#Tolian's Moons and Interiors
1 messages · Page 2 of 1
what is AC?
advanced company
no no like 4 out of 6 failed and fell
before it was 2 out of 5
there's even more underneath, with duplicate custom interiors, hopefully this is why we've been having desync
ah okey
in theory, this could be the cause of desynchronization
here left is mine, as a host, right is one of the players with a desync in maritopia
check this @cyan shadow @digital delta
its not
its curious because this problem seemed to go from non reported to highly reported weeks after my last update
but i do understand the problem and ideally would love to fix it
I dont get it, now mine has duplicate entries :/
we have not tested it yet, but I have not reloaded or done anything jnust closed the game and reopened it . now my list is like this
im going to reload my own new code 018e0698-4ddb-5391-a5fe-fed96883caec to see if its fixed
That's right
Here, this issue is often discussed.....
Try reaching out to the channel - https://discord.com/channels/1168655651455639582/1169069074572116041 - perhaps they can find the cause there
we will remove the exploration mod and maritopia, the sync issues is too much
thanks anyway though lol
@faint topaz Actually we tried again and for some reasons, without any mods modifications, LLL decided to create new entries in the config, simply because he wanted too, so some maps got fixed but some don't
Currently forking LLL to make the corrections on my side to play with my friends, until the next update comes out
ah
Maybe it’s a problem with the explorations modpack? Most of the people experiencing desync use the modpack or am I wrong?
I don't thinks it's caused by custom moons, for me it's just because LLL don't sort bundles when he gather them, so it cause unexpected behavior, even microsoft tell that the order is not guaranted :
https://learn.microsoft.com/en-us/dotnet/api/system.io.directory.getfiles?view=net-5.0
So using semi random order to set level IDs will eventually cause trouble, especially when you start to have 40/50 differents moons
Yeah
I'll probably sort custom content alphabetically after i register it in the future
Just the bundle files won't be enough
i would really appreciate if you made that public so that me and my friends can use it as well, we've been getting this issue quite a bit in the past few days
Initially, the error was always on Maritopia , and after many tests and checks, we concluded that System was broken. Then, I extracted a working System from the map EchoReach and placed it on Maritopia. After numerous tests, the desynchronization disappeared, and duplication as well
So maybe SCP Labs, Atlas Abyss or Egypt have something wrong on there side too ?
Wondering
I think so too.
no
contradictory answers lol
i'd hope mine has a little more weight
yes
It's just a speculation because even without Maritopia, these maps are duplicated, so I assumed that
I will keep you updated, it's not really complicated to fix, i will probably do some work on the config handling as well, are you opening to MR or you don't care @sleek crater ? If you need some time to publish your new version, i can just publish a temporary fix for that
If you are okay with that ofc
can't promise specific changes will make it in but its chill
getfiles isnt the problem though
the related levels and dungeon lists need to be consistently sorted
I can add some ugly getset that sort everytime the collection is modified/getted, excluding vanilla maps ofc
just need to do it after its all modified
Oh yeah i see where
Will do that, waiting for your update 🙂
And amazing work ! Don't hesitate if you need anything.
Then let's wait for the update
I wouldn't
It's entirely possible that the issue is with the modpack
It needs to be checked
had the same desync without the modpack, using the secret labs map, with the scp interior, 1 of 4 was in the void/falling and died
same code, same LLL cfg
but a new playerr, he downloaded the code as a new player , first time playing with us today
thanks for the info
@flat nexus
018e06e3-209d-adb6-2185-b0affdd5330e using this code
that is his cfg, I am confused , he used the code and he is the only one with a different cfg. I assume custom level with same numebr cause the bug
yes that seems to be the issue, something is causing players to randomly get duplicate configs which in turn causes desync
Apologies for the harsh consclusion Batby 😂
Jeez man with these dupes
yeah idk

Didn't tested yet but i did some modifications on LLL on a fork, i still need to test it and clean a bit the logs, but i fixed the random order of the maps for the LLL part (LEcore still loading in his own order, i don't want to touch to that) and fixed the problem with the duplicate config by deleting OrpheanEntries in the config file of BepInEx
https://github.com/KatsuKumi/LethalLevelLoaderFixed/commit/c07885871f11220e976ae7d00d4ee229b0fc8a6f
Nothing too fancy really, but it seems to be enough
I get it's in good faith but the icon is a little shitty. Will look into implementing the other changes in any future versions of LLL.
And yeah you can't reorganize LE moons. the mod breaks if you change their levelID's.
As mentioned previously, I don't think sorting the assetbundle files actually does anything here. Correct me if I'm wrong
Also you'll likely want to sort them by their Object names after they are sanitised, rather than NumberlessPlanetNames. The latter are prone to change in translations
Finally got around to playing with your moons @faint topaz, Maritopia is really cool!
The interior is very foggy though, which I've had happen on my moons as well, it's to do with the global volume fog settings
It’s okay Batby. As for now, if he’s confident enough that the changes he made will have an impact with desync issues, let him push and release the version first and we’ll do some test cases for modded moons that corresponds to modded interiors, and we’ll update from our side if those changes will be rectified ir not.
As for test cases, first we will try to disable everything except LLL (and the dependencies), modded moons and modded interiors.
I don't mean this to be rude in any way, but you don't need to speak for them
Sorry if I sounded like I was trying to speak for them or anything I was just trying to help.
Thanks, I'll fix it in the future.
I'm just sharing because some poeple are asking, yeah, sorting bundle don't do anything, since StartCoroutine just mess up with the order anyway.
Also made the logo edit in like 3.4 seconds speedrun because it was 5 am lol, it's not like i'm taking it seriously, i can make it even uglier 👍
Just chill, it's just a temp fix until you are getting yours done, i don't want to overthink about it if it works.
@green anchor Thanks for uploading the Fork to Thunderstore to get these bugs fixed until Batby feels better
i love maritopia so much aswell
Update
0.4.5 >>> 0.4.6 Updated Maritopia
0.1.7 >>> 0.2.0 Updated PsychSanctum
psychsanctum no longer gets stuck on seed screen (as of 0.1.7). nice and quiet map 🙂
yes its really beautiful its honestly a better solace and compets with the new celest update
It looks very nice. btw you can add an override for bloom and set it to something like 0.001 and the threshold to 10. The sun will get a bit of a bloom effect.
I'll think about it, thanks😉
is it possible for beehives to spawn on any of your moons or even just psych moon?
