#Rosie's Mods (RosiesMoons, CozyOffice)
1 messages · Page 2 of 1
oh shoot why is it a mkv
Well point is... coilheads worked when I set them as a daytime enemy through LLL config
No idea what this means for you, but I assume that helps a lot towards narrowing it down
That actually does make me wonder if it's an enemy despawning issue with the daytime enemies not going away properly - cause I remember when Mirage had the issue with enemies not despawning properly, some enemies had no AI like with this
Either that or it was something about editing the LLL config at all, so maybe your coilheads are different from the default
Blobs dont thoguh?? im so confused
My vid was just using basic LC enemytype files. Can you try deleting the config?
||or better yet STOP FINDING AI PROBLEMS TT^TT||
not sure about blobs, I didn't set them to daytime at all so not sure
Changing the LLL config for the spawns make all things spawn normally
but defaultly, it doesnt spawn correctly
just tested, it works fine when they are set to daytime VIA config
I think all stuff works fine when set with config
just a hunch
Which probably means I messed up somewhere along the way when creating my project
what the hell lmao
So
Okay, I'm wondering if LLL is indeed parsing your moon as the company moon still by default
delete the config and completely change the name
That could be - and then changing the LLL config at all turns it into a different moon (712 Gordion instead of 71 Gordion)
Assessment does the same stuff with the AI
It breaks
Oh right
and im assuming when chaning the configs itll fix
What's the tutorial you were using by the way? Been considering making a moon or two but for a while there wasn't really a good tutorial for LLL
It's a pretty good tutorial
High praise coming from the person who made it 🤭
dang what just happened
@pseudo thistle does it break even with just your moon and dependencies or is it with Yippe's/Something's modpack?
@pseudo thistle do you plan on including both mods in a one mod download like wesley moons does
Basically, ive boiled it down to LLL config works, default settings do not
if what i am doing atm works then it is fixed
I will include them in one package
thank you! i like lowering the mod count for my profie as well lol...
np! xD
wait but mine worked without configuring LLL (i even constantly delete the configs for it tbh)
ig then yeah, prob moon's default settings has probs
oof, good luck!
hopefully this finally fixes it
Yes
Hopefully
xD
I also added some new things so have fun with that when i get the AI fixed
one more thing, i noticed the scrap values in gordion were actually pretty low
sometimes they were even lower than titan
which i know is unintentional
i did a test where i visited titan and gordion ten times each, and scanned using shiplootplus's accurate moon scrap scan
here's the result
not only is titan usually more value, but also more value per item
seems like it
ill boost the scrap in gordion more
the moon is a lot more difficult now
it's probably bcuz of the lower value scrap having high spawnrates tbh
like big bolt, tattered sheet, v type engines, large axels, etc.
bcuz i noticed those spawn a lot on gordion
Mhm thats another issue, since I used a different scrap list
which held lower value scrap
I fixed it since then though
mb I got distracted xD
nice
in audio knight's moon making tutorial, he mentions that this setting is rly inconsistent
so it seems u just gotta scan the scrap value ingame to get what u want
yepp
I think it is very dependent on the scrap list & amount
the value is just sorta a base value ig
not entirely sure
makes sense
scrap weight is definitely a major factor
u can set min value to 1000, but if the moon has a 99% chance to spawn whoopie cushions that 1000 ain't happening
lmaoo that'd be an amazing joke moon
imagine 99% chance for whoopie, 1% chance for gold bar, and no other scrap spawns
the ultimate gambling moon
Everywhere you walk
The whoopie is there
The sounds of flatulence rise in volume
People that get left behind on the moon are labeled as “death by insanity”
Asking for the whoopie to stop is begging for the inhabitant's attention, dogs just love the sound of whoopie...
xD
only outside spawns are dogs
only inside spawns are dogs
xD
it didnt work T-T
So confusing
So basically, all I need to do to make things spawn normally is select Enable Content Configuration in LLL config
I dont even need to change any values
and they spawn perfectly normal
I dont understand, I remade the entire project T-T
If there was anything wrong, it shouldve been fixed
Neither the AI or the monitor is fixed
Alright, im going to go to sleep, if anyone has any ideas please let me know, ill see stuff when I wake up xD
so weird
very
Im wondering if the AI and monitor is connected
Not sure
but changing the config only fixes the AI
Anyway, thats a tomorrow me problem
Assessment had an issue for me where the outside audio didn't work properly
Actually it was all audio
that'll be fixed in the next patch
something to do with LCMaxSoundsFix needing to be added as a dependency
?????????
