#Biodiversity - Expanding upon LC's fauna and their relationship with their habitats.
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i'll think about the team stuff or whatever
why tf are they 11 seconds
lmfao, i left a drumstep sample in it
and didnt see it off screen
LMAOO
i got dubstep jumpscared
ok quick critique
i like the roar, i feel like you could add the shakiness that the og bracken sound effect has
like, the rustling sounds etc
i'm a big fan of sound effects that have a lot of bass so you could go with smth like that?
mhm. im supposed to be doing school but yes. im happy with whatever i can do. i just like helping. also
BASS
ME LIKE BASS
don't go too crazy though, these are still animals lmao
like i'm a big fan of this guy's channel
A little windy. Heavy Weather getting its own video.
Blu-ray version*
Sound Design by Yasumasa Koyama (小山 恭正)
i used to watch every upload like 5 times after it was uploaded
I FUCK WITH IT
not so much for a bracken, maybe for something like the lung dragon
a bigger, more mighty beast
this could fit with the flowery bracken if we design to make her big
oh if you like doing bassy shit you could try making some sound effects for the forge behemoth
it's a mech worm, so you can go pretty crazy
there's gotta be rust sounds, maybe some beep boops
shit's gotta sound metallic
MECH
ME LIKE MECHS
mechs are good in every game
to be honest
tbf i wasnt big on the "giant robot variants" thing but it's gotta be in
cuz it would make endgame so much scarier
and it keep the endgamefrom having the same fucking monsters every time lmao
Masa actually had a sound idea for the Behemoth that could be a loud, distorted fog horn that 'trembles' the moon a a few seconds after the sound is played.
translation: he's addicted to terraria
This is roughly the sound of the "horn" that the tripods in Steven Spielberg's 2005 version of "War of the Worlds" have.
LMFAO
god i'd shit myself
That sound should 100% be global like the foghorn
byeee
DRAGON BALL?
SHENRON?
FORGE BEHEMOTH?
jk jk have fun <3
It should have like spotlights that search for you under it
could someone explain to me how this went from "it'd be cool to have more enemies but of the same type" to "ROBOT WORM RAID BOSS"
and it activates when you go in the light
yes
remind me of Sky Cotl krills(also called dark dragons)
although they dont spot you from under, they fly and have a blue spotlight, when seeing you they get upright and make a sound(spotlight also turns red) that signals that the attack may come soon
the last part kinda reminds me of Creatures of Sonaria(roblox game) puffwump call
um
ill have to look that up
idk how to take it and send it here
im looking it on the wiki
would be the "voice" call
That's the idea!
its not THAT similar, but it reminded me of it for some reason
like, last 2/1.5 seconds of the sound)
it does kinda sound like someone quickly flicking on a buzzsaw
yeah it's like completely out of tone with my vision but i fuck w it
⚠️ GIANT ENEMY WORM ⚠️
we need more monsters that are just evil mfs and kill people
Original video: https://m.youtube.com/watch?v=f7cyaC8Q1f8
Original creator: https://m.youtube.com/user/Jerma985
Evil spore lizard
not a pider, but
variants are still the main focus, i don't think robots will become a focus
Masa's got very evil spider variant ideas tbh
U N L E S S .
arent like nutcrackers automatons of some sort?
also jesters
like, they still seem to have organic material in them
Nutcrackers are hermit crabs actually
but still not a soul
Or something
really?
Fleshy being inhabiting a automaton body
reminds me of the animated armors fron dungeon meshi
Nutcrackers are automations being controlled by a parasite
Which is funny im drawing a nutcracker right now
i think it's more of a mech situation
pretty blind to be an eye if you ask me
like it's just a fleshy thing controlling a christmas themed Gundam
gotta move for it to see you
For the nutcrackers tbh Masa was gonna sort of focus on the parasite itself too rather than just Nutcracker variants
Probably isn't like. the SMARTEST parasite
Or atleast one of the variants being just the parasite
could tangle on your suit and try and make you do weird movement and try and kill you
like, random steps, or move your camera
thatd be cool honestly
The three musketeers of possessing shit :
Fun Guy - Nutcracker Parasite - Masked
my brain is weird and likes focusing on the nutcracker as an automation and so i sometimes forget there's a parasite in it
And it's not just some trigger-happy wooden robot that can only detect movement
Masa honestly believes that the parasite is a fraction of the company monster
Or an offspring
pinoccio nutcracker variant
just a reskin maybe
true
MAsa really really fucks with a gatling gun nutcracker tho
okay that would go so hard tho
slower, maybe has a beefier silhouette
Big 👏 bulky 👏 nuts 👏 firing 👏 1000 👏 shots
Would be cool actually if both the gatling gun and the automaton were possessed by a parasite
One parasite watching the front, one parasite watching the back
you know. what is so incredibly funny about that sentence
this was inspired by a minecraft ravager
Three ways to kill you too
- Stepping on you (its huge)
- Gatling gun BRRRRR
- Tentacles jumping out from the back to yoink any ambushers jeb style
Just two parasite fellas doing teamwork
OMG
MASA HAS A PERFECT NAME FOR THEM
Lethal Weapon
gotta kill both eyes
my edm brain just instantly went to https://youtu.be/-2YE4-mdHOM?t=129
Level made by: @ol666
Artists: @TeminiteMusic & @evilwave5465
Steam Workshop page:
https://steamcommunity.com/sharedfiles/filedetails/?id=2393806234
just a full boss battle on it
The tentacles swipe at you if you get too close to it
Maybe
hear me out
right
This is kind of a heavy/tank-archetype. hypothetically speaking. the tentacles are backstab-protection
"backstab" as in like. trying to get it from behind with a shovel
Love the idea of a jacked nutcracker carrying around a gun 2x it’s size
bara nutcracker?
