#Wesley's Moons/Interiors/Weathers/Variants/General/Mrov
1 messages · Page 144 of 1
reroute to the moon
i am losing my mind really, i reopened the game to do what you told me
and now when i press ONLINE game is just black and freezes
i did nothing
019d6a03-ae61-1dc4-2c20-c01676298dd7
the game was working 5 mins a go
okay i changed the profile to other and game still doesnt work
idk i restart pc
yes i downgraded every mod but game was working
i downgraded every mod that every mod is compatible with v73
and even when i changed profile to other the game still doesnt work
019d6a0a-c65c-8d04-6eb6-e9053172f1ed
ok try this one out
what did you change?
the versions
of what i mean
you downgraded stuff way too many versions, and downgraded stuff that didnt need to be downgraded
okay i am gonna try
You know what? I tried my version first and now it works
but still i am gonna try yours
i restarted pc
and it helped
lol
okay
Yours works too
okay i check a moon now
now there is no wesley moon
fak
okay i havent check if my version has it
Hey it works
Yours works
im so confused
i opened second time because some mod havent loaded i checked in console of bepinx
now i can fly it works
Thank you very much for your help
it really works

yw i guess xD
Omg i really hope nothing brokes
I can't wait to experience cadaver growths in the greenhouse interior.
One must imagine Cadaver plants in Deep Sewers
x3
By me huffing the spores
Also I think I saw you in alter egos stream
Is it just me or the new interiors aren't loading in?
if you're on v80 i'm pretty sure it's bugged rn
interior generation in general was overhauled i believe
Iirc he updated dungen and it moved to a different section so all references were broken
Welp. I will have to wait for an update I guess 😔
disable DungeonGenerationPlus and GenericDoorScript if that's part of the pack, make sure to also disable Atlantean Citadel, then install DungenReferenceFixer and afaik they'll work
You could also use the beta branch to go back to v73 if that’s more up your alley but i assume you’d like to play with the new stuff lol
I want to play on v80 mostly for better performance
Fair nuff
This kinda worked but when I tried to land on narcotic I got a softlock
do you know what interior generated?
Sewers
maybe sewers uses something that wouldnt work
its either that or your pack might have mods that would also cause issues like this
v73 mods, that type of thing
the pack has mostly performance stuff and reserved slots
it's hard to tell without logs tbh
This is the only part I hate about lethal company updates. Everything related to mods just falls apart 🥀
yesh
Workin on it 😔
SLIGHTLY LESS WILTED LMAO
That's good to hear, don't rush it tho I can live a few days without Wesley's moons :›
This image is killing me
I can't, I need to update /j
Do you guys experience buggy mobs as well? Most of them stay in one place and just jiggle, they don't chase the player, playing on v80
Remove pathfindinglagfix if you have that installed
Alright I will try that
Not sure if it’s been mentioned but being inside the interior for motra I can still hear the motars
Motors?
Im so confused
do you mean mortars?
yeah me too i was just playing along
XD
are the interiors working?
nnnnooo
no interiors are working
v80 dungen fix is a bandaid thing
it doesnt work for everything
but you can try with it
Actually alot of wesleys interiors use his own custom scripts

so its likely kerploofed
yea dungenreference fixer
is that the mod your talking about?
i got the rubber room on morta from me testing it
motor motar mortar

🌹
Missing the leafs
🌹
it's so sad that Wesley's Wesleys got deprecated last month 😔
finally
I'm reporting this mod for using Nintendo's intellectual property during the Motra cutscene
Nintendo owns Giant Bees? odd.
No uh
What is it
During the PVZ Lawn cutscene
fair use
Not In a video game
oooh, you mean the Nosey Aunt
good thing you dont buy wesley's moons from the steam store page
Worse its free
only bad thing is that v81 killed the guy that made Wesley's Moons. godspeed, whoever you were
Ememy I think

