#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages ยท Page 5 of 1
also that scrap spread is wild
I was looking around and taking the sights tbh but jesus I only found 2 keys and a plushie
Yikes
Well then
dont reduce size, increase scrap spawn rates :)
ive seen that causes issues with lag sadly
Just wondering, what was the issue between sector0 and Secret Labs? I was going to both fine pre-update
skill issue?
skill issue.
I've noticed sector0 only worked when typing it just like that, maybe they weren't typing it right?
Wellllll
Because someone typed Sec into the terminal
I could revert it
Maybe its best to make a backup of the configs incase I revert it
thats a terminal issue
yeah exactly
same reason why Asteroid-13 doesnt work
terminalconflictfix being forgotten :c
Either way will probably do this just in case, don't want to have to change like 15 config files only to do it again again
T-T
xD
I put exit signs so you could find your way in the very large interior
They follow the main path
Follow them youll go back to the main entrance
And maybe 1 exit if im right
what is the name of the Sect0 moon for config weights?
pssst Rosie
can you look into adding achievements to your moons with this ๐ฅบ
#mod-showcase message
For setting interiors, itd be Derelict Zone
Yee, itd likely come with the lore update
Right now on my roadmap is to get these updates stable and then work on another moon
nnnooooo xD
ground valve
one of the entrance walls had no collisiona enemies could just pass through
I could not
cracks on this glass door dont follow it when it's opened/closed
I see I see
Do you know which ones?
er it had a normal door and the ridged walls
okay
like this?
Watch yike.. and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
excuse my friends talking in the background
but turrets shoot through the apparatus light pipe things in the interior
Yeahhh
yepp
xd no not really
I need to set navmesh stuff I think
Itll be fixed soon enough
O
Sure
Btw this new interior looks amazinh
Kind of fits that office space of being tangential in style to the default interior, but in a very different t way
Meaning it can be applied for a lot of moons
yee
It looks awesome Rosie!
Meaning RECONFIGURE EVERYTHING
good luck๐
Aaaaa
@hollow badger Iโm going to use this interior similarly to a substitute for the SCP interior
Now that I think about it
Seems as the navmesh stuff will be the most tedious to fix
I think I found my new fav late-game interior ๐
Ty! Ill have to sort out the bugs but im glad it still pulls through
I'm gonna try adding it to some other moons and see how it feels, ill let you know if I run into any issues with loading it outside of the DZ
Alright!
It's still so trippy randomly seeing people use offshoots of my spreadsheet
Glad it's getting a lot of mileage
circus?
It's a new interior from Bozoros
It's honestly made working on my modpack so much easier!! thank you for work on it!
And it's such a modular visualization
No problem :D
Yeah, I'm really happy with how the visualization turned out
You are a pioneer
btw rosie imma go back through the recording and send the clips tmrw
(when i wake up)
I mean this happens even in vanilla lol
Alrightt
Fair, it was a me issue though
There was a stray spawn valve in the ground for some reason
Ik but I'm so used to valve's being in weird places that it just looked normal to me
๐
Xd
Fair
I have my valve spawns attached to the pipe while vanilla doesnt have that i dont think
Is already out the interior?
It is but it has a lot of perf issues currently Rosie is working hard on getting a big bug fix update pushed
When are you hoping to have the update out btw? ;o
โWorking hardโ, Iโm talking a break since Iโm so tired rn xD
Hopefully tmrw
Or sooner
Yepp
Glad I could help keep you company while you were probably crying at all the issues ๐ฆ
I figured out an issue and its a tedious fix so im like ill do it in a bit xD
Haha you got this
Tyty
Ywyw ^^
Got some good news for you
The interior performs really well on Triskelion atm ๐
So that's a great map to put the interior on for those who wanna explore it til the update tomorrow
๐
I do look forward to the fix for loot being so sparse to find though but I really love the interior ๐
me and my friends have really been enjoying eve, but I went there when it was flooded and I was met with this. I understand it's a wet planet with a river running through it, so it's bound to get very flooded. but i cant help but feel this is perhaps a bit much lol
I've never had Eve get flooded actually but that's funny tbh
Are you using WeatherTweaks?
