#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages · Page 21 of 1
Moonmakers can set up configs with JLL we were talking about that stuff ^^
Ah, I thought I just created a misunderstanding
But yes we need to purge Wesley as many times as possible 
i got the gordion sector-0 mod
but inside game i dont know how to go there
it doesnt listed in my moons tho
its not listed in the moons
its a 'secret' moon
type sec / sector to route there
its hidden from the moons list
thanks
I took this ss about 2 or 3 days ago but a lot of stuff likes to spawn inside walls
oop
That’s where I hide my scrap so nobody takes it
haha
Speaking of those lockers that spawn in the walls, are you also going to address a similar issue in the Sector interior where scrap can sometimes spawn behind walls because there are short hallways behind them?
yeah, eventually
Interiors are annoying and burn me out sometimes so I want to take it slow
i dont know if someone reported this already but theres invisible quicksand when it rains on eden
oh yeah
fixed
yay, thanks! 
Rosie, the latest version of Gordion Saga doesn't allow me to start the game
0.1.1, 0.1.2, or 0.1.3?
0.1.1
it says that 0.1.1 is the latest version
Modloaders can be slow to receive the update
But if you check thunderstore (like the site) you’ll see that it’s there
literally
If it's in Gale in the top left go file? > fetch mods to make it manually check for new/updated mods
still didn't work
did you try refreshing the modlist cache manually
Is there a difference between rosie's moons and the two sagas
rosie's moons has everything, the sagas are more focused on specific moons for their storylines
yes
is ||penumbra|| still a thing
i think it was removed to be reworked or updated
Were you trying to get only Gordion Saga working? Or the other content as well
I mean, I fixed the issue by just removing it and replacing it with rosie's moons
I'm currently stuck in the loading screen for Eden
and haul
With rosiesMoons?
yea
you shouldnt be, thats strange
I think it's a mod conflict issue
can I get logs just in case
what do you mean
Can I have the game logs for the run
just in case something is wrong on my end
must be a conflict
its working fine on my end
phew
no duplicates right?
Are these moons meant to be really foggy? Kinda gave me a headache how bright and unseeable things were.
some of them are meant to be foggy
which ones hurt the most
you dont need cozyoffice with the main package
says it in the readme
Haul, I think it was, looked like it was daytime the whole day. I didn't even realize it was night.
Mightve put the wrong sun on there
This might come down to personal taste, too, since I don't enjoy foggy moons but for sure Haul looked like it was always daytime for me. 8pm and it was still bright
foggy moons suck
Also, is Eve included in the Rosies Moons pack or is that part of the next pack?
Just trying to figure out if I can download Eve without issue
It's Eden now
Is it? Their preview pictures look really different.
Oh. They have the same number. Okay
yeah thats a bug
reworked emvironment, renamed, replaced
Any way you can make it so that you can customize the odds of getting Sector 0 on other planets?
I think LLL allows you to do that not sure though
I can try to figure something out on my end though
It is in LLL. It's listed as Area71 and you just set content configuration to true, then scroll down a bit and there's a place to list moons and their weights.
LLL? o.o
The LethalLevelLoader config file has it.
Thank you! And is the weight part a percentage chance?
It's (this things weight)/(all thing weights combined) chance
so like if you have A with weight 5, B with 10, and C with 5 then the chance of A is 5/20
Percentage is the weight number divided by the total weight numbers
now that is an interesting sight
#1 That moon looks AWESOME!!! #2, Should I be installing rosie'smoons? It says it comes with 2 interiors, is that cozyoffice and the area71 interior?
yeah
Thank you!
RosiesMoons will have everuthing
Which moon was the one we shouldn't land on cuz it's messed up?
Unless it's been fixed
that's a neat little dropship ^^
Testing Eden...
2 things:
1, this doesn't have any collision
mildly floating tree
next to the tank
none of these water tanks has collision
oops
tbh I just took the tanks from affliction so i mustve forgotton to add a mesh collider
mesh collider 
||UNn7Titil3d||
I don’t think reality is supposed to do that
Mods, mesh collider this man
does anyone know why the custom values i set for sector-0 not working?
i added more enemies that should spawn but they never do
did you enable content configuration???
Yeah
hi, i just wanted to ask does this mean sector-0 interior wont work if i put rosies moons?
Our group's been visiting Ichor a lot and I captured the screenshot of all time.
when I get that mod and play, the ship get softlock when trying to land
yes
||D4rkNesS fo1loWs 1di0s7n||
idk what I'm looking at, but I can already tell that it looks awesome
||Ooh An Amethyst Anomaly moon? I'm so excited||
With how fast you're cooking these up Rosie I imagine the next saga is gonna be out soon :3
and I am all for it
What do you guys like better: Eden or Eve?
i kinda liked eve better tbh but both are good
Can you mention what the moon Eden looks like?
That answered my question lol, guess Cozyoffice needs to booted off my modlist now
oh wait no it's giving me the area77 key error again
despite me not having Sector-0 installed
Double check and then try clearing unused cache
It might have cached it
Seichi 2.0 
Yeah I was just doing that
Doesn't seem to be cached at all
also the current Rosie mods I have enabled, not sure if the recent patch means I need to remove any of these, however it's still giving me the Area77 key tag error
uninstall summit and gordion saga
and eve has been replaced by eden (included in rosie's moons)
i would
or can I keep that without any conflicts?
if i had to guess, the Eve upload will be renamed and replaced with Eden
so i would remove, yea
Welcome to ||56RVT7BY8NUIM||, where logic takes a holiday and all laws of physics are meaningless.
Eve and Eden seem to be working together so I'll just keep it like that
I would presume since Eve has transformed into Eden, if it's not replaced outright, it will probably be deprecated and no longer updated.
That's fair
So if it works now, that's fine, just don't expect it to continue working further down the line, let alone stick around.
Do you guys prefer Eden of Eve
Will fix
i mean
some fences have excess irl, thus doubling up a bit
the clip in the first pic is more justified, however
anyone knows why the sector 0 moon and interior dont show up in the game?
