#[Ported] Giant Specimens

1 messages · Page 15 of 1

left granite
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the "tent" is my buddy spray painting the back of the terminal
the couch is from ShipHomeDecor

calm widget
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Huh?

sudden stratus
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I'm getting Driftwood Giant samples even without Lategame Upgrades installed

calm widget
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Lgu hasn't updated to support the api that works with hunter so for now driftwood dying spawns it anyway

sudden stratus
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could there be an option for that for now?

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Since I don't really want them to drop JARS

calm widget
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Next release would have a config options for it, u can ignore em for now

sudden stratus
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Is the lightning not going to be toggleable?

calm widget
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It's going to be too

sudden stratus
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🎉

broken geyser
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Only got to test this once cause I need to get to bed ASAP, but driftwood on transmission threw me through the floor of the map. Maybe a bug with the pack I have, or maybe with modded moons and how they throw players, I dunno. ned slep but might be worth looking into.

calm widget
low girder
calm widget
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Lol

calm widget
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bug not on my side btw

dim roost
calm widget
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i told 'er

forest mulch
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how did you make that a contraction

calm widget
forest mulch
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her and 'er are the same characters

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why did you do that

calm widget
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because im silly

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:3

limpid whale
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lol

copper lava
ebon thistle
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oh, true

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you could make it just be knockback instead of like whatever's already going on

high latch
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this mod looks really cool holy shit

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sorry if I'm out of the loop lmao but what other giants do you think you guys are going to implement 👀

oblique oasis
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you should add socratea exorrhiza, its an actual real life tree that walks

calm widget
calm widget
calm widget
calm widget
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Wut

wintry minnow
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Ok this is gonna sound bad coming from me

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But explain the pink giant lady

calm widget
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Lol

abstract relic
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Yeah that one was not on the fan art

oblique oasis
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i think its a giant thats pink and a lady

calm widget
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The idea for this one is by masa, I bullied them for ideas

wintry minnow
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Im realizing that im fucked dawg

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How I first balance the giants

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Is off of look and habitat

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So I looked at the driftwood and said

calm widget
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Lol, also driftwood should be fixed soon as well in terms of multiplayer sync'ing

wintry minnow
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Wouldn’t be on any alive planets, more like wastelands like offense and assurance

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But I’m also gonna do the same thing with the cactus giant

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And then for the redwood I only place it in places it can fit and look aesthetically pleasing plus a spot with at lease some giant spawns

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So right now

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Offense is literally a warzone on eclipsed

calm widget
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Embrion>>

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Auralis>>>>>

wintry minnow
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Ok idk how to feel about embrion having any of the giants

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I mean normal giants DO have a spawn chance there

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So I can suspend my disbelief and put the other giants there

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But idk

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It’s gonna be a lot easier with me when I start working on the modded moons

high latch
calm widget
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That's it though

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Nothing that would decrease performance and whatnot

high latch
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ahhh gotcha

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how many giants are there right now?

calm widget
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2

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I'll be taking a break when driftwood is completely done to work on finishing #1225176368585638008 and finishing up some #1195454016021340322 bug fixes

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Then ill start work on my new main mod, Code:Rebirth

high latch
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cool!!

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I'm excited to play with this mod, it looks very interesting

calm widget
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:3 thanks

copper lava
calm widget
# copper lava Ooh what's this going to be about?

It's just gonna be everything I can possibly fit into a mod, and not just me, I'm always actively looking for people to help add stuff to it xd, but yeah, scrap, enemies, weather, furniture, items, moons, interior

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You interested? AyameWink

copper lava
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Sounds interesting, though I'm not sure I'd be able to commit at this point

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Open to it though!

copper lava
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Just started another mod and want to focus on that before I move on

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Also busy with actual work

calm widget
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I'm always down for extra help though, so whenever you feel like the invitations always extended AG_AnimeXD

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I'd usually ask more people but I'm pretty shy about that and I'd feel like I'm being annoying lmao

spring girder
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how exactly does driftwood work though? I've really only seen it attack other outside living beings and it never really bothered me

calm widget
spring girder
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as in being too close or hitting it?

copper lava
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Standing in front of it would work

low girder
calm widget
heavy dirge
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@calm widget Apologies for the ping

calm widget
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all good, whats up

heavy dirge
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But I had someone talk about your code and he wanted to share some insight.

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If that's ok

calm widget
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that'd be lovely

heavy dirge
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"You can ask him if they can move the initialization of the random seed into SpawnScrap instead with a null check."

calm widget
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did they ask what its for?

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say*

heavy dirge
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"As putting it in static constructors can lead to it being executed before StartOfRound is fully initialized"

heavy dirge
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"Its as simple as putting the following code in the start of the SpawnScrap method:"

if (StartOfRound.Instance == null)
  return; // log error?
if (random == null)
{
  seed = StartOfRound.Instance.randomMapSeed;
  random = new Random(seed + 85);
}
calm widget
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hmm alright lol

heavy dirge
calm widget
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yee, it wasnt something tough but tell them i said thanks

heavy dirge
calm widget
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nah its all good, bettering my code is something i'd love to do

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they can provide as much feedback as they need

heavy dirge
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🫡

weak vine
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Seem to got an issue with driftwoods being unable to grab friends

calm widget
lilac dragon
calm widget
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more configurability

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an actually maintained API

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nothing the player will notice

lilac dragon
subtle forge
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Xu Xiaolan, I'm sorry... I broke your mod 😦

The redwood giant has been stuck in one place the entire round 😅

subtle forge
calm widget
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is it running fast?

subtle forge
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I used the whistle a few times and a redwood giant came and crushed me 😅

calm widget
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lmfao

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i think you're the first to die to whistle

subtle forge
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Oooof xD

subtle forge
calm widget
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i wonder how you broke it

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anything in logs?

subtle forge
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Gonna check after the session.

