#[Ported] Giant Specimens

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limpid whale
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LOL

calm widget
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It's not fog

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It's just march

limpid whale
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March doesn't have fog like that for me with no weather

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It never has

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Huh

calm widget
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Base game looks extremely foggy for me when I test nowadays so I get u

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Maybe just never noticed it or a common mod clears it

calm widget
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Nice, its looks pretty sick

vocal flower
opal wing
calm widget
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yeah but "its just march" i didnt mean it was moon exclusive lol

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the fog is normal like that for msot moons

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atleast for me

lilac dragon
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Looks like the video?

calm widget
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yeah

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its not weather, its just normal

lilac dragon
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Idk my March is basically clear for me

limpid whale
calm widget
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I've been having problems recently with testing my mod on vanilla moons but them being super foggy, I'll recheck my mod list but im 90% sure its just vanilla being vanilla

pliant vault
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yea vanilla can be crazy foggy 99% of the time if foggy

scenic prism
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Sorry not sorry

mortal moss
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the redwood seems to slightly glow for some reason?

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like here on gloom, it glows in the dark which makes it look not the best

ebon thistle
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i like that you can see the textures more but uhh... it doesn't look the best honestly

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the textures are great, but it sticks out like a sore thumb now

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like it doesn't really fit in visually with the rest of the game

ebon thistle
ebon thistle
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part of what made the redwood giant so cool to me visually is that it was so, so big yet you sometimes never got a good look at its face or features because it was shrouded in darkness even during daytime

personally it glowing just uuh... makes it look really weird, i don't fucks with it too much

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esp on darker moons it just looks really out of place

kind berry
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yeah it does-

ebon thistle
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i don't mean to be harsh with my criticisms i just think that it looked a lot better great before it had this glowing effect

restive terrace
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yeah when I was making the menu screen I had to work around the glow xd

ebon thistle
scenic prism
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The red eyes aint bad. Though the glow of the entire body could be darkened yeahhh

ebon thistle
scenic prism
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Well it IS a __red__wood giant so..

scenic prism
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Based on the big ass tree called the redwood tree

restive terrace
scenic prism
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Which is bigass btw

calm widget
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i mean, i can turn down the glow lol

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only reason it was ever added was to see some slight textures, ill turn it down a bit cuz with my mods it seemed pretty dark still but if yall can make it something big then yeah

midnight verge
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maybe like 50% or 25% of what it currently is

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its so cool to see from far away

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just some massive ass silhouette

calm widget
# midnight verge

i love this video, take some more videos, you've got a talent ๐Ÿ™

calm widget
hardy yacht
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Is there any documentation or wiki where I can see what the Redwood Giant does so far? Or a message link works too ๐Ÿ™‚

restive terrace
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RedGiant peed

hardy yacht
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Yeah wikis are great ๐Ÿ™

calm widget
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i got a question

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do you want me to turn down the redness as well? or just the glow?

midnight verge
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i think currently the bestiary is where u can get the most info on the giant

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but people dont typically check it

ebon thistle
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maybe desaturate it veeery slightly

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but not too much, it's alright as is

calm widget
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RedWood Giant

Sigurd's danger level: 20%

Scientific name: Satyrid-Proceritas 

Don't be afraid of this giant, well maybe still a little, this overgrown Satyrid-proceritas is one of if not the most calmest of its species, mainly minding its own business. It has grown so much that it does not hunt humans, Instead, it rather hunts its own kind. Still, be very careful around them as they don't seem to care much about where they are stepping. - Sigurd
hardy yacht
calm widget
ebon thistle
calm widget
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+I'm colourblind, red-green

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so this isn't the job for me :p

ebon thistle
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OH lmaoo

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you mean for the colors?

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i prefer the left honestly

ebon thistle
restive terrace
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Left and the eyes will stand out a bit more

ebon thistle
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sorry if i ever came off as mean with criticisms it makes total sense why you'd struggle with it hehe

pliant vault
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do like the darker red on the left

midnight verge
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left looks better

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oh yeah u mentioned the glowing red eyes? have u actually noticed it ingame because its really hard to see it at ground level.

ebon thistle
calm widget
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there are no red glowing eyes btw

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removed those a while ago

midnight verge
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oh

ebon thistle
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are they white or still red?

calm widget
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if there is any glow, its cuz the whole thing is glowing but much less than before

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they're red

ebon thistle
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ye i figured

calm widget
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i cant change em to white without going into blender etc

midnight verge
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he is a "red"wood giant

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i think the eyes are fine red

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not like u really see it any way since its sunken in and covered by shadow

pliant vault
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only thing i gotta say about the red giant is when he eats a giant the blood just drops after he disappears, was thinking of it spray out a bit when he is getting munched on like how the giant eats a player

a very small nesh but ether way i love this giant and hyped to see what youll do with the other giants

minor nymph
kind berry
minor nymph
# calm widget which one?

idk how you're doing those textures but if you give them to me I might be able to give them some variance if you want

calm widget
minor nymph
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okai Nod

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probably need the model too to make sure it doesn't go haywire

calm widget
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In terms of particle shaders etc, I have found a solution, it might take a while because I have to delve into entirely new territory for me lol but things should end up looking much cooler.
Also there'll be an update either today or tommorow with the reduced glow+ darker red + whatever else I may have added, the updates are just gonna be small and the bare minimum cuz there's not much more to optimise.
Oh and also changes to navmesh

near portal
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Left One Is Better

midnight verge
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the council has unanimously decided left is better

mortal moss
mortal moss
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screenshake from the stomps seems to have really high range, friend was noticing it inside the facility on vow

midnight verge
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i've heard the stomp sound from inside, but i dont recall screenshake

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was it only ur friend experiencing it and not u?

mortal moss
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didn't go inside, but i wasn't experiencing it inside the ship or while it was decently far

midnight verge
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imma test this rn

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metal facility on vow..

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nothing

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i can hear the footsteps

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but no screen shake

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even the dungeon generates pretty far below the surface.. far away from the giant

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the only possibility i can think of is that screen shake has limited horizontal range, but large vertical range... and so when the giant was stomping directly above the dungeon interior. ur friend was affected by it.

