#[Ported] Giant Specimens

1 messages · Page 20 of 1

calm widget
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Though I still don't really know why it wouldn't work lol

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I guess I might as well update it, tested just fine for me

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Posted update, should help with people saying that they haven't been seeing driftwood spawn scrap lately

wet slate
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Isn't that because gameobject will be destroyed after changing the scene?

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iirc Unity removes check if native object is destroyed in release build

trim flax
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@calm widget sir

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whats going on here

calm widget
# trim flax <@514120543046336516> sir

good question, i don't actually remember the exact purpose, i think i took this from LGUKek, but basically the samplePrefabs was basically a list of items i didn't register into the game but just made the grabbableobject etc so that i can just spawn em in, i dont know what the point of this specific patch was though

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also please do reconsider the nullable stuff in LLL, it would be super helpful for future maintainers of LLL Pray

trim flax
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mans trying to flank me with that whaddahell

calm widget
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i was going to like, dm you about it

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when u woke up

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but ur here rn so might as well

trim flax
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my main concern is doing that through your mod directly and not via LLL or even LL

calm widget
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yeah im not doing that in the newer version of the mod itself, it hasnt caused any issues surprisingly, probably because its just a list and isnt assigned really anywhere

trim flax
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ah ok

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the startofround coroutine seems odd aswell

calm widget
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it's just a standard coroutine to make sure startofround's network object was spawned i think before doing anything with an rpc Think

trim flax
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its dumb tho

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no offense

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you can just use OnNetworkSpawn bestie

trim flax
calm widget
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so can i provide a jab to the right with asking about nullable again :p

craggy zealot
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@calm widget Did you find a fix yet to Driftwood Giant having a horrible detection range/aggro?

limpid whale
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I currently despise Driftwoods tbh

craggy zealot
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You can walk past them even if there 10 feet away

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no problem

limpid whale
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Idk what you mean they see me across the map most of the time and grab me

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lol

craggy zealot
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Because they just never aggro

craggy zealot
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Idk why

limpid whale
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🤷‍♀️

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I tell you what, compared to the hell they put my group through sometimes maybe you should be glad

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XD

craggy zealot
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The normal giants are already annoying enough to deal with so maybe it is a good thing

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still would be cool if it actually worked properly though lmfao

limpid whale
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Speaking of that I need to remember to blacklist the Redwood from Titan lol

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It doesn't work on Titan

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😂

limpid whale
craggy zealot
limpid whale
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Idk I'll have to test if they're dumber now in my pack now that I removed LCUltrawide lol

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Cus that changes things a bit, so maybe it increased their LOS as well due to rendering more

midnight verge
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giant specimens getting sucked into code rebirth? that’s news to me 😮

limpid whale
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and most voted yes to it

wet slate
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[Error  : Unity Log] InvalidOperationException: Collection was modified; enumeration operation may not execute.
Stack trace:
System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <787acc3c9a4c471ba7d971300105af24>:IL_00013)
System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <787acc3c9a4c471ba7d971300105af24>:IL_0004a)
GiantSpecimens.Enemy.PinkGiantAI.LeftFootStepInteractions () (at ./src/PinkGiantAI.cs:391)
calm widget
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that's odd

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foreach (EnemyAI enemy in RoundManager.Instance.SpawnedEnemies) {

silver wedge
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That might break if an enemy spawns in between.

calm widget
wet slate
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Looks like some mod removes enemy from the list when it died?

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that looks like may break a lot of things

silver wedge
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Why you need to know what enemies spawned when walking though?

calm widget
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its kind of like a 70 foot giant that damages nearby enemies

silver wedge
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And you couldn't do that through collisions?

calm widget
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its a shockwave

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well

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it'd have been a weird setup cuz this one is an animation event

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i really dont like how collisions are setup in base game

wet slate
calm widget
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enemies do that normally too iirc?

wet slate
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no

calm widget
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theres a destroy toggle that uh

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idk if any enemies use that

wet slate
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enemies are destroyed only when leaving the level

calm widget
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nah hold on

silver wedge
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KillEnemy has a bool param for destroy, yes.

calm widget
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it's one of the enemy type options

silver wedge
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Most have it on false however.

calm widget
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yeah

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i guess they can just, disable a couple things instead of network despawning it?

wet slate
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yeah that option destroy the network object

calm widget
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ye, they wanted a delayed death which is why they handled it on their end

wet slate
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so yeah copy the spawned list before enumerate

calm widget
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okie

wet slate
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use ListPool for that

calm widget
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never heard of that term but ill look into it Think

calm widget
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after looking a bit into it, i cant really imagine that this would help much with the current issue, instead since the problem is using it in a coroutine all i did is this:

frail nexus
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yo the red giants still slide a ton

calm widget
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yeah i havent updated to fix that, forgor

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ill change it in dev version now so that when i remember to upload another update, it'll be fixed lol

brisk umbra
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Nooo please don’t sell your soul to an overbloated mod. Just look at what happened to AdvancedCompany

calm widget
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that is not why advanced company died DogeKEK

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but also, this is all "content" that is toggeable in a way that would not open assetbundles so if something heavy like a moon would be turned off, it wouldn't be taking a chunk of ur ram

mortal moss
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would still be taking file space though

calm widget
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Yeah but idc about that Kek

wet slate
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[Error  : Unity Log] InvalidOperationException: Collection was modified; enumeration operation may not execute.
Stack trace:
System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <787acc3c9a4c471ba7d971300105af24>:IL_00013)
System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <787acc3c9a4c471ba7d971300105af24>:IL_0004a)
GiantSpecimens.Enemy.PinkGiantAI.Update () (at ./src/PinkGiantAI.cs:232)

Still getting IOE

calm widget
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Huh, still?

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I woulda thought that would solve it

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Interesting

finite turtle
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How come my Driftwood Giants do not attack players at all

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they do not seem to notice you and only go after other AI

blissful wolf
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How is thid a reoccuring problem for people? I've never experienced this issue

opal wing
finite turtle
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is it causing the giant to not notice us?

opal wing
finite turtle
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that's odd

craggy zealot
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I don't use lethal phones yet the giant never notices me either

opal wing
craggy zealot
opal wing
craggy zealot
opal wing
craggy zealot
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alright

opal wing
craggy zealot
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and then I also use 1 custom map moon which is welcome to ooblaterra

opal wing
serene sky
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When will you release the Small specimens?

calm widget
calm widget
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The Average specimens

serene sky
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I bet it has a great personality...

fast jacinth
calm widget
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Yes

fast jacinth
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I swear xu your a specimen that's one of a kind.

calm widget
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something like that

rocky sparrow
finite turtle
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I uninstalled Lethal Phones to check if it's causing it

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It is

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Im done using it cause it breaks coilheads too, when you look at them and take the phone out it registers as you not looking at them and they kill you

livid aurora
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I tried Lethal phones when it first came out but it was buggy on launch so I just never went back. Seems like it's still broken after all this time

opal wing
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from what I saw

livid aurora
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Might have been a mod conflict

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But still, it turned me off from the mod

opal wing
livid aurora
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That's nice

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Personally it's not really my type of mod either, so it makes sense why I never used it

opal wing
livid aurora
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There's no separate mod that does something like that?