That should help fix desyncs like that
we are yeah. it's not that it's desynced, it's just that the water's too high
I have tryed the interior its fucking fire
hello, after the update i noticed that theres derelict zone replacing sector. and it seems that i cant load into the moon.
heres the log
I loaded into it fine earlier
I would wait though
Bug fix update coming tomorrow for it
hmmm, maybe its conflicting with lethal quantities
nope, its not. Idk, imma just wait till new update.
cant load into the moon if the interiors is sector0.
i recorded my load time and yeah it's pretty bad
i do get in eventually but there are other graphical issues
is it just me or is there barely any loot in sector0?
audio doesnt seem to be working too
Known issues
Rosie is working on it
Audio problems are a bug with the moon right now
Bug fix update will be tomorrow
If you wanna play with the new interior for now I recommend having it spawn on Triskelion
It will still lag at times but not as bad
i see
and it fits Triskelion perfectly
in my Sector0Flow config
I'll probably have it be 99999 for Triskelion tbh
Also @pseudo thistle
Lmfao
ahh
Rosie said they're gonna scale down the default interior size to fix the loot being too sparse, honestly loot is still way more common than in the Bunker interior though ^^
Also @pseudo thistle Maybe the Appy inside of the Sector-0 interior should be red? I think it'd fit the vibes tbh :3
It's about 2 different things, one was about a bug, the other was about a possible QOL suggestion.
Cus a red Apparatus would make sense for the interior imo
i'm sure she'll read them without the need for a second ping
I really don't see the issue tbh, I feel like it's fine when they're about 2 completely different things ๐คทโโ๏ธ
Anyways I'm also tired so I didn't really notice it was 10 minutes after the first one I thought it was longer tbf
yeah, it's not that much of an issue but might get annoying if done too many times
also i got this incredible clip
i thought i was safe ๐ญ
Got it
Xd idm about pings
I accidentally fell asleep
How-
can they even open those sliding doors?
well, i got some footage of the audio issues, aswell as some graphical ones
the flickering lights seem to only trigger when looking at certain angles
and it affects flashlights too
Yepp
Those issues should be fixed
The issue was too many lights overlapping in 1 area
I also fixed the audio issue
sweet
also is it normal for both types of doors to spawn like this?
or is the facility door not intended here
oh i see
The office door has a higher spawn chance on the main path iirc
funny vent
hopefully next update also fixes the 40 sec load times ๐
Yeahh
Ill try optimizing
Im suspecting that the load time is from random props
Not entirely sure though
i think editing a 9gb video on google is a lil too much for google to comprehend so imma just rerecord the parts that show bugs lol
(i spent 10 minutes trying to load the video and it wasn't even at 1%)
lol
xD
Maybe compress it?
But fair
its 720p30 on .mkv rn
Im mostly interested in the desync. Because I figured out most issues, including the enemies clipping through walls, and the lack of sound
& the flickering lights
on my way to figuring out the large load time stuff
nah i have one very sweet bug on affliction
Oh my
Id like to see other moon issues aswell since I dont have bugs written down for those yet
and i'll just report anything i see
i'll just say which clips are from affliction and which are from sect0
Alrighty
also aside from weird pathing outside on eve i don't have anything to report
like when the enemies 'take' the ladder or the birbs not knowing how to use their wings
the ladder is questionable but the birds are just a vanilla issue
If they sorta walk up the ladder thats normal
yeah it's just weird to look at
Yeahh
also
at least the keyboard sounds worked when all other sounds broke
alr i think i got everything from the session
ye
Some interior sounds worked
The sound issue if fixed on my patch though so thats one bug fixed
I want to get all of them fixed though
the things imma report are almost just desyncs tho
here's sect0 stuff
i like how this just became me saying "oh"
this is the affliction stuff
Oh wow
Wait
You can access the fire exit from the other side too apparently T-T
yup
The leaves might be just be an office issue
The office tends to generate very high
that really broke my brain tho
Ill lower the root though
Pains me, since I have no idea how to fix the desync
I used the same exact premise with the sliding doors as the normal doors, and I copied the breaker boxes over from the exterior ones
Might of found a fix for the desync thanks to Batby!
derelict zone is the new route name for sector 0
changed bcuz the old name conflicted with secret labs
and yes SectorFlow is its interior
ok, thanks!
Seems like that mightve been a fluke on the player's side, so I might revert the change to also help with modpack makers
oh rly?
