#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages · Page 17 of 1
nice
will ||███████|| also get a standalone mod?
? ||If you are talking about penumbra, uhh maybe||
You mean like, terraform the map so you can comfortably drive it on the map kind of, rework?
to be fair: most of the vanilla maps are terrible for driving too
To be fair, the company cruiser itself isn't that easy to drive
I saw cozy office updated 👁️
#1204432295025578014 message I'm going to have the same sentiment as Wesley about it. I'd rather not rework my moons, but for future ones I'll consider it
Its not really like zeekerss did either just the ramp at the company
Yeah ^
Eve is now Eve-M? 😨
has been for a while
it doesnt change much, it was really just to fix the bug with Level containing Eve
So EveM changes that
i expect the hyphen to break permanent moons unfortunately 😕
but maybe I'm wrong. Haven't tried yet.
Experienced it in the past with e.g. 'Fission-C' or 'Atlas Abyss'
Whats that?
ancient mod that sets the price of moons to 0 after they've been bought once.
Ig the way it saves which moons have been travelled to can't handle non alpha-numeric characters
for some reason Gordion_Sect doesnt exist when I try to buy moons?
type Sector-0
oh thank you so much
Ah
Hm, well eve is free so it shouldnt be anything to worry about
what's the name of the cozyoffice moon? I dont think typing the name is working
Its an interior not a moon
ahhhh
ah so as an interior it just has a chance of showing up when we enter?
Yeah
Hello!
I noticed that the Sector-0 Interior has a small desync on the main big door. (Or at least on my modpack)
Only the host has an actual collision on it, the other players doesn't seem to see it or having to open it
What version?
Of the mod
Latest version of sector-0
Hm
Uh I’ll look into it, double check the interior version is 2.0.2
Thats the version i fixed some desync
I'll do that tomorrow
I'm pretty sure I have all mods of my modpack updated
Strange
But yeah, I can check
Alright
Maybe it's a thing on my modpack that makes the desync
not in my pack 😄
but it really is a permanent moons problem and shouldn't limit you and other moon creators in naming moons
v2.0.2
Strange
wait
was this the bug where the door just wouldnt work?
or was it the holes in the walls
this one
yeah I can see why that took almost 2 months to figure out I cannot fathom how there would be any correlation
does main just always break if the game cant generate all the interior fire exits?
I'm happy it's finally fixed, that interior is my baby and it broke me everytime it broke lol
Yeah it doesnt like it, I think the entrance references for the exit/entrance stuff gets messed up if the outside doesnt match the inside
its fixed now, wait for version I just uploaded to come out and youll be able to play with both without the reverby ship
I’m curious, since I haven’t been able to test and don’t have a before/after to compare, I see the change log mentioned it was because of AudioReverbTriggers. Did you have to remove them or just change something about them? That bug is just intriguing.
small thing but both the LLL and LethalToolbox links go to CustomStoryLogs on the thunderstore page
Oh oops
I removed them
finally trying the new sector-0 interior, yeah i'm not a big fan. the textures used in literally every room look not the best, especially the floor texture. entire interior feels the same. laboratory is way too bright, don't even need a light to see. would really just like a recreation of the old sector-0 interior
I really like the new Sector-0 interior :/
I did like the old one too, but it was severely unoptimized and was more of a concept
I disagree with it all feeling the same
I checked it out for a few seconds and it looked fine
but some textures being titanium white, like a very bright white kinda bothers me
I'll think about it
Bit of a stupid question, but for the Sector0 Interior do I just drop the .lethalbundle file into my plugins folder? I'm new to interior replacements and am not sure where to put this file
Just use a mod manager
My friends don't like mod managers and I end up fixing files for everyone before sending it to them, I will figure this out
Through testing it seems to be a yes
should get loaded in the plugins folder
ty
hello, I have a question - on eve-m, is there an object with a seemingly uneven collider covering the level at y = 114.45? for my mod #1250206047264702555, I use a raycast technique to find a random position to move the ship and dropship to, and all raycasts seem to hit this particular spot on this particular moon
Yeah in the cave area
Iirc
I can see what i can do about it
can you give me any information about its name, tags or the layer it's on? might be able to solve it on my side
Yeah ill be able to in a bit
alright, thanks
It looks like RoseMoons does something wrong with CustomStoryLogs
[Error :CustomStoryLogs] Unable to add story log [Discovery - May 25, 1959], keyword [discovery] already in use! [Error :CustomStoryLogs] Custom log not found with ID -1 for collectable added by Yorimor.CustomStoryLogs [Error : Unity Log] KeyNotFoundException: The given key '-1' was not present in the dictionary. Stack trace: System.Collections.Generic.Dictionary2[TKey,TValue].get_Item (TKey key) (at <787acc3c9a4c471ba7d971300105af24>:IL_001E) RosiesMoons.Plugin.Awake () (at ./src/Plugin.cs:30) UnityEngine.GameObject:DMD<UnityEngine.GameObject::AddComponent>(GameObject, Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
I also found these errors
[Warning: Unity Log] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [Error : Unity Log] NetworkPrefab (RadioB) has a duplicate GlobalObjectIdHash source entry value of: 0! [Error : Unity Log] NetworkPrefab (SlidingDoor) has a duplicate GlobalObjectIdHash source entry value of: 1232899031! [Error : Unity Log] NetworkPrefab (GarageDoorsContainer) has a duplicate GlobalObjectIdHash source entry value of: 0! [Error : Unity Log] NetworkPrefab (PepsiShrine) has a duplicate GlobalObjectIdHash source entry value of: 0!
noticed something really odd with the eclipse wisps and imperium. if you go into imperium's freecam and go a decent distance away, all the wisps float away before snapping back if you exit freecam/get close
really like the visual effect for getting close to eclipse wisps by the way
For some reason sector-0 interior desync
Clients doesn't see lever to open garage and instead see large box to toggle radio
will check logs later
yup, that's my desync
What the
What the
Lmfao
What the
I think i know why that’s happening but i have absolutely no clue how to fix it
Like at all
@coral notch maybe you've got an idea?
I believe these errors cause the bug, but ive tried fixing it and I cant seem to do it
Its confusing the garage and radioB
For this, im not entirely sure, it may be the fact that there is another storylog with the same name installed
We also had the Sector-0 Interior Desyncs with the starting door in our session:
I noticed that when landing for some reason very hard hangs map 290 Summit for a few seconds, with another map such a problem does not exist
That’s not the issue, i get the same thing but didn’t realize it was a universal issue
I’ll look into it
I know for my friend group Titan hangs on the loading for a bit. I’m not sure if it’s the large interior generating, enemy stuff, or what. Does Summit have a large interior or a lot of randomly placed decorative map elements that it could be taking a bit to calculate and generate? (I haven’t been bc I try not to explore too much stuff without my friend group but it’s somewhat difficult to align schedules sometimes)
most likely just big generation. dungen is just kind of unoptimized in general, you can try Loadstone to reduce loading time
It’s not your fault but just want to nitpick, Room for notable improvement doesn’t mean it’s unoptimised
There is a lot of effort in Dungen doing what it does fast, but there is a lot that it needs to do
Tbh i dont believe its dungen’s fault to begin with
I dont have a high size multi on summit
I probably missed some important things
The reason I mentioned random outside decor was because it seems like something that would take some processing power, but also I know one of my moons was crashing sometimes on loading but I haven’t seen or heard of it since I lowered that (I had multiple objects who’s counts could’ve been way above the amount of outside nodes and I think it was overloading). I don’t know what you could do except lower it which you may not want to do, plus it’s not crashing and there’s a good chance it’s not even related to map objects.
While reducing load times is always great, I don’t think it looked THAT bad. Also, was it eclipsed (again, haven’t been but it looked more red than I’d expected)? If so maybe entity spawning bumped load time up some, which now that I’m typing out, if a bunch of entities spawn at the start then maybe that’s something?
