#Biodiversity - Expanding upon LC's fauna and their relationship with their habitats.
1 messages · Page 16 of 1
Out of curiosity, what triggers it the most? I assume images of the actual creature, but do ||webs|| and such also do it?
Could be cool to have a flyswatter that does bonus damage to bug enemies
But like, less damage to other things
Well, I'm dealing with my phobia better and better and now it's more exclusively spiders, sounds and webs don't give me an irrational fear.
Just discomfort.
Scorpions and mites give me discomfort, but not an irrational fear.
Spiders are my only problem, sometimes I have to mentally prepare myself to see them in some games and that's why I end up getting used to that specific spider (Minecraft, for example).
I see, thanks for the reply 🙂
Yeah, no problem.
Does it matter if they're cartoony vs real?
Or does even just a Silly Lil Guy spider wig you out
I can't say 100% sure. 😩
Sometimes even a child's drawing scares me and other times it doesn't.
phobias are so fucky, so I get it honestly
I wouldn't be so afraid if my friends when I was a teenager played too many jokes on me.
I had a very extreme stage of fear for that very reason. 😩
Now I'm better because the issue is that I have to prepare myself to face that, not others.
(and now my friends are more respectful)
Doodle of a spider inside
What's the feel on something like this?
massive bunda
Nah, that doesn't scare me.
What jokes
Curiously, the Content Warning spider doesn't generate anything for me because it reminds me of an ant.
Many sudden images and once a toy spider.
I was calmly walking with them and out of nowhere, bam, image of a grotesque spider. 😭
Yeah the content warning soider is kind of its own thing
wow, that's odd
that shit's terrifying to me and i'm not arachnophobic at all
though I suppose the massive head makes it not look like a spider as much
- The YouTube algorithm played tricks on me too, lol.
He seemed to listen to my conversations or something like that and instead of interpreting that I hated spiders, I found videos on YouTube in the recommended section or in shorts.
(Probably in the next few days I will regret talking so much about the subject).
YES PLEASE finally i wanna be able to swat mask hornets into the wall
Oh yeah them
i hope my pet spider doesnt scare you troo much
he's on the unique side of things
mods, add this turtle to biodiversity
Xulow
ok you've probably got this idea before but what about like a nutcracker but its got like war paint and a soldier helmet and it carries around an old rifle or smth
What makes it different from a normal nut?
like it shoot threes times really quick
and slower reload time but doesnt one shot
maybe faster in general idk
it be hard to make though because you might have to make a new gun
so idk
just an idea
Check out Wax Soldier 😉
ah I see
been doing a ton of critters
this little dude's also a critter btw!
these two are as well
oh and these too
Man, whenever I see any spoilers here I jus NEED to see them no matter what I'm doing.
thanks dude!!!
also, feel free to suggest any critters
they're not hard to implement, most of the work would be making the models and textures
essentially they're ambient creatures
even just suggesting a general environment they'd inhabit is enough
i still want moths thatd gather round the lights/ any light emitting scrap on snowy moons
light bugs
unless you want outdoor light bugs?
Ohhh, what about an owl creature of some kind? Only appearing at night with some glowey eyes and stuff.
Could say that it preys on Manticoils
yeah these would just be ambiance creatures, like all critters are
so them repeating some behavioral patterns would be fine
also moths could be easy to implement since you could make them be a particle system like bees are
I think I recall someone suggesting an owl before, or maybe I wanted one
could do
Fireflies could be neat too in that case
maybe a tulip snake variant?
with more owl-like behaviors
bro just doesnt care anymore he reveals everything lmao
listen there's not much going on in the dev server rn lmao
we got a somewhat firefly-ey critter in the form of that little worm guy I showed
they're bioluminescent and jump around
Oh nice
Just asking at what point in developement Is the mod right now?
we need animations and some bug fixes for the entities that are done
that'd be fun, we could try that!
also lemme write down the names of the critters we have rn
Angel dove
Ivere (male + female)
Coilshelled crab or just Coilshell
Stubber
Hotdog/Just a lizard™
Prototax
Dry tail (need help w this one it kinda sucks)
Spring worm (could use a new name)
Leaf boy (taking suggestions w this one too)
Is the coilcrab able to strafe left and right even while looking at it?
do the claws go BOING
does it use a wind up mechanism to really quickly pinch its claws like the teeth scrap item XD
I think it would in fact deal like 5 damage every couple frames
also speaking of crabs and shells, would be sick if there was an enemy that you could only damage when it was outside its shell (jester variant maybe?)
Nutcracker kinda
But iirc they don't actually become immune to damage when hiding the eye
ye client side crap and whatnot
also: not sure how this'd work, but it'd be cool if there was an enemy that could only take damage from a certain weapon at certain times
like a three-headed dog or smth, and its heads can only be attacked by certain weapons (one head vulnerable to a knife, the other a shotgun, the otehr a shovel)
Is this leech looking one the “Dry tail?”
yers
they follow you slowly if you dont look at em
Do they make the mister Krabs walking noise the entire time
can.,, we have a little grub guy that burrows into the snow and pokes its head out and then pulls it back in when you get close
I think that would be silly
hell yeah
so true actually
A fish that swim in Sand and snow
legged fish
uhhhh tiny 4 legged robots wandering outside in snowy moons or something
whatre those little bacteria things with the 4 legs can we make a critter that looks like one o those
thse things
CW explosion spider :)
o those things are in cw ?
nah but there's a smilar looking thingy i think
but actually these in lc would be kinda cool
yeyeye
were talkin bout critters but i bet we could make up a spider variant based on em
got a suggestion by a friend to make a biological radar booster that looks like this
oo yeye
0 weight entity? as in like spawn weight or actual weight of the entity itself?
funnily enough I was thinking about them but I forgot what they were called. lol
I think this is a prokaryotic virus or something like that idk
ITS A PHAGE
specifically a bacteriophage
I mean, if you look at the functionality of what phages do, it acts more like a snare flea but if it reproduced inside of the corpse (that sounds awful)
btw, it's injecting the genomic material into the bacteria to create those copies
oooooooo
could make it find dead entities, infest them, and delete the entities as soon as its done
I think deleting dead entities only helps with performance? not sure tbh.
