#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages · Page 18 of 1
I hear its a problem when the map is under a certain size multiplier
I mean I think what Rosie could do is just add you under her Thunderstore team no?
Then you could just push the updates to her pages directly
Unity Asset EULA stuff is my concern, you're not supposed to just share assets between yourself and others, so I'd need to have access to the same assets that she does
Yeah you could probably ask her what assets she's using and you could buy the same ones if you don't have them already I think only the skyboxes and the trees on Summit are custom? I don't remember if anything on [Redacted] is
Possibly, but if any are paid I don't have any money to spare
Worst case you just replace some of the assets with similar ones, I remember you got your hands on a bunch of custom ones a while back lol
But yeah I get what you mean
if you have a paypal and need payed assets id be willing to assist
thats ofc after you talk with rosie about it
had forgot to mention if a deal goes on between you and rosie just dm me about payment if needed
Will do!
Any updates on if you're gonna be taking on updating her stuff?
🥺
we havent talked just yet, Im still thinking over the options myself.
Theres a chance I will be returning but not updating as often as I used to.
Yeah I get that
You have a lot of stuff you have to deal with like your health
I sort of have the motivation right now, but I would need a walkthrough of somekind for the steps of updating the project
Starlancer made a V60 tutorial actually
Now for v60 (and hopefully future versions), a tutorial on how to set up Unity for Lethal Company content creation, focusing on custom moons, using Nomnom's Unity Project Patcher and IAmBatby's Lethal Level Loader.
Somehow this tutorial is 10 minutes shorter than the first one, but I think it's more informative and concise. It also has chapters...
Should also have the stuff needed for updating it I'd imagine
You might be able to update in place with the old patcher, especially since you know how moons work already, but if you want a fresh project with the new patcher you'll have to migrate everything over
I'm also not able to commit to maintaining another person's project atm, but that's not to say I'm against the idea
Yeah just send me a message whenever you decide to do it :3
perfectly understandable lol
You still need to update your own stuff
Yee, been spending most of the day fixing SEE
mhm, I dont want to push anything on anyone lol. Im perfectly fine with eventually coming back, I just need to rework a ton of stuff
Samesies, Warehouse is in dire need of a polish
Sector's interior might be thrown away, and penumbra might be need to be reworked entirely
Plus I need to add custom AI to my enemies
Just so I can get a good hierarchy of what needs fixing
The moons all sort of need it, Affliction throws some Navmesh errors, Eve has lag spikes whenever lightning or anything hits the cave
Summit has some fps dips
Sector's performance gets really bad after a few repeat lands
and navmesh error spams
general issues are sort of expected for how long its been
The Sector-0 interior has desyncs
Cozy Office still has entrance generation failures sometimes? and spike traps can spawn inside doorways and block them off lol
spike traps just generally dont play nice for some reason
I also had a runs of Sector0 interior where a lot of enemies were stuck in corners
Love your moons and interiors though they’re top notch! Would be excited if they got some love
I think Penumbra is actually your only moon that's okay just needs updated to V64 and needs the new enemies and interior added to it
Also destroyable trees
For the Cruiser
Back it all up and then give it a shot when you have time 🙂
She could but the new patcher is better from what I've seen people say
Some new options yeah but not that much
I haven't noticed any deficiencies personally
Everything works perfectly so far. I'll eventually also move it all to a new project but I wanted to get my thing updated so did it as usual and worked fine 🙂
I use a lot of vanilla assets and those like to get broken every time I patch to a newer version
Idk if that was fixed or not in the new asset ripper though lol
Ah yeah I just re-referenced those haha
Oh yeah a big thing now is removing the duplicated vanilla assets and such
That will bring down the sizes of all your moons significantly
thats not what she meant
i believe someone posted a tool earlier to help with that, ill try to find it
I'll need it next time I update haha
I ended up I just making a txt file of all things that break so I can be sure to fix them
lol, i just copy paste everything from vanilla that i reuse into my files and my github has all my assets so patching is seamless
though for some reason prefabs sometimes just lose stuff that was inside them lmao
That's a great idea too haha
yeah
I need to rework all my git stuff so I can actually centralize the stuff
my project is very disorganized in general
it can be really annoying to setup, for reference coderebirth's gitignore's everything that isnt a coderebirth asset, it was easier to setup cuz nomnom personally set it up for me back when he made the new patcher for testing lol
yeahh lol
this is the way, makes updating so much easier. the one downside to this is that if a vanilla asset changes, it won't change for your project/scene, but that's either a blessing or a curse depending on how you want it and shouldn't actually matter in 99% of cases
yeah, Id be down to get into my project in like around 30m to sort everything and update stuff, Id probably need some help if anyone is willing to atm
@buoyant karma
anyways, I will be back as I need to take a shower real quick lol
finally found it
scrolled through like 20 pages 
its probably not an all in one solution, so there might still be some problems, but it should help
typically from what i know you make a new unity project, patch that, then move ur stuff over
Thanks Xu! I'll check it out next time I have to patch 😄
just fyi this will only handle missing script references, not any missing asset references. still a good tool though
makes sense
@pseudo thistle did you ever check a look at my affliction feedback & suggestions?
the only thing Sector-0's interior needs imo is the main trigger door and bustable walls getting fixed. that's just me tho.
general fixes as well, but those are always a given.
Penumbra needs no major changes. it's beautiful. it's challenging. i love it as it is.
I have but i need to go through it again
ya no stress
I still use the old and it works fine, just gotta grab the json and then re-patch and give it that json back and things usually work well enough. Few breaks but not too bad. One issue I’ve noticed is new scripts don’t seem to get assigned properly (or maybe they do but then when importing the json they break?). But hey, that’s what the dev-moon channel is for! Moon-making stuff!
The new brings the water over better I think, but LLL can now assign one of the vanilla waters (I think Vow’s) when the scene loads but you use a custom water right? So I don’t know that that’s really a big deal for you.
Oh holy shit we might be back

Maybe lol
If cozy office is still being updated, I was shot by a turret through a wall. I was in a room that had server racks and a broken fence. (or is it more important where the turret was?)
🤭
What aspects of Rosie's Moons need reworking. Respond to this poll msg if you have any specific suggestions. (You may use multiple answers)
24
71
8
Sector-0 Interior
btw are the trees supposed to be half pink or is that a bug?
missing texture
Its a shader that went all weird
Render pipeline stuff id k
Also, is there a reason of why the musics and alternate landing areas were removed?
