#Biodiversity - Expanding upon LC's fauna and their relationship with their habitats.
1 messages · Page 5 of 1
Bracarcinization
I think it would be cooler to somehow make him connected to the spore lizard
i mean i guess i could rid of the whole buff entirely if that would make it fit more
Which is also an enemy that is just, scared of you
hmm
that's like even bigger of a stretch, but i kinda see it
hold on i gtg rq
keep suggesting stuff if you want 👍
Well so, spores, fungus, connection there
Overall passive/cowardly behavior
Acts as a support to the rest of the world without itself being a threat
If you wanna keep the idea of Fun Guy having a buff for the player then you could make him release a TZP cloud if you harass him enough
If you want, that cloud can also have a damage over time effect
So you walk into the cloud, and INSTANTLY get blasted with a full dose of TZP and then over the course of that time frame you take exactly 19 damage
19 so that "critical" employees get left on 1 HP
And then he can still wander around and try to latch onto an enemy which buffs them, but just have the buff be a universal effect of "more aware + faster movement" so that it's always consistent
Or, if you wanna be frisky, make the enemies faster but more slippery such as the effects of the TZP
Stun grenades and shovel hits would knock Fun Guy off of the host
oh forgot to mention it but another link to bracken behavior is the "favorite spot", it subverts the mechanic by retreating to that spot as opposed to taking people there
maybe it subverts too much to even be recognizeable as a bracken lmao
anyway back to eating
Is Fun Guy purely outdoors or can he do both inside and outside?
I feel like if you made him puff out some party gas then he could really work indoors quite well
mmmmaaaybe?
I'd have to completely redesign it is the problem, which I don't mind ig but i thought it looked pretty cool rn
What? Nah
(the design is the one in the thumbnail)
The visual design doesn't need to change
purely outdoors
I'm only talking mechanics
as aloe already servers the role of being a semi helpful bracken that wanders inside
Valid
I can't just make a variant of a little dinosaur dog with no eyes and a circle mouth into a biped mycelium cryptid without changing the design lmao
there's no visual relation whatsoever
counterpoint: i am an artist and i value the relationship between visuals and gameplay
anyway, i also don't particularly love the spore lizard angle cuz its behaviors fit it more than the bracken
spore lizards don't actively go after anything and don't attack unless provoked
brackens do hunt by sneaking up behind prey
it's funny but doesn't make actual sense if you think about it much
i can tweak him a bit to be more bracken-like in behavior but I don't see the point in overhauling it into a spore lizard variant just cuz it'stechnically more related to them biologically
if cornering it is a bit too unbracken i could make it so the way to get infected is by uninfecting a hostile entity
you could do this by stunning them, whether that be from a zap gun or a stun grenade
i honestly prioiritze giving ship dudes something to do other than stare at a screen in the early game over the buff
i could make it so instead of a strength buff it's a tzp + slight movement speed increase
to rmore reflect what it does to hostiles
tbf if the hostiles got a strength buff you wouldn't even notice since they all just one shot ya
Movement speed is more impactful yeah
through sound cues (the sound of it walking maybe) you would be able to tell when it leaves the proximity of the ship, which would tell you when to go out and look at it so it goes back to its previous spot
So
it's just foxy from fnaf1 lmao
Its "home" is always near the ship then?
yeah, its favorite spot is always nearby
I feel like most monsters have a habit of walking near the ship and would be impossible to avoid interacting with the lil guy
not right next to it, but you'd be able to see it without having to jump off the ship
i could come up with a way to interrupt the bonding process
sort of how you can interrupt mask possesions
that's true, but I wouldn't have this guy appear on lategame moons
he'd definitely be a tier 1 to tier 2 moon monster
I mean that's really neither here nor there I feel
cuz why would a fungus survive in snowy moons y'know
thing is outside spawns are crazy on places like dine rend and titan
march is also rough but there's a lot more space for monsters to wander around
same with offense
he'd be most dangerous on vow, which, fitting ig?
cuz of all the giants n shit
Like if someone goes to vow and gets bullied into the ship by a treant then you're not gonna get the chance to stop the binding
well you have a giant right outside anyway, doesn't matter if it's more or less perceptive
it still gets outplayed by a stun grenade
it would still wander away from the ship momentarily giving you a chance to run away
Not if it's first quota and you can't afford a stun grenade
you can afford two on first quota lmao
Ok but most people won't do that
then why go to vow, the #1 hotspot for giants lmao
Monie
As a side tangent, you'll wanna make sure there's a way to clearly communicate to players how this guy actually works
Like, brackens are super obvious with how they work
Sneak around, panic when spotted, can sometimes be brave boys and whoop your ass
true true
that's what bestiary entries are for usually, but I'll make dure to include sound effects for a lot of the shit it does
If Fun Guy's main mechanic only happens when you're not looking at him then you'll need to make sure people can find out what he's actually doing without just saying so
like a bonding sfx, growing, etc etc
yeah, that's what the sound prompts are for
Bestiary helps yeah but you also don't wanna give TOO much away
erhmm.. I've watched enough fnaf game design videos I Think I Know What I'm Doing 🤓
yeye, i probably won't mention stuff like that you can cancel the bonding or that it targets you afterwards
info about how it enhances things it bonds with will be mentioned though, so you can just go "oh wait since i have this now i must also be enhanced, sick"
Look no shade but the LC modding community has NOT been putting out bangers in terms of entity mods
but the whole mod idea came about when i was considering how many unfair or annoying entities there are
and i was like "oh i could make one that helps you"
and that's when i made light bug 
my top 3 are like, pink giant, mimic and maaaybe the shockwave drone?
