#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages · Page 10 of 1
v50? :o
yeah
Glad batby got the experimental version working alright
it was bugged in the first couple hours it seemed
Oh I'm using that other fork, not batby's version
Hm?
It's a modified version of LLLFixed
for v50
Oh wow
If you touch the config file you can't enter the moon catalogue
That's the only thing I noticed actually
@hybrid fern This is interesting for the meantime until batby polishes the new update :o
Yeah she knows but doesn't want to use it
There's also a similar thing that got released for LEC
I saw
It works except for items spawning globally on all moons
Probably a few other things too
LE is very unstable as it is
Yeah Refract checked it and said they assume it's safe but due to how lazy the reuploader is I'm kind of sus of it lol
Got it xD
LLL 1.2.0.0 will be much more worth it anyways due to all the new registration stuff
I think he originally said this weekend
Even if it doesn't I'm excited for all the new features!

how exactly do i get to sect-0? or what are the requirements of going there
what would i type in teh terminal to route the ship to it
try Sect
thank you
Experimental is out if you want to start testing with that stuff
Its in LLL’s github
not letting me route to it does it require us to collect the logs that sigurd left behind or something?
no
Nope
do you even see it in the terminal?
No
Hm
v50 with LLL should just soft lock the terminal so I think you are on v49 still to play the moon but no idea whats wrong
no im on v50 with lethallevelloader and a backup mod taht fixes LLL
That's the problem
You only need the Fixed one enabled
or else you wont see any custom moons
i can see other custom moons
Like what?
one called liquidation from starlancers but thats it
That's a default moon
Liquidation isnt even enabled either
Not yet implemented
^^
i forgot about that
So yeah disable normal LLL and it should be fixed
so another issue has arrived, upon me and my friends removing the normal LLL it broke
Oooo
Not entirely, sure, its not really a me issue
well im just going to give up on modded moons for now
Just try on v49
It's more stable
Bug report:
Ohhh ok
I’ll fix it eventually though
Then could you please change the y position of the trees on eve a bit?
Ye
thx
Sadly the some textures got lost in the process of converting moons to my new project so theyll look a bit different
The quality is pretty much the same though
havent finished converting them just yet, so itll take some time
?
BetterSprayPaint is broken atm with Sector-0 interior but if thats not what you mean idk
Maybe itll be fixed with the remake of the interior
Can i use Gordion Sect0 and Sector0 Interior (standalone) so both or will it cause issues?
Also i have other interior mods installed will this conflict in any way with Gordion Sect0?
Dont use both together
V50 might be a bit broken
And betterspraypaint doesnt seem to work
ok thx
yeah is it just in your interior?
Seems like it
Does CozyOffice work with betterspraypaint?
That I don't know
Alrighty
I think I found something in regard to the spray paint
Only happens when BetterSprayPaint is enabled with Rosie's Moons
Same errors when disabling Rosie's Moons and enabling CozyOffice with BetterSprayPaint. So I assume the same problem occurs
I wish there was a way to test it solo
Got it
RadioB shouldnt cause anything
Its just a prop
It wouldve errored for RadioA too
I'm using a fresh profile with just your mods and BetterSprayPaint
Got it
@pseudo thistle
What is the ID of the cozyoffice interior? (like Level1Flow,SewerFlow, etc...)
CozyOfficeFlow
Can I lower the price of Sector -0 in trying to do it through mikes tweaks but I don't know of the exact name of the map
Not entirely sure how that mod works
But Sector-0 should be listed as 71 Sector-0
yea i tried every name but it wasnt changing the price maybe you can look at mikes tweaks and let me know if you can get it to work or someway of implementing a price change
Have you tried "Sect"?
no
That's what works with interiors
im trying to change the price of the moon not interior
ohp i was talking about 71 Gordion
I know but I'm telling you that Sect is recognized by interior mods, so maybe Mike will also
So you tried Sect:Value?
You know guys
I’m getting pretty tired of sector 0
I think it’s time we make sector 1
@pseudo thistle You're still having issues with BetterSprayPaint causing a black screen for clients joining when using your mod, correct? The dev behind Emotes2 And Knuckles (and LethalEmotesAPI among other mods) was having a similar issue with BetterSprayPaint and just resolved it in their mod after looking into it. I'm not sure if this is the same issue you're experiencing but if it is, here you go #1187207156827697173 message
Just tried CozyOffice and loved it!!
