#Rosie's Mods (RosiesMoons, CozyOffice)

1 messages · Page 22 of 1

hybrid fern
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Just please avoid being toxic

novel scroll
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I'm not saying they shouldn't, I was giving my feedback on why I didn't do the glitched text. I like more liminal anomalies, probably not whatever Sci-Fi thing Starlancer and Mae has in store, which is why I drifted toward Rosie's

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I specifically said without rude intent

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I can have opinions, lol

pseudo thistle
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fair

hybrid fern
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Starlancer's was the first one and feels like the most vanilla Anomaly moon, DemonMae's I dunno how to quite describe quite yet in words but I love it

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Rosie's I love all of them

novel scroll
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I'll be sure to look into both later, Purple's edit of Sniper's TemplateMoon rlly got me into the idea of anomalous moons 🙏

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I'm glad to see that it's already an existing concept /w these moons, and what I've seen so far is peak

plush saffron
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Anomalous moons?

novel scroll
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Moons that don't follow the laws of the universe/nature

hybrid fern
novel scroll
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Ah

hybrid fern
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Yeah just wanted to make sure you weren't trying to be toxic ^^

pseudo thistle
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Tbh, I agree with the glitchy text being overdone, it really was only supposed to be for penumbra but I ended up forgetting to do custom info for the others

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thats why they are all the same

novel scroll
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Unrelated critque for Idiosyn: The indoors would be much creepier if the special red eyes were visible through them. I've already noticed that some of the red eyes, the ones that I referred to as special in my previous sentence, that were visible no matter where you were outside

pseudo thistle
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The red eyes should be visible indoors, maybe not as common as Id like though

novel scroll
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Might've been Imperium/HDLethalCompany fucking with them

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I'll check how they are without those two mods rq

lethal bay
novel scroll
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Purple's made his a living hell

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(125 max spike traps)

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(Primarily Mineshaft too)

hybrid fern
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HDLethalCompany you shouldn't be using anymore anyways, and it has some compat issues with Rosie's moons

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It's deprecated cus it was abandoned

lethal bay
novel scroll
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Yeah, no wonder he got so much lag on it

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He removed outdoor spore lizards to alleviate the lag a bit... but I doubt it's really gonna help, lmfao

lofty helm
novel scroll
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Are they supposed to be white?

fervent summit
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they're supposed to be red

novel scroll
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Istg if AggressiveMaterialFix is causing this...

fervent summit
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you shouldn't use aggressive material fix anyway

novel scroll
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I want everything to use LC's shaders, so ya

fervent summit
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you still shouldn't use it

novel scroll
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Also Idk why it's Idiosyn-exclusive, but the Castle interior can't spawn here

fervent summit
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it breaks so many things that its not worth it

novel scroll
fervent summit
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castle from scoopy's right

novel scroll
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Yeah, and don't say it's because it's old; no other custom moon does this

novel scroll
fervent summit
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could be the specific offset from the teleport location

novel scroll
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Hold on

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It DOES load

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It just immediately disappears upon entry though

fervent summit
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cozy office used to have a problem where people could fall through the floor in main

novel scroll
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I saw it for a split second

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I wonder if it's CullFactory

fervent summit
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shouldn't be

novel scroll
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It might be, the interior is above the exterior rather than below it on Idiosyn

ashen pawn
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Someone had a bug of similar nature using cullfactory and the liminal pools interior together

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Then it got patched I'm pretty sure

novel scroll
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Nope, it still does it, even with CullFactory disabled

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I'm noticing that before disappearing, it turns blue

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Like, no textures, just raw blue

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What the fuck?

ashen pawn
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😭

novel scroll
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Rosie wtf did u do...

ashen pawn
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Quite strange

novel scroll
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I'll get footage of it rq

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Then send log

fervent summit
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thats after you turn off aggressive material fix right

novel scroll
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No, happened before

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and after

fervent summit
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wait didnt you mention you use hdlc

novel scroll
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I don't use that either anymore

fervent summit
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ok

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did you post your code earlier

novel scroll
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In this thread? No

fervent summit
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from what youve told me i cant think of anything causing the problem but scoopys

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if you can send your code ill take a quick look

novel scroll
novel scroll
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@fervent summit You too, I guess

fervent summit
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Stack trace:
CentralConfig.ShareScrapValue.CalculateScrapValueMultiplier () (at <6b495b79c5974a098f3c16b457407a4c>:IL_00D1)
CentralConfig.EnactDungeonInjections.Postfix () (at <6b495b79c5974a098f3c16b457407a4c>:IL_06D0)
(wrapper dynamic-method) RoundManager.DMD<RoundManager::GenerateNewFloor>(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Trampoline<RoundManager::GenerateNewFloor>?-864200070(RoundManager)
LethalLevelLoader.LethalLibPatches.Dungeon_GenerateNewFloor_Prefix (System.Action`1[T] orig, RoundManager self) (at ./General/OptionalPatches/LethalLibPatches.cs:26)
(wrapper dynamic-method) LethalLib.Modules.Dungeon.DMD<LethalLib.Modules.Dungeon::RoundManager_GenerateNewFloor>(On.RoundManager/orig_GenerateNewFloor,RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Hook<RoundManager::GenerateNewFloor>?-2099430736(RoundManager)
LethalLevelLoader.LethalLevelLoaderNetworkManager.SetRandomExtendedDungeonFlowClientRpc (LethalLevelLoader.LethalLevelLoaderNetworkManager+StringContainer[] dungeonFlowNames, System.Int32[] rarities) (at ./Patches/LethalLevelLoaderNetworkManager.cs:138)
LethalLevelLoader.LethalLevelLoaderNetworkManager.__rpc_handler_2948417154 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <7d065480070b4244997d1d3dd40e6646>:IL_00B8)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
LethalLevelLoader.LethalLevelLoaderNetworkManager:SetRandomExtendedDungeonFlowClientRpc(StringContainer[], Int32[]) (at ./Patches/LethalLevelLoaderNetworkManager.cs:119)
LethalLevelLoader.LethalLevelLoaderNetworkManager:GetRandomExtendedDungeonFlowServerRpc() (at ./Patches/LethalLevelLoaderNetworkManager.cs:77)
LethalLevelLoader.LethalLevelLoaderNetworkManager:__rpc_handler_12573863(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ServerRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendServerRpc(FastBufferWriter&, UInt32, ServerRpcParams, RpcDelivery)
LethalLevelLoader.LethalLevelLoaderNetworkManager:GetRandomExtendedDungeonFlowServerRpc() (at ./Patches/LethalLevelLoaderNetworkManager.cs:47)
LethalLevelLoader.DungeonLoader:SelectDungeon() (at ./Loaders/DungeonLoader.cs:36)
LethalLevelLoader.Patches:InjectHostDungeonFlowSelection() (at ./General/Patches.cs:652)
RoundManager:DMD<RoundManager::GenerateNewLevelClientRpc>(RoundManager, Int32, Int32, Int32, Int32, Int32[])
RoundManager:__rpc_handler_3073943002(NetworkBehaviour, FastBufferReader, __RpcParams)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.ClientRpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkBehaviour:__endSendClientRpc(FastBufferWriter&, UInt32, ClientRpcParams, RpcDelivery)
RoundManager:DMD<RoundManager::GenerateNewLevelClientRpc>(RoundManager, Int32, Int32, Int32, Int32, Int32[])
<LoadNewLevelWait>d__130:DMD<RoundManager+<LoadNewLevelWait>d__130::MoveNext>(<LoadNewLevelWait>d__130)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)```
seeing this right after it selects castle
novel scroll
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So it's WeatherReg doing it?...