You should make more interiors this Is fire
And dashes dont seem to work with routing
Thanks! Planning on it
I want to make a mall interior just for fun
that would go so hard
so many scrap items already feel like things you'd buy in a mall
Ye, someone is already working on a store interior, but I think a mall seems like a fun idea. Esp going off of that abandoned mall vibe
also i definitely feel the sector interior is way too large at the moment ๐
for sector 0 at least
Ive seen that
I was thinking of reducing the size of the moon's interior multiplier
But I should test the interior on other moons to see if I should just lower the interior size
yeah
the run i just did, I spent the entire day following one branch (likely the network), and i didn't see a single fire exit or even a single enemy
Oh wow
oh the ghost girl did attack me tho
Ghost girl is still common xD
How far into the run until the ghost girl appeared?
about 5 mins in i think
I tried going as far as i could in that branch
and before i even reached the end, the day already ended ๐ข
Got it, I feel like thats a alright time
Yeah, the interior is massive
I almost thought there was no way to get through here, but there is!
thats an unlucky spawn
I might make it so only 1 shelf can generate in those halls
well if ur being chased, there's a high chance the enemy can't get through that
so it might not be all that bad
Enemies are bugged rn, they pass through the cores and test tubes xD
Yeah, rn im working on fixing the navigation stuff
ok i can confirm these sliding doors can't be opened by enemies
gotcha
Sector-0 my beloved ๐ฅฐ
This will no longer happen!
I finally fixed it
nicee
Now I have to do the same with all the other broken nav stuff
So excited for the update to drop, I'm also glad you're reverting the name change for Sector-0 โค๏ธ
Wait is she?
I am
Let's go, I prefered that named
I said it earlier in chat, to let modpack devs know
Im actually going to go with the name you had, 71 Sector-0
aw shit that means I have to set everything up in LQ again
Yeahhh
I'll be streaming later after you drop the update ^^
idk if its been mentioned, but doors are de-synced between clients for me, but its an AMAZING interior ๐
All doors?
ye
Alright ty
I knew the sliding ones were but I wasnt sure about the wooden and steel doors
There will be a fix that will hopefully work
Is anyone else getting an issue where they can't hear anything in the new interior, except for a few things? Or is it something in my exceedingly large modpack?
Known issue of the interior
Alright, thanks. Also taking a long time for it to load and makes me think it crashes, but again, massive modpack, so I'm sure that might just be me.
Im pretty sure I cut load time a bit so thats good
It was an interior issue though
As soon as I say it, the next time I try again, it was a much faster load
But still, muted sounds, but there are areas where I can hear some things just fine, such as footsteps, my shovel swinging and hitting things, and such
Also, how big is the new interior generally? Cause I find that looking for loot is harder than usual. On a few test runs, I've only been able to find a few things, including the apparatus
Its about as big as the facility interior
But im making it smaller after I test if the interior size is the issue or the moon size
Any plan on adding different skies depending on the weather?
I don't think any of the modded moons I have have that actually
I think the sky was changing for me wasn't it? But that could be cus I use WeatherTweaksBeta in which case @kind hornet could likely help
Even wesley's
Yeah I noticed the sky and lighting both don't change on Solace
This is why we test things
might be a LE thing
I don't get it
The door is broken from a patch I tested
Ah right, LLL can probably allow you to do that tho
It is
Oh, well, it kinda doesn't look it now lol
Bruh it's dark in that screenshot, don't judge things cus of lighting
Or wait, yes it does. Man, my mind is just messed up today
That door is SIDEWAYS, obviously that's a problem, is it not?!
Any headway on the sounds not functioning 100%?
I have fixed it
It's already fixed for the update coming, it was a bug with the map not the interior
Ah, I see
anyways I realized a bug with the elevator oops
I myself had actually tried shrinking the interior via LethalQuantities, but that didn't seem to work with that method. Greatly improved the load time, however.
The default size is gonna be reduced when the update comes later
Right, I figured. But I wanted to see for myself
I did a flat 2 for my test and the load time was on par.
For being a good load speed I mean
Btw Rosie I guess I should ask, have you discovered any issuesn when the interior is used with CullFactory that need resolved?
According to LethalQuantities, it was 2.25.
