#Xenomorph

1 messages · Page 2 of 1

cedar leaf
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aight i need an idea for loading text

tawdry lark
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where

cedar leaf
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for the scp it looks like this #1220909278198497410 message

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23s

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says Securing SCPs... - i'm planning to add a loading image to the menu for the Alien theme

tawdry lark
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oh

cedar leaf
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dont know what to write

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"Hatching the eggs..." or something like that xd

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"Clearing the area.."

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what do you think?

tawdry lark
cedar leaf
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for a loadingscreen yeah

raw harbor
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Consulting Mother

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Boarding Nostromo

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Counting our lucky stars

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Awaking crew

tawdry lark
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How thing going over there ?

drowsy mulch
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This is definitely the mod I am most excited about

tawdry lark
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ya right

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i have not made any notable progress since last time as i have been kinda occupied and kidnapped

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and tired for some reason

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think imma ask to lower the meds doses

signal tendon
royal girder
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Once I saw a Xenomorph idea, I got really excited, idc how long I must wait, I just need one

tawdry lark
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like to be sure your not doing it for nothing

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also i spent time working on another project, i am redoing a Dungeons string generator using google sheet

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but i am doing it clean, with a form and all so it is easy to use

royal girder
brave orchid
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#1229476065068449873 message don’t let this go to waste help me cook here

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@here is this even still active?

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Oops didn’t mean use @ here

signal tendon
# brave orchid @here is this even still active?

The development is still ongoing although all of the coding lays in @tawdry lark's hands so you'd have to ask him if he's still interested in continuing the mod after the changes made to the AI logic post V50

brave orchid
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Ok I hope my post can be of use to you guys

heady bobcat
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If you guys need help, please do tell me, I'd be ready to work one this or take the relay if Fooxyn is having trouble. not rn rn, but i the summer I will be able to work A LOT 👌

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(in exacly 1 month) but still can finish it if all animations, sounds and other stuff is ready

brave orchid
brave orchid
heady bobcat
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I think they already have their model tho

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#1208886415027343360 message

brave orchid
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Yea but that particular variant doesn’t make sense for this mod unless there’s more than one

heady bobcat
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Hive mind would be fun 😈

brave orchid
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And there’s have to a queen in order for a xeno to even aquire that design

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In short the drone or big chap just fits better

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Imma add some stuff from my post in here: We desperately need an alien mod it should come with a custom map (lv-426) where it is a garenteed spawn for it , but it can still spawn in other maps there are 2 facilities on lv-426 the derelict ship and the nostromo wreckage, just like the bracken it can be stealthy where it’ll kidnap players and impregnate them with the ovamorph egg which will allow more to spawn if you don’t save your friends in time although it’s not a garenteed thing it’ll do as it’ll also be extremely aggressive so you might get kidnapped or it may just kill you , with this mod there’ll be two new items: the motion tracker, and the flamethrower, the flamethrower can be used to keep it at a distance (almost forgot to mention impregnated players don’t die immediately allowing xenos to get both outside and inside and if you and an impregnated player escape together you’ll both die) if you hit a xenomorph with a shovel it will spray acid blood on you eventually (and somewhat quickly) killing you, xenos are fast and unpredictable, and may attempt to maul you, if you have the skinwalker mod xenos will not mimic players voices , if it grabs you it may bite through your face or it may kidnap you, there are many different ways it may kill you, it’s taller than the players too, and may stalk you, it can also climb.

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Taken directly outta mine and transferred into here

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Also the alien big chap is overall a scarier design

tawdry lark
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ayo

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i'm still working on it

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tho would like to know what has changed with the v50

vocal grove
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We desperately need the xenomorph in lethal company 🙏 🙏

brave orchid
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Be sure to change the model to a drone a warrior doesn’t make sense

tawdry lark
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i am doing the prog part

brave orchid
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Ah

tawdry lark
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for the rest you guys can argue

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idk how easy it is to swap for an animator point of view

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but for me this is very easy

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for the behavior part however...

signal tendon
signal tendon
signal tendon
brave orchid
# signal tendon If you have a better model we could use, you can just post it here, although red...

https://sketchfab.com/3d-models/ps1low-poly-xenomorph-1979-alien-7ec8ecca16f44235ac6b8a1291b72d19 this perfect and if a friend of mine lets us borrow his model I’ll send another one

tawdry lark
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it should come with a custom map (lv-426)
there are 2 facilities on lv-426 the derelict ship and the nostromo wreckage
I would love that too, but those are much more artist kinda mod where it is needed to make models, but i would gladly try to work on it if this part is done by someone else (but i finish the xeno first)

it can be stealthy where it’ll kidnap players and impregnate them with the ovamorph egg which will allow more to spawn if you don’t save your friends in time although it’s not a garenteed thing it’ll do as it’ll also be extremely aggressive so you might get kidnapped or it may just kill you
almost forgot to mention impregnated players don’t die immediately allowing xenos to get both outside and inside and if you and an impregnated player escape together you’ll both die
This would be great, but the game do not allow for too much. Raids on moons are kinda short, having a alien like reproductive cycle is hard to pull off in a nice way with the game mechanics. Getting kidnapped tho i was thinking of it.

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_

there’ll be two new items: the motion tracker, and the flamethrower
We have to think how the flamethrower will function with the other entities, especially in the damage it does, cause enemies have very short amount of health that are not designed to work with tiny amount of damage (need to reconfirm that tho with the new knife, idk how it work yet). The motion tracker is doable but i am wondering about the utilitie of it when there is already a monitor with enemy marked. I thought of making the alien actually not marked on it, but maybe appearing intermittently when it moves ?

if you hit a xenomorph with a shovel it will spray acid blood on you eventually (and somewhat quickly) killing you
Yes, but lets not make it too punishing. It will spray acid blood that cause tiny amount of damage as long as you touch it. Will work with shotgun too, spraying the wall behind with lot of acid.

All i said is open to suggestion

brave orchid
signal tendon
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They are low-detailed, but at the same time smooth. I'd more compare them to xbox360

brave orchid
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Here’s some

tawdry lark
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for the art part i let u guys decide...
but for the behavior, as long as you can describe in details how it work within the game with it fitting in lethal company and not being a too OP of an enemy

brave orchid
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Hopefully Mr troodon responds

signal tendon
tawdry lark
brave orchid
tawdry lark
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didn't tested yet on the v50

signal tendon
tawdry lark
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imma ask to some of them

brave orchid
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Here’s some more

tawdry lark
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bro is motivated

signal tendon
brave orchid
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The one by faz is definitely a drone

signal tendon
brave orchid
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I’m trying to get ahold of Mr troodon

signal tendon
brave orchid
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Would it work ?

signal tendon
# brave orchid Would it work ?

