#Rosie's Mods (RosiesMoons, CozyOffice)

1 messages · Page 18 of 1

buoyant karma
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The transfer of data/licensing of assets is what I'd be concerned about. If someone else steps up that'd be great, but I'd have to think on it

hushed carbon
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I hear its a problem when the map is under a certain size multiplier

hybrid fern
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Then you could just push the updates to her pages directly

buoyant karma
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Unity Asset EULA stuff is my concern, you're not supposed to just share assets between yourself and others, so I'd need to have access to the same assets that she does

hybrid fern
buoyant karma
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Possibly, but if any are paid I don't have any money to spare

hybrid fern
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But yeah I get what you mean

hushed carbon
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thats ofc after you talk with rosie about it

hushed carbon
buoyant karma
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Will do!

hybrid fern
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🥺

pseudo thistle
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we havent talked just yet, Im still thinking over the options myself.

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Theres a chance I will be returning but not updating as often as I used to.

hybrid fern
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You have a lot of stuff you have to deal with like your health

pseudo thistle
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I sort of have the motivation right now, but I would need a walkthrough of somekind for the steps of updating the project

hybrid fern
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Now for v60 (and hopefully future versions), a tutorial on how to set up Unity for Lethal Company content creation, focusing on custom moons, using Nomnom's Unity Project Patcher and IAmBatby's Lethal Level Loader.

Somehow this tutorial is 10 minutes shorter than the first one, but I think it's more informative and concise. It also has chapters...

▶ Play video
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Should also have the stuff needed for updating it I'd imagine

pseudo thistle
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My workspace is still in the old project patcher

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Im quite behind

buoyant karma
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You might be able to update in place with the old patcher, especially since you know how moons work already, but if you want a fresh project with the new patcher you'll have to migrate everything over

pseudo thistle
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yeah Id need help with that

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Whenever you are available

buoyant karma
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I'm also not able to commit to maintaining another person's project atm, but that's not to say I'm against the idea

buoyant karma
hybrid fern
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You still need to update your own stuff

buoyant karma
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Yee, been spending most of the day fixing SEE

pseudo thistle
buoyant karma
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Samesies, Warehouse is in dire need of a polish

pseudo thistle
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Sector's interior might be thrown away, and penumbra might be need to be reworked entirely

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Plus I need to add custom AI to my enemies

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Just so I can get a good hierarchy of what needs fixing

hybrid fern
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The moons all sort of need it, Affliction throws some Navmesh errors, Eve has lag spikes whenever lightning or anything hits the cave

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Summit has some fps dips

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Sector's performance gets really bad after a few repeat lands

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and navmesh error spams

pseudo thistle
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general issues are sort of expected for how long its been

hybrid fern
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The Sector-0 interior has desyncs

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Cozy Office still has entrance generation failures sometimes? and spike traps can spawn inside doorways and block them off lol

pseudo thistle
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spike traps just generally dont play nice for some reason

stark finch
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I also had a runs of Sector0 interior where a lot of enemies were stuck in corners

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Love your moons and interiors though they’re top notch! Would be excited if they got some love

hybrid fern
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Also destroyable trees

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For the Cruiser

tranquil echo
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Rosie you can use the old patcher fine 🙂

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Black Mesa updated fine with the old one

pseudo thistle
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Hm

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Wasnt there new stuff with the new asset ripper stuff?

tranquil echo
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Back it all up and then give it a shot when you have time 🙂

hybrid fern
tranquil echo
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Some new options yeah but not that much

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I haven't noticed any deficiencies personally

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Everything works perfectly so far. I'll eventually also move it all to a new project but I wanted to get my thing updated so did it as usual and worked fine 🙂

pseudo thistle
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I use a lot of vanilla assets and those like to get broken every time I patch to a newer version

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Idk if that was fixed or not in the new asset ripper though lol

tranquil echo
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Ah yeah I just re-referenced those haha

hybrid fern
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That will bring down the sizes of all your moons significantly

coral notch
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thats not what she meant

hybrid fern
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Oh I know

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I was just bringing it up

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Cus she mentioned vanilla assets

coral notch
pseudo thistle
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lost/changed references suck

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thats what id be the most upset about fixing

tranquil echo
coral notch
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lol, i just copy paste everything from vanilla that i reuse into my files and my github has all my assets so patching is seamless

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though for some reason prefabs sometimes just lose stuff that was inside them lmao

tranquil echo
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That's a great idea too haha

pseudo thistle
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yeah

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I need to rework all my git stuff so I can actually centralize the stuff

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my project is very disorganized in general

coral notch
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it can be really annoying to setup, for reference coderebirth's gitignore's everything that isnt a coderebirth asset, it was easier to setup cuz nomnom personally set it up for me back when he made the new patcher for testing lol

pseudo thistle
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yeahh lol

ebon timber
pseudo thistle
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yeah, Id be down to get into my project in like around 30m to sort everything and update stuff, Id probably need some help if anyone is willing to atm

pseudo thistle
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anyways, I will be back as I need to take a shower real quick lol

tranquil echo
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Good luck 🙂

coral notch
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finally found it

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scrolled through like 20 pages Deadge

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its probably not an all in one solution, so there might still be some problems, but it should help

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typically from what i know you make a new unity project, patch that, then move ur stuff over

tranquil echo
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Thanks Xu! I'll check it out next time I have to patch 😄

ebon timber
coral notch
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makes sense

alpine halo
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@pseudo thistle did you ever check a look at my affliction feedback & suggestions?

languid bridge
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the only thing Sector-0's interior needs imo is the main trigger door and bustable walls getting fixed. that's just me tho.
general fixes as well, but those are always a given.
Penumbra needs no major changes. it's beautiful. it's challenging. i love it as it is.

pseudo thistle
alpine halo
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ya no stress

lethal bay
# pseudo thistle Wasnt there new stuff with the new asset ripper stuff?

I still use the old and it works fine, just gotta grab the json and then re-patch and give it that json back and things usually work well enough. Few breaks but not too bad. One issue I’ve noticed is new scripts don’t seem to get assigned properly (or maybe they do but then when importing the json they break?). But hey, that’s what the dev-moon channel is for! Moon-making stuff!