Yeah idk T-T
All you did was change false to true?
Yepp
When you get to messing around with it some more, set it back to false and double check if there are any discrepancies between the values you've set in Unity vs the values in the config
Alrighty
uh, they arent invisible anymore ? But their texture is broken
I have an idea
of why
For some reason it might be pulling the enemy from the bundle
even though that makes little sense
If that is even possible I have no idea
Is that in editor?
nope
in the profile
theres no reason for why the texture should be like that xD
but as soon as the config setting is true
the texture goes back to normal, and the AI works
What all do you have specifically marked for your bundles?
the folder of the mod, and the scene
unless theres a hidden one somewhere in there
Can I see your folder contents?
And also your asset bundle window, show me this so I can see what items have been marked for bundling
alrighty
what is the moon name for Gordion so I can make office interior spawn there
look weird :/
hm?
i mean why should add Moon on sky. that kinda weird
So I did that toggle to try and get enemies to spawn, but now the weather is always rainy/stormy
Dustycloud + Moon Color Solid is so weird
We fixed the enemy stuff, I will push an update in a few
Ah, sweet!
I'll swap the toggle back now then, just so i dont forget
make the only outside enemies that can spawn dogs lol
Well, do you have feedback to make it look better?
I get that it looks a bit strange, but theres not much I can do about it
the point of Assessment is that there is supposed to be a giant moon in the sky, and im not throwing out the story behind the moon to make it look a bit better
I think they specifically mean that the moon is very clear
If I had to guess
It makes it a little jarring
Thats fair
I need to moon to be able to render in the sky but also be blurred from the fog
I havent found a way to specifically do that
Ahh
Thats why it is like that right now
My suggestion is to use an assurance sky, and if for example you want to add a moon display, it's best to make the colors synchronized.
I like the theme, what you mean is like this month is close to other months
yes this is what i mean
They’re still always stormy and raining wtf is wrong with my game
lol
deleted my lll config and even made a new save
(testing some custom moons rn)
and I noticed some custom monsters were missing this moon
also good god that starting weather
it should be like this ( this is just example. (assurance moon) ).
downloaded weathertweaks hopefully that'll fix it
thats also will be fixed xD
ahh
it doesnt need to receive quick sand, so I can get rid of the weather
true actually, there's no ground to turn into quick sand
yepp
at best it was just cosmetic weather
what weather can it have?
stormy, foggy, eclipsed I think
flooded i feel would kinda just kill you
yeah i was gonna say those three sound like the only ones that would work
I was going to add flooded, but ill see what happens in testing ofc
prolly needs a lower starting height for flooded
mhm
the big question is
which
I assumeeeee, would be weather variables
not entirely sure though
i have no clue what i was going to say
xD
nice
lmfao
the fact that this feels like a "final" moon but ganimedes costs more is fun
I just realized I've had Ganimedes for like
a month
and haven't tried it
it's pretty fun
scrap is plentiful in ganimedes which is nice
especially with all the custom scrap
Gonna try it now in a test setting
I think right now it has the highest average scrap out of all the custom moons so far
makes sense since it costs 1200 to get there lol
yeah, do you believe Gordion should cost more? Or not
thats kinda one of my questions
only if it gives more scrap somehow
which is difficult bcuz ganimedes' value is also carried by the custom scrap
Having a smaller interior size than ganimedes would be another way to increase total scrap at the end of the day, since you're more likely to find all of it
thats fair
Ill test avg scrap
How big is ganimedes?