But I'm not the host, so there's probably nothing for me

calm widget
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i think i know what caused it but im not actually sure xd

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wouldnt be ur fault tho

ebon flower
calm widget
ebon thistle
thin edge
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@calm widget

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huh

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which one is the real one

copper lava
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delete both and you will find out 🙃

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it's the one starting with "The" btw

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just downloaded it to check for you

thin edge
copper lava
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oh I really should've made that sarcasm more apparent sorry 😭

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tbf it did work

mortal moss
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maybe the redwood log should have say that they are attracted to high pitched noises, so people know what the whistle does

weak vine
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thats what the fuckin whistle is for?

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I was wondering what mod added it into the ship because I was super confused

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actually could be insanely useful to get those big guys to eat some trees

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Feed the friend

vivid nexus
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A few nitpicks:

  • Redwood Giant spawned via Imperium does not appear to be locking aggro onto me. I'm not sure if this is intended since I haven't yet seen any of their natural spawn behavior (I'm testing the mod prior to adding it to my pack)
  • Redwood Giant can get too close to the ship and step over it, causing its legs to clip into the ship. Not sure if these do any damage but it doesn't look great and the giant probably shouldn't be able to do that anyway
  • Spoiler moon ||~~Embrion should not have natural spawn weights for either variety of giant as the lore entry for the moon states that it is devoid of biological life, and that the surface is scorching hot. ~~ In researching this I found out that apparently Embrion can rarely spawn earth leviathans, eyeless dogs, and forest giants (which directly contradicts that lore but whatever), but if that's the case then a quality pass should be done to ensure that the giant specimens spawn rate on Embrion is appropriately low (approximately 2% or less chance, since vanilla is 2.61%)||
  • Behavior of any enemy types (and items) added by this mod should be documented at least somewhere outside of the game, because without that knowledge you're bumbling around in the dark regarding the config settings. I'm assuming this is to keep the enemies at least somewhat of a surprise, but that surprise factor makes me not want to actually install the mod since my friends can be very particular about what's in the pack, and I have no idea what they actually do (doubly so if they don't function properly when spawned via Imperium). That's largely been the reason that I haven't even tried the mod until now despite having an eye on it since it released. Granted I haven't checked the in-game lore entries, so those probably shed some light on it, but point stands

As an aside, is there a way to view monster spawn percentages similar to how you can view interior spawn percentages with the LLL "simulate" command? It'd really help for setting up the spawn weighting as I have no idea what the weighting is compared against.

abstract relic
vivid nexus
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I'll give it a look, thank you

mossy adder
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Why is redwood not able to devour the driftwood giant?

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it seems like it was supposed to, since he tries to run into driftwood

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but he just cant grab it

abstract relic
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Maybe that broke recently, but the first time I saw a Driftwood he got eaten by a Redwood

limpid whale
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You got a conflicting mod sir

mossy adder
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dang

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maybe enumutils

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i know its a dependency, but maybe the version?

ebon thistle
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it's mostly a stage hazard

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also i'm pretty sure redwood has an across the board spawn weight

ebon thistle
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oh nvm then LMAO

vivid nexus
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LethalQuantities is reporting that Driftwood and Redwood Giants have spawn weights set for the company moon Gordion. Is them spawning on that moon a concern?

mossy adder
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Hey people, i know this is the channel for the driftwood giant, but is it normal for huge lightning to go all out when redwood spawns or eats another giant?

ebon flower
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that's zeus being mad at you

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(it's normal)

mossy adder
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alr thanks

ebon flower
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and this is the forum for the mod not just driftwood

mossy adder
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makes sense, ty

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oh my god there are 3 driftwoods being chased by the redwood

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thats crazy

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by the way, do driftwood giants not get eaten by the sandworm?

lime lava
mossy adder
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wait what

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arent driftwoods unkillable? (other than being devoured by the redwood)

near portal
mossy adder
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HE CAN?

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i wonder what they look like when they die

near portal
mossy adder
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as he should

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bro's the size of a whole map

lime lava
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ngl

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where does forest giant bodys go

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i mean like the people he devours

mossy adder
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they turn into leaves when they die

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oh

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idk

lime lava
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hes not that big

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how do we just

mossy adder
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they shouldnt even have a stomach for that actually

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🤓

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since in the terminal

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it says they feed off photosynthesis

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and the only reason he eats us is by curiosity 💀

lime lava
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is he a woodchipper dawg

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cause blood instantly goes out his mouth

mossy adder
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lol

dim hull
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I'm pretty sure you just get pulped

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Mashed into soup

mossy adder
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there's gonna be a fourth giant?

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like, forest keeper; redwood giant; driftwood giant; ??????

near portal
mossy adder
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oh

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thats cool

scenic prism
mossy adder
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💀

vivid nexus
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Redwood Giants can spawn on the stairs in Titan, not sure if that's intentional to have that be a valid spawn spot for them. Also not sure if they can path through it as it's just kinda chilling there right now

tame adder
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thats funny though

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big guy just climbing

thorn sage
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if it's on the stairs is it even possible to walk past the giant without dying then 🤔

calm widget
calm widget
calm widget
calm widget
calm widget
calm widget
calm widget
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releasing v2.0.6 now

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should fix most issues, let me know if theres any problems

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ah i just realised i never tested samples etc

limpid whale
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When playing with the 2.0.6 beta

calm widget
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its been changed a bit after that i believe

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yeah they dont spawn rn lol

limpid whale
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rip

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You can fix it

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c;

forest mulch
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no, I'm going to break it >:3

calm widget
calm widget
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ill start working on some particles for when the giants die and when an old bird is eaten etc

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i forgot to update dependencies too lol, so next update will have that updated, plus particles, plus deaths actually dropping the proper items

strange ocean
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@calm widget I tested the relationship between giants and other outside monsters.

calm widget
strange ocean
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Oh, when I was testing, I saw that the driftwoodgiant didn't take the initiative to attack the mouthdog

calm widget
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forestgiant, driftwoodgiant, oldbird is what the redwood can eat, redwood only eats old bird when aggravated

calm widget
strange ocean
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driftwoodgiant does indeed take the initiative to attack the baboonhawk but not dog

calm widget
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ill give it a test and try to fix that, ty

strange ocean
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ok

tame adder
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i cant see driftwood or redwood giants as something that can spawn

calm widget
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did you have LLL installed?

