#Xenomorph
1 messages · Page 2 of 1
for the scp it looks like this #1220909278198497410 message
23s
says Securing SCPs... - i'm planning to add a loading image to the menu for the Alien theme
oh
dont know what to write
"Hatching the eggs..." or something like that xd
"Clearing the area.."
what do you think?
that's a placeholder image right x)
for a loadingscreen yeah
Arriving to LV426
Consulting Mother
Boarding Nostromo
Counting our lucky stars
Awaking crew
How thing going over there ?
This is definitely the mod I am most excited about
ya right
i have not made any notable progress since last time as i have been kinda occupied and kidnapped
and tired for some reason
think imma ask to lower the meds doses
There's no hurry. I've done most of the animations but I also sadly kinda got burnt out with Lethal so I took a break to not force myself and am just gonna wait for v50 to fully come out to see what mods I'll have to bin
Once I saw a Xenomorph idea, I got really excited, idc how long I must wait, I just need one
I will not let you down
btw we should test if your animations works in the engine
like to be sure your not doing it for nothing
also i spent time working on another project, i am redoing a Dungeons string generator using google sheet
but i am doing it clean, with a form and all so it is easy to use
From what i see it looks great, keep up the good work
#1229476065068449873 message don’t let this go to waste help me cook here
@here is this even still active?
Oops didn’t mean use @ here
The development is still ongoing although all of the coding lays in @tawdry lark's hands so you'd have to ask him if he's still interested in continuing the mod after the changes made to the AI logic post V50
Ok I hope my post can be of use to you guys
If you guys need help, please do tell me, I'd be ready to work one this or take the relay if Fooxyn is having trouble. not rn rn, but i the summer I will be able to work A LOT 👌
(in exacly 1 month) but still can finish it if all animations, sounds and other stuff is ready
Use some of this if needed we should make this the best it can be
I think the model should be a drone not a warrior
Yea but that particular variant doesn’t make sense for this mod unless there’s more than one
Hive mind would be fun 😈
And there’s have to a queen in order for a xeno to even aquire that design
In short the drone or big chap just fits better
Imma add some stuff from my post in here: We desperately need an alien mod it should come with a custom map (lv-426) where it is a garenteed spawn for it , but it can still spawn in other maps there are 2 facilities on lv-426 the derelict ship and the nostromo wreckage, just like the bracken it can be stealthy where it’ll kidnap players and impregnate them with the ovamorph egg which will allow more to spawn if you don’t save your friends in time although it’s not a garenteed thing it’ll do as it’ll also be extremely aggressive so you might get kidnapped or it may just kill you , with this mod there’ll be two new items: the motion tracker, and the flamethrower, the flamethrower can be used to keep it at a distance (almost forgot to mention impregnated players don’t die immediately allowing xenos to get both outside and inside and if you and an impregnated player escape together you’ll both die) if you hit a xenomorph with a shovel it will spray acid blood on you eventually (and somewhat quickly) killing you, xenos are fast and unpredictable, and may attempt to maul you, if you have the skinwalker mod xenos will not mimic players voices , if it grabs you it may bite through your face or it may kidnap you, there are many different ways it may kill you, it’s taller than the players too, and may stalk you, it can also climb.
Taken directly outta mine and transferred into here
Also the alien big chap is overall a scarier design
We desperately need the xenomorph in lethal company 🙏 🙏
Be sure to change the model to a drone a warrior doesn’t make sense
i am doing the prog part
Ah
for the rest you guys can argue
idk how easy it is to swap for an animator point of view
but for me this is very easy
for the behavior part however...
The AI hit detection, the spawning system. Just a lot
If you have a better model we could use, you can just post it here, although redoing all the animations really seems like a pain in the ass
That all sounds cool and all. But currently working on that single enemy alone is taking a lot of time, so I don't know if we are ever gonna reach the moment of just messing around with the mod and adding some stuff to make it more "lore-friendly". Let's remember, it's a mod for Lethal Company, not a full fledged Alien universum game.
https://sketchfab.com/3d-models/ps1low-poly-xenomorph-1979-alien-7ec8ecca16f44235ac6b8a1291b72d19 this perfect and if a friend of mine lets us borrow his model I’ll send another one
it should come with a custom map (lv-426)
there are 2 facilities on lv-426 the derelict ship and the nostromo wreckage
I would love that too, but those are much more artist kinda mod where it is needed to make models, but i would gladly try to work on it if this part is done by someone else (but i finish the xeno first)
it can be stealthy where it’ll kidnap players and impregnate them with the ovamorph egg which will allow more to spawn if you don’t save your friends in time although it’s not a garenteed thing it’ll do as it’ll also be extremely aggressive so you might get kidnapped or it may just kill you
almost forgot to mention impregnated players don’t die immediately allowing xenos to get both outside and inside and if you and an impregnated player escape together you’ll both die
This would be great, but the game do not allow for too much. Raids on moons are kinda short, having a alien like reproductive cycle is hard to pull off in a nice way with the game mechanics. Getting kidnapped tho i was thinking of it.
_
there’ll be two new items: the motion tracker, and the flamethrower
We have to think how the flamethrower will function with the other entities, especially in the damage it does, cause enemies have very short amount of health that are not designed to work with tiny amount of damage (need to reconfirm that tho with the new knife, idk how it work yet). The motion tracker is doable but i am wondering about the utilitie of it when there is already a monitor with enemy marked. I thought of making the alien actually not marked on it, but maybe appearing intermittently when it moves ?
if you hit a xenomorph with a shovel it will spray acid blood on you eventually (and somewhat quickly) killing you
Yes, but lets not make it too punishing. It will spray acid blood that cause tiny amount of damage as long as you touch it. Will work with shotgun too, spraying the wall behind with lot of acid.
