#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages · Page 20 of 1
oh
Parameter name: SectorExtended (ExtendedLevel) Could Not Be Registered To ExtendedMod: Gordion Saga Due To Failed Validation Check! SelectableLevel Was Null
at LethalLevelLoader.ExtendedMod.TryThrowInvalidContentException (LethalLevelLoader.ExtendedContent extendedContent, System.ValueTuple`2[T1,T2] result) [0x00091] in ./Components/ExtendedContent/ExtendedMod.cs:217
at LethalLevelLoader.ExtendedMod.RegisterExtendedContent (LethalLevelLoader.ExtendedLevel extendedLevel) [0x00006] in ./Components/ExtendedContent/ExtendedMod.cs:137
at LethalLevelLoader.ExtendedMod.RegisterExtendedContent (LethalLevelLoader.ExtendedContent newExtendedContent) [0x00027] in ./Components/ExtendedContent/ExtendedMod.cs:111
at LethalLevelLoader.AssetBundleLoader.RegisterExtendedMod (LethalLevelLoader.ExtendedMod extendedMod) [0x00207] in ./Tools/AssetBundleLoader.cs:261```
Theres the culprit
Did my experience help?
Please translate this into someone who's not created a mod in Lethal Compant before
It absolutely did
nice!
something went wrong with the reference to the level in the extended mod
if that makes sense
Yeah, it does.
It's kinda what I was trying to refer to with my terminal inputs, just with the mod itself and how it was working.
I presume it could be as simple as it trying to reference something like, Iunno, Sector0 instead of Sector-0, or vice versa even.
Oh, hold that thought.
I uh, just tried to pull the lever to land on Sector-0
And literally nothing's happening
Same or different issue?
This is such a me thing to happen
Everything works perfectly fine and then it all breaks when its uploaded LMAO
well it seems to be fixed now on Gordion Saga's end?!
I did literally nothing
just recopied files
nevermind, just tried to type stuff in and it didnt work
If only we could tell that to all the big game developer companies out there
Also, did my comment on trying to land on Sector-0 in the standalone doing nothing at all just get lost in translation?
I literally pulled the lever and the game simply did not react to it.
yeah idk whats wrong tbh
Ehh, that could be a fluke, lemme just try a new save file
im taking things one at a time
Just scrap that one
I'm only saying that because I also have a bunch of suits and when I tried it they randomly unloaded that time
Nope, still nothing happens
reminded me of the time the game decided to crap out when I had black mesa on cosmocos, it spawned thousands of watchers and kept spawning them infinitely
I stopped using Black Mesa cause the interior kept being so goddamn huge, no matter how many times I tried to shrink it
[16:04:17.7716611] [Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009) LethalLevelLoader.Patches.StartOfRoundStartGame_Prefix () (at ./General/Patches.cs:560) (wrapper dynamic-method) StartOfRound.DMD<StartOfRound::StartGame>(StartOfRound) (wrapper dynamic-method) StartMatchLever.DMD<StartMatchLever::StartGame>(StartMatchLever) (wrapper dynamic-method) StartMatchLever.DMD<StartMatchLever::PullLever>(StartMatchLever) UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010) UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049)
InteractTrigger.StopSpecialAnimation () (at <d491ed1d4cc34874a2498af41192fe04>:IL_01A9)
InteractTrigger+<specialInteractAnimation>d__69.MoveNext () (at <d491ed1d4cc34874a2498af41192fe04>:IL_01AE)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
Is this relevant at all to the level not starting?
Didnt have that issue but it was too dam perf heavy to keep just to use on 1 moon mainly
Or did I just pull another random error that's irrelevant
prob best to pull the whole log
Well, this is it then
am gonna throw my error in as well
rosie will help you with that but question, why are you using asteroid 14 XD
Reasons
wait do you have HD company?
oh!
I was talking to the other person
I just now realize that
that mod breaks rosies
Deleting my messages in humility
and various other mods
I see.
Yeah, that's the error for Sector-0 in the Saga mod
so funny enough i didnt know there was a "saga" mod pack till i joined in here, i download the 2 individuals
I have a random route mod and Malfunctions, so getting randomly routed to Asteroid-14 just outta nowhere is good for the memes.
Did this break in 0.0.4 or 0.0.3
Especially if Malfunctions made you go there and that means you can't go elsewhere for that day.
or in the other case 2.2.8 / 2.2.7
Which individuals? The Sector moon and interior?
yes
And they also threw you that same error?
so last night, around 11-12pm eastern standard time, everything was working and i updated this morning and it was causing issues
yes
Huh, so apparently, even the moon's not included... IN THE MOD ONLY CONTAINING THE MOON!
Or it's just not being referenced properly for calls, one or the other.
Let me look at the changelogs
Upload your entire log output file, kenzard. It helps Rosie to have the full scope of information about what's going on in your game.
- Forgot to add vents to the interior, so I did that.
- Removed dead bodies from Tunere and changed the Population status to Abandoned.
These are the only two things I did
I rather liked the dead bodies in Tunere, they were a rather neat idea. Any reason for that?
oh and Changed Sector-0's flooring to match the company building's.
lore stuff
Huh, I can already tell something's different between you and I. We're using two different versions of BepInEx. Though that shouldn't cause this to happen.
i also disabled several other interior mods and no fix
- Changed some interior weights to match the new interior
I did this too, possibly this broke everything
gonna download 2.2.7 and see if anything works
I don't think so. I manipulate my own interior weights via LQ.
no clue then
It was working after that.