I think threat level is what I'm looking for?
Danger? Idfk
is it Power Level you're looking for?
That's the one
Basically a "friendly" entity so it can't prevent something actually dangerous from spawning
wouldn't it be a daytime enemy tho? all of them iirc have power levels, funnily enough
or would it be a nighttime enemy
Indoor enemy
ah so something like a Spore Lizard
Yeah but your monitor can view them like a radar booster
that's pretty nifty and I do like this idea
maybe you could scan it and it will be a switchable option with a custom name on the monitor, tho a bit different to the current radar booster names
needs to keep "Daryl" as one of its names.
Lol
I was gonna say it can only use GTAC to spell its names
Like, DNA code
Gatt, Cat, Agata, stuff like that
I like that
everyone gangsta 'til the Scuttling Node shows up with the name "Gaa Gaa"
Gag
So
stick bug lmao
THAT'S WHAT THEY'RE CALLED
i knew they were called something -phage
i remember them being called "enderphages" from playig Alex's Mobs XD
i love thissss
Masked: Ultra Deluxe 2.0 edition XD
ALL entities?
as in like, player corpses and any entity you've killed? that sounds really interesting actually
i can alr imagine zombie apocalypse scenarious where one of ur friends kills a buncha stuff, dies, and spawns a buncha phages that exponentially multiply
(wait can you kill them)
(wait can they use their own kinds' bodies to replicate if yes then god save us)
if we did variants of modded enemies theyd fit really well as varaints of the replicators
I was honestly thinking of a way to stop high entity counts but in a way that would fit Lethal Company in a way? but idk if it would "fit" as a variant.
You just stop high entity counts by obeying Power level design and making it so entities have their own count limits
Like how you can only have 1 bracken per map
technically yes but I am pretty sure that dead enemies do not count towards the power level
Yerp
They do not
But they still count towards their own entity limit
Like, when you kill a bracken, they can't be replaced by another bracken
indeed
I do not know however if "destroying" the enemy (aka deleting it) will still make that previous enemy instance count towards the max spawn limit.
Theoretically you can "kill everything" that has an entity limit because of that
But that's not so easy when some enemies are immortal
not sure how often such limit is met because of other conditions such as other enemy spawn weight, number of vents, seed determining spawns etc
Mainly comes up with Bracken
yeahs.... that'd be fun
I forgot to include mopbot in the critters list fuck
we have a lil robot dude
wow I am making monty leak stuff by pure accident smh 😔
jokes aside, damn
that's pretty neat
yeah all critters are passive entities with a power level of 1
0 weight can cause issues if the max spawns aren't managed properly
and usually causes them to be all over the place
don't want these to feel like an infestation, just ambiance that you can find every once in a while
LMAOO
I mean you're not wrong
Well yeah the living radar booster would have a max spawn of 1, maybe like 2 at most
Max of 1 with 0 power or max of 2 with .5 power
they'd all mostly spawn during the day time, so no need to make em power level 0
except for maybe a few
When you say daytime do you mean <8:00am?
I was moreso thinking the part of the radar booster that isn't related to cams
like the flashing and pinging side
yes, like manticoils and locusts
normally I wouldn't like an entity with 0 power since if power level is already at max, then it means that specific entity can disregard a vanilla measure intentionally placed in by the dev
I may or may not be saying this out of spite towards Diversity's Walker 😂
Do mantis and locusts despawn in the evening?
these are all essentially replacements for these
mmmmmmmmm I don't.... know actually
Cause like
Cause otherwise if they cost power to spawn they would prevent dogs and stuff from spawning
why would they prevents the nighttime enemies to spawn if Manticoils and Locusts are on a separate spawn list?
Manticoils and Locusts would be considered as Daytime enemies, and therefore adhere to that spawn list's power level
usually that's 20, IF I remember correctly
doesnt the power lvl depend on the moon? dont really know much bout that part of the game
max of 2 with .5 power means there's a max of 4
as an avid radar booster user I don't want free radar boosters to be that common lmao
yea it does
afaik interior and nighttime power levels depend highly on moons, daytime power levels usually stays the same for some reason
I don't think that's true
0.5 times 4 is 2 wdym
yeah but these are daytime enemies, they'd just spawn instantly
Not max 2 power
But yeah I think just like
Max 1 can spawn, has no power level, and is just pretty rare to show up like 1 in 5 moons maybe more on harder moons
Daytime isn't necessarily before 8am
Daytime is like, before the evening
idk, usually I would probably prefer an entity to have power levels, especially when its a daytime enemy
3 of the 4 daytime enemies have a power level of 1 (Tulip Snakes, the absolute pain in the backsides they are, have a power level of 0.5 for some reason)
It's an entity that "makes things easier" at the moment so giving it power level would also cause less dangerous things to spawn
Double dips a bit
tulip snakes fly off at 3pm
A shame too because they're good for dealing with giants
im kinda glad lol || now that there are mantitoils||
ye but usually daytime spawns are just there when you land
Yeah it's just that it's not just before 8am
It'll keep spawning daytime until like 4pm
yerr
I'm not sure how daytime spawns work. most daytime enemies spawn at the start because of their spawn curve, right?