Yes but without eclipsed loading is the same only a little faster, in general it is strange that the loading of mobs makes the loading so hangs
Can we have kidnapper fox spawn on eve?
They kinda spawn everywhere, they spawn once enough of the vein shrouds (red bushes) are around
I never see him in modded moons
And never see red bushes
(I seen him in v55 unmodded but not in v56 modded and unmodded)
I haven't checked out v56, but the vein shrouds were spawning on modded moons on v55. Try to have a look around. Sometimes they can spawn in very odd places(even in walls), the more you go to the same moon the more you'll find
The chance of spawning increase if I do the same moon 3 times?
Yes, it spreads
Hence the use of the weedkiller
I've defo seen Fox on a modded moon (Submersion), as Zac pointed out it's only after enough bushes generate does it attempt to spawn
I've even set the Fox to have a 0 weight on Submersion specifically and its unique spawning condition completely bypasses what I set in LQ
spider got stuck trying to go up this stair case, kept constantly falling down while trying to go up
Lol what an idiot. What kind of spider can’t climb? Is he stupid?
The v56 monsters doesn't show up in my LQ preset
How do you du That?
I made my profile from the ground up for a new version update, which in turn generated a new LQ preset which is where it generated
Might've not generated due to an existing profile, I'd prob wait if there's any update for LQ with the v55 stuff
My group modpack only has like 1 scrap pack, 2 enemy, 2 - 3 interiors, and 2 - 3 moons so its pretty quick for me to regen my pack
I do not know if it's just me, but on the map 59 Affliction for some reason all the trees are pink, as if there are not enough textures
I thought it was intended, as if they are alien trees or something like that, lol 
no fucking way broo
Hey so are all the updates scuffed for v50?
Assurance has a 0.6 map size?
0.6 is pretty low
No, I'm testing some things
Ah, then thats fine
and I set assurance with 0.6
It makes sense why itd break
yeah, now that I'm thinking lol
So should they all be working with default map sizes?
Was holding out for updates but I wanna play tonight I’m trying to figure out which interiors I need to disable
Yep I made sure of that
YAY
thanks for updating em I been waiting eagerly
Mhm it took a bit to figure it out tbh
Should be working more than 99% of the time though
interiors in general have been an issue hopefully what u learned can help others
Yeah dungen can be hard to get into well
I'll need to get a log of it myself but friends were testing CozyOffice to get opinions on it for my pack and apparently they got the "appears to be blocked" on both of the main & fire on Assurance on the map's default sizes (default both for the moon & interior)
Strange
Esp since its only 1 exit
Ill look into it
The map size is just like 1 or something right
Says Assurance map size default is 1, yes
When it starts to cool down over here I can do some tests too to try and see if I can get it too for a log, wish I actually had smth like a water cooler for my setup or an actual functioning AC
It's 45 degrees rn outside zzz
I also had that happen recently on Assurance lol
But I thought it was a mod causing a conflict
XD
Strange
Yeah I guess you just need to increase the fire exit chance more, I think Wesley said he fixed it by setting them all to max if I remember
Is it normal if there are no config for CozyOffice?
Yeah it’s been integrated into LLL now
are eclipse wisps supposed to have a bestiary entry?
Yeah
It works
I forget the phrase that it needs
Its like VIEW or something similar
Sorta
Thats the vanilla way of viewing entries but the vanilla ones are just setup to work without them
It solves conflicts too
Dont want to type in a moon and get a bestiary entry vice versa
ahhh i didnt know that, makes sense
seems like something is broken when spectating, this is on affliction and it was daytime
yeah something is definitely wrong with the triggers
now the cave reverb from eve is playing inside while spectating
well shit
Yeah Rosie's aware of it unfortunately I recommend disabling the Interior for now
Nope
Seems to mostly happen on Moons with a map multiplier of 1 though
Like Assurance and Offense
Tried Affliction and Eve-M today a little more thoroughly. Affliction is really cool and the gameplay is good, honest A or S-tier moon for me, though I need to play it more to know which one for sure. Eve-M on the other hand, while not as laggy as before, still has a lot of issues; floating grass in a lot of places, a main entrance that is almost never worth going to because of the one fire exit you encounter on the way to it, and overall it's not my favorite experience. Probably C-tier for me. Still had some fun moments with an Old Bird on it, though. Will hopefully be able to try out the other three in the near future, gonna have to install a mod to make them free so I can try them easier.
Overall I can tell a lot of work has been put into them and I'm excited to see the others.
I feel like you'll probably like Summit and Sector-0 a lot
Those ones are tied as my favorites lol
[Redacted] is really nice too c;
I know the name of [Redacted] because of the tier list 
Lmao yeah c; it's a final boss moon though so I keep it named that out of respect XD
I should try Summit again given its standalone update
Of the non-secret ones, my feeling's like Summit ~ Affliction >> Eve
I will be very real, I probably won't like Summit as much unless it's amazing as I'm a bit tired of late game snowy moons 
how about we start making more volcanic moons huh
i only know 3 (being infernis, starlancerzero and ||penumbra||)
Summit is really unique tbh
You'll like it
Kaldor has lava pits. Tarterra in Vortex Moons as well. Vulcan9 would be nice, but the dev chose to update it for LE. ||🇱||
Io was a simple but neat volcanic moon, but is stuck on LE and v49
wished someone had permission to pick them back up and remake them :[
it's less about permission and more about actually wanting to do the job
what about the licenses?
thst comes after.
My overall thoughts on the public moons after a bunch of playtesting (I have not tried the Secret Moons)
- Affliction: Really really good now. Good size, good layout, good atmosphere. Would definitely be a mainstay for me.
- Eve-M: Has problems. Beautiful map with great theming and atmosphere, but the main entrance is simply way too far away from ship. It's such a long walk I don't see it being useful under any circumstance unless using speed/stamina boosting mods. Maybe now that CC exists, but I have a feeling it would have trouble navigating this map.
- Summit: Also not really a fan. Way too long of a walk to main and fire with no loot dropoff shortcut, and Old Birds have a decent chance to spawn on the catwalks where they can end up functionally impassible and their AI freaks out. CC completely useless.
Overall a huge fan of the visuals and atmosphere of these moons. They're excellent on that front. Just think they have some navigation issues.
any updates on making it optional? i can't seem to find any option to disable it
it's been updated for a while now. you can go there any time you want
with the proper credits
I mean if we’re talking distance from main, the new Dine has that same issue
The fire exit is wayyy closer than main is
Sometimes it do be like that
damn i might be dumb
Are the eclipse wisps supposed to spawn a lot on ||Artifice||?
cause they're everywhere
as long as they dont spam the log, i dont mind their presence
Should just be anywhere thats eclipsed
theyre appearing in more than just eclipsed and posteclipsed. regardless, i welcome them
not a huge priority in my eyes ^^
yeah I'm realizing they're showing up on non-eclisped moons and pretty much anywhere
foggy moons also
I bring a very minor issue for you today on the moon pack's page
thank you the indomitable sigurd
wdym the hoarding queens are the small ones and the buglins is the big one
💀
I think the bestiary entry once had that same issue, probably just a copy/paste. I don’t know if it ever got fixed (or if I’m entirely misremembering), but if it is still an issue I just want to mention it again since it’s being discussed.
https://i.gyazo.com/f778b1453c163c944cc3fc4ea5107769.png WHAT? WHAT!? AIR TURRET! AIR TURRET! ROSIE! AIR TURRET!
T-T
They fly now?!
