#Tolian's Moons and Interiors

1 messages · Page 2 of 1

lone quail
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But I refuse to support AC so I do not add it to my testing, and won't.

plain kraken
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what is AC?

ancient crane
faint topaz
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interesting

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Better already

cyan shadow
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before it was 2 out of 5

plain kraken
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there's even more underneath, with duplicate custom interiors, hopefully this is why we've been having desync

faint topaz
faint topaz
cyan shadow
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here left is mine, as a host, right is one of the players with a desync in maritopia

faint topaz
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check this @cyan shadow @digital delta

cyan shadow
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jsut to add, they also have a 4 and 5 custom dungeons matching mine

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trying that now

sleek crater
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its curious because this problem seemed to go from non reported to highly reported weeks after my last update

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but i do understand the problem and ideally would love to fix it

cyan shadow
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I dont get it, now mine has duplicate entries :/

cyan shadow
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im going to reload my own new code 018e0698-4ddb-5391-a5fe-fed96883caec to see if its fixed

faint topaz
cyan shadow
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we will remove the exploration mod and maritopia, the sync issues is too much

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thanks anyway though lol

green anchor
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@faint topaz Actually we tried again and for some reasons, without any mods modifications, LLL decided to create new entries in the config, simply because he wanted too, so some maps got fixed but some don't

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Currently forking LLL to make the corrections on my side to play with my friends, until the next update comes out

faint topaz
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ah

flat nexus
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Maybe it’s a problem with the explorations modpack? Most of the people experiencing desync use the modpack or am I wrong?

green anchor
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I don't thinks it's caused by custom moons, for me it's just because LLL don't sort bundles when he gather them, so it cause unexpected behavior, even microsoft tell that the order is not guaranted :
https://learn.microsoft.com/en-us/dotnet/api/system.io.directory.getfiles?view=net-5.0
So using semi random order to set level IDs will eventually cause trouble, especially when you start to have 40/50 differents moons

Returns the names of files that meet specified criteria.

sleek crater
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Yeah

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I'll probably sort custom content alphabetically after i register it in the future

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Just the bundle files won't be enough

pseudo oyster
faint topaz
green anchor
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So maybe SCP Labs, Atlas Abyss or Egypt have something wrong on there side too ?

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Wondering

green anchor
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contradictory answers lol

sleek crater
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i'd hope mine has a little more weight

faint topaz
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It's just a speculation because even without Maritopia, these maps are duplicated, so I assumed that

green anchor
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I will keep you updated, it's not really complicated to fix, i will probably do some work on the config handling as well, are you opening to MR or you don't care @sleek crater ? If you need some time to publish your new version, i can just publish a temporary fix for that

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If you are okay with that ofc

sleek crater
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can't promise specific changes will make it in but its chill

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getfiles isnt the problem though

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the related levels and dungeon lists need to be consistently sorted

green anchor
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I can add some ugly getset that sort everytime the collection is modified/getted, excluding vanilla maps ofc

sleek crater
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just need to do it after its all modified

green anchor
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Oh yeah i see where

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Will do that, waiting for your update 🙂
And amazing work ! Don't hesitate if you need anything.

faint topaz
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Then let's wait for the update

sleek crater
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I wouldn't

faint topaz
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It needs to be checked

cyan shadow
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had the same desync without the modpack, using the secret labs map, with the scp interior, 1 of 4 was in the void/falling and died

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same code, same LLL cfg

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but a new playerr, he downloaded the code as a new player , first time playing with us today

faint topaz
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thanks for the info

cyan shadow
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018e06e3-209d-adb6-2185-b0affdd5330e using this code

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that is his cfg, I am confused , he used the code and he is the only one with a different cfg. I assume custom level with same numebr cause the bug

pseudo oyster
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yes that seems to be the issue, something is causing players to randomly get duplicate configs which in turn causes desync

digital delta
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Apologies for the harsh consclusion Batby 😂

plain kraken
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yeah idk

undone haven
green anchor
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Didn't tested yet but i did some modifications on LLL on a fork, i still need to test it and clean a bit the logs, but i fixed the random order of the maps for the LLL part (LEcore still loading in his own order, i don't want to touch to that) and fixed the problem with the duplicate config by deleting OrpheanEntries in the config file of BepInEx
https://github.com/KatsuKumi/LethalLevelLoaderFixed/commit/c07885871f11220e976ae7d00d4ee229b0fc8a6f
Nothing too fancy really, but it seems to be enough

sleek crater
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I get it's in good faith but the icon is a little shitty. Will look into implementing the other changes in any future versions of LLL.
And yeah you can't reorganize LE moons. the mod breaks if you change their levelID's.

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As mentioned previously, I don't think sorting the assetbundle files actually does anything here. Correct me if I'm wrong

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Also you'll likely want to sort them by their Object names after they are sanitised, rather than NumberlessPlanetNames. The latter are prone to change in translations

obtuse basin
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Finally got around to playing with your moons @faint topaz, Maritopia is really cool!
The interior is very foggy though, which I've had happen on my moons as well, it's to do with the global volume fog settings

digital delta
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As for test cases, first we will try to disable everything except LLL (and the dependencies), modded moons and modded interiors.

sleek crater
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I don't mean this to be rude in any way, but you don't need to speak for them

digital delta
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Sorry if I sounded like I was trying to speak for them or anything I was just trying to help.

faint topaz
green anchor
# sleek crater I get it's in good faith but the icon is a little shitty. Will look into impleme...

I'm just sharing because some poeple are asking, yeah, sorting bundle don't do anything, since StartCoroutine just mess up with the order anyway.
Also made the logo edit in like 3.4 seconds speedrun because it was 5 am lol, it's not like i'm taking it seriously, i can make it even uglier 👍
Just chill, it's just a temp fix until you are getting yours done, i don't want to overthink about it if it works.

prisma laurel
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@green anchor Thanks for uploading the Fork to Thunderstore to get these bugs fixed until Batby feels better

faint topaz
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Update
0.4.5 >>> 0.4.6 Updated Maritopia
0.1.7 >>> 0.2.0 Updated PsychSanctum

gaunt topaz
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psychsanctum no longer gets stuck on seed screen (as of 0.1.7). nice and quiet map 🙂

elder crypt
flat nexus
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It looks very nice. btw you can add an override for bloom and set it to something like 0.001 and the threshold to 10. The sun will get a bit of a bloom effect.

faint topaz
lunar seal
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is it possible for beehives to spawn on any of your moons or even just psych moon?