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Likeee drops a set of starter gear for free on the first day of the session

opal wing
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but to compensate they are way weaker

livid aurora
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You mean the little baby "flashlight" view you get when you're in pitch black without anything?

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Employees be having built in night vision

opal wing
livid aurora
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I wasn't talking about the scan

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Just the general light you get when you're in a dark spot

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Like Phasmophobia

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I'd you've ever played that

opal wing
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with diversity

livid aurora
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Diversity isn't updated yet unfortunately

opal wing
livid aurora
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True darkness is a bit too hard for me too but I could try it next time I'm feeling daring

opal wing
livid aurora
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It gives the flashlight some actual use

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With true darkness

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I never use a flashlight

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Unless I'm feeling different

opal wing
livid aurora
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But also without a flashlight you basically can't do anything

opal wing
livid aurora
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In true darkness

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What local one

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I thought that was removed with diversity

opal wing
livid aurora
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Ooooooh

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I had no idea about that mod

opal wing
# livid aurora Ooooooh

ah lol yeah, it makes true darkness fair as you will always have SOME form of light on you

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its a really shit light

livid aurora
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Is it updated?

opal wing
livid aurora
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Link?

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Or is it just called local flashlight

opal wing
livid aurora
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Thank you

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Is it compatible with reserved slots?

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Since both modify the ui

opal wing
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you can move the ui

livid aurora
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I'll try it later tonight probably

wise coral
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me when giant no no spawn 💔

wise coral
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nvm they do work but i dont think theyre spawining on art

craggy zealot
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@calm widget Any progress on the update for this mod?

calm widget
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not too much unfortunately, im hoping to get some work done for it in a couple weeks though

calm widget
wise coral
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artifice is 200 for rw and dw, ive seen dw on offense and adamance but nothing else (to be fair i didnt play the other moons too much) but i did play art frequently

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it mightve been the power cap but given how much i was on art and i didnt see them despite the spawn weight im not sure

craggy zealot
wise coral
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thats fucking terrifying

calm widget
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lmaoo i forgot about that one

wise coral
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cant wait to scare my friends since they already think its friendyl@

calm widget
wise coral
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we are always like "i like him he chill"

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wholesome family

serene sky
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i sacrificed my entire family to the redwood

craggy zealot
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@calm widget can Pjonk be killed I hit her like 4-5 times with a shovel and she didn't die

calm widget
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yeah she can be killed

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she has like 15 hp, gets stunned decently easily

calm widget
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as i port things from giant speicmens into coderebirth, what do you guys think of the name Redwood Titan and Driftwood menace colossal or smthn

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im not good with names

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lol

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Redwood Guardian maybe

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maybe Sequoia (redwood tree name) Sentinel

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or Ancient Guardian/Protector

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instead of driftwood giant maybe driftwood mauler/brute

dim hull
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Driftwood Menace is pretty fun ngl

calm widget
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lol maybe tbh

brisk umbra
calm widget
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it'll be a lot better lol, and also everything in coderebirth is toggleable, i made sure the only possible bloat is the size of the mod itself, no extra ram etc if you disable something

normal sierra
dim hull
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It is menacing

normal sierra
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maybe something to do with its scream or long arms instead?

brisk umbra
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I like them being called giants

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It fits

normal sierra
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like Driftwood Shrieker or Mangrove Beast? idk

brisk umbra
calm widget
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here's a secret, giant specimen's size stuff is pretty badly optimised and compressed, if i add it into coderebirth with my new settings it'll look te same and be half of what you downloaded, lel

brisk umbra
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Fair enough

calm widget
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ik install size is important too, coderebirth hopefully won't end up being something huge as i manage and find more ways to compress stuff, iirc rn its sitting at like 20mb? would sit at around 40mb or 30mb with the giant specimens added into it

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eventually a moon will be added into coderebirth too, but will also be properly compressed

calm widget
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also im trying to remove any collisisons from player to redwood when redwood is clipping through ship* though you do need the ship door closed

ebon thistle
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Driftwood could honestly stay as giant I don't think there's any issue w that

opal wing
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guardian also sounds nice

dim roost
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Redwood Giardian is most fitting imo, since it eats other large specimens that aim for us.

Driftwood Menace is also quite fitting with how fast it can catch and subsequently throw you. Also you should make the throw less vertical and more horizontal

brisk umbra
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Why not just keep them as giants lol

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Forest giant, Redwood giant, Driftwood giant

It’s clear consistency and lets people know their part of a family

calm widget
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cuz ForestGiant isn't really called ForestGiant

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it's the Forest Keeper

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Forest Keeper
Redwood Guardian
Driftwood Menace

dim hull
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could go Driftwood Marauder

scenic hamlet
dim hull
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yeh I'm the one drawing the sexy balatro cards

plucky dome
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If anything Redwood should either be Colossal or Titan to fit with the Colossal Titan from the AoT anime

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Driftwood reminds me a bit of the Jaw Titan as well

ebon thistle
calm widget
near portal
scenic hamlet
calm widget
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None of my giants eat players

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Lol

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But also even then no

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They're completely custom enemjes

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...there is a mod thay adds a yeet sound effect to the driftwood

craggy zealot
calm widget
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Lol

plucky dome
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is there plans for redwood to eat players?

dim hull
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if you jetpack into their mouth you die

remote aspen
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I’ve always assumed the players are just too small to even register as food for something so big

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Not worth the effort etc

craggy zealot
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yea but it's kinda lame how something so cool looking and terrifying is friendly and poses 0 threat

dim hull
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oh no it can step on you

craggy zealot
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and even then it doesn't instantly kill you it does like 10 damage at most

remote aspen
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I find it cool that it DOESN’T threaten you unless you try to sniff its toes.
Traveling alongside one as a giant deterrent is awesome

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Agree that the stomp should do more damage though

craggy zealot
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I'm pretty sure Xu said it will be a config so people who prefer it to be friendly can keep it that way

calm widget
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im doing a pretty big rework which will include maybe new animations and new stuff and maybe new model and textures as well

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it'll be less friendly but not that much as a compromise if that makes sense

near portal
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😭😭😭

craggy zealot
calm widget
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idk if i wanna make em actively actively chase

ebon thistle
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actively getting chased by something that big will be really annoying I think idk

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but if there's a config to disable it then I'm fine w it

calm widget
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yeah and it kind of completely goes off route of the guardian thing the redwood is for

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it'll be more aggressive, but it won't be an active threat

ebon thistle
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mhm

calm widget
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geez i forgot how much config'ing giant specimens had

ebon thistle
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I mean was the redwood ever a guardian? doesn't it just not eat you cuz it'd be like picking off bread crums off the floor?

