#Rosie's Mods (RosiesMoons, CozyOffice)

1 messages · Page 17 of 1

pseudo thistle
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Yeah it won’t break anything

craggy venture
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nice

humble panther
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will ||███████|| also get a standalone mod?

pseudo thistle
craggy venture
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Hiii

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I think eve need a little rework for the company cruiser

spark burrow
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You mean like, terraform the map so you can comfortably drive it on the map kind of, rework?

humble panther
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to be fair: most of the vanilla maps are terrible for driving too

neat mauve
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To be fair, the company cruiser itself isn't that easy to drive

dawn palm
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I saw cozy office updated 👁️

pseudo thistle
ornate ridge
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Its not really like zeekerss did either just the ramp at the company

pseudo thistle
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Yeah ^

cinder berry
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Eve is now Eve-M? 😨

pseudo thistle
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it doesnt change much, it was really just to fix the bug with Level containing Eve

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So EveM changes that

cinder berry
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i expect the hyphen to break permanent moons unfortunately 😕

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but maybe I'm wrong. Haven't tried yet.
Experienced it in the past with e.g. 'Fission-C' or 'Atlas Abyss'

cinder berry
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ancient mod that sets the price of moons to 0 after they've been bought once.

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Ig the way it saves which moons have been travelled to can't handle non alpha-numeric characters

reef abyss
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for some reason Gordion_Sect doesnt exist when I try to buy moons?

reef abyss
pseudo thistle
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Hm, well eve is free so it shouldnt be anything to worry about

chilly atlas
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what's the name of the cozyoffice moon? I dont think typing the name is working

cedar egret
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Its an interior not a moon

chilly atlas
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ahhhh

chilly atlas
cedar egret
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Yeah

mental moat
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Hello!
I noticed that the Sector-0 Interior has a small desync on the main big door. (Or at least on my modpack)
Only the host has an actual collision on it, the other players doesn't seem to see it or having to open it

mental moat
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Of LC?

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V50

pseudo thistle
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Of the mod

mental moat
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Latest version of sector-0

pseudo thistle
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Hm

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Uh I’ll look into it, double check the interior version is 2.0.2

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Thats the version i fixed some desync

mental moat
mental moat
pseudo thistle
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Strange

mental moat
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But yeah, I can check

pseudo thistle
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Alright

mental moat
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Maybe it's a thing on my modpack that makes the desync

cinder berry
mental moat
pseudo thistle
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Strange

daring torrent
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wait

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was this the bug where the door just wouldnt work?

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or was it the holes in the walls

daring torrent
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yeah I can see why that took almost 2 months to figure out I cannot fathom how there would be any correlation

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does main just always break if the game cant generate all the interior fire exits?

hybrid fern
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I'm happy it's finally fixed, that interior is my baby and it broke me everytime it broke lol

pseudo thistle
pseudo thistle
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its fixed now, wait for version I just uploaded to come out and youll be able to play with both without the reverby ship

lethal bay
woven crypt
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small thing but both the LLL and LethalToolbox links go to CustomStoryLogs on the thunderstore page

pseudo thistle
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Oh oops

haughty forge
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finally trying the new sector-0 interior, yeah i'm not a big fan. the textures used in literally every room look not the best, especially the floor texture. entire interior feels the same. laboratory is way too bright, don't even need a light to see. would really just like a recreation of the old sector-0 interior

hybrid fern
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I did like the old one too, but it was severely unoptimized and was more of a concept

hybrid fern
dawn palm
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I checked it out for a few seconds and it looked fine

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but some textures being titanium white, like a very bright white kinda bothers me

median sierra
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Bit of a stupid question, but for the Sector0 Interior do I just drop the .lethalbundle file into my plugins folder? I'm new to interior replacements and am not sure where to put this file

hybrid fern
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Just use a mod manager

median sierra
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My friends don't like mod managers and I end up fixing files for everyone before sending it to them, I will figure this out

median sierra
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Through testing it seems to be a yes

ebon timber
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should get loaded in the plugins folder

median sierra
dry ingot
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hello, I have a question - on eve-m, is there an object with a seemingly uneven collider covering the level at y = 114.45? for my mod #1250206047264702555, I use a raycast technique to find a random position to move the ship and dropship to, and all raycasts seem to hit this particular spot on this particular moon

pseudo thistle
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Iirc

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I can see what i can do about it

dry ingot
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can you give me any information about its name, tags or the layer it's on? might be able to solve it on my side

pseudo thistle
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Yeah ill be able to in a bit

dry ingot
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alright, thanks

wanton coral
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It looks like RoseMoons does something wrong with CustomStoryLogs

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[Error :CustomStoryLogs] Unable to add story log [Discovery - May 25, 1959], keyword [discovery] already in use! [Error :CustomStoryLogs] Custom log not found with ID -1 for collectable added by Yorimor.CustomStoryLogs [Error : Unity Log] KeyNotFoundException: The given key '-1' was not present in the dictionary. Stack trace: System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E) RosiesMoons.Plugin.Awake () (at ./src/Plugin.cs:30) UnityEngine.GameObject:DMD<UnityEngine.GameObject::AddComponent>(GameObject, Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

wanton coral
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I also found these errors

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[Warning: Unity Log] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Error : Unity Log] NetworkPrefab (RadioB) has a duplicate GlobalObjectIdHash source entry value of: 0! [Error : Unity Log] NetworkPrefab (SlidingDoor) has a duplicate GlobalObjectIdHash source entry value of: 1232899031! [Error : Unity Log] NetworkPrefab (GarageDoorsContainer) has a duplicate GlobalObjectIdHash source entry value of: 0! [Error : Unity Log] NetworkPrefab (PepsiShrine) has a duplicate GlobalObjectIdHash source entry value of: 0!

haughty forge
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noticed something really odd with the eclipse wisps and imperium. if you go into imperium's freecam and go a decent distance away, all the wisps float away before snapping back if you exit freecam/get close

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really like the visual effect for getting close to eclipse wisps by the way

cloud kernel
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For some reason sector-0 interior desync

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Clients doesn't see lever to open garage and instead see large box to toggle radio

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will check logs later

mental moat
rustic wyvern
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What the

hybrid fern
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Lmfao

neat mauve
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What the

pseudo thistle
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I think i know why that’s happening but i have absolutely no clue how to fix it

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Like at all

hybrid fern
pseudo thistle
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Its confusing the garage and radioB

pseudo thistle
spark burrow
shrewd anvil
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I noticed that when landing for some reason very hard hangs map 290 Summit for a few seconds, with another map such a problem does not exist

lofty helm
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Do you have HDLethalCompany?

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Use LCUltrawide instead

pseudo thistle
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That’s not the issue, i get the same thing but didn’t realize it was a universal issue

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I’ll look into it

lethal bay
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I know for my friend group Titan hangs on the loading for a bit. I’m not sure if it’s the large interior generating, enemy stuff, or what. Does Summit have a large interior or a lot of randomly placed decorative map elements that it could be taking a bit to calculate and generate? (I haven’t been bc I try not to explore too much stuff without my friend group but it’s somewhat difficult to align schedules sometimes)

ebon timber
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most likely just big generation. dungen is just kind of unoptimized in general, you can try Loadstone to reduce loading time

alpine halo
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There is a lot of effort in Dungen doing what it does fast, but there is a lot that it needs to do

pseudo thistle
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Tbh i dont believe its dungen’s fault to begin with

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I dont have a high size multi on summit

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I probably missed some important things

lethal bay
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The reason I mentioned random outside decor was because it seems like something that would take some processing power, but also I know one of my moons was crashing sometimes on loading but I haven’t seen or heard of it since I lowered that (I had multiple objects who’s counts could’ve been way above the amount of outside nodes and I think it was overloading). I don’t know what you could do except lower it which you may not want to do, plus it’s not crashing and there’s a good chance it’s not even related to map objects.