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also xu. about the footsteps copying the color of the ground. honestly i think its better to just generally have it gray dust colored.
i think it would look good in most cases and would be less issue with certain modded maps not giving properly color.

calm widget
mortal moss
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friends seemed to notice it plenty

calm widget
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Do you have the jester stomp mod enabled?

calm widget
mortal moss
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nope

calm widget
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Any mod that could also cause screen shakes?

mortal moss
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nope

calm widget
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Hm

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I can modify the logic of the range I use to become less reliant on vertical range

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But it shouldn't be happening, the range itself isn't that high

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You would feel it in the ship if you were in range too

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The range has subsections, 5, 25 and 50, 50 is the only thing he coulda felt but again, super unnoticeable

calm widget
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Giving the proper colour is all about to feedback about what colour the ground is since its manual lmao, but I can add a config option for the footstep dust override lol

sudden lichen
calm widget
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Gotcha, ty

midnight verge
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yeah, but u couldnt possibly account for everything. manual could only take u so far.
for example when i was testing on vow.. while a good chunk of the moon is green grass. part of the ground is dirt brown near the main entrance.
so the giant was stomping up green dust on brown dirt.

calm widget
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I can make it all pure gray as a config, but I have a feeling it'll be worse

midnight verge
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i think when u had it showing gray before it honestly looked fine

calm widget
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TheGiantSpecimens

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v 1.6.5 QoL update

  • Working on navmesh stuff, should feel better walking around and not approach the ship really~.
  • Made it glow less and gave it a darker shade of red.
  • Added a config option for footstep dust colour (normal colours or white).
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One day ill remember to add a video or image of the enemy in the README

forest mulch
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no you wont ๐Ÿ˜ˆ

calm widget
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trust me itll look better ๐Ÿ˜ญ

midnight verge
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๐Ÿ˜ญ

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trust bro trust

scenic prism
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Mangrove Giant time? ๐Ÿ‘€

calm widget
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Driftwood

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Also it'll be a bit of time lol

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It'll be harder at first for me to get the guy working

calm widget
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Cuz I gotta duplicate a lot of stuff that was pre written for the pink giant

scenic prism
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Ohhh, Driftwood. Fair enough!
Masa's sure everyone is very patient about the time it will take to make it.

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Right guys?

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๐Ÿ”ซ

pliant vault
restive terrace
shell glade
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Also yeah the red glow does show the textures but it is kind of weird and looks strange.

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Also @calm widget I can do a rendered image of the giant if you'd like that as an image showing it off.

calm widget
empty bay
minor nymph
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how do we feel about this, chet?

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(just gauging how people feel about textures)

faint needle
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very cool

minor nymph
minor nymph
chilly field
chilly field
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just look at anyone's readme.md and see how they do it imo that's the easiest way

chilly field
calm widget
# minor nymph how are you doing this btw? I wanna get into doing character modelling

In my readme I credited eve sculpts who has a really good tutorial but to sum it up I use a 2d reference image, literally called a reference in blender, aligned on the x axis and then I use a round cube with radius 1, cut off half of it and use the mirror modifier, another way to do the actual shape is by having 1 vertices and using a skin modifier

minor nymph
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Oh so you're just like extendeding it?

calm widget
minor nymph
minor nymph
calm widget
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Idk what that means if that's an actual term lmao

minor nymph
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no just me being dumb

calm widget
ebon thistle
ebon thistle
midnight verge
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lmao i was messing around with the redwood giants

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spawned two of them

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one was starting to eat a forest giant

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and the other one came in and snatched it out of its hand ๐Ÿคฃ

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bro stole his lunch

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also the stomp particles look pretty realistic in VR

elder coral
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Redwood giant is amazing on Rend

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He is so huge yet the blizzard makes it hard to see him but I think it adds the awesomeness

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Just hearing large footsteps while sometimes getting a glimpse of it

midnight verge
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looks like an actual dust cloud. its weird but it looks better in VR than on flatscreen lol.

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maybe because VR is rendering at higher res

midnight verge
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all i got is paint.net so i did my best to edit it xd

mortal moss
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honestly yeah beige looks a bit better

midnight verge
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i think i agree with meat ball demon, a beige color would make it look better. it makes it look like dirt dust.

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white looks like smoke

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Hex #9F8574

radiant oracle
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@calm widget Hi sexy. Does this mod implement changes seen to giant behaviour in other tweaks like anti ship camp, changes in forgetfulness and chase aggression, fog vision. Or is the redwood just a remodelled original giant? Is behaviour programming your thing like would you implement fabled laser pointer chasing?

calm widget
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๐Ÿ˜ญ thank you and to answer your questions.
A. It has its own mechanics, not even closely related to the normal forest giant in terms of behaviour.
B. It's not a player v enemy type of enemy, its both a support and a detriment depending on how you see it, but it indeed avoids the ship and its 70 feet tall so it kinda skips the fog.
C. In terms of stuff for laser pointer, I don't think you would notice a laser the size of a finger if you were 70 feet tall, or would u really even care to follow the laser pointer

calm widget
# midnight verge

I can add a hexcode for you guys tbh to select a colour you'd like, wouldn't wanna flood the config so much that it's for every moon so I'll just include this colour only that u posted

radiant oracle
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K so you don't intent to modify original giant at all, to fit this series of enemies. Like biggest giants would be enraged only but pro or industrial flashlight, medium by normal flash, small by laser and bracken by flip lighter.

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The fog clipping is a bit of a deal breaker for me. I know LC is sort aggressive with fog and it can be pretty stanky.

calm widget
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I think you're making conclusions on what the enemy does lol

midnight verge
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i think he's talking about how the stomp particles clipping through the fog

calm widget
calm widget
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Yeah I'm working on a fix

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I think it's fine mostly, a bit more transparency through the fog would be nice, but I already have a solution that might take a bit of time

midnight verge
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actually funnily enough i think the vanilla game's jetpack smoke clips through the fog. not sure if another mod was causing it, but i dont really have any mods that would effect the jetpack smoke.. at least i think so.

midnight verge
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i saw him typing earlier and i did not expect him to start his message off with that ๐Ÿ’€

radiant oracle
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To clarify I saw this and the giant being way more apparent than anything else looks just slightly nasty.

calm widget
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Current latest version is pinned

radiant oracle
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Now when you rush out of the door landing on Rend look down you can see how the fog is pretty simple, a big volumetric that seems quite differently when youre on the inside of it.

