#Tolian's Moons and Interiors
1 messages · Page 3 of 1
I will do it in version 0.5.0 with territory increase
which funfact when testing for custom scrap-
A bracken died to a land mine leading me to get his corpse to sell lamo
found a bug-
or oversight-
ahah
probably the second
i love it this way. you have to crouch to get trough, so it can be smaller and more dense
okay I might disable mantacoils for now
not a bug. those are birds 🙂
look up all those space chickens
[Error : TeraSpace] Failed to load Interior Dungeon Flow.
this is what was in the startup log. Does anyone know how to fix?
I haven't downloaded the sounds yet, that's why I get this error, so don't worry the error is not critical and TeraSpace will work
for the interior for the space station could you make it alot larger? It feels like you should be able to jump around inside and move more while inside
as it seems that people can get stuck between the hallways you have to crouch in, making it to difficult to run away from things and navigate the place in general.
.
@faint topaz tried the new spacestation, when i press start game i get this and infinit random seed on screen
seems the blob is invisible on Harloth
sometimes it generates sometimes it doesn't, I'm trying to fix it now
I get a lot of stuff deactivated with the space station like the ship windows and some other stuff too sorry if I'm bugging you
id love to try space station, but not sure what conflict im having to get the error
I think this is the wrong spot to talk about the space station this is for space station interior @lunar seal is Sfdesat the dev
yea but space station is a dependency for tolians interior
so both get installed
so idk if my error is with interior or the moon mod
I'm getting the issue with space station
if I turn it off everything works well
okay I made a new save and everything's working well
change that just infinite seed loading
use loadstone it helps
loadstone absolutely does nothing to help with this, rather, loadstone may be one of the causes to this, especially on modded moons/interiors
sometimes you're unable to go into buildings with loadstone
that's just modding being janky and some things seemingly starting to work/break out of nowhere
that probably happens when it couldn't finish loading the interior
so I'm trying just the space station now
yeah it's the interior causing the infinite load with space station
entire station is see through for me though, can see other rooms since no walls etc
ya lol
???? - #1194323920141176902 message
Ahh I seeee, no wonder it feels familiar, sad to hear the author go though
but i believe you can save it 🙏
very epic
alrighty... initial thoughts on TeraSpace]
my control key has never had so much attention given to it XD
i love the concept, but first thing that needs to be done imo is raising the ceiling collision between segments. remove the open hatch doors, too.
finally, floating object collisions. neat thought, but an unnecessary evil.
oh yea, and ship map cant penetrate the roof of it
HOWEVER, the atmosphere is great. nailed that first try
really lookin forward to how this dungeon evolves
The Budapest moon has been successfully migrated to LLL and optimized
https://thunderstore.io/c/lethal-company/p/Tolian/Budapest/

@quartz mortar
Cool Is going to be on tolian moons?
I think so
Let's goo
Where are interiors
teraspace looks prone to lag and also maybe not the best for gameplay, some enemies are horrible to deal with in cramped spaces, like thumpers
right now I'm getting infinite seed loading with it
Weird thing but just wondering if you'll add this to the Tolian moons collection? I'm guessing not because it's massive and includes scrap and is really someone else's creation but I think people might miss it assuming all moons uploaded by you are on your combo mod. The basic solution I see is just putting a note on the multi moons of "see also Budapest not included"
Cyclic dependency with spacestation... Interesting...
he alr answered that 5 msgs later...
You're not wrong, nugget friend
Polling on the Budapest Moon
1️⃣Add Budapest to Tolians Moons.
2️⃣Add as a separate mod with the option to disable.
3️⃣not include it in the package.
Any fixes for the infinite loading in the spacestation?
I'll fix that in today's update
I don't understand option 2. Disable something specific about it or the whole thing? Making it separate would allow toggling it.
🎵 Dubi Dubi Doo Ah Ah 🎵
Yes, I mean it will not be inside Tolian moons, it will be a mod that will be downloaded together with TolianMoons
Oh that's the best option but I didn't even understand it. It allows people to be forced to notice the moon without forcing them to use it nor to assume credit.
Well, it's something between the two options
Functionally perfect but conventionally odd. Democracy will never settle on such options. It's no biggie to me I have a brand new computer and want to use them all.
well, option 2 seems a bit redundant since all these moons can be downloaded separately anyway
at the end of the day, the "tolian moons" pack was requested bcuz people wanted to play all tolian moons without needing multiple downloads (and also to get all new moons with just an update)
Again, it's being misunderstood or under-envisioned.
A package is useful to quickly access to all strictly separate features provided by the package creator. This could be moon interiors enemies scrap. This isn't forcing to use to use any of them even if they click on the package they can disable any bit, it's just a means quickly designate them all for download. Separately downloadable moons is a different utility which allows you to exclude specific moons instead of using the moon-collection-mod. Note package isn't the same as a multiple-moon mod.
Full bundling everything into a single mod requires configs or detailed fiddling with Lethal quantities if you want to disable anything you don't like.
We're lucky, this is a top creator and we'll probably want everything they deem includable and no need for excessive configs.
But I don't know what the seven scrap included in Budapest are (and I have a bad feeling it might be the source of some goofy scrap, which I'd have to delete programmatically or painstakingly using lethal quantities)
That's enough blogging from me I promise.
The scrap in Budapest has not yet been rescheduled😅
Any chance you could reveal what the scrap is? Also not sure what you'll do with it. There are now hundreds of scrap items maybe thousands ranging from completely goofy to fun to serious and immersive 😅 i.e. maybe just don't bother with them
3 two-handed crowbars and 4 simple ones
I'll send you screenshots later
It's cool I can imagine. Just curious why so much crowbar love haha.
