#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages · Page 16 of 1
is there a way to remove the route lock from [Redacted] and Sector?
I still want to keep them hidden just... without having to find the logs to access them
LLL config can fix that
Does the Rosies Moons mod include the interiors?
Also if they aren't included then are they compatible with v50?
Rosie still needs to update her interiors, Cozy Office was updated for V50 support but has some bugs, don't touch Sector-0 until she says it's updated lol
Watch Old. and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
tried to record a bug
got a face full of explosives instead
also PLEASE tell me ||there's a pillar on eclipsed summit||
i've been searching here for ages and can't find one
||Thats the one||
||Hint: Cabin||
xD
xD
||i finally found the pillar for affliction, but i don't see the tape for it||
where would it be if it's not there?
||Sector-0 stuff isnt found near the pillars. There are two locations where you can find it||
Hint: ||Eve|| / ||Company Building||
oh yeah btw
Watch Sector-0 Bug and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
i was able to find it, but i found another bug
Ah ty
Are there ||multiple hidden logs|| to find on ||Eve|| and the ||Company Building?||
I've collected ||two|| which both mention ||Sector0 by name, but the map remains locked for me. And I'm going crazy searching both places up and down looking for any more!||
Oh thats not right. Uhhh idk why that could be happening
Logs?
Want me to just send the full LogOutput.txt in here?
yeah you can
Might be a bit cluttered with the rest of the mods in the pack, so maybe it is some kind of conflict.
Looking in the BepInEx log all I can find are these. Not sure why the custom story logs would be erroring though.
Everything appears to work fine, just nothing unlocks?
Huh, that's strange.
Same thing happens on a new save file, so I don't think it has to due with anything left over from a previous version on my existing one.
It must be an incompat but I have no clue what could cause it
since it works for me
Guess I'll put the moons in with their dependencies then start adding things one at a time to see what breaks it.
Okay so the issue still persisted even when I only had the moons and dependencies installed, so I'm going to check if it is somehow related to what my LLL config is at.
Question— haven’t been able to play yet but wondering bc I plan to add a custom log for Old Dine to my modpack
Is there anything added to the cabin on Rend
looks awesome, looking forward to making a vidyo on your mods
Thanks! Means a ton
Wdym?
Just like did you hide a log in it lol
No
Ye good idea
Just asking could you make a config to let you go on sect 0 and penumbra without logs?
It's already planned
Ok because i need it to test some enemies on penumbra with lethal quantities
Thanks
https://i.gyazo.com/f7f858e822d32c8c241ffffac7fc52a2.jpg come to Summit! we have:
- flying boulders
(honestly dont know if this has been reported or not)
That's a new one XD
friends love Summit btw
super lovely environment
what the?
Just a randomly generated map object?
That would be my guess cus I haven't seen it yet when going there
lol
more coming soon xD
I may revamp affliction and eve since they seem a bit low quality compared to summit
👀
;o
nice, my friends don't have the time to be able to unlock the moons every single time that we play, and I don't want to have moons loaded that I'll never get to go to
plus, we would still need to find the logs to be able to unlock them
and my friends do not have the patience for that
Nobody:
Rosie: revamps affliction for like the fourth (fifth?) time
It just doesnt look right
Cozy Offices made it impossible to enter the custom moon Orion. I was told to regenerate the LLL Config but nothing has changed.
its broken rn, best to disable it until I can figure out whats wrong with it
I dont know if this information will help with anything but when i played with cozy office it seemed that whenever the apparatus didnt spawn the main entrance wouldn't work, but ive never had issues with the fire exit
looks epic
uh is the snow effects on summit supposed to show up inside
Eclipse wisp are sooo cool it's sad that can only spawn on penumbra
Bit broken atm
They should spawn on any eclipsed moon
do you keep your logs when you get fired from the company?
No
Thats vanilla
shit
i just spent so long unloacking them and i failed to meet quota
i just want to play these moons with my friends and it is impossible
oh wait the moon unlock saved!
If I do fix it, itll be at the same time of the config
alright cool
Ohh nice
was playing on sunday, in cosy office, we went in many times with no issue, but one time, from the main entrance, to the right and through one door, i think a tile didnt load in... we could see through "the void" to other parts of the level, as if we were outside the level.
only happened once, just thought id mention it, i wanted to finish the run and go back and try jump through the gap to see what happened but we died before we got back there so couldent test that as i didnt know if it was just visual, or the actual place was empty.
I'm not getting eclipse wisps spawns on eclipsed moons either, though then again, I am also running LQ which is what's controlling practically all of my entity spawns, so it's very likely those wouldn't innately be on the list after I had updated your modpack.
Unless they don't spawn like traditional entities spawn
odd
no worries, is it known if its safe to go through? or do we fall into the void? 😄 my group have no worries treating it as an extra special hazard 😄 haha
You will fall in the void xd
It just doesnt generate a tile for some reason
Only happens to the right side of main iirc though
ah ok, how weird it only happens there 😄
Not sure why that is happening 😕 I'll add some checks for invalid files/folders
For the time being I've just used a random moon selector as a work around to load the moon, pffft
oml
Oooh that’s cool
Not sure if this will help. But this is what happened when I loaded up only the dependencies and the moons, and still had the same result of the moons remaining locked despite getting the required logs. Fresh save file.
The logs are the only thing that breaks though. I can load the moons fine through other mods that can force me to them (ex. more terminal commands using the "random route" feature.)
I feel like the one time I saw eclipse wisps spawn was in the rain on eve-m
Gonna go test that rq actually
I figured it out
The wisps only appear the next time you land after an eclipse
Stormy March
Unless some other mod I have is doing that
@alpine halo did i mess up my level properties or is this an LLL issue?
Uhh show your level properties?
Can’t atm
But its literally just one weather condition thingy with the word ‘Eclipsed’ with a value of like 60
I’ll get the screenshot in a short while
Is Sector-0 supposed to play significantly less audio clips now than it used to? I remember the audio for the crashed ship or company building being somewhat frequent, but now when I go there I maybe hear like one thing play the entire day.
love the moons btw, they're super cool!
Do hoarding bugs no longer spawn on the surface of Affliction or is it one of my mods messing with spawns?
They were changed a while ago lol they don't spawn outside anymore
I too miss the Yippees when I jump off the ship but at the same time I like the change, we had some funny chaos on there recently XD
NO!! @pseudo thistlereturn my children and queen! (Also, isn't the lore there that the place was overrun by them? I feel like they fit.)