calm widget
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Like 4th pin or smthn

radiant oracle
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Will try it one day

lilac dragon
radiant oracle
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Maybe you already smashed it.
Could the giant be "above" the fog and therefore flatly not as shaded as everything else.

lilac dragon
empty bay
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Ig this is a thing now ๐Ÿฅฒ

calm widget
calm widget
radiant oracle
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No it was the other guy mentioned particles. Maybe it's true. The giant itself looks like it's shaded as though it were closer. Hang on I have an idea but requires a drawing about trigonometry.

calm widget
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Ah you're on the opposite side of the fog argument

empty bay
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Hey could you program in atmospheric lensing and haze real quick, thanks

calm widget
empty bay
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Yeah just press the make it look good button

dim roost
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kibby.

radiant oracle
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Ok turns out my hand drawing software is garbage and won't let me draw small Things lemme find a new one

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(android)

calm widget
radiant oracle
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ok so could it be that the centre of the giant is considered higher than the fog therefore due to trigonometry the amount of distance of fog between the player and the giant is only the length of the orange line under the Blue line, while fade apply to other objects like the purple one is stronger because the yellow line is entirely inside the fog ceiling

radiant oracle
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||MS paint math giant|| next terrifying new enemy

calm widget
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Okay I understand your extremely good drawing

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What's your point? idk why that sounds aggressive, it's not meant to be

radiant oracle
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The giant in the vid above looks too clear compared to adjacent same distance objects

calm widget
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Too clear, in the vid you replied to?

radiant oracle
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Ye

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I'll check in game later

calm widget
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Can you check the video in the 4th pin and tell me how that feels?

radiant oracle
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K

calm widget
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I did reduce the emission on him since that videi

radiant oracle
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How even to see pins on Android...

lilac dragon
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Tap the top

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Settings

empty bay
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It's under settings for some reason

lilac dragon
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Then pins

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Can we crush discords skull

empty bay
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Mods, crush their skull

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Oh wait

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Ig me making that joke doesn't make much sense anymore lmao

radiant oracle
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So watch that and had to turn my brightness way up even on OLED heh. Yeah it looks about right but it's a different moon from the other video so I can't know what the fog situation is. Not sure what the big rainbow [redacted] is about.

midnight verge
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yeah he's not too glowy anymore

radiant oracle
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Try rend vow march for the foggy stank and if those good it's good

minor nymph
# midnight verge

we have to take into account that in this example the beige is also meshing well with the background fog, it needs testing on other moons w/o fog too I think

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But also about it not being green is 100% right

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white on snow, brown on dirt and grey on everything else

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(grey should just be the default fallback colour)

calm widget
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I can leave grey as the default lol

midnight verge
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we should give his feet eyeballs so he can see what kinda ground he's stepping on ๐Ÿ˜ฉ

empty bay
minor nymph
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but definitely one that would be dope af

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Tbh there's gotta be plugins for exactly that

empty bay
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Probably yeah

radiant oracle
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I know a cheat solution if the images correct. You just move the central point of the giant down so the trigonometry doesn't rob you.

minor nymph
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i have no idea what i just read

empty bay
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I don't think I understand.. The current way the fog works as far as I can tell, I could be wrong, it doesn't multiply the amount it obfuscates with the amount of fog between you and a target like it would irl

minor nymph
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Honestly I've literally no idea how fog currently works

radiant oracle
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I figured it was based on distance within the volume.

midnight verge
empty bay
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In a more realistic system yeah

midnight verge
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i mean the top of the giant does seem more visible in the fog if ur high enough

minor nymph
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The fog does end after a certain point

empty bay
radiant oracle
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When you're closer

midnight verge
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just straight recording.. but got this perspective with the freecam mod

empty bay
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Oh that's base game?

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Or just no extra graphics I should say

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It looks way better than I'd imagine

midnight verge
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i think my gamma is slightly lower than default, but i dont think i have any other mods fudging the graphics

empty bay
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Hmmm interesting

midnight verge
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this is on rend

radiant oracle
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Looks good, fog is no trouble in that image video. Although I'm being reductive when I say fog, could be "Dustclouds" or other haze stuff

midnight verge
calm widget
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It clamps your view range

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That's it

minor nymph
calm widget
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Okay it might do a tiny bit more than that, but assuming enemies and players see things kinda alike, then it's literally only a clamp between 1f and 30f

empty bay
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Yeah the fog weather is straight up a hard coded range, but generic fog seems to just make a big cloud that doesn't thicken with distance

radiant oracle
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Right so you're conflating rendering with the value used for restricting enemy agro and I also don't know if those can be related. I think there will be multiple things that affect how visible something is. Rolling fog volumes with alphas, haze, fixed volume around the player which is clear in the dungeon at you can see darkness tappers in a sphere fashion on flat walls.

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I haven't done graphics in years just be warned there's a lot of potential tricks a dev can use.

empty bay
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I mean none of us here really understand exactly how Zeekers set up the graphics so it's all speculation at this point and we're really getting nowhere

radiant oracle
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Talk to a talented moon dev if needed they'll the best insight.

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Lizard eepy now

calm widget
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Actually sf desat probably would know best wouldnt he

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alright, out of pure laziness in not wanting to model in blender today because i've been working on the mod for like 8 hours already, I decided to just mess with textures I have

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for reference, I have like 4 different versions of different textures for this enemy, so, variation can be quite big lol

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I'm trying to see how the "3d" version will look ingame

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nevermind

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big no no

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my model must've just been so badly made it cant do that LOL

minor nymph
calm widget
minor nymph
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how did u even manage that

calm widget
# minor nymph how did u even manage that

i was just looking at the animations and the left leg's hip was just a bit malformed while walking lol, most of it was my fault tho from the initial animations etc

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but for some reason i think your version just exacberated it a tiny bit more

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dunno how i never noticed it before

minor nymph
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curious lmao

calm widget
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also dunno what subsurface scattering is, but it kinda made the model look nicer ingame

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though imma retest with the body you provided + the textures again, gonna see if some stuff i have would work for that 3d-ish look

minor nymph
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It's uhh

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Light lighting stuff if I remember right

calm widget
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it did make it look more hell-ish in unity

