#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages · Page 14 of 1
ye np
music for eve plays globally for some reason, is that intended?
should be like that for every moon?
are there any other suggested mods to help outside bracken not be completely scuffed? i love eve-m but he's ended some runs out of nowhere
then i suggest turning that off, really ruins the mood
What do you mean plays globally anyways?
plays inside the facility
Okay, well thats intended, but if really bothers, ill see what I can do I suppose.
Although i was planning on having interior specific music
I was gonna say add an option in the config for that
I personally never found it an issue, never expected others to think that though. I will say, however, that it clashes greatly when the game itself decides to play its normal music, particularly if it's eclipsed.
yeahh
@plucky meadow Did you ever figure out that music thing?
Pretty sure that's a vanilla error that happens sometimes
what moon?
experimentation
i having an error where the ship isnt letting me route to the company, but it will let me go to other moons? Anyone else having this problem? This is my mod list for refrence : 018f47d8-b5c9-6c82-f4ce-1dcba204021e. I disabled the last two mods in hopes of fixing it but no avail.
yeah, that wouldnt be a me issue
Install terminal formatter. Its a current LLL bug
Itll be fixed soon enough
i have that
Hot
what is the bug here really? Is it the hoarding bugling or something else?
It actually has nothing to do with my mods
But something to do with me xD
I asked Batby if he could fix the locked bool in the ExtendedLevel
it only seems to happen when hoarding bugling spawn
oh, no
your experimentation bug
maybe
The routing to the company bug isnt linked to me
o sorry didnt even see you didnt tag me
i was thinking its because of lethal phones spawning on hoarding bugling but it cant play clips or somethjing
Def is hoarding bugling though
wooo thanks!
Ill look into it
you fixed it!! Thank you for the quick reply ur the best
ye, many people have had the issue, and around a couple days ago we found out terminal formatter fixed the issue
I actually really like the ambiant musics and honestly think every moon should have that lol. It really makes the ambiance of each moons different from each other
That's one thing I liked so much about Infernis too
Yee
Nope lol. Even skimmed through Starlancer's video. Nadda
Ah welpp
I know... lmao
It's annoying me to haha
I keep remov9jg stuff and errors and reverting
Ya I'll keep peeking
Likely TimeOfDay or something like that
No idea though
ye I played yesterday and the same happened
also Rosie, since you tend to go for a more vanilla feel do you ever think you'll do your own take on Liquidation?
Likely not, i dont feel like itd be necessarily right of me to do that. But i may make a Liquidation adjacent moon or something like that
Hehehe sick!!
Have you been able to get an idea of what Liquidation even looks like though?
XD
Too much water 7/10.
Cus it doesn't exist right?
Not at all. Liquidation doesnt even have a scene
Yeah lol
I have a personal idea of what itd look like though
I wonder if Zeekerss will add it or if it's like the name for a testing environment he uses
Could be the area used for the trailers for example
Isn't it just water?
Likely once it comes out
The route info says its an ocean planet
definitely wait on Liquidation development then... at least til post v50...
Ye
I’d like to have a good idea first
I have other ideas for moons if i want to make one anytime before then
Maybe, Though most trailers use actual moons for the trailers
the v50 one was artifice
AÇKKK MY WIFI HHH
ok it didn't eat my messages
thank god
Yeahh, Liquidation does not have a map at all rn
Not in the code or anything
whatever idea someone has for Liquidation is completely fine... as long as they rename it 🙂
^^^
i got an idea tho...
Ah yes, my original custom moon, 33-Moisturize
hey, valid name
If anyone wants to implement it before me, i had an idea where the apparatus event makes the facility flood
ooo, pretty peak
xD one of my moon ideas is actually 333-Saturation
Nothing to do with oceans though
makes total sense yeah
Only picture is this
Pretty sure thats just the snow planet prefab
Unless im mistaken
i would kill to peek inside your brain and see all your concepts 
Sorta out of them just rn xD
But i have an idea where the ground eats items slowly
Which is a fun idea but also hard to implement pfftt
would be better to make an enemy for that...
i need.
@coral notch 🙏 Help would be appriciated once I get the motivation to work on such enemy xD
def not planning on it anytime soon though
don't give me ideas LMAO
pfftt
100%, just hmu, I'll definitely not ask you to make me a moon in return 
Just don't get recruited by bio diversity, my team better 
67 Wormhole
Population: Swallowed
Craters everywhere, but no meteorites
is BetterSprayPaint compatible with sector0flow now or just cozy?
xD
Should be with both
This better not be foreshadowing, anyway yeah I'm pretty close to releasing my enemy tutorial
Will probably finish it today
:o
I've been feeling lazy but just for you 
What
I went to summit
and um
the fog, reached inside the interior of summit
making it look....weird
not bad
just
weird
Watch fog summit and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
ok just checkin
is the p-moon available for everyone?
And how does HDlethal support look for summit?
I am having an issue where I cant go to the company ?
bug with lethalLevelLoader. Either downgrade to 1.2.1 or download TerminalFormater to be able to see it.
Atleast thats what the problem was for me
Okay! thank you!

Is there a way to make sector-0 gurantee to spawn its custom interior?
in the interior's config
Do I need to download the interior seperately?