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While reducing load times is always great, I don’t think it looked THAT bad. Also, was it eclipsed (again, haven’t been but it looked more red than I’d expected)? If so maybe entity spawning bumped load time up some, which now that I’m typing out, if a bunch of entities spawn at the start then maybe that’s something?

shrewd anvil
craggy venture
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Can we have kidnapper fox spawn on eve?

floral hound
craggy venture
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And never see red bushes

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(I seen him in v55 unmodded but not in v56 modded and unmodded)

floral hound
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I haven't checked out v56, but the vein shrouds were spawning on modded moons on v55. Try to have a look around. Sometimes they can spawn in very odd places(even in walls), the more you go to the same moon the more you'll find

craggy venture
floral hound
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Hence the use of the weedkiller

spark burrow
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I've defo seen Fox on a modded moon (Submersion), as Zac pointed out it's only after enough bushes generate does it attempt to spawn

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I've even set the Fox to have a 0 weight on Submersion specifically and its unique spawning condition completely bypasses what I set in LQ

haughty forge
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spider got stuck trying to go up this stair case, kept constantly falling down while trying to go up

lethal bay
craggy venture
spark burrow
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I made my profile from the ground up for a new version update, which in turn generated a new LQ preset which is where it generated

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Might've not generated due to an existing profile, I'd prob wait if there's any update for LQ with the v55 stuff

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My group modpack only has like 1 scrap pack, 2 enemy, 2 - 3 interiors, and 2 - 3 moons so its pretty quick for me to regen my pack

shrewd anvil
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I do not know if it's just me, but on the map 59 Affliction for some reason all the trees are pink, as if there are not enough textures

pseudo thistle
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Ah

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I can fix that yeah

timber warren
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I thought it was intended, as if they are alien trees or something like that, lol wharg

mental moat
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Hmm, cozyOffice on Assurance.
MapSize: 0.6

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But I can enter on the fire exit

dawn palm
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no fucking way broo

leaden cedar
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Hey so are all the updates scuffed for v50?

pseudo thistle
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0.6 is pretty low

mental moat
pseudo thistle
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Ah, then thats fine

mental moat
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and I set assurance with 0.6

pseudo thistle
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It makes sense why itd break

mental moat
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yeah, now that I'm thinking lol

leaden cedar
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Was holding out for updates but I wanna play tonight I’m trying to figure out which interiors I need to disable

pseudo thistle
leaden cedar
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thanks for updating em I been waiting eagerly

pseudo thistle
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Mhm it took a bit to figure it out tbh

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Should be working more than 99% of the time though

leaden cedar
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interiors in general have been an issue hopefully what u learned can help others

pseudo thistle
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Yeah dungen can be hard to get into well

spark burrow
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I'll need to get a log of it myself but friends were testing CozyOffice to get opinions on it for my pack and apparently they got the "appears to be blocked" on both of the main & fire on Assurance on the map's default sizes (default both for the moon & interior)

pseudo thistle
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Strange

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Esp since its only 1 exit

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Ill look into it

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The map size is just like 1 or something right

spark burrow
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Says Assurance map size default is 1, yes

pseudo thistle
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Alright ill look into it

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But that must be an extremely low chance

spark burrow
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When it starts to cool down over here I can do some tests too to try and see if I can get it too for a log, wish I actually had smth like a water cooler for my setup or an actual functioning AC

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It's 45 degrees rn outside zzz

hybrid fern
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But I thought it was a mod causing a conflict

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XD

pseudo thistle
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Strange

hybrid fern
# pseudo thistle Strange

Yeah I guess you just need to increase the fire exit chance more, I think Wesley said he fixed it by setting them all to max if I remember

wanton coral
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Is it normal if there are no config for CozyOffice?

pseudo thistle
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Yeah it’s been integrated into LLL now

ebon timber
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are eclipse wisps supposed to have a bestiary entry?

pseudo thistle
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Yeah

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It works

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I forget the phrase that it needs

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Its like VIEW or something similar

ebon timber
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weird

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is that a limitation of custom bestiary entries or something?

pseudo thistle
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Sorta

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Thats the vanilla way of viewing entries but the vanilla ones are just setup to work without them

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It solves conflicts too

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Dont want to type in a moon and get a bestiary entry vice versa

ebon timber
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ahhh i didnt know that, makes sense

ebon timber
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seems like something is broken when spectating, this is on affliction and it was daytime

ebon timber
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yeah something is definitely wrong with the triggers

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now the cave reverb from eve is playing inside while spectating

daring torrent
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well shit

hybrid fern
daring torrent
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man...

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it was working for a while

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do u know what happened?

hybrid fern
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Nope

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Seems to mostly happen on Moons with a map multiplier of 1 though

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Like Assurance and Offense

cinder hawk
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Tried Affliction and Eve-M today a little more thoroughly. Affliction is really cool and the gameplay is good, honest A or S-tier moon for me, though I need to play it more to know which one for sure. Eve-M on the other hand, while not as laggy as before, still has a lot of issues; floating grass in a lot of places, a main entrance that is almost never worth going to because of the one fire exit you encounter on the way to it, and overall it's not my favorite experience. Probably C-tier for me. Still had some fun moments with an Old Bird on it, though. Will hopefully be able to try out the other three in the near future, gonna have to install a mod to make them free so I can try them easier. MewHeart Overall I can tell a lot of work has been put into them and I'm excited to see the others.

hybrid fern
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Those ones are tied as my favorites lol

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[Redacted] is really nice too c;

cinder hawk
hybrid fern
spark burrow
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I should try Summit again given its standalone update

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Of the non-secret ones, my feeling's like Summit ~ Affliction >> Eve

cinder hawk
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I will be very real, I probably won't like Summit as much unless it's amazing as I'm a bit tired of late game snowy moons KEK

balmy blade
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how about we start making more volcanic moons huh

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i only know 3 (being infernis, starlancerzero and ||penumbra||)

hybrid fern
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You'll like it

languid bridge
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Kaldor has lava pits. Tarterra in Vortex Moons as well. Vulcan9 would be nice, but the dev chose to update it for LE. ||🇱||
Io was a simple but neat volcanic moon, but is stuck on LE and v49

balmy blade
languid bridge
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it's less about permission and more about actually wanting to do the job

languid bridge
sharp estuary
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My overall thoughts on the public moons after a bunch of playtesting (I have not tried the Secret Moons)

  • Affliction: Really really good now. Good size, good layout, good atmosphere. Would definitely be a mainstay for me.
  • Eve-M: Has problems. Beautiful map with great theming and atmosphere, but the main entrance is simply way too far away from ship. It's such a long walk I don't see it being useful under any circumstance unless using speed/stamina boosting mods. Maybe now that CC exists, but I have a feeling it would have trouble navigating this map.
  • Summit: Also not really a fan. Way too long of a walk to main and fire with no loot dropoff shortcut, and Old Birds have a decent chance to spawn on the catwalks where they can end up functionally impassible and their AI freaks out. CC completely useless.

