#Biodiversity - Expanding upon LC's fauna and their relationship with their habitats.

1 messages · Page 16 of 1

mint dew
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(it doesn't work because they're so large so you just end up frantically trying to hit it as it backs you into a corner XD)

fallen furnace
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Out of curiosity, what triggers it the most? I assume images of the actual creature, but do ||webs|| and such also do it?

tight moat
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Could be cool to have a flyswatter that does bonus damage to bug enemies

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But like, less damage to other things

sage mauve
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Just discomfort.

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Scorpions and mites give me discomfort, but not an irrational fear.

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Spiders are my only problem, sometimes I have to mentally prepare myself to see them in some games and that's why I end up getting used to that specific spider (Minecraft, for example).

fallen furnace
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I see, thanks for the reply 🙂

sage mauve
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Yeah, no problem.

tight moat
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Does it matter if they're cartoony vs real?

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Or does even just a Silly Lil Guy spider wig you out

sage mauve
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I can't say 100% sure. 😩

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Sometimes even a child's drawing scares me and other times it doesn't.

worn python
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phobias are so fucky, so I get it honestly

sage mauve
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I wouldn't be so afraid if my friends when I was a teenager played too many jokes on me.

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I had a very extreme stage of fear for that very reason. 😩

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Now I'm better because the issue is that I have to prepare myself to face that, not others.

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(and now my friends are more respectful)

tight moat
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Doodle of a spider inside

What's the feel on something like this?

grizzled belfry
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massive bunda

sage mauve
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Nah, that doesn't scare me.

sage mauve
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Curiously, the Content Warning spider doesn't generate anything for me because it reminds me of an ant.

sage mauve
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I was calmly walking with them and out of nowhere, bam, image of a grotesque spider. 😭

tight moat
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Yeah the content warning soider is kind of its own thing

fathom spire
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that shit's terrifying to me and i'm not arachnophobic at all

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though I suppose the massive head makes it not look like a spider as much

sage mauve
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Not even his body, haha, is very elongated.

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It's a dachshund. 🧜

sage mauve
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He seemed to listen to my conversations or something like that and instead of interpreting that I hated spiders, I found videos on YouTube in the recommended section or in shorts.

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(Probably in the next few days I will regret talking so much about the subject).

mint dew
tight moat
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Oh yeah them

fathom spire
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mods, add this turtle to biodiversity

dawn flicker
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Xulow

ocean verge
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ok you've probably got this idea before but what about like a nutcracker but its got like war paint and a soldier helmet and it carries around an old rifle or smth

tight moat
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What makes it different from a normal nut?

ocean verge
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like it shoot threes times really quick

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and slower reload time but doesnt one shot

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maybe faster in general idk

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it be hard to make though because you might have to make a new gun

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so idk

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just an idea

dawn flicker
ocean verge
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ah I see

fathom spire
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been doing a ton of critters

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this little dude's also a critter btw!

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these two are as well

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oh and these too

solar junco
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Man, whenever I see any spoilers here I jus NEED to see them no matter what I'm doing.

fathom spire
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thanks dude!!!

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also, feel free to suggest any critters

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they're not hard to implement, most of the work would be making the models and textures

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essentially they're ambient creatures

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even just suggesting a general environment they'd inhabit is enough

sacred ferry
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i still want moths thatd gather round the lights/ any light emitting scrap on snowy moons

mint dew
dapper crystal
fathom spire
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so them repeating some behavioral patterns would be fine

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also moths could be easy to implement since you could make them be a particle system like bees are

fathom spire
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could do

dapper crystal
pure ridge
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with more owl-like behaviors

dawn flicker
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bro just doesnt care anymore he reveals everything lmao

fathom spire
fathom spire
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they're bioluminescent and jump around

dapper crystal
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Oh nice

empty condor
dawn flicker
empty condor
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Let's gooo

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I'm si hyped

fathom spire
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also lemme write down the names of the critters we have rn

fathom spire
# fathom spire been doing a ton of critters

Angel dove
Ivere (male + female)
Coilshelled crab or just Coilshell
Stubber
Hotdog/Just a lizard™
Prototax
Dry tail (need help w this one it kinda sucks)
Spring worm (could use a new name)
Leaf boy (taking suggestions w this one too)

tight moat
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Is the coilcrab able to strafe left and right even while looking at it?

worn python
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do the claws go BOING

mint dew
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does it use a wind up mechanism to really quickly pinch its claws like the teeth scrap item XD

tight moat
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I think it would in fact deal like 5 damage every couple frames

mint dew
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also speaking of crabs and shells, would be sick if there was an enemy that you could only damage when it was outside its shell (jester variant maybe?)

tight moat
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Nutcracker kinda

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But iirc they don't actually become immune to damage when hiding the eye

mint dew
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also: not sure how this'd work, but it'd be cool if there was an enemy that could only take damage from a certain weapon at certain times

like a three-headed dog or smth, and its heads can only be attacked by certain weapons (one head vulnerable to a knife, the other a shotgun, the otehr a shovel)

dapper crystal
fathom spire
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they follow you slowly if you dont look at em

tight moat
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Do they make the mister Krabs walking noise the entire time

amber shore
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I think that would be silly

sacred ferry
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hell yeah

dapper crystal
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Critter idea

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Just a fish

sacred ferry
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so true actually

empty condor
fathom spire
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legged fish

worn python
sacred ferry
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whatre those little bacteria things with the 4 legs can we make a critter that looks like one o those

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thse things

mint dew
sacred ferry
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o those things are in cw ?

mint dew
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nah but there's a smilar looking thingy i think

mint dew
sacred ferry
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yeyeye

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were talkin bout critters but i bet we could make up a spider variant based on em

fathom spire
sacred ferry
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oo yeye

tight moat
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Like, as an entity?

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Like a 0 weight entity?