That way you don't run outside to kick it off a giant and then now you're gonna die
yeah, it's basically like masked on player possession
Mhm
that's a good point i prolly shoulda clarified that
aight, do you think i need to tweak anything or is it alright now?
forgot to mention but if you stack tzp with the buff you just die

Mm
He's probably at the point of "needs to be seen in practice to make further corrections"
Oh, no not really
hmmm
Imo "stealth" is the the bracken's signature thang
it does do stealth, against hostiles atleast
I mean sure but like, monsters don't try to kill it right
oh maybe i could make it so if there's no hostiles for a bit it just goes for you?
that'd introduce a clueless player kinda perfectly to it
would only activate later in the day though
well, dogs aggro on anything that makes sound
Ok then he can't sneak up on them if he makes any noise at all
also since eating is the attack method of like. everysingle fucking outside entity it would infect them anyway
Like, that's a binary thing
Wait so....
No hold on
We're getting lost in the sauce here
thing is he only makes noise when leaving his station
Yes or no is fun guy hunted by other entities
LMAO a bit yeah
if that'll make it more fun then yeah
i fuck w it
my main point is that if they hunt for it they'll just get infected anyway
Which is bad
depends on if they can spot it as both the small shroom and big shroom or only big shroom
No no no like
You can't interrupt that since it's not the bonding process
So the whole "it tries to bond" thing becomes "it just goes off and gets killed, which buffs the enemy"
you can interrupt a giant eating though, just not a dog
Masa's spreading democracy here and you guys are spreading your brains across the forum ;w;
i see what you mean yesh
I ain't gonna waste a flashbang on this lil weirdo!
Monty is the OP tho
if by spreading my brains you mean bashing my head against the wall trying to make this guy more bracken-like then yes, yes we sre
you'd waste one anyway thru interrupting the normal bonding though
it's basically like
if he small form can't be detected you're good
Masa always thought that the fun guy fella was like a Spore Lizard behavior type Bracken that when cornered or another condition, will grab you and drag you off to the ~~mating ~~ shroom room
I don't wanna spend a flashbang to stun him off an enemy when he can just do it again later
if the big form can be detected you can still hear when he comes out, so you can still go out and keep him from infecting something
If he makes a noise when he pops outta the ground he'll be insta-mauled by dogs
"Hey guys fun guy he--"
INCOHERENT BARKING AND SCREECHING
you could just make it so he doesn't insta-get out when there's a dog near him
like, a radius of activation
Could
*Would
Only if Fun Guy is a hunky himbo
Fun Guy must remain slender
You did that to yourself
mod cancelled everyone go home
NO
I was just agreeing with the "could" statement!
Anyway
IM SORRY MY BRAIN WAS ON DEFENSE MODE
You seein'this shit, Aloe Vera wife?
HISS
shy freak x caring wife
Masa only deals in yuri shippin'so y'all can pop off but Flowery getting accompanied by Aloe because some dick stole her flower is still gonna be the most wholesome thing ;w;
(Not the flower being stolen ofc, the helping someone in a rough time)
What is Ms. Vera doin with Guy later.... 🤔
yeah thats what i was thinking he'd do
||that is aloe vera||
when looking at him he'd turn small and retreat back to his position
Can you kill him
btw for reference this is what he looks like small (and big)
do i have to decide between courting aloe or fun guy or can i hold both their hands
i assume if someone caught him off guard in his big form yeah
(Im jokin btw)
;-;
he'd probably take one hit to kill, he's honestly not that durable looking
he’d crumble if i hit him :(
also hi masa i like almost didnt acknowledge you asoijdsaiosamo
i was wondering where you were!!
OUCH OK BYEEEEE
Ok I'm killing fun guy then
😭
LMAO
Masa was killing BUGS
i don’t have to choose then Hat’s making the executive decision it appears
death or bath for fun guy
Fun Guy is a bottom and like with all bottoms I'm going to Ruin Him. With a shovel.
oh im in danger
SEX?
CUZ YOU'RE RUBBING OFF ON ME
damn you people
True Masa did see that WHILE NOT BEING ACKNOWLEDGED
IM SORRY MASER WE LOVE YOU
yee
i want him to look like a fucking freak
like a true cryptid
I'm going to use Masa to make tamales
(masa is the dough used for tamales)
Nuh uh
Not ur dough
(masa just means dough in spanish)
Well
(Masa also apparently means table in turkish)
Idk where that hyphen goes tbh
Vanish speakers
That's when people disappear and they're gone without a tres
im from argentina :3
The more I know
biodiversity's going INTERNATIONAL baby
REAL
Can't wait to have on-release spanish localization
Still waiting for the Amsterdam moon
i could do it tbh
it's just writing lmao
Yeah it's like, a bestiary log
||more like 4 but ye||
I was just referring to Mr. Guy
Bes-
Figured once one creacher was made you'd push to live
We have 0 logs
Ok go find a forest then
ah true yeah
i'd probably do that
unless either multiple are worked on at once or we make one very easily
(easiest one's honestly ogopogo)
Ogopogo?