Overall a huge fan of the visuals and atmosphere of these moons. They're excellent on that front. Just think they have some navigation issues.

verbal sundial
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any updates on making it optional? i can't seem to find any option to disable it

languid bridge
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it's been updated for a while now. you can go there any time you want

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with the proper credits

odd sapphire
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The fire exit is wayyy closer than main is

spark burrow
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Sometimes it do be like that

verbal sundial
regal kernel
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Are the eclipse wisps supposed to spawn a lot on ||Artifice||?

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cause they're everywhere

languid bridge
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as long as they dont spam the log, i dont mind their presence

pseudo thistle
languid bridge
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theyre appearing in more than just eclipsed and posteclipsed. regardless, i welcome them

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not a huge priority in my eyes ^^

regal kernel
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yeah I'm realizing they're showing up on non-eclisped moons and pretty much anywhere

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foggy moons also

pseudo thistle
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welp

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Ill see what I can do but I think thats an LLL limitation

neat mauve
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I bring a very minor issue for you today on the moon pack's page

haughty forge
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thank you the indomitable sigurd

mental moat
lethal bay
languid bridge
languid bridge
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shit happens

hybrid fern
hybrid fern
lethal bay
dawn palm
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or wait no I forgot that was yesterday

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heehee

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summit's cool

pseudo thistle
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tbh its less snowy than it is mountainous

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I didnt want to just go with a standard snowy moon

raven sand
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after summit got changed to be less visually impairing with the snow its become one of my favorites

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very good looking and playing moon when the entire map is visible

cinder hawk
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Yeee I don't really have any criticism for Summit

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It was fun and cool

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I personally would prefer less "interior in the exterior" since it kinda limits what interiors are good on the moon, but I didn't dislike it too much

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Especially since the offices don't necessarily have to extend to more offices

dawn palm
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only thing that bothers me is those two buildings on the side of the mountain looking a little too small

winter cave
hybrid fern
winter cave
lofty helm
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Mods like LethalQuantities can tell you this

spark burrow
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For vanilla maps, just Experimentation & Assurance

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Modded you'll want to check via LQ, ones like Ganimedes for example has a map multiplier of 3 (iirc, might've changed as of more recent updates)

lethal bay
kind hornet
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Ganimedes is goated

hybrid fern
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lol

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So it's pointless atm

kind hornet
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lol

balmy blade
hybrid fern
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First land is fine, 2nd land crashes clients

balmy blade
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is boniato still working on it?

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the last time i saw him was like

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may

hybrid fern
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Dunno, I brought the issue up once to him and he said he couldn't repro it but I reprod it multiple times

balmy blade
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it doesn't happen with host right?

hybrid fern
balmy blade
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now i can see why he couldnt repro it lol

winter cave
spark burrow
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Only moon I know that (at least for me) blows up no matter how many times I try is Stein's Twins

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That map is cursed for me lmao

cinder hawk
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I don't think it's just you, it was removed from his pack for causing issues

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It's just bugged right now haha

ebon sorrel
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@pseudo thistle are you goying to chenge the model for the Harding Queen and buglings?

pseudo thistle
floral hound
pseudo thistle
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Yeah i can look at it

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Tag spawning seem to be kinda unreliable for me so i may just disable them entirely

floral hound
pseudo thistle
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Mhm fair

solemn plinth
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You could have the enemies in a separate bundle and add default spawn weights to your moons.

pseudo thistle
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True

solemn plinth
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Or even a separate enemy mod. Rosies Mobs

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The possibilities are endless!

pseudo thistle
floral hound
pseudo thistle
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Mhmhm

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Ive been working on some minecraft mods so ive been taking a mini break from LC xd

hybrid fern
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You'll see why

leaden cedar
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LethalCraft

pseudo thistle
pseudo thistle
leaden cedar
pseudo thistle
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I made a semi alright coilhead model. But there'd be a lot more to do

leaden cedar
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Why do I feel like it would be easier to make a content rich Lethal Company experience in modded Minecraft than it is in modded Lethal Company

pseudo thistle
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well someone already made a LC map in minecraft without any modifications
Minecraft is just more data driven so it only really takes json & minecraft command knowledge
Still is time consuming though pfft

lofty helm
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But regardless of what you do, are you thinking of possibly making the buglings and queens use different pitches for their sounds? I still want the buglings to emit tiny, high-pitched yippees

quick vault
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Hey just downloaded the Gordion_Sect0 mod on a Vanilla game for Lethal Company, but i cant see the moon from the it.

I also downloaded it in my Modpack and somehow the SecretLabs moon became the Gordion Moon.

Any fix for any of these problems ?

pseudo thistle
pseudo thistle
lofty helm
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Also, where did the music go? I think I stopped hearing it since the new Sect0 interior dropped

pseudo thistle
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Yeah i had gotten rid of it until i can rework it

balmy blade
quick vault
pseudo thistle
pseudo thistle
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Anyway to fix it you need to install terminal conflict fix and it should work fine

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Dashes arent counted in yhe terminal so its be something like Sector0 or Sector rather than sector-0 in the terminal

tepid token
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Can I ask what about Sector-0 might induce lag? I'm on V56 and once enemies start spawning I don't even get 1FPS unless I'm dead. Once I die the FPS returns, interestingly.

lethal bay
tepid token
leaden cedar
tepid token
leaden cedar
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i never have lag on Sector-0

tepid token
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I'll try it. See how it goes.

tepid token
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It seems the dungeon sizes the map generates by default just are too much for my 1660 Super to handle.

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(According to the log the final multiplier was 3.3x)

leaden cedar
tepid token
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No?

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What's that?

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Oh, it' occular occlusion, looking at the mod info. I'm surprised the game doesn't just... do that.

leaden cedar
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yea its basically essential

spark burrow
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If Dantor's interior was still around, there'd be the interior that you can argue that CullFactory is necessary for frames to not get nuked

leaden cedar
spark burrow
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I hear supposedly it's kinda broken rn compared to back then

tepid token
leaden cedar
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with mental hospital it was like a 70% chance

languid bridge
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i miss it, but not enough to 7 minute boot my game just to get a crash message, try again, and get it again.

timber warren
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Hmm, weirdly enough this has never happened to me with Mental Hospital interior even tho I play on a shitty laptop

light portal
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I can't fix something I don't know where the error is :(

hybrid fern
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I plan to test and see if it's fixed

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❤️

leaden cedar
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turn on debug level logging and turn off async loggers and print that logggg

leaden cedar
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so i already enabled it

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ill see too

hybrid fern
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The size optimization stuff may fix it, I remember Tolian's moons used to have weird compat issues with mods and then when he optimized the moon sizes it helped

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But ig we'll see

leaden cedar
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chili relleno

light portal
hybrid fern
light portal
hybrid fern
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For all I know in that regard it could have been an AudioReverbTrigger or something failing for the clients

light portal
ebon sorrel
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New spawnrate for v55 enemies when?

dusky wigeon
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Is there a way to get rid of those wisps? Their everywhere I go with my friends

teal pewter
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Is there a pullable apparatus on this map

civic wyvern
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there is on office

novel flower
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or wait no I think it was one-handed

steady bone
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Ty so much for developing such an excellent mod ! !

However, I discovered a minor bug in the mod that was working fine until yesterday. The drill doesn't activate when trying to interact using the E key. All the mods used in the video are related to Sector-0, and no other mods are included.

If I am the only one experiencing this issue, I'll just use the emergency exit. alright

hybrid fern
steady bone
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I tested it on about 10 seeds and every time the drill didn't work, so I thought it was a bug.
Maybe today is my extremely unlucky day. 😓😓

hybrid fern
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I've ran into a case where one doesn't work but the rest do

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There's never just 1

steady bone
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I tried again three times after ur advise. For each seed, I found two drills and tried to interact with them, but neither worked. I think I'll have to try again next time.

ornate ridge
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So if I install the rosies moon does sector 0 come with the interior?