I can’t say why music might be gone, but I’m not sure the multiple scene stuff was working properly
I was going to add a config option but i forgot to lmao
I really loved the music honestly
Hope you can add it back in the next update, but no rush obviously
I loved the music too
miss ya bud. hope yer well
alternate landing areas?
Yeah Rosie basically made two alternative moons for Affliction and Eve
The one we landed on was random
i think that was a broken LLL feature
Would anyone know how to change the terminal keyword to bring up moons? I have 71-Sector0 and Secret Labs both enabled and whenever I type anything starting with "Sec" it defaults to Sector 0
and I have no way (that I know of) to goto secret labs.
TerminalConflictFix
Thank you
Hello! For some reason when I add Rosie's Moons to my modpack it causes the ship to get stuck on [Waiting to Land...] when leaving the Company Building
At first I assumed it was a conflict between Chameleon and Rosie's Moons but standalone testing revealed nothing. I am not sure what else could be causing this issue so I hope someone would be able to provide insight. Log Output is attached to the message, and here's the code to the modpack if it's necessary: 0191fc40-735e-2a77-f365-3c2b9c5c18bd
I feel as if heard this before
do you by chance have buyableshotgunshells or buyableshotgun installed? those mods caused that issue for me before. if you do try using buyableshotgunplus instead
I know at some point Lethal Level Loader has had issues with the company building, but those have been fixed. I don’t know how these moons could cause this.
The only think I could might be a remote possibility is somehow the custom story log on Gordion as it’s the only thing I think touches the company
Negative
HD company?
No
lol really? Do you recommend switching to plus I’m guessing even if not hitting any obvious bugs?
i mean its nice to have both the shotgun and shells in just one mod but if you arent having any issues theres not much of a reason to. the only difference ive noticed is that with plus they show up as "Shotgun+" or "Shell+" in game which i guess is because its considered a different item from the regular shotgun, but functions the exact same.
Thanks!
so far the only desync i saw was with the powered drill
just tested it with a friend
he couldn't interact with it once i used it and the wall was still there so he couldn't go further into the facility
affliction 59s moon in the sky isnt showing up
you need a mod that increases view distance
what's the distance it should be set to?
Default values work fine, I think?
Vanilla is somewhere around 300 while the default mod value is around 1500 irc
i've been using View Extender with default values and I've never seen Affliction's moon
oh yeah mine was set to 1000. i'll try it with 1.5k
Update on that, re-enabled Rosie's Moons on my modpack and it's working again. Not exactly sure what changed between this version of the profile and the current one, but it works... I guess...
I got the view extension mod and the planet in the sky started showing up again
So thats the mod that does this lol
What? How? Doesn’t it just let you see things further away? How does it let you see rifts in reality? That moon prefab shouldn’t even be enabled, right?
Oh wtf lmao
I've been looking for the mod that does this, personally I never encountered it but I also dont use view extension cuz its glitchy if its not on the max settings xd
This was from a player that experienced it twice on my moon in like 2 months
viewextension is entirely glitchy, it doesn't even work if you haven't reconfigured it ingame during a session
How do i get on the Gordion moon? I can't find it in my moon list
Like the other person mentioned, it’s hidden but you can always route to it with the proper money. You’re supposed to find a story log that hints at its existence.
hey just curious if this mod still morks with the new update or if it became broken?
no clue, my life has been pretty busy lately so I havent been able to check or update it at all
Works on my end, chief
besides a few small quirks they work fine, youll just need the CompanyCruiserFix mod for the dropship since the moons havent been updated
Waking this thread up to show how pretty Affliction looks with ReShade
Wow, that does look nice
I’ll get some more later
I’d like to see Eve if you’re getting more anyway. Always found it to be pretty.
That was my next target
🫡
Game overlay got me and i got photobombed, might retake later but here ya go lmao
im absolutely retaking this
Holy smokes!! That's some insane stuff right there
I wonder how the rest of your game looks like with that...
very good actually
brackens are terrifyin
eye glow goes crazy
imma try getting some pictures of entities at some point
I noticed everything looks polished and hd in the mod preview images. Is there an option to make it vanilla? ty
it uses the vanilla shaders ingame
the images are probably taken from the unity editor
The moons still all work fine, the interiors have some bugs
The moons have a few bugs too but nothing I ever really notice
The interior bugs aren’t that bad, but I’ve definitely gotten shot by a turret through a wall in both
The moons do not all still work fine
Really what issues have you seen?
There's quite a bit of lag issues on half of the moons including navmesh error spam
Eve is really bad about lag if you're in the cave or if meteor showers or anything happens that hits the cave
Ahh damn I guess I didn’t notice that since I was still holding solid frames
Sector-0 is the worst with lag
I really hope Rosie returns soon to finally update and optimize these moons
I miss them
Yeah that’s why I was still using them they’re all so top tier
if Zeekerss actually does stay dormant on LC for a while, then updates for these moons will indeed be more worthwhile
for as tolerant of issues as I am yeah these need a lot of patches
sector 0 hasnt had many lag issues for me but the other 2 have a good amount
Sector-0 just explodes after you do repeat games on it
... 2?
cough 4 cough
the first game won't be so bad, but the 2nd and 3rd days will be horrid
stange havent seen that will test and if so Ill remove the mod
im ok with mods having issues
but that sounds horrid
I have, and when I checked my log it was spamming navmesh errors
seems legit just gonna go see it for myself
Neither have I
I say you can still keep playing these mighty fine moons since you're not experiencing major issues 
I was told that this Sector-0 interior has a colored Apparatus. Is that true?
Correct, it is red
It's also called a "Nucleus" iirc
don't use sector-0, it's severely outdated
What kind of errors come with it being outdated?
TONS of desync and probably lots of things being outdated and not having newer stuff
That last part doesn't help but ok... Desync is the most of my worries. My controls lock up when that happens.
Then I gotta guess what is happening in my friend's reality while I am experiencing my own separate reality.
A fun game of Quantum Mechanics
the desync in question is also related to the apparatus, sadly
As an Apparatus Hunter, this grieves me greatly to hear.
I haven't had any desync issues with it at all besides the starting door being open for people besides the host, and the drill being per-person instead of global.