calm widget
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more configs than all my coderebirth shit combined lol

ebon thistle
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biod has a lot ☠️

calm widget
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it doesn't eat stuff like old bird

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unless provocked by an old bird

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i dont really know why but my IDE insists that it doesnt think im currently writing the redwood but im writing the hoverboard

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it keeps autocompleting shit for hoverboard rather than redwood

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"power level? yeah you must be talking about the hoverboard power level"

silver hornet
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Been a long time since I was here. How many of the giant variations are out now?

calm widget
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i was working on #1241786100201160784 and other mods lol, though im working on em rn funnily enough

silver hornet
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Too many new mods for me to keep track of 😭 This is my karma for leaving the server for like 6 months

serene sky
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redwood got that gamer posture

serene sky
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redwood rework

near portal
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Noice

restive terrace
honest apex
craggy zealot
fast jacinth
tame adder
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Now I want to see a giant crab

serene sky
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giant crab

dim hull
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they did add a new corpse to the game where you get snipped in half

serene sky
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giant fiddler crab

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snip

calm widget
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Can I add the giant crab or is that surfaced territory KaguyaPensive

serene sky
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we already got a crab, aint adding another

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unless it has good gameplay, but we dont have any ideas for another crab

calm widget
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Gucci

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I have a couple ideas

tame adder
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hides in ground as little mound

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wakes up if stepped on or around

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gets angry

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regardless giant crab is peak

calm widget
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Kind of teetering on the cactus giant idea tbh

tame adder
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i havent seen the cactus giant concept mb

calm widget
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It's alright lol

tame adder
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im thinking of this idea of a slow roamer that will stare at you if you get close and raise its claws as a warning and chase and click its pincers if too close and eats honey of circuit bee hives reducing their value slightly or the new vane shroud plants or something, idk i just want to see them eat something

calm widget
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Lol

serene sky
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who would win? Gilgamesh, devourer of worlds

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Maurice

tame adder
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tough battle

serene sky
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Spikey boy

serene sky
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it stares...

remote aspen
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Red licorice giant

serene sky
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yeah, were redoing its textures

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thats just base color

remote aspen
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Nice lol

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Didn’t know you worked on this mod too

serene sky
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didnt before, but im helping xu with the rework

ebon thistle
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so does this mean the textures me and mbd worked on for the white version won't work anymore?

serene sky
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if its on the original redwood model

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yeah

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Uv's are different

ebon thistle
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☹️

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that kinda sucks

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ig its fine though

serene sky
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skill issue 😔

wise coral
calm widget
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Had an argument with a friend ans was wondering what yall thinking

languid juncoBOT
restive terrace
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I like enemies that dont focus on players specifically, tho redwood could be a bit more dangerous, i like how it targets other enemies- makes the game feel more immersive

kindred pivot
# calm widget

I'd argue redwood is NOT purely decorative since it buffs other giant spawns by simply existing. Although I also think zeus mode could be improved upon

calm widget
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Zeus mode was kind of a silly thing I added messing ariund

craggy zealot
# calm widget

Just feel like it's not as cool, I mean it's nice that it kills other giants, and completely eliminates the threat of forest keepers/driftwoods, but it just kinda makes it really easy on maps like vow or march if a redwood is there to take out the main threats and then not present a threat itself, also kinda lame how something that looks so cool doesn't really harm you unless you willingly put yourself in danger to get stomped on

calm widget
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I get that yeah, I'm planning on making it more dangerous, but at this instance I get that it might seem like more of a run saver, it's honestly better equipped with other modded enemies

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One of the flaws is that it had too much of a range and didn't really allow more spawning of enemies like giants, that'll be added to the new redwood alongside other things in coderebirth

normal sierra
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not sure why having a "decorative" enemy is bad, as long as it fits nicely with the game.

dim hull
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I like the players not always being the center of attention, makes the world feel more alive

normal sierra
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and even then, Redwood Giants aren't decorative imo, they kill two of the most irritating vanilla enemies in the whole game, whilst also boosting the spawn rates of Driftwoods and Forest Giants

grim mantle
# calm widget

I’d rather not have the entire (Animal) population of the moon after me

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I’d like some entities that give the environment more life and eyecandy

thin edge
grim mantle
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Those are the only two decorative entities

normal sierra
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eh to me, that's very little variety, and feels like the same ecosystem is used for each moon, in a way.

grim mantle
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Look on Thunderstore, tell me how many decorative entities you can find there (Aside from CodeRebirth)

normal sierra
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and I would heavily argue that Vow or March's ecosystem would be significantly different to Assurance or Offense's ecosystem.

kindred pivot
calm widget
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Redwoods are definitely full grown but they do actually slightly aim for the player when u walk past with their feet rn (they won't go out of their way, but their feet is aimed to the player)

broken geyser
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If it was bad to have creatures not designed to kill players, why would Manticoils be in the game? There's also the fact that Redwoods enable modpack makers to increase the number of giants without making it unfair. Also, despite the fact it's not entirely aggressive, it CAN still kill and as a hazardous set piece it fits perfectly with Gloom.

plucky dome
# calm widget

I dont think its a bad idea necessarily, but maybe it’d be cool if he messed with players another way, like maybe tossed around the ship or something

kindred pivot
craggy zealot
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it just never happens

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Something the size of godzilla shouldn't be all peaches and creamville

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there should be some threat it presents considering the fact that it elimates all the main outside threats for the most part

dim roost
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ship positioning is a core element, and leaving with it displaced could result in colliders pushing every survivor out of the ship

calm widget
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Maybe I suck as a player but redwood kinda killed me a lot lmao

kindred pivot
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🤔 What if redwood could leave patches of quicksand on every step? They could last maybe 90s

dim roost
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we all get splated by big red

craggy zealot
calm widget
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It's gotten me a couple times when I wasn't looking in assurance and oldred lol

craggy zealot
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idk to me it just seems insanely easy to avoid and even if it somehow does catch you lacking, the stomps don't really do that much damage so you can quickly move away without dying

broken geyser
dim roost
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oh they do plenty with a direct hit

craggy zealot
kindred pivot
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Alright I have an extremely out of place idea for redwoods
What if they could leap?
Like straight up jump to a completely different node and when they land they would shake the entire map and maybe throw players around or deal damage to them

normal sierra
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I think it's fine how it is, would welcome any changes that would make ever so slightly more threatening

final warren
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in my opinion, I would like it if the redwood was dangerous to players,

calm widget
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I dont mind adding a default false config to chase the player as a target, but definitely default false just cuz it's a bit far from the normal game design.
The current plan ignoring that confjg I just mentioned is a couple more animations and actions the Redwood does randomly when nearby a player that would harm it

broken geyser
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Not really the question though, isn't it? "Was it a bad idea to make a creature that isn't focused on killing the player and could be described as decorative" it's not inherintly wrong, right?

