#Lethal Level Loader (Fixed)

1 messages · Page 1 of 1 (latest)

alpine fable
spare pier
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is this compatible with AC?

vague crest
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I tried to force this version to be used instead of AC, it should work in theory, i have tested it fully yet

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I'm still waiting for thunderstore to push my last update in r2

prime mica
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should i enable this alongside the original lll?

vague crest
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You can, it will override the original one

prime mica
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oh nice

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thanks

wooden aspen
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using this spams dissonance spam in log and were unable to land ship

glass heron
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I also already tried this mod, but only got a million errors

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I wanted to post it, but at that time there was no thread yet

wooden aspen
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it works singleplayer it seems but not multiplayer

glass heron
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i try it with my modpack in single

vague crest
astral agate
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"cause client to generate the wrong interior map." is this an actual issue with LLL?

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i don't think this happens with LLL

wooden aspen
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really weird

astral agate
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it only happens if you have LE with LLL. LE NOT LECore

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correct me if i'm wrong

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i'm not sure about the other issue where monitor desync happens tho. i think i've seen it happen before not sure

vague crest
vague crest
warm nest
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what does this fix

glass heron
# vague crest Keep me updated, i'm interested

I'm currently busy creating a large modpack, but recently I've slowed down a bit due to the release of Last epoch. I returned to work a couple of days ago, and today I saw your mod. I thought that it could serve as a solution to the LLL compatibility problem. But as a result, this led to very strange things: a lot of errors, crashes when trying to create a lobby, duplication of mod moons in the terminal. I thought that I installed your mod incorrectly (together with LLL), and then I tried to install it without LLL, which of course was a mistake. Now I’ll make a backup of the assembly, I’ll try to install a new version, if there are any errors I’ll post it here.
Sorry for Google translator

steel vapor
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Will this also fix the desync of people seeing different interiors

glass heron
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Now I’ll try again and share my experience, as well as a list of mods with which I conducted tests.

vague crest
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Thanks for your feedback, send me your profile code when you are able to, i really would like to check on it

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In fact, i changed almost nothing, it's why i'm curious about your results

glass heron
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list of mods, sent as a text file so as not to spam the chat. In general, I’m very glad that someone took up LLL, they would also fix the sound bug associated with Advanced Company and Resonance. If I could, I would have done it myself, but unfortunately I don’t know how to modify it.

vague crest
glass heron
vague crest
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Are you using R2Modman or ThunderStore Mod Manager ?

vague crest
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Settings > Export profile as a code
Also there is no stupid question

glass heron
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First problem: the weather is not displayed in the terminal, possibly due to a conflict with Weather-Tweaks or Terminal Api

I am using a standard LLL configuration

hearty tusk
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Hello the mod is currently working on multiplayer? Thanks

vague crest
hearty tusk
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Oh okay thanks!

glass heron
glass heron
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it's for 1.10 LLL?

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ok nvm, im actualy stupid...

vague crest
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No no

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The version doesn't matter on my side

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i say it's unstable because of your report

neon bough
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hmmm

warm nest
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again, what does this fix?

vague crest
warm nest
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oh ok

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does it break anything extra as a treat

vague crest
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It may for now, i'm working on it

glass heron
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I'm sorry, but I'll pause my tests for now. I'll play a little DMC 5 with a friend, but I'll definitely write later

vague crest
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No problem, all good, i will make some tests with your modpack

upper storm
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any chance u could also fix compatibility with permanent_moons 🥺

glass heron
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There is currently no modpack available on Thunderstorm. But you can see remnants of my past works there

vague crest
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The code is enough to import the profile on my side with every mods and config you currently have

vague crest
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@glass heron For the weather part, Terminal API don't show the Weather and Weather-Tweaks either, LethalLevelLoader was, but since it was causing some problems i disabled it in the fork (until i fix that too), you can use terminal formatter instead : https://thunderstore.io/c/lethal-company/p/mrov/TerminalFormatter/

For your mods, here are some things i actually noticed on my modpack :

  • MoreScreams hasn't been updated since a while and can cause player to be unable to hear others after respawning
  • Backrooms (Last updated 3 months ago) is "fun" but also cause a lot of desync issues as well
  • Asteroid 18 have some issues with HDLethalCompany that make the map fully black when trying to enhance the graphic settings
  • Advanced Company : i see some issues, maybe you should look into it
  • FacilityMeltdown seems to have an issue too i see in logs
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Also you have to make a decision on your AI mods, i see Diversity, PathfindingLagFix and StarlancerAIFix, i'm not sure that they are all compatible together

vague crest
glass heron
# vague crest <@270127592194048010> For the weather part, Terminal API don't show the Weather ...

Thanks for the advice about the terminal.

  1. MoreScreams is really outdated, and besides, it’s not that necessary, I’ll probably delete it.
  2. Backrooms is also old, but brings quite a lot of fun to the game. There were no problems with it, just like with MoreScreams.
  3. Asteroid-13 does become darker, but this does not affect the interior. There are other problems associated with this card that LLL causes when trying to load a modded interior (it would show an error, but there are no screenshots).
  4. Advanced Company has a number of problems, especially with regard to the new sound api (I already wrote about this above).
  5. Facility has been making me worry for a long time, maybe I should find a more stable version.
    Diversity also sometimes causes errors in the console, but they are not critical.
glass heron
alpine fable
glass heron
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Now I’ll go test it with TerminalFormatter

glass heron
alpine fable
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ah that

glass heron
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yep

alpine fable
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yeah moreCompany and AdvancedCompany get a few errors with that one

glass heron
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I know, but in the current state of SoundApi this does not cause anything critical, so I gave it up. Maybe it drops FPS a little, but no more

alpine fable
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yeah it doesnt do anything really

glass heron
vague crest
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You can type preview all and sort price

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It will give you a very good ui

glass heron
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So far I have not seen any errors related to LLL (Fixed). But this spam confuses me:

I don’t quite understand why this is happening, in general it doesn’t cause any problems, but it confuses me terribly

glass heron
solid stump
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and terminal formatter uses LLL as well, so it should resolve the issue 😅

halcyon flicker
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For me and my friend we couldn't load in Maritopia when using this mod. Immiededly when he left the lobby the stage loaded in. Otherwise it's stuck on showing the seed for as long as someone else is in the lobby too. We didn't test other levels but changing back to the old LLL worked.
-I do not have the log because I didn't get any errors. I think the errors were on the client not the host side.
-We had the same exact configs and mods.

vague crest
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I actually reproduced the error of infinite loading, i will investigate the issue

upper storm
glass heron
still berry
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Are you doing any other fixes? Or just the duplicating of moons? I have a request for a bug fix😅