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i just uploaded a version that updated the dependencies since i forgot to on the last version, you need LLL not LL

spring girder
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oh alright

tame adder
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i have LLL and LL

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but i cant seem to see them spawn at all, modded or vanilla

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i tried default config and everything

tame adder
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LLL seems to just be causing a bunch off issues entirely too

calm widget
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Hmm

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Can you send me the logs?

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They were spawning just fine with me

tame adder
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k ill try to get some solid logs real quick

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using control company as an example with the bypass mode they just cannot spawn and it never happened until the update that attempts to fix driftwood giants being unable to throw clients (havent even been able to test if the fix worked because they just dont spawn)

calm widget
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Um what

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Your trying to spawn the Redwood through control company

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?

tame adder
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it hasnt been spawning through any thing

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natural spawns or anything

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its worked in the past

calm widget
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You could just be unlucky

tame adder
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control company is just one thing that i currently have installed and all moons they cannot spawn on

calm widget
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Control company has an experimental tab

tame adder
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ive used that

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it didnt work

calm widget
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owo_think dunno then, it's been spawning just fine for me

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Control company is prolly broken for the same reason my dev tools is

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LLL stuff

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But natural spawns do still happen

tame adder
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how did LLL even end up breaking this kind of stuff in the first place?

calm widget
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It's registering the enemy as an inside enemy yet not at the same tike

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Time

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It works in the same way as it did before so natural outside spawns still happen

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But your dev tools will think of it as an inside enemy

tame adder
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tf

calm widget
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Yeah.

tame adder
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is there no potential fix or is it up to just waiting for the devs of LLL to sort it out?

calm widget
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I'm having to use eclipsed embrion for testing

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Just have to wait on batby for a fix

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In fairness I didnt tell him it was broken while it was on experimental

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Cuz I forgot

tame adder
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huh

tame adder
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4 ingame days i havent seen a single custom giant

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are they trying to spawn inside or outside?

calm widget
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They should be spawning outside... and it should be fairly immediate

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Wait

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Omg I forgot to mention

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Sorry about thay

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Regen your config

tame adder
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first thing i did

calm widget
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I had to change the config to suit LLL

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Oh

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Wut

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Hmm

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Okay uh

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Can you start up the game

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Enter a lobby

tame adder
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ill send you this log

calm widget
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Immediately exit

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Then send a lot

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Cuz im on phone and I only need initial logs

tame adder
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aight

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i launched the game with the same mods ive been using for the past week, loaded a fresh lobby then exited

calm widget
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That's weird, it's skipping my config setup entirely owo_think

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I'm not sure what mod is causing that, my mod has been loading just fine on my snd

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End

tame adder
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extremely confusing

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it didnt start doing this until the mod started using LLL as a dependency

calm widget
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Hmmm

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Is it using the right version?

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Like is everything updated and good?

tame adder
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yea latest

calm widget
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Can you try sending logs for a pure and fresh save with only my mod?

tame adder
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ill do it later, for now im going to move onto something else

abstract relic
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The symbol for spawn weights changed from @ to : ?

calm widget
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It's an LLL thinf

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Thing*

abstract relic
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Alright, just wanted to know

calm widget
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Ah I need to change Modded to Custom

scenic pollen
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using ChatCommands. How do i spawn redwood and driftwood? do they have a specific name?

calm widget
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RedWoodGiant maybe

scenic pollen
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hahaha

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yeaah no

calm widget
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DriftWoodGiant too

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Wdym yeaah no 😭 thats their internal name

scenic pollen
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naah
probably something to do with chatcommands

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haha i have no clue dude

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i have tried everything

calm widget
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I use devtools to spawn and test

scenic pollen
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i believe it worked on a previous version too so i dunno

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gotcha

calm widget
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They're considered inside enemies rn

scenic pollen
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will look into that then

calm widget
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But still spawn outside

scenic pollen
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alright alright

calm widget
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Well the tools spawn em inside but naturally its outside

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Just a weird thing with LLL

scenic pollen
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aaah okay! thats good to know. alittle hard with giants inside haha

dusk summit
#

This will be a dumb question but (v50 spoilers) ||do these giant variants get torched by old birds like the og's?||

calm widget
dusk summit
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Excellent......

scenic pollen
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alright now i know why the first method didn't work. Lethal doesn't seem to load that mod for some reason. Probably my other millions of mods or maybe that diversity haven't updated for v50 or something 🫨

abstract relic
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Seems like the giants aren't getting added to the spawn tables on my end

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Mod is not working at all actually, they're not even in LethalDevMode

scenic pollen
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aaah so it isn't just me??? well thats bad and also go for me lol

abstract relic
scenic pollen
# calm widget .

For me it didn't show at all on inside type. But as i wrote before it could be because i have like 200 mods

amber parrot
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Well, it's okay that the Redwood wants to spawn inside.

scenic pollen
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didn't look more into it, but will later tonight

amber parrot
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Maybe he's cold being outside. (?

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His face always freezes.

scenic pollen
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here is my thundercode if intressted. V50
018f2049-9408-e980-b713-e4d9e4462054

abstract relic
# calm widget .