Like you can’t go there or don’t see Sec-0 in the moon list. It’s a hidden moon. You’re not supposed to see it in the list.
so how do i go to it or the interior?
You just type “Sector-0” into the terminal. It’s like how vanilla Embrion and Artifice aren’t actually visibly listed in the list.
The interior spawns on Sector-0 but can be on a few others too, just don’t remember which moons.
Interior is called area 71
It got renamed
Correct me if I’m wrong @pseudo thistle
Yep that’s right
You are right
5k scrap avg might make it more too
alright thanks
Getting 5000▫️ worth of scrap in one moon would require a full lobby of players, maybe even an extended lobby.
Even with a full team we rarely get more than half of a moon's scrap... but we're also very accident prone so
Yeah, we always gotta account for accidents. Somehow my friend and I were able to flush out Embrion before most of the Old Birds could even wake up though.
It was either a really lucky seed or that was the time we ended up with a LCOffice interior and it ended up being too small.
Most other trips to the moons, we're only able to bring back about 2 inventories-worth for each of us.
Id do more value per scrap and increase the rates of valuable scraps
Ok now that would make it better. Have the value increase with individual scrap instead of just bumping up the NUMBER of scrap items.
Yep
It's also because things are still spawning in unreachable areas in the third section of the interior metal corridors with the apparatus room. I don't mean to be a broken record by continually bringing this up, but that's likely another reason you don't full clear the moon.
I’ll look into it ofc
||jVtL 4v 5PcL, dL Hy7 iYbxXByl||
Another Monday
OH DEAR GOD, NIGHTMARE FUEL
I love this moon already
the creativity... rosies moons sure are something!
Me too :3
Normal day in Ohio. (I’ll now go die like that meme)
i... i'm gonna need to get creative with these moons' icons
probly gonna need to learn 3D spacing a little better, too
Should clarify I meant in general, haven't landed on this moon yet
cant have shit in detroit dude
"This edible ain't shi-"
Yknow I just thought that
||Go0d dr3aM5||
||L1MIN4L17Y||
There, did a bit of work for you, @pseudo thistle
How's that for a moon name?
cannot wait to test em, Rosie
(hoping i dont have to remake Penumbra's icon XD (will do if i feel necessary tho)
It's also a good song name
Real song.
Look up "Liminality" by FELT
I'll do that
In the meantime, I do wonder if anybody's found all of the newly-added logs from these moons placed everywhere, even on the vanilla moons.
||Soreal||
||https://i.gyazo.com/c19b145b64e0bfa1e898d9a41a20945c.jpg
https://i.gyazo.com/f4989064deda016f9c2e5d110819c368.jpg||
- Fog effect needs to be expanded... or a border to prevent wandering too far
- Water zone started above where the water texture is in one spot, and another spot with water doesnt trigger any underwater effect at all
||Untitled||
- Couldn't find anything wrong per se, but also couldn't find a fire exit to test XD
I did some testing earlier too
Outside of one moon having some major issues with enemy navigation, it’s pretty stable overall
||Idiosyn||
- Leaving has a decent chunk of the environment clipping into the ship
||Penumbra||
- Damn. I REALLY need to remake the icon now XD
- Weather is not hardlocked to Eclipsed. CodeRebirth weather showed up
I mean if you really squint at the old icon…
them's be my initial runs. love how each are more reality defying than the last
already know what im gonna do. just no time at this precise second
||Untitled||. it really demonstrates that the anomaly isnt going to just go away
Wait. They're available now?!
Beta release
Not public yet?
can't wait \o/
It would be neat to see a border comprised of landmines that explode, no matter how many times players try to cross it.
Am I understanding it right, that Rosies Moons contains everything? Got a little confused by stuff being both standalone and in different packs.
Yea
Not the newest moons though, as they are undergoing beta testing. They must be downloaded separately
Figured that from the event convo.
so i should disable the gordion saga, right?
nvmd lol just scrolled up a bit -_-, sorryyyyyy
this new anomaly saga looks amazing
ANOTHER SAGA ALREADY?????????
yeah i saw it
There is a border, just might make it smaller perhaps
these last moons give @buoyant karma ||Zero|| vibes, they are really cool
btw, ||Penumbra|| none of these 3 props, (the corner thingy, the horizontal pillar and the orange thingy) have collision
bear trap not included
Must be code rebirth hm
wasnt an issue before, but i can do some blacklisting
6!? What a peaceful place
Interesting. Never did get to try that moon.
its trippy
Idiosyn is the most like starlancer zero, the others are very strange
Idiosyn is actually takes inspo from the minecraft dimension limbo from the mod dimensional doors
Will have to visit them sometime. If only I can get my friends to do their job and work for the company instead of stuff “irl” smh
haha
okay, do you have duplicate mods, like cozy office + rosiesmoons / non-anomaly saga mods + rosiesmoons, gordion saga / rosiesmoons + sector-0 interior
this usually happens with duplicate interiors
i only have gordion saga and anomaly saga on
no clue then
Its not the anomaly saga because someone tested soreal a couple times
and im not seeing any errors
may need logs just in case
I don’t think I’ve ever seen the ship actually land while generating seed. Usually I feel like it stays in orbit. Weird.
thats because im using a mod that allows me to open the ships doors while in orbit
Ah
yeah its your moon's doing
ive landed on all of the anomaly saga moons, same error
the seeds generated just fine and managed to landed on another moons, even in the gordion saga ones
let me get the log
It. didnt save.
ending it all
but its displaying the same thing as soreal, duplicate dungeons 'n allat
Me too, I tested all the moons and I didn't had any problem on my 190 mods modpack
make sure your configs arent broken?
Im not entirely sure other than that
others do not have such problems so theres something wrong on your end, what it is, idk though
same goes for me
200 mods and no problem
let me get my modpack then
019369ab-1643-12ae-d374-6a99cfe40975
if you wanna check it yourself, i honestly have no idea why is it doing that
it works on every other moon except the anomalies
I guess you could say they’re… the anomalies 🤭
I know all the anomaly moons has a ||"?" as a difficulty||, but if you could add a difficulty order, what it could be?