The new brings the water over better I think, but LLL can now assign one of the vanilla waters (I think Vow’s) when the scene loads but you use a custom water right? So I don’t know that that’s really a big deal for you.

fresh venture
agile river
pseudo thistle
little vale
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If cozy office is still being updated, I was shot by a turret through a wall. I was in a room that had server racks and a broken fence. (or is it more important where the turret was?)

pseudo thistle
# pseudo thistle
poll_question_text

What aspects of Rosie's Moons need reworking. Respond to this poll msg if you have any specific suggestions. (You may use multiple answers)

victor_answer_votes

24

total_votes

71

victor_answer_id

8

victor_answer_text

Sector-0 Interior

bronze echo
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btw are the trees supposed to be half pink or is that a bug?

ebon timber
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missing texture

pseudo thistle
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Render pipeline stuff id k

bronze echo
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Also, is there a reason of why the musics and alternate landing areas were removed?

lethal bay
pseudo thistle
bronze echo
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I really loved the music honestly

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Hope you can add it back in the next update, but no rush obviously

lethal bay
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I loved the music too

languid bridge
bronze echo
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The one we landed on was random

haughty forge
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i think that was a broken LLL feature

atomic crypt
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Would anyone know how to change the terminal keyword to bring up moons? I have 71-Sector0 and Secret Labs both enabled and whenever I type anything starting with "Sec" it defaults to Sector 0

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and I have no way (that I know of) to goto secret labs.

calm bough
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TerminalConflictFix

atomic crypt
hushed aspen
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Hello! For some reason when I add Rosie's Moons to my modpack it causes the ship to get stuck on [Waiting to Land...] when leaving the Company Building
At first I assumed it was a conflict between Chameleon and Rosie's Moons but standalone testing revealed nothing. I am not sure what else could be causing this issue so I hope someone would be able to provide insight. Log Output is attached to the message, and here's the code to the modpack if it's necessary: 0191fc40-735e-2a77-f365-3c2b9c5c18bd

pseudo thistle
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I feel as if heard this before

agile river
lethal bay
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I know at some point Lethal Level Loader has had issues with the company building, but those have been fixed. I don’t know how these moons could cause this.

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The only think I could might be a remote possibility is somehow the custom story log on Gordion as it’s the only thing I think touches the company

hushed carbon
hushed aspen
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No

stark finch
agile river
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i mean its nice to have both the shotgun and shells in just one mod but if you arent having any issues theres not much of a reason to. the only difference ive noticed is that with plus they show up as "Shotgun+" or "Shell+" in game which i guess is because its considered a different item from the regular shotgun, but functions the exact same.

stark finch
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Thanks!

frank steppe
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so far the only desync i saw was with the powered drill

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just tested it with a friend

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he couldn't interact with it once i used it and the wall was still there so he couldn't go further into the facility

languid bridge
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very well known

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Rosie currently on hiatus

cursive shore
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affliction 59s moon in the sky isnt showing up

ebon timber
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you need a mod that increases view distance

cursive shore
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thank you

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the trees are also purple

wraith coral
hushed aspen
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Default values work fine, I think?

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Vanilla is somewhere around 300 while the default mod value is around 1500 irc

wraith coral
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i've been using View Extender with default values and I've never seen Affliction's moon

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oh yeah mine was set to 1000. i'll try it with 1.5k

hushed aspen
cursive shore
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I got the view extension mod and the planet in the sky started showing up again

rustic wyvern
lethal bay
cursive shore
rustic wyvern
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This was from a player that experienced it twice on my moon in like 2 months

haughty forge
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viewextension is entirely glitchy, it doesn't even work if you haven't reconfigured it ingame during a session

alpine halo
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some mod is fucking with it

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cuz it should be disabled when your on the moon

alpine halo
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no

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@sharp thistle please don't ask moon devs this

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😭

sharp thistle
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okay

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😦

viscid pier
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How do i get on the Gordion moon? I can't find it in my moon list

bronze echo
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It's hidden

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Just type the name of the moon to route to it

lethal bay
neat mauve
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hey just curious if this mod still morks with the new update or if it became broken?

pseudo thistle
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no clue, my life has been pretty busy lately so I havent been able to check or update it at all

agile river
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besides a few small quirks they work fine, youll just need the CompanyCruiserFix mod for the dropship since the moons havent been updated

torpid veldt
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Waking this thread up to show how pretty Affliction looks with ReShade

dawn palm
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damn whaat

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that's beautiful

lethal bay
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Wow, that does look nice

torpid veldt
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I’ll get some more later

lethal bay
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I’d like to see Eve if you’re getting more anyway. Always found it to be pretty.

torpid veldt
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That was my next target

torpid veldt
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Game overlay got me and i got photobombed, might retake later but here ya go lmao

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im absolutely retaking this

hushed aspen
torpid veldt
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very good actually

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brackens are terrifyin

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eye glow goes crazy

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imma try getting some pictures of entities at some point

eternal shoal
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I noticed everything looks polished and hd in the mod preview images. Is there an option to make it vanilla? ty

haughty forge
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the images are probably taken from the unity editor

stark finch
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The moons have a few bugs too but nothing I ever really notice

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The interior bugs aren’t that bad, but I’ve definitely gotten shot by a turret through a wall in both

hybrid fern
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The moons do not all still work fine

stark finch
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Really what issues have you seen?

hybrid fern
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There's quite a bit of lag issues on half of the moons including navmesh error spam

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Eve is really bad about lag if you're in the cave or if meteor showers or anything happens that hits the cave

stark finch
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Ahh damn I guess I didn’t notice that since I was still holding solid frames

hybrid fern
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Sector-0 is the worst with lag

stark finch
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Hmmm ok maybe I’ll take these out of my pack

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Appreciate it

hybrid fern
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I really hope Rosie returns soon to finally update and optimize these moons

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I miss them

stark finch
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Yeah that’s why I was still using them they’re all so top tier

languid bridge
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if Zeekerss actually does stay dormant on LC for a while, then updates for these moons will indeed be more worthwhile

hushed carbon
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sector 0 hasnt had many lag issues for me but the other 2 have a good amount

hybrid fern
languid bridge
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... 2?
cough 4 cough

hybrid fern
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the first game won't be so bad, but the 2nd and 3rd days will be horrid

hushed carbon
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im ok with mods having issues

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but that sounds horrid

hybrid fern
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I have, and when I checked my log it was spamming navmesh errors

hushed carbon
hushed aspen
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I say you can still keep playing these mighty fine moons since you're not experiencing major issues alright

sand kite
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I was told that this Sector-0 interior has a colored Apparatus. Is that true?

hushed aspen
haughty forge
sand kite
haughty forge
sand kite
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Then I gotta guess what is happening in my friend's reality while I am experiencing my own separate reality.

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A fun game of Quantum Mechanics

dawn palm
sand kite
sleek charm
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I haven't had any desync issues with it at all besides the starting door being open for people besides the host, and the drill being per-person instead of global.
Besides that, stuff like taking the apparatus, wall turrets, monster spawns, collision, and regular door functionality has been fine and it's not really caused any significant issues at all.
I've had more issues with old Interiors like scoopys than this one.

