#Biodiversity - Expanding upon LC's fauna and their relationship with their habitats.

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tight moat
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Do nutcrackers have connected shoulders?

fathom spire
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first of all- a bit late to be asking about design inconsistensies

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2nd of all no

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3rd of all it's done on purpose

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lmao

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to resemble a more humanoid form

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  • if you look at a tin soldier (what wax is based on) and a nutcracker toy they're very different stylistically
tight moat
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Yeah I mean Soldier is a fundamentally different kind of toy

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it was less of a "hey you fucked up" question and more just a random adhd thought

fathom spire
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nono i get it LMAO

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tbf i noticed it like, this morning

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and i came up with an adecuate justification :v

fathom spire
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ok i noticed these dont match but idc lmao

tight moat
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I mean that's just like

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greebles

fathom spire
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no its the color

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like, it's the little "blush" details he has on his cheeks

tight moat
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Oh I see

fathom spire
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god it's been a bit since ive seen the unmelted version

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LMAO

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he's so jolly

tight moat
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so full of joy

lapis burrow
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IDK IF I SHOULD BE PUTTING THESE HERE BUT IT FEELS RIGHT IDK . but ermmm I love this waxy lil guy .. take some small paint doodles I did of him eyeee

cobalt turret
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Its-- Its fanart of ideas from this forum so you'd be in the most correct area! dw xD

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Love the arts! Wax really getting that deserved love ๐Ÿฅบ

fathom spire
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LET'S GOOO MY BOYYY

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you did him soo good i love it <3333333333

lapis burrow
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HEHE YW !!!! aolaol

fathom spire
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you made him slightly himboish too hehehehehohohoho

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(love how many cool shapes you put everywhere gaaaah)

lapis burrow
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sorry I kinda hit him with that himbo beam of mine .. oops !! But ty !! He's very fun to draw :]c

fathom spire
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oh bro idc it looks SICK

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himbofy his twink ass yoiled

alpine rain
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just wait until i hit him with the secondary himbofication beam whenever i get around to 3d modelling him

torpid summit
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REAL

sharp flare
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Looks interesting

sage mauve
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Hello, I have a question, do you already have a model made in Blender of any of those monsters?

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Maybe if you have a model and the sounds there will be a greater chance that someone will want to help code the mod.

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I can help with the sounds in a couple of weeks.

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Perhaps the Loot Bug variants are the easiest to make in blender and code.

cobalt turret
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Believe Monty is waiting for a model to use for publishment.

fathom spire
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i'm also working on model sheets for other monsters in the process, so it's getting done

fathom spire
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the light bug's concept might need revising if it's not possible to make a system to draw it to facility-based lighting

cobalt turret
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Its obviously the slimes, being blobs but in different colors

fathom spire
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oh, and yeah

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murkydere's also really easy

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lock dagger too

cobalt turret
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Murkydere?

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Lock dagger?

The heck did Masa miss ๐Ÿ‘๏ธ_๐Ÿ‘๏ธ

fathom spire
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it interacts with valves and hides within gas clouds, you can jump on its head to kill it (its head is a dimly lit yellow core)

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but like a normal hydrodere contact damage hurts you, so you gotta be precise with the jump

cobalt turret
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Is it supposed to be like, fiendish?

fathom spire
cobalt turret
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Mischievous

fathom spire
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yeah, more of a hazard than anything though

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. here's the concept they came up with

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could tweak some stuff in there but murky's not my main focus rn

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lock dagger is another cursed item that's supposed to be a mask variant

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it was originally a golden shotgun with infinite ammo but i thought that was too op

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so we reduced it to a utility tool/weapon that's not that great in combat in the hands of players due to its reduced range, but great in the hands of an enemy

cobalt turret
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Okay because the naming of the Slimes are a bit more complicated than <word>-dere. It would be cool if we could stick to theme in that regard, because Hygrodere is a greek translation that means 'To get wet' if Masa recalls correctly. Could be cool if we played onto that in a thematic way for the variants

fathom spire
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the lock dagger's essentially just a lockpicker but faster

cobalt turret
fathom spire
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but everytime it's used it has a higher chance of turning you into a maniac (mania)

fathom spire
cobalt turret
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That sounds terrifying

fathom spire
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it'd be a cursed item, so naturally it'd possess you

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but yeah, too op

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plus there's already a shotgun :P

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so i came up with the lockpicking dagger mechanic. the more times you use it in a single round the higher the chance of it possessing you and turning you into a maniac

cobalt turret
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Well, not exactly OP Masa would actually argue. Aslong as the chance to get possessed is high enough to not make it OP

Its a pretty cool take on a 'golden weapon of greed' that could've come from like, the golden planet maybe

fathom spire
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the maniac (mania state employee) would be able to close doors and lock them back up to trap you, but very rarely

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and only when it would be able to tell that you're cornered

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though, it would probably be defenseless while it tried to lock the door with the dagger

fathom spire
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but it's just another shotgun :P also doesn't interact with the environment whatsoever, and it might be annoying to deal with a nutcracker 2.0 type deal ykno

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like it's another one shot enemy that has a shotgun and runs around

cobalt turret
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Well yeah, but this nutcracker is a nutcracker only you created xD lest they spawn naturally

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Thoguh tbh? A murder key is a cool concept too. Heck, you could even play on the fact that maybe its the key to the golden city El Dorado or something

fathom spire
cobalt turret
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To tie in with the Golden planet

fathom spire
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it's still a greed mechanic, just not one that's tied to killing monsters

cobalt turret
fathom spire
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sick

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but yeah lock dagger's currently a prioritized entity cuz it'd be easy as baaaalls to make the model for it

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  • it pretty much just has masked AI with like, some added bonuses like door locking and stuff
cobalt turret
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Another thing that could be interesting is that maybe instead of it being a faster lockpicker, it actually just allows passage through ANY door without needing to unlock it by phasing through the door

fathom spire
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like it just makes you intangible?

cobalt turret
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Lock dagger better not look like a shank from the store. This thing gotta look ancient, a relic

cobalt turret
fathom spire
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mmmaaaybe

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i think it might be complicated to balance that for the possession phase though

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it would make fighting it less interesting ig

cobalt turret
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Which in turn, you could ALSO tie the supernatural factor with the paranormal factor of Lethal Company, with the girl.