I'll probably make it as a separate mod
- Update
- 0.1.5 >>> 0.1.6 Updated Nyx- 0.1.6 >>> 0.2.0 Updated Zenit
- 1.0.0 >>> 1.0.3 Updated Budapest
- 1.4.9 >>> 1.5.0 Updated TolianMoons
- 0.1.6 >>> 0.2.0 Updated Zenit
btw, budapest hasn't been added to the tolian moons page description
It's uploaded to the package. I haven't written a description of it yet
I've been struggling. Please help me. At first, I installed Wesley's moons mod pack (LEC included) and then downloaded Tolian's moons mod pack (LLL). However, I can only see Wesley's moons in the game. How can I fix that? Thank you.
@fresh field #1208849588539101294 message
yes
Do you have screenshots?
The mod page has screenshots
.
Five options so far
But it's just an early version
huh interesting
to get through this you have to spin around and walk through it at the same time
It's incredible looking but.. that's a lot of detail. You'll basically need HDLC to even see it.
ive been having issues with budapest, i can get all the other ones to load on my massive modpack but for some reason budapest just crashes the game. ive seen it load once and then hasnt since then. also tried on smaller packs but it crashes then too.
Are you (-sure- you're) using Tolian's release of Budapest?
Didn't work
@faint topaz For the TeraSpace interior, would it be possible for the floating stuff to be made not-solid? It's easy to get stuck on those and other little bits of collision sticking out of the walls. I also seem to be getting it stuck on random seed whenever I try to configure the interior to appear on moons other than space station
cant get to Bozoros. cant get to Ganimedes. cant get to any of the Starlancer moons. once i pull that lever, nothing happens. no landing. no doors. no loading. no seed generation. just walking around, softlocked
Check to see if you have a duplicate moon in your mod pack, I figured out that I had gordion sect 0 and the rosie's moon pack, and it broke my level loading
If not then I suggest deleting every moon pack, deleting the LLL config, opening the game without the moon packs, then reinstalling them
was... budapest added to the moonpack as a whole?
if so... that's why, and the pack needs its description updated
launching now with buda solo disabled
ok, yea. moonpack needs it's description updated
yea, i installed tolians moons
but i also experienced this when i used the standalone version from before a month or so ago. both crash
Budapest definitely has some crashing issue going on, both times I landed it was rainy
that might be the issue because the one time i managed to get it to load, there was no weather
though i dont know if ive been paying enough attention to the current weather before trying to land to say for sure
First time it was two members of my group who had a crash, one of which made me unable to see anything when they crashed. The second time I crashed, causing everyone else to also crash
Budapest, although optimized, is still demanding
I have yet to optimize it more
I don't know if the crashing is caused by the weather but the ground had a lot of white streaks in it's textures, I assume from the wet effect? Quicksand while it's raining is impossible to spot
- Update
- 0.0.2 >>> 0.0.5 Updated TeraSpace- 0.5.6 >>> 0.5.7 Updated Celestria
hm
interesting
did you attempt a second landing?
I take it everything was working and then it wasn't?
the log says that everything is normal quite a strange error
yeah
it showed my like
menu mouse
and then whitescreen freeze
it wasn't even a unity crash
the whole thing
trying again now with less mods
Well, it sounds like the RAM was full
then it's really weird
but I have a hunch what it's related to and I'll check it out tomorrow
in the mean time i'll test again rn
i'll wrrite issues as i seem em
looks like the ground isn't properly connected
exterior ambiance continues in the facility
the gabage can lids don't have collision lol
looks like they're all like it
no carash this time tohugh
Signed!
I dont think any of us can
Budapest keep crashing
Every time that i try to go
@faint topaz bro your moons are amazing, can you make them compatible with this mod
https://thunderstore.io/c/lethal-company/p/Hypick/BetterShotgun/
when I add your moon, the shotgun icon got squished, sometimes is invisible for other players and stuff like that
lmao whaa
I have no idea, when I have his moons the shotgun doesn't work, when I don't, it's working 😄
some other people has the same problem, so they removed his maps and it was all good
but I want his maps and the shotgun 😄
I'd honestly recommend using a different mod, there's others that do the same thing
Can I recommend adding fire exit to Maritopia? As slimes can camp entrances plus another exit doesn't hurt
I take it this is only a problem on my moons?
I will do more tests later and will send screenshots
The mod description just says this
I'll touch some things in the config, to see if it will change something
this is the only thing that shows, when I grab the shotgun
this is a test with only 2 of your moons and this shotgun, in the modpack
these logs dont tell anything, you shot once, didnt hit anything and ran out of ammo
nothing seems to be happening that shouldnt
Try testing on other creator moons
If the problem will be on their moons too, then most likely the problem is on the side of the mod creator
i tried this too, interiors too
tried all wesley moons
only on one moon Dust II, I got the same problem
all of the other was ok
interesting
It's not showing errors, I have no idea too
@sleek crater @obtuse basin Why is this happening?
wtf that is bizarre
Maybe I should update my LL
If you want download Nyx and this shotgun mod, and check if you can find something
I am playing with LLL fixed
If this can help
@faint topaz so the interior is cool but how are creatures going to move through it?
??????
Uhhhhhh, did you modify the shotgun sprite texture on accident??
Yeah, I kinda didn't touch the vanilla items
Well, I'll do that in the next patch.
