#[Ported] Giant Specimens
1 messages · Page 20 of 1
I guess I might as well update it, tested just fine for me
Posted update, should help with people saying that they haven't been seeing driftwood spawn scrap lately
Isn't that because gameobject will be destroyed after changing the scene?
iirc Unity removes check if native object is destroyed in release build
good question, i don't actually remember the exact purpose, i think i took this from LGU
, but basically the samplePrefabs was basically a list of items i didn't register into the game but just made the grabbableobject etc so that i can just spawn em in, i dont know what the point of this specific patch was though
also please do reconsider the nullable stuff in LLL, it would be super helpful for future maintainers of LLL 
mans trying to flank me with that whaddahell
i was going to like, dm you about it
when u woke up
but ur here rn so might as well
my main concern is doing that through your mod directly and not via LLL or even LL
yeah im not doing that in the newer version of the mod itself, it hasnt caused any issues surprisingly, probably because its just a list and isnt assigned really anywhere
it's just a standard coroutine to make sure startofround's network object was spawned i think before doing anything with an rpc 
hideFlags = HideFlag.DontSave will keep it alive during scene changes
yeah i dont really remember why there was a couple functions for checking that rather htan just doing onnetworkspawn, but it's mostly fine
so can i provide a jab to the right with asking about nullable again :p
@calm widget Did you find a fix yet to Driftwood Giant having a horrible detection range/aggro?
She said she's gonna redo the EnemyAI when she merges the mod into CodeRebirth
I currently despise Driftwoods tbh
the model and animations is dope but it's just not a threat at all lmfao
You can walk past them even if there 10 feet away
no problem
Because they just never aggro
For me they never aggro
Idk why
🤷♀️
I tell you what, compared to the hell they put my group through sometimes maybe you should be glad
XD
The normal giants are already annoying enough to deal with so maybe it is a good thing
still would be cool if it actually worked properly though lmfao
Speaking of that I need to remember to blacklist the Redwood from Titan lol
It doesn't work on Titan
😂
You might just have a mod affecting them honestly
Probably but it seems like it's an issue with other people as well, I've seen a couple people have the same problem if you scroll up a little in this thread, also seen people talk about it in #help-and-troubleshooting
Idk I'll have to test if they're dumber now in my pack now that I removed LCUltrawide lol
Cus that changes things a bit, so maybe it increased their LOS as well due to rendering more
giant specimens getting sucked into code rebirth? that’s news to me 😮
Xu did a poll a while ago
and most voted yes to it
[Error : Unity Log] InvalidOperationException: Collection was modified; enumeration operation may not execute.
Stack trace:
System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <787acc3c9a4c471ba7d971300105af24>:IL_00013)
System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <787acc3c9a4c471ba7d971300105af24>:IL_0004a)
GiantSpecimens.Enemy.PinkGiantAI.LeftFootStepInteractions () (at ./src/PinkGiantAI.cs:391)
That might break if an enemy spawns in between.

Looks like some mod removes enemy from the list when it died?
that looks like may break a lot of things
Why you need to know what enemies spawned when walking though?
its a shockwave
well
it'd have been a weird setup cuz this one is an animation event
i really dont like how collisions are setup in base game
enemies do that normally too iirc?
no
enemies are destroyed only when leaving the level
nah hold on
KillEnemy has a bool param for destroy, yes.
Most have it on false however.
yeah
i guess they can just, disable a couple things instead of network despawning it?
ye, they wanted a delayed death which is why they handled it on their end
so yeah copy the spawned list before enumerate
okie
use ListPool for that
never heard of that term but ill look into it 
after looking a bit into it, i cant really imagine that this would help much with the current issue, instead since the problem is using it in a coroutine all i did is this:
yo the red giants still slide a ton
yeah i havent updated to fix that, forgor
ill change it in dev version now so that when i remember to upload another update, it'll be fixed lol
Nooo please don’t sell your soul to an overbloated mod. Just look at what happened to AdvancedCompany
that is not why advanced company died 
but also, this is all "content" that is toggeable in a way that would not open assetbundles so if something heavy like a moon would be turned off, it wouldn't be taking a chunk of ur ram
would still be taking file space though
Yeah but idc about that 
[Error : Unity Log] InvalidOperationException: Collection was modified; enumeration operation may not execute.
Stack trace:
System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <787acc3c9a4c471ba7d971300105af24>:IL_00013)
System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <787acc3c9a4c471ba7d971300105af24>:IL_0004a)
GiantSpecimens.Enemy.PinkGiantAI.Update () (at ./src/PinkGiantAI.cs:232)
Still getting IOE
i do 
How come my Driftwood Giants do not attack players at all
they do not seem to notice you and only go after other AI
How is thid a reoccuring problem for people? I've never experienced this issue
only every seen that when using it with lethal phones
that's the mod we're using
is it causing the giant to not notice us?
yeah these mods conflict for some reason
that's odd
I don't use lethal phones yet the giant never notices me either
huh, gotta see what might be conflicting
yea quite a few people have this problem and they don't use lethal phones either lol
I can confirm it still has issues with phones so it must be some common method that lobotomizes the driftwood
do you want me to send my mod code or something so you can maybe see if one of the mods Im using is causing a problem where the driftwood has poor detection
imma do some extensive testing tommorow and report here what mods seem to have this issue
alright
my pack rn has 240 mods so me having another one of the broken mods is likely
Most of the mods I use are just monster mods (surfaced, scp mods, diversity, facelesss stalker, etc..) with the exception of a few quality of life mods like shiploot, morecompany, and latecompany
and then I also use 1 custom map moon which is welcome to ooblaterra
I got a lot of eveything, only 1 cosmetic and audio mod tho
When will you release the Small specimens?
Look in ur pants
The Average specimens
I bet it has a great personality...
Did you really have to do them like that?
Yes
something like that
you could try using a for loop if foreach doesn't work because of the errors at least
I uninstalled Lethal Phones to check if it's causing it
It is
Im done using it cause it breaks coilheads too, when you look at them and take the phone out it registers as you not looking at them and they kill you
I tried Lethal phones when it first came out but it was buggy on launch so I just never went back. Seems like it's still broken after all this time
never really had bugs on realease
from what I saw
Now its def broken, there is word of a patch in the distant future
That's nice
Personally it's not really my type of mod either, so it makes sense why I never used it
I like giving some basic starting gear to my players
There's no separate mod that does something like that?