I am joking. You are not obligated to change anything.
they should be spawning
Idk why they arent
ill make them more common
Ive been very sleepy today xD
Oh, ok. Phew I did think I saw one of the buglings and the queen not too long ago during an eclipse when I briefly visited, but I thought they might have been referencing a change since then. It was the 2nd variant of Affliction. I think I remember seeing some people mention desync or something with the multiple scenes? Maybe outside enemy spawns broke too? idk, but hope you get some good rest!
maybe, I think I just dont have them set super well to spawn outside
They're angry British people for me lol
I got a question. Is there like something I need to do to be able to fly to Sector-0? It's not showing up in my moon list, and when i try to fly to it, i get this :
All the other moons are showing btw ^^
To reveal new planets, ||find secret items outside on Eclipsed versions of Rosie’s moons||
tyty
Except sector-0, ||thats on two planets doesnt need to be eclipsed||
||like logs? Or like graffiti/other secrets?||
.
it
it ||DIDN’T NEED TO BE ECLIPSED?||
Reading the description for the mod on Thunderstore
I think there's a mistake in one of the bestiary entries
||HOARDING BUGLING||
||Hoarding Queens are very tiny insects compared to the larger hoarding bug. <...>||
and ||always staying near their Queen unless desperation||
||On another note, my group has taken to calling the Eclipse Wisps "drug bugs" because of the effect they cause xDDD||
||They do occassionaly spawn on uneclipsed moons though||
Happened to me just now, twice, on eve-m
same
Thanks xd
i need that config as soon as ya can. don wanna complete that specific objective every time i make a new profile just to reach [[that place]] T-T
Uhh Rosie you added logs you need to go to certain moons(?)
someone told me
Does it just use the RouteLocked bool?
@pseudo thistle What moons use it?, about to put out a compat patch
Yeah
||Penumbra, Sector-0||
ok so it is just the two, someone wasn't sure if summit had it
Do you know if any other mods use it?
I see, I see, so rn you are the only person that uses them to unlock moons.
yeah I can push compat now, just made sure my mod doesn't relock them after the intial game opening
Got it
@pseudo thistle ran into the issue of getting access to [redacted] through finding [redacted] but after a reboot 2 hours later [redacted] disappeared from the list again, and we couldnt find [redacted] because we already found it previously
Weird
Yeah just wanted to report, incase its a bug
Seems like it
I might plan on using cozyoffice again-
Are there any bugs?
Uh yeah sorta
Oh yeah I remember the weird fire exit issue-
Oh really?
wouldn't be surprised if it's the custom doors
For the fire exit issue, did you try redoing the prefab yet?
Yeah
Its not just the fire exits
And for the missing room, are you sure there's even a tile generating?
probably doesn't generate a hallway then doesn't put a blocker as well
No tile generates
Checked, should have a blocker
cozyoffice has custom doors?
Is there suppose to be? My guess is the blocker is messed up on that tile. Plastered had the same problem with one of his tiles at one point
i'd probably consider the sliding glass doors as pretty custom
ahhhhhhhhh those
Wdym
yeah fair
Why would that break anything
It's not because of the door guys
I’ll triple check
nah i was asking cause of a different thing
I think we are aware
what do you mean by this?👀
Main entrance breaks sometimes too
But if you look in the interior itself, all the doors generate
Just dont have interactable triggers
Oh yeah, somehow the teleports aren't being assigned correctly
Mhm
But the teleports are set up correctly
Didnt have this issue before porting to v50
Have you tried redoing the main entrance? Plastered's wasn't synced properly and that led to some issues (I don't think it was ever blocked tho)
I can attempt it
@tranquil echo What was the issue with your main entrance?
If everything is generating, my guess is something is reassigning all the teleports. When the main is blocked, are the fire exits also messed up?
Like does the one issue always coincide with the other?
Mhm
If that's a yes😅 I assume then that main is what's breaking everything
Oh I was manually placing the teleportA point
instead of using a SpawnSyncedObject to spawn the TeleportA point
Yeah that wouldn’t be the issue then
RandomEnemySizes allows alterations to enemy sizes as well as their hitbox, I think.
So... when I saw the wisp altered your HUD I wondered if this was possible
Ah yeah thatd be it
The downside is that, if you alter the wisp's general size it'll always be stuck like this and can't be used as an enemy. Dunno if it's worth it yet.
Fair, cool concept though
What’s that xd
Oh
Yeah
Ik the snow is broken idk why some look like cubes though
the inside weather i'm getting blamed for 🤭
don't know if it's been reported to you, but looking at certain angles/from certain positions causes the level fog and weather effects to disappear
Wesley’s curse is spreading
They're everywhere
We talkin about the cube thay appears to the left of the ship?
Minecraft snow
xD dw not remotely connected to you
Oh, right. I almost forgot to mention that I think LQ screws with Eclipse Wisp spawns. From my limited experimenting, while we can force spawn them via the LQ lists, it seems to make sure they can't spawn according to their natural rules.
I had this issue with peepers, and I think the walker, but enemies with special spawning rules like the Eclipse Wisps won't follow their "eclipse spawns" while LQ is active.
Granted it was only minor testing, but special spawning mechanics have been a persistent issue for my LQ modpack.
Its been like a month since ive checked in here, is Sector-0 interior still being remade?
Is the update gonna be out before my big stream tomorrow Rosie? 🥺 👉 👈
I need the wisps to be fixed
Ahaha
tried out the new summit, oh my GOODNESS
only complaint is the trees, they don't fit the style of LC much
?
I love the trees you take that back!!!
scorch marks don't apply on this terrain....
floating fence
actually lots of floating props
lighting in the building seems alot worse honestly, and it's snowing inside
a barrel clips through the elevator\
it's snowing inside the actual dungeon itself
Known issue
and it's super well lit inside for some reason
Just so you know Rosie may have already fixed a lot of this stuff
She's been working on an update
Try going to an eclipsed moon, taking off and then landing again on any weather moon and see if they show up the day after an eclipse
Also, remind me what LQ is
Lethal Quantities
Hi guys I have a question regarding the interior spawn chances. For Cozy Office I would just enable the LLL content configuration and set the injection chance. But how does this work for Sect0 if it has its own configuration config, if LLL configuration is enabled for it does it ignore the Sect0Flow config?
Well Sect0 interior is broken right now so I wouldn't use it
And I believe it has its own config because it is out of date
oh okay that makes sense, what is broken?
Rosie is there normally a "bottomless pit of death" in the ||sector-0|| interior?
somebody is reporting that there is one on my mod
idk how it looks normally
ok yeah this isn't right lol, I did something bad oops
I was informed about these errors when trying to land on Summit
nvm it was HDLethalCompany apparently
LethallyWide is a better alternative than lCUltraWide I’ve seen most ppl recommend
Ok so I gaslit myself to like the 8th dim
this is totally normal(?)