Besides that, stuff like taking the apparatus, wall turrets, monster spawns, collision, and regular door functionality has been fine and it's not really caused any significant issues at all.
I've had more issues with old Interiors like scoopys than this one.
Though I do admittedly miss the older version of this interior with stuff like the red catwalks.
I likely will be coming back to this but something severe happened and it'll take me a bit to recover from it fully so I don't want to delve into this again but I may work on it every-so often
I hope everything is ok and wish you a good recovery. It would be great to see you back but obviously recovery’s more important than this stuff.
Sad to hear! I hope everything is gonna turn out fine! 
You know when you were thinking of other gimmicks that isn’t an apperatus?
I was thinking of making a room, where you left with a boss rush room, and if u kill the enemies, u are rewarded with high level scrap
that sounds like a noble idea
probably should be able to kill the enemies with something in the environment too to prevent you from getting softlocked in there
Ima do it so you interact with button, then it iniates it
like, button pressed, closes and locks the doors.. and enemies spawn from vents? 😛 then when all dead, doors re-open?
Yea kinda like Zelda mini bosses if you ever played that
yeah i get you.
and then the Employees go "WE ARE the Lethal Company."
I wonder
environmental enemies are cool, but what about environmental bosses
idk im not that talented but it seems interesting
is there a way to decrease the difficulty of this moon or is there a version i can download that makes it less dangerous?
it should be a dangerous moon don't get me wrong, but sector0 is insane, it feels like it might have been made for morecompany in mind but me and my two other friends can barely get any headway into this moon
its a shame because its really fuckin cool, love the interior and the exterior, but even with wesleys moons and a couple of tolians moons downloaded this is still far and away the most dangerous moon we have in the pack
You're able to adjust what enemies can spawn and their chances through mods/methods such as these:
-
Editing the parameters for Sector0 (Moon) in the Lethal Level Loader config
-
Using other mods such as LethalQuantities (I use this a ton so I can vouch for it), Central Config, or some others out there that allow you to edit per-moon parameters
managed to get the moon back, but there's another skybox overlaying it, any ideas how to get rid of it?
that might just be affliction's regular skybox
I was looking at the one on the website, the ring around the planet is a lot clearer
It might have been changed over time and the images aren’t up to date. I think it also used to use a view distance increase mod but not sure if it’s still used and/or if it still works.
aye thanks for the info, appreciate it
hm I probably could do some custom skyboxing to make the moon actually appear behind the atmosphere/clouds
Idk how id do that though, maybe just put it in the skybox itself rather than have it as an obj
is rosie's moons fixed as well as the interior having bad dysnc?
Idk if it has dsync, I heard it a long time ago
Rosie aint back from hiatus, so...
yea i miss em, too. dont want em prioritizing unpaid mod making over irl stuff tho
is the interior the only problem though? I think the moons still work from my understanding
Im not sure
Ill do another round of looking at it and trying to fix things, but itll take a bit, I just have nothing else to do atm
Oh my bad, Thank you though! Just a few months ago, I heard something about the interior that is related to sector 0 had bad dsyncs in multiplayer. It's been months and just now returning to lethal. Again thanks for keeping it in mind!
not terrible desnyc but visuall kinda annoying
She's slowly returning I got word from her during one of my recent streams
Just give her time and patience
already am
okay, working on sector-0 now, likely will have to fix a ton of broken stuff so thatll be fun
I'm looking forward to seeing your interiors return tbh, I've missed them 🙂 any plans on what to do about spike traps blocking doorways in Cozy Office?
deal with it
She can probably blacklist spike traps spawning in it if need be
Ah so you meant you were starting on the moon 🔥
I know Lyra will be happy 😆
Ye :3
got some stuff done
She knows de way
Hello there 👋 New to modding, not sure if this is the place but I've installed CozyOffice interior but I can't seem to make it spawn
I've put Dungeon Injection Settings - Dynamic Level Tags List: Vanilla:9999,Custom:150
in LethalLevelLoader.cfg To try to force it but to no avail. Any idea ?
The only other interior I have is LC Office, could their be some conflict ?
Nvm didn't saw that I needed to set use custom config to true even through it was obvious
cozy office might be pretty broken atm im not sure though
noted I will test it a bit
from testing its mostly fine
besides the fire exit blocking
Got it
tho there may be under the hood issue I am missing
I’m not aure what the fire exit issue is
iirc i tried fixing on multiple occasions
tbh maybe its the interior gimmick now XD
I can't remember if the dev-interiors channel was around last time you were working on your interiors but you could check there and see if anyone knows how to fix the fire exit blocking thing.
what does this mean? something wrong with it?
sometimes the fire exit can be blocked meaning you cant enter ir
why blocked?
why not lol XD
idk im not a programer
that just the message that comes up
saying its blocked
when you try and enter
a message? is it not programmed to do that then?
The interior generates exits which arent the right number of exits on the outside
oh well that's fine then right?
not really, because in this case it does generate them just not in the right way
thats the part I cant figure out
does the correct fire exits still spawn though? the ones i can go in and out of?
no, thats the issue
fire exits are broken at least 10 percent of the time from my experience
Does anyone possibly know what was wrong with the sector-0 interior and possibly could tell me what the secret 5th moon is in rosie's moons. People said dysnc was the issue with the interior, but like what exactly?
sector0 main door is not spawning, drill works on the local player but is not synced and various other stuff
||penumbra|| is the secret moon
thank you
thank you
anytime
watch out though, it kinda sucks
how?
||it costs 2000 credits to land there, an infinite amount of monsters spawn, and the map is really big||
Oof okay.
Where can I find every new story log
Only one I semi-remember is Summit and that's this (may be misremembering but that was a spot of note):
||Before you make the climb up the mountain, there's a warehouse with a fire exit, inside there's an Old Bird with the UK Flag painted on it||
The UK is canon in Rosie's moons!? The lore!
Are there any other story logs, I know a few of them are on vanilla moons
I wouldn’t worry about story logs because im probably going to do some changing to them
But i believe each of my moons has one
anybody know how I'm supposed to pull the apparatuses at sector 0
They may not work anymore
I’d suggest not using the interior as it is super broken
Oh okay
As an Apparatus Hunter, I'd like to know if there's any planned fix on that interior.