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I can't read logs, or at least not well

hybrid fern
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CentralConfig is broken right now

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I said this earlier

novel scroll
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Broken /w WeatherReg you mean, or is this just in general?

hybrid fern
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Lass is going to be merging a PR later from Mrov, this is honestly why I have a hard time recommending CC - it's a great mod but it's extremely invasive in how it touches things so if anything it references changes it breaks

hybrid fern
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It's how Lass invasively looks for fields in WR that caused it

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Luckily I sent Mrov the errors and he instantly pushed a pr

novel scroll
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I'll take that as a yes, I'd rather be disabling WeatherReg over CentralConfig since it's the basis of my modpack
I'm not interested on your opinions of Lass and Mrov lol

hybrid fern
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Or just downgrade it for now.

novel scroll
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That too, I forgot

hybrid fern
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I'm not giving you my opinions on them I would just rather not see you blame WeatherRegistry when CC should be less invasive, I still like CC but I wish it was less invasive so it wasn't so easily prone to breaking

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Cus it becomes frustrating for other devs to help work out compat

novel scroll
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I prioritize CentralConfig over WeatherReg, so

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I was asking specifically about WeatherReg to see if I needed to disable/downgrade it, because it's the one after all that updated and broke CC

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I'm not tryna make this a dick-measuring contest or whatever

hybrid fern
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I get that but I feel like Mrov doesn't deserve to be blamed is all, the update he did actually shouldn't have broken CC at all because he made the change backwards compatible

novel scroll
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¯_(ツ)_/¯

novel scroll
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Where the fuck am I?

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I belive what's causing the issue is Rosie's custom invisible walls? I guess?

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Yeah... look

fervent summit
novel scroll
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I can't enter the blue section at all

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So it's not the interior; it's the moon

fervent summit
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i don't think so

novel scroll
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WAIT, IT IS. I REMEMBER NOW; When I was checking out Idiosyn earlier via Imperium, parts of the vanilla factory were blocked off by the same blue box.

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It is the moon's fault. Why are there even blue boxes to begin with?

pseudo thistle
pseudo thistle
novel scroll
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Yeah. Did you mean to move the interior back down under the exterior, but forgot?

novel scroll
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Another issue

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Hygroderes are invisible outside on Soreal

pseudo thistle
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probably shaders

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hmph

novel scroll
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Ah

pseudo thistle
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ill fix it but I want to try and do some stuff to penumbra & untitled

novel scroll
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Aight

balmy blade
novel scroll
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Soreal's VHS effect applied to the Castellum Carnis interior makes it look even more surreal, and when you unplug its apparatus, everything going dull, including the music, is super creepy when you know what Castellum Carnis' apparatus is connected to

heavy ruin
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I can't remember if someone told me what but they said like 99% of something was being used just to run it

sand kite
fervent summit
pseudo thistle
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Make sure you dont wake them o.o

lethal bay
languid bridge
crisp mango
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flacid coilheads

odd sapphire
odd sapphire
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You gotta be at least ||[REDACTED]|| to enter the facility on Sector-0.

lavish bloom
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Any tips for gathering loot in Area 71? My friends and I are struggling to find loot there

novel scroll
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When's the patch for the Anomaly Saga to be expected since Idiosyn is unplayable right now?

pseudo thistle
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Im cutting untitled though since I dont like it at this point in time

languid bridge
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but... i like it <:(

pseudo thistle
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we'll see where it goes haha

novel scroll
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Imo Untilted feels like a better ||Pneumbra|| exterior-wise, though it could use more junk

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Combining the two might yield interesting results, at least in my mind

zealous lake
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I do like untitled as well \o/

languid bridge
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nah, i think it's fine as a "things are floating" map. gives plenty of sense that something is unusual

zealous lake
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my main issue with some of the anomaly moons are the level of aberration

novel scroll
zealous lake
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still very well designed though \o/

novel scroll
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Oh, I don't think you got what I meant

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||Penumbra|| would be better /w Untitled's exterior, though with a bit more junk from from the current ||Penumbra||

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Kind of like an asteroid belt, but with earth and asset flips

novel scroll
zealous lake
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no I like the aberration, I just wish it was configurable

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a friend of mine was starting to get a headache from ||penunbra|| because of how intense it was

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so a differing scale that we could access so that the aberration remains, but we can limit how strong for accessibility

novel scroll
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Yeah, Idiosyn's interior is way too dark

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If it were more like Asteroid-13's interior, it'd be much better

wintry gorge
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Oh yeah chromatic aberration can hurt

novel scroll
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So that's why my eyes were a bit strained on Soreal...

agile river
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it is a bit intense

lofty helm
languid bridge
novel scroll
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Interior is above the map instead of below it like how it is on every other moon

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So it's clipping into the moon's invisible wall

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Will be fixed next patch, or at least should

sand kite
novel scroll
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My only guesses are either aesthetic reasons, debugging, or a simple mistake, but we would have to hear that question answered from Rosie herself, so I won't go more into that

tranquil echo
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Maybe dungeon root object was misplaced

novel scroll
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Prob

haughty forge
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considering it's an anomaly moon, probably intentional

novel scroll
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Maybe, but Rosie will either have to can that idea, or get rid of/move the invisible wall above since it makes Idiosyn unplayable atm due to it

haughty forge
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hey wait how tall is the scp interior?? the interiors seem decently high up

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ah. the invisible wall is where the interior is.

lavish bloom
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Does anyone know what the dungeon size factor for Sector-0 is?

lofty helm
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We talking dungeon size factor or overall map size factor? I'm being told those are two separate things

lavish bloom
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(Also how does the Minimum and Maximum Scrap value thing work? It says its only max 250 for offense)

lavish bloom
lofty helm
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Well, I'm not sure anymore to be honest. I always change mine via LQ's map size mult (which people say never to do, but instead use the dungeon specific multipliers, but I've had no desync issues thus far). I think it's supposed to be closer to 2, but I don't know the exact.

lofty helm
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At least I think so anyway. LQ only allows the customization of the scrap amount per moon, and not the value. I use LQ religiously, couldn't you tell? lol

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I presume you're either using LLL or CC to alter the properties of Sect0, right?

lavish bloom
lofty helm
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Well, this is because, by default, all scrap on moons has values multiplied by 0.4x

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And 250 is the MAX you said? So that would be an optimal day on Offense.

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You usually won't get that much, and often times on the free moons, you get a lot of scrap that's closer to the 10-20 range.

lavish bloom
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Usually I see the end screen say I could’ve got something around 700-800 on offense though?

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Does that number scale as the game progresses, or is it always 250

regal kernel
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Untitled seems broken

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non host players fall through map'

fervent summit
regal kernel
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ah okay

lusty heath
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ichor seems like ai pathfinding is broken outside

wintry gorge
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Pet tulip snake

novel scroll
lofty helm
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Skill issue

lethal bay
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Might be why LQ doesn’t show it. LLL chose to show it in case it ever gets added, simply because it’s there, or another mod makes use of it I guess. Can’t really remember exactly why.

pseudo thistle
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Oh, it literally is unused i didn’t know that

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I thought it was just buggy

sand kite
lavish bloom
wintry gorge
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Think there's a mod to enforce it though

outer path
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@pseudo thistle Me and my friends are getting a game breaking error when playing with Sector0 Interior

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The game gets stuck on the loading screen when you try to land the ship on a moon

pseudo thistle
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You have duplicate interiors

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Rosiesmoons includes the interiors

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Remove the interior standalone

haughty forge
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honestly you should put the note in the small manifest description

pseudo thistle
outer path
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ah i see

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sorry i just got back to lethal after several months

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like 60 mod updates and didnt have time to look through all of them

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maybe a massive warning in the boot-up log would help

pseudo thistle
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Haha thats fair

ebon timber
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i don't really understand why the interiors are bundled with RosiesMoons

novel scroll
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It is weird, yeah

pseudo thistle
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I suppose i could just remove that

novel scroll
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Though, the moons are separated into their own sagas, so

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¯_(ツ)_/¯

ebon timber
lethal bay
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I do like the one download though. Could put interiors as a dependency I guess. That way they can't be duplicated but are "included"

mental moat
pseudo thistle
ebon timber
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i would really just prefer the moons to be in their own package and the interiors in their own package. i like to have a lot of moons but i like to keep it light on interiors and having them bundled/made as dependencies makes that very inconvenient for me

haughty forge
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dependencies is a good compromise

novel scroll
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Soft dependencies*

mental moat
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I mean, Rosie's moons give everything that it's made.
Every saga gives only the moons, and with that you can download the interiors separately

lethal bay
odd sapphire
# pseudo thistle

The Sagas, "Rosie's Moons" and "Rosie's Interiors" might the best way to do it with the least confusion

pseudo thistle
pseudo thistle
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I still havent gotten to uploading all the standalone moons

mental moat
# pseudo thistle

I think.
If it's Rosie's Moons, it should have all the moons + the interiors.
If it's any of the sagas like, Gordion Saga, have the interior separate as a Dependency.