Ty!
only issue i had was a door opening weird
Got it, seems similar in a way but my interior only uses code to register idk how thatd conflict
Will be fixed altered to fit the stairwell better
Yeah, not sure if it applies to you but I figured I'd let you know
Np
Would like to reaffirm that it is indeed better spray paint that causes a black screen when joining with Rosie's mods. It spams the other player with errors like this while they're in a black void
Alright
I'm glad I've never had an issue with Better Spray Paint cuz I'm an avid spray paint user but damn it's surprising how many random mods it apparently breaks ;o;
Only breaks in multiplayer from what ive seen
huh, for some reason in the latest build for LLL CozyOffice does not generate alongside its config?
but sector does lol
that's strange
I can still manually add it myself iirc but that's still odd
do you have a screenshot how it was looking before?
sorry no, I'm a new user of this mod
for the record; the dungeon DOES generate ingame
im checking if manually adding the entry works
@pseudo thistle
I tried deleting the config like 3 times to see if it was a fluke btw
it always generated the config without cozy
Oh that being said rosie since you're seeing this, would like to mention that all of your mods seem to work perfectly (other than that small issue) on the latest official LLL build for v50
which is great
networking was functioning as well
weird?? i cant get it to
do you have the mod enabled?
the mod is definitely working lol, i was just exploring it
as i said before it generates ingame fine
may i ask what version you're using?
its not an unofficial patch is it
just wondering what could possibly make that happen
i'm using experimental3 (https://github.com/IAmBatby/LethalLevelLoader/blob/69d4f1e2f4c59589d545d05ddea7524136c36236/Thunderstore/plugins/LethalLevelLoader.dll) & CozyOffice 1.0.0
are you sure you don't have any other LLL version enabled?
???
so it's an only LLL enabled in your modlist
yes
that's what i mean 😅
oh hey i found something
wtf lol
was only that one
how the hell did it even generate
oh
???? now its not happening 😭 what is this jank
😳
That cozyoffice bug with the one wall blocker is fixed, it caused larger issues with ai's navigation
@pseudo thistle I'm not sure if it's due to using LLLfixed temporary fix, if it's the dungeon or a Lethal Company bug, but the turrets were nowhere to be seen and they didn't mark with their red dot.
Ill see what I can do
I think its since a turret spawned in this area
Which ive already fixed
Can you check Betterspraypaint + the cozyoffice interior instead of using the RosiesMoons mod?
I want to see if the same thing happens
Ik its isolated to the Sector-0 interior
but not sure if the other is fine
Hey sorry didn't see this, I'll try now
For the record, I never even used that mod, I only had these
I feel like the game has a bad moon to interior ratio and wanted more interior variety, so I just put sector 0 on titan
I'll try disabling sector0
@pseudo thistle Confirmed works
uhh
yea its just sector0 that makes the black screen issue happen
btw, in your opinion, do you think buying dungen for unity is worth? it goes on sale in a couple days and im planning on making this
https://cdn.discordapp.com/attachments/1194701218774253618/1230066292933918751/oilrig.png
looks nice!
Hmm... looks like an oil platform on first glance
Never made an interior mod, but I remember hearing that you don't actually need to buy dungen and you can just use the game's one
It is indeed an oil rig, yes
I’ve also heard this
And the concept looks wicked!
thanks! i was kinda shied away from doing it for a few months because of the lack of... proper interior mods being done until Rosie's (no offense), i figured it was like an impossibly hard task
but I feel like rosie understands the style very well
and it was really inspiring
I wanna make something that can hopefully work alongside these and fit in well
Id rather use the ripped assets from nomnoms project patcher
its what I use
I didn't even read that, I literally just saw the image and went "oil rig". Bam!
Like, instantly
hehe
The only difference between the ripped and buying Dungen IIRC is that you lose some visual stuff in the Unity Editor that's like QOL
^^^
May have come from a slightly-newer version of DenGen than the one Zeekers used that's in the basegame
But the ripped version works completely fine! No functionality missing that makes it unusable
I am poor and do not mind haha
It's always tedious haha
I find it pretty easy to use LC's dungen
Got it xD
Speaking of, why is the Unity Editor so hard to use 😭, I wish I could understand it better to actually try and make the interior that I half-envision in my head
Be the change you wish to see friend
Be completely stubborn and push forward
I had no idea what I was doing with unity a month ago
Lots of nice people who can help and tutorials out there
rosie do you just use materials from the game or is it all original art?
it looks really nice
I'm stubborn enough learning other programs, I don't know if I have the time to add Unity to that list 😂 So really, I'm just mindlessly complaining out loud, not the thread for that though!
I use materials from the game beside for some small things I made myself
Theres a lot of textures you can go through in the base game assets
got it! oh and one more thing, was just curious, why does sector0's interior depend on starlancer? does it actually help anything
Oop, the interior doesnt need to depend on that
Mb
Ill fix it xD
But starlancers AI just allows ai to spawn on the exterior correctly
I see, okay!
my performance on affliction isnt great
practice makes perfect 
As in?
What in specific makes it lag the most?
im not really sure, just in general, my framerate is worse in comparision to other moons
in other moons I consistently get 110-120 fps, on affliction i get 50- 60 fps consistently
can't really comment on this because I only have the interior
honestly I should probably just get the full moon
Probably the fog effect
Fog plus the spinning lights plus all of the hoarding bugs running around
Oh really?
ye
it could be, but my moon has those fog events too, and the spinning lights, and the performance is fine on that. Im sure it has to be something else. Also i was using cozy office with it
Likely is the animated Moon + Particles that the moon has
Unlikely the fog though
Ahhh
Ill look into it
I just finished revamping the enemy weights spreadsheet
| ----------------------------------- |
RosiesMoons Enemy Weights!
| ----------------------------------- |
[Heavy spoilers for future updates behind the covered content btw
]
Did you change some weights or did you only change the spreadsheet?
