#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages · Page 19 of 1
Ultrakill
Spooky
mine has duel pistols with an alt fire charges up 5 blasts that you can lock onto 5 different targets, and the final upgrade where if you keep firing them for 30 shots for 30 seconds if you dont miss every shot will do 1000 damage
the lock on cancels out the other effect if used
for balance
charge pistol in UK is great tho
I can never get used to the coin
Gonna kill a man why did it only send three
Oh well, you know the game anyway so I don’t need to send em regardless
will say both are OP which is awesome since pistols usually suck
as much as I like doom all the pistols suck, thats why it was cut from eternal
F
halo CE's is OP tho
Hi jeb!
Hard to tell. I mean it looks great but mysterious lol
i fixed that in my environment lol, ahead of the game on that one
awesome
any good names for sector-0 interior or just I just call it the sector-0 interior lmao
area 71?
(71 is gordion's id)
sure! Thatll be the running name for now unless something better comes up
lol, yeah id like it to not have sector in the name preferably
I wish the old sector 0 would be a standalone so I could have the possibly rework and the classic. Also, been seeing a lot things posted by Rosie and wanted to say, thank you for the hard work fr. You been on the grind it looks like 🦾
Sector-0 Interior Version-3 obviously
Lmao
uhh, v1 or v2
v1 is really difficult, but I can make v2 its own thing
Idk if v1 had red apparatuses but the design of v1 felt peak to me fr. But if v1 is hard to do, idm v2
v2 just felt off to me. idk about everyone else.
but idm
The best way I can describe it is that the V1 interior to me had a "grand scale" feel to it that matched the vibe of the giant company building of Sector 0, in both room sizes and the length that the interior generated.
What little I played of the V2 interior, many of the lab hallways felt way too small and claustrophobic, and didn't really feel like it meshed well with Sector 0.
(I know that chasm room exists in V2, but I never came across it.)
This is looking awesome btw
I can make rooms, but im going to need some of the interior people to help me relearn some stuff lol
right now im going to go back to making sure the moons are ready
I'm hyped fr 🔥
4 moons -> 145mb
Hmm, maybe I can optimize idk
definitely can
I didnt do somethign I shouldve
this looks sick
this and the picture from before are giving me a five nights at candy's 4 vibe
can't wait to see how it turns out
okay, 116mb
That sounds crazy good optimization.
OMGOSH
most of them use the same assets so yeah
definitely the vibe of what im going for
a bit more grotesque though, due to the facility being embedded with Jeb
fs
Jeb?
The monster at gordion?
Yep
Sector-0 is on gordion so itd make facilities would have jeb there in some fashion
Are you going to also update the Moon pack?
Once I’m done with the saga ill temporarily remove summit, penumbra, and eve and add it to the rosiesmoons pack
Then ill work on the raven saga whcih includes summit
And maybe even idk yet
Lol
Raven refers to the old birds ofc
Each saga will probably include its own interior
I assume Raven’s will be Cozy Office?
Cozy office will be its own thing, i have an idea for a interior for raven
Ah
||A hangar base|| or something similar
Oooh
Like grand armory but less grand lol
Kinda like a mix of ||Sector-0 V2, Grand Armory, and USC-Vortex||?
Fits with this moon
Interior and exterior are completely the same style so it’s super smooth
Like if it wasn’t for the door needing to be slightly different, some fire exits would have you not knowing if you’re inside or outside
Slaughterhouse, slaughterhouse everywhere
||I can’t believe Nikki added poop to Lethal Company||
||I did too
||
||You know what? Good point.||
||Yours is just infinitely less gross, lol||
True
We could definitely use a modern touch-up of the old and outdated Bunker interior
How the hell am i supposed to land here, i enter the name in the computer, it gives me a "possible structures" list and when i type accept it says "no actions associated with this word"
which moon?
gordion
ok thank you
So damn excited for this.
👀

should be out today
Interior will wait though
those who liked the storylogs will have whole new ones to look for
Is this the moon pack update or just a further sect 0 update
Ik you removing the old moons that ypu havent polished yet
itll be a new moon pack and I may temp remove eve, penumbra, and summit from the main pack
Cool cool
Im only guessing here but I think you are using interracttrigger for the maindoor and the big wall destroyer thingy - if you use animated object trigger that will sync things up ^^
not entirely sure, the drill may take a bit to polish in general
Okie, Im looking forward to this
opinion on changing the main/fire entrance doors for the vanilla ones on sector-0?
