#Biodiversity - Expanding upon LC's fauna and their relationship with their habitats.

1 messages · Page 13 of 1

cobalt turret
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Hopefully that doesn't become a new normality in the RP scene..

cobalt turret
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Well if it was generally crossing the border then it would actually contain something NSFW. However the joke only beholds the word NSFW which translates to 'Not safe for work', which is a safe term used for themes revolving around that sector. So Masa doesn't see how Masa actually crosses the border with that. Though Masa doesn't want to argue about this in particular, especially since Masa has seen much worse than Masa's joke here 😅

cobalt turret
# woven snow it is

That sucks. Creativity is the whole purpose behind making a story. Now the AI does it for you? Blegh.

still cloud
cobalt turret
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Fair enough by Masa.

tight moat
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I think the "hey if we get enough emotes we make a NSFW update" is the line that walks it up to the edge, and anyone furthering it from there brings it over the edge into "ok dial it back we don't gotta continue this" territory

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and the fact that the first line invites the follow-ups ends up being the issue

woven snow
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cult of the lamb did it

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why biod wont

dull needle
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believe it or not, bioD doesnt own this server, they cant change the rules to make a stupid feature

dawn flicker
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Also several concepts we have on our own dev server is not / not yet accepted. We do welcome ideas but theres a procedure for approval of them too.

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For example one of my spider variant is also scrapped cuz it does not fit in the biod theme.

sage mauve
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I hope it never gets approved. (?

dawn flicker
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yeah imma post it in the mod-ideas tbh later when biod batch1 is out

wanton axle
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hey anyone know a mod that lets you stay on a planet as long as you want without the ship leaving

dawn flicker
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maybe someone would like to make it

wanton axle
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currently the only one i have found makes it so time does not progress at all but i would like for it to be able to become night

dawn flicker
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I'd recommend askin in #modding-general or #general-chat but afaik theres no mod like that currently

tight moat
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I think one does exist

wanton axle
tight moat
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idfk I just think I've seen one before

wanton axle
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oh ok

dull needle
fathom spire
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GET TO WORK, FELLAS!!

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also GOD DAMN 107???

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WHEN

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WHAT

fossil wraith
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@fathom spire

fathom spire
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?

fossil wraith
dull needle
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that does sound pretty nice

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what would it be for though

fossil wraith
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sound for a cloudy day

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song*

fathom spire
dull needle
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those are really nice

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i wish i could think of a place to put em tbh

fossil wraith
amber shore
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Hi. Hi there. Would it be okay if I suggested a bracken variant? Totally fine if you don't use it just wanted to put it out there lol

dawn flicker
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Feel free to do so!

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we are welcoming ideas!

dull needle
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They hate ideas, this is a ploy to ban you

fathom spire
amber shore
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Okie!! Here goes lol

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The Tangle

A bracken variant that resides in pits under those jumps you have to make. You can only see their eyes down there, and shining a light on them doesn't illuminate anything. If they see you above them they will lash out with a vine and try to pull you down to eat you. If you stay above the Tangle for too long (standing on the bar or making the jump, maybe around 3 seconds) it'll grab you and pull you down into the pit, consuming you and preventing your team from teleporting you back. However, if you drop a scrap into the pit, it'll be occupied with that and will leave you alone for the rest of the day.

Doesn't really have a lot of physical traits, as you never really see it, but I envision it as a ball of viney tendrils (sorta like a tangela from pokemon) but with bracken legs and arms wrapped in vines, and glowing white eyes.

Once again, just an idea I had literally like an hour ago lol, feel free to add it if you would like ^^

ocean verge
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heres a funni thumper idea

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give him L E G S

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ok in all seriousness Im actually terrified of the idea of a thumper walking up to me with legs

dawn flicker
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🙊

storm whale
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Has anyone made this a mod yet? If so, could we like pin it or something?

dawn flicker
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Its in progress with 19 (!) people in the works :3

dull needle
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you're not gonna get a mod to pin a released mod into mod ideas lol

dawn flicker
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Also true

fathom spire
amber shore
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:00 thank you!!

shut badger
dusky vortex
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Please tell me this is a joke

dull needle
dusky vortex
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My fault

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It was auto scrolled up

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Because new message notifs

dull needle
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Kill discord

woven snow
# fossil wraith

It has a vibe that sounds like the one from the start of the game

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like if it was introducing it all to you

woven snow
tight moat
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If anything it's like, an earth leviathan variant

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Big ol' pit-worm

amber shore
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That would also be cool!!

dawn flicker
still cloud
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im making a luigi mansion interior

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i already started

fathom spire
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that's gonna be so insane

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looking forward to it heheheh

grizzled belfry
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i need to make more ghosts then 😃

still cloud
grizzled belfry
grizzled belfry
still cloud
grizzled belfry
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like this guy

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and then I cant model or animate that so hes a bigger ghost with a shotgun instead 💀

dull needle
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U just gotta force yourself to watch them tutorials lol

grizzled belfry
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I aint doing modelling tho thats just like... would take me a decade to become decent

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iz what it iz

still cloud
grizzled belfry
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there aren't any, the one i use is the closest i've found to a luigis mansion type ghost with animations

ancient blaze
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How is this mod coming along?

dull needle
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Badly

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Lead concept maker monty

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Has died in a car accident

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We've been grieving for a while

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Sometimes you can still hear his voice

fathom spire
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oops sorry lemme delete that

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oooo~ I'm dead ddd d agony agony

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boycott giant specimeeeeeeeens ~~~

dull needle
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He died with such uncompleted desires his soul has a burning rage for hate

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His only wish was to do work for giant specimens and he couldn't fulfill it

fathom spire
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exactly, I hate hate

fathom spire
dull needle
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I didnt even know youncould have UV's on separate files LOL

fathom spire
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also either me or meatball will texture it through substance painter cuz the UVs are really stanky, sorry xu goat

dull needle
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I dont think it actually matters how u texture it lol

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Just no touching the mesh

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Ain't trynna reanimate it

fathom spire
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nah LMAO but one method I'm familiar with and the other I'm not

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anyway

fathom spire
sacred ferry
grizzled belfry
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not rn tho cuz im doing other mods but ye

sacred ferry
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yeye lol

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id be happy to do a like ghost model or two for the mod cus ive always been a fan of ur mod lol

grizzled belfry
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ty 😀

dull needle
grizzled belfry
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😉

dull needle
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Damn

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One day you'll help a real quality mod KaguyaPensive

grizzled belfry
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😢

dull needle
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:3

dawn flicker
fathom spire
grizzled belfry
hushed basalt
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I love modelling

dawn flicker
hushed basalt
fathom spire
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we love you very much misto-san!!!

amber shore
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hhi. hello there. could I perchance bother you guys for how you got the nutcracker model 👀 ive been trying to find one but i cannot 😔

sacred ferry
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@graceful fractal figured out how to like export models and rigs from the game and got a few of the enemy models including the nutcracker ripped

dawn flicker
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Assetripper

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I think thats the name of it ?

sacred ferry
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i think

dawn flicker
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But the entities are deformed / not scaled properly

sacred ferry
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yea lol the like butler is like squished for some reason

dawn flicker
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The wide putin meme comes in mind tbh

fathom spire
amber shore
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Yay thanks!!