Sorry, double-negative here, so you didn't mess with it on accident?
Well, I didn't change the vanilla items. I guess it's probably because I have an old version of LethalLib
I'll see if my shotgun is broken in the project
Wait a second
IS THAT WHAT IS CAUSING THAT SQUISHED SHOTGUN???
WHAT THE HELL HOW DOES THAT EVEN MAKE SENSE
2????
fire and ice moon???\
possibly
main on ice. fire exit on fire side 🙂
And you have no shotgun-adjacent objects placed in any scenes?
Super weird. Is the icon being auto-included in any bundles?
I'm guessing you have prefab nutcrackers in a scene?
what the heck, what's auto bundling them?
if you click on one it should say in the bottom left I think
ArgentLevel probably has a nutcracker in the spawn list, right? Which would be fine and understandable. What does ArgentAsset have in it that's bundling the shotgun icon???
Well, that's my extended level
Sorry if I'm not being clear, I'm trying to figure out what's causing it to be bundled. Having a nutcracker in the spawn list would probably do it since it's a vanilla SO that's referencing the nutcracker prefab, but I would think that would only get into one bundle and not the other
Are you suggesting we delete nutcracker?
#1213589845063245905 message This problem still exists on the moons of sfdesat and mayo school
the strangest thing possible
Yea I have no idea lmao
yep
if its ok, can I ask how you did it?
@faint topaz sorry to bug you late at night but I think I'm getting the infinite seed with Nostromo
I have a problem where every time i try to Land on Budapest my game crash
i was crazy once.
image deleted
looks like a watermelon head
with brown eyes
ok so Apparently downloading the 1.0 version of Budapest didnt give me an instant crash
nvm still crashed. the moon is just busted.
im sure tolian will get it sorted out
ye ive tried loading into it twice with a friend but we crashed both times
✊ hope it gets fixed cause the moon looks so cool
this one was somehow tough. Zenit
you aint wrong. the building itself being a prominent part of the map, i needed to jut it out some. the mouth on the other hand is the fence.
looks cool
and an Echo Reach to round out the night
quick update to the Psych Sanctum pic thanks to some feedback. still looks like a watermelon with a face, but it looks betterer imo
Sorry about that, I'm trying to figure out what the problem is
Looks great
Oh ok thanks Tolian
Ty!
it also happen dungeon desync on your moons i dont know why
on what moon and with what interior?
can I get the logs?
@wanton elbow Are you using LLL Fixed?
Ah no
Use it, that'll fix your issue
Ok but i Need lll fix and lll or do i have to remove lll
?
You can disable normal LLL if you want, I leave both enabled
Oke
ya i think LLLF turn off LLL when loading
It does
but I discovered people had issues with LLLF but with generating a proper config LLL it only maybe then have LLLF
I have had 0 issues, I only have LLL moons and almost every interior
what do I put it under?
I mentioned this in the SDM thread as well but thought I would here too. Whenever Zenit tries to load Scarlett Devil Mansion it gets stuck on random seed when you land.
Celestria
thank you
Are these images being used for something or just made for fun?
little of both. not for a mod, just an art project
There is a mod that I had an idea for that those images might be useful for also. But I need to finish my base functionality first lol.
- 1.0.3 >>> 1.1.0 Updated Budapest
- Big optimization patch, fixed bug with landing, fixed colliders
thanks for your help with the testing @zenith jay
???
Damn
tolian recreating the underground city in honkai star rail fr fr
?
DAMN
- 0.1.9 >>> 0.2.0 Updated Harloth
is this an interior? Because I 1000% need this as an interior if it's not, it's way too cool 😭
neat
It's the moon
thanks
The game is crashing for me every time I try to land on budapest
I just tried landing there a bunch to see if it was interior specific, but it seems to work itermittently and Im not sure what the common issue is. It worked once on sewerflow, and then crashed on another attempt at loading sewerflow.
?
I'll try to stabilize it
Does the game itself have a crash log outside of bepinex?
I have ideas and I'll try to fix it
*user*\AppData\LocalLow\ZeekerssRBLX\Lethal Company
yeah, just found it, one sec
player txt
Same crash here, also seems to work fine smetimes but not others
I'll see what's wrong and fix it
Tolian expanding the (modded (my)) universe quite extensively. i expect this one to be dark and ominous
Damn how many are you working on?
4
It also needs to be an interior.
This literally doesn’t even look like Lethal Company wow
You’re insane dude
Can’t wait to try ‘em
Harloth has been corrected
ah k
Budapest can be a problem, but I'm already working on it
yo I didn't even realize Budapest had been ported to LLL lets gooooo
I had been wanting to try it but didn't want to use LE
all your other moons look sweet too, will be keeping an eye on this
- 1.1.0 >>> 1.1.1 Updated Budapest
what did you fix/change?
sometimes crashed on loading now it's fixed
epic
Buda crashed-
I'll try to stabilize this moment
?
trying out budapest solo rn
noticed that i can hear the outside bird noises inside the dungeon
and the map music is nice, but the vanilla ambient music doesnt acknowledge it and sometimes will play over it at the same time
okay just tested budapest in multiplayer
did a little bit better than last time and actually started landing the ship on budapest
but then after a while i ended up crashing
For now, I'm trying to stabilize this moment😅
dr tolian is hard at work on trying to stabilize budapest’s space-time continuum! 🧑🔬
- 0.4.9 >>> 0.5.0 Updated Maritopia
Don't know if you're supposed to fall through this but I just did
did maritopia change? i don't remember that place
ooo moon redesign
you were able to fall through before so i think it's on purpose yea
yep
Maritopia lookin nice. here's a little doohickey to comemorate the redesign
looks amazing
appreciated
@faint topaz
I regret to inform you Martopia has an issue
With the office interior
The dungeon actually generates too low
And you cant get to the bottom floor
Because I think you hit a "tp" box zone
where it teleports you back to the dungeon entrance
two new moon
one moon costs 0 and the other 1,500
my ward
||3 moons*||
no spoilers for u hehehehehe
it's hidden, too?