emeny
ememy
ememy
ememy
ememy
ememy
ememy
enema
🇪 Ⓜ️ 📧 🇲 🇾
oh hey
maybe when you fix interiors fo rv80
you can fix parkour tile not spawning
fix cake room
is anything wrong with it?
everything
or is it just something wrong with you
WHAT
wait is smth actually wrong with it
Yeah
Man I love lying
IT SO COOL LYING
i am still on the 31 cake room streak
YES
i should continue that eventually
So true
good job beanie i knew you could do it!!
Hello Beanie
Ememy
Ememy
You can lie? good for you
I smell a lie
dude i cant
i
oh my god
i just found a gif
help
it has bad words
but they poorly painted over it
you'll never know what it was
dm
?
Fix parkour 
Spit it out
i will kill
If I use dungeonsreferencefix does Wesley’s interiors work for the latest version
a lot of them actually load but some of them are buggy and laggy, the rubber rooms take like 6 minutos to load for me but worked
Citadle is died
Alr thanks
i dont know if is my pc's fault but its only with rubber rooms, also liminal facility from generic. Museum from Melanie too
The rest of the interiors worked very well
Anyone up to try this modpack with me?
Wa
u mean wesleys moons?
Yes
Do you have loadstone?
Remove loadstone!!!
I tried with and without loadstone, but i think its better without it
Remove!!!!!
Yeah a few interiors get destroyed with loadstone so it’s better to avoid
do you mean cullfactory?
Lole
No

loadstone is deprecated
cullfactory its bad in v81? i use it
NOT needed
oh, i mean we got vanilla loadstone now basically
not really, it's better than the vanilla culling
Liminal gets obliterated with loadstone so this is why i asked lole
N
- Do NOT use loadstone
oh i see, i removed it at some point
in terms of performance
gotta test all of them again
except loadstone, you better not use loadstone
i wonder if the "vanilla loadstone" breaks liminal or not
i warned u
Do NOT
I underdtand that bro jahahahahahahaha
i dont use loadstone anymore
ok just wanted to make sure
thanks
because loadstone is deprecated
and no longer needed
so dont use it
because if you use it it might cause issues
so dont use loadstone
i used in the beta branch
removed when i knew its depecrated
gotta burn loadstone and kill all theirs siblings
Its not clear enough yet, needed loadstone because its a essential qol mod right?
You bring up a good point
its so peak 😭
wesley
i hit enter too early
Wesley's Moons
/Interiors
/Weathers
/Variants
/General
/Mrov
/Wesleys (deprecated)
good
looks lit
wouldve been nice to include the moon number
feels more "lethal company cinematic universe" yknow
still peak af tho
wish there was a mod with all of these 
my crew got so scared seeing these here
Lmaooo
what the fuck
im so fucking scared
im so cared
im terrified
i am confusion
im neutral
fuck they look so beautiful there
the new shrouds are so pretty.........
Hi socrates
I'm kiszony 
it honestly is quite pretty here yeah
I have LLL 1.6.8
Lib 1.1.1
LNAPI 3.3.2
weathers 1.2.10
and JLL 1.9.9 running v73, am I missing anything? Only two I have are moons and morecompany on this profile lol. I can give the code thing if that's easier as well
rollback morecompany to the previous version
had to do it two back but it worked i could smooch you
Not with me
wait what the fuck??
Is his moons updated??
no
no2
no3
no4
yes (*message sent from a not-so-distant future)
no (*message sent from v90)
maybe(*message sent from when zeekers released lethal company 2)
This mod works on newest version?