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but unity looks dont matter too much

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it looks like a dark red figure ingame

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may or may not be worse, not too sure

calm widget
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yeah

calm widget
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dont think im gonna change the texture much

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trynna mess with it for a while, no real good changes

midnight verge
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subsurface scattering is light passing through opaque material. think like how ur ears glow red when really bright light is shining behind them

calm widget
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gotcha

midnight verge
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hell even closing ur eyes and facing towards the sun. the sunlight will make ur eyelids red.
itโ€™s a pretty good way to help skin look a bit more fleshy and not plastic.

calm widget
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lol

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after tinkering for an hour

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the current model has... not really changed ๐Ÿ˜‚

midnight verge
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iโ€™m bringing up a lot organic examples, but it also applies to non living material too

calm widget
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yeye i get what u mean lol

midnight verge
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u tinkering with red giant model rn?

calm widget
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not the model, but the textures

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the model is finalised otherwise i'd have to play with animations again

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i actually dont wanna touch the giant anymore tho, its been polished neough and i kinda wanna do the rest

empty bay
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akjgehAJVFh

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Shoulda scrolled

calm widget
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wow I never knew that

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thanks debby!

empty bay
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You're so welcome for this new and fresh information ๐Ÿฅฒ

calm widget
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can always rely on you, ol' quick and reliable

empty bay
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I'm the quickest and most reliable at something that's for sure

calm widget
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I... what does that mean?

scenic prism
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๐Ÿ‘€

chilly field
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at giving usele... i mean random useful information?

empty bay
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I couldn't tell you, but I did say it quickly

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And THAT you can count on, reliably

calm widget
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icic

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makes sense

empty bay
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Sense is my largest export

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I'm sorry get back to gianting ๐Ÿ˜ญ

calm widget
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lol

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i completely forgot what i was doing actually

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i've been staring at my screen for 10 minutes

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๐Ÿ˜‚

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modelling, right

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honestly i was probably thinking of ways to make the mod better

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Recently been feeling like the enemy is meh

scenic prism
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What, the Redwood Giant?

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Or the new one?

empty bay
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I would probably suggest keeping redhead as it is for now and move on to driftwood, only doing bugfixes for redwood, cause it's hard to say what sort of features the redwood might need to feel less meh until the ecosystem of giants is bigger, which would also serve to inspire more ideas

midnight verge
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redwood giants crumples u into a ball and slamdunks u

midnight verge
radiant oracle
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Giants always eat smaller giants and you can feed them beehive to appease then xD
(Plus my light attraction idea)

dim roost
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nother day, nother sketch. Flatwood Forest Keeper, an item eater. concept not unfamiliar, but a few mechanics are weaved in

empty bay
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Item eater.... Ooh..

dim roost
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dont leave your findings lying around after 5

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natural enemy is the Circuit Bee

radiant oracle
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Looks like a perverted onion

dim roost
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shape was inspired by the Flatwoods Monster cryptid

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or the head of it at least

ebon thistle
ebon thistle
calm widget
ebon thistle
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if you're feeling like the enemy's lackluster currently it might just need to bounce off your other enemies better

restive terrace
# calm widget redwood

Just work on the new one and if you get some ideas while working on it, you can always find time to add mechs to redwood

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Iโ€™d say manticoils attacking it (0 dmg just making him annoyed and flap his arms around) would be a kinda neat implementation

dim roost
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um... that would require behavior modification of existing entities, would it not?
may conflict with other mods if others start tinkering with the birds.

restive terrace
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Yeah that would be a huge work for a little aesthetic. Tho itโ€™d add a lot in the immersion tbh

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Just let my mind wonder a bit

dim roost
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the idea amuses me nonetheless.

calm widget
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I know of a weird way to implement it lol

dim roost
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do tell .3.

restive terrace
calm widget
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just add my own birds like those cute lil idle game animations lol

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that appear and disappear

restive terrace
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Oh lol right ๐Ÿ˜‚

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It would not conflict with other mods and would be easier to make too.

mortal moss
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yeah seeing manticoils fly around the redwood would be really cool

dim roost
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i say wait til at LEAST Driftwood is out and about. would be nice to have a behavior overhaul, but after some other behaviors even exist

restive terrace
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Just make sure to save ideas in a txt or on trello or idk xd

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Im saving every idea in both tbh for my mods / upcoming mods

calm widget
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Bold of you to assume I save ideas

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If I remember em, I rememeber em

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Else meh

restive terrace
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๐Ÿ˜‚๐Ÿ˜‚

elder coral
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GiantSpecimens got an update?

calm widget
gusty talon
calm widget
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Color dustColor = Color.grey; // Default to grey if no color found
            string footstepColourValue = Plugin.config.configColourHexcode.Value;
            if (string.IsNullOrEmpty(footstepColourValue)) {
                footstepColour = null;
            } else if (Regex.IsMatch(footstepColourValue, "^#?[0-9a-fA-F]{6}$")) {
                footstepColour = footstepColourValue;
            } else {
                Plugin.Logger.LogWarning("Invalid hexcode: " + footstepColourValue + ". Using default colour.");
                footstepColour = null;
            }
            List<string> colorsForCurrentLevel = levelColorMapper.GetColorsForLevel(levelName);
            if (footstepColour == null && colorsForCurrentLevel.Count > 0) {
                footstepColour = colorsForCurrentLevel[0];
            }
            if (footstepColour != null) {
                dustColor = HexToColor(footstepColour);
            }
            MainModule mainLeft = DustParticlesLeft.main;
            MainModule mainRight = DustParticlesRight.main;
            mainLeft.startColor = new MinMaxGradient(dustColor);
            mainRight.startColor = new MinMaxGradient(dustColor);
            LogIfDebugBuild(dustColor.ToString());
#

new colour stuff

#

with configs

#

basically if you leave the colour config blank, you use my pre-made colour stuff

#

if you give it a valid hexcode, itll use that globally

#

the current default hexcode in the config is the grey one

#

ill push the update out later

#

im a bit tired

thorn sage
#

sheeeeeeesh ur downloads are going crazy

#

already 49k

calm widget
#

Yeah it's going pretty nicely, feels like it'll hit a top soon tho

restive terrace
#

It might, but if you add new entities to it, more people will download it

restive terrace
#

I mean look at my downloads.
Its only an audio pack and Iโ€™ve got @low girder as my competition lol. When you release a big patch for it, itโ€™ll take time but theyโ€™ll eventually start downloading it. (Idk what happened at 1.2.8, nothing huge happened in previous patches either)

restive terrace
#

Itโ€™ll skyrocket once people actually get informed about the mod.

low girder
#

You just gotta get the attention of the mod sheep (the people who donโ€™t try mods unless they have a ton of downloads)

restive terrace
#

I think most people wont download mods unless they have 30-40k+ downloadcounts.