Heck, maybe the girl turned into the dress girl because she was locked up in El Dorado

cobalt turret
sage mauve
fathom spire
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and functionally they're the same thing

fathom spire
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since light bug for example as softer legs, and honey feeder walks a lot slower

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for the steps, btw

cobalt turret
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Functionally, the manic is just doing what we can do, which is open and close doors, as well as lock and unlock doors. Heck maybe the lock dagger could be used to lock doors when you have it in your hand. To permanently lock up certain creatures or dead ends with a unopened vent

fathom spire
sage mauve
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I would only need a list of sounds for each one and I can search and mix them. Maybe I won't be able to do it this week or next week, but in April I will be able to do it.

fathom spire
cobalt turret
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Yeah, that part felt like it could be interesting, because it plays on the whole ' greedy' aspect of only you getting the treasure, not your friends

fathom spire
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like, the player being able to do so

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i guess we could balance it by it having a heightend chance to possess you

cobalt turret
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Aha but that's the catch! You can lock it, but not unlock it, because you phase through it. Adn by phasing through it, it means you have to tap into it

fathom spire
fathom spire
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what kinda lockpicker doesn't let you unlock a door

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that's like, the whole point of a lockpicker

cobalt turret
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Well okay, maybe you can still unlock doors in a normal lockpicker way? Masa thought it was more like a ancient sharp key ngl

fathom spire
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functionally, it's an infinite key that you can use to attack enemies that can possess you sometimes

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conceptually it's a dagger that you use as a key

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idk if that makes sense

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you could have it be able to lock doors i suppose, but again, need to balance it somehow lmao

cobalt turret
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Yeah that makes sense, though Masa thinks it could be thematic with its theme of greed if it were to only benefit the wielder, not the team.

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Still playing off of the whole greed and 'golden city' thing we were cooking up ๐Ÿ˜ญ

fathom spire
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ye, i get that

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i just don't think it makes sense for it to make you intangible

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like, conceptually speaking it's very disjointed from the original purpose

cobalt turret
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It makes all passages passable for the wielder

cobalt turret
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*"Spirits call Dorado,
the golden king's passage.

Alexander exiled peasants
none given mercy to glance.

The key unlocking greed
of they who devour in expanse.

A piercing dagger
assailant of the crown.

Behind locked doors
None alive allowed.

Coated rich zealots
Midas collecting souls.

You puppets and dolls
wear Gordian Visage."*

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Sorry, got sidetracked. Had to finish this ๐Ÿ˜ฉ

cobalt turret
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:D

tawny herald
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maybe the suit or the mask on the mimic is also golden as it should relate to the golden planet like masa said

cobalt turret
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Or when it possesses you :o Would be very spooky to hear that being recited before the maniac starts chasing someone. It'd ESPECIALLY be creepy if it dissected your voice into a AI voice to recite it in a weird and distorted tone reminiscent to yours

cobalt turret
tawny herald
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i heard that someone was developing a mod that uses the crews voices gives it to an ai and then it starts saying things like "help me" and tuff like that

fathom spire
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this is a bit much lmao but I'll keep it in mind

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didn't even know we'd talked about golden planet related stuff before you brought it up masa

dawn flicker
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i've always wanted to play terraria but never had mates for it ๐Ÿ˜ข I'm actually thinking about a menu mod for biodiversity down the line. This would give so much work tbh with each monster having a theme with different audios in one singular mod ๐Ÿ˜„ This will be a huge project once and I've still got some themes to got through first.

fathom spire
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oh shiiit

tawny herald
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I think it should be the weapon of the greed god who is kind of like a midas but a god and was punished for overusing it by being exiled out of the olympus of this world, and then the god decided to create the golden planet so their followers can live on this paradise

fathom spire
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that'd be really sick

fathom spire
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atleast when you yourself use it

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cuz it has a low range

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it's better in the hands of an entiry, naturally

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since any range extension on an entity naturally makes it more dangerous

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i never really thought about making the enemy that ambitious lmao

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that's the reason why it's prioritized

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it's faily simple

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though I'll keep stuff in mind

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but uh, yeah, don't wanna complicate enemies

fathom spire
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atleast for you

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like, for a single person i mean

tawny herald
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that lore should be in the entry of it atleast

fathom spire
dawn flicker
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Once we have a model for one of them, I'll be starting on working a menu for that. Every menu theme will be here (but not all will be included in that bundle theme): #1220909278198497410 #selfpromo

fathom spire
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though when i meant "cursed items" i also never really thought of it like "oo ye olde lore item of the gods" i moreso thought of them as fucked up relics you can find that are mysteriously haunted of somewhat sentient

fathom spire
fathom spire
dawn flicker
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monty did you sketch Mr.EGG ? xd

fathom spire
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Oh I didn't have time dkshdma we're doing easter preparations extremely early rn and I got busy

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i opened up an aggie before leaving home though so I can get on it alongside the design reference I'm making for the tin turret enemy

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shouldn't be too hard

dawn flicker
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its okay, i was just checking if maybe you had something to show ๐Ÿ‘€

fathom spire
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Do you have any design guidelines I should follow for it?

tawny herald
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ur menus are actually sick lowk

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who would be the main cover for it tho?

fathom spire
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as in, eyes, eyeless, some specific thing i should follow to make it more your vision (excluding the sketches you made, which I'll be taking into account too)

dawn flicker
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I could write a bit about it tomorrow / tonight - I've actually got to go

fathom spire
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all good!!

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also thinking about making a separate discord to organize eachother

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but I'll finish up what I've got on hand first before that

dawn flicker
# tawny herald who would be the main cover for it tho?