I dont think I changed anything else
But don't take my word for it, cause I don't really know a damn thing there.
The interior was originally called SectorFlow before you renamed it to Area71Flow, which had for me caused issues with landing on moons. Did you rename the moon itself as well internally, or something else?
I feel like it's just a case of renaming things and then calls for the prior names, not being updated.
What did you figure out then
I added the wrong thing to sector-0 standalone
but doesnt explain the other issue
What thing, exactly?
the SelectableLevel
SelectableLevel being...
uhh vanilla's moon system thingy
For the interior? Or for something else?
That wasn't very clear 😆
Or just the terminal
idk how to explain it lol
its the moon though not the interior
I fixed it
idk how, but I got on the moon and everything
Don't jinx yourself
I think?!
You getting on the moon means nothing unless we can too lmao
Well, we'll see when I upload the new version LOL
kekw well testing the older stuff i got lucky and all my items in the place arfe golden cups
Ohhhhh
Yeah, don't do that
OHHHHH
ALWAYS test on a new file
Because I did that with my normal save and then I suddenly got... webbed bodies from Remnants.
That I can't even do anything with because I have Should bodies be scrap? set to disable!
This, and
this
notice something in common?
SelectableLevel
Right now, it's NULL
That single morning grogginess broke everything
Did you forget to include the SelectableLevel?
Is that why when I pulled the lever on the standalone, the game didn't do anything?
one thing was trying to access the same thing that was in a different thing
Can we just... make the Gordion Saga also be a modpack style format?
And the upcoming anomaly Saga or whatever it's gonna be?
I might be wrong, but it seemed like trying to code for a bundled moon and a standalone moon simultaneously did something wrong.
both broke, i uninstalled the standalones, and tried saga
Its fixed now, I uploading the stuff
Yeah, but still.
It being all bundled cuts down on file size 3x
and now ill be swapping to saga lol
well its 4 moons bundled in one thing using all the same assets so yeah
🤷♀️
but I fixed this, I just restructured my files a bit so this wouldnt happen again
You got this Rosie! I'm sure if you keep working at it here and there, it'll be PEAK lol

that was definitely what my reaction was irl
Is this karma for having too many mods
I think this is the game gaining sentience
Oh, since the apparatus in the Sect0 interior isn't a nucleus anymore, but is rather a... well, a heart, did you consider adding an awesome sound effect of Jeb roaring angrily that could be heard by everyone everywhere when someone pulls it?
I will!
It was the plan right now
It oughtta be grandiose.
right now theres just the apparatus room getting angry
And I have FacilityMeltdown installed, I want to feel the whole planet getting enraged as it starts blowing up
Oh, and if possible, maybe make Jeb's tentacles start flailing around both in the interior and outside on the moon after the heart has been pulled. That would be epic
that would require a ton of tile reworks, ngl
I was thinking all the fleshy bits explode into blood particles
That would be cool, but only if the explosions dealt damage
you adding some painful monster grunting and/or groaning every minute or so for added effect?
explosions with no cue as to where and when theyll happen wouldnt exactly be well received
I didn't say they would have to be lethal damage. I'm not saying they should be equivalent to landmines here
And it could also be a configurable amount of damage too, with 0 dealing no damage at all.
I mean, you pulled the heart, you should deal with the consequences.
I didnt mean like actual explosions but now that you say it lol
true
Again, a configurable option. I like my interiors to be very dangerous, and Sector-0 seems like a very... particularly dangerous... interior.
it'd also be a synchronization nightmare
Hmm, fair point there
yeahh
i recommend worrying bout any post pull effects after the tiles are at least shaped into existence. dont want you burnin too fast, my friend
yeah, Im shaping the tiles atm
^^
just tried out the new interior, i really like it 
i do agree on the emptiness feel, it doesnt feel like a whole lot is going on. i feel like adding some ambient sounds would help, maybe what pepsi said and adding sounds from the company monster. i also think you should bring back that custom fire exit texture. i didnt run into it being a problem yet but maybe turrets shouldnt be allowed in the big area with fog in the air? i know it was a problem on another interior with a similar big open area where having turrets there was a nightmare, that one ended up not allowing turrets to spawn in that area. i cant wait to see what you have cooking :)
whats the key word to go to gordion 0?
didnt realize the remake release candidate was out. cant wait to try ;u;
mhm!
I was reshaping the tiles I meant to say haha
I just added a ton of pipes to make it feel a bit more full
so im uploading that rn
hmmmmmmmmm
Hey does the Gordion Saga come with the interior too correct? Thats your big bundle of all?
yup
Hell yeah
Gordion Saga includes interior and 4 moons all in one
How about Horder Bug Queen?
not yet, I have special plans for her
D:
This has me hyped!
better have a preinstalled yippee feature 
Boombox time :D
config probably lol
nah im shitposting
ah got it lmao
hm, may have an idea on that blood bursting post pull event that can still add challenge without chipping health away
maybe
okay thats all for today I think
just wanted to get those small changes out for today
what is it? Id like to note it down possibly
how feasable would it be to emit a crimson spraypaint from a burst? it'd add a bit of a light steam effect and coat certain parts of a player
almost anything is possible, just possible for me is the question. And in this case idrk
Forgot to fix something, one last update, smh to me
I will get this stuff organized better soon
You will 
alrighty. just figured itd be a neat detail
should i disable sector 0 interior for my modpack to work rn?