But I like the Rosie's Interiors (F my even number :,] )

pseudo thistle
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And making a config to disable some on startup

ebon timber
pseudo thistle
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Like the ||experimentation|| interior and the ||hangar base|| interior

pseudo thistle
mental moat
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interesting!

pseudo thistle
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Maybe haha

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Its in the backlog

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I want to polish all the current moons first

ebon timber
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i like that idea a lot. that was one of my favorite things from the alphas

novel scroll
pseudo thistle
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No elevator either for this case

mental moat
pseudo thistle
novel scroll
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I played the v4 ver of LC, and it wasn't all that different aside from like one empty tile
It's pretty much all just hallways leading to consistent dead ends

pseudo thistle
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Yeah, I’m not going to make it look like the alphas

novel scroll
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Hm

pseudo thistle
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||Its going to look very similar to the left overs of the experimentation building||

novel scroll
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I'm interested to how you'll go about that considering it'll be a homage to v4

pseudo thistle
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Yup

novel scroll
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Shit's gonna look like something out of Spooky's Jumpscare Mansion, it'll be great 🙏 (That what v4 reminds me of)

pseudo thistle
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Haha

mental moat
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A small opinion for every Rosie's moon that I've played lately

  • Tunere: Great
  • Haul: A little too big for non cruiser players but good, also paper wall main entrance lol
  • Soreal: Very good
  • Affliction: Great
pseudo thistle
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Might make it a higher tier moon

rustic wyvern
# pseudo thistle

I prefer the way Wes has it where the interiors and moons are seperate

mental moat
pseudo thistle
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Good to know now before i get back to working on it

mental moat
# pseudo thistle Np

thanks, My last recommendation with this moon will be to add something behind the main entrance to simulate that there is something big inside, right now if you go around the house from the main entrance it will seem like it leads to nothing. Here's a screenshot made with Imperium to better show this case

haughty forge
pseudo thistle
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True

mental moat
pseudo thistle
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I don’t have randomly placed stuff

turbid hamlet
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Bro entered the backrooms

novel scroll
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Also because I don't wanna copy paste the entire damn thing into here and flood the thread 😭

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(It's long)

haughty forge
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i cheated to read it and its a really good log...

balmy blade
little pewter
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🪵

novel scroll
novel scroll
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I uh don't mean to be annoying, but how's the progress on Idiosyn? It's... still unusable

pseudo thistle
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trying to figure other stuff out, I suppose I can get the anomaly saga stuff out, but rosiesmoons update will be stalled until I can figure out this stuff

novel scroll
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Alright, no rush

lofty helm
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Oh, if you're going back to fixing moons, that sunken shed on Feign is one to look at. I can crouch to get in it, but I can't get back out of it. (Teleports from LGU and Emergency Dice somehow stopped working when I do this, but that's irrelevant)

Is that shed even supposed to be an area players can walk into?

pseudo thistle
lofty helm
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Here I thought you sneakily hid a log in there...

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(Wish I knew at least what vanilla planets to check for logs)

pseudo thistle
# pseudo thistle
poll_question_text

Interiors bundled in Moon bundles

victor_answer_votes

12

total_votes

27

wintry gorge
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huh

heavy ruin
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Looks like it comes down to chill guy to choose

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Honestly dependencies

hybrid fern
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Nah if it's tied it's Rosie's decision

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lol

raven yarrow
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found it, took long enough for someone else to do flesh

pseudo thistle
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what bugs have there been so far except for idiosyn?

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I found vending machines inside the walls of cozyoffice and I fixed that, but I feel as im forgetting something

agile river
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ive seen a few tile gaps in cozy office, just in the upper office areas

pseudo thistle
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yeah mostly thats just mesh compression

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ill do some playtesting though

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I hopefully will be able to get these out today

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ah, I was going to do weights on other moons

mental moat
# pseudo thistle what bugs have there been so far except for idiosyn?

Tunere has a small bug related to the lightning detection inside the facility when stormy.
I mean, if you have a conductive item inside the facility, it makes the sound, and the particles, but it wont explode
I know someone pointed that it's more of an LLL issue, but idk why the issue is only happening on your moons on my side

pseudo thistle
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no clue how to fix that

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haha

mental moat
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The rest would be some optimization in Sector-0, I don't know why my fps drops there

pseudo thistle
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hmph

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Ill have to ask sickboy

vapid viper
#

@pseudo thistleI've had an issue with your moons in junction with Wesley's Moons. Your moons are fine, and so are Wesley's unless both moon packs are installed.

I did a new profile with only the dependencies your moons and his moons require. When both packs are enabled, Experimentation starts flooded on a new save and any level generation seems wonky, like all scrap tending to be the same piece of scrap, enemies immediately being inside the main entrance, lack of possible routes from main (immediate dead ends on 2 of 3 directions often)

The second I disable Gordion Saga or Wesley Moons, the issue goes away. Doesn't matter which one I disable.

Do you know why this happens and is there a way around it?

pseudo thistle
raven yarrow
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How do I see what updates are what

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you moved it all to the modpack but they don't have their numbers

mental moat
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they don't need your permission to do this?

novel scroll
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Can’t you just downgrade lol wtf

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Actually so redundant

lethal bay
# vapid viper <@979691257066561636>I've had an issue with your moons in junction with Wesley's...

So you’ve got just Gordion Saga of Rosie’s stuff, right? Because it + the full RosiesMoons can be an issue.

Experimentation being flooded at start is “normal”. Vanilla’s first day weather is always the same. It’s “random” I think but based on the same seed. When you add moons that gets thrown off.

Single scrap days can be a vanilla thing. You sure you didn’t just get one of those event days?

Not sure about the other stuff.

lethal bay
hushed carbon
pseudo thistle
#

nothing to do with me, and I didnt get a headsup

hushed carbon
#

seems just to be a reupload XD was kinda wishing it was a patched version haha

pseudo thistle
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Im going to be working on something similar to that interior soon

hushed carbon
#

its just a reupload

heavy ruin
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Lol

novel scroll
#

So???????????????????

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Wtf

hushed carbon
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unless he wants to use both the new and old one

novel scroll
#

Unrelated hat throw, but I personally find v1 of Sector-0 to be the best one Imo

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If y'all even remember it

lofty helm
#

Actually speaking of Summit, I found this just regular guy here in one of the offices adjacent to the main entrance building. He does nothing, cannot take damage or be killed, and does not have a radar node. He is literally just there.

haughty forge
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oh god you found him

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shut it down

calm bough
pseudo thistle
grand nexus
#

its like a more industrial version of the facility interior

pseudo thistle
#

New update is about to be uploaded, moon collection, and interiors because im busy lmao

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the rest will come as soon as I can get it out

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even standalones finally

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might add like a 5% chance for haul to be snowy too since that sounds fun

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And I worked out a changelog system so Ill do that too

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overall lots of stuff lmao

calm bough
pseudo thistle
#

Fair

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That one is really broken atm sadly