I'll look in the inside section, tho that doesn't fix the problem that they don't get added to the spawn tables

calm widget
#

They've spawned for me naturally

abstract relic
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They are not in the inside section either

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just looked

calm widget
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That's weird

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Show logs

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I'm assuming u have the dependencies

abstract relic
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And I do have the dependencies

calm widget
#

Well theres no errors

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But its also not logging anything

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So there's prob a mod incompatibility

abstract relic
calm widget
abstract relic
calm widget
#

Hmm

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It'd be real annoying if LLL killed my mod but it worked fine during my tests...

rustic quarry
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the version 1.2.2 of this mod is killing it for me dont know if it helps

limpid whale
rustic quarry
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problem is it still dont work with version 1.2.1

calm widget
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Hmmmm

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That's really annoying I don't think it does

limpid whale
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Xu got that in my logs

calm widget
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You'll have to revert to the version before I ported the mod to LLL

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Not sure which one it is but changeless would tell ya

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Changelogs*

rustic quarry
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what version was it

calm widget
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Prolly 2.0.5

limpid whale
rustic quarry
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ok ty

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i try it

calm widget
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It'll mean there's gonna be desyncs for clients by the driftwood and less config options but I cant do anything about this rn

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Weirdly the mod works just fine for me

rustic quarry
#

oh wait

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i did that too

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and it still dont worked

abstract relic
calm widget
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I'll try finding a fix in a bit but idk

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I was planning on sleeping lol

limpid whale
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Xu is working on trying to fix it as we speak

calm widget
#

Ywah

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In my comfortable bed

rustic quarry
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dont rush it

limpid whale
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Haha still you were in the LLL thread asking how to fix it

calm widget
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I honestly have no clue why it wouldn't be loading lol, I'll check the Unity project and stuff like that again

rustic quarry
#

take your time finding the issiue

calm widget
limpid whale
#

Cus something is telling your config to not load

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But the config generates

calm widget
#

Something is telling the mod to not load entirely for whatever reason

limpid whale
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So theoretically if it generates

calm widget
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Like the mod loads

limpid whale
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It should load lol

calm widget
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Just not on LLL's side

limpid whale
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Weird

wet flare
limpid whale
wet flare
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oh then whats the prob?

abstract relic
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it's just broken lol

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no matter the version of LLL

wet flare
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lol

mossy adder
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people talking about 1.2.2 LLL not working... while im in 1.2.0 and didnt even know there were more versions

abstract relic
#

1.2.2 works fine for me

mossy adder
#

alr so should i update to 2.2?

abstract relic
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It fixed the item changing IDs when rejoining

mossy adder
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oh good

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btw what is lethaldevmode?

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is it like, lethalconfig?

elder coral
#

LLL on 1.2.2 prevents you from being able to go to company

abstract relic
abstract relic
mossy adder
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ah ok

elder coral
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Me and one other guy did last night

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Had to download the previous version

abstract relic
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I played all of last night and it worked fine, weird

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Also tested a bit today and still working

elder coral
#

My friends also couldn't go to company

wet flare
calm widget
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oh i know why

wet flare
#

so giants wont spawn currently? so i should turn this mod off for now?

abstract relic
wet flare
#

ok, so it doesnt break anyrhing else, so i can keep it

calm widget
wet flare
#

thank u

calm widget
#

[FIRST LLL ENEMY] TheGiantSpecimens

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:3

mossy adder
#

cool

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uh

calm widget
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yeah idk if its on thunderstore yet

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but pretty sure i fixed it

mossy adder
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so new update?

calm widget
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sent it in like 30 minutes ago?

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waiting on thunderstore

mossy adder
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Oh

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alr

ebon thistle
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whaaa LLL enemy?

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that's sick

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gj Xu!

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was it hard to make the transition?

mossy adder
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excited to see what it is though

calm widget
ebon thistle
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LMAO

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you're our favorite megalomaniac hope you know that

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yeah I discussed transitioning to LLL w the biod coders and there was really like, no reason to do so currently

calm widget
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im definitely not lying to you so you run into desync errors in LL

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you should transition lol

forest raft
#

I don't know if I can suggests ideas here but could you make the redwood giant roar? Like you exit main and just here a bonechilling roar from something massive far in the distance

copper lava
#

this would be the right place for suggestions 🙂

calm widget
copper lava
#

roar keybind hehe

abstract relic
#

It could maybe roar when spotting a giant

calm widget
abstract relic
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or maybe just a small chance of raoring while it's walking

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Like when it checks a node it would have a small chance of roaring

calm widget
#

possibly

abstract relic
#

Also, idk if you're aware but when squeezing a pushie, it only makes the sound for the client

calm widget
calm widget
abstract relic
ebon thistle
abstract relic
ebon thistle
#

i'll run it by bongo figo and ccode

calm widget
#

its nothing on their side, mostly

ebon thistle
#

how would i go about transitioning it though? i know jack about code

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or like. idk what i'd need to change or whatever

copper lava
#

if only there was a tutorial 👀

ebon thistle
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sadly xu's just tooooo busy to make onee

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oh wellllllll.....