Just curios, could you name all the apparatices you know of currently? So I can see if I"m missing something
Starlancer Warehouse: Blue
Liminal Pools: Teal
Wesley's Toy Store: Pink
Wesley's Grand Armory: Green
Synthesis Moon: Dark Orange
LCOffice Elevator: Red
All of the following use Default color:
Facility
Generic Storehouse
Pool Rooms
LC Office (not elevator)
Cozy Office
One of the Unreal interiors
There's likely more but I probly don't have them installed
There is supposedly a cosmic apparatus: purple on cosmocos though I haven't seen a picture of it and haven't found it yet
And oobleterra has an apparatus but it's thicker, doesn't shine as bright, and you put it into something in the interior for a bigger reward I think
Zen interior has a xen crystal as an apparatus
black mesa has a unique orange crystal
I feel like I've heard of this one but I' need confirmation first.
cozyoffice has a computer as an apparatus
rubber rooms has a golden rat statue as an apparatus I think
I think I'm missing one more. I'll put it here if I remember it
I think I came across a large server room in Cozy Office that had a regular app
Idk which one it is, it's an office interior. It might have an apparatus as well but it the computer counts as one. With lethal meltdown, the computer's price becomes 240 like all apparatuses
Scarlet Devil Mansion has a cursed painting
Oh yeah, forgot about that one
Black Mesa and Xen have a couple of their own
Yeah, they got the crystals
oobleterra has a special one as well
It's real
Coward hasn’t gotten the Rataratus
Traitor. Wait, is the rubber room's app actually called the rataratus? XD
It is yeah, have one sitting on my ship on my current save lol
Oh okay. Btw, does rosie'smoons work? The interior is buggy but are the moons fine atm?
And if they are, should I do all seperately or install the rosie'smoons. Whichever works better or recommended idk
The moons are fine but needs optimizations and reduced file size
Penumbra might get a rework soon from what I've heard
Is it a bad moon?
It's awful
how so?
Its ALWAYS eclipsed, so have fun with the wasps
ok
I mean, awful is a strong word
Flawed, is more like it
Like does it have the highest scrap value of all modded moons?
yeah
It does? Do you know how much?
but the entrance is really far away
ill let you know tommorow
and monsters are everywhere
thank you
||607 Tunere
Description -
Moon Name: 607 Tunere
Population: Deceased.
Conditions: Large tundras, constant storms of snow.
Fauna: Only thriving life is inside the facilities that are embedded in the snow.
History: What previously was thought of to be a hotspot of geothermal activity slowly died out as machine activity iced the core. Tunere rotates in such a way where one face consistently faces the sun, as such the landing area is locked in a twilight. ||
Tunere? Thought it was Penumbra
friend, it will be a pleasure making an icon for you again
Are Rosie's moons and the sector 0 interior still being worked on?
idk if hard, but probably the most tedious activity to do
And I want to rerework the sector-0 interior
i do kind of miss V1's aesthetic, but V2 had some positives, too
the foreboding darkness, red fog, and eerie labs in V1 were phenomenal. V2's wall turrets, vaulted doors, ship hangars, and mini apparatuses were excellent additions. at the core of them both, an enormous red nucleus apparatus that made looting the place all the more worthwhile
Is that light on the side of the building another troll outside apparatus?
mini appy
I like to call it decorational apparatus but yes lol
perfect
can it be looted? o3o
V1 was awesome fr
no, If they were able to be looted Id have it be 15 each because there will be a few on the map and its an early game moon
I BEG to let us loot them. They so small 😭 😂
they are normal sized but the lung bit is smaller
do with em what you will. just happy to see you tinkerin again
pulling them causes your game to crash
I love crasharatus
they take 10 seconds to pry and pulling em explodes the player pulling it. tradeoff is theyre the full 80
no damage calculation, just "explode = kill"
I will sacrifice the interns for profit
You know, I wonder if there would be a way to have an item (not necessarily these) be "unstable". The longer you hold it the more unstable it gets and eventually explodes, so you have to put it down every so often. Kind of like lighting striking conductive scrap, but not exactly.
similar concept in UsualScrap
Explosive Tank. picking it up starts a timer. dropping it on the ship cancels the timer entirely
What if the inside didn't have much loot but the outside is riddled with those small apparatuses that could be collectible? Would require both outside and inside to get the most and would be unique being as you have a reason to explore the moon
Ah. Interesting.

hypehypehypehypehype
I got an average of about 9300
is this that 290 summit or whatever
do they cause lag when your on or just all the time even when not on the moon?
new moon
definitely looks similar
That the interior or the moon?
Looks so good. Can’t wait!
this will happen eventually with the ||Anomaly Saga||
this is quite banbanwesome!
im so sorry
lmao
i do believe this is a fire exit
yep, only a fire exit
Upon my review of the image, I also agree this is a fire exit
mhm, only a fire exit
making affliction more vanilla now
In what ways? Curious because I did like Affliction last time I used it.
making the foilage more inline with vanilla
trees mainly
plus Terramesh is nice
Ah, ok. Don't even really remember the trees.
ah and the pipes will be vanilla ones
yay
i wonder what it'd look like with the assurance/offense or experimentation terrain
it has experimentation terrain, just the fog messes with it
on closer inspection it does!
That looks pretty cool!
Didn't some lights exist on that big wall before? I think they looked pretty good, they used the model from the company moon if I remember correctly.
I think they were there before the latest update that added the rings and the new trees, but it was a while ago, lol, I may be mistaken

It looks so good Rosie omfg
I love the leafless trees too, really brings out the “this planet is abandoned, infested with bugs, and had a large kaboom” vibe
yepp
The story around affliction has changed a tiny bit though
kaboom is lessened, its more ||Ichor's|| radiation
I’m like ecstatic to see the lore you cook up, I love what you wrote already so I can’t wait to see the overhaul
mhmm
Sometimes I accidentally mix it up with base game lore bc it’s so good 
Im just having trouble grouping the moons, right now its ||Tunere||, Affliction, ||Ichor||, and Sector-0
What about ||Eve and Summit?||
Will be their in their own sagas
Oooh
For Penumbra's, there is another one which will be called ||93 Untitled||
I’m a big fan of ||Summit||, iirc it was the first moon (or at least one of the first) to do a whole ||indoors/outdoors exterior|| in that way
very fair
My fav is def Sector 0 though
I put Summit in the ||Raven Saga|| Or at least thats the current name
Since there’s no actual end to the game rn it works perfectly for it
Yeah, The sagas are supposed to be their own storyline/pathways to endings
The Idea first popped up after I realized Sector-0 and Penumbra were both endgame moons but how would they interact on a story basis, so I just decided to separate the stories
Ahh, so you’ll have Sector-0 be like the “endgame” and Penumbra be like “alternate ending”?