"My legacy lives on!!!" - Zuri
Wall Turrets were added as a feature, so they found other means
Wall turrets, but above. Rosie needs to add ceiling turrets
we went to it tho
or wait no I forgot that was yesterday
heehee
summit's cool
tbh its less snowy than it is mountainous
I didnt want to just go with a standard snowy moon
after summit got changed to be less visually impairing with the snow its become one of my favorites
very good looking and playing moon when the entire map is visible
Yeee I don't really have any criticism for Summit
It was fun and cool
I personally would prefer less "interior in the exterior" since it kinda limits what interiors are good on the moon, but I didn't dislike it too much
Especially since the offices don't necessarily have to extend to more offices
only thing that bothers me is those two buildings on the side of the mountain looking a little too small
Is this confirmed? I'd like to be able to use CozyOffice in my modpack and so I'd rather just avoid configuring to those moons rather than disable it altogether.
It's been fine for me since I removed it from those
What other moons have a map multiplier of 1 (also where is that delineated?)
Mods like LethalQuantities can tell you this
For vanilla maps, just Experimentation & Assurance
Modded you'll want to check via LQ, ones like Ganimedes for example has a map multiplier of 3 (iirc, might've changed as of more recent updates)
3?! Isn't the largest vanilla Titan at like 2.something? That sounds like an easy place to get lost in lol.
Ganimedes is goated
But breaks in Multiplayer
lol
So it's pointless atm
lol
what happens with it?
Clients crash if you try to land on it more than once basically
First land is fine, 2nd land crashes clients
damn
is boniato still working on it?
the last time i saw him was like
may
Dunno, I brought the issue up once to him and he said he couldn't repro it but I reprod it multiple times
ig he couldnt repro it because he was host
it doesn't happen with host right?
Yeah
now i can see why he couldnt repro it lol
Any other moons broken in v56 that you know of?
Only moon I know that (at least for me) blows up no matter how many times I try is Stein's Twins
That map is cursed for me lmao
I don't think it's just you, it was removed from his pack for causing issues
It's just bugged right now haha
@pseudo thistle are you goying to chenge the model for the Harding Queen and buglings?
I dont have any experience with that so likely not
Any chance for an option to disable them from spawning via tags?
Yeah i can look at it
Tag spawning seem to be kinda unreliable for me so i may just disable them entirely
I do really like them, I just want to configure their spawning myself 😅
Mhm fair
You could have the enemies in a separate bundle and add default spawn weights to your moons.
True
This is what i was likely going to do
I hope you cook up more 😄
Mhmhm
Ive been working on some minecraft mods so ive been taking a mini break from LC xd
Btw I pinged you in the CullFactory thread earlier if you can go reply to Zaggy in there ^^
You'll see why
Ohh what minecraft mods?
LethalCraft
I have a couple planned, but I am only just now getting out this one
It adds a sickness based on the sculk which you have to avoid & stuff
I was thinking about doing something like that tbh xD
I would totally play that
I made a semi alright coilhead model. But there'd be a lot more to do
Why do I feel like it would be easier to make a content rich Lethal Company experience in modded Minecraft than it is in modded Lethal Company
well someone already made a LC map in minecraft without any modifications
Minecraft is just more data driven so it only really takes json & minecraft command knowledge
Still is time consuming though pfft
But regardless of what you do, are you thinking of possibly making the buglings and queens use different pitches for their sounds? I still want the buglings to emit tiny, high-pitched yippees
Hey just downloaded the Gordion_Sect0 mod on a Vanilla game for Lethal Company, but i cant see the moon from the it.
I also downloaded it in my Modpack and somehow the SecretLabs moon became the Gordion Moon.
Any fix for any of these problems ?
Ofc ye, i thought i already did that but i mustve forgot xd
Uh no clue, modlist and logs?
Also, where did the music go? I think I stopped hearing it since the new Sect0 interior dropped
Yeah i had gotten rid of it until i can rework it
are you sure its hidden or something?
i will send it as far as my internet at home works again 😅
oh this is true, Sector-0 is hidden
Anyway to fix it you need to install terminal conflict fix and it should work fine
Dashes arent counted in yhe terminal so its be something like Sector0 or Sector rather than sector-0 in the terminal
Can I ask what about Sector-0 might induce lag? I'm on V56 and once enemies start spawning I don't even get 1FPS unless I'm dead. Once I die the FPS returns, interestingly.
Well then it sounds like you’re the problem! (Just joking. I have no idea except maybe something trying to pathfind to you that can’t)
Well I did notice something in the log and I think I figured it out? It might be the kidnapper fox or the dungeon size.
Do you have PathfindingLagFix
No I do not. I can confirm that reducing the Sector-0 map multiplier to 1.0 (vs 1.5 as is default) reduces my lag substantially however. Do you think PFLF will have any effect?
yes
i never have lag on Sector-0
I'll try it. See how it goes.
Well it reduces lag but doesn't fix it. I at least got maybe 5 FPS?
It seems the dungeon sizes the map generates by default just are too much for my 1660 Super to handle.
(According to the log the final multiplier was 3.3x)
oh are you using CullFactory?
No?
What's that?
Oh, it' occular occlusion, looking at the mod info. I'm surprised the game doesn't just... do that.
yea its basically essential
If Dantor's interior was still around, there'd be the interior that you can argue that CullFactory is necessary for frames to not get nuked
is there something wrong with Mental Hospital?
I hear supposedly it's kinda broken rn compared to back then
I mean... I was getting less than 1FPS with Sector-0 without pathfinding fix and cull factory (once enemies spawned).
yup can confirm i removed it due to other messages i have seen here and i never really get unity crashes on launch
with mental hospital it was like a 70% chance
i miss it, but not enough to 7 minute boot my game just to get a crash message, try again, and get it again.
Hmm, weirdly enough this has never happened to me with Mental Hospital interior even tho I play on a shitty laptop
It's strange bc I have played many times with friends (with custom interiors and many other mods) and they have never had any problems
I can't fix something I don't know where the error is :(
Well I saw you updated the mod today
I plan to test and see if it's fixed
❤️
turn on debug level logging and turn off async loggers and print that logggg
i kind of figured thats what the update was for
so i already enabled it
ill see too
The size optimization stuff may fix it, I remember Tolian's moons used to have weird compat issues with mods and then when he optimized the moon sizes it helped
But ig we'll see
chili relleno
ty, If the error continues I would like you to try to reproduce the error without any other mod (only the interior) to see if it is not an incompatibility
interior?
I never had a custom interior on it
Ah, I thought the error was with custom interiors
No it was a Multiplayer issue specifically for some reason, we'd land once it'd be okay land again and clients would crash
For all I know in that regard it could have been an AudioReverbTrigger or something failing for the clients
It could be because of the hidden treasures outside, but in principle everything was already fine
New spawnrate for v55 enemies when?
Is there a way to get rid of those wisps? Their everywhere I go with my friends
LethalQuantities
Is there a pullable apparatus on this map
there is on office
I think it's supposed to be an "Operating System"? it matches the price override of FacilityMeltdown and is two-handed (found this out through scan command)
or wait no I think it was one-handed
Ty so much for developing such an excellent mod ! !
However, I discovered a minor bug in the mod that was working fine until yesterday. The drill doesn't activate when trying to interact using the E key. All the mods used in the video are related to Sector-0, and no other mods are included.
If I am the only one experiencing this issue, I'll just use the emergency exit. 
It's rare but there is a drill from time to time that doesn't work
I tested it on about 10 seeds and every time the drill didn't work, so I thought it was a bug.
Maybe today is my extremely unlucky day. 😓😓
There's multiple drills that spawn
I've ran into a case where one doesn't work but the rest do
There's never just 1
I tried again three times after ur advise. For each seed, I found two drills and tried to interact with them, but neither worked. I think I'll have to try again next time.
So if I install the rosies moon does sector 0 come with the interior?
and is it 100%? chance on sector 0?
is there an option to disable indoor enemies spawning outdoors on the moons? they tend to cause a lot of inbalance and problems instead of adding to the moon
I don’t think it comes with the interior exactly, but it is a dependency. Downloading the moon should download the interior too if you’re using a mod manager. I don’t know that it’s 100%, but it should be pretty close (at one point the vanilla factory had a slim chance I think and some modded interiors have a chance on all moons)
You might be able to check the config file. If the mod doesn’t have its own it uses LethalLevelLoader’s. It might have a list of enemy spawns that you can edit.