I just have the moon currently and I don't see a config file
Also any time I load into summit I get this error
Floating tree here
btw will the first variation of Affliction get a visual overhaul too?
whenever it comes back
I think it has
I have the first version already done
As for the tree, I mightve fixed it already, but ill double check
Yes.
It is currently being overhauled hence being absent from main pack
Ye, I may start work on it soon. But I need to get a little more motivation for that rn. Once I get started & actually working on it fully itll probably not be too long for it to come out
@pseudo thistle I'm also having this issue with summit. Is it a known bug?
I just came in here to say this! Ive tried the two free moons and theyre just fine
but not summit. Also is cozyoffice suppose to be on the moon list?
issues with HDlethal. Atleast that was the issue for me on summit
@night pivot
either change to LethalUltraWide or uninstall hdlethal
this should be fixed in latest release 👍
Sector-0 - issue with no entities at moon. Someone spotted same issue?
Not a me issue most likely, I’ve seen others with enemies on the moon
Huh 😦 idk what's happening. we tried with Rosie Mons package with Sector-0 interior and only Gordion Sector-0. Same thing still happening.
Other moons works perfectly. :/
You only need Rosies Moon & Sect-0 interior OR Gordion Sect-0
Downloading the Sect0 moon comes with the interior
On its own anyway
In the pack, it does not
Yeah
We have package that contains those mods (Rosie Moons and Sect-0 interior), but also we have got package with 28 another mods, so maybe some other mods are corrupting the Sect0.
I’m not going to be including the interior with the pack directly anymore
Hm
Not sure
Oh, you don't have the moon itself, so never mind that
Logs would be useful possibly
What other mods do you have? Anything that could modify entity AI that could be out-of-date?
Hmm
MaskedEnemyOverhaul might be your culprit. There were issues with that last I heard
Ah
Unless it's been updated, I've not been keeping up with it
There was a fork for it that functions with V50
arning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
[Warning: Unity Log] Particle System is trying to spawn on a mesh with zero surface area
this message is spamming
in log
Not causing any issues but id recommend using Mirage rather than Skinwalkers since its generally better and functions the same if not better
Uhhh
I dont think thats a me issue
But no idea where those logs are coming from
gonna try your recommendations, thanks in advance
Look for this fork of Masked Overhaul
it may be an issue with the interior since its a bit outdated too
Try the masked overhaul thing first probably
That's usually the case when it comes to no spawns. I've had the same issues and for me, it was that mod as well as HoarderBud.
I just want to make sure I'm understanding this. The Rosies Moons pack will still include Sector0 as a moon, but the unique interior will only be available through a separate mod?
LOL. Everything about entities is working, but now we cannot move to Company building. 
Was sector remake finished?
no
^ fixes that issue
Get Terminal Formatter Mod to fix that. Not a Rosie issue.
Yeah but ill likely have the interior as a dependency
Does anyone have a list of mods that conflict with CozyOffice?
I finally updated my modpack to the latest LLL version, but now it seems to refuse to work no matter what. None of my other interiors in the pack do this, and nothing has really changed besides updates and dependencies.
(I already made sure that BetterSpraypaint didn't exist.)
BSP is fine now
The dev fixed it on their end
Other than that, it should be fine, but ive been getting reports of CozyOffice being generally weird when it comes to entrances & exits
Ah alright. Though I'm still a bit stumped on why the game cannot load the seed for any planet if CozyOffice is installed.
Odd
It's only for it too.
Never seen that
Id remove it for now, ill look into it
Hopefully it doesnt take too long
What moon does it not load for?
Got it
I'll try to get a log if that helps
^^
I'm still removing things one at a time to see if I can find a conflict atm
Okay, let me know if you find one!
Do I just paste the LogOutput.txt here?
Alright. Thank you!
Yeah thats fine, itll be a bit until i can look at it
what in the WORLD is this size, explain yourself
yes, is good
Few times I played the moons nothing was going on really which made the area more spooky
Me and my friend was walking around and we turned around to see a masked standing at the end of the very long hall looking at us
Love the abandoned company building
Not much to explain on my end? v50 changed size stuff
I havent updated it yet
ah
It seems to have fixed now! So nevermind!
I was using an older versions of your moons without realizing it, and for some reason updating those to the newest ones let the interior generate. I have no idea how that works but it works now.
Alrighty!!
did you dind a fix im still having this issue
thank you
hey! is sector-0 interior almost done being revamped a bit?
@pseudo thistle tutorials done, just 3 hours of footage I gotta edit lol, the tutorial also probably sucks
but i did make a basic working enemy that zaps people nearby with it
Bug report: I think LC office is incompadible with the map Eve - 75% of my team just died when we went to the 3rd floor (we probably went out of bounds)
Woo
Got it
I’ll fix it, i think i know why
Hey @pseudo thistle, you may already be aware of this but I just noticed that when you go to a moon like Affliction, the text on the main monitor used to scroll since it's so long but it no longer does. Is this possibly a LethalLevelLoader issue or on your end? (If it's on your end and you fix it I'd like to know how if you don't mind since a moon I'm working on has a lot of text that I can't get to scroll.)
edit: should have done more testing. I think it's likely a LLL issue as @granite abyss's moons seem to have the same issue.
Can't seem to get Gordion Sector 0 to work, whenever i install it, any friends who join get an infinite black screen. Anyone know why this happens?
and i know its this mod, game works any time it isnt installed.
turrets inside cozyoffice just shot through the walls...
