#Wesley's Moons/Interiors/Weathers/Variants/General/Mrov
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cannot tell if serious or not cause i havent met a single person who enjoys playing my lecaro edit
except myself
i enjoy it
because i know how to play rubber rooms
oh nono i just mean lecaro
I enjoy lecaro, but i havent played purple lecaro
i mind i think you sent me your version
Purple hasnt tortured me on lecaro
i sent
AH
not AJ
which has the wesley stuff
unrelated heres a ranking of how fucked each trial is:
#1. Extort
#2. Release
#3. Descent
#4. Narcotic
#5. Crowd
like genuinely wesley what the hell were you thinking with extort that shit is disturbing
Descent is THIRD?!
then come back and question the disturbness
at least with narcotic the victim dies sooner
This is walk around the park compared to trials
What kind of trials do the first two have for Descent to be THIRD?!
||Extort is an entire family||
YOU LITERALLY BREAK A GUY's-
thats the ||father son sister|| one
right
yes
yes
Oh dear God
ah ok
its more than just that btw LBB
...You know I'm starting to think bombing Trite was a good call /j
doing WHAT
Those combined meshes are probably from the vanilla game, the ones generated by the static flag for the project don't show up in the AssetBundle window
However
There be ~129 such meshes
oh
@granite lilyso this is interesting
i am assuming to make emma glow
when she manifests
you added this light to her
this is her light
and this is art gallery fog making it visible
You could try getting my bundle builder from the package manager, turning on a thing for recursive searching and it'd find every single thing in the bundles you have @granite lily
https://github.com/XuuXiaolan/CR-AssetBundle-Builder.git putting this in the package manage git url thingie
Then at the top it should add a CodeRebirth menu, from there you can open the menu, find a button on the top left that's mostly cut off cuz UI and refresh and click on a bundles name to see what's inside it
The Calamity mod of Lethal Company Istg
Wesley may drop something for Christmas, and watch the funny number of 39 jump to 40 (not counting end)
Yeah no wonder this is like 2GB total, 39 moons total, the ending cutscene content, the tapes, etc
true
as a dev, you can decide if an item is a scrap but make it spawn differently than by weights, it will all depend on how the item was registered (also if it was registered in the first place)
the release of release was the release i was waiting for since the release of wesley's moons, glad i can finally play on release after its release
i see
this mod is good
BASED BATBY
Calamity is bad?
Was
What happened?
calamity has only really been an extreme focus on high energy combat with constant upgrades in how strong you become
in the context of terraria as a whole it kind of misses the point as terraria is a sandbox game
but at least terraria has a bigger focus on progression and combat than say minecraft
so it doesnt exactly not work
but it is a big step in a different vibe
its not that bad but i would call it overrated
ive seen much cooler mods
From what i heard
The thing with the og dev
Kinda weird stuff
But he left
So now is good i think?
Idk i dont play those foods
i have no idea what youre talking about but i guess its not hard to imagine
considering how modern day is with people drama
Only thing i remember is instead of paying the other devs from the donations
He instead spent it on nsfw art
there is a reason they are ripping out the roots to start anew lol
really?
well i hope it goes good
they are overhauling everything
they are pivoting to being closer to vanilla format last I checked
ofc still a combat mod
but more fleshed out
and also we got another dev team making calamity fables
now we have 2 seperate calamity mods lol
fables demo was so sick
crabulon is an actual crab
he moves and fights like one now
didnt he already sort of
OH
he will crab rave on your corpse
so pretty much we got base calamity: keeping the good while removing or reworking the bad
than calamity fables: reinterpretation of calam, adding its best bits overhauled but having more brand new stuff(NOT AN ADDON, its a fresh start)
fables came out before the base mod was in the better direction, being made by 22 of the original team who left bc of the mod lead being a self entitled dickhead, holding the mod back, and being terrible at coding
also didnt help he didnt give any of the mod's patreon money to the team and instead used it to commision rule 34 of his oc XD
thank god hes gone now
i mean
at least it wasnt as bad as i was thinking
it still sucks for the team but yeah
oh he also ran a nsfw server that wasnt moderated so there were minors in it and was transphobic
it was so funny the day after the announcment of his removal they released a patch
"the anti-fabsol patch"
removed any item releated to them or mention of them from the mod
I told you i didnt remember everything...