#

Idk if i can recover it

calm bough
#

yeah i know that, there was a lot of issues but visuals and layouts were peak

pseudo thistle
#

Mhm

#

I do say i liked the red fog parkour holes

#

I may try and add it to this current one

ashen pawn
#

Is area71 like a different interior basically? Haven't looked into either one yet

novel scroll
hybrid fern
#

V1 had a ton of bugs and stuff that never got fixed, I remember how broken it was

novel scroll
#

Weird, I don’t remember experiencing those

hybrid fern
#

It's hard to describe since I haven't played on it in a while

#

But I know I got shot by a wall turret hiding inside of something once

#

XD

pseudo thistle
novel scroll
#

Huh

#

Oh

#

I wonder if that’s why the Storehouse runs like total shit

pseudo thistle
#

Very unoptimized

hybrid fern
#

Storehouse doesn't have any problems for me

novel scroll
#

Dopa, Purple, me, and Nova all have had issues with the Storehouse

pseudo thistle
#

I could introduce generik to the tool i use

novel scroll
#

If it’s higher than mine, then no shit you’re getting no lag

hybrid fern
#

I used to get lag in Storehouse but I don't anymore

#

It was caused by some mods I pulled I don't remember which

calm bough
# pseudo thistle I may try and add it to this current one

things that i liked about the old one : industrial / labo layout separated by the drill (even if there was desyncs, still cool), all the parts that had enemies inside tubes, all random pathways that lead to other rooms (the one with the fake apparatus, the short "exterior" hallway, the rooms with old birds statue or the one with an employee ship). Even in the labo part we could find some experimentation rooms that served as loot rooms and a lot of other really cool things. Also all custom doors were insanely well made. When exploring the old sector 0 you really feel that it is a company forbidden dungeon.
However with the new area 71 it's more of a abandoned company building with big rooms and hallways. It's really not the same feeling when you explore it
So yeah maybe area 71 is not buggy like old sector 0 but i think old sector 0 is a much more fitting interior on the sector 0 custom moon

novel scroll
#

Yeah, I agree

#

The use of scrap mainly as decor was rlly creative

calm bough
#

anyway... that's just my opinion, if you dont know how to fix the original sector 0 or you dont want to, thats totally ok. Area 71 could get some upgrades in the future

pseudo thistle
#

Ofc

novel scroll
#

But Area 71 just feels like an empty warehouse atm, not a place you should be fearing

pseudo thistle
#

Tubes will be added

novel scroll
#

Those huge hallways of Area 71 have potential though

hybrid fern
#

I too really loved V1 but I've loved all the versions of the Sector Interior

novel scroll
#

Combining v1 and elements of v3 would make it great again

fresh venture
#

Some stuff about the old interior was kinda weird
Like how the drill worked, since it didn’t sync with everyone, and there wasn’t really a clear way to even tell if it could do anything

hybrid fern
#

I know Rosie said V2 is gonna be coming back with some changes and a diff name

novel scroll
pseudo thistle
#

Bahaha

#

Ikr

#

The textures were wacky

hybrid fern
fresh venture
#

I ended up finding out how to use it on a whim, and when i tried the interior with my friends, they didn’t even know that you could use it. They kinda just went around thinking the interior was small as hell

novel scroll
#

I loved v2’s aesthetic, but it’s mainly the gameplay that I disliked

#

It felt rlly wonky

pseudo thistle
#

Np

hybrid fern
#

What? I loved the gameplay

pseudo thistle
#

I take no offense

hybrid fern
#

The drills were sick

calm bough
#

v2 was my favorite ye

novel scroll
#

One of the main things iIrc was that the doors opened too slow

pseudo thistle
novel scroll
#

Weren’t they like big vault doors

hybrid fern
novel scroll
#

Those are left over in the current version? I thought they were taken out of v4

hybrid fern
#

Rosie got access to them so they still exist in the game's files

pseudo thistle
novel scroll
#

Isn’t the vault door apart of the ship though? If so, where is it?

pseudo thistle
#

Disabled in the sample scene, just an obj

#

I had to make my own anim

novel scroll
#

Ah

hushed carbon
novel scroll
#

What were its bugs?

pseudo thistle
#

sync issues

novel scroll
#

Ah

pseudo thistle
#

got the standalones uploaded, that was super tedious haha

novel scroll
#

Yipee, love ur moons

lofty helm
#

I too miss the OG Area71, and even parts of the second Area71, I feel like all three of them could combine into one awesome interior if blended just right, like having the clean, but populated tubes of entities and dormant Old Birds of the second iteration, the glowing red offices and elevators of the OG, and the open layouts of the current version. I feel like all three of them have something unique about them that when combined, could make for what I feel might be the true insides of the Company building.

languid bridge
#

current iteration is slated to be a combo of 1 & 2

#

Rosie just doin lots rn

lofty helm
#

Yeah, I know it's not completed

#

Also, Fs in the chat for Untitled. I swear, I haven't encountered anything out of the ordinary with that moon, minus the doors on all the cabins that just don't get unlocked.

#

Actually, I did find a pseudo-workaround: UsualScrap's crowbars pop those suckers open in a single hit... even the ones that you wouldn't think you could go inside (like the cabins floating in midair and the gigantic cabins in the distance, those too lol.

#

@pseudo thistle Would you consider uploading a standalone of Untitled for those of us that would still like it? If not, that's fine. I just can't remember if you got rid of it for thematic reasons, or if it was because of more technical issues.

novel scroll
haughty forge
#

surprised eve isn't deprecated

hushed carbon
#

and the lab sector

haughty forge
#

also sector-0 interior still has an icon from the very first version...

odd sapphire
haughty forge
#

the rest of the room isn't

pseudo thistle
#

Ill fix that eventually

vapid viper
#

@lethal bay no crazy enemies were always spawned right away, rock formations out of wack, very short paths. I've tested it plenty, there's a distinct difference when it's in and flooded vs not.

I only had the Gordion pack installed, not her bundle.

mental moat
pseudo thistle
#

already fixed it haha

pseudo thistle
#

yup

#

well, Ill have to test

mental moat
#

perfect then :]

pseudo thistle
#

but I think I did

#

Didnt realize how obnoxious it was haha

marble rivet
hybrid fern
#

lol

mental moat
marble rivet
#

why black it

mental moat
#

spoiler?

lavish bloom
#

Is Cozy office part of one of the sagas, or is it meant to be a standalone thing?

pseudo thistle
#

oh wait, does the gordion saga still have the interior

#

oops

lavish bloom
pseudo thistle
#

no, its supposed to be separate from the moon bundles

#

with dependancy

lavish bloom
#

Ah... I don't have the standalone and it's been working perfectly for me

pseudo thistle
#

yeah it should, but people voted for the interior to be a dependency rather than bundled into the saga

lavish bloom
#

Thats fair

raven yarrow
#

so confusing

#

now sector 0 and cozyoffice are seperated? gordion saga doesn't have sector 0?

#

no gordion saga still has area71

pseudo thistle
#

itll be a dependency

raven yarrow
#

alright so I should probably remove cozyoffice and just use rosies interiors to have both then yeah?

lavish bloom
#

Just making sure, for just the raven saga, I need the cozy office mod too?

calm bough
#

old sector 0 my beloved... where are uuuuuuuuuu????? COPIUM

pure oasis
#

Something is very wrong with Haul after latest patch

The speaker at the main entrance is spamming deafening white noise, and there's so much of it that it's preventing normal sounds from playing, even inside the facility. No footsteps, turret noises, etc.

#

Console also getting spammed with an error

pseudo thistle
#

im fixing it

lofty helm
#

Do you have LCMaxSoundsFix?