craggy zealot
grim mantle
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Rework ideas for the redwood giant because its mechanic are sub-par atm to say the least, no 21-offense:

  • Instead of weirdly growing in its intro animation, it should bask in the sunlight during the day (Because forest keepers preform a process similar to photosynthesis for consumption), and wake up near nightfall. This not only makes more sense, and also would be a rad sight to behold
  • The redwood giant can block off paths, either asleep, or stopping when its awake
  • The redwood giant ignores forest keepers and old birds; redwood giants eating forest keepers don't really make sense considering they consume sunlight, moreso biting through fucking metal. Old birds, instead of firing missiles at a redwood giant, will torch their feet, and ignore the redwood giant for the rest of the round, and the fire slowly creeps up the redwood. When the redwood dies, its corpse will block off a huge section of the moon from where it's landed
  • Using a jetpack, you can perch on top of the giant for safety. If you land on one of its horns however; you will die from being speared
craggy zealot
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I mean decorative monsters aren't a bad idea don't get me wrong, but the way the redwood behaves and just how it looks

normal sierra
craggy zealot
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I just feel like there should be some threat

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A monster that basically takes out 2 giants and old birds which are 3 arguably S tier threats in the game, and then doesn't present a threat itself is kinda lame

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makes the game easier wouldn't you say

broken geyser
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On its own sure, I can't deny that. But looking at it more as a tool, I couldn't have 10 forest giants on one map without Redwoods

normal sierra
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I'd just make it rarer, tbh.

normal sierra
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makes the Redwood feel special

craggy zealot
broken geyser
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the mere existence of a redwood makes it easier to build challenging environemnts around it that otherwise aren't possible if it's aggressive.

grim mantle
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I also feel like the driftwood should have its mechanics changed because it's just a thumper that throws you into the stratosphere

broken geyser
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It fills a niche, right?

craggy zealot
normal sierra
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tho it's also an aspect that is VERY Moon dependant

broken geyser
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If we so happen to contribute to that vision in unexpected ways, that's that

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I mean, we're not the ones putting in the work.

calm widget
craggy zealot
# normal sierra eh, that's not necessarily a bad thing imo

no but the point is that it makes other giants (forest keepers/driftwood) no longer a threat, which on maps like vow/march is bad for example because those are common giant spawn moons where they are the main outside threat, but the redwood takes that away and doesn't present a threat itself, making it easy if you get what I mean

grim mantle
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They do their own thing for their own species, not for each other

broken geyser
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That said >.> how about a compromise?

grim mantle
#

Besides... the redwood giants eat forest keepers anyways

calm widget
#

Yummy keepers

broken geyser
#

@calm widget I know you've already gone past the RW giant, but what if its killing of giants had collateral effects? Halfeaten giants that are basically thumpers?

craggy zealot
#

also not to mention that driftwoods and forest keepers can't escape the redwood because he slides over to them at lighting speed and hawks them down 💀

broken geyser
#

Slow crawler things

grim mantle
calm widget
calm widget
#

And thats the only condition for a redwood to eat an old bird

#

Old birds are coded to detect and kill giants, I classified redwood as a giant

grim mantle
#

It should kick it rather than eating it because it's more efficient, and also that forest keepers use their mouth like hands, not for consumption. It'd also be funny as fuck watching a redwood giant catch itself on fire from blowing up an old bird with its foot

calm widget
#

Lol

broken geyser
normal sierra
calm widget
#

Alright how about this, I wanna keep most of its behaviour but the rework is something like this.
It still eats forest keepers and driftwood.
When attacked by old birds, it either eats or kicks them but simultaneously catches on fire without noticing.
After 3 hours pass it dies, dropping a very rare scrap and potentially blocking the way.
In terms of player interactions, if it detects a player nearby, there's a random chance it tries to kick them if they're close enough.
And the random chance to jump on top of them and shake the ground and deal damage in a very large radius.

#

I also wanna rework how I boost spawns of driftwood and forest keepers

#

I'll add more opportunities for them to spawn rather than increase spawn weight

#

Making it actually feel more dangerous and a more lively environment

final warren
#

I have an idea why not make it so the redwood will chase players if a player is near it, but once they are at a certain range, it will stop. That way it's not a persistent threat and only dangerous if u go near it, which it so that it's a giant counter, but you still not completely safe from it

grim mantle
#

These mechanics still don't really fit what the forest keepers are. Why would the redwood keeper go out of its way to kick something so tiny anyways? In their og concept art, they're passive entities, and I believe it should be kept that way

calm widget
grim mantle
calm widget
#

Oh lol

final warren
grim mantle
#

Forest keepers are big enough to be an annoyance to a redwood realistically

broken geyser
#

How would "blocking the way" work?

grim mantle
craggy zealot
#

did you decide if the cactus giant is going to be a giant with a ranged attack or a stealth giant @calm widget

grim mantle
#

E.g. rock/pumpkin blocking the valley to main

kindred pivot
calm widget
# grim mantle Players, I mean

I get what you want and it probably warrants a config but I think some tiny obstruction like "low chance for the Redwood to be pissed off while a player is nearby so it tries to kick them in a rage but won't really bother doing anything more than that"

grim mantle
#

Still doesn't rlly make sense

calm widget
grim mantle
#

If it can be disable through a config though, I have no complaints

craggy zealot
calm widget
#

Not fire breathing!

craggy zealot
#

wow

grim mantle
#

Rework ideas for the driftwood because their mechanics are also sub-par unfortunately:

  • If you stare at it from behind for 5 seconds, it will turn around and begin a staredown. If you stare at it from the front for 3 seconds, it will roar, beat its chest, and charge towards you
  • Same thing here with it aggravating normally. It'll just throw you in a random direction and beat the ground for a couple of seconds before calming down
  • Runs away from redwood giants and old birds like a pussy
calm widget
grim mantle
#

I don't call your work ass

calm widget
#

Fair enuff

kindred pivot
# calm widget No idea

the easy part would be just making their body solid
the harder part I suppose would be adding checks if the body is blocking an entrance I think?

grim mantle
#

Just because I say something is bad doesn't mean I meant it to degrade you

calm widget
#

Uhh tbh you're not asking for a big change in the driftwood and I can probably go with your suggestion

#

It already runs away from redwoods and oldbirds

craggy zealot
grim mantle
#

As in the mechanics could be more unique

calm widget
#

No ones really killed it yet so no ones experienced it tbf

final warren
#

snow-themed giant when

craggy zealot
#

christmas tree giant

#

how would you even make a snow-themed giant

#

what's a snow tree

#

or whatever the fuck

#

u wanna call it

calm widget
#

Get me a model and animator and it'd be done in a week

final warren
kindred pivot
#

I was thinking that if you tried to leave via an entrance with a redwood corpse on it you'd get the entrance blocked popup

calm widget
broken geyser
#

I'm not opposed to the idea of Redwood blocking the way, but I really don't understand how it'd work in practice. VileVending works due to its size, IE it spawns adjacent to the entrace, but modded moons have an array of issues for supergiant creatures to "block the way" Synthesis has an elevator down, Gloom & Eve-M are caves, Summit is a mountain, and a creature that big blocking narrow paths like Summit or Atlas Abyss would make it borderline unplayable, right? Even if it just checks for nodes, what prevents it from trying to path to an area it absolutely shouldn't be able to access?