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Also should I disable LLL or uninstall it while using the fixed version? Should really put what to do in the description or on the thunderstore page

still berry
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So does this just use the LLL config? because I'm not finding one for LLLFixed

still berry
paper cosmos
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so im trying to do custom scrap ive set everything except for what i want to 0 but still no custom scrap

still berry
paper cosmos
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Large axle:0,Metal sheet:0,Laser pointer:0,Bottles:0,Ring:0,Airhorn:0,Clown horn:0,Cash register:0,Gold bar:0,Toy cube:0,Toy robot:0,Magnifying glass:0,Tea kettle:0,Bell:0,Fancy lamp:0,Golden cup:0,Painting:0,Perfume bottle:0,Magic 7 ball:0,Gift:0,Comedy:0,Tragedy:0,Game Boy:30,Mario Glove:30,Marios Hat:30,Mario Painting:30,Marios Shoe:30,Marios Star:30,Poison Mushroom:30,Poltergust 3000:30,Train:0,Pinya:0,Retro PC:0,Computer Chip:0,Computer Fan:0,Gas Can:0,Metal Beam:0,CRT Monitor:0,Box Of Parts:0,Copper Wire Spool:0,Ball Bearing:0,Metal Disk:0,Small Motor:0,Stator:0,Air Compressor:0,Gear:0,Cog:0,Small Gear:0,Flathead Screw:0,Hex Screw:0,Panhead Screw:0,Floppy Disk:0,Big Wrench:0,Lost Employee Helmet:0,Lost Employee Tank:0,Aerial Dish:0,Old Missile:0,Diesel Generator:0,Oil Drum:0,Studio Camera:0,6 Pin Cable:0,Capacitor:0,Diode:0,Transistor:0,Magnet:0,Blue Tape:0,Tape Measure:0,Flip Phone:0,Control Panel:0,Car Battery:0,Piston:0,AC Unit:0,Alarm Clock:0,AA Battery:0,9V Battery:0,Polaroid Camera:0,Jet Engine:0,Lightbulb:0,Lighter:0,Neon Sign:0,Propane Tank:0,Traffic light:0,Vice:0,Arson Plush:0,Cookie Fumo:0,Toimari Plush:0,Hamis Plush:0,Dirty Arson Plush:0,Maxwell:0,Glizzy:0,Revolver:0,Gremlin Can:0,Toy Hammer:0,Gnarpy Plush:0,Harp:0,Army Helmet:0,Army Canteen:0,Gramophone:0,Old Radio:0,RockingHorse:0,TypeWriter:0,WheelRim:0,WireSpool:0,Pintoboy:0,Scavenger Plushie:0,Weezer Guitar:0,Cannabis Bag:0,Water Pipe:0,Cannabis Vape:0,Flip Lighter:0

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custom scraps there everything except mario items have numbers,

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trying to do a luigi's mansion themed map

still berry
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I see that, is the normal scrap still spawning?

paper cosmos
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yea

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thats my issue

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im still getting mario scrap but mostly regylar scrap

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*regular

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enemies i put in worked

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just not scrap

still berry
glass heron
still berry
glass heron
vague crest
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Yeah, that's the only issue i noticed atm

paper cosmos
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i feel like random chance of inifinite load is better than falling through map

glass heron
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If the problem is so critical, then of course it is better to use a fix. Otherwise, it's better to wait until the problem is fixed.

paper cosmos
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018e0bf0-3c30-9a20-c3bd-7a9ea478e100

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scrap worked before swapping to fixed level loader

vague crest
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I don't thinks there is "standard" actually for scrap loading, every seems to do what they want

glass heron
neon bough
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so can’t use this in multiplayer rn?

glass heron
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But to be honest, the modpack is simply overloaded with mods with the same functionality.
Like: General Imp - IntroTweaks

paper cosmos
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My only issue at the moment is custom scrap not spawning

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I use general improvements and intro tweaks for different features, map problem only happened with og lethal level loader, disabled for fixed version until og is fixed

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Fixed has addressed the issue of falling through map

glass heron
still berry
vague crest
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I'm not sure about that tho

still berry
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that might be why your custom settings arn't working. Fixed loads the configs through LLL

still berry
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I also don't have all my moons on the terminal, think I'll just wait for batby's update and keep using LLL

vague crest
vague crest
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custom moons catalogue or so

still berry
vague crest
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I suggest you to use TerminalFormatter instead

paper cosmos
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so wait enable both? @vague crest

vague crest
paper cosmos
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i didnt think so either

shy tinsel
still berry
vague crest
shy tinsel
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so should we disable LLL or no?

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or is it not clear yet?

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Also appreciate the work you did putting this together 👍🏻

vague crest
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You can disable it, but i don't thinks having it enabled or not change anything since the modloader don't load 2 mods with the same name (which is the case in the metadata of the fixed mod) and mine have a more recent version anyway.

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So it will load mine first and don't load the official one

still berry
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@vague crest Did you change the config in any way? It keeps overwriting my LLL config whenever I start up a save

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I keep fixing it from a backup, which is why I ask

paper cosmos
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honestly i had best luck deleting og lll configs, letting fixed generate new ones and changed them all manually

paper cosmos
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its a headache but ive been running smooth since

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only issue im having is when i set specific scrap on a specific moon, it still spawns vanilla scrap

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i.e ive got a luigis mansion map that i want only mario scrap to spawn so i changed everything to 0 except mario scrap, but im still getting default spawn rates

still berry
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Infinite loading with multiple people when landing on Celest, gonna just get rid of the Fix for now

vague crest
paper cosmos
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im gonna stream soon and im hoping not to run into to many issues

vague crest
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Depending today for who actually x)

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Today for me yes, it's 3am here

paper cosmos
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currently 6pm pst here

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holy your kicking ass at 3am we appreciate your service!!!

crisp kite
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@vague crest What did you change with the Terminal

vague crest
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Temporarily removed the hook, it was prevent the user to use the terminal (moons command wasn't working properly), i will set it back when i get it fixed too

crisp kite
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What's wrong with it

vague crest
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I will tell you, give me a sec

vague crest
spare pier
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?modder 2493248933

gusty night
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Maybe if you still have the previous LLL config it might be overwriting it?

paper cosmos
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cant land at all 😦 get stuck on seed loading

paper cosmos
gusty night
paper cosmos
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yup

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swapping back this is more broken than og sadly

gusty night
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did you do those things at the same time?

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because if you deleted config first, started up a game, and then later on disabled LLL, you might still have a LLL config present that might have gotten generated somehow

paper cosmos
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i disabled, then deleted config, then installed new one, let that gen configs, then edited

paper cosmos
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@vague crest any luck with landing fix?

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im testing a temp fix right now, getting lll fixed to build configs then get old one to read them

mental quarry
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The question is is it a bug with all versions of fixed or just the current release?

paper cosmos
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new issue lll fixed isnt reading most of my modded moons

still berry
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A couple people said to use terminal formatter, how do I get it to show prices like on the thunderstore page

paper cosmos
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with fixed?

still berry
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At all

mental quarry
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It works fine for me

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Check other mods you might have that touch the terminal

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Could be a conflict

paper cosmos
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still cant use fixed if i cant land sadly 😦

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so back to square one people falling through the ground 😦

mental quarry
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I'm sure it'll be fixed later

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Refract is aware of it

still berry
still berry
mental quarry
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I was letting biggie know though

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It'll be fixed later

paper cosmos
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anyway to stop double configs in og lll

mental quarry
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patience is a virtue

mental quarry
still berry
paper cosmos
mental quarry
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Idk I was just gonna say

wooden aspen
mental quarry
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try downgrading a version number and see if it fixes the landing issue

wooden aspen
paper cosmos
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will it only dupe on second start up

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or will it dupe during my run?

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like in theory as long as i run the same lobby until were done playing there should be no dupe?

still berry
paper cosmos
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then when it happens in theory i could reset delete configs and start back same lobby?

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itlls suck but its a very temp fix if that works

still berry
mental quarry
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It works for me

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🤷‍♀️

limber blade
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when using this with a friend, the map we try landing on never loads, we just stuck on the map seed

wooden aspen
mental quarry
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Try reverting LLLFixed to a previous version or disabling it for now

still berry
mental quarry
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Something in your list isn't working properly

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Or is conflicting

still berry
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Do I need to put "All" in my LLL config?

mental quarry
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Idk

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I never touch the config

wooden aspen
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Also @paper cosmos EVERYONE has to do it which is kinda of a bummer since some of my friends are kinda lazy and leave all the work on me lol

still berry
still berry
paper cosmos
wooden aspen
still berry
paper cosmos
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got the terminal mod u mentioned and that fixed the moons that dont show up

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so far previous version of lllfixed doesnt have landing issues solo, will be trying multiplayer soon

still berry
sage vault
paper cosmos
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when i change moon price via lll fixed they all disapear from terminal

proper crypt
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should i replace LLL with the fixed ver?

paper cosmos
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jourey is out on that one they both have different issues

proper crypt
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and i am wondering if it allows the moons interactives (like wesley's moons with lights and whatnot) server sided instead of just client?

paper cosmos
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normal causes desync and falling through map, fixed has infinite seed load

proper crypt
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oh then yea

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i assume it desyncs with latecompany to begin with or anything else like it?

