#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages ยท Page 9 of 1
basically
brain been too stupid to think too deep into it. just an idea
Alright im going to nap now, Ill see what ideas I have when I wake up wooo
idk what you did for lore, but any mention of the Anglen Empire and Buemoch military was removed in v50 update 3. Same goes for Old Birds' first appearance
well, that makes the sector 0 lore easier to write lol
XD. No issue on your part, but i was going to ask how easy it would be to make a blizzard weather / change the particles from stormy rain to fit that
Oh fun now i have to redo my timeline xD
I'm not sure tbh, ask Matt in his thread (https://discord.com/channels/1168655651455639582/1198545579765141565), I know he was changing weather effects with animations
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Got it
Although I know how to change weather effects with anims, I just want to remove the stormy rain particles so I can replace it with a snow particle emitter
Updated timeline woooo
Aw damn! Glad I managed to get a read in before they patched that out
Hey! First of all, big fan of Sector-0 look and feel. Easily, one of the best custom Moons in my opinion. Just wonder if there are any plans on making config to tweak amount / price / quality of the scrap found on the Moon? We play with few other custom moons installed, and the lobby I usually play with think there should be more profit assuming the risk, preparations needed and the cost of the moon.
We play in a group of 5-8 usually, and there is always someone who simply doesn't have any scrap on them when returning to the ship. Also, total scrap value seems on a low end.
There is no scrap spawning for us in the lockers, and the lockers are sooo cool. Not sure if this is just me, but I always check them, altough I know there is nothing in there ๐ฅฒ
I wanted to tweak it using LLL config file, but too afraid to break some other things while using override content to tweak loot, already broke monster spawns on one moon in the past (Solarius, really love it, but it should cost at least 700 in my opinion, not being free), so now I try not to change anything in LLL config ๐
There is a chance to spawn things in the lockers. I'm overhauling the interior so itll be more consistent when checking lockers that there will be items. And for the price vs total scrap on the moon, when I can add custom scrap to the moon the total scrap value will be easier to raise
I want to keep it at 1750 as the price though, since ||v50's moon Artifice is 1500 credits|| < v50 spoilers
Thanks for the feedback!
Oh, alright, so I'll keep checking lockers ๐ I thought they are just decorations, but it seems chances just super low because in many-many runs we had I never found anything in the locker, and usually it's me opening them. Might be just bad luck though (I guess?).
Not bad luck, more like avg luck. All the shelves (Not lockers) have a chance to have multiple scrap spawns
Hard to find scrap in lockers when all the other stuff is taking it up
But ill be fixing that
Im going to leave the updates as they are atm, once LLL's v50 update comes out there will be new & changed stuff
I think, the complex might be too large as well, almost every successful run on the Moon we finished at the end of the day. So it just feels like there might be more scrap. Anyway, I trust you on this one. Thank you for your contribution to the community โค๏ธ Keep up the awessoooome job!
Ty!
what's that
||Fan|| obviously
Its an area in Summit
A new moon?
mhm
Its been planned for a bit
Will be available around when LLL's v50 update drops
I'll get back to you
Got it :)
I was planning to add this feature to WeatherTweaks and I have the rough idea what to disable, I'll research this further and let you know exactly ๐
pst
rosie
Would you say, there's breathable oxygen on Affliction
I know there are trees but the habitability of the moon can be questionable since its literally being pulled into another- whatever answered my own question
Ye, theres oxygen. Theres animals + trees. The being pulled into a planet is a very slow process
BUT, there is a lot of radiation from the bombs that were used to get rid of the hoarding bug infestation
got it
Would Scavengers be forced to only use their oxygen tanks for air
Or
Should I have them use less oxygen while on affliction
The latter
thank you for the help
np!
hows everything going btw
is that a new interior?
its a new moon
As in the moon stuff ive been messing around mostly
As in life ive been messing around mostly with moon stuff xD
lmao
||Old Birds are common in Summit, both decrepit & active.|| < v50 & Rosie's Moons Spoilers
||is that... is that just decor... or is that a wall [rocket] turret?||
||because if SOMEHOW the latter... god have mercy||
||Don't go near it, chance to go boom boom!||
||oh hell yea||
||Boom!||
||๐||
Possibly known (and probably not going to be actioned on if the Sector-0 interior isn't being updated for v49 anymore), but coilheads and some other enemy types can walk through the walls of closed doors.
WHAT?! Who would want to bomb a yippee bug infestation?!
The ITDA & the Company xD
Yeah, I dont want to spend much more time on the old interior, but itll be fixed when im done with the new one !
They don't like hoarding bugs or spiders in my timeline
Do they not know that they can do your bidding? All you have to do is give them the power of music!
xD
They were stealing things too often
The moon was a shipping port after all
||Elevator Music Plays||
||bro think they wesley /j||
xD
Tbh I didnt think of it
Someone else mentioned ||Polarus's elevator|| and I agreed an ||elevator|| was a good idea
But you are correct, thats the inspiration pfft
im Someone ๐
Ye !