I hope I get updated (Etern)
wait no I wasn’t responding to yo-

but uh
yeah no it doesn’t work
It does work
weird
ive never seen any of wesleys interiors in so many times playing lethal with my friends
But if you're playing the interiors you need the DubGenFix mod I don't remember the name
And deactivate Citadel because it won't generate properly
dont have a citadel mod
Wesley's interiors has Atlantean Citadel in it, that's what I mean
For some reason i only have these 2 in configs
You need to open LLL's config, there a blacklist part
Yes
you'll need to know the assetbundle name to blacklist it on LethalLevelLoader's lethal bundle blacklist, for atlantean citadel is: atlanticdungeoninterior.lethalbundle
No, I mean that's the interior but to blacklist you need to go to LethalLevelLoader's main config
Should be at the top when searching LethalLevelLoader
Yeah, that one should have a lethalbubdle blacklist of the sorts
I don't see any blacklist section, these are all I see
In -LethalLevelLoader settings-
At the top of the list, as I said
There, just write atlanticdungeoninterior.lethalbundle
And you should be good to go then
oh wait so moon work on the newest version? cuz i get stuck on the loading screen
i was searching if yall talked about it but i didnt see anything so i just asked
Helloo, what do i need to do if i want to play the modpack on v73? And if there is a v81 compatibility update, can i update my save to the newest version or do i need to start a new one?
@pure dirge @night plinth the moons do work, the interiors probably don't. You can download the latest version of wesleys moons but remove WesleysInteriors and DungeonGenerationPlus
make sure all the downloaded mods are up to date
ah shucks, interiors are the best part
but thanks
if you want to play on v73 just download the pack and update nothing (or update jll to 1.9.9 and wesleys enemy variants and wesleys weathers to latest.) I saw someone reporting that the progression save system doesnt work on v81.
https://thunderstore.io/c/lethal-company/p/Zaggy1024/DunGenReferenceFixer/
if you really want to play the interiors, you could try download this and configure Citadel to not spawn (through LLL config). That interior does not work for sure. Others might take minutes to load sometimes.
no proper support yet so its probably going to be buggy
the same way that the other guys did i suppose
and the me loading the moon so long was bc of the interiors?
Thxx!!!
The interiors are broken if you don't have DunGenFix
got them to work with it
followed the tut
that you have written
do you know which ones are broken?
cuz i disabled one but still freezes
If you don't use that mod? Every interior
Using it, you need to blacklist Atlantean Citadel
Because it is the one that uses DGP (and right now it's not updated)
yeah i blacklisted that one but still nothing
still the same freeze
Do you have DunGenReferenceFix?
Maybe you have some other mod conflicting
u maybe right hold on
do you think ... is the cause?
Maybe? As I (probably) said before, DunGenReferenceFix is a bit of a bandaid and it does not make all of the interiors work so it could be
Kk thx nevertheless
i plan on waiting until mods get fixed, is dungenfix a permanent mod or can i skip it?
For now it's needed in order to play older interiors that have not updated
At least in v80/81
yeah but im not gonna play now ill just wait, so i dont need that mod right?
No, if you're not playing any interiors on v81 or you're playing v73 you don't need it
i will be playing v81 interiors im just saying i will simply wait a few days/weeks until all mods update before trying to use my modpack
what im asking is if dungenfix is something i will need longterm or if i can skip it since ill be waiting
Will it be kind of a needed mod in the future, maybe, since a lot of old interior Devs are probably not here anymore to update them, but active Devs will probably update theirs
Though it seems like fixing interiors for v81 is taking a bit longer.
i only use wesleys interiors and LC office, which are maintained
Until they update you'll need to use it, yeah
why will i need to use it if im just gonna wait until they update?
If you're going to wait until they update then you won't need it, as simple as that
yeah that's what ive been asking
I think is best to wait, you gotta tweak stuff quite a bit just to get something working which idk how worth it is
yeah exactly
Though for what I know Wesley's is going to take longer than "normal" since his interiors were in an older patcher's version and needs to replace a LOT of references so
You'll probably be alright using the Dungenreferencefix once most of your mods are updated
i remade my modpack from scratch to only include mods that are actively maintained and not abandoned, and now im just waiting until they all update :p
patience is key
Noooo you’re not supposed to eat those foods
bet you wish you had food like this
Now that is where you’re wrong
eat anyone who walks by your enclosure
Clearly you have never seen sogomu
in pieces
No
dingaling
dw cro i'll cook you sum foods
dont forget the snacs for me
Wait are you saying that citadel is the only one not working? I think I tested all of them now and Toy Store and deep sewers dont load
with dungenreferencefixer?
Yep
its so unstable rn tbh
LLL blacklist
its doing a sick trick
sick and trickster
i wonder if theres a list out there of every special wesley delivery ship like this
i love these
i feel like i remember there being more than 3? 4? 5??
I only know like 2 or 3 but .... maybe there's more...
i might be hallucinating because i can only list like 3 off the top of my head. and the third one might not even exist
i might be thinking theres more because bozoros has a custom one and the dream of more funny delivery ship gags feels more plausible
Which one are u thinking
||filitrios - tiny ship
i forgot what moon it was called again its been a while - upside down
i SWEAR there was a big ship one, i sweaar i remember seeing this||
isnt the big one on motra?
||Gratar was the upside down one and Acidir has it spin violently||
i dont think ive ever seen that second one omfg i gotta check that out eventually
oooh i remember that now
is anyone having issues with calist? i cant seem to get to the apparatus. sometimes when entering any entrance i just insta die, ill randomly poof while inside, or if i try jetpacking and touch certain areas of the moon i insta die.
wait
that's a thing?x)
i have a feeling alcatras also has a large dropship
wait
||was??||
||it still is||
||yeah. gratar delivery sjip was great. then they got him.||
is there a way to make toy store and sewers work on v81?
depends if theyre reliant on DungeonGenerationPlus. if so, no.
I think just citadel needs DGP
si
silence beanie
togif.gif
togif.gif
very quiet in here recently
kenji ate them all
i deprecated wesley
My favourite Wesley's Moon is 1010-Court
my favorite wesley moon is fartzone
My favorite Wesley moon is templatemoon
xu discovered a literal flat plane of a moon named "gal 67"
That’s a good Wesley moon too
I LOVE TEMPLATEMOON
i love slopmoons