||read the bestiary||
AAAAAA
the sun has fallen
Im like about to steal the moon
Not just any moon
All of your moons
So i dont ever have to open my spreadsheet anymore
wrong game, this ain't supposed to be fnaf 4 the remake
Lol wtf
I dunno what I'm looking at but spicy take yeah I don't think this game is just supposed to be a remake or asset museum of other horror games.
interesting i have office interior set for maritopia, but i hadnt ran into that teleport issue
?
I thought that was skyrim for a second im so sorry 😭
tolian my favorite skyrim map maker
?
beautiful 😍
i needed another volcanic moon. Infernis and Io being the only compatible ones with my pack has been feeling very lacking
Vulcan wont load, and Raze is an annoyingly long trek to both main and fire
I'll fix it when the LLL update comes out
tolian’s cooking 🔥
new moon is looking fire
thanks
@faint topaz new mairtopia looks cool but im getting a bug when pairing it with the lcoffice mod, going to floor 1 of the elevator causes us to teleport back up to the entrance, is this because the new moon version places the dungeon interior lower then before?
Yes, I'll fix it when the LLL update comes out (I think it will be soon).
I thought they said the LLL update was going to wait until v50 is out, so it could be a while since we have no idea when it will be out of beta
also true
I'll make a hotfix patch
For Maritopia, the "main entrance" ping seems to be attached to a fire exit, and we couldn't find where the actual main entrance was, we spent quite a long time trekking around and falling to our deaths trying to find it
it used to be in the building straight across the walkway, but im guessing it was moved somewhere
Also with Harloth, the ship seems to be a bit high above the ground, it was not possible to jump onto the ship from anywhere (could only reach the ladders), so we had to make use of an extension ladder to get 2 handed loot onto the ship, not sure if that was by design or not
The moon has been redesigned
I'll fix it
- 0.5.0 >>> 0.5.1 Updated Maritopia
This be that dungeon fix?
yep
Good work my dude
Nyx. tryin to make these icons less "busy". hard to do with the huge castle in the room, but i like it
||today||
What exactly is this? Is this an animation, a mod, an update? Whatever it is, it looks sick!
#announcements message
Is that just a v50 trailer then?
it's a cutscene when you log into the game
beta version of v50
Oh damn thats cool!
My spreadsheet is ready😤
TOLIAN 🐐
oh yea, I'll do that for my pack as well relatively soon but
@faint topaz for convenience sakes, may I ask for the 4 new moons' facility and mansion weights? 👀
if ya dont mind
7*
WHAT
@faint topaz Crystallum and Spectralis are so gorgeous my dude
@deft obsidian MOM!
I haven't uploaded it yet
STOP HIM!!!
well, then for the 7 new moons xD
i cant enjoy the beauty when i gotta do the work
wait
Azure - 30 F, 5 M; Crystallum 5 F, 30 M; Spectralis 5 F, 30M; Argent 30 F, 5 M
this shit is fire
so fire it burns
i wanted to sleep tonight
@lone quail wanted to sleep tonight
that poor poor dude
he does everything custom
hes gonna customize the scrap
the enemies
the interiors
thank youu, if its not too much to ask for, may I ping you again once the remaining 3 are released? :3
yep
yaaaay
yep
last moon i configured was harloth
actually no
i did everything but zenit
and budapest
Is it called Azura or Azure? Icon and name don't match up
LOL I was worried about us both release cave moons, but this whole time we were both releasing graveyard moons.
Doesn't matter though they're both very different.
Same with the Spectralis icon
"Spectrails"
Anyways the moons all look amazing
Oh, yeah, I'll fix that😅
This will be the first moonpack to make 1 moonillion downloads
lol
looks nice
lookin forward to these 4 hittin the all-in-one pack
@faint topaz game crashed while trying to land on Crystallum loooollll
sounds sad
I'll see what it has to do with something
I have an idea about this because it crashes if you look at the door, if you look at the terminal, it doesn't crash
Interesting
This happens with Argent. '^'
It's probably a bug with all 4 of the new moons
I was able to travel to the other 3. '^'
Oh, I wasn't specific.
When I try to go to Argent, I get that error message directly.
The ship doesn't even land or anything.
hmm wait...
need to adjust icon
[Take 2 1]
i enjoy a fine illuminated aesthetic. Crystallum lookin nice
looks awesome
rather strange problem
wanted to add some depth to the lava
It seems to be an issue with whatever that shader it referenced is, probably a corrupted shader is my guess
quite possibly
ngl nimbus reminds me of Monster Hunter World's Rotten Vale
it has heavy MHW vibes
... Nimbus?
#thunderstore-releases message
what version of budapest?
newest
it crashed again
on third attempt
strange
first time a moon has ever crashed for me like crashing my game
here is the log
i caant even tell whats causing the issue in the console
I'll see what the problem might be
but most likely there is some kind of limiter in LLL because all these moons on LE work without fail
yeah i only want to use LLL but LE is needed for Wesley moons 😦
ive been waiting for those to get ported for a while now
its spamming some nav mesh error when i actually loaded into the moon
so my guess might have something to do with that
[Error : Unity Log] "CalculatePolygonPath" can only be called on an active agent that has been placed on a NavMesh.
