#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages Β· Page 4 of 1
are those rooms like worth 2 rooms height
yep
how would players get up normally
There would be a stair room which transitions it back into the traditional warehouse / laboratory areas
interestingg
The catwalk area only has two tiles so far so thatd be a good idea for another one to add
this interior be cookin
also, how does it actually look in-game, would look scary if it wasn't as bright (had that many working? lights)
maybe wall lights instead of ceiling might look better
That's an interesting idea
I'm not sure what's the plan with this interior but an additional source of light could be Portal-style observation/office rooms with windows looking out into the fog; might be a good idea for a tileset or loot room too
woahhhh, that's cool π
truee
The lgihts were broken when that picture was taken but i fixed them, and with the brightness its also a bit darker than it was at that time
This is it in the current state
yeah that does have some brightness to it, especially the celing and wall can easily be seen
xd yeah
This is the first time Iβve seen an interior working at this scale. Most of them are cramped and claustrophobic
This is awesome
@lethal quest
@pseudo thistle
what if you put the hole by the door
and have an identical room without the hole
to mess with players brains

had the imagination of something like the factory's apparatus room, which had a 2-door room setup.
there would be 3 variations
no hole
hole on the left door
hole on the right door
so if you have something similar where there's always more than 1 door for that room, this would probably be amazing
could also still work with varying door number rooms
just not sure how
?
Interesting, my parkour tile has something similar already
It uses the intersection tile which turns into 2 to 4 way tiles but with a hole in the middle instead
So you could have a hallway with a turn that has a hole
And ive made 3 different types of holes to make players not just know how to bypass it everytime
that's it! Rosie with the devious mindset
asdwasddsssffffndef ffmgjnhjhj.j/llI IU ;l;l;l; oki ;
??
Ive been eyeing your moons for quite some time now
Decided to give it a test run
Did not know you added custom enemies
My war against the Hoarding Bugs and the ||Hoarding Queen|| was legendary
This was the first full release mod to do subspecies, though I believe Sierra did it first in development.
Rosie's was the first publicly playable though so it set the tone for the 3(?) other moons to use it
Catwalks are almost done woohooo
Might do that side lighting since it seems like a fun idea
love the wall texture you used
ye, its the same wall as the exterior uses
/ the company building wall
Same as the floor
Its supposed to be the backdoors area of the facility
ceiling do be looking a bit wrong though
yeah the ceilings are something ill have to experiment with
i also wonder how this fares with https://discord.com/channels/1168655651455639582/1200144261333659729, might want to contact @stable scaffold about the culling
I think it should be fine, but I can check stuff with that too
iirc they just do stuff on their side in preparation for this
like the one with the underwater dungeon
fair
holy
have you tested if those gaps are jumpable with cash registers? π
Ill see, but you can always go through the smoke :)
When testing it, it also seems as scrap is about the same spawn rate as vanilla interiors so thats good
I found a 90 credit rubber ducky earlier xD
nice high roll
yup
i once got a 2 credit ducky
wow
kept it as a trophy
the jumps are easier than the vanilla facility parkour, but the ones in this interior are much more common
oh wow
If there's a thumper there you're basically screwed lol
yep, although jumping down helps for running away
nopee
it is just very hard to see
& there still would be corners
Itβs kinda like a risk reward thing
Its hard to see and hazards/enemies spawn down there but also scrap spawns down there too and its a good way to escape things
scrap spawns down there???
hmm
Not entirely sure
I could make scrap & hazards only spawn on the catwalk
But the way its done would group them both
To only on the catwalk
Actually maybe not im not entirely sure
needs testing i'm sure
Yep
the way it is right now do be sounding better, catwalk safe, down there risky but money
reminds me of made in abyss
Ye
i wonder how balanced it would be
Ye
I think the biggest challenge would be finding the way back
Question though, how bad have the ghost girl spawns been on sector 0
Since everytime ive been testing theyve spawned immediately
Idk if im just incredibly unlucky or not
very frequent in my experience
i'm pretty sure on my first time on the moon i ended up seeing them almost immediately and decided i wasn't gonna deal with it.
it's definitely very rough in a moon with outside coilheads
Agreed
And the girl is a very unstoppable monster
Probably one of my least favorite monsters in the game due to that
she's so intrusive that pro players often use "high elevation" to survive her
This run was vanilla, glitchless, and included no save scumming!