Changed weights for v50 & reworked how the spreadsheet looked
lets goo
Ok just another interior idea, but what about a subway?
That's a nice spreadsheet 🥹
tyty
I took a lot of inspo from batby's ContentTag spreadsheet xD
Pfft
How’s the interiors and moon coming along
My phone is on 1%
I may die during this conversation
Pretty well
Haven’t been around much since v50 LLL is not real and will never be real and I’ll never have to configure another moon interior again
Pfft
Wanted to quickly ask your opinion on my main menu I’m making
Pfft
5 Views. Watch FIFMainMenuTest2 and millions of other Lethal Company videos on Medal, the #1 Game Clip Platform.
Looks great!
Damn thats nice
Looks great I just dont like the music
It slaps ngl
This... doesn't seem at all like Lethal Company.
But if you add enough mods to change the game enough, then it shouldn't be like Lethal Company at all, so personally, that's not a negative to me. Banger 🥳
||If you know about what Batby has added for the experimental LLL betas, Eve will have 2 scenes to choose from when landing, will be working on the next soon :)||
||Site A and Site B settings. now THAT is innovative. lookin forward to returning to Dine A||
🔥🔥
Only need to add some more foliage and its done
can I land on the powerlines and die from electrocution? 
Oooh that looks sick!
ty!
Certified Deadpool 2 moment
Ive broken everything in the process, but thatll be fixed soon xD
Ill keep it in mind xD
Shouldnt be too hard to make
Added !
I honestly think your moons are the best most vanilla-like moons to exists and the
Keep it up
Can't wait to see your next moons
ayo!
i need that!
What was the fix for this? I'm hitting now for when I want to use it
Holy! you are fast! what a pro
Pretty easy, I already have a template for a kill trigger :)
No clue, on my end it seems to be working alright, but im using a newer & unreleased version
it would be cool to add a line that broke, and is dingling down, and at the bottom of thr line is electricity
effect
Ill probably try to have an obj follow the player & when one of the kill triggers is activated, play a spark particle or something
Im not entirely sure how to do it atm but I want to have something like that
alr sounds cool
might be a nightmare for jetpack users tho 😅
The point xD
Tulip Snakes spawn a ton on eve
More dangerous than other areas
oh i see
Ill try and balance it ofc
sorry should I circled it, but bet
It’s alright
I found it eventually xd
Pretty easy to fix though esp since all those desks are a prefab so i can edit one and have all of them be fixed
bet
question, Im extremely new to modding and im trying to figure out where to start to make maps and stuff, there any suggestions where to start?
Ik unity is used
also this mod currently only adds 3 moons right?
havent checked on it in awhile
ok fair point
||Old Birds in Eve's cave
||
I have godmode on for testing and I even got scared xD
i love it. CUT. PRINT. SHIP. MOVE FORWARD.
@pseudo thistle
V49
Problem with dungeon generation. Can cause hang at seed gen until all players leave.
Posting just in case it is relevant for a v50 version of sector0
well, from what i can see its not any of my interiors unless im looking in the wrong spot, but im not sure why its hanging
seems to be scp but not sure
i will say though
The s-0 will hang for a tiny bit due to being unoptimized
Which will be fixed
In all honesty, I may just temporarily remove the S-0 interior when 1.2.0 LLL comes out until I can get the motivation to work on it again
Its very unperformant and I lack ideas for it atm
But maybe ill figure something out before 1.2.0 comes out
Came up with my own which expands on some missed stuff in the description and I possibly will expand on but this is just a quick description update.
||POPULATION: Missing, abandoned.
CONDITIONS: Environment is extremely comfortable, said to be very similar to the long lost planet, Earth.
FAUNA: Abundant plant-life, small insects and flying creatures live here happily.
HISTORY: 127 Eve consists of two mining outposts deemed Eve-m1 and Eve-m2 respectively. Long ago, around the year 1950, the colonizers of Eve arrived in these areas, eventually going missing only a couple years later. The outposts which housed mining operations and facilities pose as the basis of the Company’s business here. Collect the scrap from these abandoned outposts and report back to the Company building.||
||Mining outpost eh? Well, that means I'mma have to add Ganimedes' loot to Eve's loot pool... if I could get LethalQuantities to recognize it, that is.||
xD
||At least the parts that the company wishes you to arrive to are mining outposts||
Rosie, if you were going to take a stab at another interior, what kind of interior would you want to make next?
Okay.
These days I was playing to enjoy the v50.
And the only moon I like that isn't Wesley's is Affliction.
And I must say that it is wonderful.
I really like how well designed it is, both in terms of the fire exits, the main entrance, the map and all that.
And I also really like the container next to the ship and not using the resource of leaving the ship too low so that the Hoardings can steal it.
It's funny that last bit, but I like that it's not like that in Affliction. XD
Also one of the few interiors that I have no problems with on the v50 is the Cozy Office.