both mod's modern overhaul of the devourer look sick
suprised they haven't made their own games at this point
that art is cool but very out of place in terraria imo
not really a fan of the main mod as of now but its in a much better direction with fab kicked to the curb lol
mod or redemtion still the peak tho
or heck the fargo's soul 2.0 update looking sick https://www.youtube.com/watch?v=Ao21DFCo6jk
This upcoming update brings a massive overhaul to Fargo's Souls Mod! Whether you're a long-time fan or someone who bounced off Masochist Mode back in the Terraria 1.3 days, this update will be the perfect time to jump back in and experience the mod like never before. Releases in 2026.
Want more info about this update? Read the announcement post...
still one my fav mods, eternity mod is so much fun
Beautiful people
I needs me the citadel tags
Who could be so kind to pass them over :3
true
brome realized that bereft souls was a death sentence and decided to actually give fargo's more compat
I could care less about that modpack lol
eh there is already a bunch of cross compat mods for calam in the pack
not only that
some mods wanted revenue over it..
coughcoughthoriumcoughcouhgcoughocvhuhcvptoghvoituhierghiewrgbiuwebgtuieygvtwerty
wait
let me rephrase that
some mods didn't want to be in it because bereft souls had revenue going for it through patreon
and I think thats totally fair
definitely
i think spirit also pulled out?
dont rememb
at least there was that other pack that came out
that one looks not bad
the infernum + thorium one?
ye, not an infernum person but they did seem to do a lot of work to make stuff flow better
Eclipse of Ragnarok that was it
main 3 mods are calam, thorium and secrets of the shadows
peak
also has custom weapons to make the thorium classes have full progession
same with void weapons from SOTS as well im pretty sure
also has the peak thorium boss rework mod
love that one
Ok, I guess It's more that they are super hard to get to.
When we play all of my friends hate armory and just want to leave ๐
Not really, those rooms with a light on top
Thats where the loot is
Once you know that it gets way easier hehe
This is my list of progression items rn
I think I'm missing some of the stuff for post Dreck
Sorry about that lol
the seed of assimilation isnt a progression item
the paper talking about the stones of purification also isnt
while it does describe what the stone is for you dont actually need to read it ever
same for purifying shrine
soul orb doesnt give you anything
and thats it
I thought I had heard someone in here mention you had to bring it to some moons for an ending
and I haven't seen any of the new stuff from when Dreck and such dropped
the brooding seed is what you bring
Ah
Is that their actual item names?
yes
I still havent tried expanded mineshaft or expanded facility
oughjj
i gotta set up my modpack to have each moon have a new interior
I'll keep that in mind, I'll find the deeper details later
If I missed anything else plz DM me
I think the interior of release is causing issues with loadstone
bold of @granite lily to make differing seeds a feature rather than a bug ๐
assimilation seed should count as brooding seed
||dont. i jest||
Very similar lol
My Master Wesley Scrap list is at 502 items now I think
This is with just the moons enabled, no interiors
I'll have to check separately if the interiors add anything
Oh true the unique apparati
The dungeon key is a good one to add to the Brutal black list too
pink apparatus
toxic apparatus
haunted apparatus
dungeon key
beholder's eye
the painting
plasma apparatus
diamond filled liver
false articles
charred diamond
||machine parts||
||bloodied diamond||
||secret coordinates||
||very secret coordinates||
||3 of 5 trial tickets||
i believe thats all
The bottom 3 items spawn without the interiors
i see
atp i think purple knows wesleys better than wesley
wasnt sure
well
Let me double check those
actually
that doesnt make sense
because the trials for those 3 are only in the interiors
I think it's so the endings can work properly
It doesn't mean they can't be part of the moon mod itself, even if they only spawn in the interiors
well how would they spawn without the interiors then
They just exist in the files
or rather they could
Idk that for sure
I just know I had the interiors disabled when I generated my lists
So it has to spawn from the moon mod itself
Either that or from the Weathers or Enemy Variants which would make little sense
Is the blue key the dungeon key?