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and is it 100%? chance on sector 0?

shell spoke
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is there an option to disable indoor enemies spawning outdoors on the moons? they tend to cause a lot of inbalance and problems instead of adding to the moon

lethal bay
# ornate ridge So if I install the rosies moon does sector 0 come with the interior?

I don’t think it comes with the interior exactly, but it is a dependency. Downloading the moon should download the interior too if you’re using a mod manager. I don’t know that it’s 100%, but it should be pretty close (at one point the vanilla factory had a slim chance I think and some modded interiors have a chance on all moons)

lethal bay
teal pewter
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Are the drills / doors supposed to be synced?

lethal bay
teal pewter
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Yeah the change log said they're supposed to be synced but I haven't had them synched

lethal bay
spark burrow
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Yeah the starting shutter in Sec-0 doesnt seem to be sync'd, unsure of drill

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I watched like 3 different friends had to open it themselves

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And watch them get spooked by Barber

craggy venture
hybrid fern
craggy venture
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okok mb

lethal bay
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Hey @pseudo thistle, doesn’t Sector-0 have ships like the ones the player lands in, but they’re just inactive? If so, how’d you do them? Is there a mesh or prefab that’s available in the vanilla files somewhere I could access? I have a place I’d like to put one.

pseudo thistle
lethal bay
gray ridge
#

is cozy office not spawning on vanilla moons intended?

buoyant pivot
#

Can 59-Afflition v2.0.2 be used in V56 version?

leaden cedar
buoyant pivot
#

So can it be used normally?

leaden cedar
buoyant pivot
tough creek
#

how to fix i cant play the gordion sec0 map

#

nothing show in possible structures

kind hornet
#

not sector-0

tough creek
#

oh, then how to go to sector 0 cant find map name on list

split crag
tough creek
#

found it , can i change moon price ?

lethal bay
#

I think you also have to set “enable content configuration” or something like that to true in order for your changes to actually be used.

tough creek
#

ok fixed it thank you

#

hey there is a lot of modded moons not showing in my terminal moons list , any idea how to fix it ?

alpine halo
#

what ones

tough creek
#

WesleyMoons

coral notch
#

send ur log, smthn prolly bugged

tough creek
#

i fixed it i had to change lethallevelloader map groups list from 3 to 5 , thanks 😄

alpine halo
#

(you can scroll aswell)

tough creek
tough creek
coral notch
#

i have no damn clue Kek

odd sapphire
#

I forget but can’t really get on my pc atm

#

What Risk Level are Summit and [REDACTED] again?

leaden cedar
#

Are there any enemies in this mod that I SHOULDNT add to global spawn rarity?

#

Like enemies designed specifically only for your interiors

leaden cedar
#

I killed chat

lethal bay
leaden cedar
lethal bay
cinder hawk
#

I have to say, I haven't had a chance to try it too much but Sector-0 feels like a solid S-tier moon

#

Will have to play it more

hybrid fern
#

It will always be S Tier for me c;

cinder hawk
#

You have an Easter egg there?

hybrid fern
#

Yep

#

Lol

cinder hawk
#

It's S-tier but not quite S+ tier, I still love USC Vortex more

keen oyster
#

is sector0 interior main door and drill not sync between player ?

ornate ridge
#

It was fine for me last I played

keen oyster
#

i only use the interior for vanilla moons, the artifice looking door at the start and the drill is not in sync 😭
people just see other walk thru wall if they dont interact with it themselves

ebon timber
#

yeah that was the case for us as well

cloud kernel
#
[Error  : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
PeriodicAudioParticleEvent.InvokePeriodicEvent () (at ./src/MonoBehaviours/PeriodicAudioParticleEvent.cs:45)
#

Looks like it's your mod throw NRE

pseudo thistle
#

Yeah I know of this

hybrid fern
leaden cedar
pseudo thistle
lethal bay
leaden cedar
leaden cedar
#

So any enemy mod that used Killplayer instead of damageplayer needs to be updated

hybrid fern
#

@pseudo thistle I wonder if you could adjust the foliage inside on Eve so it doesn't float, I know Nikki and Generic both really don't like how it feels like there's floating grass inside

#

I can kind of understand where they're coming from now, it's not as bad with Facility I think when you get Mansion layout it's worse

hushed carbon
leaden cedar
#

All the enemies 🙏

hushed carbon
leaden cedar
gray ridge
#

whats the default spawn weight for cozy office?

#

i have had it installed for a long time but it never spawns

haughty forge
spark burrow
#

Prob Rosie's ones like Affliction, EveM, and Summit

#

I know Sector-0's defaults were like Sector-0, Summit, and I think Affliction (I forgor last one)

queen spruce
#

What is the name that is supposed to appear in Simulate command in LethalLevelLoader ?

#

Is it OfficeDungeonFlow ?

#

is the mod open source ?

coral notch
queen spruce
#

i mean what is the name that is supposed to appear for CozyOffice ?

#

LCOffice have OfficeDungeonFlow and I don't know if it's the same for CozyOffice

coral notch
#

idk figure it out

queen spruce
coral notch
#

there is no code

timber warren
queen spruce
timber warren
#

Yes

queen spruce
#

ok there is an issue with the mod not loading at all for some reasons

coral notch
#

send logs

timber warren
#

Don't forget to turn on the config for the interior (should be the first setting under CozyOffice in LLL config)

queen spruce
#

that was weird, it took like 4 game launches before CozyOffice appeared in LethalLevelLoader

leaden cedar
#

When you go to host a lobby

queen spruce
#

last time Roblox Studio wasn't opened so I guess not

leaden cedar
#

When you first click host and select a save slot

queen spruce
leaden cedar
#

Is it?

#

Cuz mods not loading consistently is a common issue from memory constraint and you just sent a pic of it at 93% which is red-lining

#

Close all your other applications and I think all your interiors will load every time

neat mauve
#

WE ARE BACK! Quadrupled the size of the lineup and put many mods on display for all to see. Instead of watching a 1 hour showcase of 2 moons, how about a 1 hour showcase of HUNDREDS of mods? You can find almost anything you want in modded Lethal Company here, hope you enjoy what you find!

None of the content in this video belongs to me in anywa...

▶ Play video
#

Reviewed Eve, Affliction, and Sector-0

#

Sector-0 in particular really impressed me

#

if I make another video on this, I'll be sure to explore Summit

#

Well done @pseudo thistle , it was an honor getting to see your work

#

SwiftLemur out

hybrid fern
#

😄

leaden cedar
#

on CozyOffice on Icebound. i didnt mess with the size or anything n im not using any of CentralConfig's interior stuff

hybrid fern
hybrid fern
leaden cedar
leaden cedar
hybrid fern
#

But yeah never Icebound

leaden cedar
#

it actually let us enter through a fire exit. haha

#

ive never seen that one before either

hybrid fern
#

@pseudo thistle if you come back soon do you think you can increase the chance for entrances to spawn more?

hybrid fern
leaden cedar
#

oh god

hybrid fern
#

Yeah

#

The glow on the Nucleus also needs to be toned down to be the same as the normal Apparatus on some moons like Derelict it becomes insanely bright

leaden cedar
#

everything was in sync

hybrid fern
leaden cedar
#

i use LoadstoneNightly with the default config and the millisecond part set to 40 instead of 20

#

idk if that has anything to do with it

hybrid fern
#

I keep that at 20

#

I've had no issues with it

leaden cedar
#

yea i havent had any desync at all the past couple playthroughs actually

#

just a inventory/interact bug once in a blue moon

hybrid fern
#

The only time I had issues recently was because of Diversity breaking unfortunately, it started causing the entire game to desync in multiplayer after some mods updated and I think it's because Diversity really needs recomped for V56

leaden cedar
#

i miss the full darkness

hybrid fern
#

I miss Alcatras' speaker lines and the Bracken stuff lol

leaden cedar
cinder hawk
#

Hey Rosie, I think you already know, but just in case: Certain things aren't networked atm in your interior. The entrance lever, most doors, and the drills are all not networked, so they're all client-sided. Also, the apparatus whose name I can't remember, if you restart the lobby, picking it up again will cause it to trigger as if it was a freshly spawned apparatus, so that's not saving properly.