arctic pagoda
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I had an issue in Maritopia where I had fallen off the edge of the structures and there was no water at the bottom and I didn't die from the fall damage, I think because of perks. I had to run off the edge of the map. Not sure how to reproduce because within my same modpack there was water another time I fell.

faint topaz
arctic pagoda
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LGU?

green anchor
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LateGameUpgrade

arctic pagoda
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Nope, Advanced Company

green anchor
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Okok, just asking because for some reasons, when wearing a night vision google from LGU, you sometimes survive from fall damage, that's wierd but i noticed that in my last session. But it's okay if you don't have it

arctic pagoda
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I have maxed out the perk for reducing fall damage which I assume is how I survived

lunar seal
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as in if its good to use etc

faint topaz
faint topaz
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Celestria / Maritopia / EchoReach / PsychSanctum / Harloth[WIP] / [Tolian Moons]

proper fable
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Harloth is out

flat nexus
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Harloth sneakpeak?

faint topaz
distant tulip
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Anyscreen shots of the moons?

faint topaz
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at the thunderstore

uncut field
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when the harloth real

quartz mortar
faint topaz
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Update
0.5.0 >>> 0.5.1 Updated Celestria
0.2.0 >>> 0.2.1 Updated PsychSanctum

arctic pagoda
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idk why but the lighting in the interior of Maritopia is super bright

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Similar light in Triskelion for example

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EchoReach also

dark night
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prolly cuz bloom and fog

faint topaz
uncut field
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harloth is the moon of very good

uncut field
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||in an older build during an eclipse harloth turns orange, im not sure if this has followed over to the current version||

timber axle
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Question; Having issues still where the interior layout is different for the players. Example someone may step in and fall through a floor, another will enter a fire exit and get teleported to main entry. things like that.

I saw here someone show how they had been able to see what moons were loaded, and how there were extra moons.

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nvm found it

faint topaz
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Update
0.4.6 >>> 0.4.7 Updated Maritopia
0.5.1 >>> 0.5.2 Updated Celestria
0.3.0 >>> 0.3.1 Updated EchoReach

proper fable
faint topaz
proper fable
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it lets you see the planet you are orbiting

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but you can change the color for your moon

faint topaz
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I'll do it in the future

proper fable
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k

faint topaz
proper fable
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"To add one of these custom orbiting presets, just add a prefab to your selectableLevel (can be copied) and name it Moon[number]. The mod only reads the name."

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but idk

flat nexus
# faint topaz <@494531926997205002> any ideas?

Yeah so it currently uses the planetPrefab slot to look at what is assigned and then change it accordingly. I'm gonna change this so maybe wait for me to change it. I want to move to LevelTags, use the tags to assign what planet is seen from orbit

faint topaz
flat nexus
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Yes so if you have a prefab in there named Moon1 it will be assigned the planet Wasteland in orbit. But I want to move to the tags you can assign in the ExtendedLevel

twilit jay
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is the spawning on Echoreach fixed?

(peepers where bugged-)

flat nexus
# faint topaz

Yes those level tags. I'm gonna make a lot more presets, and make them for Leveltags

faint topaz
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cool

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that would be a very useful thing

flat nexus
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Yeah I think i have made the first mod to use them lol

faint topaz
flat nexus
faint topaz
flat nexus
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I don't think it is fixed there either.

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but i haven't tested it

faint topaz
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Well, then we wait for the LLL update

flat nexus
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its been three weeks since last update

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damn

faint topaz
quartz mortar
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I can already smell the acidic air

sleek crater
uncut field
faint topaz
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Celestria / Maritopia / EchoReach / PsychSanctum / Harloth / [Tolian Moons]

quartz mortar
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Woooo!

gaunt topaz
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heckin poggers

hasty spruce
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Oooooh

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Def trying this later

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Also iirc (I did the testing last night but didn’t write it down) there’s two different audio issues on PsychSanctum

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Without the audio patch, the audio for PsychSanctum is all muffled, even when you’re just orbiting it.

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With the audio patch, the muffle issue is fixed, however you can hear the outside ambience inside.

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Also the lights are really weird— if I had to guess it has something to do with the internal fog

hasty spruce
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Oh! Almost forgot

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The dropship also drops items at like eye level

faint topaz
hasty spruce
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Outside of those three issues though, I couldn’t find anything else

gaunt topaz
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what if...

hasty spruce
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Definitely the closest to being a high quality moon of the four

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Not that they aren’t high quality— I just couldn’t think of the right word

gaunt topaz
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what if PsychSanctum had the capability of multiple ghost girls spawning? something to demonstrate true insanity among a crew?

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tho, ghost girl latches to most paranoid...

hasty spruce
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I have a few big gripes with Maritopia, but it’s because it’s so close to being a totally amazing moon

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With a bit of work it could easily be one of my favourites

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Because the atmosphere is captured so well

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The actual important area on Maritopia is very small. There’s quite a bit you can explore, but there isn’t anything of note to actually find, and some of the areas leave you stuck without a ladder/jetpack (including a death/softlock spot on the starting platform— when I first played I immediately jumped in to explore lol). Some surrounding buildings (which you need a jetpack to get to) have modeled insides with several floors and different designs, while some buildings you cant even stand on.

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And the third building (that’s close to the main two) is kinda buggy

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For the record I still enjoyed the moon, just trying to give some constructive criticism on it bc I feel it has so much potential

zenith jay
hasty spruce
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Also the lack of outside enemies kind of hurt it

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Not that it isn’t dangerous already

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Not really sure what you could even add to it tbh

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Only things that would fit considering gameplay and lore are like

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Baboon Hawks

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Thumpers bc they’re sharks

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And maybe Snare Fleas

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maybe dogs? But the logic of them being there doesn’t really work

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And they wouldn’t really have much impact unless you either moved the entrance, made a fire exit somewhere, or gave other reasons to explore

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The idea of a thumper chasing you across the support beam is cool though

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Oh! Speaking of which— I would recommend making it act as one solid piece instead of being able to fall between the grates

zenith jay
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What about making the support beam on maritopia a very sturdy version of the vow bridge, so it breaks after so much weight has been across it. Make it high, so it takes a bunch of trips to crumble, and some sort of tell that the durability is decreasing

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Make it work similar to the experimentation shutter

faint topaz
zenith jay
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Just an idea instead of putting monsters

zenith jay
gaunt topaz
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just played Harloth. the aesthetic is 😙 👌
absolutely beautiful. only thing i can think of from my first time there is for optimization. frames do be a bit tanking there. still, it's great

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aaaaand... as soon as i say that, i died upon leaving the planet

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Coroner mod says i "Died Somehow"

zenith jay
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Whenever I leave Harloth I also die