[Error : Unity Log] "SetDestination" can only be called on an active agent that has been placed on a NavMesh.
these two lines are being spammed constantly
i even have this mod
what moon? Budapest?
yeah budapest
it works the first try
then 2nd try it crashes my client
but the first try it spams this nav mesh error
018eb058-83dc-66d4-0ffe-ebcb28ea26e9
not sure if my mods could be cuasing it
@faint topaz any idea why my friends when entering psychsanctum fall through the world?
I'm about to make a patch for it. Hold on
something is causing the desynchronization
Are you guys using LethalLevelLoaderFixed?
i have LE Core and LLL so it could be thats causing the issue im using LLL Fixed as well
i dont have the original LLL
@zenith jay No im not, should we be?
Budapest crashing is nothing new
That should fix your desync, just disable normal LethalLevelLoader and regenerate your configs for it
Yes use LLLFixed
Okay, so disable/remove it and delete the configs?
I'd just disable because anytime another mod updates that uses LLL it will redownload. Yes delete the configs
from Tolian i mean
Some of the new moons have issues, he's working to fix them rn
i see
i guess i add them for my next session
oh ok with just LLL my game crashed lol
so its not LE Core
its the moon itself
you can uninstall LLL individually and only use LLL Fixed
FPS suggested I don't though because anytime a mod updates that uses LLL it will redownload LLL Fixed
same with LethalExpansion and only use LethalExpansionCore
?
it would re add LLL not LLL fixed
Sorry thats what I meant
right
I'd recommend just disabling LLL though, that way when mods update it doesn't redownload it again lol
i guess thats true but its always at the bottom of mod list so its easy to spot it
i can do that though
not a bad idea
So that seems to mostly fix the issue, however, there seems to be a weather problem
like I see it completely sunny but my friends saw it stormy?
- 1.1.1 >>> 1.1.3 Updated Budapest
Is there one more or is it 6 new moons
Sorry should have figured you didn't also have WeatherTweaks. That will fix the weather desync
yes lava moon
Is it coming out any time soon or have you just not had the time to upload
Soon™, he's working on a fix for the crashes on the other new moons
Ok
Once all are upload I assume he'll also update the moon pack too
The only weather related mod that I can think of that I have is weathermultipliers, could that be doing it?
No you need WeatherTweaks to fix the desync issue
By mrov?
What are all the moons that are going to be/were released today
im looking on the page and i only see 6 i think
Yup
There's another coming, soon™
Hi I made the icons for the new moons check the credits now praise your lord and Savior Cashb0t cris-
...I JUST GOT OVER HERE HOW MANY JUST CAME OUT?!
6... i think
good god
Yeah there's still another that has yet to be uploaded
my god Tolian slow down bruh
Nah he cookin'
@faint topaz there's a hole in the ground I fell into while trying to look at the potions on the shelf on Azure lol
@zenith jay Thanks for the help!
damn those are cool, im guessing you're using my template or something?
Thanks, I'll fix it
nah it's fine
his temp is probably better than mine
i think
they may be the same in terms of quality
lighter shade with 1 click per pixel of 72 opacity black, and the darker shade is 2 clicks per pixel of the same black
mystical floating torch in the ship also
😮
- 0.1.0 >>> 0.1.5 Updated Crystallum
argent and echelon crash for me
Do you have a log for the echelon crash?
Was the echelon crash when you were landing?
both right after lever pul
Argent is being worked on, do remember if you were facing the ship door or anything when you crashed?
The monitor or the door?
monitor
Odd, I'm not able to reproduce it. I'll keep trying
last lines before crash
its on my testing profile so maybe something weird broke it there
I have a testing profile I use to test new moons
- 0.1.0 >>> 0.1.5 Updated Azure
What mods do you use to test out of curiosity?
are the other new moons having the same problem?
what about the weights on Nimbus and Echelon?
Echelon is 5 for mansion and 30 for facility
not sure about nimbus
I made an optimizing patch for Crystallum, maybe it will help somehow
Nimbus 30 F, 5 M; Echelon 30 F, 5 M
No
I'll look into it and fix it
still crashes
😆
Yeah, the only one I've had crash on me so far is Crystallum
interesting
@mint bough @prisma laurel are you checking solo or with someone?
I'm checking solo
what even is the issue I tried to self diagnose in the logs but didnt see anything
I'm not sure myself yet
but I need to test a few ideas
Oh wait, the update fixed it for me
@faint topaz Invisible wall by this doorway on Crystallum
It's extremely dark on the interior of Spectralis even with a flashlight
- 0.1.5 >>> 0.1.6 Updated Crystallum
I'm crashing after lever pull when trying to land on Argent, here's what was left in my log
A fix is being worked on
Oh, I didn't see that others were having the same issue 😅
Does it only happen on Argent? Adding these moons to my pack for tonight so if Argent is broken I'll just pull it out for now
Argent seems to be the only one I am having issues for, still need to test the new Crystallum update
Above says Crystallum is crashing so I'll just hold off on it, plenty of moons to screw with regardless
Anyway, I'm trying to use TeraSpace for the Spacestation moon by sfDesat, and this appears in my log on startup:
You can ignore this error, it's just caused by him not adding custom audio yet. Should still work, but it is very work in progress
Gotcha. Is it relatively playable or should I not bother if I'm looking for a somewhat stable session?