I had an issue in Maritopia where I had fallen off the edge of the structures and there was no water at the bottom and I didn't die from the fall damage, I think because of perks. I had to run off the edge of the map. Not sure how to reproduce because within my same modpack there was water another time I fell.
I'll make a kill-trigger
Yeah, I'm thinking of adding it to PsychSanctum
Do you use LGU ?
LGU?
LateGameUpgrade
Nope, Advanced Company
Okok, just asking because for some reasons, when wearing a night vision google from LGU, you sometimes survive from fall damage, that's wierd but i noticed that in my last session. But it's okay if you don't have it
I have maxed out the perk for reducing fall damage which I assume is how I survived
do you have any idea of that LLLFixed mod?
as in if its good to use etc
I haven't personally tested
Celestria / Maritopia / EchoReach / PsychSanctum / Harloth[WIP] / [Tolian Moons]
Harloth is out
Harloth sneakpeak?
???
Anyscreen shots of the moons?
there are screenshots on every page of the moon
at the thunderstore
when the harloth real
This looks amazing
Update
0.5.0 >>> 0.5.1 Updated Celestria
0.2.0 >>> 0.2.1 Updated PsychSanctum
idk why but the lighting in the interior of Maritopia is super bright
Similar light in Triskelion for example
EchoReach also
prolly cuz bloom and fog
interesting
harloth is the moon of very good
||in an older build during an eclipse harloth turns orange, im not sure if this has followed over to the current version||
Question; Having issues still where the interior layout is different for the players. Example someone may step in and fall through a floor, another will enter a fire exit and get teleported to main entry. things like that.
I saw here someone show how they had been able to see what moons were loaded, and how there were extra moons.
nvm found it
Update
0.4.6 >>> 0.4.7 Updated Maritopia
0.5.1 >>> 0.5.2 Updated Celestria
0.3.0 >>> 0.3.1 Updated EchoReach
can you make it compatible with celest tint
Yeah, I'll think about it
it lets you see the planet you are orbiting
but you can change the color for your moon
I'll do it in the future
k
@flat nexus any ideas?
he said modders can do it on there own they just add the pre fab or something into the moon it says it in https://github.com/sfDesat/Celestial-Tint/wiki/[For-Modders]-How-to-add-support-to-your-moon
"To add one of these custom orbiting presets, just add a prefab to your selectableLevel (can be copied) and name it Moon[number]. The mod only reads the name."
but idk
Yeah so it currently uses the planetPrefab slot to look at what is assigned and then change it accordingly. I'm gonna change this so maybe wait for me to change it. I want to move to LevelTags, use the tags to assign what planet is seen from orbit
You can see in the wiki that I made in a short time how i assign the prefabs https://github.com/sfDesat/Celestial-Tint/wiki/[For-Modders]-How-to-add-support-to-your-moon
Yes so if you have a prefab in there named Moon1 it will be assigned the planet Wasteland in orbit. But I want to move to the tags you can assign in the ExtendedLevel
is the spawning on Echoreach fixed?
(peepers where bugged-)
Yes those level tags. I'm gonna make a lot more presets, and make them for Leveltags
Yeah I think i have made the first mod to use them lol
I understand it will fix all the problems between Celest and Celestria?
i doubt it lol, that has to come via an update for LLL
what about LLLFix?
Well, then we wait for the LLL update
?!??
I can already smell the acidic air
As a mod dependent on LLL, yes, buttt in LLL you can use leveltags to match dungeons to levels dynamically
Celestria / Maritopia / EchoReach / PsychSanctum / Harloth / [Tolian Moons]
Woooo!
heckin poggers
Oooooh
Def trying this later
Also iirc (I did the testing last night but didn’t write it down) there’s two different audio issues on PsychSanctum
Without the audio patch, the audio for PsychSanctum is all muffled, even when you’re just orbiting it.
With the audio patch, the muffle issue is fixed, however you can hear the outside ambience inside.
Also the lights are really weird— if I had to guess it has something to do with the internal fog
I'm already working on it😉
Sweet! Happy to hear it.
Oh! Almost forgot
The dropship also drops items at like eye level
ah, I'll fix that
Outside of those three issues though, I couldn’t find anything else
what if...
Definitely the closest to being a high quality moon of the four
Not that they aren’t high quality— I just couldn’t think of the right word
what if PsychSanctum had the capability of multiple ghost girls spawning? something to demonstrate true insanity among a crew?
tho, ghost girl latches to most paranoid...
I have a few big gripes with Maritopia, but it’s because it’s so close to being a totally amazing moon
With a bit of work it could easily be one of my favourites
Because the atmosphere is captured so well
The actual important area on Maritopia is very small. There’s quite a bit you can explore, but there isn’t anything of note to actually find, and some of the areas leave you stuck without a ladder/jetpack (including a death/softlock spot on the starting platform— when I first played I immediately jumped in to explore lol). Some surrounding buildings (which you need a jetpack to get to) have modeled insides with several floors and different designs, while some buildings you cant even stand on.
And the third building (that’s close to the main two) is kinda buggy
For the record I still enjoyed the moon, just trying to give some constructive criticism on it bc I feel it has so much potential
Sadly LLLFixed does not fix this problem, I've been trying to figure out a work around but I'm pretty sure it's caused by how LLL parses the config
Also the lack of outside enemies kind of hurt it
Not that it isn’t dangerous already
Not really sure what you could even add to it tbh
Only things that would fit considering gameplay and lore are like
Baboon Hawks
Thumpers bc they’re sharks
And maybe Snare Fleas
maybe dogs? But the logic of them being there doesn’t really work
And they wouldn’t really have much impact unless you either moved the entrance, made a fire exit somewhere, or gave other reasons to explore
The idea of a thumper chasing you across the support beam is cool though
Oh! Speaking of which— I would recommend making it act as one solid piece instead of being able to fall between the grates
What about making the support beam on maritopia a very sturdy version of the vow bridge, so it breaks after so much weight has been across it. Make it high, so it takes a bunch of trips to crumble, and some sort of tell that the durability is decreasing
Make it work similar to the experimentation shutter
In version 0.5.0 as I said I will redesign Maritopia
Just an idea instead of putting monsters
Excited to see what you cook
just played Harloth. the aesthetic is 😙 👌
absolutely beautiful. only thing i can think of from my first time there is for optimization. frames do be a bit tanking there. still, it's great
aaaaand... as soon as i say that, i died upon leaving the planet
Coroner mod says i "Died Somehow"
I was just gonna post this
Whenever I leave Harloth I also die
The console says its running kill player function😂
Moon looks awesome tho!