Its just that the interior itself sometimes fails to load on attempt 1
I just manually gave it 10 attempts in my mod and that seems to have fixed it
lmk if you’re down to test co op later
I could see it myself, it worked on each try, just this dungeon in particular will take a moment to load
the sector 0 interior is in rosies moons right?
not in the pack, no
I can't seem to get Summit to work. It hangs forever at the seed generation prompt
I also can't seem to access Sector-0 anymore. It is completely gone and it doesn't say how to get it back
Anyone else having these issues and able to fix them?
I used to be able to access this place and suddenly I can't which is really sucky
sector 0's still accessable
you just need to do something to access it
what do you need to do?
find secret logs on rosie's moons
That is whack it used to be just accessible. How do I change it back for my friends and I?
This mod only makes the UI big and unsightly. With the properly set up settings in the CFG it fails to work on my end
Is this only once or do you have to do this every time you start over a new game?
If every time then that is a terribad system and I think they should change it
Unless they are easy to find, otherwise that is too long a trek for this kind of game IMO each time you fail quota
it's per save file
so if you delete the save and start a new one you have to get it again
but not if you get fired
AFAIK
afaik Sector-0s is pretty easy to find
I feel like I accessed sector-0 once without any logs
In the latest version to be clear
@unique aurora #1212942407306313788 message
Hints as to where to find ‘em
Might be wrong here, but once you launch the game with the mod won’t LethalLevelLoader generate a config file for it? If so can you unlock it by changing the true/false value for the locked field or does the config not allow you to mess with that?
Is CustomStoryLogs really a hard dependency for Rosie’s Moons?
It’s kind of a ram hog. I’m trying to make a big pack that will work on 16GB of ram without using the AssetBundlesLoader
I tried to remove it from the manifest but it said in the console that Rosie’s Moons couldn’t load due to missing dependencies
Uhh how is it a ram hog?
Idk but it’s like 900mb difference if you monitor resources on boot
Actually that would probably be because Rosie’s Moons didn’t load at all 😅 oop
Nvm nvm
lol
I set UI scale to 2.4 and switch to Windowed and back to Fullscreen after loading it up
It’s a hanky workaround but I actually use an ultrawide monitor and LCUltrawide would NOT load pst 16:9 for me lol
Really? Worked flawlessly for me in both 16:9 and 21:9
hey so where's the ||sector-0 log on the company building?||
||An unfinished feature, a potential end to this endless loop...||
I had to go for LCUltra which is fine. It is the only one I could get working that didn't crunch the Terminal text. Thanks for the reply friend!
Thank you!
Yeah. Who knows. Unity graphics are weird
haha no problem
||please just tell me the location||
||Can you pls make the routes being locked until the story log is collected an optional feature? It is throwing a wrench into my modpack.||
||Fine, fine, it's near the drill, below the company.||
||Understood, tbh it seems to be buggy anyways so I may get rid of the feature altogether.||
oh, i havent had an issue with it
but i did find it fun to look for all the logs too
Logs will stay most likely
Dont see why i would remove those, they seem to work alright
||At least for now, you could just make them hidden but not locked||
||Yeah I had to do a day extension last night when doing my 16 hour stream and go to Eve to get the log for Sector cus we grabbed the log at The Company and had to do a game reboot at one point so we got locked out of being able to land there, I enjoy the feature but it is buggy :(||
Mhm
||Btw it's fine you weren't able to get the update out and I wanna apologize if I ever came off like I was trying to rush you that definitely was never the case 🩷 I just wanted the update out cus I wanted to be able to go to Penumbra during it XD||
||Those wisps murder my game so bad haha||
It’s alright I’ve just been tired, can’t get things done easily rn
||Actually, speaking of those wisps, I managed to find them in the wild on Rend... while the weather was clear...?||
I hope you feel better soon Rosie ^^
Yeah they tend to do that on some moons
They like to always spawn on PsychSanctum too
I figured, and it doesn't help that my modpack is just very large, and most likely very borked.
I just kept in mind yesterday to actively avoid the planets I knew they spawned on and it went well for the most part
Minus the time we went to Nimbus and we had enemies spawn in the void area and they couldn't pathfind
XD
But do I care? Not enough, apparently. Though even with TerminalConflict, I still cannot access their bestiary entry, or those of the new hoarding bugs.
Yeah it's the hard freezes from the log spam that needs fixed which Rosie has fixed
@pseudo thistle I can't even remember what it was you said was giving you trouble with the update lol
But I do know you mentioned something was giving you trouble
Me, or Rosie?
Rosie lol
Have you been able to access the bestiary entries of Rosie's modded entities by chance?
Cause I simply cannot
I haven't tried tbh
And I've tried inputting them in every which way
You are able to
[Name] Info
The custom stuff needs the prefix for logs & the suffix for the bestiary stuff
vanilla stuff works by itself for some reason
Unless that didnt work, then I am not sure
Ah, so simply putting in hoarding queen/bugling will always bring up hoarding BUG.
And then trying ||eclipse wisps|| will just error out into nothing then
They seem to spawn specifically after an eclipsed weather
no matter what weather, its only after the eclipsed weather is travelled to (?)
Oh, well that I can't confirm nor deny
its something like that
I don't remember if Rend was eclipsed prior
I cant remember exactly
But it was then eclipsed the following day, and then I saw them then, and the day after that when the weather turned stormy.
It seems like that hypothesis would hold up, but it could definitely use more testing
Went to Artifice the next quota and it was clear, clear, stormy, and I didn't see 'em there at all.
I'd say this but they don't spawn on all planets, even when Eclipsed so you might be right but the behavior is just odd I guess XD
But it would check out
I don't think they'd spawn on free or low-threat moons, like Assurance. Either that, or I'm just horrendous at looking for them
I'm not sure what determines where they spawn tbh
If that's the case, intentional or not, I think that would be preferred actually. Would make the mystery of ||Penumbra|| a bit more hidden when you can only find those things on the pricier, more dangerous moons.
Btw @pseudo thistle I do love the secret on ||Summit|| when it's Eclipsed, idk if you ever got to see my reaction to it or not when we finally got it lol
||I found it on Affliction when it was eclipsed, and it jumpscared me, for real, I thought it was an earth leviathan at first lol. Does Affliction look more like it's being ripped apart when its eclipsed?||
||It has it happen in general, I think the Eclipsed visuals just make it stand out more||
real. it plays fine enough that i dont have to restart my game or lobby so its good enough for me lmao
how do I go to iYbxXByI
nevermind I found it
For anyone having issues with the Custom Story Logs related feature; if you can let me know when you are noticing it happening/what appears to fix it, and any logs/modpacks/thunder store codes in https://discordapp.com/channels/1168655651455639582/1238174635510730762 please. I will have a look into if its an issue on my end and if there is anything I can change to help with it, thank you 🙂 Fix has been uploaded!