It's reletively playable, might have issues with monsters getting stuck and such
gotcha
So far what he has looks awesome, excited for when more tiles are added
essentially just inf sprint + fast sprint speed + no monsters
I don't have the no monsters but that shouldn't really cause an issue
yea its a very barebones profile
Feedback on some moons so far from a quick overview:
- Azure: Immediately pushes you through a tree on landing and sometimes out of the ship lol
- Maritopia: The outside ambience is much louder than it should be
- EchoReach: It's fine, but it's a rather flat expanse with not much to it even to look at. I don't really feel like there's much of a reason for it to exist.
- Nimbus: Extremely purple, rather hard to see in and this extends to the ship where everything is tinted a dark purple making it difficult to even clearly see the terminal screens
agree with the last 2 alot
Also:
- Echelon: The default fog (on Clear, not the Foggy weather) seems a bit too intense making it somewhat difficult to see. The entrance being a straight shoot from the ship is a bit on the boring side and from a balance perspective might be too easy. Maybe excusable given it's a 180 credit map though.
- Spectralis: Extremely dark which is fine outside, but the interior of the ship has its own lights; it shouldn't be dark as well and is inappropriately so. The castle door thing on the path up to the entrance (over the bridge) is too small and you get caught going through it slightly, slowing you down briefly. It needs to be scaled up. This applies to most structures in this map, actually. LODing is aggressive as hell and some trees pop in very close to you. The interior of the dungeon is pitch black even with a pro flashlight which is pretty much unacceptable and makes the map unfun to play if your tools don't even work. Screenshot:
EchoReach could use some more stuff around the map, I do really like the radio telescopes
the lighting issue inside will be fixed in an update, not intended
Gotcha, rest of the feedback for Spectralis still stands, for now that map is disabled on my modlist
I do agree that the purple could be tunned back a bit on Nimbus, it is a bit much
what I find weird about Spectralis is that on the store page its alot lighter
I really love its design and would very much prefer if it had a day and night cycle
Some more:
- Harloth: Fine, just feels a bit on the small side. Also a straight shot from the ship which is kind of eh.
- Budapest: Unplayably dark exterior even with a pro flashlight
- Zenit: Very flat but excusable since it's a frozen lake. Edge of ice sheet is visible immediately while flying into the right, and has glitchy behavior when walking over it and back. Feels like it should've been a barrier of some kind.
- Celestria: Interesting but has no actual indication of any kind on where to go to the entrance that I could find
I'll check the others some other time but my friends want to get started now
celestria has a little base you go to for the entrance its not too hard to spot from the ship iirc
its just down the hill
and has some fire exits far away that idk how to explain
the toxicity is strong with this one (Harloth)
based primarily on @uncut field 's thumbnail design, so credit is due where it is
where are the rivers?
ok
still cool either way
havent been there in a while, but also have some heavy eyes right now and dont wanna wait 3 minutes for my pack to load
ok
glad ya like. thanks for makin the thumbnail
hmm... resta the worlds from Tolian im gonna need to visit for sure
damn
There's more now probably
lol away for a day and my man drops 5 new moons
nice
Argent, Crystallum, Spectralis, Azure, Echelon, Nimbus, and mystery moon 7
I'll fix all that
I'll deal with the 7th moon first
How are you doin with Teraspace?
After all 7 moons are released and the bugs are fixed, I'll take care of TeraSpace
Do these planets only work on the v50?
That’s strange, because I’m playing on v49 but they won’t show up on the list
Even when I disable my other planet adding mods
try v47
You could also try adding TerminalFormatter if you don't already have it. Fixed my issues of other custom moons not showing up
looks like what happened when i had both LLL and LLLFifxed
fixed by disabling either one
Disable LLL, Fixed is what you want to use
I imagine you're also waiting for moons to be finished/bugfixed before adding them to the all-in-one release?
I was just debating with whether I wanted to try adding them to my modpack now or waiting for them to be added to Tolian Moons, if that was happening in the near future
I assume once they're all out and bug free they'll be added to the pack. I am waiting for them to be added to tolian_moons before adding them to my modpack. Just to be sure they're stable
yes
got em. with the walker.
anyways, um.
I don't have a crash with the moons, I have a distinct lack of moons loading at all. all of tolians, just noped out of existence for me.
it's been a considerable amount of time since I last played.
the moons seem incompatible with any other level loader fork, even after regenerating the config with base loader then loading in with another one.
@bold iris @sleek bane - #1208849588539101294 message
try this
- 0.2.0 >>> 0.2.1 Updated Argent
🤔
I think the levelloaders in general are just not liking advanced company existed as a manual install. :V
rosies and other moons aren't loading either, except for wesley's
So the problem has been found
Wesley's moons are working on the LEC
well, I did your load with normal loader fix you had posted before
they appeared.
but then back to fixed loader, they're fekked again
in this case it is better to contact AC or LLL developer
dont use AC 👍
thought you'd come out of the woodwork sometime.
ironically, potatoe's own loader which was once loading stuff stopped loading after I stopped playing for several weeks.
so I got no clue anymore
i mean thats not that ironic
no incentive to use AC when every single part of it has been replicated in a different mod on thunderstore, see AprilCompany
AC has no future anyway
Got a link? Quick search didn’t bring anything up
do items actually count as in the ship if they land anywhere on the ship?