My guess is smth like (from easiest to hardest)
- ||Soreal (something like d-c diff)||
- ||Idiosym (Something like c-b diff)||
- ||Untitled (Something like b-a diff)||
- ||Penumbra (something like a-s diff due to always eclipsed)||
||One ? is d-c, two ?s is around b-s, and three is s-s+++||
||Soreal|| has been switched with ||untitled|| so thatll be different
okay now this is happening to every moon when i deleted anomaly saga
I have something to report and I don't know if you can or want to fix it but I'm playing with your moons and LC Office (not to be mistaken with your mod, Cozy Office) and when ascending to the third floor, it just insta wipes me and my friends, specifically on Eden (and Eve if you care). I haven't had it happen on your other moons yet. I'm not home to test further at the moment. If it matters, on the two times it has happened, the map inside showed there's no map on the third floor but I check anyway just in case because scraps can still spawn up there.
ah
kill trigger probably
Ill fix it in due time
it was a fucked config
for some reason i mightve tried to balance the hazards
ah
and the mod didnt like it
lol
tried landing on Sector-0. game refused to land on Sector-0 after flashing me the code. received no error. 1 warning about LethalLib. landed fine on Ganimedes and Railroad Ridge
Tried landing on Sector-0, and i'm getting this in my log after a bunch of attempts to generate Area71
locked at this screen, can move around here
What mods do you have of mine
I have the Gordion saga, and 127_Eve
I do have a lot of other mods, let me try with just the gordion saga
oh yup, its happening. I have only gordion saga and its depencies, then a mod that changes all moon prices to free for testing.
Where is that log stored after bepinex closes?
I was able to copy the contents of the log with r2modman, but it did crash while it was trying to generate the dungeon
Oh, did someone mention that there was a kill trigger too far low in one of the Anomaly saga moons that it was causing them to die inside one of the modded interiors? Just encountered that as well on Grand Armory
Moon was Untitled by the way
Also on Untitled, flying around in the Grand Armory with a jetpack causes me to hit invisible colliders when I descend in the air which I can only presume are those kill triggers. I turned on god mode, so I presume those otherwise would be killing me
found the issue, fix will be out shortly
anomaly saga going to be in rosie's moon soon?
yes
give it a moment, probably at the end of the week
a fix for the interior issue is going to be out soon
forgor to share these here. Eden, Feign, and Haul
Summit's layout has hardly moved an inch so that's being left as is
will share the AS moons once theyre in the main pack
or when i finish them
whichever comes last
yay thank you!
Is the Sector-0 interior in rosies moons?
yes
Oh cool
I really like that you are putting everything in one pack
typo
I was wrong, office is 6x6 normally, the doorways are just 4x4
but ill make backroom area 8x8
Wait, "created a custom moon for ||Penumbra||"? What does that even mean?
im very confused on how to get too it
moon prefabs are sorta like the thing you see outside of the ship when orbiting it. Its most noticeable with ship windows / open ship in space mods
I think you just type its name into the terminal. Like vanilla’s Artifice or Embrion it’s just a hidden moon (or it was unless it’s been changed)
CozyOffice Size
10
16
3
Same office area but much bigger backroom area, 8x8
Cozy office has backrooms?
Yep. It can be accessed via staircases or fire exits, sporting a considerably more industrial basementy look
its not like back rooms in the sense of The Backrooms, its more in the sense of mall backrooms or office building back rooms
uses this definition - "a room situated in the rear"
just happened to be the same name
Duuude thats cool, and I especially like that it's more of an original thing. It must be new cause I don't think I've seen it yet
Wait I was confusing this with lc office 😭 nvm lol
LC Office is more of a recreation of a cut interior.
Yeah, I think the dev took a break if I'm not mistaken
I'm checking and changing some values with LethalQuantities, Inside weight of 18? as a D Difficulty?
while normally it's something less than 10
oops, must be residual weights from another moon
finally checking out the new stuff
affliction looks awesome
really love the new effects for it
affliction feels very quiet though, could use some ambience?
wish eve still had the river...also the cave entrance doesn't blend into the surrounding terrain well and is also not obviously the entrance, there's a big building ahead from the ship which seems like it'd obviously be the main entrance
the big cave interior room for main is cool and smart though
most of the paths on haul don't lead anywhere
shaders apply a little weirdly to the undersides of tree leaves on summit
also you gotta hide the purple man on summit better
he's too easy to find
Thats not normal?
this room on summit has weird colliders near the door, you can easily get stuck on air
the main entrance in cozyoffice should probably always have its lights on
also cozyoffice uses the wrong texture on the main door for looking outside
it uses this weird sky displacement texture instaed of the normal flat texture
going up the elevator on summit has basically no ease out, it just stops instantly, but going down has a good ease in and out
i don't think spore lizards outside makes any sense on summit
I like them :,]
but I understand that issue
old bird at 8 am on haul....
also the landmines outside on haul act really weird. they seem to be missing animations so they detonate instantly once you step off
same with sector-0
i think the fog above the open sections of sector-0 should be a bit less dense
it just looks like a ceiling
overall i liked the moon updates!
cozyoffice has been reworked!
Same style, mostly same tiles, but just made it look a lot nicer
Is Eve not in the pack?
been replaced by eden
you can still technically play with eve but idk how buggy it is
I'm just doing a sanity check.
wait so is the rework out or not yet?
not yet
one last thing to fix
vending machines only work for the host and I need it to work for everyone
||had one pop out a Rodrigo last night||
You can thank me for that one
He’s a funky little man
Ill make a random event which makes him spawn in different locations every round lol
super easy too
if you ffind him he gives you a scrap lol
More moons with Purple Man!? Let’s go! Truly underutilized in today’s LC society.
Im getting closer to getting the vending machines to work
If he does drop a piece of loot from the moon’s loot pool I made him a scrap in my scrap pack https://thunderstore.io/c/lethal-company/p/Sniper1_1/Snipers_Items/ (also available as a standalone) with a few color variations and the idea of him giving you one of his cousins is beautiful. Peak gameplay.
bahahah
Vending machines work!