I don't know if this is fixable, but if it is old birds probably shouldn't be able to spawn on these narrow walkways on Summit
can't get around it
Another one spawned up there and seems quite unable to leave
it just takes off repeatedly and lands back in the same spot
Ahh, I see what people are talking about with being unable to access Sector-0 ||and Penumbra|| even after collecting a log for it. I was originally able to, but after closing and reopening the lobby/game, now I cannot.
Is there a temporary workaround to perhaps force-unlock that?
Hmmm
CentralConfig has an option for it
Would it work for a save that's already in-progress (as in, a few quotas in), or would I need to delete it and start over for best results?
havent tested it, but should work
Alright, I'll give it a shot
Central config overrides everything so it's work but stay cautious
Well, so does LQ to an extent, but to my knowledge, it has no effect on enabling/disabling the routing to moons
I can tell if I change anything else, there will be serious conflicts between this and LQ
LQ itself is already kind of a rather peculiar mod, to say the least
There is a fundamental difference between overriding and what LQ does, trust me on this, actually overriding stuff is bad
Oh, LQ doesn't override? I thought it did, actually
I know overriding is drastic, but I just thought LQ did this as well
It might override, but not in a destructive way
I havent seen the code to vouch for it completely tho
https://clips.twitch.tv/AmorphousColdShrewSaltBae-WC6MC2eKXBS-Xo_g @pseudo thistle For once a turret shot at me through the wall on a different interior lol
Love Wesley's laugh at the end, had to include that XD
Think I know what is causing the planet to lock after a game reboot, is a dumb oversight on my part, am on a flight rn, but will get a fix up asap once home Fix has been uploaded!
Is it normal to have around 7 brackens in eve-m or are the spawn weights screwed up on my end?
I think bracken has a cap of 1 per moon in lc😭
No, why would that be? However 7 brackens still seems odd
just cause its set up that way in vanilla, idk how it goes for custom moons and outside brackens
Oh yeah, perhaps in vanilla moons, I thought you said it was a limitation of the game itself
well technically it is a limitation of the game itself
those brackens are probably not normally spawned, or a config mod changed the number
bracken pathfinding is fucky and he has the room mechanic so might as well be that
but 7 is wildly excessive
I'm probably too used to modded...
yeah thats why im wondering if the moon is supposed to be like that or if some mod broke the spawn weights...
@pseudo thistle I hope you're doing okay since I haven't seen you around in a bit 💜
like the bracken has a weight of 7 or there are 7 brackens with different weights?
no like there were 7 brackens roaming around
sorry for the ping btw
idk about the spawn weights but the enemy cap must have gotten screwed up somehow on my end
what's your modlist?
not sure about the brackens, but hdlethalcompany breaks one of rosie's moons i think
HDLC breaks a lot of stuff with a lot of mods. Use LCUltrawide instead, it seems to have better compatibility.
hey yall is Cozy Office all good? Are there any known issues (mainly ones that make the game unplayable lol) with it?
Main doesnt properly generate sometimes
huh
only issue I've had w it is the main entrance or fire exits being "blocked",
cozy Office from my experience generates alright, it's just that error that kept popping up sometimes
Two issues with czyoffice
Both were just mentioned xD
One pathway branching off of main sometimes doesnt generate
And sometimes it generates fine but the exit / entrances dont work
trying to figure it out
Welcome back 💜
Yeah, im working on some other projects atm still but eventually ill get back to this stuff
Yeah just glad to see you back c; I started to get worried your health stuff was getting to you
does Rosie's moons include the sector-0 interior? or do I need to grab it as well?
edit: think I just saw someone else say I needed it further up, so ill grab it.
interiors are seperate from the moon pack
glad yer alright, fren
Note that Sect0's interior still has issues, so be warned. CozyOffice too, but it's much more playable, I feel.
By the way, anybody else having severe performance issues on Sect0 and Pen or is it just me and my absolute desire to make those moons high risk/reward?
Is there something I need to do after getting the things on Eve and Summit to go the Place™?
||hope for an eclipse on summit, then explore at your own risk||
I found the hidden moon before but I was trying to do it again in a new save and I could not find the ||logs on summit the moon is Penumbra for proof||
digging the aesthetics of Summit
Summit looks fantastic yeah
I have some issues with its gameplay but it nails the looks
Yeah admittedly I only did a sightsee but I can imagine trying to juggle the basically always present robot with either a dog or lizard to impede the narrow path is, quite something
I also did notice the building that houses the lower offices before the elevator also snows indoors, yet the upper one that has main doesn't (nor does the custom warehouse)
How consistent is the elevator? I only ask just cause of the potential woes with Synthesis's elevator and the uh, recent problems with LC_Office's elevator
Am I missing something on Affliction when it's eclipsed? ||I find the obelisk but I can't find a data chip or anything. Also, on Summit, I can't find the obelisk at all.||
it seems to work marginally better
still janky
my issues with Summit are that Old Birds can spawn in really really bad places where they get stuck and are essentially impassable (namely on catwalks)
and the walk to main is way too long, to the point where it feels like jetpack is almost mandatory
if main is going to be that far away, there needs to be a shortcut for loot to be taken back to ship faster
Yeah Jetpack seems to be extremely handy since it's a pretty vertical trek, it looks like there's some way where you can prob route down from main to ship if you wanna take 2h items but problem ofc is the path being one-way
I still am able to get down slopes relatively safely even with the slope changes with v50, how feasible is it to slide down the ones in Summit without hurting yourself?
I found myself getting stuck on rocks, I softlocked in one test
anyone had it where cozy office randomly generated a black abyss?
19 seconds · Clipped by Arkada · Original video "We loooooooove the company!" by Arkada
idk what happened but your interior ate me
Should I remove it then?
It's a good interior but I don't want this happening more in my brutal company runs. Any interiors I could see about replacing it with maybe?
LC_Office is a good repacement, although I'd recommend playing it on 1.1.29 since the changes made in 1.1.30 seem to be causing players to fall through the elevator's floor whenever it's moving.
I have office already but it's running the latest version
Yeah I recommend downgrading to 1.1.29 cause of that elevator issue cause it CAN get you killed if you fall out when going 2F -> 3F
||so i found the lyra tape on sector-0, is Lyra supposed to be the name of the final moon to unlock or am i missing something||
||It's an easter egg relating to one of my alters lmao||
||I'm sure Lyra would lose her mind if a moon was named after her but she would also love it, it'd likely be the most chaotic final boss moon ever XD||
I don't really recommend LC Office at all as it has bugs itself especially in multiplayer, I would say if you need a fix try out the new Mantif Interior
||hmmm, is there no way to find this secret uh... iXuylB moon?...||
||There is no moon with that name lol||
the bototm one. i cant figure it out at all
||I managed to find all the data things and get to sector-0 but the only data chip I could find was the Lyra one, hence why I thogut it was the final secret moon||
Ah that one yeah it's named like that on purpose to not give spoilers 😛 You can end up finding a secret for it somewhere on Summit when it's Eclipsed
That's why it's a secret :3
hint for a dumb person?