Other than that, love ||Sector-0|| and ||Penumbra||, both solid S-tier moons that I don't really have any criticism for even if I won't play them that often due to the price. Genuinely fun to go to and interesting visually, especially the latter. Very well made.

keen oyster
#

just lower the price yourself greed play more often

tough granite
#

how do I get to the grodion sect moon? When I go to the terminal and type it it says simulating but doesn't do anything

leaden cedar
#

I just use MoonUnlockUnhide mod

tough granite
#

Ok thanks very much

pine heath
#

How is the office dungeon loot density?

spark burrow
#

CozyOffice? Unsure

#

Prob ask someone like Lunxara about that one or so

leaden cedar
pseudo thistle
#

Its just hidden

leaden cedar
pine heath
#

@hybrid fern How is the cozy office dungeon loot density?

leaden cedar
#

I use the mod but I don’t know how to answer

pine heath
leaden cedar
#

hmm

#

It seems good to me

#

Just the annoying generation breakage

pine heath
leaden cedar
#

Icebound off top

pine heath
#

oh alr then it should be fine

pine heath
#

the loot density is okay

#

as for sector 0, its very cool, but also really overwhelming too lol

dawn palm
#

I love the sector 0 interior's big gap tile

#

I legit soy'd out when I first saw it because of how cool it is

#

the entrance tile is a bit meh, I don't love it really, esp with how cramped it feels

#

but on moons w big interior sizes it's the bomb

pine heath
#

like the drill and the main entrance

dawn palm
#

mhm

#

hopefully that's fixed eventually

leaden cedar
hushed aspen
#

Hello!
I don't know if this was reported already or not, but I have noticed that when using this mod in conjunction with sfDesat's Celstial Tint mod, the Company moon has the planet in orbit switch from the "Company" type (pic.1) to the default "Wasteland" type (pic.2). I'm assuming this has something to do with the changes you made to its scene? Could you have renamed it to something that Celestial Tint's config doesn't recognize the Company moon anymore? ||I tried specifying gordion@company in the config beforehand and that didn't work.|| Or maybe there is some interaction at work that's messing things up?

cinder hawk
#

I could be wrong but I don't believe Rosie makes any changes to the company moon, just adds a ||separate moon with the same number||

hushed aspen
#

Can I have the names for ||the original and the separate one||? I want to see if inputting any one of these fixes this problem

cinder hawk
#

Route words should be Company and ||Sector-0||

#

I don't actually know 100% if Rosie modifies the base scene so

#

Maybe you're right actually

timber warren
#

There's a mod (maybe even this one) that adds something to the company moon, mainly changes area around the drill below the ground (adds lights and a second log), maybe that's the cause?

hushed aspen
#

Referring to the Company Building Moon as company did not work btw, so it's something else either in name or code interaction 😔

lethal bay
#

I believe the level object has a moon prefab requirement. You never really see it in vanilla because you can’t be outside the ship in orbit, but it looks like the vanilla company is set to the wasteland moon prefab, so I’m surprised without Rosie’s mod it has that gray moon. Makes me think somehow that mod must override the wasteland one.

I don’t know how her custom story log is injected into the company building scene, but yeah, maybe the company is no longer recognized as using that unique moon and just uses the set prefab.

cinder hawk
#

Possibly

hybrid fern
#

@pseudo thistle Ran into this today a few times with Office, sometimes Spike Traps can spawn in door ways and block them off

neat mauve
#

im not sure if anyone could help with this but for some reason my game crashes when i go to the sector-0 moon, and only that. other modded moons, vanilla moons, and even other rosie moons all work fine

#

if there's some common issue that is known maybe?

pine heath
#

how did you make this cool things without making a dll for your interior? Like the drill

leaden cedar
pine heath
#

cause you need to do that if u wanna do any custom scripting

leaden cedar
#

They are two additional mods

#

With their own dll

#

I’m like 99.9% sure and not at my laptop atm

pine heath
#

I never brought up anything about moons

#

and the interiors have no dll, there justin there bundles

#

I just wanna know how you did those cool things without any scripting

leaden cedar
#

You’re right I was mistaken

pine heath
#

lol

sand wharf
#

I forget, which interiors are currently working?

#

Was it just sector 0 or is cozy office also working?

leaden cedar
#

ish

verbal sundial
#

just tried the sector 0 interior and it's peak

shy osprey
#

is CozyOffice included in Rosie's moons?

#

i installed both mods, is that bad

languid bridge
#

not included

shy osprey
#

and the sector 0 interior?

languid bridge
#

same thing

#

not included

floral hound
#

When you install Rosies it'll also install sector 0 interior

shy osprey
#

odd that cozyoffice isn't, that's what i was confused about

floral hound
sturdy dragon
#

Best guess is cozy office isnt really a moon specific interior? Unless you count Summit

shy osprey
#

Yes i played summit before without the interior, heard tit's supposed to be played with summit, and thought CozyInterior would have a config so I can define what moons should use it but it doesn't

#

When i had both mods installed summit did have the cozyoffice interior, but I might want to add it to another moon in the future

leaden cedar
floral hound
leaden cedar
#

Just was typing to type my b

sturdy dragon
ebon timber
wild axle
#

Hi! downloaded the Gordin Sec0 Mods for the company building moon but it's not appearing on my moon list? Any Ideas?

lethal bay
wild axle
hushed aspen
wild axle
calm bough
#

@pseudo thistle do you plan to add configs for your enemies weight ? I just think the eclipse wisp is a little too common

pseudo thistle
#

Likely

#

The enemy atuff will be its own mod eventually

#

Ive just been dealing with some periodic burnout

leaden cedar
calm bough
#

Nice, take a good rest then, don't overdo it

hushed aspen
#

For now one can configure their spawn weights in LLL/CC/LQ

leaden cedar
#

LQ might work by moon but it doesn’t work globally atm

#

And LLL gets overriden by most enemy mods’ rarity

hushed aspen
#

I personally decided to make use of the fact that Eclipse Wisps don't actually spawn only on Eclipses, so they're part of the night time enemy spawn routine lol. They only take up 0.5 Power

I havent gotten far enough in my modpack to see if it works but if it is: this was a big brain moment

leaden cedar
#

I haven’t even tried them cuz I saw so many ppl asking to disable them

hushed aspen
# leaden cedar How are they as an enemy?

They're harmless, a group of firefly like creatures that make you feel very strange when you get close.