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Ccode if you ever check this chat could you possibly give the model to me 👀

still cloud
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@grizzled belfry I just realized

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Cool heads are basically boos

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From Mario

graceful fractal
amber shore
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Omigosh thank you so much!!

graceful fractal
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np

grizzled belfry
sacred ferry
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think they meant the coil heads lol

tight moat
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Variant coilhead that only spawns on snowy moons

dawn flicker
still cloud
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One of the betas

grizzled belfry
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oh

fathom spire
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true my dad is zeekers

sacred ferry
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v51 leak ?!?! 🤯

still cloud
dawn flicker
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Lmao

dawn flicker
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Or youre just messing with me

dull needle
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They're messing

chilly galleon
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This thread gives me hope

dawn flicker
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i want to see this closed... || and to see a new mod-release thread ||

chilly galleon
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Like
If I'm getting this right
A person had a really cool idea with really cool art and people just showed up to make it
What the hell?

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That's awesome

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I envy

dawn flicker
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yeah

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we added to it, brainstormed together on some and modified / revamped them

chilly galleon
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I wish I could just manifest modders by having banger ideas

dawn flicker
chilly galleon
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I do

dawn flicker
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i also had a couple of my ideas made :3 latest one was #1223030163860750387 and i actually started to work on adding stuff to it and not just the idea :p

chilly galleon
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But my mind is either a barren wasteland or I have a banger idea

chilly galleon
dawn flicker
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yeah i feel ya

chilly galleon
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I also only do 2D art and can somewhat do game design and not just shit random ideas so unfortunately I'm barely useful

dawn flicker
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2D art is great!

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if you have proper 2D art modellers can make stuff so much faster

chilly galleon
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For that there has to be a modeler

hushed basalt
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draw something so I can model it I'm bored

chilly galleon
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HOLY SHIT

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Does that just fucking happen here

dawn flicker
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yeah Mist is actually a goat

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VectorV if you have a mod idea tag me and Mist in the thread and lets continue the talk there

mint dew
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wait… could one tame a light bug by using a laser pointer/flashlight?

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Also i frickin love this

dawn flicker
mint dew
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Btw I’m too lazy to make concept art but hear me out:
THE HORNED HOUND:
A species of the Eyeless dog, this beast has several horns on its forehead to stab its prey. Whenever it hears something too suspicious, it lunges forward and attempts to stab it. Its horns can be broken off of it by hitting the hound enough times or by making it ram into a wall enough times. The horn drops as a relatively high-value item - but beware as the dog will become more annoyed than ever and will now lunge at every little thing.

dawn flicker
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i like the idea btw!

mint dew
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thx, ye i realize that now, im just spitballing ideas (for example, what’s would happen if the hound gets one shot by like an Easter egg or smth? Does it drop the horn?)

dawn flicker
fathom spire
fathom spire
fathom spire
fathom spire
fathom spire
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The one I'm talking about also has horns in its design, but they're closer to a carnotaurus

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carnotaurus are fucking awesome 🚬

dawn flicker
sacred ferry
fathom spire
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LMAO that's basically what it'll be like

tight moat
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Leading light bugs into eyeless dogs as distractions

sacred ferry
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NOOOOOOOOOOOOOOOO

dawn flicker
still cloud
dawn flicker
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I need pictures 👀

fathom spire
sacred ferry
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if theyre so drawn to light wouldnt they run over them by themselves since they blink red every few seconds

fathom spire
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that was the initial intention yeah

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but I ended up deciding to not do that cuz they'd just kill themselves all the time

mint dew
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Are they attracted to..

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ALL artificial light?…

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Including landmine flashes and turret beams?…. Ruh roh XD

fathom spire
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and you'd never get to actually do anything with them other than find their corpses

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which is too sad for this little guy LMAO

mint dew
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However, this will make the apparatus a much more interesting scrap to take since not only is it a light source by itself, but it also removes all the other light sources in the facility

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Can the bugs recognize that turning off lights is your doing? Can they tell if you mess with a fuse box or the app?

fathom spire
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well that you'll have to find out when they come out heheh

mint dew
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fair enough XD

fathom spire
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if you're interested in them I wrote a bit about their evolutionary origin, should probably write about the other variant's origin and stuff but I do not feel like writing much today loool

mint dew
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That’s fair

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Wait custom bestiary entries??

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Sick

fathom spire
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oh yeah that's a given

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though this one's more just a lore thing that'll eventually be added to the Biodiversity Encyclopedia

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(pinned in the thread btw)

mint dew
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btw i was thinking of a coil-head variant (mostly a situational hazard)
The Coil-Glove
(the text below is a very prototype bestiary entry)
Sigurd’s Danger Level: 10%
Coil-gloves, also known as spring-boxers, are a subspecies of the coil-heads and appear to be mannequins with no head and springs with gloves for arms. Just like coil-heads, these creatures are presumed to be artificially made biological weapons, but any attempt to dissect or study them has led to the specimens self-destructing.

The coil-gloves appear to be stationary when observed, but when no one is directly watching them, they sprint towards a target, punching them with the gloves and knocking them far away.