#

And i mightve said a low number count too

calm widget
#

Hmm fair

forest mulch
#

yeah its really hard to actually break into the top spots, then once you do you just kinda stay there

thorn sage
trim flax
forest mulch
restive terrace
rocky sparrow
restive terrace
#

Yeah I know but the download count wont come with it

rocky sparrow
#

it will from the dependency

restive terrace
#

Oh wait really?

rocky sparrow
#

Well, a large portion of downloads come from existing users updating their mod

#

I really noticed that when I updated JetpackFallFix, which was very much behind JetpackWarning in downloads, but now it just surpassed it by a thousand downloads

restive terrace
#

I think Iโ€™ll just let it stay like that, made a new icon(next patch) for it and kinda made a lore around it

thorn sage
rocky sparrow
#

:3

limpid whale
#

Also nice new pfp btw

thorn sage
#

u mean my pfp? my role was always green ๐Ÿ˜›

limpid whale
#

It's the pfp change that threw me off then

#

used to you being red

#

๐Ÿ˜‚

thorn sage
#

lmaoo tyty just wanted to get rid of the default pfp cuz i kept getting confused when others with the red pfp say something

limpid whale
#

Lmfao

ebon thistle
calm widget
#

Bro went from the most generic default discord pfp, to the most generic anime fan pfp

#

I'm not hating but it's funny ๐Ÿ˜‚

lilac dragon
valid oar
#

bro's abouta to pull up on the cancer patient

minor nymph
#

what does that-

#

what does that even mean...?

midnight verge
#

the goku cancer patient meme

minor nymph
#

i have literally zero context on this

#

lmao

midnight verge
ebon thistle
#

IT IIIS

#

UI DRIP IS FLAMES

calm widget
#

lol

#

im kinda bored

#

dunno what to do with my time rn

silk zodiac
#

you should

limpid whale
calm widget
silk zodiac
#

:(

calm widget
limpid whale
#

;o

#

Or is there stuff you need that's not there?

calm widget
#

hmm not sure tbh, I'll try it rq but i'd probably be missing some stuff lol

limpid whale
#

๐Ÿ™‚

calm widget
#

lol i already doubt i can touch it

#

its a .lem

#

ill need the files he has of the scraps etc

limpid whale
#

Gotcha gotcha

calm widget
#

i guess ill introduce myself to scrap in the meantime

#

ill just make a whistle that the pink giant would follow or something

limpid whale
#

Make a Redwood Giant scrap x)

calm widget
#

a lil late to the thought

#

oh unless you mean a plushie

limpid whale
#

Yeah

calm widget
#

yeah that wouldnt be a bad idea

#

ill take a gander

pliant vault
#

Plush would be interesting if considered, I could see it being a 2 handed plush

thorn sage
empty bay
#

Bro got that Ultra Instinct RIZZ

calm widget
#

feel free if anyone would like to draw the icon for it :p

minor nymph
mortal tree
#

so a new giants in the works?

#

sweet

#

redwood giant is already great the next gotta be just as good

calm widget
#

yee working on the next moon

#

right now since im bored im making scrap

#

lol

lime lava
calm widget
#

my first attempt at adding scrap

minor nymph
calm widget
#

this is the problematic code, imma just get rid of it tbh dont see the point of it

minor nymph
#

no that's correct

calm widget
#

hmm

#

ah wait

#

i see why

#

dum dum i loaded the wrong assets

minor nymph
#

What is physics prop?

calm widget
#

thats the item script?

minor nymph
#

That should be something else

calm widget
#

thats how it is in game files too

#

i basicalyly did a 1 to 1 to them lol

minor nymph
#

Let me check

#

I might be misremembering

#

Oh right

#

I don't use the base item script anymore lopl

calm widget
#

lol, thats fair

minor nymph
#

your stuff matches this?

calm widget
#

its definitely not from that

#

its the way im loading the asset

minor nymph
#

wut

calm widget
#

cuz its not finding the obj

minor nymph
#

You don't want the OBJ you want the item script

#

Item properties script

calm widget
#

thats the obj

#

lol

minor nymph
#

why is it called obj

calm widget
#

good question, not too sure

minor nymph
#

Try doing (LevelTypes)(-1)

#

instead of leveltypes.all

calm widget
#

will try but likely wont work

#

its just not loading the asset

minor nymph
#

Yeah, that's probably because you set something up wrong in the prefab

#

It just says that if anything is wrong with your prefab

#

More than likely I'd assume you didn't drag your item properties into your prefab lol

#

That or something else

calm widget
#

its there lol

minor nymph
#

Is your audio source set up properly?

calm widget
#

should be yeah

minor nymph
#

Have you got box colliders and everything?

calm widget
#

yep

minor nymph
#

The only things that are required are the empty as the base, the box collider for picking it up, if you have a scan node, that needs a box collider too, audio source, and the base script

#

Everything NEEDS to have the correct layer and tags also

#

if it doesn't it wont work

#

Everything else is optional

calm widget
#

it should be working now

#

i was trynna remember how to make it part of the asset bundle lol

#

lol

#

it works, just gotta mess with its positions

#

not too sure how tho tbh

#

value 0?

#

ah nvm thats cuz they're spawned in

#

yeah it works

#

ill update later

minor nymph
#

the pivot point of the empty is the resting spot

wise briar
#

Why RedWood and not Redwood out of curiosity?

calm widget
#

Hmm, formatting? Always did RedWood, DriftWood

#

Etc

#

Just seemed to make sense

minor nymph
#

For external names it really should be Redwood

calm widget
#

Maybe

minor nymph
calm widget
#

I'm aware, they're based off the real life tree lol

minor nymph
#

yes

#

which is a Redwood xd

calm widget
#

Yeah I know

minor nymph
calm widget
#

Just looks more pleasant to me as RedWood lol, I'm a formatting freak :p

minor nymph
#

in code, yes, in english, no

#

xd

calm widget
#

In this one case they're one word

#

But usually yeah

elder coral
#

Hey am I supposed to be able hear the redwood giant's footsteps inside the mansion?