AC had that
or an upgradeable inventory that is still the main inventory with a compatible mod that allowed up to 9 slots? on 1-9?
maybe, that part always felt too cheaty for me so I never looked into alternatives for that specifically
or maybe a nice ingame menu with interchangeable profiles I can change my starting stuff, and override the costs and weights of items or moon costs and a fair few other things short of interior weights from?
LethalQuantities does that through configs, not ingame menu
pain
so while not exactly the most user friendly alternatives, but pretty much 90% of AC has been replicated in a way it doesnt conflict with the biggest lethal company library mods
I'm destined to not end up playing for long anyways. no-one to play with, and bullshit happens sub-frequently enough I alt F4 and v50 is about to break half of everything at random and make me rejig my entire pack again for the 4th time. might aswell cut my losses and just laugh at some videos instead.
it was a dependency for another mod that was mucking with stuff it seems
had some help from the good people over at potatoes place. got it working.
it was decided to do an update of the tolian moons package without the 7th new moon for the time being
- Update
- 0.3.1 >>> 0.3.2 Updated PsychSanctum- 0.3.8 >>> 0.3.9 Updated EchoReach
- 1.1.1 >>> 1.1.3 Updated Budapest
- 0.5.7 >>> 0.5.8 Updated Celestria
- 0.2.0 >>> 0.2.1 Updated Harloth
- 0.1.5 >>> 0.1.9 Updated Nyx
- 0.2.0 >>> 0.2.2 Updated Zenit
- Spectralis relesed
- Echelon relesed
- Crystallum relesed
- Argent relesed
- Azure relesed
- Nimbus relesed
cant open moons catalogue in the newest all-in-one update
also experiencing a heavy performance drop from like stable 120-130 fps to 30-40 on just the ship
@faint topaz
doesn't sound fun
interesting\
can I get a modpack code?
@thorny kernel it has nothing to do with Tolian Moons
when disabling/enabling the package the problem is there
the terminal also doesn't work
it looks like a mod conflct
most likely toomanysuits or goldscrap broke it then
I havent updated any since I last played aside from these 3 and they worked before
By sheer dumb luck I found where Crystallum's assets are from. Very high quality source.
Same with Budapest
Just found Nimbus too lol. Funny coincidences today. (Also moon making can become an expensive hobby)
I'll look into it and fix it soon
@faint topaz Crystallum is not in the moon pack btw
real
one sec
Sorry about that😅
It's fine lol
I'm currently taking screenshots of your moons for the next update of LethalRichPresence
Oh, thanks. Does Mrov know about this?
Yes, I asked him
Only missing screenshots of Budapest and Argent
okay, so Tolian (I wont ping) performance issue seems to be related to newest version of TooManySuits, I reverted one version back and its back to 130 fps stable
but the moons catalogue is still inaccessible so im not sure what went wrong
I played this modpack today, updated 2 mods, disabled both to see if either is causing the issue, and its still bugged :/
Do you have terminal formatter?
I do yea
What was the issue causing Spectralis to be too dark? Indirect lighting too low or something? I seem to be having that issue myself
One part solved. the other part's left
might want to check the terminalformater cfg
because I set the post-processing too rigidly
Gotcha, thanks!
I'll fix that in the next patch
wtf
I deleted it and recreated it
and it works?
thank you LOL
but how what why
why was this causing the issue
- 0.2.1 >>> 0.2.2 Updated Argent
- 0.5.1 >>> 0.5.2 Updated Maritopia
how complete is the interior?
15% somewhere, anyway it works, the only problem is moving enemies and small number of tiles
Ah ok
wheres the 7th moon at?
It's having some issues, let him cook🔥
Buddha Pest
A Zoor
https://i.gyazo.com/daa83de21cc0293b40cfc91166fb74a1.png alrighty... the lava doesnt damage, let alone kill
in Crystallum
Thanks for the information. I'll fix it😅
Looks great
Was playing on PsychSanctum and had a seed loading loop and interior desync back to back 💀
accidentally overwrote the hosts loop though
Can't tell what caused the issue either time though
My second log (I restarted my game after the seed loop):
My friend's log (he didn't restart):
so. damn. purple! (Nimbus)
since it's a fragment and not a full on moon, i made it a jagged sky island instead of a rounded moon
I'll check and correct
Looks great
really wanna scope out Argent to make an icon of it. still cant load it (yes i know, in progress ^^)
Argenta is a pretty weird moon. Some people crash, some people don't
Anyway, I'm working on optimizing it now
i appreciate the efforts, friend.
I appreciate it! I couldn’t find out what caused it for sure, so it might not be at the fault of PsychSanctum, but I thought it was the best place to start.
yo, what moons have you done so far cuz I'm planning to do a PR today and don't wanna screw over others' work
Pretty sure I did all LLL moons, I have more than 55 screenshots
And I already made a PR
oh alright
kinda glad LE isnt surviving v50 ngl
you dont wanna know how much pain it was to even launch the game with 200 LE moons
before the assetbundle loader
Oh LE is being discontinued?
Just got on my PC, here's the PR btw
https://github.com/AndreyMrovol/LethalRichPresence/compare/main...Mari0no1:LethalRichPresence:main
If you want to see all the moons i have done
checked them on phone, they look good!
Thanks
Are the moons stable
Idk if it can help, but I disabled a bunch of HUD mods and Immersive Visor and I can now go on Argent
Tho the second I go into free cam it crashes
And it's exactly the same with Budapest
In any case, the crashing of all almost happens because of the large number of objects around the ship, since the ship itself consumes fps, and there are many objects near the landing site. as I noticed there is a limiter in LC or LLL
Hi Tolian, I just wanna ask, how exactly did you do you map music? do you just put your source into one of these?