Ah, I didn't know you announced that!
I'm looking forward to it
The moon has so much potential!
Trying out Harloth
and holy cow my frames
the boards on this don't have collision
does anyone know the facility and Haunted mansion weights on Celestria?
actually now that Im reading
does it even matter. Celest is gonna eat any configs i set for Celestria
Well I do still need the numbers
Celestria Defaults: Facility 100
Maritopia Defaults: Facility 100, Haunted Mansion 1
EchoReach Defaults: Facility 90, Haunted Mansion 5
It's kinda funny that the only two moons that depend on ViewExtension are Celest and Celestria, which happen to be incompatible with each other.
Wait they're incompatible? How so?
If they're both installed, then Celestria uses Celest's LLL config values. It has something to do with how LLL matches moon names. The only real way to fix this is if LLL gets fixed in an update, or if one of these moons is renamed so there isn't a perfect substring overlap, like renaming Celest to Celeste. But Celest has been around for longer than Celestria, so if that kind of renaming were in the cards then I imagine it would have already happened.
I'll fix it
The dying on leaving the moon caused by a bug with Harloth?
Tell me in more detail
Whenever you leave the moon you just drop dead
The console says running kill player function
It's the only moon that does it for me
Yeah, I'll fix that
Moon is beautiful, really loving the green 💚
Just wanted to say, EchoReach is such a good moon, me and my friend were having a blast playing on it last night, mixing it with Facility Meltdown gave it such a great atmosphere while we were leaving!
What triggers the radar dishes wave/forcefield effect? Does that happen when you take the apparatus out or was that just a coincidence with our runs?
Do you have any plans for the geysers on Harloth? The first thing I did when I saw them was stand on it to see if it hurt me😂
yes
Sick! This is definitely the shaping up to be one of my favorites
First thing I did when I saw green presumably poisonous gas was to immediately huff the green gas to see if it was indeed poisonous.
SAME 😂
same energy
Saaame
Update
0.1.1 >>> 0.1.4 Updated Harloth
0.2.1 >>> 0.2.5 Updated PsychSanctum
just played harloth awesome moon!
perfect that slimes spawn there
I think it just needs like one or two more things on the ground so it dosent feel to empty, maybe trying out a random boudler mechanic similar to vanilla moons?
In a future update, I'll add😉
Update
0.5.2 >>> 0.5.3 Updated Celestria
Added LevelTag for compatibility with the Celestial Tint (sfDesat)
I'm thinking of adding someone else, but who?
Puffers
Maybe in the next update I'll add
Yea since I have rolling giants that spawn on the outside at a weight of 25, on most vanilla moons they are semi rare but on that moon it’s just rolling giant hell
Maybe add earth worms as well
Thoughts on doing some sort of custom enemy? Nothing else really fits the aesthetic of the map besides the slime (inside enemies) imo
I also kinda like the idea of the moon itself being the hazard. Maybe add more things along the lines of the geysers, lots of environmental hazards that get worse the later in the day it gets. Really sell the idea that it's a toxic wasteland
Yeah, I like it
Maybe that's how I'll try to maximize the danger of the moon
With hazards?
If so it would definitely make it stand out from the rest. I don't know of a single moon like that
Definitely try to scale it with time in some way, wouldn't be too fun to die quickly outside as soon as you land. Especially if it's from something like the air😂
That would be a very neat idea
The question is, what else besides geysers?
Moons that are difficult not because of 12 trillion racist enemies, but actual hazardous conditions
When a player dies outside could you turn them into a slime? Like replace the body with it. Like the player melted
I wonder if there is a way for Tolian to make the gas apply the hallucination distortion effect that TZP does to a player
That could be sick for large clouds of gas or something
The whole outside could get a little nauseating 🤢
That’s the point
oh lord
The one that @flat nexus was talking about?
I don't know, but it sounds fun
Explain the one you're thinking of?
while I gather ideas on how to make it more complicated
I was talking about seeing meteors in space, but it would be really cool if you had them on the surface and you could also see them smash into the planet from orbit
good idea
Oh I remember now, it was the screenshot @sleek crater posted. Meteor shower was a weather on the terminal
What was the meteor shower idea you had?
@faint topaz what do u think about this idea
sounds interesting
The planet is so toxic and corrosive it literally melts the player into slime, makes sense to me
Well, it could be done with the weather (rain toxic)
Acid rain seems like a better pick
Actual weather
But that would be sick
It's not hard to make it, but turning it into slime is a challenge....
Or could use it with some other environmental hazard that kills you
Doesn't have to be fully animated. Just despawn the body and spawn a slime where it was. Animation can be done at a future point if you want
I'll think about it
With acid rain you could just make the player's camera start slowly sinking when they die. Giving the illusion of melting. If messing with the camera is possible
I wonder if that could be done with Lethal Toolbox once it releases, it seems like it'll have a good number of triggers and functions, so I wouldn't be shocked if one of them is "player dies" and "spawn enemy"
Yeah, I'm waiting Lethal Toolbox
None of these suggestions are like me asking them to be put in, just ideas. Kinda spit balling here😅
I do really like the idea of the moon itself being the threat tho. It's very different from other moons
I like it too
Well just a spitball idea here
Since it is a gas planet, most gases, specifically speaking methane, is flammable, maybe at random gas clouds can explode on the surface
good idea
To build off that, maybe more than one type of geyser. Each one having different gasses with different properties: explosive, hallucinogenic, damaging, ect
that is very cool actually i know there is a drunken effect in the game files
Each time you go through the map you'd have to take a different route due to the geysers being randomized and wanting to avoid certain gasses
Is it actually drunken or is it just the TZP effect?