citadel needs DGP and generates fine
whats the code to blacklist the grand armory
|| Acidir - spinny, Gratar - upside down, Motra - huge, Filitrios - tiny. And theres more that have different IceCreamTruck music ||
In that case is there a config option to turn off those two interiors? I cant seem to find them
find the specific interior in the LLL config and erase all its spawn chances
open the folder where Wesley's interiors is located and look at the asset bundle name there and copy the name+.lethalbundle and paste it in the blacklist list from LethalLevelLoader's config
||oh wow I didnt know that there was different music ones, thats pretty cool||
Dont know if anyone mentioned but Deep sewers and toy store dont work in v81 atleast with the other mods im using
itll just stop loading into a moon if either of those are on which sucks cus i really like those interiors 😿
Interiors that where made before v80 and have not been updated will not work.
Some will if you have this installed https://thunderstore.io/c/lethal-company/p/Zaggy1024/DunGenReferenceFixer/
Nah ive had a bunch of interiors that are old work perfectly fine
ya dungenrefixer saved my interiors
except those two
Though if the interior depends on DungeonGenerationPlus, they are extra super fucked
unfortunate
Wait this was intentional? Aight that's pretty funny
Also, finished the ||impromptu eye surgery|| route yesterday. That was one hell of an experience. I know there's more routes to finish, but is Wesley planning on making new moons at some point? The amount of polish and quality of the work so far is phenomenal.
I'm pre sure he's actively working on a content update rn as we speak
look forward to it
Is there a wiki for Wesley's Enemy Variants?
Or description of what they are/do?
I can't find any on the thunderstore page
I'll be updating dungen plus over the next week. Are those just really old interior mods that need to be recompiled to the new dungenplus or they just old interiors in general?
Yippee

thank you
do now or jail
(excellent to hear :D)
What features do you use for those interiors? I always thought you only used my mod for the lighting spam thing
I use the multiple main branch feature in one of my interiors
Right on
Will Wesley interiors and moons update for v80 after dungen plus updates?
Technically, yes
Will Wesley be updated for V80?
yes
Wesley will not be updated but his mods will be
lmao
Wesley 2.0., now with more spiders in your spiders
wesleys mitosis
No! Wesley is deprecated!
Goodbye forever Welsey...
Wesley is no longer supported for you device
There’s also ||the Atlantica one which is perfectly normal until you buy a cruiser||
alright uhm, me and my friend finally imperium-ed our save back to shape after our wipe, but he seems to have started the save with progression off(all moon unlocked) and now he reactivated the progression, all moons are still there, is that normal and is there a way to relock the moons?
WHAT i need to try this out
||What happens when you buy a Cruiser on Atlantica? Why would you even do that you can't drive it from the spot it drops off at😭||
Spoilers for what happens duh: ||it literally just throws the cruiser into the water like it’s about to land and then it just tosses it||
LOL
idk if the exact animation's the same or not, but he showed it in video here: #1204432295025578014 message
no fucking way 💀
Holy shit this is incredible
Wesley make Atlantica cruiser friendly 🙁 (this is very serious)
I disagree, I think citadel is much better for Junic
tomb is explicitly egyptian themed right
I think facility is actually perfect for Junic and you're all wrong
i think playzone is the best vanilla interior and there is no other answer
PlayZone Junic do be neat 
i disagree, i think citadel is horrid
Can see plants and stuff from afar
Although speaking of
Vanilla culling probably fucks with it 🥀
Hmmmmmmm
Anyway hyped for grass shader Junic 
I'm sorry to break it up to you, I ate Junic, so next update Junic will disappear and be deprecated from WM
Damn
There is no rose to wilt, for it was a Junic rose
🥀 (Imported from Roart, hefty tariffs due to embargo)
roart will have x2 flowers now
do the spiners animations work for clients yet?
Well yeah that comment was made before Citadel came out lol
Did he go back to the dropship vid I referenced and then forget he was so far back?
Because I notice it's right around there
Probably 💀
BREAKING NEWS
Popular Lethal Company modding community figure and moon creator GenericGenericMattDev found straight MONTYING it in the Wesley's Moons/Interios/Weathers/Variants/General/Mrov thread.
no i was just being a shitass
Sometimes we all gotta be a little bit of shitass
assshit
Stop montying it
Do an interior
It'll be mad funny 
🧠
this guy is psychic
you work on wesleys moons too?
will we still have the moon "faith"
i like that moon
faith is gone next update sorry 😔
Don't have a faith in it
as in next update you will be unable to feel faith or show faith while playing or else weasterman shoots you
Why
@strange saffron was extra hungry
He ate the moon? That's Next level gluttony
Biblical levels of gluttony 😭
Not even the bible depicts those levels of gluttony

