#[Ported] Giant Specimens
1 messages · Page 15 of 1
Huh?
I'm getting Driftwood Giant samples even without Lategame Upgrades installed
Ye that's normal
Lgu hasn't updated to support the api that works with hunter so for now driftwood dying spawns it anyway
could there be an option for that for now?
Since I don't really want them to drop JARS
Next release would have a config options for it, u can ignore em for now
Is the lightning not going to be toggleable?
It's going to be too
🎉
Only got to test this once cause I need to get to bed ASAP, but driftwood on transmission threw me through the floor of the map. Maybe a bug with the pack I have, or maybe with modded moons and how they throw players, I dunno. ned slep but might be worth looking into.
I had this bug during early stages of testing, unfortunately there's no real fix to it but I've tried minimising it as much as possible
Don’t lie to them, it’s obviously a ✨feature✨ not a bug
Lol
bug not on my side btw
@limpid whale
i told 'er
how did you make that a contraction
wut
im so dumb but TY!
You could maybe look at how old birds launch players with their rockets to see if you can make it similar to that if it isn't already?
oh, true
you could make it just be knockback instead of like whatever's already going on
this mod looks really cool holy shit
sorry if I'm out of the loop lmao but what other giants do you think you guys are going to implement 👀
you should add socratea exorrhiza, its an actual real life tree that walks
I cant remember exactly why I ruled it out so I'll give it another look lol
Next one is cactus giant then pink lady giant, but if you have ideas etc for it feel free to put em down and I'll definitely consider it
you guys I'll probably do as I said in the image above (also I'm kidding there is like a decent few people here who help make this mod other than me lol, but its 90% me :3)
Wut
Lol
Yeah that one was not on the fan art
i think its a giant thats pink and a lady
The idea for this one is by masa, I bullied them for ideas
Im realizing that im fucked dawg
How I first balance the giants
Is off of look and habitat
So I looked at the driftwood and said
Lol, also driftwood should be fixed soon as well in terms of multiplayer sync'ing
Wouldn’t be on any alive planets, more like wastelands like offense and assurance
But I’m also gonna do the same thing with the cactus giant
And then for the redwood I only place it in places it can fit and look aesthetically pleasing plus a spot with at lease some giant spawns
So right now
Offense is literally a warzone on eclipsed
Ok idk how to feel about embrion having any of the giants
I mean normal giants DO have a spawn chance there
So I can suspend my disbelief and put the other giants there
But idk
It’s gonna be a lot easier with me when I start working on the modded moons
uh oh does this mod not work very well multiplayer?
Just this specific giant doesn't throw clients that aren't host
That's it though
Nothing that would decrease performance and whatnot
2
I'll be taking a break when driftwood is completely done to work on finishing #1225176368585638008 and finishing up some #1195454016021340322 bug fixes
Then ill start work on my new main mod, Code:Rebirth
:3 thanks
Ooh what's this going to be about?
It's just gonna be everything I can possibly fit into a mod, and not just me, I'm always actively looking for people to help add stuff to it xd, but yeah, scrap, enemies, weather, furniture, items, moons, interior
You interested? 
Sounds interesting, though I'm not sure I'd be able to commit at this point
Open to it though!
At this point?
wdym?
Just started another mod and want to focus on that before I move on
Also busy with actual work
Thats fair
Also very fair
I'm always down for extra help though, so whenever you feel like the invitations always extended 
I'd usually ask more people but I'm pretty shy about that and I'd feel like I'm being annoying lmao
how exactly does driftwood work though? I've really only seen it attack other outside living beings and it never really bothered me
Try aggro'ing it, as long as you're above half hp the encounter won't kill you but it'll be fun
as in being too close or hitting it?
Standing in front of it would work
One mod wasn’t enough? Sheeeshhhh
yep
@calm widget Apologies for the ping
all good, whats up
But I had someone talk about your code and he wanted to share some insight.
If that's ok
that'd be lovely
"You can ask him if they can move the initialization of the random seed into SpawnScrap instead with a null check."
"As putting it in static constructors can lead to it being executed before StartOfRound is fully initialized"
Your Harmony Lib seems to conflict with anything that patches scrap spawning
"Its as simple as putting the following code in the start of the SpawnScrap method:"
if (StartOfRound.Instance == null)
return; // log error?
if (random == null)
{
seed = StartOfRound.Instance.randomMapSeed;
random = new Random(seed + 85);
}
hmm alright lol
At least they provided the code to fix it
yee, it wasnt something tough but tell them i said thanks
Also sorry to just drop this suddenly
nah its all good, bettering my code is something i'd love to do
they can provide as much feedback as they need
Alr. Only reason I wanted to share was like. I saw errors and stuff
🫡
Seem to got an issue with driftwoods being unable to grab friends
yeah i have the fix ready im just porting to LLL first
Out of curiosity what does LLL offer compared to LL
less bugs for the first one lol
more configurability
an actually maintained API
nothing the player will notice
Ah okie!