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Friendly one perhaps?

worn python
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0 weight entity? as in like spawn weight or actual weight of the entity itself?

worn python
pure ridge
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ITS A PHAGE

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specifically a bacteriophage

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I mean, if you look at the functionality of what phages do, it acts more like a snare flea but if it reproduced inside of the corpse (that sounds awful)

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btw, it's injecting the genomic material into the bacteria to create those copies

worn python
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oooooooo

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could make it find dead entities, infest them, and delete the entities as soon as its done

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I think deleting dead entities only helps with performance? not sure tbh.

tight moat
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Danger? Idfk

worn python
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is it Power Level you're looking for?

tight moat
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That's the one

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Basically a "friendly" entity so it can't prevent something actually dangerous from spawning

worn python
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wouldn't it be a daytime enemy tho? all of them iirc have power levels, funnily enough

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or would it be a nighttime enemy

tight moat
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Indoor enemy

worn python
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ah so something like a Spore Lizard

tight moat
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Yeah but your monitor can view them like a radar booster

worn python
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that's pretty nifty and I do like this idea

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maybe you could scan it and it will be a switchable option with a custom name on the monitor, tho a bit different to the current radar booster names

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needs to keep "Daryl" as one of its names.

tight moat
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Lol

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I was gonna say it can only use GTAC to spell its names

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Like, DNA code

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Gatt, Cat, Agata, stuff like that

worn python
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I like that

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everyone gangsta 'til the Scuttling Node shows up with the name "Gaa Gaa"

tight moat
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Gag

plain abyss
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So

mint dew
# pure ridge ITS A PHAGE

THAT'S WHAT THEY'RE CALLED
i knew they were called something -phage
i remember them being called "enderphages" from playig Alex's Mobs XD

mint dew
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ALL entities?
as in like, player corpses and any entity you've killed? that sounds really interesting actually
i can alr imagine zombie apocalypse scenarious where one of ur friends kills a buncha stuff, dies, and spawns a buncha phages that exponentially multiply

(wait can you kill them)
(wait can they use their own kinds' bodies to replicate if yes then god save us)

sacred ferry
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if we did variants of modded enemies theyd fit really well as varaints of the replicators

worn python
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I was honestly thinking of a way to stop high entity counts but in a way that would fit Lethal Company in a way? but idk if it would "fit" as a variant.

tight moat
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You just stop high entity counts by obeying Power level design and making it so entities have their own count limits

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Like how you can only have 1 bracken per map

worn python
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technically yes but I am pretty sure that dead enemies do not count towards the power level

chilly galleon
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Yerp

tight moat
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They do not

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But they still count towards their own entity limit

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Like, when you kill a bracken, they can't be replaced by another bracken

worn python
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indeed

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I do not know however if "destroying" the enemy (aka deleting it) will still make that previous enemy instance count towards the max spawn limit.

tight moat
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Theoretically you can "kill everything" that has an entity limit because of that

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But that's not so easy when some enemies are immortal

worn python
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not sure how often such limit is met because of other conditions such as other enemy spawn weight, number of vents, seed determining spawns etc

tight moat
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Mainly comes up with Bracken

worn python
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...I forgot to clarify outside of enemies with max spawns of 2 or below

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my bad

dull needle
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uh

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hmm

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power level is a bit of a weird one

fathom spire
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we have a lil robot dude

worn python
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wow I am making monty leak stuff by pure accident smh 😔

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jokes aside, damn

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that's pretty neat

fathom spire
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0 weight can cause issues if the max spawns aren't managed properly

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and usually causes them to be all over the place

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don't want these to feel like an infestation, just ambiance that you can find every once in a while

fathom spire
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I mean you're not wrong

tight moat
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Well yeah the living radar booster would have a max spawn of 1, maybe like 2 at most

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Max of 1 with 0 power or max of 2 with .5 power

fathom spire
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except for maybe a few

tight moat
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When you say daytime do you mean <8:00am?

fathom spire
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like the flashing and pinging side

fathom spire
worn python
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normally I wouldn't like an entity with 0 power since if power level is already at max, then it means that specific entity can disregard a vanilla measure intentionally placed in by the dev

I may or may not be saying this out of spite towards Diversity's Walker 😂

tight moat
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Do mantis and locusts despawn in the evening?

fathom spire
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these are all essentially replacements for these

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mmmmmmmmm I don't.... know actually

tight moat
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Cause like

worn python
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Manticoils despawn in the evening iirc

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Locusts? probably not

tight moat
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Cause otherwise if they cost power to spawn they would prevent dogs and stuff from spawning

worn python
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why would they prevents the nighttime enemies to spawn if Manticoils and Locusts are on a separate spawn list?

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Manticoils and Locusts would be considered as Daytime enemies, and therefore adhere to that spawn list's power level

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usually that's 20, IF I remember correctly

sly sail
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doesnt the power lvl depend on the moon? dont really know much bout that part of the game

fathom spire
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as an avid radar booster user I don't want free radar boosters to be that common lmao

worn python
tight moat
fathom spire
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0.5 times 4 is 2 wdym

tight moat
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Right, but power is global

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Oh

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No no max 2 spawns

fathom spire
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yeah but these are daytime enemies, they'd just spawn instantly

tight moat
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Not max 2 power

fathom spire
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theeere you go lmao

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that's a bit more reasonable

tight moat
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But yeah I think just like

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Max 1 can spawn, has no power level, and is just pretty rare to show up like 1 in 5 moons maybe more on harder moons

dull needle
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Daytime is like, before the evening

worn python
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idk, usually I would probably prefer an entity to have power levels, especially when its a daytime enemy

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3 of the 4 daytime enemies have a power level of 1 (Tulip Snakes, the absolute pain in the backsides they are, have a power level of 0.5 for some reason)

tight moat
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It's an entity that "makes things easier" at the moment so giving it power level would also cause less dangerous things to spawn

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Double dips a bit

dawn flicker
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tulip snakes fly off at 3pm

tight moat
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A shame too because they're good for dealing with giants

dawn flicker
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im kinda glad lol || now that there are mantitoils||

fathom spire
dull needle
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Yeah it's just that it's not just before 8am

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It'll keep spawning daytime until like 4pm

fathom spire
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yerr

worn python
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I'm not sure how daytime spawns work. most daytime enemies spawn at the start because of their spawn curve, right?

dull needle
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No they just have an instant spawn call

worn python
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huh. surely handling it via a really high spawn curve at the start would've made it easier. guess I was wrong.