Water worm
Oh that
ye
it just has worm ai that's limited to deep water (vow dam and march lake)
- flooding?
ye
well, depends on the flooded planet
assurance for example has ponds at most
vow has a whole ass river, so naturally its easier to aggro there
How does it kill you, just a worm with less freedom of movement?
it comes out of the water and drags you down, then (havent decided yet) drowns you or sicks its babies on you to eat you alive
it's like uuh
jeb
basically
here's a screen cap from the google doc (hahaaa read the google docs gahahaaa)
I smee
also maybe aloe would be the easiest to develop next to this guy
from the initial roster (the priorities) i think the hardest to implement is light bug
Why's that
i might've gone overboard with how it priotizes light sources
it was my first concept, so i might revamp it at some point
you can check the doc, it's the first one in this one
What's the pitch again?
more friendly version of the light bug you can guide with light sources
read the doc 
You posted the doc right as I hit send lol
So it's just friendly light-focused hoarding bug, that seems pretty easy to make
I wouldn't let them step on mines personally
Unless the player is like
Near it
LMAO ik ik
doc's pinned in both the mod description and the progress chart
i thought that maybe the light tiering system might be complicated to implement
but idk
hmm true yeah
i just thought of it as a funny way to disable landmines
I think the light tiering system is just like, not super gonna work lol
yeah thats what i meant by revamping lmao
Idk how the game is coded but I'm not sure ceiling lights are "things" you can use in AI
probably not yeah
lmao i didnt send the message
they're probably not a modifiable thing and it'll take a bunch to make em work so i'll probably revamp it at some point after we get a coder
IM SORRY I NEVER REPLIED this looks super cool :3
we don't have any masked variants rn and this looks super unique
It's alright 😉 also thank you
kinda reminds me of #1209684546539229257
haven't looked too much into that mod, so idk what it actually does just that its a mirror and that i thiiink you could get stuck inside?
this is the only thing i could find regarding what it actually does
so it probably does something different than your ide
a*
I think It's like a mirror that teleports you into a mirror Dimension with more loot but idk
implementing a mirror could be a bit laggy, so maybe instead of a mirror it could be a cursed painting? sort of how comedy's a less aggressive version of tragedy
i do dig the mirror a bit more just cuz it's ✨cool looking ✨
Yeah that works too. Tbh would be Kinda cool if then the Person showed up in the Painting and It's Value would rise
you'd proably be able to hear your friend inside wether its a mirror or a painting
ooo that's so cool!!!
true true, that'd be nice
raises the value by 5 credits
just so someone could find you in there a bit more easily
Worth it
oh that gif
The voice should probaply be muffled like with the snare flee
devilish
definitely with a filter, but maybe a different one
Maybe like when your near the painting/mirror you would hear knocking.
Like the Person inside the painting/mirror trying to escape
would be funny if you were given a prompt to make noise or shake lmao
gotta be able to do a lil wiggle
Press E to shake
Right click to shake, right click to knock, right click to do the Jamiroquai slide
Right click to toggle voice
you gotta input the code 15887246251300259662374782031 to do the jamiroquai slide
i believe 30health is also considered critical, although im not sure
although i understand the 19 dmg thing cause you then heal to 20 if you are under it and still alive
flowery did a similar thing where she didnt want people to get close either
could also be kind of an anger meter, like, you look at it until it gets tired of your pressence
These all seem like great ideas. If I were to work on this it would take a good while just so you guys know.
Probably not as long as it would take to source 3D assets
oh i know! thats why we've set prioritized entities and scrapped a few
thanks for being interested!
meatballdemon did say they'd be able to help out with the models if we managed to get a coder
also lunar said they'd be able to model if they got their hands on the basegame's 3d assets
Sounds like multiple modelers who can model multiple models :0 which means multiple creatures can be worked on 😏
Biggest question is "Who dares to model the Forge Behemoth"
Because not only is it LONG, its also mechanical, serpentine, almost constantly visible in the sky and likely performance heavy
i mean, with the blocky look i dont think it'll be much of a problem
Saw this variant of the coil head on reddit, so I wanted to share it with you guys
i kinda like it, but is not an original idea of ours, and it wouldnt be good to just take it
yeah i know, just thought id share it
oo thats an interesting concept
it's like, facility bees
i believe that the body and head would be pretty far of each other tho
its like a coilhead before it sees you, then you get the head and instantly knows where you are
ye, but its similar to bees where it's a risk-reward mechanic tied to valuable scrap
its kinda mean to get its head away from it
like, imagine if it happened to you
Tbh i imagine it to be kinda like shy guy (SCP 096)
Masa did have Coilhead variants called the Deadhead, Radiohead and the Springneck, which seemed pretty neat for idea.
Starting to feel like Masa's brain is benefitting the War lore in LC more than the Fauna lore tho LMAO. Forge Behemoth, Pawless Hound, Lethal Weapon, Deadhead, Springneck & Radiohead lmao
i would lose my mind over it
oh yeah, you def lean more towards war lore and artificial life rather than naturally evolving fauna
Screaming
which ain't bad, it's cool
;~; Masa attempts to not do it too much tho
I think artificial stuff fits more for the coil head.
Like lore wise
because by itself coil-head is not organic
Though the war lore in LC does sound like a interesting thing since that us basically humanity's lore
yeah definitely
in nutcracker and jester case they seem to have organic material on them
but not on coil-head
Coilhead is a weapon of war
Like coil head just seems like a murder weapon
i prefer thinking of an interesting mechanic and then seeing how i can relate it to something
but tbf both you and masa help a lot in justifying design decisions lmao
Variants of the Coilhead would just be different designs for different purposes
i believe that's how nintendo makes games
and why splatoon is about Squids and stuff
It's great idea so deserved
Sorta same with concept
Deadhead & Radiohead play more on the 'Radioactive' lore but also on 'walking landmine' & 'walking emp'
Springneck plays more on the extended neck and is inspired by the Teacher from Little Nightmares 2
is the deadhead kind of like the boomba over on "Lethal things" mod?