It's hard to really give a hint lol, I found the original secret really easily so Rosie changed it 😅
Yeah you should disable giants spawning on there XD
The only thing I can really give you is there's an area of the moon that loads differently when it's Eclipsed vs when it's not
is cozyoffice safe to play at all?
buggy rn. please hold.
👍
Sadge to hear certain interiors are buggy rn
They are about to get more buggy June 26th
please zeeks do new interiors so I don't need to rely on mods
everything is gonna break on v55 😭
Depends on what even v55 brings to the table, rn all that I recall hearing is just the car?
nah some interiors like wesley's are too good to give up LOL
Possibly. But the version number will still change
its the only thing teased at least
For v50 one of the notable things that needed updating was LLL itself, so moons & interiors were deadso for some time
And that's cause of some things being changed about moons, interiors, and some enemies (notably Baboon Hawks)
If v55 doesn't change anything about interiors, moons, and enemies, chances are that'll be safe
idk it seems like this could be a big update but idfk how version numbers even work atp
One of the only few things I know looming on the horizon potentially is Liquidation, but I imagine its release and related features to the moon will prob be bundled in one big update so if anything that'd prob be like v60 or even later
someone mentioned moving platforms on v55
Cause only 2 things we have regarding it is internal data (that largely just copies Artifice's data since placeholders), and 2(?) ambient interior effects for Facility
OH RIGHT
I hope Rosie feels better soon, I'd love to see updates with the new stuff from v55
Yeah the networking for moving platforms
I remember someone in some thread was mentioning that, cause that could help extremely well with modding shenanigans like these:
- Rosie's elevators for Sector-0 Interior & Summit
- Wesley's elevators for Grand Armory, Polarus, as well some interactables like with Gratar
- LC_Office & Synthesis's elevators that both are built on the unfinished elevator asset in the game
- Other stuff that I might not be familiar with
Imagine some stuff like the Monorail Tram on the Black Mesa moon being fully functioning to take you to multiple areas in the area
Elevator in LC_Office is probably the funniest with how it works
mostly yeah
sometimes stuff doesn't load or one of the entrances are blocked but it hasn't happened too much to me personally
I don't know what it is but every time I type in sector or sector-0 into the terminal it always locks up the terminal for some reason!
Even if I freshly installed Rosies Moons without any other mods it just doesn't show up on the terminal either.
Watch Rosie moons and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
I think it’s set to be hidden/locked now until you unlock it by finding a custom story log (I don’t know for certain where, but a part of me wants to say it’s at the company building). The terminal becoming unresponsive is probably a LethalLevelLoader issue or even a vanilla issue.
Well, whenever I travel to any other moon it's fine. But if I try to travel to one of the 2 hidden moons of RosiesMoons it softlocks on the terminal. Every other moon or thing on the terminal is completely fine. (Including other modded moons) If I try to enter one of those two moons it breaks the whole thing for some reason.
They aren’t just hidden. They’re also locked. You aren’t supposed to be able to travel to them until you find the thing that unlocks them (or edit the config file maybe). Do any other locked moons break the terminal? If any other mods add locked moons and this still occurs for them I bet the terminal becoming unresponsive is either a LethalLevelLoader issue or Vanilla (assuming the lock functionality is vanilla, this is where my money is at. I’d guess the code sees a moon selected and expects “confirm”/“deny” but the locked state prevents input).
Is there a way to have both moons unlocked instantly? (Mainly so I can actually one day travel there with my group without one of them trying to select it then breaking the terminal because of the locked state) If there is no way for them to be unlocked instantly I'll just wait it out till the bug gets fixed from it's locked state.
Eventually ill make a config or just straight up remove them
I’m working on another project rn so ive taken a break from this one
You can still hit escape/tab to exit the terminal I think. Then just open the terminal again and it should be fine. There may be another mod that unlocks all, but I don’t know of one.
Trust me I tried getting in and out of the terminal. I'll wait it out though. Thank you for your time!
You're welcome. I was able to get off the terminal and back on fine. I've got the TerminalFormatter mod by mrov so I wonder if that changes things. https://thunderstore.io/c/lethal-company/p/mrov/TerminalFormatter/
edit: actually it looked like you do too, so not sure. Terminal ConflictFix maybe? https://thunderstore.io/c/lethal-company/p/SylviBlossom/TerminalConflictFix/
I see on the readme that HDLethalCompany is unstable, but how unstable is it really? I use that mod to downgrade the graphics to make my game run better on my old PC. I would love to check out all these Moons though.
I just disabled TerminalFormatter and now the whole terminal is fixed from those two moons! Hurray! But the bad news is now I cant read any of the weather on all the moons.
Edit: It was weathertweaks!
oh huh
I'm 99% confident it wasn't the actual issue
But I could be mistaken
I mean - yeah, I'm modifying the terminal, but my mod wasn't the previous issue 😅
I HOPE
I love when mods conflict in weird and unexpected ways
some moons wont load, I think affliction and summit have the specific issue
Thank you. I'll do some of my own testing too
Is this fully v50 compatible now?
yeah but its not stable atm
@pseudo thistle What's the chance you could push that update for your moons with the Wisps fix and the Optimization changes done? I remember you said you were looking into the route locking stuff which is why you never pushed it but this mod aims to fix that https://thunderstore.io/c/lethal-company/p/projectbots/MoonUnlockUnhide/ 🥺 so I was wondering if you could maybe push the update with the changes you currently have finished ^^
I know your probably busy but I just like to suggest so ideas for cozy office if you plan on working on it again, I dont mind if these get added though just ideas. First I think it be nice if the door in the office ( not the glass ones ) are wooden ones kinda like these
also I think it be cool if there were like fire alarms in the office that would go off when the computer/appy is pulled like the one in the intro for v50
and sorry I keep suggesting this I just feel like it would be very nice to see but I do think there are so rooms, mainy the hall ways that could use some decor but I understand that it may be hard
whats the moon name of the gordion sect0 idk what to enter into the terminal
ah whats happened
use this mod if you wanna play on these moons
just your average case of "owner of the mod is working somewhere and the mod is breaking down"
i see lol
@pseudo thistle mithzan and his gang seem to really like your company moon interior lol
https://www.youtube.com/watch?v=rdibiqd38_U throughout the video they mention that they really like both moon and interior lol
too bad that they used the old moon
I also really like the Sector 0 interior, I wish it would get updated 😦
The wisps really need fixed tbh
I miss using Rosie's Moons but those wisps murder fps
Cus of the errors they throw
yeah but they used it because the individual moon downloads are outdated lol
Yeah
Alright im going to come back to this in hopes to getting the S-0 interior finished, remove the gated progressions until I can figure out a way to get them working right, get bugs fixed, and get those standalone mods updated.