fathom spire
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anyway best way to balance this guy is have it flash whenever you get near it, but it runs away from you

worn python
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I'd like that, it gives the same vibe as the Spore Lizard in a way; a semi-passive monster that will harm you if you actively try to annoy it or harm it yourself

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albeit this one indirectly harms the player by flashing them

fathom spire
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yeah most critters go for a spore lizard vibe

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in the sense that they're at worst neutral, and you can trigger them to do something under the right conditions

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spring worms have bioluminescence, and hang around near the ship's general area, so if you're kind of lost you can spot their glow to find the ship

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prototax releases spores when hit, making a lot of noise which serves to bait mouthdogs

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stubbers make a lot of noise aswell

tight moat
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would you be able to beat a phage to death and use its corpse as a radar booster

worn python
fathom spire
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they're not meant to be THE best option for any situation

tight moat
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mfw manticoils

fathom spire
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they just have small features to them

fathom spire
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critters are supposed to be really small in scale, they kind of just serve the general purpose of replacing manticoils and locusts as ambiance entities

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any and all features assigned to them should remain very simple to implement, so we can easily slap em onto the critter behavior template we've got

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it triggering a flashbang when threatened should be enough

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another critter may get that corpse eating feature we talked abt, but it should be a separate one

worn python
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I maybe wouldn't say replacing Manticoils and Locusts, but more so expand on the concept of ambient enemies

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because Lethal Company is dearly lacking with them, even with mods

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I can probably count like 3 modded ambient enemies and 2 of them are from Xu's Code Rebirth

fathom spire
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by request of the Shattered Company guy

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they obviously also fit normal moons, but they're made to fit into varius miscellaneous environments

fathom spire
fathom spire
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in vanilla moons they coexist but they're also intended to be used to fill up the daytime spawns in some modded moons

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might chat with wesley and generic about where to fit certain ones into their moons

tall thistle
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maybe the real biodiversity was the friends we made along the way

mint dew
# fathom spire another critter may get that corpse eating feature we talked abt, but it should ...

i once had an idea for some kind of vulture enemy that'd attract various entities towards you with its loud shrieking (dogs, maybe baboon hawks) and then once you're dead, would carry your corpse awaay for consumption

HOWEVER it'd also try to keep giants and worms away from you since it wants your corpse to be retrievable; if you get grabbed by a giant it'd prolly freak out and stun it (idk how exactly)

mint dew
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oh yeah forgot to mention it can't kill you directly; it has to get someone else to do the dirty work for it

fathom spire
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the attracting enemies to you thing is already covered however

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but I could make angel doves eat bodies lmao that'd be funny

mint dew
sly sail
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unless it is a critter i may have missed

fathom spire
fathom spire
sly sail
fathom spire
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yeah!

sly sail
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the one that looked like the fucked up photo of that thing

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which dove looked pretty less fucked up of

fathom spire
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yeah lmaoo

mint dew
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i have a goofy butler idea

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it's simple:

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he runs up to you

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and mugs you

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and runs away

tight moat
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Well that'd be more of a hoarding bug variant

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A mugging bug if you will

pure ridge
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London resident bug

dapper crystal
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They are wonderful sillies

fathom spire
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the sand roach is based on the grub idea, with the first two being based off wesley's ideas

amber shore
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Such a goober hehehe

fathom spire
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the cicada's intended for acidir (though I might tweak the design a bit)

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and then the leaping locust are intended for gratar, and they'd operate in swarms, jumping around

dapper crystal
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Oh I didn’t realize you were making mobs for custom moons as well

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That’s neat

dawn flicker
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The entities are for mainly worked for vanilla maps but we also have custom moons in mind to work well.

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We are actively working on one of them to work really well cuz its a bit specific

fathom spire
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I'm also working on a starfish for atlantica

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critters will be a good tool to allow modpack makers to populate unsupported moons with some neat little guys

worn python
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presuming the Coil Crab would be for Asteroid 13? think_pumpkin

fathom spire
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the whole idea behind critters was suggested by a modpack maker, so they're pretty much made to fit in a few environments

tawny herald
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(thank you sourceshard)

fathom spire
fathom spire
tawny herald
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yes

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we love sourceshard

fathom spire
tawny herald
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does he even know about the newer critters?

fathom spire
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the palette fits a ton too heheh

fathom spire
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should probably ask him if he wants any done for very specific environments or smth

dawn flicker
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@worldly cipher

worldly cipher
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👀

worn python
tawny herald
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i love how bro spawned in immediately😭

worldly cipher
fathom spire
worldly cipher
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nah just critters in general

fathom spire
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or just the concept of ambiance enemies altogether? forgot if I ever told you we were doing them

worldly cipher
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crabs, penguins, birds.

dawn flicker
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We got a bunch now lol

fathom spire
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yee, we're doing critters

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we've got a ton

dawn flicker
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I cant even count them now

fathom spire
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LMAO THE MIDDLE FINGER

worldly cipher
fathom spire
worldly cipher
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it was supposed to be a pointer.

fathom spire
dull needle
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🖕

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I aint a coward

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Like some shard

worldly cipher
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hahahahaha!

worldly cipher
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just waiting....

fathom spire
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anyway, since you wanted them to be in, do you have any ideas for possible critters or any specific environments you'd like some to be in?

dawn flicker
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Calm down with the critters lmao

worn python
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more critters

dawn flicker
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We have 20+ already 😂😭

fathom spire
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they're so easy to implement though 😭😭😭

dawn flicker
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I aint gon model all of em lmao

fathom spire
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I can literally ask Xu for her critter template and then just add like at LEAST 7 on release

fathom spire
worldly cipher
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You really wanted to say that

dawn flicker
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Im using sf’s wandering dll for my moon 👀

fallen furnace
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This biocritters mod is looking great monty

dawn flicker
worldly cipher
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so i need to know what you got so I can tell you what you need.

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How much does an admission behind the curtain cost?

fathom spire
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hey it still expands on the fauna of LC

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the title ain't lying

dawn flicker
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You might as well just include SourceShard to biod dc lmao

fallen furnace
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Oh yeah I'm just meming

fathom spire
fallen furnace
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I love these lil guys

worldly cipher
fallen furnace
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Fauna

fathom spire
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GAUNA FOSJF FUCK

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i meant fauna**

worldly cipher
fathom spire
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my phone is ass leave me alone !!!