No they just have an instant spawn call
huh. surely handling it via a really high spawn curve at the start would've made it easier. guess I was wrong.
anyway best way to balance this guy is have it flash whenever you get near it, but it runs away from you
I'd like that, it gives the same vibe as the Spore Lizard in a way; a semi-passive monster that will harm you if you actively try to annoy it or harm it yourself
albeit this one indirectly harms the player by flashing them
yeah most critters go for a spore lizard vibe
in the sense that they're at worst neutral, and you can trigger them to do something under the right conditions
spring worms have bioluminescence, and hang around near the ship's general area, so if you're kind of lost you can spot their glow to find the ship
prototax releases spores when hit, making a lot of noise which serves to bait mouthdogs
stubbers make a lot of noise aswell
would you be able to beat a phage to death and use its corpse as a radar booster
yeah this is what I like about most Lethal Company "passive" monsters, is that they are passive sometimes
they're not meant to be THE best option for any situation
mfw manticoils
they just have small features to them
nah
critters are supposed to be really small in scale, they kind of just serve the general purpose of replacing manticoils and locusts as ambiance entities
any and all features assigned to them should remain very simple to implement, so we can easily slap em onto the critter behavior template we've got
it triggering a flashbang when threatened should be enough
another critter may get that corpse eating feature we talked abt, but it should be a separate one
I maybe wouldn't say replacing Manticoils and Locusts, but more so expand on the concept of ambient enemies
because Lethal Company is dearly lacking with them, even with mods
I can probably count like 3 modded ambient enemies and 2 of them are from Xu's Code Rebirth
nah they're 100% meant to replace those in some modded moons
by request of the Shattered Company guy
they obviously also fit normal moons, but they're made to fit into varius miscellaneous environments
(i think, might be wrong)
also yea
in vanilla moons they coexist but they're also intended to be used to fill up the daytime spawns in some modded moons
might chat with wesley and generic about where to fit certain ones into their moons
maybe the real biodiversity was the friends we made along the way
ah fair
i once had an idea for some kind of vulture enemy that'd attract various entities towards you with its loud shrieking (dogs, maybe baboon hawks) and then once you're dead, would carry your corpse awaay for consumption
HOWEVER it'd also try to keep giants and worms away from you since it wants your corpse to be retrievable; if you get grabbed by a giant it'd prolly freak out and stun it (idk how exactly)
oh yeah forgot to mention it can't kill you directly; it has to get someone else to do the dirty work for it
this is fire
kinda fire
the attracting enemies to you thing is already covered however
but I could make angel doves eat bodies lmao that'd be funny
well im imagining that the vulture would just like, fly into the air or whatever and then eat the body
So u still have a chance to shotgun it or whatever
what's that bout "angel doves"? dont think its in the dev server
unless it is a critter i may have missed
might've not dropped their names but they're the white birds
yes it's a critter
white birds? the ptero looking one?
yeah!
the one that looked like the fucked up photo of that thing
which dove looked pretty less fucked up of
yeah lmaoo
i have a goofy butler idea
it's simple:
he runs up to you
and mugs you
and runs away
London resident bug
drew some sillies
this last one I based on the little grub idea someone suggested
They are wonderful sillies
YHE GRUB!!
yess!!!
the sand roach is based on the grub idea, with the first two being based off wesley's ideas
Such a goober hehehe
the cicada's intended for acidir (though I might tweak the design a bit)
and then the leaping locust are intended for gratar, and they'd operate in swarms, jumping around
The entities are for mainly worked for vanilla maps but we also have custom moons in mind to work well.
We are actively working on one of them to work really well cuz its a bit specific
Mainly for the ambiance entities (the critters) I aim to add a lot of variety to daytime spawns other than manticoils and locusts
I'm also working on a starfish for atlantica
critters will be a good tool to allow modpack makers to populate unsupported moons with some neat little guys
presuming the Coil Crab would be for Asteroid 13? 
the whole idea behind critters was suggested by a modpack maker, so they're pretty much made to fit in a few environments
(thank you sourceshard)
nah that one was just a suggestion from genericgmd
sourceshard my goat 🚬🚬🚬
though it could work for asteroid 13 I didn't have it in mind for that
does he even know about the newer critters?
the palette fits a ton too heheh
I told him when we did the springworm and the leafboy
should probably ask him if he wants any done for very specific environments or smth
@worldly cipher
👀
huh. would've thought with Asteroid being the Coil-Head place, the Coil Crabs would've been made for that specifically, alas my expectations were positively averted
i love how bro spawned in immediately😭
I did suggest this. The original response is it was not in the current scope.
I mean I'll still set them to spawn there via config
a coil head crab?
nah just critters in general
or just the concept of ambiance enemies altogether? forgot if I ever told you we were doing them
crabs, penguins, birds.
We got a bunch now lol
I cant even count them now
LMAO THE MIDDLE FINGER
susssssshhhh it never happened
they're like 20 or smth
it was supposed to be a pointer.
here's three recent ones we made
just waiting....
anyway, since you wanted them to be in, do you have any ideas for possible critters or any specific environments you'd like some to be in?
Calm down with the critters lmao
more critters
We have 20+ already 😂😭
they're so easy to implement though 😭😭😭
I aint gon model all of em lmao
I can literally ask Xu for her critter template and then just add like at LEAST 7 on release
ham will then 🖕
WHY DID IT POST THREE TIMES
LFJSLFJSLFNSID
You really wanted to say that
Im using sf’s wandering dll for my moon 👀
This biocritters mod is looking great monty
BASED
so i need to know what you got so I can tell you what you need.