Yes, @granite lily can confirm
Kenji eats them
Doesn't Kenji get tortured?
punishment for eating the moons
Ooohhh
Kenji ate Wesley's moons so Beanie shaved him and turned him into Baldji as punishment
This is the full lore btw

why junic?
June ic
Proof?
dude what the fuck
are you firing me? And replacing me?
this isnt fair…

fine… ill just go eat generics then…
he has 40 ill need to clean up


https://thunderstore.io/c/lethal-company/p/MelanieMelicious/NPC_API_MelanieMelicious/ mel did a handy thing
wesley is going to create weblib and all it will do is add web
win
Wesley’s moons now connect directly to the web
This is so he can have remote access to your pc to troll you in real time as you play
not the wesley RATs
yeah this rocks
you rocks
I am a rock?
magic rock that changes shapes when held
hey guys i entered this weird sewer place there was like this weird writing on the walls, and i keep finding random junk lying around. I just opened this door with a key, I wonder what treaures are inside!!
Why is the muck moving.
that one part of the ROUTINE trailer
go that way progression is there
ik this has probably been asked 1000 times but what interiors are currently broken in wesleys?
Atlantean Citadel
supposedly yeah
im currently testing some just incase and i got citadel to load but deep sewers cant load for me
very weird
You look bald to me idk
deepsewers and toystore are also broken (not for everyone I don't think)
yea so far its looking like that
pcs are weird
citadel works for me but deepsewers and toy store dont
which sucks i really like deep sewers (i hate being in it tho it scares tf outta me)
Guys, why i can not change chances spawn interior in LethalLevelLoader? I use a new version game. WesleysInteriors doesnt support this verison game?
etern!!!

spring sfx
I've been trying to do the same, bump
The problem fixed
i will download DunGenReferenceFixer
asteroid-13 infestations spawn every inside enemy due to the power level raise
are there any dependencies i need to disable to make wesleys interiors work as of right now? or?
since dungeongenerationplus is cooked atm
I messed with level loader cfg and accidentaly wiped out my progress of the discovered moons.. is there a way to fix it? or maybe force certain moons to be unlocked from the start?
you should be good with all of them, just download dungenreferencefixer
3 interiors are broken and its weird since its not the same for most people
but check citadel, deep sewers, and toy store to see if they work for u since those 3 are the most broken
alrighty, thanks