It would work, but it's a too detailed model as I said. I don't really see the sense in changing the model we already have in all honesty

tawdry lark
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@heady bobcat do you know about the v50 ai changes shenanigans ?

heady bobcat
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Usually, V50 main big thing that broke peoples AI is the Ihittable function which they added a parameter

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At least, that is what broke all my monsters

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The spawning system changed a bit, but it's not a big deal since API will fix the changes

tawdry lark
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alright

brave orchid
brave orchid
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Really as long as the xenomorph has the dome and not the bare skull it’s considered a drone

tawdry lark
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bare skull ¿

brave orchid
brave orchid
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Also I thought up some special scrap that can be on lv-426

tawdry lark
tawdry lark
brave orchid
tawdry lark
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who said there was no queen c:<

brave orchid
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Oh?

tawdry lark
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oh !

brave orchid
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So the matriarch is in this?

tawdry lark
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well, could be one day i guess, or just simply saying there is some kind of nest somewhere not reachable (just for lore accuracy sake)

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but if mama has to be, she will be exterior only

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(or in a dedicated interior that is big enough)

brave orchid
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Dedicated interior would be cool

tawdry lark
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but that is for later, lets focus on finishing the v1.0 of the xeno

brave orchid
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Newborn xenos from players would have to start as drones though

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Keep in mind warriors are an evolutionary stage triggered by the queen’s presence

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Also I feel the drones are more iconic

tawdry lark
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so either we don't, or we change it a bit for it to fit

brave orchid
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Maybe this one

tawdry lark
old stump
brave orchid
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I know I’m trying

brave orchid
old stump
brave orchid
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He’s coming

brave orchid
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@lyric plover

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Here’s the project

tawdry lark
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oh lawd he comin

brave orchid
brave orchid
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instead of both dying when escaping with the host the chestburster timer will pause until you get to the next moon where it will then burst out and set up a hive somewhere whether it’s inside the facility or not, you won’t know until you our your friend gets kidnapped

brave orchid
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Get ready the goat is coming

lyric plover
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Okay there we go

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So whats your approach with this?

brave orchid
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My approach was this: We desperately need an alien mod it should come with a custom map (lv-426) where it is a garenteed spawn for it , but it can still spawn in other maps there are 2 facilities on lv-426 the derelict ship and the nostromo wreckage, just like the bracken it can be stealthy where it’ll kidnap players and impregnate them with the ovamorph egg which will allow more to spawn if you don’t save your friends in time although it’s not a garenteed thing it’ll do as it’ll also be extremely aggressive so you might get kidnapped or it may just kill you , with this mod there’ll be two new items: the motion tracker, and the flamethrower, the flamethrower can be used to keep it at a distance (almost forgot to mention impregnated players don’t die immediately allowing xenos to get both outside and inside and if you and an impregnated player escape together you’ll both die) if you hit a xenomorph with a shovel it will spray acid blood on you eventually (and somewhat quickly) killing you, xenos are fast and unpredictable, and may attempt to maul you, if you have the skinwalker mod xenos will not mimic players voices , if it grabs you it may bite through your face or it may kidnap you, there are many different ways it may kill you, it’s taller than the players too, and may stalk you, it can also climb.

lyric plover
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Coding wise is something ya can do?

brave orchid
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I don’t know how to code I come up with extra behavior ideas

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They do the coding

lyric plover
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Hmm, dont know if lv-426 would work with what the game is

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maybe an overrun colony would work better

brave orchid
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Ok

lyric plover
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The issue is ya would need custom itsems to sell

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lv-426 does not provide much visually for that

brave orchid
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Dead face huggers

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Open eggs android remains

lyric plover
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Yeah but that only makes sense if there been stuff for them to impregnate

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on lv-426 all ya have is the space jockey

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It also may be too hard to navigate inside that ship

brave orchid
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And the nostromo wreckage with ash’s remains one open egg , one dead face hugger , maybe a motion tracker, some keycards

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Flamethrower fuel and a flamethrower

lyric plover
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Yeah, ya need think more about the map

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It would be pretty weird visually to just collect like 10 dead face huggers yet there is only one adult xeno

brave orchid
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It should take place after the first film with the space jockey ship and the remains of the nostromo as the map

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They die after impregnating players

lyric plover
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Yeah not sure, sure visually it would look nice but wouldnt technically the nostromo work better as the interior map?

brave orchid
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Exactly one face hugger In the nostromo along with ash’s remains, a flamethrower, a extra cat crate, flamethrower fuel,a motion tracker and other references to the first film like cain’s broken helmet

lyric plover
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id add some more generic items aswell

brave orchid
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In the space jockey ship there will be one open egg with a bunch of unopened eggs that you’ll have to be careful around

lyric plover
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Hmmm, this would need an enviroment artist btw

brave orchid
lyric plover
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Well tell me once ya have enough people to work on this and I can help

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ya would need a good coder aswell

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the xeno wouldnt work as just a copy of the bracken if you ask me

cedar leaf
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Gonna upload the newer version of the menu soon i promise - just had a bit of work overloaf + IRL stuff

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Btw im lurking around and watching this thread very closely 👀

brave orchid
lyric plover
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Okay

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I guess ya could oddly enough work on a bracken "clone" to do some of the base code

brave orchid
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It also has vents

lyric plover
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Yeah I still think a colony like seen in aliens would work better with the way the game is done

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or well yeah a crashed ship

tawdry lark
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ayo

lyric plover
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like the space jockey ship would just be a maze

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only like 2 rooms would look different enough

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they would also be pretty complex assets to do

tawdry lark
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i am no artist and such, but i still have opinions :
space ship/space station/space colony buildings kind of interior is what would fit nice i think, also its not like we have to be pinpoint acurate, its lethal company where you enter a cube building and end up in a manor... we can just make LV-426 or whatever planet or even a spaceship (as an exterior like we dock in it) and have the interior being somewhat weird

lyric plover
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Well the enviroment assets would ofc need to be sylized/simplified

tawdry lark
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ofc

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as for the behaviors, again, this facehugger mechanic (if we ignore the difficulty of programming it) i am affraid would be too much for lethal company

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and design wise, the feature of being a dead man walking (knowing you will die at some point) and can't do anything about it is an issue

lyric plover
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Yeah also the ability to sell the eggs would be a bit weird on hindsight

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would that just get the facility overrun?

tawdry lark
lyric plover
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Lfmao, imagine giving em an egg just softlocks your game

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everyone at the company is dead and who know how those new xenos look like