Though I do admittedly miss the older version of this interior with stuff like the red catwalks.

pseudo thistle
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I likely will be coming back to this but something severe happened and it'll take me a bit to recover from it fully so I don't want to delve into this again but I may work on it every-so often

lethal bay
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I hope everything is ok and wish you a good recovery. It would be great to see you back but obviously recovery’s more important than this stuff.

rustic wyvern
pine heath
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I was thinking of making a room, where you left with a boss rush room, and if u kill the enemies, u are rewarded with high level scrap

dawn palm
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that sounds like a noble idea

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probably should be able to kill the enemies with something in the environment too to prevent you from getting softlocked in there

pine heath
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Ima do it so you interact with button, then it iniates it

vast mirage
pine heath
vast mirage
novel flower
pseudo thistle
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I wonder

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environmental enemies are cool, but what about environmental bosses

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idk im not that talented but it seems interesting

celest imp
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is there a way to decrease the difficulty of this moon or is there a version i can download that makes it less dangerous?
it should be a dangerous moon don't get me wrong, but sector0 is insane, it feels like it might have been made for morecompany in mind but me and my two other friends can barely get any headway into this moon

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its a shame because its really fuckin cool, love the interior and the exterior, but even with wesleys moons and a couple of tolians moons downloaded this is still far and away the most dangerous moon we have in the pack

spark burrow
elder pulsar
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managed to get the moon back, but there's another skybox overlaying it, any ideas how to get rid of it?

haughty forge
elder pulsar
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I was looking at the one on the website, the ring around the planet is a lot clearer

lethal bay
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It might have been changed over time and the images aren’t up to date. I think it also used to use a view distance increase mod but not sure if it’s still used and/or if it still works.

elder pulsar
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aye thanks for the info, appreciate it

pseudo thistle
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hm I probably could do some custom skyboxing to make the moon actually appear behind the atmosphere/clouds

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Idk how id do that though, maybe just put it in the skybox itself rather than have it as an obj

heavy ruin
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is rosie's moons fixed as well as the interior having bad dysnc?

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Idk if it has dsync, I heard it a long time ago

languid bridge
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Rosie aint back from hiatus, so...

heavy ruin
languid bridge
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yea i miss em, too. dont want em prioritizing unpaid mod making over irl stuff tho

heavy ruin
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is the interior the only problem though? I think the moons still work from my understanding

pseudo thistle
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Im not sure

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Ill do another round of looking at it and trying to fix things, but itll take a bit, I just have nothing else to do atm

heavy ruin
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Oh my bad, Thank you though! Just a few months ago, I heard something about the interior that is related to sector 0 had bad dsyncs in multiplayer. It's been months and just now returning to lethal. Again thanks for keeping it in mind!

hushed carbon
hybrid fern
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Just give her time and patience

languid bridge
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already am

pseudo thistle
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okay, working on sector-0 now, likely will have to fix a ton of broken stuff so thatll be fun

hybrid fern
kind hornet
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deal with it

pseudo thistle
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lmao

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Idk when Ill be getting to the interiors

hybrid fern
hybrid fern
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I know Lyra will be happy 😆

pseudo thistle
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loll

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Once I get them done ofc

hybrid fern
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Ye :3

pseudo thistle
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got some stuff done

lethal bay
sand kite
spice jetty
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Hello there 👋 New to modding, not sure if this is the place but I've installed CozyOffice interior but I can't seem to make it spawn

I've put Dungeon Injection Settings - Dynamic Level Tags List: Vanilla:9999,Custom:150
in LethalLevelLoader.cfg To try to force it but to no avail. Any idea ?
The only other interior I have is LC Office, could their be some conflict ?

spice jetty
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Nvm didn't saw that I needed to set use custom config to true even through it was obvious

pseudo thistle
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cozy office might be pretty broken atm im not sure though

spice jetty
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noted I will test it a bit

hushed carbon
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besides the fire exit blocking

pseudo thistle
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Got it

hushed carbon
pseudo thistle
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I’m not aure what the fire exit issue is

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iirc i tried fixing on multiple occasions

hushed carbon
lethal bay
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I can't remember if the dev-interiors channel was around last time you were working on your interiors but you could check there and see if anyone knows how to fix the fire exit blocking thing.

heavy ruin
hushed carbon
hushed carbon
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idk im not a programer

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that just the message that comes up

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saying its blocked

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when you try and enter

heavy ruin
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a message? is it not programmed to do that then?

pseudo thistle
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The interior generates exits which arent the right number of exits on the outside

pseudo thistle
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not really, because in this case it does generate them just not in the right way

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thats the part I cant figure out

heavy ruin
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does the correct fire exits still spawn though? the ones i can go in and out of?

pseudo thistle
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no, thats the issue

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fire exits are broken at least 10 percent of the time from my experience

heavy ruin
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ohhhhhh

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well I wish you luck. I hope you find the cause, pesky evil fire exits

heavy ruin
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Does anyone possibly know what was wrong with the sector-0 interior and possibly could tell me what the secret 5th moon is in rosie's moons. People said dysnc was the issue with the interior, but like what exactly?

calm bough
marble rivet
heavy ruin
#

thank you

marble rivet
marble rivet
heavy ruin
marble rivet
# heavy ruin how?

||it costs 2000 credits to land there, an infinite amount of monsters spawn, and the map is really big||

marble rivet
#

Where can I find every new story log

spark burrow
#

Only one I semi-remember is Summit and that's this (may be misremembering but that was a spot of note):
||Before you make the climb up the mountain, there's a warehouse with a fire exit, inside there's an Old Bird with the UK Flag painted on it||

lethal bay
#

The UK is canon in Rosie's moons!? The lore!

heavy ruin
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how am I supposed to get the red or yellow apparatuses in sector 0

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ughhhh

marble rivet
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Are there any other story logs, I know a few of them are on vanilla moons

pseudo thistle
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I wouldn’t worry about story logs because im probably going to do some changing to them

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But i believe each of my moons has one

heavy ruin
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anybody know how I'm supposed to pull the apparatuses at sector 0

pseudo thistle
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They may not work anymore

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I’d suggest not using the interior as it is super broken

heavy ruin
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Oh okay

sand kite
heavy ruin
sand kite
#

There's likely more but I probly don't have them installed

heavy ruin
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There is supposedly a cosmic apparatus: purple on cosmocos though I haven't seen a picture of it and haven't found it yet

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And oobleterra has an apparatus but it's thicker, doesn't shine as bright, and you put it into something in the interior for a bigger reward I think

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Zen interior has a xen crystal as an apparatus

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black mesa has a unique orange crystal

sand kite
heavy ruin
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cozyoffice has a computer as an apparatus

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rubber rooms has a golden rat statue as an apparatus I think

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I think I'm missing one more. I'll put it here if I remember it

sand kite
heavy ruin
sand kite
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Scarlet Devil Mansion has a cursed painting

heavy ruin
sand kite
#

Black Mesa and Xen have a couple of their own

heavy ruin
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Yeah, they got the crystals

hushed carbon
stark finch
heavy ruin
#

Traitor. Wait, is the rubber room's app actually called the rataratus? XD

stark finch
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It is yeah, have one sitting on my ship on my current save lol

heavy ruin
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Oh okay. Btw, does rosie'smoons work? The interior is buggy but are the moons fine atm?

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And if they are, should I do all seperately or install the rosie'smoons. Whichever works better or recommended idk

little pewter
heavy ruin
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What about penumbra?

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Is that moon worth it?