#

Or does this happen regardless?

hybrid fern
#

Even with LCMaxSoundsFix it breaks

#

cus that speaker is just spamming such loud audio

pseudo thistle
#

yeah

hybrid fern
#

Cus I have LCMaxSoundsFix in my pack

pseudo thistle
#

Its fixed on my end, JLL configs are just being annoying with the new feature

hybrid fern
#

I mean the good thing is once you get the hang of it it'll get less annoying

#

:3

pseudo thistle
#

well, its not JLL's fault im just doing something wrong lol

pure oasis
rustic wyvern
pseudo thistle
#

I just cant get the config to load right

#

as in the booleans

rustic wyvern
#

shoot me pics what you're trying to do

#

I might be able to help with it

pseudo thistle
#

ty

wispy ether
#

so the interiors are no longer included just asking since I use the gorgion pack

pseudo thistle
#

yeah, changelog says that

wispy ether
#

K I did check just wanted to make sure

pseudo thistle
#

youll need to download gordionsaga and the corresponding interior

wispy ether
#

checked

languid bridge
#

or the interior pack

#

.u.

pseudo thistle
#

true

kindred lion
#

I get these errors when I approach the door on the main entrance on Haul.

pseudo thistle
#

does it impact performance?

kindred lion
#

Sound vanishes around the entrance, otherwise it seem to be okay

pseudo thistle
#

hm

#

Ill look into it

pure oasis
#

(it’s kind of a funny bug honestly, gave my friends and i a laughing fit)

pseudo thistle
#

speakers are gone though, thats the confusing part

lethal bay
#

They’re too powerful!

haughty forge
#

haul isn't free for some reason?

sand kite
languid bridge
#

recent update made it a paid moon iirc

haughty forge
#

ah

kindred lion
lucid frost
#

where can i configure prices of some moons?

#

if there arent any config files

pseudo thistle
#

LLL configs

lucid frost
#

Lethal level loader 🙂

pseudo thistle
#

Sorry I’m sorta busy I’ll let you know later, or maybe someone else can help

spark burrow
# lucid frost Lethal level loader 🙂

Here's 2 ways you can configure prices for moons

  1. Left is via Lethal Level Loader config

  2. Right is via an alternative mod I use known as "LethalQuantities" that lets me edit specific parameters regarding moons (one being routing prices), lil bit of a learning curve to use it but is easier to look at and offers some features that LLL's config lacks (such as editing enemy spawn curves, max enemy counts, and trap count/curves)

For both you wanna boot up any save with the moon(s) you want so that the respective method for either of the two above gets populated with the moon/interior in your pack

#

I don't have experience with either CentralConfig nor LethalCompanyVariables, but both also let you edit route prices. I'd consult someone else more knowledgeable of those mods if you wanna explore those options

balmy blade
#

its like the best of both worlds, but its up to preference

spark burrow
#

As in, a similar sorta parameter editing setup like LLL's config?

#

Cause I'll be honest editing enemy & scrap weights in LLL is kinda fugly with that long list, nitpicky of me to say that but I kinda just don't like it lols

balmy blade
#

when you install it and head to configs, you can enable what you want to edit

#

like you want to only edit time and map size multiplier, you just set it to true

#

and when relaunching, its gonna be there for you to change

#

you can also change things like traps, level info and much more

spark burrow
#

I've been wanting to explore it sometime but been way too busy with other stuff + some Lethal burnout going on with me

I'm curious if editing the day/night/indoor spawncurves via CC might get the desired results I want from some moons like Volition

#

I'm having this weird case where indoor enemies on Volition like, seem to spawn way late in the day, making it too easy for folks at times, I notice stuff really only starts to spawn around 1pm or later even if I edit the spawn curve to be more like say, Titan's, but I can't determine if LQ's at fault or if I need to forward this to Distinct

plush saffron
pseudo thistle
#

just to let people know, Ill be working on fixing bugs and getting the moons/interiors stable but I will be busy working on another project too

verbal sundial
#

ok so i dissapeared for a month and now you have 12 moons?

#

a whole solar system?

lofty helm
#

Well, 11 now. She removed one pending a rework

spark burrow
#

Still for a decent while it was about 5ish moons

pseudo thistle
#

yeah, I also disappeared for a month lol

#

then came back with a ton of motivation

lofty helm
lofty helm
#

Ah, okay. I still never got an answer to my question regarding exactly why Untitled was removed (and if you'd upload a standalone of it, because I still like it)

pseudo thistle
#
  1. I didnt like it and just felt like a very sloppy thrown together moon imo. 2. Probably not until I make it better
lofty helm
#

I kinda feel like it being sloppily thrown together was part of its charm, since everything was kinda floating and weirdly-sized. Though unless I'm missing something, there were no fire exits on it

#

That was my only gripe with it

pseudo thistle
#

fair

#

Ill see what I can do with it, but I want to rework the terrain and how the floating objs are set up

lofty helm
#

Was there a story log on Untitled at all? Cause I had been able to find a workaround to opening the locked doors on all the cabins and while it was still in the pack, I never found one. (Actually, I don't think I found any logs in the anomaly moons so far)

#

Oh, that also reminds me. Do your story logs happen to only appear based on the weather? On Feign, I checked the spot on a new save where the log on that moon would be when it was eclipsed, but it was not there, but I landed again on clear weather, and it was there.

#

I remember back in the old pack (before you had all the moons in the different sagas), you had the secret logs that would give clues to ||Penumbra||, so I thought maybe there was some kinda latent weather dependency on these other logs, whether intentional or not.

lofty helm
#

Huh. When I get a chance, I'll test to see if Feign's log shows up when it's eclipsed. (I'm referring to the log that's tucked away to the right of the main entrance building, facing the side of the shed I mentioned I got stuck in, in the event Feign has more than one log)

shell flax
#

can i get a list of everything that works together and doesnt overlap

#

Please

#

if i download the sagas do i download rosies interiors

crisp mango
#

Just download moons and interiors?

shell flax
fervent summit
shell flax
#

thank you

stiff creek
#

does area71 work with the mimics by chance?

pseudo thistle
#

no clue

agile river
#

nah theres only a few modded interiors that are set up to work with mimics

#

lc office and scarlet devil mansion are the only ones i think

ashen pawn
#

Gonna try and test scoopy's, cozyoffice, and generic with mimics

ashen pawn
#

After playing on march twice and searching the storehouse, it seems mimics just don't spawn in that interior lol. Dunno an easy way to look for them either since idk if they're an entity or what, but nothing shows on imperium spawns ands I cant seem to manually spawn one

odd sapphire
#

I know they spawn in Scarlet Devil Mansion

#

But I’m not 100% sure of any other modded interiors

ashen pawn
#

I checked the thread, looks like only the ones listed in config have support cause those dungeons had to be set up a certain way

#

Would be cool though, if there was a way to implement them like traditional entities somehow, or even traps

cedar egret
#

You have to make sure you have the interior name right

#

Then turn on max mimics

#

And the just go into an interior or use free cam to see if they spawn

#

(They don’t work on CozyOffice and Area71)

hushed carbon
ashen pawn
#

This is a shame

#

At least they work in vanilla, I'm guessing all 3 vanilla ones anyway

hushed carbon
#

expecially ones with custom fire exits

#

tho lc office and scarlet mansion

#

have compat

cedar egret
#

Mineshaft doesn't work

odd sapphire
#

Grand Armory has its own equivalent

atomic parcel
#

Hi is anyone else just.... unable to land on Eden? It just gets stuck at random seed for me

lofty helm
#

Mimics only work on Factory, Mansion, LC_Office, and Scarlet Devil interiors. They will not spawn in any other interior not mentioned here, including the Mineshaft, no matter what you do, it is up to the developers of those interiors to alter their interiors to enable them to spawn within them.

ashen pawn
atomic parcel
ashen pawn
#

I'll have to look into it

lofty helm
#

@pseudo thistle So I found this in Area71. It's a glitched hallway from the third section of the interior crossing into the second interior. If you walk into it from either direction (i.e. either side of the hallway), you'll get yourself stuck between two one-way walls. Best part is, there was a turret in the section opposite of that wall that can see me but I could not see, so it could still kill me without me being able to do anything about it. Fun!

RETURN OF THE REVENGE OF THE WALL TURRET

pseudo thistle
lavish bloom
#

Hey does the teleporter just not work on Feign? Is that a bug or a feature?