Are the drills / doors supposed to be synced?
I think I remember someone reporting issues with those before
Yeah the change log said they're supposed to be synced but I haven't had them synched
Hmmm, might still have issues then
Yeah the starting shutter in Sec-0 doesnt seem to be sync'd, unsure of drill
I watched like 3 different friends had to open it themselves
And watch them get spooked by Barber
also drill wall are desync from players
Known issue I already told Rosie about it
okok mb
Hey @pseudo thistle, doesn’t Sector-0 have ships like the ones the player lands in, but they’re just inactive? If so, how’d you do them? Is there a mesh or prefab that’s available in the vanilla files somewhere I could access? I have a place I’d like to put one.
I just emptied out the one from the scene relay scene
Ok, I’ll have to look into that. Thanks!
is cozy office not spawning on vanilla moons intended?
Can 59-Afflition v2.0.2 be used in V56 version?
why that version?
I was wrong, in fact it was 2.1.2
So can it be used normally?
Oh , then yes
okay, thank you
because that's company building (Gordion)
not sector-0
oh, then how to go to sector 0 cant find map name on list
its probably hidden, just type sec or sector in the moons list
found it , can i change moon price ?
I think in the LethalLevelLoader config
I think you also have to set “enable content configuration” or something like that to true in order for your changes to actually be used.
ok fixed it thank you
hey there is a lot of modded moons not showing in my terminal moons list , any idea how to fix it ?
what ones
WesleyMoons
send ur log, smthn prolly bugged
i fixed it i had to change lethallevelloader map groups list from 3 to 5 , thanks 😄
(you can scroll aswell)
no it wont shows the maps :/ only changing group list works
hey can you help me this is really weird but for some reason i have godmode lol
i have no damn clue 
I forget but can’t really get on my pc atm
What Risk Level are Summit and [REDACTED] again?
Are there any enemies in this mod that I SHOULDNT add to global spawn rarity?
Like enemies designed specifically only for your interiors
I killed chat
I think the only enemies are something that spawns on eclipsed moons (but might be somewhat bugged, not sure if that’s still true) and more hoarding bug variants (bugling and queen). I don’t know of any other custom enemies, but I haven’t tried CozyOffice or the new Sector-0 stuff.
Do you know if the enemies work proper on v56?
I do not unfortunately. If I had to guess, they’d be fine. But I can’t say for certain
I have to say, I haven't had a chance to try it too much but Sector-0 feels like a solid S-tier moon
Will have to play it more
Especially if you find my easter egg on Sector-0
It will always be S Tier for me c;
You have an Easter egg there?
It's S-tier but not quite S+ tier, I still love USC Vortex more
is sector0 interior main door and drill not sync between player ?
It was fine for me last I played
i only use the interior for vanilla moons, the artifice looking door at the start and the drill is not in sync 😭
people just see other walk thru wall if they dont interact with it themselves
yeah that was the case for us as well
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
PeriodicAudioParticleEvent.InvokePeriodicEvent () (at ./src/MonoBehaviours/PeriodicAudioParticleEvent.cs:45)
Looks like it's your mod throw NRE
@pseudo thistle
Yeah I know of this
Wasn't aware if you did :3
Do any of your enemies use the old killplayer method?
I dont believe so, did something happen?
I don't know exactly what they're referencing, but I think LethalToolBox had a kill method that broke with the new game update or something like that.
No i was just wanting to double check before I added them to the spawn weights
Zeekers tweaked the code for instant kill a bit I guess
So any enemy mod that used Killplayer instead of damageplayer needs to be updated
@pseudo thistle I wonder if you could adjust the foliage inside on Eve so it doesn't float, I know Nikki and Generic both really don't like how it feels like there's floating grass inside
I can kind of understand where they're coming from now, it's not as bad with Facility I think when you get Mansion layout it's worse
would it be possible to get spawn configs for the hoarder bug varients?
All the enemies 🙏
besides the eclipse ones are there any others?
I’d have to double check my list, I get harvestmoons and rosiesmoons enemies mixed up all the time for some reason
whats the default spawn weight for cozy office?
i have had it installed for a long time but it never spawns
i think it's only set to spawn on a few modded moons by default
Prob Rosie's ones like Affliction, EveM, and Summit
I know Sector-0's defaults were like Sector-0, Summit, and I think Affliction (I forgor last one)
What is the name that is supposed to appear in Simulate command in LethalLevelLoader ?
Is it OfficeDungeonFlow ?
is the mod open source ?
name of hte interios and their chance of spawning
no way
i mean what is the name that is supposed to appear for CozyOffice ?
LCOffice have OfficeDungeonFlow and I don't know if it's the same for CozyOffice
where is the source code
there is no code
It's just CozyOffice if I remember correctly, it's the same name as in LLL config
does CozyOffice appears in the terminal's simulate comamnd ?
Yes
ok there is an issue with the mod not loading at all for some reasons
send logs
Don't forget to turn on the config for the interior (should be the first setting under CozyOffice in LLL config)
that was weird, it took like 4 game launches before CozyOffice appeared in LethalLevelLoader
Are you running out of RAM?
When you go to host a lobby
I have 16 gigs so that might be weird if i do
last time Roblox Studio wasn't opened so I guess not
Thats hella close to 100%. This is your peak usage while initiating a lobby after launch?
When you first click host and select a save slot
not my peak usage, it's fine tho
Is it?
Cuz mods not loading consistently is a common issue from memory constraint and you just sent a pic of it at 93% which is red-lining
Close all your other applications and I think all your interiors will load every time
yep there is no issue
WE ARE BACK! Quadrupled the size of the lineup and put many mods on display for all to see. Instead of watching a 1 hour showcase of 2 moons, how about a 1 hour showcase of HUNDREDS of mods? You can find almost anything you want in modded Lethal Company here, hope you enjoy what you find!
None of the content in this video belongs to me in anywa...
Reviewed Eve, Affliction, and Sector-0
Sector-0 in particular really impressed me
if I make another video on this, I'll be sure to explore Summit
Well done @pseudo thistle , it was an honor getting to see your work
SwiftLemur out
Sector-0 is especially special to us cus we have an Easter Egg on there so glad you liked it
😄
on CozyOffice on Icebound. i didnt mess with the size or anything n im not using any of CentralConfig's interior stuff
Don't put cozy office on moons with a map mult of 1
h
Really? Cozy has worked fine for me on Icebound
ima throw this here
i havent seen this happen before
I had Cozy Office do it a lot when I put it on Ass and Offense for some reason
But yeah never Icebound
it actually let us enter through a fire exit. haha
ive never seen that one before either
@pseudo thistle if you come back soon do you think you can increase the chance for entrances to spawn more?
Problem is when you have a blocked entrance it causes issues and desyncs all the spawned scrap inside
oh god
Yeah
The glow on the Nucleus also needs to be toned down to be the same as the normal Apparatus on some moons like Derelict it becomes insanely bright
this did not happen this time luckily
everything was in sync
Are you sure? Clients will likely see every item without any value
yea i have 4 others everything was synced up
i use LoadstoneNightly with the default config and the millisecond part set to 40 instead of 20
idk if that has anything to do with it
yea i havent had any desync at all the past couple playthroughs actually
just a inventory/interact bug once in a blue moon
The only time I had issues recently was because of Diversity breaking unfortunately, it started causing the entire game to desync in multiplayer after some mods updated and I think it's because Diversity really needs recomped for V56
yea i just disabled it completely after a few quirks
i miss the full darkness
I miss Alcatras' speaker lines and the Bracken stuff lol
yea the bracken overhaul and centepede stuff is super nice
Hey Rosie, I think you already know, but just in case: Certain things aren't networked atm in your interior. The entrance lever, most doors, and the drills are all not networked, so they're all client-sided. Also, the apparatus whose name I can't remember, if you restart the lobby, picking it up again will cause it to trigger as if it was a freshly spawned apparatus, so that's not saving properly.