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Hmm

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But yeah a facility/colony works better

tawdry lark
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so yeah, for the facehuggers...
If ya really want it, we must find an idea to make it work within Lethal Company flow.
That mean it should work along the fact that expedition on moon are short (so the whole xeno cycle has to be adapted). That mean if we take the idea of someone getting facehugged, either the fatal outcome will happen very fast (but even then you have to think about the fact that one may get "infected" near the end of a mission) or be delayed over multiple days (moon raids), but then it need a solution to get rid of it.

lyric plover
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I mean realistically given the gameplay I dont think one would encounter the eggs really

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makes more sense if its either a facility/colony/ship one is only really exploring a very surface area

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stuff like eggs would be much deeper into the place and given how short runs are I dont think players gonna get there anyways

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for the map one can just have areas that suggest there is simply more to the map, you just cannot access it

tawdry lark
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the eggs can be doable actually... that the facehug part that is giving to think about

lyric plover
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Maybe have some open old eggs lying around

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but given the difficulty with the hugger, if it aint doable I dont think normal closed eggs would be in the accessible map

tawdry lark
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do we go the simple way like lets say you get face hugged, its like a snareflee but if you die a (weaker?) xeno will burst (chestburster is too much already)

lyric plover
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Also, an infected player that gets to the ship would be more of a game over scenario

lyric plover
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instead of being yeeted it cuts to the dude giving birth lol

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And again, there is also the issue with selling eggs

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as that would logically soft lock your game

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I guess ya technically defeat the company on that scenario

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But well at least is easy to not include the eggs and huggers

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within the logic that I explained before, they simply would be a couple of levels bellow that you cannot enter

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we have an ambience sounds that may suggest a nest, like a queen noises in the background

tawdry lark
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yea, for people on edge about accuracy, just suggesting that a nest is present that explain why eggs or this xeno type or whatever

lyric plover
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id say what makes more sense on the game context and gameplay is if past an hour a horde just comes to get ya ass

lyric plover
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considering is just matter of time before the xenos colony realizes a ship landed

tawdry lark
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holup sir you're going cwazy

lyric plover
# tawdry lark wait wat

lets say is 8 pm, ya hear the queen roar in the distance and more xeno drones start to show up to investigate

tawdry lark
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eventually we could make a horde scenario when apparatus is taken (like having a compatibility with meltdown mod)

lyric plover
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yeah that sounds nice

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Hmm what you think about the ability for the xeno to go out/in the facility if needed?

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mostly thinking about what other insentive other than time could there be for players to leave

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on the harder maps well, the difficulty increases after a set time

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ya the coder so ya probably have a better idea about how to handle this

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hmm maybe the xeno could become more "agressive" past a certain time

brave orchid
lyric plover
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Thats still pretty much a game over

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The xeno would spawn outdoors on this scenario

brave orchid
brave orchid
lyric plover
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Gonna need more thought into the conept thats for sure

drowsy mulch
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Any way to program hiding mechanics into the mod? Just like one used to hide in alien isolation in those cabinets for example

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Hope we get those loud alien footsteps, those made the player so anxious haha

tawdry lark
tawdry lark
tawdry lark
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atm i am still struggling with the audio detection part

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as well as some unknown behavior

brave orchid
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I got another idea! Xenos can bust down locked doors (bust as in break) (does not bust down unlocked door, it just open unlocked doors)

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In the nostromo wreckage (not the space jockey ship) locked doors have custom keys called keycards

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When the xeno kidnapps your friend, you can save them by hitting the xeno, but it’ll the aggro on you instead, when aggroed by this it will garenteed kill you , the animation that it kills you with is random as well as what your body will look like after words (not to worry though! your friends can save you with the flamethrower, as well if you have the flamethrower you can scare it away buying yourself time to escape)

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Flamethrowers can also be used like flashlights too it lights up the area around you and when you fire it it’ll light up directly in front of you too

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If there are two poeple together the xeno will either kill one first then kidnap the other or it will kill both

vocal grove
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Any chance of the xenomorph going back into vents and popping out of another to ambush?

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Idek if thats possible tbh but it would be dope

tawdry lark
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cuse else it is already using vent to navigate

brave orchid
# tawdry lark cuse else it is already using vent to navigate

I think that it should also roam the corridors too like patrolling and when it’s search ends with it not finding anything or hearing a loud sound elsewhere it uses the vents to quickly make its way to the next area or to where the sound was , as well as using the vents for ambush and stalking , like waiting for someone to walk past it then silently dropping down behind them to either 1.kill them eventually, or 2. Capture and take them back to its nest so it can multiply

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So it’s not constantly in the vents

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Or when it gets outside it’ll use the environment similar to the way large predatory cats stalk smaller prey before pouncing on them

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Or it’ll straight up aggro on you chasing you down and killing you leaving you mutilated body out I the open

brave orchid
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Hopefully it’ll be super unpredictable

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Making you feel like your dealing with the real thing

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Also we should take inspiration from these for the map

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Woah why is there “fan artist” next to my name? That’s not my art, this is:

tawdry lark
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dayum

brave orchid
tawdry lark
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u comited

brave orchid
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Yeah the franchise was my childhood

signal tendon
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I see a lot has happened in this thread and @brave orchid brought @lyric plover to the community! Welcome. I am doing the animations for the mod but my work is very basic and amateur since it's my first time touching Blender. If you @lyric plover would like to take over the animations for the mod, I'd be more than glad to give you the reins

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We still need someone experienced in audio to get sounds for footsteps, vent vault, tail swipe

lyric plover
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Well if the project does get to that point yeah Id like to do the animations

tawdry lark
cedar leaf
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Give me a list with the sounds and i could get workin on them

tawdry lark
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  • footsteps
  • concrete
  • metal
  • dirt
  • vent
  • crawling
  • breathing
  • xenomorph usual sounds
feral kraken
brave orchid
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Sounds for players being ripped apart, should include the iconic head bite

brave orchid
feral kraken
tawdry lark
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he's fabulous

tawdry lark
# cedar leaf It’d go outside too??

it will at least have behavior if (by any mean) it end up outside. it' not on my plan for now to make it go outside, but in the case where lets say another mod make it spawn outside, then its better if all is working.
For the dirt sound, its more of a need even for some interior (like the bunker)

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i think there was 3 surface that can be detected for footsteps

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@cedar leaf oh dam there is many other actually

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i'd need to make a function to log what tags are detected for ground type, there is so much tags that i am not sure if some are used for ground type or for other thing

cedar leaf
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i'll sample some xeno sounds from prev games

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and revamp them a lil so they are unique

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AND they are LC like

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and im bit out of loop btw

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are we only makin ONE? or maybe several different xenos?