I think 3 so rather large
got it
Gordion is 2.25
I could decrease it down to 2 again
but both 2.25 and 2 is less than titan
pffft
christmas dropship abandoned 😢
oh btw ganimedes has 35-45 scrap and 4 fire exits
so yeah scrap amount also carries the scrap value there
i haven't done a proper run on gordion or ganimedes so i can't compare
also good lord ganimedes is def worth the money
first room i found scrap in it was like 350
it's crazy good
got stuck at the end though
two giants
and i was stuck in a spot where i literally couldn't leave without one seeing me within like five seconds
hm?
oh ur talking about them pushing hydros
yeah other creatures can push hydros
one was either carrying it or just quickly pushing it and brought it around with it
ahh
on this note, the only way for gordion to catch up in scrap value is to also increase scrap amount.
but that presents its own problems, because anything above 50 can never realistically be full cleared with 4 players
It's not the ONLY way - increasing the wieghts for the high-value scrap items would also be a good way to do it. I could see lore-wise gold bars actually being more common on Gordion due to the whole gold planet thing
i guess that's true
but at the same time that sounds hard to balance
sometimes u can get 3 to 5 gold bars, and sometimes there'll be none at all. The value range would be pretty crazy
I mean, that's always going to be true. Some loot runs are always going to be luckier than others
Gold bars are only worth slightly more than something like a painting
me adding a bunch of stupid scrap items ruining moons like this
got it, Gordion is similar on that point
tbf it could also be viewed that ganimedes is just a "post-game" moon, while Gordion is the "final" moon
you are working on new maps?
Soon, recently I have been fixing issues
but they were figured out so now I think im good
I am also going to be working on a custom interior for gordion
ty!
i found a somewhat minor issue in assessment, u can only walk up this ledge from a certain angle (Volume warning)
btw is the facility intentionally this dark on assessment? even the main entrance (which is usually very bright) is very dark here despite the power being on
hmm
poor people with wheelchairs gonna have a hard time with this one
What does everyone think about assessment conflicting with assurance's keyword
I could make it B Assessment
or entirely change the name
Arsessment
xD
I feel like B Assessment doesn't feel right, unlike Gordion where I don't mind B Gordion or Gordion B. For assessment I feel like it's either fine the way it is, or changed entirely
I could alternatively change the entire name, but id have to deprecate the project and create a new one with the new name
It doesn't override Assurance does it? Assurance takes priority right?
Yeah changing its name won’t be a small task
Assurance takes priority
but even writing Assess makes it choose assurance
I'd say it's fine then. Just need to type in the full name, that's fine
But not sure for other people
I could also purposely mispell it
as Asessment
xD
which might be the best option?
Not sure
Personally I'd rather HAVE to spell the whole thing out, than have to remember myself to misspell it every time
I'd be more likely to accidentally type Assessment and go to Assurance
Mhmhm
As it stands, assurance is a free moon, if you travel there on accident you can just leave
Yepp
That’s fair
there are similar cases when it comes to modded moons, like celest and celestria, atlas abyss and atlantica
but what makes assessment different is that assurance is a vanilla moon
so it's "unavoidable"
exactly, I'm used to typing full names so don't feel like it's a problem
If it's possible (not sure if it is) to change specifically the 3 letter short name without changing the whole name, you could do that I suppose. Then if you know the right 3 letters (probably Ase) you can do it quickly, otherwise you have to type the full name
I just started working on one and didn't see anywhere for it but idk
Mhm
from what i can tell, u chose assessment bcuz it was a "sophisticated" noun like experimentation and assurance, right?
if you are ever planning on changing to a single package like starlancer, that would be the time to change it
how about affliction? 👀
the moon is "afflicted" with a hoarding bug infestation
and afflicting another celestial body
The astrological definition 👀
And id do something like this but probably do how wesley does it and have 1 mod for all the moons & have the individual ones too
I wonder if I could change the names in my config files myself so I don't have to change anything again lol
glad to see i stumbled onto our solution 😄
wooo
Assessment sounds great but yeah replacing it is the right choice imo
And Affliction fits perfectly lol
Doesn’t roll of the tongue as well, but oh well
most likely not due to how LLL assigns IDs to moons
thats my only issue with it hmm
it is what it is
Fairr
btw, this seems a bit inconsistent. is assessment/affliction falling into a planet or another moon?