How much does an admission behind the curtain cost?
so true...
hey it still expands on the fauna of LC
the title ain't lying
You might as well just include SourceShard to biod dc lmao
Oh yeah I'm just meming
Uuuuh fuck I gotta get all critters together
I love these lil guys
sry on the shit of sc? Guano?
Fauna
yeah listen to this guy.
dumb idea, have yall considered a daytime enemy likewise to fireflies, that should theoretically only spawns at night via a low spawn curve at the beginning, but very high at night
They qualify as an ideas guy
oo
yeah we could do that!
Lemme just add him rq
Fireflies is very nice.
afaik they can probably be very easily replicated by reskinning the Roaming Locusts and adding a faint light or something like that 
I dunno tho, not a modeller or particle editor
or however the Locusts are handled xd
@dull needle Why is snail cat the size of me? Should kitty not be arm sized?
BRROO I WAS JUST TALKIN ABOUT IT
nuh-uh, our idea now
It was mostly an accident but I liked the size so kept it
They also like to kiss on custom moons :3
lol
Could I have a config for the size? Ohh maybe a variable config. So big cats and baby cats.
LOL
huh
Been a whole since I had automod ded
I was annoying Xu the whole day 😂😂
I'll add random size next version
Weirdo
You made it and im the weirdo smh
i dont even know what im looking at
Alright imma stop now cuz Xu will mute me 😂
I'm not a mod
3 snailcats kissing
But you are muted in my head
Shut up
yeah p much
ong!!!
also I kinda forgot to save it I think but could you dm me that evo history piece you made a while back on the Honeyfeeder?
my ass is lazy so I will just copy paste my message into DMs 😎
yeah that's what I wanted you to do heheh
awesome
would be cool if after a while, they synced up and flashed all at the same time (some species do this irl to attract mates, it’s beautiful)
Also another tiny small ambience particle entity: bioluminescent phytoplankton
(which is a convoluted way of saying ooo pretty glowy water oooooo)
oh yeah i also had a leviathan idea
Aurora Leviathan (name wip)
Essentially, it's kind of like a reverse leviathan - it roams in the air, glowing brightly with aurora borealis colours and emanating green and blue streaks of colourful light. Once it spots a player, it will dive down and delete any entity in its way (like the regular leviathan). It'll then dive back out of the ground somewhere and go back to searching the skies.
However, this enemy is mostly designed to be a threat to jetpack users - the creature will chase anyone flying down and consume them.
STATS:
-
Shovel HP: 10
-
Stun Multiplier: 0
-
Radar Pip Size: Huge, but the radar can't see it until it's close to the ground
-
Spawns: Outside
-
Spawn Chances:
Rend - 17%
Dine - 14%
Artifice - 6%
Titan - 4%
Adamance - 2%
March - 2% -
Since the leviathan has 10 HP, it is still very much killable with a well-thrown easter egg/ a couple shotgun shots/a few knife or shovel hits as it burrows into the ground. Once it is killed, its body will drop out of the air, flattening anyone standing under it.
I think Aurora Leviathan is a really cool name
making something flying is really hard is the only problem
I think the play is you just make it fly at such an altitude that you really just get the silhouette of it
like it's not "flying" truly
it's just fuckin' WAY up there
i mean, making it move up and down in the air would need you to implement actual flying stuff
the only enemy current that has any flying capabilities is the manticoils
no custom enemy flies afaik
yeah yeah yeah that's why I'm saying you just make it super high
because then you don't gotta do that
the player looks up and goes "oh wow das high up"
but in reality it could totally just be like
yeah the problem is that it'd make it super restrictive on what it can do, if they're able to figure out flying thats great, otherwise its just a waste of a lot of time imo
shrimple: use the nodes: but make the worm be way higher above the ground (kinda like old bird)
then, when it spots a player, make it play an animation of it circling in the air and reuse leviathan code with a few modifications
then make the leviathan play a sfx and go downwards, and play anotehr sfx when it its the ground
i'm no coder but in theory it seems doable
in gAME THEO-
that'd be super jank too lol
i have an idea of how to do it im just too lazy to explain it when i dont have to
but that wouldnt be how u do it
How do old birds work?
they just fly in a straight line up in the air and pick a node to land on lol
oh lmao XD
Came up with old bird variant idea
we actually have something like this
actually two things
wasnt it 3?
no but we already have two flying worms
lung dragon's meant to be this somewhat
super cool concept though
ye ik about lung dragon
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DONT mind this text i was just cleaning ma keyboard and happened tyo be here XD
New cipher just dropped
don't y'all hate it when you tyujkl;'rtyutyu by accident XD
oh this a thread for creature ideas?
also
*variations of already existing creatures (kinda)
how do i replicate the part of the text i did thats blacked out?
likem different species
you use these: `
upper-LEFT of your keyboard, where the tilde character is
Thread for biodiversity mod, where people generally drop their ideas for monster variants
under the escape button?
yuh uh
Hm. Alright.
You should definitely make a separate #1188298686560739389 thread if u have ideas though, variant or not
like this
I can get behind that
This mod is bloated with ideas afaik lol
yeah this place is essentially for different species of alr existing monsters
for example, a nutcracker made of wax with a bayonet
I might as well throw one of my ideas in the mix if this is more of a variants thing
Masked Variant: Infested
Presence is notable by the presence of dead bodies when they appear. Masquerade as one of the dead bodies and becomes mobile either on their own or when interacted with. When becoming active on their own, they will wander, having normal behavior for Masked.