Are you talking about ambient or the music that's played at Argent(Moon)?
Yes! and I'm trying to do something like that on my own, Thank you so much for the screenshots, I'll give it a shot
If it's music, just place a sound script on the object and it will play in that area
all but Argent and Budapest
- 0.1.5 >>> 0.1.6 Updated Azure
Just got a chance to play the new Maritopia
Didn't even know it got updated but I love it, it's a much more interesting route from facility to ship now
and it really feels like a big sunken city
i just went to spacestation for the firs time
and a FREAKing shy guy spawns infront of ship?
known issue, not sure what's causing it exactly. Happened to me quite a few times
The moons difficulty should prevent that from happening
scared me to death, i just ran back from fake fire exit now he stands there dancing
omg now a rolling giant spawned next to him
the screams, my ears
I cant enter the main entrance on argent for some reason there's a invisible wall over the door
also you gotta make the crystallium lava and glowing pools actual water
OOPS
Yo, I played some rounds on Nimbus, Zenit and Spectralis with my friends, all super cool moons, great designs! 👍🏼
I do have some feedback regarding the latter two
What is the interior ?
Also is anyone crashing when trying to land on Argent ?
oh yea i tried that
Zenit loading times are the longest of any planet I've played on, would be great if you could reduce them! 🤔
That's a known issue, he's working on a fix
And Spectralis is just extremely dark. Which is not a problem, it creates it's atmosphere, but it's also inside the facility and it was impossible for us to make any round there worthwhile. Maybe different fog or lighting on the interior hight might help with this
ight sick since that one looks so good
but great job on those moons 👍🏼
thanks
I'll fix it
awesome! 🙌🏼
in the editor too, but anyway I'll fix it now I'm on the second day of solving the problem of crashes on Argent
Hope you manage to fix the crashing when looking at the ship door when trying to land on Crystallum too XD
it's still crashing?
Looks like I'm gonna have a fun weekend
ahah
Yeah I had it happen with 0.1.6
I managed to fully turn towards the ship door before it died though
XD
That was progress, the other 2 times it crashed as soon as I barely looked away from the monitor
Lol
I'll take care of the problem after Argent
speaking of
worked with yer previews. came out nicely, even if i cant get there yet (yes i know, ⏳ )
sorry for the wait🥲
yer fine, man
i have a bad habit of bringing things up over and over, even if they arent a big problem to me
wes made quick edit.
- 1.1.3 >>> 1.2.0 Updated Budapest
- Big optimization patch
In-game the moons name is Azura, but modpage says Azure
its both spellings in description
Oh, I'll fix that😅
i landed on nimbus and when i entered there were 2 interiors merged (one of them was the schools interior). i tried a few times but it still was merged. haven't tried other moons in the pack yet with new patch and this might be a mod conflict.
quite interesting
i'll see if i can get some more info when i play again
most likely a conflict
Unfortunately that causes LQ not being able to modify the level 😦
[20:49:09.1370370] [Info :LethalQuantities] Found the price 0 for PsychSanctІum
[...]
[20:49:09.1375336] [Info :LethalQuantities] Fetching all traps
[20:49:09.1385258] [Info :LethalQuantities] Fetching all dungeon flows
[20:49:09.1543970] [Info :LethalQuantities] Loading global configuration
[20:49:09.2446968] [Info :LethalQuantities] Done configuring LethalQuantities
[20:49:09.2620590] [Info :LethalQuantities] Exporting default data
[20:49:11.1270148] [Info :LethalQuantities] Writing data to the advanced config folder
[20:49:11.2782669] [Info :LethalQuantities] Importing data
[20:49:11.4925651] [Info :LethalQuantities] The preset file has been changed, updating...
[20:49:11.4925651] [Info :LethalQuantities] Importing data
[20:49:11.8447188] [Info :LethalQuantities] Generating level presets
[20:49:15.1421027] [Error :LethalQuantities] Unable to find a level with the name PsychSanctІum, skipping
i think most recent update to budapest fixed the crashing issue, i tried it with my modpack on my laptop and there were no crashes
i have yet to test it on my desktop but if it works on my laptop it should work there
it's come a very long way from where it was originally and i have to thank you for putting effort into making it functional (with the bloated cesspool of mods i have installed lmao)
- 0.2.2 >>> 0.2.5 Updated Argent
- Now the landing should work
- 0.3.2 >>> 0.3.3 Updated PsychSanctum
cant wait to test ^^
just need the ts app to share with the class
I hope 3 days of my efforts aren't wasted
ahah
wasted or not, thanks for tryin to keep up with everyone's requests
Few issues with Celestria. I brought it up before but there's nothing really indicating to you where the entrance is; you go off in a random direction and hope to find it (I've never actually found it, personally). Some kind of subtle indicator such as lights (like how Rend/Dine do it), footprints or something, etc. would work wonders here. Secondly, fog works strangely on this map. Once you drop down the mountain the ship lands on, the fog essentially ceases to exist, trivializing the weather condition entirely. Thirdly, it's very easy to drop down the mountain then climb up the next mountain and get to the walls bordering the edge of the map, which have spots underneath them where you can drop down and fall into the void and die.
I will check and fix it in a future patch😅
landing works now but I can't seem to enter the building, tried moving my cursor all over the door but nothing. Super cool moon though, probably my favorite city-esque moon out there now. The stuff connecting the buildings was strangely creepy to me
I'll fix that soon
understood, no worries