CozyOffice has a few bugs rn, the most prominent one being blocked entrances sometimes
Rosie has been working on updating it just be patient
oh amazing
never knew it was supposed to scroll
If BetterSprayPaint isnt updated, update it
Betterspraypaint?
WHAT?!
Yep
not sure what "Summit" is but apparently it's from your moons pack mod, and upon trying to land on it I got hung at the random seed generating screen hearing pleasant music. Took me a bit to figure out which mod even added a place called "Summit" since it wasn't disclosed in your moons package mod page, is it some wip moon you accidentally included? I'll have to get your moons one by one instead to make sure a broken moon doesn't show up on our moons list
Uhh it should work
Can i get logs/a modlist?
think I've only done it one other time, how do I produce a quick modlist for you in r2modman?
settins -> export profile as code
well yeah I guess that works, but I thought there was some other way to quickly grab a list of mod names in the settings somewhere too so nothing had to be imported to be viewed
018f5690-4959-f06d-daca-2a8b5b25f08a
If you can reproduce it with Debugging set to Developer in the LLL config, it should throw an error explaining what's wrong
Lmao what
^^^
and where would this error spit out once I do so?
Honestly, @alpine halo can this debug log show for Users in the next update? Having it locked behind developer just makes a huge hassle for trying to figure out what is causing issues like this
The error should be in the console, a big red block of text. It will also show in the log from the session
Dammit.
interesting...
I wanted that mod for a friend that Lethal Company runs at like 10fps. XD
any telling what function of hdlethalcompany that maybe I could turn off in config? I really do enjoy playing without the vanilla blur screen effects
Dunno, looks like fog stuff
there's something invisible and solid next to me ship when I land on summit that I can stand on top of, and at this same spot it just had the soundboard item from one of my mods sitting there floating in the air a few feet off the ground and ready to grab even though I hadn't purchased it
how do I even access the cozy office interior, two times on Summit and it doesn't spawn, doesn't show up in LLL config as a custom dungeon either
you have uh
cozyoffice installed?
yeah I had the entire moons pack installed
I was under the impression cozy office added the Summit moon itself
CozyOffice is seperate from the moons pack
the moons pack doesn't even say it adds summit though, just says it adds eve, affliction, and sector-0
really frustrates me that some mod authors literally just don't disclose what the mod actually adds in the name of avoiding spoilers, I am then unable to tell if something is working incorrectly or not because I am not even certain which mod is adding what
put it behind a spoiler tag, don't just NOT say what the install adds lol
Seems to be a new trend
makes troubleshooting an additional bitch-and-a-half as a result
Diversity is currently doing it too, adds something called The Watcher, discloses quite literally nothing about it, not even on the wiki tab for the mod page
I am unable to tell if the watcher is even spawning as it should be because I know nothing about it or how it does or doesn't work lmao
what is the ACTUAL list of moons the rosies moons pack adds?
5
so Summit is 1 random hidden one, what's the 5th then?
Secret Moon she added
Eve, Affliction, Summit, Sector-0, and ||Penumbra||
Yee I know lol
I'm fine with secret content in the name of surprises, but not if said secret content is literally withheld from someone when they INSTALL IT
I love surprises, but I love making sure my modpack is FUNCTIONAL even more than I love surprises lol
I think you just like to complain too much tbh
you clearly haven't tried building a large modpack that isn't broken as shit lol
it's quite frustrating
I believe their complaints are a valid one
present
then how do you troubleshoot content when you quite literally don't know which mod even adds it, nor what it is SUPPOSED to do since said mod doesn't tell you anything at all about how it is SUPPOSED to work?
like do tell, if you got tips I'm all ears lololol
Usually was always Reseved Items that was the culprit
still dont know the issues u have with Reserved
I have yet to actually run into any
anyway
It literally would desync clients if an item was picked up before they joined
Like the entire game would desync for them
I tend to just keep lethalquantities in my modpack for peeking at moons
and shit
so i can see all the moons, their enemies, and etc
You can also peep the LLL config to see the moons if it really bothers you
yeah I suppose that's one solution, get a different mod so you can see the content other mods are actually adding instead of trusting the author to just tell you what is added
Summit is posted in the changelogs
but wow what a dumb practice in general
The Watcher is also posted in changelogs for Diversity
is it really?
Yes.
hmmm... doesn't disclose anything about the watcher though
just seems to say it adds it... which is the same the front page says
that something called "The Watcher" was added lol
mrov finally started doing changelogs for WeatherTweaksBeta
Its because I convinced him 💜
I mean tbf I streamed testing the beta build like 2 or 3 times before he pushed the update live
you had chances to see The Watcher in action
XD
I am not going to rummage through what could be multiple hours of streamer content to try and piece together what a single new enemy does in a specific mod when I am building a modpack :/
I can say that in the live build by default it's spawn chance is really rare where as in the betas it was basically guaranteed. You'll enjoy it when you do encounter it
It's a fun, unique enemy tbh
Chaos also posted a lot of previews of it
I'm sure it very much is, but again, I am building a modpack for my friends, I want to make sure it functions so glitches or issues do not halt our gameplay, and it is stupidly hard to scrub out any bugs that cause incorrect functionality in-game when I literally do not know the correct functionality for something in-game
that's the only reason it annoys me
There's no glitches or issues with it
perhaps by itself, sure!