Likeee drops a set of starter gear for free on the first day of the session
What I mean is that this and local flashliht are like weak ways of light and communication that you start with and dont take up inv slots
but to compensate they are way weaker
You mean the little baby "flashlight" view you get when you're in pitch black without anything?
Employees be having built in night vision

True darkness from diversity makes the scan not work like night vision
I wasn't talking about the scan
Just the general light you get when you're in a dark spot
Like Phasmophobia
I'd you've ever played that
Diversity isn't updated yet unfortunately
yeah im waiting on a patch before playing my pack
True darkness is a bit too hard for me too but I could try it next time I'm feeling daring
id prob turn it off local flashlight didnt exist
It gives the flashlight some actual use
With true darkness
I never use a flashlight
Unless I'm feeling different
yeah thats what I like about it
But also without a flashlight you basically can't do anything
so the local one acts as a compromise
the mod "local flashlight" give a weak recharging headlamp that if overused burns out for a bit
ah lol yeah, it makes true darkness fair as you will always have SOME form of light on you
its a really shit light
Is it updated?
ye
I'll try it later tonight probably
me when giant no no spawn 💔
nvm they do work but i dont think theyre spawining on art
@calm widget Any progress on the update for this mod?
not too much unfortunately, im hoping to get some work done for it in a couple weeks though
depends on your config, what's it looking like
artifice is 200 for rw and dw, ive seen dw on offense and adamance but nothing else (to be fair i didnt play the other moons too much) but i did play art frequently
it mightve been the power cap but given how much i was on art and i didnt see them despite the spawn weight im not sure
I see, take your time, I'm just mainly waiting for the redwood config to make it hostile towards players 💀
thats fucking terrifying
lmaoo i forgot about that one
cant wait to scare my friends since they already think its friendyl@

i sacrificed my entire family to the redwood
@calm widget can Pjonk be killed I hit her like 4-5 times with a shovel and she didn't die
as i port things from giant speicmens into coderebirth, what do you guys think of the name Redwood Titan and Driftwood menace colossal or smthn
im not good with names
lol
Redwood Guardian maybe
maybe Sequoia (redwood tree name) Sentinel
or Ancient Guardian/Protector
instead of driftwood giant maybe driftwood mauler/brute
Driftwood Menace is pretty fun ngl
lol maybe tbh
as i port things from giant specimens into coderebirth
😢
it'll be a lot better lol, and also everything in coderebirth is toggleable, i made sure the only possible bloat is the size of the mod itself, no extra ram etc if you disable something
Redwood Titan sounds cool and fits well, not sure about Driftwood Colossus or Driftwood Menace since I don't think it fits its mechanic of being a chuckster thrower
It is menacing
maybe something to do with its scream or long arms instead?
like Driftwood Shrieker or Mangrove Beast? idk
Install size is important to some people too (including me)
here's a secret, giant specimen's size stuff is pretty badly optimised and compressed, if i add it into coderebirth with my new settings it'll look te same and be half of what you downloaded, lel
Fair enough
ik install size is important too, coderebirth hopefully won't end up being something huge as i manage and find more ways to compress stuff, iirc rn its sitting at like 20mb? would sit at around 40mb or 30mb with the giant specimens added into it
eventually a moon will be added into coderebirth too, but will also be properly compressed
Redwood Titan is great
also im trying to remove any collisisons from player to redwood when redwood is clipping through ship* though you do need the ship door closed
Driftwood could honestly stay as giant I don't think there's any issue w that
redwood colossus?
guardian also sounds nice
Redwood Giardian is most fitting imo, since it eats other large specimens that aim for us.
Driftwood Menace is also quite fitting with how fast it can catch and subsequently throw you. Also you should make the throw less vertical and more horizontal
Why not just keep them as giants lol
Forest giant, Redwood giant, Driftwood giant
It’s clear consistency and lets people know their part of a family
cuz ForestGiant isn't really called ForestGiant
it's the Forest Keeper
Forest Keeper
Redwood Guardian
Driftwood Menace
could go Driftwood Marauder
holy shit i know you
yeh I'm the one drawing the sexy balatro cards
If anything Redwood should either be Colossal or Titan to fit with the Colossal Titan from the AoT anime
Driftwood reminds me a bit of the Jaw Titan as well
yeah these are ok
Those were indeed some inspirationa
More like Beast titan
Talking of inspiration, there’s a mod that play some aot song when someone is eaten by a titan, will the mod work with your custom titan mod ? Idk how you coded your mobs tho
None of my giants eat players
Lol
But also even then no
They're completely custom enemjes
...there is a mod thay adds a yeet sound effect to the driftwood
Redwood soon will do that 😈
Lol
is there plans for redwood to eat players?
if you jetpack into their mouth you die
I’ve always assumed the players are just too small to even register as food for something so big
Not worth the effort etc
yea but it's kinda lame how something so cool looking and terrifying is friendly and poses 0 threat
oh no it can step on you
that literally never happens unless you purposely try and get yourself stomped on
and even then it doesn't instantly kill you it does like 10 damage at most
I find it cool that it DOESN’T threaten you unless you try to sniff its toes.
Traveling alongside one as a giant deterrent is awesome
Agree that the stomp should do more damage though
I'm pretty sure Xu said it will be a config so people who prefer it to be friendly can keep it that way
im doing a pretty big rework which will include maybe new animations and new stuff and maybe new model and textures as well
it'll be less friendly but not that much as a compromise if that makes sense
Maybe also the cacti
😭😭😭
So it won't behave like the driftwood/normal forest keeper where it will just chase players and attempt to kill them?
actively getting chased by something that big will be really annoying I think idk
but if there's a config to disable it then I'm fine w it
yeah and it kind of completely goes off route of the guardian thing the redwood is for
it'll be more aggressive, but it won't be an active threat
mhm
geez i forgot how much config'ing giant specimens had
I mean was the redwood ever a guardian? doesn't it just not eat you cuz it'd be like picking off bread crums off the floor?
more configs than all my coderebirth shit combined lol
biod has a lot ☠️
for the most part yeah, it's probably worshipped as a guardian but it never cares about the player
it doesn't eat stuff like old bird
unless provocked by an old bird
i dont really know why but my IDE insists that it doesnt think im currently writing the redwood but im writing the hoverboard
it keeps autocompleting shit for hoverboard rather than redwood
"power level? yeah you must be talking about the hoverboard power level"
Been a long time since I was here. How many of the giant variations are out now?