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or atleast that the cause of desyncs

paper cosmos
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lll is the current issue batby knows about it but is waiting for "redacted" to remove lll code from "redacted" before an update

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will an earlier version of lll fix the issue of desync by chance?

vague crest
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Oh f i found

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Just me being stupid i guess

mental quarry
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You fixed the multiplayer bug?

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🙂

mental quarry
vague crest
paper cosmos
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ooooooooo for real?!?!?!??!?!??!?!?!??!?!?!?!?!??!?!?!?!!\

vague crest
# crisp kite Mhm?

For some reasons, the netcode-patch don't patch anything, so there is no rpc between server and client concern

crisp kite
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..

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Do you have the post build event

vague crest
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I still don't understand why it's not patching tho

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yea

crisp kite
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ask lordfirespeed in dev-general

vague crest
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Ok

paper cosmos
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no luck yet?

vague crest
paper cosmos
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take all the time u need was just curious

warm nest
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has the infinite loading been fixed?

paper cosmos
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refract is at work will fix l8r they said

warm nest
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k

glass heron
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Can anyone help me fix this?
[not related to LLL(FIX)]
This LLL error occurs when trying to load a mod's interior onto Wesleys planets

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This is an infinite loading problem.
[not related to LLL(FIX)]

agile pasture
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Which moon

glass heron
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Polarus, Asteroid-13

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I think it's Backrooms that conflicts

agile pasture
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Asteroid 13, I got it and no problem, but ye, I removed backroom

vague crest
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@glass heron @paper cosmos @mental quarry I'm currently pushing the update that fix the issue with the infinite landing v1.1.0

vague crest
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Forgot you lol

wooden aspen
glass heron
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Thanks again for the advice.

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Maybe after your fix I can return Backrooms, idk

wooden aspen
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@vague crest one question should i use this with or without LLL

reef dragon
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interesting

vague crest
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It also overwrite the AC one, since i set a even higher version, AC have 1.999, i have 2.0 lol

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But i don't know if that break AC but f AC

agile pasture
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I think AC 1.1.3 and below are fine with LLL, if anyone wants AC

glass heron
vague crest
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Don't thinks that my fault 🤔

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Don't have that issue

wooden aspen
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neither do i

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bro has the same cursor as me

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wait?

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is that lcs cursor

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cuz thats literary my normal pc cursor

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maybe i never noticed cuz of that

glass heron
vague crest
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Okok, thanks 🙂

glass heron
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I'll test it with an older version of the mod and post a video, but a little later

ebon geode
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Playing solo with the new update, got stuck in the infinite loading when trying to land on a modded moon (Triskellion). I'm not sure if this is LLLFixed or another mod but thought it would be worth mentioning just incase. I also have no interior mods

vague crest
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It's consistent or just random ?

opaque steeple
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You can run this with regular LLL now, right?

mental quarry
ebon geode
# vague crest It's consistent or just random ?

At first it seemed like it was only happening when the map was eclipsed, but it just happened again when it was clear so it seems like it's random. I havent tried with other moons yet tho

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Can confirm it's random. It also happened on a vanilla moon as well (titan).

neon bough
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@vague crest multiplayer still being worked on?

vague crest
neon bough
vague crest
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Ye

neon bough
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Ah gotcha just didn’t see that in the change log but thank you

agile pasture
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Anyone, is the new update fix working

sonic dome
agile pasture
glass heron
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Played with friends. There were no problems with LLL, no errors, and no problems with endless loading.

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I'll check the cursor now (I forgot to ask my friends)

neon bough
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No desync?

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W

glass heron
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everything worked great

agile pasture
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It's time to cook some modpaks

glass heron
quasi herald
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I've had one issue where LC_Office layout generated on the client, and the host had the Dantors Mental Hospital with the 1.1.0 fixed version

glass heron
quasi herald
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I've disabled LC_Office and the issue stopped occuring

quasi herald
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I have more interiors but it was the only one that glitched out.

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I can't rn I'm gonna try grabbing it later

mental quarry
glass heron
quasi herald
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Yeah I keep trying to enable every once in a while, as one of my friends really liked it, but it keeps causing issues

mental quarry
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Piggy's mods in general seem to be in a perpetual buggy state unfortunately 😔

glass heron
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I highly recommend not using Office. Only if you don't really like him, otherwise the trouble isn't worth it

quasi herald
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But as I said other layouts didn't cause any issues yet

mental quarry
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Yeah so it was probably a bug with Office then

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and not LLL

glass heron
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It would be possible to go through all versions of Office, finding the most stable one, but this will take time

pulsar cedar
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I've been playing with LLL (1.1.4) a lot recently and for some reason everyone is sync correctly but only one player (always the same one) fall oow randomly on some map when entering the interior... I'm trying to figure out how that player setup could be any different 🙂 I'll let you know if anything pop. The only obvious difference for now is that he's using a controller instead of Keyboard but I don't believe it has anything to do with the problem

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for reference I played about 15-20 hours with about 12 different players on modded map and interiors and only that 1 player ever got the desync ^^

vague crest
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Can be confusing, this thread is for the fixed version

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Specially for this bug

pulsar cedar
# vague crest LLL or LLLFixed ?

Tested on LLL but isn't the point of LLLFixed to figure out what cause the issue in the first place? From reading I understood that the problem was Maybe fix in LLLFixed but no one know the source for certain

vague crest
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LLL is open source, so yeah we know the source 🙂

pulsar cedar
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what caused the falling oow? I would love to let my user know to prevent them from ruinning their game experience

shy tinsel
regal quarry
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dungeon generation issue is not a problem with my mod.
interior mods only registers dungeons, and the code for dungeon generation is entirely in LLL.

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even the dungeon registration code uses the same code as Dantor's Mental hospital

pulsar cedar
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I would love to test LLL fixed more to make sure it solve the desync 🙂 so far It seem great! But I'm pretty sure you branch out of 1.1.6.. and 1.1.6 have some bug with Lethal Quantities that I've been using to completely re balance the game :/ and since the issue is not 100% at all (more like 5% occurrence in my case) if we figured out the root of the Desync I could tell my 1 user to fix it locally if possible 🙂 and I'm sure I'm not the only one in this situation 😛

pulsar cedar
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Some setting Stay vanilla. For Example you can test setting price on each map in the general config. Notice they don't match in game with the new price

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That's 1.1.4 with LQ VS LLL Fixed with LQ

leaden violet
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Do you used AdvancedCompany?

pulsar cedar
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Tried deleting the config and re entering manually the price in new LQ config and same thing

pulsar cedar
leaden violet
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Hmm

pulsar cedar
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so I've been avoiding upgrading until it's fix

leaden violet
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I haven’t used LQ, but if you can customize moon prices with it, try “changing” the price to the same number

quiet ferry
pulsar cedar
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let me re test 1.1.6 quickly 🙂

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same price as LLLfixed let me redo all config again too

quiet ferry
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In your config for exemple infernis is at 600?

pulsar cedar
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yup

quiet ferry
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it's possible you have 2 infernis in the config

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happened to me before

pulsar cedar
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If that's the case deleting the config and re entering the prices manually should fix it 🙂

quiet ferry
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yes

pulsar cedar
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Deleted all config -> launched the game to make new file -> edited LLL to display All next to Moons and sort by Price -> set all planet price to 42 with Global LQ price

quiet ferry
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wierd

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so it doesn't work on moded moons

pulsar cedar
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nope here's my LLL config that's the only thing I change

quiet ferry
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I mean if you put 42 on every moon, infernis should be at 42 but it's at 0 no ?