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I mean I can do that

worldly cipher
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he has big ideas

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big brain

worn python
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dumb idea, have yall considered a daytime enemy likewise to fireflies, that should theoretically only spawns at night via a low spawn curve at the beginning, but very high at night

fathom spire
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They qualify as an ideas guy

dawn flicker
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Lemme just add him rq

worldly cipher
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Fireflies is very nice.

worn python
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afaik they can probably be very easily replicated by reskinning the Roaming Locusts and adding a faint light or something like that Tom_Shrug

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I dunno tho, not a modeller or particle editor

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or however the Locusts are handled xd

worldly cipher
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@dull needle Why is snail cat the size of me? Should kitty not be arm sized?

dawn flicker
worn python
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nuh-uh, our idea now

dull needle
dawn flicker
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They also like to kiss on custom moons :3

worldly cipher
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lol

dull needle
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What

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Alright enough biod thread for me today, or sickboy in general

worldly cipher
dull needle
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LOL

tawny herald
dull needle
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Been a whole since I had automod ded

dawn flicker
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I was annoying Xu the whole day 😂😂

dull needle
worldly cipher
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Absorbing information

dull needle
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Weirdo

dawn flicker
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You made it and im the weirdo smh

tawny herald
dawn flicker
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Alright imma stop now cuz Xu will mute me 😂

dull needle
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I'm not a mod

dawn flicker
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3 snailcats kissing

dull needle
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But you are muted in my head

sage mauve
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But we are in a chat.

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Not in the voice.

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You can't mute someone who doesn't speak. alright

dull needle
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Shut up

worn python
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🧠

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I am secretly a genius. /j

fathom spire
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ong!!!

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also I kinda forgot to save it I think but could you dm me that evo history piece you made a while back on the Honeyfeeder?

worn python
fathom spire
worn python
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awesome

mint dew
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Also another tiny small ambience particle entity: bioluminescent phytoplankton
(which is a convoluted way of saying ooo pretty glowy water oooooo)

mint dew
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oh yeah i also had a leviathan idea
Aurora Leviathan (name wip)
Essentially, it's kind of like a reverse leviathan - it roams in the air, glowing brightly with aurora borealis colours and emanating green and blue streaks of colourful light. Once it spots a player, it will dive down and delete any entity in its way (like the regular leviathan). It'll then dive back out of the ground somewhere and go back to searching the skies.

However, this enemy is mostly designed to be a threat to jetpack users - the creature will chase anyone flying down and consume them.

STATS:

  • Shovel HP: 10

  • Stun Multiplier: 0

  • Radar Pip Size: Huge, but the radar can't see it until it's close to the ground

  • Spawns: Outside

  • Spawn Chances:
    Rend - 17%
    Dine - 14%
    Artifice - 6%
    Titan - 4%
    Adamance - 2%
    March - 2%

  • Since the leviathan has 10 HP, it is still very much killable with a well-thrown easter egg/ a couple shotgun shots/a few knife or shovel hits as it burrows into the ground. Once it is killed, its body will drop out of the air, flattening anyone standing under it.

tight moat
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I think Aurora Leviathan is a really cool name

dull needle
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making something flying is really hard is the only problem

tight moat
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I think the play is you just make it fly at such an altitude that you really just get the silhouette of it

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like it's not "flying" truly

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it's just fuckin' WAY up there

dull needle
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i mean, making it move up and down in the air would need you to implement actual flying stuff

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the only enemy current that has any flying capabilities is the manticoils

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no custom enemy flies afaik

tight moat
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yeah yeah yeah that's why I'm saying you just make it super high

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because then you don't gotta do that

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the player looks up and goes "oh wow das high up"

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but in reality it could totally just be like

dull needle
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yeah the problem is that it'd make it super restrictive on what it can do, if they're able to figure out flying thats great, otherwise its just a waste of a lot of time imo

mint dew
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then, when it spots a player, make it play an animation of it circling in the air and reuse leviathan code with a few modifications

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then make the leviathan play a sfx and go downwards, and play anotehr sfx when it its the ground

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i'm no coder but in theory it seems doable

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in gAME THEO-

dull needle
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that'd be super jank too lol

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i have an idea of how to do it im just too lazy to explain it when i dont have to

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but that wouldnt be how u do it

mint dew
#

How do old birds work?

dull needle
#

they just fly in a straight line up in the air and pick a node to land on lol

mint dew
#

oh lmao XD

cunning bridge
#

Came up with old bird variant idea

tawny herald
#

actually two things

dull needle
#

wasnt it 3?

fathom spire
#

no but we already have two flying worms

#

lung dragon's meant to be this somewhat

#

super cool concept though

mint dew
jovial jungleBOT
graceful fractal
#

lol best pin

#

nvm that's not the newest pin that shows up for me

fathom spire
#

LMAO no i just pinned it to test the command

#

hehe

solar junco
#

zzkl;lllll;;l/,m,.

#

2;' ''p;[';/p[\1qertyujkl;'rtyutyu1``1223245d439986 2251

#

DONT mind this text i was just cleaning ma keyboard and happened tyo be here XD

dapper crystal
#

New cipher just dropped

solar junco
#

it wasnt intentional -_-

#

i was just cleanin my keyboard

mint dew
#

don't y'all hate it when you tyujkl;'rtyutyu by accident XD

west tartan
#

oh this a thread for creature ideas?

solar junco
#

also

mint dew
solar junco
#

how do i replicate the part of the text i did thats blacked out?

mint dew
#

likem different species

mint dew
#

upper-LEFT of your keyboard, where the tilde character is

dull needle
solar junco
#

under the escape button?

mint dew
#

yuh uh

west tartan
#

Hm. Alright.

dull needle
#

You should definitely make a separate #1188298686560739389 thread if u have ideas though, variant or not

mint dew
#

like this

solar junco
#

oh ye

#

i see em

#

thanks

west tartan
#

I can get behind that

dull needle
#

This mod is bloated with ideas afaik lol

mint dew
# west tartan Hm. Alright.

yeah this place is essentially for different species of alr existing monsters
for example, a nutcracker made of wax with a bayonet

west tartan
#

I might as well throw one of my ideas in the mix if this is more of a variants thing

#

Masked Variant: Infested
Presence is notable by the presence of dead bodies when they appear. Masquerade as one of the dead bodies and becomes mobile either on their own or when interacted with. When becoming active on their own, they will wander, having normal behavior for Masked.
They prefer to attack with swipes but can grab players, in which they will attempt to break their neck (unless interrupted). If they are awakened by a player interacting with one, they will attempt a neck snap after a slow kip-up.
Their main interaction is with dead bodies, namely they will spread their infestation to dead bodies, causing them to either rise or stay dormant.