dungeon key is an eye
oh wait nvm
lol
My brain was in thinking of what trial items could be mode
But yea I double checked my list I don't have any of those other items in my list
I will add them, as people running the moons bundle are probably going to be running the interiors as well
im getting an error trying to update wesleysinteriors
anybody else have the same issue?
do you use gale
and do you have two separate profiles
with wesleys interiors
whats gale is that a mod?
no i dont use two profile for wesleys
the better one
galetry update!!!
Halloween fix
please tell me the machine parts are fixed i want them to spawn places cause it would be cool if they did 
I haven't
I just woke up again and had to quickly fix a thing with galetry that was causing some serious issues with people who aren't in october when pared to people who are in october
I'll look into fixing the thingy later tho
waaa
epic invisible quicksand on release (1.0.1 though so idk if this is still a thing)
no way legmr moon reference
oh, will fix
@granite lily I really like your mods btw ๐ but when we sell at Galetry there is the option to grab the items even though they are stuck at the table.
It makes it hard to sell sometimes because the grab option gets in the way.
what table are we talking about, if it's the one just to the right when you go in it's not the selling point but to transfer the items next to the selling table
I'm still on v72, but Release looks absolutely beautiful ๐
Definitely the prettiest of the Unhallowed moons (that I have seen. The others being Narcotic and Descent).
generally related to lethal company itself, also happens at gordion
With the hurricane weather, I was able to obtain many scraps outside even if I set the value and quantity of scrap to 1x.
Nono, not the one at the entrance, it's further in to the right. It's the same selling hatch as Gordion except the hentai monster has shotguns
It's supposed to be the exact same table mechanic as gordion, maybe it also occurs there? (I haven't tried)
it also occurs there
Hm, I can't even remember now, maybe it could be fixed anyways?
Meow meow!
she does that now idk why
it would have to be a mod that fixes how vanilla works so...
Ah I see, it could be because we have other mods that give more items which makes it more difficult
Question regarding Narcotic:
Is it normal for ||the warehouse behind the ship (the one the Sapsuckers nests next to) to be so blurry and fogged up inside?|| It was spooky but I wasn't able to see anything in there.
yup
Thats a vanilla bug yes
In gordion it also happens
Not even that but because gordion space is smaller it usually happens even more
At least galetry space is big enough so you can more easily sell them without getting that grab thing
But yeah its vanilla, as kenji said it would have to be a separate mod that fixes that, idk if there is one
I think we just have to sell more often then, the many items makes it so that we almost only se "grab" instead of "sell"
Btw when it's flooded on Etern it gets flooded in reverse, so it starts with being overflooded and then sinks back
ye that's something you can do as a moon dev with flooded
Other moons have other flooded modes
Try flooded hyve or gratar hehe
Is there any way to disable specific interiors in this mod but keep some of them?
LethalLevelLoader, you can set the weights for each interior per moon
setting them to 0 disables them
I will look into this, thank you
its this
just outright delete "Gloom:30" for example
This is in the lethal level loader?
and the separation comma
the config
Ok gotcha. Thanks
Sorry for the ping, but if I turned both of these values to 0, would that effectively prevent the interior from spawning, or do i have to do the manual level names list
oh right i forgot about this
you have to do both
what the fuck
this is normal for the unhallowed moons :P
nothin out of the ordinary
Kill
so is release a trial moon as well?
think so
yes it is
Very outlast trials ๐
this isnt even close to the worst one
๐ธ
please cool it with the updates each one is like 500 mb ๐ ๐
this should have been one of punishments from the trials
nibbled by hungry critters
@viscid junco lets nibble kiszony to death together
I don't consent to that 
i have your consent sign right here

but it says kizszony
it **must **be true then
TRUE!
even if it's fated to not come out, still made an attempt at it based on a verbal description that was provided
Haemoglobin
(this will not be in the drive folders)
1.5 gigs
just got an update that was 2 gigs
Weathers are 25mb
maybe it was interiors and moons and thunderstore just said 2 gigs since it was the total filesize?
quick maffs

The package I uploaded was 1.5
sorry i cast the "exponentially increasing file size" curse on it
in 2026 it will be 500 gb
๐
Is 2 gb really all that bad?
