#Rosie's Mods (RosiesMoons, CozyOffice)

1 messages · Page 20 of 1

pseudo thistle
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Im so confsued why thats the case

hollow horizon
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oh

pseudo thistle
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Parameter name: SectorExtended (ExtendedLevel)  Could Not Be Registered To ExtendedMod: Gordion Saga Due To Failed Validation Check! SelectableLevel Was Null
  at LethalLevelLoader.ExtendedMod.TryThrowInvalidContentException (LethalLevelLoader.ExtendedContent extendedContent, System.ValueTuple`2[T1,T2] result) [0x00091] in ./Components/ExtendedContent/ExtendedMod.cs:217
  at LethalLevelLoader.ExtendedMod.RegisterExtendedContent (LethalLevelLoader.ExtendedLevel extendedLevel) [0x00006] in ./Components/ExtendedContent/ExtendedMod.cs:137
  at LethalLevelLoader.ExtendedMod.RegisterExtendedContent (LethalLevelLoader.ExtendedContent newExtendedContent) [0x00027] in ./Components/ExtendedContent/ExtendedMod.cs:111
  at LethalLevelLoader.AssetBundleLoader.RegisterExtendedMod (LethalLevelLoader.ExtendedMod extendedMod) [0x00207] in ./Tools/AssetBundleLoader.cs:261```
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Theres the culprit

hollow horizon
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Did my experience help?

languid bridge
lofty helm
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Please translate this into someone who's not created a mod in Lethal Compant before

lofty helm
hollow horizon
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nice!

pseudo thistle
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if that makes sense

lofty helm
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Yeah, it does.

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It's kinda what I was trying to refer to with my terminal inputs, just with the mod itself and how it was working.

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I presume it could be as simple as it trying to reference something like, Iunno, Sector0 instead of Sector-0, or vice versa even.

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Oh, hold that thought.

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I uh, just tried to pull the lever to land on Sector-0

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And literally nothing's happening

pseudo thistle
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This is such a me thing to happen

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Everything works perfectly fine and then it all breaks when its uploaded LMAO

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well it seems to be fixed now on Gordion Saga's end?!

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I did literally nothing

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just recopied files

lofty helm
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Never assume it's fixed until other people tell you otherwise

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Now

pseudo thistle
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nevermind, just tried to type stuff in and it didnt work

lofty helm
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If only we could tell that to all the big game developer companies out there

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Also, did my comment on trying to land on Sector-0 in the standalone doing nothing at all just get lost in translation?

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I literally pulled the lever and the game simply did not react to it.

pseudo thistle
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yeah idk whats wrong tbh

lofty helm
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Ehh, that could be a fluke, lemme just try a new save file

pseudo thistle
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im taking things one at a time

lofty helm
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Just scrap that one

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I'm only saying that because I also have a bunch of suits and when I tried it they randomly unloaded that time

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Nope, still nothing happens

hushed carbon
lofty helm
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I stopped using Black Mesa cause the interior kept being so goddamn huge, no matter how many times I tried to shrink it

lofty helm
# lofty helm I literally pulled the lever and the game simply did not react to it.

[16:04:17.7716611] [Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009) LethalLevelLoader.Patches.StartOfRoundStartGame_Prefix () (at ./General/Patches.cs:560) (wrapper dynamic-method) StartOfRound.DMD<StartOfRound::StartGame>(StartOfRound) (wrapper dynamic-method) StartMatchLever.DMD<StartMatchLever::StartGame>(StartMatchLever) (wrapper dynamic-method) StartMatchLever.DMD<StartMatchLever::PullLever>(StartMatchLever) UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010) UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049)
InteractTrigger.StopSpecialAnimation () (at <d491ed1d4cc34874a2498af41192fe04>:IL_01A9)
InteractTrigger+<specialInteractAnimation>d__69.MoveNext () (at <d491ed1d4cc34874a2498af41192fe04>:IL_01AE)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)

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Is this relevant at all to the level not starting?

hushed carbon
lofty helm
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Or did I just pull another random error that's irrelevant

hushed carbon
lofty helm
dim briar
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am gonna throw my error in as well

hushed carbon
lofty helm
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Reasons

hushed carbon
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wait do you have HD company?

hollow horizon
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oh!

hushed carbon
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I was talking to the other person

lofty helm
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I just now realize that

hushed carbon
lofty helm
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Deleting my messages in humility

hushed carbon
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and various other mods

hollow horizon
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I see.

lofty helm
dim briar
lofty helm
pseudo thistle
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Did this break in 0.0.4 or 0.0.3

lofty helm
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Especially if Malfunctions made you go there and that means you can't go elsewhere for that day.

pseudo thistle
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or in the other case 2.2.8 / 2.2.7

lofty helm
lofty helm
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And they also threw you that same error?

dim briar
dim briar
lofty helm
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Huh, so apparently, even the moon's not included... IN THE MOD ONLY CONTAINING THE MOON!

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Or it's just not being referenced properly for calls, one or the other.

pseudo thistle
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Let me look at the changelogs

lofty helm
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Upload your entire log output file, kenzard. It helps Rosie to have the full scope of information about what's going on in your game.

pseudo thistle
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  • Forgot to add vents to the interior, so I did that.
  • Removed dead bodies from Tunere and changed the Population status to Abandoned.

These are the only two things I did

lofty helm
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I rather liked the dead bodies in Tunere, they were a rather neat idea. Any reason for that?

pseudo thistle
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oh and Changed Sector-0's flooring to match the company building's.

dim briar
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i just tried saga to see if anything i edited caused issues

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same problem

lofty helm
# dim briar

Huh, I can already tell something's different between you and I. We're using two different versions of BepInEx. Though that shouldn't cause this to happen.

dim briar
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i also disabled several other interior mods and no fix

pseudo thistle
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  • Changed some interior weights to match the new interior

I did this too, possibly this broke everything

dim briar
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gonna download 2.2.7 and see if anything works

lofty helm
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I don't think so. I manipulate my own interior weights via LQ.

pseudo thistle
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no clue then

lofty helm
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It was working after that.

pseudo thistle
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I dont think I changed anything else

lofty helm
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But don't take my word for it, cause I don't really know a damn thing there.

pseudo thistle
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oh thats strange

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figured it out

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well half of it

lofty helm
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The interior was originally called SectorFlow before you renamed it to Area71Flow, which had for me caused issues with landing on moons. Did you rename the moon itself as well internally, or something else?

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I feel like it's just a case of renaming things and then calls for the prior names, not being updated.