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The console says its running kill player function😂

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Moon looks awesome tho!

hasty spruce
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I'm looking forward to it

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The moon has so much potential!

hasty spruce
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Trying out Harloth

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and holy cow my frames

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the boards on this don't have collision

vague ferry
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does anyone know the facility and Haunted mansion weights on Celestria?

hasty spruce
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uh i think i wrote them down last night

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lemme check

vague ferry
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actually now that Im reading

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does it even matter. Celest is gonna eat any configs i set for Celestria

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Well I do still need the numbers

hasty spruce
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Celestria Defaults: Facility 100
Maritopia Defaults: Facility 100, Haunted Mansion 1
EchoReach Defaults: Facility 90, Haunted Mansion 5

stoic iron
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It's kinda funny that the only two moons that depend on ViewExtension are Celest and Celestria, which happen to be incompatible with each other.

edgy anvil
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Wait they're incompatible? How so?

stoic iron
# edgy anvil Wait they're incompatible? How so?

If they're both installed, then Celestria uses Celest's LLL config values. It has something to do with how LLL matches moon names. The only real way to fix this is if LLL gets fixed in an update, or if one of these moons is renamed so there isn't a perfect substring overlap, like renaming Celest to Celeste. But Celest has been around for longer than Celestria, so if that kind of renaming were in the cards then I imagine it would have already happened.

faint topaz
zenith jay
faint topaz
zenith jay
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Whenever you leave the moon you just drop dead

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The console says running kill player function

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It's the only moon that does it for me

faint topaz
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Yeah, I'll fix that

zenith jay
cinder fjord
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Just wanted to say, EchoReach is such a good moon, me and my friend were having a blast playing on it last night, mixing it with Facility Meltdown gave it such a great atmosphere while we were leaving!

What triggers the radar dishes wave/forcefield effect? Does that happen when you take the apparatus out or was that just a coincidence with our runs?

zenith jay
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Do you have any plans for the geysers on Harloth? The first thing I did when I saw them was stand on it to see if it hurt me😂

zenith jay
vague ferry
vague ferry
faint topaz
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Update
0.1.1 >>> 0.1.4 Updated Harloth
0.2.1 >>> 0.2.5 Updated PsychSanctum

tacit pelican
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just played harloth awesome moon!

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perfect that slimes spawn there

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I think it just needs like one or two more things on the ground so it dosent feel to empty, maybe trying out a random boudler mechanic similar to vanilla moons?

faint topaz
vague ferry
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Fuck

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Anyway

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Do only slime spawn on the surface

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If so that feels a bit too safe

faint topaz
faint topaz
vague ferry
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Puffers

faint topaz
vague ferry
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Yea since I have rolling giants that spawn on the outside at a weight of 25, on most vanilla moons they are semi rare but on that moon it’s just rolling giant hell

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Maybe add earth worms as well

zenith jay
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I also kinda like the idea of the moon itself being the hazard. Maybe add more things along the lines of the geysers, lots of environmental hazards that get worse the later in the day it gets. Really sell the idea that it's a toxic wasteland

faint topaz
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Maybe that's how I'll try to maximize the danger of the moon

zenith jay
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If so it would definitely make it stand out from the rest. I don't know of a single moon like that

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Definitely try to scale it with time in some way, wouldn't be too fun to die quickly outside as soon as you land. Especially if it's from something like the air😂

vague ferry
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That would be a very neat idea

zenith jay
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The question is, what else besides geysers?

vague ferry
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Moons that are difficult not because of 12 trillion racist enemies, but actual hazardous conditions

zenith jay
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When a player dies outside could you turn them into a slime? Like replace the body with it. Like the player melted

vague ferry
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I wonder if there is a way for Tolian to make the gas apply the hallucination distortion effect that TZP does to a player

zenith jay
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The whole outside could get a little nauseating 🤢

vague ferry
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That’s the point

faint topaz
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what do you think of the meteor shower idea?

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ahah

gaunt topaz
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oh lord

zenith jay
faint topaz
zenith jay
faint topaz
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while I gather ideas on how to make it more complicated

flat nexus
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I was talking about seeing meteors in space, but it would be really cool if you had them on the surface and you could also see them smash into the planet from orbit

zenith jay
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Oh I remember now, it was the screenshot @sleek crater posted. Meteor shower was a weather on the terminal

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What was the meteor shower idea you had?

vague ferry
faint topaz
zenith jay
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The planet is so toxic and corrosive it literally melts the player into slime, makes sense to me

faint topaz
zenith jay
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Actual weather

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But that would be sick

faint topaz
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It's not hard to make it, but turning it into slime is a challenge....

zenith jay
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Or could use it with some other environmental hazard that kills you

zenith jay
zenith jay
# faint topaz I'll think about it

With acid rain you could just make the player's camera start slowly sinking when they die. Giving the illusion of melting. If messing with the camera is possible

edgy anvil
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I wonder if that could be done with Lethal Toolbox once it releases, it seems like it'll have a good number of triggers and functions, so I wouldn't be shocked if one of them is "player dies" and "spawn enemy"

faint topaz
zenith jay
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None of these suggestions are like me asking them to be put in, just ideas. Kinda spit balling here😅

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I do really like the idea of the moon itself being the threat tho. It's very different from other moons

zenith jay
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I also think it fits the atmosphere

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No pun intended

vague ferry
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Well just a spitball idea here

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Since it is a gas planet, most gases, specifically speaking methane, is flammable, maybe at random gas clouds can explode on the surface

zenith jay
flat nexus
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that is very cool actually i know there is a drunken effect in the game files

zenith jay
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Each time you go through the map you'd have to take a different route due to the geysers being randomized and wanting to avoid certain gasses

zenith jay
zenith jay
faint topaz
zenith jay
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Is that for weather or just an effect outside?