Im confused why is it such a big talkingpoint hehe
Am i missing something :0
for the amount of moons in it, no
though looking at the filesizes makes me think my pc is lying to me
yeah?
With the amount of conent it has, it even feels like it should be way more
it could be way less
because it's more than 2gb, it affects all parts of your pc, going into your VRAM etc, like 2gb is the compressed on disk part, it's probably like 3gb
and with how LLL works, when you load into main menu, it loads literally everything
so if you got anything other than wesleys moons and you're trying to play with only like 16gb, you'll struggle hard
so the filesizes being way smaller than what gets loaded in ram isn't my pc gaslighting me?
call of duty: wesley warfare
Oh yeah the number shown is never the exact
i was going off the filesizes in bflap's cache but i guess that is compressed too
Its always less than what it actually is
So its not disk space, but ram?????!?!?!?!?@?
Am i understanding this correctly!?
yeah? the assets need to be loaded into the game?
like no one cares about 2gb of disk space
wait maybe thats why my friends pc got lobotomized trying to load my profile once
my gpu vram is like 12gb they mightve had a uhh
8gb or lower
it really sucks being the one with the strongest pc in the lethal group
you gotta host as the strongest pc as well, otherwise its even worse
I hate that gifs take like 1 million years to load for me :( imagine i sent this gif after my message
Thats what i was missing then
i imagine so but it makes modpack building harder, i gotta get outside help to account for lower spec machine cus mine is pretty top end
Didnt know that was common knowledge im sorry
its alright lol
Now i understand why everyone is so crazy about 2 gb hehe
I was thinking like 2 gb disk space, i was like ??????
no yeah no one cares about the disk space
its why coderebirth is built the way that it is
and why some people cant load wesleys at all
And is there a way to only load those things while they are being shown?, or is thwt like way too crazy
thats what LLL's hotloading is trying to do
only load the moon you're on and deload when you route off of it
but the main problem is that it loads all moons in the main menu
for a valid but circumventable reason
Sooo thatssss why it take sooo long and uses so much ram when opening itttt
My mind has been open
Thanks Xu
The great dawnlib port
trying my best
xu shilloan
Dawnlib will automatically block access to tsmm and will force you to install gale ๐
another reason to NEVER EVER EVER USE IT because i hate change
Kiss
i was expecting this, i was just too lazy to say i was
ok
i dont even have a reason to I'm just a filesize freak when it comes to moons
i got it off s1ckboy
How come a baby do best interiors ever ๐
because ive got beanits powers
oh i mean different thing entirely
I mean thats not bad though
im sad every time my moon jumps a mb
Being smart abt storage use
im talking disk size, no one cares about 2gb of disk size
other people's moons I don't really mind
if a moons size is bigger that makes it take more RAM and is actually significant
it's just incomprehensible to me how release is 100mb
i just kinda expect it with wesley stuff anymore
Because im in there, and ate too much
Im using like 98 mb
installing the interiors adding a permanent 2gb of ram usage
oh that makes sense
gluttony
so sad about that
I hope eventually the interiors can get split up, if not into individual packages hopefully into groups or smth
shit is painful tho and I don't entirely grasp if it's as easy to do this w interiors as it is w moons
its really frustrating
the expanded vanilla interiors are so good
but like
in my profile there is basically nothing that works with citadel or toy store
You know wesley mods are peak when the biggest complaint is filesize
and you cant make LLL stop loading those
Not even qith the tags?
maybe you can use tags to make use of citadel?
hmm gotcha
Bruh
that ive seen at least
yeah there are none in the readme
There have been like 1 million billion
where are they then cheese
not everyone reads this chat religiously quesito
not in the readme though
:3
so it's as good as nothing
I had to look lt up ๐, noone helped me yesterday
maybe metal or mansion citadel but i have better interiors that apply to those already
True
thats the two I was gonna use the most personally yea
like
volcanic and hive are super specific and only work for like 3 moons that i dont have
ruined temple would work if i had something like junic
olympean would work if i had atlantica/thalasso
Wesley interior works best with wesleys moons???????