That looks sick as hell!
wow
no i thought if tolian wanted to add a meteor shower. I could include the option as a Tag in Celestial Tint
We’re about to make the deadliest most unfair planet known to god
It would be perfect for that meteor shower weather that @sleek crater posted a teaser of
Here is the filter more obvious
Yeah I think that's the tzp effect
yeah probably now that i see it, but its easy to customize. (tolian just search for drunk, its a volume)
tho tzp could be one of the gasses on the surface, run through it and you get a speed boost and extra stamina
1 good thing out of many bad ones lol
Looks cool
Are you having it be a filter when on the planet or an effect on being on the surface
I really don't think it should be 24/7 on the surface. would be a large turn off for a lot of people
you can make it a local volume, so maybe a cave gasses you up or near a pipe
This is what I was thinking
Would pair perfectly with the geysers around the map
leaking pipes is a good idea too
Yea
Yeah, that's definitely worth adding
Are the geyser positions random? Like the pumpkins on vanilla maps
tests tests tests
We have to test it
that is a very good idea, just make one of the geysers a prefab
I am a huge fan of rogue likes, and with that comes variability. It being different everytime you land and possibly forcing you to a fire exit would be peak imo
being forced to take an unusual route to main would even be amazing. Most of the time you play you always take the shortest path to whatever entrance you go to. A map that changes that behavior would be awesome
routing through a map isn't even really a thing in this game atm
once you know a map you know it
Possible idea along the same vein as the geysers. You could add duct vents around the map venting gasses that could be controlled open or closed with the ship. If you want to add ship functionality to the map
Hi @faint topaz I know its minor, but on Harloth you get the audioreverb when landing and departing moon
I'll fix it in the future
Also is it possible we can get a map design of your moons like where the fire exits are or would that be to spoily? I just like to know where things are to navigate to and do further testing XD
I'll make you a map
It'll be a temporary map for now😅
awesome ty!, whenever you have time if can for the other moons, i closed the post awhile ago where u showed other images but cant find the thread, prob was deleted
mari doesnt have fire exit right? i tried walking around on stairs but couldnt find anything
so wasnt sure
There's a fire exit, but I'll make a map when the redesign is done in version 0.5
AudioReverb
- Harloth
- EchoReach
What i found so far
Thanks, I'll try to straighten it out in the future
Wait there’s a fire exit on Maritopia??
Yes
Its beind the main entrance you find like another building that has a broken part to the side which has stairs which you go down till you see the fire exit
I must’ve just totally missed the fire exit
how dare you redesign my perfect moon
i'd place fire exits everywhere because of how much i like it
I want to enlarge the play area
i want lower floors to have a use
is r2mm just like sometimes slow with lethal company?
i use it for Round and Valheim and I never get small slowness sometimes when trying click a button etc just not sure if me XD
mod managers hate lethal company and r2mm has still some stutter but it's clearly better than before
yea stutter is word im looking for
but yeah it's normal
only noticed with this game so i just wasnt sure if i messed something up lol since never seen it before
but good to know
try using version 3.1.46 and you're gonna hate it
I was trying figure out where the hell entrance was based on the ship icon and the way you had it was right when you exit, but its actually in front of the ship
i was like where the fk is this entrance XD
r2modman randomly uses spikes of CPU that slow my whole system down, including Lethal Company if it's running, so I don't let it stay running. You can close r2modman after you launch the game, but the better option if you only ever play one profile is to go to Settings → Debugging → Set launch parameters and the copy the "Modded" launch string and paste it into Steam's launch properties for Lethal Company so you can skip opening r2modman entirely. Be careful though because if you ever launch from r2modman without removing that string from the Steam launch properties then it will fuse both launch strings together and you're gonna have a bad time.
oh thanks for that, i always close r2mm whenever i launch the game so i think ill just continue doing that
just not sure why only lethal company does this, hope it gets optimized XD
I don't think it's a Lethal Company problem. It's an r2modman problem. I downloaded r2modman from the package/ebkr/r2modman/ URL on Thunderstore, which has nothing to do with Lethal Company, and it does the CPU spikes even if Lethal Company isn't running.
interesting, i never get the stutter when i use it for valheim or rounds as i mentioned, its only lethal company i notice it for
maybe bc of the 22k mods on thunderstore compared to 4k ish for valheim lol
r2modman runs with normal priority, as does Lethal Company. An interesting possibility is that Rounds (whatever that is) and Valheim set their process priority to high, in which case they can ignore whatever tantruming r2modman is doing in the background.
Celestria / Maritopia / EchoReach / PsychSanctum / Harloth / TeraSpace[WIP] [Tolian Moons]
TeraSpace? 👀
Good lord Tolian, you’re pumping these out like nobody’s business
interior mod
Ah the interior for space station? Excited to see what you've been cooking 😄
Update
0.3.1 >>> 0.3.2 Updated EchoReach
yoooo tolian interiors?
yes
np
cool
What is that
Could you send me your configs for that I really need new ones
Be a pleasure
Interior Configs
Facility,Mansion,Dungeon,Sewer,Bunker,Office,Scarlet Mansion,PoolRooms,Mental Hospital,Price,Moon%,Facility%,Mansion%,Dungeon%,Sewer%,Bunker%,Office%,Scarlet Mansion%,PoolRooms%
Experimentation,300,1,20,80,0,Experimentation,74.81%,0.25%,0.00%,4.99%,0.00%,19.95%,0.00%,0.00%
Assur...
configs are generated at the bottom
I don’t see it
Wait nvm I see it
👍
TeraSpace[WIP]
Yup it's an interior, space station themed
is it supposed to be terra (earth in latin)?
If it was Terra, yes
yes
what do you mean?
teraspace is the name of a unix storage system
i too want 100tb storage to store more mods
#1206278214205575208 message
I got a few "toxic" enemies from this LC creature concept series.
Maybe a little?
oh so when I land and its foggy I dont have to wander around like a lost ant to find it?
id love that
- v 1.4.0 Update
- 0.4.7 >>> 0.4.8 Updated Maritopia
- 0.3.2 >>> 0.3.4 Updated EchoReach
- 0.1.4 >>> 0.1.6 Updated Harloth
- 0.2.5 >>> 0.2.6 Updated PsychSanctum
- 0.5.3 >>> 0.5.4 Updated Celestria
For EchoReach is the atmoshphere supposed to be in the facility?
Can I get a screenshot?
give me a sec to go back lol
What version of EchoReach do you have?
latest
That's interesting
given how it's an old building, i can see outside dust getting in and clouding up the place
It honestly doesn't look terrible, I kinda like it ngl
oh im just asking is all
Would look better if the facility had rust everywhere imo
I'm pretty sure it's a bug. He fixed it a patch or so ago
Might be back
The effect was bigger in the previous version. Now I've reduced it, so yes
i say keep it where it's at. perfectly captures the atmosphere for the inside
???
Woah that’s cool
temple? 😮
Dude never stops cooking
rust and actual dust/sand piles around imo
YES, dust/sand piles is a good call
especially if you can get sand particles falling from the ceiling 👀
snowy moon???
