#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages ยท Page 6 of 1
that'd be nice
can the thumper fall off if it charges on that?
sadly no
Maybe I could have a nav link which only allows them to jump down
I think this might be since the collider for the walls is a bit odd
I fixed that
just now
This was vents being backwards
oh wait
it wasnt, its the pipes
I could remove their collision and itd be fixed but then no pipe collision xD
I found an idea actually
here's another one, i can scan objects through these walls (and the floor?)
Weirddd
I dont think I can do anything about that, unless its registering it as line of sight
weird indeed
i hope that brass bell was in a different floor
not outside the map...
Luckily, if it was outside the map itd need something to spawn on and I got rid of all spawns that are above any room
that's good
this one isn't a bug, i just wanna show the most unfair death I've gotten on this map ๐
a very unfortunate death
a gas leak just happened to be there ๐ข
Yepp
Threse guys gave me a heart attack omg
Weird, I havent been getting the flickering lights at all
Is this only in the entry room?
I sorta have an idea
It might be since theres too many lights in the entry room
Idk if in that video you were looking towards to the entry room but it might be that
I havent seen the wall enemy issue since ive tweaked the vents so thats good
Ive seen a lot of enemies though so they are all spawning normally i think
Eve became a free moon?
I'm getting low performance on Eve, is this normal?
It's been a long time since I've played on it
Also getting lower performance on Sector-0 since the update...love the way it looks though!
Ive been getting bad lag when some enemies are moving around from the update which could be stuff that i already fixed since then
One of the groups I play with are very vanilla anal about Lethal (20 mods only or so), but I convinced them to at least add Sector-0 for end game...anyway we were playing free moons til we had enough to play Sector-0 and each time the clock would hit midnight the ship would not leave on it own and pulling the lever it would take like 30 seconds at least for the ship to leave the moon and go into orbit....I haven't been able to pinpoint this to Sector-0 but it was an annoyance to the group and they totally blamed it on Sector-0 lol
very weird
Not sure everyone's load times to get into to Sector-0 but it did take us around 30 seconds to even load it from orbit "random seed" etc
Ill see if its a my mod thing
seems to be 10-30s
def depends on the pc
yea other than those things I mentioned...performance on most of the user in my group dropped to about 25ish from 90 fps on vanilla
but yea not sure much can be done there
The new interior on Sector-0 reminds me a lot of Alien
I still haven't discovered everything yet so I can't wait to explore more
Oh also this doesn't really matter as much to me but I figured I'd pass along some thoughts of the people in my group...they still seem to prefer Kast because its much cheaper to go there and they are able to get 2x-3x more loot collected from Kast over Sector-0.....although half the reason is that some of them were too scared to go in
even though when we ended the moon on Sector there was something like 3k+ to collect
Trying something to see if I can reduce load time
I guess also our ship duty guy had a hard time trying to help navigate some folks who were lost in Sector-0 because the fire exits didn't show up on the minimap when they were monitoring
Not sure if anyone has noticed or if it was just us
The only way we really were able to ease the navigation was to place boomboxes at all exits
oop
That is likely an easy fix
nice
The avg load time for a set of 5 loads is around 11.16s
this is for single player too
If I was hearing things correctly I think I finally found the sound issue
is the new interior out?
yep, there are still a few quirks to work out but its pretty stable atm
its giving me metroid vibes ๐ฅ
If you're accepting bug reports for this Interior in locations other than Sector-0, I found some bugs on my test runs on Experimentation & March
Not shown in images below, but I also had this extremely weird bug for March where it took awhile to load, and when it did, sounds bugged out (some being completely gone) and my frames chugged. The issue doesn't persist if stay on March across multiple days
(I have minimap cause I was actually having problems finding scrap on these 2 moons, I even set the map multiplier in the config to be low to ATTEMPT to make the map smaller for better loot density but no dice)
TY for the march bug!
Thats an important thing to know
It lets me know the sound issue is an interior specific thing
The sound bug may be the cause of the lag hmm
the vents and the bugged enemies should be fixed, but im not sure about the scrap, hmm.
Yeah I needed to delve really deep into the map to find any scrap
Scan seems to indicate an appropriate amount of scrap, it's just a matter of having to go far in to find anything
got it
Tbh I see that happen with the vanilla mansion interior
Ill try and fix it the best I can though
iirc 1.0.1 is the most recent version of the interior yeah?
yepp
Not sure why my console says 1.0.0, but I did download and run the mod on v1.0.1 when I did my testing
oops
I know why
I didnt update the internal version in the code
only the manifest
is there bugs with sect-0?
aahh k
The interior still has the sound issue, but I think I may of figured it out
The fact that its linked to the map multiplier somewhat is a really good tell
@pseudo thistle Facility on Eve looking mighty bright ๐
Oops
Just to confirm if were using the rosies moon that also includes the interior for sector-0 right?