I think something to do with those doors cause lag
nvm I can keep the old main entrance door, I thought it would be harder but its pretty easy
anyways, thats just the start, now I have to do interior shenanigans
and fix reports of bugs lol

btw Rosie I recommend linking #1277558798726205441 instead of the deprecated one in your readme
alrighty
Will do that in 0.0.2 lol
I want some more bugs though so I can fix those
okie ^^
oh so I just have to get the saga for the moons now?
also are you going to keep your Rosie's Moons moonpack or only Gordion Saga? I know Affliction and Sector 0 were in that pack as well
Yeah, Im going to cut off individual moons because its a bit stressful keeping up with all the standalones except interiors really
You want bugs!? (I think I know what you mean)
RosiesMoons pack will probably include the main stuff and the old standalones while I wait to update it
I just naturally expect them lmao
welcome back, friend. i look forward to Eve-M, Summit, and ]÷,<?;=!^ getting their updates
and anything new that crops up
mhm
Is it ok to install rosie moons and the gordion saga together? (I wanna have eve and penumbra! with all the new stuff!)
RosiesMoons is in modpack format atm, so penumbra is excluded and idk how stable eve and summit are
floating
obviously intended, you just arent intellectual enough to understand the genius
Nice are the Eclipse Wisp in It?
ICHOR ! !!!!! !!!
Is so fucking cool
may be better to use these bois inside https://thunderstore.io/c/lethal-company/p/Autumnis/StandaloneBlindPup/
have seen a few other moon packs use it
Hmm so the potential future plan is the interiors will still have their own standalone releases but the moons will be available via packs such as the Gordion Saga?
somewhere along those lines
Ill probably have standalone interiorss but its easier for the moons & interiors to be combined
Fair enough given the number of moons you got now
yepp
So apparently the moons are being merged into one thing?
into different groups yes
just checked out the new moons, theyre incredible 
Could sector-0 still be a separate mod I can download
I would really prefer it if I didn't have to download like 6 new moons with new enemies just to have sector-0
They're cool n all but I just uhh
already is
That one is apparently going deprecate after a bit
sure, I can
Thanks 👍
It’s up to you of course, but you could make every moon a stand-alone, then the sagas have their respective standalones as a dependency.
And then one that has the sagas as dependencies for a one click download of all of them since mod managers are smart enough to work down the dependency chain
Recently split all my moons to standalones and that’s kind of what I’ve done but without the middle step for sagas. A bit tedious to do especially if you’re starting from a pack but once done works well
Also maybe you can make the hoarding buglings and queen have separate models to make them more unique from the normal hoarding bug?
Like maybe have the buglings look somewhat like larvae
That doesn’t sound as cute as a mini hoarding bug in my opinion but it’s an interesting idea
will all of the group moons be available to download seperately, like the original pack? (other than penumbra)
maybe
Yeah Sector-0 makes sense the have a separate download since it can fit into any pack bc it’s inherently integrated into the vanilla lore
So with the reworked moons and how they're packaged, I'm noticing a distinct lack of ||Penumbra||. What are your plans for that one?
Spoiler fail lol
Anomaly Saga
That'll be another modpack?
I would definitely look forward to an updated Sector-0 interior with a unique apparatus, if that's ever in the plans for the future.
I hope that the classic interior or in general red apparatus is kept to be obtainable somehow but whatever is decided is fine. I never got to collect the red apparatus when the interior was working 😭
I personally prefer the newer interior
I mean I do too but to me v1 had a unique aesthetic I really liked. Only time will tell though
Found any new apparatuses? Other then the Mech Apparatus
Oh woah this mod works? I never got it to load without using Imperium to spawn them. Even with adding their ID to lethallevelloader stuff.
It more for mod devs to use
Idk if they have actual spawn chances
I recommend it if you are able to modify the values. Sometimes it can be really unfair
I was just recommending rosie use them instead of just normal dogs inside
I dont have normal dogs inside though?
Do dogs fuction inside an interior? Thought they bugged out except for the pups that harvest moons have
oh wtf, I think star lancer escape made the come in then XD, I thought I turned them off
It seemed like they did on one of my moons, at least somewhat. It kind of ended up staying in a certain hall but if it heard noise it’d investigate fine.
they do work correctly inside
huntdown spawns them inside and they function the same as outside
Cool. Yeah I couldn’t tell if it was actually stuck or just choosing to stay in the same area. Especially since once it heard sound it left to investigate just fine.
i think it depends on where they spawn and what interior
cus iirc their hitbox is bigger than enemies like thumper or coilhead so if they spawn in a weird spot they may get stucj
and the navmesh of the interior is a factor as well
i think dogs work inside decently even without starlancer ai fix, unlike every other enemy in the game
I will say your newer stuff is in a much more vanilla style
looking good
yep
supposed to be a mix of both
loll
Yeah new version is gonna be basically the best of V1 and V2 as one combined interior
Thank you for the hard work. We all appreciate it so much 😭 😭 🙏
dark. steamy. cold. LAVA! great job, Rosie. these are beautiful
Hey, Rosie, does Tunere have a secret apparatus? I don't know for sure, since I haven't got around to installing your new moons, but if Tunere is the one with bunch of apparatuses, is there one that is pullable? If not it's fine, just wanted to make sure
none are pullable
Ahh, the aesthetic of the old interior with the layout of the new interior. Great stuff.