Team:
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Thumbnails by Asydix: ...
using the wall indents
it's like the jester when you're too deep
Maybe something to do with the sanity thing thats basically unimplemented. Maybe if you have high enough sanity you can have the girl untarget you
i guess the drawback is that she can never attack as long as u never look at her, which is a very minor drawback
just almost no way to stop them except elevation
yeah
in my pack i disable ghost girl and use football as replacement
thats fairr
@pseudo thistle
What would you say your "Heaviest Moons" are. I am making a "Light" moons pack for shattered company.
My goal is to have less resource-intensive moons that players with lower-end PC's can play with, and moons that do not have a high Asset Bundle load time/Level loading time.
Which if any do you think should be filtered down.
Hmm well
Im not entirely sure
but with file size, Affliction is the heaviest, with almost 90mb, then Eve with 75mb, then Sector-0 with 55mb
And
Sector-0 would be around 70mb after its next update due to the interior being added
sector0 would be fps intensive compared to the other 2 from experience though
i blame it on that fog rosie
π
kidding aside
aren't the fps drops caused by the water?
@solemn plinth from what i know, just balance the moon's dungeon size and amount of scrap
i've personally seen significant improvement from doing that
Good to know
very interested in the new sect-0 interior...especially because I play with the Freddy Kreuger mod solo and if I dont make it out the the facility by 1:13 pm then its almost certain death
hmm never thought of that
Also heard its possible Zeekers releases v50 by the end of this week if everything goes according to plan
Hoping it doesn't break anything already in place
Thats sort of why I've taken a break from adding extra stuff for now
it will
xD
Not entirely sure why the exterior fog would break anything, its the same the company building uses just with some tiny adjustments
nah i was just kidding
it's probably the interior size and the amount of scrap that's causing some fps drop
at least for me
got it
I could reduce scrap amount and raise the value
and reduce the interior size a little
yeah, that's what i've done with most moons (even vanilla) on my profile
its actually 2.25
but the min max scrap would def cause some lag since it is 29-48
which is kinda crazy looking back on it xD
def
Likely
esp if some of those scrap cast shadows
which idk if vanilla does but maybe some modded does
Howβs the progress of the interior to being finished?
uhh id say 2/3 of the way there
i swear i dont understand why lightsout or nopropshadows only work inside the ship and not the dungeon interior
Awesome
I got most of the catwalk & all of the warehouse areas done
just need to work on the laboratory area
not sure
if they're able to do this i wonder how much fps we can gain back
Yeahh
what is your average fps, im curious
best i've been able to get on sect is about 50-70
inside the ship is generally 35-50 without any monitor cams
Yeah, idk what mine is since I have vsync on but its a good question
i'll test
do you use mod that change res? if yes what res
Time to test CullFactory with the interior wooo
my crew likes the bodycams so i couldn't get rid of it
Yea HDLethalCompany...although I've been waiting to replace it with something else. I turn shadows down and fog and I don't really see much other replacement options that at least do that without having to add on like 3 different mods to get the result I want
i use lcultrawide for the resolution, i turn off the res in hdlethalcompany
I want to use LCUltraWide but there isnt enough config options to my liking
Fog is a major killer for a lot of people in my group so we need to be able to adjust it
i mean, its mainly for resolution/aspect ratio
you can use both lcultrawide and hdlethalcompany (just turn of res setting in hdlethal)
iirc you get more perf with lcultrawide's res vs hd's
from what i tested way back
What I want is a replacement with as much config options as HDLethalCompany and a visor removal like with FOVAdjust all in one
i want to remove these 2 mods
with 1
If I have to add more then I'm just sticking with these 2 because its playable for now
Dont want to subtract 2 just to add 3 or more for same/similar result
with 1080p res i get pretty much yours plus 10-20fps
with vanilla res twice as much
wait why is your ship fps lower than sect fps
ah maybe scrap
im guilty of having too many scrap mods
likely HDLethalCompany, FOVAdjust with combination of LE and LEC...I want to remove those as well so im waiting for the LLL conversion for Kast...its the last moon I have that uses it
when I remove LE and LC and Kast my fps is improved by 20fps
the moment i tested perf without LE/LEC, I removed everything that had to do with it
Yea I want to so bad but my group regards Kast as the best moon right now
However I'm making more believers with Rosie's additions
ig the current problem with sect0 rn is it's very easy to get to ship/interior
maybe some parkour/detour forced terrain will help (maybe some destroyed catwalk or ground, or maybe different ship position)
yeah but there's fifty thousand enemies when late in the day lol
mhm, though the only real difficulty with it is the slime/masked, that heads for the ship easily
one second you're checking stuff in the terminal, the next there's a slime/masked at the door
The slimes becoming an actual threat is amazing
nah i'd say that's fine
it gives you a false sense of security
I likely will also be adding a custom enemy other than the variants when I learn more c#
& items aswell
custom scrap π
I already have an item ready for implementing
yepp
Its a clipboard of some lore
Custom designed it
Custom enemy ππ
My favorite spot in sect is the very far right fire exit out of view in the map...I would say the main gripe I have with that exit is that I can't really reach one of the platforms when running and jumping to reduce fall damage, instead having to actually run down the stairs....and also having an easy way to drop all the scrap like the other fire exits since they dont have rails
This one?