calm widget
#

Entrance blocked popup could unfortunately soft lock you

#

Which, while hilarious and would happen once every a million runs

#

Would be very unfortunate

craggy zealot
#

I know this is offtopic and random but a xenomorph mod in lethal company would be so fire

broken geyser
#

A bit complex tho x.x

grim mantle
# calm widget I also wanna rework how I boost spawns of driftwood and forest keepers

Rework 2: Electric Boogaloo:

  • Instead of weirdly growing in its intro animation, it should bask in the sunlight during the day (Because forest keepers preform a process similar to photosynthesis for consumption), and wake up near nightfall. This not only makes more sense, and also would be a rad sight to behold
  • The redwood giant can block off paths, either asleep, or stopping when its awake
  • The redwood, upon in-game night, will become aggressive towards forest keepers (Because there's no sunlight), and eat them like normal. The redwood will also get agitated from old birds lighting its foot ablaze, so it'll eat them too, but after a couple hours, oil will pour from its mouth, vomit out remains of the old bird, then keel over and die. The old bird remains are very heavy, but also very valuable (Because Jeb likes more non-organic scrap)
  • Using a jetpack, you can perch on top of the giant for safety. If you land on one of its horns however; you will die from being speared
calm widget
kindred pivot
# calm widget Would be very unfortunate

on one part yes
on another that just gives more reason to use the teleporters and fire exits if they exist.

and if you get stuck in a no fire exit scenario the ship would just leave you.

A cruel and unjust death.
Perfect for a 1 in a million run

calm widget
grim mantle
grim mantle
calm widget
grim mantle
#

Col

calm widget
#

And how difficult it is to decide said door is unopenable

normal sierra
#

I actually do wonder tho, was it ever considered to add a sort of "burning state" to Driftwood Giants after being damaged by Old Birds?

grim mantle
#

Kind of makes sense considering forest keepers are related to brackens

broken geyser
#

Another idea ^^^ I had this way back when you suggested ideas for it but never proposed it. What if the giant, being how massive it was, caused interior lights to flicker or steam valves to pop with each step.

#

I don't think there's been an exterior enemy that affects the interior yet

grim mantle
#

That would be cool actually

calm widget
grim mantle
#

Gives the interior map hazards a higher chance to go off

broken geyser
#

Wesley has some particle work too if you want it to make dust clouds

grim mantle
#

OH YEAH THAT'D ACTUALLY BE SICK

grim mantle
#

With every step of the redwood giant, dust particles come off of the ceiling of the factory

calm widget
#

I dont know if I can do the dust particles

#

Wesley knows where the interior is gonna spawn

#

I wont be able to know that

broken geyser
#

ooooooh, true

calm widget
broken geyser
#

EW WHY DOES THE MASK MOVE

calm widget
#

There's probably a way to figure that out, it's annnnnnoying

grim mantle
broken geyser
#

oh god that makes me so uncomfortable

#

I'm saving this

dim hull
#

frowning masks become smiling masks when they latch on to your face

broken geyser
#

not like that >.<

dim hull
#

the masks just can move

broken geyser
#

That'd be a horrifying conversion thing actually, if someone made its possession a grab emote XD

#

just really awkward

calm widget
grim mantle
#

Swag

#

Could you also add a config option to remove the teeth and inverted eyes to these giants
Because another thing that pushes me away from this mod is their looks

#

Forest keepers don't look like that...

#

They're remnants of the stylistic choice of Flameburnt

broken geyser
grim mantle
#

Here's a better image

broken geyser
#

Clinetsided particle generation basically

calm widget
#

Also it'd be nice if someone actually went around the thread and pooled the ideas I agreed with cuz I need to tell them to rodrigo before he finishes animating for feedback and actual implementation lol

#

I'd do it myself but I'm about to go die and sleep and I'll def forget by thr time I've woken up

grim mantle
calm widget
#

Rip

broken geyser
#

Last idea for me ^ It could do what the driftwood does, like a mapwide roar that shakes the screen/slows players when it spots another giant.

#

At the wrong time it could be fatal

grim mantle
calm widget
grim mantle
#

Oh, I was under the assumption it was done in Blender

calm widget
#

When I made the Redwood, the teeth were a separate mesh, if Rodriguez kept it that way, then it's an easy change

calm widget
#

It's just if I wanna hot swap

#

I'd need the teeth and the body to be two meshes

#

Rather than two big models one with teeth and one without

#

For size sake

grim mantle
#

I'm not familiar with Unity's modeling so I'm not going to comment further lol

#

I've only ever done Blender

calm widget
#

Dum dum I did blender modelling

#

It's just I don't wanna have two meshes of the Redwood in the files

#

I would prefer one mesh of the body of the Redwood, and one mesh of the teeth

grim mantle
#

Oh, you're wanting to do something similar to bodygroups

calm widget
#

Yeah

#

That way I can quick swap

grim mantle
#

What about the eyes though

calm widget
#

Because I can't cut etc in runtime

calm widget
grim mantle
#

Lemme paint over a screenshot of the redwood rq

calm widget
#

Alright

grim mantle
#

Something like this

limpid whale
#

@calm widget Did some testing after stream and disabling crits for the epic axe fixed the chainsaw going brr, so here's hoping you push the CodeRebirth update soon ^^ I've opted to disable the Axe until then

broken geyser
#

Those eyes... he's seen things we mortals cannot comprehend

grim mantle
#

Or whatever new abomination Zeekerss is cooking up for v60

limpid whale
kindred pivot
grim mantle
#

It was a joke, but on other note, I believe it's abandoned

limpid whale
#

People have reported a lot of issues in the thread

#

So I refuse to readd it

grim mantle
#

RIP Lethal Things, you were fun while you lasted

calm widget
#

Alright how about this, I wanna keep most of its behaviour but the rework is something like this.
It still eats forest keepers and driftwood.
When attacked by old birds, it either eats or kicks them but simultaneously catches on fire without noticing.
After 3 hours pass it dies, dropping a very rare scrap and potentially blocking the way.
In terms of player interactions, if it detects a player nearby, there's a random chance it tries to kick them if they're close enough.
And the random chance to jump on top of them and shake the ground and deal damage in a very large radius.
I also wanna rework how I boost spawns of driftwood and forest keepers.
I'll add more opportunities for them to spswn rather than increasing spawn weight.
It's spawn animation might end with it laying in a position that blocks a lot of the ground.
It's rideable but the spikes are deadly.
Much better spawn animations, something like a daytime enemy but not sure what the animation could be yet.
Footsteps cause interior lights to flicker occasionally and particles to spawn on top of the players that are inside to simulate shaking effect.