The only thing I recommend disabling
but when you start adding mod after mod after mod
Bracken Personal Space.
some of the weirdest nonsense can occur in my experience
Eh I have a big mod pack and it worked fine
hence I rigorously playtest instead of just trusting it all works perfectly
why does bracken personal space need disabling? does he auto-aggro through walls if you breach his 15 meters or something?
There's a rare bug with it
Where when the Bracken tries to kill someone it can't send them there
then that player becomes immortal
and bugs out the game causing lag and other issues
does the revamp config toggle include all his behavior related to lights and breaker boxes? or is revamp ONLY the teleport-to-a-parkour-minigame-on-death gimmick?
Revamp includes everything, all the other features work fine
Basically you have revamp on
and you can toggle the other things you don't want
off
yes but I wanted to disable the teleport to a parkour minigame bit off
there is no config for that
OH!
wait a moment
Bracken Personal Space as in a space personalized to him you get warped to, and not bracken personal space as in he gets angry if you get physically too close to him?
Yeah
oooooh
Bracken Domain Expansion
What?
I assumed personal space literally just meant he gets pissy if you get too close even while looking away
really?
Yes
then why is he horrible at grammar? lmao
australian here. i fucking hate english 
what do you mean he's not?
That was probably a typo
he CORRECTLY spells "enemies" but misspells "enemy"
you should see the amount of times ive mis-spelled serialize
I've seen even the best mod devs do it
apparatus has like 17 different spellings throughout the meltdown source code
You should stop nitpicking little things man
Grammar is not worth having a fuss over
Spelling Error = Must suck at english lmao skill issue
the entry for The Walker in the wiki tab has very awkward grammar too, and it isn't really typos there
I'm not nitpicking it's just an observation, I literally thought English was his second language from how he wrote the mod page lol
I think some of those things are just due to him being French Canadian, not everyone speaks US English hell even I'm not perfect at US English
and I grew up in the US
lol
Be more leniant towards grammar
All I'm saying
okay well when I said I didn't think his first language was English I was talking about US English
not sure what variant of hybrid-English maybe he's familiar with but that's what I meant in the first place
US English isn't even proper English so I stopped caring lol
fuck it we gotta start speaking shakespearean english
I mean colOUR is silly, so is theatre, we improved it when we abandoned Europe lol
Ehhhhh
fuck you i like colour /j
There's a lot of words in UK and Australian English that I think are spelled or pronounced better
not sure about aluminum and aluminium though
like the US pronounciation of Inventory is so dumb to me
you think inventry pronunciation is better when it's spelled inventory?
Alas thee, col'r is objectively bett'r
It's not Inventry it's just the o is short
My other alters prefer the US pronounciation of it but ehhhh I just find it harder to say
every jolly good chap I've ever heard say inventory has pronounced it inventry, I've NEVER heard the o frankly
Yeah it sounds more like Inventery, short o, you just have to pay close attention
lol
Gotta love that Canadian English exists and is just rarely acknowledged
Discord doesn’t even have an option for it
Also Bracken’s Personal Space is fine grammar wise?
It’s the personal space of the Bracken
That nobody can access unless the Bracken brings them there
No clue what he was going on about— it says right in Diversity’s readme that it adds a new enemy named The Watcher, right under the big bold “This is what Diversity adds”
lol
Ahem
Dear @pseudo thistle ,
- Desolation
- Etern
- Gratar
- Sector-0
- Rend
These are all the moons (that I use) that do not have hoarding bugs spawns in them
I refuse to use LQ to disable the Bugling and Queen spawns on these moons
Because I would start sobbing violently
I hope you are planning on either allowing control of spawns of these creatures in your moons pack, or manually implementing the blacklists as they are brought up to you.
Thank you, and Goodnight
- @dull ivy
Just make a blacklist config which sets the spawnweight to 0 to said moon if they are custom enemies
Should be p easy
If they're the hoarding bugs redone then it might be a lol more complicated
This could be caused by HDLethalCompany. Using LCUltrawide as a substitute seems to work okay.
I decided to just not use Summit for the time being, you fly right through terrain when you land or take off and the interior is fogged up because it shares exterior visual effects, I'll probably try it again when it's more finished, but thanks for the substitute, didn't know hdlethalcompany even had any
I was saying it is dumb that there is zero information about the watcher other than it exists and was added, I was never complaining that I didn't know it was added
Alright
Idk when I’ll work on it and finish everything
I’ve been dealing with irl stuff and lack of motivation in general. But once i get to it, it likely wont take too long
Tbh all my stuff in those changelogs also says that its a beta rn. So idk why people expect 0 issues whatsoever
Ill work on putting that in the readme if its that important to people though
Bug report #2: during stormy weather lightning can strike inside the cave.