yea
I like to drop scrap from the top to have my terminal guy come pick it up so i can go back inside
and that platform below, if i could jump on it easily to reduce fall damage
thats an achievable change
that would be great altho i manage without such changes still
Wooo
truly lethal company moment
Who needs OSHA when you have The Company
@pseudo thistle
Does eve have outside spawn points?
For enemies. If I were to add some.
yep, Eve also has outside enemies already
I must ask now another question.
Nope nevermind I already asked for the rates and you provided them..
God my brain some times.
Now to find this message.
Allright I have the message link!
I shall not forget this time haha
@pseudo thistle
Thank you for putting up with me haha
Its all good, im always happy to help !
@pseudo thistle
You have Docile and Red Locusts however I only see Roaming Locusts as a spawn enemy.
Do I add these weights together?
how did u make the lights
the guide lights for your moon
with the spinning circle
I used animations
I could send you the prefab with the animations included so you could see how i did it
that would be great, I am trying to take the prefab from rend, but it only takes the light, and not the actual model
Ah, yeah, you have to do some stuff with the mesh to seperate it from the scene
@pseudo thistle havent tested entirely yet, but we went to eve two times in one session and seems like eve has the same fog issue
It's been about a week since I've played Eve but I noticed that the lightning strikes seem to want to strike in the cave
Likely because its not fully inside/enclosed
It also uses company settings :(
Do the strikes actually strike?
like do they touch down to the floor
No but it sure does make the sound as if it did haha...gives you a scare
yeahh
I ended up creating a collider so they didnt actually strike in the cave, but it wasnt the best fix xD
Yea its not a huge problem I just noticed it and got a good laugh after it didn't actually strike
wait does affliction have custom enemies?
Also when is Sect getting a custom interior as I just heard about it-
Its next update
Yepp
Yep ik
Will be fixed next update
I dont think its that big of an issue currently so im keeping it as it is until i finish Sector-0
"abandoned?" is misspelled here
@pseudo thistle ur Gordion Sect-0 map is great but is completely incompatible with Secret Labs SCP because ur config forces Sect-0 on route all the time. Maybe change that
so if i type in Secret Labs, then route is to Gordion Sect-0 instead of the SCP map
oof, yet another routing conflict
i always typed sector
for example
also typing gordion in vanilla doesnt send u to company
nah if u type the full name Gordion Sect-0, then it routes
so probably gordion and sector is a good idea
it didnt for me
So you are saying that routing to Secret Labs automatically routes to Sector-0?
yep
because im having the opposite issue
Yep
Sector-0 is the only route keyword that works for sector 0
which is kinda hard to figure out
I could do Site-0 instead
actually
try typing site
cuz Site is also a commonly used scp word
see if it drives u to secret or sector
Ik, it doesnt seem to be a conflict though
Id have to configure sector 0 to be named Site-0 too so thats fun, xD
I mean idk what else that could fix it
Gordion causes conflicts with dungeon configurating and other stuff
even scrap?
i kinda noticed that
ngl
Scrap is registered per moon so not really
Itll be fixed next update yeah, theres still issues with registration since of the differing names between the files
cheers
Another route name could be "Ground Zero", maybe? Seems pretty fitting
possiblee
what's the lore around sect 0 again?
routing there is restricted and the company says there are consequences for going there?
something similar to scp
Before Gordion was home to jeb / the monster thing. It was used for the company's secret testing stuff, making bio weapons and other dangerous stuff.
Yep, very
hmm
If that's referring to masks I hear that was pure coincidence
Instead of capturing the anomalies though they made them. Atleast in sect-0's lore
so the conflict between scp and sect 0 is an important fix
what about Mouth Dogs?
or Coil Heads?
so this sector 0 is on the same moon of gordion but a different location on the moon, right?