Nah yeah a few are really really specific
and coincedentally i only use like 2 wesley moons
Even for wesleys moons, hyve tag is crazy hehe
olympean is also used like... exclusively on fucking s1ckboy's moon
lol
actually the only one i still use is acidir
Not saying is bad, tbh its even cooler that wesley spent time just for one moon
Mansion!!!
which citadel would compete with expanded mansion and lose
Which one is olympean?
Purple?
yes
Cosmocos:
it's used on olympus exclusively
used exclusively on
i kinda wish that LLL was smart enough that it wouldnt load interiors that have no weight
you can change content tags with lunarconfig
like, it's made for that moon is what im tryina say
yes
Yes!!!
like if it has no weight its basically useless
Really???
I thought it was made 100% for cosmocos
using up ram and not showing up anywhere
Like it feels that way
so you feel like you have to assign it somewhere
the textures are 1-1 and it's called olympean
Putple interior on a purple moon with purple hazards and purple uhm appy
Idk i hought it was like that
Made sense in my head
Have never seen that other moon
True
Could wesley, instead of standalone release, do CR path??
Remove them entirely if they arent being used?
i feel thats dependent on LLL having that feature
CR can do it because dawnlib already has that feature built in
Cr had that feature before dawnlib
Tho it used CRlib
Maybe it was that
Since Crlib is dawnlib
CRLib was basically the content loading code of CR split off as standalone
so the point is that it had this feature already
which is why its able to turn off its bundles if theyre not being used
im pretty sure LLL just looks for lethalbundle and loads them without checking their weight
wesley moon
moon wesley
mooley's weens
boom moons
Ememy
It's unironically got to the point I couldn't download it for v73 lmao
I tried but r2 said no, not enough storage.
So I had to delete stuff from my computer to make place 
My favourite moon from this pack, Mootra.
Speaking of the names, I got a random question:
How did you come up with all of the moons' names? @granite lily
A lot are self-explanatory (the initial three (mortar, inferno, 13 = bad stuff) and Hyve, galery for Galetry, Junic sounds a bit like jungle, oil and dread for Oldred, Trite because [insert Trite-hating joke #2874 here], Thalasso, Atlantica, Alcatras, Cubatres, Acidir, etc...)
But some like Calist, Roart, Lecaro and such, I wonder what was the thought process behind their names ๐
Random letter combination
Overall the Unhallowed moons have names that are much more in line with the vanilla process of "name a moon after a noun that sounds good", which fits their more vanilla-friendly aesthetic, speaking of them.
That I've noticed, at least.
new moon: fungle bungle scrungle finkle borkum
population: 500 spiders
size: 5 billion gigabytes
Lmao
i dont blame wesley for the file size its 40 moons
Even newer moon: Qwerty
Population: One.
Size: 0MB
even if each moon was heavily optimized at 25 mb it would still be around a whole gig
True! It makes sense.
Plus the enemies and the weathers. And the interiors.
and thats like. Pretty darn small
True!
Infernis' mellowed out brother
Adris
Filitrios' goth cousin
Qvertix
Roart, but less gray
Vermoss
it's basically if Filitrios was on Rend
the new mones' moons i presume?
view extension dependency so hate
grrrr
i hate view extension!!!!!!!!!!!!!!!!!!!!!
can't you tweak the config to not do anything?
same lmao
i mean you can just tell the guy who makes the moons to remove the dependency
theres no reason to do this
afaik viewextension as a mod is fine
its just a mod that personally bothers me
(and monty ig)
LLL let's you set the culling, there's no need (as a moon maker) to have view extension as a dep anymore
it also is extremely laggy
i see
randomly found tech to get to main on narcotic faster without jet/cruiser
wait wtf narcotic is just symbiosis if it was good
muddy smoggy forest moon...