Thanks
I think i knew that was the case, but ill work on fixing it
No idea how to fix it atm
i think you need a really short roof to block lightning
^ i think
If i am idk how
I triple checked
titan doesn't have any special components on its roof
I meant smthn like skinned mesh renderer
Or if its a box collider
The components like is trigger etc
hi do i put things relatet to the cozy office in here?
ye
ok
i dont know what could be done against this but i got softlocked behind a door in a corner, i couldnt close the door to get out of it
It’s a mesh collider
Cozy office ?
yes
If so I’ll need like a general area
Do you remember how the room tile looked like
^^
i got a game capture i just need to make a clip form when it happens
Is hard to trouble shoot when i have many different tiles
Okay that’s good
i am gonna finish my run and than i am gonna look for it
Thanks
Now I'm questioning my sanity. I swear it did. Maybe something changed in the base game with V50 or @alpine halo knows more about the inner workings of LLL.
edit: I think it's actually a vanilla bug now. Titan extends off the bottom and doesn't scroll even in vanilla.
this door in the left corner
i also got shot from a turret through a wall but i would have to see if it was clipped inside
it doesnt look e like it but it might be very slightly
Got it
what do i have to change to up the chance of the office spawning?
This works the same way as Liminal Pools does, I use the LLL config for all interiors
but it look like this
You can put whatever you want in the box
those are just the defaults for the interior
some have defaults some dont
I don't know why @pseudo thistle has Level after each moon name, it's not needed and can actually cause issues with some moons. You should change that Rosie
but those arent moon names
You can add or change anything in that list
Just make sure content configuration is enabled above
They are, those are modded moons
ah ok
Triskellion is @buoyant karma 's moon
it can spawn on vanilla moons because of the tags list option as well
I will, its planned
The lack of updates will stop once I start feeling better
Take your time 🙂
ty
I just didn't know if you knew to not use Level is all, just wanted it on your todo list 😛
Thanks for reporting issues & giving feedback in the meantime
WORK FASTER we can wait as long as we need, fren 
ye, np
xD
Np, I try to help out around the server😅
is there a way to fix the holes in the cozyoffice interior ?
holes?
thats very odd
You have a screenshot?
uhh
you can fall through it and it kills you
Okay, its a known issue, but im not sure how to fix it
Bowser gave up on kidnapping the princess and now collects scrap metal in space after Super Mario Galaxy 2.
Ill work on fixing it, but there should be a wall there, so just pretend its a wall ig ? xD
I love Summit even if it is a beta, it's one of my favorite moons c;
I hope to go to your secret moon again sometime too, been waiting for you to push the update you've been working on first XD
'Working on'
But ye, eventually when I start feeling better it wont be too long after until it gets updated
I dont have too much to do left
I remember last we mentioned it you said you got your MRI and CT-Scan been wondering if you got your results
Awww~
mhm, I have a bone in my ear which is not normal or something I dont really remember
Oof I'm hoping you have plans to get something done about it :3
Want you to get better 🩷
That is if they can do something about it
Is Summit's elevator to the main entrance supposed to start at the top? Is there anyway to bring it down besides getting up there or is this intentional?
There's a button you press that calls it down
Its a bit broken atm, there should be a button at the base of the elevator
I see, I prolly overlooked it
Next update will feature a new elevator design & fix some stuff with the old one
Thanks
that completely spoils any semblance of surprise, though, which defeats the point of even having a hidden moon. i get the sentiment, i really do, but you can also just look at the LLL config and clearly see that there is an extra moon, then do a search in this server and you can pretty easily find out where it's from, that's how i found out about ||Penumbra||. i think audioknight has a good middle ground where his secret moon is clearly advertised, but it's only referred to as StarlancerZero and requires a secret word to route to. i do prefer having hidden moons staying completely hidden, it really adds to the hunt and makes discovery so much more rewarding but i can get why some users would not be okay with downloading content they weren't aware of
I agree in principle, but again my reasoning was that I am not just yoinking some neat-sounding mods for immediate play, I am building a modpack that I want to make sure works as well with all its other mods as possible. Surprises are for the people I am making the modpack for, they should not result in a bunch of silly hoops I need to jump through just to learn that something exists in my modpack such that I can then playtest it effectively for potential issues. It's always and only ever annoying to spot something in my modpack, have NO CLUE what mod added it, want it changed or removed due to problems or overrides of other mod features it is causing (intentionally by its design or from a buggy feature conflict) and then have to go on a silly goosehunt rummaging through discord channels and searching keywords until I find some random that talks about it and gives me ABSOLUTELY vital information that enables me to then continue working on the modpack.
A better compromise is just that mod authors start practicing honesty and disclosing that they have secret content in their mod that is best experienced as a surprise and is hidden under a couple layers of spoilers you need to click through to open. Let people decide for themselves if they want to be spoiled, because not everybody is installing a mod for the exact same reasons.
i mean, as someone who also manages a pack for their group i get it, but at the end of the day, the less you know about this game the more fun it is and if that comes at the expense of a little jank i'm completely fine with that. it's not the end of the world. i somewhat agree with your point about authors disclosing hidden content, but the wording that they need to "start practicing honesty" is a little hostile, having secret content isn't malicious or dishonest, it's supposed to be to the player's benefit, and if i spent time out of my day hiding a lovingly-crafted secret i wouldn't really want to clearly offer up the solution either (again, audioknight's solution to this is a good compromise between both sides)
I used to have your point of view, actually. I just slapped in some cool stuff, made sure the game didn't crash when you started a lobby, and began playing with friends, but it wasn't until we were hours into a playthrough that a devastating glitch arose that basically nullified all our progress in one form or another and TOTALLY ruined all the fun in an instant that I changed tact. After suffering through that enough times, I grew UNBELIEVABLY detail-oriented in all future modpacks I ever used for group play that would go beyond 2 hours (which is all of of them in my case).