I think Rosie intended for them to spawn only during eclipses hence the high spawn weights but due to limitations of LLL they spawn all the time and I guess people don't like how they stand out because of their abundance on uneclipsed moons

They're very well done tho in terms of execution

pine heath
hushed aspen
#

Functions on my end

spark burrow
#

Uh out of curiosity is Summit a 1.0 map multiplier size? . > .

shy osprey
#

I had a problem with summit today where main and one of the fireexits was unusable/blocked by orange text

#

Was usibg cozyoffice

#

Couldnt figure out the secret wit the App if there is one but hey, maybe later

#

Weird thing is the fireexits were inside the facility, But you couldnt come out

#

And in from outside

spark burrow
#

Yeah that was exactly it, I wanted to see CozyOffice/Summit mesh for future consideration but my attempt was cut short from entrances getting blocked message

lethal bay
#

I know that’s been reported before. I think there was something with moons that have an interior size multiplier. I’m really curious as to why this would happen though. If anything I’d think 1 would work while messing with it would cause issues. It’s a very interesting issue.

spark burrow
#

It was previously reported with Assurance, which has a 1.0 size multiplier

#

If anything I'd like to somewhat consider if there's a way I can edit the size via LQ but avoid the desync problem associated with it

#

And see if something like, 1.1 or 1.05 would be enough to circumvent the issue

spark burrow
#

Hasn't that been causing problems with LLL lately tho from what I heard? 🤔

leaden cedar
#

it’s just borked for interior selection (and I thinkinterior size multipliers)

#

Just use it for the moon factory size multiplier

spark burrow
#

and I think interior size multiplier
Hmm so same problem as LQ then in that regard

leaden cedar
#

It does factory size multiplier

#

But yea it’s broken in LQ

spark burrow
leaden cedar
# spark burrow ?

Factory size multiplier is a moon setting and doesn’t work in the global section of LQ atm

#

But it should work if you change it for specific moons

spark burrow
#

Ye that image is of Assurance specifically

leaden cedar
#

Check the box tho

dusky owl
#

what happens if i disable viewextensions? is there any performance hits from using viewextensions?

#

@hybrid fern sorry to ping. but ur def an expert on this.

hybrid fern
#

I recommend disabling it

ebon timber
#
  1. nothing, but you might not be able to see the full level
  2. yes because the game has to render more
hybrid fern
#

The few moons that require it aren't worth the fps hit

dusky owl
#

👍 thank you

daring torrent
#

people not having the same configs?

#

ik you're talking about interior sizes

#

but to be clear does this only happen if people dont have the same config setup

spark burrow
#

Hmm, unsure how it can also happen when also solo at least from what xCore mentioned in testing

#

I got it working with no issue based on the setup they mentioned tho

#

My suspicion was right, setting it to something above 1.0 will fix the issue til its formally fixed from Rosie's end

visual tree
#

I like affliction a lot, but I wish I could config the ambient sounds that happen, id rather disable them

#

Also the new enemy spawnrates and if they spawn on other moons would be a good config

hybrid fern
#

It really needs tile variety

#

Too many tiles look the same

#

Leading you to get lost

#

I love Cozy Office but I would recommend just waiting to use it for now

#

The UT99 interiors have a nice alternative atm, that being the Gothic Monastery

sturdy dragon
#

I was shocked when I entered a fire exit and the interior looked like ntohing i had instralled until i realzied cozy office as some like wild ass fire exit areas and generation its really cool in that regard at least

alpine halo
#

big dump of feedback about affliction here #1267267427130015755

languid bridge
#

id rather Cozy Office be stable than receive more tiles.
and it IS stable. i just dont want the stability toppled

hybrid fern
#

But it also needs tile variety cus it's easy to get lost in

hybrid fern
languid bridge
hushed aspen
# hybrid fern But it also needs tile variety cus it's easy to get lost in

Idk man... Factory tiles are also quite similar to each other, resulting in a deliberate navigational challenge 🤔

Though perhaps there is some merit to this claim. Sightlines on the top floors, perhaps? Maybe it's the props?

Yet I do concur that I'd rather see Cozy stable, it was stuck for far too long in development hell, and I think Sector needs some more love like with the fog particles and such 🙂

#

||and maybe see the return of some old tiles, I was quite a fun of the spacious warehouse-esque rooms. Idea for a new interior perhaps? :0||

dawn palm
#

like they're way flatter

#

there's barely any texturing to stuff like the lamps and the couch

#

the concrete area is fine, it's mostly the office area

#

also I remember seeing a lot of z fighting in the office layer

hybrid fern
#

I also miss the old Sector 0 Interior, it held a special place in my heart. I love the new one too a lot though

#

For Multiplayer sessions it's hard for me to recommend Cozy or Sector 0's Interiors though, they're great but not stable enough for a modpack for Multiplayer due to desync issues or running into the chance of blocked entrances

#

Cozy is definitely in a much better state, just needs more tile variety imo

#

I love Cozy

#

That Interior I consider to be my baby lol

#

But the top floor office tiles need more to them, the basement is fine as is

rustic wyvern
#

Sector0 is my favorite rn but yes the desyncs for the walls are a bit tough pikaCry

#

(Drill, main entrance)

hybrid fern
#

Cus it's considered shut for them

rustic wyvern
#

Yeah that too tho its the same issue

hybrid fern
#

Sector0's interior I'm probably gonna disable in my pack for future sessions, I love it but Grand Armory, Starlancer's Interior and that new interior Generic is working on will likely tide me over til Rosie comes back from burn out

hybrid fern
#

It's good for single player but not Multiplayer til the desync problems are solved

pine heath
shy osprey
#

CozyInterior or summit also seem unusually rescource intensive on my machine. VERY long load times

visual tree
#

Definitely feel like average travel time on Rosie maps feels much longer then vanilla

#

Afflictions a good example, there's a fair bit of land between ship and stairs, stairs are the tallest in the game that I know of which is a bit repetitive, then you have to wait for warehouse door and a few more seconds to the door

#

The fire in the side warehouse is a bit farther from ship, and the pipe fire exit is good but that pipe is easily the longest one in the game

spark burrow
#

Eve-M is prob the most egregious to me regarding path to main

Summit's OK until multiple enemies start piling up along the path, then it becomes hell to survive (Why I toned down the enemy amounts to like 1 - 2 enemies total)

#

I do notice I get pretty long load times for Summit tho

pine heath
lofty helm
#

Is being unable to start the Sect0 interior drills sometimes still an ongoing issue that Rosie is still finding a solution for?

hushed aspen
#

You can activate them?

shy osprey
#

i was bothered by Summit only having a worm and a Rad mech when i Played it. you can literally lock the mech into the fireexit and you're left with a safe outdoors

#

actually, didn't it fly through the buildings roof

solemn crest
#

Does v1.1.4 (last version pre-remake) of Sec0 interior fully work with v55 and the latest ver. of Sec0 moon? Apparently, dungeon generation is different for some members of the lobby, so people are always walking through walls or falling out of the map. It seems this is a known issue with this map after v2.

spark burrow
#

Uh one of the known issues for v2 is that there's interactable desyncs such as:

  1. A shutter door (akin to the hangars in Artifice) that needs to be opened at main
  2. A drill used to destroy a wall that opens up more parts of the map

Your desync issue sounds like something that's spawned from something such as config mismatch or some sorta wacky setup trying to adjust interior sizes with Lethal Quantities

solemn crest
#

I don't have any wide-spread mods like that that would affect any interior afaik.

#

And yeah I've seen shutter door desyncs, people usually just walk right through it like it isn't there immediately after entering. My lobbies usually aren't organized enough to actually do any proper testing, so I don't really know what other people see. After stepping through the apparently non-existant shutter door, some people just fall out of the map.