Yes and no. Its a coilhead in size with a bloated head that steams off. It has a timer and walks very slowly, and will charge like a Thumper (one line of direction) when facing someone before exploding on impact
so basically you can't look at it or you get bombed
If it impacts with the player instead it will coil the player's head with its bloated head, and make their head a time bomb instead
You can look at it, but it cannot look at you
It moves like a rook in chess basically, and their line of sight counts to that
ok ok... that sounds cool
Movement wise yeah, but not trigger wise
Yeah
A concept of the deadhead was that exploding would not kill it, so it basically thumper drifts towards you, combusts, takes a few seconds then faces your last known position
So its almost like dealing with a chess rook that explodes upon hitting the other piece
Yes. Very slowly
Its more heavy because of the added pressure through its body so it takes one step per second. Though after seeing you it bursts into normal coilhead speed until collision, then repeats process until its de-aggro'd
One thing:
Coil heads main counter is sight so maybe there could be some kind of variant that takes away your sight for like 30 secs
It does not stop when passing the player, so it kind of HAS to hit sonething before turning
Maybe like a chimney head or something that creates smoke that blinds you
Was also thinking of replacing their head with a spiky underwater landmine esque design cx
Masa has a Spore Lizard variant in mind that could help with that. They're based in a steamtrain xD
lil question, why is coilhead named coilhead if the coil is its neck and not its head?
Because its head is coiled
Coil head variant that is just a head on a coil called Head Coil
Goofy ahh boing boing Clown Hirn VFX Geronimo!!! gulp hes right behind me isnt he? Wahoo mama mia tigger tail winnie the oohoo WOOHOO
TIE FIGHTER VFX
pogo head be sounding like Roblox coil sound
.mp3 download: destyy.com/efTdXX (copy-paste URL)
Radiohead is based on the diver from SOMA, the digital screen glitch SCP & Slenderman btw
Also Specimen 5 from Spooky's
Anyways brb
I hate myself
NO YOU DID NOT
YES I DID
YOU KNEW THIS WOULD HAPPEN AND YOU STILL DID
I DONT KNOW IF I WILL EVER RECOVER FROM THIS
Quick summary of Radiohead actually before Masa goes :
Walks much slower than the coilhead, still stands still when seen, has a glitch field around it that blemishes vision and deals damage overtime. Cant look at it too long or it completely blinds you, and has a static field around it that blocks vision, kind of like a 'dome'
Dome only activates when Radiohead is aggro'd, or senses radios. Distorts radio when active
ok bye
love how masa did IGNORE all of our BS and kept serious and focused on their summary
Tbh I advise everyone should do that for their mental health
now imagine anyone coming after a while to get a read on everything spoken and the ideas discussed
and finding that
like Monty
i cant judge either of you i make skibidi toilet jokes all the time
i preffer to not do such thing
oh i forgot to mention adri but i did give my full thoughts on the flowery bracken after like. a whole hour of thinking about the concept
idk if you read it
here it is
One jester variant i came up with, (which i don't have a drawing for )is:
A Jester variant primarily found in mantion layouts (specifically in the main entrance room)
It's a human sized windup ballerina on a stage that spins
It's mechanic is basically the fnaf 2 Puppet Music box mechanic were you have to wind up a crank next to the stage from time to time
If you don't the ballerina will spin slower and slower till it eventually stops and the lights go out
When this happens the Ballerina will basically be like the little girl only that everyone can see her and that she can't go out of the building
when exactly? the it being unfun, like, sacrificing 1 player's fun
i believe is is kind of being the ship mom
and it wouldnt be that unfun, you gotta keep her happy and would be like a minigame by itself
Sure but you don't want that to feel mandatory
its not
you can choose when to do it in case you need more time
It's a VERY powerful buff to have more time
imagine you got no time to get things to ship and got many and pretty heavy
i re-read it a bit, you can just stop for a bit, do something and come back, its not like you have to keep her happy all the time
and still need to polinate her first
until then you would need to keep distance from her home
I think the concept has too much aloe vera overlap personally
I feel like you can only do "what if the bracken was a pleasant floral beastie" so many times
i read "bestie" instead of "beastie" and I was a tad confused until the a appeared in the word
In that case its the player's choice to slave away to having more time. That 'unfun' aspect is their own choice, if they think its unfun.
Not every crew has a ship mommy too because everyone wants to go inside and find scrap and get chased by monsters.
Consumption of content is at your own pace, it is not forced, but an option. Like buying candy at a candy store, you don't buy too much candy because it'll hit both your sugar levels and your wallet.
Plus Masa's sure that you can make spending time with Flowery fun. Maybe you can strike conversations with it, or go around the moon to collect something for the Flowery in time. Maybe do hide n seek etc.
In my experience, if you give players a way to optimize the fun out of a situation they will do it and then stop playing rather than not be optimal
Unfortunate, but those people should not only be focused on content. It's their decision, and their cause of not having fun. But at the same time we can't just assume people will like, interact with something without getting a reward. People expect a reward too much from doing certain things, they won't interact if not. Only fun = useless, and a waste of time.