If you want you're free to play with us today after :3
If you have the Saga remove the seperate interior yes
ofc, lets see if I can find any other bugs lol
oh
Hehe
If it breaks we blame @languid bridge

work = me 
it was gordion saga, with the standalone interior installed but disabled
I have fixed it luckily
@pseudo thistle can you make the drill server ride instead of client side
I removed the drill from the newest interior version?
i just cant land on it
@pseudo thistle Did some testing on Sector-0 and Area 71
I'll send info in dms just so i don't spam the thread
Didn't go too in-depth, but I was able to find a nice few small things in the time I spent exploring the interior for the first time.
It's really cool though
I have a knack for being able to find weird issues lol
Hey, I know this isn't necessarily a place to ask but could anyone try out my modpack in the modpack channel? Only 50 mods so far but I'll take any ideas and changes and just any feedback regarding it.
@buoyant karma can attest 
Throwback to the Solace lighthouse collision stuff haha
Indeed, you are the collision tester 🤭
Pls update your moons soon, need enemies to stop spawning under the map on them XD
Enemies spawn under starlancer maps? which ones?
Has this been said by other's or just you? I haven't heard of this
I've quite literally seen it when playing on them
I've kind of noticed you always feel the need to argue things
and you make assumptions about if it's been said or proven or not
Umm, no I do not? If you took me asking a question as arguing you need to calm down a bit lol. I wanted to know since I had planned on putting starlancer in my pack
It's just how it comes off in text lol
He's planning to update his stuff hopefully soon
I want to know the full story? That isn't a bad thing to do, I don't want to remove a mod only if one person says it has a problem. Never mean for any to come out rude, sorry
Assuming he figured out the TerraMesh optimizations for StarlancerZero
I need to put some more emoji's in my texts to liven them up
Do you see the monsters spawn underground? Is this with imperium?
I've seen the fox be under the map when I had YesFox
Horeshoot crabs have been
ACUnits have been
has any vanilla monsters been there?
Not sure but it wouldn't matter since modded enemies spawn in the exact same way
it doesn't come off that way dw
I just know those are modded outside enemies. I wouldn't know why the be spawning like that
It's probably just my DID and Autism misinterpreting it, sometimes it's hard to understand how things are meant to come off in text and to me it came off that way, they clarified that they didn't mean it that way though so it's fine
Do you know when the last message regarding the whole enemies spawning underground is? I looked up starlancer and to the first up this month hasn't been any message regarding enemies falling through the map. You where the only one that metioned it
I've mainly told him about it in dm's
and it's been shown on vods of mine
Why is noone else mentioning it? AGHHH, I wish I just knew every error instantly so I wouldn't have to search for them.
I imagine most don't care to comment about issues if they're not game breaking
It sounds like maybe a slight nav mesh issue is all
Which is why devwork is suffering lol
Couldn't be me lol. If I see red text, I spend like forever trying to figure it out fr. I want no glitches 😭
Or just as minimal as possible in my modpack
i havent noticed that happening but ive never looked under the map. auralis is frustrating though cause it spawns giants instantly 😭
She already knows
PepsiMan told her
If you have Cozy Lights there's also a bug where a 2nd set spawns in on that moon
Will Eve-M, Summit and ||Penumbra|| return at some point?
||..........................................................................yes..........................................................||
@pseudo thistle Idk if this was intentional, but you set the spawn weight of the Hoarder Bugling to 38 on Ichor. I assume you meant to set it for the Hoarding Bug? Since your bugs aren't finished yet now
Aww, are the cute lil Buglings gone?
I was wondering why I wasn't seeing them.
I know the Queen was absent pending a rework into a boss-like enemy, but you had to get rid of the lil guys?
Both are getting a rework.
||One bug will be selected as the queen and will grow in size, the queen will birth buglings and the buglings will run from the player until they grow into the bugs||
Most likely
But I need them now 😡 (joking obviously)
Idea's very interesting for sure
Oh, and I discovered that the shed on Summit where one of the fire exits is doesn't have collision for its walls or floor.
||If anyone knows of Scavenger's Reign, the Raven Saga will be loosely inspired upon a premise looked into by that series.||
||3 sagas????||
Anyways, get ready for ||87 Haul, 290 Summit, 127 Eve, and one last unnamed one soon||
||Raven Saga, Anomaly Saga, and Gordion Saga, so technically yes haha||
pog.
haha lol
masked enemies still have some sort of navmesh problem at the entrance of summit
the only mods i have that modify masked behavior is mirage and i've disabled most of it in its respective config
i just like that mod as a better alternative of the skinwalker mod
yeah its a me side most likely
Ill look at it
yeah, the doors were added into the navmesh
also this is something that i just now found
is the old interior with the drill into the labs still available?
What minimap is that? Last one I tried caused weird lighting with cullfactory
its part of imperium
im just testing stuff rn
there is some weird lighting right now but only with certain moons and i do have cullfactory installed
i've mainly just noticed the stairs in front of ship on sect0 bugging out a bit
but that is probably cullfactory just being weird
cullfactory and poltergeist don't exactly play nicely either
Yeah, seems like there's still shadows, but the ambient darkness vanishes somehow
Wonder if I should change cull to depth mode or something
the console throws this error whenever I try to use this mod. any quick fixes or is more context needed?