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cuz i saw warrior xeno , regular xeno etc. here

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but i was busy with irl stuff, menus, biodiversity

tawdry lark
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i dunno x)

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for now just one, should be a drone

cedar leaf
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For audio it would be relatively easy to make more than one since theyd sound just a bit different

cedar leaf
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hmm maybe this isnt metal

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lemme cook a bit more

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got quite a few samples

tawdry lark
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the goal with the metal one is to be loud like in Alien: Isolation

cedar leaf
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i have all 😄

tawdry lark
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o:

cedar leaf
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3.6 gb i think

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but its every sfx

tawdry lark
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oof

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i'll try to finish my other project asap so i can stop switching working to one another

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i already work slow af cuse my brain just won't do it if it's badly done

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like for exemple on my google sheet project, i am taking into account hooman being idiots and so i am adding scripts to automaticaly fix broken stuff that shouldn't

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i could just have not

signal tendon
# tawdry lark for now just one, should be a drone

Definitely one for now. If someone wants to dig into adding more "lore-friendly" elements to this mod later on, I'm not opposed to that. But we definitely shouldn't focus on that for now and just finish the Xeno as is.

lyric plover
drowsy mulch
cedar leaf
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Wdym?

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Oh i think i get what you mean

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Well it will still be the og alien isolation

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Just revamping it to fit the game more and add a uniqueness to it

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Otherwise its just a ripoff

drowsy mulch
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Adding both sound variants; original from AI and the revamped one, and players choose if they want original or not

In the scopophobia mod there is a custom sound for the scp to fit LC more, but the modder allowed to use the original scp sound

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Something like that

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But if its too much it not necessary, but just an idea for variety

tawdry lark
tawdry lark
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im back to the clinic, agagain

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had another week off

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i didn't worked at all while home

raw harbor
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Bump

humble rune
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I'm actually surprised there isn't a mod for this at all yet for Lethal Company, considering that the Xenomorph would fit the bracken really well.

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I assume the reason is because of IP fears with 20th Fox?

tawdry lark
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@humble rune its an ongoing project, but i am being kinda slow lately. as for the legal stuff i have no clue. Also it is not a reskin but a whole new mob

tawdry lark
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@signal tendon any animations i could try to implement ?

tawdry lark
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@heady bobcat do you know how to prog the stuff for a kill animation ?

cedar leaf
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he doesnt yet

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we've talked a lot about it cuz its something both of us want to get behind

cedar leaf
heady bobcat
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Ive yet to do it, but the rolling giant guy made a guide on it! I don't know where to get it tho

cedar leaf
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i totally forgot where he sent the github stuff and allat

heady bobcat
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Me to 😭

cedar leaf
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#1188342589011800095 message

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HERE IT IS :3 @tawdry lark

tawdry lark
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ow

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imma check dis thx

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this is for dead bodies if i get it right

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what i need is the player to be grabbed by the enemy and killed in an animation (like forest giants or oldbirds)

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but i dont understand how its done... the part that make it so the player is getting carried

cedar leaf
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@sullen fox 👀

sullen fox
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I do my stuff by messing with the players transform.positioj

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I'm fairly certain old bird and forest giant so it differently so you'd have to read their coee

tawdry lark
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me brain hurts

tawdry lark
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bump ♿

cedar leaf
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Did you check Xu’s driftwood’s grabbing code?

tawdry lark
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driftwood ¿

cedar leaf
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yeah the new giant alongside Redwood

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this guy

tawdry lark
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oh from that mod that add species to giant ?

cedar leaf
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ye

tawdry lark
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what does it do differently ?

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cuse my guess is its code derive from the forestgiant one and thus all the behavior

cedar leaf
#

it runs to a player grabs them and YEETS them across the map

tawdry lark
#

a

cedar leaf
#

it also has a some other mechs but thats what could be important to you

tawdry lark
#

imma try to look

#

whats the mod name ?

tawdry lark
#

thx

#

mmh so it does not derive from the giant script

#

but he did a patch for the giant script directly

#

...if i am understanding it well which i might not

cedar leaf
#

ye thats for the redwood's behaviour with the forest keeper i think

#

what you're lookin at should be when redwood eats the OG giant

cedar leaf
#

yea haha

#

what you'd need should be here

tawdry lark
#

yeye no worries imma look around, was just surprised about that behavior

sullen fox
#

how so?

tawdry lark
#

didn't played this mod

sullen fox
#

its not that good

cedar leaf
#

its a fun lil mod

tawdry lark
#

well i didn't espected that he eat his family x)

sullen fox
#

i hear the creator's an idiot who cant code

cedar leaf
#

tho the whistle sometimes is too loud lmao

sullen fox
#

yeah

sullen fox
#

matter of fact i dont really use this mod

cedar leaf
sullen fox
#

yeah

#

whoever they are need to just like

#

stop modding

tawdry lark
#

at least this idiot successfully did a grab

#

i am idiot deluxe

sullen fox
#

lol

#

anyway

#

if you're doing enemy grab enemy

#

then taking the position is fine

#

but you're gonna have to do a lot of messing around with stuff like coroutines and whatever behaviour the enemy was on

#

plus you'll need to disable the enemy's colliders

#

its pretty annoying

tawdry lark
#

what if i want to grab a player ?

cedar leaf
#

im idiot light™ ||you'd think that means "less of an idiot" but its quite the opposite||

sullen fox
#

depends on what you're doing

#

for me, i had the driftwood grab the player and throw them far away

#

so i needed to do kinematics magic

#

and i also needed to network the target Player

#

so clients could get thrown

tawdry lark
#

nah me is just like forest giant or oldbird : grab and kill in the animation (can be save before by frends)

sullen fox
#

ill give it a look at how they do it, but im pretty sure they do what i do and just lock the player fro, being able to be controlled

cedar leaf
#

yeah i think so too

tawdry lark
#

for the prototype ill do with a simple :

  • player can only look around
  • player body is following the animation of the enemy (parented to a gameobject on it, following position and rotation)
#

but the ideal in the end would be a full animation for the player as well

#

@sullen fox while i am at it, do you know what determine the hearing range of an enemy ?

sullen fox
#

nope, but ill take a look at mouth dog rq

#

should be some sort of listener they have

tawdry lark
#

im thinking its his enemy voice or enemy sfx audio range

#

like if u can hear it, so can he

sullen fox
#

dunno but i did just find smthn interesting

#

i guess it makes sense that the dog has a different search routine than the other monsters

#

anyway you're probably looking for this

#

yeah it has an interface attached to its class

#

with a method for position listening from, a loudness, a times played, and an ID for specific sounds

tawdry lark
#

ye i have this method, i used it a bit to try to identify noise [here](#1208886415027343360 message)