Differentiated from normal players by stance and an overgrowth of a fleshy mass on their helmet. If killed, the fleshy mass constricting their helmet will release and they will return to being a dead body, allowing players to either dispose of them or take the bodies to sell.

More fragile than normal Masked, and have a higher chance of spawning on tundra and forest moons.

#

Associated item could be a 'Parasite' creature, with high value that can be temporarily bonded to gain some short term benefits, However, if the player gets hurt under its effects they will turn into an Infested.

west tartan
tight moat
#

I could imagine these masked variants having a really freaky stand-up animation with bone crinkling noises

glass narwhal
#

Idk if this is appliable to this mod necessary, but ever since i read in the terminal that the braken and the forest giant have a common ancestor i wanted to see how'd that be

tight moat
#

Well

#

Dead

#

It's an ancestor, not a currently living thing

#

Could find fossils of it maybe idk

fathom spire
#

I completely forgot about brackens and keepers being related lmao but I do have a keeper-adjacent enemy idea that's related to another entity

dull needle
#

Things evolve for a reason

#

Because otherwise they'd die

fathom spire
#

well, no

#

sharks like

#

have barely changed in millions (?) of years

#

a species can evolve to branch off but the ancestors can theoretically still remain

dull needle
#

First of all, not true idk where u got that, and second of all, if true, it means that they don't have the an ancestor, it's just them

tight moat
#

Like, ancient raptors aren't around but chickens are

#

That kinda thing

fathom spire
dull needle
#

They don't have to go from chicken to human to have evolved

fathom spire
#

my point is they've remained relatively the same :P

dull needle
#

Idk I think ur just looking at a normal shark and being like "I havent really seen other sharks, sounds like they haven't evolved"

fathom spire
fathom spire
#

they can change but the general body plan really hasn't for specific types of sharks

#

like that's what I'm getting at

dull needle
#

Like I'm not telling u to not make the ancestor

#

I'm just saying, they are dead

fathom spire
dull needle
fathom spire
#

yeah but theoretically it could just not happen

#

:P

#

like I'm not talking about what's most likely to have happened

#

I'm talking about a small chance

#

like obviously in normal conditions, generally speaking they should be dead

#

but through a series of odd circumstances they could still be alive somewhere

dull needle
#

Seeing that we haven't seen that happen in irl nature

#

Then I'm inclined to say no

#

But pop off

#

It's just a game

fathom spire
#

I mean we haven't know about evolution for more than a few hundred years

dull needle
#

Oh my god were u in the debate club or smthn???

fathom spire
#

but a civilization with more knowledge and more time could force that environment

dull needle
#

I'm gonna impose a horrible evolving environment on you

fathom spire
#

I'm gonna beat you with a rock

fathom spire
#

||kidding ly||

dull needle
#

Bro went from debate club to abusing women club 😭

mint dew
worn python
#

Forest Keepers are what I can guess to be permanently deciduous living trees with humanoid traits.

#

tho it is very likely that both Forest Keepers and Bracken just evolved overtime to develop proper humanoid bodies for locomotion and hunting.

#

tho I do wonder sometimes why Forest Keepers are significantly more common than Bracken from a lore perspective. Are Bracken the apex predators in the facility? Or are they part of a collective group of highly dangerous predators, alongside the Thumper and Bunker Spider, that propagate a cycle of an unstable ecosystem, which results in massive fluctuations of the Bracken (and by extension, every "biological" species present indoors) population?

#

Do Forest Keepers have any predators and prey? And if not, does this affect their population to the point of being extremely similar to current day humans on Earth.

tight moat
#

I didn't even know the bracks and keeps were related ngl

dull needle
#

Probably super distant

#

Since they're so far apart

#

And as monty insisted earlier, evolution doesn't make things differ by a lot most of the time

tawny herald
#

for example monkeys and humans

dull needle
#

I need to sleep but monkey's are NOT our ancestors

#

They are NOT an older species/ancestor of humans

#

Really woke me up because of such a wild statement

tight moat
#

holy SHIT lmao

#

yeah that is just objectively incorrect information

fathom spire
#

monkeys aren't directly linked to humans no

grave vector
#

inb4 nitpicking things down to a "technically it's more evolved then its genetic predecessor."
because yeah you're more evolved then your mom and dad but also N a h

#

Monty right about sharks
same with gators and crocs

and uh... crabs... crabs be wacky though.

#

Some shit found it's perfect niche and hasn't changed vastly for millions of years since there's been no large scale extinction, predators, ect.
Sharks are big chillin' and so are Gators because habitat loss hasn't been going on long enough to genetically effect them plus yknow everything's just going to die and it's our fault

tight moat
fathom spire
#

forgor his name but yeah

grave vector
#

It's a Coelacanth

fathom spire
fathom spire
fathom spire
#

i know him cuz of pokemon

tight moat
#

My question stands

grave vector
#

Like what evolved FROM the coelacanth?
Nothing that I'm aware of

tight moat
#

that's what I'm gettin' at

#

cause even still, it's not an ancestor that exists alongside a descendent, ya dig?

#

which is the whole pitch n' caboodle

grave vector
#

Descendents would be just about all fish that exist currently. So long as they're related to or descended from boney fish like the Ceolacanth

#

There's also a species of Salamander in California I believe that you can see an active evolutionary branch co-existing with it's predecessor.
You have ranges of toxicity in their skin as an adaptation to predatory animals in their areas.