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What did you figure out then

dim briar
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i went back down to 2.2.7 and i can load it

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atleast on the console

pseudo thistle
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but doesnt explain the other issue

lofty helm
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What thing, exactly?

dim briar
pseudo thistle
lofty helm
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SelectableLevel being...

pseudo thistle
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uhh vanilla's moon system thingy

lofty helm
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For the interior? Or for something else?

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That wasn't very clear 😆

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Or just the terminal

pseudo thistle
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idk how to explain it lol

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its the moon though not the interior

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I fixed it

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idk how, but I got on the moon and everything

lofty helm
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Don't jinx yourself

pseudo thistle
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I think?!

lofty helm
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You getting on the moon means nothing unless we can too lmao

pseudo thistle
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Well, we'll see when I upload the new version LOL

dim briar
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kekw well testing the older stuff i got lucky and all my items in the place arfe golden cups

pseudo thistle
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Ohhhhh

lofty helm
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Yeah, don't do that

pseudo thistle
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OHHHHH

lofty helm
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ALWAYS test on a new file

pseudo thistle
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I know why

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it was all broken

lofty helm
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Because I did that with my normal save and then I suddenly got... webbed bodies from Remnants.

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That I can't even do anything with because I have Should bodies be scrap? set to disable!

pseudo thistle
pseudo thistle
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notice something in common?

lofty helm
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SelectableLevel

pseudo thistle
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Both have to do with the SelectableLevel

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Yup

lofty helm
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Right now, it's NULL

pseudo thistle
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That single morning grogginess broke everything

lethal bay
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Did you forget to include the SelectableLevel?

pseudo thistle
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no, it was assigned to a different bundle

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thats why it was all wonky

lofty helm
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Is that why when I pulled the lever on the standalone, the game didn't do anything?

pseudo thistle
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one thing was trying to access the same thing that was in a different thing

lethal bay
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Oh, lol

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It happens

lofty helm
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Can we just... make the Gordion Saga also be a modpack style format?

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And the upcoming anomaly Saga or whatever it's gonna be?

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I might be wrong, but it seemed like trying to code for a bundled moon and a standalone moon simultaneously did something wrong.

dim briar
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both broke, i uninstalled the standalones, and tried saga

pseudo thistle
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Its fixed now, I uploading the stuff

lofty helm
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Yeah, but still.

pseudo thistle
dim briar
lofty helm
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Is that so?

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Then why the hell is Cosmocos still laggy as all hell for me?

pseudo thistle
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well its 4 moons bundled in one thing using all the same assets so yeah

pseudo thistle
pseudo thistle
pseudo thistle
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more pipes!

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Thats my current goal

heavy ruin
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You got this Rosie! I'm sure if you keep working at it here and there, it'll be PEAK lol

odd sapphire
pseudo thistle
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that was definitely what my reaction was irl

hushed carbon
odd sapphire
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I think this is the game gaining sentience

lofty helm
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Oh, since the apparatus in the Sect0 interior isn't a nucleus anymore, but is rather a... well, a heart, did you consider adding an awesome sound effect of Jeb roaring angrily that could be heard by everyone everywhere when someone pulls it?

pseudo thistle
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It was the plan right now

lofty helm
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It oughtta be grandiose.

pseudo thistle
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right now theres just the apparatus room getting angry

lofty helm
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And I have FacilityMeltdown installed, I want to feel the whole planet getting enraged as it starts blowing up

languid bridge
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what if

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pipe maze tile

lofty helm
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Oh, and if possible, maybe make Jeb's tentacles start flailing around both in the interior and outside on the moon after the heart has been pulled. That would be epic

languid bridge
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that would require a ton of tile reworks, ngl

pseudo thistle
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I was thinking all the fleshy bits explode into blood particles

lofty helm
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That would be cool, but only if the explosions dealt damage

languid bridge
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you adding some painful monster grunting and/or groaning every minute or so for added effect?

languid bridge
lofty helm
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I didn't say they would have to be lethal damage. I'm not saying they should be equivalent to landmines here

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And it could also be a configurable amount of damage too, with 0 dealing no damage at all.

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I mean, you pulled the heart, you should deal with the consequences.

pseudo thistle
lofty helm
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Again, a configurable option. I like my interiors to be very dangerous, and Sector-0 seems like a very... particularly dangerous... interior.

languid bridge
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it'd also be a synchronization nightmare

lofty helm
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Hmm, fair point there

pseudo thistle
languid bridge
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i recommend worrying bout any post pull effects after the tiles are at least shaped into existence. dont want you burnin too fast, my friend

pseudo thistle
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yeah, Im shaping the tiles atm

languid bridge
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^^

agile river
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just tried out the new interior, i really like it yoiled
i do agree on the emptiness feel, it doesnt feel like a whole lot is going on. i feel like adding some ambient sounds would help, maybe what pepsi said and adding sounds from the company monster. i also think you should bring back that custom fire exit texture. i didnt run into it being a problem yet but maybe turrets shouldnt be allowed in the big area with fog in the air? i know it was a problem on another interior with a similar big open area where having turrets there was a nightmare, that one ended up not allowing turrets to spawn in that area. i cant wait to see what you have cooking :)

spice harbor
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whats the key word to go to gordion 0?

pseudo thistle
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Sector-0 / Sec

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Routing should work now if you are using 0.0.5

spice harbor
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i've installed this ones

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i need to configure so they can show it in the terminal?

pseudo thistle
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Ah

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Use 2.2.9 in that case

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or the routing is broken

languid bridge
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didnt realize the remake release candidate was out. cant wait to try ;u;

pseudo thistle
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mhm!

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I was reshaping the tiles I meant to say haha

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I just added a ton of pipes to make it feel a bit more full

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so im uploading that rn

languid bridge
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hmmmmmmmmm

woven sparrow
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Hey does the Gordion Saga come with the interior too correct? Thats your big bundle of all?

woven sparrow
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Hell yeah

pseudo thistle
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Gordion Saga includes interior and 4 moons all in one

woven sparrow
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How about Horder Bug Queen?

pseudo thistle
woven sparrow
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D:

woven sparrow
languid bridge
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better have a preinstalled yippee feature yoiled

wintry gorge
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Boombox time :D

languid bridge
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nah im shitposting

pseudo thistle
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ah got it lmao

languid bridge
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hm, may have an idea on that blood bursting post pull event that can still add challenge without chipping health away

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maybe

pseudo thistle
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okay thats all for today I think

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just wanted to get those small changes out for today

pseudo thistle
languid bridge
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how feasable would it be to emit a crimson spraypaint from a burst? it'd add a bit of a light steam effect and coat certain parts of a player

pseudo thistle
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Forgot to fix something, one last update, smh to me

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I will get this stuff organized better soon

hybrid fern
languid bridge
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alrighty. just figured itd be a neat detail

turbid hamlet
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should i disable sector 0 interior for my modpack to work rn?

hybrid fern
hybrid fern
pseudo thistle
turbid hamlet
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oh

hybrid fern
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If it breaks we blame @languid bridge

languid bridge
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work = me agony

fervent summit
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it was gordion saga, with the standalone interior installed but disabled

pseudo thistle
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I have fixed it luckily

glossy shore
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@pseudo thistle can you make the drill server ride instead of client side

pseudo thistle
glossy shore
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Oh you did?