That looks sick
holy
What's the problem?
I need this
the problem is we dont have the moon
^^^
cuz it looks 🔥
so 🔥 that it's melting the snow
lmfao
||on Friday||
and Im gonna have to interior configure and balance them ALLLL
you already got 150 from wesley's
AAAAAAAAAA
Tolian,
Please
Once you release those moons
Make a mod with all of them bundled in there
okay
would you like to see the lava moon?
i would like to see everything as moon
I meant bundled like Wesley's
a
People are gonna call me insane when they see my modpack
nah u good
but I have to reasonably explain to them half of it are Cosmetics / Suits, and Moons, and then some small mods that make it look massive
i barely have any moons and cosmetics
I got no troll mods
tho heavy troll potential cuz configs
yes
IsThisTheWayICame is essential
oh i forgot to remove 2 mods
inpututils update??
i don't use it for tp on mimics tho
only low chance to get tp'd on another real fire exit
(it should be, if not then uhh ez)
lmao
I have 25 more than you and i ony have like 5 cosmetic and 4 suits mods 😭
are you ok?
is the company not lethal enough for you yet
I mean i did add like 11 new creatures
26 new moons
Blinking and other features and like 60 or 70 new scrap
Tolian's Moons
wth are u cooking rn 👀
The release of two new moons
Nyx - https://thunderstore.io/c/lethal-company/p/Tolian/Nyx/
Zenit - https://thunderstore.io/c/lethal-company/p/Tolian/Zenit/
🔥 🔥 🔥 🔥
Finally a moon that is perfect for Scoopy's dungeon interior
which one is it
cant get on rn
Nyx
Gonna test out Zenit when it loads on the thunderstore client, not sure of what interiors to use on that moon
@faint topaz Got any pictures of the entrances for Zenit to get an idea of what interiors go with it? It sounds like its cave based, would go good with the mineshaft interior if it was out
The one picture of Nyx is more than enough to get the vibe
bunker
Excited to check them out once thunderstore updates 😛
DAWG CHILL
I HAVE TOO MANY MOONS AND YOUR MOONS ARE TOO GOOD TO PASS 😭
They're finally up! 😄
I'd upload you a screenshot, but the Discord servers are a little laggy right now
I'm just booting into the game now with both mods installed. Gonna roam around and check them out
The new moons don't use Celestial Tint options btw. they're the default
might have found a lighting issue
Picture of main for anyone else who wants it
So I assume all the purple color going on in my game is not intentional?
It's probably just the reflection is a little broken
I'll see what it could be
There's also half of a rock to the right if you walk straight from the ship doors
I'll fix it in the next patch
Nyx looks fucking awesome!
You do run into something when the ship takes off lol
Are these light sources suppose to be visible? I also saw one in the large cave on Zenit
yes
They just look a little odd as a orb floating there lol
I'm surprised there's no entrance in the dinning room. It's so beautiful, but there's no reason to regularly come over here
Or is that planned? I couldn't find a 2nd entrance anywhere
Or am I blind?
I'm still figuring out where to put it
That dining room is stunning but I honestly don't know where in the room is a good spot
How cruel are the people that once inhabited the castle? Could put a oubliette in the room somewhere as an entrance
or just a trapdoor, but I think a oubliette fits the aesthetic more
I will think about it
I just don't know where a door on the wall would fit well. maybe redesign the wall to the right of the fireplace a little so it fits better?
I don't see floor entrances used on a lot of maps
Aquatis is the only one I can think of off the top of my head
I dont wanna open my spreadsheet anymore doc
You and me both brother, I just redesigned mine for all the upcoming interiors and added an easy way to paste into the config
It's not over yet
ahah
can I get that bundle
How's the spacestation coming along? You gonna try to make more interiors?
I'm working on an icon and a description right now
thank u king
now i just gotta
play the moons
open the spreadsheet
and use the cranium
of course
defaults for weights on nyx are 20 and 20, and on zenit are 40 for facility and 20 for mansion
OH THANK YOU
I just did that lol
what are the prices for the moons
Taking any requests? I got a good one that would work great with Zenit and the Outpost 31 map
they are on the thunderstore page, zenit is 520 I think? and Nyx is 0
multiple solar systems
Between you
Wesley
Knight
and Desat
Im gonna literally have an entire universe expansion
sounds like fun
That was funny
:P
this floor kinda weird sometimes u need to jump over it
its right in front of nyx main entrance
I'll fix it soon
Yknow...
This may not be that bad
Tolian I thank you
I have a really strong feeling I know what interior this moon is going to have
help im stuck in a wall
joker's trap
HELP ME BATMAN
ahem
I know us jetpack wizards are a small minority
But it would be nice if we were not eaten alive
It was mentioned that Lethal Quantities lets you set the price to be different depending on the moon you are on. I was thinking about setting up actual moon systems where traveling between moons in the same system is free, but changing between systems costs money
Oh, that sounds cool
I dont think Im supposed to see this or be here
also a small portion of the ship got hit when landing/going back to orbit and i got kicked out from the ship 😂
also nyx
Would love if there was a mod that just did this, let you set custom groupings for solar systems
the map was obviously not designed for jetpacks
ahah
Lmao
I know I am the minority
Who wields the power of the jetpack
The world was clearly not made for my kind
I can see you @faint topaz
Well, I created the celestria moon
there's a place to fly to
xd
Yeah you get smacked inside the ship😂
I'll make a hotfix
The jetpack committee will hear of this
Would be cool, maybe I'll make that 😛
The what is this?
'
the glare on zenit might be too much sometimes
like half your screen would just be the sunlight 😭
i know your not supposed to look at the sun but damn, realism
I think the glare is MOVING for me
my ward
ah how cute
ward 
I wonder how hard this would be actually, I haven't taken a look at how moon prices are handled. Maybe I'll have to see how Lethal Quantities does it. I wonder if this would be a good first mod for me lol. Would be cool to have a default system setup with a support for a bunch of modded moons.
Update
0.1.0 >>> 0.1.1 Nyx
If you make it hmu, pricing like that sounds perfect once you get so many moons
Lethal Quantities is MIT so I should be good using that code as a reference, with credit of course 🙂
Might not be soon though because I'm out of town for the next week essentially.