The backgrounds for biodiversity would switch randomly between each monster's theme. Switching between them is already possible but the audio for each menu screens wouldn't switch right now. Thats something that we have to figure out if we would be working with loaforc's soundAPI somehow or Darkbrewery could implement it in the Emblem mod

tawny herald
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nvm

dawn flicker
tawny herald
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aw man that stinks

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i really like the alien and scp ones you made

dawn flicker
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Foxy, Peepers and FreddyKrueger is in [WIP] rn

fathom spire
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by the by- somehow i came across some of the letcom models on sketchfab

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so

dawn flicker
fathom spire
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pretty cool stuff

fathom spire
# fathom spire https://sketchfab.com/3d-models/hoardingbug-af26f26e6aac44b796b235f717e82220 htt...

also a few more like the coilhead, snare flea and jester

https://skfb.ly/oRRMw
https://skfb.ly/oQOuu
https://skfb.ly/oPBLV

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might help with 3d modelling so woohooo

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also also

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this is for unity asset ripping

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might help y'all if you're working on models @restive vortex @sacred ferry @alpine rain

sacred ferry
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oh oki tyy

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ill check it out later

alpine rain
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Omg ive been looking for that tool for ages

sudden condor
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Light bug spotted

tight moat
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Need to pop that thing like a grape

cobalt turret
fathom spire
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i need opinions on the gatling design tbh

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looks a bit like a cannon, dont know if it looks that good

tight moat
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I would reference some real guns

fathom spire
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yeah i looked at a gatling lmao

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maybe it's a bit too chunky

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ok i might either have to streamline the fuck out of it or just uh

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get someone else to design this gun

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fuck why do i suck at prop-design LMAO

fathom spire
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ok that'll definitely help

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could also cut myself some slack and do something like this

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minus the big fucking donut sight

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it even has a crank!!

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ALSO HOLY SHIT

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40 REACTIONS WOOOOO

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to celebrate i will post this fucked up lung dragon

sly sail
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IM SORRY

fathom spire
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LMFAOOOOOOO

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HAHAHSAH

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i just hopped on fire alpaca with a screenshot of the earth leviathan and fucked around with the "Mesh Transform" option

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HAHAHAH

fossil wraith
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have you thought of making enemies attack each other yet?

fathom spire
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yeah! the lung dragon specifically goes after manticoils

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and we have a vulture-like manticoil variant which would also be affected by this

fossil wraith
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but also like the vanilla enemies

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kinda like diversity

fathom spire
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my main focus was originally enemy interaction, so a few of the worms and hoarding bugs interact a ton with other stuff

fathom spire
fossil wraith
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it would be cool if enemies got fooled by masked and thought they were players

fathom spire
fossil wraith
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example: maybe coil-heads stop moving when looked at by masked

sly sail
fathom spire
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ye

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the fun guy specifically is one of the most interaction-heavy monsters we have

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it simultaneously hunts and is hunted by other entities from outside

sly sail
fathom spire
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yeh mirage does that

fossil wraith
fossil wraith
fathom spire
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well idk about pointing but emoting yeah

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yeah lmao

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big fan of mirage

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qwbarch is a flames dev

fossil wraith
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I'VE NEVER SEEN THEM EMOTE

fathom spire
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HAHASHSADH

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yeah they can emote sometimes when you stare at them!

fossil wraith
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never ever EVER seem 'em do it

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are you messing with me

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like actually do

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cuz i ahvent seen them doing it

fathom spire
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no im not lmao

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they've done that a lot when i've played with mirage

fossil wraith
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this is so bizarre

fathom spire
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i have too many emotes installed and they'd often do it when stared at for a prolongued period of time

fossil wraith
fossil wraith
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i dont staree at em long enough i guess

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i have masked ai revamp

fathom spire
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ah then that's definitely the cause for that

fossil wraith
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so i can't have both on

sudden condor
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It's in the config

fathom spire
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thought it was a mirage feature

dawn flicker
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aight monty im back

fathom spire
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sup s1ck

dawn flicker
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got laid, time to work on the egg

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xddd

fathom spire
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i made a little sketch of what i think the final look for eggboy could be

fathom spire
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just kind of what you already thought of lmao

dawn flicker
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Can you make a doc for murkydere (or zygodere or idk what name we will go with)

fathom spire
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the arms kinda resemble these from the ghost type z move

fathom spire
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but also yeah! i sure can

dawn flicker
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i'll write a little about its features now

fathom spire
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i'll see about finished up the gatling gun design and then getting on it, shouldn't be too hard tbh

dawn flicker
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design-wise

fathom spire
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since you already outlined the mechanics

fathom spire
fossil wraith
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what about this guy

fathom spire
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what about that guy

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looks pretty cute

fossil wraith
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i don't have too many emotes

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im probs not gonna install it cuz the emotes are goofy as hell and dont fit

dawn flicker
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Murkydere features (design)

  • Black slime (its like an ink slime)
  • Moves with its hands pulling itself to its destination
  • Droppy arms, kinda like it is melting
  • Head sticks out a little bit, it has a yellowish glow to it
fathom spire
dawn flicker
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yess

fossil wraith
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add minos prime

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it's a replacement jester that instantly kills you

dawn flicker
fathom spire
fossil wraith
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oh yeah also uhh... does anyone here know how to use the model replacement? if so could you make a suit that is just the normal (orange) suit but with a 3d mask

fathom spire
fossil wraith
fathom spire
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depends on more company

fathom spire
fossil wraith
fathom spire
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yeah?

fossil wraith
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๐Ÿคข ๐Ÿคฎ

fathom spire
fossil wraith
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ewwwwwwwww

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yuck

fathom spire
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anyway go ask bout that stuff on #modding-general lmao

fathom spire
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i dont think anyone here knows about how to use model replacement

dawn flicker
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put the pic in ai lmao it really is an EGG now

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this is just way too cute

drifting valve
drifting valve
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yeah i built a whole system to change out audiosruces for the lr team to bring their meltdown over

dawn flicker
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dude you just gave me another sleepless night ๐Ÿ˜‚

drifting valve
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shouldn't be that bad

dawn flicker
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We gotta inform Darkbrewery about it too ๐Ÿ˜„

drifting valve
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if they wanna reach out i can help them implement it

dawn flicker
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I'll be needing a little help about it with my themes bundle

dawn flicker
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haha

fathom spire
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im keeping it like this and then asking someone to redesign it later. i literally cannot get it to look right

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like. i got this far and just gave up

tight moat
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lol

fathom spire
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is it atleast better than the old one tilted

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at least give me that or i might just end it

tight moat
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It does still look like a cannon I'm sorry

fathom spire
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anyway i got frustrated and drew this fruit

tight moat
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He's so fruity

cobalt turret
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TinTin be Lethal weaponing your brain

tawny herald
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this means i can finally try to make one

fathom spire
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exactly my friend

tawny herald
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once i figure out how to asset rip and all that iโ€™m going to start on my own mod/mods

sacred ferry
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bro help im just trying to install everything it requires and im already running into issues

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idk how to even look up stuff to help cus ik itll probably explain it to me like i already know what im doing ๐Ÿ˜ญ

fossil wraith
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Okay. $19 Fortnite card, who wants it? And yes, I'm giving it away. Remember; share, share share. And trolls... DON'T get blocked!

fathom spire
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you can try asking in #dev-general

sacred ferry
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i found the development resources post abt it and asked there and they reccomended a diff asset ripper for unity games in general but im not sure how to use this either lol

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i think ive found the model i want in the files but idk how to like get it out lol

fathom spire
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hrmm

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does it not give some instructions in the github page?

gusty pendant
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how is the progress?

worldly cipher
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@fathom spire
If possible could you also add Themed Passive enemies in.