Hopefully I can get it done in not too long xD
Yay 😄
Do you have that moons update ready besides the routing issues? I've been missing them so much 😭
I had to temporarily remove them due to all the hard intermittent freezes from those wisps
XD
Also
I'm excited to see your interior return
🥹
I've missed it
Lmk when you get the updates out 🙏 I'm so excited for this 🙂
Nah, Im going to be trying to quickly work on and fix all of these bugs
if there are any more than just the routing stuff & the wisps than id like to know
Do what you need c; I'm just happy you're back lol
None that I'm aware of lol
The update should also have the size lowered too right? I remember you did optimizations day 1 when we were trying the current version and said you lowered it quite a bit
Yeah I tad bit I think
Lmao anything that helps that download stall XD
I remember that was why you looked into it
mhm, the skyboxes seemed to be the big cause
Ye ^^
yyoo rosie’s back 😮
yepp, and im planning on making the S-0 interior much better
The hardest part about remaking the S-0 interior is making it grid based xD
But I got that part done, just have to make sure everything will match
Is that the interior special to the companylike moon?
The biggest problems that I saw were the desyncs in elevators and some rooms being confusing on where to go
And also that the elevators needed their switch hit twice for them to work lol
Yeah I know xd
Im remaking it
to more fit the feel of the redesigned moon & fix all the previous bugs
There was a lot wrong with it since it was my first interior
I didnt know how to correctly make it
Everyone seemed to like the keyboard lol
The tubes with monsters are cool too
Cant remember much more from the video, not a good memory
Those keyboards are everywhere xD
They are in the CozyOffice interior, Summit, and I think more too.
Yeah, I want to try and get them to do stuff eventually
friend, glad to have ya back 🫂
hey Rosie 👋
hi!
The Keyboards are sick. would be a shame if they had a random chance to explode if touched
Hmmmm xD
;ooooo I love it so much
I see some inspiration from Starlancer Warehouse this time around and I'm all for it
:3
@pseudo thistle
That visual overhaul alone is gorgeous
More like inspo from pinterest, but ya, starlancer's warehouse is very reminiscent to this part of the interior
I'm excited
There will be a dilapidated part of the interior and a ''clean'' part
Industrial, Laboratory, & a Catwalk bit maybe
Ooh
Yeah I remember you said you don't plan to focus as much on Catwalks this time cus Wesley's Grand Armory interior fits what you had in mind for that
When the new interior update drops I'm gonna set both interiors to have a 50/50 chance on Sector
How soon do you think you'll be dropping the updates? I'm excited to stream them your stuff holds a special place in my heart 💚
Love it so much
hmmm, idk, I have only done the starting room rn, its hard to estimate
I do like how some of the tile design looks like it has a Warehouse vibe it really fits lol
Yeah take the time you need ^^
I hope you at least manage to update the moons soon lol
Once im done with everything, everything will be updated xD
Btw this room has a gimmick if you can figure it out xD
Pretty sure I know cus you teased it before
Is it the Wall Turret room?
Nope, ||artifice doors||
Ohhhh :3
That looks sick
Thanks!
I really hope you don't get rid of the carpetty office-styled first few rooms
It's extremely fitting imo and gives a sort of final destination vibe while retaining an immensly vanilla feel. Kind of like a final boss room
With all the various elements you already know but just turned to 11 (monster tubes, giant apparatus)
||also you should make the jester tube outside break at 10pm on sector0 itself :)||
The interior is getting a complete redesign, Rosie was never happy with the original and it had a lot of issues
Plus Cozy Office exists for the office vibe now
I understand. Still it's such a shame :(
I'm excited for it tbh, I respect her decision and she should go for the vision she originally wanted
Its actually planned :)
Maybe not in this version im making though
Btw Rosie did you ever get around to fixing Cozy Office?
I remember you said you were going to but then it never updated
XD
Im not too sure on the carpet in the starting rooms, but if people enjoy it, then ill add it there and see how it looks
I miss it lol
Once I get this done ill look into it
c;
I consider that interior to be my baby cus you made it after I decided to remove LC Office due to it's bugs, so I really wanna add it back
lol
either way I am still excited for the industrial part redesign. original version feels very cramped imo
are there any bugs other than elevator in the current version?
Entrances not properly spawning was why I removed it
Cus it would cause a bunch of desync issues
Oh wait LC Office
idk
I stopped using LC Office before V50 came out
Haven't touched it since
I know people have mentioned it causing small fire exits to spawn though
yeah I had this bug before
but then it just disappeared?
i don't know. it was probably due to a mod conflict
I mostly removed it due to the error and warning spam in the logs
I took Coroner out for a similar reason
It kept spamming LC_API shit
yeah i could never remove it. I love shrimp too much
yeah it does. from what I saw in the logs it just checks if LC api is in the pack so it can send a notification box thingy
it's minor enough for me not to care honestly
It was logging it so much
Kind of silly for a soft dependency would rather it throw a small warning that LC_API isn't detected and then move on lol
yeah wasn't coroner made back when people still used LC api?
Yeah, and the dev keeps talking about updating it randomly but then vanishes for like a month after he mentions it
I fear it may be abandoned
@hybrid fern
Also speaking of Coroner. I am checking my logs and I don't see it spamming anything about LC API
Other than just detecting that it's not in the pack and moving on?
Maybe you can add it again if you want
That is different lol
Both Wesley’s and your moons are what made me want to take a shot at moon making, so cool to see you return to this. Teasers of the interior look cool!
I'll see if I get it next time I'll be playing with my friends
Alrighty, I got things generating, although theres only a single hall tile and ofc the entry tile
that's still really good
mhm
Its pretty easy once theres templates of tiles
I remember how much slower Cozy Office's work was back when you worked on it and posted previews in my server
btw rosie are you planning any enviromental hazards on the sector0 interior?
I'm just impressed to see it going so much faster
yeah
Yeah
the old one had holes obviously. But what about this one?