Its more the snowy moon + elevator + the elevator frame
but I agree, there is a elevator that LC Office that looks like the teaser elevator
If only Office's Elevator wasn't so buggy
XD
It's so funny watching people just vanish when they enter it
Yeah, tbh I wouldnt be able to do it much better
I only use two-way elevators
LC-Office's elevator is 3-way & had the code to be disabled when the apparatus was pulled
im also going to make an elevator, i just hope it doesent desync like office
Eventually I could possibly make something like that though, C# doesnt seem as much as a monster to tackle anymore
Yeah, just make sure for exterior that the obj has a network object on it & isnt in a prefab from what ive seen
alr ty, wdym by it not being a prefab?
Pretty sure Batby said something about having a prefab holding any networked objs for exteriors. I dont fully remember, but its why Polarus's elevator doesnt sync. I'd say ask him since he knows more. But I dont have my exterior networked objs in prefabs and they sync perfectly
Thank you! Once i get to that point i will
no you misunderstand
Polarus is a prefab
LE moons aren't scenes
so they don't get automatic NGO registration
Oh thats weird
I misunderstand quite a bit xD
Ty for clarifying
Ugh everytime I go into play mode inspecting any of my materials goes invisible until restart
xD
Im adding a lot more
The way the beacon lights it up through the fog is so cool
Actually, the beacons are the single best part about this moon pack lmao
Dynamic lights, my beloved
Yee, agreed
Summit is looking a lot more full!
||Feedback on the curved roofs?||
||very curvaceous||
xD
if you like em, keep em
he just wants a hug
Truee
||I think that's a neat and distinctive look for an exterior!||
I'm assuming it's yet to be polished? Right now it looks too smooth IMHO :)
Thats what I was thinking, im not entirely sure if its possible to lessen the smoothness so im going to try something else xD
There are IRL examples for sure, that could be a clue. Maybe add some wear and tear or outcrops as well...
nvm just found out how to unsmooth them xD
Ye
To clarify, I meant that the transition between structure and topside was very smooth, could use a more prominent divider?
Got it
Ooooo that's a major improvement
Ye
Pfft if you look closely you can see the player ref that I have hanging off the building xD
The Quota got to the poor dude ๐
He found out the Company's secrets ๐
Funny you mention that cause the folks that are in the elevator get briefly TP'd to some spot near the ship, and since I'm usually the terminal fellow I just awkwardly part of a conversation out of nowhere for a brief moment
Hey there, just had a quick question regarding the sector-0 flow, its kind of just refusing to spawn as an interior, when i simulate a moon it just doesnt show up, even on its own map being sector-0, any reason as to why this is? you're the mod creator so i figured id just ask here if thats okay ๐ญ heres an image of my config and what it looks like if theres anything wrong with it
i know whats wrong with it.
it aint got no gas in it
but like actually i dont see anything off about the config, everything is literally as correct as it could be there
if you switch to specifying a moon does it work? because then it would be an issue with how LLL handles values like all, vanilla, free, paid, modded etc
|| Don't listen to flatroofers, curved roofs FTW! ||
the roof cant possibly be flat. youd just fall off the edge
I'd argue that there are much more chances to fall off the curved roof ๐
Oh, I guess, you're right. I missed roofs 101 in my physics class due to illness. Thanks for clarifying ๐
But what if roof is triangular shape?
was makin flat earth joke
It's no joke, roof is curved!

i can try once i hop on my pc, iโm assuming it would just mean i would have to specify every moon for the time being
nice lets compare!
I was directly in the path so i guess i was lucky
it was damn near pitch black for 45 seconds here
Texas
Wow
yea seemed like birds were freaking out a little bit
nice
Yeah I didn't have glasses so I couldn't take pictures but it was cool seeing how dark it got while still remaining sunny lol
Lol I'm surprised you risked that
yolo
I mean there'll be another one, the last one was in 2017
I'll be more prepared next time
XD
Yeah was not risking my camera you're braver than me in that regard
well there will be another one but once its in a path for a certain area...it wont ever happen for another 400 years in that exact same spot
so youd have to travel to see it next
Actually during the actual eclipse it's probably fine. It's when the sun isn't covered yet that you're risking your camera without the glasses trick
I mean they're not really exciting enough for me to travel for it XD
eclipsed?
Yeah the Eclipse hit here like a half hour ago
^
^
I may actually use these pics as textures for my moon though
And anyone else is free to use them come to think of it
where was that?
I'm in Eastern US
Next one in my city will be in 2205 ๐ ๐ญ
Bruh lol
Pfftt
I didn't even know you could look at it without glasses when it was total
thank god I was at my college and they told me, otherwise I would have missed it lol
@pseudo thistle You ever seen your SectorFlow combo'd with Cosmocos? Now that's a sight to behold...
I'll try to give you a screenshot, just Cosmocos loads horribly slow for me because LECore
fairr
I wanted to get one in the massive room with the bridges, but apparently, there weren't any watchers or purple tentacles(?) that spawned in it.
Also, I don't get lucky on it, as it seems
hmm odd
Well using Freecammer, it seems that the code just plasters them where it seems like they'll be relevant, and it just... misses the mark.