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||where's the tutorial||

abstract relic
#

everything works fine

calm widget
copper lava
copper lava
calm widget
#

thats the easy part smh

#

ill make a QUICK tutorial

copper lava
#

I despise loading it up because I'm not too familiar

#

oh lol no pressure I was just jesting

calm widget
#

nah cuz i was gonna make one anyway lol

ebon thistle
#

i'll take a look but like

calm widget
ebon thistle
#

this is like asking a 3 year old to cook a steak

#

i'm gonna flip the pan and burn my face off

calm widget
#

no this is like asking a grown ass man to watch a youtube video

#

you're gonna open your computer and not watch skibidi

ebon thistle
#

does it have subway surfers at the bottom doe

calm widget
#

ill ask my superiors if they're okay with me having that

ebon thistle
calm widget
ebon thistle
#

exactly

calm widget
#

mao

#

lmao

mortal moss
#

this setting is a bit confusing, does having it on enable eating old birds? or does having it on disable?

abstract relic
#

I would assume True = Be able to eat them

remote raven
ebon thistle
#

crystal hearte

remote raven
calm widget
calm widget
remote raven
#

Driftwood heart

calm widget
#

huh

#

thats supposed to be the redwood heart 😂

#

and also not supposed to spawn

#

how lovely

remote raven
#

black magic

calm widget
#

yeah im really not sure where its getting the name Driftwood heart

ebon thistle
#

also are desyncs fixed in this version?

calm widget
ebon thistle
#

sick!

lilac dragon
#

Somebody made some more ideas in style of the original post

#

First one is my fav

abstract relic
#

This is almost exactly the driftwood

#

Which isn't surprising considering that was also what I thought the Driftwood would do even before Xu revealed her idea

calm widget
#

HE WANTS TO MAKE A 130 FOOT GIANT1?

#

i actually really did the gorge garden

calm widget
calm widget
#

starlight thumper is so nice looking lol

lilac dragon
calm widget
#

yeah i changed both the design and initial features

#

it wasnt even meant to be on all 4's

zenith knoll
#

what does first LLL enemy mean

calm widget
#

it means this is the first enemy to be ported to use LLL :3

zenith knoll
#

Oh shit nice!' congratulations!!!

calm widget
#

tyty

zenith knoll
#

Yee!

mossy adder
#

Also

#

when im grabbed by driftwood

#

im literally launched several meters up in the air, but i only take 30 fall damage

#

is this normal?

calm widget
#

several meters makes me think like you're being launched not that high

mossy adder
#

several meters, like 20?

#

30

#

25

#

smth like that

calm widget
#

buddy thats not several

dim hull
#

yeah if you took full fall damage it'd just be a death sentence

calm widget
#

but yeah

#

thats intentional

#

several means 2 😭

mossy adder
#

oh lol

#

but yea, im thrown very high up

calm widget
#

very good

high latch
#

Imo several means like. more than 5

dim hull
#

For example

#

20

#

Perhaps 30

scenic prism
#

Might have to deep dive after the RP event

calm widget
#

yep they are amazing

#

im enlisting monty to make me textures for a redwood variant on the starlight

#

LOL

scenic prism
#

Lmaooo

#

That person should get off stinky Reddit though and join here smh

#

You should react to them and lure them in so we can fight

#

we can share ideas c:

calm widget
#

i want toooo

#

they're like a really active LC redditor lmao

scenic prism
#

Convert them

#

Assimilate

#

Assimilate

calm widget
#

will do

scenic prism
#

dim roost
#

more giants??? O.O

weak vine
#

hey since Giant Specimens is LLL enemy do I need to like.. manage its spawnrate via that now? or should current mods configs be just fine?

#

think ive just been getting unlucky with spawns in general suddenly🤔

calm widget
weak vine
#

okie ^^ I'll likely just delete the config to regen it if I notice things aint working. (though for now I was probs unlucky)

narrow sequoia
#

Question: We were playing with ImmersiveScraps (the v50 LLL port) and TheGiantSpecimens installed
And discovered a conerningly large number of Redwood Hearts in facilities... On free moons no less.
Granted, I haven't done much scrap spawning configuring yet, but I assume Redwood Hearts should be something that drops out of Redwood Giants and not found in facilities?

#

Here's the log file if you need it. Might be pretty large though because this was from an active game

copper lava
#

Hearts spawning as scrap has been reported already but always useful to have more details 👍

calm widget
narrow sequoia
#

Got'cha. Thanks for the heads-up

weak vine
#

yeah no spawns in 6-9 days ima check my configs

#

im getting no spawns of either giant

#

I usually saw them either every one or two days, especially on march and adamance

normal sierra
#

Would it be possible to add a whitelist functionality in the configs for what entities the Redwood Giant or Driftwood Giant can target? I did see someone say that there should be an option to prevent Redwood Giants from targeting Old Birds, tho admittingly I haven't checked the mod recently to see if it was added 😅

weak vine
normal sierra
#

oh neat

calm widget
#

:3

normal sierra
#

I only asked because I wanted to disable Old Birds being targeted by Redwoods, and Eyeless Dogs being targeted by Driftwoods (don't ask why, I am a freak)

calm widget
#

Hmm I can make a "whitelist" with defaults

weak vine
#

@calm widget does this look weird?

#

it looks weird to me

normal sierra
full ruin
weak vine
#

i mean should thw @ symbol be there?

#

it shows : for examples, but not @

calm widget
#

I keep forgetting to change that

weak vine
#

hmm

calm widget
#

Wait why is the @ symbol there

weak vine
#

Yeah thats what i thought

full ruin
#

it was there in the last config

#

before lll

#

i have it also

calm widget
#

Yesh but they regen'd their config

#

You gotta get rid of that :3

weak vine
#

not yet

full ruin
weak vine
#

I guess I have the old config

calm widget
#

I swapped for a reason lol

#

Yeah

weak vine
#

which means shit broke

#

i'll delete it and regen then

calm widget
#

LLL wanted me to swap to : for standardising stuff

copper lava
#

colons are the default choice for a delimiter like that tbf

weak vine
#

so old config = brok bc LLL swap, aye no wonder it wasnt spawning anything

#

same thing happened for me when Weathertweaks updated and it didnt fix for me, the damn old config options

calm widget
#

Yeah soz

weak vine
#

nah its fine, its more on thunderstore or smth

vivid nexus
weak vine
#

at least I get Big FriendTM back

vivid nexus
#

I’ll have to remember to switch those when I enable the mod

copper lava
#

I accidentally spawned a redwood while trying to target a normal giant in debug mode. never seen one of them in game myself so was a bit overwhelmed lol

calm widget
#

Lmao

ebon thistle
scenic prism
#

Masa does think that keeping a form of identity to the species is necessary however.