Only 1 issue
And I can quickly fix that
Okay ๐ I figured I would ask since it's an essential in my pack cus of my interior mods I use
Let's gooooo
@pseudo thistle
I tried your interior the other day. You have outdone yourself. I can't wait to see it in its full glory after you have worked out the kinks.
It is already my current favourite interior!
Keep up the great work! โค๏ธ
It was good enough on its own but there was 1 doorway I didnt make the right size
at the entry
Ahhhh
I second that, it looks fantastic. A thing I'd really like to see are those thumpers in the test tubes actually break out of them and start hunting employees down.
Haha
I was expecting that when I saw them, hell, I even smacked them with a shovel to see if that would do anything.
id have to do some c# for that, and im not totally amazing with it at the moment but in the future def
Theres other creatures in the test tubes aswell for you to find
I figure there were, but all I can find were thumpers, hilariously
They are the most common
Might make them a bit less common, I want half of them to be thumpers and the other half to be the other ones
Maybe a quarter to be thumpers now that im looking at it
tbf i really like how it looks even when rainy
i just love the ambience in eve
yee, eventually I will overhaul the ambience even more
xD
I want to make fully custom models for a lot of the stuff, but rn im just using asset store items
Is there also some new ambient music on there? A bit hard to hear especially depending on the weather
Yepp
Really cool interior of Sector 0. My only gripe is the turrets still being able to hit and detect over walls
Lookin forward for the fixes its really cool
Its fixed!
There were issues with pathing
im just fixing smaller bugs rn, and then the update will be out
can confirm, load time is MUCH better
๐
Sounds like this update is shaping along welly well ^^ glad to see you getting everything fixed so fast ๐
yee, im glad too
Did you release the update yet? Apparently the sounds are working again
They sometimes work, sometimes dont
before the update
but I havent released it yet
How close is the update? Idk how much more you have left fo fix :3
Pretty much done I think other than some testing for affliction
๐
I still can't get over the 3 pissed off hoarding bugs flying out of the ship attacking me last night
๐
how to download this mod it doesn't work for me
Wdym?
As in, downloading from the website?
Itโs like moving all the files in a folder
I upload files to plugins but the mod doesnโt work for me, I canโt see it in the terminal but the cfg file is there.
Weird
Do you have LethalLevelLoader installed?
Thats the only thing I think that could cause that
Installed
Hmm... I suggest you double-check your vent placements... this one's a bit off...
I think I fixed that
I posted a screenshot of that lol
Not sure, hmm
put the .lethalbundles in the lethalbundles folder
ok
Alright, I just witnessed a thumper going through a wall next to a door
That's being fixed too, yes?
Only the ones which end in .lethalbundle
71 Sector-0 is gonna look so nice there ๐ can't wait for the update
No idea, you shouldve been able to install it like all the other moons are installed
Btw what did you think of my suggestion of the Apparatus in the Sector-0 interior being red? I think it'd fit the vibes lol
Id like to do it but im not sure what type of desync itd cause if any
Ill try it though!
I know it's possible ^^ the dev of More Interiors managed to make a Green one for theirs, they also changed the name of it to Energy Core for their interior so you may need to change the name of it as well not sure
ye, im not sure if they registered the item through code though
I'll try to reinstall
Sometimes items are weird with just being asset bundleed
Okay
This is true ๐
Hoping the update is gonna be pushed soon ๐ The only real main bug I remember on Affliction was hearing wind when inside lol
Almost forgot about that bug
Oh wait a minute...
I thought it was still called Sector-0 internally, and thus called that in LethalQuantities
I did not realize it was also renamed to Derelict Zone there as well
Yeah
Itll be renamed again unfortunately
To what? Back to Sector-0?
Yes
That would explain why all the extra loot and spawns no longer functioned all of a sudden
71 Sector-0 would show up in the moons list though right?
That's what I was thinking was gonna happen
Well, here's what LethalQuantities shows as of late
Its either I make it 71 Sector-0 and people have to readjust configs or I make it Sector-0 and no readjusting
I like the idea of it being named 71 Sector-0 tbh
Sector-0 is what I've been tweaking, and Derelict Zone (at the bottom) is the new one
It makes it sound so official and adds to the lore
Actually, speaking of loot, about how often is the apparatus supposed to appear?