Ah nice was just wondering as it was new if there were benefits
Xu Xiaolan, I'm sorry... I broke your mod 😦
The redwood giant has been stuck in one place the entire round 😅
lmfao what'd u do
is it running fast?
I used the whistle a few times and a redwood giant came and crushed me 😅
Oooof xD
It is not running, just slowly moon walking or something xd
Gonna check after the session.
But I'm not the host, so there's probably nothing for me
TRUEE
delete both and you will find out 🙃
it's the one starting with "The" btw
just downloaded it to check for you
thx I deleted both just as u said that 😭
maybe the redwood log should have say that they are attracted to high pitched noises, so people know what the whistle does
thats what the fuckin whistle is for?
I was wondering what mod added it into the ship because I was super confused
actually could be insanely useful to get those big guys to eat some trees
Feed the friend
A few nitpicks:
- Redwood Giant spawned via Imperium does not appear to be locking aggro onto me. I'm not sure if this is intended since I haven't yet seen any of their natural spawn behavior (I'm testing the mod prior to adding it to my pack)
- Redwood Giant can get too close to the ship and step over it, causing its legs to clip into the ship. Not sure if these do any damage but it doesn't look great and the giant probably shouldn't be able to do that anyway
- Spoiler moon ||~~Embrion should not have natural spawn weights for either variety of giant as the lore entry for the moon states that it is devoid of biological life, and that the surface is scorching hot. ~~ In researching this I found out that apparently Embrion can rarely spawn earth leviathans, eyeless dogs, and forest giants (which directly contradicts that lore but whatever), but if that's the case then a quality pass should be done to ensure that the giant specimens spawn rate on Embrion is appropriately low (approximately 2% or less chance, since vanilla is 2.61%)||
- Behavior of any enemy types (and items) added by this mod should be documented at least somewhere outside of the game, because without that knowledge you're bumbling around in the dark regarding the config settings. I'm assuming this is to keep the enemies at least somewhat of a surprise, but that surprise factor makes me not want to actually install the mod since my friends can be very particular about what's in the pack, and I have no idea what they actually do (doubly so if they don't function properly when spawned via Imperium). That's largely been the reason that I haven't even tried the mod until now despite having an eye on it since it released. Granted I haven't checked the in-game lore entries, so those probably shed some light on it, but point stands
As an aside, is there a way to view monster spawn percentages similar to how you can view interior spawn percentages with the LLL "simulate" command? It'd really help for setting up the spawn weighting as I have no idea what the weighting is compared against.
For monster spawns percentage, Lethal Quantities can show you that
I'll give it a look, thank you
Why is redwood not able to devour the driftwood giant?
it seems like it was supposed to, since he tries to run into driftwood
but he just cant grab it
Maybe that broke recently, but the first time I saw a Driftwood he got eaten by a Redwood
It eats them just fine for me
You got a conflicting mod sir
redwood does not aggro
it's mostly a stage hazard
also i'm pretty sure redwood has an across the board spawn weight
oh nvm then LMAO
LethalQuantities is reporting that Driftwood and Redwood Giants have spawn weights set for the company moon Gordion. Is them spawning on that moon a concern?
Hey people, i know this is the channel for the driftwood giant, but is it normal for huge lightning to go all out when redwood spawns or eats another giant?
alr thanks
and this is the forum for the mod not just driftwood
makes sense, ty
oh my god there are 3 driftwoods being chased by the redwood
thats crazy
by the way, do driftwood giants not get eaten by the sandworm?
NOTHING will spawn at company unless you have navmesh at company mod
They are killable also the Big Red can die
He has a LOT of health but yes
they shouldnt even have a stomach for that actually
🤓
since in the terminal
it says they feed off photosynthesis
and the only reason he eats us is by curiosity 💀
lol
there's gonna be a fourth giant?
like, forest keeper; redwood giant; driftwood giant; ??????
Yes i think if you can see the picture of the mod the Cactus one Is still missing
One could say its
GiantSpecimens Season 2™️
💀
Redwood Giants can spawn on the stairs in Titan, not sure if that's intentional to have that be a valid spawn spot for them. Also not sure if they can path through it as it's just kinda chilling there right now
if it's on the stairs is it even possible to walk past the giant without dying then 🤔
Redwood are guardian angels, they don't aggro onto the player, they do smthn else.
They don't do any damage for people inside the ship.
For embrion, The config option is there for people to change what they like lol.