Uploading after I get the purple guy done because I love that idea
What do vending machines do, exactly?
one use scrap output
Can it be anything that's from the moon's loot table, anything you assign, or just... anything? Or is it a fixed list?
moon's loottable
sorry for the broken out of bounds triggers on haul and eden, it should be fixed with this new update
Just tried out Untitled 0, awesome moon
Generation decided to be weird to me for some reason for the most recent update of CozyOffice and I got sandwiched between an Office and Maintentance Wall . < .
I put it on Assurance just to give it a whirl since it's been a hot minute + check out the new rooms and uh, yeah lol
Here's the log of this
And the mod list, I was doing a lil bit of sightseeing at the time hence the two moons in the roster but don't think it should cause the generation to get all carfunkled like that
Evaisa-LethalLib-0.16.1
MaxWasUnavailable-LethalModDataLib-1.2.2
Evaisa-FixPluginTypesSerialization-1.1.1
IAmBatby-LethalLevelLoader-1.3.10
Evaisa-HookGenPatcher-0.0.5
BepInEx-BepInExPack-5.4.2100
Beaniebe-85_Reign-1.1.5
megumin-LethalDevMode-1.0.0
JacobG5-JLL-1.7.7
Hardy-LCMaxSoundsFix-1.2.0
RosiePies-CozyOffice-1.3.0
PowerFull-Valunarion-1.0.0
Tyzeron-Minimap-1.0.5
fumiko-CullFactory-1.5.0
uhoh
I'll see if it happens for me, excited about the updates though
tell me what tile you were in last
its a generation issuje I know that
figured it out I think
I went down several sets of stairs to one of the blank office rooms that I recognized, based on the map the shape of the maintenance tile I got is one of the new ones, I'll have to do a few more runs to pinpoint which one it is
likely was the OS Room
the tile bounds were broken in it
uploading fix now
try in a little bit
Thank you for your hard work. I and others really appreciate it 🙏
I think you deleted all the other changelogs :,]
wha
I broke something from markdown
its embedded in the version for some reason
idk why I cant figure it out lmao
figured it out lol
I forgot forward slashes
Silly markdown
This looks really good! At first I wasn't expecting a whole lot to change but boy was I wrong
adding more tile variety atm because I still think its a bit hard to find you way back
hey, I found that Gordion Saga causes a serious problem with the LAN or online mode selection screen
That's what I thought too, but I just checked by turning it on and off. And it is this mod that is causing this problem
@pseudo thistle I was wondering, before Rosies Moons required the Gordion Saga mod and 2 more moons were installed along with it, now there is no such requirement. Does this mean that now you can install Rosies Moons without installing Gordion Saga and 2 moons that were installed?
oh yeah
@pseudo thistle What is the difference between Gordion Saga and Rosie's Moons?
just from the description, they're adding the same moons
It includes the other sagas and interiors?
The description does mention 8 moons vs 4, you might be seeing an old description?
Rosiesmoons includes all interiors and moons ive made
[18:47:07.2852049] [Error : Unity Log] The AssetBundle 'C:\Program Files (x86)\Steam\steamapps\common\Lethal Company\Cache\AssetBundles\storylogasset_1837075424.assetbundle' can't be loaded because another AssetBundle with the same files is already loaded.
[18:47:07.2867092] [Error :RosiesMoons] Failed to load assets from 'storylogasset'.
[18:47:07.2892216] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
RosiesMoons.src.Plugin.Awake () (at ./src/Plugin.cs:26)
UnityEngine.GameObject:DMDUnityEngine.GameObject::AddComponent(GameObject, Type)
BepInEx.Bootstrap.Chainloader:DMDBepInEx.Bootstrap.Chainloader::Start()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
On sector 0 a few days ago, I got a log and couldn't use the terminal
Saw this error when I opened the game today
this was version 2.1.9
Weird
the error appears everytime I laod up the game
Though I do have Rosie's moons and anomoly saga
On it! 🫡 I'll see what happens
Do you know where the log is on sector 0? Looked for it but didn't find it in it's usual spot
Theres multiple
Look in the alleyway for one
fair enough
i don't think some of the old birds on summit having flags on them makes any sense, lethal company is in an entirely different nebula than earth. i don't think earth is even mentioned ever in the game?
also this fan is in a wall
I can think of a different emblem / empire i suppose
Got it
rosiemoons enemy weights hasnt been updated 😔
Lol i didnt know people still used that
“Made in China” or something like that is on the cardboard boxes iirc. China is canonical.
I do like this!
This is true
Any updates?
Ngl I forgot lol. I'll try it rq and see if the error still appears when loadingthe game
The error is not present after removing anomaly saga
So my guess something in anomaly saga
Got it
or, get this.
Space China™
here in disco ball civilisation nobody dances for the v-type engine
Tried out the new Cozy Office just now. It feels way better than the old one, the old version felt like it had a ton of sprawl, this one does not. Overall a significant improvement, though there are some small things i noticed you might want to know. One of the rooms has a panel gap, specifically between the new hallway tile and the small office/vending machine room. Some doors in the backrooms also have a gap above them. wouldn't say these are super significant but would be something to fix when nothing else needs your attention more.
also as a slight critique, my friend who tested it with me said it felt a little bare in the office segment, like there wasn't enough clutter that comes with being an office. some rooms, particularly the new hallway tile don't have anything in them, and it would be nice to add some small things in there to make it feel more cluttered/claustrophobic. Backrooms sections were good in terms of clutter though.
png!
jpeg
Over the last few days I've seen constant issues with people having Gordion Saga and Sector 0 installed at the same time and then getting stuck on the loading screen. @pseudo thistle one of your two mods should probably detect the presence of the other and disable itself while logging an error that having both active at the same time is not supported since they both register using the same key to LLL and break everything
I'm just going to keep forwarding the errors here so the scope of the issue becomes apparent because the nice people helping in help and support are volunteers
it's LLL problem that doesn't check for duplicated bundles
That's true, too, to an extent but unless multiple people are uploading multiple original works with the same key it shouldn't ever happen that the bundles are duplicated. Batby could also solve this on his end, yes
CC: @alpine halo
[Info :LethalLevelLoader] Setting Random DungeonFlows!