Pretty sure it do just get overwritten by LLL 
I don't think it actually works (outside vanilla)
the fact is it does not do anything by itself and needs configing to actually impact view distance I think
and like kenji said you can already extend the culling distance via LLL when you make a da moona
reminds me of some of the assurance paths
Cullfactory let's you change the far culling plane too
So view extension really just isn't necessary anymore
????
I had no problems yesterday
it was inconsistant
We played on Release for several rounds and it was fine
or it may have been the new moon
it only happened 2 times
it was on a barebones test pack
It might have just been when some other interior tried to generate tbh
I only had wes's
I set it so only the interior intended on the moon can be on there
Yeah but by default the moon allows a couple vanilla interiors
this is the pack I use to make showcases
just at low weights
so I dont edit any spawn values
People only just now noticed O_o?!
There's also the one for the fire exit to the right, can't use it while going towards it but you can cut some time by jumping on the fence on the way back.
im surprised you knew
I discovered the fence shortcuts on my first run there tbh. That was admittedly motivated by me wanting to go fast because we got a goldbar-only run.
These shortcuts are a big reason why I like Narcotic so much. It feels well-designed shortcuts-wise. A both-ways one at main, a shortcut on the way back next to fire...
Could have been motivated by the fact I use neither jetpacks nor the cruiser (I suck at the latter lol) too.
So I was bound to look around for possible shortcuts on foot.
The one time I tried the cruiser extensively, it was on Stallion, which is relatively flat.
It still took in-game hours to get to the fire exit that's located close by to the right xD
But I should try it more.
I just find the cruiser controls extremely unintuitive and slippery. Like driving a bar of soap.
๐
I noticed that the dropship was working like vanilla moons, did you fix for your moons? or lethallevelloader fixed that?
Might be an oopsie by Wesley, that looks like the Vanilla skybox is loading instead of his custom one
I'll see if it repros in my pack rq
Yeah Wesley oopsie
@granite lily
Seems you somehow nuked Dreck's skybox
I don't think it ever had a custom one
Only for nighttime/eclipsed
From the preview video:
Ahhhh I swear I thought it did but maybe Atlas used to apply one to it
I may have clips with the dreck in daytime
lemme check if it was always like that
I'm sure tho that the skybox changes to different one at night
Yeah it does
at night it's this one
Yeah the night one is amazing
That one also is there always when it's Eclipsed
Absolutely gorgeous
it's 5 PM but yeah, thy skybox is fine 
-# (but thy radio message 2 is still smaller than 1,3 and 4, it hurts my perfectionist trait) 
There should be a mod that routes you to Trite at random
say no more
i got this, king
goat
or just. any moon of the user's choice because what if they don't have trite installed
OOPS, ALL TRITE
Maybe there's some other moon that's reached trite levels of infamy in someone's friend group and they want that mod for that
Trite should be a dependency
lmfao
lmaoo
Oh boy, can't wait to do important progression stuff today!
day 8: you are being FORCED to try trite
routing to Trite
Mu you are not safe today btw
๐ the threats
Slayer might have done a dice update that is targeting you
Iโm looking forward to seeing this
chat i might be cooked

THIS MOD SHOULD BE REAL
It's a result of sleep deprivation
Don't worry about it
Wesleys Emmy variants
i just realized how stupid that sounds
Guys, does these have a special use, or is it just sort of trophies ?
||Release afaik||
i got dah,|| very secret coordinates||, but i don't know what to do next lol
well im unsure if youre aware of the biggest tip one can know
the secret behind the cruiser is simply just
do not hold W when driving
Trite should be the new selling moon
Or Z, I guess, in my French keyboard
the cruiser gains more speed the more you hold W, and it doesnt ever lose it until you hold S
so instead you want to maintain stability by tapping
Sounds like a good tip ๐ Next time I get the cruiser I'll try it
Thanks a lot. Didn't know it worked like that.