Is there any problem with Eve and Summit? Are they planned for a rework/worked on? Curious since they aren't in the gordian sage
they aren't being worked on right now, will be handled after gordion saga is more fleshed out i think
i cant wait for Sector-0's new interior 😭
Unfortunately, reality seems to be crumbling 😔
May we rest in peace
what mods?
Cause this doesnt happen when I use it just on a plain profile
or just a screen shot lol
screenshot is fine
alr
i thought this was an issue because of the v60 update, so i was surprised to see this still lol
hm
btw since im already here, will Eve and Summit and ||Penumbra|| be added to the latest mod or?
idk, it must be one of the client mods though
huh, ok
they will be apart of different sagas
any guesses which one?
ah, sick
nah, motion blur is a recent add, and that bug has been since v60 released
ig ill look around
Yeah I didn’t really see one that jumped out. Would probably be something that touches graphics I guess
¯_(ツ)_/¯
ViewExtension or AggressiveMaterialFix perhaps?
i'd lean on it being aggressivematerialfix
i have viewextension and it doesn't cause that problem
aggressivematerialfix
You're using AggressiveMaterialFix which causes a ton of problems for no benefit
Getting a bit burnt from this due to having to remake two tiles 3 times over but here it is
ohhh now that's nice 
scary
Take breaks if you need to. Updating such old stuff is a big undertaking and you’re also making new stuff as well.
That does look very cool though!
o h
Oooh
Can jeb attack you in the interior?
Id need to code that but maybe if I get the time and motivation to do all that
maybe I dont need to code it but id need to animate it lol
What is the mosaic in the sky?
They’re coming…
Is there any good way to fix the mapping error?
Are you using the aggressive material fix mod
yep, which seems to optimize performance
That’s likely causing it
When I removed it, the texture was correct. But can you consider compatibility with aggressive material fix? If I don't use it, I feel that the frame number fluctuates greatly and is not very stable.
It isn’t the moon causing it, it’s AggresiveMaterialFix. It forcefully changes the shaders
I mean I’m not Rosie so maybe there’s some kind of config toggle she can do to let people adjust the shaders
Nah AggressiveMaterialFix ruins a ton of other moons as well
It's just not good and has basically been abandoned
Is this really bad? What was its original function? Is there anything that can replace it now?
It's a completely unnecessary mod
It doesn't really provide any benefits at all
It was at one point something that had talks about being integrated into LLL but I highly doubt it ever will be
Well, I thought it could unify materials and optimize performance such as memory usage and frame number.
Not really in it's current state it can't I don't think
I've never used it cus it has too many compatibility problems
alr
Not for performance but Lunxara doesn't know what they are talking about
I mean I had to make the decision to never use it cus it kept breaking stuff like Wesley's bushes on his moons
and it made some of my scraps absurdly bright
I'm not saying it will never have a use case, it's just in it's current state it isn't very useful I don't feel
It also isn't right to be called a fix mod when it's not really a fix, what it does is very subjective tbh
Btw you're free to correct me if I'm wrong about stuff but I was wording things based off my own experiences using the mod, and the stuff I said about it having talks of being integrated into LLL at one point was cus people did talk about it happening a while back. Whether or not that was true I have no idea I took it with a grain of salt tbh but there were conversations about it 
Like that is stuff only you would truly know about
If I remember right, and I might not, it was that the game has shader stuff set up a certain way. If you make your mod in a ripped version of the game through Nomnom’s patcher those settings get applied to your Unity project fine, but if your mod wasn’t made this way the shaders are likely different. That mod changes the shaders which can drastically change how they look in game. Theoretically, it would make things look more like they do in game but in a lot of cases people made the shaders for their stuff look a certain way that they consider as looking good and fitting in. Then this comes in and messes with that with essentially “post processing” I guess you could call it.
I think that’s what it was, but it’s been a while so I could also be wrong.
That specific particle material uses alpha clipping from the HDRP/Lit shader so that might be the issue
Aggressive Material Fix may override that
I assume this is you?
You dont need RoseLib anymore atm
Doesnt break anything specifically though
just some errors
if you want the old logs for those two moons
mm actually
you do need it
the log errors wont break anything though dw
aight, thx
I'm still keeping it just in case you rely on it again in the future
I will once I get some better coding experience
Is that a sneaky Jeb I see or are my eyes deceiving me.
idk what you are looking at but the fleshy bits is jeb, yes
Jeb my beloved.
Not enough mods make use of him imo, so the idea of putting him in there more gets a thumbs up for me.
Wait, where does the name Jeb come from? The first time I think I read it the context told me it was the Company monster, but I’ve never questioned where that name came from.
idrk either
Ask Zeekerss idk
So he’s said it somewhere? Wasn’t sure if it was like an official thing or just kind of popped up
I like the name Jeb but I always for a split second picture this man:
@granite abyss This is a jebrealemotion moment
I can't post the emoji so
I'm pinging you to
lol
looking at it, its not an official name
yeah apparently its just what the community decided on, but idk how much I can trust a reddit post
xD

We should have known the company monster was the creator of Minecraft the whole time
Jebediah Kerman the all powerful
How he became a tentacle monster still remains unknown
XD
Maybe the jeb in LC was a cloning experiment gone wrong

Yea afaik Jeb is just a community name
The only name it's actually given is The Company or the Company Monster
Wait, he’s in a boat. The Company building’s in the middle of the ocean. I think we’re on to something here people!