i was working on #1241786100201160784 and other mods lol, though im working on em rn funnily enough
Too many new mods for me to keep track of 😭 This is my karma for leaving the server for like 6 months
redwood got that gamer posture
redwood rework
Noice
omg
carcinisation strieks again
Could it be a config? So people can choose if they want to be an active hostile threat or if they want to be a semi-aggressive/passive entity
That ain't the redwood giant, that's the redwood crab. 😭
Now I want to see a giant crab
giant crab
they did add a new corpse to the game where you get snipped in half
Can I add the giant crab or is that surfaced territory 
we already got a crab, aint adding another
unless it has good gameplay, but we dont have any ideas for another crab
hides in ground as little mound
wakes up if stepped on or around
gets angry
regardless giant crab is peak
Kind of teetering on the cactus giant idea tbh
i havent seen the cactus giant concept mb
It's alright lol
im thinking of this idea of a slow roamer that will stare at you if you get close and raise its claws as a warning and chase and click its pincers if too close and eats honey of circuit bee hives reducing their value slightly or the new vane shroud plants or something, idk i just want to see them eat something
Lol
tough battle
Spikey boy
Red licorice giant
didnt before, but im helping xu with the rework
so does this mean the textures me and mbd worked on for the white version won't work anymore?
skill issue 😔
the little nub fingers 😭
I like enemies that dont focus on players specifically, tho redwood could be a bit more dangerous, i like how it targets other enemies- makes the game feel more immersive
I'd argue redwood is NOT purely decorative since it buffs other giant spawns by simply existing. Although I also think zeus mode could be improved upon
Zeus mode was kind of a silly thing I added messing ariund
Just feel like it's not as cool, I mean it's nice that it kills other giants, and completely eliminates the threat of forest keepers/driftwoods, but it just kinda makes it really easy on maps like vow or march if a redwood is there to take out the main threats and then not present a threat itself, also kinda lame how something that looks so cool doesn't really harm you unless you willingly put yourself in danger to get stomped on
I get that yeah, I'm planning on making it more dangerous, but at this instance I get that it might seem like more of a run saver, it's honestly better equipped with other modded enemies
One of the flaws is that it had too much of a range and didn't really allow more spawning of enemies like giants, that'll be added to the new redwood alongside other things in coderebirth
not sure why having a "decorative" enemy is bad, as long as it fits nicely with the game.
I like the players not always being the center of attention, makes the world feel more alive
and even then, Redwood Giants aren't decorative imo, they kill two of the most irritating vanilla enemies in the whole game, whilst also boosting the spawn rates of Driftwoods and Forest Giants
I’d rather not have the entire (Animal) population of the moon after me
I’d like some entities that give the environment more life and eyecandy
Im not a fan of that, because it doesent add anything to the gameplay, we already got manticoils and loctusct for decorative monsters.
Those are the only two decorative entities
eh to me, that's very little variety, and feels like the same ecosystem is used for each moon, in a way.
Look on Thunderstore, tell me how many decorative entities you can find there (Aside from CodeRebirth)
and I would heavily argue that Vow or March's ecosystem would be significantly different to Assurance or Offense's ecosystem.
A simple idea for making redwoods more dangerous would be to make them chase players from time to time.
Where the forest keepers have the inteligence of a toddler and put everything in their mouths, redwoods would be closer to teenagers that like to step on ants for fun.
Redwoods are definitely full grown but they do actually slightly aim for the player when u walk past with their feet rn (they won't go out of their way, but their feet is aimed to the player)
If it was bad to have creatures not designed to kill players, why would Manticoils be in the game? There's also the fact that Redwoods enable modpack makers to increase the number of giants without making it unfair. Also, despite the fact it's not entirely aggressive, it CAN still kill and as a hazardous set piece it fits perfectly with Gloom.
I dont think its a bad idea necessarily, but maybe it’d be cool if he messed with players another way, like maybe tossed around the ship or something
the ship idea sounds way too advanced to implement
Maybe it could play with the cruiser like a toy car?
It's hardly a hazard at all, you only die to the redwood if you willingly get killed, that's like saying "manticoils present a threat because if they fly away near a eyeless dog they can make noise and get you killed"
it just never happens
Something the size of godzilla shouldn't be all peaches and creamville
there should be some threat it presents considering the fact that it elimates all the main outside threats for the most part
ship positioning is a core element, and leaving with it displaced could result in colliders pushing every survivor out of the ship
Maybe I suck as a player but redwood kinda killed me a lot lmao
🤔 What if redwood could leave patches of quicksand on every step? They could last maybe 90s
we all get splated by big red
The only real way I can see the redwood getting you killed without you actually going up to it on purpose is like on a map like titan and its near the stairs
It's gotten me a couple times when I wasn't looking in assurance and oldred lol
idk to me it just seems insanely easy to avoid and even if it somehow does catch you lacking, the stomps don't really do that much damage so you can quickly move away without dying
I said hazardous set piece, you CAN die to it, but it's not like it should be all that common. Also, anyone there's no reason why it should or shouldn't be aggressive; it's not our mob to decide. Some players appreciate the fact it's not bloodthirsty and, tbh, that's enough to justify making something.
oh they do plenty with a direct hit
That's why I suggested it should be a config, players can choose if they want it to behave how it does normally, or if it can be hostile to both old birds/giants and players as well
Alright I have an extremely out of place idea for redwoods
What if they could leap?
Like straight up jump to a completely different node and when they land they would shake the entire map and maybe throw players around or deal damage to them
I think it's fine how it is, would welcome any changes that would make ever so slightly more threatening
in my opinion, I would like it if the redwood was dangerous to players,
I dont mind adding a default false config to chase the player as a target, but definitely default false just cuz it's a bit far from the normal game design.
The current plan ignoring that confjg I just mentioned is a couple more animations and actions the Redwood does randomly when nearby a player that would harm it
Not really the question though, isn't it? "Was it a bad idea to make a creature that isn't focused on killing the player and could be described as decorative" it's not inherintly wrong, right?