So some are toxic and others are not.

#

Same goes for their predators because they're developing a resistance to the lesser toxic salamanders so you can see small branches there.

#

But like were not out here visibly seeing separate Species or Families.
It's all just small generational shit within decades.

grave vector
# tight moat that's what I'm gettin' at

Also google can answer any question you have about this sort of thing far faster then some random bozo discord (like me)

but 100% any answer to weird biology stuff is "crabs"

#

if its weird
crabs are doing it.

tight moat
#

Crabs are up to some insidious shit no doubt

fathom spire
#

ye, thing is that apparently organisms within the thistle nebula tend to speciate really fast, so more drastic changes would happen in shorter periods of time, maybe causing "distant ancestors" to coexist with the currentday species

fathom spire
grave vector
#

calling it Thistle is real apt
especially because plants are probably the best example of wacky evolution

#

and wacky evolution that we have changed on our own as well
Like all the plants that are technically wild mustard

fathom spire
#

just like everything is turning into a crab with animals

#

everything came from mustard with plants

grave vector
#

We just bred specific parts of the mustard to be bigger and boom
descendants living alongside their ancestors

#

It's mustard

Mustard wins

tight moat
#

Amazing

#

human intervention was required but who's to say Bracken and Keepers weren't selectively bred by humans, right?

grave vector
#

boiled all the way down
lethal company is a video game and not real so yeehaw whatever happens happens

fathom spire
#

like, whether brackens and keepers were selectively bred by humans or their ancestors were preserved by humans, it'd be possible for the common ancester to still be a thing

dull needle
fathom spire
#

nobody's attacking anyone hop off sis

#

also nobody was talking about you specifically 😭

west tartan
#

I mean, with the whole Forest Keeper/Bracken ancestor thing, I could see an enemy being related to the both of them which, while still only sharing a common ancestor with the both of them, being a more direct descendant that has seen barely any genetic changes from the common ancestor. You wouldn't even need human intervention.

It could very easily be that populations of the common ancestor species simply migrated to differing environments, those conditions favored certain traits, they evolved into certain creatures as a result. Thus, allowing the original ancestor species to likely remain in their environment favoring their traits. Could also be humans unintentionally spreading an invasive species that eventually evolved into the Forest Keepers and Brackens in differing populations.

#

What I remembered earlier was a question about if Forest Keepers would have natural predators. The answer is yes. But it'd probably be a herbivore situation where the predators only really go after the weak and young (apparently the eye markings on Forest Keepers are more helpful when young due to them not being agile).

mint dew
#

this is how whales evolved

fathom spire
#

i did not say that btw

#

and if I did she just completely misunderstood me

#

evolution can change a lot abt a species but the process is slow more often than not

mint dew
#

fair

fathom spire
#

but this is LC

#

also we're talking about the thistle nebula

#

so like

#

shit'll change fast

fathom spire
#

a keepers' natural predator would be a redwood

#

and redwoods would just die of old age or simply snap in half due to growing so tall or smth

#

driftwoods idk, they'd probably run themselves into things and more often than not die of natural causes or smth

dull needle
#

Damn thanks for making such horrible redwood lore (they just snap or smthn)

fathom spire
#

atleast in my giantspecimens headcanon

fathom spire
#

if you can come up w something better I'll take it

dull needle
#

I really don't wanna hear ur justification

fathom spire
#

I literally just made it up as I was going to sleep

#

¯_(ツ)_/¯

fathom spire
#

what are you on about

west tartan
#

Depending on what a Redwood is, an interesting idea could be that Redwoods are simply a juvenile version of a larger 'tree', hunting Forest Keepers and whatever they can find to build up enough nutrients in their bulb to last them for a lifetime

fathom spire
#

redwoods being juveniles is such a fucked up idea

#

like what would be bigger than a redwood

#

am I right Xu? @dull needle

#

like what could be bigger haha like imagine haha

#

would be cool ifYOUFINISHEDIT

dull needle
#

Would be cool if biodiversity didn't have a million ideas and 0 made enemies too

#

But hey, we need more ideas

west tartan
#

Unfortunately, not everyone is skilled at code. It's always fun to theory craft and build concepts

dull needle
#

Skilled =/= willing to learn

#

If people are busy, so be it

#

But im not a fan of hearing people dismissing talent, or just being unable to learn

#

Took me a month to make the Redwood with 0 experience in all categories :p

#

Considering all the help this has, the only acceptable excuse is "busy times"

west tartan
#

Eh. We'll see if this becomes an official mod of any form. Me personally, I just have ideas and I'm not sure if I want to commit to modding

#

Would be interesting to add this mod to my list if it does get released. But until then I'm willing to just discuss/throw around ideas

fathom spire
west tartan
#

the animosity is palpable. I am going to go back to opening a forum post about a weird idea that I'm 100% sure I wouldn't be able to make happen.

tight moat
#

Ooh those are fun

dull needle
fathom spire
dull needle
#

bio-grinch

fathom spire
#

erhmmm says the bitch one

worldly robin
#

Such kindness is being exchanged here

fathom spire
#

we're best friends

dull needle
#

Smthn like that

amber shore
#

This is like watching a tennis match unfold

empty condor
tight moat
#

smells like bitchuana in here

cunning bridge
#

Smells like weed

#

Never mind it’s just the neighbour’s cat

#

Ate the local crackheads stash

cunning bridge
#

The cat seems totally unaffected by the 28 grams of coke he just ate

dawn flicker
#

mod release when

fathom spire
#

when you finish that sound effect

fathom spire
#

come on bud it's a single one 🤧

cunning bridge
fathom spire
#

yeah of course

#

it'll be out when it's out but batch 1 is about halfway (? done

solar junco
quick lotus
#

i assume a solid release timeframe can't be made (idk tho)

but id wait as long as it takes for this mod

sage mauve
#

We are going at a good pace, idk, it may be soon or maybe not.

#

Maybe tomorrow 10 PM PST or in 2025.

final canopy
solar junco
fathom spire
# solar junco so likeee what, 2-3 month?

give it like a solid week and a half for half of batch 1, so a beta release, once we get more devs cooking it shouldn't take more than a month or two more depending on their availability 👍

fathom spire
sage mauve
fallen furnace
fathom spire
#

hmmm

#

then probably early July?