(or if youre really experienced you can hold W a tiny bit)
spawn it in imperium somewhere
also important to use cruiserimproved if you dont because the steering wheel has a fucked up bug that causes its position to get offset if you dont turn it back to being straightened
Any plans on compat /w Buttery's work for the Mineshaft EX? (Chameleon & HalloweenElevator)
she has to do it herself afaik
currently no plans to do it
i already brought it up to her
Literally fucking unplayable bro
From both parties?
again i dont think wesley has to
No, I'm asking if both are uninterested in it
i am pretty sure she said to me herself only she can
wesley would probably be fine with it
unplayable ๐
what am i seeing here
this is the void area of the rubber rooms
it always generates
and those are enemy variants?
no
they arent anything
theyre just PNGs that are there and disappear when you get close
what? why are they there?
for visuals
but is it from a Wesleys mod?
me when
am not talking about the rubber rooms
about the dark figures
that look like bracken
...the rubber rooms
is part of wesleys interiors
its
one of his interiors
wesleys
so
yes
it is a wesley mod
oh
enemy variants is something else
actually, purple, is void head from enemy variants?
I think I accidentally made bro ragebait XD (sorry)
apparently its part of both mods
"ememy" variants ๐
true
Huh
"Moo"
is Wesley still gonna add new things to his mods?
i mean he just released a 3 part halloween update with new moons and endings so, who knows!
No he was found dead in a tragic accident
Wesley should make a game
call it wesley's game
i asked a while ago if wesley had any games
its impressive what he can do
his game would be peak honestly
if his moon pack became a huge DLC for lethal company, the game would be S tier
Wesley lmk if you wanna make lethal company 3
wesleys moons is already the sequel
Lets make a lethal company prequel
Averagely hazardous company
I gotta mess with my super early lethal-like soon
@granite lily youโll love it i promise you can even associate random objects with specific types of ai nodes
What are some good enemy mods that have good default configs for wesleys moons?
I know about biod and cabinet
I wasnโt about to say that definitely not
It looks wild
Iโm playing Wesley moons the new mod thatโs like outlast trials and I finished the moon called โcrowedโ and got the 3 radios off and put the fuel and pressed the button to kill the guy and I went back to the ship and I didnโt unlock the other moons I would like to know what I did wrong
nothing because the trials dont unlock moons
@granite lily
lmao
you gotta be wild to find falling bridge tech
must be some sort of mentality i dont have cuz i only have a measly 711 hours
bro ffs
the only reason this worked is cause the tree added by flooded goes down to there
i didnt know it did
i initially was about to reset but then i saw i landed on it
I appreciate the dropping your items to run to the typewriter, that's some real fast thinking
thats just what a lot of people should do in general
less weight to be faster is important in a ton of situations
mainly earth leviathans
Does the latest version of Wesley's break the mod for v72?
yes
Oh, and what about the "Enemy Variants", "Weathers", "Interiors" mods?
i thought you were asking about all of em, not only the moons hehe
i like how you added quotation marks implying these are new concepts
im really glad wesley introduced the concept of interiors to lethal company modding
Truly a trailblazer

I dont really know any big mods that arent updated for 73 now anyways so. Any notable ones that havent have been forked generally so
-# missile turrets...
bozoros
granny
ok
spidr
spdr
spd
lmb
Lethal Elements Snowfall/Blizzard snow doesn't work on Repress btwwww
No registered ground objects or something
If the terrain has less than a certain (pretty arbitrary) number of vertices it won't count it as a surface to build up snow on 
I could mess with changing that arbitrary value though
waaa
i thought it was because of the terrain type
didnt know it was because of vertices
Oh huh
The way the logs made it look, it sounded like something you could add onto an object
Hey has Dreck changed noticed bit of an earth quake? Also new factory tiles, is that official or Wesleyโs?