I think that usually depends on the moon not the interior tbh
is the frame dropping improved now?
Ofc if an interior lacks an Apparatus room then you won't get one
In the update coming soon yes
It's not pushed yet.
Depends on interior
Only 1 spawns per load
Ahhh
What is the load time rn?
Does it though? Cause I know the factory (almost) always spawns with an apparatus, mansion never spawns with one
One of my mods gives a more detailed scan of what's inside, and about 5%-10% of facilities don't have the apparatus
oh odd
didnt know that
but my interior will have an apparatus everytime, unless the room doesnt spawn
Well, I spent an entire quota on Derelict, and no apparatus spawed, according to scan
Three days in a row, no apparatus
Two reasons why that wouldve happened
Bad luck being one of them
- Theres a chance there wont be a laboratory area, I fixed that
- Theres only 1 room where an apparatus spawns, and that room has segments which wont always be there
Ah, yeah, it was 1 for me, because in that full quota, I was exploring a bunch of office-like buildings, not much lab-related stuff
Exploring the lab related stuff on Triskelion was really cool
I definitely lagged sometimes but not like I did on Sector-0 yesterday I wonder if some of the lag was also caused by the sound issues, I'm sure the desyncs across clients also didn't help lol
๐ Red Appy?
Yeah Ill see if I can do that
If not it's all good, I'm excited for the update ๐
Anyone figure out?
Let me check how long it took when we shipped it in the vod yesterday
It took 48 seconds
Oh nu, I believe you can fix it ^^
Hopefully it's easier to fix the sound this time ๐
Rosie's basically got everything fixed but needs to fix the sound not working again
Hope you can figure it out ๐ฅบ the odd thing is if it is interior related I wonder why the sounds work properly on Triskelion, I am confusion
Maybe I thought I fixed it
You got this gurl I believe ๐
Possibly fixed it
I hope so ๐
[Warning: Unity Log] [Dissonance:Recording] (18:52:17.362) BasePreprocessingPipeline: Lost 960 samples in the preprocessor (buffer full), injecting silence to compensate
Odddd
Wait
[Warning: Unity Log] HeadMaskTragedy is disabled! Netcode for GameObjects does not support spawning disabled NetworkBehaviours! The RandomPeriodicAudioPlayer component was skipped during spawn!
Mightve found the culprit
Thats why it didnt happen everytime
Ayyyyy
Least you finally got an error and you know how to fix it now ^^
It was possible to install, but when the ship is turned on to the moon, derelict zone (71 gordion), after using the switch, nothing happens
I think my load times were actually really quick now, even if I didn't modify the correct moon with LQ, like 20s maximum
Okay, I'll wait, thanks for the help.
Yay
are the desynced interactives fixed?
The what?
Approximately how long to wait for โWait for ship to land"
^^
awesome
without the update itll be around 30-40 seconds
Thats odd
that's likely caused by something else tbh
I cant really help since I dont know much about importing mods manually
Is there an ETA on bug fix patch
30m>
my friend and I just experienced a cool little coincidence. He saw a coilhead through a glass door which was gone by the time he checked back in the room. The room had a coilhead inside one of a tanks while the other tank didnt have one. I think it would be a cool idea to either
- Have a small chance that a monster can break out or
- Have some of the vessels look like a monster has broken out with broken glass and stuff
Ye
the broken thing is a good idea
but itll take a bit to make and I dont want to delay any longer
same with the 'vent' tanks
I fix problem
I have an idea with those though without using too much code
Thanks you
vent tanks?
Bye
Just tanks that spawn stuff to look like things broke out of it
alrightyy
ah ok cool
you can have water and glass particles obscure the monster as it transitions from dormant to broken-out so you don't have to animate anything
or bubble particles whatever
yeah bare minimum is just floating up and down
Which I could do rn tbh
noice. I admire your ambitiousness and hard work!