Well I suggested it before the poll was made lol
Rework ideas for the redwood giant because its mechanic are sub-par atm to say the least, no 21-offense:
- Instead of weirdly growing in its intro animation, it should bask in the sunlight during the day (Because forest keepers preform a process similar to photosynthesis for consumption), and wake up near nightfall. This not only makes more sense, and also would be a rad sight to behold
- The redwood giant can block off paths, either asleep, or stopping when its awake
- The redwood giant ignores forest keepers and old birds; redwood giants eating forest keepers don't really make sense considering they consume sunlight, moreso biting through fucking metal. Old birds, instead of firing missiles at a redwood giant, will torch their feet, and ignore the redwood giant for the rest of the round, and the fire slowly creeps up the redwood. When the redwood dies, its corpse will block off a huge section of the moon from where it's landed
- Using a jetpack, you can perch on top of the giant for safety. If you land on one of its horns however; you will die from being speared
I mean decorative monsters aren't a bad idea don't get me wrong, but the way the redwood behaves and just how it looks
besides, it's not like vanilla has monsters that don't actively harm players to begin with (Spore Lizards)
I just feel like there should be some threat
A monster that basically takes out 2 giants and old birds which are 3 arguably S tier threats in the game, and then doesn't present a threat itself is kinda lame
makes the game easier wouldn't you say
On its own sure, I can't deny that. But looking at it more as a tool, I couldn't have 10 forest giants on one map without Redwoods
I'd just make it rarer, tbh.
What do y'all think of this?
makes the Redwood feel special
well you can adjust the spawn weight but still, when a redwood spawns, it increases the spawn chances of other giants
the mere existence of a redwood makes it easier to build challenging environemnts around it that otherwise aren't possible if it's aggressive.
I also feel like the driftwood should have its mechanics changed because it's just a thumper that throws you into the stratosphere
It fills a niche, right?
I guess it's just me, but the group I play with, we all feel like it should be somewhat hostile towards players, maybe priortize giants/old birds over players, but once those threats are eliminated, it would then also target players as well.
eh, that's not necessarily a bad thing imo
tho it's also an aspect that is VERY Moon dependant
I get that, it's all opinions at the end of the day. Some players just want things a certain way, but imo it's, again, not our place to decide what it is and isn't. The person who makes the mod should make it in their vision.
If we so happen to contribute to that vision in unexpected ways, that's that
I mean, we're not the ones putting in the work.
I'll talk to my animator about the burning one with the old bird, cuz it sounds kind of cool depending on how I want the redwood to be moving forward.
The reason the Redwood could eat oldbirds to begin with is that oldbirds attack giants iirc and when they attacked the Redwood it would get pissed and it would eat em
no but the point is that it makes other giants (forest keepers/driftwood) no longer a threat, which on maps like vow/march is bad for example because those are common giant spawn moons where they are the main outside threat, but the redwood takes that away and doesn't present a threat itself, making it easy if you get what I mean
Forest keepers and redwood giants are two different species so I don't think they give a shit about one another
They do their own thing for their own species, not for each other
That said >.> how about a compromise?
Besides... the redwood giants eat forest keepers anyways
Yummy keepers
U mightve misread btw
@calm widget I know you've already gone past the RW giant, but what if its killing of giants had collateral effects? Halfeaten giants that are basically thumpers?
also not to mention that driftwoods and forest keepers can't escape the redwood because he slides over to them at lighting speed and hawks them down 💀
Slow crawler things
Redwood giants eat old birds because they become pissed at the sight of them attacking forest keepers?
The problem with that is purely just it'd be hell to model and abimate
Nah, old birds can shoot the redwood
And thats the only condition for a redwood to eat an old bird
Old birds are coded to detect and kill giants, I classified redwood as a giant
It should kick it rather than eating it because it's more efficient, and also that forest keepers use their mouth like hands, not for consumption. It'd also be funny as fuck watching a redwood giant catch itself on fire from blowing up an old bird with its foot
Lol
Yeh >.< just spitballing. I kinda wanna keep the giant as a passive hazard, so indirect consequences of its actions seem like the best way to go if anything at all imo.
I do get that in a way, but I think that's more or less differing opinions; I think it deleting Giants off the map whilst not being a threat itself is fine. personally speaking I heavily despise vanilla Giants as they do nothing but be a major hassle to the player.
Alright how about this, I wanna keep most of its behaviour but the rework is something like this.
It still eats forest keepers and driftwood.
When attacked by old birds, it either eats or kicks them but simultaneously catches on fire without noticing.
After 3 hours pass it dies, dropping a very rare scrap and potentially blocking the way.
In terms of player interactions, if it detects a player nearby, there's a random chance it tries to kick them if they're close enough.
And the random chance to jump on top of them and shake the ground and deal damage in a very large radius.
I also wanna rework how I boost spawns of driftwood and forest keepers
I'll add more opportunities for them to spawn rather than increase spawn weight
Making it actually feel more dangerous and a more lively environment
I have an idea why not make it so the redwood will chase players if a player is near it, but once they are at a certain range, it will stop. That way it's not a persistent threat and only dangerous if u go near it, which it so that it's a giant counter, but you still not completely safe from it
These mechanics still don't really fit what the forest keepers are. Why would the redwood keeper go out of its way to kick something so tiny anyways? In their og concept art, they're passive entities, and I believe it should be kept that way
It ain't kicking the forest keepers, it's eating em
Players, I mean
Oh lol
kinda like the circuit bees if u get what I mean
Forest keepers are big enough to be an annoyance to a redwood realistically
How would "blocking the way" work?
Standing on an exterior map hazard node
did you decide if the cactus giant is going to be a giant with a ranged attack or a stealth giant @calm widget
E.g. rock/pumpkin blocking the valley to main
this honestly sounds very solid
I get what you want and it probably warrants a config but I think some tiny obstruction like "low chance for the Redwood to be pissed off while a player is nearby so it tries to kick them in a rage but won't really bother doing anything more than that"
Bit of both I think
Still doesn't rlly make sense
No idea
If it can be disable through a config though, I have no complaints
fire breathing cactus!!!!!!!!!
Not fire breathing!
wow
Rework ideas for the driftwood because their mechanics are also sub-par unfortunately:
- If you stare at it from behind for 5 seconds, it will turn around and begin a staredown. If you stare at it from the front for 3 seconds, it will roar, beat its chest, and charge towards you
- Same thing here with it aggravating normally. It'll just throw you in a random direction and beat the ground for a couple of seconds before calming down
- Runs away from redwood giants and old birds like a pussy
You're just as mean as Rodriguez u know that 
I don't call your work ass
Fair enuff
the easy part would be just making their body solid
the harder part I suppose would be adding checks if the body is blocking an entrance I think?