There will be one for summit and maybe eve too
depending if I tie eve and summit together in some way
Cool!
yup!
So basically each saga will almost act as its own expansion?
Exactly
And I will likely make them their own mods, being able to configure if each moon is loaded or not
I’d say just try to not put too much pressure on yourself while working on ‘em though
Sounds like it’s quite the undertaking
Ive been taking regular breaks
Although for a lot of it you do have a bunch of stuff to work off of
I’ve been playing so much lethal lately that I’m worried about burning myself out on it lmao
Hit 48 hours in the past two weeks last night <.<
tbf those also include two long event streams I partook in
modders don't play the game this is known
Some play more commonly
The deeper into the modding scene, the less you play though lol
too busy making things for others to enjoy to have time to enjoy things others make
like a forever DM for tabletop...
lol, yeah
It's true 
It's so true! I haven't really just played the game in a long time. Just getting my friend group's schedules to align + we play other games sometimes when we are available just keeps pushing it back lol. I have not seen the indoor fog, enemy rush stuff, whatever's been in these last few smaller updates still. Technically haven't played with the meteor shower either yet (it happened once when I was testing one of my moons though, which was like the 1 time I didn't want it).
is it normal for sector0 to not show up in the moons page?
yes
oh, what do i have to do to unlock it?
nothing, its just like how artifice is not shown on the moon list
you can still go to it normally
so it's supposed to be secret locations that the company does not want you to go to?
mhm
that's very cool, thank you for the cool maps!
Ofc, more are coming but expect the RosiesMoons package to likely be deprecated
ok, might as well start adding the maps individually then lol
They will be bundled in Saga packages
Maybe a week or two from now the Gordion Saga will be completed
that's nice, do you have any other future projects in mind after the gordion saga is finished?
Instead of deprecating the RosiesMoons pack you could gut it and make the sagas dependencies. That way anyone who still has it but doesn't know you're changing the style of how your moons are distributed ends up still getting them. Plus, I imagine I'd grab all of them anyway so the one click to download them all could be handy.
so.. is it worth to still have the RosiesMoons pack still installed?
essentially yes
nice
is the pack or the moons seperately the better choice?
or more recommended
they function the same, some people just like it centralized thats why I made a pack
but the pack adds a glitched interior and penumbra?
oh yeah
penumbra is in the pack
thats all
the interiors are separate from the rosiesmoons pack
ohhhhhhhhh okok. thanks
found one minor bug, whenever I try to select the "Secret Labs" moon it auto selects 71 Sector-0
theres a fix for that
its just weird syntax
Idk the exact mod but there is one which fixes the terminal conflicts
aight, thanks for the heads up
found the mod, it's called "TerminalConflictFix"
i was not expecting it to be this obvious lol
do secret-labs iirc
Ok so, I found every single custom data chip except for one, can anyone help me where to find the last one?
have you gotten the one on summit?
yeah
should I just give you a list of what I have
oh I mean the second one on summit
only on eclipsed summit where the cabin is usually
affliction has a changelog for sector-0 for some reason
I actually tried for 30 times to get an eclipsed summit, can someone just send me what the data chip says
Its super short let me look at the file
the story is bound to change btw, but I get story log hunting
I genuinely spent six hours of my life searching for every log
oh my lol
kill me
fairly sure the last one you were missing was simply
||```Uncover what eluded even the Company's gaze.
Find Us.```||
thats it
I sincerely apologize lol
I wasted 6 fucking hours of my life for two messages
Also, which data chip tells about ||penumbra||
essentially that one
doesnt mention by name but inside the cabin is the writing on the wall I believe
Is penumbra the hardest modded moon?
no clue
everyone says how it is always eclisped and how enemies are everywhere
Its really over the top, I will make it less hard when I revamp it
Danggg. That sounds hardcore fr. so far we have S+++, ???, and ERROR as the hardest difficulty moons in modded lethal
Penumbra is technically ??? difficulty
Also scrap is quite low for being such a chaotic moon
Yeah, in the future itll probably be all expensive items
sector 0 is S+++ tho right?
Right now it basically embrion if it was 1000% worse
yep
it's really cool on starlancerzero moon, if it is in the terminal and you have difficulties beside the moon, it's difficulty letters are just like 4 random letters
Like unique difficulty moons in LC always slap haha
agreed
any chance does anybody know another difficutly? All is know is S+++, ???, and ERROR
There are probably some others, idk of any though
Here are all the difficulties I know (Including modded. There might be more but I don't know all of it so..)
D, C, C+, B, B+, A-, A, A+, S, S+, S++, S+++, ???, SS,
there's also Safe, which is only on the company building
Scarlet Devil Mansion has an extra funny difficulty
□ v □
There can technically be infinite "difficulty levels"
since they are just text data
doesn't actually change difficulty at all 😛
I could make a POOP difficulty
I know that! It's just unique ones people have made atm
Lmao
I'd like someone to make a D-
And it be insanely weird or something idk
just wanted to make sure haha I saw another person before think they actually set values depending on the name 👀
it'll be a college campus
the scary letter grade difficulty
Ahhh, PERFECT lol
I'm not seeing the planet on affliction. the one in the sky, I don't see it?
I’ve made an S^2 one. That can also go on the list. I like the different ways how people have gone above Titan.
Just to be clear I really adore Affliction but this frightens me
old moon file sizes, lovely!
Hey lads, I have an idea
||On penumbra where the altar is||
Let me kill someone, and lets see what happens
the ||rock goblins|| will be summoned
I’ll fix it
Not sure why they are so bloated
do you plan on using voxx's moon mesher thing?
I have done that already
i know jackshit about optimizing but is it supposed to be better
neat..
I cut it down by 35mb
Sector is probably the most optimized, being only 78mb atm
Im doing all I can atm, and it seems to be working, rn im turning all my sounds into OGG
💠
that only really saved 2ish mb
so I big portion of the bloating is the mod bundle taking in most of the enemy assets
not sure if there is a way to fix that
Will the musics be back soon or will that never come back?