im all in on it tbh
TRUE
yes ‼️
nutcracker with doom weapon swapping
so the universe is telling me that my specific interest is gonna expand to nutcrackers is what's happening right now
Had the idea that the gatling gun eye is actually watching the back while strapping the gatling gun, and the mech eye is in the head of the mech has tentacles that spew out from the back. That way the two parasites basically 'watch each other's 6' and attack anyone on the opposite side of their teammate
I SEE
were just coming up with an entire new steam game concept at this point
and i love it
this could turn into lethal company with boss battles
calamity company
bring a whole crew with shovels
Lethal Company roguelike ???
The only one you can kill is the back, which holds the gatling gun, so the other one is invincible. However Masa had two ideas for when it is disarmed
- Idea 1: The parasite goes out and tries to flee, becoming another 'nutcracker variant' that is just the parasite without a shell.
- Idea 2: The parasite remains in the mech and still chases you out of rage, defending the gatling gun
isnt it already kind of a rogue like? like, you got random enemies, random dungeons, random things, only thing not random are passive items/active items
Yeah it is a roguelike
Or moreso roguelite
Also yes Masa was thinking the two parasites are indeed inhabiting another one of our funky 'war machines'
pretty much but with some changes you could lean heavier on it
Which it doesnt expand on the fauna, but it does expand on possibly humanity's past remnants before the company™️
the parasite could be a different species that’s specialized in teamwork mayb, expand on lore and fauna at the same time
again, reminds me of the animated armors from dungeon meshi
they were like,these mollusc colonies inside the armors
them being their shells and working as a team could move the whole armor and attack as a human
Mhm! Was thinking about that
😱
That's kinda how the Nutcracker feels like ye
So hey, that's Masa's expansion on the gatling parasite atleast, or the 'Lethal Weapon'
that's pretty much already what forge behemoth is
It was in Masa's mind so Masa had to speak Masa's mind
wait, just thinking about it now, could you yoink the gatlin just like the shotgun after killing it?
Yeah. But obviously it would be heavy and two handed
you said enough, im all in for that, parkour is for dump people, just face your problems and decimate them
heavy? i dont need to run or jump so
just need destruction and death
Honestly, Lethal Company really needs a throw action
too op i think
my idea for the tin turret/tin soldier/gatling guy was that he was sort of like a walking turret, since those are pretty much gatlings in of themselves
i believe this would go to another mod(and in fact there is a mod bout this) but what about Dice, like, getting 1 die of each kind, d6, d4, etc
the gatling would have to be really heavy and take like 4 seconds to start shooting + you'd have to hold the action button
and have them do wacky stuff
a shotgun's just more intuitive, less hard to balance and overall just better in every situation
also where would you even get the ammo for a gatling gun
but once you got one is pretty easy to farm more
there's a mod that let's you throw stuff, it's pretty fun
well, yeah
Yeeeaah! Masa has it :3
a gatling gun would just be useless compared to a shotgun
maybe in case you could get the gatlin you should maybe have to shoot shotgun 3 times on the gatlin guy
like, maybe if you wanted to fire at something from.further away
but gatlings take a few seconds to start firing
i just don't think it's needed or worth adding imo
Its scrap value tho
maybe you cant reload it
well if you wanna add a broken gatling scrap then yeah I'm down
i had idea for a sniper nutcracker awhile ago ithink thatd be silly and would be useful ithink as a weapon :p
like, you can reload shotguns, but gatlin would drop any ammo
but then you go through the effort of acquiring a gun that's slow, innacurate and can't be reloaded
And you can still sell
which is, again, just kind of bad in comparison to the other weapons you can get
halls arent usually THAT long for you to use a sniper i think
and it may be too dark for it
yeah but if we're gonna have a coder make a whole weapon and balance it just for it to only be sold cuz the it's not fun or effective to use then why code it at all
i pictured it mainly being helpful for outside enemies ithink
Unleashing 100 bullets in one direction in Lethal Company sounds VERY funny tbh
if we're adding something it can't just be a cool idea, it also needs to have a use case
like you are coming back and there are 3 dogs outside
i guess?
there's just not many cases where it's better or more reliable than a shogun
unless you make it some sort of placeable turret instead of a weapon you carry
yea or if theres like any other enemy that would be added by this mod thatd be a problem
we be turning Lethal company into a shooter at this point
that too
ooh i like the placable turred idea ive thought abt that b4
i dont think that enters this mod idea tho
i think doom company's a funny concept but i think an obtainable gatling gun you can carry is just kind of useless
like, that you fire from your own hands
plus since it's a gatling i guarantee it'd be a two hander, them mfs big
if we were to add it i think having it be placeable would be better
So if oyu really want a use for it, the gatling gun can be the perfect last stand weapon against a Eyeless Dog that breached inside. Ship mommies would LOVE a wepaon like this.