#

(Also whats the dungeon map multiplier for feign?)

pseudo thistle
#

ill look though

lavish bloom
#

What happened was the teleport animation played, but I was sort of brought back to the same spot, and invisible to everyone else with all my items on the ground. I didn’t move at first but when I did, they said I “fell from the sky”

lofty helm
#

That's not just me? I mentioned that when I informed Rosie that I managed to get myself stuck in the sunken shed, but it seems all forms of teleportation do not function on that moon for some reason.

fallow comet
#

So I just want to get some help on the cozyoffice, I literally can’t find it anywhere. Which moon does it spawn on are there any specific moons? Thank you very much.

lethal bay
tidal haven
#

Has anyone had any issues on Haul and Ichor specifically where teleporters don't work? Also, Ichor doesn't seem to have an outside navmesh/node system (forget which Lethal Company uses) - enemies that spawn are unable to move anywhere and just get stuck in place.

pseudo thistle
#

weird

#

and weird

pseudo thistle
#

Ichor is fixed though

lavish bloom
#

I don’t mind the teleporter not working on Feign, ||maybe something with Halden Electronics is messing it up||, but if that’ll be a feature I think the interior difficulty should be lowered since it’s the same as titan, but condensed

pseudo thistle
#

well, idk why its happening so thats the reason its an issue

tidal haven
# pseudo thistle Question 1: do you have General Improvements? Question 2: How does the teleporte...

Yes we have General Improvements, and the teleporter initially brings the person to the ship for everyone but the one being teleported, who doesn’t notice anything on their end. The moment they move after others see them arrive on the ship, they go back to their original location.
So far it’s only happened on Ichor and Haul, though we haven’t rigorously tested the others. Vanilla moons work fine.

pseudo thistle
#

Hm

tidal haven
lethal bay
#

I wouldn’t think there’s much a moon could do to mess that up. What a perplexing situation.

tidal haven
#

I can try to do more extensive testing soon, see if I can narrow it down at all. I’ll also post the mods we’re using when I can.

pseudo thistle
hybrid fern
#

Probably a mod issue

tidal haven
#

We've only ever experienced it on mods in the Rosie's Moons pack (specifically we have the Raven and Gordion Sagas)

#

Our modlist hasn't changed significantly since we added the moons either

pseudo thistle
#

why is it always my moons lol

#

Ill have to do some hierarchy testing with another moon dev

tidal haven
#

My friend and I are going to do more testing tomorrow to see if we can replicate the issue consistently, and to narrow down if it's just on Haul or Ichor or if it's on every moon.
(I only know those two for sure because they're the ones we had the teleporter for)

lavish bloom
#

Hey what does the lever on Haul do

sullen garnet
#

is this normal?

hushed carbon
languid bridge
#

the ship is in orbit

hushed carbon
languid bridge
#

but that will cause issues

#

unless it's a moon prreview prefab

hushed carbon
#

just a thought haha

tidal haven
#

@pseudo thistle I've made recordings of the moons with broken teleporting - which includes Ichor, Haul, and Feign. The video also includes Experimentation and Tunere, to show that the teleporter works on other moons (I tested every other moon in the pack + base game, all but those 3 worked).
Also noteworthy is that the area immediately outside the ship exit on Feign causes extreme lag whenever you're standing there, shown in the video (Feign is the last one shown)
https://www.youtube.com/watch?v=a3r4JHf5l4Q

Moons shown are:
Experimentation (Base Game): Success
Tunere (Rosie's Moons): Success
Ichor (Rosie's Moons): Failed
Haul (Rosie's Moons): Failed
Feign (Rosie's Moons): Failed + ship door lag

▶ Play video
haughty forge
#

why would the moon break teleporting?

tidal haven
#

I didn't show it in the video, but when the teleporter fails on those 3 moons, it does still cause your items to drop at your feet as if you were teleported.

tidal haven
haughty forge
#

have you tried testing it with nothing but the moon mods?

tidal haven
#

I'll try a clean mod folder soon, but it'd be strange if there was an incompatibility with only those 3 moons and nothing else

#

like I said, I tested every other moon, so it's just those three

#

It isn't consistent on one pack either - Haul and Feign are together in the Raven Saga pack, but Ichor is in the Gordion Saga pack.

#

also yes, that's worth noting - I'm using the Saga packs, not the individual moon downloads.

hushed carbon
tidal haven
#

Yes

#

Raven and Gordion Saga

hushed carbon
# tidal haven Yes

just for a quick test may wanna also try the whole rosie moons pack to test for consistancy

tidal haven
#

I'll test that quickly

#

Okay, can confirm - Rosie's Moon pack still doesn't work for the teleporter, but interestingly the lag bug on Feign isn't present.

#

So the area around the ship door causes extreme lag on Feign in the Raven Saga pack, but not the Rosie's Moons pack.

#

Teleporter works on the others, same as before

tidal haven
#

Does Tunere intentionally have an outdoor power of 0?

#

(LLL config for Tunere)

heavy ruin
#

I'm ngl, I just want to thank Rosie for the moons and interiors. They are awesome

pseudo thistle
#

No collision on anything

pseudo thistle
tidal haven
#

oh also, on Tunere, there's a potential softlock spot next to the main entrance door, in the fenced-off alley. The player can jump on the barrels to reach the ledge and drop down on the other side of the fence, where there's no way out.
(It's technically possible to get out by jumping against the wall until you get caught on the geometry, getting you high enough to jump back onto the ledge, but that's difficult to do and not obvious for players)

pseudo thistle
#

everyone tries to get over the fence lmao

tidal haven
#

its a very enticing fence

pseudo thistle
#

haha

hybrid fern
# pseudo thistle everyone tries to get over the fence lmao

So since you haven't updated your interiors yet, I noticed if scraps spawn behind the large lamps in Cozy Office they're a bit hard to grab, another issue with Cozy Office is it doesn't work well with the new Duck Song enemy Xu added to CodeRebirth, the Grape always spawns in the basement so if you don't have easy access to get down there you're basically guaranteed to die. From what I understand it's supposed to spawn fairly close to the duck so idk if you need to fix it or if Xu does or what tbh lol

#

Those are the only 2 issues I know of though with it

#

Otherwise Cozy is fine

pseudo thistle
#

cozy office is very compact so its probably not xu's fault

hybrid fern
#

Yeah I didn't assume it was

pseudo thistle
#

not sure how to fix that other than redoing the entire interior haha

hybrid fern
#

Although it was funny to have the duck spawn when testing and see the grape spawn under me XD

#

Yeah I suggested for Xu to add an Interior blacklist config

#

that'd likely be the easiest

pseudo thistle
#

mhm

hybrid fern
#

Since there's so many variables

pseudo thistle
#

yeah, im going to be working on the sector interior a bit since I dislike some of the things in it

#

so that takes priority

hybrid fern
#

Sector definitely needs priority

#

It was funny having my doll spawn though and struggle to grab it cus the grab spot was so weird

#

LOL

#

I was like "I'mma get it"

#

XD

pseudo thistle
#

thats easy to fix

hybrid fern
#

Ye

pseudo thistle
#

esp because the prefab is sprinkled everywhere

lethal bay
#

Might seem like an odd question but do jetpacks work? I ask because a while back someone had this really weird bug where a bunch of odd stuff was broken and it was something with an audio reverb trigger the ship passes through right at the start of landing. Don’t remember what exactly but I could probably find it.

#

Here: #dev-moons message

lavish bloom
vast python
#

||you cant deliver two handed items from main on penumbra||

#

@pseudo thistle

#

well technically you could use an extension ladder to walk up

#

but, still a problem i think

#

||also is it always meant to be eclipsed??||

pseudo thistle
pseudo thistle
languid bridge
#

||outside elevator||

#

||attached to no scaffolding||

#

||just the box and buttons||

pseudo thistle
#

Wha

languid bridge
#

||for the Penumbra ladder issue||

pseudo thistle
#

Ahh

#

I can jusy fix the interact trigger

#

Super eqsy

steep aurora
#

Unsure if this is the place to ask, summit seems to have loading/lag issues whenever entering the little houses is that just a oersonal skill issue? is there something i can do about it? is it because im running the map on v69 instead of v68?

#

Nvm theyre gone now

#

Wtf??