An author that has something in their mod they are not telling anyone about because they're just so positive it will work perfectly fine and there's no concern for anyone to even THINK about conflicts with other mods is frankly creative negligence at best, and absolutely, categorically dishonest all the way through. I'm not being too pushy or am in any way in the wrong for insisting that I want to know what exactly I'm installing when I install it, especially if said installed content is breaking things and causing me more work simply because the author elected not to care about possible mod conflict behavior when hiding content.
i'm gonna drop it because you seem very passionate about this but i can assure you it is not that serious, i have had similar situations and it does kill the mood but it really isnt the end of the world, there will be more game nights and the great thing about the game is that it's meant to be infinitely replayable
well it's serious to us when we are trying our best to not blow a 4000+ quota only to have it lost due to a glitch or mod conflict that didn't pop up right away, makes you feel like you were robbed of all the investment leading up to that point, and it surprise issues from hidden content happens enough to me in modpack making that I'm quite serious about how not-fun it is that modpack troubleshooting takes sometimes twice as long as a result of this one thing lol
holy paragraphs batman
mb if it was pointed out already but hhh
Is that moon only available in the mod where Rosie has all her moons?
yeah
Anyone been in the cozyoffice before?
yeah quite consistenly i freeze and crash everytime I try to leave the ship when the interior is the cozyoffice
I also get a few hundred error in the log
get a lot of this and some of this
alright I got in this time, just had to wait a minute to unfreeze
Really like this interior
You think facility meltdown works on the puter? specifically the price override?
Can confirm it works just fine.
Meltdown functions as expected, and the value override also takes effect. (This also goes for Sector interior's Nucleus.)
I guess that mod just checks for the apparatus (or the item which causes the lights to go out) and ties the value to it as well as the functions for it to start the meltdown when it's grabbed.
nice
it works perfectly, it's super cool
neither of those bugs should break the interior itself
Ill look into fixing those things though
Im going to try to work on some stuff rn but idk how much ill complete
problem with deprecating is: people who won't ever see this poll will just think that the moons are no longer maintained and therefore just uninstall them
fair
Maintaining all of the separate mods + the all in one is exhausting xD
i prefer 4 but whatever is easiest for u tbh
Ye, fair
- idk what to do about secret moons/gated moons when they are dependent on my other moons eg. Sector/||Penumbra||
Thatd work
Uh, I think I'm a little clueless.
What is the option of all the moons separately? XD
My English doesn't work at 8:00. (?)
For example, I have a mod for Sector-0/the other moons & a mod for all the moons in one
the separate ones would be the mods only that contain Sector-0 etc
I personally prefer the way you already do it and don't see a reason to change it up tbh
Fair, I may likely do that tbh
I like how Starlancer does the moon packaging but I know some people still want the standalone moons
Yeeee it's up to you really
I miss your interiors and hope to see those update soon
😦
Can I suggest the option of, all all in one, the all in one x2, and the seperate to make it worse
I thought about seeing if Sector performs smoother if I try scaling it down in LLL since that one at least works without blocked entrance issues and stuff
😭
(Every Moon/Interior, Every Moon and Every Interior)
Lol please don't torture poor Rosie XD
I think the interiors make sense to be kept seperate from the AIO Moons bundle
Whenever you get around to releasing the remake for it
Have you got any progress on it?
;o
Need that interior to return
c;
Still no, but once I get working on it, it likely wont take that long
Ill start now I suppose
I mean I don't blame you tbh, you've been focusing on your health lately and that's important and always comes first
^^
ye ty
Yw 🩷
I figured something out with CozyOffice
Ooh ;o
I literally have no clue on the entrance thing
But all my vents for the blockers were messed up xD
Yeah I wonder if @wanton niche could help you with the entrance issues
Possibly, any help I could get would be amazing
I know he's been doing a lot of help regarding issues with porting interiors and stuff to V50
Ye
c;
Ye, I need to figure out this last issue in cozyoffice and then im good other for that bug xD
Entrances should be pretty much entirely handled by LLL
Odd. I for a fact know its a cozyoffice issue though
It started breaking right after I updated the interior to v50
What's the issue? At work for another hour so I'll have to help more in-depth a bit later
So essentially the entrance generates in the interior but the interior's entrance doesnt link to the exterior's. It also happens with fire exits, only around 1 fire exit can be accessed. It also isnt consistent, so it only happens every so often on the same moon
@pseudo thistle just found out Faster Loud unbundles this from your moons sheeesh XD
620 mb
😂
Haha
- Thats the unloaded assets so its bound to be much larger
Ye
I apparently had a lot of caches in there that hadn't been cleared cus I had faster load regenerate things and the size dropped from 12 gb to 6 gb
I did that the other week.... mine dropped for 70gb to 9💀
That might be the only real downside of faster load tbh
It clutters disk space
Isn't it supposed to clear out unused caches every few days?
Oh I thought you meant the thunderstore cache
It seems like that feature doesn't work
The asset loader clears out files that are 3 days old
ah
you have to boot the game 3 different days where it doesn't load the asset
I highly recommend clearing the thunderstore or r2 cache, mine was giant💀
That has no automatic feature
I always clear it after a mod update
because not doing so runs the risk of the older version being cached and loaded
lol
With the asset loader?