The term "planet" is referring to the planet Assessment is orbiting I thought
Though the term "another" is an issue here
ah, in that case you'll have to change the terminal info ingame too
It is, but it is supposed to be orbiting around a larger moon, not planet
Ah gotcha
Yepps
Sadlyyy
so, what was the glaring problem
Hm hard to explain
But essentially
There were duplicates of enemy in lists
So there was a blob in the daytime and the inside list
That broke things
But duplicating the enemy types and assigning those instead fixed it
so like you can only assign each enemy type to one category, unless you duplicate it?
cool
Ok just a suggestion but:
I like Evaluation a lot (maybe appraisal, Estimation or judgement too, although the last one sounds like a more difficult moon :P) and it’s not as difficult
Also
Id rename B Gordion to “The Otherside” or just Otherside
Just suggestions though!
it doesn't necessarily need to be a synonym for assessment cuz that was just a random word that sounded nice
but i do agree B Gordion can be something better
Evaluation! Thats the one i was thinking of
Ah not sure if Gordion B is any better tbh
But idk if i like otherside as a name
It felt to me like it fits since it’s totally the opposite of normal Gordion, but also just on the other side of the company building
:D
Ye
I understand
Maybe something like Gordion Side B but that seems like too much of a name
I’m probably biased cause Otherside was my favorite sparrow in Destiny 2
Xd
Or Gordion Otherside
I saw a suggestion of like Gordion Dark or something like that
Definitely a hard name to pick tho
nope
has to be company
Then I guess something like Gordion Sect-2 could work?
Unless something has to be in FRONT of gordion?
nope not to my knowledge
although I think dashes and numbers get left out of the title
so maybe SectB
or something
Ill test it
ofc
Could you also make it routable to by typing in “hidden sector” or something?
it conflicts with LLL configs for company building
fair
I dont think so
Not without
like
altering of keywords and stuff
idk if and how I can do that xD
Its name could be changed to Hidden Sector though
but not sure about that either
Okok all g I was just wondering cause that opens up a lot of potential for other moons maybe
coming up with names is hard D:
def
Usually it takes a bit for me to come up with a good one
For Assessment we could either do
Evaluation
or Affliction
Ye
how bout...
Gordion Lockdown?
bcuz with all the lights, it looks like the building is in lockdown
Oo
I know Egypt has a dash somewhere in it and it doesn’t get removed… afaik
Like 3-Gypt
(At least I yhink)
Interesting that this was the issue, so does clicking "modify" with the LLL config somehow make a duplicate automatically?
I honestly still think like Gordion-B is what I'd go for- I feel like adding too many modifiers to the name is unnecessary and doesn't sound as cool
Or if you want to be extra cool and evil, something like Gordion Null or Gordion-X as if it's redacted
I also don't think doing all one word or having spaces is that bad, assuming a dash doesn't work
tbh, it kinda is just a quirk thatll be fixed later on
also, agreed
I am trying to remake the map for gordion so I can upload it to create a mod with all the moons, but thatll take a bit so tomorrow me issue wooo!
and it is way to early xD
Gord-10N
can you make this compatible with celest tint
ye, ill see what I can do
what happens if a level isnt compatible with that mod ?
@warped agate it'll just revert to a default preset, correct?
it doesnt seem like there is an issue anyway
It takes the planet prefab
my moons have that already
I heard that changing the LLL setting to true fixed the spawn thing but it didn't for me
for Assessment
Kept my log open and there's a few times where it absolutely spammed errors
And there was an issue with a Forest Keeper not being able to really move towards be despite being aggro'd on me
Didn't move until I ran right up to it
This is my log if it could help with anything:
tbh
everything should be fixed next update
so its not much to worry about
the update will be very soon btw
like within a few hours soon? Or within a couple days soon
few hours
Oh awesome
Should I make a new project for assessment since im renaming it to affliction?