#

Besides, you can do so much with the different trees

#

Masa literally grabbed a Socotra tree and turned it into a dragon masked samurai giant that spews fire

ebon thistle
#

probably

novel lance
#

like building around a central idea is cool

scenic prism
#

You get it <3

scenic prism
ebon thistle
ebon thistle
scenic prism
#

Skill issue for thinking scientific names were gonna be any shorter 💔

ebon thistle
#

i hate scientific names 💔

#

actually why did we ever make it end in "ere"

scenic prism
#

Complain to Zeekers then 💔

ebon thistle
#

not every dinosaur ends with "urus"

scenic prism
#

Dere means 'To-<blank>' Its the same template of 'You are <blank>'. Lest you wish to go out of your way to find a different term to play with that aspect...

#

Scientific names have ✨ meaning ✨

calm widget
#

Hygroderes is a cool name

scenic prism
#

Hygrodere is dope ye, bamboozled Masa when Masa saw it during a scan

#

Thought it was just gonna be errr errmm 'Slime'

ebon thistle
novel lance
#

i think its interesting yeah. not generic as naming it slime or sludge or goo or somn

scenic prism
#

(Internal code name is 'Blob' tho)

novel lance
#

a bit too out there for me personally but also not generic so

copper lava
#

blob

ebon thistle
#

thing is we had like, a whole arguement over a variant's name cuz making a cohesive scientific name that also sounds good is really hard

#

lmao

novel lance
#

blob gets a pass

copper lava
novel lance
#

blob is a funny word and you all know that

calm widget
scenic prism
#

Dunno, Obscurumere sounds pretty peak to Masa smh

ebon thistle
ebon thistle
scenic prism
#

Yeah you like MEN

novel lance
#

based

scenic prism
#

And Masa likes WOMEN ✨

ebon thistle
#

HAH

#

gay...

novel lance
#

gay is such a funny word

ebon thistle
scenic prism
#

.

#

Xu, Monty's bullying Masa...

#

🥺

ebon thistle
#

the public must CRAWL

novel lance
#

for why

#

i dont like the ground

ebon thistle
#

the funny sticker says so, jester

novel lance
scenic prism
#

Masa say NAY

lilac dragon
#

lmao

#

icon changes when I enable / disable

calm widget
#

Def a thunderstore issue tho lmao

lilac dragon
#

yea its just funny'

weak vine
#

@calm widget yeah after deleting the config, the bois are back

#

including dickhead the shotputter

#

who thought he was have a good laugh by throwing me away from the entrance as I was about to go inside

#

;c

calm widget
#

Hehe

plucky dome
#

when did LLL become a dependency for this mod?

viral tusk
unborn dove
#

6 hours ago

calm widget
#

Si

plucky dome
#

alright, we've had LLL disabled atm because we're getting the void error when trying to join on our friends lol

copper lava
#

Could downgrade if it's causing issues I guess

plucky dome
#

we're testing every mod one by one now to figure out where the problem is

#

(every mod that uses LLL)

#

it's not GiantSpecimens since that just got updated, but yeah this is gonna be tedious

vivid nexus
#

@calm widget So while updating my pack with interior weights (via LLL) and the enemy weights in this mod's config file, LethalQuantities is now showing that there's no spawn weights set for this mod's monsters, so they just aren't showing up in the list at all. Can I get you to sanity check my config to make sure something isn't broken here? Because otherwise I don't know why it'd be doing this

#

It was straight up working a few game restarts ago

abstract relic
vivid nexus
#

huh? since when, since the LLL update?

abstract relic
#

yeah

vivid nexus
#

I'm like 100% positive it showed up under outside before, I have a screenshot 1s

abstract relic
#

yeah ik, its since the last update

vivid nexus
#

This was as of about 30m ago

#

On the latest GS update

#

They aren't showing inside either except for Redwood Giant replacing Centipedes in the list, which was reported here #1206494982521753620 message

calm widget
#

I have genuinely no idea

#

Just take it as a temporary bug that'll be fixed soon

#

I'll see if I can get a fix working on my end, but it's 2am lol

abstract relic
vivid nexus
#

GS is enabled, only thing I've changed is interior weightings, and spawn weightings for a modded moon in LLL's options (the latter of which I disabled afterwards so they aren't even taking effect)

vivid nexus
#

I'm regenerating my config file again to see what happens

#

Yeah, they just aren't showing anymore now even after regenerating GS's config

#

I'll try regenerating LLL's config too after I copy my dungeon weighting changes in case I fucked something up

calm widget
#

I dont even know what the problem is anymore lol, the Redwood AND driftwood are copying the centipedes spawn weights and also act like interior enemies?

mossy wasp
#

So, is the mod not working rn? I haven't played with it since it switched to LLL

vivid nexus
# calm widget I dont even know what the problem is anymore lol, the Redwood AND driftwood are ...