It's about as casual of a namedrop as the EnderDragon being named Jean. You know that the fan artists took that name for a round trip across the internet.
Looks freaking sick
I can’t wait to try it! ^-^
btw I should be able to do some testing on your moons tonight lol
theres so much more to do lol. I havent even gotten to start with doing the ||"outside"|| section

need to make more rooms for the warehouse section and then ill move on
but Im calling it for tonight because I dont want to get burnt out
Good call
I’ll probably get to working on my old vanilla-style expansion modpack after I’m done my current project, since the Gordion Saga is out now
It was built around your moons/lore so motivation wasn’t as high when they weren’t up to date anymore
I can imagine the Company Monster's tendrils being more of an obstacle or hazard than part of the Bestiary.
Thats fair
||The apparatus will be a giant heart so itd make sense. However thats not killing the Company for it has many hearts lol||
As an Apparatus Hunter, I can already imagine how many hearts he has...
Yoo
They must all be mine!
How romantic
So, this means there shall no longer be a Nucleus?
the Nucleus will probably be in Summit's hangar interior
each saga will have an interior, maybe for an exception for penumbra's saga but idk maybe there will be
havent gotten an idea just yet though
i assume summit is in penumbra's?
nope, reworking the story
The storylogs that correspond with summit are mainly the artifice and summit log
so will sector-0 still be its own thing or
Ill do it now
alr👍
#thunderstore-releases message
Its uploaded
idk when itll reach TS app though
thanks

About done with this section, time to move onto the next section
2.5x map multipler
It looks like a really cool mysterious inteiror. Btw, question. Was it said the nucleus apparatus was going to be in a different interior? If it was, could it be a bit redder haha
titan is probabbly the same
what interior is that???
Mantif
titan's 2.2
idk how much of a difference .3 makes
mantif's rooms are slightly larger than facility rooms on average too
so that factors in
I wonder what mantif on march looks like
Is mantif inteiror good? It felt enermous no matter the moon and I had lag if I staye don it too long?
It generates insanely large
Last time I went init I found one single item throughout the entire day
I rarely found a fire exit. even on moons with multiple
opinion on the flooring change? This type of flooring matches more inline with the Company building's flooring
It looks fire but it's hard to decide. Makes the moon feel like gordion but higher up in social ladder
Or importance
Not saying that bad
I can't rly decide
looks cool tho
it was metal floor before right? i think it looks good, and more in line with company
so nice ;u;
Nvm, an invisible force made me want to work on this again. Plus I want to add some things to the outside section
Haha
Rosie right now
Yes this is in the interior
is this like the one room with the ||catwalks and the red fog?||
like a remade version
yeah
its the ||"outside"|| area
its a combination of ||the chasm tile from v2 and the catwalk tiles from v1||
cool
I was playing around with sector 0 and I used imperium to tp to a white room with a grabbable red apparatus. But there was no entrance to the room?
All this time when I was talking about not being able to pull the red apparatus, I was meaning the ones on the drill. Didn't know there was an ACTUAL red apparatus that was pullable
I'm so dumb
Other then the door and drill not being in sync, everything works in multiplayer
Looking pass those two issues, the interior fire fr
v2 will be the main inspo for the summit hangar base
Sorry I haven’t gotten around to it yet I’ve been busy shsjsbjwebj
loll
its alright lol
Ive fixed two 'bugs' so far
if there are none left id be ecstatic
Yeah ik you fixed the fog thing I found because I’m unhinged
yeah lmao
that was a great experience watching you go everywhere that was not intended to go pfft
I bet lol
btw, were you able to figure out the weird performance issue when you’re near the broken dropship on Sector-0?
nope
It’s so weird
have no clue, maybe its just the dropship weirdness
you didnt get any error logs right?
Only need to do the bunker area, but im considering leaving it out possibly
I think thats a good answer lol
Not sure how a bunker area would look however
hm
make it look like a bunker
Looks like a bunker idk lol
Spookyyyy!
with such a small difference it looks like it could easily just be a line on the ground which could be there for any reason irl, so I wouldn't worry about it. If it's a simple fix, cool, but one of my moons has 2 water tiles side by side and the waves don't align so you can see it if you know where it is. Only once has someone mentioned it and while it's on my list to fix, it's low priority.
yeah its low priority
id rather work on the interior than the pixil difference, but I can fix it if I can
It kinda looks like a grout line
Like the gap between two concrete platforms
See this is why I prefer pixel art in game dev
cue accidentally mixing white/transparent pixels
Sector-0 Flooring change
16
26
3
I enjoy both
forgot about that
well, its going to be the concrete flooring to be more inline with the company building then
woo
sector zero honorable mention
lol, love the backwards nucleus
this new version im working on is so much more vanilla-like now that im noticing the texture differences
I feel like I'm missing something. How do you get to the this new moon/area?