Yep
Coil head variant idea o.o
Wesification Process: 33%
Sector-0
Ooo nice
Is that pringles
Xd
already did my corrections. if there's a face, there's a face. got the crates, some lights, entrances, the wallllllllllllllll.
had to shorten it to just "0", but it gets the point across
Fairr
first time in the interior today btw. really nice. few things here and there, but lunx already covered that in their stream :>
same
But if i remember correctly its the sound, lag, and load time
alrighty
@hybrid fern was there anything else that im forgetting?
Today we checked out Gordion Sect-0 by RosiePies, which is a moon inspired by the Company Building and the story that transpires behind the walls. So if you were ever wondering about what the company does with all the scrap we collect and where all the monsters come from, then this is the moon for you.
The moon bolsters an S+++ danger rating an...
does this add custom enemies too?
intresting
does affliction or assesment forgot the latest name, does that add custom enemies
I thought I heard somewhere that it did
It adds a very basic custom enemy
Itll go through a revamp soon but right now its just a reskinned hoarding bug with some stat changes
oh alr
hey
@pseudo thistle
Just to make sure
All of this is factually correct
And default (-1) is about 8
and Im scaling it down to 6
.o.
โฆ Let me know how it goes
Yes Ma'am
Hold on
let me see the default length
finally back at my pc so I can let you know
the default length is between 8 and 13 so
6 should make it much smaller
I just watched this, that's why I ended up here in the server 
This is my new favorite moon now hehe
The sound issue is on its way to being fixed :)
I'm willing to be a tester, but idk how that exactly works hehe
thanksss, Ive had this idea for a while and I am glad I executed it well!
Yee, I will be making a new moon soon
and I have an idea for a new enemy if I can pull it off
for sector 0 ^
you actually inspired me to create my own moon โค๏ธ
I willing to try that new moon of you too
Your welcome !
I got my inspo from Starlancer so make sure to check out their moons too :)
I would like to make my own moons, but I don't anything about game dev and code ๐ฆ
yep, but I love your moonns styles, very vanilla but so cool at the same time
its actually not that hard to learn
you dont need to code anything to create a basic moon
there are so many great moon packs to try. Rosie's, Wesley's, sfDesat's, Tolian's, Knight's
oh really?
oh yea def, but something about Rosie's inspired me more than anything else
yea watch starlancers videos their great!
well good
and then some unity tutriouls to help you get started
they have talent
I'll do then, thank you for the info
Some details
||The tin-man
It is a cousin of the coil head, don't look directly at it or it will creep closer..
(Subject to change ofc, very early in concept)||
Sounds cool
Thanks! And once I learn c# my ideas will come to fruition so much easier xD
Hey Rosie, where can I send bug reports for you?
It would be here in this thread
Certain bugs will be already known about and ill let you know if it is one of them
Has something else been reported yet that I might not be aware of?
Is there a list of the bugs? So I don't report twice hehe
Found a Pinterest that shows a close idea of whatd it look like
Rn itd be the long load time, fps drops, enemies spawning in walls, and the infamous sound issue
looks
cool
there may be more but thats what I can think of rn
I see, you should make a list and pin it to let everyone know what has been found, so no dupe reports happen I guess
Great, tonight I will be playing Sector-0, so I'll let you know if I found something :3
Bug List:
Sector-0 Interior
- BetterSprayPaint incompatibility.
- Some issues with walls missing.
- As Lunxara would say, "WALL TURRETS".
71 Sector-0
- None at the current moment.
59 Affliction
- None at the current moment
127 Eve
- None at the current moment.
CozyOffice Interior
- BetterSprayPaint incompatibility.
- Breaker boxes may sometimes spawn inside of shelves.
- Small seam issues in the walls and floors of the interior.
@coral notch Sry for the ping, but if you could pin this please that'd be appreciated 
ty!