So to clarify since there's separate issues in play here:

  • Redwood Giant is replacing centipede spawn weights and exists with its own weights, to my understanding (issue #1)
    • Unsure if this impacts either Redwood Giant or Centipede spawns or is simply a naming error
  • Weightings for monsters from this mod no longer show up in LethalQuantities after some unknown change I must've made, which is what I'm looking into here. Most likely an LLL config problem (issue #2)
calm widget
vivid nexus
#

Ultimately as long as it works it's fine, I just want to make sure they can spawn at all in my case lol, pretty sure this issue isn't with your mod

#

I just deleted LLL's config and I'll check now

calm widget
trim flax
#

centipede bug will be fixed in todays update

calm widget
#

Thank fuck

#

All I wanted was a confirmation it existed

#

And I didnt fuck up making the enemy

vivid nexus
#

Not sure if that's actually the case or what but

trim flax
#

depends how LQ does it

vivid nexus
#

So I've got no clue what the hell happened

calm widget
# trim flax centipede bug will be fixed in todays update

LL to LLL guide almost done btw, its nothing much just a 10 minute process of what they need to do since its not crazy, especially since i can only cover the parts i know (enemy and items), I just gotta edit the video a bit cuz I stutter a lot lol. After that I'll talk with xilo and hamunii on how the wiki should be formatted and get a written guide up or atleast link the video in some way

vivid nexus
calm widget
#

Helped greatly

vivid nexus
#

Anyway we'll be playing tonight with GS enabled and I'll let you know if the monsters end up spawning

trim flax
#

@calm widget is there any problem with just having custom enemies in all 3 spawn pools for the test enemies menu

calm widget
#

I've honestly wanted to do stuff like spawning butler outside etc for testing, I wouldn't mind it being all enemies not just custom Kek but yeah up to u

trim flax
#

I can only do the right pool by checking if the relevant matching properties have any values and if you have a config that might make that untrue then it wont show up

calm widget
#

Why not check for the properties like IsOutsideEnemy, IsDaytimeEnemy?

trim flax
#

eh

#

i guess

calm widget
#

Lol, I do prefer having them show up on all 3 menus but that'd probably be the solution to specifically matching them to only one correct pool

vivid nexus
#

@calm widget it's ImmersiveScrap

#

not sure how but it prevents this mod's weighting from generating when it's enabled

#

maybe other mods too, didn't check

trim flax
#

isn't immersive scrap lethal expansion

vivid nexus
#

specifically Xu's ported version which is LLL

heavy dirge
#

wE JUST NEED FUMO COMPANYT

vivid nexus
#

anyway I'm positive ImmersiveScrap is at least partially the problem since it consistently happens whenever it's enabled and doesn't when its disabled

calm widget
trim flax
#

wym

calm widget
# trim flax wym

AssetBundleLoader.AddOnExtendedModLoadedListener(OnExtendedModRegistered, "XuXiaolan"); I use this line of code when doing configs in ImmersiveScrap and GiantSpecimens

#

I'm assuming it sees XuXiaolan and something overwrites the other, I have no actual clue though

trim flax
#

ah fuck

calm widget
#

wubbaboo_blush tyty

trim flax
#

ok

#

fixed next

#

you doing that will be fine

calm widget
#

Perfect, ty AG_AnimeXD

trim flax
#

your mods will need a tiny update btw

#

changed that function to have 2 optional strings so you can pass in author or mod name

vivid nexus
#

well that's two weird bugs I've helped to identify tonight lol

trim flax
#

wanted to do it as a different function but c# freaks out because its two functions with same name and same param types

#

even if the usecase is diff

calm widget
trim flax
#

author name is chill too

#

i forgot to add the func to the pre-existing dict index if it already exists

calm widget
trim flax
#

yeee

#

just one of those things you miss until it comes up

calm widget
#

alright this should be the final TGS update for a while (until something goes horribly wrong with a bug lol)

#

oh and ig ill probably be adding the redwood variant if i get it soon

calm widget
#

Yeah... someone made a really cool concept for a variant

#

That's about... 1.8x taller

#

I'm just waiting on textures for it and I'll add it

#

Will behave the same way as redwood but it'll look sooo cool

#

Redwood Giant (StarGrasper Variant) or something along those lines

prime night
#

what does this mod actually look like ingame

kind berry
keen horizon
#

starscraper

calm widget
calm widget
viral tusk
#

Will the spawning of the variant just be a small chance when a Redwood spawns?

prime night
#

do they spawn on modded moons since i have like 20 of them so i barely use the vanilla moons

calm widget
#

Functionally kind of? I'll let you set its own spawn weights etc as if its a separate enemy but I won't allow a redwood and a stargrasper to spawn together

calm widget
prime night
#

wdym regen config

calm widget
#

Delete the config generated by the mod if you've used it before the newest update

prime night
#

oh i should be fine then since this is my first time downloading it

calm widget
#

Yee

subtle forge
#

First LLL enemy?

calm widget
#

This is the only LLL enemy mod rn

subtle forge
#

Interesting!

spring girder
flint rune
#

Dors this mod work with v50? Cause it wont work on mine

#

it shows up in the LethalConfig but not ingame

flint rune
#

Hmm i wonder why i cant get it to work, i did all the dependencies

#

If i have duplicate files in Plugins folder does this cause errors?

abstract relic
#

What is your problem? They can't spawn naturally?

flint rune
#

No theyre not spawning. And the whistle item not in store

abstract relic
#

Try to recreate your config files (delete them)

flint rune
#

So thats why i think its not working, but it says that its loaded when i start the console

#

Ok ill try this

#

Delete the config folder?

abstract relic
flint rune
#

Oh. Ok ill try thxz

flint rune
#

I deleted my whole game and reinstalled. Now it works

calm widget
#

lovely

ocean trench
#

I feel like I'm missing something. LLL is managing enemies now, great, how do I know what the internal names are of your enemies so I can actually add them to the new spawn tables in LLL? your enemies no longer show up in spawn lists at all

calm widget
ocean trench
#

no as in I literally don't know what your enemies are called to add them to the spawn list. The spawn lists in this mod's .cfg are superfluous now given spawn weights are (supposed to be) managed in LLL now, right?

calm widget
#

they don't need to be managed in LLL directly

#

i've set up mine to be managed through my mod's config

ocean trench
#

oh

#

k

#

i was under the impression you'd integrate with LLL's new features given you're advertising as the first LLL enemy, lol

#

ok yeah issue was immersivescraps. good to know.,

#

thanks

abstract relic
#

LLL managing enemy is not new ?