Other than that, love ||Sector-0|| and ||Penumbra||, both solid S-tier moons that I don't really have any criticism for even if I won't play them that often due to the price. Genuinely fun to go to and interesting visually, especially the latter. Very well made.
just lower the price yourself
play more often
how do I get to the grodion sect moon? When I go to the terminal and type it it says simulating but doesn't do anything
It’s locked behind some sort of progression based on finding story logs
I just use MoonUnlockUnhide mod
Ok thanks very much
How is the office dungeon loot density?
Wouldnt it depend on the size multiplier of the moon?
Not anymore
Its just hidden
Oh okay
@hybrid fern How is the cozy office dungeon loot density?
I dont get this question lol does it not depend on how big the dungeon is which depends on the moon??
I use the mod but I don’t know how to answer
yea loot depends on the moon, but some interiors loot density are bad as in they dont spawn well, or there way to spread, or to concreated
on whicch moon tho?
Icebound off top
oh alr then it should be fine
the loot density is okay
as for sector 0, its very cool, but also really overwhelming too lol
I love the sector 0 interior's big gap tile
I legit soy'd out when I first saw it because of how cool it is
the entrance tile is a bit meh, I don't love it really, esp with how cramped it feels
but on moons w big interior sizes it's the bomb
yea, only thing is that stuff doesent sync
like the drill and the main entrance
eventually™
Hello!
I don't know if this was reported already or not, but I have noticed that when using this mod in conjunction with sfDesat's Celstial Tint mod, the Company moon has the planet in orbit switch from the "Company" type (pic.1) to the default "Wasteland" type (pic.2). I'm assuming this has something to do with the changes you made to its scene? Could you have renamed it to something that Celestial Tint's config doesn't recognize the Company moon anymore? ||I tried specifying gordion@company in the config beforehand and that didn't work.|| Or maybe there is some interaction at work that's messing things up?
I could be wrong but I don't believe Rosie makes any changes to the company moon, just adds a ||separate moon with the same number||
Can I have the names for ||the original and the separate one||? I want to see if inputting any one of these fixes this problem
Route words should be Company and ||Sector-0||
I don't actually know 100% if Rosie modifies the base scene so
Maybe you're right actually
There's a mod (maybe even this one) that adds something to the company moon, mainly changes area around the drill below the ground (adds lights and a second log), maybe that's the cause?
That's this one indeed
Referring to the Company Building Moon as company did not work btw, so it's something else either in name or code interaction 😔
I believe the level object has a moon prefab requirement. You never really see it in vanilla because you can’t be outside the ship in orbit, but it looks like the vanilla company is set to the wasteland moon prefab, so I’m surprised without Rosie’s mod it has that gray moon. Makes me think somehow that mod must override the wasteland one.
I don’t know how her custom story log is injected into the company building scene, but yeah, maybe the company is no longer recognized as using that unique moon and just uses the set prefab.
Possibly
@pseudo thistle Ran into this today a few times with Office, sometimes Spike Traps can spawn in door ways and block them off
im not sure if anyone could help with this but for some reason my game crashes when i go to the sector-0 moon, and only that. other modded moons, vanilla moons, and even other rosie moons all work fine
if there's some common issue that is known maybe?
how did you make this cool things without making a dll for your interior? Like the drill
Huh? The interiors are seperate mods
there in seperate bundles, but rosie has custom scripting without any dll?
cause you need to do that if u wanna do any custom scripting
If im not mistaken the interiors are not included in RosiesMoons
They are two additional mods
With their own dll
I’m like 99.9% sure and not at my laptop atm
huh
I never brought up anything about moons
and the interiors have no dll, there justin there bundles
I just wanna know how you did those cool things without any scripting
You’re right I was mistaken
lol
I forget, which interiors are currently working?
Was it just sector 0 or is cozy office also working?
they are both Working™
ish
just tried the sector 0 interior and it's peak
not included
and the sector 0 interior?
Sector-0 is a dependant of Rosie's Moons
When you install Rosies it'll also install sector 0 interior
odd that cozyoffice isn't, that's what i was confused about
Yeah idk why rosie didn't include it also
Best guess is cozy office isnt really a moon specific interior? Unless you count Summit
Yes i played summit before without the interior, heard tit's supposed to be played with summit, and thought CozyInterior would have a config so I can define what moons should use it but it doesn't
When i had both mods installed summit did have the cozyoffice interior, but I might want to add it to another moon in the future
Sector 0 is like part of the lore
And office isn't / couldn't be?
I uh
🥺
👉👈
Actually have no idea 😅😅
Since I have everything random 🙂↔️ in my modpack 📦
Just was typing to type my b
You can use LLL's config for it iirc
office is just an office though. sector 0 has its own lore (i use it on several different moons despite that but still)
Hi! downloaded the Gordin Sec0 Mods for the company building moon but it's not appearing on my moon list? Any Ideas?
By default, the moon is set to be hidden in the moon list because, like the vanilla Artifice and Embrion (I think that's their spelling?), you're supposed to discover it exists somehow. Should be able to travel there though if you try. || (It's a story log somewhere and based on the moon theme, you might be able to guess where it is)||
Ohhh no way! That's actually so sick. I was searching it up everywhere last night while we played lol Thank you!
I can say... it's not the only one... 🤫
The dark sun beckons... ⭕
FOR REAL?! My friends are gonna lose their minds 😂
@pseudo thistle do you plan to add configs for your enemies weight ? I just think the eclipse wisp is a little too common
Likely
The enemy atuff will be its own mod eventually
Ive just been dealing with some periodic burnout
we are your biggest fan
Nice, take a good rest then, don't overdo it
For now one can configure their spawn weights in LLL/CC/LQ
CentralConfig is really the only way to fully configure enemy rarity rn
LQ might work by moon but it doesn’t work globally atm
And LLL gets overriden by most enemy mods’ rarity
I personally decided to make use of the fact that Eclipse Wisps don't actually spawn only on Eclipses, so they're part of the night time enemy spawn routine lol. They only take up 0.5 Power
I havent gotten far enough in my modpack to see if it works but if it is: this was a big brain moment
How are they as an enemy?
I haven’t even tried them cuz I saw so many ppl asking to disable them
They're harmless, a group of firefly like creatures that make you feel very strange when you get close.
I think Rosie intended for them to spawn only during eclipses hence the high spawn weights but due to limitations of LLL they spawn all the time and I guess people don't like how they stand out because of their abundance on uneclipsed moons
They're very well done tho in terms of execution
Don’t think batby gives suppport if your using that mod
Functions on my end
Uh out of curiosity is Summit a 1.0 map multiplier size? . > .
I had a problem with summit today where main and one of the fireexits was unusable/blocked by orange text
Was usibg cozyoffice
Couldnt figure out the secret wit the App if there is one but hey, maybe later
Weird thing is the fireexits were inside the facility, But you couldnt come out
And in from outside
Yeah that was exactly it, I wanted to see CozyOffice/Summit mesh for future consideration but my attempt was cut short from entrances getting blocked message
I know that’s been reported before. I think there was something with moons that have an interior size multiplier. I’m really curious as to why this would happen though. If anything I’d think 1 would work while messing with it would cause issues. It’s a very interesting issue.