I tried going behind the company building to no avail, and I didn't see anything on the list of moons
??? Okay so I'm not crazy, but I haven't seen that pop up? I'll try it again as soon as I'm alive again
type sector into the console and itll bring the prompt
Hm.
Okay I guess I have to type it out fully just t oget it to come up
But it appears to show up now, thank you
I wondered why it was like this lol
no clue, i got this all the time
How was I supposed right to it? The drill that didn't go to the necleus always worked but the drill that led to the necleus didn't
as far as I can read, there isn't an interior asscociated with this moon, is there?
unless it's just the default one?
working on it right now
theres been 2 versions, both buggy
ah.
this third one im working on only has 2 bugs so far and they are minor
maybe 3
okay, 4 bugs
Lol
Im testing rn so thats why Im updating the numbers quickly
lol yes
It’s simple, you just rounded down
ikr
mini apparatuses my beloved
You're reworking sector zero?
Good
The current one is so badly laggy
Haha ik
ALSO
I love that glass doors allow you to see through
But enemies are culled
💀
I removing the glass doors because they dont nessecarily fit in with the new version of the interior
did you increase the spawn rates of the clay surgeon on this map btw
I was wondering
But added it
I've seen two on eclipse
Thats fair
Task Failed Successfully
Heres for the apparatus hunters!
Wait, so it's not gonna have an Apparatus model?
Hmm...
The apparatus model (nucleus) will be for the hangar base on summit
Sector will have that one
Oh ok then. Wait, why do you keep on saying "Summit" specifically?
Two reasons
Only one i have in the saga, and will be the late game moon of the saga
Itll also be on artifice probably
So how'd you manage to make an Apparatus exclusive to a certain moon when it usually relies on the interior?
Unless you have the Apparatus parked somewhere on the outside like Cosmocos.
Ohhh
I meant the interior will be the hangar base i will make in the future and that interior will spawn on summit and artifice by default
Oh
I could just change where the Hangar Base goes at will
I'll rearrange the spawn weights so that Hangar Base could be on any moon of my choosing.
It's just that when you say some moon specifically, you confuse me.
That's why my mod profile is very heavy on interiors, not so much on moons unless they are unique
Got it
One thing to note is that when I use the mod of facility meltdown, when the apparatus is put into the shipinventory and then taken out again, it will trigger the melting alarm.
Putting Vanilla apparatus into inventory and taking it out again will not trigger melting.
Not pressuring or anything of the sorts, but will the neclues be presetn in the summit/artifice?
yes, thats the plan
It's fine if it turns out it won't be in the final product though, I was just wondering if it was a possibility
interesting, maybe thats fixed with this new one im making
mhm, got it
Also, is cozyoffice making a return at some point? The only thing I heard that was wrong of it was somethign about fire exits spawning. Not now, just wondering if you plan to get back to it
Ill get back to it yes
going to do some restructuring though
And the heart looks awesome. Another main item to add to my collection hehe
I usually like it when interiors are standalone, that way I don't need to download a bunch of other content to enjoy it. I also like it when moons are standalone so I can pick and choose which ones I want.
alright, im ready to get a plethora of bug reports when i wake up lol, but the interior is out and hopefully it works alright.
LETSSSSSSSS GOOOOO
ROSIE THE GOAT FRRRRRr

Didn't want to wait for it to hit modloaders so i manually downloaded/imported it 
okay i dont think the game liked that i did that so i guess i have to wait
the ladder in the new sector 0 interior is a bit broken LMAO
not shown in the video but there's no audio when climbing
and no animation plays
and these yellow rails have no collisions
are mob spawns broken on the new interior / sector - 0 btw?
9PM now with not a single thing spawning 😭
@pseudo thistle Another bug
the update brought back the echoey ship audio bug from when you released V2 of Sector-0
Oh, that's because of Sect0?
I actually have the 2story ship mod working and even have the third story, so I thought they did it and it seemed fitting.
This is why you make sure to test thoroughly (I didnt test my last modpack update whatsoever ❤️) /lh
But it also caused the lights to dim down. That's more annoying than the echo
Fixed now
Mel just pushed an update lol
Oh, that was her, alright.