As for what they do, there are places that say it but I'll make sure to include more places lol
Super rare bug that I've fixed in the new dev version iirc
Enumutils doesn't do anything to performance etc, it's a library for me to add some custom stuff
Nothing spawns on company unless u have a mod that does that lmao
I'll try and make that a thing, forgot, thanks
They can its just weird with titan stairs lol
releasing v2.0.6 now
should fix most issues, let me know if theres any problems
ah i just realised i never tested samples etc
They worked properly for us
When playing with the 2.0.6 beta
no, I'm going to break it >:3
break me
ill start working on some particles for when the giants die and when an old bird is eaten etc
i forgot to update dependencies too lol, so next update will have that updated, plus particles, plus deaths actually dropping the proper items
@calm widget I tested the relationship between giants and other outside monsters.
this is what the driftwood can attack
Oh, when I was testing, I saw that the driftwoodgiant didn't take the initiative to attack the mouthdog
forestgiant, driftwoodgiant, oldbird is what the redwood can eat, redwood only eats old bird when aggravated
that is weird, it should be doing that
driftwoodgiant does indeed take the initiative to attack the baboonhawk but not dog
ill give it a test and try to fix that, ty
ok
i cant see driftwood or redwood giants as something that can spawn
they've spawned just fine for me 
did you have LLL installed?
i just uploaded a version that updated the dependencies since i forgot to on the last version, you need LLL not LL
oh alright
yes i do, i have no idea how the new LLL works
i have LLL and LL
but i cant seem to see them spawn at all, modded or vanilla
i tried default config and everything
LLL seems to just be causing a bunch off issues entirely too
k ill try to get some solid logs real quick
using control company as an example with the bypass mode they just cannot spawn and it never happened until the update that attempts to fix driftwood giants being unable to throw clients (havent even been able to test if the fix worked because they just dont spawn)
it hasnt been spawning through any thing
natural spawns or anything
its worked in the past
You could just be unlucky
control company is just one thing that i currently have installed and all moons they cannot spawn on
Control company has an experimental tab
dunno then, it's been spawning just fine for me
Control company is prolly broken for the same reason my dev tools is
LLL stuff
But natural spawns do still happen
how did LLL even end up breaking this kind of stuff in the first place?
It's registering the enemy as an inside enemy yet not at the same tike
Time
It works in the same way as it did before so natural outside spawns still happen
But your dev tools will think of it as an inside enemy
tf
Yeah.
is there no potential fix or is it up to just waiting for the devs of LLL to sort it out?
I'm having to use eclipsed embrion for testing
Just have to wait on batby for a fix
In fairness I didnt tell him it was broken while it was on experimental
Cuz I forgot
huh
been sitting on embrion eclipsed for ages and have only seen across regular forest keepers among the horde of old birds
4 ingame days i havent seen a single custom giant
are they trying to spawn inside or outside?
They should be spawning outside... and it should be fairly immediate
Wait
Omg I forgot to mention
Sorry about thay
Regen your config
first thing i did
I had to change the config to suit LLL
Oh
Wut
Hmm
Okay uh
Can you start up the game
Enter a lobby
ill send you this log
aight
i launched the game with the same mods ive been using for the past week, loaded a fresh lobby then exited
That's weird, it's skipping my config setup entirely 
I'm not sure what mod is causing that, my mod has been loading just fine on my snd
End
extremely confusing
it didnt start doing this until the mod started using LLL as a dependency
yea latest
Can you try sending logs for a pure and fresh save with only my mod?
ill do it later, for now im going to move onto something else
The symbol for spawn weights changed from @ to : ?
That's intentional
It's an LLL thinf
Thing*
Alright, just wanted to know
Ah I need to change Modded to Custom
using ChatCommands. How do i spawn redwood and driftwood? do they have a specific name?
RedWoodGiant maybe
naah
probably something to do with chatcommands
haha i have no clue dude
i have tried everything
I use devtools to spawn and test
They're considered inside enemies rn
will look into that then
But still spawn outside
alright alright
Well the tools spawn em inside but naturally its outside
Just a weird thing with LLL
aaah okay! thats good to know. alittle hard with giants inside haha
This will be a dumb question but (v50 spoilers) ||do these giant variants get torched by old birds like the og's?||
Not torched but damaged and sometimes killed yes
Excellent......
alright now i know why the first method didn't work. Lethal doesn't seem to load that mod for some reason. Probably my other millions of mods or maybe that diversity haven't updated for v50 or something 🫨
Seems like the giants aren't getting added to the spawn tables on my end
Mod is not working at all actually, they're not even in LethalDevMode
aaah so it isn't just me??? well thats bad and also go for me lol
@calm widget Seems I'm not the only one having this issue
For me it didn't show at all on inside type. But as i wrote before it could be because i have like 200 mods
Well, it's okay that the Redwood wants to spawn inside.
didn't look more into it, but will later tonight
here is my thundercode if intressted. V50
018f2049-9408-e980-b713-e4d9e4462054
I'll look in the inside section, tho that doesn't fix the problem that they don't get added to the spawn tables
They do
They've spawned for me naturally
Well theres no errors
But its also not logging anything
So there's prob a mod incompatibility
Just tried on a fresh profile and theyre still not there
What about plushies
Nope, not there either
Hmm
It'd be real annoying if LLL killed my mod but it worked fine during my tests...