All good, I take all pings
v50 made a lot of changes wow
not gonna spoil too much but let's just say sector 0 will need to be rebalanced
A LOT
๐ญ
If you could say in a spoiler msg thatd be appreciated
I just want to know how badly it needs to be rebalanced
well first one i can think of ||nutcracker crouch method kill was patched, so now it's completely impossible to shovel kill without hiding behind any walls||
||this of course makes the outside nutcrackers on sect 0 a nightmare to deal with unless u alr have a shotgun||
since this is a beta, there are several things that will probably be rebalanced before the full release
such as ||the new moons being able to provide 2k scrap consistently||
might be best to wait for a while
Eve's main entrance for facility being the holy light
Lol
Was funny
make it have a chance of bolting away when you aren't looking
oh wait that seems more like a coilhead thing
eh
o.o
It wass
Interestingg tbh maybe ill make it so if it isnt looked at for x amount of time it teleports to another location
Or a player radius thing
It always keeps itself in a radius of a player but it stops once in that radius
*teleports somewhere in front of you but behind something
xD
The teleport thing could get out of hand really quickly
I dont want to make it as overpowered as the anti-coilhead though
I want it to be manageable
I think it would be cool
you quickly look away when you see it and move backwards to progress, not knowing if it's still there or already gone
ooo ye
Maybe it has a chance to 'flee' after a set time in a inner radius of a player
Like radius 1 is where itd stay, and radius 2 is where itd flee when someone is not looking at it
Anti-Bracken-Head
xD
Hmmm, I was thinking about adding some more tiles to the interior to even out some loot room spawns
What to add though, what to add
security office with monitors
the interior is massive but it doesnt seem to repeat the major rooms like the catwalks or the elevators
actually that's just a theory idk, you'd know
Yeah, it isnt supposed to repeat elevator rooms often
I was thinking of adding a catwalk room
maybe don't add too many monitors as it can be laggy, 1 - 3 that can be switched to view other cameras
yeah ik I was just saying that's a good thing if you plan to add cameras
Ohhhh, like camera cameras
not like ship monitor
thats a cool idea
FNAF at Sector-0 xD
that would def be possible
You could also make "testing rooms" which would be a big empty cubes with windows looking down from one of the walls
like the giant rooms from Eva but much smaller
Industrial doors for entrances
Maybe a hole in the wall from a monster breaking out
hm? Can I see an example xD
literally just a giant empty room with square tiles and an observation room behind bullet proof glass or something
It's a little boring
Or you could make enclosures for the monsters
Depends on what kind of lore your interior has
Got it
Rosie
hm?
Actually no
xD
Maybe its not Sector0Flow thats causing my issues
Whats the issue?
Tried to host a lobby tonight
It may be, not sure
Everyone who tried to join
got false joined
and stuck in the green black inventory wall thing
uhoh
I have just narrowed it down to either Sector0 or Async Loggers
Rn
I am testing if its either of them
Well, Lunxara played earlier with people and it worked sooo
It also worked for me today
It would also make no sense if it was Sector0 not allowing people to join
Sometimes it does, if the flow didnt load properly, but i made sure it did
oof, eve will also need to be rebalanced i think
Ouche
||new T2 moon is crazy good||
Its a free moon now tbh
||they're all free (3)||
||not all (1)||
||Ive seen some stuff, but alright, sounds like v50 might be the bane of my existence for balancing reasons only||
||this is basically how the loot on the new T2 moon looks like||
crazy stuff
o.o
HUH!
terrified
fr? which
||Artiface. it's 1500 for travel||
||Damn. I misread 150 on my first visit. That explains the robot apocalypse||
||Wow thats almost as expensive as sector xD||
||that shit is not even close to sector in difficulty. Can't even get to the main entrance without sweating balls and getting hell-blasted or torched||
My modpack has 162 mods
I painstakingly for the past hour disabled every mod and enabled it one by one to test what was casuing people not able to join the lobby
It appears to be something related to your mod, assuming its the Sector0 Interior itself
I have only changed the config to this
I feel like the overabundance of loot on the new t2 moon is probably unintentional since it's still beta
But perhaps its a conflict between AC and Sector0
logssss pleaseeee? 