Currently in the Shattered Company modpack I have to use Locusts and Manticoils to get spawn weights for creatures low enough in the daytime. I would love to have other Fauna that matches thematically to cold,hot,oceanic,toxic,alien, and radioactive environments.

Penguins, crabs, scorpions, tiny toxic slimes, frogs, fireflies, birds, squirrels, raccoons, skunks, ... etc.

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Things that just exist in the environment without being hostile, just goin about their business.

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I will use it HEAVILY

sly sail
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but we may be able to get some passive variants

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i think we already got some

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or more neutral than passive

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in fact, we got a "passive-ish" bracken variant, but she's an indoor mosnter tho

sacred ferry
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and also i can not find the brackens model which is the literal one thing i wanted it must like not be named correctly or something idk

topaz summit
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@fathom spire when you are finished making all the vanilla creatures variants (if you do), will you create variations of modded creatures like peepers and haunted harpists?

fathom spire
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just gotta come up with variants of normal creatures lmao

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cuz non-variants are a bit of a no-go

tawny herald
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far far far future

fathom spire
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most outside creatures are biome specific, or are themed around a general environment

tawny herald
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as biodiversity can also mean many different creatures/species

dawn flicker
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Boys i need your help too - help me decide the design #1220939641910464542 message

fathom spire
fathom spire
sacred ferry
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yea thas what ive been lookin for

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hes named that in all the other files relating to him i just cant find the model ๐Ÿ˜ญ

fathom spire
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a lot of enemies already do just go about their business

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mainly the 3 loot bug variants

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2 of which are outside entities

sacred ferry
sacred ferry
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even if i do find the model idk how to even put it in a usable format too

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actually i think zeekers just actually couldnt be bothered naming some of the models correctly

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theres tons of them just named after shapes

fathom spire
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lmao what the hell

sacred ferry
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like the model for the egg beater is called "BezierCurve.008"

tight moat
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LMAO

sacred ferry
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im gonna just load all the models that are named stuff like that maybe lol

tight moat
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ZEEKERSSSSSS

sacred ferry
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the lasso man is BezierCurve.001 lmao

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lasso man variants when....

fathom spire
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actually a sick idea

fathom spire
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I don't know if it has any info in there that relates to the issue at hand but it's the only asset ripper related thing i found on dev tools

sacred ferry
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i dont think it would cus the newest comment says to just use the other like asset ripper instead lol

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im rn just loading every mesh into unity and glancin thru them to try and find bracken

fathom spire
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what do you use to make models btw?

sacred ferry
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i just use blender lol

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im just using unity to like look thru the models and hopefuly figure out a way to convert them to a usable format but i dunno if there is

fathom spire
fathom spire
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lemme ask if there's a way to do that in dev general

sacred ferry
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oki

sacred ferry
fossil wraith
# sly sail or more neutral than passive

we need a WAAAAY more hesitant version of a Masked that has a 10% chance of spawning, it's just a normal masked but it hesitates more and will run away like a bracken if you get too close

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and it likes to hide in the ship and crouch a lot

sly sail
sacred ferry
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i have no idea lol

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maybe hes like weird and gross and fleshy

sly sail
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like, it does look kinda tasty

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i love red licorize

sacred ferry
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so true

sacred ferry
fossil wraith
#

pls

sacred ferry
#

im makin a folder of all the useful models i can find imma send it here when its done

fossil wraith
#

yeah

#

but can i have the mask model

#

pls

#

masked or mask

#

pls

fossil wraith
#

OHH YEEEH

#

ANOTHER feature i thought of

sacred ferry
#

also i finally found the bracken model but i suspect each of his leaves on his backa are their own models and im not gonna go look for them so

fossil wraith
#

is masked being able to wear tragedy masks

sacred ferry
#

yea

#

maybe theyd function a little different than regular maskeds

fossil wraith
#

lemme copy paste it

fossil wraith
#

less agressive cuz they're sad?

#

anywhays

#

read this pls: have a random (configurable) chance for Masked to spawn with/without their mask on. this comes with 2 other features: 1. Masked can wear Tragedy masks, (random for naturally spawned, fixed depending on if its the mask item that gets you.) and 2. if you get possessed by putting the mask on, the Masked it creates has a mask on, if you get turned by a Masked, whether or not you have a mask on depends on whether or not the mask that turned you had one on. (basically boils down to: random chance for masked to have masked on (configurable.) and masked can wear tragedy if you get possessed by a tragedy mask)

sacred ferry
#

idk id think more

#

bc with the tradgedy doesnt it get stuck to ur face faster than the comedy

fossil wraith
#

also maybe have masked look at each other more

#

and their tracking when looking at players is less spot-on

#

cuz it kinda gives it away when my friend stops moving and looks at me without looking away

sacred ferry
#

oki heres a zip of all the models of the monsters from the game + some other stuff that might be helpful (masks, turret, shotgun etc)

tawny herald
#

life saver right here โฌ†๏ธ

sacred ferry
#

:steamhappy :

#

wait appararently i exported them as like a version of fbx files that arent compatible with blender woops

#

ill make a new zip with like converted blender compatible ones lol

tawny herald
#

oh shi

#

how long do you think it will take you?

sacred ferry
#

not too much longer

#

i found this app thats supposed to convert fbx to a version usable with blender but i cant figure out how to actually open it and every tutorial about it already has it open at the beggining of the video ๐Ÿ’€ so im just turnign them all into objs

tight moat
#

wh

#

you can open fbx in blender

sacred ferry
#

yeah but theres like multiple versions of fbxs??