Just because I say something is bad doesn't mean I meant it to degrade you
Uhh tbh you're not asking for a big change in the driftwood and I can probably go with your suggestion
It already runs away from redwoods and oldbirds
Wdym by "Sub-par" are you talking about how it has trouble spotting players?
As in the mechanics could be more unique
It kind of already does all the above, but it's not so much of a blocker that it could block the entrance
No ones really killed it yet so no ones experienced it tbf
snow-themed giant when
christmas tree giant
how would you even make a snow-themed giant
what's a snow tree
or whatever the fuck
u wanna call it
Get me a model and animator and it'd be done in a week
yes
I was thinking more about the part where it dies on an entrance and anyone who tries to leave via main would get stuck in its body.
Unless you already thought about this and implemented a way to push the players out.
I was thinking that if you tried to leave via an entrance with a redwood corpse on it you'd get the entrance blocked popup
It has never been a scenario that I had to worry about but I think thr game itself kinda deals with that for me
I'm not opposed to the idea of Redwood blocking the way, but I really don't understand how it'd work in practice. VileVending works due to its size, IE it spawns adjacent to the entrace, but modded moons have an array of issues for supergiant creatures to "block the way" Synthesis has an elevator down, Gloom & Eve-M are caves, Summit is a mountain, and a creature that big blocking narrow paths like Summit or Atlas Abyss would make it borderline unplayable, right? Even if it just checks for nodes, what prevents it from trying to path to an area it absolutely shouldn't be able to access?
Entrance blocked popup could unfortunately soft lock you
Which, while hilarious and would happen once every a million runs
Would be very unfortunate
I know this is offtopic and random but a xenomorph mod in lethal company would be so fire
There's actully a thread in Mod Ideas for that. It's very well put together from what I saw.
A bit complex tho x.x
Rework 2: Electric Boogaloo:
- Instead of weirdly growing in its intro animation, it should bask in the sunlight during the day (Because forest keepers preform a process similar to photosynthesis for consumption), and wake up near nightfall. This not only makes more sense, and also would be a rad sight to behold
- The redwood giant can block off paths, either asleep, or stopping when its awake
- The redwood, upon in-game night, will become aggressive towards forest keepers (Because there's no sunlight), and eat them like normal. The redwood will also get agitated from old birds lighting its foot ablaze, so it'll eat them too, but after a couple hours, oil will pour from its mouth, vomit out remains of the old bird, then keel over and die. The old bird remains are very heavy, but also very valuable (Because Jeb likes more non-organic scrap)
- Using a jetpack, you can perch on top of the giant for safety. If you land on one of its horns however; you will die from being speared
damn
Less blocking and more slowing you down really, the Redwood is realistically not big enough to block u from jumping over it but its damn close
on one part yes
on another that just gives more reason to use the teleporters and fire exits if they exist.
and if you get stuck in a no fire exit scenario the ship would just leave you.
A cruel and unjust death.
Perfect for a 1 in a million run
I like the last idea lmao.
And I have a decently cool idea for a giant that'd be mostly asleep in the day and more active later in the night, similar to the starlight thumper art you had made before
Instead of kicking players (Because realistically, them kicking you will IMMEDIATELY shatter every bone in your body), their feet land closer to your location through inverse kinematics
Yeah I took some ideas from my starlight thumper
Yeah of course, it's not gonna be super targeted and unforgiving
Col
Hmmmmm maybe, I might just add it tbh we'll see how difficult it is to make a door unopenable
And how difficult it is to decide said door is unopenable
I actually do wonder tho, was it ever considered to add a sort of "burning state" to Driftwood Giants after being damaged by Old Birds?
What is your opinion on this Xu
Kind of makes sense considering forest keepers are related to brackens
Another idea ^^^ I had this way back when you suggested ideas for it but never proposed it. What if the giant, being how massive it was, caused interior lights to flicker or steam valves to pop with each step.
I don't think there's been an exterior enemy that affects the interior yet
That would be cool actually
Not entirely, they go crazy and run far away but I didn't wanna invest too deeply into an instant kill burning effect
Gives the interior map hazards a higher chance to go off
Wesley has some particle work too if you want it to make dust clouds
OH YEAH THAT'D ACTUALLY BE SICK
I can do that for sure yeah
eh fair
With every step of the redwood giant, dust particles come off of the ceiling of the factory
I dont know if I can do the dust particles
Wesley knows where the interior is gonna spawn
I wont be able to know that
ooooooh, true
(Moon creators decide this btw)
EW WHY DOES THE MASK MOVE
There's probably a way to figure that out, it's annnnnnoying
lol
they always have
frowning masks become smiling masks when they latch on to your face
not like that >.<
the masks just can move
That'd be a horrifying conversion thing actually, if someone made its possession a grab emote XD
just really awkward
I liked all of it tbh, the 2 and 3rd points are already just bad driftwood and 1st helps it with detecting the player so not too bad of an idea
Swag
Could you also add a config option to remove the teeth and inverted eyes to these giants
Because another thing that pushes me away from this mod is their looks
Forest keepers don't look like that...
They're remnants of the stylistic choice of Flameburnt
Would it be possible to tie dust cloud particle generation around the player's coordinates?
Here's a better image
Clinetsided particle generation basically
Hmm.... I'll try, no promises on how the mesh actually is made though
Also it'd be nice if someone actually went around the thread and pooled the ideas I agreed with cuz I need to tell them to rodrigo before he finishes animating for feedback and actual implementation lol
I'd do it myself but I'm about to go die and sleep and I'll def forget by thr time I've woken up
I entered the conversation late so I have no idea what's what
Rip
Last idea for me ^ It could do what the driftwood does, like a mapwide roar that shakes the screen/slows players when it spots another giant.
At the wrong time it could be fatal
Wouldn't it be simple as deleting the vertices of the teeth, then grid filling the holes of where they once were?