Or keep assessment as the name just as the title of the project
new project will cause the least amount of confusion, but it's the biggest hassle
yeah
Ill link the old project to the new one and the new one to the old one if people need it
I mean. it can be tied for hardest+best map if you configure it properly.
i mean yeah, anyone can configure the values to their desired amount with LLL's config
but that's difficult if the scrap pool is alr filled with lower value items
or a bit of advanced company ingame config/profile magic
although, if it's a bit of a sprint to get back in ganymedes, I feel gordion is gonna be pretty decent
the walk or jump down off the catwalk back to ship isn't too bad.
until some outdoor slime gets to you that is
[laughs in neck snaps when playing cosmocos]
I've been throwing in lockers and shockwave drones outdoors on some of the earlier desert/wasteland based moons that're somewhat flatish. bit of robotic outdoor invasion.
game needs more variety of enemies that can come outside. make it more interesting.
I'd take a masked or two over a giant any day.
well, enemies that come outside don't contribute to the outdoor power cap, so that might make the moons too hard
u can have both a mask infestation and 2 giants on rend
and that is alr pretty hard
I set them as outdoor enemies in some cases. like the lockers etc.
it's not a "lethal escape" thing, but an "I set them to spawn here" thing.
yeah that works
like how some of wesleys moons have interesting outdoor stuff
like the spore lizards outside on acidir or slimes on polarus etc
ye aesthetically it's very nice
I'm going to switch to using leveltags and using the prefab as a fallback
:)
Just for a fair warning, I dont know how well I implemented them so if you run into any bugs tell me xD
Looking forward to trying these out later!
ty!

update's out?
Just added to my pack and saw depreciated after testing. Was sad.
Then read past messages. All goood. haha
xD
yep!
nice, time to see what's new
I have a package with both mods, and individuals
There are new things to what I just tested?
Happy but also Siiiiiiiiigggghhhh
from the changelogs, it seems yeah
Well time to look for new shineys!
😄
Welp it's taking its time to populate on the thunderstore. sad
run into any what? 👀
a pun hmm
@pseudo thistle love the main entrance/fire exits on gordion. got some questions though.
- is the bell no longer ringable?
- i have clear weather but it's smoky outside AND INSIDE. is that intentional?
i am f**d
do the genetically modified thumpers have the same stats as the normal ones? didnt really notice anything besides them being ||greenish?||
lmao
unclimbable?
this one is climbable though
oh my
the QUEEN
love Affliction, especially with https://thunderstore.io/c/lethal-company/p/Agutrot/MolesterLootBug_Fork/
Hi!, uh how do you actually land on gordion Sect-0?
I am getting this when I type the name:
gordion would be the keyword
i use gord
and when I write "route gordion" I get this:
probably because of some mods conflicting tho
even gor works
@pseudo thistle apparently typing "gordion" goes to LLL simulation in terminal
gor to gordio works fine tho
gordions to gordionsect0 works fine too
simulate gordion
simulate gordionsect0
still simulates 71 gordion
In lethal quantities i can't see the spawnrate of enemy for the 2 maps
so these enemies came out of vents
on the new gordion
and never moved
bugged FYI
Also has anyone had issues with people using minimap mod on Gordion? I'm having people tell me they cannot switch players (Locked) on the main monitor console to teleport people back even though they said they dont have the override on the minimap enabled...minimap functions normally on vanilla mods but Gordion seems to be isolated to this problem
gordion is a moon, not a dungeon so no flow
@ebon sorrel read this part
it's been an issue since the start
you can't simulate gordion for now ig
but you can still route to it
Oh thanks
I know i only wanted to change what dungeon spawns on Gord
try gordion, or gordionsect0
might work
Well it looks like i have some work to do when i get back to my house
xD
Ahah
Is it on both maps or just gordion?
Yeah ive seen that happen with some other moons
Not entirely sure how to fix it
Ill try though
Just btw
- bug
- might be a quirk of having company sky and fog settings
Just Gordian from what I've seen, all other maps we can switch players maps but for some reason it's locked on Gordion
Interesting
Yee
I've seen 3 colors so far: blue, green and purple
Looks like there might be some issues although
i know blue only takes 2 shovel hits to kill
Hey it did work!
but what about the others?