alr
the version 1.2.2 of this mod is killing it for me dont know if it helps
yea it does
1.2.2 has a few bugs atm, @peak lotus has suggested reverting to 1.2.1 until Batby pushes 1.2.3 later
So it works on 1.2.1?
problem is it still dont work with version 1.2.1
It's cus the config isn't loading for some reason
Xu got that in my logs
You'll have to revert to the version before I ported the mod to LLL
Not sure which one it is but changeless would tell ya
Changelogs*
what version was it
Prolly 2.0.5
2.0.5
It'll mean there's gonna be desyncs for clients by the driftwood and less config options but I cant do anything about this rn
Weirdly the mod works just fine for me
You think you'll fix it today or should I downgrade? Because I planned on playing tonight with friends
Xu is working on trying to fix it as we speak
dont rush it
Haha still you were in the LLL thread asking how to fix it
I honestly have no clue why it wouldn't be loading lol, I'll check the Unity project and stuff like that again
take your time finding the issiue
Yea nothing I can do with his Australian timezone
I wanna guess it's something small you missed hopefully
Cus something is telling your config to not load
But the config generates
Something is telling the mod to not load entirely for whatever reason
So theoretically if it generates
Like the mod loads
It should load lol
Just not on LLL's side
Weird
any other mods u know of broken on 1.2.2
This mod isn't broken on 1.2.2
oh then whats the prob?
lol
people talking about 1.2.2 LLL not working... while im in 1.2.0 and didnt even know there were more versions
1.2.2 works fine for me
alr so should i update to 2.2?
It fixed the item changing IDs when rejoining
LLL on 1.2.2 prevents you from being able to go to company
No it's to spawn stuff like scrap and enemies
I don't have that issue
ah ok
I played all of last night and it worked fine, weird
Also tested a bit today and still working
My friends also couldn't go to company
neither do i
oh i know why
so giants wont spawn currently? so i should turn this mod off for now?
Having it on or off is essentially the same thing right now
ok, so it doesnt break anyrhing else, so i can keep it
yeah itll be updated in thunderstore in appeoximately an hour
thank u
so new update?
excited to see what it is though
i just had to add a lot, no real reason to switch rn for me other than being the first, and that im making tutorials lol
LMAO
you're our favorite megalomaniac hope you know that
yeah I discussed transitioning to LLL w the biod coders and there was really like, no reason to do so currently
im definitely not lying to you so you run into desync errors in LL
you should transition lol
I don't know if I can suggests ideas here but could you make the redwood giant roar? Like you exit main and just here a bonechilling roar from something massive far in the distance
this would be the right place for suggestions 🙂
it does have a roar, when would you like it do the roar? currently it does it while spawning
roar keybind hehe
It could maybe roar when spotting a giant
too frequent, maybe a small chance hmm
or maybe just a small chance of raoring while it's walking
Like when it checks a node it would have a small chance of roaring
possibly
Also, idk if you're aware but when squeezing a pushie, it only makes the sound for the client
yeah i've just been forgetting to fix that lmao
@ebon thistle just incase you didnt see :p
I still can't see them in LQ 🤔
oh i didn't see that lmao
tho I can see them in LethalDevMode now
you could just do it yourself
its nothing on their side, mostly
how would i go about transitioning it though? i know jack about code
or like. idk what i'd need to change or whatever
if only there was a tutorial 👀
i know right
sadly xu's just tooooo busy to make onee
oh wellllllll.....
||where's the tutorial||
It's my bad, I forgot to reset my LQ config. 🤦♂️
everything works fine
its all through unity
assuming this wasn't the case for drama but just making sure?
therein lies the problem 😔
I despise loading it up because I'm not too familiar
oh lol no pressure I was just jesting
nah cuz i was gonna make one anyway lol
bold of you to assume I even have that shit installed or smth can't think of a response
i'll take a look but like
you dont have unity installed?
this is like asking a 3 year old to cook a steak
i'm gonna flip the pan and burn my face off
no this is like asking a grown ass man to watch a youtube video
you're gonna open your computer and not watch skibidi
does it have subway surfers at the bottom doe
ill ask my superiors if they're okay with me having that
don't refer to me as a grown ass man you're gonna make me cry
arent u older than me
this setting is a bit confusing, does having it on enable eating old birds? or does having it on disable?
I would assume True = Be able to eat them
crystal hearte
that... shouldnt be spawning normally
if enabled, eat old birds
what do you see when you scan it
Driftwood heart
huh
thats supposed to be the redwood heart 😂
and also not supposed to spawn
how lovely
yeah im really not sure where its getting the name Driftwood heart
also are desyncs fixed in this version?
ye
sick!