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Heard it's wild

little pewter
#

Penumbra might get a rework soon from what I've heard

heavy ruin
marble rivet
heavy ruin
marble rivet
marble rivet
#

I mean, awful is a strong word

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Flawed, is more like it

heavy ruin
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Like does it have the highest scrap value of all modded moons?

heavy ruin
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It does? Do you know how much?

marble rivet
#

but the entrance is really far away

marble rivet
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and monsters are everywhere

heavy ruin
pseudo thistle
#

||607 Tunere
Description -
Moon Name: 607 Tunere
Population: Deceased.
Conditions: Large tundras, constant storms of snow.
Fauna: Only thriving life is inside the facilities that are embedded in the snow.
History: What previously was thought of to be a hotspot of geothermal activity slowly died out as machine activity iced the core. Tunere rotates in such a way where one face consistently faces the sun, as such the landing area is locked in a twilight. ||

heavy ruin
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Tunere? Thought it was Penumbra

pseudo thistle
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It’s a new moon

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Coming soon

heavy ruin
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Wait, nvm. What is Tunere

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Oh

languid bridge
#

friend, it will be a pleasure making an icon for you again

heavy ruin
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Are Rosie's moons and the sector 0 interior still being worked on?

languid bridge
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moons mostly.

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interiors are (understandably) a lot harder to work on

pseudo thistle
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And I want to rerework the sector-0 interior

languid bridge
#

i do kind of miss V1's aesthetic, but V2 had some positives, too

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the foreboding darkness, red fog, and eerie labs in V1 were phenomenal. V2's wall turrets, vaulted doors, ship hangars, and mini apparatuses were excellent additions. at the core of them both, an enormous red nucleus apparatus that made looting the place all the more worthwhile

lethal bay
# pseudo thistle

Is that light on the side of the building another troll outside apparatus?

languid bridge
#

mini appy

pseudo thistle
lethal bay
#

perfect

languid bridge
#

can it be looted? o3o

pseudo thistle
languid bridge
#

i can do 15 kk yoiled

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im just a loot goblin XD

heavy ruin
languid bridge
#

anyways

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preview looks lovely

pseudo thistle
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they are normal sized but the lung bit is smaller

languid bridge
#

do with em what you will. just happy to see you tinkerin again

lethal bay
pseudo thistle
#

Lmao

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I could do that, breaking things is easy

granite abyss
#

I love crasharatus

languid bridge
#

they take 10 seconds to pry and pulling em explodes the player pulling it. tradeoff is theyre the full 80

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no damage calculation, just "explode = kill"

lethal bay
lethal bay
languid bridge
#

similar concept in UsualScrap

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Explosive Tank. picking it up starts a timer. dropping it on the ship cancels the timer entirely

heavy ruin
#

What if the inside didn't have much loot but the outside is riddled with those small apparatuses that could be collectible? Would require both outside and inside to get the most and would be unique being as you have a reason to explore the moon

lethal bay
marble rivet
pseudo thistle
haughty forge
#

is this that 290 summit or whatever

heavy ruin
pseudo thistle
#

definitely looks similar

haughty forge
#

ah of course

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291 summit

heavy ruin
balmy blade
#

(real)

odd sapphire
#

Looks so good. Can’t wait!

pseudo thistle
pseudo thistle
#

lmao

pseudo thistle
haughty forge
#

i do believe this is a fire exit

languid bridge
#

yep, only a fire exit

lethal bay
#

Upon my review of the image, I also agree this is a fire exit

pseudo thistle
#

mhm, only a fire exit

pseudo thistle
#

making affliction more vanilla now

lethal bay
#

In what ways? Curious because I did like Affliction last time I used it.

pseudo thistle
#

making the foilage more inline with vanilla

#

trees mainly

#

plus Terramesh is nice

lethal bay
#

Ah, ok. Don't even really remember the trees.

pseudo thistle
#

ah and the pipes will be vanilla ones

mental moat
#

yay

pseudo thistle
haughty forge
#

i wonder what it'd look like with the assurance/offense or experimentation terrain

pseudo thistle
#

it has experimentation terrain, just the fog messes with it

haughty forge
#

on closer inspection it does!

lethal bay
#

That looks pretty cool!

timber warren
# pseudo thistle

Didn't some lights exist on that big wall before? I think they looked pretty good, they used the model from the company moon if I remember correctly.

pseudo thistle
#

They werent there when I opened the scene

#

but I can add them yeah

timber warren
#

I think they were there before the latest update that added the rings and the new trees, but it was a while ago, lol, I may be mistaken

odd sapphire
#

It looks so good Rosie omfg

#

I love the leafless trees too, really brings out the “this planet is abandoned, infested with bugs, and had a large kaboom” vibe

pseudo thistle
#

yepp

#

The story around affliction has changed a tiny bit though

#

kaboom is lessened, its more ||Ichor's|| radiation

odd sapphire
#

I’m like ecstatic to see the lore you cook up, I love what you wrote already so I can’t wait to see the overhaul

pseudo thistle
#

mhmm

odd sapphire
#

Sometimes I accidentally mix it up with base game lore bc it’s so good giggle

pseudo thistle
#

Im just having trouble grouping the moons, right now its ||Tunere||, Affliction, ||Ichor||, and Sector-0

odd sapphire
#

What about ||Eve and Summit?||

pseudo thistle
odd sapphire
#

Oooh

pseudo thistle
#

For Penumbra's, there is another one which will be called ||93 Untitled||

odd sapphire
#

I’m a big fan of ||Summit||, iirc it was the first moon (or at least one of the first) to do a whole ||indoors/outdoors exterior|| in that way

pseudo thistle
#

very fair

odd sapphire
#

My fav is def Sector 0 though

pseudo thistle
#

I put Summit in the ||Raven Saga|| Or at least thats the current name

odd sapphire
#

Since there’s no actual end to the game rn it works perfectly for it

pseudo thistle
#

Yeah, The sagas are supposed to be their own storyline/pathways to endings

#

The Idea first popped up after I realized Sector-0 and Penumbra were both endgame moons but how would they interact on a story basis, so I just decided to separate the stories

odd sapphire
#

Ahh, so you’ll have Sector-0 be like the “endgame” and Penumbra be like “alternate ending”?

pseudo thistle
#

There will be one for summit and maybe eve too

#

depending if I tie eve and summit together in some way

odd sapphire
#

Cool!

pseudo thistle
#

yup!

odd sapphire
#

So basically each saga will almost act as its own expansion?

pseudo thistle
#

Exactly

#

And I will likely make them their own mods, being able to configure if each moon is loaded or not

odd sapphire
#

I’d say just try to not put too much pressure on yourself while working on ‘em though

#

Sounds like it’s quite the undertaking

pseudo thistle
#

Ive been taking regular breaks

odd sapphire
#

Although for a lot of it you do have a bunch of stuff to work off of

#

I’ve been playing so much lethal lately that I’m worried about burning myself out on it lmao

#

Hit 48 hours in the past two weeks last night <.<

#

tbf those also include two long event streams I partook in

pseudo thistle
#

wow

#

yeah

#

I havent played lethal in forever

sudden holly
#

modders don't play the game this is known

pseudo thistle
#

Some play more commonly

#

The deeper into the modding scene, the less you play though lol

sudden holly
#

too busy making things for others to enjoy to have time to enjoy things others make