All i said is open to suggestion
Getting hit with acid blood from shotgun should depend on distance between you and the xeno from a distance you won’t get burned but up close you will (the xeno should not be killable)
That model is very low polly. As the title says in the name of the model "PS1 style", that's not what Lethal Company artistic direction is like
They are low-detailed, but at the same time smooth. I'd more compare them to xbox360
https://sketchfab.com/3d-models/xenomorph-6464eec7d3254e978a4b42c06def6660 https://sketchfab.com/3d-models/alien-model-35372eb8a97d4b01807a28c1bc80b434 https://sketchfab.com/3d-models/xenomorph-a11deceefccf4a02870fd14f4fd18e72
I´ve been doing a zbrush workshop this past months and the class homework was to do the xenomorph from Alien, we could use any of the versions from the hole saga, so i took some references from the first one and use the pose from this model https://s-media-cache-ak0.pinimg.com/originals/5e/22/7a/5e227a3132512248dfa09a9464d61834.jpg
Any feedback ...
Alien model i did as exercise and for a simple high-quality tech demo series made with unity (vr shooter) trying to push my skills - Alien Model - 3D model by livio3d
Here’s some
for the art part i let u guys decide...
but for the behavior, as long as you can describe in details how it work within the game with it fitting in lethal company and not being a too OP of an enemy
Hopefully Mr troodon responds
And those are too detailed for Lethal's style.
Mr Troodon ? :v
https://youtu.be/ynnU6kwMgE0?si=0XCXVYgDpus4mnAY here’s Mr troodons work
My take on the classic "Big Chap" Xenomorph design from the film Alien(1979) with a more stylized approach.
You can see additional renders of this artwork on the next links to my portfolio!.
Arstation➤ https://www.artstation.com/artwork/g0nK0G
Inkblot Art➤ https://inkblotapp.page.link/azXzMWrhfD9cWRhQA (Contains additional renders)
⭐ Subscribe ...
nice stuff
can you give more info on this ?
didn't tested yet on the v50
You'd have to ask someone else for details, but all mods adding creatures broke when it came to hit detection and spawning weight. Scopophobia causes no monsters to spawn for example
i have seen this with another mod
imma ask to some of them
https://sketchfab.com/3d-models/stylized-xenomorph-9bafa0d2979c482e9c241b08836cf0c5 https://sketchfab.com/3d-models/xenomorph-xx121-f00637df1d8b41c8ba60bb51dba51352 https://sketchfab.com/3d-models/xenomorph-afb0d77809be48da86d25d96d26c6f67 https://sketchfab.com/3d-models/alien-xenomorph-adb650a3ac3c4733b26e37c4a97a856a
A quick model I made to test this style - Stylized Xenomorph - 3D model by Pedro B. Goulart (@Pebegou)
A Xenomorph model I did based of from the movie “Alien” and “Aliens”. The softwares I used for this are 3Ds Max, Maya, Zbrush and Substance Painter. - Xenomorph XX121 - 3D model by KelvOH
Here’s some more
bro is motivated
Now I'm confused, coz I'm pretty sure none or one of them is a drone and the rest are just some extended universe things or fan-made
The one by faz is definitely a drone
Pretty sure drones had 6 fingers and a different carapace
Yes I’m some instances pretty sure faz’s one is based on isolation drones
I’m trying to get ahold of Mr troodon
Isolation drones had 6 fingers. You could see it in the killing animation. And I'm pretty sure one of the models you posted was an Isolation rip and had 6 fingers
Yeah, this one is the rip
https://sketchfab.com/3d-models/xenomorph-a11deceefccf4a02870fd14f4fd18e72
Would it work ?
It would work, but it's a too detailed model as I said. I don't really see the sense in changing the model we already have in all honesty
@heady bobcat do you know about the v50 ai changes shenanigans ?
Usually, V50 main big thing that broke peoples AI is the Ihittable function which they added a parameter
At least, that is what broke all my monsters
The spawning system changed a bit, but it's not a big deal since API will fix the changes
alright
https://sketchfab.com/3d-models/daily-vr-sketch-april-25th-alien-cf0d967c87f7488a9a1a5fd8c2cbdda5 this is as close to troodon’s model as I could find
Really as long as the xenomorph has the dome and not the bare skull it’s considered a drone
bare skull ¿
Here
Warriors have exposed skulls instead of a dome
Also I thought up some special scrap that can be on lv-426
oh oké, cau u remind me why we should use drones ?
that would be with the moon/interior mod
Drones are simply make more sense as a warrior can’t exist without the queen
who said there was no queen c:<
Oh?
oh !
So the matriarch is in this?
well, could be one day i guess, or just simply saying there is some kind of nest somewhere not reachable (just for lore accuracy sake)
but if mama has to be, she will be exterior only
(or in a dedicated interior that is big enough)
Dedicated interior would be cool
but that is for later, lets focus on finishing the v1.0 of the xeno
Newborn xenos from players would have to start as drones though
Keep in mind warriors are an evolutionary stage triggered by the queen’s presence
Also I feel the drones are more iconic
like i said earlier, newborn and all xeno life cycle thing wouln't fit right in a so short type of game mission that lethal company does
so either we don't, or we change it a bit for it to fit
Maybe this one
as skinny as i
Low poly Is Better Is more vanilla like
I know I’m trying
Also it is low Polly
Yes i love It it's way Better than the others i have seen before
It may not be the final one though if Mr troodon decides to join
He’s coming
oh lawd he comin
Am only now realizing this wouldn’t work because of it being the nostromo wreckage
instead of both dying when escaping with the host the chestburster timer will pause until you get to the next moon where it will then burst out and set up a hive somewhere whether it’s inside the facility or not, you won’t know until you our your friend gets kidnapped
Get ready the goat is coming
My approach was this: We desperately need an alien mod it should come with a custom map (lv-426) where it is a garenteed spawn for it , but it can still spawn in other maps there are 2 facilities on lv-426 the derelict ship and the nostromo wreckage, just like the bracken it can be stealthy where it’ll kidnap players and impregnate them with the ovamorph egg which will allow more to spawn if you don’t save your friends in time although it’s not a garenteed thing it’ll do as it’ll also be extremely aggressive so you might get kidnapped or it may just kill you , with this mod there’ll be two new items: the motion tracker, and the flamethrower, the flamethrower can be used to keep it at a distance (almost forgot to mention impregnated players don’t die immediately allowing xenos to get both outside and inside and if you and an impregnated player escape together you’ll both die) if you hit a xenomorph with a shovel it will spray acid blood on you eventually (and somewhat quickly) killing you, xenos are fast and unpredictable, and may attempt to maul you, if you have the skinwalker mod xenos will not mimic players voices , if it grabs you it may bite through your face or it may kidnap you, there are many different ways it may kill you, it’s taller than the players too, and may stalk you, it can also climb.