tight moat
#

how did you find a cursed fbx

sacred ferry
#

like apparently i exported them as ascii fbx which arent usable with blender

#

idk bro 3d stuff confusing

tight moat
#

what happens when you try to import the fbx

#

what's the message

sacred ferry
#

just gives me a error

#

hang on

fathom spire
#

so you're good

sacred ferry
#

name reveal but yeah lol

fathom spire
sacred ferry
#

ofc :3

tight moat
fathom spire
tight moat
#

where did you get the fbx?

sacred ferry
fathom spire
sacred ferry
sacred ferry
tight moat
sacred ferry
#

oh my god neil ciciregaaaa

#

lem demn UAHGHHUAHGHHH

fathom spire
sacred ferry
#

im usin blender on steam im sure i have the latest version

fathom spire
#

OH it was unity ok

#

yeah then i dont know

#

you could try asking about it in there, someone should know abt that

sacred ferry
#

nah its alright i already got all but like 3 models in the zip converted to an obj

#

ill upload a new one in abit

sacred ferry
#

OK heres the zip for real this time
also forgot to mention alot of the scaling on the models are really weird and arent accurate to the actual game (open the ghost girl model for proof) but thats just how they are for some reason idk what zeekers was doin

#

im looking at the bracken model now this is rlly weird ive never noticed this but his arms are asymmetrical

#

like look at the shapes near his elbows

#

also god the topology dude

tight moat
#

it's so yummy

sacred ferry
tight moat
#

and you'd NEVER know

#

just playing the game, you would have never known

fossil wraith
#

ey yall

tight moat
#

seems aight

fathom spire
fossil wraith
fathom spire
fossil wraith
# sacred ferry dude.

i don't know that much about 3d models (sorry for just yoinking the mask and employee models from that lord ham guy) but that seems preeetty fucked up

sacred ferry
#

level three gyatt

alpine rain
#

are these rigged?

sacred ferry
alpine rain
#

oh. i can alrready rip them unrigged lol

#

the rig is the hard part that we need

fathom spire
fathom spire
fathom spire
#

will look into than then

fossil wraith
fathom spire
#

though uh, idk if rigging would be too helpful since we're gonna be deforming the models eventually

fossil wraith
#

๐Ÿ˜

#

oh my gaaawwwddd

sacred ferry
tawny herald
alpine rain
#

the easiest way to make sure the models work properly is to use the same armature

sacred ferry
outer crow
fathom spire
#

these are mainly just for polygon count reference and for getting the entities that resemble vanilla monsters a lot done quicker

fossil wraith
alpine rain
#

even if the armature shape changes, using the same bones means animations will still port across

fathom spire
fossil wraith
#

we need thick EVERYTHING mod

tight moat
fossil wraith
#

if we talking about models

alpine rain
#

man if i knew how to model swap we'd have had thick bracken months ago

#

this games just such a nightmare to do literally anything with i dont wanna poke it with a 10ft stick

alpine rain
#

very.

fossil wraith
#

some guy replaced the bracken with the employee model

alpine rain
#

i know theres SOME people making asset swaps

#

and for fucks sake why wont ANY OF THEM make some GDDAMN DOCUMENTATION

tight moat
#

gestures at my femmployee project

alpine rain
#

this shit's treated like fuckin WITCHCRAFT

fathom spire
#

frr

fossil wraith
alpine rain
#

nobody wants to share their methods because they wanna be the only one who can do it

alpine rain
#

stop advertising your threads in other peoples mod posts

fossil wraith
fathom spire
#

which

#

yeah i dont blame em

dawn flicker
silent smelt
#

Bruh I was trying to dm my friend that

sacred ferry
#

Alright buster.

fathom spire
#

it's looking good!

sacred ferry
#

placeholder texture ig lol

fathom spire
#

oh that works that works!!

#

i like the head shape, a lot more bracken-y than the one i came up with

#

if you want you can try making the knees go less inward

#

are you working with the reference image btw?

tight moat
#

I recommend adding thigh gap if you want to have an easier time rigging and animating

alpine rain
#

not needed tbh

sacred ferry
fathom spire
sacred ferry
#

som edits + started on the aloes

fathom spire
#

for the legs you could try putting the reference png right behind the model and kinda tracing it from the waist down

fathom spire
#

still think the feet are a bit too inwards

#

and btw! thought giving some insight into how the aloe could be some would help

#

this is basically what i had thought they could look like from different perspectives

#

sort of like this if looked at from above (?)

dawn flicker
#

Things really start to take shape here

sacred ferry
#

i think i know how to do that with like curves i believe

fathom spire
sacred ferry
#

ithink with the spines theyd be a like flat plane with a transparent texture since alot of stuff in the game uses that

sacred ferry
tawny herald
#

starting on wax soldier!

sacred ferry
#

YAAAYY

tawny herald
#

can i get pics of it @fathom spire

fathom spire
#

OO

#

alright yeah sure

#

i can give you some pics

#

though he doesn't physically resemble the nutcracker much

#

wait. no actually

#

i remember @alpine rain was gon model wax soldier

#

are you gonna still model him trucks?

fathom spire
tawny herald
#

wax does resemble nutcracker alot lowk

#

it just looks recolored

fathom spire
#

sorta? ig he just he's very different in terms of proportions

alpine rain
#

possibly, idk

#

im having a bad night rn

fathom spire
#

oh! sorry to bother then, i hope it gets better โ™ฅ๏ธ ๐Ÿ™

#

i'm not asking if you're gonna do it now, moreso if you will eventually do it

#

just so we can organize who gets what entity

tawny herald
#

yk what ill try ogopogo

#

nvm

#

not in file

sacred ferry
#

oh shoot mb i forgot abt the worm lol

#

i can try and find it rq

fathom spire
#

here ya go

sacred ferry
#

oh oki that works then lol

tawny herald
#

this is going pretty well id say

#

doing honey feeder rn

#

i made horn deleted antenna things and now im extending legs

fathom spire
#

WOOO SICK

tawny herald
#

we getting developmenttttt

fathom spire
#

working on a discord server atm too

#

and lydion suggested working on some sound effects, so if spinmaster does follow through we'll have two sound dudes in there

tawny herald
#

alright i got legs extended

#

now im going to start working on bigger mouth

sacred ferry
#

question rq i know this is a real small thing but which way of the leaves facing looks better ?