#

like a forever DM for tabletop...

pseudo thistle
#

lol, yeah

tranquil echo
lethal bay
# sudden holly modders don't play the game this is known

It's so true! I haven't really just played the game in a long time. Just getting my friend group's schedules to align + we play other games sometimes when we are available just keeps pushing it back lol. I have not seen the indoor fog, enemy rush stuff, whatever's been in these last few smaller updates still. Technically haven't played with the meteor shower either yet (it happened once when I was testing one of my moons though, which was like the 1 time I didn't want it).

amber chasm
#

is it normal for sector0 to not show up in the moons page?

pseudo thistle
#

yes

amber chasm
#

oh, what do i have to do to unlock it?

pseudo thistle
#

nothing, its just like how artifice is not shown on the moon list

#

you can still go to it normally

amber chasm
#

so it's supposed to be secret locations that the company does not want you to go to?

pseudo thistle
#

mhm

amber chasm
#

that's very cool, thank you for the cool maps!

pseudo thistle
#

Ofc, more are coming but expect the RosiesMoons package to likely be deprecated

amber chasm
#

ok, might as well start adding the maps individually then lol

pseudo thistle
#

They will be bundled in Saga packages

#

Maybe a week or two from now the Gordion Saga will be completed

amber chasm
#

that's nice, do you have any other future projects in mind after the gordion saga is finished?

pseudo thistle
#

yeah, two more

#

or three, depends

lethal bay
#

Instead of deprecating the RosiesMoons pack you could gut it and make the sagas dependencies. That way anyone who still has it but doesn't know you're changing the style of how your moons are distributed ends up still getting them. Plus, I imagine I'd grab all of them anyway so the one click to download them all could be handy.

pseudo thistle
#

true

#

Ill do that instead

amber chasm
#

so.. is it worth to still have the RosiesMoons pack still installed?

pseudo thistle
#

essentially yes

amber chasm
#

nice

heavy ruin
#

or more recommended

pseudo thistle
#

they function the same, some people just like it centralized thats why I made a pack

heavy ruin
#

but the pack adds a glitched interior and penumbra?

pseudo thistle
#

oh yeah

#

penumbra is in the pack

#

thats all

#

the interiors are separate from the rosiesmoons pack

heavy ruin
#

ohhhhhhhhh okok. thanks

amber chasm
#

found one minor bug, whenever I try to select the "Secret Labs" moon it auto selects 71 Sector-0

pseudo thistle
#

theres a fix for that

#

its just weird syntax

#

Idk the exact mod but there is one which fixes the terminal conflicts

amber chasm
#

aight, thanks for the heads up

#

found the mod, it's called "TerminalConflictFix"

#

i was not expecting it to be this obvious lol

sudden holly
#

do secret-labs iirc

marble rivet
#

Ok so, I found every single custom data chip except for one, can anyone help me where to find the last one?

pseudo thistle
#

have you gotten the one on summit?

marble rivet
#

should I just give you a list of what I have

pseudo thistle
#

oh I mean the second one on summit

marble rivet
#

where can I find it

pseudo thistle
#

only on eclipsed summit where the cabin is usually

marble rivet
#

ok

#

the cabin?

haughty forge
#

affliction has a changelog for sector-0 for some reason

marble rivet
#

I actually tried for 30 times to get an eclipsed summit, can someone just send me what the data chip says

pseudo thistle
#

Its super short let me look at the file

#

the story is bound to change btw, but I get story log hunting

marble rivet
#

I genuinely spent six hours of my life searching for every log

pseudo thistle
#

oh my lol

marble rivet
#

kill me

pseudo thistle
#

fairly sure the last one you were missing was simply

#

||```Uncover what eluded even the Company's gaze.

Find Us.```||

pseudo thistle
#

I sincerely apologize lol

marble rivet
#

I wasted 6 fucking hours of my life for two messages

#

Also, which data chip tells about ||penumbra||

pseudo thistle
#

doesnt mention by name but inside the cabin is the writing on the wall I believe

marble rivet
#

I see

#

After all these years, finally I have them all

heavy ruin
#

Is penumbra the hardest modded moon?

pseudo thistle
#

no clue

heavy ruin
#

everyone says how it is always eclisped and how enemies are everywhere

pseudo thistle
#

Its really over the top, I will make it less hard when I revamp it

heavy ruin
#

Could you tell me it's danger level?

#

Like S+, S++, S+++, ASDF idk lol

pseudo thistle
#

probably S+++

#

Every enemy has almost an equal chance to spawn

heavy ruin
#

Danggg. That sounds hardcore fr. so far we have S+++, ???, and ERROR as the hardest difficulty moons in modded lethal

pseudo thistle
#

Penumbra is technically ??? difficulty

marble rivet
#

Also scrap is quite low for being such a chaotic moon

pseudo thistle
#

Yeah, in the future itll probably be all expensive items

heavy ruin
pseudo thistle
#

Right now it basically embrion if it was 1000% worse

pseudo thistle
heavy ruin
#

it's really cool on starlancerzero moon, if it is in the terminal and you have difficulties beside the moon, it's difficulty letters are just like 4 random letters

#

Like unique difficulty moons in LC always slap haha

pseudo thistle
#

agreed

heavy ruin
#

any chance does anybody know another difficutly? All is know is S+++, ???, and ERROR

pseudo thistle
#

There are probably some others, idk of any though

dusky wigeon
haughty forge
#

there's also Safe, which is only on the company building

sand kite
#

□ v □

tranquil echo
#

since they are just text data

#

doesn't actually change difficulty at all 😛

#

I could make a POOP difficulty

heavy ruin
#

Lmao

#

I'd like someone to make a D-

#

And it be insanely weird or something idk

tranquil echo
tranquil echo
#

the scary letter grade difficulty

heavy ruin
#

Ahhh, PERFECT lol

#

I'm not seeing the planet on affliction. the one in the sky, I don't see it?

lethal bay
lavish quiver
#

Just to be clear I really adore Affliction but this frightens me

dawn palm
#

old moon file sizes, lovely!

marble rivet
#

Hey lads, I have an idea

#

||On penumbra where the altar is||
Let me kill someone, and lets see what happens

balmy blade
pseudo thistle
#

Not sure why they are so bloated

balmy blade
pseudo thistle
#

I have done that already

balmy blade
#

i know jackshit about optimizing but is it supposed to be better

balmy blade
pseudo thistle
#

I cut it down by 35mb

#

Sector is probably the most optimized, being only 78mb atm

#

Im doing all I can atm, and it seems to be working, rn im turning all my sounds into OGG

marble rivet
#

💠

pseudo thistle
#

that only really saved 2ish mb

#

so I big portion of the bloating is the mod bundle taking in most of the enemy assets

#

not sure if there is a way to fix that

ebon timber
pseudo thistle
#

oh wow ty

#

134 -> 65

#

90 something -> 59

#

Thanks a ton!

bronze echo
#

Will the musics be back soon or will that never come back?

pseudo thistle
#

Ill be learning how to make my own and thatll be the music tracks

lethal bay
# ebon timber

Oh yeah, that stuff is a huge size optimizer and so simple to implement.

lethal bay
fresh venture
pseudo thistle
#

I optimized all the skyboxes already

#

I did all I could and now its around 59mb now

#

which is pretty good

fresh venture
#

alr then yeah i got nothing

#

59's pretty good yeah

odd sapphire
#

It’s always the little things that save the most giggle

pseudo thistle
#

Ikr

#

Affliction being half the size is really an acommplisment

odd sapphire
#

Yeah, it’s pretty sweet

#

You did good c:

frank steppe
spark burrow
#

Loot properties as in value/carryweight/conductivity of the said item?