#

but nothing related to the distance

sullen fox
#

that's true

#

it'd be a lot easier if i had the code for the dog in front of me lol

#

but there's definitely a place where it uses a distance

#

try looking into noisePositionGuess and the noise approximation thing

tawdry lark
#

oh btw, for all the networking stuff, im a big noodle

sullen fox
#

Kinda same tbh, but I'd have have see your code lol

tawdry lark
#

well, there is no networking at all done

#

i have no clue

#

and not bothering with it for now

#

im thinking im gonna look at other people custom enemy code later when i will think the xeno is ready for it

#

or imma bully ask someone for help

sullen fox
#

Don't bully me, I'm nice and cute

cedar leaf
sullen fox
#

:<

sullen fox
#

Oh nice

#

What was it?

tawdry lark
#

well

#

zeekee did half the thing he should

#

sounds have range

#

but enemies (or anything that detect noise) do not have earing range

#

that mean an enemy hear a sound if the sound range manage to hit his hitbox (yea the same as for being slapped)

#

so in order to have a custom earing range i had to add a component just for it with the interface that the sound look for and the layer

#

so i hope this wont broke anything

blazing flume
#

This monster definitely needs a mod of a suitable interior, something like an abandoned laboratory or an abandoned spaceship

tawdry lark
#

but yeah we spoke about custom interior/moon

cedar leaf
#

Someone was workin on an alien interior

#

Tho idk hows the progress on that

tight kestrel
blazing flume
signal tendon
tawdry lark
#

no worries, just so i can test them

tawdry lark
#

dam, if only i had this mod sooner, so damn easier to test in game

#

no more wasting time coding my own debug and restarting 10 time just to verify if what i did work

clever parrot
#

when is thi releasing?

#

because

#

ITS PERFECT

#

pls anyone tell me

#

🥹

tawdry lark
#

@clever parrot when it will be actually perfect

clever parrot
tawdry lark
#

not at all

clever parrot
#

ok

tawdry lark
#

tho now u can know its gonna be faster to work on it

#

easier

clever parrot
#

oki🥹

#

my frend gonna love it

tawdry lark
#

maybe a prototype will be availlable earlier that will not include all the "cosmetic" part (animation and all)

#

juste for gameplay sake

#

and feedback ?

clever parrot
#

i showed him the model and asked him what he would do if he saw that in the hall

#

he said he would shit himself😂

tawdry lark
#

imma put the work harder !

clever parrot
#

ok goofdluck

#

good luck*

tawdry lark
#

one of the reason its slow is the lack of satisfaction when i manage to make something work

clever parrot
#

why u not satisfacted?

tawdry lark
#

like its way harder to so something in someone else thing than just doing it in Unity

clever parrot
#

oh

#

i totaly understand u

tawdry lark
#

so the frequency of moment when u accomplish stuff is way lower

clever parrot
#

ye i get it

tawdry lark
#

its good to see people hyped tho, nice for the motivation

clever parrot
#

np

#

iwish u luck

tawdry lark
#

atm i am (once again) working on the audio detection part and memory of events

#

and now that i have a mod that shows me every sound that can be detected and the ID of it will make it so much easier

clever parrot
#

ik tht thats a hard part

tawdry lark
#

like before i had a debug that printed the heared noise but that was very precarious

#

but now, i see them all easily, so more time working on actually building decision making about type of audio

clever parrot
#

heres a tip

#

u could use the eyeless dog hearing system

#

like

#

cant u like copy it and make the hering distance how u want?

tawdry lark
#

haha, its only like very recently that i found out what was making the audio hearing distance

clever parrot
#

its just a question idk why i put tip there

#

ok

tawdry lark
clever parrot
#

wait

tawdry lark
#

the way it was done dont allow to customise enemy hearing distance easily

clever parrot
#

so if dogs dont have hearing range

#

how can they not hear me from a distance if i run and scream loud af

tawdry lark
#

the noises have ranges

clever parrot
#

o

#

ohhh

#

that makes sense💀

tawdry lark
#

so thats kinda annoying if i want an enemy to hear you from afar

clever parrot
#

if u ask me

#

the alien shoulod actualy just hear u from anywhere

#

like in the games

#

in alien isolation fr example 1 small sound and ur teleported directly to heaven

tawdry lark
#

ye, but we need to make it balanced too, so like maybe some specific loud noise would be heard from very far like gunshots

clever parrot
#

also

#

will there be a config fr that and other things

tawdry lark
#

oh yeye config is planned

clever parrot
#

like fr example if the alien can do the vent mecanic

#

or how many secs it will retreat from the flash

tawdry lark
#

the vent mecanic is kinda the main selling point tho x)

clever parrot
#

o ok

#

the vent mecanic is very similar actualy to waht the diversity mod has done recently

tawdry lark
clever parrot
#

the new watcher enemy that diversity mod brings

#

it makes noise in vent and if u pass it kills and takes body

tawdry lark
#

i wanna see this

clever parrot
#

u didnt know?

tawdry lark
#

nah i dont use this one

clever parrot
#

sea4rch google

#

hes a photo

#

here

#

read

tawdry lark
#

damn, i thought making the xeno slam the player a bit too for fun x)

#

when impaling from vent

clever parrot
#

now before u say anytrhing else

#

dont remove that pls

#

plus

tawdry lark
#

remove what ?

clever parrot
#

impaling is more horific

#

removing vent mecanic

tawdry lark
#

oh no dont worry

clever parrot
#

i saw mods that removed things just because another mod did it first

tawdry lark
#

i'd have to discuss with them about this tho for compatibility reasons

clever parrot
#

ok

#

goodluck

tawdry lark
#

right know the xeno dont care if the vent is occupied x)

#

thanks

clever parrot
#

gotta go

#

i have school tmrw

#

bye

tawdry lark
#

monday D:

clever parrot
#

maybe we wil talk more tmrw

#

ye

#

also

#

cool sugestion

#

can u make it that xeno kill like everything in its way not just players

#

and monster will fight back too

tawdry lark
#

i thought about it maybe have some interaction with some mod, tho with no abuse as we dont want to make the xeno take all the place

clever parrot
#

ye

tawdry lark
#

but like maybe bullying some hoarding bug x)

clever parrot
#

maybe just like a very rare thing

#

true

tawdry lark
#

if we have a nest kinda thing

clever parrot
#

also

#

will there can be multiple xeno or 1?

tawdry lark
#

i am making it so multiple xeno is supported and actually have some behavior like hive mind or idk but they can work together

clever parrot
#

will they be killable?