They prefer to attack with swipes but can grab players, in which they will attempt to break their neck (unless interrupted). If they are awakened by a player interacting with one, they will attempt a neck snap after a slow kip-up.
Their main interaction is with dead bodies, namely they will spread their infestation to dead bodies, causing them to either rise or stay dormant.
Differentiated from normal players by stance and an overgrowth of a fleshy mass on their helmet. If killed, the fleshy mass constricting their helmet will release and they will return to being a dead body, allowing players to either dispose of them or take the bodies to sell.
More fragile than normal Masked, and have a higher chance of spawning on tundra and forest moons.
Associated item could be a 'Parasite' creature, with high value that can be temporarily bonded to gain some short term benefits, However, if the player gets hurt under its effects they will turn into an Infested.
I had an idea for something else too so hey, I'll make a different thread too lol
I could imagine these masked variants having a really freaky stand-up animation with bone crinkling noises
Idk if this is appliable to this mod necessary, but ever since i read in the terminal that the braken and the forest giant have a common ancestor i wanted to see how'd that be
Well
Dead
It's an ancestor, not a currently living thing
Could find fossils of it maybe idk
does that necessarily mean they'd be dead?
I completely forgot about brackens and keepers being related lmao but I do have a keeper-adjacent enemy idea that's related to another entity
Thats how ancestors work yes
Things evolve for a reason
Because otherwise they'd die
well, no
sharks like
have barely changed in millions (?) of years
a species can evolve to branch off but the ancestors can theoretically still remain
First of all, not true idk where u got that, and second of all, if true, it means that they don't have the an ancestor, it's just them
Well yeah because they would have evolved into the bracken and keepers
Like, ancient raptors aren't around but chickens are
That kinda thing
no sharks have literally not changed their body plan in so long wtf do you mean 😭
They don't have to go from chicken to human to have evolved
my point is they've remained relatively the same :P
Idk I think ur just looking at a normal shark and being like "I havent really seen other sharks, sounds like they haven't evolved"
what if there was an isolated population that just never branched off and barely evolved due to not needing to?
no dumbass, I've seen other sharks
they can change but the general body plan really hasn't for specific types of sharks
like that's what I'm getting at
Evolution is usually due to predators or environmental changes, it just doesn't really make much sense thay there happens to be an isolated population that didn't evolve, they probably would've died out
Like I'm not telling u to not make the ancestor
I'm just saying, they are dead
if there weren't any rough conditions for that population to be forced into change then there wouldn't be any wild deviations from what they used to be
See over millions of years, that would happen, "rough conditions" become possible
yeah but theoretically it could just not happen
:P
like I'm not talking about what's most likely to have happened
I'm talking about a small chance
like obviously in normal conditions, generally speaking they should be dead
but through a series of odd circumstances they could still be alive somewhere
Seeing that we haven't seen that happen in irl nature
Then I'm inclined to say no
But pop off
It's just a game
I mean we haven't know about evolution for more than a few hundred years
Oh my god were u in the debate club or smthn???
but a civilization with more knowledge and more time could force that environment
I'm gonna impose a horrible evolving environment on you
I'm gonna beat you with a rock
were you in the annoying bitch club or smth??? damn....
||kidding ly||
Bro went from debate club to abusing women club 😭
talk about 0-100 real fast jeez XD
Space Australia....
this I always wondered as to why the Bracken and Forest Keeper are distinctly related. the best assumption I had at the time is that their common ancestor was a common earth plant species belonging to the plant kingdom
Forest Keepers are what I can guess to be permanently deciduous living trees with humanoid traits.
tho it is very likely that both Forest Keepers and Bracken just evolved overtime to develop proper humanoid bodies for locomotion and hunting.
tho I do wonder sometimes why Forest Keepers are significantly more common than Bracken from a lore perspective. Are Bracken the apex predators in the facility? Or are they part of a collective group of highly dangerous predators, alongside the Thumper and Bunker Spider, that propagate a cycle of an unstable ecosystem, which results in massive fluctuations of the Bracken (and by extension, every "biological" species present indoors) population?
Do Forest Keepers have any predators and prey? And if not, does this affect their population to the point of being extremely similar to current day humans on Earth.
I didn't even know the bracks and keeps were related ngl
Probably super distant
Since they're so far apart
And as monty insisted earlier, evolution doesn't make things differ by a lot most of the time
it is actually kinda true that things can evolve and the older species can stay alive
for example monkeys and humans
I need to sleep but monkey's are NOT our ancestors
They are NOT an older species/ancestor of humans
Really woke me up because of such a wild statement
monkeys aren't directly linked to humans no
Consider the funny man mr. relatively no change since the devonian period
inb4 nitpicking things down to a "technically it's more evolved then its genetic predecessor."
because yeah you're more evolved then your mom and dad but also N a h
Monty right about sharks
same with gators and crocs
and uh... crabs... crabs be wacky though.
Some shit found it's perfect niche and hasn't changed vastly for millions of years since there's been no large scale extinction, predators, ect.
Sharks are big chillin' and so are Gators because habitat loss hasn't been going on long enough to genetically effect them plus yknow everything's just going to die and it's our fault
wait what evolved from this fish tho
THATS WHAT I WAS THINKING YEAH
forgor his name but yeah
This fish is still around
It's a Coelacanth
thanks for backing me up mort-san <3
yiss
i know him cuz of pokemon
Like what evolved FROM the coelacanth?