-=-=-=-

Essentially, these guys deal ~15 damage and are mostly there to make your life annoying - they punch you back quite a bit (sometimes even making you take fall damage) which can prove deadly near landmines, turrets, enemies, etc. The coil-gloves try to punch you into said obstacles whenever possible and are especially deadly in the main entrance room as they will punch you straight into the ceiling fan (which you instantly die from as of v50).

mint dew
tight moat
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Making me imagine a coilhead variant called the Spring Chicken

chilly galleon
tight moat
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It's not a reverse coilhead lol

chilly galleon
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Yes it is

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Coil heads have no arms and head on a coil

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Coil gloves have no head and arms with coil gloves

tight moat
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Ok in that regard sure but mechanically it's the same

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That feels pretty intuitive to me

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Visually different at a glance

sacred ferry
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although probably needs abit tweaking cus you can deal with it the exact same as you would a regular coil head (by just looking at it)

tight moat
sacred ferry
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FR

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have you seen those like wipeout courses with the boxing gloves coming out of holes in the wall what if he was just covered in holes and the boxing gloves came out of those

mint dew
mint dew
mint dew
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that’s such a stupid idea but now i cant get the thought of a thumper lunging at me like a Roxy jumpscare out of my head

chilly galleon
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When they stop it go boioioing

mint dew
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Again, that’s more aesthetics

chilly galleon
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Boioioioing

mint dew
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Like, if coils used springs to lunge at you or smth then ok

But regular coil-heads currently have springs to be recognizable and not rip off weeping angels XD

mint dew
fathom spire
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me when I abuse the glove head smack to get to the ship quicker

chilly galleon
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Hello Mr. Biodiversity

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My thread is not immediately receiving crazy amounts of attention so I'll do the only logical thing. Whine and cry in YOUR thread because I'm jealous

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With best regards. VectorV

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WAAAAAAH

dawn flicker
fathom spire
chilly galleon
dawn flicker
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public comes where i go ||/jk||

chilly galleon
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Nice to meet you, biological montgomery of biodiversity fame, I am Direction And Magnitude The Fifth

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I will now proceed to whine and cry as I promised

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WAHHHHHHHHHHH PEOPLE WON'T GO CRAZY OVER THE HARVESTER IMMEDIATELY WAHHHHH

chilly galleon
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Havrester

mint dew
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Some concept art for y’all to gnaw on

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Ig

fathom spire
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holy fucking shit LMAO

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melee old bird 🔥

chilly galleon
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Ultrakill ahh monster

dawn flicker
mint dew
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I’m imagining when you die to it, you get decapitated like with the ghost girl

worldly robin
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Your body should get split in two

mint dew
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that would be pretty sick actually

tight moat
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Would that be an old woodpecker or an old beaver?

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Because the base robot is just old bird, not a specific kind of bird

pure ridge
tight moat
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It would probably be easier to use the decapitation corpse since it already exists

fathom spire
worldly robin
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LOL

graceful fractal
snow peak
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it would be cool if there was different behavior too, for example what i am thinking is that the higher span of baboon halks the higher chance of a camouflaged eyeless dog, instead of attacking immediately they will hide with their camouflage and attack at the right moment (the representation shows what they would look like on vow or march, they will look different on rocky and icy moons)

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"ho ho ho merry Christmas" ah color scheme

mint dew
mint dew
mint dew
mint dew
tight moat
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right

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hm

snow peak
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Old pelican

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😎

snow peak
# mint dew

When it attacks a forest keeper it should just beat the shit out of it with the saw

drifting valve
worldly robin
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lmao

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sure

dawn flicker
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I love how its only Monty

fathom spire
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I'm just that funny

dull needle
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lol what are those quotes for

drifting valve
dull needle
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ah

snow peak
dull needle
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i like the teeth

snow peak
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Having some fire garlic knots rn 🗣🔥🔥

mint dew
#

Alright people, i have an idea for a game mechanic, but there are several entities i can attribute it to

mint dew
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Basically, an entity kidnaps you and drags you away like that one bracken mod.
Possible enemies:

The Businessman (butler variant)
A Butler, but with a suit, tie and briefcase. When a Businessman approaches, he does some kind of idle pose (not sure what it could be, maybe flipping through a checklist or just mopping the floor). However, when a player is left alone, the Businessman shoves the player into its briefcase and flees. The player can see a small sliver out of the briefcase, but other players will have no direct way to tell that you’re inside of it apart from hearing you.
The player’s voice will sound muffled just like when a Snare Flea latches onto you. The Businessman walks quickly, but slows down depending on how heavy you are (you DO retain all your items upon getting kidnapped, so with a couple shotgun shots you could blast the briefcase open or smth maybe idk).
The Businessman flees as far as it can from the capture scene before freeing you in order to kill you (with a knife or pistol, I’m not sure).

The Nettle (bracken variant)
The name “nettle” is a play of words - nettles are a plant, and this creature weaves a net out of vines to throw onto unsuspecting players and drag them away. Again, the speed at which a Nettle can drag you away depends on your weight since you do not drop your items upon getting caught - a couple knife swings and you’re free (but the Nettle will get angry and attack you). If you don’t escape or your fellow employees don’t free you, you are dragged to a faraway room and killed there.

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Also maybe nutcracker variant:
The Cowboy
Lassos you to pull you closer to have a better chance of shooting you in the head with a revolver. The Cowboy uses a “”horse”” to get around, so be careful not to get trampled on (just like how a regular nutcracker can kick you, but not an instakill)

hearty eagle
mint dew
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these concepts are pretty broad - i didnt go into much detail about how the entities function other than how they kidnap you

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I also imagined a bracken variant that uses thorned vines to stab you and ensnare you, might draw concept art for it but dont feel like it rn tbh

sacred ferry
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i like the cowboy one but mostly just because i had a idea once of a nutcracker with a like dumb little mechanical horse it rides around on lol

snow peak
clear flare
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sex

clear flare
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sex

snow peak
mint dew
mint dew
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GUYS I JUST GOT AN IDEA

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So i was looking at the tin soldier

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And i realised that he had a Gatling gun

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And that there’s a crank you gotta turn to power it

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Crank??? Yunno what else uses a crank????

rose pecan
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No way

mint dew
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Ill give u a hint

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It starts with a j

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And ends with ester

rose pecan
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Woah

mint dew
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my take on the tin soldier (not 100% done yet and not labeled)

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Features:

  • welding mask as a face
  • the Gatling gun (with a Jester colour pattern because it has a crank and i was feeling silly)
  • a shield
  • a body and hat made of tin cans and other rusty scrap metal
amber shore
#

Bro took my original welding mask idea 😔

fossil wraith
fossil wraith
snow peak
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😔

fathom spire
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apocalypse looking fellow

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I do have art of the tin turret enemy it's just not 100% finalized (it's about 99% finalized though lmao)

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the approach is very different but yours is really really sick

tight moat
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yeah

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do something about it

mint dew
# snow peak finished

YOOOOO this looks sick!!! As you said the briefcase could be a lil bigger but apart from that damn this looks good

chilly galleon
snow peak
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Idk

woven snow
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when cheese enemy

mint dew
mint dew
mint dew
# mint dew Basically, an entity kidnaps you and drags you away like that one bracken mod. P...

OKAY i was thinking about this idea and i came up with something
What of the businessman actually doesn’t have any method of killing you directly and he tries to dispose of the player through… “other” means?