It was previously reported with Assurance, which has a 1.0 size multiplier
If anything I'd like to somewhat consider if there's a way I can edit the size via LQ but avoid the desync problem associated with it
And see if something like, 1.1 or 1.05 would be enough to circumvent the issue
CentralConfig
Hasn't that been causing problems with LLL lately tho from what I heard? 🤔
no
it’s just borked for interior selection (and I thinkinterior size multipliers)
Just use it for the moon factory size multiplier
and I think interior size multiplier
Hmm so same problem as LQ then in that regard
LQ doesn’t do interior size multiplier at all
It does factory size multiplier
But yea it’s broken in LQ
?
Factory size multiplier is a moon setting and doesn’t work in the global section of LQ atm
But it should work if you change it for specific moons
Ye that image is of Assurance specifically
Should be good
Check the box tho
what happens if i disable viewextensions? is there any performance hits from using viewextensions?
@hybrid fern sorry to ping. but ur def an expert on this.
I recommend disabling it
- nothing, but you might not be able to see the full level
- yes because the game has to render more
The few moons that require it aren't worth the fps hit
👍 thank you
what desync problem are you referring to
people not having the same configs?
ik you're talking about interior sizes
but to be clear does this only happen if people dont have the same config setup
Hmm, unsure how it can also happen when also solo at least from what xCore mentioned in testing
I got it working with no issue based on the setup they mentioned tho
My suspicion was right, setting it to something above 1.0 will fix the issue til its formally fixed from Rosie's end
I like affliction a lot, but I wish I could config the ambient sounds that happen, id rather disable them
Also the new enemy spawnrates and if they spawn on other moons would be a good config
I honestly think Cozy Office needs an update regardless
It really needs tile variety
Too many tiles look the same
Leading you to get lost
I love Cozy Office but I would recommend just waiting to use it for now
The UT99 interiors have a nice alternative atm, that being the Gothic Monastery
I was shocked when I entered a fire exit and the interior looked like ntohing i had instralled until i realzied cozy office as some like wild ass fire exit areas and generation its really cool in that regard at least
big dump of feedback about affliction here #1267267427130015755
id rather Cozy Office be stable than receive more tiles.
and it IS stable. i just dont want the stability toppled
It's just my own opinion, I know it needs a few other fixes
But it also needs tile variety cus it's easy to get lost in
Yeah it's a great interior it just needs some love, Sector0's also is a bit buggy right now and needs some fixes
https://clips.twitch.tv/MoralAmazingSwallowNomNom-_rgkpcK-m7NrWbXu CABINET TURRET! XD
Idk man... Factory tiles are also quite similar to each other, resulting in a deliberate navigational challenge 🤔
Though perhaps there is some merit to this claim. Sightlines on the top floors, perhaps? Maybe it's the props?
Yet I do concur that I'd rather see Cozy stable, it was stuck for far too long in development hell, and I think Sector needs some more love like with the fog particles and such 🙂
||and maybe see the return of some old tiles, I was quite a fun of the spacious warehouse-esque rooms. Idea for a new interior perhaps? :0||
my only issue with cozy office is that I noticed the textures got worse for some reason
like they're way flatter
there's barely any texturing to stuff like the lamps and the couch
the concrete area is fine, it's mostly the office area
also I remember seeing a lot of z fighting in the office layer
The Sector 0 Interior just has too many desync issues right now for me to be able to recommend it, I really love Rosie's Stuff but both interiors need her to return and give love to them 😦
I also miss the old Sector 0 Interior, it held a special place in my heart. I love the new one too a lot though
For Multiplayer sessions it's hard for me to recommend Cozy or Sector 0's Interiors though, they're great but not stable enough for a modpack for Multiplayer due to desync issues or running into the chance of blocked entrances
Cozy is definitely in a much better state, just needs more tile variety imo
I love Cozy
That Interior I consider to be my baby lol
But the top floor office tiles need more to them, the basement is fine as is
Sector0 is my favorite rn but yes the desyncs for the walls are a bit tough 
(Drill, main entrance)
Masked not being able to leave due to the main entrance door not syncing too
Cus it's considered shut for them
Yeah that too tho its the same issue
Sector0's interior I'm probably gonna disable in my pack for future sessions, I love it but Grand Armory, Starlancer's Interior and that new interior Generic is working on will likely tide me over til Rosie comes back from burn out
This exactly
It's good for single player but not Multiplayer til the desync problems are solved
if ur liking vanilla interiors, im making a mine/cave interior, uploading the first version right now
has a apperatus, and breaker box
CozyInterior or summit also seem unusually rescource intensive on my machine. VERY long load times
Definitely feel like average travel time on Rosie maps feels much longer then vanilla
Afflictions a good example, there's a fair bit of land between ship and stairs, stairs are the tallest in the game that I know of which is a bit repetitive, then you have to wait for warehouse door and a few more seconds to the door
The fire in the side warehouse is a bit farther from ship, and the pipe fire exit is good but that pipe is easily the longest one in the game
Eve-M is prob the most egregious to me regarding path to main
Summit's OK until multiple enemies start piling up along the path, then it becomes hell to survive (Why I toned down the enemy amounts to like 1 - 2 enemies total)
I do notice I get pretty long load times for Summit tho
fixing the desync issues is going to be easy too
Is being unable to start the Sect0 interior drills sometimes still an ongoing issue that Rosie is still finding a solution for?
You can activate them?
i was bothered by Summit only having a worm and a Rad mech when i Played it. you can literally lock the mech into the fireexit and you're left with a safe outdoors
actually, didn't it fly through the buildings roof
Does v1.1.4 (last version pre-remake) of Sec0 interior fully work with v55 and the latest ver. of Sec0 moon? Apparently, dungeon generation is different for some members of the lobby, so people are always walking through walls or falling out of the map. It seems this is a known issue with this map after v2.
Uh one of the known issues for v2 is that there's interactable desyncs such as:
- A shutter door (akin to the hangars in Artifice) that needs to be opened at main
- A drill used to destroy a wall that opens up more parts of the map
Your desync issue sounds like something that's spawned from something such as config mismatch or some sorta wacky setup trying to adjust interior sizes with Lethal Quantities
Oh, so this is a new issue? I saw some people complaining about desync on this map and assumed that's what they were talking about.
I don't have any wide-spread mods like that that would affect any interior afaik.
And yeah I've seen shutter door desyncs, people usually just walk right through it like it isn't there immediately after entering. My lobbies usually aren't organized enough to actually do any proper testing, so I don't really know what other people see. After stepping through the apparently non-existant shutter door, some people just fall out of the map.
If different members of a lobby generating different dungeon layouts isn't a known issue with this map, I could send my modlist code, if that would help? I really have no idea what else could cause that.
Hey I'm noticing an issue with your moon/interior Sector-0.
The exterior seems to be fine, but I've notice the mobs sometimes spawn in the sky, sometimes stuck. No big deal...
However, the interior has slight desync issues. The main entrance brings you to the same starter room, in this room is the large door. You need to pull a lever to open this large door. However, as the host, I'm the only one whos ever able to see this, all others can just walk through it.
Mines also occasionally spawn in mid air, everyone can see this though.
I'm unsure of any more specific examples, however, with my few times playing it, there just seems to be a few things that feel off...
are there any known reasons for this? Compatibility issues? I use CentralConfig and LLL, but prioritized loading through CF.
Not sure about the floating stuff, but desync has been reported several times. I think Rosie either got busy or burnt out, but hopefully she’ll return and do some fixes at some point.
Downgrading to v1.1.4 of the interior seems to be working for me on v55.
No desync and I prefer the old interior anyway
wym by working fine, as the interior works for me currently, its just that the main gate does not exist for anyone but the host, and that the map has this general feel of not being polished. Things are completely desynced though.
What is different between this and v1.1.14
Also... what does the old interior look like in comparison to the new?
Personally prefer the newer one
Idk you seem pretty alive to me, just cus you're not very active anymore doesn't mean you're dead
Hope you've been well lol
same to yall
We miss seeing Kevin Hart slowly infect every thread in the server 😢
Does anyone know of an issue where Gordion Sec0 isn't showing in the console, and how I can fix that? Also, if I launch with Rosie Moons, I am unable to select anything during the initial screen (Online/LAN).