This is such a bad habit of mine lmfao
Is the Sect0 interior the reason I can't land on any moons right now? I get stuck on the random seed screen and can't leave the ship
Doubtful
You need to check your errors in your logs
Just assuming shit doesn't help anyone
Well, yes I know this, but I see Area71 mentioned in a part of this error:
[07:14:32.3565194] [Error : Unity Log] ArgumentException: An item with the same key has already been added. Key: Area71Flow Stack trace: System.Collections.Generic.Dictionary2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) (at <787acc3c9a4c471ba7d971300105af24>:IL_015A)
System.Collections.Generic.Dictionary2[TKey,TValue].Add (TKey key, TValue value) (at <787acc3c9a4c471ba7d971300105af24>:IL_0000) LethalLevelLoader.LethalLevelLoaderNetworkManager.SetRandomExtendedDungeonFlowClientRpc (LethalLevelLoader.LethalLevelLoaderNetworkManager+StringContainer[] dungeonFlowNames, System.Int32[] rarities) (at ./Patches/LethalLevelLoaderNetworkManager.cs:127) LethalLevelLoader.LethalLevelLoaderNetworkManager.GetRandomExtendedDungeonFlowServerRpc () (at ./Patches/LethalLevelLoaderNetworkManager.cs:77)
Rosie said Sect0 is now gonna be internally Area71, yes? At least in some cases?
The Interior is gonna be seperated later probably
Yep
I use LQ and it still looks for SectorFlow, so I presume it's still looking for that name. Would that be changed?
Also i’d love to know what in the world is Rosie’s versioning bc it absolutely bewilders me
why is the remake a patch update 
The version is now 2.0.4 rather than 2.0.3, but it's the complete rework of the interior
He was expecting the version number 2.1.0, or even a 3.0.0 for an update this massive.

I mean
It doesn't make sense to me either, but I'm not Rosie.
Yeah I’m just genuinely wondering what the versioning is
It would be more helpful for backtracking in versions to more easily find the next rework.
Say the next one's 2.0.5 and it fixes a couple more things, but it still doesn't work in huge modpacks.
You try to downgrade to 2.0.4 thinking it'll work, but it doesn't since it's still the reworked interior.
Then you downgrade below 2.0.0, but then you're back to the original interior
If that even works in the first place, or even is still around.
Yeah, for modpack devs that aren’t like involved in the scene and just make stuff for friends without following closely, I imagine good changelogs and/or versioning is incredibly helpful
Yeah, it's niche, but for those who do care, it's a rather important thing.
Imagine for each LC update, no matter how big it was, Zeekers went up by only one version number, instead of sometimes skipping a few versions.
tbf I hate zeekerss versioning it’s godawful
But it could've been worse
and was waiting for the results
Also she expected bugs
Probably didn't wanna do a larger bump til bugs were reported to be fixed
Oh I’m assuming there’s reasoning behind it
Just like in general Rosie’s versioning has puzzled me
I think complaining about this is silly when she kinda gave some reasons away
I’m not complaining I’m just genuinely curious 
Wait a minute, wait a minute.
Same pattern as staying on a 0.x.x until 1.0.0 is full release, just in this case 0 is 2 :p
Let me go back to the interior not working for me
Actually no
Hold on, guys, lemme ask a real question here now.
If I have the Gordion Saga downloaded, do I need the standalone Sector-0 interior mod then?
Oh? What in the world does nexus do
Isn't it marked as a dependency?
It's just generally how people upload versions of mod to Nexus
So it could be Rosie has experience with that
Anyways I would stop worrying about it
Is the interior a dependency? Surprisingly no.
Like I said she did a poll
I’m not worrying 
So, I had both installed because I didn't keep up with that.
Perhaps I'll try it without the standalone interior and try it then
You confused me when you said that because you dropped that right when everybody was arguing about version numbers.
I literally thought you meant she did a poll about goddamn version numbers of all things! 🤣
wait is new sector out now
No she did a poll about what people wanted her to do with the interior
It is but it's broken atm lol
like i care lemme see peak
The peak has no vents
Yeah, it works, I can land now
Problem resolved
And I'm keeping the Saga up-to-date for now because an echoy ship is fine when it's both wide and tall. It makes perfect sense to me at least.
aw level loader doesn't like it
Do you have the standalone interior mod?
yes
it's more, from what I can tell, that is has been baked into the gordion saga under a different name
It's just baked into the Gordion Saga
It's not its own mod anymore right now, until that gets fixed.
It says it's updated, but it's not working.
Reason for that has to do with the internal name of it being Area71Flow now, but the standalone mod is still adding it under SectorFlow, and that's contributing to the issues.
interior disabled, still throws that error, sector inaccessible
guess i will have to wait longer for peak
Disable? I'd just remove it altogether. And also test a new save file, if you haven't already tested that.
isn't disabling it in modman functionally the same as not having it installed
Well, I removed it and it worked. But I also had a fresh save file to use as well, so maybe try a new save and see if it works.
Then again...
When I tested it, I wasn't able to land on any moon. I hadn't tried to land on Sector
I can land on moons now, but I never tried Sector, since only that moon has the interior
lethal company is basically held together by duct tape and a few prayers, so I can see why you'd try to kill as many potential problems as possible
It's not that bad
And I have a 200+ modpack, so any opportunity I have to thin it down at this point is an opportunity I'll not hesitate to take.
okay, some very good super glue and high grade duct tape 😔
i don't think it's the save, since it threw that error on startup
Should I make the interior be its own mod and include it as a dependency for sector-0 standalone or include it in the package for the standalone moon.