[Error : Unity Log] ArgumentException: An item with the same key has already been added. Key: Area71Flow
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <787acc3c9a4c471ba7d971300105af24>:IL_015A)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
LethalLevelLoader.LethalLevelLoaderNetworkManager.SetRandomExtendedDungeonFlowClientRpc (LethalLevelLoader.LethalLevelLoaderNetworkManager+StringContainer[] dungeonFlowNames, System.Int32[] rarities) (at ./Patches/LethalLevelLoaderNetworkManager.cs:127)
LethalLevelLoader.LethalLevelLoaderNetworkManager.GetRandomExtendedDungeonFlowServerRpc () (at ./Patches/LethalLevelLoaderNetworkManager.cs:77)
[Error : Unity Log] ArgumentException: An item with the same key has already been added. Key: Sector0ExtendedLevel (LethalLevelLoader.ExtendedLevel)
Stack trace:
System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <787acc3c9a4c471ba7d971300105af24>:IL_015A)
System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000)
LethalLevelLoader.LethalLevelLoaderNetworkManager.SetUpdatedLevelCurrentWeatherClientRpc (LethalLevelLoader.LethalLevelLoaderNetworkManager+StringContainer[] levelNames, LevelWeatherType[] weatherTypes) (at ./Patches/LethalLevelLoaderNetworkManager.cs:104)
LethalLevelLoader.LethalLevelLoaderNetworkManager.GetUpdatedLevelCurrentWeatherServerRpc () (at ./Patches/LethalLevelLoaderNetworkManager.cs:93)
here logs, batby
yayy
i wont touch that stuff unless i do the big refactor that lets moons be only sometimes loaded in ram
which i dont wanna do rn aha
Got it, ill think of something more to add to the office sections
Thats strange
Oh wait nvm
It doesnt have read/write access
Ill fix that
Think i fixed that in my build
Oops
breakerbox inside a locker, unable to open
locked vent?
oh, and snare fleas, inside vents don't work
they can't grab you
Intended
Oops
got it
Should make that not walkable navmesh
So things dont go in there
Idk what a better fix would be
Will fix
that's probably just a texture taken from somewhere else
It's because there is no escaping "made in china"
what is eden's mineshaft chance?
Uhhh
300 i believe
And then facility is 100 something
are there any photos of all the anomaly moons? i visited them but then forgot the differences between each of them
also, how did you get custom story logs working?
Eventually
As in?
There’s a couple ways
just generally how did you make them. i use custom story logs, but they're a bit unstable on my moons, so i want to know how you did it because you seem to have done it properly
would be helpful
the fog on feign doesn't go down all the way in certain spots
also i think feign would look a bit better with the vanilla blizzard effects instead of really dense blue fog
i really love the ambience on anomaly saga
i like how it doesnt stop when you go into the interior
cant figure out where this is
Basement rooms, I don't know the name :']
Hi! I noticed an issue with some of your moons (in this case Tunere)
If the moon is stormy, some items will start sparking and doing the sounds INSIDE the facility.
It won't explode, but I can see with HotbarPlus that the item (in this case, the Shovel) is being conductive inside the facility.
I don't know if this is also a thing in other of your moons
🥹
sorry I ended up getting really ill all of the sudden
I can try to work on that now
Hope you're feeling better Rosie
❤️
do i need cozyoffice and the sector-0 interior if i have the raven and gordion sagas?
you only need cozyoffice if you are using gordion and raven sagas
Same issue with GI's lighting indicator.
Do I need rosiespies moons still if I download the saga mods
I’m not sure which mods I need to download, since not all of them work together. I wanna enjoy all of Rosie’s work
So I don’t need to download Gordion, raven, and anomaly saga?
you dont
Ah okay thank you! It’s been stressing me out and I didn’t wanna have to remove them
That's not related to the moon at all. It's really only a problem if they actually start being targeted by lightning INSIDE the facility, and even then, that still might not be the moon, cause I've noticed that before everywhere else too. The warnings never clear (and that's very annoying in of itself), though the sounds happen because the item was about to be struck while you were outside the facility, but entered it before the strike actually happened, and that's an issue in the base game.
I'm having an issue on Tunere
log spouts this and then interiors won't load for non-host players
Those errors are normal, what Inteior are you trying to load?
Cus if it's Tartarus it's had some problems
I'd check the interior that tried to load, and make sure clients got the same one cus you could have stuff configured improperly too
LC_Office
It might just be an issue with LC_Office then
But still double check your log and clients' logs
Cus if the configs aren't setup properly and desynced it's that
Yeah Tunere is fine
for the record, tartarus doesn't have the loading problem anymore, it was resolved earlier today
Which is why I suspect interior or config mismatch
I saw it updated but hadn't tested it yet
config's match I can confirm that
and I wanted to list it as a possible option lol
i tested it myself, it runs fine
Good to know
It's an interior I was interested in trying out but was waiting for it's issues to be fixed
lol
Logs indicate that it was loading Mineshaft
So config mismatch then probably if it was Office for you and Mineshaft for them
Or something is causing a desync
It's not the moon
I should clarify the first attempt it was trying to load the Office and 2nd attempt the Mineshaft
config changes yes but we're all running fresh installs of it
Hmmmm, well it is not Tunere cus it's fine in my pack
Yeah, I'm not sure but I'll try to look into it more later
I know Glitch also ran into some issues when adjusting interior weights with LLL recently and LLL has a few config bugs that Batby has yet to fix, I ended up switching to CentralConfig personally and make sure that the Vanilla Interiors are blacklisted from being configured, cus I prefer only LLL touch those - if you do use CC a setting I would recommend keeping off are the dungeon safeguards as they cause issues sometimes more than they resolve
LLL I keep as a clean untouched slate
ever since whitespike released the moonspeed patch i got rid of CC
i really don't like how it goes and turns off configs in other mods forcefully
I only use it's stuff for adjusting individual moon time speeds and Interior Weights and when I had Xen I used it to resize it, I like normal moons to have faster days than the Anomaly moons do cus Anomaly Moons should have longer days for obvious reasons and I don't like overriding Moon settings in LLL cus moons are updated actively and add new enemies to the lists, get values adjusted etc and if you have it overriden you have to constantly manually update that stuff
After a while I just got sick of having to regen my LLL config for shit and reinput weights for things
especially when there are a few config bugs and Batby recently announced he isn't actively supporting his stuff currently
so I don't wanna put any pressure on him or make him worry about the few minor config bugs that exist tbh
I respect him for making such an amazing and large API
wait why were you regenning
you can just edit it in vsc and remove individual entries if you want to update them
Every once in a while when you have a ton of deprecated entries say you remove a larger moon bundle it's just easier
i find it easier to just removed the orphaned entries yourself, esp if you already configured others in the config. LLL removes the comments from orphaned entries, and just seeing huge patches of white on the sidebar makes it really easy to see whats removed
Ggggreeetings! I have more summit bugs to report:
how does this keep happening on summit
(also i've already reported two of these things)
all the windy ambience on tunere seems to become quieter after stepping out of the ship for the first time
are all of the moons meant to have a slight purple tint to the lighting inside?