#

completely forgot about v55

cunning bridge
cunning bridge
dull needle
#

I doubt v55 to cause problems with enemies

#

V50 caused 0 problems for enemies

#

Anyone who had problem with enemies in v50 update had an unoptimised project

cunning bridge
dull needle
dull needle
cunning bridge
dull needle
#

At 25th or smthn yeh

fallen furnace
#

No harm in waiting another week given how long we've waited already for bio imo

sage mauve
grizzled belfry
#

surely they will just treat the vehicle as a navmesh obstacle tho

dull needle
#

Ship style obstacle prob

fallen furnace
#

So they ignore players inside?

#

Also aren't navmesh obstacles supposed to be baked in initially? I don't know of any dynamic navmeshes in the game

sage mauve
#

The new variant of the Masked will be one || that drives a vehicle outside and runs over players. ||

dull needle
#

Also I have no clue

fallen furnace
#

Fair

dull needle
#

There's a way to make em dynamic

#

But its funky

grizzled belfry
fallen furnace
#

It would be the most reliable to changes and other mods though

dull needle
#

I need to learn how to make my own search routine

grizzled belfry
#

I jus make them choose a random far away node on the map and stick to it, cuz otherwise it just looks like they have decision paralysis and look dumb

dull needle
grizzled belfry
fathom spire
dull needle
cunning bridge
fathom spire
#

v50 only showed old birds, it might have a lot more

fathom spire
#

them changing directions often would help em feel more natural

grizzled belfry
dull needle
#

Stop giving my totally friend more work 😔

#

Also it's like, a one line replacement that bongo will overcomplicate since he doesn't do enemies

#

Instead of startSearch(transform.position) you do startSearch(FurthestNodeFromPosituon()); or smthn similar

fathom spire
#

it's the same work he has to do already :P

#

like he already has to do the critters, I'm not giving him any extra work

dull needle
#

If all the critters are doing are just moving around

#

Then just use sf desats wandering script

fathom spire
#

doesn't that have desync issues?

#

also they don't just do that, they generally have other side abilities/behaviors just not very complex ones

dull needle
#

Though it could just be faulty code

dull needle
fathom spire
#

hop off!!!

dull needle
#

Never

fathom spire
#

no idea what could be causing s1ckboy's moon to have desyncs w its shishas then

#

(the deers i mean)

dull needle
#

Are we sure it's desyncs?

#

Ill test it tmrw ig

fallen furnace
dawn flicker
#

My deer is just not registered properly as an enemy

cunning bridge
#

Fucking wendigo?

dull needle
#

everything is an enemy in this game

dawn flicker
#

“Enemy”

dawn flicker
cunning bridge
#

:0

barren ivy
grizzled belfry
#

and the code is overcomplicated imo, and he uses an unnecessary amount of network rpcs

dawn flicker
#

Uhh.. maybe? Dont know

sage mauve
dawn flicker
barren ivy
#

You want to register your enemy?

dawn flicker
#

im trying to solve it rn - if i cant fix it soon i'll let you know!

#

and im spamming Xu with my issues lol

#

i might have to change from the wandering creature script ngl

barren ivy
#

Ok then!

dull needle
#

I'm sleepy but basically you'll need a different script, one that derives from enemy AI

dawn flicker
#

yeah

grizzled belfry
#

If u want i could make you one, would take 5 seconds

dull needle
#

I'm just confused on why it's setup the way that it is lol

grizzled belfry
#

my netcode controller stuff?

dull needle
#

I've never seen smthn like that yeah

#

Plus a client class

#

And a server class

grizzled belfry
#

makes doing networking and debugging 500x easier

dull needle
#

I mean, if it helps ya then ig it helps ya, but this workflow is so confusing for me lol

#

Though there's some good stuff in there, I see you're using VFX, I need to figure that out at some point

grizzled belfry
# dull needle Though there's some good stuff in there, I see you're using VFX, I need to figur...
dawn flicker
grizzled belfry
#

oke ill do it in 10 mins

dawn flicker
#

Thought of it to try it myself but rn im trying to rig the deer lol

#

All i’d actually need is like a movement - stopping and when it stops it’d play another animation (eats grass) and then starts moving again

#

Super simple stuff im guessing

grizzled belfry
#

ye

dull needle
#

Yep, I watch his videos occasionally, sometimes it can get annoying with the patreon since he paywalls shaders etc

fathom spire
#

gogopongo in real life

tight moat
#

Kiss

fathom spire
#

by the by, we've got some anims going and just need a few fixes for the enemies and some additional anims and then we're ready for a beta release :]

dull needle
#

Ywah by September the first batch will be out

fathom spire
#

good goal!

final canopy
#

There's finally a release date, this will be a moment in modding history.

dawn flicker
#

which september tho?

tawny herald
#

the fourth one

fathom spire
sage mauve
dawn flicker
little spade
#

Ohhhhhh this is so hype y'all

fathom spire
#

don't think I ever showed these silly dudes here

#

(spoilered cuz spider)

fathom spire
#

it may seem like we're only focusing on stuff like critters and shit rn but that's mostly cuz all the work I can show is only critters since I want the entity gameplay to remain unseen until the beta release

#

that and the only work that's not coding or animations that's being finished currently is concept art!

dawn flicker
#

you could drop in a critter's animation i guess ^^

fathom spire
#

NEVEEER

#

this TOP secret content

dawn flicker
fathom spire
#

I hereby announce that s1ckboy has been removed from the Biodiversity team, never to return again.

dull needle
#

Good

west tartan
#

infestation

still cloud
sage mauve
# still cloud

No, don't go, we have a new spoiler. We have made progress in || a rickroll ||.

cunning bridge
paper flume
#

please tell me is this a mod

#

yet

#

oh wait this is a new post

dawn flicker
#

its not a new post lol

#

and its in WIP

paper flume
#

whats wip

dawn flicker
#

work in progress

paper flume
#

oh ok

dawn flicker
#

we are launching the beta release with 3 entities soon

dull needle
paper flume
#

is someone turning this into a mod?