You have both Gordion Saga and the sector-0 mods... which it includes, so you have a duplicate
^^
Thanks. Should’ve been obvious but it would seem I am dumb
Big funni door
https://i.gyazo.com/0a2df8b0933b763d6b051f5f3806a128.jpg seems moving hazards get their shadows baked into the texture?
https://i.gyazo.com/8c9c50e366796b817768eb73e3251a1d.jpg https://i.gyazo.com/1f2d4ddff34d8f4ee0b659d79dcaa67e.jpg https://i.gyazo.com/0b9058909bddee720c877e9cf0740e9e.jpg https://i.gyazo.com/9c834bbf14547e54b4c38b18b7fe5b55.jpg https://i.gyazo.com/e973d218630d86f1cb97262446e46af5.jpg
certain tiles/tiles segments are inaccessible
https://i.gyazo.com/7b4c1ef00e0c7c0c88ebf23245dab273.jpg not a bug. just showin my tastes in saying that every enemy skin will be included here. @cinder hawk's cheese is no exception
Lmao
also found Fromagekin
What in the world is that robot that's standing next to you?
her name is Delilah and she is perfect
(Code Rebirth content)
CodeMoreGals
Hey Rosie
Is there any chance that for us area 71 enjoyers, if it to generate anywhere other than sector 0 there will not be Jeb strings all over the place?
She just needs to setup JLL tags for it and that should be fixed
I'm sure @vivid vale could help her
But tbh I don't mind it
I can't unsee the fact that Jeb's tentacles are accented with nothing but red spider webs. That's literally what it is. It works, but it's just-- I mean, way to make use of what you got
jeb web
Spiderjebs
Honestly I wish they looked a bit better, way more frequent, and had a function. Kinda to fit the theme of JEB IS PRESENT
If I do updates every frame I feel like itd break things, but Ill test it out
Okay, I think I did that
in my env
testing now
Okay, so when it comes to area71 spawning on other moons, itll check for if the moon is sector-0 and if it isnt itll spawn an apparatus instead of a heart and not spawn the jeb flesh bits
Some Interiors have custom traps, I think some kind of cracks in the wall where he tries to grab you if you linger there for too long could work?
Grand Armory comes to mind when it comes to "traps"
Ill look into it a bit after this new version because I dont want to get too burnt out
You should probably look into this though. There can sometimes be scrap spawning in halls that aren't accessible to the player because they were generated as dead ends. According to the Remote Radar, there's a passage with one scrap in front of me that leads to a dead end, but there's a wall directly in front of me preventing me from accessing it.
got it
I will, should be a simple fix
is the sector 0 map mod a standalone version of the one in gordion saga? do I need both to use the interior? only one? etc?
I also wanted to ask another question about what you might plan for the interior. Back in V1's iteration of it, you had the cool laboratories that had captured entities and those elevators that, albeit were a pain to work with, definitely made it seem like Sector-0 was a much more of a research facility and I was bought into that. Is it possible to see the return of the labs seen in V1 and partially seen in V2, where you could even scan the entities while they were held in captivity?
yeah, now with JLL I can make those test tubes break open and spawn enemies
yes, and yes
wait
okay, Sector-0 moon (Gord Sector-0) is the standalone moon from GordionSaga. You dont need the interior with Gordion Saga but you do need it with the moon standalone
so gordionsaga alone will give its version of sect0 the custom interior?
yes
Having both is not recommended, I've had issues before
yeah, GordionSaga = 4 moons + 1 interior. It doesnt play nicely with the duplicate interior or moon
Similarly to other cases like v0xx's moons, you either have that mod OR the individual Arcadia/Derelict installed, not both or else the game won't be happy
Mhm
Except Desolation, it would absolutely fit on Desolation. And it could be retextured to purple for Cosmocos. The possibilities are endless with this
True
I can go deeper into compatibility with other moons
||headcanon for my take with modded moons included is that Jeb is a spawn of Desolation||
Could you tell me what mod that item is from?
LethalThings. It's a pretty old mod and it hasn't been updated in a while, but this item is the sole reason why I still run it.
Isn't the only problem with the mod is if you disable an item from the shop, it'll mess up the whole shop?
Also, doesn't lgu have a mapper?
Well, technically LGU has Walkie GPS, but that only gives coordinates. It's not a reliable way to see where all the halls/tunnels are or all the enemies are around you. Like, the coordinates can tell you where the most valuable scrap it, or the apparatus/nucleus/OS/heart, but not exactly how to get there or what you'll come across.
(Also the mapper if I'm not mistaken is a removed vanilla item)
Isn't there a mod that just restores the mapper now?
I have not heard of this, I will have to look into this now
oooo
||trucks||
I see 3 at least
lmaoo
i don't have external emote perms so just imagine the clueless rage comic face
LMAO
interior?
needs more turrets imo ||/j||
haha
The interior will be worked upon more and more as the days go by though
more gimmicks and props are being added sooner than later
TWO PICKUP TRUCKS
MAKING LOVE
AMERICAN MADE
BUILT FORD TOUGH
misty 

Without emote perms my creativity is stifled
I misread that as JEB IS PRESIDENT and started panicking
Jeb would have my vote
Jeb Company's domestic policy is simple: every American will be required to find scrap to sell to the company
@pseudo thistle Hey uh... do you happen to know if both the Sector-0 moon and interior work in multiplayer as of late?
it might already be fixed if you are talking about the interior breaking when landing
Downgrade and wait for the next version lol
You mean downgrade to Sector-0's V2 of the moon and interior?
just the interior in this case
Yeah, cause we're not able to properly land on the moon if more than one player is present, and as soon as my friend disconnects, the landing sequence completes and the game starts as normal
not entrance blockage?