It's not your fault by any means.
those tiles are supposed to be guaranteed to spawn
Not the tiles, the tiles spawn okay, just the Cosmocos hazards/tactiles
got it
If it weren't for the ambience and sounds, you'd think it was just a normal moon
I likely wont get this update out on the day or maybe even couple days of when LLL updates tbh. I have a lot of things to do & I want to make sure its as quality as it can be
LC Guy got a job for the wrong company ๐
plz dont tell me your making an interior with those assets
i literally started making one
with the same exact floor
desk
and chair
xD
No, I will probably include them though
Its for Summit's exterior interior, not an actual interior dungeon
alr
is it fine if i make an interior with the same assets?
considering they are from thr vanilla game
Yeah, idm its all vanilla assets, I have no jurisdiction
Bet, plus the interior will then fit really well then
Ye
||Actually, Im going to give them their military name since some lore reasons||
Holy smokes, these are hauntingly beautiful! You took them through the shades, right?
Yes
Yo when i use the interior some of my friends cant see it but some of us can why is this ?
wdym by this? Like the interior isnt syncing?
Since I dont think thats a me issue
Are you using LethalLevelLoaderFixed? If not, disable regular LethalLevelLoader and use Fixed
make sure to regenerate your configs too
wdym "regenerate configs"
ill try this cheers
how do i do that with r2 modman
go to the configs section and search for LethalLevelLoader, there should be a way to delete them
I use thunderstore so I'm not 100% sure
this ?
Yup! ๐
ight cheers bro if this works ur a life saver
got so many cool moons and interiors but this bug been messing everything up
The desyncing is a known issue with LLL, it will be fixed whenever LLL updates. In the meantime just use LLLFixed
Not really
It literally just fixes the desync problem
But itll be useless once the next LLL update comes out likely
ight sick
If you also have weather desync, use WeatherTweaks @cyan spoke
It will be lol
oh yea is that when multiple people have different weather
Yup
i had that earlier where it was clear for me and another guy then for 2 other people it was stormy
oh sick cheers
yeah weathertweaks fixes that, also allows you to have uncertain weather if you want. It's going to add a lot more features whenever the LLL update happens
this one ?
Yup, by mrov ๐
nice
I have the Sector-0 mod but the moon does not show up in terminal
the fog is coming
THE FOG IS COMING
soon
any fixes?
You do have the moon right? not just the interior?
can't figure out what's wrong with such a generic statement, logs or more info is necessary
yeah i downloaded the mod
doesnt matter now
alls good
@pseudo thistle
I felt Eve's description could use a little more polish. I whipped this up while doing some planet descriptions for SC.
127 Eve otherwise known as Eve-2 was a hotspot during the Eve Colonization project. Unlike the other Eve planet prospects surveyed for the colonization project, this specific moon was of great interest. Eve-2 was important for its lush greenery and varied plant life, earth crops took well to Eve's soil and atmosphere, making colonization very easy on this planet. After much progress, Eve's habitable environment hosted farming, mining, and sturdy living areas. Most of the population abruptly went missing after reported sightings of a bipedal plant-like creature lurking in the forests. Today Eve is a ruin, devoid of life. What happened to the colony of 127 Eve?
ooo ty!
I was thinking about polishing up Sect 0 but I do not exactly know where you want to go with the Lore. So I let it sit. ๐
That is a big ask.
๐
Key features.
- Ladders
I likely will polish up the description anyways, ty for the eve one! Gives me a good idea of where to start
Are there specific mods that conflict with this one and make it not appear in terminal?
Sector0 that is
Not sure, id need more info
Logs, & modlist would be useful
I fixed it, but my friends cannot enter the dungeon. When they use an entrance, they get teleported back to spawn.
Though I can enter
You both have the same mods?
Yeah i sent them the code for my profile
hmm
Again idrk how to help without info
How should I send them?
Idm either here or in dms you can send the logs
Currently in a run youll have to give me a minute
Np
Alright im done how do I get my logs and modlist
thunderstore
go to locations and browse profi-
Found it
Modlist
Im here
Replace LethalLevelLoader with this https://thunderstore.io/c/lethal-company/p/Refract/LethalLevelLoaderFixed/
Okay I installed it and uninstalled the old one
Preciate it
why's sector-0 interior so performance heavy?
Multiple reasons, Iโm going through the process of fixing it
also a bug I've encountered
when using a teleporter trap, I fell under the map
it spat me out in one of the monster tank rooms
Got it
I made a step, fell through the map and teleported to the entrance
here's the log if you need it
also one of the rooms generated improperly
one of the exit portals had both a door and a brick wall
I could open the door
the brick wall didnt match that room's walls
Yeah
Im redoing the interior so current bugs wont really be worth the time to fix
we love the company. (cleaned up the Sector-0 icon)
what is exactly the theme of the snowy moon
I am trying to make my interior align with it
i have rooms like this in the interior, is it a office base thing
I am sorta making a office lab
how to play with map "sector 0"? (when we start ship on this map, we have infinite "waiting for crew")
can you send your log?
It doesen't work with LC api on?
Here are the screenshots that will show up when using LethalRichPresence on Rosies' moons (Will be cropped)
Affliction is my favorite one, could be a good wallpaper
Minus the fact that I forgot about my FPS counter ๐ญ lol just noticed it
pfft
I see the FPS counter on Eve and Affliction
74fps? weak
Probably because of the FreeCam mod, It's usually higher than this and I'm playing in 1440p normally
This is a bit of a nitpick but Eve's loot values are set kind of absurdly high for a 0 cost moon. The price range of scrap is set to 650 to 1650. This is larger than Vow's by more than double, which is set to 300 to 700. The total loot amount just seems rather large.