I dont think i can selectively deletes vertices of a mesh in Unity
Oh, I was under the assumption it was done in Blender
When I made the Redwood, the teeth were a separate mesh, if Rodriguez kept it that way, then it's an easy change
It was it was
It's just if I wanna hot swap
I'd need the teeth and the body to be two meshes
Rather than two big models one with teeth and one without
For size sake
I'm not familiar with Unity's modeling so I'm not going to comment further lol
I've only ever done Blender
Dum dum I did blender modelling
It's just I don't wanna have two meshes of the Redwood in the files
I would prefer one mesh of the body of the Redwood, and one mesh of the teeth
Oh, you're wanting to do something similar to bodygroups
What about the eyes though
Because I can't cut etc in runtime
I just gotta remove the whites right?
Lemme paint over a screenshot of the redwood rq
Something like this
@calm widget Did some testing after stream and disabling crits for the epic axe fixed the chainsaw going brr, so here's hoping you push the CodeRebirth update soon ^^ I've opted to disable the Axe until then
LethalThings + CodeRebirth = Rocket jumping in LC
Those eyes... he's seen things we mortals cannot comprehend
Old birds I'd have to imagine
Or whatever new abomination Zeekerss is cooking up for v60
Lethal Things is too broken right now for me to include in my pack
... what broke again
It was a joke, but on other note, I believe it's abandoned
It's been a bit broken since the latest update
People have reported a lot of issues in the thread
So I refuse to readd it
RIP Lethal Things, you were fun while you lasted
Alright how about this, I wanna keep most of its behaviour but the rework is something like this.
It still eats forest keepers and driftwood.
When attacked by old birds, it either eats or kicks them but simultaneously catches on fire without noticing.
After 3 hours pass it dies, dropping a very rare scrap and potentially blocking the way.
In terms of player interactions, if it detects a player nearby, there's a random chance it tries to kick them if they're close enough.
And the random chance to jump on top of them and shake the ground and deal damage in a very large radius.
I also wanna rework how I boost spawns of driftwood and forest keepers.
I'll add more opportunities for them to spswn rather than increasing spawn weight.
It's spawn animation might end with it laying in a position that blocks a lot of the ground.
It's rideable but the spikes are deadly.
Much better spawn animations, something like a daytime enemy but not sure what the animation could be yet.
Footsteps cause interior lights to flicker occasionally and particles to spawn on top of the players that are inside to simulate shaking effect.
Just had to gather the ideas
I dont believe LT is broken rn really, haven't seen any real issues in a while, maybe something about the cat music keeping on playing but thats probably a mod conflict
People also reported issues with grabbing the hammer and utility belt
Ages ago maybe, I haven't heard people mention issues with hammer in a long time and the utility belt should work as well since u haven't seen anyone report issues about it
- The rare scrap should be the remains of the old bird, or an oil-covered organ (Probably the stomach) of the redwood
- The jump should be a hop, because no way in hell something with feet that big is going to jump more than 20ft
- It should simply spawn asleep during the day, wake up around in in-game afternoon, and start harassing forest keepers in in-game night (Or eclipse) because that's when it can no longer preform photosynthesis
- Should occasionally halt to block off paths for a short duration, like a mobile pumpkin/rock
Saw them being a reported a couple times around the time the bug with Maxwell was reported, I'm guessing people just disabled those features in the end
True
Looks like Niko from OneShot
Without his clothes
I'm not sure where u see the resemblance, but I do like niko
I may try readding it at some point
Is there still going to be a config to make it so the redwood is more hostile towards players (default would be set to false obviously) or is that kinda out of the picture now
Brown fur and yellow eyes, but the colors here are much more dull
I use LT almost religiously and the only bug I've seen is that LT scraps don't appear on scan command from Terminal Formatter
I don't really see the whole kicking players thing still, maybe if it tried to stomp down REALLY hard it'd fit more in character.
Like the inverse of a worm
with a build up and adrenaline effect and everything
Jump height is up to the duck man, rare scrap is gonna be the heart until I get my hands on a better model, spawning asleep probably yeah I agree.
Last point idk how I'd do it more than it currently does
But the earth leviathan only has a slight chance of getting the redwood into its gullet
Sometimes it can miss
I'll do it but it won't be super supported if the animations are a bit wonky
I have faith that Rodrigo can cook
I dont know how a worm compares in size to a redwood
and when it does the redwood grabs it mid flight and rips it in half
Until I see that comparison I have no comments on whay it can or can't do
It kinda just walks around atm, but I'm talking like a REAL stomp that could ragdoll players even if they escape the crush radius
Fuck no, not with those tiny arms against something that thick LMFAO
The only real examples I could point to, cause I know jack all, is Warframe Rhino Stomp or the Fusion Moas
yeah but it would be very funny if it could
Just because two things are giant doesn't mean they can just ignore the laws of reality (Unless they're anomalous, which these two entities clearly aren't)
Its feet are kinda flat just for crushing, but maybe the walk animations could be made to have more focus on crushing head on
Also I cant split models in half
Get that idea out yer head
??? I didn't mention it again >.< lol
Also the fact you're going to have to code that to happen in real time
Not u silly
The ones above
Lol
o
Funnily enough it wouldn't even be me but Rodriguez who'd suffer
Solid?
All I'd do is "animation.play"
Earth leviathans are slightly longer
What about the width?
🙏 appreciate it
1.5x the width of a redwood I'd guess
Hmm
I can make it automatically deal like half health if you manage to get the earth leviathan to hit it maybe
I'd have to see how the earth leviathan kills enemies to begin with but I think its doable
I don't know how we'd balance the earth leviathan targeting the redwood giant anyway because they'd kill them every time
Well, not we
Idk why I said we lol
But still
I don't get this, are flat feet a problem? I think it'd just need to raise it's leg up higher and slam it down, right?
or is it a modeling issue?
Nah I was just confused what u meant
Problem with swapping kicking to a hard stomp is
The Redwood ain't a ballerina
It ain't got those long thighs
L O N G
The starlight thumper on the other hand...
They don't call them thumpers for nothing
whoever said this can catch these hands wth
TRUE
I think it's got enough leg room tbh, but your call. It'd be pretty cool if you could get it to work, and stomping could be layered on the facility lights flickering too, like a more intense version that flips the breaker box. Kicking doesn't really leverage the Redwood Giant's massive size mechanically.
I think redwood in its current state is fine, it's an obstacle enough on most moons esp when you take into account jetpacks and cruiser routes
maybe a cool interaction would be hitting jetpack players out of the sky if they get too close?