Yep, backdoors basically
its same moon but its in the back of the building
Its a combination of a laboratory and warehouse also, with seeing how my interior is laid out
Can't wait for v50 to drop some lore bomb
The modding community will be in shambles, both programmer and writer
Since im both now, thatll be fun
xD
I wonder if the drill under the company building will finally be usable
well... i hope zeekers adds a bit of performance optimization or idk a really careful update at least
I wishhh, its such a good lore idea
Hopefully both, realistically probably just one or the other
i know there will be a new entity something with a knife
two new entity IIRC
With how huge the modding scene is you kinda forget this is still an Early Access release lol
o.o
is there gonna be a new interior or moon?
Yepp
Everything we know so far about v50 :
https://www.reddit.com/r/lethalcompany/comments/1bk4157/v50_info_of_what_we_know_since_its_soon/
hmm
from the pics
hes probably adding more rooms into the already existing interiors
and at least one creepy entity
The floorboards are alive
The floorboards are alive
make the Mimics smarter
Id love to see them stop spinning so intensely in the monitor xD
Wasn't that added on purpose tho?
yeah, because the update got so old people already know its a mimic sign if they do it
it was on purpose because that time everyone signalled that way that they are in danger
MaskedAiRevamp removes the spinning on monitor
Oh fun, I didnt know that
that's its only feature I have enabled
oh thanks ill take that
MaskedAIRevamp goes crazy with the mimics from what I've seen
Yeah but it's so much buggy
Fair enough: the AI changes are pretty ambitious
Yepp
The No-Spinny fix is valuable intel tho, thanks for sharing :]
Ty though, Im thinking of Site-0 / Zone-0
Somewhere along those lines
Id have to remake the decal T-T
yeah hopefully sit and zon haven't been taken yet
if it ever fails, you can always just play the obvious "Former Company Research Center"
Fair
I could have the actual name be different from route name
Sorta like the company building does itself
oh yeahh
that could work
at the end of the day, what matters is removing the conflict with the names
yep
Id rather not do too drastic of a change though
Research Building rather than Company Building. Keeps the theme while having a difference
Idk, it doesnt sound ominous enough xD
none of these sound ominous...
maybe but we know it can't be the first word
Yep
bcuz that conflicts with routing to the company
mhmm
maybe something with Back Entrance
well besides the name, I've got another suggestion to add some immersion to sect 0
ye? Im trying to make this next sect-0 update major xd
when you route to most vanilla moons there's an extra message at the bottom "Please enjoy your flight"
but it's different for titan
"Good luck"
I'm thinkin sect 0 could also have something unique
Woah!! I never noticed that!
Not entirely sure how to accomplish that ill try though
kast managed to do it with "God speed"
and i think cataclysm from expert moons did it too
right now gordion sect 0 doesn't even have the default π’
LE thing π€·ββοΈ
oh rly?
Not sure about expert moons though
yepp
Ah, I was just about to type "Hope it's not an LE thing" lmfaooo
xD
Ask Batby
time to request yet another feature from Batby
anyways, if the special message ever gets implemented, it can be something simple like
"You have been warned."
mhmhm
Man that would go so hard
Or, Consequences Imminent
And maybe something about employees not supposed to go there
Yepp
Derelict Zone/Area,
affliction you can enter main from here
wrong ship node on eve
Known issue
oke
Laboratory Wall :)
Yooooo
That's actually so fire
Gonna be so cool to have an interior for your most chaotic moon π
@pseudo thistle
Another question for you Rosie.
What are your interior spawn weights for Affliction, Eve, and Sector-0
cant say for sector-0 since I dont remember it before I changed it for the new interior, but for Affliction and Eve.
Affliction - Facility:300, Mansion:24
Eve - Facility:300, Mansion:3
Thats what I have set for them currently
may chance
change
If you want a balanced weight for Sector-0 before the update, id say to use Titan values
Which are, Facility:300, Mansion:69
I am a dummy. I did not give the correct details sorry.
Interior "Enemy" Spawn weights.
Sorry!!
np!