Hm, its supposed to be within march ranges, but that might be a bit much
Ill see what I can do
Yeah, if I land and run a scan it hits at least 1.1k regularly
I'm probably going to manually edit it to something like 12 to 18 scrap with a range of 300 to 700
dungeon size multiplier of 1.25 maybe unless you think that'll break something
Actually, can you even modify the size multi with LLL? I can't find it in the config
maybe I'm blind
idk 1.4 is higher than any of the vanilla moon sizes so I'll probably bump that up to 350 to 750 or something
That's a LethalThings issue, tbh
I use LethalQuantities to modify not just dungeon size, but also scrap and entity spawns and such. Very versitle tool.
Damn i dont even reach 60 fps anymore
200 mods takes its toll
Mod count doesnt affect fps
so insightful
Oh yeah out of orbit, my frames are nothing to brag about. It usually doesn't bother me so long as it's consistent tho
guys, please help me, I can't do it, I've been suffering for 3 hours and it doesn't work out in any way, it doesn't give out errors at startup , but there is no mod ๐ฆ
do you have an album of these or anything? they would make great desktop wallpapers
I'll do one once I come back home, I'll get back to you later
(and I'll also remove the fps counter lol)
ambitious projects require patience from both the maker and community, and considering where Sector-0 is rn in terms of quality, all of our patience is well on its way to being rewarded. thanks for your hard work, Rosie ^^
Wooo, probably not going to be adding my new interior it looks like from your dyingness xD
Its just another office interior so its not as important
Ty!
I cant wait to see what becomes of this mod, its already one of the most quality moon mods out there!
When I play lethal company mods I really only like to use moon mods that feel like they fit the game and there arent that many but these moons feel like actual moons to me!
Is it out?
not rn, but probably tonight/tmrw
If you wanna see previews of it she's posted a couple in my Discord
c;
XD
Bruh so many hotbar slots
Wtf
What's your opinion on the Oxygen mod btw? I kind of want just an Oxygen meter for when underwater
oxygen mod was not what i thought it was
its very cool system
thats highly configureable to your needs
Btw did you not used to use Elads?
but its one of the game changing mechanics that im not sure would fit in your modpack
idk
i just
woke up one day
and felt different
wait no i remember
the landing texts
xD
Yeah those are uhh, broken
Idc about fixing it though since im redoing everything anyways
i swear
idk what you did
but in geting b roll footage
i was railed by 4 turrets in total
sector 0 has to have the most racist turret placement ever
none of them were like bugged in the wall
but they were just perfectly placed
like a tower defense game
do I put sector or sector-0 for configuring interiors
SectorFlow is the internal name
So probably that
Unless you mean putting interiors on moons
Mb xD
Itd be Sector
@pseudo thistle
question
what would you call the uh
"fog room"
is it fog
is it
mist?
is it lore
xD
ive had to do so much lore filler in all of these descriptions
Uhh, probably stray gas from what the Company used to sedate monsters
Non-harmful at this point
I probably could xD
Id have to ask @tranquil echo how they did the radiation warning for their black mesa moon
like the tzp
thx
also
I
im struggling
my english teachers would be furious at this B- description
I cant get sector0 to spawn on sector0 
Hmm
If you look at the SectorFlow default config, itll show what should work for having those weights work for the moon
I have it as 1500 so unless im getting trolled by rng (I went into it 8 seperate times) its not spawning
but ill try with 99999 first
Ah i can show you when I get home!
Was honestly stupid ez
Hardest part was making a dll for my mod lol
Hmm thats odd, Idk if it works with Sector-0, but try the simulate terminal command?
Fair
the whar
I'll send over my code for the warning here soon ๐
Tbh idk how to use it correctly
just tested with 99999 and it didnt work yea
No idea, maybe the config is broken on my end
huh
Simulate command stuff, & my interior config not generating the interior weights correctly
it should
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Bindings;
namespace BlackMesa
{
public class RadiationWarningZone : MonoBehaviour
{
// Called when you enter the trigger
void OnTriggerEnter(Collider radiationZone)
{
if (!radiationZone.gameObject.CompareTag("Player") || radiationZone == null)
return;
PlayerControllerB player = radiationZone.gameObject.GetComponent<PlayerControllerB>(); // get player that entered the trigger zone
Debug.Log("Entered Radiation Warning Zone"); // Console message when entering the zone
HUDManager.Instance.RadiationWarningHUD();
//yield return new WaitForSeconds(2.5f);
HUDManager.Instance.gasHelmetAnimator.SetBool("gasEmitting", value: true);
}
// Called when you exit the trigger
void OnTriggerExit(Collider radiationZone)
{
if (!radiationZone.gameObject.CompareTag("Player") || radiationZone == null)
return;
PlayerControllerB player = radiationZone.gameObject.GetComponent<PlayerControllerB>(); // get player that entered the trigger zone
Debug.Log("Exited Radiation Warning Zone"); // Console message when exiting the zone
HUDManager.Instance.gasHelmetAnimator.SetBool("gasEmitting", value: false);
}
}
}```
@pseudo thistle
Alrighty!