it completely softlocks
our game
is there a way to blacklist certain interiors from appearing?
so at least we get to play with the interiors that do work?
Lunar Config
It'll be a pain but you can go into the "moons" config it generates (after loading into a lobby on a profile with this mod installed). And under each moon you can manually remove the interior.
when are the new entities from v80 being added to wesleys moons?
I SAW THAT
What
i see, thank you for the recommendation!
There might be another way but this is how I would do it even though it's a little slow and tedious. It should work. Let me know if you need help cause there's a lot of shit Lunar Config generates and you only need to edit the interiors.
yeah i posted it in the wrong channel by accident but can yall answer my question pwease
Fortunately i hav the mind of wesley uploaded to my mind so i can give you an answer muehehehe
I guess only wesley can answer that
btw, do i have to keep DungeonGenerationPlus enabled or do i keep it off? since it doesnt work rn
i believe its for the three interiors that dont work
I'm not sure, someone else might have the answer. I'd say disable it if you believe it to be the issue, though I would wait for someone more knowledgeable to reply.
alright
Dungenplus is broken!!!
^^ Here is your answer <3
thank you! ill disable it
one more question, i hope im not bothering lol
do monsters spawn normally in the interiors that do work?
Lets hope so lol
Honestly no idea
stop this insolence NOW
when he updates
does manul wait patiently for wesley update?
yes
thus he is an example to all of what proper, gentlemanly modding etiquette looks like
I love you manul 💖
Fast question; does anyone else get this error spam when landing on Berunah specifially?
^Created a new profile with just WesleysMoons and the respective dependencies, rolled LLL back to v1.6.8, JLL to v1.9.9, and LethalLib to v1.1.1. Currently on v73. Curious if anyone knows what this is about?
are interiors currently not working? they dont even get listed in any configs to begin with while moons seem to work
guys please stop we're getting so many shots lined up
kenji will die
Ye there's an extra Camera that was left there enabled by accident 
yeah.. whoops
So it's just a harmless issue tied to Berunah then?
I do have a funni temporary fix in: https://thunderstore.io/c/lethal-company/p/pacoito/itolib
(For I was impatient
)
It's harmless but it'll quickly increase the size of your log file lol
Should revert to v0.9.1 though for v73
Understood. Just gave it a whirl and it worked. I take it I should just roll with this until Berunah itself gets an update?
Ye but next Wesley™ update will be for v80 most likely 
I'll likely have to stick back on 73 for a while until enough mods in my pack update and/or comprable replacements come out.
uh okay so this is probably the wrong spot to ask this but, did something mess with the interiors? cant load them or the moons, just made a new mod pack, downsized, is it wesley moons messing with things? orrr is it alot more thats broken?
What version of lethal are you on?
v80 :)
another shot @viscid junco
wesley please fix youre going to kill the poor guy
i figured some mods might still be broken but :/ i wanted to at least use the scrap and what nots but i cant even load a moon
i was just curious
LMAO real
i just feel bad ;-; but like ..
-# my scrap
MY MOONS
It still works on v73 🙂
Only interior that's gullible is Citadel at the moment
Due to it using DunGenPlus
okay :) thank you so much!! ill try this out and see whats the happs :D
if i still have issuse can i like .. send a ss of the errors? cuz i have no idea what most of it means
Can add atlanticdungeoninterior.lethalbundle to the LLL blacklist (in its config file) to prevent it from being loaded
Though Atlantica and a few other moons will lose their intended interior 🥀

okay well i might just revert to v73 so i can have all the interiors work and what nots
Stuff be updatin
i will try this first tho to see how it goes :)
yes yes i figured as much but i just wanted to be sure anddd i wasnt stupid and missed something :>
thank you!!
they can have their old flooded mansion back 🥀

uh okay maybe i didnt do sum right ;-; i feel bad for being a bother again but what da fuck is this?
[Error : Unity Log] TypeLoadException: Failure has occurred while loading a type.
Stack trace:
(wrapper dynamic-method) RoundManager.DMDRoundManager::GeneratedFloorPostProcessing(RoundManager)
RoundManager+<LoadNewLevelWait>d__166.MoveNext () (at <bc42cf6950c34b22862bb697b6cfe961>:IL_05C5)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <c39a522eee05469b8171a6cfeb646c59>:IL_0026)
Are you going to be shackled to your desk?
im shackled by my neck to the ceiling
-# hello?
im typing with my feet i cant reach my keyboard
do you need to talk 😭 ??