@faint topaz Im getting some major lag starting ship and when back in orbit when departing from Zenit moon
it last like 5s or something
was eclipsed on moon, ill try going down again and up see if still happens
happens on the "Loading World" part
I'll optimize the moon in the future
@faint topaz https://medal.tv/games/lethal-company/clips/21b2s8pWUdBADW/d1337LYy5v9c?invite=cr-MSxZeHcsMjE3NTIwOTU1LA https://medal.tv/games/lethal-company/clips/21b5nTK0lohqcD/d13373OxHXXd?invite=cr-MSw3alEsMjE3NTIwOTU1LA
Watch Nyx Bug and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
Watch Nyx Bug #2 and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
Oh, thanks. I'll fix that
Watch Nyx Bug 3 and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
you can also see part of the outside of the map 9 seconds in behind the upside down arch thing
Watch Nyx Bug #4 and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
(you can just jump off the second the ship door opens to get out the map
Watch Nyx Bug #5 and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
Watch Nyx Bug #6 and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
Watch Nyx Bug #7 and millions of other Lethal Company videos on Medal, the largest Game Clip Platform.
honestly at this point you get the gist
the problem's mainly with the wall collision/empty spaces that lead outside the map
i'd suggest that the map should actually be a bit bigger
thanks for the bug report I will fix it soon
that'll probably fix some stuff like people getting out the map, the generally just limited space on the moon, and lack of fire exits
I'll think about it
mans dropped sens fortress lookin'
I know basically nothing about lethal company moon modding aside from that its a terrain + prefabs for placed objects
How hard would it be to have the collision be created from a simplified version of the models for the prefabs?
like in an automated way with a tool, so models would generally get set collision
those exist
but are usually paid
its like, not a lethal company exclusive thing ofc
right, makes sense. ty
Was wondering if this will have a all in one mod like Wesley moons and Rosie’s moons being all compact
it sure would save on download count.
he's workin on it
some thoughts about zenit:
- wayyyyyyy too much post-processing. most of the time i can barely see in front of me because of how bright it is. the motion blur is also disorienting, even moreso because i play in VR
- the map is bigger than it needs to be. i think it would be cool if it started in the middle of a ravine, sort of like atlas abyss and the whole map was navigating through caves. i do like that aspect of the current map, but it's very empty as is
@faint topaz or anyone familiar with LLL, if I want interiors etc be on any moon or modded, what exactly do i put in this section, idk prefabs for vanilla moons or just use w.e name is etc as some of the names confuse me
Dungeon Injection Settings - Manual Level Names List = Titan:300,vowLevel:40,220. Assurance: 41, Egypt
Whatevers on the terminal is fine
or is it this one Dungeon Injection Settings - Manual Mod Names List = Lethal Company:300, MoreMoonsMod: 100 trying understand the config its just a bit confusing to me lol
@faint topaz do you plan on turning the mod pack into a single mod with all of the moons? Some of the other big moon modders such as wesley and Rosie have already done this
also do you plan to add compatibility with sfdesats mod celestial tint?
Yeah, I'm making a new icon for the modpack right now
I'll fix it in the future😉
Update
0.1.1 >>> 0.1.3 Updated Nyx
There's only one moon(Celestria) holding the celestia tint right now
but I'm going to add compatibility to all of them
Update
0.3.4 >>> 0.3.6 Updated EchoReach
0.2.5 >>> 0.3.0 Updated PsychSanctum
one tiny bit of feedback if you dont mind.
with the recent clipping discoveries, i feel a few of these moons need just a little more time in the oven. do you have any beta testers for these?
clipping aside, these maps look no short of stunning. dont stop makin new rocks to explore ^^
hope that's at least constructive of me to put in.
Thank you for your feedback, with each patch I try to fix the problems of each moon and add what they are missing😉
your call, my dude. they end up less clippy with time anyway ^^
Update
0.4.8 >>> 0.4.9 Updated Maritopia
I have to say your moons are very pretty, their visual styles are quite impressive looking and I quite like the feel of your more moon-like moons (echo-reach, celestria, zenit) as I think they fit the game pretty well thematically
amazing work man
thanks
Update
0.5.6 >>> 0.5.7 Updated Celestria
0.3.6 >>> 0.3.7 Updated EchoReach
Update modpack
All moons are now included in a single package
TolianMoons - https://thunderstore.io/c/lethal-company/p/Tolian/Tolian_Moons/
Let's gooo
you beautiful son of a bitch. you ascend to the ranks of Wes and Rosie in single package glory. thank you 😭
Starlancer, GM, and EM are also there, but they started as single packages
Hey so the icon for zenit says zenith
Yeah, I know, I'll fix it in the next patch🤭
hello idk if you know this aldy but I think someone stole your moon(nyx) or I just misinterpret it
not sure if im allowed to send link here here's the name: mantif v1.0.0
You should be allowed to post the link
You can also post it in #thunderstore-moderation
Wanted to let you know that it was NOT stolen, it seems they just copied the ReadMe file for Nyx, and they forgot to replace the screenshot of Nyx with one of their own. I've been to the moon it's a completely unique one and is quite fun
I wish the developer had a page in this server so I could report that haha cause yeah I was confused at first too
Thank you for the information
Update
0.1.0 >>> 0.1.2 Updated Zenit
you can see behind the door on nyx
i think lights are too bright on maritopia cuz of fog
also the ground sounds like plastic on nyx
this rock right outside the ship has brocken collisions
and uhhh
i escaped
thanks for the bug report I will fix it soon
I've been meaning to ask, whats the light jellyfish looking thing on Zenit? Going to be a monster of some sort? Or is is some weird lighting error?
idk i like this personally
gives a different vibe from other moons
my ward
Yes
Update
0.1.3 >>> 0.1.4 Updated Nux
0.1.2 >>> 0.1.5 Updated Zenit
0.1.6 >>> 0.1.8 Updated Harloth
tolian i love celestria me and my friend always have the weirdest expriences its almost like u added hallucinations or something. one time he said he saw me walk into a hallway then he follow that version of me and it was gone then i come from behind him. second rn i was walking up the mountain going back to ship so we can leave and he told me he sees a second version of me but i couldn't see the other version and i was looking around and he kept saying there was another me and i said ill jump but he said both of them didn't jump so he ran as fast as he can to the ship and i followed him and i was about to pull the lever when i heard a 3rd dudes footsteps and i saw it was a mimic of me and i pulled the lever and we left celestria
Do you know how to get that text when you land because it won’t appear for me
that's supposed to be vanilla
i only have tolian moons, debug mods, performance mods and fps counter on this pack
But when you use his mods it shows it
information about the moon?