#

My screen shook a bit as well every footstep

midnight verge
#

imo i think its cool u can hear it from the inside.. but it should be quite faint sounding

#

is it loud too?

midnight verge
ember mauve
#

Tbh there should be a config for inside footstep volume or smth or just a way to disable it

midnight verge
#

the footstep sound range is just realllyyy high

#

faraway enough for the interior to pick up the noise.. which is underneath the moon map

#

not the first time someone's reported screen shaking inside

#

that's not supposed to happen.. i wonder how its happening

ember mauve
#

Ah I see

elder coral
midnight verge
#

@calm widget how does the code work to figure out when to apply stomp screen shake to nearby players?

#

#1208964227835109407 message
#1208964227835109407 message

#

now there's been two separate reports of getting screen shake inside the dungeon

long marten
#

I like the mod ๐Ÿ‘

#

Its epic

#

Probably one of the cooler things ive seen made here

coral veldt
#

same

midnight verge
#

Xu is aiming for the top of the download list for monsters category ๐Ÿ˜Ž

#

like the mod on thunderstore ๐Ÿ‘

coral veldt
#

i think i liked it like a week ago but i will go make sure :]

#

i hope more ppl find this mod

calm widget
midnight verge
#

#1208964227835109407 message

midnight verge
calm widget
radiant oracle
midnight verge
#

shake effect should only be effecting players near the redwood giant's feet

#

so we're not really sure how it's affecting the interior

calm widget
#

Yeah just to be clear the range isn't a few hundred meters lmao

#

It's 50 meters, which is a very small amount, would probably cover 2 vow bridges

sudden lichen
calm widget
#

Which is why there's definitely a mod conflict, it can't be me that's causing these tremors

#

Plus no ones recorded a video yet! From what I'm hearing, it's not the smallest setting

midnight verge
#

the weird thing was Autumnis was unaffected, but his friend inside was

radiant oracle
#

Can't wait for you to figure this one out. Strange and interesting.

midnight verge
#

we dont know the conditions to replicate this bug ๐Ÿค”

sudden lichen
#

wait

#

its not intentional??

calm widget
#

But the range and shakeness that some people are describing is definitely not

calm widget
#

okay the stomping problem might've been on my end

#

should be fixed now, ill push an update later

midnight verge
#

๐Ÿ•บ

calm widget
#

lil stuck to the wall

midnight verge
#

help me step-employee, im stuck

#

is that gonna be in the new update? giant scrap?

calm widget
#

lol some bug fixes plus that yeah

midnight verge
#

looks heavy

pliant vault
#

Looks like a action figure

upbeat sigil
#

I hope its optional or have config to disable it. I like just having vanilla scraps or close to vanilla scraps.

restive terrace
#

Oh wait

#

WHAAAT

#

I need it!

midnight verge
#

the perfect body pillow

calm widget
#

lol i can make it configurable

magic wyvern
#

@calm widget
Question... when the Forest keeper is eaten. Is it considered an entity death?

Becauuuuuuuuuuuuse. If so I would be interested in adding the item you are about to add as a 100% drop chance high-value item that players can try to get in the Shattered Company modpack, you know after mister forest keeper gets nom nomed.

calm widget
#

i mean, if i make a forest giant plushie im sure i can make it drop it when eaten or smthn

#

for now though

#

[SCRAP UPDATE] TheGiantSpecimens

magic wyvern
elder coral
calm widget
midnight verge
calm widget
#

shhh

midnight verge
#

๐Ÿ™Š

calm widget
#

i dont remember uploading that version

#

lol

midnight verge
#

but anway i got excited for a moment but then remembered it will take a while for it to actually show up on the mod manager ๐Ÿ˜ฑ

elder coral
#

The shake is very subtle

midnight verge
#

wanted to get to messing with the stomp dust color

calm widget
#

oh right

#

the hexcode picker

#

bleh, gimme like 10 minutes to add that rq

midnight verge
calm widget
#

shake should be fixed

#

nvm i already coded in hexcode picker

elder coral
midnight verge
#

๐Ÿ˜Ž

elder coral
#

Can't wait to find the new scrap item

#

Oh! So the stomps hurt enemies right?

midnight verge
#

"Footsteps can damage baboon hawks and dogs now."

calm widget
#

ye

#

oh shit

#

i left some debugging tool on

#

LOL

midnight verge
#

๐Ÿ™ˆ

calm widget
#

whoops :p

midnight verge
#

people are gonna wonder where all the hoarding bugs, spiders, and centipedes went

elder coral
midnight verge
#

well that changelog note certainly makes it sound like it only affect those two monsters

#

xu?

elder coral
#

I can just imagine leading a mimic to a redwood and getting him crushed

calm widget
#

I reuploaded anyway

midnight verge
#

heh

midnight verge
# calm widget I can add that later ye

so it really does only affect just those two monsters? any reasons why or it just takes a bit of effort to incorporate more entities to be affected by it?

calm widget
#

I just didn't add any more really lol

elder coral
#

Om nom nom nom

subtle forge
#

Scrap Update? :3

#

You added scrap items? :o

calm widget
#

Ye

#

Added a plushie of the giant

#

Eventually I'll make a whistle to attract the giant

chilly field
#

also

#

i saw a redwood giant

#

really far in the distance

#

on rend

#

it looked so good

mortal moss
#

can the scrap be disabled?

chilly field
#

don't you dare disable the plushie

subtle forge
calm widget
calm widget
abstract relic
#

Can we make the giant doawn on LLL moons or is that still not possible?

minor nymph
calm widget
#

That's not up to me

#

LL was broken for a while

#

Lol

minor nymph
calm widget
#

Hamunii is working on fixing it, not sure if she's fixed it all yet or not

limpid whale
abstract relic
calm widget
calm widget
limpid whale
#

I look forward to the big ones like the lamp, hat, and lantern tbh lol

#

There's other stuff too I think are really cool ^^ some stuff I can definitely see myself disabling though ๐Ÿ˜†

clear valley
#

SCRAP UPDATE !?