#

and will they instakill

#

when outsid ethe vent obviously

tawdry lark
#

killable yes, who like invincible enemies :v

clever parrot
#

tru

tawdry lark
#

instakill ye but counterable

clever parrot
#

yipeee

tawdry lark
#

maybe there will be some annoyance variable to decide if the xeno will trigger an instakill on someone

clever parrot
#

ok

#

well thats all the questions

#

i am really looking forward to it

#

its unique but at the same time not at the same time

#

i like it

tawdry lark
#

ye it have to fit in lethal company environment

clever parrot
#

ik

#

i just got an idea fr enemy interaction with xeno

tawdry lark
#

brain overload :v

clever parrot
#

maybe monsters will quietly run away or a smol chance to engage and fight

#

run away when in a configurable radius

tawdry lark
#

beware that when thinking about already existing eneymy bahavior, it would imply that i have to modify their code too

clever parrot
#

oh

#

i didnt think of that

tawdry lark
#

i am already struggling to make use of zeekers variable and methods

clever parrot
#

then just make it scanable, ad a bestiary and say that it adapted to coexist with the existing monsters

tawdry lark
#

x)

clever parrot
#

ye

tawdry lark
#

since v50 there is more vanilla inteaction between enemies

#

like outside one especially

#

baboon attacking giant... oldbird attacking everything

clever parrot
#

ik

tawdry lark
#

so there is a possibility that the code allow for me to add simple interaction without too much hasle

clever parrot
#

if u manage it make it a config thing ( some people may not like it )

#

omg

#

i imagine it outside with the lethal escape mod X)

tawdry lark
#

i planned on making special behavior when outside since its a possibility even if i dont make it myself

clever parrot
#

ye

#

well goodluck

#

i gotta go

#

bye bye

tawdry lark
#

well i have to anyway, cuse else it gonna try to find vents in the grass x)

clever parrot
#

maybe we can talk tmrw

tawdry lark
#

yeye go sleep

#

good night

clever parrot
#

good night

clever parrot
#

How's it going?

#

Idk how hours going there so forgive me if it's like 3am fr u

clever parrot
#

How's it going

#

Idk the hour at u so ye

sullen fox
#

bro just wait he'll respond 😭

clever parrot
ripe crescent
tawdry lark
#

aaaaa

#

today i slept all morning and had to write a letter so i didn't worked on the mod

#

i am in France so right now for me its Monday 20 May 2024 - 17h36 which for you is <t:1716219403:F>

#

@clever parrot

#

i am hospitalised so i may have some activities

clever parrot
tawdry lark
#

chill haha

#

i am since the 15 January

clever parrot
#

but like

#

why?

tawdry lark
#

bruh my message got blocked

#

cant say i may have autisme

clever parrot
#

ok

#

welp

tawdry lark
#

i already had a long going depression but it got really bad around last christmas/new year stuff, i have big difficulties being able to live alone, also we think i may have autisme... so yea that would had been nice to know long ago so i don't end up stuck in life as i am

clever parrot
#

good luck at hospital

tawdry lark
#

here did it

clever parrot
#

oh

#

im sorry fr u

#

hope u get better

#

and u know

#

escape depresion

#

get better man

tawdry lark
#

life is hard bro ;_;

clever parrot
#

i belive u

#

i can totaly belive u

#

well

#

i hope u get better

tawdry lark
#

ye thx

clever parrot
#

np

stray mortar
glacial kettle
glacial kettle
#

Autistic without the ic can be used insultingly, and the automod doesn't have much nuance

stray mortar
#

nah, the filtered word is "autist", I'm pretty sure autistic and autism don't get filtered, tho

tawdry lark
#

bad news guys, i have been moved to a duo room

#

idk how its going to be dealing with someone else

sullen fox
#

rip

clever parrot
tawdry lark
#

idk how you say it in english

clever parrot
#

u gonna work with someone else?

sullen fox
#

they're now married, thats what a duo room is

#

(/j)

clever parrot
#

good fr him

tawdry lark
#

but basicaly, i had a solo room for my hospitalisation until now : the first 6 weeks my mutual was paying the solo room, then the second 6 week i did not have the right for them to pay it, but still got one cuse it was available, then now i did 3 week solo but no more luck, i have to make room

clever parrot
#

its good if u ask me

#

u have someone to talk to

tawdry lark
#

its more about being able to work/play on my computer, and doing it kinda late

clever parrot
#

as long u dont make sound theres no problem

#

right?

tawdry lark
#

i dunno

clever parrot
#

just put on some headphones, zip ur mouth and done

tawdry lark
#

i'd need a mouse silencer

clever parrot
#

oh

#

so im not the only one who has a loud af mouse

#

itl be fineeee

tawdry lark
#

no but for real even if i dont speak, i cant guarantee i wont accidentaly make noise

clever parrot
#

well

#

i hope ul just get along well

tawdry lark
#

not looking promising

clever parrot
#

itl be finneeee

#

be positive bro

#

be positive

signal tendon
# tawdry lark bad news guys, i have been moved to a duo room

Work at whatever pace suits you. If you need to take a break, take a break. I'm gonna be back next weekend to post some animations that you could try implementing, although we are still missing a good chunk of sound design which is also a bummer

tawdry lark
#

for as long as the ai is not properly done, any placeholder is fine

tawdry lark
#

@cedar leaf hey, i saw that mod and ofc u saw it too, is this working great ?

clever parrot
#

yes its great

#

u can edit the title, background and everything

#

even the loading scvreen text

#

hope i helped u

tawdry lark
#

he is going to make us a theme

clever parrot
#

great

signal tendon
cedar leaf
#

yeah its already out

#

and yes im using Emblem for it

#

i'll be updating it hopefully soon

cedar leaf
blazing flume
tawdry lark
#

well actually he did teraspace but i never tested it, i thought it was too unstable for my modpack

#

plus why is spacestation a dependency for it

signal tendon
tawdry lark
#

i just tested, as espected the "moon" is just a test thing and the interior is very unfinished : very repetitive, missing tiles, and i have doubt it would work great by the tiny nature of it

#

as for hyperion station, couln't make it load for client, and is looking not functionnal enough for now

signal tendon
#

That's why the sfDesat modpack has been deprecated as well

tawdry lark
#

btw i'm stuck on something about the xeno

#

i am not sure how to do the memory kind of feature (in practice)

#

if you guys have suggestions...

clever parrot
tawdry lark
#

like how should it work, not how to program it

#

previously i imagined that it could remember "thing" that happened that is relevant

#

to help the xeno decide what to do

#

but i am not sure at what to track and how it change the behavior

signal tendon
tawdry lark
signal tendon
#

but other than that, I was also wondering about a flamethrower, using the Old Bird's already established effect

#

But maybe adding more functionality to it so it could for example burn down the butler's bees and electric bees