fathom spire
#

i'd say the 1st one's better

#

though feel free to be a bit sporadic in the placing of them

#

though, something important to know is how aloe veras grow

sacred ferry
#

actualy yea i could have all the aloes on her back sorta facing in towards the middle of her back ithink

fathom spire
#

they all sorta grow from one single point

#

so you cold choose 3 or 4 points they grow from and modelling from there

sacred ferry
#

oohh oki

fathom spire
#

they would roughly grow from these points

tawny herald
#

i think i got a pretty good model

#

i just need textures and im good

#

oh shi

#

i made the attacked form

#

when its aggresive

#

all i need to do is shorten legs but for now im getting off for the night

sacred ferry
#

completely and utterly unrelated do u think the aloe brackens petals would be able to work like whiskers like a kitty thatd be kindof silly

sacred ferry
#

many things being worked on today all of a sudden lol

tawny herald
#

im finished with aggresive state for now

#

im just going to store in lethalmonster folder

fathom spire
fathom spire
#

they're kinda like catfish whiskers

fathom spire
#

we can figure out some tweaks later, rest up man

fathom spire
#

proud of the bio team ๐Ÿซก

sly sail
# sacred ferry this look better?

will always love the girlies(although flowery didnt seem to make it through, she wont be forgotten, if she ever comes back, she'll come back even stronger and better)

fathom spire
#

who out here reading nutcracker docs

#

i see you, fiend

tawny herald
#

i was

fossil wraith
#

guys should i take it from him

tight moat
#

No that's how he expresses emotion

#

One sad mask one happy

fossil wraith
#

shoukd i take it thi

#

o

tight moat
#

I just said NO

fathom spire
#

just finished sending out sfx guidelines, feeling jolly

#

work on the 3d models is also going smoothly :]

sacred ferry
#

da aloe (she is becoming real)

fathom spire
tight moat
#

Very flat head

fathom spire
#

you will not believe what the bracken's head looks like

sacred ferry
#

the bracken is so flat for some reason bro a pancake

#

actually i think its a little funny this brackens meant to be a female but is built much more "masculine" than the actual bracken lol

fathom spire
sacred ferry
fathom spire
#

there was a bracken inside who's ai was just sorta fucked up

#

so it was just crouching in a corner not looking at anyone

tight moat
#

I mean maybe the idea is that it's like

fathom spire
#

and as i went past it i looked at him and he looked like this

#

PANCAKE ASS HEAD

tight moat
#

Lmao

#

One sec

#

This bird

outer crow
fathom spire
tawny herald
fathom spire
#

yeah cuz you KEPT LEAVING EALRY

tawny herald
#

it was accident

fathom spire
#

twice yeah mhm

#

||i, very reluctantly, believe you||

#

||idc that much though LMAO||

tawny herald
#

Just a little sneak peek of the honey feeder for those who aren't in the server

tawny herald
#

maybe

tight moat
#

Cheeks please

sudden condor
#

Thicccc

tawny herald
#

the biodiversity server

dawn flicker
#

Love the chefs of this collab

#

Everyones cookin

fathom spire
#

fr!!! these modelers be cranking shit out FAST and it's PEAK

#

idk who here's a lung dragon fan but i drew the life cycle of one a few weeks back and never posted it

subtle zephyr
#

Idea for the dogs
Angler canine: dog with a light dangling near the front of his head if scaned could be shown as scrap
Perhaps If very close to the front of this doggo he is able to somewhat see you, but has a little bit of a wind up before he lunges

Defective dog/cyclog/seer (throwing names): was born with eyes but has bad hearing, can see fast moving targets and hunts them
(If infront of one gotta take it slow, but if your behind one your good to run)
Model could be the dog with eyes or one eye in the middle

drifting valve
#

hey did you guys still need that programmer ๐Ÿ‘‰ ๐Ÿ‘ˆ

dawn flicker
#

Yessir!

#

Sent you a dc link

fathom spire
#

wh

#

i just woke up to this holy shit

fathom spire
#

[CODERS NEEDED] Biodiversity - Expanding upon LC's fauna and their relationship with their habitats.

#

plural

drifting valve
#

send dudes
i need more men

fathom spire
#

I LOVE MEN

dawn flicker
#

Coders rise up!

torpid summit
fathom spire
tawny herald
#

i just realized

#

we can post in mod collaborations now

#

we have models

fathom spire
#

i'd wait until we have em rigged tbh

#

so they're actually usable

#

if we can't get a succesful rig done then yeah we can do that

tawny herald
#

dang then i need to make the bug in a t pose

sly sail
fathom spire
#

was abt to say! works somewhat similar to it yeah

#

i do like the concept (atleast visually) of a cyclops dog

#

I'll keep it in mind :]

sly sail
#

but it looses track of you easily

#

like, it would charge and have a pretty small object permanency

#

it would look for you for a sec or 2, but will foget about you until you are in a straight-ish line in from of it again

tight moat
#

Cyclops prairie dog

sly sail
#

it would be pretty dangerous inside ship

tight moat
#

Bait it out

sly sail
#

regular dogs can get to go away, but if you are inside an one of these enter you are just dead, they are easier to go past outside, but if you are cornered it might be a dead 80% of the times

sly sail
#

its more of a dont stay in front of it thing

#

if it enters head first into the ship, you may not be able to get it out, as it would be deaf as suggestion said about angler dog

tight moat
#

Well you might be able to just scooch around it then

#

Especially if you can place a shelf down and jump onto it to avoid LOS

sly sail
sly sail
tight moat
#

shrug

#

Keeps you from bumping into it at least

sly sail
#

if that's the case ship mom can just put the monitor in fron of them in a corner

sly sail
tight moat
#

Yeh but not passively

sly sail
#

true

#

but if they get to see you through they would pass through

tight moat
#

That's correct

sly sail
#

just like regular blind dogs with sounds

fathom spire
#

my only two ideas i had for dogs were a dog variant that resembles a venus fly trap in functionality

#

and a yeti dog that you can ride on but can barely control

tight moat
#

That's cute

#

Not very useful but cute

sly sail
#

more pets

fathom spire
#

they will both maul you lmao

sly sail
#

got thumpie, got doggy

fathom spire
#

the yeti dog you could use to get to and fro quicker, but it'd be more dangerous

tight moat
#

I do think there needs to be an indoor blind enemy and perhaps that is an eyeless Chihuahua or something

fathom spire
#

you wouldn't trigger worms and would run past giants (would probably disable the death box from them too)