I really like the design and how well it fits Lethal Company.
The only thing, I have some problems with the turrets, but I don't know if this is because of the interior or because of the turret generation in Assurance, lol.
Is it normal for the turrets to detect you even if the door is closed?
I don't know where the turret was here, if someone can see it I would appreciate it, lol.
And this, I don't know if it is normal for the turret to spawn near a fire exit.
I mean, I've already seen turrets that spawn on the factory stairs, but at least you can maneuver them.
And that's it, it has been a very good experience overall. :³
Affliction: 10/10
Cozy Office: 8/10
Traps spawning near an entryway is a vanilla problem, supposedly Zeekers implemented a safeguard to deter generation from doing that but I dunno how quite effective it is
depends, likely a mall
ill try figuring out the turret stuff
Try using Freecammer or a similar mod, it helps massively with looking for things like this (if you can prevent the urge to cheat with it...)
I prefer not to use so many mods that change the experience, the majority of mods I have are mostly moons, enemies and interiors. XD
Oh I didnt see that clip, alright ill see what I can do xD
I haven't even fixed the game's bugs (also because installing those mods causes problems with the people I play).
Ah nvm, I think I know the issue and I already fixed it
Theres a tile where there isnt a wall
I forgot to make things unable to spawn there
a turret probably was there and targetted you from that point
They are clips that I played with the most recent version. '^'
Ohhh. XD
Yeah, the most recent version has the bug. Ive fixed it in my dev project
This is why the turrets in Cozy Office are so dangerous, lol.
Ah, oki doki.
Youll have to wait for LLL 1.2.0 (the v50 version) since Im currently trying to just update all my stuff to that rn
No problem, I was really just playing because I wanted to try everything new since I only played the first version of the beta..xD
ye np xD
And at the time I didn't know that the Butlers' AI was broken by More Company, lol.
I love how uncomfortable the atmosphere is when you're at Dine and there are some Butlers.
Anyway, now I'm taking a break from Lethal and I'll wait for everything to update, there's no pressure on that. uvu
npp
love the interiors! cozyoffice really reminds me of the upturned
though, the walls feel a bit too yellow
Never played the upturned, but it probably looks similar since im basing it off of v50's cutscene
They might be, iirc I didnt use the exact material that v50's marble walls used
xD
Thats funny
Itll be fixed, I forgot to make the desk a complete cube
things like hazards and items may spawn under desks, unable to be retrieved
i concur
yeah xD
B0956D vs B0956D
Seems like its the same?
Maybe its a different material
xD
ohh I see
what material do you use? coldopen uses OfficeHallwayCeiling, WoodFloor, Cement2Dark, MarbleYellow 1, WarehouseTileFloor
I used MarbleYellow as a base not MarbleYellow 1
Zeekers names things odd 🤷♀️
testing rn
they ARE both yellow marble
so it makes sense
pfft
yeah
just one is way darker than the other
It seems like the office door is a different texture too
I wonder how inline I should make it with the cutscene
the cozyoffice doors are glass sliding ones, coldopen has a regular metal door
the more inline you make it, the more it fits with the game technically
ColdOpen has a office door but with metal materials
oh
RoofMechanicsSteel, Material.001, BlackRubber, Bolt, CameraGlass2, BrightSteel, Hinge
CozyOffice uses a wooden door instead of those materials
Maybe ill change the floor to wooden too?
Hmm
< Vanilla | Mine >
Again, vanilla vs mine
Waitaminute... I don't have a mat there BOOM
xd
If it gives you any motivation, my group and I think Sector-0 is the coolest custom interior made thus far!! I've had it configed in my pack as a late-game interior on pricey moons, with rare chances of popping up on the cheaper moons. It's a really creepy interior so whenever we see it everyone gets hyped up and spooked. I know not everyone has the same quality graphics hardware but for what it's worth we didn't notice any performance issues when playing it in v49.
So keep up the amazing work on it!
We will send you our energy
ty !
Im just going through some ideas for how to make it better + more fluid
I need to get a linear roadmap for this stuff so I dont jump all over the place when trying to remake it xD
Just tried out all of these moons (except Sector-0, my group played with that a while back)
Very nice moons! Visuals and sound are awesome, and they're incredibly distinct
ty!
Appreciate the custom outdoor spawn behaviors too
does cozy office work on v50 with the LLLfixedv50?
There is a bug list in pinned just to cross reference if I know about it or not
Uhh, idrk
I think so
alr imma try it out and report
Im not going to add compat if it doesnt though
the only complaint I had is that the paths to Main and some of the fire exits are too long. This was mostly notable on Eve, as the path to main was so long I failed to get scrap back with leaving the facility around ~9PM (I was bogged down by an outdoor bracken, otherwise I think I would have just barely made it)
Thats fair
Sizing things down can be a pain but ill look into how to make it a bit more bearable
Ik affliction is still massive
on Affliction I made it back with more time to spare, though the initial process of finding the main entrance took me a while and I think it's slightly too big still
ye
I wasn't able to find any of the fire exits on Affliction except the one right next to main with the fake apparatus
Yeah xD
This is a full map of affliction
It used to be even larger sooo yeah. Ill try and make it even smaller
Affliction was my first moon, so it was expected that I mis-scaled it
Dont have a good sense of scale in general, but I could probably find a vanilla map and see how large it is as a reference
Yeah that's really my only complaint about the two moons is the size, everything else about them is excellent, huge fan of the visuals on both and the atmosphere is great. Really like the touch of Eve making plants spawn indoors.