Coding wise is something ya can do?
Hmm, dont know if lv-426 would work with what the game is
maybe an overrun colony would work better
Ok
The issue is ya would need custom itsems to sell
lv-426 does not provide much visually for that
Yeah but that only makes sense if there been stuff for them to impregnate
on lv-426 all ya have is the space jockey
It also may be too hard to navigate inside that ship
And the nostromo wreckage with ash’s remains one open egg , one dead face hugger , maybe a motion tracker, some keycards
Flamethrower fuel and a flamethrower
Yeah, ya need think more about the map
It would be pretty weird visually to just collect like 10 dead face huggers yet there is only one adult xeno
It should take place after the first film with the space jockey ship and the remains of the nostromo as the map
They die after impregnating players
Yeah not sure, sure visually it would look nice but wouldnt technically the nostromo work better as the interior map?
Exactly one face hugger In the nostromo along with ash’s remains, a flamethrower, a extra cat crate, flamethrower fuel,a motion tracker and other references to the first film like cain’s broken helmet
id add some more generic items aswell
In the space jockey ship there will be one open egg with a bunch of unopened eggs that you’ll have to be careful around
Hmmm, this would need an enviroment artist btw
True I’ll be looking for one of those too unless we already have one in here
Well tell me once ya have enough people to work on this and I can help
ya would need a good coder aswell
the xeno wouldnt work as just a copy of the bracken if you ask me
Gonna upload the newer version of the menu soon i promise - just had a bit of work overloaf + IRL stuff
Btw im lurking around and watching this thread very closely 👀
I’m pretty sure @tawdry lark is the coder
Okay
I guess ya could oddly enough work on a bracken "clone" to do some of the base code
It also has vents
Yeah I still think a colony like seen in aliens would work better with the way the game is done
or well yeah a crashed ship
ayo
like the space jockey ship would just be a maze
only like 2 rooms would look different enough
they would also be pretty complex assets to do
i am no artist and such, but i still have opinions :
space ship/space station/space colony buildings kind of interior is what would fit nice i think, also its not like we have to be pinpoint acurate, its lethal company where you enter a cube building and end up in a manor... we can just make LV-426 or whatever planet or even a spaceship (as an exterior like we dock in it) and have the interior being somewhat weird
Well the enviroment assets would ofc need to be sylized/simplified
ofc
as for the behaviors, again, this facehugger mechanic (if we ignore the difficulty of programming it) i am affraid would be too much for lethal company
and design wise, the feature of being a dead man walking (knowing you will die at some point) and can't do anything about it is an issue
Yeah also the ability to sell the eggs would be a bit weird on hindsight
would that just get the facility overrun?
well, gods know what the company does with our scrap lol
Lfmao, imagine giving em an egg just softlocks your game
everyone at the company is dead and who know how those new xenos look like
Hmm
But yeah a facility/colony works better
so yeah, for the facehuggers...
If ya really want it, we must find an idea to make it work within Lethal Company flow.
That mean it should work along the fact that expedition on moon are short (so the whole xeno cycle has to be adapted). That mean if we take the idea of someone getting facehugged, either the fatal outcome will happen very fast (but even then you have to think about the fact that one may get "infected" near the end of a mission) or be delayed over multiple days (moon raids), but then it need a solution to get rid of it.
I mean realistically given the gameplay I dont think one would encounter the eggs really
makes more sense if its either a facility/colony/ship one is only really exploring a very surface area
stuff like eggs would be much deeper into the place and given how short runs are I dont think players gonna get there anyways
for the map one can just have areas that suggest there is simply more to the map, you just cannot access it
the eggs can be doable actually... that the facehug part that is giving to think about
Maybe have some open old eggs lying around
but given the difficulty with the hugger, if it aint doable I dont think normal closed eggs would be in the accessible map
do we go the simple way like lets say you get face hugged, its like a snareflee but if you die a (weaker?) xeno will burst (chestburster is too much already)
Also, an infected player that gets to the ship would be more of a game over scenario
yea that is the main issue
instead of being yeeted it cuts to the dude giving birth lol
And again, there is also the issue with selling eggs
as that would logically soft lock your game
I guess ya technically defeat the company on that scenario
But well at least is easy to not include the eggs and huggers
within the logic that I explained before, they simply would be a couple of levels bellow that you cannot enter
we have an ambience sounds that may suggest a nest, like a queen noises in the background
yea, for people on edge about accuracy, just suggesting that a nest is present that explain why eggs or this xeno type or whatever
id say what makes more sense on the game context and gameplay is if past an hour a horde just comes to get ya ass
wait wat
considering is just matter of time before the xenos colony realizes a ship landed
holup sir you're going cwazy
lets say is 8 pm, ya hear the queen roar in the distance and more xeno drones start to show up to investigate
eventually we could make a horde scenario when apparatus is taken (like having a compatibility with meltdown mod)
yeah that sounds nice
Hmm what you think about the ability for the xeno to go out/in the facility if needed?