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I did not have a chance to play it

pseudo thistle
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Yeah

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When I reimplement itll be fixed

sharp lake
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i just cant land on it

odd sapphire
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@pseudo thistle Did some testing on Sector-0 and Area 71

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I'll send info in dms just so i don't spam the thread

odd sapphire
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Didn't go too in-depth, but I was able to find a nice few small things in the time I spent exploring the interior for the first time.

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It's really cool though

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I have a knack for being able to find weird issues lol

heavy ruin
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Hey, I know this isn't necessarily a place to ask but could anyone try out my modpack in the modpack channel? Only 50 mods so far but I'll take any ideas and changes and just any feedback regarding it.

odd sapphire
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Throwback to the Solace lighthouse collision stuff haha

buoyant karma
hybrid fern
heavy ruin
hybrid fern
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Auralis and StarlancerZero

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lol

heavy ruin
hybrid fern
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I've kind of noticed you always feel the need to argue things

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and you make assumptions about if it's been said or proven or not

heavy ruin
hybrid fern
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It's just how it comes off in text lol

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He's planning to update his stuff hopefully soon

heavy ruin
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I want to know the full story? That isn't a bad thing to do, I don't want to remove a mod only if one person says it has a problem. Never mean for any to come out rude, sorry

hybrid fern
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Assuming he figured out the TerraMesh optimizations for StarlancerZero

heavy ruin
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I need to put some more emoji's in my texts to liven them up

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Do you see the monsters spawn underground? Is this with imperium?

hybrid fern
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I've seen the fox be under the map when I had YesFox

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Horeshoot crabs have been

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ACUnits have been

heavy ruin
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has any vanilla monsters been there?

hybrid fern
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Not sure but it wouldn't matter since modded enemies spawn in the exact same way

alpine halo
heavy ruin
hybrid fern
# alpine halo it doesn't come off that way dw

It's probably just my DID and Autism misinterpreting it, sometimes it's hard to understand how things are meant to come off in text and to me it came off that way, they clarified that they didn't mean it that way though so it's fine

heavy ruin
hybrid fern
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and it's been shown on vods of mine

heavy ruin
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Why is noone else mentioning it? AGHHH, I wish I just knew every error instantly so I wouldn't have to search for them.

wintry gorge
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I imagine most don't care to comment about issues if they're not game breaking

tranquil echo
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It sounds like maybe a slight nav mesh issue is all

odd sapphire
tranquil echo
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Not super huge

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I mean unless you can't see the enemies

heavy ruin
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Or just as minimal as possible in my modpack

agile river
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i havent noticed that happening but ive never looked under the map. auralis is frustrating though cause it spawns giants instantly 😭

shut magnet
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@pseudo thistle ?

hybrid fern
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PepsiMan told her

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If you have Cozy Lights there's also a bug where a 2nd set spawns in on that moon

mental moat
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Will Eve-M, Summit and ||Penumbra|| return at some point?

languid bridge
floral hound
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@pseudo thistle Idk if this was intentional, but you set the spawn weight of the Hoarder Bugling to 38 on Ichor. I assume you meant to set it for the Hoarding Bug? Since your bugs aren't finished yet now

pseudo thistle
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This is true

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Will fix soon

lofty helm
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Aww, are the cute lil Buglings gone?

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I was wondering why I wasn't seeing them.

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I know the Queen was absent pending a rework into a boss-like enemy, but you had to get rid of the lil guys?

pseudo thistle
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||One bug will be selected as the queen and will grow in size, the queen will birth buglings and the buglings will run from the player until they grow into the bugs||

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Most likely

lethal bay
lofty helm
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Oh, and I discovered that the shed on Summit where one of the fire exits is doesn't have collision for its walls or floor.

pseudo thistle
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Oop okay

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I might as well go into the nitty gritty when it comes to summit

pseudo thistle
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||If anyone knows of Scavenger's Reign, the Raven Saga will be loosely inspired upon a premise looked into by that series.||

languid bridge
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||3 sagas????||

pseudo thistle
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Anyways, get ready for ||87 Haul, 290 Summit, 127 Eve, and one last unnamed one soon||

pseudo thistle
languid bridge
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pog.

rustic wyvern
pseudo thistle
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haha lol

frank steppe
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masked enemies still have some sort of navmesh problem at the entrance of summit

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the only mods i have that modify masked behavior is mirage and i've disabled most of it in its respective config
i just like that mod as a better alternative of the skinwalker mod

pseudo thistle
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yeah its a me side most likely

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Ill look at it

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yeah, the doors were added into the navmesh

frank steppe
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also this is something that i just now found

pseudo thistle
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thats fixed on my end already

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but ty

frank steppe
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is the old interior with the drill into the labs still available?

pseudo thistle
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not unless you go back and install previous versions

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itll be remade a bit

wintry gorge
frank steppe
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its part of imperium

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im just testing stuff rn

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there is some weird lighting right now but only with certain moons and i do have cullfactory installed

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i've mainly just noticed the stairs in front of ship on sect0 bugging out a bit

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but that is probably cullfactory just being weird

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cullfactory and poltergeist don't exactly play nicely either

wintry gorge
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Yeah, seems like there's still shadows, but the ambient darkness vanishes somehow
Wonder if I should change cull to depth mode or something

wraith coral
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the console throws this error whenever I try to use this mod. any quick fixes or is more context needed?

wintry gorge
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You have both Gordion Saga and the sector-0 mods... which it includes, so you have a duplicate

pseudo thistle
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^^

wraith coral
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Thanks. Should’ve been obvious but it would seem I am dumb

pseudo thistle
torpid veldt
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Big funni door

languid bridge
cinder hawk
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Lmao

languid bridge
sand kite
languid bridge
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(Code Rebirth content)

rustic wyvern
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CodeMoreGals

lavish quiver
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Hey Rosie

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Is there any chance that for us area 71 enjoyers, if it to generate anywhere other than sector 0 there will not be Jeb strings all over the place?