When you land and step out of the ship
For some reason it won’t appear for me in my modpack
that's interesting🧐
On none of my moons
I'm glad you like it
elads disables it pretty sure
can I see
if u use elads that why
extended level
Can you enable it on elads
That would explain why I don't see those :/ that kinda sucks
idk i personally dont use it i just heard that
quick question about tolian's moons, is there a seperated configs for them?
Went to celestria for the first time in a while - the exterior ambience seems to be much louder inside than it is outside somehow. I thought I remembered that being gone last time I went here though so it's strange
I will say I had the mod individually instead of the pack this time
Oh, yeah, I've been notified of that error
I'll fix it soon
Is it something that only recently popped up or does it just not always happen, I just thought it was weird that last time I played it didn't
I figured you probably knew
You can create a config
there are modpacks where all configurations are prescribed
There's no config in my package😔
I must have done something wrong. I'm sorry
No worries, I was just uncertain is all, it's not like it was a major issue
It is a bug with elads.
Elad does not play LethalCompany lately and does not update the mod.
It will not be fixed anytime soon sadly.
However, to get a more vanilla like feeling and get back the text you can use these 3 mods.
https://thunderstore.io/c/lethal-company/p/letmusicring/ShyHUD/
https://thunderstore.io/c/lethal-company/p/ButteryStancakes/AccurateStaminaDisplay/
https://thunderstore.io/c/lethal-company/p/matsuura/HealthMetrics/
Looking now it there is one that shows the charge and time in the same way.
healthmetrics is included in GeneralImprovements
???
👀👀👀👀👀👀
Damn bro the details..
this interior... we need a Xenomorph mod.
What happens if an individual moon (say Celestria) were installed alongside the full Tolian Moons mod?
For example, say a core modpack depended on a few moons, while another modpack depended on both that core + Tolian Moons. This extra modpack would both install the core few moons and the full Tolian one. would this cause issues?
I'll check it out today
Interior?!
Also do you plan to give nyx a fire exit? I noticed there's a super cool dining hall hidden on one side of the castle thing, that would be a great spot.
I just saw sfdesats post damn this will be the most detailed interior yet!
need to widen the area a bit, firexit will be pretty close to the ship
Yesterday while my friend and I were on EchoReach, I noticed that Peepers from https://discord.com/channels/1168655651455639582/1203593748421017620 tend to get stuck and stay completely still next to the ship unless you get close enough and then they go toward you
there's only one in the screenshot, but before we approached them there were like 4 just sitting there
Hey Tolian, I heard you have volumes on some of your moons that essentially have post processing effects, is that accurate?
Interesting, but I'll update NavMesh
yes
You can try the Zenit moon
Are they just placed in the level? I've gotten placed volumes working, but I've had issues with volumes that are components on prefabs for some reason, so I thought I'd ask you for any insight.
Also I totally plan to play through your moons, they look so good but I just haven't had time to actually play the game lately 😔
Depends on what you need
Essentially I have prefabs of models that I wish to place a volume on so that in a small radius around them (by having the volumes set to local and using a radius of about 10) they give off a visual effect. This works fine if I place the volume separately, but when I add a volume to the prefab as a component, it does not seem to function regardless of how much I increase the effect radius. I'd prefer using the prefab component method because I have dozens of these models to add volumes to, but if there's no fix I'll just place them manually in the world.
only like this
Gotcha so you used objects instead of components. I'll just do it manually then as painful as it is. Thanks for the help anyways, and again, great looking maps
thx
Mess with the priority? I'll try that and see if it works
must be greater than the global priority
I've gotten them working and in a good state, just trying to get some shortcuts essentially. Maybe the prefabs are messing with priority though so that could fix it. Thanks
@deft obsidian Yes, it will work. The main thing is to register them in LLL cfg in advance
Update
- 0.5.5 >>> 0.5.6 Updated Celestria
vaguely remember seeing that disabling the Tolian Moons pack mod helped someone with the moonnameScene build error, just figured i'd add to that counter and say disabling the pack mod completely fixed that issue for me, even w/ the sfDesat moons doing the same thing, not sure if it helps but i figure might help point to where the prob might be, feel free to ignore if a fix is already in the works lol
Hello, @final socket, we have a dedicated support channel and forum here: #help-and-troubleshooting #1185732310700654732
Anyone responding is a volunteer so be patient.
What version of modpack was it on?
current, most recent update
just updated it to test the issue was still there, then on a debug profile i disabled it and i could re-land on the moons i previously had issues with
I will try to correct the error soon
🫡 preciate it! love your moons, keep up the great work!
thanks
Hygrodere
is the power level supposed to be 20?
I'm solving that problem in the next patch 😂
In theory, instead of 20, it should be 1-2
ok for now ill manually fix it\
also whats the differences between normal puffers and slimes and harloth puffers and slimes
tried Mantif today (since developer fixed the loadup crash). honestly, not bad. however, the alarm outside needs its radius reduced, and i saw a fire exit very much out of line with the bridge it opens out to
also a V-Type Engine spawned outside, but i just see that as a freebie
@faint topaz Maritopia's interior lights are super bright and foggy looking, it can be really hard to see through sometimes
Nothing. It's done to keep the game from crashing
@faint topaz https://www.buymeacoffee.com/toliann
i mean to look at ur coffee page btw @faint topaz
nice coffee amount
Thank you for your support😉
When I installed your moon pack it broke EGypt, and sfdeast's moons from loading in. LLL would not register aquatis,celest, Orion, and mantif into it's config. And for EGypt I kept getting the moonnamescene error, I deleted the tolian moon pack, and the sfdeast moon pack. Don't know if I should also delete the wesley moon pack? But Deleting those 2 didn't fix the issue. LLL still doesnt register any new moons I add (Mantif, and sfdeast moons) and EGypt is the only moon that won't load that I know of right now. It could be other new moons I added (epstein island, Mantif, or Old ruins serhan) but it was your moon pack that caused It I believe.
The problem is not related to my modpack but with the LLL registrar. Try downloading LethalLevelFixed
- Start the game first with LLL.
- Exit the game, disable LLL, and enable LLLFIXED.
- After that, the problem should disappear.
epstein island?

Also thanks, ill try it when I get on pc
- Update
- 0.3.0 >>> 0.3.1 Updated PsychSanctum
- 0.1.8 >>> 0.1.9 Updated Harloth
- 0.1.5 >>> 0.1.6 Updated Zenit
????
b
r
u
h
Budapest 2: The Budapestening
dont get me wrong, im still looking forward. more moony goodness
Thats so cool
One question i love all your Moons but can you change the tree model on psych sanctum?