you can turn it on and off etc, but a weapon like that can be easily busted or useless
It may not be the most useful inside, however outside it can be your best friend
if its best use case is for the player that stays in one single spot the whole round then just make it a placeable
also eyeless dogs have insane hp
wouldnt it be too noisy? just bringing more dogs
that too, but that's a plus for it imo
You win some, you lose some
you can have it trigger by dogs and distract them
so its only use case isn't only damaging things
You un-danger the dog, but you best be ready for the danger after that you could either also shoot down, or you can prevent by closing the door
if you had it on hand it'd just redirect dogs to you
however if you had it lying around outside the dogs would run to it instead of you
it's like the delivery trick you can do to distract dogs but more versatile
ngl, a lot of people would be very disappointed in seeing a gatling gun being used as a noise distraction
my main point here is that if we're adding another weapon we have to have it be actually useful
well, it wouldn't be its only use case
again, it shoots
but its stationary
it would be pretty funny if you set one up and a friend of yours died cuz they forgot you put it there lmao
so we got a buff man daddy nutcracker carrying a turret that you can display like the ladder thingy?
annoying to balance imo
how do you make a machine gun you can hold not op in a game where your best weapons are a shotgun with max 2 ammo, a shovel and a stun grenade
like yeah, it's cool
shovel being an OP weapon is crazy, but it is
Dunno, Masa just doesnt feel like a heavy, two handed gatling gun that needs turret time to fire practically 20 damage in two seconds is too useless. You basically become your own turret.
you became your own crew's hazard
That's 90% of the time 😭
- Limited Ammo
- You cannot walk while firing (or at least very slowly)
- "rev up" period, shooting is not instant
- gun's heavy!!
- individual bullets do less than a shovel's hit of damage
Could limit your view turn speed yeh
Uh i liked this idea a lot so i made a variant of the masked. Thought changing it to other objects would be kinda cool
Makes me think of that fey creature that's like, a weird lil lady holding a mirror in front of her head cause she doesn't have a face
she sad she cant be as beautiful as mommy bracken
was trying to figure out what you meant and then found this.
little chiropractor practice aloe vera would do
realigning your spine and your soul
Wringing you out like a milk-soaked rag
it be like that some times
Gotta get the calcium out
my main problem is just
why choose this over a shotgun
Funny
yeah that's not winning me over sorry fosjfns
Lol
if we went off of how funny something is we'd have so much of everything we wouldn't even be able to make it
I don't wanna be a downer i just don't think it's worth adding another gun just because it would be funny
idk we could make it do something other than just being another gun
If I was gonna add another gun I'd do a musket
like that's good balance but it's just another gun
Musket contrasts the shotgun by being long range instead of a vicious spread
that's a bit more interesting, yeah
anyway I'm like. yapping without knowing half of the stuff that was said here so lemme go back to my own stuff
i would think of a water gun scrap cause funny, maybe could be electrified via charger(although it runs out of water and cant me reloaded), it would be like a pretty toned down shock gun
just to save a friend just in case, but this doesnt really fit the mod idea anyways
imagine you dont have anything other than the water gun electrified and your teammate gets yoinked by a giant
This is a zap gun with extra steps
yea ik lol im just saying :p
lil water gun, short stuns(even shorter than flash), but it is a scrap item you find so
its free
its like stop and yield signs, they are heavier shovels, but they are scrap AND free
Shotgun has 5 damage per shot, and two slots for ammunition.
Gatling gun has 1 damage per shot, but has a ammunition belt of 100, which does 10 DP/S.
Shotgun you can reload but takes time to do so.
Gatling gun can't be reloaded, but can be consistently fired to suppress danger.
Shotgun can misfire.
Gatling gun has to be revved up.
Where the shotgun is your ole reliable, the gatling gun is your heavy duty work.
There aren't really hordes of enemies to gun down tho
yeah, that's why i mean by the fact there's not really a use case for this
unless we make the gatling gun have spread, but a lot less than the shotgun
then you could use it to more accurately hit stuff from afar
oh oh here's what i thought of
so basically, you have the two handedness of the weapon + the weight (give or take 28 pounds or smth to carry)
you can nerf the damaga accordingly whatever
but taking from tilted's hand crank idea, you could tie the gatling to stamina
basically it would take stamina to fire, since you gotta crank it
that way it's still risky to use but pretty powerful all things considered
spread also increases overtime
so there'll be moments where you gotta stop cranking and it let it readjust
dogs
that way we can reduce the time it takes to fire it and make it a more accurate, less powerful and still risky version of the shotgun
they have way too much health though, like they take 20 or so shovel hits to kill i think
12
with the sheer amount of enemies that would be in this mod, some of them have to go in large groups
also the loud ass noises from the gatling would just immediately alert them of your location
no there'll be spawn limits
I'm completely against overpopulating maps with these
I CANT TYPE
same
what i meant was
no, theyll share spawns with their original creature so its either this or that p much
variants would prevent other variants from spawning depending on if they interact or not, and some would even replace the vanilla versions
yes
Ohhh
I don't think they're worth killing tbh
like, they ain't even aggressive for the most part
wait. variants would replace vanilla monsters entirely?
nono
I'm saying that in-game if let's say a forge behemoth spawned, a lung dragon or an earth leviathan wouldn't
because fundamentally, to the core, they do the same thing
it'd be completely redundant to have them be in the same place at the same time
Its like a roulette per day of what variant will spawn
all 3 burrow and eat you, they just do it differently or do something other than that
same with dogs
Having multiple of the same species is like a rare occurence, in which: Welcome to hell where three worms are attempting to gobble you
with bugs you could have coexist, since they target different things
but you wouldn't have a fun guy spawn alongside a flowery bracken
with some we would add a small chance for them to spawn together, but it'd be like giants on assurance
just a very, very low chance
it's like masa said, a sort of enemy roulette
limiting which versions spawn would help spice up gameplay on moons where you know what always spawns when it spawns and what they do
on vow you always know you're gonna be running from giants
on rend/dine/titan you'll always be hiding from dogs, so why not spice it up and change up what type of dogs spawn?
more creature rng a allows for new experiences on older maps
oh boy!! worm day!!