mostly thinking about what other insentive other than time could there be for players to leave
on the harder maps well, the difficulty increases after a set time
ya the coder so ya probably have a better idea about how to handle this
hmm maybe the xeno could become more "agressive" past a certain time
Until the next moon you land on where it will then burst cause if you to deal with not only the naturally spawning monster but also the stowaway that we know as the xenomorph
The eggs you’ll sell don’t have face huggers in them and are already open (only able to be picked up after the face hugger leaves the egg)
Yes
That would be nice to increase the intensity of actually have to deal with and worry about the xenomorph
Gonna need more thought into the conept thats for sure
Any way to program hiding mechanics into the mod? Just like one used to hide in alien isolation in those cabinets for example
Hope we get those loud alien footsteps, those made the player so anxious haha
that would mean the need for furniture to spawn in order to hide, would not go well i think
those yes, the prog part is done
atm i am still struggling with the audio detection part
as well as some unknown behavior
I got another idea! Xenos can bust down locked doors (bust as in break) (does not bust down unlocked door, it just open unlocked doors)
In the nostromo wreckage (not the space jockey ship) locked doors have custom keys called keycards
When the xeno kidnapps your friend, you can save them by hitting the xeno, but it’ll the aggro on you instead, when aggroed by this it will garenteed kill you , the animation that it kills you with is random as well as what your body will look like after words (not to worry though! your friends can save you with the flamethrower, as well if you have the flamethrower you can scare it away buying yourself time to escape)
Flamethrowers can also be used like flashlights too it lights up the area around you and when you fire it it’ll light up directly in front of you too
If there are two poeple together the xeno will either kill one first then kidnap the other or it will kill both
Any chance of the xenomorph going back into vents and popping out of another to ambush?
Idek if thats possible tbh but it would be dope
do you mean during a chase ?
cuse else it is already using vent to navigate
I think that it should also roam the corridors too like patrolling and when it’s search ends with it not finding anything or hearing a loud sound elsewhere it uses the vents to quickly make its way to the next area or to where the sound was , as well as using the vents for ambush and stalking , like waiting for someone to walk past it then silently dropping down behind them to either 1.kill them eventually, or 2. Capture and take them back to its nest so it can multiply
So it’s not constantly in the vents
Or when it gets outside it’ll use the environment similar to the way large predatory cats stalk smaller prey before pouncing on them
Or it’ll straight up aggro on you chasing you down and killing you leaving you mutilated body out I the open
that is what it does right now
Hopefully it’ll be super unpredictable
Making you feel like your dealing with the real thing
A lot like these
Also we should take inspiration from these for the map
Woah why is there “fan artist” next to my name? That’s not my art, this is:
dayum
?
u comited
Yeah the franchise was my childhood
I see a lot has happened in this thread and @brave orchid brought @lyric plover to the community! Welcome. I am doing the animations for the mod but my work is very basic and amateur since it's my first time touching Blender. If you @lyric plover would like to take over the animations for the mod, I'd be more than glad to give you the reins
We still need someone experienced in audio to get sounds for footsteps, vent vault, tail swipe
Well if the project does get to that point yeah Id like to do the animations
vent sound needed are like crawling ones, vent opening is vanilla and there is like a vault too
Give me a list with the sounds and i could get workin on them
- footsteps
- concrete
- metal
- dirt
- vent
- crawling
- breathing
- xenomorph usual sounds
why does it kinda slay, like damn bro, why you posing like that?
Sounds for players being ripped apart, should include the iconic head bite
While waiting for Mr troodon I had to find other models just in case
zesty xenomorph
not complaining obviously, it's just kinda zesty and I love it
he's fabulous
It’d go outside too??
it will at least have behavior if (by any mean) it end up outside. it' not on my plan for now to make it go outside, but in the case where lets say another mod make it spawn outside, then its better if all is working.
For the dirt sound, its more of a need even for some interior (like the bunker)
i think there was 3 surface that can be detected for footsteps
@cedar leaf oh dam there is many other actually
i'd need to make a function to log what tags are detected for ground type, there is so much tags that i am not sure if some are used for ground type or for other thing
i'll sample some xeno sounds from prev games
and revamp them a lil so they are unique
AND they are LC like
and im bit out of loop btw
are we only makin ONE? or maybe several different xenos?
cuz i saw warrior xeno , regular xeno etc. here
but i was busy with irl stuff, menus, biodiversity
For audio it would be relatively easy to make more than one since theyd sound just a bit different
indeed i was confused
the goal with the metal one is to be loud like in Alien: Isolation
i have all 😄
o:
oof
i'll try to finish my other project asap so i can stop switching working to one another
i already work slow af cuse my brain just won't do it if it's badly done
like for exemple on my google sheet project, i am taking into account hooman being idiots and so i am adding scripts to automaticaly fix broken stuff that shouldn't
i could just have not
Definitely one for now. If someone wants to dig into adding more "lore-friendly" elements to this mod later on, I'm not opposed to that. But we definitely shouldn't focus on that for now and just finish the Xeno as is.
Dont worry, I myself am working on a lot of other stuff, this aint really high in the to do list if Im honest
Would be cool to add the original sounds from alien isolation as well and add a config file line that lets players choose if they want revamped sound or original sound
Wdym?
Oh i think i get what you mean
Well it will still be the og alien isolation
Just revamping it to fit the game more and add a uniqueness to it
Otherwise its just a ripoff
Adding both sound variants; original from AI and the revamped one, and players choose if they want original or not
In the scopophobia mod there is a custom sound for the scp to fit LC more, but the modder allowed to use the original scp sound
Something like that
But if its too much it not necessary, but just an idea for variety
on the prog side, i assume this will be easy as long as i build a structure for it
im back to the clinic, agagain
had another week off
i didn't worked at all while home
I'm actually surprised there isn't a mod for this at all yet for Lethal Company, considering that the Xenomorph would fit the bracken really well.
I assume the reason is because of IP fears with 20th Fox?
@humble rune its an ongoing project, but i am being kinda slow lately. as for the legal stuff i have no clue. Also it is not a reskin but a whole new mob
@signal tendon any animations i could try to implement ?
@heady bobcat do you know how to prog the stuff for a kill animation ?
he doesnt yet
we've talked a lot about it cuz its something both of us want to get behind
or well afaik he doesnt yet..