hybrid fern
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I'm sure @vivid vale could help her

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But tbh I don't mind it

lofty helm
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I can't unsee the fact that Jeb's tentacles are accented with nothing but red spider webs. That's literally what it is. It works, but it's just-- I mean, way to make use of what you got

sand kite
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Spiderjebs

heavy ruin
pseudo thistle
pseudo thistle
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in my env

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testing now

pseudo thistle
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Okay, so when it comes to area71 spawning on other moons, itll check for if the moon is sector-0 and if it isnt itll spawn an apparatus instead of a heart and not spawn the jeb flesh bits

sleek charm
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Grand Armory comes to mind when it comes to "traps"

pseudo thistle
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Ill look into it a bit after this new version because I dont want to get too burnt out

lofty helm
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You should probably look into this though. There can sometimes be scrap spawning in halls that aren't accessible to the player because they were generated as dead ends. According to the Remote Radar, there's a passage with one scrap in front of me that leads to a dead end, but there's a wall directly in front of me preventing me from accessing it.

pseudo thistle
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I will, should be a simple fix

odd cliff
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is the sector 0 map mod a standalone version of the one in gordion saga? do I need both to use the interior? only one? etc?

lofty helm
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I also wanted to ask another question about what you might plan for the interior. Back in V1's iteration of it, you had the cool laboratories that had captured entities and those elevators that, albeit were a pain to work with, definitely made it seem like Sector-0 was a much more of a research facility and I was bought into that. Is it possible to see the return of the labs seen in V1 and partially seen in V2, where you could even scan the entities while they were held in captivity?

pseudo thistle
pseudo thistle
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wait

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okay, Sector-0 moon (Gord Sector-0) is the standalone moon from GordionSaga. You dont need the interior with Gordion Saga but you do need it with the moon standalone

odd cliff
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so gordionsaga alone will give its version of sect0 the custom interior?

pseudo thistle
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yes

lofty helm
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Having both is not recommended, I've had issues before

pseudo thistle
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yeah, GordionSaga = 4 moons + 1 interior. It doesnt play nicely with the duplicate interior or moon

spark burrow
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Similarly to other cases like v0xx's moons, you either have that mod OR the individual Arcadia/Derelict installed, not both or else the game won't be happy

pseudo thistle
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Mhm

lofty helm
pseudo thistle
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I can go deeper into compatibility with other moons

languid bridge
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||headcanon for my take with modded moons included is that Jeb is a spawn of Desolation||

heavy ruin
lofty helm
heavy ruin
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Also, doesn't lgu have a mapper?

lofty helm
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Well, technically LGU has Walkie GPS, but that only gives coordinates. It's not a reliable way to see where all the halls/tunnels are or all the enemies are around you. Like, the coordinates can tell you where the most valuable scrap it, or the apparatus/nucleus/OS/heart, but not exactly how to get there or what you'll come across.

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(Also the mapper if I'm not mistaken is a removed vanilla item)

wintry gorge
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Isn't there a mod that just restores the mapper now?

lofty helm
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I have not heard of this, I will have to look into this now

pseudo thistle
fervent summit
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oooo

lethal bay
wraith coral
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two of them, perhaps

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two trucks

lethal bay
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I see 3 at least

dawn palm
pseudo thistle
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lmaoo

wraith coral
dawn palm
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LMAO

subtle copper
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what happened to the old sector zero, not a fan of the new one

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very bland

pseudo thistle
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interior?

wraith coral
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needs more turrets imo ||/j||

pseudo thistle
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haha

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The interior will be worked upon more and more as the days go by though

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more gimmicks and props are being added sooner than later

balmy blade
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MAKING LOVE

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AMERICAN MADE

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BUILT FORD TOUGH

languid bridge
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misty yoiled

bright sage
wraith coral
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Without emote perms my creativity is stifled

sand kite
lethal bay
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Jeb would have my vote

sand kite
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Jeb Company Sweep

fervent summit
#

Jeb Company's domestic policy is simple: every American will be required to find scrap to sell to the company

lofty helm
#

@pseudo thistle Hey uh... do you happen to know if both the Sector-0 moon and interior work in multiplayer as of late?

pseudo thistle
#

Downgrade and wait for the next version lol

lofty helm
#

You mean downgrade to Sector-0's V2 of the moon and interior?

pseudo thistle
#

just the interior in this case

lofty helm
#

Yeah, cause we're not able to properly land on the moon if more than one player is present, and as soon as my friend disconnects, the landing sequence completes and the game starts as normal

pseudo thistle
#

not entrance blockage?

#

If it isnt that then im not the issue in this case I dont believe

lofty helm
#

Okay, then that's good to hear. We'll resync the modpack just to ensure we're 1:1 on everything possible

#

If that doesn't work, I'll let you know

pseudo thistle
#

just dont use the .9 version of the interior because itll break moons if it lands on a moon which isnt sector-0

lofty helm
#

That's not a problem, since the interior is only enabled for that specific moon only

#

Wait, of the interior or for the Saga?

pseudo thistle
#

hm?

#

The interior breaks things in both mods

lofty helm
#

Alright

pseudo thistle
#

both the saga and interior break on the .9 version

#

But id reccomend downgrading for the meantime because I updated the interior to spawn on titan and artifice in .9 too

lofty helm
#

WAIT, I JUST FIGURED IT OUT!

pseudo thistle
#

ooo?

lofty helm
#

Remember when I said way back that I ended up having both the Saga and standalone mods for Sector-0?

#

I might've given my friend the modpack with that setup as well, and that might be what's causing the issue

pseudo thistle
#

ahh

lofty helm
#

And by the way, if you want to watch as we potentially snuff out additional issues with your moon and interior, my friend is currently streaming

#

I can DM it to you if you wish

pseudo thistle
#

I think Ive gotten most of the bugs gotten but if you have any more you find you can send them here, im a bit busy atm so I wouldnt be able to actively listen

odd sapphire
#

Yeah I did some pretty thorough testing for Rosie last night, so I’d be surprised if there were more than just a couple of big issues left that we haven’t discussed

stiff creek
#

They be trapped in the walls, laddie!

subtle copper
#

I remember the only issue was the things not being synced

#

but that would be a easy fix

pseudo thistle
heavy ruin
pseudo thistle
echo relic
#

Will the interior be using lethal level loader?

pseudo thistle
#

YES

#

oops

#

caps lock

echo relic
#

FANTASTIC

#

Because I noticed that while the interior mod is enabled, I and my friends can't load in any moon.