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my infernis was at 0 i'll try putting it a 42

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works for me

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some other mod conflicting maybe ?

agile pasture
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what does that do, I kinda don't get it

paper cosmos
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keeps away the desync

ebon geode
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Does this mod also fix the weather desyncs?

agile pasture
crisp kite
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That config option is somewhat hard to explain, apologies

#

basically each level asks for specific vanilla dungeons and for those dungeons, by default they skip the dungeon matching system LLL uses and goes straight into the possible dungeons that could be used

#

disabling this in theory gives you the option to not have dungeons like the facility, mansion have a chance on vanilla levels but that also opens the possibly of having no valid dungeon be possible to select for a moon

#

true is intended behaviour

agile pasture
vague crest
# pulsar cedar what caused the falling oow? I would love to let my user know to prevent them fr...

I didn't answered that question i wasn't here, the interior desync was caused by the fact that interiors and moons wasn't sorted when loaded, which means that poeple with the same moons list and interior list didn't always had the same id on every run and for every client (that was also partially causing a configuration duplication on every game load if the order was changing for some reason), i fixed that by sorting map before loading them into the game. (really small thing to fix), i also did some config handling modifications.

I still think that i need to do some more tweaks on the config handling, since poeple report that it reset configuration when loading, if i'm correct.

#

Also it's only partially fixing the desync, i thinks that there are more problems that may or may not come from LLL

still berry
crisp kite
#

In theory that should be the only thing that causes desync from what I know. Only other thing I can think of is if somehow the dungeon wasn't getting registered on one client but was on the host? But I might start passing in the dungeonflow in a less assumptive way than array index in the future.

vague crest
crisp kite
#

can't sync them

#

#1194412635932856440 has made great progress though

vague crest
#

It looks great actually, but i wonder if that's enough

vague crest
paper cosmos
#

so it works fine if i dont change configs but i changed my moon prices all to random numbers just to test if it works and now the "moons" command wont work in the terminal

pulsar cedar
paper cosmos
#

best mod to change moon prices?
that works with lll, currently lll isnt letting me chnage moon prices

#

@vague crest also is it best to turn off og lll or just leave both on, or does it just not matter

scarlet python
#

the version string of fixed is higher so it will automatically override default LLL. no difference

mental quarry
#

Btw @vague crest is it possible you can fix the eject command not working with LLL? or did you already fix that in LLLFixed? I haven't tested if it works or not with your fixed version but I know it doesn't work with normal LLL installed

ebon geode
#

@vague crest are you able to fix the weather desync issues? Ik the WeatherTweaks mod fixes it but it would be nice if this mod also addresses that since it's been a bug that ppl have been experiencing for a while

vague crest
vague crest
#

I double checked to be sure but LLL don't touch to weather

still berry
alpine fable
still berry
#

Whenever there was an interior desync, there would be a weather desync most of the time too. At least in my experience

alpine fable
#

It's probably thr result of another desync yeah^

vague crest
#

From what i can see from zeekers code it can come from multiple things :

  • Seed beeing differents between host/client
  • Level list having a different size between host/client
  • Level list not be in the same order host/client

Funny thing, i didn't know, surviving more than 2 days in a row will cause weather to be more intense and recurrent every 3 days.

#

I solved the third one tho, so it may help for sure

still berry
still berry
#

I don't know if I've ever seen us having different seeds. Wouldn't that make the whole interior have differing layouts? Like everyone having facility but the rooms would be all different

vague crest
#

Yeah i don't thinks it's possible without noticing indeed

still berry
#

Hopefully weather desync is fixed then. I'll be sure to report anything here if my group runs across it

vague crest
#

And don't forget to get everyone's log, it help a lot actually

still berry
vague crest
#

There is a magical button i discovered recently in r2 :

#

You just have to click this and paste in discord

still berry
#

Just found that XD I also didn't know it existed

#

Just searched the settings when you told me to get the logs LOL

crisp kite
#

I probably need to manually roll the weather again after loading custom content

still berry
crisp kite
#

I think it might be rolling weather at an inconsistent point in the loading process

still berry
vague crest
covert tiger
#

Weather desync still happens for me but it only happens on the first day when I open up the lobby. Then it fixes itself permanently until I restart the lobby

sick knot
#

does this fix the modded enemies unable to spawn on modded moons issue?

still berry
#

A mod in particular?

sick knot
still berry
sick knot
#

or something like that

#

no examples cause its literally just not spawning on any moon

still berry
#

My group has played with office for about 6-8 hours and only have seen shrimp once. But the default weight is 5 so it makes a bit of sense

sick knot
#

on a vanilla moon?

still berry
sick knot
#

interesting

#

let me double check

#

so i have these turned off and i have not seen a single modded enemy spawn (except the ones that dont use the vanilla spawn system)

still berry
#

Might be a bug then

#

What exact modded enemy are you looking for?

#

I've seen shrimp from lcoffice, roomba from lethalthings, and rats from moreinteriors bunker all spawn on modded maps. It could be an issue with the mod that adds the enemy

opaque steeple
#

Only modded enemies that spawn on custom moons by default are ones with custom spawn logic like Peepers.

#

Walker from Diversity for example won't spawn on modded moons by default.

#

Same thing with modded scrap.

soft bloom
#

Is it possible to use this instead of the version in Advanced Company? The moons list not being consistent is causing a lot of moon desyncs.

opaque steeple
#

Yes.

soft bloom
#

Does just installing it override that one? Or do I need to configure it somehow?

opaque steeple
#

Just installing.

soft bloom
#

Okay, I'll try it out

#

Thanks

sour prawn
#

Well, despite having this mod installed i still got pretty much all the issues during my session last night .

  • weather desync
  • we had a problem where someone saw a different interior
  • And idk if this is related but a moon used an interior that wasnt assigned to it via LLL (Bozorus)
  • oh yeah and one of the moons wouldnt load in at all (Asteroid13)

I have the mod installed is there somn i missed along the way that's supposed to apply the fixes? at least the fix where the config doesnt duplicate things is fixed...

mental quarry
#

Weather Desync issue can be fixed with WeatherTweaks, and the fixed version of LLL fixes the weights not being applied properly with WeatherTweaks as well

sour prawn
#

well, that hopefully at least fixes that

glass heron
#

Do you have backrooms mod ?

sour prawn
#

well, nice for you ig-

and no i dont have it

#

i've been meaning to just rebuild my modpack from scratch so im just doin that rn

glass heron
sour prawn
#

well, that'd probably fix that if i had the backrooms to begin with but

#

cause i was able to load into it fine 20 minutes ago so idk.

I think the one thing that did annoy me the most, and i dont even know if its even the fault of anything, is that i had used lll to set certain interiors and upon entering bozorus i got an interior i didnt set twice

spent a whole day for nothing basically

glass heron
#

It would be easier if you showed the logs

sour prawn
#

tho it worked for other moons so idk

sour prawn
glass heron
sour prawn
#

oh i did that too lmaooo

#

i thankfully had a document of all the interiors and chances open tho

#

rip for you tho dude

glass heron
#

I set Late_Upgades for 4 hours at night, and then forgot to save, just because I was sleepy

sour prawn
#

eepy mistakes

#

anyways speaking of eepy mistakes

#

found out why bozoros didnt use any interiors i assigned.