Haven't gotten around to trying the new updates for a while so i'm just gonna post any issues i find here
only notable one in affliction was that even after you open the garage, the close interact says open
water hitboxes are pretty off in eve
the ladders seem to be pretty off
these trees are a little minecraft-y
lol
i went to walk into the cave and was immediately charged by a hoarding bug
water being weirrd again
these pipes don't have collision
my time only rreppeared after getting back to the ship after being in the dcave
and had anotherr random aggrro hoardbug when leaving
these fellows seem stuck
Fire exit isnt a me thing xD
Alright, noted, eves navmesh might be a bit broken atm xD
these leaves are only visible on one side
Ill have a look at it once I start getting stuff ported to LLL's v50 stuff which should be soon
Might be a vanilla issue tbh, I didnt do much to change the rendering, but ill look
When making your interior, which do you think was harder, creating the actual rooms, or doing the dungen stuff?
Felt about the same
now to trry sector 0 and the new interrior
Oh alr, I just am very stressed for the actuall dun gen part. The room development is going well tho.
New interior isnโt out I think. Just sector 0 interior
? What interior pfft
Oh really?
yeah
Well its almost stable tbh
Im remaking it though
Couple things to note, nav stuff is a bit broken at times, usually okay most times though. & Steam valves dont make fog xD
it wasn't even like 9:15 beforer i had to kill a masked outside
not like they're hard to kill or anything
Why are you remaking it?
XD
Couple reasons
but mostly due to some bugs that are very difficult to fix without redoing the entire thing
Fyi, dont make your walls out of cubes, it often makes items spawn in the walls, and breaks AI sometimes
Ah okay, also what should I make the walls with?
Planes would likely be best
Hm Alr
I use something called Realtime-CSG to make my rooms but its a bit hard to get into at first
Planes do a similar thing
Alr thx
Also, make sure all of your non-animated things are marked as static
Thankfully Iโm not to far into it, so replacing my rooms with planes shouldnโt be hard
Like the tag?
It makes things load much faster + fps boost
wait wahhh
little checkmark in the corner of the inspect window
like the check box at the top right??
yeah
it gives performance boost?
Mhm
well shiiiit
Alr I will look into it
It makes unity render it differently and it can cull it easier
ill add it to my performance pass
Do you mean in game or will the framerate just increase in unity?
Sector-0 vs Starlancer's Warehouse def shows the improvement
Sector-0's interior doesnt have it and the loadtime can be up to 10-15s, but starlancer's warehouse is around 1-5s
Both
Do the same for moons too
Basically, anything that isnt being animated, put as static, it helps a ton
w h e l p
hope you have shootable dogs installed
uhoh
Dont think its an invisible wall, I think its the prefab poking through the floor making it weird
i thought a bracken was about to crawl out of the floor or something lol
xD
Yeah its a test tube thingy but apparently the collider wanted to poke through the wall
Yeah this happens even on vanilla interiors with scrap sometimes tbh
Well, it happens on my interior due to the fact that the floors are very close together
Calling it a night now, but the interior is phenomenal
Theres .25m of space between the floors of my interior
Ty! Itll be a lot better soon when I can get some work done on it
Iโd say itโs the interior that most feels like it could be in the base game
Ty! Ive seen that fits my style the most
And I think Iโve currently tried every custom interior except Black Mesa and Ooblterra
I think the office interior im making rn is similar with the vanilla continuity too
Ye
My new office interior mainly uses base game assets from v50's cutscene
Theres a lot of fun stuff in there
Looking forward to it
I think itโs funny that we have two pool interiors, two office interiors, and two like warehouse/lab interiors
The pool one is def funniest though
xD ye
btw did you add any custom sanity sounds or anything?
No, not sure how to
I heard ||a baby crying||
But I have a mod thatโs supposed to remove vanilla sanity sounds
Yeah, thats an interior thing
^ Thats what is making the sound
ahh so itโs just interior ambience?
Ohhhhh
Just noticed youโre missing the apostrophe there too
?
Iโm off for the night rn, but if you have access to a pic of what it is Iโd love to see it
Alrighty
Submerged Braken what
โIts a childโฆโ instead of โItโs a childโฆโ
Ohh, ty xD
I didnt notice that
There were also a few grammar issues in the notes too but idk if theyโre intentional like the base game ones are
Totally intentional ๐ญ
I always thought ||Sector-0 was just on like the other side of Gordion, not a completely diff moon!||
itโs okie theyโre minor dw
It is on the other side of Gordion, just there is lore that happened there before they moved the sell location to the front area
So how did they ||manage to move Jeb?||
||Jeb is large enough to fit in the whole area of the giant building, at least in my idea of the lore||
||Also, for a monster which is enternally hungry, itd follow anything that feeds its hunger||
Ah so ||the sector 0 building and the normal Gordion building are just one big structure?||
Yep
Ahhhhh gotcha
Just the structure is so massive its hard to go to the other side of it from one another
Better have a bunch of the purple dude
new enemy
only him
ends up being like smiling friends
like the bliblieโs
xD
I did not add the purple action figure :(
May add it to scrap pools though
from ep 1 of the 1st season of smiling friends
Thatโd be really funny tbh
XD ye
Soooo... ||where are these damn notes people are talking about? Are they custom scrap or something or are they hidden somewhere on the outside of Sector-0?||
||One lore note (like literally writing on a piece of paper) is hidden outside on each of Rosieโs moons||
does
does you gunning straight for v50 imply it'll be less stable on v49?
most of the time,yes
Yeah, but once v50 is out in release it wonโt be much of an issue
I want to make sure i can get all my stuff done
will the performance for sector-0 be altered in the v50 remake/update?
cause i find its quite laggy sometimes with the interior
Itll be lots better
awesomeโฆi love the interior just sometimes it tanks my game so thatโs great to hear ๐
there would be a lot more complaints so thats why im confused for why its not working
I couldnt figure out much from the logs
Yeah, not entirely sure
Howd you manage to turn your HUD off?
screenshots of the interior
You'll get to see it when I stream it.