How Masa imagines the spawn mechanic to be is
Phase 1: Check what enemies will spawn on this moon
Phase 2: Put the enemies that will spawn on this moon at this day in a roulette. What variant are they?
Phase 3: Enemies & Variants done! Will there be a 1% chance that they will spawn multiple variants? If yes, phase 4
Phase 4: Which other variant will spawn along?
Enemies loaded
can't wait to have ogopogo, lung dragon AND earth leviathans RIGHT OUTSIDE MY SHIP!!
what fun!!
Worm gang
Look in exchange of having to deal with 3 different kinds of thumpers, you now also have the chance of being in a moon with only lootbug variants c:
Having rare encounters like these is what would definitely keep people engaged after having played with the mods for a good while
ye!
I'd also love for light bugs to have a small chance of just spawning as a group of 4 or something
there is spawn limits in vanilla, although they might not be they ones you are talking about
do you mean the power cap?
every moon has an energy lvl and every creature has a limit to how many they can spawn in a moon
yeah
so high power creature would make it harder to have many creatures at the same time
the only large group based variants I've even thought of so far is the covenant (masked variant)
also i saw someone post a little mirror masked variant concept and i dig it so much but i gotta read it thoroughly gaaah
idk if they drew it themselves but the art was super cute
kinda like aloe and flowery being friends
bad thing about this idea
i think there's a lot for people to do
imagine if it costs to even only make one single entity
that's why we're streamlining a few of them and deciding which ones we're prioritizing for development
I think the ideas should be separated
the quantity issue has already been brought up and we're currently adjusting
So like someone makes a idk, a water leviathan monster from here only and maybe after creates another if he wants
i feel like starting with a few, and occasionally adding new variants through updates could be best
I've thought about removing a few concepts i find redundant, streamlining mechanics and seeing if i can merge some entities even though most are so different I can't really do that lmao
yeah that's my thought process
aloe light bug and ogopogo would go first
bowler brain can easily be added after
then we could focus on endgame monsters and add the forge behemoth
then we could focus on whatever's possible at the moment
stamina based recoil
exactlyy
we could also include an extra one and do the wax soldier or the tin turret to have an endgame enemy aswell
light bug and aloe would be early game, ogopogo would be midgame
Ghost Enemy (well that's a certainly a name)
Bowler brain? 😂
The ghost enemy would haunt the facility and cut the lights from 30 seconds or more
i mean
like every 30 seconds
It would leave footsteps that lead to where he is, he will also close doors randomly
You can kill him with a shovel, but it's hard to know where it is
pretty easy to troll your friends into thinking it is present if you use the poltergeist mod(spectator but better)
With a Pro-Flashlight you can see where he is (or at least their footsteps)
i dont remember saying that but that's a cool idea
oh wait i do remember the lights thing
yeah he would open the fuse box and a few doors
but only some players would see him
you would have to avoid looking at his face
but chilling behind him is fine
The flashlight would make a layer mask that makes the footsteps and the ghost visible
i say he'd be easy to implement himc uz i imagine him to be like a doomn enemy
like, a flat png lmao
plays into the fact that he's an old fella
nah, the avoid looking at his face is kinda of an awful idea with all the SCP mods over there
Every player is able to see him but only with a pro flashlight making light into him
IF you attack him he will attack you, 20 damage per hit and 2 second cooldown, 3 hits to kill
very innofensive but very annoying at the sametime, kinda like the bracken, tho the bracken isn't innofensive
can you really kill a ghost?
doesnt make much sense, he also wouldnt be scanneable, like ghost girl
are you talkin about the hat man
i think so
What makes sense in lethal company?
He could be some radioactive like creature too
but he still a ghost, he already dead, like ghost girl
you can only kill the live creatures(except jester, he's weird, and coil head, also weird)
Because pretty sure his death box just deletes the entity
oh my god
DOCILE
LOCUST
BEES
can survive
the earth leviathan
they are the true gods
in this world
Dont they disperse when a entity goes through them?
disperse<die
they spawn somewhere else after
they disperse
i think
shiet you right
Locust solos
No wait it doesnt solo, it just cant get got
Earth Leviathan still solos
and spore lizard?
killable
No it's not
it isnt? i believe it is
Not by player means
It's not, check the wiki
They made the Spore Lizard invincible in the most recent update
Well not most recent, but the same update that released the Nutcrackers & Masks
why tho?
not killing pet?
yeah
huffing so much TZP that I start to see the hat man
Also the forest giant
yeah but i made him up, he a ghost girl variant
4 alive creatures cannot be killed
this gas leak in the facility got me feeling some kind of way
likes to eat
What is the idea for that ghost girl variant?
well, exactly what i said
he would interact with the environment, not really acknowledging you past a glance
you just have to not look at his face while he wanders around
it would have the same aggro timer the bracken does
Well, that's not exactly my idea
should be made visible if you stay in gas leaks or use TZP that's what I think
and then he can cause gas leaks
tahts why i said "exactly what i said"
actually thats a great idea
he could be a facility only variant of the ghost girl
Yeah but you said you made him up
me personally
died on the job facility worker
Feel like that could be a good different variant. Like a hallucination ghost.