#

Turns out.

its not spelled bozorus

#

and somehow

glass heron
#

:DDD

sour prawn
#

i made that mistake 3 times

glass heron
#

why you don't use simulate LLL ?

sour prawn
#

also idk what that is

glass heron
#

I have a whole table for testing chance spawn interiors in my moons:

“simulate Experimentation”
“simulate Assurance”
“simulate Vow”
“simulate Offense”
“simulate March”
“simulate Asteroid-13”
“simulate Atlantica”
“simulate Infernis”
“simulate Gratar”
“simulate Rend”
“simulate Acidir”
“simulate Dine”
“simulate Polarus”
“simulate Titan”
“simulate Etern”
“simulate Cosmocos"

#

You need to write in the terminal "simutate (moon name)"

sour prawn
#

ohhhhhh

glass heron
#

yep

sour prawn
#

yeah i saw this actually and completely forgot

glass heron
#

eepy mistakes

sour prawn
#

probably

#

probably would have been useful

#

last night when i was kn the verge of blowing myself up

#

cause you can only put up with so much after watching your friend sink into dirt and another friend think they're in a hospital while everyone else was in a castle

sour prawn
#

good gif representing The Pain ™️

glass heron
#

But I’ve never encountered it myself... Maybe I’m a genius, or just lucky

sour prawn
#

yeaaa

the second one only really happens if someone disconnects mid match

#

the first one ig can be fixed with weather tweaks so ive heard

#

so they're pretty avoidable i think

#

the problem with asteroid 13 fucking up i have no idea where to even begin for that but

glass heron
sour prawn
#

are you askin me is it true or did you mean it is true

glass heron
glass heron
sour prawn
#

you're good

#

anyways new question. how do i get rid of the facility having a chance to spawn on moons, do i just have to do math to make all the percentages leave facility with no chance to spawn

#

cause i made a list specifically for the facility yet it applies itself to other moons outside of that list

#

same for the haunted mansion

#

for example i dont have titan on the facility's list so im just confused

warm nest
sour prawn
#

shite

paper cosmos
#

You can however lower the chances of it spawning by upping your other interiors

#

In theory, will this mod take precedent over ac lll

wooden aspen
paper cosmos
#

Intriguing off to test

gusty night
mental quarry
#

Keep seeing you talk about it in nearly every thread, a lot of people don't wanna talk about it or use it due to the recent drama

gusty night
#

I’m not recommending it, they were the ones talking about it

covert tiger
mental quarry
#

I feel it's better to be respectful of their wishes

gusty night
mental quarry
gusty night
#

❤️thnx

mental quarry
#

The fixed version of LLL will disable AC's implementation though if paired with it, and fixes issues that the half baked AC implementation does not, but if you use AC I would use 1.1.1 and no later than that

#

1.1.3 was released during the drama and added some code that people were not too fond of, and 1.1.2 causes network lag

#

1.1.1 was the last real stable release before all the drama

gusty night
mental quarry
quasi herald
# vague crest Send me the log

I've tried reproducing the bug today to get the logs, but it stopped happening. I'm gonna play with my group tonight with everything enabled and we're gonna see if it happens again. If it doesn't I think it's pretty safe to assume it was just a config mismatch or something

quasi herald
#

Yeah I grabbed a friend of mine to test it out for 30 minutes and nothing happened

#

I'm gonna have a longer session later on today and we'll see if it happens again or if it was just a one off issue

spare pier
#

currently

#

whats the sit with AC?

#

is it compatible

spare pier
#

just saw this lol

#

major W

#

dont wannna use AC's crappy stolen version of LLL

agile pasture
#

1.1.3 is the latest kinda ok, if you don't want to risk

stable socket
#

do i need to uninstall the original while using this?

#

is this fix for general LLL? or because of that AC LLL?

stable socket
#

so i just disable the normal LLL?

#

or i can leave them together?

covert tiger
#

It doesn't make a difference

stable socket
#

i see

#

i can leave them both

bitter topaz
#

does this work with lethalexpansioncore?

wooden aspen
bitter topaz
bitter topaz
wooden aspen
#

also batby said it was a false guess that LE or LECore conflicts with LLL

wooden aspen
#

wait with LLLFixed or normal LLL

bitter topaz
#

normal level loader

#

i just learned about this lol

wooden aspen
#

i got a similar issue fixed it by reading the log

bitter topaz
wooden aspen
#

kinda just bloat

#

which is why i dont have it

bitter topaz
#

no i mean lethal expansion doesnt work at all

#

if you dont use lethal core*

#

so that it actually does stuff

#

modded moons wont appear on terminal.

bitter topaz
wooden aspen
bitter topaz
#

basically, i did not understand that lol

prime mica
#

can i ask a question?

#

should i enable both lll and lllfixed or just the lllfixed?

wooden aspen
wooden aspen
opaque steeple
wooden aspen
#

i just disable it less loading time for game

prime mica
#

aight thanks

bitter topaz
wooden aspen
bitter topaz
bitter topaz
wooden aspen
#

for me itwas lethalquantities but they fixed that in v1.2.6

bitter topaz
#

welp im on a bus to school rn so i cant get that lul.

wooden aspen
#

ah kk lol

bitter topaz
#

just trying to find some potential fixes as soon as possible lol (also i have nothing better to do).

mortal pendant
#

i kinda forgot, can someone run me down through what this fixes and what this breaks plz

opaque steeple
#

Changelog has answers.

mortal pendant
#

......and what does it break?

quiet ferry
#

It breaks things ? 😮

mortal pendant
#

yeah iirc with language patches and stuff

#

and other stuff that i forgot about

quiet ferry
#

i would like to know too

scarlet python
#

haven't heard of this breaking anything

fickle mirage
#

A strange quirk I just ran into, with the USC Vortex moon. Typing USC does a simulate instead of routing for some reason

#

typing "route usc" causes an in-game command error. "vortex" and "route vortex" work. Here's my profile code if needed, but it's a massive pack, so maybe check the moon by itself first
018e1a7b-ae3c-aeb0-5f41-5fcce962dda2

crisp kite
opaque steeple
#

Maybe try TerminalConflictFix?

bitter topaz
bitter topaz
#

of the glitch i was having? im pretty sure it only happens occasionally in multiplayer

scarlet python
#

WeatherTweaks will handle weather desyncs if you're looking for a solution now

sage kayak
#

is it posible to put moon prices yet ?

spare pier
#

btw does this break AC?

sage bronze
#

works fine for me

leaden violet
astral agate
#

does this actually work? i just tried it instead of LLL and all of my LLL moons don't appear and also Celestial_Tint wasn't working

#

which is weird because it works with normal LLL

#

or is there an issue currently when both LLL and LLLFixed are enabled together?

mortal pendant
#

LLLFixed disables LLL when loader

still berry
somber bridge
#

I use LLLFixed and Celestial Tint works for me

astral agate
#

idk man maybe the game just didn't load well that time

opaque steeple
#

Use both LLL and LLLFixed at the same time.

mortal pendant
#

no dont, that's useless and will eat up more resources for nothing.

opaque steeple
#

It won't because LLLF disables LLL.

mortal pendant
#

it will because LLL still has to load.

opaque steeple
#

It's just easier to use both because LLL is a dpendency for everything anyway.

mortal pendant
#

even if LLL is disabled, it is still loaded in, which uses resources

#

even if not much

opaque steeple
#

[Warning: BepInEx] Skipping [LethalLevelLoader 1.1.0.6] because a newer version exists (LethalLevelLoader 2.0.0.1)

#

So no, using both is safe and won't use extra recourses.

still monolith
fickle mirage
# still monolith got this exception

which map? Looks similar to the errors I saw with Luigis Mansion Moon, BigBoo's Haunt Moon, and Vulcan9. It's some conflict with LethalExpansionCore on those moons specifically

still monolith
#

Vanilla map, Titan

fickle mirage
#

Ah, no idea then

still monolith
#

Hm, I'm thinking this is because of SCP dungeon, but I cannot confirm, because no logs about what type of dungeon is currently generating

mortal pendant
#

can't go back to a save after quitting it while in-game

feral thorn
#

Does this mod fix interiors not being the same for players?

agile pasture
mortal pendant
#

yes but the thing is i dont want the game to save wnv i do this.