Somebody made some more ideas in style of the original post
First one is my fav
This is almost exactly the driftwood
Which isn't surprising considering that was also what I thought the Driftwood would do even before Xu revealed her idea
@scenic prism you have competition
for reference, the redwood is 70 FEET
starlight thumper is so nice looking lol
true it is very simular iirc xu changed the original design a bit so I think thats why they overlap
yeah i changed both the design and initial features
it wasnt even meant to be on all 4's
what does first LLL enemy mean
it means this is the first enemy to be ported to use LLL :3
Oh shit nice!' congratulations!!!
tyty
Yee!
Also
when im grabbed by driftwood
im literally launched several meters up in the air, but i only take 30 fall damage
is this normal?
yeah the damage is intentional, also you're supposed to be launched pretty high up, can you show how high you're being thrown?
several meters makes me think like you're being launched not that high
buddy thats not several
yeah if you took full fall damage it'd just be a death sentence
very good
Imo several means like. more than 5
Love the concepts, but Masa can't see what think of what trees they're based on. 🤔
Might have to deep dive after the RP event
yep they are amazing
im enlisting monty to make me textures for a redwood variant on the starlight
LOL
Lmaooo
That person should get off stinky Reddit though and join here smh
You should react to them and lure them in so we can fight
we can share ideas c:
will do
✨
more giants??? O.O
hey since Giant Specimens is LLL enemy do I need to like.. manage its spawnrate via that now? or should current mods configs be just fine?
think ive just been getting unlucky with spawns in general suddenly🤔
i changed how my config works so my config should override LLL's
okie ^^ I'll likely just delete the config to regen it if I notice things aint working. (though for now I was probs unlucky)
Question: We were playing with ImmersiveScraps (the v50 LLL port) and TheGiantSpecimens installed
And discovered a conerningly large number of Redwood Hearts in facilities... On free moons no less.
Granted, I haven't done much scrap spawning configuring yet, but I assume Redwood Hearts should be something that drops out of Redwood Giants and not found in facilities?
Here's the log file if you need it. Might be pretty large though because this was from an active game
Hearts spawning as scrap has been reported already but always useful to have more details 👍
Yeah I think LLL is setting its own defaults do check the config if there is anything for that cuz im not setting anything myself, will fix next update tho
Got'cha. Thanks for the heads-up
yeah no spawns in 6-9 days ima check my configs
im getting no spawns of either giant
I usually saw them either every one or two days, especially on march and adamance
Would it be possible to add a whitelist functionality in the configs for what entities the Redwood Giant or Driftwood Giant can target? I did see someone say that there should be an option to prevent Redwood Giants from targeting Old Birds, tho admittingly I haven't checked the mod recently to see if it was added 😅
oh its in the configs, just saw it
oh neat
:3
I only asked because I wanted to disable Old Birds being targeted by Redwoods, and Eyeless Dogs being targeted by Driftwoods (don't ask why, I am a freak)
Hmm I can make a "whitelist" with defaults
that would be awesome 👀
is it the level
Swap Modded to Custom
I keep forgetting to change that
hmm
Wait why is the @ symbol there
Yeah thats what i thought
not yet
I guess I have the old config
LLL wanted me to swap to : for standardising stuff
colons are the default choice for a delimiter like that tbf
so old config = brok bc LLL swap, aye no wonder it wasnt spawning anything
same thing happened for me when Weathertweaks updated and it didnt fix for me, the damn old config options
Yeah soz
nah its fine, its more on thunderstore or smth
Even if the @ symbol isn’t standard it worked fine on v49 LLL for pretty much every config I adjusted weightings for. Was something switched recently to only allow :?
at least I get Big FriendTM back
LLL
I’ll have to remember to switch those when I enable the mod
I accidentally spawned a redwood while trying to target a normal giant in debug mode. never seen one of them in game myself so was a bit overwhelmed lol
Lmao
eh, i dont think giants should be tied to tree types, though it is a cute gimmick it might be a little limiting in some places
Masa does think that keeping a form of identity to the species is necessary however.
Besides, you can do so much with the different trees
Masa literally grabbed a Socotra tree and turned it into a dragon masked samurai giant that spews fire
probably
i agree, i think working with limits usually can create great things
like building around a central idea is cool
You get it <3
This is also why Masa was so adamant about naming different Hygroderes. Masa likes further proceeding on that theme, and not disregard it for the sake of doing something. They're variants, not a blank templateafter all. So Masa likes to keep the vanilla identity into it even in lore
yeah i like doing that
you will never convince me that name is good i'm sorry masa 💔
Skill issue for thinking scientific names were gonna be any shorter 💔
Complain to Zeekers then 💔
not every dinosaur ends with "urus"
Dere means 'To-<blank>' Its the same template of 'You are <blank>'. Lest you wish to go out of your way to find a different term to play with that aspect...