@coral notch had the issue happen to them with LLL
It seems to happen more frequantly with Thunderstore Mod Manager than R2
But it can happen with both
r2 should really have a way to automatically clear the cache every once and awhile
Yeah XD
I'd have to see the setup but as long as you just copy the entrance from the base game with matching names and everything LLL should be able to grab and fix the references
Also for fire exits make sure you set the global prop id for them to 1231 so LLL can adjust the number to match the moon
Both yep
Is there anything else wrong with the main entry room whenever the main is blocked? Like a blocker missing or something?
Egh not really
Some people have had an issue where the left connector is missing
But thats unrelated
If you wanna take my Unity bundle on my git you could use it for direct comparison or just copy and see if that changes things
Yeah cus it could be something very minor that's missing but Lethal Company being well Lethal Company
lol
breaks cus of it
Yeah I saw that, just wanted to be sure that it didn't always coincide with the main being blocked
Ill do some looking, but I could probably remake the entrance/fire exits and itll work consistently
Its probably something similar to why my animated triggers were broken when porting to v50
Black Mesa redid the fire exits completely and that fixed our issue. We also couldn't find anything wrong with it before redoing it
Sometimes this game is just jank
That was before he ported the project to v50 XD
really? Weird
The lag from Scoopy's Sewer in v50 ☠️
Cozyoffice was fine before v50, I know that though
Castle performs well though
SCP has somehow been relatively stable from the first workable version, I don't question it
Porting it to v50 turned all the fire exit into a tardis looking thing LOL
pfft yeah
All the meshes get messed up since the new meshes that were added for the cutscene/new moons
exactly. that's why I'm not sure if spacestation by sfdesat is still working or not
@pseudo thistle is it normal that the hoarder bugling/queen spam the console like crazy ?
I feel like the reason why some people use all-in-ones is because it lessens the mod count
If people wanted the 4th option, i feel like they’d just
Download all 3 moons
Not like there’s much hassle in doing so
:3
sorry the little computer looked too enticing
#1238598452137562223 message @pseudo thistle
Thanks!
Omg that crab
I personally like the standalone cause I'm very particular on what mods I throw into the pack
Just waiting on Sector-0 interior remake
More of a fan of interiors, esp those that shake up with mechanics and stuffs
hey is sector-0's interior's length's default value still 6?
i think it's too big so i wanna change it
No clue
but i don't know if putting it to 6 is gonna make it bigger or not
not sure this is the correct value, but I have a random length between 6-9
It seems
alr cool
not sure who this goes to so sending this to both you and sfdesat but in cozy office on celest, my crew is getting this despite me being able to go through perfectly fine
I got that problem in Asteroid-13, previous times it only happened to me in the fire room and I thought it was intentional of the Cozy Office.
But on Asteroid-13 it happened to me by the fire exit and the main exit.
Oh, douh.
Wait what? You can enter but others cant?
With the same exit?
mhm
Ugh, this just gets more confusing as I learn more info
By the way, I take the opportunity to say that sometimes I receive shots from turrets that I don't see in Cozy Office.
(I think there are still turrets between the walls)
another thing
I figured that stuff out
Something odd to do with some basement walls
idk what caused it but only i saw/hear a radio that randomly spawned somewhere in the facility
it wasnt a scrap
and idk if this mod adds it but yeah it was only for me
Very odd
Oki doki
It's still an amazing interior, it's just frustrating to get hit by invisible shots. 😂
I fully understand
Ive had the issue happen to me with just testing and it was a bit annoying
Hopefully itll be fixed soon
Although sometimes it's funny.
Only if one is going to play seriously, then not anymore, haha.
also another thing
Yeah, thank you very much for your efforts.
It really shouldnt
no matter what planet theres never barely anything i find
Hmmm, I don't have problems with the loot.
might just be a me thing ig
Just from testing in general, the loot seems to be very uniform
Yeah, finding loot in Cozy Office is pretty consistent IMO.
I wonder how large the interior is on those moons you are using
me thing then i suppose
idk sorry
again might just be me being bad idk
theres a lot of things i gotta fix so its like sorry if im not much help other than reporting issues
i do really like the interior tho for sure
i hope the radio gets fixed especially cause that was a neat thing but sucks it only existed for just me
Slowly gaining my motivation back to work on things
Agreed
I was going to say I never experienced this issue with people being unable to enter main in the CozyOffice
Then I got the same issue
In solo
On ASSURANCE!
No clue 😭
Watch WTF ROSIE and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
Lol
Also
anyone else getting stuck on seed loading when trying to land on affliction sometimes
what in the world is that?!?