๐
Once Rosie releases it
Once I get ready to upload I want to have screenshots, idk how to do that to make the HUD invisible
i dont really want to watch a full stream, i mainly want to see screenshots so my interior can move to a different direction
I use FreeCammer
the nohud mod is what ur looking for
freecammer is better tho ye
Be aware that fog won't render unless the player is near the camera
do u have a rough estimate when its going to release
Tonight
oh what
1-3ish hrs maybe
bett
tbh its just a mini-project
omw home now .u.
About how many rooms are there? Or is it mainly hallway stuff
Theres two areas in the interior, a concrete pipe back area, and the main office area
They are mostly hallways, but i am going to be adding a couple more rooms to each
Which of your moon is it supposed to fit with?
damn i did the same thing kind of ๐คฃ
a office, then a dark labatory in the back
Its different enough tbh
My office walls are very yellow/orange
yours might not be
Tbh none really, but maybe my next moon though Summit
Affliction may work nicely too
Oh right you're making a snow one
But its just a side-project tbh
๐
So is your plan to make one moon per vanilla moon type?
Eh not really, just when I get a good idea ill make it
Summit is my next idea that I feel fits well
Because you basically did that except for the new v50 type
Mhm
||What new type, Embrion? Or Artifice?||
||Well aren't both on the same type? The rocky one||
||I suppose, not sure what new type you are refering to then xD. I just thought Embrion since it is made out of amethyst and all purple||
oh also rosie if its fine with you, could you send me the ||old bird sign|| i was going to create a factory room devoloping them, and the sign would fit really well. I will ofc give credits
Eh, probably not
||Just looked and you're right both are on actually different moon types||
You should make it yourself, id like to see what others come up with
got it
alr all good
true
Where can I find the source code for affliction and eve? I'm trying to find these moon's dungeon scale values so I can balance scrap spawn rates in LLL.
I dont have the source code avaliable since I didnt set up github yet
here are the enemy weights
& ill get the map mult stuff
No worries and thank you very much.
Ah what is the one for sector as well, I realize I'm so far unable to determine that
2
Awesome, and I assume there isn't currently a configurable way to override those values right?
I think LLL has a way to do it via that config
From what I've seen, it has the ability to override it for specific dungeons, but not for specific moons, which is a bit surprising.
Anyway thank you for the help!
Alrighty, yw!
Was the issue fixed with Gordion and other's joining and getting stuck in the ship wall?
Thats not a me thing, unless you are talking about the BetterSprayPaint compat, then that isnt fixed
I assume you never figured out what exactly causes it to happen? @tranquil echo and I are having a similar issue with Black Mesa, just with other mods
damn, we found 4 mods that do the same for his
but it does it even in solo play๐
We have a temporary fix, but it involves removing the config so it sucks
This might be a good time to mention that your moon is an oddity in LethalQuantities. Normally, you'd be able to see the default weights of scrap, interiors, and entities, but for some reason, LethalQuantities displays Sector-0 with absolutely zero entities anywhere at anytime. They still spawn, but they don't appear in the list, so when I was using it to modify scrap drops and map size, I took the liberty of re-adding the entities as I saw fit.
Just as a precaution, in case saving a blank list meant nothing would ever spawn
Speaking of entities, do you think you'll add tubes with submerged spore lizards, bunker spiders, yippee bugs, slimes (somehow), and maybe some outdoor entities or even custom entities (like Shrimp from Office if it detects it is installed)
I already know why
Itll be fixed soon
Waiting for LLL update xD
Rosie's Mods (RosiesMoons, CozyOffice)
it's โจ new โจ
๐ฒ
Yee, new interior
If you wanna wait and be surprised I'll be streaming it later c; excited for this one ๐
this new interior looks incredible ngl
Thanks!
Aw heck!! New interior!!!!
I LOVE INTERIORS
It's time to dive into the config pipeline once again
Mmmm good idea actually
This also goes well with my moon list since I've got a bunch of city-themed areas
configuring interior weights is painful >.<
I just use LQ, add a new dungeonflow for the moon and adjust some weights till' the percentage chance is just right ๐ค
I like to customize them to see what fits based on the moon and its lore/description.
I usually keep them all on, but make some more likely to spawn depending on what the moon is and what they bring to the table with their story.
Same here!
This is why I love when new interiors are added: more options to choose from and more variety in the exploration experience
Are you gonna add It in rosies moons?
hi
if I installed Sector0 Interior
what's the % chance of getting this interior? and on which moons does it drop?