Scientific names have ✨ meaning ✨
Hygroderes is a cool name
Hygrodere is dope ye, bamboozled Masa when Masa saw it during a scan
Thought it was just gonna be errr errmm 'Slime'
yeah it's cool
i think its interesting yeah. not generic as naming it slime or sludge or goo or somn
(Internal code name is 'Blob' tho)
a bit too out there for me personally but also not generic so
blob
thing is we had like, a whole arguement over a variant's name cuz making a cohesive scientific name that also sounds good is really hard
lmao
blob gets a pass
oh I actually just forgot about that, true
blob is a funny word and you all know that
Redwood was pink giant for a while
Dunno, Obscurumere sounds pretty peak to Masa smh
yeah i'll find a different term
we all have different tastes

Yeah you like MEN
based
And Masa likes WOMEN ✨
gay is such a funny word
the public must CRAWL
the funny sticker says so, jester
I think that's caches acting up
Def a thunderstore issue tho lmao
yea its just funny'
@calm widget yeah after deleting the config, the bois are back
including dickhead the shotputter
who thought he was have a good laugh by throwing me away from the entrance as I was about to go inside
;c
Hehe
when did LLL become a dependency for this mod?
It adds the enemies using LLL instead of LethalLib now
6 hours ago
Si
alright, we've had LLL disabled atm because we're getting the void error when trying to join on our friends lol
Could downgrade if it's causing issues I guess
we're testing every mod one by one now to figure out where the problem is
(every mod that uses LLL)
it's not GiantSpecimens since that just got updated, but yeah this is gonna be tedious
@calm widget So while updating my pack with interior weights (via LLL) and the enemy weights in this mod's config file, LethalQuantities is now showing that there's no spawn weights set for this mod's monsters, so they just aren't showing up in the list at all. Can I get you to sanity check my config to make sure something isn't broken here? Because otherwise I don't know why it'd be doing this
It was straight up working a few game restarts ago
The show up in the interior category
huh? since when, since the LLL update?
yeah
I'm like 100% positive it showed up under outside before, I have a screenshot 1s
yeah ik, its since the last update
This was as of about 30m ago
On the latest GS update
They aren't showing inside either except for Redwood Giant replacing Centipedes in the list, which was reported here #1206494982521753620 message
Here's my config for reference
I have genuinely no idea
Just take it as a temporary bug that'll be fixed soon
I'll see if I can get a fix working on my end, but it's 2am lol
Did you disable GS at some point?
GS is enabled, only thing I've changed is interior weightings, and spawn weightings for a modded moon in LLL's options (the latter of which I disabled afterwards so they aren't even taking effect)
That's fine, I'm just wondering what triggered this lol
I'm regenerating my config file again to see what happens
Yeah, they just aren't showing anymore now even after regenerating GS's config
I'll try regenerating LLL's config too after I copy my dungeon weighting changes in case I fucked something up
I dont even know what the problem is anymore lol, the Redwood AND driftwood are copying the centipedes spawn weights and also act like interior enemies?
So, is the mod not working rn? I haven't played with it since it switched to LLL
So to clarify since there's separate issues in play here:
- Redwood Giant is replacing centipede spawn weights and exists with its own weights, to my understanding (issue #1)
- Unsure if this impacts either Redwood Giant or Centipede spawns or is simply a naming error
- Weightings for monsters from this mod no longer show up in LethalQuantities after some unknown change I must've made, which is what I'm looking into here. Most likely an LLL config problem (issue #2)
It works just spawn weights are weird rn
Ultimately as long as it works it's fine, I just want to make sure they can spawn at all in my case lol, pretty sure this issue isn't with your mod
I just deleted LLL's config and I'll check now
Can you try the following: make embrion spawn weights 0, go into embrion, see if any Redwood spawns, then make it 9999, embrion again, then see what happens
centipede bug will be fixed in todays update
Thank fuck
All I wanted was a confirmation it existed
And I didnt fuck up making the enemy
Even with LLL's config cleared out LQ is not reporting spawn weights for this mod's monsters anymore
Not sure if that's actually the case or what but
depends how LQ does it
So I've got no clue what the hell happened
LL to LLL guide almost done btw, its nothing much just a 10 minute process of what they need to do since its not crazy, especially since i can only cover the parts i know (enemy and items), I just gotta edit the video a bit cuz I stutter a lot lol. After that I'll talk with xilo and hamunii on how the wiki should be formatted and get a written guide up or atleast link the video in some way
Do you still need me to test this?