If it isnt that then im not the issue in this case I dont believe
Okay, then that's good to hear. We'll resync the modpack just to ensure we're 1:1 on everything possible
If that doesn't work, I'll let you know
just dont use the .9 version of the interior because itll break moons if it lands on a moon which isnt sector-0
That's not a problem, since the interior is only enabled for that specific moon only
Wait, of the interior or for the Saga?
Alright
both the saga and interior break on the .9 version
But id reccomend downgrading for the meantime because I updated the interior to spawn on titan and artifice in .9 too
WAIT, I JUST FIGURED IT OUT!
ooo?
Remember when I said way back that I ended up having both the Saga and standalone mods for Sector-0?
I might've given my friend the modpack with that setup as well, and that might be what's causing the issue
ahh
And by the way, if you want to watch as we potentially snuff out additional issues with your moon and interior, my friend is currently streaming
I can DM it to you if you wish
I think Ive gotten most of the bugs gotten but if you have any more you find you can send them here, im a bit busy atm so I wouldnt be able to actively listen
Yeah I did some pretty thorough testing for Rosie last night, so I’d be surprised if there were more than just a couple of big issues left that we haven’t discussed
They be trapped in the walls, laddie!
yea were the files to old version lost?
I remember the only issue was the things not being synced
but that would be a easy fix
No, but I decided Im going to move it
wdym move it? :0
going to be a different interior itself
Will the interior be using lethal level loader?
FANTASTIC
Because I noticed that while the interior mod is enabled, I and my friends can't load in any moon.
We just get stuck on the seed
Can't use anything else lol
Do you have the interior and Gordion Saga? The saga includes the interior built in iirc so if you also have the standalone it might not like the duplicate
^
^ This yeah
No
There
There's a duplicate in at least moons
Unsure if dupe moons would cause it too for Gordion_Saga but there's a chance it might
But yeah what was being referred to earlier was
You shouldn't have Sector0_Interior and Gordion_Saga both enabled
Gotcha.
Because they both add the Sector0 interior
And the game won't like duplicate entries
yeah, gordion saga adds affliction, gord sect0, and sector0 interior
^
its redundant to have those three standalones installed
Yeah just have Gordion_Saga if you intend to have the 2 moons + interior in your pack
You can safely uninstall Sector0_Interior, Affliction, and Gordion_Sect0 as Gordion_Saga already provides those
Apologies about the error btw Rosie, was actually fixed in my wip build but wasn’t finished before I had to stop
tysm you guys are so helpful
what error, I have poor memory
Like it exploding when the same content is being loaded
Ah so something like, if a duplicate name is detected, it just appends a number or so internally?
Something like:
- Area71
- Area71_2
Anything is able to be resolved with the power of friendship and magic 🥰🥰🥰
haha true
In the case of two different authors yes but here it would just tell one of them to go die in a hole
haha
lmao I see
can someone explain to me real quick what mods I should have installed? like, if I have gordion saga, eve, and summit, do i need rosies moons? or if i have rosies moons, are all the others unneeded?
If you have Rosie’s Moons, that’s all you need. The others seem to download as a dependency of that pack exactly how you need them. Personally, I’d keep Rosie’s Moons because I imagine her new ones will also be goated and included as a dependency of it (either as a pack or standalone) so they’ll download automatically.
ok, thanks
door not stuck, but secret
I’m very confused haha
Was one of those blast doors
I don't even know how this could happen
Area FreakyOne
wait is sector 0 baked into gordion saga now?
ok so I think I can remove sector 0 from my pack then since i have it already
do eclipsewisps still exist? I know the teeny and fat bugs don't
no, those will be reworked into another saga
ANOTHER?
calling this Rosie's magic expert otherworldly harvesting moons of generically 
not enough shotguns
Wh
That’s one of the weirdest interior issues I’ve ever seen what
I can’t even think of how that could happen
hardwaaare stooooooore
I don't mean to alarm you, but one of those shelves seems to be rotated the wrong way /j
on purpose loll
yeah I know
fucking pog
its supposed to be dishelveled
the more concerning thing is the boxes glued to it, not having gravity applied even with the fallen over shelf
Area 71 has been super fun so far. tho one thing ive noticed is in the outdoor area, sometimes smaller items can get trapped beneath forklifts, making em ungrabbable
Yeah the outdoor area needs some tweaking for spawns
Things can spawn in the closed crates too
(I had a turret spawn in one once and shoot through it
)
That sounds like an awesome custom spawner
So true
Yeah
Hmm, I gotta check it out. I haven't been paying attention to names
crate turret, you say?
that's the sector 0 interior
what do they have in there?? allen wrenches??? gerbil feeders???? TOILET SEATS??????
ELECTRIC HEATERS?????
Doesn't Wesley's toystore have boxes that you open that can have an exploding thing inside? We need one with a turret inside
@granite abyss ^
👀
Why did Bepis call it Area 71 then?
Because that's what it's called

It's the interior you find on Sector 0, and the interior is called Area 71 iirc (71 is Gordion's moon number). Like Titan's interior is usually the facility, not "Titan's Interior".