it just looks kinda weird
a majority of haul feels very barren, only the path to main has any foliage really
haul seems to incorrectly have the tundra tag
definitely not
I can look into this, was it also imperium's minimap that you had the issue with?
what, they are supposed to be the same as vanilla tinting. Guess I messed something up
absolutely no clue how to fix the last bug
i think there's purple volumetric fog inside
huh, wonder how that happened
Since the global volume profiles aren’t a per-scene thing maybe you just referenced the wrong profile? I do remember once a while back after re-running the patcher for updating reasons one of my custom profiles merged with another moon’s somehow. Unity said they were using different profiles but changes to one also showed up in the other moon. Think I had to delete them both and remake them. It was really weird.
oh yeah global volume profiles are a shared thing
i just use a ton of local volumetric fogs
could that be from anomaly saga?
like leftover from it maybe
Probably
I probably was testing what an interior fog would look like for those and didnt revert the changes
Not with Imperium's no, was that mod named something like Minimap fair edition
Don't think it's getting updates anymore
oh yeah I see why it was problematic, it was using light culling masks
it also force enables all the map cameras, so it probably kills performance outside the ship when any other mods add maps
at some point maybe I should try to see if I can make CullFactory not rely on the culling mask to disable lights without regressing performance, but it is by far the most convenient way
I plan on using rebalanced vanilla moons with Gordion saga-
But idk what issues it would cause with the custom story logs-
https://thunderstore.io/c/lethal-company/p/dopadream/RebalancedMoonsBeta/
I imagine you just won’t be able to find them
Yea I think it would be an issue with moons that have edited terrain/exits
Like March and Dine
Cause idk where the logs are placed
I think they have it set up to just different scenes so you’re basically going to a completely different moon
Titan and adamance should be fine
Idk about march
But maybe
Itd be up to testing
yea there like seperate moons
I dont think custom story logs touches scene stuff at all but id ask @past gull
Ye, it doesn't change the scene at all, just loads the log game objects whenever you land on a moon, and deloads them when you leave
so it does work?
mainly cause the edited moons are seperate things
Maybe, if the moon names or scene names are the same as the vanilla versions then it should load them fine, I'll need to take a look at how it does things to say for certain
no it's sorta not as the large eel from ogopogo doesn't spawn-
As the "a" and "e' are like different despite appearing the same in text form-
In game (like yellow debug popup) their bolded
Ill test and see if i can find the logs and get back to you
oh nice!
is there music on haul?
config for it?
i like the halden speech, maybe it could be on a speaker at main? maybe also add a few more filters so it sounds less like tts
played haul with a few others, main things were it felt barren and one fire exit on a cruiser moon is lame
it has the perfect spot for a second fire exit too but it's just, a dead end?
fixed
haul now has 3 fire exits and one is locked on the outside but if you manage to find it in the facility and exit you get a free cruiser

hi guy, btw what's the command to go to the 71 gordion
Sector
or Route Sector
either or will work
i got it, ty
can you also fix it having the tundra tag too?
yep
tags are easy to fix
haul doesnt have the tundra tag
ah
Figured out why you said that
the Halden tag has a tundra content tag name mb
I just did extensive testing for my pack and I'm fairly sure that having Sector 0 interior installed completely breaks RadMech animations when they enter flight. Has anyone else experienced this?
shouldnt
interior has no code other than JLL stuff
and RadMechs dont really have a flight animation tbh
they just kinda stand up and fly around with smoke
Maybe it's JLL then, lemme test with Sector 0 turned off.
What I mean is, they get stuck in a frozen walking pose forever once they enter flight for the first time. They also don't fly up, they just stay in place for a bit and then "fly" through the ground.
oh weird
Fixed when I do this. Bizzare 😕
Unless Imperium or LCBetterSaves is somehow messing with it, which I find hard to imagine.
Tested it on a completely fresh profile.
Here's a video of what I mean. This is it "flying", and it will eternally remain stuck in this pose even after landing again. This footage is on Voxx's Derelict, but I also tested it on Experimentation without any custom moons or levels other than Sector0 Interior installed and got the same result.
genuinely no clue, because I dont see this happen with other people and I dont see how and dont know how id fix it myself
Strange. Must be something on my end then, maybe my save is weird or my game is just broken or something.
This is very weird but I can't think of a way an interior would be doing anything to cause this. Like, the two are very separate aspects of the game.
I scaled some things down in cozyoffice because they were a bit too large compared to the player
the second part wont work since you can only have one cruiser out at a time
understandable, maybe a check if you already have a cruiser or not?
maybe, but I tried to put a cruiser on the scene and it just doesnt show up anyways
oof...
Doesn’t JLL have a prefab spawner? I wonder if it could spawn one in. It’s probably not going to work but if you haven’t tried it you could try.
Actually I think that can work
Ill research how I can do it in a bit
I want to upload this new stuff
also I figured out the summit collision bug so thats great
He's doing a cool dramatic pose while he's flying towards you at high speeds.
Woohoo!