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Either way, beautiful

flat nexus
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no i thought if tolian wanted to add a meteor shower. I could include the option as a Tag in Celestial Tint

vague ferry
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We’re about to make the deadliest most unfair planet known to god

zenith jay
flat nexus
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Here is the filter more obvious

zenith jay
flat nexus
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yeah probably now that i see it, but its easy to customize. (tolian just search for drunk, its a volume)

zenith jay
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tho tzp could be one of the gasses on the surface, run through it and you get a speed boost and extra stamina

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1 good thing out of many bad ones lol

faint topaz
vague ferry
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Are you having it be a filter when on the planet or an effect on being on the surface

zenith jay
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I really don't think it should be 24/7 on the surface. would be a large turn off for a lot of people

flat nexus
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you can make it a local volume, so maybe a cave gasses you up or near a pipe

zenith jay
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Would pair perfectly with the geysers around the map

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leaking pipes is a good idea too

vague ferry
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Yea

faint topaz
zenith jay
faint topaz
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We have to test it

flat nexus
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that is a very good idea, just make one of the geysers a prefab

zenith jay
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I am a huge fan of rogue likes, and with that comes variability. It being different everytime you land and possibly forcing you to a fire exit would be peak imo

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being forced to take an unusual route to main would even be amazing. Most of the time you play you always take the shortest path to whatever entrance you go to. A map that changes that behavior would be awesome

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routing through a map isn't even really a thing in this game atm

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once you know a map you know it

zenith jay
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Possible idea along the same vein as the geysers. You could add duct vents around the map venting gasses that could be controlled open or closed with the ship. If you want to add ship functionality to the map

lunar seal
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Hi @faint topaz I know its minor, but on Harloth you get the audioreverb when landing and departing moon

lunar seal
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Also is it possible we can get a map design of your moons like where the fire exits are or would that be to spoily? I just like to know where things are to navigate to and do further testing XD

faint topaz
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I'll make you a map

faint topaz
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It'll be a temporary map for now😅

lunar seal
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awesome ty!, whenever you have time if can for the other moons, i closed the post awhile ago where u showed other images but cant find the thread, prob was deleted

faint topaz
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Celestria

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Maritopia doesn't need a map

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I'll do EchoReach and PsychSanctum later

lunar seal
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mari doesnt have fire exit right? i tried walking around on stairs but couldnt find anything

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so wasnt sure

faint topaz
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There's a fire exit, but I'll make a map when the redesign is done in version 0.5

lunar seal
#

AudioReverb

  • Harloth
  • EchoReach

What i found so far

faint topaz
hasty spruce
elder crypt
elder crypt
hasty spruce
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I must’ve just totally missed the fire exit

dark night
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i'd place fire exits everywhere because of how much i like it

faint topaz
dark night
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i want lower floors to have a use

lunar seal
#

is r2mm just like sometimes slow with lethal company?

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i use it for Round and Valheim and I never get small slowness sometimes when trying click a button etc just not sure if me XD

dark night
lunar seal
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yea stutter is word im looking for

dark night
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but yeah it's normal

lunar seal
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only noticed with this game so i just wasnt sure if i messed something up lol since never seen it before

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but good to know

dark night
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try using version 3.1.46 and you're gonna hate it

lunar seal
#

damn you cant use nitro emojis in threads =[

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sad

lunar seal
# faint topaz Celestria

I was trying figure out where the hell entrance was based on the ship icon and the way you had it was right when you exit, but its actually in front of the ship

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i was like where the fk is this entrance XD

stoic iron
# lunar seal is r2mm just like sometimes slow with lethal company?

r2modman randomly uses spikes of CPU that slow my whole system down, including Lethal Company if it's running, so I don't let it stay running. You can close r2modman after you launch the game, but the better option if you only ever play one profile is to go to Settings → Debugging → Set launch parameters and the copy the "Modded" launch string and paste it into Steam's launch properties for Lethal Company so you can skip opening r2modman entirely. Be careful though because if you ever launch from r2modman without removing that string from the Steam launch properties then it will fuse both launch strings together and you're gonna have a bad time.

lunar seal
#

oh thanks for that, i always close r2mm whenever i launch the game so i think ill just continue doing that

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just not sure why only lethal company does this, hope it gets optimized XD

stoic iron
#

I don't think it's a Lethal Company problem. It's an r2modman problem. I downloaded r2modman from the package/ebkr/r2modman/ URL on Thunderstore, which has nothing to do with Lethal Company, and it does the CPU spikes even if Lethal Company isn't running.

lunar seal
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interesting, i never get the stutter when i use it for valheim or rounds as i mentioned, its only lethal company i notice it for

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maybe bc of the 22k mods on thunderstore compared to 4k ish for valheim lol

stoic iron
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r2modman runs with normal priority, as does Lethal Company. An interesting possibility is that Rounds (whatever that is) and Valheim set their process priority to high, in which case they can ignore whatever tantruming r2modman is doing in the background.

faint topaz
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Celestria / Maritopia / EchoReach / PsychSanctum / Harloth / TeraSpace[WIP] [Tolian Moons]

zenith jay
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TeraSpace? 👀

hasty spruce
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Good lord Tolian, you’re pumping these out like nobody’s business

faint topaz
zenith jay
hasty spruce
#

Sweet

faint topaz
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Update
0.3.1 >>> 0.3.2 Updated EchoReach

edgy anvil
#

yoooo tolian interiors?

vague ferry
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Does anyone know the weights of Harloth?

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@faint topaz could u help me rq

vague ferry
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facility 50?

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mansion 5

faint topaz
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yes

vague ferry
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oh thank you

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sorry for bothering u dawg

faint topaz
vague ferry
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It is done.

faint topaz
proper fable
vague ferry
#

For my modpack Im making

proper fable
vague ferry
#

configs are generated at the bottom

proper fable
vague ferry
#

These?

proper fable
#

Wait nvm I see it

vague ferry
faint topaz
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TeraSpace[WIP]

dark night
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interior????

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if not an interior i'm having trouble finding where you'd land

edgy anvil
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Yup it's an interior, space station themed

dark night
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nicee

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among us map interior 👀

elder crypt
faint topaz
faint topaz
dark night
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dayum

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now unix storage system interior sneakpeak dropped

faint topaz
dark night
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teraspace is the name of a unix storage system

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i too want 100tb storage to store more mods

faint topaz
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ahah

tacit pelican
faint topaz
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Should I move the DropShip closer?

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On the moon Celestria

zenith jay
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Maybe a little?

vague ferry
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oh so when I land and its foggy I dont have to wander around like a lost ant to find it?