Sector 0 used to be a moon as well
Sector 0 was also the name of the old interior
Yeah, Sector 0 is the name of the moon, but like technically it's set on Gordion with the Company building. I believe the interior got a rename with the new updates.
Has the issue /w CozyOffice's main entrance been fixed?
not yet
Buh
I actually had two or three of those just now lol
They were the blast doors that would lead into the larger corridors, but they were in dead ends that weren't reachable that didn't even lead to that corridor.
Remember those dead ends I showed you that had loot in them, but they were behind a wall in a hallway or a corner that wasn't reachable?
Well, that's a similar story.
I'll see if it happens again
And it did. On the left is the blast door that spawned in and worked as normal. But on the right (circled) is another blast door that would be hidden behind a wall in a dead end hallway that wouldn't lead to anywhere anyway)
The blast door is only visible in freecam anyway
Actually, funnily enough, I got two blast doors coming from the carpeted offices section to the larger concrete hallway section. They do both link up though, but that's the first time I've seen that
I will say, after having played the interior several times in a row, I think that having the three sections go from carpeted offices to concrete bunkers to metal hallways is a bit repetitive after a bit, so I would suggest trying to see you could have the interior generate those three sections in random orders, maybe even having the main entrance be in a different section than the carpeted offices from time to time.
not entirely sure if thats possible with the setup I have now
Well, it'd be neat if you could give it a try. It'd even be cool if those sections didn't flow into each other. For instance, one side from the carpeted offices goes into the concrete bunkers and then another goes right into the metal hallways that may have the monstrous heart within them.
If you really want to, might be something https://discord.com/channels/1168655651455639582/1268936081106141318 can do. Haven’t used it personally though but I’m sure someone would be willing to help you out with it.
Oh, uh, not sure if this is an oversight or not, but I got Sector-0 interior on Ganimedes, and while I do not see any presence of Jeb, I do still see dead employees lying around. Is that intentional, or are those guys gonna only be on Sector-0 only?
ohh
uhh
yeah sure ill make that company tagged only
What about the offline turrets? Those aren't quite as out-of-place, though still, just thought I'd run that by you first
yeah those are fun
dead personell is more of a sector thing but offline turrets are fine
Well, that's subjective. Also, my turrets look like the turrets from Portal, so they look very much out of place now lol
haha fair
No, I won't ask you to make a config where the broken turrets also look like Portal turrets
loll
have you ever considered to pass the files of the old version to someone else? Would love to see the old vision get continued too
whent he creator wants to move it, but your lowk just a chill guy and dont really care
One message removed from a suspended account.
haha its alright
make sure you dont have duplicates
GordionSaga doesnt need the interior mod vice versa
lets calm down with the gifs lol
when the OP just wants you chill with the gifs but your lowkey just a chill guy
One message removed from a suspended account.
That's fine i'll stop with the gifs but lowkey still just a chill guy
same (as a chill guy ofc)
Which chill guy is more chill?
when your just a chill guy and dont really care about who is more chill
can we kill these people with rocks
can i kill you with rocks
no!
I can't land the ship, when I install "Sector0_Interior"
If i uninstall "Sector0_Interior", I can land the ship
did you install any standalone moons that are already included in the gordion saga pack?
You have duplicates, you dont need sector0_interior when you have gordionsaga as it is included
I should put that in the readme atp lol
If only there was a way to create anti-dependencies
Batby will have a fix for duplicate interiors/moons integrated into LLL eventually i believe
Or honestly, unpackage the interior from Gordion Saga and make the standalone a Dependency
Maybe
Since people keep on doing this
oh okay, Thank you!
Yeah, I make full use of the dependency system. My moon pack just has my standalone moons as a dependency. My scrap pack just has my standalone scraps as a dependency. If I do interiors I’ll do the same. Might even make a pack for all the content that just has the different content packs as dependencies so it’s dependencies all the way down lol.
That should be how it's done honestly. That way, if I wanna choose individuals at will, I can if I spend extra time configuring my profile.
I like choosing for myself
Fair, i may make standalones but gordionsaga being its whole thing cuts down on sizes a ton
If someone only wants one moon and one interior, then that saves a lot more space.
Yes which is why i can upload standalones
Does the current interior still have the entity test tubes? I never ran into any while playing with my buddies the other night. They were charming.
Not yet
One message removed from a suspended account.
I believe someone pointed me in a direction of a way of adding custom music to my moons?
any idea what that tool is unless I dreamt it or something
maybe
LevelMusicLib
found it lol
anyways, this does mean I did make some custom tracks so Ill test them out ingame to see if I enjoy them
I'm happy to see your moons having music again
maybe lol
I hope
they might not if I decide what I made isnt good enough
the music added so much atmosphere to them
If I’m remembering right I loved Eve’s
Sector-0's was peak, even if it was a short loop
I think the one I made for tunere is nice
Didn't you already have music on your moons some time ago, but removed them because they weren't working right?
I removed them for that reason and I wanted to make my own tracks
Oh right, they were just royalty-free music before, weren't they?
yup
I remember that up to the moon's removal, Penumbra still had its own music, well after your other moons had theirs removed. I could hear a few notes of it, at least while the level was loading
hm, the music isnt working on sector I dont think
atleast the damaging fog works great
@rustic wyvern Whats Seichi's Music Chance?