I said other idea and you said you made it up that's what i mean
unless you've been talking about your own concept this whole time, like separate from the guy in the hat i drew
oh no, yeah
thats your thing, im talking about my thing
oh haha
LMAO sorry for the confusion
Ohhh, a Employee ghost that appears when you are high on steam/tzp. However there's something wrong with their visor. Either tentacles or Bracken eyes.
That would be a good idea for a second variant if we're still filling out three variants
Masa has a idea for another variant too, which spawns in groups
Okay, the ghost enemy (lets call him GH bc, idk it's short) If u bring a pro flashlight you can use it to see GH footsteps, the footsteps would be 5 seconds long, if you use the flashlight to the ghost, you can kill him with 3 shovel hits (He will just have a sad face and dissapear with some particles, reference to undertale) and he will do well, some messing around like opening and closing both metalic and normal doors and turning on and off the light every 30 seconds, he will do 20 damage every hit, and will have a spore lizard AI but slightly less scared.
we'll figure out how to balance him
but my main idea is to make a passive enemy that would simply mess around and wouldnt cause much trouble, but that could be deadly if you're not careful around him
i do really like the whole flashlight thing though
i don't love the killing part honestly
maybe if you shone a flashlight at him he'd run away from an annoying spot so you could keep him from being a nuisance
Maybe if 2 or more people flash at him with a flashlight he will dissolve?
It's a monster that's planned to be killed, because it may be too annoying
sounds good! if more than two player created light sources hit his "collission" he would disappear for a few minutes
that's a good way of making flashlights useful inside the mansion lmao
Yeah that would be cool
I guess he should have a low spawn rate in most of the places
Except in paid moons
where he would have like a 6-7%
i'm pretty sure he should be tied to sanity
but have a lower treshold than the ghost girl
so if someone gets low sanity he's just there for everyone
it's a less deadly version of the ghost girl
he'd be more common, but less deadly
(deadly as in don't look at his face)
The sanity could make the spawn rate higher
the back of the head's fine
nah am talking about another mob instead of the man in the hat
combining it like that just dont feels right to me idk why
He would be kinda passive
also i don't wanna add that many ghost variants
just for clutter and ease of development reasons
if you are on critical health he would not kill you
It's easier than you think to make GE
Still feel like settling for 3 designs for future plans isnt bad.
i guess? i just don't want to force-design enemies just so we can have 3 of each
First of all, make the ghost retreat like the bracken (same code basically) when you point only one pro flashlight at him
If 2 flashlights are dirrectly pointed at him (raycast) you can make a code to make him not appear in some 3-4 minutes
i get it though. i really don't like seeing 3 or 4 enemies have their list full and have half the vanilla roster have no variants
Flashing with a normal flashlight or for not too many time will make the GE enter aggro (GE cannot kill you)
but i don't just wanna force an enemy concept in just to have an enemy concept
it's like if they added characters to smash just to fill out the roster rather than to honor a franchise
(cough cough)
(most fire emblem reps cough cough)
It could make also that if you aggro the GE he can make nearest monsters become aggro against you
that could change the things and make him a danger 2 or even 3 enemy
That's why Masa is designing them! 😭
Filler?! GASP
like, a monster that's just the vanilla thing with like some arbitrary mechanic tied to it that doesnt make sense or whatever
IM NOT SAYING YOUR MONSTERS ARE FILLER IM SORRY
How dare you! They're a full family with each their own ambitions!
aloe is very good masa 😭
we will leave this job
goodbye
i dont even get a salary for making ideas
IM NOTHING WITHOUT YOU PEOPLE PLEASE
we request a better salary
I love the concept art you have here!
thank you very much!!
NO DONT SCREAM AT THE MODDER DONT SCARE EM AWAY
LMAO chill heckor hes been here for a few weeks now
i mean... Hello mr modder
You're looking at the wrong modder😭
SHHH SHH YOU'LL SCARE EM
oh no
:0
Sorry I did not mean to hype you guys up, I don't have much modding knowledge and I'm taking time to improve atm 😅
You're literally creating the mythical man wdym 😭
no LMAO i don't get my hopes up easily
dont worry we all have a high mental health
i also knew you visited the thread a few weeks back
we dont get the hopes up
thanks for coming by!
(Please do focus on your own project its great)
also thanks for complimenting my art hehe
Mhm! Once I saw your concept sketches I got hooked
guys GE enemy idea
oh do they have their own project?
obviously not a concept created in 5 secs
Well I'm taking a short break on it to work on something easier but I didn't see the need to bring it up 😅
i'll make sure to work on more when i have time, really wanna finish up the bracken designs
Ooo, can't wait!