dull needle
#

soon (tm)

dawn flicker
dull needle
#

:p

fallen furnace
paper flume
#

ok

dawn flicker
#

yas ^^

fallen furnace
#

nearing a first release soon, though they may wait for after v55

paper flume
#

whens that?

fallen furnace
#

june 25th?

paper flume
#

ok

#

so 10 days

dull needle
#

For v55

#

Not for this to become a mod

lusty knoll
#

The big question is, will that date be the release ? or the beta ?

paper flume
#

im going to run you over

dawn flicker
#

Soon™

fathom spire
fathom spire
fathom spire
paper flume
#

YYEUAYURHAUYAYYAYAYAYBHWYAYNHJYAY

chilly galleon
#

why can you just do that

#

Am jealous

paper flume
graceful fractal
paper flume
#

ok

#

yay aloe

fathom spire
chilly galleon
#

Manifest a team out of thin air

dull needle
chilly galleon
#

My entire willpower was only enough to manifest a modeler

#

And a coder who is burnt out

fathom spire
#

we started this in February, we didn't manifest a team :P

chilly galleon
#

LIES

#

I KNOW YOU'RE A SORCERER

fathom spire
#

bongo joining did speed things up thankfully

chilly galleon
#

I WANT INFINITE SLAVES TOO

dull needle
fathom spire
#

you have two jokes

#

||i do too||

tight moat
#

🤨

#

somethin' was amiss

dull needle
paper flume
#

@fathom spire do you take ideas for monsters?

fathom spire
#

of course, yeah!

#

any idea will be considered as long as it fits w our main idea

paper flume
#

i have a idea for a type of forest keeper

dawn flicker
#

👀

#

Xu aint gon like it 😂

fathom spire
#

we usually don't do forest keepers cuz #1208964227835109407 does that already but we can always tweak it into being something else ;)

paper flume
#

this subspecies of forest keeper is 2x larger then most forest keepers it is a meat eater it wont just eat people they eat baboon hawks and it will also attack eyeless dogs it is way faster so you need to run when it sees you

#

there

tight moat
#

Keepers already fight with baboon hawks iirc

fathom spire
#

oh! that sounds really similar to both of the giantspecimens forest keepers, you should check the mod out

tight moat
#

wait so

#

wh

fathom spire
tight moat
#

ah ok

paper flume
fathom spire
# paper flume i know i play with it

nice! but yeah the only thing that sets it apart is they also deal w eyeless dogs, cuz driftwood's the super fast giant that eats baboon hawks and redwood's the 2x size guy

paper flume
#

ok

#

i have never seen a dog get eaten by the redwood giant

fathom spire
#

nah I know, what I mean is it might just be the one thing that sets it apart from both the redwood and the driftwood

paper flume
#

does the drift wood run?

tight moat
#

yeah

paper flume
#

damn

#

never seen it do that

dawn flicker
#

Driftwood is super speedy 🫣

paper flume
#

yeah im testing now

#

and he is

dawn flicker
#

Also Driftwoods munch baboonhawks

paper flume
#

i know that

dull needle
#

Baboon hawks actively attack forest giants

#

Forest Giants kinda ignore it until they die

paper flume
#

@fathom spire is this also adding new nutcrackers?

fathom spire
#

mhm, you can check the pinned for some of them

paper flume
#

ok

paper flume
# fathom spire mhm, you can check the pinned for some of them

the gardener is a Nutcracker looking creature this creature is completely passive and has no threat to humans the only way it could kill you is if you've gone its way when it's walking this creature spawns outside of the facility and as you can tell by the name it will tend to the plants outside the facility and it will use a hose filled with water to hydrate the plants

#

heres my idea

fathom spire
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holy-

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ok you will not believe this

paper flume
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what

fathom spire
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this is from the dev server

paper flume
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ha

fathom spire
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it's like, almost spot on

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holy shit

paper flume
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my idea is more of a nutcracker

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then butler

tight moat
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Ima be real your idea isn't very nutcracker

paper flume
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ok

tight moat
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beyond like, "oh it looks like a nutcracker"

paper flume
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no its a nutcracker with a hose

fathom spire
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since you got it mostly right i'll show like, a little wip design we have

paper flume
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ok

paper flume
fathom spire
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hold on i was playing dragon ball bt4 lmao

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not final at all tbh

paper flume
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he ugly as shit

paper flume
fathom spire
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yeah, he's not supposed to

paper flume
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ok

fathom spire
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he's supposed to look like a mummified corpse

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the butler looks like a bloated corpse

paper flume
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alright

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he looks more like a blob fish to me

fathom spire
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mhm

paper flume
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what it does

fathom spire
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?

paper flume
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it looks like a blob fish

fathom spire
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no i'm literally agreeing with you

paper flume
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ok

paper flume
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@fathom spire i have a wicked idea for a bracken variant

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This variation of Bracken is a bit larger but still like the same height and it has a more muscular build instead of hooves it has more human-looking feet but it has no toes there feet are flat and it will not kill its victim but snatch them from a group and bring them to a different Bracken room a far dirtier looking one it also has the ability to pick up keys and use them to lock doors it can lock doors due to its far more complex brain

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and also will lock people in its new bracken room

sly sail
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then a lil bit after that some earth leviatan variants like the lung dragon(before it even had a name)

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btw, what happened to laso? the "letcom goat-sona guy"(that's how i last saw him as)

fathom spire
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Oh, no idea

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probably doing their own thing, weird how they disappeared completely though

sly sail
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like, i did look for him in here to get that "flowery art" he did

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but in the flowery thread(where i tagged him while not being in the server) it doesnt let me see the proffile anymore

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wait, it does let me now

amber shore
paper flume
dawn flicker
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Crackers go nuts

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Nuts on crack

amber shore
paper flume
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That's fine

tight moat
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Minus the keys

paper flume
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Ok and

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Similarly but not the same

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And I cooked that one on the spot

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It's a prototype of a idea

tight moat
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I... sure yeah I'm just saying like, a fairly similar concept is already in development

paper flume
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Does the aloe lock people in its room?

tight moat
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So you may want to go read that one

paper flume
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I have