#

but it's veeery risky, since if you don't smash the dog's head against a wall or stun it before getting off it will just turn around when you get off and eat you

tight moat
#

Pft

fathom spire
#

also it would eat your friends if you were to run into them

fathom spire
#

fuck chihuahuas dude they're so fucking stupid

#

stupid looking*

#

that's true though i never really thought about adding a blind inside monster

tight moat
#

Piranha hunting pattern

#

When one spawns the game automatically spawns 3 more to accompany it

#

When one detects you they howl and draw the posse in

#

They only deal a bit of damage but you get SWARMED

tawny herald
#

maybe an eyeless pup or hound?

sacred ferry
#

yeah didnt we have an idea of like a baby eyeless dog that still has a little bit of sight and alerts other dogs about your presence or was that another thread in here i dont remember lol

fathom spire
#

i think that was something from here? or it might've been the subspecies mod idea I can't recall

#

also @tight moat forgot since you're not on the server but I added a docs for aloe and the brackens (gotta write up fun guy still) and modified the honey feeder's entry

tight moat
#

Did you want me to give a scrutinous review?

fathom spire
#

yeah rip it apart pls

#

you're the best at critiquing these lmao

tight moat
#

Pass the link

tight moat
#

unsheathing my small little knife

sacred ferry
#

so wait i never actually read the aloes doc thingy till now, why does she turn aggressive after healing you?

fathom spire
#

because she's clingy lmao

#

she doesn't let you go, rather you have to free yourself

#

by hold the interact button for a few seconds

#

i guess you could say she's very slightly yanderish??

sacred ferry
#

oh lol

fathom spire
#

it's just a way of making her still dangerous

#

but yeah she just doesn't want to let you go, so she gets mad when you leave and chases you

sacred ferry
#

thats a silly idea but i feel like being forcebly dragged as far as possible from the main entrance + dropping your items in the proccess would be enough danger in most circumstances

#

assuming where she decides to drag you uses the same ai as the bracken dragging your body after killing you

fathom spire
#

ye but then she just kinda stops being a threat

#

i do get where you're coming from though

#

might be a bit much

#

can easily work around it though i just gotta get rid of the aggroed phases for when you free yourself

tight moat
#

Aight I'm seated now, let's take a look-see

fathom spire
#

sweats

sacred ferry
#

cus like if shes dragging you away making you have to force yourself away then she kills u cause of that at that point shes just a like bracken with more steps lol

fathom spire
#

well I never really thought about you being able to free yourself while she's dragging you, moreso when you're already seated with her

tight moat
#

Can you darken the spoiler text a bit more

fathom spire
#

actually that sounds fun

fathom spire
#

i can try to do that, but I'm not on my pc rn hehe

tight moat
#

Jus a lil darker

fathom spire
sacred ferry
#

yeah maybe u can free urself by like spamming e when shes dragging you then shell back off but each time you reject it she looses some patience, making you need to spam e more to escape until at one point she just kills you lol

fathom spire
#

and then if she grabs you again you can struggle by spamming the interact key

sacred ferry
#

yeyeyeyeyeyyeyeyeyey

fathom spire
#

same braincell

sacred ferry
fathom spire
#

been playing a lot of dragon ball z budokai tenkaichi 4 modded and I'm crazy for mashing mechanics rn lmao

#

my wrist hurts but it's hype B)

sacred ferry
#

honestly this is just brainrot but i was thinking of like a weapon in item asylum in roblox with a similar premise LOL

fathom spire
#

||Like the Bracken, she has a favorite spot she'll take players to after theyโ€™ve been kidnapped.

Roaming phase:
ggggs will walk around their favorite spot out of boredom, not interacting with much, just sort of patrolling the place and backing away when encountering players. She is completely passive in this state.

Stalking phase:
P1: After a player has taken some damage (below 90%) she will start her stalking phase, where sheโ€™ll go around looking for the player thatโ€™s been hurt and passively stalk them. If hit in this phase sheโ€™ll hit you back before running away until sheโ€™s out of sight. She will resume stalking behavior after this. If the hit she delivers connects with you and you end up below 50%, sheโ€™ll hide and then go straight into P2
P2: Sheโ€™ll stalk you even more, trying to get closer to you and eventually grabbing you and taking you to her favorite spot to heal you. P2 only activates when an employee is below 40% or 50% health.

Healing phase:
Upon successfully stalking and kidnapping a player, the |||| will take them to her favorite spot, where she will sprout some petals on her face and body, then sit down and lay the player on her lap to then secrete a sort of healing fluid from her petals onto their injuries.
This process would heal an employee to full health.
You may force yourself out of this healing phase by holding E for a prolonged period of time or getting someone to interact with you as the gggg is running to its favorite spot or sitting down healing you.
If hit in this phase, sheโ€™ll run at the attacker and snap their neck, resuming the previous behavior (snatching the low health player then going on to heal them)
The gggg will continue to hold onto the healed player until they liberate themselves, are liberated by a player or are teleported out. This will trigger the Aggression phase.||

#

||Aggression phase:

Scenario 1: If the employee liberates themselves after getting fully healed she will begin chasing them at a speed slower than a normal aggroed Bracken, snapping the employees neck when making contact with them. She will then bring the body back to her favorite spot and stare at it for a few seconds, unmoving, then return to her aggressive behavior.

Scenario 2: If the employee liberates themselves but is not at full hp she will chase exactly the same as in Scenario 1, but then when making contact with the employee will drag them back to her favorite spot to continue healing them.

Scenario 3: If the employee is liberated by someone else she will chase the one who liberated the low health employee and snap their neck, resuming the healing phase for the low health employee.

Scenario 4: If the employee is liberated via teleporter sheโ€™ll simply become confused and resume her non-aggroed behavior.||

#

there ya go @tight moat

tight moat
#

Nowhere does the doc mention how she enters phase 2 without being smacked

fathom spire
#

phase 2 stalking?