I will be providing them soon
maybe
I've used AC fine
not with the very most recent version but the version right before it
My Hypothesis is
I use presets in my modpack
And from Sector-0 change to Derelict Zone back to Sector-0
maybe something got funky
possibly
or its me adding the interior to wesley's moons
Rn im gonna test if its the preset thing
dont see why thatd be an issue
Logs would say if it has trouble loading the interior on other moons though
Ok
So
its not the preset
Its probably the interiors
Host (Mine)
Client (Couldn't Join)
Oh I've had that error before
no idea waht caused it but removing discjockey was the only ting I could do that solved it
if its an error that doesnt matter then i have no idea what else it could be
Nah the discjockey thing is probably what's causing the crash
cause like I said, in the past removing it was the only solution for me
I really have no idea what caused it because it worked fine up until a certain point for me, then suddenly discjockey was causing crashes. No update or anything, reinstalling didn't help, just broke forever
If you find a solution let me know
weird
By the way, do you know if the interior works fine with CullFactory? Haven't tried it yet
it does :)
nice!
btw i figured it's important to mention that in v50, ||one of the 3 new moons is an april fool's joke||
||Embrion? I though S++ was a bit much for 150 xD||
yep
pffttt
also idk if it's actually ||S++||, it appears ||S|| in game
it looks so uniform now that ||adamance is added||
Truee
Im working on fixing my interior and then ill port to v50 and the new LLL update when its out :)
From what I can tell, ill be adding lore too
sounds good ๐
also i can confirm, only ||artifice|| is ||S++||
||Embrion|| is only ||S||
||Tbh im suprised I fit the rank scheme with Sector-0, I was expecting S+++ etc to not be used||
maybe zeekers took inspo xD
Actually zeekers literally came up to me and told me ||how the moon name scheme works|| obviously ๐คทโโ๏ธ
trueee
woooo
Im excited to add new scrap
o.o
that's at 9 am btw
oh. my.
||Id like to know Artifice's loot avg from just the data you have so far, and then the amount avg too xD||
If you could do that ofc
||I could just look at its values though ๐คทโโ๏ธ ||
I can't do much atm without a scanning mod ๐
though i'd wager it's extremely high
Mhm
I wonder if scrap was optimized for higher amounts
Since that seems insane and optimized
Woww
||Im likely going to add an Old Bird to Sector-0||
||Only one, dont want it to be too rough xD||
||it's probably going to kill all the other enemies, which tbf sounds awesome ||
||xD, if there is a variable for what time it activates, ill make it later in the day||
||earlier while playing adamance, i saw 5 baboon hawks kill a giant||
what.
||the giant didn't fight back so it was an easy kill for them||
yes they can die now
o.o
||Uh oh, thats likely a bug xD||
||Starting to feel bad for the giants||
Sector-0 wont be unpredictable though, since of its theme xd
yep
ikr
although you might need to nerf the outside blobs
they're a true menace now
Fr
||I wonder if it is even possible for an Old Bird to kill a blob||
Probably not
||i wanna see if a worm can kill a blob tbh||
fairr
have yet to see that combo in any modded moon
new moon ideas
frr
Even though Everest will be amazing
||Thinking about making Everest an early game Artifice type moon with the Old Birds||
||"early game", more like mid game||
won't that name conflict with eve?
๐
||ONLY one?! Hah, Imma do three!||
o.o
Thats insane
xD
btw I think I fixed the sound issue on sector
Ah, that's good
I'm hoping that the mods have more time to adapt to V50, attempting to use my entire modpack causes the terminal to instantly close whenever I attempt to use it, and softlock me
My group is also having the same issue, but we don't use AC, disabling Rosie's Moons fixes the issue
did you configure sector0?
Could it be related to setting the interior weight on other moons? I thought it was because I did it through the LLL config but @dull ivy did it in the Sector0 config
Yes using LLL config to set weights
I used a fresh LLL config when I set mine up
I think it's related to setting it on other moons
I don't use any with LE so you using Wesleys isn't the issue
Im genuinely not sure tbh
well
You can likely disable it rn but ill be pushing a new update soon when LLL gets updated
Will fix the sound bug I am hoping
Still does the fog screen?
Yea
Mind sharing a code, curious what other mods we have in common
018e97d2-f2d7-5400-d41a-4c598d6a9e53
ok from livestreams i noticed it's around 1500-2000
but i have no way to tell how much of that is affected by shotguns and ||knives||
okay
thats tame
Sector-0 is much more still
||and adamance is def bugged with its scrap rates xD||
We have a lot of the same moons and interiors
Think it could be related to the assetbundle mod?
@dull ivy I assume disabling AsyncLoggers didn't fix it, I saw you mention it earlier
Yea no
i did the single out test method
Where every mod works together until rosie's moons is enabled
I should do the reverse now
Enable rosie's moons
and enable mods until it stops working
but i got no one to test with rn
ands its 12am
If its an asset bundle conflict then that should be an easy fix
sleep has always been optional
tbf, the main draw of ||artifice|| is probably the ||low size multiplier||
significantly lower than titan for sure
that said, i now advocate for sector 0 to get a price increase again ๐
unless ||artifice gets a price decrease||
which tbf is likely
i am staying as v50 spoiler free as possible rn so i wont research more to give input
fairr
i wish you the best of luck!