Nah should be fine, ty for finding this though
Helped greatly
Anyway we'll be playing tonight with GS enabled and I'll let you know if the monsters end up spawning
@calm widget is there any problem with just having custom enemies in all 3 spawn pools for the test enemies menu
I wonder why you can't get it working on just the right menu, but nah there'd be no problem with that, probably the best option for most enemies as well since interior/exterior exclusives aren't a thing as time goes on
I've honestly wanted to do stuff like spawning butler outside etc for testing, I wouldn't mind it being all enemies not just custom
but yeah up to u
I can only do the right pool by checking if the relevant matching properties have any values and if you have a config that might make that untrue then it wont show up
Why not check for the properties like IsOutsideEnemy, IsDaytimeEnemy?
Lol, I do prefer having them show up on all 3 menus but that'd probably be the solution to specifically matching them to only one correct pool
@calm widget it's ImmersiveScrap
not sure how but it prevents this mod's weighting from generating when it's enabled
maybe other mods too, didn't check
isn't immersive scrap lethal expansion
specifically Xu's ported version which is LLL
WHAt
wE JUST NEED FUMO COMPANYT
anyway I'm positive ImmersiveScrap is at least partially the problem since it consistently happens whenever it's enabled and doesn't when its disabled
@trim flax just my guess but could it be because I put the same author name?
wym
AssetBundleLoader.AddOnExtendedModLoadedListener(OnExtendedModRegistered, "XuXiaolan"); I use this line of code when doing configs in ImmersiveScrap and GiantSpecimens
I'm assuming it sees XuXiaolan and something overwrites the other, I have no actual clue though
ah fuck
tyty
Perfect, ty 
your mods will need a tiny update btw
changed that function to have 2 optional strings so you can pass in author or mod name
well that's two weird bugs I've helped to identify tonight lol
wanted to do it as a different function but c# freaks out because its two functions with same name and same param types
even if the usecase is diff
Yeah that's fine with me, I'll pass in the mod name
author name is chill too
i forgot to add the func to the pre-existing dict index if it already exists
Again, ty for the report, very helpful
Ooh lmao
alright this should be the final TGS update for a while (until something goes horribly wrong with a bug lol)
oh and ig ill probably be adding the redwood variant if i get it soon
Yeah... someone made a really cool concept for a variant
That's about... 1.8x taller
I'm just waiting on textures for it and I'll add it
Will behave the same way as redwood but it'll look sooo cool
Redwood Giant (StarGrasper Variant) or something along those lines
what does this mod actually look like ingame
Epic-
Though idk where I would put that mf
But I'll probably wait for a good moon for it- (besides embrion)
Though I'm gonna limit where they spawn anyways
starscraper
Yeah they might not fit in many places but they'll look cool af
Uhh good question, I don't have much gameplay footage actually but there is a couple in pins unless I unpinned em
Will the spawning of the variant just be a small chance when a Redwood spawns?
do they spawn on modded moons since i have like 20 of them so i barely use the vanilla moons
Functionally kind of? I'll let you set its own spawn weights etc as if its a separate enemy but I won't allow a redwood and a stargrasper to spawn together
Yep they do, just regen the config since I made a fix for that today (also LLL is currently bugged with custom enemy weights so might need to wait till 1.2.3)
wdym regen config
Delete the config generated by the mod if you've used it before the newest update
oh i should be fine then since this is my first time downloading it
Yee
First LLL enemy?
Yes
This is the only LLL enemy mod rn
https://drive.google.com/file/d/1tfxkqTtPY-Acp65KgbEQ5QOYeUkJxUp6/view?usp=sharing I made this tutorial for LL to LLL but haven't edited it or really gone over how good it is
Interesting!
Wut
I always felt like the redwood should be much taller than it currently is, not sure about width though
Dors this mod work with v50? Cause it wont work on mine
it shows up in the LethalConfig but not ingame
Yeah
Hmm i wonder why i cant get it to work, i did all the dependencies
If i have duplicate files in Plugins folder does this cause errors?
What is your problem? They can't spawn naturally?
No theyre not spawning. And the whistle item not in store
Try to recreate your config files (delete them)
So thats why i think its not working, but it says that its loaded when i start the console
Ok ill try this
Delete the config folder?
No just the config of GiantSpecimens
Oh. Ok ill try thxz
I deleted my whole game and reinstalled. Now it works
lovely
I feel like I'm missing something. LLL is managing enemies now, great, how do I know what the internal names are of your enemies so I can actually add them to the new spawn tables in LLL? your enemies no longer show up in spawn lists at all
there's currently a bug with LLL and putting enemies in the wrong place that'll get fixed soon, I have a config that works unless you also have ImmersiveScrap installed (also something that'll get fixed), try messing with the config if you're messing with spawn weights
no as in I literally don't know what your enemies are called to add them to the spawn list. The spawn lists in this mod's .cfg are superfluous now given spawn weights are (supposed to be) managed in LLL now, right?
they don't need to be managed in LLL directly
i've set up mine to be managed through my mod's config
oh
k
i was under the impression you'd integrate with LLL's new features given you're advertising as the first LLL enemy, lol
ok yeah issue was immersivescraps. good to know.,
thanks
LLL managing enemies is 1.2 update lol
very new
I mean spawn weights
it uses LLL's systems and LLL's config system as well, it just isnt DIRECTLY in LLL's own configs
oh idk
These settings already existed before
Hey i have a question. How come when i play with the GiantsSpecimen Mod i cant travel to the Company building?