Maybe its also because of the very tight time that makes people want to rush and optimize though. Masa put the time on a moon to 0.5x for Masa's group so they can enjoy spending their time on the moon more. (They die a lot anyways or flee quickly so we almost never get to see the midnight leave warning LMAO)
Masa's friends play for fun thankfully. :D
Definitely see the difference between playing LC with them and say, DBD or HD2 with them.
We argue a lot more about mistakes in the other games while we chimp out and burst into laughter when making mistakes in LC
Right but like
What if you just made the optimal play the fun play
Like, playing chicken with Jester is fun, and the best way to get more loot
Masa would assume that interaciton with Flowery would be done in a fun and interactive way. But if someone is intentionally making it unfun for themselves by feeling like they need to do it, then that's still their own fault.
That's more what Masa meant basically. Saying that its mandatory and enforcing to have to do it
tbh, i couldnt have explained it better
i am not used to defending myself or anything in any kind of argument
but i also thought of it being kind of a minigame, maybe start the interaction with some fidgets, then play some game with flowery, maybe you can also get a not so worth it reward(20 credit-30 credit scrap thingies, i already said i would like flowery to like scrap and fidgety thingies, so it would be logical for her to already have stuff of her own)
maybe 1 or 2 hours could be spent playing with her until she wants some more fidget stuff, until the scrap/item reminds her of a game
that way you are not sitting around still
you get to play with the flowery bracken
maybe the minigames could be a bit of a hide and seek, a memory minigame and a simon says
like,
hide and seek:
she would run away(not too far) and hide behind stuff for you to find her, you have 1 minute to do so, she will then get back to her home happy
Memory:
she will draw some sequence of drawings(maybe creature drawings? like, for example, light bug, the pit, lung dragon) and you would need to say which ones she drew
in my opinion I don't think you'd have to sacrifice fun to access a mechanic
and for simons says could be similar to the last one
that too yeah
and she has a lil probability to give some little scrap that doesnt have a big worth on credits when sold
could also be fun scrap, like the clown horn, interactive scrap
I feel like
"entity that wants to play a game with you and also manipulates the flow of time" is more if a supernatural thing
A la ghost goyl
as i said is more of a drug thing, after flowery activates flower the flower would start to release spore/pollen thingies to all the map(indoors included through vents)
could also give a pink overlay if active, letting you know someone is interacting with her
i feel like making any option the "unfun but optimal" option is just pretty rough game design
unfun but optimal is not the way
unless you made it like that one mod with the dog girl where she tells you to do things it's just sitting around
but not everyone is here for the same reasons
like minecraft for example, we got the builders and PVP players
PvP players want weapons and PvP stuff, builders want building materials
the thing is
the punishment for not doing it is having an aggressive outside bracken
as i said she wouldnt go too far from her home
so it's not only getting more loot but also getting rid of a huge outside threat
she's mainly there hanging out with her scrap and flower
kinda like snareflees do while on the ceiling
she's chill unles you get near her home, when she becomes active and will start to stalk you
if you go away she will go back to hanging out in her home
ok the hide and seek i do like
that's a lot better
I don't think sacrificing gameplay os that good of an idea so just make it more active and that's the solution
maybe she could also only spawn in march or vow, as you kinda need stuff to hide behind and in other moons you dont have much of it
though, again, tapping the sign
id like to take a stab at designing flowery regardless bc aesthetically she would be cool but i understand that she's not gonna be in the mod LOL
it's also quite ambitious
pretty complex wouldnt it?
I tried it butni didn't quite like it so yeah!
Yes it's a very involved design
im gonna cook when i get this hw done (probably) bracken design is my passion at this point
also I'm not outright removing it, I'm just saying it either shouldn't be s priority or something from flowery's behavior should go into aloe
lemme finish reading
you could also play a bit with aloe while she heals you
Omg hw hostile worlds??
||Prostate exam ||
like, look at the finger, and if you fail you would get stuck for a lil more
Ms. Vera abduction ASMR
you say hostile worlds in my presence again and hellfire will be the last thing you SEE
Teehee~
can i share you a little idea i had? or some descriptions if you get to do it?
DO NOT "TEEHEE" AT ME
sure
also need Monty to dig it
it's sort of like this mod at that point https://discord.com/channels/1168655651455639582/1211815257706856499
I have a personal vision so I may not like. utilize it very much but I will hear u out
ye, i get it
i was thinking of the back leaves be petals
we just have different motives and ideas! which is good in something like this
ideally conversations like these should be had all the time
she could use them as clothing(kinda like valentino from Hazbin hotel, he uses his wings as a jacket)
if we ain't including her (which i am sad about, but she just seems either too complex or too unfun) y'all can talk amongst yourselves about how you wanna design it
ok
Not a big fan of the clothing idea with the petals
she would just have a lil dress skirt thing, not too long
maybe only useing the lower petals
could also be a way of the petals(that usually are soft on bigger flowers) to rest
leaves are usually harder and dont have trouble being straight against gravity
Giving her clothes will probably make her feel more naked btw
you think so?
the design i made had her back and part of her shoulders covered in flowery bushes, kinda like a little cape or vest
i was also thinking of her having like a band of flowers from one of her shoulders to her hips, crossing the torso on both sides
Trust me it's my field of expertise
i would like to at least simulate a dress, kinda like gardevoir and hatterene do
maybe not THAT big or detailed of a dress
but some kind of ressemblance
the bushy shoulders could help a bit on that regard
it is i can confirm
if we were to do flowery i think it would be laying on a giant pink flower with scrap and if you took any of the scrap the flower closes on the bracken. If you dont get caught up in the flower, you have 20 seconds to run before the flower opens up to show a very big angry flowery. It will chase you until its killed (teammate has to hit it) or you get on the ship and leave. If youre on that same moon in one quota, the flowery will remember you if you get close and get aggro again.