So excited for the update ๐ hope the testing is going well
Alright everything looks good, other than the warehouse doors instantly opening on click
cant figure that out though so im just going to upload
Lmk when it's uploaded ๐
uploading it rn
๐
Then ill upload the standalones
Its uploaded! Itll take the avg time it usually does to fully get uploaded to the servers
๐ I already deleted the Sector0Flow config so it can regenerate after the update ^^
I messed up the manifest a bit so itll say 1.1.0 instead of 1.1.1 on the description T-T
Oof it happens to the best of us ๐ you already did so much work it's fine if you messed that up ๐
Tyty
Yw ^^
Interior standalone has been uploaded!
thank you thank you ๐
its not showing up on r2 modman
Give it time
Itll take a bit
its only on the website rn
itll be soon though since it was uploaded 18mins ago
give it maybe 5-20
@pseudo thistle apologies for ping and in case it was asked before, but what are the weights for the default interiors on your moons?
Only vanilla interiors? Or do you want the default weights of all interiors, including the custom one for Sector-0
only vanilla yea, im currently configuring my interiors to fit a modpack
๐
and im trying to balance it out so sector0flow has like 60% on the dot
I have a sheet ready for this calculation I just need to know the weights for the vanilla ones xD
Affliction - Facility:300, Mansion:24
Eve - Facility:300, Mansion:3
Sector-0 - Facility:10
Ty!
I am planning on making another moon once I get through this round of bug fixes
Ty, im not entirely sure what to make but itll come to me with time!
xD
More moons by Rosie? ๐ I'm excited I love how much you keep your moons fitting the vanilla Aesthetic and adding onto it to be better than the vanilla moons
Random idea - Sector 0 doesn't appear on the moon list unless you find a secret tape on one of the moons (outside scrap)
What are your plans for the new moon?
alternatively a tape somewhere on Gordion
I think you should do a Snowy/Ice one like the T3's, you've done a Forest one and a Desert one
Not sure but already thinking of an idea. 290 - Everest
Already thought of that xD
Lol and the name would work for it too
๐
I love the name too
Interesting, definitely would be a good idea
ty! itd be a snowy & mountainous moon that has cabins probably
Make it a mansion interior one
Ooh yessssss
I need a new Snowy moon honestly, my group and I get so bored of doing Rend when we wanna just do normal high quota runs XD
Yeahh
I wonder if I can make a custom weather that makes it snow, like flooded but snow instead
I'll probably set SDM to have a chance of 900 on your new moon when you release it too, just to have the 2 mansion interiors for it
I'd love to see that, can't wait to see what you cook ๐
By burning every possession I know
I hope you're just as excited as I am for the new moon Rosie is cooking up rn
Yeah Ill be making it after this round of bugfixes
oh my
So with the new patch of Sector-0, what is it internally called now?
71 Sector-0
Thank you
But what should I call it in configs
Sector-0 or Sector0 or Sector
double it and pass to the next person
Although I think LQ configs will still be different
Okay, so in LQ, it's now gonna be called 71 Sector-0, and not just Sector-0?
Youโd have to shovel your way home without knowing if thereโs a dog right next to you. Like minesweeper or something idk never played
Yepp
Thatd be fun xD
ye
Next major updates will probably be the lore updates as well as 290-Everest being uploaded
Which will take a bit for me, since I have to learn c# for most of that stuff
The original names will stay the same xD
Im not planning on changing them anytime soon if at all
Im looking forward to your next moves
and you do my main menu, loading screens, and achievements
if you want you can also do my scrap icons
You're sick.
no you
Where did the new interior go for sector 0 go!
Unlucky roll?
Ohh, did you delete the old configs?
Nope.
Thatd be the reason
What old configs?
For the interior
There are configs for the interior? Or am I just missing something?
Yepp, its Sector0Flow.cfg iirc
[Info :Sector0Flow] Registering Sector0Flow for moon Derelict Zone:450 at default rarity 300```
Yep I called it
Phew
if something actually was wrong id go insane
Also, apparently, LQ is either not picking it up, or it is still being called either Derelict Zone or Sector-0 by it
I'll find out in a sec which one
If it's the latter, the loot inside would be modified for me
Here I got rid of all the old files I have. Let me test it out now.
Well, one thing's missing, the music is gone!
noooooooooo
Well
that means the right files were uploaded... just that theres a bug xD
And it seems LQ is not using Sector-0. So either it's using Derelict Zone (somehow), or there's too many things for it to load for whatever reason
I'd modify it directly, but I have absolutely no idea how presets are sorted
And in the actual file, I do see 71 Sector-0
But why does it not show up? Does it really not have enough space to show?