#

so it would be useful besides scaring the alien away

#

coz I'm gonna be honest, the butler bees are probably one of the more unfun and annoying aspects of the game

tawdry lark
#

butler bees are indeed annoying, tho you shouldn't kill a butler early or plan to do something about the bees like traping them in a room (i do that using ability to lock doors using key)

#

also the robow, while looking cool, they are annoying af cuse they are too much present

#

why so much even in low tier moons

signal tendon
tawdry lark
signal tendon
tawdry lark
#

o:

signal tendon
#

The author of the mod has a bunch of fixes for multiple bugs of the game, including sounds and the buggy behaviour of the jetpack

#

Turns out that there is no "overheat" mechanic to the backpack and it just has buggy colliders

#

That register as if you hit something even tho you didn't

tawdry lark
#

imma look at those

#

thx

clever parrot
tawdry lark
#

well yea, but i need to first establish what i want it to do, then i may find how to program it optimally

clever parrot
#

1: the flashbang idea that subject1v3 said

#

2: so u know how the forest giant sometime stares at u? Thats because they have a suspicon meter fr every player, the higher the suspicion, the sooner it will chase.
Maybe u could implement that to the xeno

#

and itl be tied to everything: 1: how much noise u made.
2: if u tried atacking it
3: the xenos health etc

#

Hope i helped u 🙂

tawdry lark
#

i take ideas and will try to put something down

#

hard thing is atm that i have audio detection up, but dont know what to do with it lol

clever parrot
#

make it go to the sound?

#

obvious

tawdry lark
#

duh

clever parrot
#

ye

tawdry lark
#

not that easy

#

i mean

clever parrot
#

i believe u

tawdry lark
#

should not follow that rule like that

#

for instance

clever parrot
#

well

#

u the dev

tawdry lark
#

atm it use audio to continue chasing players when out of sight

#

but

#

it need checks to not just dumbly go the first sound it hears when line of sight is lost

clever parrot
tawdry lark
clever parrot
#

lol

#

bro wuld be like

#

"where did that mf go?"

tawdry lark
#

but like, its kinda hard cuse noise dont have a "source" (like who did it)

clever parrot
#

rly?

#

then how do dogs know who made the sound?

tawdry lark
#

so if i just told it to go to the footstep noise when no more see, if there is multiple people running around, bro is gonna go dumb

tawdry lark
clever parrot
#

oh

#

jus use the position then

#

like

#

copy the dogs code

tawdry lark
#

well yeah, but i want it to only follow noise that should be the target he was chasing

#

so atm i check the distance of the noise from the last known position

clever parrot
#

hmmm

#

maybe got an idea

#

u could put on a system that gives every player an ID or smthin like that and every sound thats made by a player the xeno hears also gives him that ID wich tell him from wich player it is

#

so when i chases a player

#

it knows its iD

#

and when he will listen specifecaly fr that players sound ID

#

the game has already an ID system that the tulip snakes use

#

they use it to determine wich player to lunge at if both have the same aount of snakes on their head

#

as usualy they will lunge at the one with more snakes

#

the ID is like

#

the host has ID lvl 0

#

the next guy wich joines after the host has ID lvl 1

#

then the next one that joins has lvl 2 etc

#

what do u think?

tawdry lark
#

to have an additional information given along an audio, it would need to modify existing code, thing that i would like to not dip into

#

the closest solution that i have is to look for the closest player from the sound, most of the time it shouls work, only the rare time when multiple of them are close it may be wrong, but then that would not be an issue

clever parrot
#

that would actaly be better

#

the fact that it goes fr the closest sound even if more are close and make soud

#

because

#

like irl

#

the closer the sound source

#

the louder u hear it

#

duh

#

so

#

it makes sense

#

but anyway

#

again

#

u the dev

#

not me

#

im jus throwin random ideas around

tawdry lark
#

yeye

clever parrot
#

gtg

#

homework

#

adios

tawdry lark
#

oof

#

good luck

clever parrot
#

ik

#

thank

tawdry lark
#

lemme bump this real quick

#

im still on it

ashen kettle
#

Excited for this!

tawdry lark
#

i got stuck on stuff the last few days cuse imperium was lying to me

#

(im pretty sure)

tawdry lark
#

Hey guys, just wanted to say that today i did good progress

#

i mean, compared to other day its quite significant

sullen fox
#

Nice

tawdry lark
#

i tossed the scary patrol routine of zeekers and did my own one

#

and many tiny thing

#

but most importantly its super clean

#

(at least as far as i know)

#

now i would probably be much further if i just... did the stuff instead of spending 90% of the time i work on it thinking how to do it nicely

#

but i cant, me brain just wont allow it x_x

#

also i learned that if statement have an order of execution that matter

tawdry lark
#

im starting to need animation (for test purpose)

#

ne need to be well made, just basic one to see if it work

tawdry lark
#

nest idea is being thinked about c:

tawdry lark
#

oh sry, no notif to see
ye it was spoken about, but not digged into yet

tawdry lark
#

well, i'd need to implement the network stuff which is... uuh... going to be a painfull ride

#

imma gonna ask for (big) help from people here for that, but before that i'll make at least the basic stuff

#

ye, the big question are how to add "decision making" to the lot

#

i mean how should they interfer

#

isn't that correct in english ? gogoling in progress...

#

no, like a batch of thing

tawdry lark
#

well, atm it just follow simple rule when patrolling, like the way it chooses nodes to check... but i'll need to enhance this by adding rule to check "sus" spot like place it heard noise or something

#

but lets not make it check every noise it heard too

#

so need to think about why this and not that

#

well its already done, noise are heard and can follow them

#

well it will hear any noise, but then i can toss the one we are never gonna be interested at using the noise ID that is made in lethal company. this way i can store the actual noise that matters (like player voice, footsteps, idiot with boombox...) in an array using a custom type of variable that define it for my need : noiseID, position, time, ...

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now even just with voice and footstep, this list is growing fast

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so how to decide when to forget it ?

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i might try to add the source of it, like who did it especially

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so this way i can just remove previous noise made by this person

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mmmh

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@neat apex keep being my plastic duck for a second, i'm cookin over there

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i don't need a huge ass list of previously heard thing if i only care about the last one they did

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now if i have some sort of anger meter indepent for each player (and entity ?), i could use it to decide what is to follow :v

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didn't you said it was fat ? ._.

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well yea being near the nest would increment the anger

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pm me the dependency strings

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yeye

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tho the hearing would be any time as long as it hear you, but the increment might be different

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like a tiny bit for far footstep, will not raise that fast and alien won't mind for a little moment

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oh yea there is a range

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there is 2 actually

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when in vent it can hear much further

tawdry lark
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i have to program ai for the perfect organism tho c:<

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i think i might be blind

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oh there, was looking on the thunderstore

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how much Go ?