How's everyone's fps on Gordion? I can get a solid 70-80 on vanilla moons but drop to about 40- 55ish on Gordion
Just curious
||Green ones are slower but beefier & larger iirc
Purple ones are beefy and faster, with a bigger size
Blue ones are weak and small, but faster||
Hm
ohhh i see
I’ll see what i can do
Ye
i died fighting the purple one xd
Yeah its a monster
BTW love Gordion...we've dubbed it the true end game map along with Kast
Might know the reason why Gordion is laggy
👍🏼
Ty!
i was surprised to see the route cost bumped up to 2250
Yeah
huge jump from other custom moons
Scrap list and value is also increased a lot i hope
about that
i tested it again
and yeah it's a lot better compared to titan
but as for kast and ganimedes...
Aghhshshgs XD
well, take a look for yourself XD
i did 20 landings each this time
i can confidently say, gordion will never beat ganimedes unless you add its own custom scrap
Thanks for the chart, its actually very helpful
Yeah
Thinking about adding custom scrap
Just not sure exactly what to add
Maybe a custom scrap for Gordion can be a tiny bell like the one at the out of order sell counter
And i think i over did the prixe of the moon, might bring it back to around 1250-1700 not entirely aure
1500 sounds nice
Or maybe lost pieces from crashed ships
ooooo
Thrusters
And maybe vials
secret documents?
Yes
Maybe also a tentacle from the mysterious monster at the bell counter
Maybe it provides lore for the genetically modified thumpers
oh trueee
Btw i will be changing the AI for them if i can figure it out :)
I want to add custom behaviors, maybe a nice thumper?
just to confirm, are there currently only the 3 colors of thumpers i saw?
or did i not encounter the others?
Currently 3
kk
Do you know what Is the name to set custom dungeon to spawn on Gordion
@pseudo thistle so ive seen my fps drop as low as 35 outside on Gordion
this is spamming heavy in the log right now just standing here
🙂
I suspected tbh
It shoulddd be GordionLevel OR Gordion Sect-0
Try GordionLevel
make the blue one run away after getting hit once, similar to the snare flea 👀
Yeee
it would work nicely bcuz that blue one only has 2 hp
Ok thanks
@pseudo thistle one more error in the log inside the Gordion facility
Odddddd
I havent had much issues with things spawning on my end
Does the AI break?
Ook
I have yet to find the coilhead to test if it's broken but I'm actively looking for it
All other ai seems fine tho
Okay!
the coilheads seem fine from what i've seen
They work exactly as they would in other moons like asteroid13, as in they break aggro (or rather... completely ignore your existence?) as soon as you go on the ship
I like this far end fire exit, just my only gripe is that i cant really drop any items to the below ground with ease like the other spots heh
found the coilhead btw
didnt see any abnormal functions with it tho
initially received it when I was inside but couldnt find him
Thats fair
This would indicate an interior coilhead
other than the water rendering and that coilhead error I havent noticed any other errors...I'm assuming once the water render is fixed the fps will boost as normal
This is also something that you probably can't change on the moon without breaking core game mechanics. The trigger inside the ship sets the player to be "SafeInsideShip" or something which triggers other functions and stuff (I think putting scrap on the ship as well)
Got itt
Ye
Another thing why the enemy spawnrate doesen't appear on lethalquantities?
wait, then what about the blob getting inside the ship?
like here
Maybe the cusptm enemies
But not sure
I don't know in lethalquantities for your map there Is no enemy set to spawn but than in game they spawn
Interesting
It's like this
Alright, ill have a look when i get home
noticing the thread name. did you rebrand them?
Yep ^^
they're still the assessment and gordion map, just better names and fixed of AI oofs?
yepp
Some rough around the edges bugs that ill take care of, but thats the jist of it
the fire exits on goridion are awesome!
ty!
a love how your moons are so detailed but super vanilla firendly
Quick question, does lethal quantities work with changing spawns on the moons?
question, I once encountered angry circut bees on affliciton, are they suposed to spawn agressive?
thankss, thats the goal tbhh
hmm odd, their pathing might be a bit broken
can you tell me where if you remeber?
it was along the main path, then they went to the outskirts behind the ship
I think i know why
Their nest was probably stolen by a hoarding bug T-T
ye
In the other moons yes with yours i don't know
Before you changed name of the moons there wasn't this problem
When Affliction was Assessment
Mmm i don't know
oh god this sounds awful to run into
xD
Can anyone else test Minimap to see if they can recreate this issue?