that seems like it will make it hard to update your stuff, but who am I to question the process
okay just did this anndd it gave me alot more errors
So when I downloaded Wesleysmoons and stuff, despite it calling for earlier versions of dependencies, it downloads the latest
You'll have to roll a small handful back
Roll LethalLevelLoader to 1.6.8
JLL to 1.9.9
LethalLib to 1.1.1
^When I rolled those three back to those versions, everything worked
and every other mod you would use too
okay
so i dont have to worry about the others right?
like i dont have to roll back wesleys?
in terms of the dependencies for Wesleysmoons, those three should be the only three.
okay okay
But if you have other mods added in, you'll have to determine which to roll back
i was just about to say
so the other mods i have i need to figure out those as well?
i know some of them got updates but .. immm unsure what ones :>
so this is .. so fun
Yup. I had to do the same for my modpack. I checked the changelog (if available) for every mod/dependency, found out which ones updated for v80, determined what version it initially happened on, and then rolled back to one version prior.
Fun fun
How many mods are in yours?
uhhh lemme look rq
Funnily enough, I have to downgrade LLL further to v1.6.2 otherwise it ignores some custom scrap pools I put in for some of Wesleys moons; anything 1.6.3+ ignores for some reason.
huh okay so ill lower LLL once more
also im so sorry my pc threw a hissy fit over the mods
i have 80 in this pack
i had a lil over 100 but i downsized bc i thought it was a lil much but, theres so many good mods that its hard not to rack up a collection fast lol
Custom scrap pools using what? 
LLL
Oh
I mean it's due to DungeonMatchingProperties actually working
It doesn't apply the config values before landing iirc
Or like, only at the start of the game I mean
So they get overwritten
You can however disable InjectDynamicMatchingWeights in the LLL config to disable that
But it ain't really good to disable if there's anythin that relies on it for setting weights for stuff
I did forget to account for LLL config 
So it being enabled (on 1.6.3+) prevents custom scrap lists from being recognized, but disabling it can break things that rely on it? Sounds like a catch22 unless something's going over my head.
I mean it won't break things it just won't add them to the loot pool
I'm not actually aware of anythin using them at the moment though
If it's enabled on 1.6.3+ right?
If it's disabled
it's enabled tho lol
Just so I'm sure I get this, disabling it will allow my custom scrap list to be recognized again on later verisons?
Should be yeah
I do intend to look into mayhaps fixing LLL configs being ignored like that though, but it'd be v80+
Or not ignored as much as replaced upon landing
So this begs a followup question then
In my pack specifically, I reward moons for clearing quotas, so all moons have content enabled with a pricing of zero.
Berunah specifically has the custom scrap list to better fit the moon's theme.
Disabling the config option should allow my scrap list to be observed again on v1.6.8.
However, since custom content config is enabled for all moons, does this means that it'll now interpret the "default" scrap that's littered in the configs literally as well?
Like for example, this:
Will it only spawn these vanilla items and not Wesly's scrap now? (If that injection setting is disabled)
I'm not too sure actually, I know configuring moon scrap spawns in LLL is a bit wacky
I think only the items in there are affected, but if there's custom scraps that are set to spawn on the moon, it'll add them to the list
Like if you add a custom item there with a weight of 0 it miiiiiight override the item's default weights?
I'm not sure
So I updated LLL to v1.6.8, disabled that injection setting, and it's ignoring the custom scrap list.
Revert to 1.6.2, re-enable the injection setting, and it's observing the custom scrap list.
Injection setting did not exist on 1.6.2
That's a fair point since I'm not regenerating a new config between versions
It won't reset it to defaults though unless you delete it, so ye
You should opt for LunarConfig for modifying spawn weights though, it do be a bit more reliable than LLL's config 
Can it also override moon prices?
Sounds like I've been doing this the hard way lol
May be a bit overwhelming even lol
Yeahh I've only really actually used interior configs for LLL myself
But yeah, for context, this was the scrap pool I had tried to run on Berunah.
Ancient pot:30,Crystalline chisel:32,Crystalline pickaxe:16,Crystalline ribcage:31,Crystalline rock:17,Cursed coin:18,Diamond:2,Golden cup:16,Golden mask:3,Large bone:40,Large pot:34,Maneater plushie:1,Oil lantern:15,Pot:36,Ritual dagger:5,Rubber roll:2,Sieve:19,Silent package:2,Stone of purification:1,Stones of purification:8,Stones of purification:14,The purifying shrine:8,The purifying shrine:14,Trowel:10,Webley:2,Webleys Criminal Record:1
Fits the moon a bit better, but the only thing that spawed were small bones, Ribcages, Stones of Purification, and Golden Cups. It ignored everything else XD
Hold up Stone of Purification's for ||one of the endings|| 💀
Lol
Probably don't wanna have it as a natural spawn