Apparently its HDLC or something like that I forget exactly
i dont have
HDLC
eugh
xD
Seems like you have a reserved slot for your skill issues as well
Idk why Reserved Slots desync the whole game for me
Lmfao
I should try them again and see if they're fixed but the mod is kind of niche in the end
Hotbarplus with more slots does the job just as well
oh wait, is this the starship thing? I wonder why it looks like that on Eve
thats me just setting up the landing zone
Brackens are great lol
I will say though I don't recommend letting Enemy Escape handle them
XD
Fucking Brackens camping fire exits on Cosmocos cus they can't path find inside due to one already being inside
Lol
yeah
Also I think I figured out the cozyoffice masked being unable to path to the main entrance
Ooh
yep
Btw I know there was an issue with Summit where
if Shy Guy spawned inside he couldn't pathfind out
when Aggrod
yeah
But it's probably related to the same issue that had masked stuck camping the door
^
when they walked out on that moon
Itll affect any enemy
Yeah
If you stay in that area nothing can get you unless they path inside
eugh im trying
Keep finding more bugs
Just means when you do eventually update it should be rock solid haha
Thanks, but I literally have no clue about the main entrance thing and apparently every interior dev ive asked either had a similar but different issue with theirs or accidentally figured it out & doesnt know the steps
xD
im working on some special stuff rn and then im going to be deep-diving into cozyoffice
I mean Badham said to try their template if I remember to see if it does black magic on fixing it
Yeah
Someone else said they had the same issue but fixed when one of their tiles were deleted from the pool
So it very likely is that I forgot a tiny thing in one of my tiles
Which broke everything
wouldnt be surprised xD
Could be that lol
That might explain why the interior lags to hell and back too while it's broken
XD
CozyOffice had a ton of issues with breaker box spawns
I mustve been half asleep when doing that stuff
It happens
Me pushing an update for my Jacket mod for Cyberpunk while tired then realizing I forgot to setup the material entries 😔
Yeah, I had some null spawnsyncedobjects & some were referenecing its own object in the prefab & only a small subsect of them actually were referencing the breakerbox
yikes
ye
Just did actually, and I was getting heavy FPS drops during it
also
Rosie your moons have terrain clip into the ship upon leaving almost pushing me out of the ship itself
Always remember to shut your doors after pulling the lever 👀
What? Am I the only one that does this?
kinda broad, which moons xD
Summit is known
affliction, eve
summit
maybe not eve now that i think about it
Ill look into it
Affliction has it seen, but I don't think it has actual collision
it does
Hmm, maybe I was standing in the wrong place
Watch HELL and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
I have solid proof right here ignore the bullshit going on
Oh I had that shit happen on infernis
The uhh
Sound bug
yeah just today
what was the trigger for yours
then the corpse appeared over every deposited item
can't remember really
was it being infinitely collected like mine was
probably yeah
but it's a really old bug cause I remember seeing the little corpse preview
you see the little guy there
I saw him in the days of V40 I think
had no idea that was the deposited corpse
someone's calling. pick up the phone
Im not picking up
its satan
and i owe him money
Everything is just broken 😭😭😭
I
Ill fix it
Idk if that other stuff is a me thing though
its probably not
Still ill check
Weird
||Semi-rewrite of the lore of the moons might be coming with 2.0.0 so it might take a bit longer depending on if im going that route||
im gonna start sobbing
😅
at least the names of them wont be changed?
Unless I go for a very insane idea which would change a name of 1 moon
but I dont feel like being that insane xD
Insanity is fun :D
i heard insanity
the word used to describe me after the 30 hours ive spent figuring out why everything breaks this game made with sticks and glue by adding more sticks and glue
technically other people's sticks and glue
<h1>INSANITY<h1>
No? That's not how that works
How are people getting the giant text in Wes' moons channel lol
Ahh
# words
DAMN
Ahah
what r u fuckers doin
😭😭😭
👍
j
Hello! It's not letting me travel to the company using any of rosie's mods, is there a way to fix it?
this is just a lethal issue, install terminalformatter and it fixes the problem
It's an LLL issue in general, installing mrov's TerminalFormatter (as mentioned above) OR reverting to v1.2.1 should fix the issue in the meantime
bug my friend got on cozyoffice
Yeah ik
Not sure how to fix it
But that room isn’t loaded
Its just not generating past that point
Hard to explain
Yeah
Theres a couple issues with porting to v50 mb
But itll be fixed likely in the next update
alright, sounds good, just wanted to make sure it wasn't a compatibility mistake on my end
@pseudo thistle
Is there a config file for weights for the Hoarder Queen?
Also Is the Hoarder Bugling yours or Lethal Things?
It's Rosie's
I would also love a config for the bugs, I do feel like they are slightly too common on most moons
Ok also are their config weights for the Buglings?
Ahh so there isint
Yeah the problem currently is that Adding the spawn weights together it is very prominent to find THE HORDE!
I've been having weird trouble with the Sector-0 moon/interior possibly conflicting with the cozy office interior? It looks like two interiors are spawning at once when you're playing with a group of people (havent foudn the issue when playing alone) and the old interior gets overridden with sector-0's but remains loaded causing the map to be extremely laggy and spawn scrap and other things floating or outside of the geometry.
I am just hoping that Lethal Quantities wins in the Weighting Fight.
Not sure I understand
Uh when playing in a group and landing on Sector 0 the map is extremely laggy and there's overlapping doors that look like the ones from CozyOffice. IDK if its spawning two interiors at once or if something else is happening with it but it makes it unplayable.
thats extremely odd
Yeah it doesnt happen in singleplayer no matter what i do to try and cause it. Just multiplayer it seems to tryandf spawn more than one interior
Thanks, its possible its a LLL issue but it only happens on the Gordion moon with the interior so i dont know
Does the Rosies Moon bundle mod include the interiors?
It does not, you'll need to download them separately. Note that the Sector interior is not yet optimized.
is the blocked entrance bug fixed?
sadly not, I have no clue how its breaking
what's the default SectorLengthOverride for sect0?
There isnt one