- Sector0 - Springman:55, Jester:15, Nutcracker:50, Masked: 30, Blob:80, Girl:10, Flowerman:55, Crawler:55
- Affliction - Centipede: 50, Sandspider:55, HoarderBug:85, Flowerman:25, Crawler:15, Blob:35, Puffer:30, Springman:5, Nutcracker:3, Girl:1, Jester:2
- Eve - Centipede:56, Crawler:18, Girl:4, Flowerman:76, HoarderBug:33, Jester:2, Nutcracker:4, Puffer:43, SandSpider:36, Springman:12
Eve takes Vow's bracken weights and bumps it up a tiny bit xD
Thank you so much! I cannot wait to try Sector-0's interior!
More Bracken More Better. π
Yess
Its going great development wise so far so itll be hopefully amazing!
And ill add more in the future too
sector0 with diversity blob revamp
3 hygroderes right in the ship stealing the loot
perfection
Oh my
diversity has a revamp for them that makes em pick up loot
Yepps
I have it but never knew thats what the revamp did haha
do they dissolve it? is it retrievable?
Itβs retrievable but it moves it to the center of the blob
love it
I wonder if outside blobs can carry beehives to the ship
Good chance it just makes roaming bees though
I have seen both Hoarding Bugs and Baboon hawks take it only when players are chased. I think it is only a "Free" item when the bees are not occupying it.
I've heard reports of hoarding bugs taking hives and creating roaming bees but haven't experienced anything myself
It happens
Shits traumatic π
You'd think its all fine cuz free beehive
Yippee isnt even there tha bitch calling masa on the lethalphone and being all yippee while taking a trip to hawaii while the bees are drawing circles around the ship ππ
when i use the sim command with terminalformatter, it shows me haunted mansion's weight for eve is 100, and sector-0 is 32 (300 facility for both)
Got itt
Really looking forward to your custom interior for Sector-0 π
tyyy! I need to do a few more rooms and then itll be good to go! :D
Yvw ^^ Sector-0 is a really fun chaotic moon π was quite funny when I got haunted and immediately had the ghost girl trying to kill me
Anyone have issues with the large fire exit doors on sector-0 synching?
no desyncs from a big lobby nope
the powered doors? not to our experience
one session we spammed the heck out of it for ~10 days
no probs
I'm super excited for the interior, how close is it to release? π
pretty close, im about to add some more rooms to the last section & tidy it up then it should be good for a first release
Yay π
wonder if it can release before v50
I mean we don't know when v50 is releasing only that Zeekerss is planning to announce it soon
β±Λ’ β±α΅ α΅α΅βΏβΏα΅ α΅α΅ Λ‘α΅α΅Κ°α΅Λ‘
zeekerss said it was coming soon but didnt give a date yea
He said he was hoping to announce the update in a week or so, for all we know that could either be the update releasing or announcing the date for the update
Probably, itll be done hopefully today
Hope you can push that scan node fix for the ship on Eve too lol
π
no more speedrun strats on affliction (going in main from the fire exit room) :c
pfft, ye
I will say Reimeiko since we last played
ooo, can't wait to try
I gave Office a high chance to spawn on Affliction, and Hospital a high chance for Eve
New interior for Sector-0 is being set to high spawn chance for sector-0 when it comes out
probably 99999 even tbh
Itll basically turn the facility into a mansion type spawn rate for sector-0
itll be possible but not likely
I like Hospital on the forest planets, and Office fits really well on the desert type planets tbh
I could see Bunker working well on Eve too if it's scaled down
by default it's just so big and loot is too desolate on that interior
sadly
I might be making a interior for Eve in the future aswell since it is supposed to be a mining facility on its moon
Oooh
I'd love that
Btw Rosie a request, can you change the scrap spawns on Affliction to be in line with Assurance? π Or is it already set to that? lol
o
Ill check the values and stufff
i kinda wanna compare assurance to affliction, but at the same time i know v50 will rebalance all the moons
so maybe wait for that instead?
Okay π cus I noticed Affliction seems to spawn low scrap and feels more in line with Vow, while your other 2 moons feel super balanced ^^
I mean Zeekerss said map variation, what does map variation have to do with balancing?
well, every update so far did some bit of balancing, even v47
Maybe, but since I have the update coming out soon ill balance it for this update just because
so i assume he'll do some for v50 too
even if it's just slightly changing scrap weight
Wait v50 will have exterior variations?