#

Pretty sure you could do that before

calm widget
#

very new

abstract relic
#

I mean spawn weights

calm widget
calm widget
abstract relic
#

These settings already existed before

flint rune
#

Hey i have a question. How come when i play with the GiantsSpecimen Mod i cant travel to the Company building?

#

Like i type it in the computer but nothing happens. It wont even press enter

#

Does this happen to anyone else?

kind berry
#

Downgrade to LLL version 1.2.1

flint rune
#

Ohh yea i just found that was causing it thx

#

So how do you get older version?

calm widget
#

uninstall the mod

#

try reinstalling

flint rune
#

Nvm i see, its under Versions

calm widget
#

yep

flint rune
#

Why would the LethalLevelLoader be updated to not work? Weird

#

I will get the old one tho, thx for hlthe help

novel lance
full ruin
#

quick question, does the mod work rn if i use the mod's config to spawn enemies? havent seen a single spawn today

calm widget
full ruin
#

not using it

calm widget
#

hmm it should be fine then...

full ruin
#

im gonna regenerate the config regardless

calm widget
#

good luck!

full ruin
#

playing on orion was a pain today without redwood 😢

kind berry
#

oof I have Immersive scraps and I want to use this mod but I don't want the items that drop on death appear in interiors

calm widget
#

itll hopefully be fixed soon

#

patience 🩷

kind berry
#

epic

vivid nexus
#

Narrowed it down to this mod, doesn't happen when it's disabled

calm widget
#

Well I doubt the errors by me

#

Could just be pure luck that it happens to have fixed itself after getting rid of my mod

vivid nexus
#

Not sure

calm widget
#

Latest update shouldn't be anything anything new

#

Too new*

vivid nexus
#

I'll have to take a look at the other mods that updated since then and see if I can figure anything out some other time, but I didn't add anything new

tame adder
#

im just patiently waiting for the next LLL so most of the issues i have with this mod hopefully fix and if not then i will just cope
surely the LLL fix will magically solve all my lethal mod issues right?? right???

boreal lark
silver wedge
#

@calm widget the API's public btw.

calm widget
limpid whale
calm widget
#

Ah nice, I'll make the compatibility patch update tmrw (technically today ig)

ebon thistle
calm widget
ebon thistle
#

oh then i'll make you wait TWOOO DAAYS

calm widget
#

Banned from my server

calm widget
#

This guide is for turning your Mod into one that uses LethalLevelLoader (LLL), the newest and most up-to-date API for lethal company items, enemies, etc.

Everything you see in the Unity Project is for a mod I made called https://thunderstore.io/c/lethal-company/p/XuXiaolan/TheGiantSpecimens/

This my first tutorial and I plan to make more for L...

▶ Play video
austere bronze
#

Hey is there a mod or way to spawn those giants (or other ennemies) I really want to test them

calm widget
#

i'd recommend devtools but its a lil brokey with LLL rn

austere bronze
#

LLL ?

left drum
#

btw would the red giant kill those old birds

calm widget
calm widget
austere bronze
#

Ahhh okayy

#

well thank you !

left drum
#

imagine giving them a sumo ring

calm widget
#

Old bird too smoll

left drum
#

but you have more giants besides the red one

calm widget
#

Old birds also happen to be unable to take damage

#

Otherwise you'd see a fight

#

LOL

fallow dirge
#

oh wait

#

I guess you showed me lol, it's the thing with them being listed in the wrong area?

wet geode
calm widget
#

Makes testing custom enemies in controlled ways impossible for me

fallow dirge
#

when you register the enemy do you provide an indication of inside or outside to LLL?

#

I haven't gotten to look at that part of it just yet

calm widget
#

Thing is my enemy still spawns outside

#

So it's put into the enemy outside list

#

Just not at the right timing maybe? Idk

#

I'm the only LLL enemy mod so it's not high priority for batby but enemies have a few problems lol

#

Like my enemies being listed as snare flea in some scenarios

fallow dirge
#

huh yeah that is very curious

#

one of these days I'll have to look at the code lol

kind berry
#

Are there any bugs with them still rn?

calm widget
#

As far as I'm aware atleast

#

Only github issues I've gotten are from someone spawning 50 redwoods and making a noise complaint

#

And people asking me to make config options that already exist

kind berry
#

Lol

But yeah might wait until immersive scraps doesn't cause issues-

slim blade
#

SIR PLEASE

calm widget
#

Yeah it's not the fault of the mod, it's just an LLL thing that has an easy fix on my side but I don't wanna update any mods unnecessarily without adding to the mod

calm widget
slim blade
#

sir please

calm widget
#

??

fathom gust
#

Is the new giant out yet?

#

the uh, I think driftwood one I forgot

copper lava
#

Yeah driftwood is out

calm widget
#

Yeah driftwood is out and I'm releasing another one sometime in the next week

#

This next one won't have new mechanics, it'll be a variant since I thought it looked super cool

limpid whale
#

A variant of which giant?

#

Forest Keeper?

kind berry
calm widget
limpid whale
#

;o

calm widget
#

Someone cooked some really nice looking concept art

#

I'll make it its own enemy if it looks good enough

normal sierra
calm widget
#

I also released the mangrove/driftwood one

#

There was a new reddit post recently with new giant concepts

limpid whale
#

I just want them to spawn lol

normal sierra
limpid whale
#

They never spawn atm

normal sierra
#

I gotta find the post

calm widget
#

So next update will hopefully include Redwood [StarGrasper Variant]

calm widget
calm widget
normal sierra
#

Yea that one

limpid whale
calm widget
#

I think so yeah

limpid whale
#

I saw you say it was related to them both using the same author name