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id love that

faint topaz
#
  • v 1.4.0 Update
    • 0.4.7 >>> 0.4.8 Updated Maritopia
    • 0.3.2 >>> 0.3.4 Updated EchoReach
    • 0.1.4 >>> 0.1.6 Updated Harloth
    • 0.2.5 >>> 0.2.6 Updated PsychSanctum
    • 0.5.3 >>> 0.5.4 Updated Celestria
lunar seal
#

For EchoReach is the atmoshphere supposed to be in the facility?

faint topaz
lunar seal
#

give me a sec to go back lol

lunar seal
faint topaz
lunar seal
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latest

faint topaz
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That's interesting

gaunt topaz
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given how it's an old building, i can see outside dust getting in and clouding up the place

zenith jay
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It honestly doesn't look terrible, I kinda like it ngl

lunar seal
#

oh im just asking is all

zenith jay
#

Would look better if the facility had rust everywhere imo

zenith jay
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Might be back

lunar seal
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believe i saw something similar on new one as well

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not as clear inside

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harloth *

faint topaz
gaunt topaz
#

i say keep it where it's at. perfectly captures the atmosphere for the inside

faint topaz
hasty spruce
gaunt topaz
#

temple? 😮

quartz mortar
#

Dude never stops cooking

cinder fjord
zenith jay
cinder fjord
#

especially if you can get sand particles falling from the ceiling 👀

faint topaz
#

snowy moon???

quartz mortar
#

That looks sick

faint topaz
dark night
#

holy

faint topaz
quartz mortar
#

I need this

dark night
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the problem is we dont have the moon

quartz mortar
#

^^^

dark night
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cuz it looks 🔥

dark night
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so 🔥 that it's melting the snow

vague ferry
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I cant cope

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Im gonna have like 200 moons

dark night
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lmfao

faint topaz
vague ferry
#

and Im gonna have to interior configure and balance them ALLLL

dark night
vague ferry
#

Tolian,

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Please

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Once you release those moons

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Make a mod with all of them bundled in there

faint topaz
dark night
vague ferry
#

wait really

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thank y-

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NO

faint topaz
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would you like to see the lava moon?

dark night
#

i would like to see everything as moon

vague ferry
dark night
#

a

vague ferry
#

People are gonna call me insane when they see my modpack

dark night
#

nah u good

vague ferry
#

but I have to reasonably explain to them half of it are Cosmetics / Suits, and Moons, and then some small mods that make it look massive

dark night
#

i barely have any moons and cosmetics

vague ferry
#

Im making an all around pack

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Giving everyone a little meal at the table

dark night
#

im making more serious pack

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no troll mods

vague ferry
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I got no troll mods

dark night
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tho heavy troll potential cuz configs

vague ferry
#

Everything serves a purpose

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Including the drip

dark night
#

yes

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IsThisTheWayICame is essential

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oh i forgot to remove 2 mods

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inpututils update??

vague ferry
#

evil

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evil

dark night
#

i don't use it for tp on mimics tho

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only low chance to get tp'd on another real fire exit

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(it should be, if not then uhh ez)

vague ferry
#

lmao

elder crypt
vague ferry
#

is the company not lethal enough for you yet

elder crypt
#

26 new moons

#

Blinking and other features and like 60 or 70 new scrap

faint topaz
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Tolian's Moons

flat wadi
faint topaz
flat wadi
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🔥 🔥 🔥 🔥

zenith jay
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Finally a moon that is perfect for Scoopy's dungeon interior

ancient crane
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cant get on rn

zenith jay
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Gonna test out Zenit when it loads on the thunderstore client, not sure of what interiors to use on that moon

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@faint topaz Got any pictures of the entrances for Zenit to get an idea of what interiors go with it? It sounds like its cave based, would go good with the mineshaft interior if it was out

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The one picture of Nyx is more than enough to get the vibe

zenith jay
elder crypt
#

DAWG CHILL

elder crypt
zenith jay
#

They're finally up! 😄

faint topaz
zenith jay
#

The new moons don't use Celestial Tint options btw. they're the default

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might have found a lighting issue

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Picture of main for anyone else who wants it

faint topaz
zenith jay
# faint topaz

So I assume all the purple color going on in my game is not intentional?

faint topaz
#

I'll see what it could be

zenith jay
#

There's also half of a rock to the right if you walk straight from the ship doors

faint topaz
zenith jay
#

Nyx looks fucking awesome!

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You do run into something when the ship takes off lol

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Are these light sources suppose to be visible? I also saw one in the large cave on Zenit

zenith jay
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I'm surprised there's no entrance in the dinning room. It's so beautiful, but there's no reason to regularly come over here

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Or is that planned? I couldn't find a 2nd entrance anywhere

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Or am I blind?

faint topaz
zenith jay
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How cruel are the people that once inhabited the castle? Could put a oubliette in the room somewhere as an entrance

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or just a trapdoor, but I think a oubliette fits the aesthetic more

zenith jay
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I don't see floor entrances used on a lot of maps

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Aquatis is the only one I can think of off the top of my head

zenith jay
faint topaz
vague ferry
faint topaz
#

ahah

vague ferry
#

can I get that bundle

zenith jay
# faint topaz ahah

How's the spacestation coming along? You gonna try to make more interiors?

faint topaz
vague ferry
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thank u king

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now i just gotta

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play the moons

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open the spreadsheet

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and use the cranium

zenith jay
zenith jay
vague ferry
#

what are the prices for the moons

zenith jay
zenith jay
vague ferry
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FREE

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MOON?

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I have like

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36 moons

faint topaz
vague ferry
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Between you

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Wesley

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Knight

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and Desat

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Im gonna literally have an entire universe expansion

faint topaz
brazen pine
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sometimes

faint topaz
brazen pine
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:P

flat wadi
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this floor kinda weird sometimes u need to jump over it

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its right in front of nyx main entrance

faint topaz
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I'll fix it soon

vague ferry
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Yknow...

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This may not be that bad

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Tolian I thank you

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I have a really strong feeling I know what interior this moon is going to have

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help im stuck in a wall

faint topaz
vague ferry
#

HELP ME BATMAN

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ahem

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I know us jetpack wizards are a small minority

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But it would be nice if we were not eaten alive

arctic pagoda
# faint topaz multiple solar systems

It was mentioned that Lethal Quantities lets you set the price to be different depending on the moon you are on. I was thinking about setting up actual moon systems where traveling between moons in the same system is free, but changing between systems costs money

vague ferry
#

I dont think Im supposed to see this or be here

flat wadi
#

also a small portion of the ship got hit when landing/going back to orbit and i got kicked out from the ship 😂
also nyx

zenith jay
vague ferry
#

nothing has collision

faint topaz
#

ahah

vague ferry
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Lmao

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I know I am the minority

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Who wields the power of the jetpack

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The world was clearly not made for my kind

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I can see you @faint topaz

faint topaz
#

there's a place to fly to

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xd

vague ferry
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omg

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i just tried to LEAVE

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I GOT SNARED

zenith jay
faint topaz
#

I'll make a hotfix

vague ferry
#

The jetpack committee will hear of this

arctic pagoda
vague ferry
#

The what is this?
'

flat wadi
#

the glare on zenit might be too much sometimes
like half your screen would just be the sunlight 😭