#

Nevermind sorry

#

Hype that it works cuz this is probs the sickest lethal map Ive ever played

lusty heath
#

Also, love summit, but enemies get really bugged on the elevator

daring torrent
#

@pseudo thistle I believe you forgot to turn on read/write on the terrain mesh for Ichor

#

not doing that will result in the terrain not being able to have a navmesh written to it and will result in enemies standing still doing nothing

pseudo thistle
#

no it wasnt that

#

the navmesh data was missing

daring torrent
#

??

pseudo thistle
#

I have yet to actually do in depth testing and changes for the moons and interiors

daring torrent
#

isnt navmesh data auto generated when u land

pseudo thistle
#

not usually

daring torrent
#

like regardless if u bake a navmesh or not

pseudo thistle
#

I dont think so?

daring torrent
#

🤔

#

i added a bridge to march and enemies were able to path around it without me baking a new navmesh

pseudo thistle
#

hmph

#

well thats what usually breaks it for me

daring torrent
#

just in case, double check if this is ticked

pseudo thistle
#

ofc

daring torrent
#

in any case, if baking a navmesh fixes it for you, then that's good

#

just kinda odd cuz the game should be doing that on its own

#

batby told me that a bit ago

pseudo thistle
#

maybe modded moons are just strange lol

#

Ill look into it either way

#

Im just heavily confused on the teleporter issue

alpine halo
#

@daring torrent @pseudo thistle it will regen if you have random spawning outside objects

#

in general assume it will regen

pseudo thistle
#

ohh

#

yeah I dont have outside objects

daring torrent
#

ahh

#

well damn there u go lol

alpine halo
#

it needs a scene bake so it can sample positions

pseudo thistle
#

makes a lot of sense

alpine halo
#

ideally your moon would be considered broken in that regard given that assumption

haughty forge
#

after looking around on ichor for a while with freecam, unity crashed?

#

it was probably around when outside enemies would start spawning if that matters

#

also eden feels a bit too green by default, the fog should probably be closer to the color of the vanilla fog which is blueish i think

#

old bird at 8 am on summit....

#

on summit, there's a speaker in the elevator but this speaker doesn't actually go with the elevator

#

i don't think that guy is meant to be there

haughty forge
#

only found three pieces of scrap in a pretty sizable sector-0 interior, the door to the outside section was locked but no key spawned

lusty heath
pseudo thistle
#

idk

haughty forge
#

ichor crashed unity again, i think it's an issue with the moon since it was an entirely different modpack

#

also this probably isn't related to the moon crash but there was a red solo cup on palettes that nobody could pick up so we stopped messing with it for 5 seconds and then it flew away into the ceiling?????

pseudo thistle
#

huh

vast python
#

when someone picks up an item, sometimes the origin coordinate for it doesnt get altered on clients

#

if you try to pick it up, it tilts in unnatural ways

#

when the person who actually has the item drops it, it floats into the air on client screens

haughty forge
#

what are all the hints for sector-0?

balmy blade
thick steppe
#

Is there a master list of the specific moon prices and difficulty and name?

#

Couldnt find them in the mods description

agile river
#

i get this error everytime a footstep sound is played in the main entrance building on Haul

#

[08:41:36.0726246] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EnemyAICollisionDetect.INoiseListener.DetectNoise (UnityEngine.Vector3 noisePosition, System.Single noiseLoudness, System.Int32 timesNoisePlayedInOneSpot, System.Int32 noiseID) (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:IL_0009)
(wrapper dynamic-method) RoundManager.DMDRoundManager::PlayAudibleNoise(RoundManager,UnityEngine.Vector3,single,single,int,bool,int)
GameNetcodeStuff.PlayerControllerB.PlayFootstepLocal () (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:IL_007C)
PlayerAnimationEvents.PlayFootstepLocal () (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:IL_0000)

agile river
# agile river also uh.. this (loud warning)

when this happens it spams this error which ig has something to do with SaveItemRotations
[08:56:20.0110877] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
EnemyAICollisionDetect.INoiseListener.DetectNoise (UnityEngine.Vector3 noisePosition, System.Single noiseLoudness, System.Int32 timesNoisePlayedInOneSpot, System.Int32 noiseID) (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:IL_0009)
(wrapper dynamic-method) RoundManager.DMDRoundManager::PlayAudibleNoise(RoundManager,UnityEngine.Vector3,single,single,int,bool,int)
EventWhenDroppedItem.PlayDropSFX () (at <b5c9757a4ecc4ee1b8a83c58c3df2def>:IL_018F)
(wrapper dynamic-method) GrabbableObject.DMDGrabbableObject::Update(GrabbableObject)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineGrabbableObject::Update?-851839408(GrabbableObject)
moe.sylvi.SaveItemRotations.Features.SaveRotations+Patches.GrabbableObject_Update (On.GrabbableObject+orig_Update orig, GrabbableObject self) (at ./Features/SaveRotations.cs:338)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookGrabbableObject::Update?-2075568012(GrabbableObject)

hybrid fern
#

Feign also spams ReverbTrigger errors

#

Rosie is on a bit of a break atm unfortunately so idk when this will get fixed

agile river
#

aw, i hope theyre doing okay

#

atleast it isnt game breaking, i found the thing with the bell quite funny lol

hybrid fern
#

She's doing fine, she just wanted a break from working on Lethal mods for a bit

#

She still has to fix the Sector-0 Interior for example

#

lol

novel scroll
#

What's the forecast of ||Soreal|| and ||Idiosyn||?

novel scroll
#

Another thing: Please fix tulip snakes on ||Soreal|| whenever you get the chance

#

When tulip snakes drop off from a player, my fps is quite literally shot down to 10 for about five seconds

#

Mind you my average fps is 120

#

So this is saying something

haughty forge
#

what are all the hints for sector-0? want to know what and where they are so i can push my friends towards them

novel scroll
#

Please... also make ||Idiosyn|| a little brighter, and also probably not change every of its light source's hue to blue

#

I can't see shit

novel scroll
#

I don't mind ||Idiosyn|| being dark on the inside, but I do mind it being this flawed

#

I'm still gonna try to complete an entire quota of ||Idiosyn|| tho

lusty hull
pseudo thistle
#

tile bounds issues

#

I can technically upload the fix

hybrid fern
#

I think you had some stuff you wanted to do with it first right?

#

Outside of the fix

pseudo thistle
#

yeah

hybrid fern
#

Also hope to see Haul and Feign get fixed soon since those moons throw some errors

pseudo thistle
#

probably do it tonight since why not

hybrid fern
#

Someone recently made a bug report regarding Haul

#

Lemme find it

hybrid fern
lusty hull
#

oh my god..the bell

pseudo thistle
#

yeah im just going to get rid of the giants since thats what is causing it

hybrid fern
#

They said that error was everytime a footstep sound was played

hybrid fern
#

XD

lusty hull
#

also is that the exterior or interior i can't tell

hybrid fern
alpine halo
#

cool wip stylized rosie moons

hybrid fern
#

But I could be wrong, I don't recall them lagging anyone like that on there though

pseudo thistle
#

idk tbh

novel scroll
#

Happens outside too

hybrid fern
#

If you're certain it's the moon @novel scroll you should probably post a log

novel scroll
#

I'll send a log when I reencounter the lag

#

This is footage from earlier today

#

I didn't even record it for this bug, just the ULTRAKILL reference in Castellum Carnis

lofty helm
# hybrid fern

That sounds like the distortions of a Super Nintendo game trying to figure out what's going on. (I got massive Contra III vibes, particularly the C weapon)

last sandal
#

is the interior mod spawning the enterior random on every moon or how ?

jade atlas
#

Check LethalLevelLoader in the config if you use Thunderstore.

odd sapphire
cedar osprey
#

found a crack in cozy office just wanted to lyk

vast python
#

most noticable at mineshaft

heavy ruin
#

and if mineshaft where exactly

novel scroll
#

Catalyst's skybox is just so brightly purple

vast python
#

the reason you dont really see cracks is zeekerss made the skybox just.. black at the bottom

heavy ruin
#

The pits in other words

vast python
#

no

#

actually the best place you can see cracks is the manor interior

#

the foyer always has 2 on the ceiling

haughty forge
vast python
#

ah

odd sapphire
heavy ruin
#

are they on the ceiling or floor?