Ill be learning how to make my own and thatll be the music tracks
Oh yeah, that stuff is a huge size optimizer and so simple to implement.
Very curious to see how they turn out!
does the moon have a custom skybox?
I optimized all the skyboxes already
I did all I could and now its around 59mb now
which is pretty good
have you ever experienced any issues with a moon not cooperating with lq? it works great for most moons that i've tweaked for my modpack, but there were a few that straight up wouldn't apply any loot properties that i modified. e.g. synthesis, arcadia, derelict, and possibly sect0
Loot properties as in value/carryweight/conductivity of the said item?
Cause editing spawn weight seems to be fine from when I tried it
sorry, should've clarified. loot properties as in spawn weights of individual items and min/max scrap spawns for moons
but i think its indicitive of a bigger issue with the moon, since synthesis was one that i tested with a friend and it had desynced interiors
my interior was different from a friends, so i could walk through walls on his end and vice versa
Ah gotcha, strange, not sure why LQ isn't applying to them cause I have edited scrap min/max and spawn weights
For the interior portion you might wanna hit up the LQ thread about that as that sounds like either a case of a goobered setup when setting up the interior spawns via LQ or possibly a config mismatch
As for why some of kite's and v0xx's moons don't seem to accept those properties I'm unsure, I think something else might be interfering with them cause I have played on those moons before and edited those properties with LQ with no issue
If you don't edit map size multipliers for individual moons, you could just have LLL do all the interior spawn weights instead LQ
01931309-87d7-e999-134c-27ce73dce4b6
here's my modpack code, not sure if anything in here would be conflicting with those moons
my best guess would be certain interiors
also i have chosen to use lq for map scale properties and monster spawn weights as well since its a much better interface to tinker with that stuff imo
there are some interiors that are just too big to be good on their own, such as starlancer warehouse (very awesome aesthetic but extremely sparse loot in some cases)
but yeah, i know for sure that synthesis was not configured to have mineshaft interior when i first tried configuring it. when my friend went through the fire exit, he fell into the void, so there was definitely a desync between his and my interior
Ah, Factory Size Multiplier, are you editing that per moon or globally?
Try editing it globally and seeing if the desync problem exists
If it does then try tweaking the size of interiors via LLL instead, I would recommend prob setting interior weights in LLL to match what you got in LQ JUST to be on the safe side
I've never tried out editing Factory Size Multiplier so no clue how to properly handle that via LQ if it's possible to do so
When I referred to Map Size Multiplier, I mean by how say vanilla moons are like this:
March: 2.0
Assurance: 1.0
Titan: 2.2
Rend: 1.8
When it comes to modded moons if I feel certain moons are simply too big, I tone it down (ex: Ganimedes being at 3.0)
i was under the impression that LLL and LQ configs were pretty much incompatible
also i agree with this
One overrides the other but admittedly there are some fields that are absent when it comes to certain properties regardless of which option you choose
In this scenario I'd just let LQ handle enemy/scrap/traps while LLL handles interiors
I have heard in the past that certain formatting of Factory Size Multipliers did lead to interior desyncs, again I'd either just hit up the LQ thread or just ditch editing interior properties in LQ and let LLL handle it
(As I've, never actually played around with those options so can't really give advice on how to do it safely)
for me the size mults didnt cause any desync, tho over id rccomend switching to central config as LQ is shitting itself more and more with each update
😦
lll sucks bc its ui is so much worse to tweak stuff in
and i feel like LQ also gives you a lot more control over different variables
CC is pretty good, or at least better than letting LLL take care of ir
cc still isn't as good as lq \😔
Besides for a few of its feature I do tend to agree
I just didnt wann deal with LQ's weird enemy spawn chance issues
and working with dynamic interior variaty is nice
CC is just a slightly better version of LLL cfg, while LQ has a great ui
and more stat settings
not being able to modify item spawn weights is a deal breaker for me
if thats not a thing that can be done with cc i prob wont use it
i was able to add newer version scrap to moons that normally dont have it, and also add a lot of variety to the higher tier loot spawns on the higher tier modded moons
you can do spawn weights
its just less easy
you can even make certain enemies spawn more often in specific interiors
thats a pretty cool feature ngl
not sure how much i would tweak it since the main thing that makes a modded moon bad imo is the loot density in relation to how dangerous and how costly the moon is
so most moons just need a nerfed or buffed loot spawn
It looks like something weird might be going on with how entities interact with the floor on Sector-0
Not sure if this would be a thing on your end or of it'd be on CodeRebirth's end, but this happened
Lastly, Manticoils move really freaking weird there, and seem to get stuck in one spot often
yeah, im trying to figure it out
Update is cool though!
Really didn't expect ||to hear the Company Monster sleeping||
That was always I thing I believe
My memory is awful
Really all I added was the alleyway
mhm, I moved an exit
its isnty rebirths falt either really, thats just vanilla's spawn node system being funky XD
Had a feeling that could be the case
This is known
Rosie saw it on my stream today
yeah lmao
Really not sure what they are walking on though
maybe it was the scaffolding peaking through the floor
but idrk
everything is basically correct atm
Eh whatever it was
its fixed now
nope! But it works now lmaoo
That’s the spirit!
Was anything changed with the sector 0 interior with the new update?
ahh okok
Hello 59 Affliction!
YESSSSSSSSSSSS LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
It is ||Affliction|| from ||Ichor's|| POV
new or rework?
new
||LAVA MOOOOOOOON!!! :D||
That's really cool! Neat idea 😄
@pseudo thistle there are some issues with the new affliction
so there is a missing face of a building near main
thought I fixed that oops
and also the fences on the right doesn't have collisions
happens xD
Was ||the hidden room with a Jester in a test-tube|| removed in Sector-0?
it was replaced with the alleyway yes
Aw, it was so cool lol
Exterior ambient audio can continue inside on Sector-0
Okay
Some stuff will have to come tomorrow because im working on getting other things ready
Oh yeah, it's not like it's a major issue or anything
Sector-0 will be a lot more golden soon
a lot of the lesser value items will be replaced with gold bars
Good to see ya back in action even if just for a bit. Dunno if you've touched the interior desyncs yet but lmk if you need assistance. 🕷️
I probably will need a refresh on interiors in general, but thatll come after im done with the gordion saga which might be tomorrow to wednesday
I was thinking of going back to old sector-0 interior
but with more Jeb integrated with it
Old Sector-0 Interior was peak lmao
Will the unique apparatuses be obtainable with the new interior?