14
19
1
Own mod with dependancy
I’m not having that issue hm
Are you using gordion saga or the standalone moon and interior
Currently, if the location in the photo appears on Sector-0 planet, monsters do not spawn. Does anyone know why?
It doesn't spawn even outside.
It spawns in the normal map.
If the location shown in the photo above is affected, the outside looks very clean like in this picture.
Okay
Hello, does this mod collides with some other mods?
it shouldnt, no.
Unless one of its dependancies collides with another mod
it is important to note navmesh in company mod breaks with sector-0 but also other mooons tbh
The problem that I have is that it does not work, the Moon 71-Gordion is very like the same, right now I'm trying again to check if it works now
or is it me who does not get it how it is supposed to work
Does not work
to me
How to get on the sector 0?
type in sec or sector-0 in the terminal prompt
Dosent work
it costs 1750 to get there but theres high reward
strange
I got the mod installed
what mods do you both have
On the bepinex console I get this
Alot...
same
Im trying to do a separate profile for this mod
Do you have any other moon mods?
Polarus
perhaps it is because of it, I will try to disable mine
Ok
quick question, ||what happened to that log in gordion near the drill?||
removed, been replaced by a log on titan
story change is all
i see......
I disabled all my moon mods and checking if it works
Its on the company or its a separate moon?
separate seems like
what are you typing in again?
Sec or sector-0
and you have which mod installed, gordion saga or the standalone moon
Thats the question
The sect-0
a separate profile most likely won't change a thing, it is the same as if you disabled the others mods except for this one, I think
Or maybe a new save
wait are guys downloading the interior AND the moon or just the interior
Both
both
aight
any errors?
Now rosie I don't wanna sound mean but right now v3 is way to simple, minus the bugs that will be patched them main issue is it just feels like a more empty version of every other interior, the size/scale of it isnt the issue, general tile size and generation flows quite well, the real issue is there is nothing to make it feel either climactic or distinct. Its really just a large warehouse now minus a few sparse tentacles and the heart. I really appreciate you coming back but I just gotta be honest.
I hope you don't take this to heart
fair
Ill look into making it more full
its sorta the start of the interior atm
Im not going to redo it a fourth time tbh
I look forward to it
No IT just dosent show on the terminal and i cant orbit it
genuinely not sure then until im able to test it myself
sect 0 doesnt show anyways its a hidden moon
Well, rooting i am
why is it a hidden moon
IT WORKS
how
because the company wants to keep it secret
real
its like artifice in vanilla
just Download the gordionsaga mod
tbh I dont think people wanna touch because 1. its a lot of work 2. zeek will eventually make all that work invalid
so it is a part of this mod?
Well ig but some fan made recreations of it we already made and this sector 0 is one of those
as the whole image of what's behind the company walls were supposed to be secret, until zeek figures out the whole fabula for next updates ig
thats different, this is a separate moon which doesn't touch anything vanilla may touch mechanically
like, the usage of drills, it will pen through, showing what's on the other side
yeah, but you do understand what I mean
yeah
@sharp lake and it does not collide with anything? everything works fine yes?
I agree. The interior is beyond empty, I rly like what you did what that room with fog as a ceiling but it's a big room with not a lot in it. The whole interior is just a lot of emptiness with occasional red web that is supposed to be Jeb. It has a cool idea but the execution was iffy. Though I look forward to how it will be moving forward
is the outside section at least full enough?
I thought I put quite a bit of props in there
the moon is just fine
I like it a lot
I don't mean to sound mean, I just have high hopes for this interior. The moon is fire frfr
I meant the outside section of the interior lol
its a bit strange to say
what exactly are you refering too?
maybe I missed something when in freecam?
second img of this
Oh oops. The outside section kind of just feels like the occasional shelfs and machines placed around
The fog on ceiling is cool, but I feel like it's missing smth. The other normal brown wall one is smaller rooms but still feels empty.
More Jeb
Jeb to jump over
And crouch under
Well actually
🤔 idk
If there was a HUGE Jeb monster, it would be PERFECT for the interior
Just a Goliath roaming around the expansive interior
Would be FIRE
lil idea, in the "outside area" there are various rallings and platforms above the zig zag and have scrap the spawn on them
like a vertical maze almost
kinda like grand armory
was going to do that yeah
and pipes and stuff
Honestly, wondering what'll happen if I set redwood giant in the interior. I bet it'll look insane mwahaha
id be funny but hardly practical
just did the most tedious thing in my entire life
had to put tree break triggers on each of the summit trees
I'm back, what I said was too soon spoken
the mod that kinda fixed sec to actually be visible anyhow
casued infinite seed loading
so in the end game is unplayable and mod as well causes LethalLevelLoader to go crazy
logs lol
also some lighting changes would help, general vibes of the boiler room from nightmare on elm street
@heavy ruin what you think
Of the lighting?