Ive yet to do it, but the rolling giant guy made a guide on it! I don't know where to get it tho
i totally forgot where he sent the github stuff and allat
Me to 😭
ow
imma check dis thx
this is for dead bodies if i get it right
what i need is the player to be grabbed by the enemy and killed in an animation (like forest giants or oldbirds)
but i dont understand how its done... the part that make it so the player is getting carried
@sullen fox 👀

I do my stuff by messing with the players transform.positioj
I'm fairly certain old bird and forest giant so it differently so you'd have to read their coee
ye thats what i tried to do, but man we're speaking about zeekee code
me brain hurts
bump ♿
Did you check Xu’s driftwood’s grabbing code?
oh from that mod that add species to giant ?
ye
what does it do differently ?
cuse my guess is its code derive from the forestgiant one and thus all the behavior
it runs to a player grabs them and YEETS them across the map
a
it also has a some other mechs but thats what could be important to you
thx
mmh so it does not derive from the giant script
but he did a patch for the giant script directly
...if i am understanding it well which i might not
ye thats for the redwood's behaviour with the forest keeper i think
what you're lookin at should be when redwood eats the OG giant
wait wat xD ?
yeye no worries imma look around, was just surprised about that behavior
didn't played this mod
its not that good
its a fun lil mod
well i didn't espected that he eat his family x)
i hear the creator's an idiot who cant code
tho the whistle sometimes is too loud lmao
yeah
yeah i just dont use any of the scrap
matter of fact i dont really use this mod
the idiot part is defo true
lol
anyway
if you're doing enemy grab enemy
then taking the position is fine
but you're gonna have to do a lot of messing around with stuff like coroutines and whatever behaviour the enemy was on
plus you'll need to disable the enemy's colliders
its pretty annoying
what if i want to grab a player ?
im idiot light™ ||you'd think that means "less of an idiot" but its quite the opposite||
depends on what you're doing
for me, i had the driftwood grab the player and throw them far away
so i needed to do kinematics magic
and i also needed to network the target Player
so clients could get thrown
nah me is just like forest giant or oldbird : grab and kill in the animation (can be save before by frends)
ill give it a look at how they do it, but im pretty sure they do what i do and just lock the player fro, being able to be controlled
yeah i think so too
for the prototype ill do with a simple :
- player can only look around
- player body is following the animation of the enemy (parented to a gameobject on it, following position and rotation)
but the ideal in the end would be a full animation for the player as well
@sullen fox while i am at it, do you know what determine the hearing range of an enemy ?
im thinking its his enemy voice or enemy sfx audio range
like if u can hear it, so can he
dunno but i did just find smthn interesting
i guess it makes sense that the dog has a different search routine than the other monsters

anyway you're probably looking for this
yeah it has an interface attached to its class
with a method for position listening from, a loudness, a times played, and an ID for specific sounds
ye i have this method, i used it a bit to try to identify noise [here](#1208886415027343360 message)
but nothing related to the distance

that's true
it'd be a lot easier if i had the code for the dog in front of me lol
but there's definitely a place where it uses a distance
try looking into noisePositionGuess and the noise approximation thing
oh btw, for all the networking stuff, im a big noodle
Kinda same tbh, but I'd have have see your code lol
well, there is no networking at all done
i have no clue
and not bothering with it for now
im thinking im gonna look at other people custom enemy code later when i will think the xeno is ready for it
or imma bully ask someone for help
Don't bully me, I'm nice and cute
lies
:<
@sullen fox i found out
well
zeekee did half the thing he should
sounds have range
but enemies (or anything that detect noise) do not have earing range
that mean an enemy hear a sound if the sound range manage to hit his hitbox (yea the same as for being slapped)
so in order to have a custom earing range i had to add a component just for it with the interface that the sound look for and the layer
so i hope this wont broke anything
This monster definitely needs a mod of a suitable interior, something like an abandoned laboratory or an abandoned spaceship
there is the warehouse that fit kinda nice
but yeah we spoke about custom interior/moon
One message removed from a suspended account.
in black mesa drop fps, TeraSpace I don't know if it's a problem with the mod, but last time I just had the input on 2 white tiles, and the last mod is quite good, but here you need to under this particular monster
I see there was a lot of things happening here for some time. I haven't had that much time, considering my final exams started for the year. I'll send some of the animations I have when I'm back home with some more time, but they are pretty janky.
no worries, just so i can test them
dam, if only i had this mod sooner, so damn easier to test in game
no more wasting time coding my own debug and restarting 10 time just to verify if what i did work
@clever parrot when it will be actually perfect
but like, is there any persumed date?
not at all
ok
maybe a prototype will be availlable earlier that will not include all the "cosmetic" part (animation and all)
juste for gameplay sake
and feedback ?
i showed him the model and asked him what he would do if he saw that in the hall
he said he would shit himself😂
imma put the work harder !
one of the reason its slow is the lack of satisfaction when i manage to make something work
why u not satisfacted?
like its way harder to so something in someone else thing than just doing it in Unity
so the frequency of moment when u accomplish stuff is way lower
ye i get it
its good to see people hyped tho, nice for the motivation
atm i am (once again) working on the audio detection part and memory of events
and now that i have a mod that shows me every sound that can be detected and the ID of it will make it so much easier
ik tht thats a hard part
like before i had a debug that printed the heared noise but that was very precarious
but now, i see them all easily, so more time working on actually building decision making about type of audio
heres a tip
u could use the eyeless dog hearing system
like
cant u like copy it and make the hering distance how u want?