The first isn’t a glitch. It’s a setting moon creators can toggle. She added something in game to hint at its existence. If you want to make it show up though, the LethalLevelLoader config probably can.
Is your LethalLevelLoader up to date? Because that last issue sounds familiar from a long time ago. I haven’t heard of it with her moon pack.
and/or MoonUnlockUnhide
By working fine, I mean the issues you listed don't exist on that version. There is no desync. It's also more varied and looks better imo. Try v1.1.4 of the interior for yourself and decide if you prefer the style.
tbh I like both and wish they were split them into 2 seperate ones
I love the new one for more high tier moons
while the old works on most normal moons
@pseudo thistle whenever you get back at it id love to see old sector 0 inteior as a seperate mod
since it was so different
I think the old files got lost which is why the new exists. Maybe possible to recreate, but probably not fun/easy to do
ah dam, I though they made the new one because they didnt like old one
would it not be possible to just edit a few things so their ids dont overlap? discalimer I dont know anything about modding
since the old ver still fully works
I thought people were saying the old started to have issues but maybe not. I’m really not certain. It’s been a long time since I’ve interacted with anything Sector-0 related.
It might be possible to take the old LETHALBUNDLE files and make them a separate mod, but it wouldn’t be maintainable into the future if stuff broke I don’t think.
yeah thats about what I expected
iirc it was both reasons actually lol
thankfully if rosie does comeback, fixing the desync will be easy
OK so, my group and I have now played a LOT of CozyOffice. One of our favorite interiors. It fits the LC theming perfectly, presents unique gameplay situations, and is generally just fun to play. However, we have some feedback about things we think could use improvement
- Lack of lighting
- There is currently so little lighting, mainly in the office section, that the lights being on or off barely matters. It makes flashlights almost mandatory and makes landmarking very difficult. I would like to suggest that landmark rooms (I.E, not maze tiles, the rooms that actually have stuff in them) get additional lighting in general both to make the powerbox matter more and help with navigation a little.
- Slight tile variety issues
- We think that both sections could do with 1 additional non-maze tile. They feel a tiny bit samey.
- Alternative 4-way maze tiles
- The amount of identical 4-way connector tiles can be absolutely staggering, and it makes navigation extremely difficult in larger dungeon generations. We had one moon generate with 6 identical 4-way tiles back to back. We think there should be at least one more alternative connector room both for variety and navigation.
- Nutcracker difficulties
- The interior generally has a lack of objects inside of rooms, making nutcrackers extremely dangerous as you often have nothing to loop them around or block LoS with.
Top 10 most unlikely returns in LC modding lore
my return is more likely
Which mod is yours?
i was the godfather of modpacks
but never officially released mine
I was planning to release mine but tbh keeping up with mod bugs and game updates is exhausting
Lmaoooo, eventually
Sometimes it's like you can still hear her voice...
😔
Hope you return soon, I really wanna see Barbers on Summit and ||Penumbra|| and see the issues with your interiors fixed
Good to know on the first one. For the second, LethalLevelLoader is showing 1.3.8 and up to date.
Sorry, I meant to respond when I saw this the other day and forgot 😖
All’s good. What about a new profile with just the moons and their dependencies? There was one point where we had to uninstall LLL, clear the mod cache, and redownload it. I really don’t know what the cause of the issue could be.
Wait, how were you able to see, or “not see” Sector-0 if you can’t get past the initial screen?
I removed the full pack and did the individual available moons.
I can test that tomorrow when I have a chance, I’ll do a new profile and build up from there.
I explored the Sector 0 map the other day after leaving it for a few months and I have to say I am very impressed by how much both the interior and exterior have changed. Its completely different to how it was! Well done Rosie
is there any way to disable the eclispe fireflies?
LQ :]
yeah the entities from these spawn uncontrollably on other moons
gotta use LQ to remove them from that
door is not synced between client and host (it straight up didnt exist for my friend (im tyhe operson he is spectating)
Ye that’s known
Also if these Interables aren’t using a spawn synced object
noted
Was this meant to go in Wesley’s post https://discord.com/channels/1168655651455639582/1204432295025578014 or did you mean to say Rosie?
Can we get a horder bug queen mod release?!?! I would love for it as a stand alone cause I rotate out moons. Plus it would pair so well with tiny company
Or even just configs. Had the inverse problem, I couldn't get rid of the bugs on other moons without another mod.
Defeats the purpose of what I'm looking for. I want the horder bug queen as a stand alone so I don't have to always have the one planet and the other monster in my pack.
I like the planet but I rotate out a lot since to many moons clogs up performance for people. Plus I'm not a fan of the other monster.
I want horderbug queen EVERYWHERE
I meant configs to disable the moons and monsters, or enable them
And spawnrates and stuff
That bug was spawning everywhere for me and i didnt really want it
Isn't the other monster the tiny bugs? Seems like you'd want that
Nah I just want the Horder Queen cause they will grab tiny players and run off with them.
Run Little Company and you will understand
Watching your shrunken friend get carried away by a Yippee bug is the greatest moment ever
No the other monster are weird little fireflys sort of things
Sorry mis read ya
oh the eclipse wisps
regular hoarding bugs do that
I know, but giant purple eyed Hording bug queen is a lot scarier to encounter.
And she is a lot tougher than the normal ones.
I see
cozyoffice feels super dark
i can hardly find any roof lights, only lamps in the corners which hardly illuminate anything
yeah it has basically no lighting at all
the maintenance section is a bit brighter
but the office section it barely matters if the lights are on or not
oh no is there another lc update T-T
ill work on scheduling this stuff soon so i can work on updating my stuff faster
@pseudo thistle Any chance you can release Horder Bug Queen as a seperate mod?
Its already planned
AI will be reworked and released as a seperate mod where all the different creatures can be toggled
You should also add a feature where the queen just picks up players as if they are loot since they are so big lol
xD
thanks for the ideas
Hell Yeah! Upon pick up they should be forced to drop their items too so they are helpless when dragged back to the nest!
yeah, slowly though
I need to setup scheduling so it becomes less of a burnout situation
Agreed, cus you keep returning then burning yourself out so setting up stuff in a way that's ideal for you will help a ton
@hybrid fern I found you in Seichi!
It appears you were trapped by Wesley and saved!
Yeah the Alexandria Doll easter egg is really cool :3
Yeah it is! Congrats btw 😄
Thanks 😄
"the council Queen shall decide your fate"
that would be awesome ngl, imagine being close to the exit and you get taken to some random place in the interior miles away from the exit because the queen thought you were scrap
Little Company has this feature if you Shrink. The Hoarder bugs take you away to their nest and guard you 😆 it's so hilarious. That's why I suggested this idea for the Queen so people who don't run Little Company can experience the fear of being dragged away. Plus it puts the queen into a whole new level of fear.
hey, I was just popping in here to ask about the bestiary entries for the hoarding bugling and the queen
do they have any, and if they do, are they bugged/not in the game right now? scanned both of them but neither's terminal entries seem to work...
if they don't, though, I was also wondering if it would be possible if I could write them some entries?