#

We just get stuck on the seed

alpine halo
echo relic
#

... huh.

#

I'm trying to think of why we get stuck with that mod enabled then.

lethal bay
pseudo thistle
#

^

spark burrow
#

^ This yeah

echo relic
#

Ooh. The standalone being affliction?

#

this one?

spark burrow
#

No

echo relic
#

feck

#

this here's what i got

spark burrow
#

There

#

There's a duplicate in at least moons

#

Unsure if dupe moons would cause it too for Gordion_Saga but there's a chance it might

#

But yeah what was being referred to earlier was

#

You shouldn't have Sector0_Interior and Gordion_Saga both enabled

echo relic
#

Gotcha.

spark burrow
#

Because they both add the Sector0 interior

#

And the game won't like duplicate entries

pseudo thistle
#

yeah, gordion saga adds affliction, gord sect0, and sector0 interior

spark burrow
#

^

pseudo thistle
#

its redundant to have those three standalones installed

spark burrow
#

Yeah just have Gordion_Saga if you intend to have the 2 moons + interior in your pack

#

You can safely uninstall Sector0_Interior, Affliction, and Gordion_Sect0 as Gordion_Saga already provides those

alpine halo
#

Apologies about the error btw Rosie, was actually fixed in my wip build but wasn’t finished before I had to stop

echo relic
#

tysm you guys are so helpful

pseudo thistle
alpine halo
#

Like it exploding when the same content is being loaded

pseudo thistle
#

ahhh

#

nice to know its able to be resolved

spark burrow
#

Ah so something like, if a duplicate name is detected, it just appends a number or so internally?
Something like:

  • Area71
  • Area71_2
alpine halo
#

Anything is able to be resolved with the power of friendship and magic 🥰🥰🥰

pseudo thistle
#

haha true

alpine halo
pseudo thistle
#

haha

spark burrow
#

lmao I see

wraith coral
#

can someone explain to me real quick what mods I should have installed? like, if I have gordion saga, eve, and summit, do i need rosies moons? or if i have rosies moons, are all the others unneeded?

lethal bay
wraith coral
#

ok, thanks

lavish quiver
pseudo thistle
#

?!

#

Strange

languid bridge
#

door not stuck, but secret

pseudo thistle
#

I’m very confused haha

lavish quiver
#

Was one of those blast doors

#

I don't even know how this could happen

#

Area FreakyOne

raven yarrow
#

wait is sector 0 baked into gordion saga now?

#

ok so I think I can remove sector 0 from my pack then since i have it already

#

do eclipsewisps still exist? I know the teeny and fat bugs don't

pseudo thistle
raven yarrow
#

ANOTHER?

pseudo thistle
#

theres two more coming

#

itll bring me to a total of 12 moons

balmy blade
#

calling this Rosie's magic expert otherworldly harvesting moons of generically beevil

lavish quiver
#

not enough shotguns

odd sapphire
#

That’s one of the weirdest interior issues I’ve ever seen what

#

I can’t even think of how that could happen

pseudo thistle
wraith coral
#

hardwaaare stooooooore

lethal bay
# pseudo thistle

I don't mean to alarm you, but one of those shelves seems to be rotated the wrong way /j

lethal bay
#

yeah I know

languid bridge
#

fucking pog

pseudo thistle
#

its supposed to be dishelveled

haughty forge
#

the more concerning thing is the boxes glued to it, not having gravity applied even with the fallen over shelf

languid bridge
#

Area 71 has been super fun so far. tho one thing ive noticed is in the outdoor area, sometimes smaller items can get trapped beneath forklifts, making em ungrabbable

odd sapphire
#

Things can spawn in the closed crates too

#

(I had a turret spawn in one once and shoot through it concern)

sand kite
sand kite
#

Wait, is this supposed to be an interior?

#

Area 71

odd sapphire
#

Yeah

sand kite
#

Hmm, I gotta check it out. I haven't been paying attention to names

languid bridge
#

crate turret, you say?

haughty forge
balmy blade
lethal bay
languid bridge
#

@granite abyss ^

granite abyss
#

👀

balmy blade
#

oh my god you are giving him ideas

sand kite
lethal bay
#

Because that's what it's called

sand kite
lethal bay
#

It's the interior you find on Sector 0, and the interior is called Area 71 iirc (71 is Gordion's moon number). Like Titan's interior is usually the facility, not "Titan's Interior".

sand kite
#

Sector 0 was also the name of the old interior

lethal bay
#

Yeah, Sector 0 is the name of the moon, but like technically it's set on Gordion with the Company building. I believe the interior got a rename with the new updates.

novel scroll
#

Has the issue /w CozyOffice's main entrance been fixed?

pseudo thistle
#

not yet

novel scroll
#

Buh

lofty helm
#

They were the blast doors that would lead into the larger corridors, but they were in dead ends that weren't reachable that didn't even lead to that corridor.

pseudo thistle
#

Im very confused

#

Oh wait

lofty helm
#

Remember those dead ends I showed you that had loot in them, but they were behind a wall in a hallway or a corner that wasn't reachable?

#

Well, that's a similar story.

#

I'll see if it happens again

#

And it did. On the left is the blast door that spawned in and worked as normal. But on the right (circled) is another blast door that would be hidden behind a wall in a dead end hallway that wouldn't lead to anywhere anyway)

#

The blast door is only visible in freecam anyway

#

Actually, funnily enough, I got two blast doors coming from the carpeted offices section to the larger concrete hallway section. They do both link up though, but that's the first time I've seen that

lofty helm
#

I will say, after having played the interior several times in a row, I think that having the three sections go from carpeted offices to concrete bunkers to metal hallways is a bit repetitive after a bit, so I would suggest trying to see you could have the interior generate those three sections in random orders, maybe even having the main entrance be in a different section than the carpeted offices from time to time.

pseudo thistle
lofty helm
#

Well, it'd be neat if you could give it a try. It'd even be cool if those sections didn't flow into each other. For instance, one side from the carpeted offices goes into the concrete bunkers and then another goes right into the metal hallways that may have the monstrous heart within them.

lethal bay
lofty helm
#

Oh, uh, not sure if this is an oversight or not, but I got Sector-0 interior on Ganimedes, and while I do not see any presence of Jeb, I do still see dead employees lying around. Is that intentional, or are those guys gonna only be on Sector-0 only?