Mostly because as a modpack maker
these channels are infested with spoilers
We'll see, right now ||Sector-0 is still superior woo||
but also ||potentially easier||
seriously those ||old birds|| are rough
maybe it's bcuz people haven't figured out the strat to counter them yet tho
||After I add them to sector-0 itll be around the same ๐คทโโ๏ธ ||
true
it'll be a constant terror
||Hopefully ill get it so only 0-2 spawn on avg||
wha-
agreed xD
well, from what i can tell:
||these robots always spawn on the moon, but have a chance to activate later on similar to enemies spawning||
||so maybe you can put them in 2 menacing positions on the map||
and it'll be like ||ooh, will they activate or not, scaryyyy||
||Yeah, ive seen that the old birds spawn instantly no matter what the spawn curve is, they just activate later on in the day||
For prepping for v50, im not sure how id go about making both v49 and v50 working at the same time since of the changes. Do you all think I should keep the stuff for v49 and add the v50 stuff when it releases, or have compat with the beta branch only rn
I also could add two different versions, but then itd be a pain to update correctly via thunderstore
xD fair
when you can have a v50 version you won't need a v49 version ๐
Probably just add the stuff when v50 releases, probably wont be in beta for long and you don't really know what else could be changed
xD
I was thinking of making a temp project for v50 and move it onto the original project when it releases
Id have only the full package of moons
& interiors
like editor wise?
hm?
wym temp project
as in like thunderstore project
One that ill deprecate once the beta branch stops being beta
ah
I'm just hoping you can fix that joining issue, my group was really excited to try a new interior ๐ซฃ
As in?
It's not being updated til v50 actually releases
which kind of makes me sad cus I wanted to keep playing on the beta version tbh
I like the new moons
i dont wanna push the main lll version onto a beta version + the time it will take me to finish up the changes i wanna still do will probably line up with offical release pretty well
got it
Well I better start uploading the bug fixed version of the interior then xD
Yessss I'll be playing on it tomorrow โค๏ธ
I hope to play it XD
ty for reminding xD
one example of this is that i wanted a way to have 1 extendedlevel have a way to randomly pick between two level scenes so for example company could have multiple variants. I was going not do that this update but now that dine has a completely different layout i kinda wanna push that now so someone can make a mod that has the old and new dine playable
yw ^^
omg, thats amazing
That sounds really cool, could open up the doors to map varient mods
I could do so much with that
๐
Although 9/10 youโd wanna use small scripts to do variations on the same scene but for the more extreme examples this will be good
Ye, esp with size and stuff
Will we be able to choose which moons are in a group? Like say two different school moons both being School on the terminal
Not sure
I donโt say this as like a response to you directly but in general I like literally have zero motivation to provide user-end configuration ๐ญ
I just have no love for it
Which makes it hard
Understandable tbh, there's a lot of factors to consider
Actually now that I think of it, I needed to add some rooms to make some changes with loot rooms
So im going to do that instead of just uploading the new version xD
weird thing i found in v50, ||Adamance also has "good luck" as the route message, similar to titan||
||Wonder if that means it isnt supposed to be free? Or its supposed to be an early game late game moon ??? Idk||
also i talked to batby and next LLL update will finally let the route message be customized ๐
Yay
so that's fun
Batby bringing out all the cool stuff
i checked and it gets weirder, ||artifice|| is the normal ||please enjoy your flight||, but ||embrion|| is ||"good luck"||
||Beta branch moment ๐คทโโ๏ธ ||
truee
I dont think theres another explanation
Btw I wonder if the lightning from the new Forest moon in V50 would be backwards compatible with V49 for now so you can add the lighting and atmosphere from it to Eve ๐ฅบ
Alright testing some stuff with eve, more like the feel of ||Adamance||
I want it on Eve
Haha let's goooo already trying it
might do something similar with Affliction, make some things look better
Since I learned particles were a thing
Ooh ^^
ok nevermind,,,
turns out they actually ||have no sell price at all anymore, the 105 value is a visual bug||
||Ohh, well who knows xD||
@pseudo thistle how's the update coming along? :3
I put back fog (this might be too foggy for me rn), but im adding some bushes to where the dungeon generates :o
;o
I like the green atmosphere, do you plan to change the color of the facility lights for your custom moons? I could see Green working well for Eve, Red working well for Sector-0 and probably Affliction as well since Affliction has a reddish fog
I cannot change facility lights without changing the interior, but sector-0 already has a range of white to red lights
Yeeee
I like it though, you can probably reduce the fog thickness if it's too much I almost feel like the fog is a bit too thick inside the interior on Affliction sometimes
I could reduce the affliction fog
yes please
The new fog might be better, allows for varying foggy-ness
xD
affliction indoor fog is rough
Yeah I love the green atmosphere happening right now in that preview on Eve
Green fog fits it really well, especially since you added plants growing inside
New fog #1193461151636398080 message
Will the plants work for other interiors too? Like Hospital?