^ same, but some people seem to want it to do more.
if kicking is an idea going around I think that could be... a lil goofy looking cuz of how big the redwoods are
meh, I really don't think it needs more personally
I'm down for a config that allows it to target players, cuz I think some people wanted that
I feel the same, although there was that post months ago prior to the Driftwood's inclusion. Xu asked for more ideas for RWG mechanics and basically nothing came in... I think? Maybe the whistle was one of em? I feel there's also untapped potential just because it's the only creature as big as it is, but while that could mean its aggression could increase, it's kinda cemented itself as a passive entity alot of people have become attached to. For me personally any additions feel like they should preserve its indirect/passive presence, that's why I proposed the light flickering thingy.
I've killed it a few times but sellbodies just kinda makes the corpse disappear which is unfortunate lol
Ok so for the redwood rework, i did want it to have 2 new attacks that only happen if a player is in front of it (kick) or if a player gets too close (Jump slam) to add more to the obstacle factor of it, it wouldnt target players but would react if they get in the way
as to the lore behind them targeting players, id say its because the bright jumpsuits of the employees reminds it of fire, which it does not like and its sort of an "elephants being scared of mice" scenario
i think also it sleeping could be a cool feature, but how it would activate is not something i know right now
also it being set on fire, taking a very long time to burn and becoming actually enraged and aggressive could be cool
also idea for the new moves comes from the furnace golems from the elden ring dlc
now knowing where the giant is in a bigger radius and knowing where its facing is key to avoiding to it
i think its a more interesting and scary obstacle
i want it to remain and obstacle, i just want it to be a bigger one
I think the kick's a pretty good idea
jump slam is just the same as it walking and creating a shockwave, I don't see much of a point
covers a larger area if you get too close, forcing you to get away more
idk rule of cool
i mean rn anim gives you 6 seconds from start to the hit landing to get out of its range
its more about the spectacle with that attack than really necessity
meh
I could see there being a low chance of the giant being like
"ew gross" and intentionally trying to stomp you with an extra big step
But I don't think that thing can jump
Maybe if its in front of it, it like does like 3 stomps (knee bent kinda thing), like when you try to stomp out embers, and the jump if the person is too close since it gets spooked by the ember looking clothes.
to be honest, after thinking about its not too far fetched, the earth leviathan basically leaps in the air and its massive
That, is a worm
that makes less sense...
can worms leap out the ground?
the amount of force, realistically the worm would have to put is insane
it would need to burrow insanely quick
I think it does
well its not realistic, so is the redwood
according to all known laws of aviation
there is no way a redwood should be able to jump
its legs are too weak to get its fat body off the ground
but the redwood, of course, jumps anyways...
Because redwood doesn't care what humans think is impossible.
I second this, i think redwood giant is fine in my opinion, the only thing i would change is instead of it eating old birds, it would actually fight them if they started attacking it.
Redwood just wants more Iron in its diet
yo hear me out, redwood rumbling
colossal titan, destruction
and make it spawn meteors too cause why not
I just want redwood footsteps to be more lethal, so you don't have to be right next to one to take damage
trust me. in its current state, Redwood is more than lethal enough. it appears slow, but it can cover distance at a more than reasonable rate. not to mention it can become quite the inconvenience when traversing a narrow enough path
New Brutal Company modifier maybe lmao
p sure the earth leviathan just deletes whatever it contacts aside from items
it doesn't just delete things, some modded enemies it just kills normally or doesn't affect
well those modded enemies are hackers actually
i thought it deleted killable entities only but it can delete old birds, i think its just outdoor enemies
because coilheads dont disappear
nor do any other one iirc
@calm widget Looks like TheGiantSpecimens throws errors with LLL's newer builds
LLL bug, not me
yer
is that a fluke?
i think so
Was it a bad idea to make a creature that isn't focused on solely killing the player and could be described as "decorative" (talking about redwood).
47
57
2
No
Lol forgot about the poll
Nice.
Does the stomp from redwood one tap now I genuinely died to it for once lmfao
Was being pulled by a kidnapper fox on titan and then the redwood just stepped on me once and I was done for
a straight stomp is insta yeah
Dude
You think you had it fucking bad
Last night I was on Aquatis dealing with a Kidnapper Fox, SCP-3199 and a Driftwood Giant in the middle of
A METEOR SHOWER
AND THE DRIFTWOOD WAS CAMPING ENTRANCE
SO WAS KIDNAPPER
THEN SCP-3199'S DUMBASS CHASING ME
LIKE GRAAAAHHEHDIDOCKEPF
Me when my lethal company turns into hell
Only in Singleplayer for me
I played the specimens with the enemy size randomizer
Them driftwoods can get bigger than the redwoods

Take a picture of supersized Redwood :)
@calm widget What exactly is the driftwoods vision supposed to be? is it equivelant to a normal forest keeper, or would you say its less than that. For me, it only spots me if Im about 15 feet away or less from it.
They aren't that much bigger but oh my does their footsteps sound even more intimidating
Also I have a clip of a baby Driftwood
It's not that blind
Yeah I ended up just reinstalling the mod and it seemed to somewhat fix the problem, he can actually see me from decently far ranges now. But it’s just not that consistent all the time.
Yeah well, I tested it earlier with some installed like imperium (which I wasn't using before and just installed to spawn in the driftwood) and the giant specimens mod obviously. On your first save file, the driftwood giant is just not capable of detecting you, unless you purposely go inside of it. Once that happened, he was able to detect me, but it was at medium ranges, maybe 20-30 feet. Sometimes he'd detect me from far away but it was very rare, other times he couldn't see me at all when I was like 10 feet to his side, it seems like you have to be directly in his line of sight/path for him to agro onto you. I had the same problem with the JPOGRex which I also tested, but that was even more inconsistent.
