#Enemy Idea : White Face

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lethal fjord
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"There is a way to turn an entity into data" -Attention.txt. I have an idea for an enemy known as white face from the pixilated horror game "IMSCARED". The basic idea is that they are a paranormal threat that targets one person at a time (similar to the ghost girl or Herobrine) that would mess with their victim before eventually killing them.

Tricks up its sleeve
• Laughing: usually used as the first signs of you being haunted by whiteface, he'll let out a little chuckle at random that only the target can hear. this sound will play at random (laugh sound effect here: https://www.youtube.com/watch?v=4PUdtl_-ZK8)
• Small Appearances: sometimes whiteface can appear on screens or paintings such as the painting scrap item or the terminal screen, they usually go back to normal when the target looks at them, these small hints only appear for the target and everything will look normal for others.
• Bloodied rooms: sometimes rooms can appear abnormally bloody for their target as another means to mess with them
• Transmits: Whiteface can sometimes send random transmits to only the target to either decieve them with messages warning them about false dangers like "dogs" or "giants", or only to scare the target.
•Noises: Whiteface can play noises that sound far away but isn't actually playing in a specific start, they will mainly play the ambience "Near" (found here: https://www.youtube.com/watch?v=znFNZT23CC4&list=PL2yYIyUu1oNmB3y5O2IyEVTJoquV1Q8c0&index=6) but can play other noises too)
• Jumpscare: Usually as the last few spooks whiteface can use on their target before starting the next phase is a minor jumpscare, sometimes when their target turns around whiteface can appear for them and them only then suddenly rush them, once whiteface gets close enough they will dissapear.

Chasing Phase
After Whiteface is done toying with their victic they will start chasing them playing their iconic ambience and being able to phase though walls, There is more to this but 0 chat

This one was in reserves for a while, It completely slipped my mind to post it! Once again extended.

If the developer wants me to I will take this down

▶ Play video
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sorry about the "chasing phase" part being cut off i ran out of words, i'll continue on here.

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Chasing Phase
After Whiteface is done toying with their victic they will start chasing them playing their iconic ambience and being able to phase though walls, they will always teleport far from the player and will teleport either inside or outside the building with them. If caught Whiteface will do 99 damage before dissapearing and waiting an (ingame) hour before respawning for that player, sometimes instead of dealing damage to them they will teleport them to a random place before continuing to torment them there, the target can escape if they complete the task they are supposed to do there.

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• Parking Lot: one of these 2 places they can teleport them to is hide and seek parking lot area, the goal for the target here is to "touch the arrows is the key, if you get caught you lose" according to Attention.TXT, the target must walk over all arrows in the parking lot to open an elevator that leads back into the real world, Whiteface here will occasionally spawn in to slowley chase after the player before despawning for a few seconds before spawning back in and repeating the cycle, if they catch their target here they will instantly die.