The Bussinessman doesn’t want the other players to think that one of their fellow employees has been kidnapped, so they have “priority ratings” for the different ways to kill you - depending on the rating, the businessman is more or less likely to do that method of executing you (which btw kinda makes them assassins XD)

The ways a Businessman can kill you include:

  • Throwing you into the Mansion fireplace (high priority, but only if said room is far enough from the last place it saw the other players - you die of burning)
  • Throwing you into the main entrance fan (low priority, seeing as main is a pretty high-traffic area)
  • Throwing you onto a landmine (very low priority, hearing something go BOOM will probably arouse suspicion in the other players)
  • Throwing you under a spike trap (medium priority)
  • Throwing you into the pits on the facility layouts (low priority, they dislike completely getting rid of your corpse)
  • maybe a few others i haven’t thought of

The Bussinessman will avoid throwing you in front of other entities because they prefer to do the business themselves for reasons one can only speculate about.

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The Nettle on the other hand just drags you to a faraway room, kills you and hangs the net from the ceiling or smth

fossil wraith
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monster that rapes ypu

frigid hound
fossil wraith
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what

fathom spire
tall sapphire
fathom spire
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works well since they're mostly hunters

tall thistle
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maybe the wax soldier would instead wield a sabre?

ocean flame
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half life 1 alpha already did this

tall thistle
fathom spire
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while wax soldier is inspired by the fencer I'm not 1-1'ing him lmao

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also wax soldier's weapon is already modelled

tall thistle
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oh.

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i did not know

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he owns a musket for scrap defense just as the company intended

chilly galleon
fossil wraith
fossil wraith
worn python
ocean flame
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i had a silly idea

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a creature that attaches itself to the roof and dangles its rope like tongue above a peice of scrap

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whenever someone tries to pick up the scap the creature will wrap its tongue around the neck of the player and hang them until they die

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you can bait them by throwing eggs at its tongue or dropping a large heavy object under it

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once it has something it will no longer be a threat

fossil wraith
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that's not silly

tight moat
fathom spire
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did some sick texture work today, congrats fellas for 120 reactions!!

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seems like ogopogo might be the first fella to release 😉

sacred ferry
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hooray !!

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pogotastic

mint dew
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btw it’s getting kinda difficult to track all the different entities, is there somewhere i can look where i can see a list (ik theres a list in pinned but i think it may be a lil outdated)

fathom spire
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atleast for all confirmed entities

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we have a buttload of concepted entities on the dev-only server

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but for obvious reasons i'm not just gonna show all of em lmao

sacred ferry
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top secret

drifting valve
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yes

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the biodiversity server is more secret than the cia

mint dew
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thx

dawn flicker
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120 reacts 😳 i hope we will be able to really please peeps with biod once its out 🫣

fossil wraith
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i don't think this mod will ever come out

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its in a state of limbo

dawn flicker
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Wdym? We are working hard on it lol

dawn flicker
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We have 3 entities almost finished

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(Talking about model/animation/coding)

cinder arrow
graceful fractal
fathom spire
dawn flicker
cinder arrow
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OOOO

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I’m super excited

spiral rock
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Can’t wait to see this enter mod releases as wip

dawn flicker
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For the closed one Im imagining patching out major bugs that would accour with different mechs

fossil wraith
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can i beta test

dawn flicker
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Once its open beta surely i think we will release it but not uploading it to TS until real release

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@fathom spire am i right about that? 🫣

fathom spire
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nah no one would want to manually download

#

as soon as we have a functioning version we'll do a small closed beta for early testing, and once we iron out some bugs we'll upload it to thunderstore under [BETA] Biodiversity - Batch 1

fossil wraith
dawn flicker
#

i mean the beta tester tag is there for that reason 🤔

fossil wraith
fossil wraith
frigid hound
#

How is this related

#

lol

fossil wraith
#

it's.... uhhh

#

/ummhmhmhmh

amber shore
fathom spire
#

sup chickenlord13, cactuslord12 here

#

most of the beta testers i planned on my side are like, friends of mine who i'll be playing with for testing

#

but i mean yeah sure, i'll see

#

there's not gonna be much difference between the closed beta and the open beta

#

most likely like, a week inbetween them

dawn flicker
#

maybe we could ask Xu for an event? :3

drifting valve
#

(given there are no major major issues :3)

fathom spire
#

yeah lmao

dawn flicker
#

well yeah that'll be the case hopefully 😄

fathom spire
drifting valve
#

we'd prolly be included in the next event though

fathom spire
#

if we ask for an event ourselves it could cause other mods to also ask for events which wouldn't be ideal for management I suppose

fathom spire
drifting valve
#

yeah sometyhing like that

fathom spire
#

oo, that'd be neat

#

i mean if diversity was there

amber shore
fathom spire
#

thanks goat!!

drifting valve
#

there is not a single sane memeber in the biodiversity dev discord

dull needle
dull needle
fathom spire
#

thanks buddy :]

#

hopefully we've got a stable mod going by then lmao

fathom spire
fathom spire
dawn flicker
#

Plot twist: he’s the least sane one.. i mean have you seen his creations? 😂

fathom spire
ocean flame
fathom spire
#

WALUGIGI

mint dew
#

ok i have an idea
THE PHANTOM EXPRESS (ghost girl variant)
This train haunts a player just like the Ghost Girl, You can tell you've been haunted when you start hearing echoing train horns and rail thuds.

At one moment, the player hears a train horn quickly get louder and louder. A beam of light shoots out of a wall and rapidly glows larger as the train approaches. The player only has a few seconds to dodge out of the way before the express hurtles by, creating ghostly tracks beneath it and then going straight through a wall. The tracks fade quickly, and a player that is not haunted by the train will not see it or be affected by it. However, If a player gets hit by the train, they get decapitated (because it's a ghost enemy) and flung across the room.

Yunno how tulip snakes work like a wish.com jetpack? Well, the train would work as a wish.com inverse teleporter. There are ladders on the side of the train that you can cling onto as it rushes by, and when the train goes through the wall, you do so too.

You don't die, rather you take some minor damage as the train clips through the wall, and you don't get to see the entire layout of the facility because a thick black fog obscures your vision. If you let go of the train-ladders at this point, then yeah, you die and your corpse is unretrievable, lost forever (even the teleporter can't save it from whatever ethereal plane it got sent to).

You can hear distorted whistles and railroad crossing chimes and train noises. After a few seconds of this, the train clips back into a random location on the map. You can let go at this point and congrats! You've just appeared in a random location!

The train has a higher chance to appear when enemies are nearby, giving you a handy escape but also another obstacle to deal with.