pseudo thistle
#

uhh

#

yeah sure ill make that company tagged only

lofty helm
#

What about the offline turrets? Those aren't quite as out-of-place, though still, just thought I'd run that by you first

pseudo thistle
#

yeah those are fun

#

dead personell is more of a sector thing but offline turrets are fine

lofty helm
pseudo thistle
#

haha fair

lofty helm
#

No, I won't ask you to make a config where the broken turrets also look like Portal turrets

pseudo thistle
#

loll

subtle copper
subtle copper
simple sparrow
#

One message removed from a suspended account.

pseudo thistle
#

make sure you dont have duplicates

pseudo thistle
#

GordionSaga doesnt need the interior mod vice versa

pseudo thistle
#

lets calm down with the gifs lol

subtle copper
#

when the OP just wants you chill with the gifs but your lowkey just a chill guy

simple sparrow
#

One message removed from a suspended account.

heavy ruin
#

That's fine i'll stop with the gifs but lowkey still just a chill guy

subtle copper
#

same (as a chill guy ofc)

lofty helm
#

Which chill guy is more chill?

subtle copper
dawn palm
#

can we kill these people with rocks

haughty forge
dawn palm
#

no!

unique osprey
#

I can't land the ship, when I install "Sector0_Interior"
If i uninstall "Sector0_Interior", I can land the ship

balmy blade
pseudo thistle
#

I should put that in the readme atp lol

sand kite
#

If only there was a way to create anti-dependencies

pseudo thistle
#

Batby will have a fix for duplicate interiors/moons integrated into LLL eventually i believe

sand kite
#

Or honestly, unpackage the interior from Gordion Saga and make the standalone a Dependency

pseudo thistle
#

Maybe

sand kite
#

Since people keep on doing this

lethal bay
sand kite
#

I like choosing for myself

pseudo thistle
#

Fair, i may make standalones but gordionsaga being its whole thing cuts down on sizes a ton

sand kite
#

If someone only wants one moon and one interior, then that saves a lot more space.

pseudo thistle
#

Yes which is why i can upload standalones

sleek charm
#

Does the current interior still have the entity test tubes? I never ran into any while playing with my buddies the other night. They were charming.

pseudo thistle
#

Not yet

simple sparrow
#

One message removed from a suspended account.

pseudo thistle
#

I believe someone pointed me in a direction of a way of adding custom music to my moons?

#

any idea what that tool is unless I dreamt it or something

odd sapphire
#

Might’ve been @rustic wyvern?

#

I forget the tool though

pseudo thistle
#

maybe

#

LevelMusicLib

#

found it lol

#

anyways, this does mean I did make some custom tracks so Ill test them out ingame to see if I enjoy them

hybrid fern
pseudo thistle
#

maybe lol

hybrid fern
#

I hope

pseudo thistle
#

they might not if I decide what I made isnt good enough

hybrid fern
#

the music added so much atmosphere to them

lethal bay
#

If I’m remembering right I loved Eve’s

languid bridge
#

Sector-0's was peak, even if it was a short loop

pseudo thistle
#

I think the one I made for tunere is nice

lofty helm
pseudo thistle
lofty helm
#

Oh right, they were just royalty-free music before, weren't they?

pseudo thistle
#

yup

lofty helm
#

I remember that up to the moon's removal, Penumbra still had its own music, well after your other moons had theirs removed. I could hear a few notes of it, at least while the level was loading

pseudo thistle
#

hm, the music isnt working on sector I dont think

#

atleast the damaging fog works great

#

@rustic wyvern Whats Seichi's Music Chance?

rustic wyvern
pseudo thistle
#

base is 20% and it seems to not be common enough lol

rustic wyvern
#

I put it to 100 because I have 5 morning and 5 evening

#

But I need to refine them cuz some stop abruptly

pseudo thistle
#

ahh

#

well mine are on 80 now

languid bridge
#

so... i might be getting carried away with a list of potential references to other mods/makers for Area71 >3>;;

pseudo thistle
pseudo thistle
#

Ill probably plan on cosmocos and desolation

#

ask wesley for some of those assets if hes willing

languid bridge
#

oh boy, do i have a list

#

probly just gonna dm it

pseudo thistle
heavy ruin
pseudo thistle
heavy ruin
hybrid fern
#

🙂

pseudo thistle
#

Idk what the bugs could be lolll

hybrid fern
#

Ye

grand nexus
#

quick question

#

does cozy office still work?

pseudo thistle
#

itll mostly work on 1 exit moons

heavy ruin
#

It's totally fine if not, but will one of the old interiors like v2 of sector 0 be included in this new saga if it does release soon?

pseudo thistle
#

not right away

heavy ruin
pseudo thistle
#

||haul|| seems good, time to check the others

pseudo thistle
#

think everything is ready actually

heavy ruin
#

ALREADY?

torpid veldt
#

DAYUM

pseudo thistle
#

got lucky ig

heavy ruin
pseudo thistle
#

I may do more testing

heavy ruin
#

Rosie rn

pseudo thistle
#

forgot ||feign's|| ai nodes oops

heavy ruin
#

And the custom apparatus god outside hidden on the moon? : D

#

Joking lol

mental moat
pseudo thistle
#

oops, I forgot to change the description

#

but yeah its out in beta basically

#

idk how much bugs but I wanted to get it out today

odd sapphire
#

OOOOOO

rustic wyvern
#

You are cooking

#

I gotta pick up the pace lmao

pseudo thistle
#

lol

#

they dont really have much gimmicks just yet

#

very vanilla looking

rustic wyvern
pseudo thistle
#

RosiesMoons is also a full package now, just because it cuts down around 100mb

odd sapphire
#

I’m busy atm so I can’t fill in the prices/difficulties unless I’m told them tho

pseudo thistle
#

feign is 800, haul and eden is 0, summit is 675 ofc

rustic wyvern
#

Uhh I like the names :3

#

What about the difficulty ratings? Im guessing feign is S?

pseudo thistle
#

feign is S+ just like titan

#

Haul is D, Eden is B, Summit is the same, which I believe is S

rustic wyvern
#

Lovely!

heavy ruin
#

Hey Rosie, I'm about to add the first sage to my modpack but am unsure exactly what I need to install. Could you help?