#

Just had to gather the ideas

#

I dont believe LT is broken rn really, haven't seen any real issues in a while, maybe something about the cat music keeping on playing but thats probably a mod conflict

limpid whale
calm widget
#

Ages ago maybe, I haven't heard people mention issues with hammer in a long time and the utility belt should work as well since u haven't seen anyone report issues about it

grim mantle
# calm widget Alright how about this, I wanna keep most of its behaviour but the rework is som...
  • The rare scrap should be the remains of the old bird, or an oil-covered organ (Probably the stomach) of the redwood
  • The jump should be a hop, because no way in hell something with feet that big is going to jump more than 20ft
  • It should simply spawn asleep during the day, wake up around in in-game afternoon, and start harassing forest keepers in in-game night (Or eclipse) because that's when it can no longer preform photosynthesis
  • Should occasionally halt to block off paths for a short duration, like a mobile pumpkin/rock
limpid whale
calm widget
#

I didnt see any of those bugs being reported

#

Nor is this the thread for em

limpid whale
#

True

grim mantle
#

Without his clothes

calm widget
limpid whale
#

I may try readding it at some point

craggy zealot
grim mantle
kindred pivot
#

I use LT almost religiously and the only bug I've seen is that LT scraps don't appear on scan command from Terminal Formatter

broken geyser
#

I don't really see the whole kicking players thing still, maybe if it tried to stomp down REALLY hard it'd fit more in character.

broken geyser
#

Like the inverse of a worm

grim mantle
#

Wait

#

That's a good idea

#

Earth leviathans should target redwood

kindred pivot
calm widget
grim mantle
#

But the earth leviathan only has a slight chance of getting the redwood into its gullet

#

Sometimes it can miss

calm widget
grim mantle
calm widget
#

I dont know how a worm compares in size to a redwood

kindred pivot
calm widget
#

Until I see that comparison I have no comments on whay it can or can't do

broken geyser
grim mantle
broken geyser
#

The only real examples I could point to, cause I know jack all, is Warframe Rhino Stomp or the Fusion Moas

kindred pivot
grim mantle
#

Just because two things are giant doesn't mean they can just ignore the laws of reality (Unless they're anomalous, which these two entities clearly aren't)

calm widget
#

Also I cant split models in half

#

Get that idea out yer head

broken geyser
#

??? I didn't mention it again >.< lol

grim mantle
calm widget
#

The ones above

#

Lol

broken geyser
#

o

calm widget
calm widget
#

All I'd do is "animation.play"

grim mantle
calm widget
#

What about the width?

grim mantle
#

1.5x the width of a redwood I'd guess

calm widget
#

Hmm

#

I can make it automatically deal like half health if you manage to get the earth leviathan to hit it maybe

#

I'd have to see how the earth leviathan kills enemies to begin with but I think its doable

grim mantle
#

I don't know how we'd balance the earth leviathan targeting the redwood giant anyway because they'd kill them every time

#

Well, not we

#

Idk why I said we lol

#

But still

calm widget
#

It's team effort

#

Mostly me and rodrigo

#

But a team effort....

broken geyser
#

or is it a modeling issue?

calm widget
#

Nah I was just confused what u meant

#

Problem with swapping kicking to a hard stomp is

#

The Redwood ain't a ballerina

#

It ain't got those long thighs

broken geyser
#

L O N G

grim mantle
#

They don't call them thumpers for nothing

ebon thistle
grim mantle
broken geyser
#

I think it's got enough leg room tbh, but your call. It'd be pretty cool if you could get it to work, and stomping could be layered on the facility lights flickering too, like a more intense version that flips the breaker box. Kicking doesn't really leverage the Redwood Giant's massive size mechanically.

ebon thistle
#

I think redwood in its current state is fine, it's an obstacle enough on most moons esp when you take into account jetpacks and cruiser routes

#

maybe a cool interaction would be hitting jetpack players out of the sky if they get too close?

broken geyser
#

^ same, but some people seem to want it to do more.

ebon thistle
#

if kicking is an idea going around I think that could be... a lil goofy looking cuz of how big the redwoods are

ebon thistle
#

I'm down for a config that allows it to target players, cuz I think some people wanted that

broken geyser
#

I feel the same, although there was that post months ago prior to the Driftwood's inclusion. Xu asked for more ideas for RWG mechanics and basically nothing came in... I think? Maybe the whistle was one of em? I feel there's also untapped potential just because it's the only creature as big as it is, but while that could mean its aggression could increase, it's kinda cemented itself as a passive entity alot of people have become attached to. For me personally any additions feel like they should preserve its indirect/passive presence, that's why I proposed the light flickering thingy.

latent sky
serene sky
#

Ok so for the redwood rework, i did want it to have 2 new attacks that only happen if a player is in front of it (kick) or if a player gets too close (Jump slam) to add more to the obstacle factor of it, it wouldnt target players but would react if they get in the way

#

as to the lore behind them targeting players, id say its because the bright jumpsuits of the employees reminds it of fire, which it does not like and its sort of an "elephants being scared of mice" scenario

#

i think also it sleeping could be a cool feature, but how it would activate is not something i know right now

#

also it being set on fire, taking a very long time to burn and becoming actually enraged and aggressive could be cool

#

also idea for the new moves comes from the furnace golems from the elden ring dlc

#

now knowing where the giant is in a bigger radius and knowing where its facing is key to avoiding to it

#

i think its a more interesting and scary obstacle

#

i want it to remain and obstacle, i just want it to be a bigger one

ebon thistle
#

jump slam is just the same as it walking and creating a shockwave, I don't see much of a point

serene sky
#

covers a larger area if you get too close, forcing you to get away more

#

idk rule of cool

#

i mean rn anim gives you 6 seconds from start to the hit landing to get out of its range

#

its more about the spectacle with that attack than really necessity

ebon thistle
#

meh

serene sky
#

bro hates cool things 😔

#

and fun

dim hull
#

I could see there being a low chance of the giant being like

#

"ew gross" and intentionally trying to stomp you with an extra big step

#

But I don't think that thing can jump

broken ingot
#

Maybe if its in front of it, it like does like 3 stomps (knee bent kinda thing), like when you try to stomp out embers, and the jump if the person is too close since it gets spooked by the ember looking clothes.

serene sky
dim hull
#

That, is a worm

serene sky
#

that makes less sense...

#

can worms leap out the ground?

#

the amount of force, realistically the worm would have to put is insane

#

it would need to burrow insanely quick

dim hull
#

I think it does

serene sky
#

well its not realistic, so is the redwood

#

according to all known laws of aviation

#

there is no way a redwood should be able to jump

#

its legs are too weak to get its fat body off the ground

#

but the redwood, of course, jumps anyways...