Likely
Yay ^^
Tbh depends on how the dungeon generates
Fair, fair ^^
I assume this is where the dungeon generates beneath the map?
Yep
I don't see why it wouldn't work
I think its how Wesley did the stuff that he did
I haven't tried Wesleys moons yet๐ Waiting for the LLL port
Ah its just some dungeons generate at differing heights and the bushes are only so tall
pretty sure itll be soon
I hope ๐
I think rn the wait is on LLL being updated which is waiting for LC to be updated XD
Yeah Office might not work
Yeah XD
hmmmm should I accommodate for that
Office doesn't fit Eve anyways
Fair point
It fits Affliction
It's very vertical, most interiors are flat or cube shaped
Yeah
Itd mean adding a LOT more bushes
and uhhh
I dont know if I want to do that
xD
they are all LODs but theres over 100 of them rn
soooo
xD
If they got culled with cullfactory I would see no issue XD
ye, I just took the base game bush and added it around everywhere but changed the texture to be more green
Btw I 100% think the Eclipsed moon you see in the sky should look the same as it does on Starlancer's Moons if you can add that to your moons ๐ฅบ
I mean what you see when you look at the moon lol
yeah same
Let me ask and see what I can do, but it wont be this update since im planning to get it out before I go to bed
Yeah ^^ All good
Although I want to make sector-0 blood red when its eclipsed
Which I can do really easily
That would be so cool
This update going to come with some performance increases for the interior? because whenever I got it while testing other things it was pretty laggy, even when not entering inside
It should
The lag was coming from the amount of sounds and the large size of the dungeon
which I reduced both
might reduce the size even more, not sure
scrap seems more common though which is good
It should it's been working fine in mp
@dull ivy and I both can't get anyone to join our lobbies, they get stuck in the shadow realm๐
I remember Mi6k saying he thinks it's a conflict with AC somewhere earlier
Idk it worked fine for me earlier
I mean
Yeah I got 140 mods๐
It literally has to be tho
When you disable it, it fixes the issue
I will say currently
It's Rosie's moons causing it 100%
My game stutters a lot even when I don't have the interior, so I look forward to the fixes
It stutters awful when I do have it
I can provide a more conclusive answer to if its Rosie's Moons + another mod if I had another person alive to test with
I really need to get some sleep or else I would
The mortals are going to sleep
Do you run the AssetBundle fast loading mod?
I have your pack from earlier I know you do XD
Cus it's not DiFFoZ's mod causing it?
I meant if you two are using the same pack how is @dull ivy the only one with the issue?
MY modpack is broken
Well hopefully when the update drops it'll be fixed
I got confused XD my bad, you were answering for them ๐
So it cant be an issue with my mod specifically, but what is the issue hm
Did you get any errors? @dull ivy?
I can solve this mystery Batman
xD
I sent the logs somewhere
I just need an hour and a poor lab rat
T-T
#1212942407306313788 message
She wont update till LLL updates
Oh fr
that she's gonna release tonight
Now I will
I didnt know that LLL was waiting for LC
Im tweakin i could have sworn thats what you said
I did
Oh
xD
ok im NOT tweakin
I learned afterwards that LLL was being updated later than expected
So I decided I was going to do my stuff now
Ok
Since i wouldve added a lot more if I decided not to
Yeah Rosie has plans for when v50 drops
She got a lot of ideas when I was streaming the Beta
XD
Thats sounds like more work for me
Fr ong?