@pseudo thistle don't forget about this one, unless it was intentional
ye, I copied all the issues in a personal log xD
did you make this graph using manual data or is this a spreadsheet simulation
manual
ahh cool
using shiplootplus as the scanning tool
I only asked cause I have a spreadsheet for each of my moons and I'm trying to set up a like, simulated landing on a moon through it
trying to configure them for a playthrough?
i've been trying to set up each moon with different themeing in terms of scrap & enemies
last step right now is spawnrates for each scrap, i've got all of them assigned to moons in a way that feels cool
oh nice
but some moons have arbitrary spawn rates for scrap (I assigned them with random vibe-based numbers)
at some point i'll set up a like, simulated scrap spawn thing
so I don't need to test manually in game
lethal quantities is such a lifesaver though
also have this issue (am testing it out rn)
is the bell at the "service desk" supposed to make a noise btw
one of the scraps should def be like a cut off/dead tentacle from jeb or whatever
yee
holy hell i played the new gordion and they made it like 50x harder
i honestly think it's perfect right now
it's got a good balance from all the enemies
Alright!
I also learned that nutcrackers can also spawn outside now
Yep
WAIT, THERE'S AN OUTSIDE BRACKEN???
I ran into one just now haha
yeah...
To bugs I noticed with Affliction:
-
One of the fire exit ladders is backwards (you can't grab it from the bottom, grabbing it from the top clips you into the wall)
-
One day counts as two, which kinda sucks. I learned from experience messing with moon making that this happens when you change the dayspeedmultiplier
yeah i was meaning to ask why days were made longer on affliction
depends on solo or multiplayer
I like the idea of having longer days for moons like affliction since the entrances are further away than most vanilla maps, HOWEVER the setting in LLL is bugged right now, so probably best to not change it
let's go 1, 2, 3, 4, 5+
gameplay can differ a lot between the first four but when you hit 5 and above it isn't as drastic
well, ganimedes has the usual outdoor enemies, while gordion has the interior enemies outside
i could see ganimedes being harder solo bcuz the sprint back to the ship has no cover for giants
for gordion, there are plenty of ways to get around coilheads, hydrogeres, and the bracken during solo play
it's only the nutcracker, maskeds, and thumpers that are threatening
and the maskeds are easily killable with practice
oh wow didnt know that
I fixed the ladder, ill fix the days
Yeah it's unfortunate, I'd love to be able to make the day slightly longer for the test moon I've been working on since the map is rather big
hm, it should be default
so 1 then
yeahh
but is it 1 inside and 1 outside?
it would be, yes
yeah config issues makes it so typing gordion won't work
good lord
i was on the rafters
coil head coming up both stairs
one side also a bracken
and a slime on the rafterrs i had to dodge
a masked outside
i get into the ship
close the doorr
somehow survived
there was a masked hiding in the ship
couldn't get my freaking gun to shoot
died
oh my xd
lol
it's definitely a very difficult map solo
especially if u get thumpers and nutcrackers outside
constantly need to juke the thumpers while making sure the nuts don't spot u
affliction, also known as the genocide simulator
also knows as
simulator
this has been rapidly spamming for several minutes
to the point where other lines show for only a second
two shots B)
damn
xd
the twitching and like
even the corpse
admittedly on like
any other place in the game it's fine
@pseudo thistle oh no. still can't simulate non-company gordion. D:
gor/gord
simulate command isn't taking "GordionSect-0"
oohhh
it still tries to simulate normal gordion
try GordionLevel?
hmm Ill see what I can do
D:
nooo
"ZeroGordion" ?