(Also, like the girl, the train can spawn inside or outside. It can also make the ghost girl and bowler brain dissapear if the train runs them over - don't worry, they'll be back later in the round.)

sly sail
#

i dont know how the "passing through the walls" would work, but i kinda like the idea of the light beam and it coming through every room in a straight line from that beam

#

its a bit of a ghost girl+earth leviatan thing from what i understand

#

as i said, idk how "doable" the stair and passing through the walls is

#

also, dont know how the light beam would work outdoors

#

(forgot to mention it)

tight moat
#

I think it's a cool idea but the "grabbing a ladder as it passes by" mechanic sounds like it could be a lil janky if not done perfectly

sly sail
#

it could either get you to your doom(no more rooms on the rails) or just plain bug the game out i think

mint dew
sly sail
#

in not really a code person, but could ask inside the dev server

#

(just an idea guy and lore helper in there, but still can ask, this doesnt mean it will be approved unless monty says so)

fathom spire
#

or leave em inside walls

sly sail
#

dungeons dont usually overlap that much

#

and if they do they dont do it perfectly for it to work

fathom spire
#

i think it'd be cool if instead of being an inside thing this was an outside only enemy, would provide some new methods of transportation while also achieving the inverse tp idea you had

#

also seeing a train headlight in rend's fog would be really really cool

mint dew
sly sail
#

its been a while since i've been active, i kinda like the idea

fathom spire
sly sail
mint dew
fathom spire
mint dew
#

i think this concept is basically horizontal earthworm when u think abt it XD

fathom spire
#

yeah lmao i said this in the dev server just now

sly sail
#

i think that it being an outside-only and the "inverse teleporter" idea work together

fathom spire
sly sail
#

it would have some portals, once you go throught the portal with the train it will tp you inside

mint dew
sly sail
#

then the grabbing onto it and inverse tp can work better than it yoinking you through walls

mint dew
# sly sail it would have some portals, once you go throught the portal with the train it wi...

mehhh if we're sticking to the "ghost girl variant" idea, portals seem kinda... too much
the train just disappearing would prolly be a lot more eerie

but from a technical standpoint, the game would tp you to some faraway out of bounds location right before u hot the wall (you're not actually gonna clip through it, only give the illusion of it doing so)
this would look wonky on the monitor but i reckon that can be fixed if the monitor just shuts off or displays static

sly sail
mint dew
#

thats what i was thinking

sly sail
#

maybe it could fade out

#

but not sure how much

mint dew
#

(then again poofing out of existence is exactly what teh girl does when it despawns)

sly sail
#

and how possible it is with 3d models

sly sail
#

usually ghost girls poofes out of existance when behind a wall(out of LOS)

sly sail
#

not really sure how'd it work atm

#

and as i said we may or may not be taking the idea, is all on monty's hands

mint dew
sly sail
#

for instance, he took my nesting thumper idea, but not my flowery bracken one

mint dew
sly sail
#

maybe we could have it fade it and have some mist around? like, it having fog near

#

so you dont know where it starts and ends

sly sail
#

and maybe other players would see the fog, but not the train

mint dew
#

wait i came up with a funny solution: the train just... noclips

like the backgrround found footage videos

leaves nothing behind except a distorted train horn echo or smth

sly sail
#

so yall are just there, and one gets snatched out

#

maybe it could not instakill you, but always grab someone

tight moat
#

it's a ghost train right

sly sail
#

like, it's its main job, to get people apart of eachother

sly sail
tight moat
#

it's just gonna go through shit

mint dew
#

also this train isnt a perfect mod of tranportation as if a giant happens to be in your way while youre clinging onto it then uhhhhh guess what happens next-

sly sail
#

imagine train being able to transport enemies in its way inside with you

#

(maybe not every enemie, but some small ones like baboonhawks and tulipsnakes)

#

(and some future variants that may come)

mint dew
#

well for that to work, it'd just have to be a ghost train that doesn't specifically haunt one crew member ig

sly sail
#

so everyone has a % to be haunted at first if too close

#

only the haunted player will get snatched

#

but fog is global, not client

tight moat
#

I could see the ghost train not stalking anyone

#

Just that it picks a target, and only that target can experience it the next time it strikes

#

And it just determines a random target each time

#

It's not a predator, it's a train

mint dew
tight moat
#

Ghost girl is like, a person, so of course she targets someone

#

Train is indiscriminate, wild beast

sly sail
#

no brain, just rails

grave vector
# mint dew ok i have an idea **THE PHANTOM EXPRESS** (ghost girl variant) This train haunts...

Think if you didn't treat this as an entity and more so let the game handle it as a trap/obstacle it'd have no trouble going through walls and whatnot.

I think just a train that can run you over is a great idea, the ladder thing sounds insanely tricky and like it'd cause problems.
I could see it as something you could outlast for a period of time, dodging it each time it passes through where you are but it'd progressively get faster.

To make all that fair you'd have to give a player a decent warning before it passes through and it'd probably have to only ever cross perpendicular to the player. If it came from infront or behind it'd probably be real difficult to dodge and kill you most every time.

#

A good telegraph could be a set of rails shooting out in front of the player where it's about to come through.
It'd be tricky tweaking everything to be timed enough that it feels difficult to dodge but not unfair.

pure ridge
#

it sounds really cool though

mellow ibex
#

is someone working on it?

fathom spire
#

on biod?

#

yeah we've got about 19 people working on this

#

unless you mean this last concept, in which case no

sturdy thistle
#

good lord, this isnt even released yet (last time I checked) and this thread has well over double the emoji's on the thread than Lethal Resonance's. This mod will likely be massive

fathom spire
#

hopefully we won't disappoint! we're aiming for quality stuff

dull needle
drifting valve
#

if we don't get 100 million downloads in the first day, Monty will literally explode

sage mauve
#

200 million*

#

100 million is not enough, it can be achieved in 2 hours or something like that.

fathom spire
#

I'll nail myself to a wooden wall in the middle of town square and place a pile of bricks in front of me for the public to throw

mint dew
# grave vector Think if you didn't treat this as an entity and more so let the game handle it a...

ye
im thinking the train will give you a lot of warning signals: the ghostly tracks, the spotlight, the rapidly-approacing sfx- you'll for sure know it's coming

also i thought about it and realized that yeah, a ladder would be very tricky to implement. Instead, they could be 'fake' ladders - justs stuff that you can press 'E' to interact with. Once you do, you're repeatedly teleported to the location of the 'fake ladder', and since you're facing it, you can just press 'E' again to dismount