Ty!
Scale in 3d is HARD, there's loads of examples of game devs talking about how all their early 3d maps were way too big and they had to keep on downscaling them
ye xd
I'd personally say Rend is probably a good "limit" for how long a walk to main entrance should be, maybe a little longer if you've got say, a staircase at the end (since then players can drop stuff down the staircase, they don't have to retread it every single time)
Artifice might be a better limit? I actually don't know which is longer. Rend seems longer but it might just be because you can't see anything
The size of Affliction never really bothered me
The main entrance route is a lot tamer than some of the other ones
Afflictions main entrance route is on par with (maybe) artifice
except for the stair case
Yeah, I think it's mostly an issue with the staircase making it a lot longer on the initial trip
(and also it can be hard to find)
I could probably cut the moon in half tbh
My group is pretty sensitive to moon size, we use a pretty limited selection of custom moons because any that are too large get annoying for some of our members
fair
Nooooo
I mean you also walk with a speed of 80 miles per hour with your modpack lol
Oh yeah, alt levels are gonna be a thing with v50 LLL aren't they
but I already did that with eve so idk
that'd be super cool
Blame the time I used AC, vanilla sprint doesn't feel like a sprint at all
I mean, it's relatively similar to other games where you can sprint
and it's a horror game too, being too fast kinda ruins the possibility of having any threats
I mean idk about you but the game is still pretty fucking scary to me, I'm not so fast I can avoid threats lol
It's obviously down to preference but when watching your streams I can't possibly understand how it's even possible to die if you're being careful
You can literally outrun any enemies
And I personally find the base game not that hard to begin with
Stamina in the base game is probably the worst part about it
Vanilla's stamina system is not fun
Slightly faster sprinting speed and the slightly higher jump height is debatable ig
Like I said I played with AC for a while and I used to keep the vanilla sprint and jump height until the bug with AC where perks got desynced and clients could pick everything
So when that happened they all specced into sprint and jump and I tried it and got used to it after playing that way for a couple months
Before the drama hit
and I nuked it
u can use lethal progreession
that adds a good stamina system
I'm happy with what I'm using tbh
...I feel like this is a good opportunity to mention I was also using buffed stamina/sprinting LOL
nothing crazy, just 10% extra stamina and -20% slowdown from scrap, since this is my Solo modlist
but, I feel like that's relevant given the conversation was about walk length
Tbh, im fine with fixing the size either way
Affliction is giant and it could use for at least a tiny trim
Btw walk speed I have completely untouched, I had Sprint Speed at 3.5 but I just dropped it to 3.25 to try that since it's 1x faster than Vanilla exactly
Vanilla is 2.25
Walk Speed I set to 4.6 cus Vanilla is 4.6, ModifiedMovement has it wrong by default
Just like ModifiedMovement thinks the max sprint time by default is 1
when Vanilla as of v50
is 11
It was 10 on v49
Much smaller, this would be the second variant of affliction
think it'd be best to use Dine as the guinea pig. get that half of the coding done first. THEN try a modded moon, and if Rosie here has that 2nd map ready to go, then we have a prime contestant
tho i should probably say that in the lll thread
... when it becomes relevant
Yeah rn the scene selection stuff is broken anyway so itll be some time before i can do all that
Heads up, using the current version of CozyOffice or Sector-0's interior on LLL's current experimental will make the config values set by the mod not apply. Try using the config values set by another configuration mod for it to work.
Im getting rid of those configs to use LLL's configs anyways since its easier to package them
so real
Not sure if LQ's one supports per dungeon type sizes but it does let you specify which interiors can generate per moon
Curious tho how well LQ will play with LLL or if it's gonna be a case of opt for 1
LQ overrides LLL i think, but for me it's just easier to use LLL's config
LQ's web ui setup is p cozy ngl
Felt nice to use after being used to AC's one for so long
Lethal Quantities has been awesome yeah
it does!