Like i type it in the computer but nothing happens. It wont even press enter
Does this happen to anyone else?
Downgrade to LLL version 1.2.1
Nvm i see, its under Versions
yep
Why would the LethalLevelLoader be updated to not work? Weird
I will get the old one tho, thx for hlthe help
oversight most likely
quick question, does the mod work rn if i use the mod's config to spawn enemies? havent seen a single spawn today
not if you're also using immersive scrap
hmm it should be fine then...
im gonna regenerate the config regardless
good luck!
playing on orion was a pain today without redwood 😢
oof I have Immersive scraps and I want to use this mod but I don't want the items that drop on death appear in interiors
epic
GiantSpecimens causing clients to load into a black screen
Narrowed it down to this mod, doesn't happen when it's disabled

Well I doubt the errors by me
Could just be pure luck that it happens to have fixed itself after getting rid of my mod
Not sure
I'll have to take a look at the other mods that updated since then and see if I can figure anything out some other time, but I didn't add anything new
im just patiently waiting for the next LLL so most of the issues i have with this mod hopefully fix and if not then i will just cope
surely the LLL fix will magically solve all my lethal mod issues right?? right???
ran into the same issue, 2.0.8 works fine but 2.0.9 causes clients to load into the black screen every time
@calm widget the API's public btw.
Oooh update went live?
It did, WhiteSpike also fixed the issues with LLL
Ah nice, I'll make the compatibility patch update tmrw (technically today ig)
i am free tomorrow so i'll sketch out a design and get it done by the end of the day if possible ;P
take ur time if need be, but that's purrfect
This guide is for turning your Mod into one that uses LethalLevelLoader (LLL), the newest and most up-to-date API for lethal company items, enemies, etc.
Everything you see in the Unity Project is for a mod I made called https://thunderstore.io/c/lethal-company/p/XuXiaolan/TheGiantSpecimens/
This my first tutorial and I plan to make more for L...
Hey is there a mod or way to spawn those giants (or other ennemies) I really want to test them
theres a config, so as long as you dont have immersive scrap installed you can set the spawn weights to like 9999 and they'll spawn
i'd recommend devtools but its a lil brokey with LLL rn
LLL ?
btw would the red giant kill those old birds
Api that I use to put my enemies into the game
Only of they attack first, and only if the config options allows it
i wanted to see some fights lol
imagine giving them a sumo ring
Old bird too smoll
but you have more giants besides the red one
like the vanilla dev tools? how are they broken?
oh wait
I guess you showed me lol, it's the thing with them being listed in the wrong area?
i can change that
Yea
Makes testing custom enemies in controlled ways impossible for me
when you register the enemy do you provide an indication of inside or outside to LLL?
I haven't gotten to look at that part of it just yet
I have no clue how batby's doing it, how LL did it was looking at enemy Type and seeing what the enemy is registered as there and then injected it where it needs to be
Thing is my enemy still spawns outside
So it's put into the enemy outside list
Just not at the right timing maybe? Idk
I'm the only LLL enemy mod so it's not high priority for batby but enemies have a few problems lol
Like my enemies being listed as snare flea in some scenarios
Are there any bugs with them still rn?
Rn? No the enemies are completely functional
As far as I'm aware atleast
Only github issues I've gotten are from someone spawning 50 redwoods and making a noise complaint
And people asking me to make config options that already exist
Lol
But yeah might wait until immersive scraps doesn't cause issues-
SIR PLEASE
Yeah it's not the fault of the mod, it's just an LLL thing that has an easy fix on my side but I don't wanna update any mods unnecessarily without adding to the mod
?
sir please
??
Yeah driftwood is out
Yeah driftwood is out and I'm releasing another one sometime in the next week
This next one won't have new mechanics, it'll be a variant since I thought it looked super cool
👀
A variant of which giant?
Forest Keeper?

Of the redwood
;o
Someone cooked some really nice looking concept art
I'll make it its own enemy if it looks good enough
Would that be the pink giant thing that's been posted on Reddit somewhere?
The Redwood/pink giant has already been released long long ago
I also released the mangrove/driftwood one
There was a new reddit post recently with new giant concepts
I just want them to spawn lol
Oh I meant like the pink/white one
They never spawn atm
I gotta find the post
So next update will hopefully include Redwood [StarGrasper Variant]
If that's the really fucking tall one then yes
Yeah immersive scrap deletes my mods config cuz of a bug in LLL rn
Yea that one
That's why the Giants don't spawn?
I think so yeah
I saw you say it was related to them both using the same author name