haha, its only like very recently that i found out what was making the audio hearing distance
like here just above ^^
wait
the way it was done dont allow to customise enemy hearing distance easily
so if dogs dont have hearing range
how can they not hear me from a distance if i run and scream loud af
the noises have ranges
so thats kinda annoying if i want an enemy to hear you from afar
if u ask me
the alien shoulod actualy just hear u from anywhere
like in the games
in alien isolation fr example 1 small sound and ur teleported directly to heaven
ye, but we need to make it balanced too, so like maybe some specific loud noise would be heard from very far like gunshots
oh yeye config is planned
like fr example if the alien can do the vent mecanic
or how many secs it will retreat from the flash
the vent mecanic is kinda the main selling point tho x)
o ok
the vent mecanic is very similar actualy to waht the diversity mod has done recently
maybe ye, we will see how it behave and what shoul be adjustable for the users
ayo wat
the new watcher enemy that diversity mod brings
it makes noise in vent and if u pass it kills and takes body
i wanna see this
u didnt know?
nah i dont use this one
damn, i thought making the xeno slam the player a bit too for fun x)
when impaling from vent
remove what ?
oh no dont worry
i saw mods that removed things just because another mod did it first
i'd have to discuss with them about this tho for compatibility reasons
monday D:
maybe we wil talk more tmrw
ye
also
cool sugestion
can u make it that xeno kill like everything in its way not just players
and monster will fight back too
i thought about it maybe have some interaction with some mod, tho with no abuse as we dont want to make the xeno take all the place
ye
but like maybe bullying some hoarding bug x)
if we have a nest kinda thing
i am making it so multiple xeno is supported and actually have some behavior like hive mind or idk but they can work together
killable yes, who like invincible enemies :v
tru
instakill ye but counterable
yipeee
maybe there will be some annoyance variable to decide if the xeno will trigger an instakill on someone
ok
well thats all the questions
i am really looking forward to it
its unique but at the same time not at the same time
i like it
ye it have to fit in lethal company environment
brain overload :v
maybe monsters will quietly run away or a smol chance to engage and fight
run away when in a configurable radius
beware that when thinking about already existing eneymy bahavior, it would imply that i have to modify their code too
i am already struggling to make use of zeekers variable and methods
then just make it scanable, ad a bestiary and say that it adapted to coexist with the existing monsters
x)
ye
since v50 there is more vanilla inteaction between enemies
like outside one especially
baboon attacking giant... oldbird attacking everything
ik
so there is a possibility that the code allow for me to add simple interaction without too much hasle
if u manage it make it a config thing ( some people may not like it )
omg
i imagine it outside with the lethal escape mod X)
i planned on making special behavior when outside since its a possibility even if i dont make it myself
well i have to anyway, cuse else it gonna try to find vents in the grass x)
maybe we can talk tmrw
good night
bro just wait he'll respond 😭
I'm jus curious
Lol
aaaaa
today i slept all morning and had to write a letter so i didn't worked on the mod
i am in France so right now for me its Monday 20 May 2024 - 17h36 which for you is <t:1716219403:F>
@clever parrot
i am hospitalised so i may have some activities
what do u mean ur hospitalized?!?!?!
what happened?!
i already had a long going depression but it got really bad around last christmas/new year stuff, i have big difficulties being able to live alone, also we think i may have autisme... so yea that would had been nice to know long ago so i don't end up stuck in life as i am
good luck at hospital
here did it
oh
im sorry fr u
hope u get better
and u know
escape depresion
get better man
life is hard bro ;_;
ye thx
np
sorry about your other message getting eaten by autmod but you're literally the first person to use the term without it being an insult on this server so like.. congrats on the milestone 😸
I've used the term before about myself too
oh alright xD
Autistic without the ic can be used insultingly, and the automod doesn't have much nuance
nah, the filtered word is "autist", I'm pretty sure autistic and autism don't get filtered, tho
bad news guys, i have been moved to a duo room
idk how its going to be dealing with someone else
rip
whats a "duo room"
idk how you say it in english
u gonna work with someone else?
good fr him
but basicaly, i had a solo room for my hospitalisation until now : the first 6 weeks my mutual was paying the solo room, then the second 6 week i did not have the right for them to pay it, but still got one cuse it was available, then now i did 3 week solo but no more luck, i have to make room
its more about being able to work/play on my computer, and doing it kinda late
i dunno
just put on some headphones, zip ur mouth and done
i'd need a mouse silencer
no but for real even if i dont speak, i cant guarantee i wont accidentaly make noise
not looking promising
Work at whatever pace suits you. If you need to take a break, take a break. I'm gonna be back next weekend to post some animations that you could try implementing, although we are still missing a good chunk of sound design which is also a bummer
for as long as the ai is not properly done, any placeholder is fine
i can answer ur question
yes its great
u can edit the title, background and everything
even the loading scvreen text
hope i helped u
well that was to know if he was using it
he is going to make us a theme
great
They've already made us the theme when they asked me to provide the pngs of the alien
yeah its already out
and yes im using Emblem for it
i'll be updating it hopefully soon
i want to do the same for it as i did for my SCP theme, i just updated that one #1220909278198497410 message
thats awesome
I think this interior will work well for this monster https://thunderstore.io/c/lethal-company/p/Tolian/HyperionStation/
oh tolian making an interior
well actually he did teraspace but i never tested it, i thought it was too unstable for my modpack
plus why is spacestation a dependency for it
The interior and the moon for Space Station was created in collab with sfDesat, but they've gone on a hiatus.
i just tested, as espected the "moon" is just a test thing and the interior is very unfinished : very repetitive, missing tiles, and i have doubt it would work great by the tiny nature of it
as for hyperion station, couln't make it load for client, and is looking not functionnal enough for now
Yeah sfDesat deprecated the moon. They wanted to implement Celstial Tint into it but (from what I remember) they said they burned out and took a major break
That's why the sfDesat modpack has been deprecated as well
btw i'm stuck on something about the xeno
i am not sure how to do the memory kind of feature (in practice)
if you guys have suggestions...
search a tutorial?