I would agree with you but Rend feels the same as it did on v45 tbh, Titan was fixed cus on v45 it was turret hell
map variation? instead of random cliffs on wasteland maps we're gonna get random trees on forest maps?
pro players have complained for days on end about titan not being worth it, (and it's also still turret hell)
Most planets are roughly the same as they were on v45 outside of Titan tbh
If thats true, I had the same idea for trying to do stuff like that for my moons xD
i like titan cuz it's an easy moon lol
Maybe, I could also see Map Variations meaning new vanilla moons
Too bad it's unoptimized in like every single way, shape, and form
lol
Id love both even if the other isnt included
Same ^^
what i'm getting at here, is that we shud wait for v50 so we don't need to rebalance scrap value a second time
I think it's fine
it's not that far till v50 anyways
You don't know that
Tbh it is easy to balance scrap so idk, I personally dont mind either way
Rather do it since theres a demand, even if it isnt everyone
I rather wait til we hear the official announcement before assuming stuff about v50
Yeah it is, and my guess v50 will do small changes if anything lol
hmm fine
Since the main focus for v50 is new enemies and map variation
I know Zeekerss bug fixed some stuff too, I know mrov recently took notice that Zeekerss had Rich Presence working
That's all we know is fixed rn for the new update however
I also think I saw someone mention the Baboon Hawk is getting buffed
is it possible to use tiles for moons like interiors do? that would be cool
that one's on zeekers twitter
ye
Not entirely sure, it might be possible with dungeonroots and stuff
Ill experiment after I get these updates out
awesome
well, while we're on this topic, I did do a comparison for march vs eve and:
it's actually slightly worse on average
Eve probably should be more
odd, because I have most things boosted
what do you use for scrap scanning btw?
Since I know vanilla isnt fully accurate
shiplootplus
Got it
i do one scan immediately after loading finishes. this tells me the value without beehives
then i do one more when the ship is close to landing, this tells me the value with beehives, since beehives generate a lil later after loading
and shiplootplus also tells the number of scrap items which is nice
Got it
Since Eve is 110 cost it should be around march level of loot if not higher since it is also a lot smaller than march
you could also use GI's better monitors for convenience, iirc it also has a accurate scan option
also i wanna ask, will the gordion interior update come with a scrap rebalance, or will that come later with the custom scrap update?
Oh for affliction what's it's like planet name?
Like code?
I want to spawn the plushies there-
Likely will
I might wait until the LLL update for custom scrap because I think scrap gen is moving over to there
i see
i meant if you use GI's better monitor to display the number of scrap, scrap value left, and used the accurate option, then you also wouldnt have to scan and just look at the screen
not sure which is better though, haven't tried shiplootplus yet
hm, i'll test it out later
Affliction
ah k
in that case, what scrap value range are you aiming for?
Good question
What are some good numbers for that xD
ah π
well you can check my spreadsheet if you wanna compare to other late game moons
ye
https://docs.google.com/spreadsheets/d/1HYWjkKvF6-6rk880ZV-D4vWUzypxr06cPZUn5nM0Ecg/edit?usp=sharing
Better than Titan
ALL MOONS ARE TESTED 20 TIMES, SPLIT ACROSS 2 BATCHES
Legend:
Green,The average of (each individual moon's Value divided by Amount)
Red,(The average Value of each moon) divided by (the average Amount on each moon)
The two of them are different methods of obtaining the average s...
I remember a while back we tried comparing gordion to ganimedes
i no longer think that is ideal
2500-3000 sounds good
i'd say any method of balancing is fine as long as it doesn't make the scrap amount above 45
Put it on terms with auralis but a tiny bit more
I see
auralis managed to do that by making sure it only spawned "great" scrap
like hairdryers, perfume, robot, teeth, lamp, paintings, etc.
Got it
btw my reason for that is bcuz of this:
custom scrap that's casually better (and lighter) than a gold bar π
so unless you make custom scrap close to that, beating Ganimedes ain't happening
o.o
Yepp
testing my modpack and sighted her-
||Hope the Hoarding Queen get's fleshed out more||
Is it normal for outside scraps to not show value?
Oop, what version are you using?
They should, I swear I fixed that
I mean, I also have this issue on all moons that has outside scraps
Yeah actually, I think you might have fixed it
Just tried the latest version and it works fine
Question are any of your moons currently working?
?? they're all working
Weird of all the moons I have they're the only ones that don't load
After I set course to one of her moons and click start game nothing happens
Then I'm stuck in orbit
what do the logs say?
Mind telling me where I might be able to check them?
either on the console when playing or in AppData > LocalLow > ZeekerssRBLX > Lethal Company > player.log
the player.log file is only for the last session you played tho
Really? So do I have to add anything else to my mod list in order for it to work?
i honestly have no idea how it's breaking
I guess I have to wait for Rosie to tell me most likely
profile code?