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size of the profile

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nono the size in Go ^^

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oof

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ye but its about my harddrive being already in the red and also me being on my 4G (i am hospitalised)

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...imma try to free some space tho just to be back on blue color

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WinDirStat, usefull to see what is eating the storage, often find some old shit

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what about the fat one ?

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shit must take forever to start tho

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Epic Games...

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it's not what u think

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it's foocking Unreal Engine

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imma uninstall a few unity version also

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did you just... take a photo of your screen ? :v

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verticaly also x_x

signal tendon
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Can't wait for the new update to break more mods catnodfast

tawdry lark
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ye but barely in the blue

tawdry lark
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nah imma sleep

tawdry lark
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made a trello cuse i keep forgetting stuff

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there is a "ideas" section, so if you guys have some, even if that was already said so i can finally have all that in an easy place

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u dont, just (re)write the ideas here and imma add them there

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imma take a moment maybe to scroll all the way up here and reread everything

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1969 message x_x

tawdry lark
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yeye sry, was in art-therapy

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snake head has been attached to the body

sullen fox
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why?

tawdry lark
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v55 ? where the v51-54

sullen fox
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zeekers skips sometimes

tawdry lark
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a

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snippet of ? the snake ?

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if so its already been wrapped in wet tissue so too late, but i got photo of my previous work, a fox torso

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(those are sculpture)

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its gonna be hard to find time for this

tawdry lark
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i didn't had time to properly get to work today

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hell, i can't even go to the bathroom cuse my roommate clogged the toilet x_x

tawdry lark
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currently working on the vent mechanic to check and set if it's occupied

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cuse atm i may be foockin up some entity if they were waiting in a vent while the xeno showed up

clever parrot
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also, i saw u went with my ideea of the sounds ID

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👍

clever parrot
# tawdry lark 1969 message x_x

got a sugestion:
when a xeno kills a player it will drag the body to its nest and hang it on the wall with the veiny black thingy.
the body will sit there until a baby xeno will burst out of the body's chest, teh baby xeno will then run into the nearest vent and in less than 2 in-game hours, itl grow into a full xeno and act like a normal xeno.
If the body chest burst thing is too hard to code u can make it so that it drags teh body into the vent, and then the baby xeno will get out and wonder around, doing no harm ( maybe he could like scream and then run away when he sees a player, wich the scream will make an adult xeno run to the place where the scream was ( also the baby xeno could be killable but itl be hard since hes fast but itl take only 1 shovel/knife etc hit to kill )), and when hees ready to grow itl run back into the nearest vent, stay there like 1 in-game hour ( configurable ) and then get out as a normal xeno and act from then on as a normal one

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this could be a config that could be disabled if you dont want the xeno to reproduce

tawdry lark
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we need more people to give their opinion about the xeno reproduction cycle thing

clever parrot
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👍

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also i saw u used my idea with the sound ID

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does it work good?

tawdry lark
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well sounds have an id, yet still have to perform some prog magic to associate it to a player/entity

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sound work also is on standby waiting for me to fix the vent and cleanup code

mossy hill
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Has there been any update on this 👀

tawdry lark
tawdry lark
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@heady bobcat @sterile badge do you guys know someone (or maybe yourself) to indroduce me to networking stuff ?

sterile badge
# tawdry lark <@491029255795376158> <@455837503514214401> do you guys know someone (or maybe y...

Oh yeah networking is fairly simple. I watched this video https://youtu.be/3yuBOB3VrCk to understand the basics, which I would recommend taking a look at. And then, Unity's documentation for ClientRpc and ServerRpc is pretty good

ClientRpc and ServerRpc are legacy features of Netcode for GameObjects and have been replaced with the universal RPC attribute. This documentation is for legacy use. For current projects, use Rpc instead.

ClientRpc and ServerRpc are legacy features of Netcode for GameObjects and have been replaced with the universal RPC attribute. This documentation is for legacy use. For current projects, use Rpc instead.

tawdry lark
sterile badge
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ye

tawdry lark
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k

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imma look at this, but still i am the kind that like to have someone along the start so if i need it i may ask

sterile badge
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okay :3

sullen fox
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just ask if u need help

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the tutorial isnt there because i hate helping people :p

sullen fox
tawdry lark
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i mean wasn't there when i started so never saw it

tawdry lark
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@sullen fox also i might boop you to explain me how you handle special animation with player stuff like you did with ur giant that toss the player

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grabing a player basicaly

sullen fox
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That's fine

tawdry lark
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also

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looks like i should migrate over LLL ?

sullen fox
brave orchid
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God it keeps kicking me out of the thread

tawdry lark
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nah it's just that when inactive for some days it disapear form the quicklick

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also

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i don't like networking

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shit so much not working that client players just froze forever

signal tendon
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We should probably take The Fiend's approach and freeze the player while Xeno plays out the animation

tawdry lark
clever parrot
tawdry lark
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and also i am being kidnapped the evenings until we complete Chained Together x)

clever parrot
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bruh

tawdry lark
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but beside that, i am struggling with network

clever parrot
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wut u mean "beeing kidnaped"

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fr 1 sec i touth u are literally meaning it XD

tawdry lark
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hehe no, just people need me to be free to play, and i cant really choose when cuse 2 of them are streaming

clever parrot
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oh

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ok

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hope u get better ❤️

tawdry lark
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i've been there since january lol, they told me that the average was 1-2 month

clever parrot
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rly?

tawdry lark
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ye

clever parrot
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literally got no fuckin reaction 💀

tawdry lark
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hehe

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depression is underestimated as a sickness

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plus my situation is very complicated

clever parrot
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ive heard from other ppl

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and i think its very unfair for those in that situation

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By that I mean that it's unfair for those like you

tawdry lark
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life is hard for the kind ones :c

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but progress is being made

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im starting to get money to help me and i have been recently recognise as handicaped

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but what i need most is people around me to understand me and my difficulties and adapt to it

clever parrot
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hows it goin?

tawdry lark
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not well tbh

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the rare time i have to work on it i dont make much progress

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network still a pain in the ass

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now also i got to update for v55

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id really need someone to teach me the network stuff ;_;

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like showing me by updating one of my already made features to be functionnal

blazing flume
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Will this monster crawl on the ceiling or walls and suddenly attack by nudges to kill its target?

clever parrot
tawdry lark
clever parrot
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after all, she already made an monster mod that is still beeing worked on

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aka, the giant specimens

tawdry lark
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@sullen fox do u think u could take me by the hand to demonstrate me how to do it properly on one of my feature ? or do you know someone that could do it ?

blazing flume