in practice i said
like how should it work, not how to program it
previously i imagined that it could remember "thing" that happened that is relevant
to help the xeno decide what to do
but i am not sure at what to track and how it change the behavior
You mean, you want to implement the machine learning from Alien Isolation? It would be really impressive but I don't know if it's worth the amount of work you'd have to do
not necessary that complicated, especially for the v1.0, but still want to have at least memory for noise (what, where, who, when) and threats, mainly players (what did they do that angered them)
what could happen is that it slowly learns that flashbangs are not a threat if they are overused
but other than that, I was also wondering about a flamethrower, using the Old Bird's already established effect
But maybe adding more functionality to it so it could for example burn down the butler's bees and electric bees
so it would be useful besides scaring the alien away
coz I'm gonna be honest, the butler bees are probably one of the more unfun and annoying aspects of the game
that last update has up and downs
butler bees are indeed annoying, tho you shouldn't kill a butler early or plan to do something about the bees like traping them in a room (i do that using ability to lock doors using key)
also the robow, while looking cool, they are annoying af cuse they are too much present
why so much even in low tier moons
in solo runs, it isn't really an option to plan out killing a butler unfortunately
also idk if its only me, but shovel hit feel like they are not hitting some time, like i hit the butler many time and he no die
let me introduce you to MeleeFixes
https://thunderstore.io/c/lethal-company/p/ButteryStancakes/MeleeFixes/
o:
The author of the mod has a bunch of fixes for multiple bugs of the game, including sounds and the buggy behaviour of the jetpack
Turns out that there is no "overheat" mechanic to the backpack and it just has buggy colliders
That register as if you hit something even tho you didn't
but like, dou u know how to do the remember thing?
well yea, but i need to first establish what i want it to do, then i may find how to program it optimally
i may have some sugestions if u want
1: the flashbang idea that subject1v3 said
2: so u know how the forest giant sometime stares at u? Thats because they have a suspicon meter fr every player, the higher the suspicion, the sooner it will chase.
Maybe u could implement that to the xeno
and itl be tied to everything: 1: how much noise u made.
2: if u tried atacking it
3: the xenos health etc
Hope i helped u 🙂
i take ideas and will try to put something down
hard thing is atm that i have audio detection up, but dont know what to do with it lol
duh
ye
i believe u
atm it use audio to continue chasing players when out of sight
but
it need checks to not just dumbly go the first sound it hears when line of sight is lost
if it uses it to do that, what happens if u get out of sight and stop makin soud?
hehe, if agile enough you can break a chase like that
but like, its kinda hard cuse noise dont have a "source" (like who did it)
so if i just told it to go to the footstep noise when no more see, if there is multiple people running around, bro is gonna go dumb
you have the position
well yeah, but i want it to only follow noise that should be the target he was chasing
so atm i check the distance of the noise from the last known position
hmmm
maybe got an idea
u could put on a system that gives every player an ID or smthin like that and every sound thats made by a player the xeno hears also gives him that ID wich tell him from wich player it is
so when i chases a player
it knows its iD
and when he will listen specifecaly fr that players sound ID
the game has already an ID system that the tulip snakes use
they use it to determine wich player to lunge at if both have the same aount of snakes on their head
as usualy they will lunge at the one with more snakes
the ID is like
the host has ID lvl 0
the next guy wich joines after the host has ID lvl 1
then the next one that joins has lvl 2 etc
what do u think?
to have an additional information given along an audio, it would need to modify existing code, thing that i would like to not dip into
the closest solution that i have is to look for the closest player from the sound, most of the time it shouls work, only the rare time when multiple of them are close it may be wrong, but then that would not be an issue
that would actaly be better
the fact that it goes fr the closest sound even if more are close and make soud
because
like irl
the closer the sound source
the louder u hear it
duh
so
it makes sense
but anyway
again
u the dev
not me
im jus throwin random ideas around
yeye
Excited for this!
i got stuck on stuff the last few days cuse imperium was lying to me
(im pretty sure)
Hey guys, just wanted to say that today i did good progress
i mean, compared to other day its quite significant
Nice
i tossed the scary patrol routine of zeekers and did my own one
and many tiny thing
but most importantly its super clean
(at least as far as i know)
now i would probably be much further if i just... did the stuff instead of spending 90% of the time i work on it thinking how to do it nicely
but i cant, me brain just wont allow it x_x
also i learned that if statement have an order of execution that matter
Great job!
im starting to need animation (for test purpose)
ne need to be well made, just basic one to see if it work
nest idea is being thinked about c:
oh sry, no notif to see
ye it was spoken about, but not digged into yet
well, i'd need to implement the network stuff which is... uuh... going to be a painfull ride
imma gonna ask for (big) help from people here for that, but before that i'll make at least the basic stuff
ye, the big question are how to add "decision making" to the lot
i mean how should they interfer
isn't that correct in english ? gogoling in progress...
no, like a batch of thing
well, atm it just follow simple rule when patrolling, like the way it chooses nodes to check... but i'll need to enhance this by adding rule to check "sus" spot like place it heard noise or something
but lets not make it check every noise it heard too
so need to think about why this and not that
well its already done, noise are heard and can follow them
well it will hear any noise, but then i can toss the one we are never gonna be interested at using the noise ID that is made in lethal company. this way i can store the actual noise that matters (like player voice, footsteps, idiot with boombox...) in an array using a custom type of variable that define it for my need : noiseID, position, time, ...
now even just with voice and footstep, this list is growing fast
so how to decide when to forget it ?
i might try to add the source of it, like who did it especially
so this way i can just remove previous noise made by this person
mmmh
@neat apex keep being my plastic duck for a second, i'm cookin over there
i don't need a huge ass list of previously heard thing if i only care about the last one they did
now if i have some sort of anger meter indepent for each player (and entity ?), i could use it to decide what is to follow :v
didn't you said it was fat ? ._.
well yea being near the nest would increment the anger
pm me the dependency strings
yeye
tho the hearing would be any time as long as it hear you, but the increment might be different
like a tiny bit for far footstep, will not raise that fast and alien won't mind for a little moment
oh yea there is a range
there is 2 actually
when in vent it can hear much further
tho i was thinking about that... do i do it like this, or make it so it can hear stuff happening near every vent ? or both o-°
i have to program ai for the perfect organism tho c:<
i think i might be blind
oh there, was looking on the thunderstore
how much Go ?