Oh sure one moment
Try disabling LethalLevelLoader and only having LethalLevelLoaderFixed enabled
Unfortunately still gets stuck Sadge~1
Its a very odd bug
Uh, Im not entirely sure how to fix it, but maybe uninstall my mods and clearing your Cache?
Sure I can give that a try
Dang, nothing
all other maps with every possible interior in your pack work?
sometimes it can be caused by an interior, not sure but i've seen people report that elsewhere
I haven't tested all moo\ns but 5 of them. I can also give the others a try
is it all of rosie's maps or just affliction?
All
Oh you know what
I can create a new profile and just have her mods specifically
and tery that
To see if there are conflicting mods
Yeah it worked
But man what could the conflict be is the issue
closest would be LE or an interior, but could also just be some other mod
Lethal Expansion?
I'll try and disable all the interior mods and check that as well
disabled all the interior mods so yeah it seems like it might be something else
im trying disabling different mods that i think may be causing it
im seeing you have sfdesat's moons + the moonpack
so you can remove celest, aquatis and orion as they are already in sfDesat @tender turret
oh well that was it.
so yeah removing either celest+aquatis+orion or sfdesat will fix it
took me some time to notice
So this one specifically
Should do the trick?
either this or the three moons from sfdesat
Ahhh gotcha
the mod sfdesat adds celest, aquatis and orion
You're awesome Reimeiko
And much appreciated for the time you took
i should've noticed sooner but i didnt think it was another moon that'd break it
- i only use aquatis from sfdesat .-.
How come?
i find celest to be too large and orion to be too empty
There must be a deeper issue thats just undetectable since my moon's scenes not loading has happened on numerous occasions with different variables
they fix themselves usually though which is odd
i mean it's possible that some scene shares the same name or id
and getting rid of the exact duplicates fixed that
Possible
@pseudo thistle Hoping you manage to get the new interior out before I stream tonight, gonna be fun to check it out on stream :3
ROSIE MOON INTERIOR HYPE ENTHUSIASTS GET READY
Seems like I'll likely be checking it out tomorrow cus I start stream in 40 minutes v.v but if it comes out while I'm live I'm definitely adding it π
Have you checked out the Mantif moon? You might like it
It looks really nice tbh but it doesn't have that magic touch that Rosie's moons do π₯Ί
I'll track it's progress though
@coral notch can't wait to have a Redwood spawn on Sector-0 later and cause chaos π
I probably should let Siren Head spawn on that moon tbf
Done
Lol
Soonnn xD
its acutal;ly almost done
ππΌ
Why is Office set to have a weight of 900 on Eve and I can't even adjust it in the config? π
Office really likes Eve lol
Not me π€·ββοΈ
Yeah ik lol
Lol, as long as you have the updated LL my enemy should work there
I dont have to update the dependency iirc since you have a bunch of other LL mods
Ye
So excited π₯Ί
o.o
holy shit
That is cool
Oooh so excited ^^
wait since LL is updated-
Does that mean other mods can work too?
jester in the jar what fluid is he submerged in
tears
extracted from ββββ
mountain dew
@pseudo thistle Super excited for the update π
Btw @pseudo thistle can confrim Office wasn't registering Eve as Assurance
I tested
Lol
still 900 if I set Ass to 0
Wtf
I let Piggy know about it
π
heres the solution for this bug https://discord.com/channels/1168655651455639582/1216271311689748561
Oh perfect. Incase someone else runs into a similar issue as me
I fixed the problem, so the way Office suggests setting up the config causes problems, basically everytime it had that "Level" part added for every moon it was registering it on Eve, once I setup the config to no longer include Level on any moon problem solved
@pseudo thistle Hope the update comes today π₯Ή
it will, im done with the interior, just working on some QOL stuff for the other moons :D

Yay π Excited to stream later and experience the new updates :3
Alright time for the upload process wooo
Got my stream scheduled to play in an hour too to check out the new stuffies π
ah wait, I need to do one last thing xD
All good ^^
If I have to I'll delay stream start time btw, so no worries on your end
So excited π
Ye, itll have to be based on the upload time tbh
I just need to get the grouped mod bundle out
wait whats new
I added an interior to Sector-0 & changed its name (probably temporarily) because there was another routing issue
& I fixed some bugs on all moons + added new sounds for immersion
epic
Excited to try the neew interior woo
Ye, I think I did well on it
But there may still be some bugs so be weary xD
All the individual mods have been uploaded, maybe 10-15 minutes before they are available on the app, and ill let you know when the all-in-one package gets done uploading
The all-in-one has been uploaded, itll take maybe 20-40 minutes maybe less depending
wait like a custom interior
Yepp
im gonna have to reconfigure my spreadsheet
aaaaaaaaaa
i mean
Fantastic, looking forward to testing it out
xD
New weights for Sector-0/Derelict Zone are
10 - Facility
450 - Sector0Flow
Ok thank u
Yea I forgot ur the only moon maker i havent shown this to
tbh I also have a spread sheet of interiors too xD
For the interiors it looks about right
For pre-update
The combination of the vibes most of those interiors give off is what the new interior has
interior is just called Sector0 right
Sector0Flow it should be named in the code, but yeah the name is Sector0
Wooo xD
Have fun, im thinking about making a interior for eve too so that spreadsheet will be very upset
Do I put it at the end of the list or beginning near vanilla interiors
@dull ivy you planning to play with today?