#

Either way on a wall is diff from ceiling or floor since your looking forward most of the time

#

and a lil bit down

odd sapphire
#

Don’t remember

#

I think all of the above

vast python
#

@heavy ruin ok its the polygon shifting the game does

#

when youre standing closer to stuff, they gain more polygons, and lose polygons the further you are

#

heres some polygons missing from being further away that reveal the skybox

novel scroll
#

Hawalia

vast python
#

but im pretty sure the manors foyer is not this and zeekerss straight up forgot to model around those spots

novel scroll
wintry gorge
cedar osprey
#

i can see main on both sides

pseudo thistle
#

im confused

cedar osprey
#

here give me a sec ill record

#

holy

#

lemme reupload

#

so glitchy

pseudo thistle
#

its fine for me

cedar osprey
#

oh

#

nvm

ashen pawn
# cedar osprey

I had the volume low so I thought the rats was you wheezing 😭

#

That actually happened to me too though. Dunno if it's intentional but it's not really a huge deal

cedar osprey
#

the round before i massacred the rats

stiff creek
#

do you think you can slightly move those docking things so that the cruiser don't get stuck

#

with the wider ship mod

novel scroll
#

Tbh, I beg of you just

#

Increase the brightness of Idiosyn just a bit

#

Gameplay-wise, eclipsed Idiosyn is horribly dark

pseudo thistle
#

I will

#

someone else wished the same iirc

novel scroll
#

Thank you, I rlly appreciate that

#

Idiosyn is rlly well-made aside from that

#

Oh yeah, semi-bug(?) report for Idiosyn and Soreal

#

Their dropships play their music as they're landing, not when landed

#

This is a common issue for almost every custom moon, but it can and has been fixed b4

pseudo thistle
#

weird

vast python
#

@pseudo thistle i know why this happens

#

its because the gameobject is enabled as its landing

pseudo thistle
#

ah

vast python
#

all of your moons have this issue i believe

pseudo thistle
#

makes sense

#

I can fix that

vast python
#

can we make a sticker that just says disable the gameobject Trollface

wispy loom
#

sorry i dont really know how this mod works but is it supposed to replace the company building or is it an entirely different moon

#

sorry for bothering

hushed carbon
agile river
wispy loom
hushed carbon
ashen pawn
#

Hey Rosie, is there any chance that we may see a bit more ceiling lighting in cozy office someday? I enjoy this interior a lot, but I've noticed that it can be quite dark most of the time. The basement tiles are fine as is imo, I just think more of this would give a neat vibe

lofty helm
#

Idiosyn being dark? Nah. Just install LGU and get yourself night vision goggles. EZ 😎

#

But in all seriousness, yeah, should definitely be brighter. Maybe not as bright as even vanilla moons since the watching eyes being at max brightness adds to the atmosphere, but shouldn't be near miserable with a pro flashlight

#

I also saw that the eyes actually act as a sort of an aura that follow the players, keeping their distance, both in and outside. Very clever

lethal bay
# pseudo thistle I can fix that

There is a pin in dev-moons on fixing it for reference if you’d like. The animation rips incorrectly for the dropship and yeah, as Purple said, it enables early. It just needs a keyframe somewhere in the middle where it’s not enabled.

crude fox
#

Does Tunere have any outside AI nodes?
I wanna put something outside via LQ

verbal sundial
#

could you maybe add screenshots to the moon pages in thunderstore? would help me discern what type of interior i want to correspond with them, also i just like having an idea of what a moon looks like beforehand so i can make sure i want to add it without needing to constantly open the game

ashen charmBOT
verbal sundial
#

good try pawsy

verbal sundial
lusty heath
fervent summit
#

this is true

#

there is no outside power on tunere

#

it does have ai nodes though, because spiders that spawned outside (from a session i played with brutal company) can still navigate

haughty forge
#

tunere has no outside enemies???? not even eyeless dogs???

still panther
#

Hey there folks ! first of all thank you Rosie for all the fun ! I really love the feeling of your moons, the details like the logs. I am esepecially in love with Sector-0 and its interior. Sadly I'm not able to go into it since a while. I managed to bind certain moons with your new Area-71 (I think it fits well on offense, assurance and experimentation), but when I change the config in levelloader, no moons go to the laboratories 😦
Did I need to go on a past version where there wasn't Area-71 ? I love having specific moons going through specific interiors and I really miss laboratories for Sect-0 and Thank you all a lot for any future answers 🙏

unique socket
#

did you tick "enable content configuration" in the lll config for that interior

#

that's uh

#

an important first step

unique socket
#

🤔

#

dunno then

still panther
#

I guess it's about the mess I've made there ?

unique socket
#

Mod names is for specifically adding weights for the entirety of a certain mod's moons

#

Manual level names seems fine but i don't see the moons you mentioned wanting to add it to in there

still panther
#

So maybe I just remove what I've put in Manual Mod Names List ?

unique socket
#

Yeah

#

With how manual level names is set the interior should spawn like crazy in sector-0, titan and tunere

still panther
unique socket
unique socket
#

ah

#

right

#

If you want extra confirmation once you're ingame that it's working you can try running lll's simulate command on the ship terminal with the moons you're trying to put the interior on

still panther
unique socket
#

Should tell you every interior that can generate, and percentage chances they spawn

unique socket
#

i'll admit i haven't been on that interior much at all

#

so i could be missing smth

still panther
unique socket
#

ohhh

#

i see

#

that does sound pretty cool

still panther
unique socket
#

oh uh

#

hang on

still panther
unique socket
#

You can run "simulate sector0" (or simulate whatever moon name) in the ship terminal and it'll basically tell you what interiors can spawn on the moon

#
  • percentage chances
still panther
#

Oh @pseudo thistle also when you'll see this, the room in Cozy Office that have computers, glasses and simantled turrets never have any loot, a bit sad cause I love that room but if it's locked I won't want to go in it cause nothing to have

unique socket
#

to show it with another moon i play on sometimes

still panther
#

I need to try Slaughterhouse, looked fun

unique socket
#

Yeah it's cool

#

This was off a lighter modpack I have with a friend, i've played with bigger packs that'll have longer lists for running simulate most likely

#

Picked it so I wouldn't take as long to load in

still panther
unique socket
#

There's other mods that'll cut out elements of startup, and i'm pre sure one exists for instantly loading into a save

still panther
unique socket
#

as in like

#

I think generalimprovements has the option to instantly load either online or lan, skipping that entirely

#

as well as skipping the lil "pc booting up" bit

#

The game will still take a bit to load those are just for getting ingame faster

#

But generalimprovements also does like a morbillion other things

still panther
#

Yeah I just looked up and my Sect-0 doesn't have the interior I'm looking for :<

unique socket
#

🤔 strange

#

what does it look like, what were you expecting

still panther
#

I'm expecting it to have "Sector-0 Interior" and that one only

#

It's just the way I written it in the config, it has to be it

unique socket
#

Oh

#

I guess it's because under the config the moon has its own internal weights for the vanilla interiors

#

I assume in case area-71 isn't installed

#

Which

#

The interior will and should be called area71 that's normal and expected

still panther
#

I don't want 71 for sect-0 :p

unique socket
#

???? i'm getting confused

#

71 literally IS the sector 0 interior

#

Are you thinking about something else?

still panther
#

hang on

unique socket
#

you MIGHT be thinking of grand armory from wesley's interiors

#

Which I know for a fact has those

#

(and they can wake up and become active depending on config)

still panther
unique socket
#

🤔

#

Do you have like. a photo or something?

still panther
#

This is Sector 0 interior

unique socket
#

Hmm

#

Maybe this was an older version of the interior

#

I wouldn't know I haven't seen how it used to look

#

I wouldn't be surprised if it changed

still panther
#

71 is either way enormous ceilling, like big warehouse, or little corridors