Damn, thought you would've used your name against Masa there xD But yeah fair enough
Mhmm but it's not relevant to what you have here so I won't change the topic to it
this would happen when you aggro ghost enemy
he would make an attractive area for enemys to attract them to his location
I din't even make this with a mouse
am probably the worst artist online lol
oh nah dw bro yap on
this thread aint that professional
we literally went on a bara company rant last night
half professional
half paint drawings
perfect balance
Ahh okay okay, my mod is just adding Slenderman as a enemy to the game but I'm going to take a break from that mod and work on a separate enemy mod that should be easier to implement 😄
Mostly to get better at modding and mess around with other features about the game
OH DUDE
YOU'RE THE SLENDERMAN MODDER?
so siiick
Not the facelss stalker one by the way, though you should check out their mod it's finished and I really like what they did with it
sounds good!! good luck on your endeavors
really excited to see what else you work on
oooh
ok so you're not the faceless stalker modder, you're the one from the one that was just called slenderman?
#1203326475403661332 Mine is this one!
it's kinda cool
when teaching me how to mod?
oh yeah!!! i kept seeing that one back when i would browse #1169056298856362105 like every hour lmao
super cool stuff man
Masa is kinda waiting for your mod because Masa does kinda dislike that Faceless Stalker runs xD
Thanks 😄
Its still impressive tho. Definitely a run killer if you grab a page early so it has the same rules as the apparatus as in
You can blame your friends for making it a run killer
xd
Your mod is better, well i never played FacelessStalker, but the model on faceless stalker looks like the first model someone would make
-Attently someone who dont knows how to use blender
Faceless Stalker fits with Lethal Company, its probably intentional
Masa actually kinda dislikes it if a model is too high quality
Should not be asking me- 😅
Thank you!! I can't make any promises that I will release it but I appreciate it 😄
made a little bracken base to work on the variants from (since they're basiclaly just body type changes to the og design with some new elements)
guys pleaaase don't @ lazo pleaaaase
not doing it, gonna DM them tho/j
i believe brackens have like some ridges on their abdomen
like, a bit under the "ribs"
@ lazo
Ozal@
oh yeah they have this weird meat-like texture
ig i should add it yeah lmao
no no
i believe i could explain it better in spanish cause i sometimes struggle finding the words in english
but dont want to say anything not english cause of mod may not be able to moderate it
and i feel bad for anyone who cant understand it
i think you can see it here, see the shading on the tummy area?
i meant those ridges
they kinda have those, dont really know what they are supposed to simulate
you can do that, we both speak it lmao
ahhh okayy
i get it,yeah
yeah, ik, but still feel bad for anyone who cant
also, i kinda get misunderstood often on how i explain stuff, i usually preffer to show
instead on just explaining
too late
i can do quick translations afterward :P
that's why i usually take images, try and scribble or just share my screen(didnt do this last one yet as i havent been in a call with anyone yet)
im supposed to be studying to be a translator, so i should be able to do it
just saw the brick emoji reaction
did you THROW a brick to lazo?
or what does it mean?
we've been bricked
ms veraaaaaaaaaaaaaaa im at critical injuryyyyyyyyy :(((((
i cant cat tennis that
heres where i would post the vera art IF IT WERE FINISHED

looking at you
ready to carry you "home"
🫦
alright chat who's drawing Ms. Vera in a pencil skirt first
,........,,,,,,,,,,,
I swear to god
anyway- heres the fully done bracken ref
vanilla bracken has big hands, bushy back, dented head and ribs
bracken be big
i'll work on the variants now woohooo
"dented head"
let me look the nenuco doll, be back
Bracken
i just love the image
i also feel the bracken has a dented head cause he bonked onto a door, like like a dent on a car or a can
TEXT FROM TOP TO BOTTOM: "About to brick someone" & "Got fucking bricked"
she be aggresive for love
okay thats my 1 contribution today i just kinda winged vera's look based on an already posted sketch; ill do another one when a proper ref is made LOL
I FORGOT THE FUCKING ARM SPIKES its over
patient got bricked shes PISSED
we both got bombastically bricked
just like the regular bracken who's head ended up like this
i wont get tired of looking to the "Nenuco con mollera sumida"
that's the name i know it with
i love the dented head because then i can just go. okay but itd be funny and the i make their headshapes like this
i cant imagine much else honestly
fun fact theyre not ears they're just protrusions and part of the headshape
LMAOO
omg!!! that mf looks so cool
thas aster n cypress :3 my Vow and Assurance brackens respectively
i love them sm!!
also. do you use aggie to draw too
i recognize the pixel brush i think . . .
im actually using ms paint rn,,,,
usually i use clip studio paint but i was stuck in art block for like 2 months and using ms paint has like. helped for no reason
you're a beast
LITERALLY THOUGHH
ive been drawing all of my concepts on aggie cuz i just can't bring myself to open fire alpaca anymore
I HAVE AN ANIMATIC FOR LC IM DOING ON FIRE ALPACA BUT NOW IM DISTRACTED BY DIFFERENT IDEAS SO THATS ON THE BACKBURNER
aloe!
gotta add the spikeys and actual plants
but she has toes
she has thicker forearms, stronger legs and a wider back
for lifting!