I installed just the interior.
yo does anyone know how i can make the config so that both of the interiors have an equal chance of spawning on a moon
so the sector 0 interior and new cozy office one
cuz usually i have it so an interior has a 100% chance of spawning on a given moon but with some moons i want it to be half
LLL doesn't work in v50 yet
sorry meant to say v49
It does work in v49
oh alr
"experimental ai" hmm? may put this on Gratar...
@tender abyss
Oh fuckin hell
is there bugs with cozyoffice I should know besides what's listed on it's page?
@pseudo thistle What moon is CozyOffice for?
@craggy schooner
We love the backrooms (keep this glitch in lowkey)
She told me it will fit well with her next moon, Summit
that is amazingly creepy
@drifting garnet
yo
Is that inside Sector-0?
This is cozyoffice
Ohhh. :000
Lmao the invisible wall though
@pseudo thistle bls fix the invisible wall at least XD
[18:41:21.5950665] [Error : Unity Log] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Stack trace:
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <787acc3c9a4c471ba7d971300105af24>:IL_0009)
(wrapper dynamic-method) EnemyVent.DMD<EnemyVent::SyncVentSpawnTimeClientRpc>(EnemyVent,int,int)
EnemyVent.__rpc_handler_3841281693 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at <af9b1eec498a45aebd42601d6ab85015>:IL_0048)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at <895801699cfc4b4ab52267f31e2a4998>:IL_004E)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Logger:LogException(Exception, Object)
AsyncLoggers.Wrappers.Unity.<>c__DisplayClass4_0:<LogException>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:36)
AsyncLoggers.Wrappers.Unity.<>c__DisplayClass28_0:<wrapCallback>b__0() (at ./src/Wrappers/Unity/AsyncLoggerWrapper.cs:136)
AsyncLoggers.Wrappers.JobWrapper:LogWorker() (at ./src/Wrappers/JobWrapper.cs:84)
AsyncLoggers.Wrappers.LogJob:Execute() (at ./src/Wrappers/JobWrapper.cs:68)
Unity.Jobs.JobStruct`1:Execute(LogJob&, IntPtr, IntPtr, JobRanges&, Int32)
LOL
Likely not, its more of a side-project
None tbh
Thats odd T-T
V50 dropped. ๐ฅฒ
Itโs COOL
Pfft
Alrighty, if it becomes a genuine bug & people dislike it, ill remove it, but ill keep it for now xD
Possible to add it as a mod option?
not suer what you mean
I'm not sure I understand why anyone would want a generation bug like that
I like when things are clean and no bugs
Not sure tbh
Its not really a generation bug as it is a fire exit telepoint bug
Its super easily fixable
I mean so that if someone does like that behavior they can turn it on in the config, while default (turned off) is that it functions as expected
ah
Rosie, I have an idea for another interior: a biomass-infested interior that has intentional one-way walls that you can still walk through both ways, but when you pass through it the other side looks like a wall of mass/flesh/whatever equivalent, which would thematically represent the biomass actively messing with you and trying to keep you trapped inside it's abode. You'd have to actively remember where you came from to be able to re-trace your steps through what appears to be dead ends
Turn the above bug into a feature and make it part of the overall design
Interestingg
You can play around with it however you want, can even change the other thematic basis, but the underlying core is just "make fake walls that are actually passable to mess with players". With the above theme, you could have gaps in the flesh side so you can tell on inspection that there's space behind it, and then just do stuff like that y'know. Or do a hologram theme, or portals, etc etc etc
Already planned :)
goooooonna need to check with our local Tolian on another moon then.
?
mall interior would need a fitting moon imo. since Tolian pumps moons out like a super soaker, id wanna see if he were open to the idea
Fairfair
more ideas are juicin up if yer up for a listen. if yer too busy, thas fine too :3
Not sure how fast ill respond but I can listen to ideas
well...
- 1st thing that comes to mind is advertising prominent mods and/or their makers throughout the community. Scavenger and Monster plushies immediately come to mind. get an LC streamer or 2 in there too (Lunx, Psycho, etc)
- Custom scrap is a must when it comes to certain dungeons. SDM has its crystals and paintings afterall. Dropped concessions, toys, clothing; yknow, mall stuff.
yee
- Enemies spawning from closed stores. A vent inside certain stores, and a door that can only open to an entity. Invisible wall implemented to prevent scavengers from gettin inside.
(RIP items taken by Yippee Bugs)
finally (for now), and this aint really an idea to implement, but a mall interior is the perfect setting for the Rolling Giant. creepypasta takes place in one iirc
Bracken is Gucci fr
ye it does
Don't think The Rolling Giants fits really well in this game ngl
Never really liked it
i mean, even a few vanilla enemies aint fitting. Jester and Nutcracker being prime examples
I think they fit especially because they have things that remind us of childhood.
A musical box and a soldier.