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i know your not supposed to look at the sun but damn, realism

vague ferry
#

I think the glare is MOVING for me

faint topaz
vague ferry
#

ah how cute

flat wadi
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ward Administrator

arctic pagoda
faint topaz
#

Update
0.1.0 >>> 0.1.1 Nyx

zenith jay
arctic pagoda
#

Lethal Quantities is MIT so I should be good using that code as a reference, with credit of course 🙂

Might not be soon though because I'm out of town for the next week essentially.

lunar seal
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@faint topaz Im getting some major lag starting ship and when back in orbit when departing from Zenit moon

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it last like 5s or something

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was eclipsed on moon, ill try going down again and up see if still happens

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happens on the "Loading World" part

faint topaz
#

I'll optimize the moon in the future

wintry sapphire
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you can also see part of the outside of the map 9 seconds in behind the upside down arch thing

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(you can just jump off the second the ship door opens to get out the map

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honestly at this point you get the gist

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the problem's mainly with the wall collision/empty spaces that lead outside the map

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i'd suggest that the map should actually be a bit bigger

faint topaz
wintry sapphire
#

that'll probably fix some stuff like people getting out the map, the generally just limited space on the moon, and lack of fire exits

faint topaz
sleek crater
#

mans dropped sens fortress lookin'

deft obsidian
#

I know basically nothing about lethal company moon modding aside from that its a terrain + prefabs for placed objects

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How hard would it be to have the collision be created from a simplified version of the models for the prefabs?

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like in an automated way with a tool, so models would generally get set collision

sleek crater
#

those exist

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but are usually paid

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its like, not a lethal company exclusive thing ofc

deft obsidian
#

right, makes sense. ty

hasty spruce
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I take it you aren't supposed to be able to get here?

worn rain
#

Was wondering if this will have a all in one mod like Wesley moons and Rosie’s moons being all compact

gaunt topaz
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it sure would save on download count.

vague ferry
#

he's workin on it

pseudo oyster
#

some thoughts about zenit:

  • wayyyyyyy too much post-processing. most of the time i can barely see in front of me because of how bright it is. the motion blur is also disorienting, even moreso because i play in VR
  • the map is bigger than it needs to be. i think it would be cool if it started in the middle of a ravine, sort of like atlas abyss and the whole map was navigating through caves. i do like that aspect of the current map, but it's very empty as is
lunar seal
#

@faint topaz or anyone familiar with LLL, if I want interiors etc be on any moon or modded, what exactly do i put in this section, idk prefabs for vanilla moons or just use w.e name is etc as some of the names confuse me
Dungeon Injection Settings - Manual Level Names List = Titan:300,vowLevel:40,220. Assurance: 41, Egypt

sleek crater
#

Whatevers on the terminal is fine

lunar seal
#

or is it this one Dungeon Injection Settings - Manual Mod Names List = Lethal Company:300, MoreMoonsMod: 100 trying understand the config its just a bit confusing to me lol

tacit pelican
#

@faint topaz do you plan on turning the mod pack into a single mod with all of the moons? Some of the other big moon modders such as wesley and Rosie have already done this

tacit pelican
#

also do you plan to add compatibility with sfdesats mod celestial tint?

faint topaz
faint topaz
#

Update
0.1.1 >>> 0.1.3 Updated Nyx

faint topaz
#

but I'm going to add compatibility to all of them

faint topaz
#

Update
0.3.4 >>> 0.3.6 Updated EchoReach
0.2.5 >>> 0.3.0 Updated PsychSanctum

gaunt topaz
#

one tiny bit of feedback if you dont mind.

#

with the recent clipping discoveries, i feel a few of these moons need just a little more time in the oven. do you have any beta testers for these?

clipping aside, these maps look no short of stunning. dont stop makin new rocks to explore ^^

#

hope that's at least constructive of me to put in.

faint topaz
gaunt topaz
#

your call, my dude. they end up less clippy with time anyway ^^

faint topaz
#

Update
0.4.8 >>> 0.4.9 Updated Maritopia

half sinew
#

I have to say your moons are very pretty, their visual styles are quite impressive looking and I quite like the feel of your more moon-like moons (echo-reach, celestria, zenit) as I think they fit the game pretty well thematically

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amazing work man

faint topaz
#

Update
0.5.6 >>> 0.5.7 Updated Celestria
0.3.6 >>> 0.3.7 Updated EchoReach

faint topaz
gaunt topaz
#

Starlancer, GM, and EM are also there, but they started as single packages

hasty spruce
#

Hey so the icon for zenit says zenith

faint topaz
zealous kettle
#

hello idk if you know this aldy but I think someone stole your moon(nyx) or I just misinterpret it
not sure if im allowed to send link here here's the name: mantif v1.0.0

deft obsidian
#

You can also post it in #thunderstore-moderation

edgy anvil
#

I wish the developer had a page in this server so I could report that haha cause yeah I was confused at first too

faint topaz
faint topaz
#

Update
0.1.0 >>> 0.1.2 Updated Zenit

dark night
#

you can see behind the door on nyx

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i think lights are too bright on maritopia cuz of fog

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also the ground sounds like plastic on nyx

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this rock right outside the ship has brocken collisions

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and uhhh

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i escaped

faint topaz
dark night
#

currently trying the latest moons cuz i never did

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just escaped zenit too

zenith jay
#

I've been meaning to ask, whats the light jellyfish looking thing on Zenit? Going to be a monster of some sort? Or is is some weird lighting error?

pseudo oyster
#

gives a different vibe from other moons

zenith jay
#

Yes

faint topaz
#

Update
0.1.3 >>> 0.1.4 Updated Nux
0.1.2 >>> 0.1.5 Updated Zenit
0.1.6 >>> 0.1.8 Updated Harloth

elder crypt
#

tolian i love celestria me and my friend always have the weirdest expriences its almost like u added hallucinations or something. one time he said he saw me walk into a hallway then he follow that version of me and it was gone then i come from behind him. second rn i was walking up the mountain going back to ship so we can leave and he told me he sees a second version of me but i couldn't see the other version and i was looking around and he kept saying there was another me and i said ill jump but he said both of them didn't jump so he ran as fast as he can to the ship and i followed him and i was about to pull the lever when i heard a 3rd dudes footsteps and i saw it was a mimic of me and i pulled the lever and we left celestria

proper fable
# dark night

Do you know how to get that text when you land because it won’t appear for me

dark night
#

i only have tolian moons, debug mods, performance mods and fps counter on this pack

proper fable
proper fable
#

For some reason it won’t appear for me in my modpack

faint topaz
proper fable
elder crypt
faint topaz
elder crypt
#

if u use elads that why

faint topaz
#

extended level

proper fable
zenith jay
elder crypt
warped cobalt
#

quick question about tolian's moons, is there a seperated configs for them?

edgy anvil
#

Went to celestria for the first time in a while - the exterior ambience seems to be much louder inside than it is outside somehow. I thought I remembered that being gone last time I went here though so it's strange

#

I will say I had the mod individually instead of the pack this time

faint topaz
#

I'll fix it soon

edgy anvil
#

Is it something that only recently popped up or does it just not always happen, I just thought it was weird that last time I played it didn't

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I figured you probably knew

faint topaz
#

there are modpacks where all configurations are prescribed

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There's no config in my package😔

warped cobalt
#

zamn 😔 examples?