Yeah im just adding 1 more moon and then more lore things
So the names wont be changed much
Ok, I can handle ONE more moon
there will be more xD
Just not in the near future
Im going to strangle Wesley and Tolian
Yknow how many moons Tolian has just manifested recently
a ton
I literally cannot keep up
Wesley is the dangerous one
I think he's going to try and catch up to Wesley๐
All his moons dont miss
Oh god, thats terrifying
xD
And Starlancer is the sleeper agent
Welsey needs to make interiors for their moons
Auralis is such a great moon
Depends if they wanted to tbh, once they port all the mods over to LLL then there might be new interiors, but idk
As beautiful and amazing as they would be, i do NOT wanna ever touch a spreadsheet ever again for 2 months
I'd rather more interiors than more moons imo
I just wish the walker from Diversity would spawn on custom moons ๐ฆ
And Starlancer interior is on its way my Asset Senses are tingling
I miss him
He's supposed to spawn on all moons regardless
Skill issue
Don't you have your spreadsheet prepared for the like 10 upcoming interiors, I do XD
jokes on you im making 11
Chaos is on his deathbed, I forgive him
oh so thats why i havent seen it a single time
I'm ready ๐ค
So many unreleased interiors
easyidle's moons #modpack-releases page wen ๐
I don't use the MC ones yet ๐
Space station is released iirc
oh wait
those are all of them
mb
T-T
A couple in there are out, they came out sooner than I expected so my ordering is off๐
Fairr
Also I kinda just add new rows whereever XD Some of these were a complete surprise, like yours and Bozoros'
I AINT DOING ALL DAT
I did it when I made mine XD
To be fair im only using interiors that I seem fit for a general use
I have never heard of Hadal labs or Forerunner Dungeons or Tomb
Assuming Tomb is for the egypt moon
thats cool
I mean a bunch of spots in my sheet are 0s, My group likes Titan and March to be a wildcard (all equal interior weights)
I have titan as the wildcard
Find them in the discord, they look amazing
Thank Easyidle for this magical system
March is our free one
Anything from a different media I most likely wont use
Hadal is insane
Alright I got the blood red eclipse working on sector-0
I might use the halo ones on the halo moons if they port to LLL, otherwise they are pretty scifi but other than that arn't that haloy
wait, I think I can add some tiny bits of lore to the moons and interiors without needing too much stuff
Hmmmmmmmmm
from what i looked at it seems simple to add new tapes
Adding lore entries is also coming in the LLL update
Yeah, I was more talking about pieces of paper which you can examine but that arent like 'actual items'
I will def be doing that once it comes out though
Excited for either ๐ฅ
yee
Oh also
Eve will be more dangerous
And more rewarding
going to make it a midgame moon
but properly this time
xD
fuck no ๐
Its not actually fully implemented with LLL in the current version
until you have to manipulate 1 terminalnode for multiple contexts, use findobjectoftype every time a new level loads, keep track of id's etc etc etc
xd
Hey batby, do you know how flooded weather variables work?
Since I dont know what to configure them to make the flooded start a meter up at the start of the day
xD
No !
Tbh I might just copy assurances values if mrov doesnt know
mrov is the weather guyโข๏ธ so im sure he'll know something about it
Mrov would have to know
He'll teach you all about The Fog is coming.
xD
The Fog is coming.
LMAO
fog really is the worst weather ๐ at least with vanilla density
after mrov releases those changes of making it more see-through, fog isn't gonna be so depressing to look through anymore
Brackens have an almost garunteed chance to spawn outside on eve now btw xD
maybe thats TOO much but
hmm
sounds like a job for the shotgun
xD
i've been summoned
so i'm not exactly sure what's what in case of flooded, but AFAIK:
- weatherVariable is the starting position of wave
- weatherVariable2 is the final position
private void OnEnable()
{
this.transform.position = new Vector3(0.0f, TimeOfDay.Instance.currentWeatherVariable, 0.0f);
}```
Alrighty
private void OnGlobalTimeSync()
{
this.floodLevelOffset = Mathf.Clamp(TimeOfDay.Instance.globalTime / 1080f, 0.0f, 100f) * TimeOfDay.Instance.currentWeatherVariable2;
}
Seems straight forward enough
private void Update()
{
if ((Object) TimeOfDay.Instance == (Object) null)
return;
this.transform.position = Vector3.MoveTowards(this.transform.position, new Vector3(0.0f, TimeOfDay.Instance.currentWeatherVariable, 0.0f) + Vector3.up * this.floodLevelOffset, 0.5f * Time.deltaTime);
if (GameNetworkManager.Instance.localPlayerController.isInsideFactory)
{
this.waterAudio.volume = 0.0f;
}
that's the logic controlling Flooded weather
i've had a bug in weathertweaks where i've assigned variable to variable2 and the wave started going down ๐
xD
so that's my assumption
Okay that makes sense then
mrov is the weather guyโข๏ธ
i was dreading the day someone said this unironically ๐
LMFAOO
See @kind hornet I told you everyone wants it. ๐
it's already included in latest beta release ๐ฅบ
Sadly Rosies moons still do not show their spawn weights to Lethal Quantities. Could I have an updated list of all your Interior, Exterior, and Exterior day spawn weights? I am looking to push the first release of Shattered Company to the Thunderstore. Making sure all ducks are in a row.