likely
I was thinking of making the apparatus the monster's heart
well, thinking as in having the idea just now
I think a hybrid of both would be nice
both had great aspects
its been so long since I played the og so I dont exactly remember, but the turret holes and the bulkhead doors of v2 were nice, as well as having the 2nd floor accessible from the entrance
honestly more excited for offices to be spruced up
I use those all the time
i really liked the feel of the old sector interior alot more but the new one has some cool functionality like the turrets
sector 0's old interior with the new outside layout would be absolute peak
keeping the current sector interior as a separate package could work too
I liked the larger lab rooms from V1, along with that one large room with red fog and the catwalks.
the rooms with the giant apparatus tubes, the desks, the 4 way rooms with chasms, and the test tubes with monsters in them were some of my favorite parts of old sector. The general design of the rooms reusing some vanilla assets like the doors and the shelves was really good too. I also really like the old bird hangars and the one chasm room pictured (gave me half-life 2/portal 1 vibes) in the new sector, as well as the new door types and turret holes.
The parts i didn't like as much from old sector was that one huge room with the catwalks (felt impossible to navigate if you were on the bottom, maybe make it slightly smaller?), and the small lab rooms/corridors with white walls. I guess in general I didn't like the rusted metal look that every room has in new sector. I also feel like hallways were bigger or wider than they are in new sector.
But that's just my two cents, I haven't played on old sector in so long and I don't think it's possible to unless I downgrade the game? I'd love to see old sector interior come back with a fresh coat of paint. I think the current exterior for sector is perfect though
i also am not sure if i found every possible room in either, so i assume there are some rooms i was missing
Wdym by having the 2nd floor accessible from the entrance
I meant the ladder to the second level right near the entrance
Any other likes or dislikes of the v1 versus v2 interior of sector?
Now that I think about it, I’m not sure if i ever actually played the v2 sector interior
I’ll hop on an give it a try now
the wall turrets are watching
I think it’s cool but they feel like two totally different interiors tbh
Thats fair
I think both stand on their own
One feels like a high security bunker where the other is like a leveled up facility
Trying v1 again now for a refresher
I think v2 works better for sector 0 as a moon
while v1 is better for moons overall
Not sure if you're aware Rosie (or if it's intentional) but the footstep sound of the ground on Affliction sounds like wood . . . or something hollow.
I forgot to give the terramesh obj the tag
wood you elaborate 🤓
Oh also the storage container that you can walk under right infron of the ship . . . Giants can walk under it. One just walked through the container and ate me whilst I was typing
Let me grab a screenie
easy fixes
okay :3
really looking forwards to seeing what you've cooked up with ||ichor||!
i already said my positives for both. get yourself, wes, generic, lancer, and mae together, and i think you all could pull off an amazing interior; even with just advice
i guess a gripe i had with v1 interior was how few light sources were? i get it's supposed to be a dark environment but even compared to something like mineshaft it is extremely dark in there. i guess it has to do that the lights are not as much area lights as they are spot lights. i can't imagine how it would look with true darkness enabled
i don't think it needs a lot of lighting cus being dark makes it scarier but the light sources that are present are few and far between
yaknow now that I think about it I think I know what v1 reminded me of
a power plant
Yeah it seems like i mis-remembered v1 a lot or something
lol
Also good lord v1 generates massive
yeah lol
I do like the submerged entities in v1 having scan nodes
average old interior
I like the first area in v1
And the sciencey rooms
Like not the areas but the individual lab rooms you can find from area 1
Nah like the lab rooms from v1
I dont remember those haha
Basically the lab rooms from v2 tbh, just it leads directly into it
I like to think its were the apparatuses are made, the enemies in tubes being them experimenting on what could generate power
how about I make vids of both later and we have people vote XD
I think area 1 in v1 leading into area 1 of v2 would be cool
reminds me of how black mesa works
Yeah!
It starts with a “normal” looking area and then moves into like bunkers/sciencey areas
was kinda wondering if there was a way to force it to generate v1 style tiles for most of it and then have a subsection with the v2 tiles
tbh I’d say the reverse
there is 3 subsections in v1 and 2 subsections in v2
sounds like some JLL magic
Warehouse, Corridors, and Lab from v1
Facility, Lab from v2
i generally liked both but i preferred the corridors from v1 to the facility from v2, and i liked the lab from v2 more than the one from v1
what’s the differences between warehouse/corridors?
By corridors do you mean the catwalks
Corridors were the giant catwalks yes
Ahhh yeah
ohhhh
while on the topic of rosies interiors, I always felt cozy was more vanilla styled than lc office
Those were neat but in the two generations i did were either too large or too small
just needed a lil more tiles variaty
i thought the corridors were the hallways/main entrance
so ig i like warehouse v1 more than facility v2 then
Got it
I’d say v1 warehouse but a lot smaller and just looks abandoned
Which leads into v2 bunker or labs
Which leads into whatever one that didn’t lead to
Warehouse -> Labs -> Drill into Bunker?
I remember playing on eve with the v2 sector 0 interior and with the bushes and leaves that spawn inside it really reminded me of the back areas of jurassic park, having trex outside helped
the one part i'd love to keep unchanged from v2 would be the chasm room
peak design imo
yeah, I worked the hardest on that room
I didn’t see that one when i played but absolutely keep that one it’s awesome lol
why u ignore me Xp, /j
Jurassic park moon/interior
I wasn’t dw /lh
peak fiction
yeah was just kiddin
But yeah v2>>>v1
I just like the abandoned storage warehouse vibe that area 1 of v1 has
its not that v1 is bad but v1 feel less climactic
Yeah
it kinda does what I wanted grand armory to do
not that that armory is bad
but im not the biggest fan of the layout
I mainly like that v1 starts feeling like a “normal” interior but then it’s like woah what
But that doesn’t really work as well on Sector-0 as it does other moons
now we need someone to program in a way to kill the company on sector 0 XD
I imagined what the finale of the game would be once breaking into the company would be a massive gauntlet you would have to traverse
and get to the end to defeat the company
that's kinda what i was imagining would be the use of whatever magic JLL has
that it starts off mostly normal as a front and then as you go deeper it gets more chaotic
really useful modding library
oh interesting
it's JacobG5's library that adds some additional functions for moonmakers, i'm not sure of whats in it but a lot of moons started using it
bunch of modded moons/interiors use it now
Which moons/interiors?