#

i thought this just gonna be creature only alright

limpid whale
#

๐Ÿ™‚

clear valley
#

wasnt immersivescraps made by Justice69 ? are there are another immersivescrap outthere

#

or u mean they wanna help porting it

calm widget
#

Might add to it over time, integrate it, we'll see

minor nymph
#

integrate it?

#

don't integrate it with this mod lmao

calm widget
#

Integrate some scraps

#

Ik

minor nymph
#

oh right

calm widget
#

Like if there's a whistle

#

Model

minor nymph
#

yes yes

#

instead of people downloading the funny giant mod and getting 100 new scraps

calm widget
#

Lol yeah

#

They'll all be toggelable anyway

clear valley
#

whats ll again

minor nymph
#

I do like immerseive scraps

#

Lethal Lib

clear valley
#

ooooooooooooo

#

forgive me eva

#

ill go check the giant again alright

clear valley
#

glad there is no terminal guy today ๐Ÿ˜‚

midnight verge
ebon thistle
#

not opposed to the idea i'm just wondering hehe

minor nymph
#

would be fairly simple to do too, I think

ebon thistle
#

i just really like giving dumb items already in the game more functionalities lmao

ebon thistle
minor nymph
#

Well it would be a case of detecting if a player has honked the horn and getting the location of that player, then telling the giant to go to the player's position think

#

the hardest part would be telling if a player honked the horn xd

calm widget
#

I mean it's all very easy, I'm just more attracted to the idea of making it approach the location of the whistle lol

calm widget
#

Lol

#

I can probably do both

ebon thistle
safe maple
#

Does the Redwood Giant still slide when it picks up a forest giant or has that been fixed?

restive terrace
#

static background but this is just the first version ๐Ÿ˜„

#

cant wait to switch it to the animated one

midnight verge
calm widget
#

Oh nice

#

btw

#

i would switch from Asset Replacement to mod

restive terrace
#

true

#

i'll reupload it i guess

calm widget
#

cuz u cant find asset replacements in the mod section

#

nah not reupload

#

theres a button

#

lol

#

somewhere around here

restive terrace
#

oh lol right

#

i found it xd

midnight verge
#

xu, the current solution for the giant sliding issue is turning off the collision between redwood and forestkeeper when it gets picked up?

calm widget
midnight verge
#

itโ€™s already turned off before they even get picked up?

calm widget
#

ye

#

well maybe it does miss some components in the children

midnight verge
#

so it only disables upon collision

restive terrace
#

btw Xu I'd also like to make one about the driftwood giant too later, but thought I'd mention it ๐Ÿ˜›

midnight verge
#

so extremely briefly, collision is still happening before it gets disabled

restive terrace
#

they would be in the same mod and would switch from one to another

#

on start and on quiting from game to menu

safe maple
midnight verge
#

what about disabling collision between the two entities from the get go prior to collision and changing from collision to trigger collisionโ€ฆ if they have trigger collision for 3d?

#

i remember dabbling a bit in 2d game development on unity and they had trigger collision which was a way of detecting collision without the physics collision part.

midnight verge
#

not sure if ur able to see lethal company's code.. but maybe u could look at the Girl's code for reference because i think she has no collision physics.. she's maybe utilizing trigger collision.

calm widget
#

oh i know about isTrigger

#

its just something ill have to think about

#

a lot of the colliders were made to not be on trigger because they're meant to simulate an actual body

midnight verge
#

haha the sound

#

might have to turn up the sound (for the video)*

#

but the stomp noise is faint.. and there's no screen shake

#

i think as it is, it's perfectly fine.. kinda adds to the tense atmosphere

silk zodiac
#

@calm widget make the plushes eyes glow to :D

calm widget
#

maybe lol

midnight verge
#

make it eat ur other scraps ๐Ÿ˜ฑ

silk zodiac
empty bay
#

Loathsome Scrap Eater

silk zodiac
#

@calm widget if you wouldent mind me asking, how do i add my dll to a actual mod?

minor nymph
#

what does this mean

silk zodiac
#

how do i upload a mod

minor nymph
silk zodiac
#

like this?

dim roost
#

so i found 33 of these handsome devils in just 3 quotas

midnight verge
#

bro about to start the rumbling

sudden lichen
#

yeah, the default weight is rly high, like 100 or something for them
i set them rly low for all moons except the ones they actually spawn on

calm widget
#

Oh you meant the scrap

#

The default weight should be like 50

#

What da heck

#

Can u show configs

upbeat sigil
chilly field
#

lmfao

calm widget
#

Ah yeah I forgot

#

You can change that

#

I forgot rend is like, the moon everyone goes to as well

mortal moss
#

personally i think the default weight should be 5

calm widget
#

5 is like, cash register lmao but again, weight is up to you

mortal moss
calm widget
#

50 is like, lower than you think lol, it's like big bolt or less

#

For reference, a big bolt is 80 on experimentation

#

Metal sheets are 90

mortal moss
#

on etern, basically every other scrap was a redwood plush

calm widget
#

That shouldn't be right

empty bay
empty bay
#

Hm weird, idk what my LQ config default weights would be based on if that's accurate

#

Oh nvm I must be mistaken, the weights do seem to be accurate there

#

I don't see many modded scraps going that high in any case

#

Shouldn't be as common as people are describing tho

calm widget
#

Yeah I don't get why every other scrap would be the plushie

#

Doesn't make much sense

#

They can adjust in configs tho

limpid whale
#

Cus yeah by default we found sooooo many

minor nymph
#

All of my stuff is like sub 30 weight

#

Some are sub 10 xd

ebon thistle
calm widget
#

lol

#

i'll be taking a break for this weekend, I'd just like sometime to pursue my hobby and concentrate on that for a bit, when im back ill fix the scrap config default values, ill try to make a whistle scrap that works in attracting the giant, and then ill continue porting immersivescrap scraps.
Depending on how the weekend goes it might take longer or less to do all these things tbh.