(people)
Oh Aloe is going to be the thicker one?
well, slightly beefier
she's smaller than a normal bracken
but has a bigger back and stronger legs to carry people
the bracken drags you around, but aloe would pick you up like the pieta and run to her room
(the pieta)
Cuz Masa wont lie, that one definitely feels fitting for the Flowery imo
The very awkwardly, fidgety looking posture that could explode at any moment
Fair yeah lol, just thought she'd look a bit more in the slender category xD
OMG YES
true, she could lmao
but i wanted her design to reflect her functions
LITERALLY shaking her
and like
hesitantly walks up to you when it wants to heal you
but this goes away after time when it gets more aggresive in trying to heal
kind of like bracken, it stalks you until he gets the good positioning to get you
she would be more of a confidence build up
I guess the AI would be like
Have a meter that dictates how close she's allowed to get to anyone
Looking at her pauses the meter, staring at her and running at her reverses the meter
Between like 65% and 100% meter fill she has the chance to grab you
Higher % higher chance
i feel like reverse bracken
builds up while not looking at her, and decresses while looking at her(bracken has a build up anger meter while looking at it)
(if it gets to a point it enrages and becomes full aggro onto you until meter goes down, maximum is 11 making it an 11 second chase at max)
she would have a build up while stalking, and after getting to 11 she would run to you, grab you and run away
if she doesnt catch you before meter goes down she will just run away alone while closing doors(closes doors to hide herself even more)
Yep that's what I said basically
although regular bracken build up is much faster
It would target injured players and the less health player has more aggro it is
having a full charge while looking at it for 2 sec aprox
so if Aloe build up is while not looking should be much slower of a build up
maybe 1 point every 5 seconds
and lower player health lower points needed to "aggro" onto you
me knowing she's Behind Me and purposely backing up
now that i remember
regular bracken can build up stare points when pausing its run away
like, you would look at it and it would run away
and sometimes in that run away it pauses for a sec or 2
If youre running and staring it would prob snap your neck since it feels threatened
in those 1-2 second regular bracken gets anger points
she doesnt do such thing, she just slaps you dealing 90 dmg
its not a neck snapping bracken, like regular bracken or flowery
she only gives a warning, and then kill if still threatened
Freak 💚
oops i ACCIDENTALLY backed up into a bracken ohh the horror
(but you have mistaken a real bracken with her)
yes
Yeah that's another thing is she's similar looking to a normal bracken right
you think this changes my feelings on the matter. nuh uh
So because the way you deal with them is inverted
may die, but you can feel his hand so
You gotta be SURE
50/50 win win
a bracken would never kill me im too adorable
tell that to a Fern bracken when seeing Flowery
nuh uh thats their scuffle im too adorable to die
what is the flowery even supposed to do\
she's an outdoors bracken
has a flower on her safe space
Sits outside in a big flower
she is aggresive unless polinated, when becomes friendly
Hear that, men?
you can spend time with her and bring them figet toys(flashlights, clown horn, etc) and she will slow time
maybe a 25%
day is longer so you can collect more scrap
but 1 person gotta stay close
What a nice creature
That's goofy
i had to fight my demons just now so as to not respond "MEN?"
I don't like that
also, you can steal the flower
she doesnt like that, will go feral
You too, bitch, get to pollinating
Figure it out
oh no i don't mean "MEN?" as in im not a man i mean, MEN? (🏳️🌈 ?)
after trying to steal it she will focus the person who stole the flower and kill it, then she will just grab said flower and go back to her once called home and sit sad near the flower
Anyway flower bracken sounds like bees 2
attacking anyone who gets clsoe
Why not just make that mechanic set the queen circuit bee or something
its more fitting to be a bee variant ngl
its more on the you preffer to just leave her alone or slow time
its not actually made for stealing her flower
The slow time mechanic doesn't make sense
its more of a drugs thing
i like the idea of distracting her with things but I dislike the time slowing idea personally, honestly I think we should make use of the bracken room myth and make it so a flowerpatch indicates that she's spawned instead of it actually being scrap to steal
flower would open and release spores
It can't be a drugs thing if it's universal
Lets just keep the two variants fungi and aloe
its supposed to be a flower tho
a plant just like aloe and fern brackens
funny out-of-pocket idea. what if flowery can attract dogs to your location via scent if she's being aggro
What type of flower is flowery
that would make her a mutualistic too, but dogs dont spawn in every moon as much
dont have it clear yet
maybe a tulip
she would have her own mechanic but then she'd be an even bigger problem on moons with dogs
maybe many kinds, someone suggested to give each bracken a name
and the one for flowery was bouquet
how about a venus fly trap bracken? or any carnivorous plant
I mean
actually badass idea hold on let lunar cook
you can never have enough brackens (biased do not listen to me)
I feel like
And bare with me here
This whole project could splinter into a mod per species
yeah true
That would be good
As is, it's a lil hectic and cluttered
Pretty sure those would actually still be possible if you just use the correct data names
well if you made multiple mods with the same team you'd have the ability to personally create compatibilities and interactions between mods
i think it should be a config thing that requires both mods
like an API + the mods or just the actual worm species + spore lizard species mod
Make it work, make it happen
Guys what if the spore lizard is a variant of the leviathan
And we just don't know it
huh
i may not have understood what you said about the config
that'd be so silly
It would be config option that you can decide if you want a mutualistic relationship or not but it would require each mod
OHH okay i see
like how Diversity has a SnatchinBracken compatibility option to make the mods work with each other (but in this case it's turning on/off the interactions between the entities from the two mods)
Yes
exactly like that
Which is super doable and means if someone only wants specific variants they don't need to download a library of all
now back to mr venus fly trap/any other plant thats carnivorous
there are many kinds of carnivorous plants
it would work pretty well
"GET YO FUCKIN BRACKEN BITCH"
"it dont bite"
"YES IT DO"
venus employee trap in question:
I think a Venus fly trap would be like an outdoor entity with loot in the center and you can get the loot but if you move too much it eats you, like a clam with a big pearl in the center
Rather than a bracken
that could work as its own entity yeah
Theres flytraps pitchers and sticky traps
sticky traps are a no bc we already got a spider that does that
i think those are the ones i mean
Mmmmm outdoor wolf spider.....