off the top of my head mythic moons
Pinnacle is one of them
all the Unreal interiors and Generic's moons use it as well
wes's interiors also uses it now
I imagine deep into the interior we find where the employees are made, they are not actually human but are part of the company and it turns out they are what destroyed humanity and are why all the moons are abandoned, then maybe it sends some after you, them acting like much smarter masked
would be cool but idk how that would be applied
just cooking up lore ideas
since zeek in on break
lol
original sector interior had the masks in test tubes so i guess that could be a little lore bit
that the masks were created by the company to control employees better
maybe the masked are like a v2 of the employee design while our current ones are outdated model 1s
v2's are designed to attack on sign to convert v1s to be under control
while the company still accepts v1's stuff as as long as they dont rebel
they allow them to keep living
I like the idea that the company doesn’t know about masked/ghost girl due to the inability to scan them
I hope you're including that really cool liminal tile that's a space between buildings with a ton of fog
I think about it differantly, masked cant be scanned because they are considered employees
since you cant scan your friends
you mean the chasm right
cus that's probably staying
Never thought of it like that
There’s a couple other entities that they may not know about due to lacking a proper entry
keep in mind the bestiary is written by sigurd so possible he had never seen a masked before so they dont have a log, maybe once the company found out about the "drill" they decided to make the masks to better control the crews
The bestiary is only commented on by Sigurd, he only made a couple of entries
ah thx for the correction, still gonna believe my headcanon
till zeek adds more lore
wasn't the jester log one of the only ones sigurd wrote himself
Yep
tho in the canon of my modpack I dont believe the masked are from the company, since I use mirage
just a demo piece, but heres a current concept for the warehouse area
no idea, I only saw it once but it was so cool
the butler one too
like this right
if the cryptic barber and nutcracker enties are anything to go by there's three different bestiary writers
i don't have a better picture unfortunately
Baboon Hawk: Sigurd/Company
Barber: ???
Bracken: Sigurd/Company
Bunker Spider: Sigurd/Company
Butler: Sigurd
Coil-Head: Sigurd/Company
Circuit Bees: Sigurd/Company
Earth Leviathan: Sigurd/Company
Eyeless Dog: Company
Forest Keeper: Sigurd/Company
Ghost Girl: N/A
Hoarding Bug: Sigurd/Company
Hydrogere: Sigurd/Company
Jester: Sigurd
Maneater: Sigurd/Company
Manticoil: Sigurd/Company
Masked: N/A
Mask Hornets: ???
Nutcracker: ???
Old Bird: Company?
Roaming Locust: Sigurd/Company
Snare Flea: Sigurd/Company
Spore Lizard: Sigurd/Company
Thumper: Sigurd/Company
Tulip Snake: Sigurd/Company
Oooh
I really want more paranormal enemies
Yeah rn we only really have like
besides ghost girl id also consider barber paranormal
the biology buff (aka dude just citing an encyclopedia), sigurd and a random third guy
butler's not too paranormal honestly
Bugs in skin suits that are able to fully function as a person
it's like, bees in a trench coat
I dont really consider butler paranormal, masked based on known lore are more paranormal
I do consider masked paranormal
rn for modded enemies that are paranormal I got ghostcodes, the walker and the oobleterra ghost
Jester might be, we don’t exactly know enough
I think thats more lovecraftian
rather than paranormal
I stand by my headcanon that all "mechanical" enemies in the game are just things being controlled by bizarre meat people, so like bioweapons n stuff
except old birds, prolly
Humanity is dead, Blood is fuel, Hell is full
atleast that's how the biodiversity lore goes
it's my way of justifying variants of nutcrackers, jesters, coil heads and barbers without betraying the "bio" in the name
I think Nutcrackers are kinda like alien parasites
fetus-controlled mech goes hard as an idea though
I think actual entity is the fleshy eye thing, and the nutcracker is just what it’s inhabiting
I think they are bio weapons and that coilheads are the direct counter to their abilities
ye same
Never actually thought about that
Part of why is bc zeekerss said he wanted the game to feel like infested by an alien zoo and then they dropped the next update
think about it, coils stop when stared and nutcrackeres detect motion
I headcanon the nut's organism as bioartificial little creatures
there was also a theory that old birds were designed to fight coilheads considering they activate when there is radiation (from app pulled), and coilheads passively emit radiation. There was also the part in their bestiary that coilheads reset when encountering loud noise or bright light, which could explain the soundcannons and spotlight on old birds
just like, made from dead bodies or people they kidnapped to make into bioweapons
adds to the whole warfare vibe, nutcracker<coilhead<old bird
coil heads are that but less (or more?) deformed, and jesters too
an arms race
so cool
an I reinventing some game's lore
am** FUCK i hate this fucking phone I got!!!!
hahaha
and now we play during the aftermath where humanity tore itself appart
Play itttt it’s so good
I'm too Gay and my reaction time is ass
never liked megahomocide
so I don't enjoy super high octane games too much
even as a boomer shooter fan its too fast for me
ig if I commited myself to playing it I could get used to it
It’s not generally my kinda game which is funny bc it’s my second most played game on steam
still prefer turbo overkill https://www.youtube.com/watch?v=lzxJ-WYuMo8
when Cyberpunk meets DOOM.
Pls drop like and all that stuff I spent 40 hours on this BRO PLEASE
Also check out Turbo Overkill: https://store.steampowered.com/app/1328350/Turbo_Overkill/
►Patreon: https://www.patreon.com/oyff
►Twitter: https://twitter.com/Oyffie
►Discord: https://discord.gg/zfZB6ny
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...
But does this have a secret fishing level which has a secret blahaj
no, but you have chainsaw legs
and chainsaw arms
fighting a dino
and big booba tech god
its pretty much cyberpunk + doom eternal + chainsawman
Fighting demons and angels n big booba tech robots
eh in this its mostly flesh/tech abominations
a few bounty hunters
and the tech god
All of the robots run on blood in Ultrakill
did also forgot to mention having an orbital cannon, arm mounted missile launcher(that you give a middle finger when using), grappling hook and bullet time
There’s four categories of enemies; Husks, Demons, Machines, and Angels
How do you not like Ultrakill all of this is in that too but bullet time (and the middle finger)
Next demo room. Opinions?