I play with a group of 3 so I used it to crank down the butler spawnrates on Dine so it's actually playable
Is it cheating? Yeah. But that's the beauty of a pure coop game
Ah coolios, I usually don't mess with per dungeon sizes
I looked at the stats of Offense and just got more and more horrified by how godawful that map truly is
I mean I toned down Adamance's outdoor power level and revamped Embrion to not be a complete troll moon (for now)
1/3 of all loot will be large axel, v type, or tattered metal sheet
I cranked down all of those spawnrates and halved coilhead spawnrate
I slightly increased nuts on offense too because factory nuts are genuinely terrifying
Also gave it a decent chance for old birds
It's been a really fun contender vs adamance and assurance now
12% coilhead spawnrate on an intermediate map is just disgusting
the metal of it
Yeah, on my end I tone down a lot of wesley's outside spawns
More disgusting is how fast I see people break Adamance's bridges like holy mother of golly stop it
I do the same for Wesley's moons
you should add even more threats to embrion
yea the bridges are your escape plan not your entry
Exactly
I do wish the big bridge was a liiittle more durable
it can be your entry if you aren't a fool and don't enter with 5 people at once
So you could haul bigger loot on it
Makes me go into babyrage seeing it wasted so early
I added more indoor threats to Embrion actually
honestly my perspective of the games balance is probably heavily warped by the fact that i run trios 90% of the time
makes hauling loot much trickier as well as coils and butlers
Outdoor is already a shitshow so that's fine
Coils go from occupying 1/4 of your team to 1/3
It's now rewarding but evil
even if emb had real loot i dont think itd ever be a real contender
i actually never use the adamance bridge to go back, i've never had scrap on it without it breaking, even alone
150 price tag is so odd cause its like
if only coilheads were good enemies 😔
Yeah I like what they do in tense situations
But when you get one early its just
Complete cancer
I set price to 750 and loot value to that of Artifice
Maybe that'll wake some sense to get them to use jetpacks
I wonder how itd feel if coils and jesters had a hard lower time limit when they could spawn
Cause jetpacks go brrr
See we have 3 people so we arent given that luxury
i concur
the new jetpack is compensation for the sins commited against jetpacks in the v50 betas
My groups are usually 5 - 8 folks
I usually go in early for a couple minutes, then haul small loot with jetpack before becoming our insurance/camera person
ye wed like to play with more but we have a hard time finding someone whos chill and plays consistently
on artifice i usually stay outside, carrying loot via jetpack and standing guard to alert when the old birds wake up (and maybe if i wanna get a little spicy, trapping an old bird or two in the warehouses)
same
Yeah we've started to have a designated loot runner than me since I've noticed just
Art just demands having loot runners for the registers and lamps
Its also so funny that stormy is more dangerous than eclipsed on art
A bad habit of stuff going bad if I stay away from terminal for too long
stormy is worse than eclipsed everywhere
eh rend eclipsed can be terrible with giant spawns
Art is just like
dogs though, they chill, they my pals
Early giants? Robot incoming to clean that up for you, dont worry
Early giant on Kast back in the day
Rare unluck
on WHUH???
tbf i recently had an ass quota with 2 cash registers
giants should hunt baboon hawks that are alone
And masked
I love it when masked go outside on art and just get blasted by robots
i wish masked had more enemy interactions
eclipse titan is also kind of evil tbf
but stormy is just as bad
all the outdoor enemies are just cramped to one spot
Yo! Dunno if anybody can help me but i really like all of the rosies moons and interiors. They work perfectly fine in singleplayer, but as soon as someone joins they get a black screen with the TZP inhale effect. Dunno why and if it's all of Rosies moons or just one specific that does that
Kinda hard to troubleshoot to on my own when it's a networking thing. My modpack is 018f0a59-e99a-4211-44f4-d3b48b99f454 but i have now uninstalled those moons
But try it if you like
config file is still there tho
BetterSprayPaint breaks things
Ill fix it, itll take some time though
Reasonably, the issue will be fixed and S-0's interior will be removed (The interior causing issues) until I can figure out how to get it working smoothly
Pretty sure CozyOffice works with betterspraypaint
If this is in v50 though, betterspraypaint may not be the cause
No more being able to yell at you about Sector-0 bugs 😭 all in all it's cus I really love the interior XD
xD
Itll be functioning in the nearish future, no explicit date though. I have some things I want to do thatll take some time esp with my current knowledge of coding
I feel bad for Starlancer
He seems to be getting annoyed with that time bug with his Interior
But Warehouse is amazing
ah
I agree
It is very odd. I wonder if he packaged it as a extendedmod to see if thatd work just to rule out if the code that he used to register the interior is broken
Yeah maybe
Its a hard thing to debug esp with no errors, unless there is errors but even those may not make sense
Yeah
I wonder if there is any discrepancy when entering through the fire exit rather than the main entrance or if the clock breaks immediately on land when the interior is generated
Maybe idk
yeah idk, just throwing out ideas if you are willing to relay them to him. But knowing starlancer, he probably already checked most of those things
Im going to go get some rest, hopefully I can fix cozyoffice sometime soon before LLL is pushed xD
Id wishfully say the same with my moons but I still need to do quite a bit
The moons work at least
c;
That's what matters to me
XD
Didn't you say you got the Fire Exit door fix ready for Sector-0 at least?
So you can probably push that too
Hm?
You said your build you have has the issue of needing to pull the lever twice fixed
Lol
Ohh
Yeah
I might release the moons that are finished when LLL is pushed
So probably like
Summit and sector are ready
c;
Yeah it was funny when PepsiMan was like "I discovered an issue with the fire exit door"
Its not guaranteed
Xd
I think
That issue is only with v50
Yeah it is
Which doesnt really make sense but eh
alright good to know! i'm actually currently playing on v49
Maybe cus of the new levers added for the doors on Artiface?