#

she enters it when an employee is below 40/50% health

tight moat
#

Aha

fathom spire
#

she never switches phases from being damaged, she just smacks you, hides and returns to stalking afterwards

#

might've made a typo somewhere lmao

tight moat
#

I see

#

Ok

#

Off the top

#

If you EVER hurt her she should forever consider you an enemy and not a baby

fathom spire
#

this is like highschool all over again

tight moat
#

If you try and fight with mama you get spanked

#

To death

fathom spire
#

hmmm

#

i feel like getting her far away from you in exchange for a bit of your hp's more interesting than her going killing mode automatically

sly sail
#

she too kind to kill(on purpous)

fathom spire
#

like she'd just be a bracken with extra steps, like ham said, which makes her a bit uninteresting

sacred ferry
#

yippee!!

sly sail
#

she may loose patience, but i think it would just get to the point of blacking out your screen and not giving you any chance to escape

fathom spire
#

fact is if she's never gonna kill you then she needs to team up with other monsters to be an effective threat

#

which would be fine, but i feel like there should be some lethality to her

sly sail
#

lil question we talking bout aloe?

#

i am a bit lost

fathom spire
#

cuz otherwise people would see aloe and then be like "ah yes please heal me"

#

and then get healed and just escape

#

like there's a lack of risk to that reward i feel

#

especially since there's nothing that actually heals you in letcom

sacred ferry
#

yea lol

fathom spire
#

it's effectively the same

sly sail
#

maybe she could accidentally hold you too tight getting you to lose 60hp

fathom spire
sly sail
#

like, just so you dont escape she holds you tighter each time

#

until you get hurt

#

maybe lose 40% hp

#

or 50%

#

(40% just in case she grabs you at 50% to have a possibility to survive but not everytime)

sacred ferry
#

o yea maybe but i still like the idea of her just losing her patience and killing you lol

sly sail
#

i feel like it would be more of an accident, as the warning slaps are 90% because she doesnt wanna kill you, just warn you to back off while she heals you allie

still cloud
#

you need to making a google site for orginization purposes

#

making goole sites are really easy to

#

just designing 0 coding

fathom spire
#

oh? I didn't know that was a thing

#

we have forums on our development discord server for organizing each concept

fossil wraith
fathom spire
tight moat
#

Alright I'm back ok

#

Brain brain brain

fathom spire
#

hey bud

#

BRAIN TIME

tight moat
#

Bracken bracken bracken

#

So

#

Enter building

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She gives not one shit

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Injured?

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Stalking you but never touches you

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VERY injured?

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Get got

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You can break free from the mommy milky but then she will drag you BACK

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If your friends intervene she will KILL them

sly sail
#

NOT "MOMMY MILKY" AS DESCRIPTION FOR HER

tight moat
#

If an enemy entity intervenes she will KILL them maybe

fathom spire
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mommy milky โ˜ ๏ธ

tight moat
fathom spire
#

GAAAAH FUCK IT'S WEIRD NOW

fathom spire
#

you could just make it so you have negative aggro or something when being held by the aloe bracken

tight moat
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What about other brackens

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Or does she cancel bracken spawns

sly sail
#

we talked about it i believe

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1 variant deactivates others

tight moat
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I don't think that should be the case for all types personally

sly sail
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unless a small probabilitie activates 1 anyways

tight moat
#

Like the nutcracker gang can alllll coexist

fathom spire
#

I'd say like

sly sail
#

it would be kinda chaotic to have tintin and vanilla at the same time tho

fathom spire
#

with other brackens it'd be the same, you have negative aggro when held by her

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so they wouldn't really care

sly sail
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like, 2 bitches shooting at you, what is this an FPS shooter?

fathom spire
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would be cool if she were to share her spot with a normal bracken

tight moat
fathom spire
#

so when you're being healed you have dead bodies all around you lmao

fathom spire
fathom spire
#

i feel like wax and nut or wax and tin can coexist

tight moat
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That's why tin has a higher power level

fathom spire
#

but i feel like tin and nut aren't fully doable in a way that isn't absurdly oppressive on getting around the place

tight moat
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Take cover, run it down mid

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Anyway

fathom spire
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thing is nut motion senses while tin just sees you even if you're not moving

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but yeah that's a discussion for another day

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did you have any other thoughts about aloe?

sly sail
#

i believe also indoor variant of outdoor vanilla and outdoor variant of indoor vanilla should also cohexist

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as they dont really mess with each other

sly sail
fathom spire
sly sail
#

they can say, saw something, you saw something? you did?

fathom spire
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it just has legs

tight moat
#

But it's controlled by an eyeball not a mechanical sensor, no?

fathom spire
#

tbf that was an added idea

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like, suggested by someone else

tight moat
#

Wait so tintin isn't even a nutcracker biologically then?

fathom spire
#

the original idea was for it to be a nutcracker with a turret strapped to its chest lmao

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Stroheim style

sly sail
fathom spire
#

but someone suggested adding a 2nd one for the eye

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and I'm still seeing what I do with that

tight moat
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Ok so the "the gun has its own parasite" is the part that's up in the air then

sly sail
#

second eye would get to crank the turret

fathom spire
#

yeah, or moreso how the turret eye works

sly sail
#

if turret is killed then you have to crank it yourself

fathom spire
#

like, biologically

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does it work exactly like the Nutcracker's? does it have enhanced sight which is why it's the one that controls the turret?

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tbd

tight moat
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Well what I'm saying is that if it's the same eye as a normal nutcracker then it'll be intuitive if it plays by the same rules

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If it's a different eye but still an eye then that's bizarre

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And unintuitive

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Gotta work within player expectations and all that jazz

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Telegraphing

sly sail
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i believe monty got my idea of snail like eyes

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but idk if it was fully dug

fathom spire
#

tbf you can't really see the eye in gameplay, the telegraphing would just be a laser pointing to you like the turret

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atleast design wise

sly sail
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like, second eye has it held and also holds the turret

tight moat
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I mean that would be a neat reward if the gun reward gets scrapped

sly sail
#

if turret is killed it drops a lazer pointer and turret(you need to crank it)

tight moat
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But it shouldn't drop a gun AND a high value scrap probably

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Makes it way too valuable as an enemy potentially

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Neither here nor there though, this is Aloe Hours

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SO

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Ms. Vera has what is essentially an obsession mechanic in the same way that the Ghost Girl does

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Once she picks somebody as her obsession she will try to mother them like a weirdo

sly sail
#

not really, aloe would go for lowest health individual, but can also change before she gets to heal(or kill)

#

as people can get lower than the lowest atm

tight moat
#

Ghost girl can also change, that's not really in conflict to the idea

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Granted