Thats fire
@final socket
When are you gonna update It?
preciate the ping, but have had LLL fix for a while
disabling the pack mod works still just the same atm!
might try a debug profile where i try that out fresh and see if it makes a difference later tonight tho
I need time for tests and stuff
Ok no problem
YO THIS MF USING THE EPSTEIN MOON
YO THIS MF AIN’T USING THE EPSTEIN MOON
so ive barely started to try this mod, but im confused.. lethellevelloader doesnt seem to want to generate a config when i use tolian moons 😦
using LLLFixed btw
with og LLL disabled
@civic elm
try this
ahhh thanks 🙇♂️
try deleting the configuration and repeating the procedure
Start with LLL first
to generate a config
then go into the lobby and exit
understood 🫡
and run with LLL disabled and LLLfixed enabled
dont worry i understood this instruction from earlier. but thank you for being so helpful.
ill do my part too in the future if i see anyone else having similar problems on here 👍
aww yeahh 😎
my group are gonna check out ur maps for the first time tonight
TeraSpace Interior (Early Version)
Description: This version of TeraSpace Interior is in its early stages, and you may encounter unexpected bugs and glitches.
- However, I'm open to hearing all ideas for improvements to make the interior better. Let me know your suggestions!
Tolian's Moons and Interiors
can i just refer to the levels by their name or do i gotta slap on Level at the end like "NyxLevel"?
when configuring interiors for them
oh wait.. actually prob not huh
i seen dantors refer to PsychSanctum as is without Level at the end
the moons are only called that in the console
Zenit, Nyx, Maritopia, Celestria, EchoReach, PsychSanctum, Harloth
thank you
Tested it's really cool but i think its too small you can't run ahah
first time trying to load the interior i got stuck on the seed (i shoudl've saved my log >.<)
second time worked
but i can't get past the second room
the game acts as if there's a wall and pushes me back
and apparrently if i stand and jump there i clip out a little
happened again
issue is probably with the tile
I wonder if it’s registering a physical door there and so it’s blocking you from going through it (but obv there’s no interaction to “open” the door)
can this be used on Experimentation?
i don't think so
i think it's just
too small
so you can walk through it but cant do a full step as it pushes you back
it can be used on anything
Ahh yeah that could also be the case. Are you able to crouch through it?
Or jump through it?
i got this on exper
just restart the game
and send the log
that happened to me on spacestation my first trry
this was my second attempt lol
Lovely day for a space atroll, innit?
If it’s coming specifically in the circular doorways when you’re trying to go in-between sections, then it could be that the frame is too small to let the player model pass through
little guy doing alrrright?
Or is it happening in the middle of the tile?
that's what i meant to say yeah
yeh idk i tried 3 times and same errors
so yeah i'd send your log
Dang looking at the screenshots on my iPad and they look so much worse than they did in-game on my pc lol
Likely just a “looks better in motion” thing
we havent managed to explore all ur moons yet, but my friends were absolutely loving it. 👌
Too bad they don't take paypal
Yep, confirmed can't even load at all (stuck on random seed) and got this exception on experimentation. (I set up the interior to teraSpace on that moon)
@high tinsel @hasty spruce @digital delta Sometimes it generates sometimes it doesn't I will try to fix this problem but I don't know why this is happening yet
try using the moon from sfDesat SpaceStation
Yeah I tried that before with v0.2 but still the same issue persists.
I’ll send you the logs for that
I tried using the only essential mods to load spacestation and teraspace interior and it works for the second boot, not the first one tho.
I'm gonna see what mod conflicts with my modpack
Probably because you're using a custom enemy
Oh?
but I have yet to find out
Aside from incompatibility, its quite difficult to navigate between tiles, some of them are able to succeed just by walking, some of them able to pass through it when we are sprinting, and some of them can't proceed to the next one nonetheless (just like in the video)
1️⃣ should I enlarge the interior or 2️⃣ leave it as it is?
Another note when I'm testing this with sfDesat's spacestation moon, the interior clashes with the base of the moon itself, preventing the players to proceed to the tiles inside the base due to the barrier that has been set by sfDesat.
@flat nexus
I think it is generating in a circle. because the entryroom is near the entrance. I did have to move the Dungeonroot a fair bit away. I cant show it right now
I'll add restraints so this doesn't happen
in the longterm the outside dungeon stuff that map does will probably have to be faked tbh
Based on my previous modpack, I did add locker, Diversity's walker, LC Office's shrimp, shy guy, and siren head. I'll start testing one by one of the modded enemies and see where it goes.
thanks
why is this if i may ask?
stuff like multi dungeons might need me to take away your ability to choose where the dungeon spawns
hmm ok
longer than sooner
I never knew "Tolian Moons" wasnt a "modpack" anymore
I had the moons individually and the Tolian Moons and my game was completely broken and I didnt know why 😭
now all the moons are in one package
cool concept, but gonna be a problematic experience lmao
Okay, so I have tested using all 5 modded enemies as mentioned, and this is what I have gathered here:
- Spacestation failed to load upon first boot using Locker and LC Office, but succeeded on the second one.
- Tested using each modded enemies individually and it passed.
- When testing using combined modded enemies, Locker, ShyGuy and SirenHead are able to load.
- When combining using LC Office and Diversity, it somehow fails to load (stuck on random seed). I tried enabling individually for LC Office and Diversity again after occurring the issue and resulting to stuck on random seed as well for both of them. Im confused.
This is the logs for enabling Locker, ShyGuy, SirenHead and Diversity.
- Okay, so I tried booting again using LC office and the 3 modded enemies (Locker, shyguy, and sirenhead) and it seems to be working. Same goes for Diversity and the 3 modded enemies. But for some reason, combining Diversity and LC Office resulting to not load the map and get stuck on random seed.
well lc office has a patch for diversity because of halt
maybe something to do with that
yeah because if you use diversity’s darkness thing
when halt attacks you its way too dark
so office makes it brighter I think
Ouh it's this one. They set up for the config specifically to increase the brightness right.
interesting
I'll see what I can do about that
question, does maritopia have nodes/graphs for enemies outside?
k
I'm using lethal quanties finally and it's a god blessing for importing custom loot into LLL based moons-
I've added the ability to set a value to enemies on the outside