I put it on 100% :p I believe the base chance is 20% tho
base is 20% and it seems to not be common enough lol
I put it to 100 because I have 5 morning and 5 evening
But I need to refine them cuz some stop abruptly
so... i might be getting carried away with a list of potential references to other mods/makers for Area71 >3>;;
loll, I can add some references as long as they arent too difficult
Ill probably plan on cosmocos and desolation
ask wesley for some of those assets if hes willing
I'm super hyped for these moons
super chill about these moons*
When I'm honestly hyped for Rosie's upcoming moons but I'm just a chill guy
if I get it out ofc!
Idk what the bugs could be lolll
Ye
Entrances are weird sometimes
itll mostly work on 1 exit moons
It's totally fine if not, but will one of the old interiors like v2 of sector 0 be included in this new saga if it does release soon?
not right away
ahh okok
||haul|| seems good, time to check the others
think everything is ready actually
DAYUM
got lucky ig
I may do more testing
Rosie rn
forgot ||feign's|| ai nodes oops
wat
oops, I forgot to change the description
but yeah its out in beta basically
idk how much bugs but I wanted to get it out today
OOOOOO
Aleck could you put Raven Saga under Gordion Saga in the excel sheet?
RosiesMoons is also a full package now, just because it cuts down around 100mb
Doing it now
I’m busy atm so I can’t fill in the prices/difficulties unless I’m told them tho
feign is 800, haul and eden is 0, summit is 675 ofc
Uhh I like the names :3
What about the difficulty ratings? Im guessing feign is S?
feign is S+ just like titan
Haul is D, Eden is B, Summit is the same, which I believe is S
Lovely!
Hey Rosie, I'm about to add the first sage to my modpack but am unsure exactly what I need to install. Could you help?
I know you been asked this already by other people, sorry ;-;
only need to install the gordion saga if you are installing that
it comes with the interior etc.
Are all your old maps like summit and all them included in it?
those are in the Raven Saga
Oh okok, thanks for your help!
I assume Eve is going to be in the third saga?
Eve has been renamed to Eden and been reworked
Oh
Ooooh 
Is the only single moon package that's going to be maintained Sector-0?
Gotcha.
I'll have to check it out at some point! I will say I liked the lengthy, narrow valley and river with the cave at the end. Plus that one fire exit up high with the dangerous bridge too, just because it's always funny to watch people fall :)
so the full package says it doesnt need Area 71 downloaded. i go in, i cant scroll in my terminal, i try to land on haul, i crash, i check LLL in Gale, and Area 71 aint in there
@hybrid fern ^
having them split fixes the crash issue when landing on Haul, but the scroll bar remains stuck
I'll run a quick test and make sure it's fine when I land on S0
Pepsi's solo pack is huge so it could be a conflict somewhere
somethin about TerminalFormatter's scrolling
haul definitely crashes, hm
"[19:48:38.6049926] [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/SwitchItem[/Mouse/scroll/up,/Mouse/scroll/down]'
[19:48:38.6540373] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
TerminalFormatter.Patches.TerminalScrollMousePatch.ScrollMouse_performed (UnityEngine.UI.Scrollbar scrollbar, System.Single scrollDirection) (at <0b833db2435b438a926d5797f0a659d3>:IL_0019)
(wrapper dynamic-method) GameNetcodeStuff.PlayerControllerB.DMD<GameNetcodeStuff.PlayerControllerB::ScrollMouse_performed>(GameNetcodeStuff.PlayerControllerB,UnityEngine.InputSystem.InputAction/CallbackContext)
UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray1[System.Action1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)"
theyre fine when split (save for the scrolling)
and you have TerminalFormatter, yea @hybrid fern ?
Haul is fine when the sagas are split
But then like you said scrolling on the Terminal breaks
I suspect the issue just exaggerates in the merged bundle
scrolling is fine with TF for me
odd
not for me
That could be an asset failing to load then
its bad??
It's so laggy yes
i'll give er a look
Wtf
Oh
I didnt do anything with sector at all lol
Interior failed to load
Area71?!
Mhm
omg
Apparatus again?
may wanna let the role in yer server know, Lunx
tech difficulties. start later n all
yeah or just use the other version of GordionSaga and leave out ravenSaga until I figure this out
apparently not
71 loaded for me. gonna run to the appy room. not seeing webs tho
I wonder what failed to load
webs loaded
Everything is fine it looks like
those arent synced objs though
So this is interesting, why is the interior showing up with the old name in the full bundle?
Did you do an oopsie?
GordionSaga is fine with the extendedFlow
basically, leave out the ravensaga and use updated gordionsaga
Ill fix both
well that solves the interior issue
true
didnt try the other 3
the other three work
ive been going at it for a while
and we appreciate the efforts
I just collected all of Rosie’s logs bc I’m silly like that
begs the question tho, what's sparking TF to bug out when Raven Saga is installed in my pack?
We appreciate all you do Rosie and we know you'll fix it ^^
Yeah Rosie’s got like
Pretty much every notable issue I’ve reported to her fixed now
She’s been on that grind
I'll keep the full package in but disabled for now, so when you update it later we can swap the sagas out
haul was working like earlier this morning idk what I did to it lol
Since the crashing is random
Probably something outside failing to load
mightve just gotten lucky
Usually the Player.log might help
Never using spawnable outside objects again tbh
I think thats what was breaking it
I mean your other moons have been fine though unless they don't use them
yea... that's something for Zeekerss to play with
Check your other mods that updated to figure out the Terminal issue
Cus Terminal is also fine for me
Least you fixed it ❤️
true
only mods that updated today were Rosie's things and Scrap Emporium, and the latter is currently disabled
Anything that updated yesterday?
there are place i can see update history?