You do get it from there but it's after a... Journey
Oh I'm aware lol
Lol
I figured it'd be fun to have em show since you'll only ever get to go there once in my pack
DiminishingReturns lowers a a moons scrap spawn count to zero after visiting 🙂 (One of my pack's core)
Correct, my pack doesn't do the progression. Instead it locks all of his moons away, and two are randomly unlocked from clearing quotas. Quota deadline scales from 1-day early on, and rises to 3-days by quota 10. Diminishing Returns prevents moon spamming, and you're essentially required to play a different moon each day.
^The long and short of how I use his moons within my pack.
But I'll give LunarConfig a shot and see how well that works for me 🙂
Ye it's got a lot but you can turn off pretty much anythin you're not using
sifting through my interior files trying to get it to work, apparently i just have an ancient lecaro from summer 2024
I don't really think I want to see Wesley mess with the new creatures considering how threatening can be the feiopar sometimes

gloom
From the Pirates of Penzance by Gilbert & Sullivan.
A performance at Canada's Stratford Festival 1985.
I'm not sure if anyone is interested in this. But I'm working on a document that will briefly describe all of my Guardians
Do you realize that means he’s absolutely adding them right
@granite lily I just got 3 endings with my friends: ||Chunk of Harold||, ||Coordinates|| and ||no destiny item||. But we're a little confused as to what exactly the ending cutscenes are meant to convey? What's your intended interpretation of them, out of curiosity? Or is it left to our interpretation?
is there anything afterwards?
Everyone interprets them in their own way. This guy likes to keep things secret.
well idk if you picked up on this but the ||chunk of harold ending cutscene is actually the precurser to the cutscene you get after nuking the overseer on empra, leading directly into it.||
that just adds a tiny bit more context
but its kinda what sveta said mostly
yep
u could just use lethal level loader aswell
is there any way to get this to work on v80 for now or do we just have to wait for an update?
wait
or use this but not super reliable
guys the fractured complex still appears. Did i separate them wrong, do I need to remove the space?
do these bundles need to be skipped because theyre not working even with the fix?
also for whatever reason it looks like code rebirth doesnt let any of the moons load. disabling it let me land on them
Disable the halloween costumes
In code rebirth
oh thats so weird thanks for the heads up tho now its working
water in expanded mines goes all gnarly and textureless
this can't be right, right?
Do you have WaterAssetRestorer?
I assumed it wouldn’t have broken in the recent game updates but haven’t been able to verify
(Or maybe some other mod breaks before it and cascades into breaking it too)
expired mrov sauce
Happiness.
From Hamilton on Disney+
All rights go to The Walt Disney Company!
yooo hamilton reference
when
will the outdoor brackens in gloom be replaced by the big cats in future updates
i'd say no
Hi
dont worry, he will be adding outdoor cadaver, indoor foxes and feiopars. maybe an infestation of them as its gimmick too
how would indoor feiopar work though
Greenhouse feiopar
there be no trees
True..
what about beanie's sanctuary tho
cadaver bloom hazards as well
yeah but like
they grow in the sanctuary as hazards now
instead of an actual enemy
did somebody say Cadaver?
Thrive
(last of Kenji's moons that im doing since im slowing down)
I might be evil but I honestly really hope someone can figure out how to implement outdoor cadavers. Atm they force teleport indoors and the blooms can't spawn at all, not even with LunarConfig injections.
I've actually tested this and sadly they try to pathfind to trees above ground, seemingly.
Maybe a moon with no trees but an interior with trees that somehow generate indoors could work though.
rn they hard depend on dungeon tiles specifically that's why it won't spawn outside unless someone makes a version or variant that does not depend on it
I'd say that's not possible but after the outdoor jester on fission c I understood Wesley is crazy and if he wants to add a feiopar in the interior or a cadaver bloom in the exterior HE WILL make it
as of right now none of the new enemies really work with the starlancer mod besides the goopfish which only half works, doesnt slip when outside
iirc feio locks up inside/only looks for outside trees, plant doesnt know how to spread outside cus it looks for tiles, fox... idk i forget
It's Wesley, he and can do anything
Really cool weather mods, but is there ANY way to make moons without weathers be shown as normal, instead of having text beside it saying ''none''
Probably not because they need the shrouds
That’s a question for mrov not Wesley
Look at the title of the thread 
true...
TRUEEEE
neato