Hi- not sure if this is the right place to ask, but I've been having some huge issues with using the Sector-0 moon/interior in multiplayer. Everything works fine in single player, and the outside/surface loads fine in multiplayer, but the host will have a completely different interior layout to the rest of the players. If non-host players enter thru the fire exits, they will fall thru the void and die, the "garage" door inside the main entrance specifically is always missing, there are holes in the walls you can fall thru and die, players are walking thru walls, etc. To the best of my knowledge, I don't have any conflicting mods installed (no LethalExpansion which conflicts with LLL, no HDLethalCompany, etc) and everyone has the exact same mods and configs (I shared my modpack code with them less than 5 minutes before we launched the game). Its been like this for at least a week (before v60 so its not solely an update issue) but possibly longer, as I only tried it in multiplayer for the first time last week. I also haven't been able to find anything odd in the console aside from some "missing dropship" errors, which also happen in singleplayer so those aren't related to the issue. Am I just missing something simple that's causing it to completely break? Or is there actually a large bug with using those mods in multiplayer? I haven't been able to find anything online so I figured I should ask here. If needed I can send along the full mod list I'm using.
the sector-0 interior is known to have lots of desyncs and bugginess, dev isn't currently working on it i believe
Ah, good to know- thank you lol :)
Works fine if you use lethal quantities to set interior spawn chances
I'm using lethal quantities and it's still completely bugged and different between the host and the rest of the lobby. There aren't any issues in singleplayer, only multiplayer
Yeah I've been having the same issues too sadly
Strange hasnt happened to me
hopefully the dev will come back in the future to fix the mod
And my friends
the interior is really cool
I swear I get bugs nobody has ever heard of but never get the ones everone says are happening
Desync stopped for this map stopped for me ages ago
Im not saying you are dumb but gotta check, you shared a profile code after doing the lq stuff right
Also havent touched lll or cc's interior settings?
Wait I have touched the LLL config though
Yes, I shared the code after I finished messing with all the settings and we joined a lobby immediately after I sent the code. Haven't touched lethal level loader or anything else either
could that be what is causing the de-sync stuff?
2 different mods determining interior chance
Its a posdibility
Oh Also the only de Sync i've had so far is to do with the drill thing
my friend was able to press the button and activate the drill while nothing happened on my end for some reason
Yeah tbh I WISH I only had bugs that people talk bout all the timr
But not I get weird asf ones
That never have any answers from the server
Do i brute force fix it
Yeah I get what you're saying cause when you get the annoying bugs that don't have any solutions you gotta go around asking for help troubleshooting which can take time
Huh?
ok i definitely installed wrong
Summit moon:
This is the only moon where this curious detail is present in my +70 moon modpack.
Upon landing, just as you open the door, the game stops for approximately 5/15 seconds probably loading something, generating a temporary crash that can be detected by windows and give the option to force close.
If you keep waiting, it will end up loading, but it can lead to confusion for players when trying to land.
Also, in the elevator there is a metal rod that runs through the elevator when it is going up.
random but a shortcut that i found, im pretty sure it needs a mod where you can open the doors in orbit
the moon in afflictions skybox doesnt ever seem to appear
i think you need mods that increase the render distance to see that, like view extension
That’s odd then cuz I already have that mod in my list
i just use the previous version 
What's broken with it? Does it just not work?
it only works if you use its ingame config atleast once
Like each session?
yeah
BRO THIS HAD ME DYIN FOR LIKE, FIVE MINUTESD HEKLP
and ive got bugs on the other side 😈
that movie is so good and it's so sad disney abandoned 2d animation
Just went to the fire exit and I ended up falling into the void
and a friend was killed by a turret that went through the wall
I have eclipse wisps just spawning like everywhere constantly.
If I were to use the individual maps, would I not get eclipse wisps instead of using the pack?
Yeah they wouldnt be in there
How do I get the cozyoffice interior to generate on all maps?
set it up manually with LLL or LQ
Not sure how exactly to do that, what do I change in the config?
Open the LLL config
Go to the section for CozyOffice
First change the first setting to True, it’s called like “use custom configuration”
Then in the “dungeon injection - manual level names” add weights for all the moons you want it to show up on
Similar to above, if you want to do groups, there's a tag section as well. "Vanilla" applies to all vanilla moons "Custom" does it to custom. There are others as well that you can use if you're wanting like just "Valley"s.
I noticed that Rosie’s Moons has a dependency on Sector0 Interior. Is this a real dependency? I like the moons a lot but the desync issues have been too much on the interior
The way it's intended, it's a dependency just so that moon has that interior. Disabling it will mean that Sector 0 won't have that unique interior. Technically, I don't think it'll break anything. It's just not the "intended" experience. If somehow it does break, like it's missing vanilla interiors as a "fallback", you can probably add it in the config.
Yeah I’m deciding whether to set it’s weight to zero in the LLL config for all maps or actually uninstall
If you're using a mod manager you can probably just switch off the interior mod to stop it from loading when the game launches.
From experiance using something other than LLL for setting intetior spawn chances stops the desync
The desync on the drill and main entrance gate?
Oh no, sadly thats a no
Yeah that’s the desync I mean
Just never bothered me that much so didnt think about it
Too many people asking “how did you just walk thru that wall”
We use the “Interns” revive from LGU a lot so it’s particularly problematic bc it spawns people behind those, that’s why it’s such a problem
I just use lethal revive for reving
I don’t see a mod named that
sorry had the name wrong ReviveCompany
Ah yeah I considered that one but we get so many deaths by people falling into pits in the first minute of the level, where you can’t get to the person to res them
Wesley loves his parkour jumps on the way into the facility
So how do I find the secret moon, ||iYbxXByI||
is the hoarder queen any different compared to a normal hoarder bug, besides its size?
I think you need to go to Summit on eclipsed. Haven’t done it personally, but I believe that’s what others have said.
I don’t think so at the moment. Maybe something like more health, but I don’t know. I’m pretty sure behavior is the same.
ok...
and then what
find a story log
in the ||fire exit building to the right?||
:/
i do know the name of the moon if you just wanna skip to it
np
Hi i'm new to this server and to lethal too tbh, i've dl the gordionsetc0 mod with it's dependencies but i can't see it in the moons. Maybe it's a secret stuff or there's something idk the other map i got from rosies is Eve-m and it shows and work great tho. ty
just type "sector" and it should pop up
I'll try ty
Devs can set moons to be hidden, which Sector 0 is. She did add an in-game hint to its existence kind of like the vanilla hidden moons.
I miss these moons, Hopefully it returns with updates and bug fixes soon 
Are there issues with them right now? I haven't had any problems with the moons themselves, besides a few desyncs with the new sector interior which I hadn't had with the old version.
not really besides their performance being not the best at times
also the eclipse wisps spawn when they shouldnt, theyre only supposed to be on eclipsed moons. people have said you can stop them spawning with lethalquantites until its updated but i have no idea how to use that lol
You’d probably need the CompanyCruiserFix mod or whatever it’s called because I don’t think the dropship’s been updated
on eclipsed moons and moons that have just shifted from eclipsed
Me too 😦
I've also been told people can't land on Summit anymore
ive been able to land on it
In my case there is a 30 second crash when landing on my modpack
It takes awhile to load
after that, it loads
loadstone seems to make it better
The sizes of the moons are also very large atm due to containing a lot of duped assets and stuff
They need updated with the new guide stuff so badly
if/when rosie comes back they should
- lower files size
I wonder if she might let Starlancer update them, she worked closely with him on the moons in the past
2.cut out areas of the map that are unseen
@pseudo thistle Have you considered letting someone update and maintain them while you're experiencing burn out? Assuming anyone like @buoyant karma would be down to of course since you worked closely with him on the moons
pleasssseeeee
If someone is willing to and I believe they have the capacity to handle it yes I'm alright with that
Yeah the reason I suggested Starlancer is cus I feel like he's the most fitting to lol
Since you worked with him on them
I think he might be asleep rn though, so he'll likely respond later ^^
id also ask about the interiors(mostly sector 0 to fix the desync)
I feel like @granite abyss Would be a good candidate to maybe work on those if Starlancer doesn't want to, him or @wanton niche
any of them I trust just wanted to make sure they werent forgotten XD
I don't wanna push it on Wesley though ofc, he has a lot of stuff to update already
Ye
Cozy office just needs the issue of entrances failing to generate sometimes fixed, dunno what causes it. I've also seen enemies sometimes vanish from existence like a coil head did once in that interior