Nothing that I'm aware of
that's what I'm gettin' at
cause even still, it's not an ancestor that exists alongside a descendent, ya dig?
which is the whole pitch n' caboodle
Descendents would be just about all fish that exist currently. So long as they're related to or descended from boney fish like the Ceolacanth
There's also a species of Salamander in California I believe that you can see an active evolutionary branch co-existing with it's predecessor.
You have ranges of toxicity in their skin as an adaptation to predatory animals in their areas.
So some are toxic and others are not.
Same goes for their predators because they're developing a resistance to the lesser toxic salamanders so you can see small branches there.
But like were not out here visibly seeing separate Species or Families.
It's all just small generational shit within decades.
Also google can answer any question you have about this sort of thing far faster then some random bozo discord (like me)
but 100% any answer to weird biology stuff is "crabs"
if its weird
crabs are doing it.
Crabs are up to some insidious shit no doubt
ye, thing is that apparently organisms within the thistle nebula tend to speciate really fast, so more drastic changes would happen in shorter periods of time, maybe causing "distant ancestors" to coexist with the currentday species
LMAO TRUEE
calling it Thistle is real apt
especially because plants are probably the best example of wacky evolution
and wacky evolution that we have changed on our own as well
Like all the plants that are technically wild mustard
WHAT
just like everything is turning into a crab with animals
everything came from mustard with plants
We just bred specific parts of the mustard to be bigger and boom
descendants living alongside their ancestors
It's mustard
Mustard wins
Amazing
human intervention was required but who's to say Bracken and Keepers weren't selectively bred by humans, right?
boiled all the way down
lethal company is a video game and not real so yeehaw whatever happens happens
thats why i brought up human intervention in my arguement
like, whether brackens and keepers were selectively bred by humans or their ancestors were preserved by humans, it'd be possible for the common ancester to still be a thing
so true so true
Yall are the ones nitpicking why am I being attacked lmao
nobody's attacking anyone hop off sis
also nobody was talking about you specifically 😭
I mean, with the whole Forest Keeper/Bracken ancestor thing, I could see an enemy being related to the both of them which, while still only sharing a common ancestor with the both of them, being a more direct descendant that has seen barely any genetic changes from the common ancestor. You wouldn't even need human intervention.
It could very easily be that populations of the common ancestor species simply migrated to differing environments, those conditions favored certain traits, they evolved into certain creatures as a result. Thus, allowing the original ancestor species to likely remain in their environment favoring their traits. Could also be humans unintentionally spreading an invasive species that eventually evolved into the Forest Keepers and Brackens in differing populations.
What I remembered earlier was a question about if Forest Keepers would have natural predators. The answer is yes. But it'd probably be a herbivore situation where the predators only really go after the weak and young (apparently the eye markings on Forest Keepers are more helpful when young due to them not being agile).
i beg to differ
this is how whales evolved
i did not say that btw
and if I did she just completely misunderstood me
evolution can change a lot abt a species but the process is slow more often than not
fair
but this is LC
also we're talking about the thistle nebula
so like
shit'll change fast
biodiversity canon also includes giantspecimens into its "fauna" in my head so
a keepers' natural predator would be a redwood
and redwoods would just die of old age or simply snap in half due to growing so tall or smth
driftwoods idk, they'd probably run themselves into things and more often than not die of natural causes or smth
Damn thanks for making such horrible redwood lore (they just snap or smthn)
atleast in my giantspecimens headcanon
i mean
if you can come up w something better I'll take it
I really don't wanna hear ur justification
justification for what lmao
what are you on about
Depending on what a Redwood is, an interesting idea could be that Redwoods are simply a juvenile version of a larger 'tree', hunting Forest Keepers and whatever they can find to build up enough nutrients in their bulb to last them for a lifetime
redwoods being juveniles is such a fucked up idea
like what would be bigger than a redwood
am I right Xu? @dull needle
like what could be bigger haha like imagine haha
would be cool ifYOUFINISHEDIT
Would be cool if biodiversity didn't have a million ideas and 0 made enemies too
But hey, we need more ideas
Unfortunately, not everyone is skilled at code. It's always fun to theory craft and build concepts
Skilled =/= willing to learn
If people are busy, so be it
But im not a fan of hearing people dismissing talent, or just being unable to learn
Took me a month to make the Redwood with 0 experience in all categories :p
Considering all the help this has, the only acceptable excuse is "busy times"
Eh. We'll see if this becomes an official mod of any form. Me personally, I just have ideas and I'm not sure if I want to commit to modding
Would be interesting to add this mod to my list if it does get released. But until then I'm willing to just discuss/throw around ideas
you just love seeing people have fun don't you <3
the animosity is palpable. I am going to go back to opening a forum post about a weird idea that I'm 100% sure I wouldn't be able to make happen.
Ooh those are fun
Right back at ya
eat a rock
erhmmm says the bitch one
Such kindness is being exchanged here
we're best friends
Smthn like that
This is like watching a tennis match unfold
DAMN
smells like bitchuana in here
Smells like weed
Never mind it’s just the neighbour’s cat
Ate the local crackheads stash
The cat seems totally unaffected by the 28 grams of coke he just ate
mod release when
when you finish that sound effect
come on bud it's a single one 🤧
Mod out soon ? Will it be updated?
so likeee what, 2-3 month?
i assume a solid release timeframe can't be made (idk tho)
but id wait as long as it takes for this mod
10 months.
We are going at a good pace, idk, it may be soon or maybe not.
Maybe tomorrow 10 PM PST or in 2025.
Who even knows.