The code was probably changed cus of that I imagine
Alrighty! Yeah its def be BetterSprayPaint if you have that installed
Dont think so
I mean before the levers were just unused assets right?
I could be wrong though
They both use the same animated object trigger
cool!! been scratching my head for too long. The moons and interiors are amazing so got alittle sad when it didn't work
Do you even remember what you changed to fix it on V50?
will try it later tonight
Compared to the live build
But you can do a lot with that even without changing code
Uhhh
No
Didnt even change anything
Just moved my project over to v50 stuff
That might be what fixed it then
Probably
It's probably just some of the legacy stuff pulling shenanigans
Ye
what kinds of issues does sector0flow have?
At the fatal level, its that betterspraypaint incompatibility. But theres other bugs due with enemy pathfinding and items spawning far into walls
Theres also a large load time and some fps lag
aah gotcha, long time ago i tried it but i believe i have seen that issue
All are easy to fix if i just remake the interior
lol yaii, broke my old laptop. But now i got a wonderful real pc
Xd fair
Which is my plan, but itll take some time
easier said than done hahah sounds like alot of work! But sector0flow is da bomb
Thanks! It definitely is easier said than done xd
Visuals and gameplay wise your moons and interiors are one of the best!! Real excited to see if they work now in mulitplayer
I really just need to organize the things i need to do into a list
I appreciate it, i really try to achieve that
It shows dude! Will come back later tonight and/or tomorrow if me and my friends encounter some bugs or if it doesn't load
have like 194 mods so maybe also be something else lol
And I thought my modpack was massive
my friends make me keep my modpack small or else it would take more than 5 minutes to just load up the game
Pfft
Try this, will make the game boot in 20 seconds
https://thunderstore.io/c/lethal-company/p/DiFFoZ/BepInEx_Faster_Load_AssetBundles_Patcher/
^
LLL takes time to unload the bundles for playtime that just stores unloaded bundles so it decreases the time
btw Rosie, if LLL update does come out today, do you think your moons' updates are ready to get released?
Not the whole package of moons, but cozy office and maybe some standalone moons
Sector and summit are ready
Mostly
do you guys think the new LLL will release already today?? thought it would take weeks
Depends
Its almost ready
Likely within this week but im not the judge of that
Thats just what i believe
dude it's a fuckin expansion-pack now. Especially with rosies moons
oh shit! Nice, thought it would take much longer
Tbh it really depends on how much more bugs there is to patch
But it seems like there isnt much left
I heard that there are lots of bugs with this, unless they all got patched to remove the jankiness and stuff
huh, alrighty nice to hear!! I have very little coding knowledge so i have a hard time to tell. It's like magic for me
though idk I haven't checked in on the mod in a bit
Well batby said yesterday that he'd try to release it today morning
niceeeee, then i have to check all my other mods to see if they are ready for v50
Dont actually know what timezone hes in tho
There are no bugs, I use it all the time
oh alright, bet, I just don't want to cause any issues that require game restarts
one thing i don't get is LethalExpansion. Is the developer going to abandon it? he/she wanted a successor from what i recall. But i have seen a preview for v50?
because that used to be an issue in my pack and I spent way too long trying to fix it
now lll and Lexpansion seems to hate eachother, but anyways
i will force those two to work
He only updated it so mods work with v50,he wont work on it again
Probably eventually
LE is basically abandoned already
I don’t know about lethal lib
You were correct it was the betterSpray mod! Thanks for the info. Modpack works like a charm now
Your welcome!
Compat will come soon :)
awesome to hear! then i will just have it disabled for now. Don't really rely much on it, but nice to have. Was just surprised out of everything that that was the one hahah. Should have check in sooner
also was really surprised that Operation system or what it was called was the apparatus, but nice detail!
tho wiped our party cause of the facility meltdown mod hahah
Very very cool!
just a question, has sect-0 been updated recently? wonderful if its been like optimized n stuff
does the RosiesMoons mod include the interiors, or just the moons themselves?
Not just yet
you can look at the changelog
Soon though probably
It includes the sector interior not the cozy office interior
wh. why specifically the sector interior
Because the moon is also in the pack and the interior is made for it

^^
That interior is for the moon
While cozy office is not for anything tbh
oh dear, the issue of configs using "[Moon]Level" applying to eve still exists
What known mods uses that?
lc_office
Really? I always only put the normal moon names in the config of Office
😅 Ill fix it once i get everything ready
Its a me issue
I think
what if instead of eve it was eave
Im still not sure if it pulls the planet name or not when registering those configs
hope the incorrect materials of cozyoffice are fixed next update
also i really like it having the different lower area
Ty!
did u make the custom enemy through LLL
Yeah
I just copied the hoarding bug ai and retextured it and resized stuff
bet will def try it out, and normaly hoarding bugs can still spawn right?
Yep
awesome also is it placed as a prefab, where it’s basically apart of the moon, like bozoros did
bett
oh, you actually modified the ai instead of a prefab? does this mean it could theoretically spawn inside?