#

(btw i love the idea of it getting progressively faster as the day continues - maybe it'd be faster by an entire second or two by the time the day is over

i think the pitch at which the train's approaching sfx would play would be a hint as to how fast it is)

sacred ferry
#

monty died for our biodiversities....

mint dew
#

ok ppl im think of maaaybe tring to make sfx for the mod sometime (emphasis on MAYBE and SOMETIME)

but if i did do that, are there any entities in particular y'all need sfx for? are sfx needed at all or do you ppl alr have that covered?

dull needle
#

They're covered you can make sounds for me though

mint dew
#

aight

dull needle
#

feel free to dm me if youre serious

mint dew
#

perhaps i'll have free time during the weekend

dull needle
#

that's lovely, reach out anytime

fathom spire
#

lyd was gonna hop on the aloe's sfx soon though, thankfully

#

anyway if you do have some experience you can drop by dms and we can chat a bit wink nudge

fathom spire
#

xu's server user count:

#

counting you you have 30 people, bitch

dull needle
#

The server just became a hangout server LOL

#

Only 3 to 4 actual people

#

Including me

#

Develop the mod

dull needle
#

Also you're included in that server count, are you part of my team now wubbaboo_blush

fathom spire
#

i literally did concept art for you

#

if i wasn't included in that i'd feel insulted

dull needle
#

*doing

#

Okay fine

#

Like 5 to 6 people

#

Come make it 6 to 7 people @fallen furnace

#

I saw u typin

fallen furnace
#

I've been caught

#

Was about to say "just get more modders" and fell right into my own words

dull needle
fallen furnace
#

I can join for when I eventually (maybe) get to work on stuff

dull needle
#

Join the cool people club

#

Lovely owo_woah

fallen furnace
#

Would be nice to see stuff happening anyway

dull needle
#

We are doing stuff rn tooclmao

sage mauve
sage mauve
#

Btw

#

I'd say it's going to be easy.

#

But I said that with Ogopogo and I was suffering in the process.

#

I will never trust that again.

fathom spire
#

LMAOO

#

well aloe's will not be much different from the bracken's

#

so you'll be good

sacred ferry
snow peak
#

i have an idea

grave vector
#

someone is GAMING in the TEXTURE dimension

snow peak
#

Mud Leech - a leech that spawns outside when there is mud. they are 3 players long, one player's head in width, and drag you into the mud with the claws on their mouth

  • they take 3 shovel hits to kill
  • the more that grab you the faster you get dragged in
  • a max of 5 can span, and idk the power level
  • they can travel from 1 mud pit too another
  • if you move too much next to a mud pit they will grab you
  • they are a variant of the big ass sand worm
dawn flicker
#

Snare flea variant?

fathom spire
#

great minds think alike 🔥

dawn flicker
#

😘

#

/jk

fathom spire
tight moat
#

remember gang

#

if you think you're mentally linking up with someone, your wavelengths are in tune and you're on that grind

#

you're both either equally smart or equally dumb

dawn flicker
fathom spire
dawn flicker
#

You dont know what chaos you just summoned with that ping

fathom spire
#

||and so, xu xiaolan never replied||

dawn flicker
#

|| calm before the storm ||

tawny herald
dawn flicker
#

I might change from [DND] to dead once Xu arrives

dull needle
#

And pledge disallegience to monty ofc

sacred ferry
#

Xu Xiaolan! Oh pretty pretty please with a cherry on top!

sacred ferry
#

YAAAAAAAAAAAAAAAAY

mint dew
#

hmmm weather-specific enemies? i suppose we alr have bloat bug so mud leech isn't too far of a stretch

fathom spire
#

there's entities that are amplified by weather effects

#

won't say which though hehehe

dull needle
#

I bet you aloe benefits from eclipsed where the spawn rate increases

#

Scratch that, I bet all your entities do that

fathom spire
dull needle
sage mauve
fathom spire
#

Ngl I had just thought of that for the Aloe but she's an inside enemy so wouldn't make much sense

fathom spire
dull needle
#

And I also didn't wanna accidently guess one of em Kek

fathom spire
#

🚬

mint dew
#

so i was playing content warning and was khem khem """heavily inspired"""

#

aka im gonna steal this idea but put a couple twists on it

#

so: a snare flea variant

#

that latches onto a player (without obscuring their vision)

#

and then latches onto another one

#

effectively binding them together.

#

this snare flea's body would be quite long (about one and a half players long) so the players have a little bit of freedom to move around

topaz summit
#

that is an incredibly funny idea

#

the snake monster in content warning is SO ANNOYING

fathom spire
#

the penis snake is so funny

#

i keep getting people conjoined on purpose, funniest shit i've ever seen

fathom spire
#

it just doesn't revolve around conjoining players

mint dew
dull needle
#

the problem with conjoining in lc

mint dew
dull needle
#

lc encourages people to split up

sage mauve
dull needle
#

and cw heavily encourages the other way around

mint dew
fathom spire
mint dew
fathom spire
#

smart lmao

mint dew
#

o ye i saw it in pinned and then ctrl+f searched it up XD

#

sounds terrifying but not quite the the conjoining players idea

mint dew
#

u walk too close within a radius of the player and u start taking damage as if they're frickin radioactive

dull needle
#

lol

fathom spire
dull needle
#

that'd be nice for an item

mint dew
fathom spire
mint dew
fathom spire
#

how to become horribly annoying with one simple trick

dull needle
fathom spire
#

it would make transportation of the apparatus even more annoying

dull needle
mint dew
#

what if: haunted wind chimes
they activate when u walk (u can crouch to prevent them from jingling, sprinting causes them to jingle louder)

the jingle damage any nearby players
or smth

still cloud
#

i mean taking the apperatus is pretty op

dull needle
#

people already spend 5 ingame hours transporting anvil from immerisve scrap

still cloud
#

cause it gives you light

still cloud
mint dew
dull needle
#

yeah, doing that for 5 ingame hours

still cloud
#

depends how far you got in the facility

#

how much is it wortha gain?

mint dew
#

waittttt i have an idea for the conjoining player thingy
mechanically it would be like double ghost girl and jester kinda but not really