#

Because redwood doesn't care what humans think is impossible.

calm widget
#

U tell em girl

#

Slayyy

fast jacinth
dim roost
#

Redwood just wants more Iron in its diet

thin edge
#

yo hear me out, redwood rumbling

#

colossal titan, destruction

#

and make it spawn meteors too cause why not

tame adder
#

I just want redwood footsteps to be more lethal, so you don't have to be right next to one to take damage

dim roost
#

trust me. in its current state, Redwood is more than lethal enough. it appears slow, but it can cover distance at a more than reasonable rate. not to mention it can become quite the inconvenience when traversing a narrow enough path

narrow sequoia
wise coral
mortal moss
wise coral
#

well those modded enemies are hackers actually

#

i thought it deleted killable entities only but it can delete old birds, i think its just outdoor enemies

#

because coilheads dont disappear

#

nor do any other one iirc

limpid whale
#

@calm widget Looks like TheGiantSpecimens throws errors with LLL's newer builds

calm widget
#

LLL bug, not me

ebon pumice
#

i'm not entirely sure what to make of this

calm widget
#

can u send the entire log?

#

or is that included

ebon pumice
#

might it be EverythingCanDie?

ebon pumice
calm widget
#

not too sure what went wrong here tbh

#

it looks like the agent became null i think

ebon pumice
calm widget
#

i think so

calm widget
# calm widget
poll_question_text

Was it a bad idea to make a creature that isn't focused on solely killing the player and could be described as "decorative" (talking about redwood).

victor_answer_votes

47

total_votes

57

victor_answer_id

2

victor_answer_text

No

#

Lol forgot about the poll

silver wedge
#

Nice.

craggy zealot
#

Does the stomp from redwood one tap now I genuinely died to it for once lmfao

#

Was being pulled by a kidnapper fox on titan and then the redwood just stepped on me once and I was done for

calm widget
#

a straight stomp is insta yeah

zenith knoll
#

Dude

#

You think you had it fucking bad

#

Last night I was on Aquatis dealing with a Kidnapper Fox, SCP-3199 and a Driftwood Giant in the middle of

A METEOR SHOWER

#

AND THE DRIFTWOOD WAS CAMPING ENTRANCE

#

SO WAS KIDNAPPER

#

THEN SCP-3199'S DUMBASS CHASING ME

#

LIKE GRAAAAHHEHDIDOCKEPF

opaque vigil
zenith knoll
elder coral
#

I played the specimens with the enemy size randomizer

#

Them driftwoods can get bigger than the redwoods

calm widget
narrow sequoia
#

Take a picture of supersized Redwood :)

craggy zealot
#

@calm widget What exactly is the driftwoods vision supposed to be? is it equivelant to a normal forest keeper, or would you say its less than that. For me, it only spots me if Im about 15 feet away or less from it.

elder coral
#

Also I have a clip of a baby Driftwood

craggy zealot
# calm widget It's not that blind

Yeah I ended up just reinstalling the mod and it seemed to somewhat fix the problem, he can actually see me from decently far ranges now. But it’s just not that consistent all the time.

calm widget
#

weird

#

usually the cause is hte lethalphones mod

craggy zealot
# calm widget weird

Yeah well, I tested it earlier with some installed like imperium (which I wasn't using before and just installed to spawn in the driftwood) and the giant specimens mod obviously. On your first save file, the driftwood giant is just not capable of detecting you, unless you purposely go inside of it. Once that happened, he was able to detect me, but it was at medium ranges, maybe 20-30 feet. Sometimes he'd detect me from far away but it was very rare, other times he couldn't see me at all when I was like 10 feet to his side, it seems like you have to be directly in his line of sight/path for him to agro onto you. I had the same problem with the JPOGRex which I also tested, but that was even more inconsistent.

limpid whale
#

Cus the Driftwood is usually annoying and can see you from across the map lol

craggy zealot
#

I just used imperium to spawn them in

#

I tested giant specimens with only imperium installed

#

usually I have a bunch of mods installed and I still have the same problem

#

but it was even worse then

limpid whale
#

I mean tbf

#

You could wait cus

#

She's gonna be merging the mod into CodeRebirth soon with a big rewrite

craggy zealot
#

yea I heard

#

but that's not for a while

limpid whale
#

Yeah the current version of the mod is pretty buggy

craggy zealot
#

well redwood for me works perfectly fine

limpid whale
#

I mean

craggy zealot
#

its just driftwood has horrible vision for some reason

limpid whale
#

The Redwood likes to slide all over the place

#

XD

craggy zealot
#

I was on experimentation out in the open

#

and he struggled to agro onto me

craggy zealot
#

but in terms of behavior

#

he works fine

limpid whale
#

Yeah

craggy zealot
#

idk cause like I tested JPOGRex which was another creature I had trouble getting to agro onto me before

#

and that monster had even a harder time being able to spot me

#

meanwhile other people have said that the rex has like forest keeper vision and is annoying to deal with lmfao

#

so idk whats up with my game

ebon pumice
#

The driftwood is much more aware than forest giant ime

#

But I also have FairGiants enabled to prevent ship camping

craggy zealot
#

Yea for me he just is blind as a bat

craggy zealot
#

I ended up fixing the problem now those mf’s spot me from across the map lmfao

calm widget
#

What was it?

craggy zealot
#

I removed it and then they were able to spot me

#

Idk how they correlate

copper lava
#

Weird conflict yeah

craggy zealot
#

Diversity has been fucking my game up in general in general with all the errors

#

I also re-installed the game today but I don’t think that did anything

#

Pretty sure it was diversity

#

That was causing the issue

#

actually nah it wasn’t diversity I just re-installed it and the driftwoods can still spot me

#

idk wtf it was then

#

I guess re-installing my game somehow fixed it

exotic elbow
#

driftwood are ignoring me for a while now, i feel sad suddenly

calm widget
exotic elbow
#

ya

calm widget
#

Yeah that mod breaks line of sight stuff

exotic elbow
#

there is a conflict with that mod ?

calm widget
#

Yes

exotic elbow
#

damn

#

phones nowadays

rancid yarrow
#

Does Lethal Phones break anything else?

calm widget
#

Not sure

rancid yarrow
#

It's one of my fav mods

exotic elbow
#

your mental health

#

irl

rancid yarrow
#

And I'd prefer not to remove it if its just this known

rancid yarrow
exotic elbow
#

if i was a boomer , i would say that :kappa:

full ruin
calm widget
serene sky
#

Dried tomato

exotic elbow
#

the giant mutated tomato

#

does he spit tomato sauce to attack you ?

serene sky
#

he now has 2 giant cannons for eyes

#

i messed up the mouth...

rocky sparrow
blissful wolf
#

why does he look so cute

plucky dome
crimson grotto
#

Currently modifying spawn rates of entities with LethalQuanties, what are "Snare Fleas" (DriftWood Giant Obj) and "DriftWood Giant" (PinkGiantObj) meant to be?