calm widget
#

oh and for anyone curious, my hobby's drawing :p

#

oh and also also, replacing the giant scrap model with a better one later

#

this one's by @sintengo, apparently he made me a plushie without ever opening my thread? cant ping him ๐Ÿ˜‚

calm widget
#

ahhhhh i added an n thats why

#

but yeah, absolutely adorable plushie design by him ^

limpid whale
calm widget
#

this one's a tiny bit outdated so it looks even better, but its adorable

limpid whale
#

Super cute

#

When is the update being pushed?

limpid whale
#

Oki

calm widget
#

if im feeling especially bored, ill put the plushie and fix the config, but it would take me like an hour so probably monday or tuesday

limpid whale
#

Fair ๐Ÿ™‚

dreamy widget
#

Just gonna throw a quick Message in here so i can follow along

lime lava
sudden lichen
#

But in LLL

#

for vow

#

might just be LLL being funky about custom scrap again

#

i fixed with LQ in my pack

calm widget
#

what the heck lol

ebon thistle
#

SO CUT

#

E

limpid whale
#

I can't wait a for a replacement to come out that works like AdvanedCompany's did, that's the only feature I really miss from it

sudden lichen
#

alot of control

#

the presets n stuff are nice, just gotta learn how to use it

lilac dragon
sudden lichen
#

true
it caused me pain at first

#

but once i got the hang of it i loved it

calm widget
#

i figured out the problem with the scrap

#

ill push an update soon, even though i'd like to take a break

#

:<

limpid whale
#

I helped Xu find the bug btw, cus I kept lowering the scrap weight and it kept spawning like crazy ๐Ÿ˜†

ebon thistle
calm widget
#

i've already done most of it lol

#

annoyingly im facing a bug im not sure where its coming from

#

cant interact with it or scan it

limpid whale
#

It's like "Yes master"

#

๐Ÿ˜‚

subtle gale
calm widget
#

still cant interact tho weirdly

#

oh i bet you i got thel ayer for the scrap wrong

#

is it a physics prop layer?

limpid whale
subtle gale
calm widget
subtle gale
#

just checked that one scrap and i had it on the wrong layer

#

modding is awesome

calm widget
#

lmao

#

yep

#

guess i have to open some random ingame item and cross check the settings

limpid whale
#

btw for you sintego I'm adding your monster and scavenger plushies to my pack lol

#

to go with the new RedWood plushie

#

((My friends are gonna bitch about me adding more mods but it's okay ๐Ÿ˜…))

limpid whale
limpid whale
#

Yw ๐Ÿ’œ

abstract relic
#

Yeah I also want to add them, they look so well made

#

the only problem is that I would need to add each one of them one by one on every moon in LethalQuantities ๐Ÿ˜ญ

limpid whale
#

so you may not

abstract relic
#

even LLL moons?

limpid whale
#

Honestly I won't ever use Lethal Quantities for a reason

#

Lol

#

Does too much for what I need, and I cbf to mess with it

abstract relic
#

I don't even know if that would work or get overwritten by LQ

limpid whale
#

Who knows

calm widget
#

actually it might already be working for LLL moons

#

i cant remember tbh

#

someone would have to do AuralisLevel@20000 and tlel me what they see

trim flax
#

No promises but if wesley moon stuff continues to go smoothly i might look into scrap v. soon

calm widget
#

remind me why you're looking into scrap anyway

limpid whale
calm widget
limpid whale
#

Idk for sure

#

It's my very uneducated guess

trim flax
#

Itโ€™s possible I could make a tool to convert LE scrap to LL/LLL scrap and because LLL has more info and LL isnโ€™t receiving any more content updates, as currently the only person primarily pushing content api stuff forward it makes a lot more sense for me to do that in my mod

limpid whale
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I know LethalLib has some bugs like stuff showing in the store for scrap mods even when disabling it in their configs

calm widget
limpid whale
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I can see your point with that Xu

trim flax
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I think thereโ€™s absolutely some points for that in other circumstances but right now with how unstandardised the community is and the lack of โ€œcompetitionโ€ for lack of better word, It does make sense to push everything forward the same way

calm widget
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at the very least it should be a very low priority because the only current problem im aware of is LL and LLL loading times (which hamunii is fixing), i can understand if v50 breaks scrap and theres no way to update it

calm widget
trim flax
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theres a lot of fundemental problems in two different mods juggling order of execution in all that.

again, no promises because i havent jumped into it but its been in the back of my head for abit and the initial implementation might actually just use a super basic version of LLL scrap scriptableobject as a frontend and then send that to lethallib via code for now

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so people can move to LLL at their own leisure and then i can swap out registering it to LL to my own stuff when thats ready

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ill be talking to people like you for author/client feedback when i mess with it so we can ensure best feet forward

calm widget
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that would be good

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though currently im being wscrewed around by the scrap rn, i hate how unity is probably the reason this isnt working

trim flax
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I think to reassure what your saying in particular, I have no intent on making a change that sets custom scrap implementation backwards if you know what i mean

calm widget
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that should be fine then, I just think you have better things to be doing than worry about scrap as things currently stand

trim flax
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the problem in particular isn't worrying about scrap, it's worrying about my stuff working well with LL and LE, and because both mods have no major development future going forward, there's a lot of value in getting authors to move from those two to my api sooner than later

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especially for v50

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if both were being actively developed that would be a different story

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(and ofc ive talked to both authors about this)

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the content matching for scrap and enemies will also be awesome to have in

calm widget
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@subtle gale i believe my problem was that the scan node covered the grab hitbox

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very.. stupid

subtle gale
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glad you figured it out

calm widget
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v 1.6.8 bug fixes

  • Fixed scrap config rarity.
  • Attached better model on the scrap.
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will take a bit

limpid whale
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I hate that I can't use my emotes from my server in here ๐Ÿ˜ฆ wanted to post Lunxara love ;c

calm widget
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should be able to if you have nitro

midnight verge
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when we change the stomp dust color, do we need to include the #?

chilly field
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doesnt seem so, xu

limpid whale
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Nah it was disabled for the mod releases thread for some reason and idk why

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I used to be able to

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But it randomly got disabled at some point and now you can only use discord emotes or emotes from this server unless you have the modder role or something

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Idk why perms got changed

calm widget
calm widget
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bepinex removed the #, but keep the # lol

limpid whale
calm widget
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ill change it on monday/tuesday, but hexcode colours might not work

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the default is currently grey, but it just might not work