ew, imagine all the baby piders crawling onto your player
nope
thanks but no
Imagine being in the facility and the walls start moving with little baby spiders
hallucination event incoming
guys we cooking here
we're not even cooking the correct thing but it's cookin and it smells good
fr
wanted to do pancakes ended up making waffles
we made so many entities that started off as variants but dont fit in and became independant ideas
like poison ivy spirit
and soon to be venus flytrap
Gordon Ramsey be like "this is delicious but it's absolutely not what I fucking asked for"
tru
i talked with mushie about this last night
i figured out my problem with flowery bracken
so like, if a player has to keep bringing the flowery bracken shit to pacify it and get the slowing time buff
what does that player even do for the rest of the match?
do they just sit there walking around the entity waiting for the day to end trying to keep it entertained?
i dont think it'd be fun to be the designated flowery bracken guy
- the day's even longer, so you'd have to be with that thing for not only almost a full day, but an extended full day
it just doesnt sound fun for someone to just idly sit by an entity doing nothing for the whole round just so everyone can actually have fun and play the game lmao
that too
i was thinking maybe flowery bracken could be used as a bee distraction instead of just circuit bees 2
where every few minutes throughout the day the bees would leave the nest if near a flowery bracken and go polinate the flower, then come back
flowery would still be aggressive though
so the catch would be that you gotta get near something pretty aggressive to have an easier time getting the beehive
and maybe since the circuit bees would be producing more honey the value of the hive would be higher after a trip or two
not out of the question
thats just up to the coder
i agree that it'd be easier
but uh
i've already set my priorities for which ones i'd want added first, so i think we're fine being a single mod rn
i just kinda want this to be a thing, idc either way if we separate this into a bracken mod a worm mod etc
but right now, since im trying to cut down on enemies blablabla i think it'd be fine if we don't split em
maybe when we've 4 or 5 variants in the game we could work on splitting them up?
again, thats up to whoever codes it :P
it's just whatever would make it easier to develop longtime etc etc
i fuck w it
anyway yeah, my final thoughts on flowery bracken are: i just don't think it'd be fun to utilize the mechanic at all, you just sacrifice one team member's fun to have a longer round :P
and i also don't even love the concept i came up with myself, cuz i dont think bees need that much expanding
they're fun enough to play around in vanilla lmao
also i think fun guy and aloe have enough depth to their gameplay to where they'll be interesting to play around even after a long time
- i realized that all 3 brackens have a mechanic you can theoretically exploit for your own benefit
and while i dig functional/exploitable enemy ai i think 3 of em is too much
what is Fun Guy's gimmick again?
the fun guy spawns outside early in the day and remains dormant until hostile exterior enemies spawn, it stays near the ship in its tiny mushroom form waiting for hostiles to get within a radius of the ship (not a small one)
when detecting one it'll sneak up behind it and bond with it, becoming part of the entity and enhancing it
so for example, a giant would be able to see from further, a worm would be faster and dogs would hear from further away
it hogs the power level early on though
I don't think it would be able to bond with a worm
oh right, underground
well, i guess if it could latch on as it's leaping?
but yknow what i mean, it would enhance vanilla enemies
the way to deal with it is by staring at it
gotcha gotcha
fun guy retreat back near the once looked at, transforming into their tiny form as they make their way back
it's basically an enemy that only goffers and cams people can prevent from becoming a threat
since the fun guy would have little sound prompts to tell you what its doing
or i guess when it wanders away from the ship
it also has some other interesting behaviors and things you can do with it
if you somehow managed to corner it/catch it when it's in its tiny form, you could interact with it and bond with it
you would get a buff, but would die in 5 minutes (will check if 5 is balanced or not later)
you'd get decreased stamina consumption and enhanced strength, so basically a full tzp buff (cloudy vision and all, just not as cloudy and distracting as being high on tzp)
i came up with it when trying to come up with something to spice up ship gameplay on moons with less traps n shit
it's also my take on the scrapped nettle bracken's debuff
it's also the design that i struggled the least on (2nd being bloat bug) since i had a very clear image of it in my head
Hm
I'm not sure I'm a huge fan
I feel like the mechanics could be streamlined somewhat
im always open to suggestions! what do you think could be streamlined?
the behavior?
I'm not quite sure, his whole jam just seems like it does a lot currently
Like, a unique buff for every single monster that it can latch onto, but also you can latch onto it, and also there's sort of an involved process with cornering the guy in the first place, and it kills you if you get the bus from it but I don't think you said it would kill enemies after they get buffs from it
And all in all he feels incredibly far removed from being a Bracken variant
yeah i did get that before
the whole reason he's a bracken variant is cuz he sneaks behind enemies + hides when you make eye contact
no i didn't think about if it should also eventually kill the monsters or not
I mean yeah but at that point you're also just one step removed from the coil head as well
well, tbf, both the coil head and the bracken are one shotting enemies that you have to look at to deal with
Fun Guy's vibe is just so different to me
do you think i should make him more aggressive?