I think the brown walls when you first enter is just odd. Like take a few rooms forward and your in an expansive room. Idk, going from office-feel to GIGA rooms just feels off-putting
But like frfr, we need a custom monster spawn in that one area with the fog
worms come from the celling fog XD
It would be so fireeeee. Just a behemoth looking around each corner. Honestly, might just put redwood giant as spawn lol
JEB TENTACLES COMING FROM THE CEILING PLEASE
Well, doing that, you run the risk of it spawning in smaller rooms and areas where it can't path
ohh I totally forgot those things
IMAGINE, you and your friend and a Jeb tent pulls your friend above the fog and you they are just gone
You could here their proximity chat scream as they are dragged upward but go silently after going above the fog
That would be so goatedddd
I beg
Lol
hmm, summit is still massive but I cut it down by 60mb, now its only 93mb
realisticly possible idea, holes in the "hull" of the wall that can have tenticles pop out(like at the company building)
It would be kinda like a superpowered version of that vent hand creature from Diversity.
Well yeah but this is an endgame interior
Im sure some audio or visual cues could be added
I loved Diversity, it's just a shame that it seems to clash with a lot of other mods these days.
So I don't run it anymore.
Maybe the whole interior with a bunch of Jeb hazards
what does it clash with?
Jeb holes where if you get close, you die
I havent been having major issues as of late
Ceiling Jeb from fog area pulling your friends up into oblivion
Dying Jeb monster that spawns after pulling the heart
Jeb floor hazards that'll eat you slowly like quicksand
Well, from what I keep hearing, there's just a bunch of compatibility issues that arise with it occasionally with various mods that I just happen to have. I don't remember any specifics.
weird, of all the mods I got diversity hasnt seemed to cause issues
code rebirth has caused way more XD
but usually its issues get patched
Oh, and now I suddenly have that issue where I cannot route to Sector-0. How did that get resolved here?
thing is it didnt
it just worked for some
and didnt for others lol
But apparently not for me
No, I'm running the Gordion Saga
I've also got Eve, Summit, your libs, and CozyOffice, if that's somehow relevant.
And like 200 more on top of that.
hm
Strangely, looking at the error of the console
hmph idk
It actually says an error that means you typed something close to what's recognizeable
Rather than just an error that basically means "I don't even know what that would do."
I did Sector, Sec, Sector-0, Sector0
bleh
still not the most confusing error ive ever run into
Doing route sector makes the console say This action was not compatible with this object.
there was THIS
wtf
I remember that haha. The Jeb of errors lol
So... Sector isn't routing. OR! It's not recognized as a moon!
it feels like lore
Maybe the route to Sector0 changed?
other moons work though right?
idk, try 71 sector-0
nothing changed other than that
Yes, the other moons in the saga work, they let me route
No, that still gives me the same error.
this prob wont do it by try terminal conflict fix + terminal formatter
Which is this terminal error, by the way, and that means that you probably meant to type in something else
if you dont have it
I have both
wait now that I think about it, I only tested WITHOUT those
Compared to this error, which means there's absolutely nothing recognized/gibberish.
try turning those off maybe there is a conflict we can identify
So I think it's just a matter of "the route word might be something else.
maybe or maybe its not included for some reason
so try the standalone version of sector-0 and disable gordion saga for a moment
I'm doing turtle's suggestion first of trying to route without terminal conflict and formatter
Seeing if that works
okay
The standalone is updated, yes? I had also wanted to bring up that the interior standalone was also being weird in that it was still being internally referenced as SectorFlow rather than Area71Flow.
it is yeah
anyways, speaking of summit, new update dropped
weird
Nope, even with no terminal mods, I still cannot route to Sector-0
I'll try the standalone only then.
I'm also going to disable the interior standalone as well, since it's not important currently.
(It downloaded both)
I originally had the interior standalone and Gordion Saga, but when I learned that having the interior standalone was preventing me from landing on moons, I removed it. It was also where I noticed that, at least according to LQ, that interior was still being referred to by SectorFlow.
I am currently experiencing the same issue as @lofty helm too - can't route to sector-0.
After removing it, SectorFlow was gone and Area71Flow was added, so that resolved itself, and I could land on moons again.
I deactivated Gordion Saga and activated Gordion Sect0, which allowed me to move to Sector-0 planet.
okay that answers my question
So the standalone Sector-0 moon works?
yes
you dont have any other mods?
Well, I definitely do. What mods would cause issues like this?
no clue
Also, again, I did disable the Sect0 interior as its dependency since I thought it was redundant.
gale is broken for me so I cant test
So let me just try it again with it enabled in case it finds it absolutely necessary
not for the standalone moon
Yeah, that alone is making me think the interior is not merely a suggestion, but a requirement.
strange if so
I'm Korean, so I'm using a translator for English. Please understand.
It's not like interiors having CullFactory as a dependency, where it wouldn't be inaccessible if you didn't have it.
I understand you completely.
Welp, there's your answer
what
Only the standalone mod for Sector-0 works, and ONLY if you also have the standalone interior mod installed