Got at a date in 40m
How long u gonna be streaming
Not sure but I'll be starting in 40m π
Rosie's stuff should hopefully be in R2 by then
mostly depends on how much youll use the interior for the other moons. Ganimedes, desolation, fission, sound like moons which would fit the feeling
Wait you added configs
yepp
xD
Im itchin
I DONT WANT TO BUT THE DEMONS INSIDE ARE TELLING ME TO REBALANCE EVERYTHING
Im calling Easyidle
@hollow badger help
I just set the interiors to be guaranteed when they come with the custom moon, so its thematic
I see Sector-0 is now Derelict Zone, good to know I'll remember that once SirenHead gets updated cus I want him to spawn on it
sounds fun
wait
Yep, Im pretty sure there was an issue with secret labs moon
does that mean it'll create a new entry in LQ
Its lore name is still Sector-0



def will accommodate for modpack builders in the future xD
I won't sleep tonight.
This will be the end of me.
π
My life is Davinci Resolve and then Google Spreadsheets
π
He has provided us with shelter from horrors such like this
oh yea @hollow badger could you show me when u have time how you made your config version update calulator checker changelog thingy
will you ever upload a separate mod that's just the interior?
You can disable the moon with LLL
i'm aware
Was thinking about it
Maybe sometime later today
ty!
xD
Welpp
I already changed it to have a spawn weight of 900 on the moon
Woo
it mustve reverted to its original position after I changed the prefab to have a interactable keyboard xD

rahhhhhh
Finding one of the ||test tubes|| will be fun
xD
Nah the real horror comes in when she says to ||murder your best friend in|| cold blood
can we have a config to change the moon price please
I wish there was a config option to make it replace the ghost girl behavior
I wouldn't mind that, I feel like Eve should be a free moon but at the same time this stuff doesn't bug me either
I'm talking about sect-0 mb
Ah, I dont have a hold on config gen for moons but I can try in the future
cool thanks
Btw Rosie of the custom interiors which one do you think fits Eve the most
I was thinking Hospital or SCP
MY FRAMES
Good or bad?
oh no T-T
AAAAAAAAAA
Catwalk area?
oo a key
Hospital tbh
I agree ^^
it might even say gullible on the key, who knows
!!!
Theres a gull stealing the key
issues as well
How so?
Just beat the hell out of this guy and there were no shovel sound effects
Football too didnt have her usual sound effects for Simon Says
oh weird
even with lcmaxsounsfix?
It has LCMaxSoundFix as a dependency so idk
since im guessing you're using it
I wonder if it's Bongo's API throwing a conflict fit or smth
doors dont have sound effects
Ive seen that getting off the ship too early may cause that stuff too
I assumed it was just a fluke but maybe not
my frames are also tanking
Ah odd
3060ti
Where at?
sect0
I more meant like where in sect-0
Lighting is also struggling
I think they meant like where at in the interior
I just landed
Flickering?
Yea
Got it
wow great job this interior is very cool from what I've explored so far
shadow bleed
Got it
Well I'm setting up for stream now time to find out how many bugs we find when we go to Sector-0 XD
This is definitely one of my new favourite interiors
Weird light clipping here
Damn
Thats something to put down wooo
If I have to open my spreadsheet tonight and not sleep, you have to bug fix and not sleep either
I mean