alright, the worm. am i right? he makes noise, you walk backwards, simple. but what if they had more behaviours to make them a lil bit more unpredictable
normal ai: the classic ground shake devour thing
boar ai: comes out of the ground in the distance and drills into the ground above the player instead of coming from below.
hunger ai: like the normal ai, but goes after any entity.
fake out: causes the ground to rumble. but stops.
lethal fake out: makes the ground rumble. stops, and quickly comes out behind, infront, or on either side of the rumble.
i might make some other ideas for other entity ais