size of the profile
nono the size in Go ^^
oof
ye but its about my harddrive being already in the red and also me being on my 4G (i am hospitalised)
...imma try to free some space tho just to be back on blue color
WinDirStat, usefull to see what is eating the storage, often find some old shit
what about the fat one ?
shit must take forever to start tho
ah
Epic Games...
it's not what u think
it's foocking Unreal Engine
imma uninstall a few unity version also
did you just... take a photo of your screen ? :v
verticaly also x_x
Can't wait for the new update to break more mods 
im not using zeekers methods that much so should be fine(ish)
ye but barely in the blue
nah imma sleep
made a trello cuse i keep forgetting stuff
there is a "ideas" section, so if you guys have some, even if that was already said so i can finally have all that in an easy place
u dont, just (re)write the ideas here and imma add them there
imma take a moment maybe to scroll all the way up here and reread everything
1969 message x_x
why?
v55 ? where the v51-54
zeekers skips sometimes
a
snippet of ? the snake ?
if so its already been wrapped in wet tissue so too late, but i got photo of my previous work, a fox torso
(those are sculpture)
its gonna be hard to find time for this
i didn't had time to properly get to work today
hell, i can't even go to the bathroom cuse my roommate clogged the toilet x_x
currently working on the vent mechanic to check and set if it's occupied
cuse atm i may be foockin up some entity if they were waiting in a vent while the xeno showed up
lmao
the xeno might be doing smthin sus in that vent with the monster 0_0
also, i saw u went with my ideea of the sounds ID
👍
got a sugestion:
when a xeno kills a player it will drag the body to its nest and hang it on the wall with the veiny black thingy.
the body will sit there until a baby xeno will burst out of the body's chest, teh baby xeno will then run into the nearest vent and in less than 2 in-game hours, itl grow into a full xeno and act like a normal xeno.
If the body chest burst thing is too hard to code u can make it so that it drags teh body into the vent, and then the baby xeno will get out and wonder around, doing no harm ( maybe he could like scream and then run away when he sees a player, wich the scream will make an adult xeno run to the place where the scream was ( also the baby xeno could be killable but itl be hard since hes fast but itl take only 1 shovel/knife etc hit to kill )), and when hees ready to grow itl run back into the nearest vent, stay there like 1 in-game hour ( configurable ) and then get out as a normal xeno and act from then on as a normal one
this could be a config that could be disabled if you dont want the xeno to reproduce
we need more people to give their opinion about the xeno reproduction cycle thing
well sounds have an id, yet still have to perform some prog magic to associate it to a player/entity
sound work also is on standby waiting for me to fix the vent and cleanup code
Has there been any update on this 👀
still on it no worries ! just been busy last few days and didn't worked as much
@heady bobcat @sterile badge do you guys know someone (or maybe yourself) to indroduce me to networking stuff ?
Oh yeah networking is fairly simple. I watched this video https://youtu.be/3yuBOB3VrCk to understand the basics, which I would recommend taking a look at. And then, Unity's documentation for ClientRpc and ServerRpc is pretty good
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ClientRpc and ServerRpc are legacy features of Netcode for GameObjects and have been replaced with the universal RPC attribute. This documentation is for legacy use. For current projects, use Rpc instead.
ClientRpc and ServerRpc are legacy features of Netcode for GameObjects and have been replaced with the universal RPC attribute. This documentation is for legacy use. For current projects, use Rpc instead.
so thats what zeekee is using right ?
ye
k
imma look at this, but still i am the kind that like to have someone along the start so if i need it i may ask
okay :3
a tuto ? where ¿
#1238598452137562223 the enemy tutorial?
oh thats fairly recent
i mean wasn't there when i started so never saw it
@sullen fox also i might boop you to explain me how you handle special animation with player stuff like you did with ur giant that toss the player
grabing a player basicaly
That's fine
It'll be more maintained, there's no need to but I'd recommend it
God it keeps kicking me out of the thread
nah it's just that when inactive for some days it disapear form the quicklick
also
i don't like networking
shit so much not working that client players just froze forever
I think trying to make a special animation for the kill including the player would be a pain, just like with Demogorgon situation
We should probably take The Fiend's approach and freeze the player while Xeno plays out the animation
oh yeye thats what im trying to do
W
how is it goin?
didn't worked at all the last week cuse i am home for... well one week before going back to the clinic
and also i am being kidnapped the evenings until we complete Chained Together x)
bruh
but beside that, i am struggling with network
hehe no, just people need me to be free to play, and i cant really choose when cuse 2 of them are streaming
i've been there since january lol, they told me that the average was 1-2 month
rly?
ye
literally got no fuckin reaction 💀
hehe
depression is underestimated as a sickness
plus my situation is very complicated
ik
ive heard from other ppl
and i think its very unfair for those in that situation
By that I mean that it's unfair for those like you
life is hard for the kind ones :c
but progress is being made
im starting to get money to help me and i have been recently recognise as handicaped
but what i need most is people around me to understand me and my difficulties and adapt to it
i hope it will happen...
hows it goin?
not well tbh
the rare time i have to work on it i dont make much progress
network still a pain in the ass
now also i got to update for v55
id really need someone to teach me the network stuff ;_;
like showing me by updating one of my already made features to be functionnal
Will this monster crawl on the ceiling or walls and suddenly attack by nudges to kill its target?
just ask someone around this server to teach u networkin and everything
i have this idea on the side cuse while cool as it is, its hard to do to begin with, but then we have to remember that there is multiple interiors and that can get very buggy very fast
isint that easyer?
maybe u could ask xu xiaolan to teach u the networking stuff
after all, she already made an monster mod that is still beeing worked on
aka, the giant specimens
@sullen fox do u think u could take me by the hand to demonstrate me how to do it properly on one of my feature ? or do you know someone that could do it ?
What if we restrict monster spawning only in standard interiors or those that (possibly) will be created for this monster?