Does "Rosie's Moons" contain every other saga or only the ones it says not to install with it?
it contains everything
the ones it says not to install are interiors due to them breaking the game when installed together
Perfect thank you.
I figured out the new saga is still missing from the update
Idk if any other changes are missing
but that explains why the bump up was only 30mb's
glad to have them all in one pack again ;u;
||The Penumbra icon goes hard||
What is that last one?
penumbra
Ah I gotcha. That's a really bizarre representation, unless the moon itself is also just as bizarre.
I do believe it is
Is the independent Summit package not being updated anymore?
(This is indeed bizarre)
oh yeah i've gotten that as well
but it was on Transmission, and I didn't have Sector 0 stuff or JLL installed when it happened
might just be a bug with the old bird's animator, that it thinks its flying but its stuck in the grab animation
Sorry this was probably asked before, but I am looking for Sector-0's Level title to align it with LethalLevelLoader's interiors
its Sector-0
Ty for the response, but I tried that previously and no luck, it was a simple "Sector-0:9999" under the "Custom Dungeon: Area 71" in LLL
Is it normal for most of the enemies to get stuck on the corner of the wall in sector 0 interior? (Like snare fleas and masks.)
Also this too.
is your content config for the interior enabled
most standalone packages are deprecated
summit was updated 2 weeks ago so idk
just wanted to double check if there weren't any recommended weights for the anomaly saga in terms of interiors \o
just divide them equally
factory:100,mansion:100,mineshaft:100
thats what i do though
I meant any custom ones in mind, like area 71 \o/
same thing lol
there isnt really a set interior for them sometimes
(for example ||penumbra||)
but id say ||Soreal|| leans more for the mansion, while ||Idiosyn|| learns for the factory
Untitled? idk lol
Speaking of locked, on ||Soreal||, all of the random cabins scattered everywhere are locked, and cannot be unlocked. I have GI and have the settings enabled to make keys nonconsumable and allow unlocking without needing to equip it. Either way, is this behavior intentional?
Even in the new updates?
Yeah, and before you ask, I am using only Rosie's Moons, I have removed Anomaly Saga since you've merged the two now
I mean, is there a point to going in those? If not, then it's NBD.
Theres a storylog in one of them but thats it
Ill be sure to unlock that one only
Hi @pseudo thistle I wanted to let you know the Eden in both Raven Saga and your Rosie's Moons packages crashes the game currently, not sure why, there's no error in console when it happens just the crash pop-up.
I tested with a new profile only using your mod and dependencies. The other moons seem to be fine.
This was after your update yesterday
I’ll look into it soon
Invisible Collision spot in Tunere
Thanks, also I was wondering what happens with the HDLethalCompany mod in? Is it just that the scanner markers are offset from the actual objects?
it crashes
HDLethal is insanely old and buggy
it doesn't play nice with a lot of other mods due to how it was made
LCUltrawide should be used instead
I haven't had a crash with it so far but I'd gladly jump to a new replacement if there is one
There are a lot of mods where when you load in you are stuck in a black void and can't play
I tried LCUltrawide but it didn't bump up the textures like HD did. Do I need to configure it before it will?
I thought it did, but I am just letting you know that if you ever have an issue where you are stuck in a black void when you start your game it is due to how janky and old HDLethal is
they changed a lot of stuff they shouldn't have
Gotcha. I was going to look into correcting this scanner offset but sounds like it should maybe be left to die then.
truly a shame its deprecated
Last message because I don't want to hijack Rosie's channel further, but to clarify I guess I misunderstood the mod details. It scales to fit your screen automatically but doesn't change the resolution automatically. Changing it in config should fix it for me. Thanks
Lol thank you for this, i selected every other dungeon except Area71 🤦♂️
I dont get a crash
make sure you are using 2.2.2 of rosies moons
nvm I found whats wrong
Hey Rosie, out of curiosity what are the moon difficulties for the Gordion Saga moons? I'm updating one of my music mods to play different tracks on moons S rank or harder, but I have to do that manually
The ones above / are s are ichor and sector 0
Thank you! Also, is there an Apparatus in Sector-0?
the sector-0 interior has a custom apparatus if its on a moon tagged with company, meaning sector-0 has a custom apparatus
Ah, so does that mean the mod isn't compatible with Facility Meltdown?
it should be compatible
I'm unable to teleport to it via Imperium so I'll let you know if it is when I play it for real
naur, I know, I was just wondering if Rosie had any set interior weights in mind that went beyond the vanilla ones they hadn't implemented yet is all \o
same thing as this is the default weights for each interior
All interiors are intended to have the same weight but it doesnt have to be like that
ofc untitled and soreal have more of a mansion / house vibe to it whereas idiosyn has a facility vibe to it
penumbra is just hell broken loose so it really can be any interior
(It is)
thats what i said
All the Anomaly moons have a completely random interior every time you land, at least I made it that way
It works just fine with FacilityMeltdown
by sector 0, do you mean the area71 interior? And what is the apparatus? I thought it was just a _____ on all moons?
yes, and the custom apparatus that only shows up on the company tagged moons is a heart
wait, so is it just a normal yellow apparatus if it's on any other moon?
Like experimentation
yup
ahh okok.
@pseudo thistle if I could make a request with Penunbra, could there be a config regarding the chromatic aberration to have it be a sliding scale/different levels of aberration? We tried the moon out and it was neat but a friend got overwhelmed and started getting a headache from the effect
Does Spray Paint work well in all Rosie's interiors?
i agree, a config would be nice. maybe for soreal aswell
We've had an issue on the sector-0 interior where Maneaters tank the FPS for all players
Seemingly a pathfinding issue
Works well in the sector 0 interior at least
Also also, we're interested in adding butlers to sector 0, is there an easy way to do that
You can probably edit the config in LethalLevelLoader
Does anyone know how to make it so Sector-0 always has the Area71 interior? I just downloaded Wesley's Interiors too and want to make sure there are no conflictions
You could check the interior configs in the LLL config, but it's probably already set that way (or at least pretty common)
I remember I set it to something like 3000 but I forgot how to change it lol
and the other two are 1 or 2 I dont remember
go to area71 LLL config and change the weights there
This part?
yep
Sweet, and whats the max value of it?