The Wall Turret feature is planned
Thanks to Zuri's trauma
That meme will never die
XD
this sounds evil
Also will have holes, but also like Lunx said, wall turrets xD
also may I suggest a simple yet elegant exposed electrical wire
This one
Will likely be scrapped, that design
Fair but that's a rough idea though
Could work
I have puddle prefabs
So-So
Ive had a constant migraine lately so its a bit rough xD
Honestly I had no idea she was on one :(
Mhm, there were other reasons too but yeah
In that case I just hope the momentum stays and things just get better :)
Yeah I love the feeling it gave— really made it feel vanilla
Got it
Hmm, Ill see what I can do
I may at least give it carpets for the laboratory areas since they are supposed to feel more homely
but the industrial area is supposed to be eerie and metallic
I like it because it gives a sense of unease as soon as you enter
Like it looks like the office interior but it isn’t the same
And after the experiencing the gritty exterior, having something relatively “clean,” instead of being met with more dilapidated industrial stuff, is surprising in a very good way
Leaves it feeling eerie and ominous, and helps build tension
My recommendation would be to at least keep the starting room like it, but it in the end it’s obviously up to you
Happy to see you’re doing better though!
Can’t wait to see what you end up cooking
Went for a similar design but here is the new one
Will add more details around but thats the general concept
Haha
There we go, it looks pretty polished now
Oooh
Up to you of course on weather or not to have one but mentioning the catwalk reminded me of a moment that felt straight out of a horror movie. I can’t remember exactly, but I think a friend and I were up on it (unless there was another catwalk that I’m forgetting but I think this’s it) when he fell off into the red fog or whatever it was. I said something like “lol, I think there’s a way you can get back up over there,” and turned to point only to turn back just in time to see his body being dragged out of sight deeper into the mist by a bracken. That was scary but also knowing that there is a bracken somewhere below me if I fall was unsettling.
Damn, yeah I might add it, its a great spooky area
It really was interesting the first time I saw it, even without a cinematic moment. I thought whatever the red mist/fog was was toxic, so if I went in I’d die (or at least start taking gradual damage). Now that I’m saying it, toxic gas seems like something some interior could use to have a twist on the pitfalls of the vanilla factory interior or a custom map hazard.
Also hope your migraine gets better! They sound like they suck
Definitely, I took some meds around an hour ago and its getting a bit better so thats good
||The Prototypes||
Alright 3 hallway tiles done which are looking pretty polished
c;
Anyone up for some megalophobia in this interior? I was thinking about making some giant rooms but im wondering how giant hmm.
I would say make them like Warehouse Interior large
The giant rooms will be rare but definitely a sight to behold
c;
I will say, adding puddles to this interior makes things look so much better
Probably cus the Vanilla facility has some, so it just adds to it
Mhm, I took the puddles from the sector-0 / company exterior though so thats also a reason
c;
I mean, the moon is situated on a giant stormy water planet so its going to be damp in its interior
I have a really good idea but the execution may be terrible
XD
lol
Essentially I want to make it so you go 'outside'
||Essentially, take this frame from Kane Pixel's backrooms, thats basically what I want to do|| <- Dont click if you want it to be a surprise xD
Works!
Gurl getting me so excited
This is looking awesome
let her cook 🔥
THE WALL TURRET! THE WALL TURRET IS REAL!
||that makes two interiors with broken old birds in them||
||Mhmm, for this, it is essential to the lore of my moons. || Lore Spoilers ofc -> ||Old Birds were not called old birds when they were being manufactured here.||
Hmm, I may change this from orange to that deep desaturated blue that the company building has.
Were they ||New Birds||?
||A prototype mech that the company was going to use, after they fled from Sector-0 a solar flare hit Gordion and awoke the prototypes, they ended up replicated themselves and spreading themselves across the galaxy|| Thats the lore.
Interesting. I like it!
||the prototypes should have different music :]||
A few more rooms and then ill start on the laboratory area!
Birds eye view
Hi my computer have a really hard time during summit loading
Logs would be useful
There may be errors when loading
Other than that, im not entirely sure
if you use HDLC, dont.
LCUltrawide is a great replacement for it from what I’ve heard
||TWO apparatuses?||
||Unpullable, they are solely there to power that Company drill||
||There will be chances to have multiple apparatus for the interior though||
|| from the looks of it, they seem non-interactable ||
|| gosh i love what you have here it looks amaaajing :3 ||
||Its only half of it, haven't worked on the laboratory part yet o.o|| ||Or the way you get to the laboratory. The previous image has something to do with it though
||
Im having issues having all the props actually generate right but heres a new room, likely the last for this section.
Mhm, the red was from the catwalks, I wanted to integrate the Jeb fog / sounds into this rework
Make sure you have back-ups! I got saved by one before
Mhm, I usually backup when im done for the day or if I did something major
Hey, since you mentioned backing up, would you mind sharing how? My method of backups was just to copy the mods folder where I’ve been making my stuff but turns out you can’t just plop that back into a Unity project without every reference breaking so I have no backups of my mod and am panicking a bit. Someone mentioned there was a way to export stuff as a JSON file and then that could be imported into another project which works somewhat, but some references are still broken. I haven’t been able to really investigate, but was thinking about just putting the whole Unity project in a GitHub repo and using the gitignore file to exclude folders that aren’t critical to its integrity, but haven’t been able to look into that much. So, if you’ve got a nice method I’d love to hear it.
use Git
Do dont need to make a repo to back things up with github
I eventually I will the same and make a gitignore to actually upload it to github but yeah
Ok, I’ll look into it. Thanks!
I actually use git and also save my whoke folder to my HDD
Works!
Noway
Laboratory Area
Oh daaaang
really happy to have ya back, rose.
i think my eyebrows are seared. rosie cooking harder and harder. 🔥
||Mhmm, the drill is fully finished and its the only way into the laboratory area other than fire exits. No contact until the drill goes through the wall
||
Thanks for the compliments, keeps me motivated a bit xD
Anyway I don't have too much left to do so thats good
||So on moons other than Sector-0, the only way to get into the lab area would be via fire exits then?||
||No, a drill will spawn even on other moons. Dilapidated Area -> Interior Drill Room -> Laboratory Area||
||This specific drill is in the interior rather than the exterior||
||Halden Electronics presents: Surface Eraser ™️||
||Ah gotcha, makes sense||
Looks great! Keyboards interactable?
Also, if I’m remembering correctly, the Sector-0 interior is no longer in the moon pack but you were thinking of making the interior a dependency of the moons. Is that still the plan?