I didnt modify the ai at all tbh. But the enemy type takes from a prefab so i still technically edited the prefab
huh
no
wait is it like a proper custom enemy @pseudo thistle
respectfully i asked rosie
Well in my eyes no, but its registered as one so that counts?
Like i used a extended enemy thing
In my build at least
sorry
and how are you putting it on your level
Content tags and matching level properties
ok sick as
ty
I know some devs were messing around with directly modifying the assetrip prefabs that are referenced in their selectablelevels which is very not good
Ah yeah
hm?
I mean thats vanilla
they move very fast
this thing was clipping through walls
They dont target anything on the ship though
Oh, the interior is something xD
That might be the reason
gotcha
Collision in the interior is wonky rn
I had a weird generation the first time I loaded it when prevented me from going anywhere from either the main entrance and the fire exit above it
yeah
Im going to end up scrapping the current design and redoing the interior just to make sure it is stable
alright, glad to know that the issue is known
so for now just configure it so that no coilhead spawn inside that?
Just doing my usual snooping for mentions of myself Just wanted to say that, though the clock things does drive me up a wall, this wasn't meant in any sort of aggressive fashion and was just a joke referencing the clock being broken and you being okay with that 🤭
I feel you broken clocks are hella annoying I still couldn’t fix the broken clock on my moon
When I figure it out, I'll shout it from the rooftop, so be listening 🤭
@pseudo thistle are there hints to Gordion Sector 0 on your other moons? because i want to add it as a hidden moon (like artiface)
She's already planning to do this at some point
lol
nice
Yeah not sure what I’ll add it to though ||(maybe eve)||
sup everyone ! i might have f'd up the cozyoffice config, because it can be duplicated or wont appear at all
heres the string i used for the moons Experimentation,Assurance,Vow,Offense,March,Adamance,Titan,Embrion,all@5, and the default rarity is 100. how can i fix these issues ?
I think it's an issue with Cozyoffice itself-
how do you get that chance screen?
type simulate and then the moon name
thank you!
so it needs an update, noted 👍
On it xD
Itll be out soonish
I need to figure out a bug
no worries i'll wait
there's uhhh floating tree on Eve close to the bridge fire exit
It’s fixed by now
yay
I’m dealing with an issue right now but the update will be out soon
what issue?
Is the ||Bracken going outside|| part of Eve's gimmick?
Mhm, lore & gimmick
Thanks! Was worried it was a bug at first, that's cool
Uploading a beta version, a lot of the things are missing rn, but its playable and adds v50 enemies/traps/scrap to the moons
Also updating cozy office which should fix a ton of things
oh good
Eve is called Eve-M now?
I know it's probably to fix the autocorrection to the Level thing
but does the M stand for anything?
(i dont think that will help)
Agh
Can't land on Affliction
Stuck on "Waiting for Ship to Land" when pulling the lever
Actually that happens on every of my moons wtf
I only updated Rosies and Cozy
Sure 1 sec
I mean in the LLL config its listed as EveM so idk, but probably
idk the issue, it seems like LLL has a lot of error logs though
About config stuff?
Not sure
Getting this exact same error, pulled the lever and nothing happens @pseudo thistle
Really?
Everything worked fine before I updated your mods lol
agh, do other moons work
no
Yeah 😦
Wtf, it works fine for me, I have no idea
Alright
Was just trying that🙃
is this a crash or loading
nvm
It seems to be doing nothing
Im testing something
I'd guess loading
Stuck on "Waiting for Ship to Land" when pulling the lever
Did you both reset your LLL configs
Yee, on the lever
You can still move and everything
Yup
yes
ugh
same error i did disable rosiesmoons and got it working
I dont understand, I tested it like right before uploading
You want the profile code?
No its alright, it broke in a sterile environment
Yeah disabling just Rosie's Moons fixes the issue. It's not CozyOffice
huh
I do
I dont even have that though
I'll disable and try
If it works tell me
I also have the mod
thought it was it cause i was able to route to embrion when i disabled it lol
If it fixes im either dumb or LLL isnt pulling the from the right area to find the Selectable Level
Ill fix CozyOffice's lights while im at it too
I fixed it
What was it?
^^
One or the other
was able to land to artifice and embrion both are which hidden in terminal
was that related
No, thats vanilla
Where was this
Im not finding that
oh
nvm
Fixes have been uploaded
ty
also was the wallclipping when entering fireexits fixed in that previous update?
yep
oh great i guess its perfect for now
The fire exit was inverted so it was all weird xD
yeah i saw the weird text
This is in the new updates?
Everything is up to date
yee
Cozy just updated a bit over an hour ago too

So this is a cozy issue then?
What do you have set for the maximum for the fire exit prefab?@pseudo thistle
shouldnt matter, LLL should post-fix that
@alpine halo Right?
only thing is that the lowest value entrance will be considered main
hm
What could cause two fire exits to exit to the same door? All fire exit counts inside and outside are correct
any chance lethal expansion is installed
Nope


