#Elder Mimics Mod / Fake Hallways for Facility Maps
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behaviours :
on any facility maps (most common on Offence and March), these can spawn in at the end of any hallway in the maze
on the terminal, the hallway will show two blank prompts for closing doors to help terminal viewers determine whats a fake hallway and what's not, but there are in person signs
inside the "elder mimic", there will be a distinct lack of pipes, lights, scrap, landmines and turrets when exploring it, at the end of the hallway is an always closed terminal door, and theres a high chance that a pearl will spawn in front of said closed terminal door
the elder mimic relies on sound and movement to detect when there is prey in its "feeding range", it will swallow anything that makes too much noise in that feeding range, and has no limit to how much or what it can eat (anything that is eaten is entirely deleted, including loot and usually invincible monsters such as coilheads)
the closer you are to the closed door at the end of the hallway, the more likely it will begin feeding, requiring total silence and crouching if you want to try and get too the pearl its guarding
once triggered, the closed terminal door at the end of the fake hallway will open up, revealing a monster much like the fire escape mimics, but much larger, the doorframe itself will begin to rapidly move forward towards the entrance of the fake hallway with the mimics mouth wide open, the terminal door that was once open at its entrance will also close ensuring anything within will get eaten
unique interactions :
if a jester pops in the facility while elder mimics are present, all elder mimics will simultaneously go off, closing their terminal doors, if a jester begins winding inside an elder mimic, the elder mimic instantly goes off swallowing it
Masked entities can occasionally get lured too the pearl if one is present
Love this idea
This is actually so neat, I love it
What about hoarding bugs?