#

I know you been asked this already by other people, sorry ;-;

pseudo thistle
#

it comes with the interior etc.

heavy ruin
#

Are all your old maps like summit and all them included in it?

pseudo thistle
#

those are in the Raven Saga

heavy ruin
#

Oh okok, thanks for your help!

bronze echo
#

I assume Eve is going to be in the third saga?

pseudo thistle
#

Eve has been renamed to Eden and been reworked

bronze echo
#

Oh

rustic wyvern
odd sapphire
#

Is the only single moon package that's going to be maintained Sector-0?

pseudo thistle
#

no, I will upload all the standalones in due time

#

pretty tedious however

odd sapphire
#

Gotcha.

lethal bay
languid bridge
#

so the full package says it doesnt need Area 71 downloaded. i go in, i cant scroll in my terminal, i try to land on haul, i crash, i check LLL in Gale, and Area 71 aint in there

#

@hybrid fern ^

#

having them split fixes the crash issue when landing on Haul, but the scroll bar remains stuck

pseudo thistle
#

Weird

#

I dont get this issue I dont believe

hybrid fern
#

I'll run a quick test and make sure it's fine when I land on S0

#

Pepsi's solo pack is huge so it could be a conflict somewhere

languid bridge
#

somethin about TerminalFormatter's scrolling

pseudo thistle
#

haul definitely crashes, hm

languid bridge
#

"[19:48:38.6049926] [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/SwitchItem[/Mouse/scroll/up,/Mouse/scroll/down]'
[19:48:38.6540373] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TerminalFormatter.Patches.TerminalScrollMousePatch.ScrollMouse_performed (UnityEngine.UI.Scrollbar scrollbar, System.Single scrollDirection) (at <0b833db2435b438a926d5797f0a659d3>:IL_0019)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::ScrollMouse_performed>(GameNetcodeStuff.PlayerControllerB,UnityEngine.InputSystem.InputAction/CallbackContext)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray1[System.Action1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)"

#

theyre fine when split (save for the scrolling)

#

and you have TerminalFormatter, yea @hybrid fern ?

hybrid fern
#

Fun

#

If everything else is fine we can just wait to play on Haul

languid bridge
#

Haul is fine when the sagas are split

hybrid fern
#

But then like you said scrolling on the Terminal breaks

#

I suspect the issue just exaggerates in the merged bundle

pseudo thistle
#

scrolling is fine with TF for me

languid bridge
#

odd

pseudo thistle
languid bridge
#

ah, so random then

#

fuck

#

even more fun

hybrid fern
#

That could be an asset failing to load then

pseudo thistle
#

outside objects?

#

maybe

hybrid fern
#

I remember when one of Tolian's moon caused a crash on land cus of stone

#

Lmfao

languid bridge
#

like you said Rosie, it was a long process

#

tyt

hybrid fern
#

Oh my god

#

Sector's performance

#

😭

pseudo thistle
hybrid fern
#

It's so laggy yes

languid bridge
#

i'll give er a look

pseudo thistle
#

Wtf

hybrid fern
#

Oh

pseudo thistle
#

I didnt do anything with sector at all lol

hybrid fern
#

Interior failed to load

pseudo thistle
#

Area71?!

hybrid fern
#

Mhm

pseudo thistle
#

wtf

#

logs?

hybrid fern
pseudo thistle
#

omg

hybrid fern
#

Apparatus again?

pseudo thistle
#

probably T-T

#

How does this keep happening

#

I dont touch anything

languid bridge
#

may wanna let the role in yer server know, Lunx

#

tech difficulties. start later n all

pseudo thistle
#

yeah or just use the other version of GordionSaga and leave out ravenSaga until I figure this out

pseudo thistle
languid bridge
#

71 loaded for me. gonna run to the appy room. not seeing webs tho

hybrid fern
languid bridge
#

webs loaded

pseudo thistle
#

Everything is fine it looks like

pseudo thistle
hybrid fern
#

So this is interesting, why is the interior showing up with the old name in the full bundle?

pseudo thistle
#

wait

#

oh come on

#

T-T

hybrid fern
#

Did you do an oopsie?

pseudo thistle
#

GordionSaga is fine with the extendedFlow

#

basically, leave out the ravensaga and use updated gordionsaga

#

Ill fix both

hybrid fern
#

Yeah I just noticed it's not showing up as Area71

#

lol

pseudo thistle
#

haha

#

silly me

languid bridge
#

well that solves the interior issue

hybrid fern
#

I mean only Haul is broken in the other Saga right?

#

I wanna play the other 3

#

:3

pseudo thistle
#

true

languid bridge
#

didnt try the other 3

pseudo thistle
#

the other three work

hybrid fern
#

But yeah I'll use the seperated Sagas

#

For now

pseudo thistle
#

ive been going at it for a while

languid bridge
#

and we appreciate the efforts

odd sapphire
#

I just collected all of Rosie’s logs bc I’m silly like that

languid bridge
#

begs the question tho, what's sparking TF to bug out when Raven Saga is installed in my pack?

hybrid fern
odd sapphire
#

Yeah Rosie’s got like

#

Pretty much every notable issue I’ve reported to her fixed now

#

She’s been on that grind

hybrid fern
#

I'll keep the full package in but disabled for now, so when you update it later we can swap the sagas out

pseudo thistle
#

haul was working like earlier this morning idk what I did to it lol

hybrid fern
#

Probably something outside failing to load

languid bridge
#

mightve just gotten lucky

hybrid fern
#

Usually the Player.log might help

pseudo thistle
#

Never using spawnable outside objects again tbh

#

I think thats what was breaking it

hybrid fern
#

I mean your other moons have been fine though unless they don't use them

languid bridge
#

yea... that's something for Zeekerss to play with

hybrid fern
#

Cus Terminal is also fine for me

pseudo thistle
#

It was the spawnable map objects T-T

#

so annoying

hybrid fern
#

Least you fixed it ❤️

pseudo thistle
#

true

languid bridge
#

only mods that updated today were Rosie's things and Scrap Emporium, and the latter is currently disabled

pseudo thistle
#

oh wait

#

I wonder

hybrid fern
languid bridge
#

there are place i can see update history?

hybrid fern
#

In Gale

#

Top right

#

Change custom to last updated

#

It will tell you everything you updated recently

pseudo thistle
#

it very much was my fault

#

I didnt know spawnable outside objects didnt auto register with LLL

hybrid fern
#

You're fine Rosie

#

❤️

languid bridge
#

Symbiosis (disabled)
2 Story Ship (you have)
Gray Apartments (you have)
TestAccount Variety (you have)

#

i played last night too and shit's fine

pseudo thistle
#

very strange

lethal bay
languid bridge
#

CodeRebirth too, but you also have that

#

heck, i played earlier today XD

pseudo thistle
#

very weird

#

im not sure what mightve happened

#

it works fine without raven saga?