:0
give it like a solid week and a half for half of batch 1, so a beta release, once we get more devs cooking it shouldn't take more than a month or two more depending on their availability 👍
yeah I already fucked up when I said the beta would release at the end of may LMAO
You always fail Monty, better to say within 10 months.
whoops
No way, releasing next to v55 is almost guaranteed to come with bugs lol
frr
oh fuck, you're kinda right
hmmm
then probably early July?
completely forgot about v55
Tomorrow or a fucking year?
I volunteer for beta testing on weekends
I doubt v55 to cause problems with enemies
V50 caused 0 problems for enemies
Anyone who had problem with enemies in v50 update had an unoptimised project
Wdym v55?
I mean v55, the conversation above was talking about
Read what I said
Yeah but we are at v50 and I don’t have twitter is v55 coming out?
At 25th or smthn yeh
Pathfinding and player targetting may be different at least given the inclusion of a vehicle
No harm in waiting another week given how long we've waited already for bio imo
Yes.
M-maybe? Doubtful though
surely they will just treat the vehicle as a navmesh obstacle tho
Ship style obstacle prob
So they ignore players inside?
Also aren't navmesh obstacles supposed to be baked in initially? I don't know of any dynamic navmeshes in the game
The new variant of the Masked will be one || that drives a vehicle outside and runs over players. ||
not rlly sure icl
Well if he does change smthn, it'll be how the search routine works, which most if not all enemies don't modify and just blindly use
Also I have no clue
Fair
i hate using that lol, it just makes ur enemy randomly decide to pick a new node every 5 seconds and do a 180
It would be the most reliable to changes and other mods though
You can modify it lol but yeah
I need to learn how to make my own search routine
I jus make them choose a random far away node on the map and stick to it, cuz otherwise it just looks like they have decision paralysis and look dumb
Furthest node? Doesn't always work
Nah like rhe furthest node that its able to go to
Yeah I assumed it wouldn't cause problems but you never know
Hmm is that through a function? Cuz otherwise I'm not sure how you're doing that
Yes
Ye
v50 only showed old birds, it might have a lot more
id like to do that for stuff like the critters, I don't like em just going from point a to point be and then just doing it over and over again
them changing directions often would help em feel more natural
ye for that scenario it would be good
@drifting valve for later :3
Stop giving my totally friend more work 😔
Also it's like, a one line replacement that bongo will overcomplicate since he doesn't do enemies
Instead of startSearch(transform.position) you do startSearch(FurthestNodeFromPosituon()); or smthn similar
it's the same work he has to do already :P
like he already has to do the critters, I'm not giving him any extra work
If all the critters are doing are just moving around
Then just use sf desats wandering script
doesn't that have desync issues?
also they don't just do that, they generally have other side abilities/behaviors just not very complex ones
Not from when I read the code
Though it could just be faulty code
Alright fine I'll let him work on it in 6 months
hop off!!!
Never
hmm
no idea what could be causing s1ckboy's moon to have desyncs w its shishas then
(the deers i mean)
What deer?
#1238292999969181787
My deer is just not registered properly as an enemy
Wait your deer is an enemy
Fucking wendigo?
everything is an enemy in this game
“Enemy”
Its an ambient creature
:0
You need help?
its cuz the wandering creatures script doesnt use the EnemyAi class: public class WanderingCreatureController : NetworkBehaviour, its supposed to be this: public class WanderingCreatureController : EnemyAI
and the code is overcomplicated imo, and he uses an unnecessary amount of network rpcs
Learn all about the C.C.
Drum n Bass loop with distorted guitar by Robbnix -- https://freesound.org/s/685333/ -- License: Attribution 4.0
Uhh.. maybe? Dont know
👀
oh i just realize i meant this to @barren ivy
Sure how you need help friend?
You want to register your enemy?
im trying to solve it rn - if i cant fix it soon i'll let you know!
and im spamming Xu with my issues lol
i might have to change from the wandering creature script ngl
Ok then!
I'm sleepy but basically you'll need a different script, one that derives from enemy AI
yeah
If u want i could make you one, would take 5 seconds
You're gonna have to explain to me this aloe code
I'm just confused on why it's setup the way that it is lol
whats confoosing
my netcode controller stuff?
makes doing networking and debugging 500x easier
I mean, if it helps ya then ig it helps ya, but this workflow is so confusing for me lol
Though there's some good stuff in there, I see you're using VFX, I need to figure that out at some point
this guy is good for that https://www.youtube.com/@GabrielAguiarProd
Mostly focused on Visual Effects for Games, but it recently started a Indie Gamedev journey: twitter.com/GoldenBugStudio
All my assets are available on Patreon, some, exclusively. By supporting me you get rewards and you keep the channel alive :)
Patreon: patreon.com/gabrielaguiarprod
Discord: https://discord.gg/AN7CrC3Qbb
Enjoy!
GAP - 16/09/16
fair enough lol
I’d actually love that tbh
oke ill do it in 10 mins
Thought of it to try it myself but rn im trying to rig the deer lol
All i’d actually need is like a movement - stopping and when it stops it’d play another animation (eats grass) and then starts moving again
Super simple stuff im guessing
ye
Omg same guy ahhaha
Yep, I watch his videos occasionally, sometimes it can get annoying with the patreon since he paywalls shaders etc
yea true
gogopongo in real life
Kiss
by the by, we've got some anims going and just need a few fixes for the enemies and some additional anims and then we're ready for a beta release :]
Ywah by September the first batch will be out
good goal!
There's finally a release date, this will be a moment in modding history.
which september tho?
the fourth one
the 21st one
September 2025.