it reminds me even more of a loot bug
like, she still has the flower motives, but doesnt have the brackeny gameplay(when not befriended she is an outside bracken if you get too close to her flower)
also, idk how far the flower(her home) should need to be to the ship
maybe it could share a similar area to the Fun Guy
prob bc it utilizes scrap in some way
like, she has scrap and she gets mad when taking it
and slowing time thing should be for a ghost girl variant
i dont feel like it really needs to be
like, the flower would let go a big amount of pollen/spores thingies and it would affect all the playable area
kinda like how its bad for you to breath spores cause sometimes mushrooms will just release them into the air
maybe it could make outside enemies a bit more aggresive
so you have to plan when it releases spores to protect the ship
to have more time but be get enemies to be more aggresive, but you already have the downside of being 1 less
i dont like that idea personally
imagine having both a ship mom(they like to be) and a bracken entusiast(could be me)
Feel like we are forgetting that initially the 'flower' is a extra objective you can go for. You can make Flowery passive by pollinating her. Those are two different things, so its not exactly a punishment.
that you have to play with it at all times
you get left with only 2 people, they have more time, but
that too(not me forgeting my own idea's details)
im just too focused on justificating why flowery should have the play mechanic
it should have a slower reaction time after you leave
like maybe an hour
or a minute in real life
maybe it should be a luck thing
you can just let go mid way, like, you could just leave her, she wouldnt get aggresive ot anything, she just would get to play by herself with her own stuff
on what the flower does
ooohh
The Flowery Bracken is a outside Bracken that snaps your neck and does Bracken things unless you pollinate her by leading circuit bees to her or vice versa.
The flower is a extra objective you can interact with after she is passive, which you can either use to slow time, or take for extra cash, which makes her aggressive again
not the gambling adiction coming in(i play genshin impact, so)
maybe it attracts monsters, maybe it strengthens them, maybe it pushes them away, or it damages them in a certain radius
she should also get to have a lil speed boost when angered with her flower
Fun Guy already does that.
after all is her most valuable thing
is what she is there for
is what she loves and want to protect
Fun Guy's mechanic is buffing things.
Flowery's mechanic is snapping anyone's neck close to the flower should they not be a friend.
Aloe Vera's mechanic is that she drags you off by force to heal you when you are injured, and that she smacks anyone close to the injured.
Which in turn also
Fun Guy & Flowery = outside
Bracken & Aloe Vera = inside
funguy buffs monsters but if multiple attach to one it kills the monster
i believe only one of each can spawn at the same time
like
it also block the spawn of every other one
you can only have 1 bracken variant at the same time unless you get that 1% probability of having 2
and every bracken can only spawn once even after killed it wont spawn again
based off power levels i think
not really
they have both a power lvl and a number of times that can spawn
for example, baboonhawks have a lvl of 1 and can spawn a max of 11
we need baboonhawk variants
so, in the right circumstances you can have a full moon of baboonhawks and no dogs
for example
Also had a bird creature for the Masked variants
..Got quite a few birds.
Birds are nice. :D
lol
we also love Aurora(the singer)
Yeah no Masa had a Masked Variant that was basically a crow that collects masks and swoops it onto people's faces
that's aggresively perfect
mischievous crows
could also have lil Plague doctor mask
plague doctor masks where an actual thing but yeah
THe crow was also humanoid-ish. (Moreso in the way of Decidueye)
Masa knows but design wise
ooh, me not like that much anymore
A being adorning black with a mask that turns people into zombies
like i like decidueye, but didnt really like the "humanoid crow putting you masks on"
i dont feel like it would be practical for a big crow to just swoop and put you a mask on
fr thats disgusting in a good way tho
i believe a lil crow would fit that better
i dont see the way a humanoid crow could put you a mask on while flying
Well Masa still wants it to be a Masked variant, so Masa wants to put a mask on the crow person
i feel like it would be too fat to rotate so you can dodge it
cant do atm, gotta shower
i'll be back i swear, need manticoil+masked variant
it could be both a the same time
well, be back soon
That wont stop Masa from still making another Manticoil variant
ooo manticoil variants would be good
maybe one that feasts on dead corpses?
or drags them to a random spot inside/outside
vulture-coil
and if its around when youre picking up/carrying a body it'll start attacking you
or stealing the body idk
i think eating the body is better bc you would want to kill it bc it costs you money
Had a Vulture variant yeah
They would grab corpses outside when no one is around and then eat them
And they would also come inside if there are corpses inside, in which they'd become aggressive inside to anyone because the interior is so cramped compared to outside where they can freely fly off
The design was basically a vulture with two heads instead of one, and they'd be called Twintures
Both heads had different caws too, one being more raspy liek its gurgling, and the other unnecessarily loud, to scare off predators
maybe depending on which head calls gets the mood
so you can be guided by sound queues
if one head is calling you are safe-ish
if the other calls its looking for something to eat, you better hurry to get the corpse to the ship
is that really a manticoil at this point?