LLL's commands are weird, cause they seem to always go with like the first possible match or something
also, wtf.
why do you add like 3 colors of thumper? :V
just had them come up in advanced company config
Yepp, they have certain stuff with them, blue are smaller, faster, and weaker, green is slow, large, and stronger, purple are larger, faster, and stronger
very early prototype
at the sight of a major bug, ill probably remove them
temporarily
curious. 😮
although, oof. they probably don't drop loot from late game upgrades or sell bodies
ahhh that is true
if you could test thatd be apprieciated
Ive been thinking about disabling them for the meantime until I work out how to fully do enemy AI and such
I don't mind them existing in the state they are now, perhaps a bit rarer though for the thumpers
it's a cool added challenge and it's not like their AI is broken, just a bit typical
I think the lootbug especially since it's not particularly dangerous
Just funny to randomly run into a massive one
ye, the hoarder queen is a prefab anyway, so its not an issue with spawning
I'd love to see the ideas developed more but I don't see a problem currently is my point. They're not super crazy unique yet but actually the idea of "variants" of enemies that only have some tweaked stats is kinda cool in itself
Though I could see some cool stuff with the queen down the line - I'd love if angering the queen aggros all other lootbugs
oh that is so nice
Perhaps killing the queen will make them all permanently docile too - like how with real colonizing insects getting rid of the queen makes them lose their coordination
def, I wanted to make the purple thumper have legs, like the gene modification fixed the issue of them tearing their legs off during hatch
ooo
Oh that'd be super creepy looking haha
So used to how it looks now
I gotta do some configging for your moons and also wesley dumping like 4 new ones on me since I last played cause I gotta put interiors on everything. but then I'll see if I can do something
but since I can't simulate gordion I'll just have to fly by the seat of my pants with that one. xD
but it's probably just gonna be SCP foundation and office to go with the "escaped entities" kinda theme
I saw that def
God it'd require so much custom code but what if killing the queen made all the Lootbugs now see YOU as the new leader, so they become docile and the ship becomes their nest, so they will bring back scrap you drop on the ground
It'd be super risky if they all got mad when you attack the queen, but great reward
fairr, eventually the new interior ill make
yee, I was going to make them drop a crown or something
maybe they hold/wear one
or maybe you take their heart
more vanilla
I just love thinking about this idea, befriending them (through murder I guess, but same thing) and intentionally utilizing the lootbugs ability to carry scrap so they can be your little helpful buddies carrying stuff to the ship for you
Could you call Gordion "71-2 SectorZero" then make reference to that it's a location on Gordion in the description, incase people miss that number?
since Gordion is 71, so astute people who realize "71-2" might notice it before they go
Hm.
so the route would be Sec-sect
I know "Asteroid-13" for wesley's stuff works in simulate.
so it does take numbers
but seems to take the name match of something else first if it exists. like GordionSect-0 still taking Gordion
yeah
thats why I think maybe flipping the Sect-0 and the Gordion around would work
not entirely sure
but hopefully
hm... I need more interiors that work in an industrial setting that are like variations on the original... a lotta interiors are kinda too magical or weird for non-specific locations. hope your interior will fit that bill eventually, rosie
Aren't you glad someone made a mod that allowed people to put interior enemies outside? :3c
ye
planning on it
its supposed to be a facility offshoot, similar but more laboratory vibe
oooh, spicy.
Thinking of a room right now, which is lined with test tubes
the interior is earily in conept, need to figure out how to make one + i want to make a forest moon
now, finally to configure the entities etc for the new places and finally maybe play the video game.
woo
Put the Death Stranding baby in one of the tubes
T-T
and then likely promptly ragequit to some stupid death that was probably wholely avoidable but skill issues.
I was going to put thumpers in the test tubes tbh xD
Or maybe some of the other enemies
pfft
xD
when I get it good, I get it good. but when the skill issues hit. alt+F4
it's probably why I can't have nice things cause I can't keep my lategame upgrades and advanced company perks if I keep resetting
_>'
oh lordy.
wesley going nuts with the outdoor baddies
madman
I hope it's some play to have people all enter and all leave etc cause the entrances aren't too far away
otherwise thats kinda rude
to have instant jester on land
yepp
I only have like a weight of 5 for jester on outside for gordion
sooo
xD
What do you do if you get one?
Go inside?
lol
thats why its such a low weight