#

If different members of a lobby generating different dungeon layouts isn't a known issue with this map, I could send my modlist code, if that would help? I really have no idea what else could cause that.

sly flower
#

Hey I'm noticing an issue with your moon/interior Sector-0.
The exterior seems to be fine, but I've notice the mobs sometimes spawn in the sky, sometimes stuck. No big deal...
However, the interior has slight desync issues. The main entrance brings you to the same starter room, in this room is the large door. You need to pull a lever to open this large door. However, as the host, I'm the only one whos ever able to see this, all others can just walk through it.
Mines also occasionally spawn in mid air, everyone can see this though.
I'm unsure of any more specific examples, however, with my few times playing it, there just seems to be a few things that feel off...
are there any known reasons for this? Compatibility issues? I use CentralConfig and LLL, but prioritized loading through CF.

lethal bay
solemn crest
#

No desync and I prefer the old interior anyway

sly flower
hushed carbon
dull ivy
hybrid fern
dull ivy
#

nope

#

still not alive

odd sapphire
#

no that’s a purple skull

#

Distant cousin of red skull

hybrid fern
#

Hope you've been well lol

dull ivy
#

same to yall

odd sapphire
supple rose
#

Does anyone know of an issue where Gordion Sec0 isn't showing in the console, and how I can fix that? Also, if I launch with Rosie Moons, I am unable to select anything during the initial screen (Online/LAN).

lethal bay
solemn crest
hushed carbon
#

I love the new one for more high tier moons

#

while the old works on most normal moons

#

@pseudo thistle whenever you get back at it id love to see old sector 0 inteior as a seperate mod

#

since it was so different

lethal bay
hushed carbon
hushed carbon
#

since the old ver still fully works

lethal bay
#

I thought people were saying the old started to have issues but maybe not. I’m really not certain. It’s been a long time since I’ve interacted with anything Sector-0 related.

It might be possible to take the old LETHALBUNDLE files and make them a separate mod, but it wouldn’t be maintainable into the future if stuff broke I don’t think.

hushed carbon
odd sapphire
pine heath
#

thankfully if rosie does comeback, fixing the desync will be easy

sharp estuary
#

OK so, my group and I have now played a LOT of CozyOffice. One of our favorite interiors. It fits the LC theming perfectly, presents unique gameplay situations, and is generally just fun to play. However, we have some feedback about things we think could use improvement

  • Lack of lighting
    • There is currently so little lighting, mainly in the office section, that the lights being on or off barely matters. It makes flashlights almost mandatory and makes landmarking very difficult. I would like to suggest that landmark rooms (I.E, not maze tiles, the rooms that actually have stuff in them) get additional lighting in general both to make the powerbox matter more and help with navigation a little.
  • Slight tile variety issues
    • We think that both sections could do with 1 additional non-maze tile. They feel a tiny bit samey.
  • Alternative 4-way maze tiles
    • The amount of identical 4-way connector tiles can be absolutely staggering, and it makes navigation extremely difficult in larger dungeon generations. We had one moon generate with 6 identical 4-way tiles back to back. We think there should be at least one more alternative connector room both for variety and navigation.
  • Nutcracker difficulties
    • The interior generally has a lack of objects inside of rooms, making nutcrackers extremely dangerous as you often have nothing to loop them around or block LoS with.
leaden cedar
dull ivy
leaden cedar
dull ivy
#

i was the godfather of modpacks

#

but never officially released mine

leaden cedar
#

I was planning to release mine but tbh keeping up with mod bugs and game updates is exhausting

pseudo thistle
coral notch
#

Sometimes it's like you can still hear her voice...

pseudo thistle
#

😔

hybrid fern
# pseudo thistle 😔

Hope you return soon, I really wanna see Barbers on Summit and ||Penumbra|| and see the issues with your interiors fixed

supple rose
#

Sorry, I meant to respond when I saw this the other day and forgot 😖

lethal bay
#

Wait, how were you able to see, or “not see” Sector-0 if you can’t get past the initial screen?

supple rose
lethal quest
#

I explored the Sector 0 map the other day after leaving it for a few months and I have to say I am very impressed by how much both the interior and exterior have changed. Its completely different to how it was! Well done Rosie

hushed carbon
#

is there any way to disable the eclispe fireflies?

hushed carbon
#

they kept spawning on random moons

sharp estuary
#

yeah the entities from these spawn uncontrollably on other moons

#

gotta use LQ to remove them from that

verbal sundial
#

door is not synced between client and host (it straight up didnt exist for my friend (im tyhe operson he is spectating)

pine heath
#

Also if these Interables aren’t using a spawn synced object

verbal sundial
#

noted

lethal bay
lethal quest
#

o

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lol

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oops

woven sparrow
#

Can we get a horder bug queen mod release?!?! I would love for it as a stand alone cause I rotate out moons. Plus it would pair so well with tiny company

visual tree
#

Or even just configs. Had the inverse problem, I couldn't get rid of the bugs on other moons without another mod.

woven sparrow
#

I want horderbug queen EVERYWHERE

visual tree
#

I meant configs to disable the moons and monsters, or enable them

#

And spawnrates and stuff

#

That bug was spawning everywhere for me and i didnt really want it

woven sparrow
#

Lethal Quantity can resolve that for you

#

But not for me sadly

visual tree
#

Isn't the other monster the tiny bugs? Seems like you'd want that

woven sparrow
#

Run Little Company and you will understand

#

Watching your shrunken friend get carried away by a Yippee bug is the greatest moment ever

woven sparrow
#

Sorry mis read ya

visual tree
#

oh the eclipse wisps

woven sparrow
#

Yeah those.

#

Not a fan of them. Mini Yippees yes and Queen yes!.

lethal quest
woven sparrow
#

And she is a lot tougher than the normal ones.

lethal quest
#

I see

haughty forge
#

cozyoffice feels super dark

#

i can hardly find any roof lights, only lamps in the corners which hardly illuminate anything

sharp estuary
#

yeah it has basically no lighting at all

#

the maintenance section is a bit brighter

#

but the office section it barely matters if the lights are on or not

pseudo thistle
#

oh no is there another lc update T-T

#

ill work on scheduling this stuff soon so i can work on updating my stuff faster

woven sparrow
#

@pseudo thistle Any chance you can release Horder Bug Queen as a seperate mod?

pseudo thistle
#

AI will be reworked and released as a seperate mod where all the different creatures can be toggled

woven sparrow
#

You should also add a feature where the queen just picks up players as if they are loot since they are so big lol

woven sparrow
#

Hell Yeah! Upon pick up they should be forced to drop their items too so they are helpless when dragged back to the nest!

hybrid fern
#

💜

#

Are you gonna return soon?

pseudo thistle
#

I need to setup scheduling so it becomes less of a burnout situation

hybrid fern
woven sparrow
#

@hybrid fern I found you in Seichi!