#

Cause editing spawn weight seems to be fine from when I tried it

frank steppe
#

but i think its indicitive of a bigger issue with the moon, since synthesis was one that i tested with a friend and it had desynced interiors

#

my interior was different from a friends, so i could walk through walls on his end and vice versa

spark burrow
#

Ah gotcha, strange, not sure why LQ isn't applying to them cause I have edited scrap min/max and spawn weights

For the interior portion you might wanna hit up the LQ thread about that as that sounds like either a case of a goobered setup when setting up the interior spawns via LQ or possibly a config mismatch

As for why some of kite's and v0xx's moons don't seem to accept those properties I'm unsure, I think something else might be interfering with them cause I have played on those moons before and edited those properties with LQ with no issue

#

If you don't edit map size multipliers for individual moons, you could just have LLL do all the interior spawn weights instead LQ

frank steppe
#

01931309-87d7-e999-134c-27ce73dce4b6
here's my modpack code, not sure if anything in here would be conflicting with those moons
my best guess would be certain interiors

#

also i have chosen to use lq for map scale properties and monster spawn weights as well since its a much better interface to tinker with that stuff imo

#

there are some interiors that are just too big to be good on their own, such as starlancer warehouse (very awesome aesthetic but extremely sparse loot in some cases)

#

but yeah, i know for sure that synthesis was not configured to have mineshaft interior when i first tried configuring it. when my friend went through the fire exit, he fell into the void, so there was definitely a desync between his and my interior

spark burrow
#

Ah, Factory Size Multiplier, are you editing that per moon or globally?
Try editing it globally and seeing if the desync problem exists

If it does then try tweaking the size of interiors via LLL instead, I would recommend prob setting interior weights in LLL to match what you got in LQ JUST to be on the safe side

#

I've never tried out editing Factory Size Multiplier so no clue how to properly handle that via LQ if it's possible to do so

#

When I referred to Map Size Multiplier, I mean by how say vanilla moons are like this:
March: 2.0
Assurance: 1.0
Titan: 2.2
Rend: 1.8

#

When it comes to modded moons if I feel certain moons are simply too big, I tone it down (ex: Ganimedes being at 3.0)

frank steppe
#

i was under the impression that LLL and LQ configs were pretty much incompatible

spark burrow
#

One overrides the other but admittedly there are some fields that are absent when it comes to certain properties regardless of which option you choose

In this scenario I'd just let LQ handle enemy/scrap/traps while LLL handles interiors

#

I have heard in the past that certain formatting of Factory Size Multipliers did lead to interior desyncs, again I'd either just hit up the LQ thread or just ditch editing interior properties in LQ and let LLL handle it
(As I've, never actually played around with those options so can't really give advice on how to do it safely)

hushed carbon
frank steppe
#

😦

#

lll sucks bc its ui is so much worse to tweak stuff in

#

and i feel like LQ also gives you a lot more control over different variables

hushed carbon
haughty forge
#

cc still isn't as good as lq \😔

hushed carbon
#

I just didnt wann deal with LQ's weird enemy spawn chance issues

#

and working with dynamic interior variaty is nice

#

CC is just a slightly better version of LLL cfg, while LQ has a great ui

#

and more stat settings

frank steppe
#

not being able to modify item spawn weights is a deal breaker for me

#

if thats not a thing that can be done with cc i prob wont use it

#

i was able to add newer version scrap to moons that normally dont have it, and also add a lot of variety to the higher tier loot spawns on the higher tier modded moons

hushed carbon
#

its just less easy

#

you can even make certain enemies spawn more often in specific interiors

frank steppe
#

thats a pretty cool feature ngl

#

not sure how much i would tweak it since the main thing that makes a modded moon bad imo is the loot density in relation to how dangerous and how costly the moon is

#

so most moons just need a nerfed or buffed loot spawn

odd sapphire
#

It looks like something weird might be going on with how entities interact with the floor on Sector-0

#

Not sure if this would be a thing on your end or of it'd be on CodeRebirth's end, but this happened

#

Lastly, Manticoils move really freaking weird there, and seem to get stuck in one spot often

pseudo thistle
odd sapphire
#

Update is cool though!

#

Really didn't expect ||to hear the Company Monster sleeping||

pseudo thistle
#

That was always I thing I believe

odd sapphire
#

My memory is awful

pseudo thistle
#

Really all I added was the alleyway

odd sapphire
#

I mean you changed up the

#

what's the word

#

catwalk

pseudo thistle
#

mhm, I moved an exit

hushed carbon
odd sapphire
hybrid fern
#

Rosie saw it on my stream today

pseudo thistle
#

yeah lmao

#

Really not sure what they are walking on though

#

maybe it was the scaffolding peaking through the floor

#

but idrk

#

everything is basically correct atm

#

Eh whatever it was

#

its fixed now

hybrid fern
#

lol

pseudo thistle
odd sapphire
#

That’s the spirit!

pseudo thistle
heavy ruin
#

Was anything changed with the sector 0 interior with the new update?

pseudo thistle
#

I removed it as a dependancy

#

itll come later

heavy ruin
pseudo thistle
#

Hello 59 Affliction!

heavy ruin
#

YESSSSSSSSSSSS LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

pseudo thistle
#

It is ||Affliction|| from ||Ichor's|| POV

languid bridge
pseudo thistle
languid bridge
ebon timber
#

that's genius

tranquil echo
#

That's really cool! Neat idea 😄

turbid hamlet
#

@pseudo thistle there are some issues with the new affliction

#

so there is a missing face of a building near main

pseudo thistle
#

thought I fixed that oops

turbid hamlet
#

and also the fences on the right doesn't have collisions

pseudo thistle
#

also thought I fixed that

#

hm

#

lol

turbid hamlet
#

happens xD

odd sapphire
#

Was ||the hidden room with a Jester in a test-tube|| removed in Sector-0?