Yep, and yep
The monitor and keyboard are the same from the old interior
Can’t wait to clack keys in a game I use a keyboard to play! Now if only you could clack virtual keys on those monitors…
Thatd be a lot more difficult and i think itd contribute to lag sadly
May not be able to get the interior out as quickly as I thought. I ran into a bug which I have no clue how to fix T-T
Mhm, just waiting for a response in one of the dev resources channels so I can learn how to fix it xD
what’s the bug :0
All of the randomized props are not being randomized. All of them spawn no matter what. So lights arent randomized rather they are blinding, etc etc.
huh yeah that’s a weird bug. maybe adi would know something since she touches upon a lot of the intricacies of dungeon generation with her loadstone mod.
yeah maybe
is this interior you're working on a remaster of the sector-0 interior or a seperate one?
hope it's seperate because i quite enjoy the current sector 0
itll be the remaster
if its wanted, Ill make the warehouse section of sector its own interior
but Id be releasing the other stuff before that
The current Sector-0 would need so much work compared to the remaster to be optimized and I don't think Rosie has it on her pc anymore, I've gotten to see the remaster btw and it's definitely much better c; you just have to be patient now ❤️
Its on my PC but its definitely unfixable at this point xD
The tube reminds me of the jars I use to hold by teabags what
That’s really funny
Just gotta steep the Jester
Okay I asked my brother to make sure I’m not crazy and he immediately agreed that it looks like them lmfao
If I pull that apparatus and the jester breaches containment I’ll cry
soon 
Once I figure out how to do it
unfixable in what way?
When updating to v50 a while back it messed up a ton of the models & I also lost a bit of the materials and custom models for the old sector interior
ah
yo rosie, you ever figured out that bug u mentioned before?
Ah yeah
It was one of the lab hallways
I removed all of the lab section because I wanted to redo it and it fixed itself
Since then im basically done with everything
i love it when things fix themselves 
mhm
Ouchy!
wall turrets as a feature? 👀
yup!
||that’s just a regular hole right? because that’d be so evil if that was actually the slot where the apparatus was in.
pulling it out and finding that bad boy right behind.. 💀||
||xD, no apparatus, they are found elsewhere||
losing my mind at the RosiesMoons 2.0.0 changelog lmao 💀
xD
Are the bugs with the interiors fixed and (the company/sector 0?)
Congratz on releasing the update! The pics look awesome, cannot wait for the weekend to try it out 
Thanks!
Well done with the release! I'll have to try to get my friend group to play and test it out (but we suck and probably won't be able to afford to travel there). Also, just because nothing can stop me, CozyOffice has "May of fixed entrance bug" in the changelog but grammatically shouldn't it be "May have fixed entrance bug"?
Xd
Don't try to be grammatically accurate she worded it fine lol
As long as its understandable ita grammatically correct in my eyes
Exactly
I don't understand complaining about grammar I stopped caring about grammar so long ago lol
Not worth it
It wouldve been may have though you are correct
The meaning is definitely clear, just poking fun. There should be a way to change a changelog, and have the changelog's changelog, and just have an endless chain of changelogs!
The chain could be referred to as a changelong lol
xD
Were the log requirements to unlock Sector-0 and ||Penumbra|| removed?
Yep
The logs only make them unhidden now
Maybe
Idk if i didnt do that correctly
👍
wait is the log mod for sector 0 actually add a custom log?
or do we have to add our own?
hm?
All the moons should have their own logs even if you download the standalone
OH-
Then what's the log on sector-0?
If you want to add your own you can use the dependency: CustomStoryLogs
Theres a couple, you gotta find them o.o
ah can I get rid of them?
Or at least rid refrencing the other moons?
Hmm, I dont think so, I might make it a config later on
ah k
enemies seem unable to open doors in the new sector0 interior and fire exits and other doorways sometimes lead out of bounds
also certain moons have caused leaving moons to count as 2 days instead of 1 leading to less days to meet the quota or unexpected failure ||penumbra|| being one of them
strange
You didnt mess with the Day Speed Multiplier right?
first issue is known and idk how to fix it really, second issue ill look into
havent touched it
Very strange, it shouldnt be doing that at all
i dont know what the day speed multiplier in LLL does so i left it default
Okay, second issue should be fixed, but ill wait a bit to upload just to check if theres any other issues & so I can get the doors working fine
might have an issue to report, just trying to test if it actaully happens due to rosies moons or not
Alrighty
yeah using the latest version of rosies moons causes all audio in the ship to echo weirdly as if I'm outside on sector-0, its a conflict with another mod but I can't really figure out which one
didn't happen before, only after the latest update
gonna upload a list of my mods and my bepinex log in a second just in case they help
ah, yeah thats a known issue, I have no clue though
hmmm alright, later I'll try to find which mod its conflicting with to try and help resolve this
day skipping fixed itself so disregard what i sent earlier
phew
I’m not at my computer currently but NAudio, CustomSounds, ObjectVolumeController, LCMaxSoundsFix, and LCSoundTool are the ones that jump out to me since they seem to relate to sounds. That’s a lot of mods to sift through so maybe start there?
already tried those ones, seems to be another mod
brute forcing the list right now until it breaks
Alright. Hmmm… well, good luck
Enemy door issue is fixed now. Any other interior bugs you know of?
I want to ask, does the interior cause the echo in the ship or just the moon mod?
I think its another mod I have installed, if I run just rosies moons and the sector 0 interior with all dependencies it works fine
hmmm maybe it does, I'll test again in a bit
yeah @pseudo thistle it is related to the sector-0 interior mod, disabling it confirms that it no longer happens
very strange
Is there any chance of the old interior being released as a separate mod? Don’t get me wrong, the new one looks extremely cool. But the old interior is still pretty cool and fits very well on moons with a research lab theme like asteroid 13.
I could make another interior which incorporates the theme yeah
Itll be a bit though, I need to make sure everything else is stable enough
Uploaded patches, should fix the snow bug on summit and the doors / blockers bug with the sector interior
Im going to go to bed now, hope nothing too major shows up xD
I think the old one broke beyond easy recovery, so I don’t think it’s coming back
How did it break? I have an older version of the mod and it seems perfectly fine
I lost the files
Ah, damn
where was the last place you remember having them? :^)
AssetRipper?
Ah i suppose i could
Im not sure how to do that with bundles
But either way its kinda eh because i made that dungeon in a really poor way so itd be better to just remake it as a lite / unrelated to sector-0 version
omg so my iea of a treehouse interior is now possible
Loosely yeah!
That tile is mostly fog and lights
interesting
I gotta gauge how bad I find this ship reverb to be in exchange for the new interior lol
Lmao she's working on fixing it dw
hurray :3 thanks Rosie ur the best
It's noticeable but easy to ignore tbh
Great assets in the new interior
(enemies spoilers) ||so I have the yippee bugs mod and I think it would be incredibly, incredibly funny if there were somehow a way to make it so the lil bugs from your mods have a higher pitched yippee and the queen have a really low, booming yippee||
Yeah i can do that
yippeeeeeeeee
||I rather the queen not have a really low booming yippee tbh, I think it's fitting as is for her the small ones having it lighter pitched though I can agree with||