#

else i wouldnt be doing this.

sour prawn
#

im having a new issue now where like, cause lll fixed doesnt let the config update i deleted the lll config so it'd make a new one

its not making a new one. i uninstalled lll fixed and tried, still didnt make one.

#

i installed a new moon if ya wondering why i needed to update the config

#

hold on i forgot to try one more thing rq

#

okay so fully uninstalling lll and then booting the game up did recreate the log but thats not exactly ideal...

#

dunno if this is just a me thing, probably is cause no one else is mentioned it but if it happens again i'll probably bring it up

still berry
#

Are you loading a save when you start your game? That's when LLL makes the config

sour prawn
#

ah

that's probably the issue considering the game kept crashing for a while for some reason (fixed it but)

#

good to know thank you

sour prawn
#

seems like quiting then going back to the save and going to the same moon fucks it up

agile pasture
faint salmon
#

and it stuck on random seed...

#

but quit the game and get in then change moons, things return normal.

supple fulcrum
#

Hey so I downloaded this to use, and deleted the old LLL config to let it regenerate, but it appears a new one isn't being created? Not sure why it wouldn't be

shy tinsel
#

I can safely say at least for my modpack that LLLFixed (paired with WeatherTweaks) has resolved all of the desync and takeoff/landing hang issues my friends and I have been having for the past month. Thank you for all your work on this @vague crest @crisp kite !!

feral thorn
#

I was playing with 5 of my friends and only one of us was having issues seeing the same map interior as the rest of us. I'm not sure how to resolve her issues for the next time we play.

paper cosmos
#

add lethal quantaties, use that for interior, monster and scrap spawn, turn lll configs, lll will load your moons, lq will help keep interior choice stable across the board

agile pasture
astral agate
#

with LLLFixed

#

🤷‍♂️

crisp kite
#

found some stuff ill let sfdesat know about

wooden aspen
astral agate
#

that's what i did

wooden aspen
#

oh

astral agate
#

idk why but LLLFixed doesn't work well with me

paper cosmos
astral agate
#

aight i'll see

paper cosmos
#

and u deleted og lll double configs?

astral agate
#

there is double config?

paper cosmos
#

Click it and look at your list

#

Lll creates double configs that why fixed exists

#

bozoros is on my list twice thats caused by lll

#

which causes desync

#

all modded moons got doubled

#

(thats an old mod pack)

#

@astral agate

astral agate
#

So when i use LLLFixed i should delete and regenerate the config?@paper cosmos

paper cosmos
#

Then use lethal quantities to customize, easier than letting lllfixed do it

hallow copper
#

yeah im confused as to why some people are saying this is fixing desync, I was getting desync earlier with my friends using this

#

and I thought they had acknowledged and were working on it

#

it does fix the duplicating config issues though

mortal pendant
#

not every desync is caused by LLL

#

this fixes most desyncs caused by LLL

paper cosmos
#

018e2377-5d20-0afb-3b00-6d6c6ac815dd

mortal pendant
#

im having desyncs that dont even make sense

paper cosmos
#

Almost 200 mods and still running clean

#

Peep my pack it works with no desync

mortal pendant
#

like... what

paper cosmos
#

Wtf

#

Send me your code pm I'll check it out in the am

mortal pendant
mortal pendant
hallow copper
#

weird, I swear I wasn't getting desync issues before installing this mod

#

maybe there's a desync ghost haunting the modding community

hallow copper
mortal pendant
#

rare experimentation W

hallow copper
#

paid to go there lmfao

mortal pendant
#

(it didn't give me money it just rolled back)

hallow copper
#

damn

solid stump
mortal pendant
#

mrov you already saw that you don't have to react again

astral agate
fickle mirage
astral agate
astral agate
fiery ravine
#

Do I need to delete lll and replace it with the fixed mod or do I need both

scarlet python
#

doesn't matter

fiery ravine
#

So I can delete it

scarlet python
#

if you want. it makes no difference

fiery ravine
#

Alr

paper cosmos
fiery ravine
#

And I just press delete right?

#

@paper cosmos

signal tide
#

yes

paper cosmos
steel vapor
#

Has anyone found a solution / cause of Interior desync. where some people in a lobby get a seperate interior than the host?

twilit ether
steel vapor
#

we all have the same configs

crisp kite
twilit ether
#

oh sorry I didn't know

#

I've just seen a several instances of people speculating that was the cause

steel vapor
tribal hatch
#

why dont the creator of this and batby work together?

opaque steeple
#

Because batby doesn't work currently.

tribal hatch
#

OHHHH

#

that makes sense

#

love you batby

neon steeple
#

Idk if this place for it, but do we know if using the tag "All"
When editing interior generation configs works? I remember seeing a post saying it didnt a while ago

paper cosmos
# steel vapor Is there any advice

Run lll fixed with lethal quantities, and bobs your uncle, use lq to customize and lll fixed for actually doing the heavy lifting of spawning in maps and interiors,

#

Make sure to delete old lll configs

#

Haven't had a single issue since this and I'm running almost 200 mods

#

And for best results I advise disabling original lll

#

Og lll causes duped configs, which will give interior desync

scarlet python
#

you don't need to disable LLL if you're using LLLFixed

vague crest
opaque steeple
#

But BepIn doesn't load it. It skips it because LLLF is a newer version.

steel vapor
#

thanks

astral agate
#

disable LLL if you're using LLLFixed

#

issues occur if both are enabled

fiery ravine
#

Alr

grave yoke
#

So I guess that the GI skip to online doesn't work anymore with this version?

tough orchid
#

Can you fix the all config for some interior mods not working to select all moons

grave yoke
split osprey
#

GI's skip to online is working fine for me with a bunch of content being loaded by LLLFixed. Not sure what's different.

paper cosmos
#

I'll try when I get home but worked for me last night

#

I miss introtweaks

mortal pendant
#

everything that skips selecting Online or LAN breaks LLL and LLLFixed.

tawdry thistle
#

the GI one works fine for me, it will stay at a black screen for a bit while it loads assets but it continues just fine

solid stump
#

0 issues for me and my whole group

mortal pendant
#

how dare you send it before me

west cypress
#

I was just about to post that but mrov got to it before I did

solid stump
#

🥹

mortal pendant
#

lmfao

solid stump
#

oopsie 😄

solid stump
#

and i honestly don't know (or care) if they work together

lyric charm
#

i heard someone mentioning skipping the stuff on game launch can negatively affect the loading of the game and that introtweaks did it destructively

#

but i had used owen’s mod in a modpack with 100+ mods but never encountered an issue with it

mortal pendant
#

it just depends on what mods you're using

lyric charm
#

so does it actually affect the game loading in any way?

mortal pendant
#

also there are two mods that skips it without breaking stuff

solid stump
#

like... how?

mortal pendant
solid stump
#

IntroTweaks loaded in a way that broke LLL's loading process, so there were many issues

mortal pendant
#

i just realized i said it prevents fuctions from functioning

lyric charm
#

so ur version actually works better than owen’s?