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would be great if this is written in description as well

faint topaz
edgy anvil
lone quail
#

However, to get a more vanilla like feeling and get back the text you can use these 3 mods.
https://thunderstore.io/c/lethal-company/p/letmusicring/ShyHUD/
https://thunderstore.io/c/lethal-company/p/ButteryStancakes/AccurateStaminaDisplay/
https://thunderstore.io/c/lethal-company/p/matsuura/HealthMetrics/

Looking now it there is one that shows the charge and time in the same way.

dark night
#

healthmetrics is included in GeneralImprovements

faint topaz
vague ferry
gaunt topaz
#

👀👀👀👀👀👀

digital delta
gaunt topaz
#

this interior... we need a Xenomorph mod.

deft obsidian
#

What happens if an individual moon (say Celestria) were installed alongside the full Tolian Moons mod?

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For example, say a core modpack depended on a few moons, while another modpack depended on both that core + Tolian Moons. This extra modpack would both install the core few moons and the full Tolian one. would this cause issues?

tacit pelican
#

Also do you plan to give nyx a fire exit? I noticed there's a super cool dining hall hidden on one side of the castle thing, that would be a great spot.

tacit pelican
faint topaz
mint bough
#

there's only one in the screenshot, but before we approached them there were like 4 just sitting there

silent osprey
#

Hey Tolian, I heard you have volumes on some of your moons that essentially have post processing effects, is that accurate?

faint topaz
silent osprey
#

Are they just placed in the level? I've gotten placed volumes working, but I've had issues with volumes that are components on prefabs for some reason, so I thought I'd ask you for any insight.

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Also I totally plan to play through your moons, they look so good but I just haven't had time to actually play the game lately 😔

silent osprey
#

Essentially I have prefabs of models that I wish to place a volume on so that in a small radius around them (by having the volumes set to local and using a radius of about 10) they give off a visual effect. This works fine if I place the volume separately, but when I add a volume to the prefab as a component, it does not seem to function regardless of how much I increase the effect radius. I'd prefer using the prefab component method because I have dozens of these models to add volumes to, but if there's no fix I'll just place them manually in the world.

silent osprey
#

Gotcha so you used objects instead of components. I'll just do it manually then as painful as it is. Thanks for the help anyways, and again, great looking maps

faint topaz
silent osprey
#

Mess with the priority? I'll try that and see if it works

faint topaz
silent osprey
#

I've gotten them working and in a good state, just trying to get some shortcuts essentially. Maybe the prefabs are messing with priority though so that could fix it. Thanks

faint topaz
faint topaz
#

Update
- 0.5.5 >>> 0.5.6 Updated Celestria

final socket
#

vaguely remember seeing that disabling the Tolian Moons pack mod helped someone with the moonnameScene build error, just figured i'd add to that counter and say disabling the pack mod completely fixed that issue for me, even w/ the sfDesat moons doing the same thing, not sure if it helps but i figure might help point to where the prob might be, feel free to ignore if a fix is already in the works lol

lavish timberBOT
#

Hello, @final socket, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.

faint topaz
final socket
#

current, most recent update
just updated it to test the issue was still there, then on a debug profile i disabled it and i could re-land on the moons i previously had issues with

faint topaz
final socket
#

🫡 preciate it! love your moons, keep up the great work!

vague ferry
#

@faint topaz

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Whats uh

#

whats going on here?

faint topaz
vague ferry
#

is the power level supposed to be 20?

faint topaz
faint topaz
vague ferry
#

ok for now ill manually fix it\

vague ferry
gaunt topaz
#

tried Mantif today (since developer fixed the loadup crash). honestly, not bad. however, the alarm outside needs its radius reduced, and i saw a fire exit very much out of line with the bridge it opens out to

#

also a V-Type Engine spawned outside, but i just see that as a freebie

mint bough
#

@faint topaz Maritopia's interior lights are super bright and foggy looking, it can be really hard to see through sometimes

faint topaz
elder crypt
#
Buy Me a Coffee

Hey there! I'm Toliann, a mod developer for Lethal Company. 🎮✨ If you enjoy my mods, consider buying me a coffee. Your support keeps the creativity flowing and the mods coming. Thanks for being awesome! ☕🚀Discord - tolianhttps://thunderstore.io/c/lethal-company/p/Tolian/

#

i mean to look at ur coffee page btw @faint topaz

dark night
#

nice coffee amount

faint topaz
distant grotto
#

When I installed your moon pack it broke EGypt, and sfdeast's moons from loading in. LLL would not register aquatis,celest, Orion, and mantif into it's config. And for EGypt I kept getting the moonnamescene error, I deleted the tolian moon pack, and the sfdeast moon pack. Don't know if I should also delete the wesley moon pack? But Deleting those 2 didn't fix the issue. LLL still doesnt register any new moons I add (Mantif, and sfdeast moons) and EGypt is the only moon that won't load that I know of right now. It could be other new moons I added (epstein island, Mantif, or Old ruins serhan) but it was your moon pack that caused It I believe.

faint topaz
distant grotto
#

Dw about it

#

🤫

distant grotto
faint topaz
#
  • Update
    • 0.3.0 >>> 0.3.1 Updated PsychSanctum
    • 0.1.8 >>> 0.1.9 Updated Harloth
    • 0.1.5 >>> 0.1.6 Updated Zenit
faint topaz
gaunt topaz
#

b

#

r

#

u

#

h

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Budapest 2: The Budapestening

#

dont get me wrong, im still looking forward. more moony goodness

wanton elbow
wanton elbow
# faint topaz ????

