicitly asked for clarification on why your wording was misleading, that this is not true
I’m lost /gen
The difference is that there's a deliberate decision for the second one
Deliberate means intentional right?
LLL is the license that’s changing
No it kinda is
It literally was, I’m the one who wrote it
meaning the initial question was not, but the answer that was provided was
it’s about both
thats the disconnect
Hmm alright, I only kinda read the last 4 messages anyway :p
@alpine fable Seems like AC split off my stolen work into its own mod because he's being a freak with his license on AC and using said license with his fork of LLL isn't legally allowed due to the license on LLL
AC, LLL, and ALL have different licenses, Batby
wow really
That's really interesting lmao
Original question:
"Don't kill me fot this question, but does the new update of AC, that has it's own LLL now, called advanced level loader, is ok on it's own and can play the LLL moons with it, or I better use LLL fixed
And does LLL fixed override AC LLL or not" -stpdcnt
I actually don't think licenses needed to be in the answer for this..
i had no idea!
this is my pov as well
i dont care about licenses being mentioned or not mentioning
i care about "LLL being incompatible with AC"
Batby please stop with the sarcasm, I’ve established I have a disability that makes it difficult for me.
Yeah and I tried to give you direct, explicit feedback about that and you just didnt care
I made clear I was confused with the example you gave and you didn’t explain it
Alright alright, I'd rather not see this get heated
Did the original person get their answer?
^
They had it in my first message
Then that's that, conversation over, no need to keep talking about the million LLL's out there
ill be honest, that reply confused me about it contextually, but ill digress
I'll digress you, shoo shoo
My point exactly, I don’t get why this discussion is even happening :c
I’m really trying to understand
That's why it's ending and no more talk about it after i send this exact message :p
I think there's a misunderstanding here, but I may be wrong too.
I was under the impression that splitting the fork into a different mod today had nothing to do with licensing, and the licensing issue comes from AC (on it's own, fork not included) would not be able to funcion with LLL, as AC on its own would have to modify LLL at runtime to work, and due to their respective licenses, that could not be possible. And therefore the reason the fork happened was to ensure he could use whatever license he wanted with it
Apologies, I'll stop posting. I was scrolled up so didn't see the more recent messages, probably good to end it but this all is just a bit confusing and the whole thing seems like it's full of miscommunications
That's alright, if you get a response by batby, then that's that, please don't try to continue it from there, thanks
I also apologize again for the conflict my answer caused— I had purely honest intentions and just wanted to help the guy after they were basically told “No.” when they asked
I hate conflict, especially causing it, and I’ve been shaking this whole time ;-;
anyways, i have a question regarding the config
does messing with the factory and haunted mansion interior moon spawns even do anything
like considering they spawn on 90% of planets i assume messing with that doesnt change anything
i specifically mean setting them to a specific planet and adding chances for them to show up
mods modifying other mods at runtime cannot be limited by licenses in the context of lethal company modding, period
authors attempting to limit other authors from modifying their mods at runtime will not be enforced by the thunderstore, period
the current license on the real LLL (which is not the version Potato has forked) forces any fork of my work to use the same license.
Because of this, If Potato wants a different license on Advanced Company, his fork of my work must be on a separate repo
Releasing them on the Thunderstore separately makes the license used on the release uploaded to the thunderstore are consistently separate, like how the repos are (Although I have yet to get an official statement from Thunderstore staff on if that difference would actually be considered when enforcing rules due to license infringement)
While I won't shame any user who uses it. I think re-using my work like this, let alone rebranding it and having your ko-fi link attached to it is genuinely disgusting and unless it changes will likely result in the deprecation of LethalLevelLoader's development. There is no legitimate reason any of this needs to happen and the actions and opinions he has taken seem genuinely incompatible with what modding fundamentally is.
so RIP LLL?
shame this is the way things went people shouldnt steal peoples work, good luck in future endeavors @crisp kite
more working less popcorn
any known incompatibilities?
how do I remove this part of the mod?
I don't think you can.
this is all I see but I'm not too sure what to change it too
That's for what's shown beside moon name.
😢
if u select all itll show all the acceptable values next to your moon
yeah but is there no way to remove it? whenever I'm on cams and type switch to switch to another player it ends up switching the filter on moons and breaks the view monitor cams
I'm not gonna sure how much (or if) this will help: https://thunderstore.io/c/lethal-company/p/mrov/TerminalFormatter/
it moves filters to the top
I'll try it out
is advanced company incompat with LLLFixed? just curious before i add it in
I could add a settings to disable it, but i'm not sure of the impact, i don't know if custom moons will be show on the vanilla moons catalogue, so you will need to use another kind of terminal formatter (like the one linked above)
So - right now - it's all for nothing?
nvm i just read up on the news :D
don't think it helped but the terminal looks better 👍 I'll probably keep using it
I'm gonna look deeper into your issue - perhaps there are some mods conflicting
could you send me your modpack code?
what is the consensus on AdvancedLevelLoader?
I have a question regarding LLLFixed, I’m running LLLFixed without LLL in my pack, because I figured that is what was causing my desync issues, BUT now that I don’t have the original LLL, I don’t get a config that generates, and I kinda want that because I like setting the default Sort Filter and Preview options in there so I don’t have to do it every time I open a new save
Unnecessary
Regardless of your opinion on the legality or morality or blah blah blah
Fact is
was wanting to add it for the voice chat for spectators is showing icons that bounce which i really want to add to save screen clutter with names
Ac and ALLL are two different mods
You can use AC with LLLFixed