im the nuke guy and the sound guy now ;3
o.o many stuff
For the spawn weights to be fixed in LQ youll have to wait for LLL to be updated xD
I can, just give me a second
this is the difference
on experimentation
Awesome. I will have to use LQ to apply all of the same weights and then add my changes on top as i am not sure if it will leave untouched entities alone. ๐
i don't like that the far objects have their outlines visible, but i'm not sure how i would go about fixing that
and also basegame will have support for foggy variables
so that's gonna be fun
I think it is already a case of the good outways the sacrifices. haha
But if it gets better I am all for it!
I tried asking how it worked in LQ thread but I was drowned out twice. So now I just overwrite it all!
Sadly I am going to have to do the same thing with Harloth and hope that @young stirrup's added creatures do not stack with the Hrgroderes and outside spawns I add, or the ground will be slime haha.
Literally what will happen if you open the ship door if I mess things up.
59 Affliction
Inside - Centipede:50,Spider:55,HoardBug:85,Bracken:25,Crawler:15,Blob:35,Puffer:30,Coil:5,Jester:2
Outside - Dog:34,Giant:24,Worm:18,Baboon:24,Spider30,Hoardbug:70
Daytime - RoamingLocust:45,Bird:25,Bees:20,HoardBug:10
127 Eve
Inside - Centipede:56,Crawler:18,Ghost:4,Bracken:76,HoardBug:33,Jester:2,Nutcracker:4,Puffer:43,Spider:36,Coil:12
Outside - Bracken:76,Baboon:35,HoardBug:40,Dog:12
Daytime - RoamingLocust:35,Bird:45,Bees:15
71 Sector-0
Inside - Coil:55,Jester:15,Nutcracker:50,Masked:30,Blob:80,Girl:10,Bracken:55,Crawler:55
Outside - Dog:35,Coil:35,Bracken:20,Nutcracker:25,Jester:5,Crawler:42
Daytime - RoamingLocust:55,Bird:45,Blob:5
@solemn plinth
This includes all recent changes correct?
Also, could you let me know when you port to v50 if you include the new monsters into your weights?
ye I will
But thats about it for the changes Ive made for this coming update
Thanks again as always Rosie!
@pseudo thistle
Also, I may like your interior a lot..... You may have beaten out Piggys LC_Office in my heart. ๐
Yeah 12 to 76 Bracken weight on Eve is a jump hahahaha
Ty!
o.o
also increased the spawn curve
its back to costing around 150
but it has much more scrap
id say maybe double marhc
I have only messed around with enemy weights.
fair
I have no idea how this works.
its imposisble when yyou cant visualize it tbh
darn is!
However some of my changes arent.... well subtle as I have not adjusted the curve.
As soon as I figure this out I will be dropping an update to SC haha
For now though just configuring the monsties is hard enough since I am doing 59 of my moons. Plus Easyidles. Plus what ever is released in the future.....
So I just hope the spawn curve by the moon maker is good enough haha.
Man spreadsheets have been my life for a long while now.
A loooooooooooooooooooooong while.
I believe poor @dull ivy's head would blow up trying to do this. ๐
Would love to throw him at it and watch him squirm. Hehehehehe
@dull ivy
Have I shown you my silly sheet yet?
Workin on the enemy spawns right now. ๐
hahahahaha
@hollow badger Started it! He made the spreadsheet! I just... got carried away.
My brain also hurts.
You've gone beyond our Jurisdiction
Man this has been a close to 2 months now?
Like 1 to 9 hrs a day?
If this fails out of the gate I will be.
If people do not like this I will walk myself to the sanitarium.
This for a full modpack
So far I have broken up the entity update into 4 days. I just could not handle it all...
Yes I assembled the A TEAM!
Also I dragged @hollow badger into it.
Im upset that I didnt realize that was a possibility
Ye
Im so used to working Alone
I'm currently staying far away from anything lethal company until I can get my group together to try v50
Im like in shock I never thought of asking if anyone from here would help me with my modpack
It will be easier with/if we get the modpack forum
Im fighting for our rights rn
Also sorry for hijacking your thread Rosie!