One question i love all your Moons but can you change the tree model on psych sanctum?

wanton elbow
wanton elbow
final socket
# faint topaz <@96638544281346048>

preciate the ping, but have had LLL fix for a while
disabling the pack mod works still just the same atm!
might try a debug profile where i try that out fresh and see if it makes a difference later tonight tho

faint topaz
wanton elbow
#

Ok no problem

hasty spruce
distant grotto
#

not anymore it BROKE

#

no more experiencing it for myself

#

😭

hasty spruce
#

YO THIS MF AIN’T USING THE EPSTEIN MOON

faint topaz
civic elm
#

so ive barely started to try this mod, but im confused.. lethellevelloader doesnt seem to want to generate a config when i use tolian moons 😦

#

using LLLFixed btw

#

with og LLL disabled

civic elm
#

ahhh thanks 🙇‍♂️

faint topaz
faint topaz
#

to generate a config

#

then go into the lobby and exit

civic elm
#

understood 🫡

faint topaz
#

and run with LLL disabled and LLLfixed enabled

civic elm
#

ill do my part too in the future if i see anyone else having similar problems on here 👍

#

aww yeahh 😎

#

my group are gonna check out ur maps for the first time tonight

faint topaz
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TeraSpace Interior (Early Version)

Description: This version of TeraSpace Interior is in its early stages, and you may encounter unexpected bugs and glitches.

  • However, I'm open to hearing all ideas for improvements to make the interior better. Let me know your suggestions!
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Tolian's Moons and Interiors

civic elm
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can i just refer to the levels by their name or do i gotta slap on Level at the end like "NyxLevel"?

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when configuring interiors for them

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oh wait.. actually prob not huh

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i seen dantors refer to PsychSanctum as is without Level at the end

faint topaz
civic elm
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zenit or zenith?

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i see mentions of both

faint topaz
civic elm
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thank you

wanton elbow
hasty spruce
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first time trying to load the interior i got stuck on the seed (i shoudl've saved my log >.<)

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second time worked

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but i can't get past the second room

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the game acts as if there's a wall and pushes me back

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and apparrently if i stand and jump there i clip out a little

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happened again

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issue is probably with the tile

warped elk
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I wonder if it’s registering a physical door there and so it’s blocking you from going through it (but obv there’s no interaction to “open” the door)

high tinsel
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can this be used on Experimentation?

hasty spruce
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i don't think so

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i think it's just

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too small

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so you can walk through it but cant do a full step as it pushes you back

hasty spruce
warped elk
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Ahh yeah that could also be the case. Are you able to crouch through it?

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Or jump through it?

high tinsel
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i got this on exper

hasty spruce
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GOT THROGUH

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yeah it looks like its prob a weird height thing

high tinsel
hasty spruce
hasty spruce
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and send the log

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that happened to me on spacestation my first trry

high tinsel
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this was my second attempt lol

hasty spruce
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oh wait

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that wasn't the right tile lmfao

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so i guess a few have the issue

warped elk
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If it’s coming specifically in the circular doorways when you’re trying to go in-between sections, then it could be that the frame is too small to let the player model pass through

hasty spruce
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little guy doing alrrright?

warped elk
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Or is it happening in the middle of the tile?

hasty spruce
high tinsel
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yeh idk i tried 3 times and same errors

hasty spruce
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so yeah i'd send your log

high tinsel
hasty spruce
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Dang looking at the screenshots on my iPad and they look so much worse than they did in-game on my pc lol

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Likely just a “looks better in motion” thing

civic elm
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we havent managed to explore all ur moons yet, but my friends were absolutely loving it. 👌

tiny island
digital delta
# high tinsel i got this on exper

Yep, confirmed can't even load at all (stuck on random seed) and got this exception on experimentation. (I set up the interior to teraSpace on that moon)

faint topaz
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@high tinsel @hasty spruce @digital delta Sometimes it generates sometimes it doesn't I will try to fix this problem but I don't know why this is happening yet

digital delta
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I can send you the logs if it helps

faint topaz
digital delta
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Yeah I tried that before with v0.2 but still the same issue persists.

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I’ll send you the logs for that

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I tried using the only essential mods to load spacestation and teraspace interior and it works for the second boot, not the first one tho.

digital delta
faint topaz
digital delta
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Oh?

faint topaz
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but I have yet to find out

digital delta
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Aside from incompatibility, its quite difficult to navigate between tiles, some of them are able to succeed just by walking, some of them able to pass through it when we are sprinting, and some of them can't proceed to the next one nonetheless (just like in the video)

faint topaz
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1️⃣ should I enlarge the interior or 2️⃣ leave it as it is?

digital delta
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Another note when I'm testing this with sfDesat's spacestation moon, the interior clashes with the base of the moon itself, preventing the players to proceed to the tiles inside the base due to the barrier that has been set by sfDesat.

flat nexus
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I think it is generating in a circle. because the entryroom is near the entrance. I did have to move the Dungeonroot a fair bit away. I cant show it right now

faint topaz
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I'll add restraints so this doesn't happen

sleek crater
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in the longterm the outside dungeon stuff that map does will probably have to be faked tbh

digital delta
sleek crater
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stuff like multi dungeons might need me to take away your ability to choose where the dungeon spawns

flat nexus
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hmm ok

sleek crater
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longer than sooner

ancient crane
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I never knew "Tolian Moons" wasnt a "modpack" anymore

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I had the moons individually and the Tolian Moons and my game was completely broken and I didnt know why 😭

faint topaz
ancient crane
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yea

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I can see that

digital delta
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cool concept, but gonna be a problematic experience lmao

digital delta
# digital delta Based on my previous modpack, I did add locker, Diversity's walker, LC Office's ...

Okay, so I have tested using all 5 modded enemies as mentioned, and this is what I have gathered here:

  1. Spacestation failed to load upon first boot using Locker and LC Office, but succeeded on the second one.
  2. Tested using each modded enemies individually and it passed.
  3. When testing using combined modded enemies, Locker, ShyGuy and SirenHead are able to load.
  4. When combining using LC Office and Diversity, it somehow fails to load (stuck on random seed). I tried enabling individually for LC Office and Diversity again after occurring the issue and resulting to stuck on random seed as well for both of them. Im confused.
digital delta
ancient crane
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well lc office has a patch for diversity because of halt

digital delta
ancient crane
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maybe something to do with that

digital delta
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Didn't notice the patch tho

ancient crane
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yeah because if you use diversity’s darkness thing

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when halt attacks you its way too dark

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so office makes it brighter I think

digital delta
faint topaz
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I'll see what I can do about that

twilit jay
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question, does maritopia have nodes/graphs for enemies outside?

twilit jay
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I'm using lethal quanties finally and it's a god blessing for importing custom loot into LLL based moons-

faint topaz