#

It appears you were trapped by Wesley and saved!

hybrid fern
#

Yeah the Alexandria Doll easter egg is really cool :3

woven sparrow
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Yeah it is! Congrats btw 😄

hybrid fern
#

Thanks 😄

novel flower
verbal sundial
woven sparrow
young cloud
#

hey, I was just popping in here to ask about the bestiary entries for the hoarding bugling and the queen

#

do they have any, and if they do, are they bugged/not in the game right now? scanned both of them but neither's terminal entries seem to work...
if they don't, though, I was also wondering if it would be possible if I could write them some entries?

trim cairn
#

Hi- not sure if this is the right place to ask, but I've been having some huge issues with using the Sector-0 moon/interior in multiplayer. Everything works fine in single player, and the outside/surface loads fine in multiplayer, but the host will have a completely different interior layout to the rest of the players. If non-host players enter thru the fire exits, they will fall thru the void and die, the "garage" door inside the main entrance specifically is always missing, there are holes in the walls you can fall thru and die, players are walking thru walls, etc. To the best of my knowledge, I don't have any conflicting mods installed (no LethalExpansion which conflicts with LLL, no HDLethalCompany, etc) and everyone has the exact same mods and configs (I shared my modpack code with them less than 5 minutes before we launched the game). Its been like this for at least a week (before v60 so its not solely an update issue) but possibly longer, as I only tried it in multiplayer for the first time last week. I also haven't been able to find anything odd in the console aside from some "missing dropship" errors, which also happen in singleplayer so those aren't related to the issue. Am I just missing something simple that's causing it to completely break? Or is there actually a large bug with using those mods in multiplayer? I haven't been able to find anything online so I figured I should ask here. If needed I can send along the full mod list I'm using.

haughty forge
trim cairn
hushed carbon
trim cairn
exotic monolith
#

Yeah I've been having the same issues too sadly

hushed carbon
exotic monolith
#

hopefully the dev will come back in the future to fix the mod

hushed carbon
#

And my friends

exotic monolith
#

the interior is really cool

hushed carbon
#

Desync stopped for this map stopped for me ages ago

hushed carbon
#

Also havent touched lll or cc's interior settings?

exotic monolith
#

Wait I have touched the LLL config though

trim cairn
#

Yes, I shared the code after I finished messing with all the settings and we joined a lobby immediately after I sent the code. Haven't touched lethal level loader or anything else either

exotic monolith
#

could that be what is causing the de-sync stuff?

hushed carbon
#

Its a posdibility

exotic monolith
#

Oh Also the only de Sync i've had so far is to do with the drill thing

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my friend was able to press the button and activate the drill while nothing happened on my end for some reason

hushed carbon
#

But not I get weird asf ones

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That never have any answers from the server

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Do i brute force fix it

exotic monolith
#

Yeah I get what you're saying cause when you get the annoying bugs that don't have any solutions you gotta go around asking for help troubleshooting which can take time

ruby dust
#

how do i join it?

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or acess it?

pseudo thistle
#

Huh?

ruby dust
#

like in the terminal

#

whats the name to put in

young cloud
#

?

#

All the names are there… unless you mean the secret moon/moons?

ruby dust
#

ok i definitely installed wrong

mental moat
#

Summit moon:
This is the only moon where this curious detail is present in my +70 moon modpack.
Upon landing, just as you open the door, the game stops for approximately 5/15 seconds probably loading something, generating a temporary crash that can be detected by windows and give the option to force close.
If you keep waiting, it will end up loading, but it can lead to confusion for players when trying to land.

#

Also, in the elevator there is a metal rod that runs through the elevator when it is going up.

wary geyser
#

random but a shortcut that i found, im pretty sure it needs a mod where you can open the doors in orbit

harsh hound
#

the moon in afflictions skybox doesnt ever seem to appear

timber warren
harsh hound
haughty forge
#

viewextension is broken

#

you can use cullfactory and configure that

timber warren
floral hound
haughty forge
floral hound
haughty forge
verbal sundial
gloomy oracle
verbal sundial
#

that movie is so good and it's so sad disney abandoned 2d animation

mental moat
#

Just went to the fire exit and I ended up falling into the void

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and a friend was killed by a turret that went through the wall

flint orchid
#

I have eclipse wisps just spawning like everywhere constantly.

#

If I were to use the individual maps, would I not get eclipse wisps instead of using the pack?

pseudo thistle
harsh hound
#

How do I get the cozyoffice interior to generate on all maps?

mental moat
harsh hound
stark finch
lethal bay
#

Similar to above, if you want to do groups, there's a tag section as well. "Vanilla" applies to all vanilla moons "Custom" does it to custom. There are others as well that you can use if you're wanting like just "Valley"s.

stark finch
#

I noticed that Rosie’s Moons has a dependency on Sector0 Interior. Is this a real dependency? I like the moons a lot but the desync issues have been too much on the interior

lethal bay
stark finch
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Yeah I’m deciding whether to set it’s weight to zero in the LLL config for all maps or actually uninstall

lethal bay
#

If you're using a mod manager you can probably just switch off the interior mod to stop it from loading when the game launches.

hushed carbon
stark finch
hushed carbon
stark finch
#

Yeah that’s the desync I mean

hushed carbon
#

Just never bothered me that much so didnt think about it

stark finch
#

Too many people asking “how did you just walk thru that wall”

#

We use the “Interns” revive from LGU a lot so it’s particularly problematic bc it spawns people behind those, that’s why it’s such a problem

hushed carbon
stark finch
hushed carbon
#

sorry had the name wrong ReviveCompany

stark finch
#

Ah yeah I considered that one but we get so many deaths by people falling into pits in the first minute of the level, where you can’t get to the person to res them

#

Wesley loves his parkour jumps on the way into the facility

marble rivet
#

So how do I find the secret moon, ||iYbxXByI||

outer path
#

is the hoarder queen any different compared to a normal hoarder bug, besides its size?

lethal bay
lethal bay
outer path
#

find a story log

marble rivet
outer path
#

i dont actually know where it is

#

i just know its a log

marble rivet
#

:/

outer path
#

i do know the name of the moon if you just wanna skip to it

marble rivet
#

yes

#

but black it

outer path
#

how do you spoiler in discord

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secret moon name: ||penumbra||

#

there

marble rivet
#

You just put two of these **

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oh

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ok thanks

outer path
#

np

jaunty talon
#

i saw a baboon hawk queen kinda similar to this one

#

what is it from?

latent pawn
#

Hi i'm new to this server and to lethal too tbh, i've dl the gordionsetc0 mod with it's dependencies but i can't see it in the moons. Maybe it's a secret stuff or there's something idk the other map i got from rosies is Eve-m and it shows and work great tho. ty

balmy granite
latent pawn
#

I'll try ty

lethal bay
little pewter
#

I miss these moons, Hopefully it returns with updates and bug fixes soon perceive

sleek charm
#

Are there issues with them right now? I haven't had any problems with the moons themselves, besides a few desyncs with the new sector interior which I hadn't had with the old version.

hushed carbon
agile river
#

also the eclipse wisps spawn when they shouldnt, theyre only supposed to be on eclipsed moons. people have said you can stop them spawning with lethalquantites until its updated but i have no idea how to use that lol

lethal bay
languid bridge
hybrid fern
hushed carbon
mental moat
little pewter
#

It takes awhile to load

mental moat
#

after that, it loads

hushed carbon
#

loadstone seems to make it better

hybrid fern
#

The sizes of the moons are also very large atm due to containing a lot of duped assets and stuff

#

They need updated with the new guide stuff so badly

hushed carbon
#
  1. lower files size
hybrid fern
hushed carbon
#

2.cut out areas of the map that are unseen

hybrid fern
#

@pseudo thistle Have you considered letting someone update and maintain them while you're experiencing burn out? Assuming anyone like @buoyant karma would be down to of course since you worked closely with him on the moons

pseudo thistle
hybrid fern
#

Since you worked with him on them

#

I think he might be asleep rn though, so he'll likely respond later ^^

hushed carbon
hybrid fern
hushed carbon
hybrid fern
#

I don't wanna push it on Wesley though ofc, he has a lot of stuff to update already

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Ye

hybrid fern