Usually Lethal's enemies have something "adorable" or something reminiscent of childhood. I cannot say that this is the case in all cases. XD
|| Butler ||
|| Messi ||
I think this game really wants to tell something about children
Jeters, Nutcrackers but especially ||Old Birds||
v50 compat when 
||Messi?||
||in the files the Old Bird's baby crying sound stuff is marked as OldBirdBrainwash . . .||
|| The new intro. ||
Really wonder what Zeekers has in mind for the story
||Think it is just to lure creatures that feel it necessary to protect their offspring||
thats my idea at least
Other monsters can be related to childhood due to our fears, such as spiders, bees or the Bracken, which sometimes I feel like it could be the monster under the bed watching us. But instead of grabbing your feet, it cracks your neck.
|| Butler, I don't know what sense that would make. Just his inspiration to Little Nightmares. ||
Staying seperate
Once LLL updates, youll be able to play the sector-0 interior standalone & the CozyOffice interior on v50 (I think)
not the moons though, youll have to wait for me to update those
What exactly needs updating for moons?
There are some new stuff with registering interiors for the moons I think + some other stuff I cant remember
Maybe not
You can test once LLL comes out I suppose
I'm asking for Black Mesa mainly ๐
Ye np
Kinda a general statement, im not entirely sure what the differences would be
I think the interiors should all work though from what I have heard unlesss ive heard wrong ofc
CozyOffice meant for any of your moons in particular?
nope
just a side project
Id say it fits with my unreleased moon Summit the most though
I really like your new interior btw, really look and feel like a vanilla interior
Out of curiosity, do you know if BetterSprayPaint is compatible with CozyOffice?๐ ๐
No idea, try testing it xD
Id hope so
I don't have someone to test with, I was more curious than anything
The issue with black mesa was a door socket of all things๐
Causing a very similar issue
visually at least
๐ค
yipee
does the cozy office work for v50?
It will after Batby updates LLL
Interior mods should work out of the box
It's moons that'll need changes
I havent checked out the Cozy office yet but ima bout to and im hyped
It looks really quality and looks like it fits
ty!
There are small seam issues, ive seen sometimes breaker boxes are odd, and some fire exits are bugged, but thats all ive seen so far :)
I tried making it very quality&bugless
abouta load it up
Woo, have fun!
Well, then. V50 is now live and on the main branch
Oh yeah, make sure you are playing on the prev. branch
Now I either wait to everything to properly update, or I comb through my giant modpack and check to see what functions normally and what causes me to softlock at the terminal.
using the beta selector for LC
yeah
Well, yes, I know that. But aside from custom moons and interiors, other mods are updating and some mods don't even need to be updated to work
LLL softlocks the terminal in v50 I think
I was talking to the other person xd
Doh
Idk what else does though
Ik Lethal Lib is fine
Oh, that softlocks it? I disabled all the moons but not LLL itself
My biggest question at the moment is
Since several mods not only update to match V50, but also add new stuff
Can I still run them in V49?
very likely not
Aww damn
Yeah, I suppose a few do but not all of them
the ones which updated for v50 compatibility wont work most likely
its quite hard to find the office
what moon does it spawn on highest?
i set the spawn chance pretty high
Manually set it to have a higher spawn chance
99999 if you want it guaranteed
Assurance probably is the most high with the default configs
highest of the vanilla moons at least
ah nvm
I checked and its experimentation
I had an idea for a moon name if you plan on making anymore more moon mods? Just an idea feel free to use it if you'd like but im not expecting it get used just a suggestion
it has around 50%
Ye sure
Np, I might list it as an idea
I kinda hate it when moon mods name the moons smth that really sounds like they just though "space" for like a minute and came up with the idea
like dont mean to be rude to the creator of the mod
but celestria sounds like your average planet from any sci-fi movie
but ima just stop yappin i kinda do that uncontrollably
pfft np
I try and fit the LC naming scheme with using large words which fit with the theme
yeah I really like the names of your moons
uh i put it on 99999 and still got a factory
You need to set it in the moonlist,put the moons you want at 99999
because it overrides the default value
Either remove the @ symbols or set the number after the @ symbol to 999999
And then restart ofc
woo
Fit more with the lore & fixed a routing issue with Assurance
Due to the prefixes being the same
makes sense
same thing happened to one my moons, except it didnt reroute you to a moon, but to buying a flawhlight
Ah
@pseudo thistle Lore idea
I was gonna use the Clipboard on the ship as a basis for some lore in my interior
and some tutorials on some of the items and systems Black Mesa is going to have unique to the interior
figured that also might be good to have in your moons if you ever wanted to have pages of readable lore ๐
oo, id like using clipboard note stuff
I already do have single notes on each of my planets so far
But I wanted to try and make a scrap with clipboard stuff
would be really cool!
or sticky notes and clipboard with passwords to locked moons
Yee, not sure thats a thing atm though with LLL
Itd be very cool though
In the meantime 'locked' moons would probably be like ||Artifice & Embrion||
I think it might be doable if we just copy the vanilla clipboard and give it new textures for each page
I made my own custom walkie talkie and it seems to work fine, so I bet the clipboard would too
Ye, they need to be the same page count i think though
oh probably yeah
You would have to code a new one to alter the page count
Wouldnโt be that hard though
I was just gonna use the base page count for mine cause it was easier ๐
Fairr xD
Yeah it is again
I likely will be making another forest moon as an endgame moon in the far future
Don't know if that's known but floating tree here
Oh wow, these things can really spawn anywhere lol
Oh and btw I have betterspraypaint and everything is working fine
The issue is when someone else joins your game
They bug out and can't see with the HUD stuck on their screen