Probably an issue with Imperium
Cus the Driftwood is usually annoying and can see you from across the map lol
well I had this issue even when I wasn't using imperium
I just used imperium to spawn them in
I tested giant specimens with only imperium installed
usually I have a bunch of mods installed and I still have the same problem
but it was even worse then
I mean tbf
You could wait cus
She's gonna be merging the mod into CodeRebirth soon with a big rewrite
Yeah the current version of the mod is pretty buggy
well redwood for me works perfectly fine
I mean
its just driftwood has horrible vision for some reason
yea besides that
but in terms of behavior
he works fine
Yeah
idk cause like I tested JPOGRex which was another creature I had trouble getting to agro onto me before
and that monster had even a harder time being able to spot me
meanwhile other people have said that the rex has like forest keeper vision and is annoying to deal with lmfao
so idk whats up with my game
I have never had it be so easy
The driftwood is much more aware than forest giant ime
But I also have FairGiants enabled to prevent ship camping
Damn
Yea for me he just is blind as a bat
I ended up fixing the problem now those mf’s spot me from across the map lmfao
What was it?
Diversity
I removed it and then they were able to spot me
Idk how they correlate
Weird conflict yeah
Diversity has been fucking my game up in general in general with all the errors
I also re-installed the game today but I don’t think that did anything
Pretty sure it was diversity
That was causing the issue
actually nah it wasn’t diversity I just re-installed it and the driftwoods can still spot me
idk wtf it was then
I guess re-installing my game somehow fixed it
U got lethal phones installed?
ya
Yeah that mod breaks line of sight stuff
there is a conflict with that mod ?
Yes
Does Lethal Phones break anything else?
Not sure
It's one of my fav mods
And I'd prefer not to remove it if its just this known
😦
if i was a boomer , i would say that :kappa:
uhhhhhhhhhhhh scp049
AWOOGA AWOOGA
why does he look so cute
Currently modifying spawn rates of entities with LethalQuanties, what are "Snare Fleas" (DriftWood Giant Obj) and "DriftWood Giant" (PinkGiantObj) meant to be?
LQ names can be messed up sometimes
you should only care about the names on the right
which are the internal names
of driftwood and redwood
Alright, thanks!
cat wood
nya
baby wood
if we get enough support ill peer pressure xu into adding nyawood as a scrap
run a poll if u want, 70% yes and ill add it
Nya Nya~ ^^
make it act like a redwood giant, but it makes squidward stepping sounds
STOP THE COUNT!
not horrifying at all...
eww
oh hey, the movie Teeth
Stop that right this instant
Nyawood as a scrap
26
42
1
I WANT IT MEOW!
😺
Lol
its so sad... instead of being a super rare scrap it will just have to be a secret config
😔
to those who voted against it, you have only angered it, it will come for you
nowhere is safe
@calm widget any easily reproducible ingame screenshots?
wdym reproducible?
so that i could test the fix on it
just something that is like
right as the planet lands
same time of day and etc.
vanilla moon
oh i could take a pic rn, the enemies are huge and i could spawn em instantly
ill go on experimentation
@icy sun
not sure if i can get it in the exact same way you did
also oops scanner overlay
the thing is i cant get the fog to look like yours did
maybe its cause of freecam
this one isnt freecam
actually
can you get a screenshot of readwood's heart
there is a scrap
the redder wood giant
tried to get it one to one with ur screenshot
change might not be very noticeable with the scrap, though keep in mind this scrap specifically is super low poly
try the other scrap
wait is this about what we're talking about in the LLL thread
yeah
uhh i closed the game but i was about the same distance
i was just looking more down
Nom nom.
yeah there is some lightness difference, some stuff looks slightly different, glass in general seems to be a bit more transparent
hi nomnom 2.0
No u.
nom'ing do be nom
while we're here
xu do you know why i have trouble really going with one way or the other
if we did this now it would only be a problem once right? i feel like thats worth consideration
that's the thing
but i do also very much respect that it'd force people to readjust their materials
in what sense? im curious what you mean
the reality is, most people use example enemy, and yes, it is a flaw in example enemy that the shaders dont align with vanilla, it is one that i plan to correct when v60 drops and i update the scripts
but also, this is so far into the modding scene that this will become a breaking change to all pre existing content
and u cant just "correct" it
just look at this, it washed over all my texture work (not saying mine btw my as in my enemy's)
im not gonna ask someone to redesign my enemy just so that it goes back to the way i liked it
the thing is though it might be something actually simple
well, it depends
if i came around and told you "yeah just load it into paint.net and change the lightness and saturation by bla bla bla and it looks exactly 100% right" would you feel like it doesnt matter as much anymore?
im not sure because its still a problem for unmaintained mods, but like i said earlier, the game updating itself can kill those
i'd maybe feel 30% safer about it if that makes sense
cuz im still a modder
i can adapt
most can not
yeah for sure
but also that's a pretty unrealistic expectation of a fix as simple as just changing colours etc
a lot goes into shaders im just not sure if you'll be able to figure something out with a simple fix as that
the thing i seard earlier though about it being only a problem once
i moreso meant that like if it happened, all the old mods would need to be fixed and then thats it
people developing new mods wouuldnt have to deal with it anymore
here is the reality of the situation
u have two main api's LL and LLL
you have two maintainers that can maintain each mod
hamunii and batby
but u dont wanna create an opt-in
that, to me, is insane
well i do wanna create an opt in
all your problems genuinely solved when you give devs a boolean
but i can see the benifits of not doing so
i can guarantee no one will fight you when there is an opt-in
if theres performance issues, then u can take it up with the mod dev themselves
i mean yeah obviously it just makes sense
LLL gave them the option and they are aware of it and can change
its like.. so you know how sometimes like a programming language or API has a flaw, like uhhh
unity and mecanim and animators
its like something like that
yeah but the problem here is while there is technically a flaw
the end result of that flaw is a visual and artistic change
and when i say end result
it is the direct result
there is no other result other than the discussion of the performance of having multiple hdrp/lit shaders
oh yeah btw is there a way i can see which settings nomnom's patcher fixes
yeah ill have to check the step bystep my friend sent, it's just hte global hdrp settings i think
this is the hdrp global settings he uses
then find the first defaultsettingsvolumeprofile
and then this would be compared to uhhh
what settings unity has when you create an empty HDRP project yeah
do you happen to have any of those files so i dont have to make a new project
it might be in the actual project settings is what im worried about
because there is also multiple like, presets right
i think only the volume profile and hdrp global settings were changed
what Zeus Mode do?
adds lightning effects to the redwood
They should add a big red spiked horror called the redwood giant to this mod
Would be pretty peak
Agreed
when will you make the Small Specimens?

look down

I got owned...
Touché
Poor Rodrigo
lol its textures got borked
It looks cute with a mole
i mean trees have little holes in em sometimes