#

i’ll give it a try later

mortal pendant
#

it should make it so that everything is able to load

solid stump
#

it's the only difference

paper cosmos
leaden violet
solid stump
#

real talk: i've uploaded that so original IntroTweaks could stop causing me issues

#

i will not improve it, add new features or even fix anything - it's not mine, i don't care

#

it's for the "meantime" only - until a better (and consistent) solution will be present

leaden violet
#

For the record I was referring to LC_FastStartup, if those messages were directed at me

mental quarry
#

and why it works with Bongo's SoundAPI

leaden violet
#

Ohhh I misunderstood

leaden violet
#

I thought you meant you use LC fast Startup and not your introtweaks

#

Not that you intergrated LC fast startup in your introtweaks

solid stump
#

😅 didn't make myself clear enough

leaden violet
#

I was just meaning to make conversation lol

leaden violet
#

For me fast startup would never skip the splash screens/online screen for some ungodly reason

#

It’s been a while so maybe it’ll work now

solid stump
#

frankensteined thing

leaden violet
#

Also I assume I shouldn’t use your MainMenuVersion mod when using the fork

#

Hopefully it’ll work for me! lol

solid stump
#

you can, it's gonna overwrite IntroTweaks fully

#

if you have a specific setup

#

and (hopefully) i'll add something to the mainmenuversion soon

leaden violet
#

I moreso mean is it needed since afaik you just took the functionality from introtweaks so it should effectively be the same thing

solid stump
#

it is

leaden violet
#

Gotcha

#

I’ll prob swap to IntroTweaks (assuming I have no issues with it) until there’s a reason to swap back— keeps the mod list smaller lol

solid stump
#

fair enough

elder phoenix
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i mean there's two options in GI

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and i'm using only first one

solid stump
#

i've disabled it right away (cause i had introtweaks for that)

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to avoid any conflicts

elder phoenix
#

i really doubt that it can be the case of interior desyncs even with lllfixed, but who knows

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i'm grasping at straws

agile pasture
split osprey
#

My group, using LLLFixed to load content and GI to skip both startup things, just finished a multi-hour session where we visited numerous modded moons with numerous modded interiors. Not a single desync, except for the always standard first day weather desync. 🤷‍♀️

mental quarry
#

First day weather never desyncs for me 🤔

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But I use WeatherTweaks so maybe that's why

agile pasture
#

Don't kill me fot this question, but does the new update of AC, that has it's own LLL now, called advanced level loader, is ok on it's own and can play the LLL moons with it, or I better use LLL fixed
And does LLL fixed override AC LLL or not

mental quarry
#

Don't use AC's LLL fork

leaden violet
# agile pasture Don't kill me fot this question, but does the new update of AC, that has it's ow...

What is now AdvancedLevelLoader (ALL) was included in AdvancedCompany (AC) from versions 1.1.5 to 1.1.10, but is now uploaded as a separate mod.

Both LLLFixed and ALL deactivate LLL during boot. There’s no reason to have both LLLFixed and ALL at the same time as they don’t work together, and I wouldn’t recommend using them at the same time; however, LLLFixed is compatible with the now-outdated versions of AdvancedCompany that include its own version of LLL, and simply deactivates ACs LLL during boot.

AdvancedCompany is currently compatible with all three versions of LLL:

  • LethalLevelLoader 1.1.6 by IAmBatby, AKA LLL

  • https://thunderstore.io/c/lethal-company/p/IAmBatby/LethalLevelLoader/

  • LethalLevelLoaderFixed 1.1.0 by Refract, AKA LLLFixed

  • https://thunderstore.io/c/lethal-company/p/Refract/LethalLevelLoaderFixed/

  • AdvancedLevelLoader 1.999.2 by PotatoePet (the creator of AdvancedCompany), AKA ALL

  • https://thunderstore.io/c/lethal-company/p/PotatoePet/AdvancedLevelLoader/

  • LLL is the original version of the mod, however it is currently on an indefinite hiatus, and contains some bugs.

  • LLLFixed is an officially supported fork of LLL, and aims to fix some big desync issues, as well as an issue with duplication within LLLs config file. It will likely be discontinued if/when LLL updates again, and its features are planned to be included in the next LLL update.

  • ALL is a fork made as a complementary mod for AC, as LLL will no longer be compatible with it as of its next update. It fixes a few things present in LLL 1.1.6, such as an issue with the “switch” terminal command, as well as several bugs surrounding LECore. It is not officially supported by IAmBatby, and is planned to be supported by PotatoePet as long as LLL is incompatible with AC.

crisp kite
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as long as LLL is incompatible with AC.
This isn't a thing that exists

leaden violet
# crisp kite > as long as LLL is incompatible with AC. This isn't a thing that exists

As of the next LLL update, due to its change to a GPLv3 license, AdvancedCompany will not be able to continue using it in the same manner due to its current (modified) FSL-1.1-MIT license, as AC modifies LLL to make it compatible, and the GPLv3 license makes it legally unable to do so under those conditions.

crisp kite
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Ohh thats why he split them

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wow

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lmao

leaden violet
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AdvancedCompany has had the FSL-1.1-MIT license for multiple weeks now.

crisp kite
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Yeah I'm aware

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It's an absolutely stupid fucking license

leaden violet
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Regardless of your opinion on licensing, my point still stands that yes, LLL will be incompatible with AC due to future versions switching to a GPLv3 license.

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Please try to avoid spreading misinformation regarding this in the future.

tawdry thistle
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im confused, that doesnt make it not compatible at run time, it just makes forking new versions incompatible right?

mental quarry
#

Alecks you really need to stop man.

tawdry thistle
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cause i took incompatibility to mean you cant run both mods at run time

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which i dont think matches the licensing convo

leaden violet
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You can, they just won’t function properly.

leaden violet
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What am I doing wrong? /genq

mental quarry
#

I'd already blocked you earlier cus I couldn't stand listening to you go on and on about Potatoe and now you're saying Batby is spreading misinformation, I think Batby would know more about their mod being compatible or not than you would 😆

crisp kite
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LLL isn't incompatible with anything

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What Potato is doing is incompatible with the law

crisp kite
mental quarry
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Dude's starting to annoy me with the extent he talks about AC and Potatoe tbh

leaden violet
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Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.

tawdry thistle
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that still doesnt mean anything to at run time, that means modifying code of the thing and releasing it in your thing

crisp kite
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sick quote, not sure why your posting it!

tawdry thistle
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i think theres a misunderstaning of what compatibility means here

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or at least the context in which its being used

mental quarry
#

Possibly

leaden violet
#

What does it mean to say that two licenses are “compatible”? (#WhatIsCompatible)
In order to combine two programs (or substantial parts of them) into a larger work, you need to have permission to use both programs in this way. If the two programs' licenses permit this, they are compatible. If there is no way to satisfy both licenses at once, they are incompatible.

For some licenses, the way in which the combination is made may affect whether they are compatible—for instance, they may allow linking two modules together, but not allow merging their code into one module.

If you just want to install two separate programs in the same system, it is not necessary that their licenses be compatible, because this does not combine them into a larger work.

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AC modifies LLL

tawdry thistle
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yeah you are using compatibility differently than others here

crisp kite
leaden violet
crisp kite
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the words arent wrong

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you reading them is

crisp kite
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Nothing

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Potato has known this for at least 11 days

tawdry thistle
leaden violet
tawdry thistle
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not in your first statements

leaden violet
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I apologize for not being more clear

crisp kite
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LLL is not incompatible with AC.

Potato's license on the shitty fork of my work is incompatible with LLL's license.

leaden violet
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ALL is a fork made as a complementary mod for AC, as LLL will no longer be compatible with it as of its next update. It fixes a few things present in LLL 1.1.6, such as an issue with the “switch” terminal command, as well as several bugs surrounding LECore. It is not officially supported by IAmBatby, and is planned to be supported by PotatoePet as long as LLL is incompatible with AC.

tawdry thistle
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i undertand what you are trying to convey but it does not read that way

leaden violet
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Can I ask how? I’m genuinely confused here.