pseudo thistle
odd sapphire
#

Aw, it was so cool lol

odd sapphire
#

Exterior ambient audio can continue inside on Sector-0

pseudo thistle
#

Okay

#

Some stuff will have to come tomorrow because im working on getting other things ready

odd sapphire
#

Oh yeah, it's not like it's a major issue or anything

pseudo thistle
#

Sector-0 will be a lot more golden soon

#

a lot of the lesser value items will be replaced with gold bars

cinder hawk
#

Good to see ya back in action even if just for a bit. Dunno if you've touched the interior desyncs yet but lmk if you need assistance. 🕷️

pseudo thistle
#

I probably will need a refresh on interiors in general, but thatll come after im done with the gordion saga which might be tomorrow to wednesday

cinder hawk
#

Fair

#

I really enjoy Sector-0 as it is so I hope it doesn't change TOO much

pseudo thistle
#

I was thinking of going back to old sector-0 interior

#

but with more Jeb integrated with it

heavy ruin
#

Will the unique apparatuses be obtainable with the new interior?

pseudo thistle
#

likely

#

I was thinking of making the apparatus the monster's heart

#

well, thinking as in having the idea just now

hushed carbon
#

both had great aspects

pseudo thistle
#

Sorta the plan yes

#

Which parts did you like of each

hushed carbon
# pseudo thistle Sorta the plan yes

its been so long since I played the og so I dont exactly remember, but the turret holes and the bulkhead doors of v2 were nice, as well as having the 2nd floor accessible from the entrance

#

honestly more excited for offices to be spruced up

#

I use those all the time

agile river
#

i really liked the feel of the old sector interior alot more but the new one has some cool functionality like the turrets

fervent summit
#

sector 0's old interior with the new outside layout would be absolute peak

#

keeping the current sector interior as a separate package could work too

untold hinge
#

I liked the larger lab rooms from V1, along with that one large room with red fog and the catwalks.

fervent summit
# pseudo thistle Which parts did you like of each

the rooms with the giant apparatus tubes, the desks, the 4 way rooms with chasms, and the test tubes with monsters in them were some of my favorite parts of old sector. The general design of the rooms reusing some vanilla assets like the doors and the shelves was really good too. I also really like the old bird hangars and the one chasm room pictured (gave me half-life 2/portal 1 vibes) in the new sector, as well as the new door types and turret holes.

The parts i didn't like as much from old sector was that one huge room with the catwalks (felt impossible to navigate if you were on the bottom, maybe make it slightly smaller?), and the small lab rooms/corridors with white walls. I guess in general I didn't like the rusted metal look that every room has in new sector. I also feel like hallways were bigger or wider than they are in new sector.

But that's just my two cents, I haven't played on old sector in so long and I don't think it's possible to unless I downgrade the game? I'd love to see old sector interior come back with a fresh coat of paint. I think the current exterior for sector is perfect though

#

i also am not sure if i found every possible room in either, so i assume there are some rooms i was missing

pseudo thistle
hushed carbon
pseudo thistle
#

Oh got it

#

Okay thats good to know

pseudo thistle
#

Any other likes or dislikes of the v1 versus v2 interior of sector?

odd sapphire
#

Now that I think about it, I’m not sure if i ever actually played the v2 sector interior

#

I’ll hop on an give it a try now

languid bridge
#

the wall turrets are watching

odd sapphire
#

I think it’s cool but they feel like two totally different interiors tbh

pseudo thistle
#

Thats fair

odd sapphire
#

I think both stand on their own

hushed carbon
odd sapphire
#

Trying v1 again now for a refresher

hushed carbon
#

while v1 is better for moons overall

lavish quiver
#

Not sure if you're aware Rosie (or if it's intentional) but the footstep sound of the ground on Affliction sounds like wood . . . or something hollow.

pseudo thistle
#

I forgot to give the terramesh obj the tag

lavish quiver
#

Oh also the storage container that you can walk under right infron of the ship . . . Giants can walk under it. One just walked through the container and ate me whilst I was typing

#

Let me grab a screenie

pseudo thistle
#

easy fixes

lavish quiver
#

okay :3
really looking forwards to seeing what you've cooked up with ||ichor||!

languid bridge
#

i already said my positives for both. get yourself, wes, generic, lancer, and mae together, and i think you all could pull off an amazing interior; even with just advice

fervent summit
# pseudo thistle Any other likes or dislikes of the v1 versus v2 interior of sector?

i guess a gripe i had with v1 interior was how few light sources were? i get it's supposed to be a dark environment but even compared to something like mineshaft it is extremely dark in there. i guess it has to do that the lights are not as much area lights as they are spot lights. i can't imagine how it would look with true darkness enabled

#

i don't think it needs a lot of lighting cus being dark makes it scarier but the light sources that are present are few and far between

hushed carbon
#

a power plant

fervent summit
#

true

#

i suppose in that regard v2 reminds me of a military base

odd sapphire
#

Yeah it seems like i mis-remembered v1 a lot or something

pseudo thistle
#

lol

odd sapphire
#

Also good lord v1 generates massive

pseudo thistle
#

yeah lol

odd sapphire
#

I do like the submerged entities in v1 having scan nodes

hushed carbon
odd sapphire
#

I like the first area in v1

#

And the sciencey rooms

#

Like not the areas but the individual lab rooms you can find from area 1

pseudo thistle
#

okay, so first area from v1 and individual lab rooms from v2

#

?

odd sapphire
#

Nah like the lab rooms from v1

pseudo thistle
#

I dont remember those haha

odd sapphire
#

Basically the lab rooms from v2 tbh, just it leads directly into it

hushed carbon
hushed carbon
pseudo thistle
#

Lol

#

Im likely going to add things from both

odd sapphire
#

I think area 1 in v1 leading into area 1 of v2 would be cool

hushed carbon
odd sapphire
#

Yeah!

#

It starts with a “normal” looking area and then moves into like bunkers/sciencey areas

fervent summit
#

was kinda wondering if there was a way to force it to generate v1 style tiles for most of it and then have a subsection with the v2 tiles

pseudo thistle
#

there is 3 subsections in v1 and 2 subsections in v2

pseudo thistle
#

Warehouse, Corridors, and Lab from v1
Facility, Lab from v2

fervent summit
#

i generally liked both but i preferred the corridors from v1 to the facility from v2, and i liked the lab from v2 more than the one from v1

odd sapphire
#

By corridors do you mean the catwalks

pseudo thistle
#

Corridors were the giant catwalks yes

odd sapphire
#

Ahhh yeah

fervent summit
#

ohhhh

hushed carbon
odd sapphire
#

Those were neat but in the two generations i did were either too large or too small

hushed carbon
#

just needed a lil more tiles variaty

fervent summit
#

i thought the corridors were the hallways/main entrance

#

so ig i like warehouse v1 more than facility v2 then

pseudo thistle
#

Got it

odd sapphire
#

I’d say v1 warehouse but a lot smaller and just looks abandoned

#

Which leads into v2 bunker or labs

#

Which leads into whatever one that didn’t lead to

#

Warehouse -> Labs -> Drill into Bunker?

hushed carbon
fervent summit
#

the one part i'd love to keep unchanged from v2 would be the chasm room

#

peak design imo

pseudo thistle
#

yeah, I worked the hardest on that room

odd sapphire
#

I didn’t see that one when i played but absolutely keep that one it’s awesome lol

hushed carbon
odd sapphire
hushed carbon
#

peak fiction

hushed carbon
odd sapphire
#

But yeah v2>>>v1

#

I just like the abandoned storage warehouse vibe that area 1 of v1 has

hushed carbon
odd sapphire
#

Yeah

hushed carbon
#

not that that armory is bad

#

but im not the biggest fan of the layout

odd sapphire
#

I mainly like that v1 starts feeling like a “normal” interior but then it’s like woah what