SO it'd be called a constrictor centipede, it conjoins two players and slowly squeezes them to death

the players have to kill it or get tf out of the facility

#

or wait i have a goofier idea

#

tying itself to a player and some scrap
so u essentially technically have an extra inventory slot but you are much heavier due to the scrap and centipede

sacred ferry
# dull needle lc encourages people to split up

not rlly? alot of the enemies mainly baboon hawks and the butler are much easier to deal with when youve got your team with you so i feel the opposite way like ur supposed to stay together

dull needle
#

and also the gameplay itself encourages splitting up

#

maybe not like casually playing, but you'll end up split up most of the time

sacred ferry
#

o ye

#

actually yea ur right to an extent with atleast gathering scrap but like when it comes to the monsters its more often than not advantageous to have a team lol

fallen furnace
#

Playstyle diff I guess, but splitting up is encouraged imo too

dull needle
fallen furnace
#

Way more than CW I hope we call all agree on

dull needle
#

i feel its super hard/no reason to make a game where the monster is easier solo

sacred ferry
#

yea true lol

#

i remember a like monster concept in here tho i liked that was like that

dull needle
#

yea

fallen furnace
#

Disagree that adjusting solo difficulty has no point in games, but yes that is hard

dull needle
#

anyway lord ham when u gonna model for Code:Rebirth too owo_woah (totally not recruiting in the bioD channel)

sacred ferry
#

they were like a bunch of little guys and theyd like choose the first player they see and like follow and protect them by attacking anything near them including other players so whoever they picked had to like stay away from the group lol

fallen furnace
sacred ferry
#

id be down if it was somethin like simple maybe :P

dull needle
fallen furnace
#

Wha

dull needle
fallen furnace
#

Evidence?
#1212451384021221457 message

dull needle
fallen furnace
sacred ferry
fallen furnace
#

I meant I'll join but see if I contribute later lol

dull needle
sacred ferry
#

oki :3

#

hooray !

dull needle
fathom spire
#

dms exist

dull needle
dull needle
#

why u being a hater today

fathom spire
#

getting back all the hating you've done to me 😔

dull needle
#

so you're just gonna be an ass for another couple months?

fathom spire
#

as a little treat <3

worn python
#

Hiya, dumb question, but are monster idea suggestions allowed here? I did have an idea regarding two potential variants of Old Birds and Masked, but I am unsure if I can share them here BlobThinking

#

I apologise if you see that kind of question here a lot

fathom spire
fathom spire
worn python
#

oh awesome, I will need to write it down and try to refine it to the best of my abilities, but the concept so far is a mutualistic relationship one eyeshake

fathom spire
#

oo yes yes, i like it

worn python
#

had to separate these entities into two messages.
Buemoch Astronaut```
Buemoch Astronauts are an aggressive offshoot of the Masked, created for unknown purposes. They appear in bulkier suits, reminiscent of NASA space suits, with a severely cracked visor. Protruding from where the head should be is a spear-like protrusion. They have a weak beam of light emitted from their chest, which reveals their location at night. Their movements are incredibly shaky, similar to a Silent Hill enemy.

Astronauts have 5 stages:

  • Astronauts will roam the outside in a sluggish pace, searching for any players. It acts like a slower Masked.

  • When spotting a player, it will slowly walking towards them. An internal timer will drain, which determines when they enter their next stage.

  • Astronauts will break into a violent sprint towards their target. If the player is caught, they will be grabbed, and the Astronaut will lift them up, before stabbing their head with their spear and ripping it off the players' body.

  • If an Astronaut successfully kills the player, or comes across the corpse of a player, it will obtain the head and hold it in its arms. It will then run towards the nearest Clockwork Satellite. If there are no Satellites, the Astronaut will throw the head away and return to Stage 1.

  • If Astronauts see a Forest Keeper or Baboon Hawk approach them, they will try to run away from them.

  • Astronauts despise being observed. If they are seen during Stage 3, they will instantly reset back to Stage 2. If seen during Stage 2, they are forced to stand still and their internal timer is reset.

  • They only target players.

Differences:

  • Astronauts are almost always outside if one players is outside. If all players are inside, then the Astronaut will enter the facility.
  • Astronauts only sprint if they reach Stage 3, and they will never run out of stamina.
  • Astronauts cannot convert players.
  • Astronauts CAN be attacked by Forest Giants.
  • Astronauts display better vision and have significantly higher health than Masked.```
#

Clockwork Satellites```
The Clockwork Satellite is an autonomous, transforming weapon of war. It appears as a large complex sphere (or alternatively, a cube,) roughly the same height as a Forest Giant, upon landing, but when it enters Stage 2, it will transform into a robotic being very similar in design to the Old Birds, with the lower half replaced with a tank base with treads, and the gun replaced with an alternate design resembling a grenade launcher. Satellites will violently land on the Moon, spawning very similarly to a Nighttime monster.

Satellites have 4 stages:

  • Satellites will enter "Shuttle Mode," where upon landing, it will open a hatch, spawning a Buemoch Astronaut. A random internal timer will deplete, which determines when they enter Stage 2.

  • Satellites will transform and enter "Battle Mode", now wandering around the map. It will search for any living entities except the Old Bird.

  • When spotting a viable target, Satellites will play siren sounds and chase its target, keeping a distance away from them to prepare a Charge attack.

  • If an Astronaut approaches a Satellite with the head of a dead player, It will grab the head to examine, and then stash it away.

  • Satellites target players, Forest Keepers, Eyeless Dogs, Baboon Hawks and Tulip Snakes. They do not target Masked, unlike Old Birds.

Satellites have 3 attacks:

  • Charge: Satellites will accelerate towards their target, intending to collide with them.

  • If this hits a player, this attack deals 50 damage and knocks them back.

  • If this hits an entity, this attack deals 12 damage.

  • If this hits a wall, the Satellite will crash, dealing 10 damage (Players) or 1 damage (Entities)

  • Barrage: Satellites will fire grenades at their target. Compared to the Old Bird, they fire at a slower rate.

  • These function very similarly to the Old Birds' rockets in terms of damage and properties, and deal the same damage. Yes they set Forest Giants on fire.

  • The grenades are generally more accurate, but bounce.

  • Grab: Satellites will attempt a grab if the player is close.

  • If successful, they will pick up the player and inject them with a syringe-like object, which comes out of the barrel of their gun. This deals significant damage over time likewise to the Hygrodere and WILL guarantee death. It will let go of the corpse, which has been completely melted from the inside.