Dammit, now I gotta MANUALLY delete some of the other moons that I uninstalled, cause some of them are there
Not fun
Ahh, screw it, I'll just let it make a new one, it's faster to just redo all my other changes
And easier on my eyes
There we go, now I see 71 Sector-0
Woo!
I've gotten a couple bugs (I play with a lot of mods so take that into consideration)-
One where the door and wall were elevated too high (pictured) and another where I could walk through every glass door (same ones as the one pictured)
On the new update?
Yeppp
aghhh
Just letting ya know ๐
Is this the full package? Because that's all I have installed
Got it
The standalone or the moon pack?
in the meantime while i fix my configs I should refer to the moon in interior configs as Sector now correct?
Yepp
Are you considering adding some screenshots of the interior to the relevant mod pages?
I am, probably not today though
@pseudo thistle
Yikes
What room was this in?
Because the room I thought it was in it wasnt
Ahhh I'm not sure
I want to say I was in the more ||officey|| section rather than the ||lab|| section but I'm not 100% sure
Hmm
The moon(s) that Sector0Flow can spawn on, in the form of a comma separated list of selectable level names and optionally a weight value by using an ':' and weight value after it (e.g. "Titan@300,Dine,Rend@10,Sector@450") you use @ in the examples and : in the description, should it be @ ?
ok that would explain why everything was getting set to 300 weight but 71 Sector-0 itself haha
I'm experiencing the sound issue again, but at least I got to see more labs this time
for some reason Lethal Resonance breaks the sounds on sector-0
No, it's not Lethal Resonance
I don't run it and my sounds are broken now
I think it's because the lab tiles are just overloading the game with sounds
Oh, and hilariously, I just found a sliding door that's levitating half-way off the ground, along with its wall. You can literally crouch-walk under it
ok yeah i just tested again and i think your right
AAaa where?
Alright
Is it the transition room from the warehouse to the lab?
And what mod are you using for the interior
Uhh, it's actually in a bunch of rooms, not just one. I found like 5 more.
This is one such room, though this is probably not much help
I think there are other similar rooms like that as well that have this, I believe the apparatus(/nuclei) room is also an example.
Yeah, those rooms are the same room, just randomized
does the interior spawn an lootable apparatus?
maybe that's when all the monsters in the tank would break out
Ye
Its called the Nucleus
Good idea too
oo really? Look like I'll need to do some exploring
Its in this buggy room xD
Itll be fixed soon though
That would be hell if you've got Facility Meltdown installed. I like it.
I think it would just be a cool alternative to how the apparatus already works - A visual enhancement as an alternative to 5 monsters materialising from thin air
It's still considered, and gets recorded as, an apparatus when you actually grab it.
But Facility Meltdown does function as normal when you pull it, so that works, at least
Yeahh, I have to register it as an actual item then using code
Not sure how to do it
so ill leave it as is at the moment
Well it happened for me immediately, but then again, I did modify it for me so that enemies spawn outside right away (because, I mean, S+++ moon demands S+++ exterior hazards)
Daytime enemies? Yeah, just have a couple thumpers, maybe a masked or two, and some baboon hawks. Why not lol
yuppp
lOJ< M
Relatable
??
idk what that meant xD
pfftt
@pseudo thistle excited to test the update tn once you get it out ๐
yee, the sound issue is proving to be a problem though
Im getting there xD
Yeah, Ive found out that it seems normal on the first load but on the second and past it breaks
Wierd ;o
thats why I thought it was fixed the previous times xd
You got this ^^
I got the music back though!
Yay
my cat spelt that i have no idea what it means either
Yeah I figured something like that happened lol
Wall Bracken
My guess is it's related to the same thing that causes Wall Turrets XD
Doors are def synced because enemies keep opening them and making me scared
Good ^^
everything seems good other than wall brackens
Lol so time to see why there's Wall Brackens now
xD
https://clips.twitch.tv/UnusualBenevolentThymeEagleEye-lMH9C6-y8lgXQDcN Lmao this was funny though ๐
Lmao Wall Turret paired with WeatherTweaksBeta deciding to constantly make the damn weather foggy tonight was such pain XD
Mrov over there making WeatherTweaks make everything have a 99.9% chance to be Foggy
XD
Figured out the wall brackens
Let's gooooo
I put the vents the wrong way
๐ Oof
I think it might have been cus of where that vent was maybe
Yeah but the vents dont spawn like that, its odd that it spawned without a catwalk
ohhhh nvm
Just figured it out
I've not seen anything spawn IN the walls yet. But I have seen a landmine spawn in one of those "oversized" apparatice, and a thumper somehow managed to trip it (using FairAI so anything that can be killed can trip and be killed by landmines).