cap
@FlameBurnt made these just for fun, they're really great!
https://cdn.discordapp.com/attachments/1230167532271304735/1248771800108634164/moving_2.gif?ex=6664e0de&is=66638f5e&hm=14a1a101db52feebf102c5cc8661e9b9a542013eee457dda53a170a69e522e07&
https://cdn.discordapp.com/attachments/1230167532271304735/1248771799748051024/moving1.gif?ex=6664e0de&is=66638f5e&hm=2ae08b4ecc5668c72ec19a53e4d2a57ece2bb4abd91d9726fa7bd9a4961fa32b&
Ohhhhhh this is so hype y'all
it may seem like we're only focusing on stuff like critters and shit rn but that's mostly cuz all the work I can show is only critters since I want the entity gameplay to remain unseen until the beta release
that and the only work that's not coding or animations that's being finished currently is concept art!
you could drop in a critter's animation i guess ^^
I hereby announce that s1ckboy has been removed from the Biodiversity team, never to return again.
Good
infestation
No, don't go, we have a new spoiler. We have made progress in || a rickroll ||.
Whar
whats wip
work in progress
oh ok
we are launching the beta release with 3 entities soon
no
is someone turning this into a mod?
soon (tm)
SHOO go away
:p
a group of people have been working on this for a while
ok
yas ^^
nearing a first release soon, though they may wait for after v55
whens that?
june 25th?
The big question is, will that date be the release ? or the beta ?
im going to run you over
Soon™
it marks it as new but it's like, from february
we're close to a beta, but idk id we'd rather wait till after v55, we'll figure it out
yup! got a whole team working on this, stuff's going smoothly <3
YYEUAYURHAUYAYYAYAYAYBHWYAYNHJYAY
just asking are you adding new types of brackens?
Yup, one of the concepts is in a pinned document.
wdym lmao
Manifest a team out of thin air
He steals people from me basically 😔
My entire willpower was only enough to manifest a modeler
And a coder who is burnt out
it took like, multiple months
we started this in February, we didn't manifest a team :P
bongo joining did speed things up thankfully
I WANT INFINITE SLAVES TOO
and now that ur stable, im taking him back :3
wut?
@fathom spire do you take ideas for monsters?
i have a idea for a type of forest keeper
sure, I'll take that hahah
we usually don't do forest keepers cuz #1208964227835109407 does that already but we can always tweak it into being something else ;)
this subspecies of forest keeper is 2x larger then most forest keepers it is a meat eater it wont just eat people they eat baboon hawks and it will also attack eyeless dogs it is way faster so you need to run when it sees you
there
Keepers already fight with baboon hawks iirc
oh! that sounds really similar to both of the giantspecimens forest keepers, you should check the mod out
i know i play with it
they don't, baboon hawks just kinda get damaged by any enemy's hitbox coming in contact w em I think
ah ok
yeah they dont actively attack one another
nice! but yeah the only thing that sets it apart is they also deal w eyeless dogs, cuz driftwood's the super fast giant that eats baboon hawks and redwood's the 2x size guy
nah I know, what I mean is it might just be the one thing that sets it apart from both the redwood and the driftwood
does the drift wood run?
yeah
ill try rework this idea
Driftwood is super speedy 🫣
Also Driftwoods munch baboonhawks
i know that
no
Baboon hawks actively attack forest giants
Forest Giants kinda ignore it until they die
@fathom spire is this also adding new nutcrackers?
mhm, you can check the pinned for some of them
ok
the gardener is a Nutcracker looking creature this creature is completely passive and has no threat to humans the only way it could kill you is if you've gone its way when it's walking this creature spawns outside of the facility and as you can tell by the name it will tend to the plants outside the facility and it will use a hose filled with water to hydrate the plants
heres my idea
what
this is from the dev server
ha
Ima be real your idea isn't very nutcracker
ok
beyond like, "oh it looks like a nutcracker"
no its a nutcracker with a hose
since you got it mostly right i'll show like, a little wip design we have
ok
so uh where the design at
he ugly as shit
he dont look like the butler much
yeah, he's not supposed to
ok
he's supposed to look like a mummified corpse
the butler looks like a bloated corpse
mhm
what it does
?
it looks like a blob fish
no i'm literally agreeing with you
ok
@fathom spire i have a wicked idea for a bracken variant
This variation of Bracken is a bit larger but still like the same height and it has a more muscular build instead of hooves it has more human-looking feet but it has no toes there feet are flat and it will not kill its victim but snatch them from a group and bring them to a different Bracken room a far dirtier looking one it also has the ability to pick up keys and use them to lock doors it can lock doors due to its far more complex brain
and also will lock people in its new bracken room
its been a long while since that, you only had the hoarding bugs i believe
then a lil bit after that some earth leviatan variants like the lung dragon(before it even had a name)
btw, what happened to laso? the "letcom goat-sona guy"(that's how i last saw him as)
Oh, no idea
probably doing their own thing, weird how they disappeared completely though
like, i did look for him in here to get that "flowery art" he did
but in the flowery thread(where i tagged him while not being in the server) it doesnt let me see the proffile anymore
wait, it does let me now
If I can ever get the motivation I am going to make a mod that adds a shit ton of different nutcrackers 👀
Could I help make ideas for you?
Nutcracker Mayhem
Crackers go nuts
Nuts on crack
You could. Definitely suggest some!! I do have literally 10 of them on the itinerary tho so they might not get in
That's fine
The Aloe Vera Bracken already functions similarly to this
Minus the keys
Ok and
Similarly but not the same
And I cooked that one on the spot
It's a prototype of a idea
I... sure yeah I'm just saying like, a fairly similar concept is already in development
Does the aloe lock people in its room?
So you may want to go read that one
I have