yeah but
It's what I'm calling a Birdshark
Slap some wings on that bitch and you've got a large manticoil
I dig that a lot, there aren’t really any big flying enemies that come to mind so it’d be neat to have one
The idea I had was "if you are injured and this thing has spawned (outdoors only) then it will circle you like a vulture and try to grab you"
(that's pretty fixed with our already called lung dragon, you can look it up on pins i believe)
It only hunts injured players, if you're full health it just hovers at a high altitude
(it being a worm variant)
that's where Aloe come to help
making it less of a threat
if she even has spawned tho
the bloatbug goes after dead bodies already
also scrap that's made of metal and alive employees
but bloat bugs would spawn on flooded moons right?
not much on not flooded ones
hmmm true true
can you recover bodies from eyeless dogs?
like, do they eat the body like giants do?
or do they just maul you?
yea u can they just kinda throw ur body around like a chew toy
they are more of an angry kind of creature than a hungry one
ah then i guess vulture manticoils would be cool
didn't read too much since im studying rn, but would they also attack low health players?
or just go after dead bodies?
i like that idea but it might be made kinda pointless with the teleporter when u can just teleport the bodies back
i think they said that yea
if ur injured theyd attack
true, you usually don't get a teleporter until like, quota 2
it also depends what you prioritize
they mainly attack injured players(i suppose they wont attack if you are at 100, but if you are at 90 they start attacking)
if you use up all your money for travelling + equipment you dont really need a teleporter unless its for saving someone from death
i think at 90s a biit too early
maybe half?
20 is the base hp of an employee, right?
yea lol
i think maybe around 8hp
would be cool if they were exclusive to desert moons like experimentation, assurance and offense
not enough for aloe to start being a overprotective mom, but just enough for them to attack
wait would they be inside or outside?
the vulture i mean
i still believe aloe should go scavenge a bit outside some times
at critical i assume they'd circle around you for a bit before attacking, giving you a bit of time to flee if you're able too
gives them a sadistic personality and makes it less annoying to deal with
but if inside they are fully aggro
yea thas what i was thinking
eh, i think it's unneeded
maybe when chasing her patient she could momentarily go outside
but if the patient's too far she'd just retreat
i think when theyre not circling theyd like sit on stuff like trees or poles or maybe like powerlines like the ones on experimentation but idk if thatd be possible to code
maybe that's a bit much? you'd have to think of completely different behaviors for them inside to make it work
would Flowery attack anything near her flower or just players? like, maybe not dealing dmg to other enemies, but just making them go away
these guys would probably work better as an outside threat
they mainly are
but sometimes they go in and become fully aggresive
cause being inside they cant fly
so they feel threatened
that's what masa said
that could maybe be cool, yeah
i feel like if they feel more threatened they wouldnt spend much time inside either
yeah but it's a simple enough concept, don't wanna complicate it too much
you could make it extremely rare for them to chase you inside
i dont think they would go in willy nilly just because they're hungry, vultures are very patient irl
its not much of a chase but them going in to look for bodies
maybe only happening when someone already died inside
like, a body that's inside and no one got out
look i'm all of gameplay variety but not every enemy needs to be both an inside and outside enemy
true
or i guess what im trying to say is; not every enemy needs to be really really complex
i like catguy's mirror/painting idea cuz it's pretty simple
and this vulture thing's also pretty neat already
so i think it just wandering outside could be enough
they could replace manticoil spawns 60% of the time on desert moons, and then as the day goes on more and more spawn
my only problem is they might be too similar to baboon hawks in how they're passively aggresive
i believe manticoils dont use any power lvl points
and these being enemies would use power lvl
at least in advanced company it said they take 1 power level, but they spawn in groups
their conditions are different tho
true true
you deal with them in other ways
from my experience usually baboon hawks are more prone to attack the lower health you are (atleast thats the impression ive gotten from dying to them)
yeah true
oh oh what if these you could actually scare away by screaming lmao
i believe they also take in count if you are alone and they are more
love how that myth got that far into the community that people still think they are scared of it
but maybe vultures coul actually be scared by it
maybe to scare them you should move erratically and scream
or jump while screaming
this would also make them a bad match if you are dealing with dogs too
most definitely a devilish combination
we cooked here
adding these guys to the roster
both would work yeah
i believe masa also said they would have 2 heads with different calls
i also suggested that depending on which call they are using it says if its safe-ish or not at that current moment
so you gotta use sound queues
making it easier on a way
but maybe not really getting in(on that last part)
the two heads is kinda cool in design
but i think the fact that they'd be circling around you would already be proof enough that they're gonna attack soon-ish
🎶 The wonder of youuuuuuuu 🎶
Fucking knew the design and ability was too similar
It’s such a cool concept for LC too
It would be funny if it was also kinda like WOU and if you looked at it or something some other creature from across the entire map would just start running at Mach 10 to kill you
Isn't that the shy guy
LMAO that'd be really funny
not what i intend with him though
he's only similar in design and the general gist of him
he's a "don't look at his face" type of monster
general neutral, and a bit mischievous
FELLAS. permission to post a rudimentary flowery bracken design
sure!