calm widget
#

you should only care about the names on the right

#

which are the internal names

#

of driftwood and redwood

crimson grotto
#

Alright, thanks!

serene sky
#

cat wood

dim hull
#

nya

calm widget
#

ichi ni san nya

#

arigato

serene sky
calm widget
#

baby wood

serene sky
#

if we get enough support ill peer pressure xu into adding nyawood as a scrap

calm widget
#

run a poll if u want, 70% yes and ill add it

serene sky
limpid whale
serene sky
blissful wolf
#

make it act like a redwood giant, but it makes squidward stepping sounds

serene sky
#

STOP THE COUNT!

serene sky
#

not horrifying at all...

blissful wolf
#

eww

opaque vigil
dim roost
#

oh hey, the movie Teeth

dim hull
#

Stop that right this instant

serene sky
# serene sky
poll_question_text

Nyawood as a scrap

victor_answer_votes

26

total_votes

42

victor_answer_id

1

victor_answer_text

I WANT IT MEOW!

victor_answer_emoji_name

😺

calm widget
#

Unlucky rodrigo

#

Not 70%

calm widget
#

Lol

pliant vault
#

I was the vote that ended it all

opaque vigil
#

-1 scrap

serene sky
#

its so sad... instead of being a super rare scrap it will just have to be a secret config

#

😔

#

to those who voted against it, you have only angered it, it will come for you

#

nowhere is safe

icy sun
#

@calm widget any easily reproducible ingame screenshots?

calm widget
#

wdym reproducible?

icy sun
#

so that i could test the fix on it

#

just something that is like

#

right as the planet lands

#

same time of day and etc.

#

vanilla moon

calm widget
#

oh i could take a pic rn, the enemies are huge and i could spawn em instantly

icy sun
#

ill go on experimentation

calm widget
#

@icy sun

icy sun
#

not sure if i can get it in the exact same way you did

#

also oops scanner overlay

#

the thing is i cant get the fog to look like yours did

#

maybe its cause of freecam

#

this one isnt freecam

#

actually

#

can you get a screenshot of readwood's heart

#

there is a scrap

calm widget
#

this looks like a huge change holy

#

yeah gimme a sec

ebon thistle
#

the redder wood giant

icy sun
#

preferrably like this

#

i spawned it here with the debug menu that vanilla LC has

calm widget
#

tried to get it one to one with ur screenshot

#

change might not be very noticeable with the scrap, though keep in mind this scrap specifically is super low poly

#

try the other scrap

ebon thistle
icy sun
#

yeah

ebon thistle
#

no comment

icy sun
#

wait

#

were you standing farther away

#

i notice yours had more fog

calm widget
#

uhh i closed the game but i was about the same distance

#

i was just looking more down

icy sun
calm widget
silver wedge
#

Nom nom.

calm widget
#

yeah there is some lightness difference, some stuff looks slightly different, glass in general seems to be a bit more transparent

#

hi nomnom 2.0

silver wedge
#

No u.

calm widget
#

nom'ing do be nom

icy sun
#

while we're here

#

xu do you know why i have trouble really going with one way or the other

#

if we did this now it would only be a problem once right? i feel like thats worth consideration

calm widget
#

that's the thing

icy sun
#

but i do also very much respect that it'd force people to readjust their materials

calm widget
#

it wont be a problem thats only happening once

#

this will keep reiterating

icy sun
#

in what sense? im curious what you mean

calm widget
#

the reality is, most people use example enemy, and yes, it is a flaw in example enemy that the shaders dont align with vanilla, it is one that i plan to correct when v60 drops and i update the scripts

#

but also, this is so far into the modding scene that this will become a breaking change to all pre existing content

#

and u cant just "correct" it

calm widget
#

im not gonna ask someone to redesign my enemy just so that it goes back to the way i liked it

icy sun
#

the thing is though it might be something actually simple

#

well, it depends

#

if i came around and told you "yeah just load it into paint.net and change the lightness and saturation by bla bla bla and it looks exactly 100% right" would you feel like it doesnt matter as much anymore?

#

im not sure because its still a problem for unmaintained mods, but like i said earlier, the game updating itself can kill those

calm widget
#

i'd maybe feel 30% safer about it if that makes sense

#

cuz im still a modder

#

i can adapt

#

most can not

icy sun
#

yeah for sure

calm widget
#

a lot goes into shaders im just not sure if you'll be able to figure something out with a simple fix as that

icy sun
#

the thing i seard earlier though about it being only a problem once

#

i moreso meant that like if it happened, all the old mods would need to be fixed and then thats it

#

people developing new mods wouuldnt have to deal with it anymore

calm widget
#

here is the reality of the situation

#

u have two main api's LL and LLL

#

you have two maintainers that can maintain each mod

#

hamunii and batby

#

but u dont wanna create an opt-in

#

that, to me, is insane

icy sun
#

well i do wanna create an opt in

calm widget
#

all your problems genuinely solved when you give devs a boolean

icy sun
#

but i can see the benifits of not doing so

calm widget
#

i can guarantee no one will fight you when there is an opt-in

#

if theres performance issues, then u can take it up with the mod dev themselves

icy sun
#

i mean yeah obviously it just makes sense

calm widget
#

LLL gave them the option and they are aware of it and can change

icy sun
#

its like.. so you know how sometimes like a programming language or API has a flaw, like uhhh

#

unity and mecanim and animators

#

its like something like that

calm widget
#

yeah but the problem here is while there is technically a flaw

#

the end result of that flaw is a visual and artistic change

#

and when i say end result

#

it is the direct result

#

there is no other result other than the discussion of the performance of having multiple hdrp/lit shaders

icy sun
#

oh yeah btw is there a way i can see which settings nomnom's patcher fixes

calm widget
#

yeah ill have to check the step bystep my friend sent, it's just hte global hdrp settings i think

#

this is the hdrp global settings he uses

#

then find the first defaultsettingsvolumeprofile

icy sun
#

and then this would be compared to uhhh

#

what settings unity has when you create an empty HDRP project yeah

#

do you happen to have any of those files so i dont have to make a new project

calm widget
#

yeah lemme send em to you

#

dms

icy sun
#

it might be in the actual project settings is what im worried about

calm widget
#

ye they are

icy sun
#

because there is also multiple like, presets right

calm widget
#

i think only the volume profile and hdrp global settings were changed

dusky orbit
#

what Zeus Mode do?

ebon thistle
opaque vigil
#

They should add a big red spiked horror called the redwood giant to this mod

#

Would be pretty peak

calm widget
#

Agreed

serene sky
#

when will you make the Small Specimens?

restive terrace
calm widget
restive terrace
serene sky
#

I got owned...

serene sky
restive terrace
serene sky
#

i guess no more redwood rework...

#

it will only be nyawood

#

so sad

calm widget
#

noooooo

#

why's got a mole

serene sky
#

lol its textures got borked

restive terrace
#

It looks cute with a mole

icy sun
#

i mean trees have little holes in em sometimes