Differences:

  • Satellites heavily prioritise Forest Keepers over any entity, excluding players. Keepers threaten the Satellites' Astronauts.
  • Satellites cannot fly up into the air.
  • Satellites CAN crush players by accident, whereas Old Birds will try to crush players sometimes whilst flying.```
#

wall of text, sorry sweating

dull needle
#

It's actually pretty sick that you got a super detailed concept

#

I'm pretty jealous of that talent :p

fathom spire
#

oh hell yeah

#

will be reading up on these

chilly galleon
#

Diobiversity

worn python
fossil wraith
dull needle
worn python
#

yes indeed it is a weird talent you are not recruiting me suspicious

sage mauve
fallen furnace
#

One of us

tawny herald
#

let’s declare war on xu

#

or did we already

#

idk

fathom spire
fathom spire
#

i like the masked more than anything

#

super cool way to fight em

worn python
#

thank you, feel free to use the idea because I can't make mods to save my life what

fathom spire
pure ridge
fathom spire
#

me too ogs

#

me too 🫡

dull needle
dull needle
fathom spire
#

||tldr; no||

dull needle
#

Ayo I saw that edit

#

I preferred the first version 😭

ocean flame
#

what was it

dull needle
fathom spire
#

i like you too much to compete w you

#

you're also too competent

#

there, i said it

dull needle
#

wow BlushEmbarrass

#

you have a wife, tone it down smh

#

but also im the opposite, its because of that that i will compete and ill make more content than biodiversity with a 19x smaller team DevilGlare

fathom spire
#

i opposite of love you

#

silent hate (kidding)

sage mauve
#

There is no need to compete.

#

We must eliminate the competition.

#

And thus have 1000 people in Biodiversity.

#

Or something like Sonic in Nintendo games.

#

Xu's giants in Biodiversity. 😎

dull needle
#

i came first :p

fathom spire
#

so did sonic

tight moat
#

C'mon Monty

ocean flame
dull needle
#

tis true, giant specimens inspired this thread :3

#

or smthn of that nature

#

its been a while but yeah

sage mauve
#

We just have to defeat Xu like Nintendo did with Atari.

dull needle
#

Nintendo are assholes

#

So like

#

Feel free to brand yourself the villain here

sage mauve
#

Then I just have to restart the universe.

sacred ferry
fathom spire
#

tbh i forgot cmon had an apostrophe

fathom spire
#

sonic's freaking epic...

sage mauve
#

We have to be the cruel villain of the story who makes demands.

#

It's more fun.

dull needle
dull needle
#

Learn to be accepting lydion

sage mauve
#

No.

#

Never

#

If Monty surrenders to your power.

#

I'll just have to make another monster idea mod.

sage mauve
#

Biodiversityn't

#

Or something like that.

worn python
#

Hire me, I am totally a talented idea man and yes man.

dull needle
worn python
#

Damn. 0 money to my name so far.

dull needle
#

Self inflicted?? 😭

worn python
#

I know my place

sage mauve
dull needle
#

Don't say that

dull needle
#

(I did pay pixel cuz he worked hard but never again anything at that scale, am too poor Kek)

worn python
#

Besides, I simply like to make ideas at my own leisure, even if it means once per month haha

fathom spire
sage mauve
fathom spire
#

true

#

atleast sonic cd was pretty cool

mint dew
#

murder of sonic the hedgehog lmao

fathom spire
#

THAT TOO

mint dew
#

i suck at sfx (aka one of my first times trying it out) but i did make one for the ghost train idea i mentioned earlier somewhere

fossil wraith
worn python
fallen furnace
worn python
#

thanks

fallen furnace
#

Oh sorry whar

mint dew
#

nah its fine

worn python
#

I definitely like the concept of a ghost train enemy that attacks via charging through walls, not entirely sure about the discount inverse teleporter part tbh.

#

In a way it sounds like it would be very difficult to understand from the eyes of a gamer seeing this enemy for the first time, finding out that they can grab on, only to let go at a bad time and get killed for it.

mint dew
#

ye that was a bit of a stretch, i can agree

mint dew
worn python
#

I think maybe instead of being strictly a variant of the Ghost Girl, maybe it could borrow some elements from both the teleporter and the Earth Leviathan.

mint dew
worn python
#

So for example, it would manifest for all entities and players, but depending on what it hits, it could either kill it or teleport it elsewhere.

#

tbh I did not really think of it being a sideways worm. lol.

fathom spire
#

it's a charge-based ghost girl that goes away for a bit after an attack, essentially

mint dew
#

perhaps that if a player looks at a train, they could see a grab prompt? and letting go would be a leraning experience(tm)

kinda like the extension ladder - u dont realize that the beeping means thtat it's about to fold if you're using it for the first time, and only figure that out later

tight moat
#

that's the neat thing about LC entities

#

they don't need to be instantly approachable or understandable

mint dew
#

precisely

tight moat
#

as long as one or two deaths gives you an idea of how an entity operates, you're golden

mint dew
#

each new think u encounetr is a learning experience

#

like the nutcracker

#

you have NO CLUE that you can stand still so that it doesnt see you until after u read the bestiary or figure it out

tight moat
#

the nutcracker is an even more pertinent example because the only way you learn that they have motion based vision is by reading their monster log

mint dew
#

you have NO IDEA that dogs depend on hearing

tight moat
#

granted, ghost trains can't have monster logs

#

because you can't science a ghost

mint dew
tight moat
#

I don't think it's an issue for the train

#

it's a train

mint dew
#

i think the "train" part of train is pretty obvious

you hear loud train horn and see the train tracks, youre probbly gonna understand you gotta go

fallow dock
worn python
#

to be fair, it is a giant fuck-off train

#

and my main gripe was with the grabbing the ladder aspect, which I'd think players new to this enemy would find it difficult to understand

mint dew
#

yeahhh ive been (unsuccessfully) dwelling on those points for a while

#

the no bestiary entry part is really pissing me off

worn python
#

could possibly replace the grabbing aspect instead with an entering aspect.

if you enter the train successfully, you will be warped to a random part of the interior as soon as the train vanishes

mint dew
#

i cant figure away around it that isnt "train leaves cryptic note hinting towards teh fact that u can grab it"

#

what if u dont let go instantly? like how u dont open doors instantly

worn python
mint dew
mint dew
fallow dock
#

Having a ghostly employee sometimes appearing on it held on might help nudge players

mint dew
#

would be interesting if Masked could use the train and the train prioritzes spawning near players who have Masked in their line of sight or smth

worn python
mint dew
#

like, do players physically jump on the train or?

worn python
#

ah I see

#

I was thinking more of a prompt than actually entering the train

mint dew
#

the prompt could change, ig
when train is rushing by: [Grab On]
when train is clipping: [Let Go And Die]
when train has reentered: [Let Go]

but the prompts are so small....

#

hold on a second

#

what if

#

you cant scan the train

#

but you CAN scan the entities inside of it?

#

what if there was some kinda entity like the Conductor or smth that u could scan

#

they wouldnt be ghosts

#

(after all, a player isn't a ghost and they'll be able to clip through, so why shouldn't these ppl be able to?)

worn python
mint dew
#

and the conductor would have the bestiary entry
(conductor is just a name, doesnt even have to be near the front of the train)

mint dew