I was thinking it mainly calls another creature
not sure what we'll end up doing with flowery's whole situation but go ahead
Like a thumper
i hugner.
yeah im not expectin flowery to be added but like. PLEASE consider,
apologies for the scribbly mess that is my sketching
you're so right
OO i looove the tail standing up when it's aggroed
the peacock-type tail was being SLEPT on i had to realize it
love the peacock like tail, pretty dresslike, although i believe only males have it
to be fair
it isnt a bird either
we canonically have 0 sources other than the colloquial term "flowerman" to really say whether brackens experience any sort of sexual dimorphism, let alone two different sexes
like, its a damn plant
i mean, its not like they have any biological relation with peacocks
cause they are plants
could perfectly be something to maybe scare off male brackens
seem bigger and scarier
They're taking your side
. tone read weird so it didn't sound like it, mbmb
i sometimes feel like text doesnt embody emotion and tone that well
but i almost always prefer to type/write for some reason
mostly when speaking english
it don't cause there's no like. verbal component (or visual either, actually)
we get a lot of the tone from actual tone and visual cues
Because they aren't typically direct conversations, they're curated to express a certain kind of feeling
Yeah because those are written by masterclass wordsmiths and not a couple wise guys in discord
i remember seeing a Tik tok bout it, but only remember the /j and /hj
for joke and half joke
that's why i preffer to type "(joke)" when it might get mistaken
(joke) also works parantheses are pretty ballin
my posible ADHD makes me put parenthesis in almost any sentence
cause thoughts come with extra thoughs in them
there's /j, /hj (doesn't really mean much tbh)
then /neg, /pos, /srs and /sarc
negative positive serious and sarcasm
they all help a ton
"Man I really hate dying to Brackens (vaguely charged with some inappropriate undertones but also like, decently genuine, bit of mixed feelings if anything)"
lazo coded
dont call me out like that
thats a bit too specific
Lmaooooo
(actually keep calling me out like that its really funny)
we know what you're about
nuh uh!!!!!!
YOU CANT HIDE FROM THE TRUTH
NUH UH!!!!!!!!
(how i feel when people talk about mercy mains in a funny way)
DO NOT BRICK ME ILL TELL ALOE >:(
NOT MONTY BRICKING AGAIN CAUSE LOSING AN ARGUMENT
Y'all bricked up for Bracken
personally i think a baboonhawk variant would go for injured and alone players
and vultures go for dead people only
since irl vultures are scavengers
nuh uh not me nope
thing is, they might wait for dead things to appear, but not every day is a dead thing day
they already go for alone players
some times they might need to hunt a bit by themselves
thing is these vulture manticoils wouldnt be afraid of numbers, since they're hard to take down because of their ability to fly
so it'd just be injured players
they work similarly, but not completely the same
baboon hawks also have nests, and steal loot sometimes
plus gang up on dogs
Ok but is this actually true or is it purely staring at them to intimidate them which is naturally harder if you're outnumbered?
these would just be more of a side-threat than anything
no they actually will be more likely to attack if they outnumber you
this is also the same for when they attack dogs
add to it that if you look at them too much they will attack too
they're braver in packs is all
plants are both genders irl
then they won’t attack
but they have to be both injured and alone to be attacked
yeah i know im under the belief that brackens just Don't Really Have a Specific Gender™️ and that they're only referred to by masc terms because their apperance is similar to an adult male human
everything that spread via pollen is both
or just produces pollen i mean
from my experience being injured just makes them more aggressive when you're alone
Sigurd kinda nasty like that
either that or because you're injured you're less capable of running away
WHAT did hat mean by this
which means thatyou're closer to them
which means they feel more threatened
which means they attack you more
similar is a bit too much i think, but yeah, humanoid
which is i think what's actually happening
agreed
mostly bipedal, and has oposable thumbs
similar as in like they have a humanoid silhouette
i think them appearing on planets where baboon hawks don't spawn would be neat
they do look more male then female imo
dont know why i replied to that message w that lmao
they would prob spawn on forest/snow maps
they are quite literally the only humanoid-looking entities besides the coilheads (which are DEFINITELY not natural), jesters (which are clearly some messed up toy. thing.), and ghost girl (we all know her deal)
and would prob have more feathers/hair yo protect themselves from the cold
i was thinking they would spawn more on desert planets, since they're vultures and vultures are usually in more arid areas
but i do think that them being a snow specific enemy's way cooler
brings more uniqueness to endgame moons
also people usually die outside way more there
then again, monsters on snow moons don't really have any fur coats or anything to keep them warm
so you could just plop em anywhere and just say "oh yeah they're just here"
i was thinking experimentation + endgame moons would work for it
more like reptile skin
well baboon hawks have some fluff
or flesh
only a little tho not very much
love how zeekers and many other devs use PNG textures to simulate hair and leaves
it's very smart
it is
we shuold most likely do that for some enemies
fr
(hate speaking english, i was going to say something but moment has left and could event find the word)
say it say it
in spanish
me and tilted will understand
(i also like being able to speak it, but i hate not finding the words)
you and me both brother
also, lunar
simplemente que es una manera que no gasta muchos recursos
i’ll be able to as well
you said you could model right?
claaro
me?
yeah it saves on resources
maybe im getting you confused with someone else but i recall someone here saying "oh i can work on an aloe model i just need the basegame assets"
i said that
low poly things but yes i have
although lethal company doesn’t have much quality to it either
as in graphics
yeah!! you can do pretty low poly things
would honestly be better if we did
i feel like entities like the peepers or the mimics are a bit too detailed
in fact, it only renders in one quality and then gets zoomed into the screen's size
i love them both but peepers feel too high poly lmao
good to know
if you want you could send me some of the stuff you've done
this help on the game feel and not to have much resource usage
so graphics feel like they do
low
though im not thinking about starting right now, i'll probably commit myself to working on more concept art and designs over the weekend since i have a final exam tomorrow
Good luck on it(exam)
thanks adri 