So those probably didn't have collision to entities
After updating Rosie's Moons today, players couldn't join my game. They were spawning in a black void and couldn't even open menus.
I don't know if this is the error that caused it specifically, but their logs showed this error and mine didn't.
[03:20:55.3147249] [Error : Unity Log] [Netcode] NetworkBehaviour index 257 was out of bounds for ElevatorPrefab(Clone). NetworkBehaviours must be the same, and in the same order, between server and client.
Whoever was hosting could start the game, but other people could not join. This is the log from their game. After disabling Rosie's Moons, they could join again.
I forgot to add collision to them xD
Rosie working hard on getting this update out ๐
You can fix it gurl I believe ๐
Well here's something else to confuse you
Remember that apparatus I said I pulled? I had left the game and re-entered the world (I'm solo), and then all of a sudden, it's vanished!
uh oh
Unless my memory failed me, I'm pretty sure I snagged an apparatus that time
Well im tweaking the Nucleus so it might be fixed in the future
Are you gonna change the mod name btw to have "71 Sector-0" instead of "Gordion Sect-0"?
If I did that id have to deprecate another project xD
Fair
NO MORE NAME CHANGES
xD
It wouldnt be an internal name change
itd be a thunderstore name change, but I likely still wouldnt do it
Oh no I was talking about the name change for the Discord thread
Lol
^^
๐
The sound issue will have to go unsolved for a little while
A brief fix is that you just go to the moon again and the sound would be fixed
from my experience atleast
And its uploading time!
Yay ๐
I wonder if @lilac maple could help you look into the sound issue ;o
I'm excited to test the update ^^
Lmk when it's uploaded ๐
Its uploaded! Ofc itll take a bit for it to upload to R2
I need to upload the standalones now xd
:3 you got this
Ye they are now all uploaded
wooo
ohhh I forgot to add a changelog stating that I made eve free
Oopsies
Alright, im going to head to bed, if theres any bugs be sure to report them !
other than the sound one since I know it exists and have no idea how to fix
it sometimes works and other times doesnt
have people tried with LCMaxSoundsFix?
Yepp
I have it marked as a dependency
Affliction has 10x as much sounds as sector and works so idk ๐คทโโ๏ธ
@pseudo thistle
I'm lazy
What interiors and ratios do you believe should be on Affliction and Eve
Interiors, and my current percentages
Nvm i locked in
err I can't scan or pick up this horn
also I somehow got pushed out of a room by an enemy
I was in invincible mode but still
The frame drop isnt as bad as before but its still noticeable
Yikes
Got it
Im not entirely sure how id fix that
do you know what could be causing it?
This happened to me twice just now
I can look around quite a bit and that will stay on my screen
when I grab whatever's there it gives me a mask
Oh wow, again?
so from 40 secs down to 20 secs
not bad
i noticed the light flickering still happened
Got it
Iโm going to do some playthroughs of my own to pinpoint some of these bugs
and then this happened
I swear i fixed that hmm
then i found these two and got my first bracken shovel kill (pure skill)
also yes the slime is also stuck. i waited like a minute for it to move
Weird
much better than before. I don't see enemies getting stuck inside walls but they do seem to have trouble pathfinding on the top floor of the 4 elevators place
they get stuck at the buttons on the corners
Yeahh they dont have the ability to pathfind like that
Not entirely sure how id do it without it looking funky
also i just wanna say that items being able to spawn in the red mist is evilll ๐ญ
(also got a jumpscare)
@pseudo thistle do you test in nomnon's editor? you should be able to look at the generated navmesh for issues on them getting stuck
I think so but it doesnt seem like a navmesh issue now
It might be vent placements
Rosie, is there a way to prevent turrets from spawning in the red mist?
it's the only unfair danger in that mist
Not without preventing scrap too sadly
darn
well besides that, I really like how these catwalks feel! Especially when u get put in dangerous situations like this
ty!