languid bridge
#

yep

pseudo thistle
#

bleh

languid bridge
#

it would have to be a pre-existing mod by that logic

#

joyyyyyyyyyyyy

#

wait...

hybrid fern
languid bridge
#

i installed it anyway before today's little test session

hybrid fern
#

Yeah I'm excited for it but the lighting atm is really bright

languid bridge
#

i mostly downloaded it so i could get spawn weights set up

pseudo thistle
#

patch uploaded for rosiesmoons

#

going to upload the others right after

#

done

#

okay, thats good lol

languid bridge
#

disabling TerminalFormatter fixed it. dont know why it throws a fit with me and nobody else, but i aint exactly worried

odd sapphire
#

It’s trying to format you

glossy shore
#

@pseudo thistle Can you explain what is happening with your moon packs. I though you had the gordion saga and took out summit and eve. But then you just released another update saying you reverted it.

pseudo thistle
#

I likely wont change it again

#

RosiesMoons = Every mod bundled together.
Sagas = Interrelated moons + interiors / enemies bundled together
Standalones = One mod at a time

#

Standalones arent out just yet because its tedious to upload

glossy shore
vivid vale
#

I'm in places unknown : O

lofty helm
dusky wigeon
#

is it just me or whenever I try going to haul my game immediately crashes

lofty helm
glossy shore
lofty helm
#

Oh, so Eve is Eden now, alright, so those are accounted for

balmy blade
#

yeah only ||penumbra|| is missing for now

lofty helm
#

Well, Jori's count would still be 9, because ||Penumbra|| is still not added.

dusky wigeon
lofty helm
#

Again, probably for its own saga, following another overhaul.

pseudo thistle
#

all the toher moons are fine

dusky wigeon
#

oh I thought it was just a me issue.

lofty helm
#

Does this happen when you try to land on Haul, or just route to it?

lofty helm
#

Ah okay, so being routed to it via RouteRandom or Malfunctions won't just break everything then

#

I know you've already got two whole sagas on your plate, but what are your current plans regarding ||Penumbra||, if any? As bulky and laggy as that moon was, I much liked the lore and story you built behind it.

pseudo thistle
lofty helm
#

Will you add it to another saga with another trio of moons to build up to it?

glossy shore
pseudo thistle
#

thats what it is right now

glossy shore
pseudo thistle
#

Eve has been renamed

#

due to conflicts

glossy shore
glossy shore
pseudo thistle
woven crypt
#

clicked on the TS page RIGHT as the mods got uploaded LMFAO

#

once they're uploaded to the lethal package I'll try them out

pseudo thistle
#

lol

#

I think haul is finally fixed now

woven crypt
#

haven't played on it yet, excited to try it out

#

the rosies moons one will now have both sagas in one including the sector 0 interior right?

pseudo thistle
#

yep

#

rosiesmoons contains everything

woven crypt
#

alright dope asf

pseudo thistle
#

2.0.7 of rosiesmoons has haul fixed. same with 0.0.3 of raven saga

pseudo thistle
#

2.0.8 is the actual version which works

#

so many things I break lol

lethal bay
#

Lol. That’s just how it goes sometimes.

sand kite
#

I found some big hallways in the back of the new Sector 0 facility and I noticed it was all in fullbright mode without any proper lighting and shading.

mental moat
#

CozyOffice is back?

pseudo thistle
#

yup, should be working but im not entirely sure

#

hopefully

heavy ruin
mental moat
heavy ruin
hushed carbon
pseudo thistle
#

thats about it

hushed carbon
#

thx for the update

heavy ruin
pseudo thistle
#

yea

heavy ruin
#

and if so is that the mainentrance issue your talking about?

pseudo thistle
#

mhm

heavy ruin
#

Phew thank you!

daring torrent
#

I must know how this saga (potentially) ends

#

tell me what was it

mental moat
#

small texture fix request :]

#

it's supposed to be a door

#

every door has this maneater texture lol

agile river
lofty helm
#

Howzat?

mental moat
#

it's only the doors from the basement

lofty helm
#

How does that even happen?

#

You sure that's not just on your end?

mental moat
#

aand, I'm unable to leave :,]

#

no interact button

pseudo thistle
#

bleh

mental moat
# pseudo thistle bleh

Despite these details, everything looks fine, I've not had issues with the fire exit door :]

pseudo thistle
#

yeah i think the spawn trigger is the wrong way around

#

just an assumption though

mental moat
#

should be easy to fix

hybrid fern
mental moat
#

also, Generic Moons had the maneater model bug before in a moon lol

lofty helm
#

I don't recall if I had the updated CozyOffice when this happened (I do not believe so), but I came across a fire exit that was backwards (even the words FIRE EXIT were backwards). I was able to exit it just fine, but when I re-entered the same fire exit, I found myself falling through the map.

mental moat
#

so checking in the thread there could be the fix

mental moat
wintry gorge
#

The cubeeater

sand kite
#

Seems a bit counter-intuitive to use that name for an insect's entire body

zealous lake
#

do we still need Rosie's Moons as the overall mod, or do we just download saga by saga?

#

currently confused if I need to DL the raven saga separately or not

pseudo thistle
#

RosiesMoons includes everything

#

dont need to download any sagas / interiors

#

except cozyoffice, which doesnt work right now anyways

zealous lake
#

so should I strip this all out again and just dl Rosie's Moons but itself?

#

and it'll all come in naturally, I am guessing

pseudo thistle
#

yeah

zealous lake
#

gotcha, churr \o/

hybrid fern
#

❤️

zealous lake
#

yeag thankies for all your work rosie, these all look neat o7

pseudo thistle
#

also, im going to make the vending machines work, now that I have JLL

sand kite
#

I hope the Vending Machines destroy Wesley if you check the option in the JLL configs.

#

lol

pseudo thistle
#

LOL

#

Not atm

#

Idk how to do JLL configs, I assume I need to code for it?

rustic wyvern
#

I summon ye peepoDinkDonk

#

@granite abyss pikaBelieveinChu

granite abyss
#

I've been summoned

granite abyss
pseudo thistle
granite abyss
#

-# check dm

split crag
#

since when did they add whispering to discord

rustic wyvern
#

I thought you get autokicked for that lmao

#

Braveley

granite abyss
rustic wyvern
#

Cuz thats how some scams were used with some dummy links under a msg

granite abyss
#

Ah I see

sand kite