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like legitimately asking

crisp kite
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why are you bolding the things you got wrong LMAO

tawdry thistle
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at no point in that statement does it explicity point to licensing

leaden violet
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My language processing disorder can make things difficult

tawdry thistle
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so it cant be inferred that is what you mean contextually

tawdry thistle
leaden violet
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AC and ALL have different licenses

leaden violet
tawdry thistle
supple fulcrum
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As someone with no real horse in this race, who only knew a little bit about all this and started really reading up on this in the last day or two since someone mentioned not to use LLL and AC together, I was under the impression that the "incompatibility" issue was prompted by this comment #1186884307332108339 message from you back around when this started batby.

If that's no longer something you plan to do, I think it's worth letting Potatoe know that. I'm fairly certain they've said the whole reason the LLL fork exists is because they believe the new versions of LLL will be fundamentally unfunctional with AC in the future. If that's not something you actually want to happen, then I don't see any reason for the AC LLL fork to exist

crisp kite
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If a speeding truck drove into a motorcycle and the crash killed both drivers, you wouldn't say "two fatalities were caused by the motorcycle colliding with the truck" even though in a literal sense it might be objectively true. the way things are phrased creations implications and the way your phrasing things with the lack of clarification is misleading.

leaden violet
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Considering that he was just asking if they work I felt like going into the legality was unnecessary

crisp kite
leaden violet
crisp kite
west cypress
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Wait Batby, when you say LLL is incompatible with AC is incorrect, do you mean LLL has always been compatible with AC after the drama but it's entirely on AC side to be compatible with LLL?

leaden violet
west cypress
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oh nvm you answered it

leaden violet
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They already use AC

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and asked which to use

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If they didn’t I would have worded it differently

crisp kite
alpine fable
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The difference is that there's a deliberate decision for the second one

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Deliberate means intentional right?

leaden violet
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LLL is the license that’s changing

alpine fable
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Yeah it does*

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I dont think this is about licenses

crisp kite
leaden violet
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It literally was, I’m the one who wrote it

tawdry thistle
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meaning the initial question was not, but the answer that was provided was

leaden violet
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it’s about both

tawdry thistle
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thats the disconnect

alpine fable
crisp kite
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@alpine fable Seems like AC split off my stolen work into its own mod because he's being a freak with his license on AC and using said license with his fork of LLL isn't legally allowed due to the license on LLL

alpine fable
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Ah ic

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Oooh wait I do actually see

leaden violet
crisp kite
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wow really

alpine fable
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That's really interesting lmao

west cypress
#

Original question:
"Don't kill me fot this question, but does the new update of AC, that has it's own LLL now, called advanced level loader, is ok on it's own and can play the LLL moons with it, or I better use LLL fixed
And does LLL fixed override AC LLL or not" -stpdcnt

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I actually don't think licenses needed to be in the answer for this..

crisp kite
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i had no idea!

tawdry thistle
crisp kite
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i dont care about licenses being mentioned or not mentioning

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i care about "LLL being incompatible with AC"

leaden violet
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Batby please stop with the sarcasm, I’ve established I have a disability that makes it difficult for me.

crisp kite
leaden violet
alpine fable
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Alright alright, I'd rather not see this get heated

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Did the original person get their answer?

leaden violet
alpine fable
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Then that's that, conversation over, no need to keep talking about the million LLL's out there

tawdry thistle
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ill be honest, that reply confused me about it contextually, but ill digress

alpine fable
leaden violet
#

I’m really trying to understand

alpine fable
supple fulcrum
# crisp kite <@514120543046336516> Seems like AC split off my stolen work into its own mod be...

I think there's a misunderstanding here, but I may be wrong too.

I was under the impression that splitting the fork into a different mod today had nothing to do with licensing, and the licensing issue comes from AC (on it's own, fork not included) would not be able to funcion with LLL, as AC on its own would have to modify LLL at runtime to work, and due to their respective licenses, that could not be possible. And therefore the reason the fork happened was to ensure he could use whatever license he wanted with it

supple fulcrum
#

Apologies, I'll stop posting. I was scrolled up so didn't see the more recent messages, probably good to end it but this all is just a bit confusing and the whole thing seems like it's full of miscommunications

alpine fable
leaden violet
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I also apologize again for the conflict my answer caused— I had purely honest intentions and just wanted to help the guy after they were basically told “No.” when they asked

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I hate conflict, especially causing it, and I’ve been shaking this whole time ;-;

sour prawn
#

anyways, i have a question regarding the config

does messing with the factory and haunted mansion interior moon spawns even do anything

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like considering they spawn on 90% of planets i assume messing with that doesnt change anything

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i specifically mean setting them to a specific planet and adding chances for them to show up

crisp kite
# supple fulcrum I think there's a misunderstanding here, but I may be wrong too. I was under t...

mods modifying other mods at runtime cannot be limited by licenses in the context of lethal company modding, period

authors attempting to limit other authors from modifying their mods at runtime will not be enforced by the thunderstore, period

the current license on the real LLL (which is not the version Potato has forked) forces any fork of my work to use the same license.

Because of this, If Potato wants a different license on Advanced Company, his fork of my work must be on a separate repo

Releasing them on the Thunderstore separately makes the license used on the release uploaded to the thunderstore are consistently separate, like how the repos are (Although I have yet to get an official statement from Thunderstore staff on if that difference would actually be considered when enforcing rules due to license infringement)

While I won't shame any user who uses it. I think re-using my work like this, let alone rebranding it and having your ko-fi link attached to it is genuinely disgusting and unless it changes will likely result in the deprecation of LethalLevelLoader's development. There is no legitimate reason any of this needs to happen and the actions and opinions he has taken seem genuinely incompatible with what modding fundamentally is.

vague crest
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When i wake up to go to work and i see 100 unread messages in this channel

paper cosmos
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shame this is the way things went people shouldnt steal peoples work, good luck in future endeavors @crisp kite

alpine fable
tribal hatch
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any known incompatibilities?

cosmic vessel
#

how do I remove this part of the mod?

opaque steeple
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I don't think you can.

vague crest
#

There no option for that ?

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In the config file ?

cosmic vessel
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this is all I see but I'm not too sure what to change it too

opaque steeple
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That's for what's shown beside moon name.

paper cosmos
cosmic vessel
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yeah but is there no way to remove it? whenever I'm on cams and type switch to switch to another player it ends up switching the filter on moons and breaks the view monitor cams

solid stump
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it moves filters to the top

cosmic vessel
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I'll try it out

tribal hatch
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is advanced company incompat with LLLFixed? just curious before i add it in

vague crest
solid stump
tribal hatch
#

nvm i just read up on the news :D

cosmic vessel
solid stump
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I'm gonna look deeper into your issue - perhaps there are some mods conflicting

#

could you send me your modpack code?

tribal hatch
#

what is the consensus on AdvancedLevelLoader?

steel vapor
#

I have a question regarding LLLFixed, I’m running LLLFixed without LLL in my pack, because I figured that is what was causing my desync issues, BUT now that I don’t have the original LLL, I don’t get a config that generates, and I kinda want that because I like setting the default Sort Filter and Preview options in there so I don’t have to do it every time I open a new save

steel vapor
#

Regardless of your opinion on the legality or morality or blah blah blah

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Fact is

tribal hatch
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was wanting to add it for the voice chat for spectators is showing icons that bounce which i really want to add to save screen clutter with names

steel vapor
#

You can use AC with LLLFixed