In Gale
Top right
Change custom to last updated
It will tell you everything you updated recently
it very much was my fault
I didnt know spawnable outside objects didnt auto register with LLL
Symbiosis (disabled)
2 Story Ship (you have)
Gray Apartments (you have)
TestAccount Variety (you have)
i played last night too and shit's fine
very strange
You know, never even really thought about trying to do that.
yep
bleh
I haven't added the Gray Apartments yet
i installed it anyway before today's little test session
Yeah I'm excited for it but the lighting atm is really bright
i mostly downloaded it so i could get spawn weights set up
patch uploaded for rosiesmoons
going to upload the others right after
done
okay, thats good lol
disabling TerminalFormatter fixed it. dont know why it throws a fit with me and nobody else, but i aint exactly worried
It’s trying to format you
@pseudo thistle Can you explain what is happening with your moon packs. I though you had the gordion saga and took out summit and eve. But then you just released another update saying you reverted it.
Just size stuff
I likely wont change it again
RosiesMoons = Every mod bundled together.
Sagas = Interrelated moons + interiors / enemies bundled together
Standalones = One mod at a time
Standalones arent out just yet because its tedious to upload
It says there are 8 moons in the rosies moons mod, but there are 9 total moons.
I'm in places unknown : O
Rav-- RAVEN?!?
is it just me or whenever I try going to haul my game immediately crashes
@pseudo thistle
Oh yeah, neither of these sagas contain Eve yet. ||Penumbra|| is also MIA, so I presume those two will eventually be added with another couple of moons into yet another saga.
but in the rosies moons is eve the only missing one?
eve was remastered into eden
Oh, so Eve is Eden now, alright, so those are accounted for
yeah only ||penumbra|| is missing for now
Well, Jori's count would still be 9, because ||Penumbra|| is still not added.
I can't go to haul at all 😭 (Every other moon is fine!)
Again, probably for its own saga, following another overhaul.
wait until the next update, haul is broken for right now
all the toher moons are fine
oh I thought it was just a me issue.
Does this happen when you try to land on Haul, or just route to it?
landing
Ah okay, so being routed to it via RouteRandom or Malfunctions won't just break everything then
I know you've already got two whole sagas on your plate, but what are your current plans regarding ||Penumbra||, if any? As bulky and laggy as that moon was, I much liked the lore and story you built behind it.
story and lore will keep staying the same, its look will change
Will you add it to another saga with another trio of moons to build up to it?
I'm so confused on the moons can you add all the moons and interior to the rosies moon mod
thats what it is right now
but some people said eve is renamed and ||penumbra|| is not there
penumbra is temporarily gone for now
Eve has been renamed
due to conflicts
ok
renamed to what
Eden
clicked on the TS page RIGHT as the mods got uploaded LMFAO
once they're uploaded to the lethal package I'll try them out
haven't played on it yet, excited to try it out
the rosies moons one will now have both sagas in one including the sector 0 interior right?
alright dope asf
2.0.7 of rosiesmoons has haul fixed. same with 0.0.3 of raven saga
Lol. That’s just how it goes sometimes.
I found some big hallways in the back of the new Sector 0 facility and I noticed it was all in fullbright mode without any proper lighting and shading.
CozyOffice is back?
CozyOffice updated?
THANK YOU ROSIE!!!
is there a changelog
just saying I mightve fixed the main entrance issue
thats about it
ight
thx for the update
Was cozyoffice the one with the fireexit issues?
yea
and if so is that the mainentrance issue your talking about?
mhm
Phew thank you!
small texture fix request :]
oh
it's supposed to be a door
every door has this maneater texture lol

Howzat?
it's only the doors from the basement
bleh
Despite these details, everything looks fine, I've not had issues with the fire exit door :]
woo
yeah i think the spawn trigger is the wrong way around
just an assumption though
should be easy to fix
You'll fix it I believe in you Rosie 
also, Generic Moons had the maneater model bug before in a moon lol
I don't recall if I had the updated CozyOffice when this happened (I do not believe so), but I came across a fire exit that was backwards (even the words FIRE EXIT were backwards). I was able to exit it just fine, but when I re-entered the same fire exit, I found myself falling through the map.
so checking in the thread there could be the fix
found it, the issue that time was due to a same name or smth like that
The cubeeater
Seems a bit counter-intuitive to use that name for an insect's entire body
do we still need Rosie's Moons as the overall mod, or do we just download saga by saga?
currently confused if I need to DL the raven saga separately or not
RosiesMoons includes everything
dont need to download any sagas / interiors
except cozyoffice, which doesnt work right now anyways
so should I strip this all out again and just dl Rosie's Moons but itself?
and it'll all come in naturally, I am guessing
Yes
yeah
gotcha, churr \o/
You're fixing it
❤️
yeag thankies for all your work rosie, these all look neat o7
also, im going to make the vending machines work, now that I have JLL
I hope the Vending Machines destroy Wesley if you check the option in the JLL configs.
lol
I've been summoned
You don't need to do any coding using jll
how do you do configs then?
-# check dm
since when did they add whispering to discord
lmao why would you
Cuz thats how some scams were used with some dummy links under a msg
Ah I see
Jacob's Lethal Library has an option in its configs that says "Purge Wesley"