Also, I am curious on why you not only made this facility spawn on other moons, but also have a chance to not show up on Sector-0. Any lore reason behind it, or was it just a personal choice?
pretty sure you can go as high as you want that isnt above the integer limit
so something like 999999 would work
Thanks!
On other moons it doesn’t have the Company monster stuff
LLL's limit is 9999
That’s exactly what I set it to lol
The value limit is actually 9999, not 999999.
Four nines
Uhh, is my mod browser being really slow, or is your latest update absurdly large?
The latest update is about 30mb larger
Cus Idiosyn got revamped most likely
and Eden got some changes
What's this about a new ||sacrificial item mechanic||? Is that (a) brand new item(s) @pseudo thistle?
Great, the download error'd out
I mean 30mb wouldn't make it run much slower
will the anomaly saga mod still receive updates
once a turn on idiosyn you can take the gamble and sacrifice an item for another item
yeah, working on it rn, I just was way too tired last night
What would you consider a turn? Each landing or routing or something else?
landing
I'm sure this will involve a landmark on the surface, I'll figure it out next time I land there
In the meantime, I found a couple places in the CozyOffice interior where scrap can spawn that's unreachable. Behind upturned chairs within desks and occasionally within lamps.
Speaking of desks, not sure if this is because of the interior or not, but I found it odd (but also hilarious) that some entities wanna be officeworkers.
upturned chairs!?
Found it in coldopen1 so maybe zeekers reused assets
got this weird thing on cozyoffice in a session last night. modpack code was 019399f2-fd2e-4977-48ef-1a6c57725dfd and i don't have the log for this session anymore. moon was Calypso, interior CozyOffice, we had some late joiners from LobbyControl, that's all the variables i can think of
is it something like the collision bounds for that tile wasn't set correctly for dungen?
Yep
yeah some tiles were off
Rooms with one-way walls sounds like good deathtrap room idea
I had a dumb interior idea where it was tons of one sided walls cutting off your way back
youd have to find the one way wall path back to where you came lol
would be so jank but so funny
lol
yeah
Untitled is supposed to be always available, right?
yeah
Def with some sort of indicator/animation
Sorry to trouble you
but how do i access the structure?
I tried landing at the Company, even going downthe ladder and flying over the walls, but everything seems normal
Routing to "The Company Building" does not count as Sector-0
hello!
what structure?
if it's sector-0
You actually have to route to "Sector-0"
you have to type Sector-0 on the terminal
yup, this
It is considered a separate exterior from "The Company Building"
ooooh
yup, it's another moon
The game reads it as a separate moon, even though the lore says it's on the same moon.
does it get nominated in any part of the game?
because i didnt see it in the moon list
not in vanilla
More like selecting a landing site in a sense
I swear, making all these places based on Gordion is gonna confuse the hell outta people...
Sometimes, the places are hidden
Technically it's not on the moons list, just in the routing keywords, so nothing really calls it a moon?
any other way?
I think it would be really cool if it was cited in some cryptic or hidden way, like in Sigurd notes
pretty sure the same as embrion, it's named in a log
Vanilla log or a new one from the mod?
It's moreso about how the game (and the modding community) categorizes all these "exteriors" as "Moons"
Is your pfp meant to look like the lego starwars character select? :p
I have a few of those
It's a character i made for a friend DnD campaign on Hero forge
It's inspired from the protagonist of Astral chain
Oh it's a different blue
I wasn't even trying to reference The Upturned
it already is! 
May i request a hint, good sir
It used to be next to the company drill, but it was changed
I honestly forget where the log that mentions sector-0 is
Might be Titan?
blue and red, left and right, look for the one which is almost out of sight
Easy hint: ||Its on the edge of the map near a cargo container||
sorry for taking so long, but it seems it does work with march, testing with adamanced though
adamance works fine, I assume titan does too
I tried looking at every container at the Company
Are there any planets with containers?
its def on the company
try looking here?
mmm, ty for reporting that
its a bug
wait no its not a bug
U welcome
i was trying to make a modpack for somefriends, and i'm testing every mod works before hand
it should be there
unless its somehow under the floor
yeah it should be right there
I swear i cant find it
ON the container?
hmph weird
its alright haha
Thanks a lot for the help, and sorry for the inconvenience
np
tried that too : (
hm
Also, does Gordion saga implement only the Logs, or the moons all in one as well?
gordion saga adds all the logs and its own saga moons in one bundle
affliction, sector-0, ichor, and tbh I forgot the last one
RosiesMoons adds every moon ive made so far and log from every saga ive made
plus eventually ill add more to that one to tie the sagas together more
yeah
I just dont feel like rewriting changelogs 4x over every time
Yeah that's fair, I was just making sure though since I rlly don't want any more bloat in my LLL and CC configs
Generic Moons is enough lol
Uh, is it intentional that I can't lock this moon?
Usually moons have an option to lock them to prevent visitation of them
not sure, I havent touched configs at all
Yeah, and it's only ||Penumbra|| that has this config difference
Maybe it didn't generate correctly, give me a moment
Nope, happened again
I'll have to add the option manually myself
Oh, it immediately removed the option I added in
Custom descriptions of Idiosyn and Soreal I did via CentralConfig:
Soreal:
SECTOR: Unregistered
POPULATION: Unregistered
CLIMATE: Unregistered
FAUNA: Unregistered
Don't be afraid~
Come on down~
I have plenty of scrap with little danger for you~
Idiosyn:
SECTOR: Unregistered
POPULATION: Unregistered
CLIMATE: Unregistered
FAUNA: Unregistered
Go
away
I
have
no
business
with
you
I give them a C, needs more glitched text
Too corny Imo
Well, they are anomalies, after all
Doesn't take away from the fact that it's an overdone trope (I mean this without like any rude intent)
Which
StarlancerZero and DemonMae's anomaly moon are probably more to your liking. Rosie's interpretations were based on dreams and you shouldn't be so rude or harsh about them
.
Everyone is allowed to do their own style