#

But that doesn’t really work as well on Sector-0 as it does other moons

hushed carbon
#

I imagined what the finale of the game would be once breaking into the company would be a massive gauntlet you would have to traverse

#

and get to the end to defeat the company

fervent summit
#

that it starts off mostly normal as a front and then as you go deeper it gets more chaotic

pseudo thistle
#

I can do that without JLL probably

#

idek what JLL is tbh lmao

hushed carbon
pseudo thistle
fervent summit
#

it's JacobG5's library that adds some additional functions for moonmakers, i'm not sure of whats in it but a lot of moons started using it

hushed carbon
pseudo thistle
#

Which moons/interiors?

hushed carbon
fervent summit
#

Pinnacle is one of them

hushed carbon
fervent summit
#

all the Unreal interiors and Generic's moons use it as well

hushed carbon
hushed carbon
fervent summit
#

would be cool but idk how that would be applied

hushed carbon
#

since zeek in on break

#

lol

fervent summit
#

original sector interior had the masks in test tubes so i guess that could be a little lore bit

#

that the masks were created by the company to control employees better

hushed carbon
#

v2's are designed to attack on sign to convert v1s to be under control

#

while the company still accepts v1's stuff as as long as they dont rebel

#

they allow them to keep living

odd sapphire
#

I like the idea that the company doesn’t know about masked/ghost girl due to the inability to scan them

dawn palm
hushed carbon
#

since you cant scan your friends

fervent summit
#

cus that's probably staying

odd sapphire
#

Never thought of it like that

#

There’s a couple other entities that they may not know about due to lacking a proper entry

hushed carbon
# odd sapphire Never thought of it like that

keep in mind the bestiary is written by sigurd so possible he had never seen a masked before so they dont have a log, maybe once the company found out about the "drill" they decided to make the masks to better control the crews

odd sapphire
hushed carbon
#

till zeek adds more lore

fervent summit
#

wasn't the jester log one of the only ones sigurd wrote himself

odd sapphire
#

Yep

hushed carbon
#

tho in the canon of my modpack I dont believe the masked are from the company, since I use mirage

pseudo thistle
#

just a demo piece, but heres a current concept for the warehouse area

dawn palm
fervent summit
dawn palm
#

if the cryptic barber and nutcracker enties are anything to go by there's three different bestiary writers

fervent summit
#

i don't have a better picture unfortunately

odd sapphire
#

Baboon Hawk: Sigurd/Company
Barber: ???
Bracken: Sigurd/Company
Bunker Spider: Sigurd/Company
Butler: Sigurd
Coil-Head: Sigurd/Company
Circuit Bees: Sigurd/Company
Earth Leviathan: Sigurd/Company
Eyeless Dog: Company
Forest Keeper: Sigurd/Company
Ghost Girl: N/A
Hoarding Bug: Sigurd/Company
Hydrogere: Sigurd/Company
Jester: Sigurd
Maneater: Sigurd/Company
Manticoil: Sigurd/Company
Masked: N/A
Mask Hornets: ???
Nutcracker: ???
Old Bird: Company?
Roaming Locust: Sigurd/Company
Snare Flea: Sigurd/Company
Spore Lizard: Sigurd/Company
Thumper: Sigurd/Company
Tulip Snake: Sigurd/Company

hushed carbon
odd sapphire
#

Yeah rn we only really have like

hushed carbon
odd sapphire
#

Barber, Butler, Ghost Girl

#

Barber’s kinda paranormal

dawn palm
dawn palm
odd sapphire
#

Bugs in skin suits that are able to fully function as a person

dawn palm
#

it's like, bees in a trench coat

hushed carbon
odd sapphire
#

I do consider masked paranormal

hushed carbon
odd sapphire
#

Jester might be, we don’t exactly know enough

hushed carbon
#

rather than paranormal

dawn palm
#

I stand by my headcanon that all "mechanical" enemies in the game are just things being controlled by bizarre meat people, so like bioweapons n stuff

#

except old birds, prolly

fervent summit
#

old birds seem like the exception

#

just very advanced war robots

odd sapphire
dawn palm
dawn palm
#

it's my way of justifying variants of nutcrackers, jesters, coil heads and barbers without betraying the "bio" in the name

odd sapphire
#

I think Nutcrackers are kinda like alien parasites

dawn palm
odd sapphire
#

I think actual entity is the fleshy eye thing, and the nutcracker is just what it’s inhabiting

hushed carbon
granite abyss
odd sapphire
#

Part of why is bc zeekerss said he wanted the game to feel like infested by an alien zoo and then they dropped the next update

hushed carbon
dawn palm
#

I headcanon the nut's organism as bioartificial little creatures

fervent summit
dawn palm
#

just like, made from dead bodies or people they kidnapped to make into bioweapons

hushed carbon
dawn palm
#

coil heads are that but less (or more?) deformed, and jesters too

hushed carbon
#

an arms race

dawn palm
#

an I reinventing some game's lore

odd sapphire
#

Straight up Gutterman lore

#

Yeah

#

Ultrakill

dawn palm
#

am** FUCK i hate this fucking phone I got!!!!

odd sapphire
#

hahaha

hushed carbon
dawn palm
#

waa!!

odd sapphire
dawn palm
#

I'm too Gay and my reaction time is ass

hushed carbon
dawn palm
#

so I don't enjoy super high octane games too much

hushed carbon
dawn palm
#

ig if I commited myself to playing it I could get used to it

odd sapphire
#

It’s not generally my kinda game which is funny bc it’s my second most played game on steam

hushed carbon
# odd sapphire It’s not generally my kinda game which is funny bc it’s my second most played ga...

still prefer turbo overkill https://www.youtube.com/watch?v=lzxJ-WYuMo8

when Cyberpunk meets DOOM.

Pls drop like and all that stuff I spent 40 hours on this BRO PLEASE

Also check out Turbo Overkill: https://store.steampowered.com/app/1328350/Turbo_Overkill/

►Patreon: https://www.patreon.com/oyff
►Twitter: https://twitter.com/Oyffie
►Discord: https://discord.gg/zfZB6ny
►Twitch sucks: https://www.twitch.tv/oyffie

...

▶ Play video
odd sapphire
hushed carbon
#

and chainsaw arms

#

fighting a dino

#

and big booba tech god

odd sapphire
#

chainsaw gun

#

And sawblade gun

hushed carbon
odd sapphire
#

Fighting demons and angels n big booba tech robots

hushed carbon
#

a few bounty hunters

#

and the tech god

odd sapphire
#

All of the robots run on blood in Ultrakill

hushed carbon
odd sapphire
#

There’s four categories of enemies; Husks, Demons, Machines, and Angels

odd sapphire
pseudo thistle
#

Next demo room. Opinions?