Did you have the earthquake weather when you visited? Afaik it didn't change
Also the new tiles are Wesley's expanded factory
Are there any specific interiors required for progression? i want to disable some of wesley's interiors in my modpack but i dunno if im gonna get soft locked at some point 
I believe you can see the couple that are required
But they're only required on a couple moons
the variants of the vanilla ones are
the ones used for trials right?
yes
No but when I was leaving the world started shaking, perhaps it was one of the pathways collapsing?
tysm 
Now kiss
Here's what Wesley would look like if he was chinese or white
๐
we got gay wesley before gta 6
i think thats just the mating process with spiders
i thought they went through mitosis
they do it in pairs
repress doesn't have terrain at all, it's a company themed moon
quick question: Where do I bring the ||secret coordinates you get on release? || Or how to I use them
||repress, they work like any other destiny item||
I meant 'terrain' like generally, iirc any large mesh on the Room layer counts if it's got enough vertices

Wow that is a
That's definitely a way to do that
......what?
what's with children's drawing 3, 5, and 8? they generate extremely tiny when using runtimeicons, but none of the other ones do
-# Small child
i highly doubt this is wesleys fault
Some random things are like that, and some other thinner scrap items can't even generate an icon
Like metal rod
Wooden arrow
thats evil
TWO OF THEM??
does any of wesleys moons have a shorter day than normal? ik a couple have longer than normal days
no
Which is the volumetric compensation blacklist for Wesley Moons?
tf do you mean "no"
cosmocos, empra, repress, and release
nvm i just re-read everything
I just disable Volumetric Compensation lol
no, there are not
Radios are to be switched to allow for the moon's trial to be completed
||The words do not matter beyond turning the radios to repeat them but they are always "spider", "eye" and "lamb" respectively, they're just there for flavour||
||Once you have them all switched if you've seen the pool tile and all the fun stuff over there you can press a button in it that'll give you a gas can to bring to a generator spawning in the garage tile, which'll let you press the pool tile button again||
figured should reply so you know i responded, forgor to for first messages
how many radio honestly?
Exactly 3
so once i got them all switched I have to head outside
shit..
hopefully it's not too bad to find the rooms involved
i had a memory of a goldfish so yeah i will get lost easily
what about the art museum
that you need to put your belonging aka key
in the tray?
yeah
That's for getting scrap to the sell desk quicker
REALLY?!
You'd press the button and the tray would move right next to it
That wasn't always there, you used to have to walk the distance with all your scrap and since it's further from the ship than it is on gordion that's a bit of a Task
It's supposed to work like putting it onto a shelf like the cupboards in vanilla
Dunno what would break it
weird ๐ค
Has always worked fine for me, and would love to try and figure out what might be screwing it up for you but not really able to do that atp
you have to place them with [E] not dropping them there (just in case)
thats.... odd
probably you have another mod screwing it up? i assume you can reproduce it with the vanilla cupboard - would make sense if you could
is that or reserved slot
I don't think it'd be reserved slots causing the problem since I play with those all the time
And they also work fine
i'd probs send a modpack code so someone with the time to look into it could see what's up
some scrap?
yeah i still able to put some scrap in
also do your modpack have like coderebirth?
because I still finding the Oxyde config
It does yeah, cr should work
Unless dawnlib is screwing something up which I feel like I'd have heard smth about that by now
was trying to config the Oxyde to have no monster spawning
is getting overwhelmed
if you don't have any weapons to defend yourself
do they even let you do that i wonder? part of oxyde's entire thing is having monsters running about while you sell
Its meant to be a harder selling moon
If you dont want to deal with enemies, you can go to gordion or galetry
I'm not in charge of configging the pack I usually play on but I do happen to want to cook smth for a thing that's gonna involve cr, I'm gonna be looking at configs during that
did talk to owner as he allow it but the config doesn't exist.
honestly I don't mind the Oxyde. Just my friend had skill issue to defend themselves and then kept blaming it to be the worst planet
like I got mod to kill all monster including unkillable one. Piggy mod that give an automatic rifle. idk how they manage to fail that badly
I did solo with it and it became my fav planet for lategame scrap lol
cr adds a bunch of weapons too (tho i haven't really had much opportunity to play with them) so that's even more ridiculous
does anyone know why with the ||void heads|| I can spawn them with imperium, but with mods like central config or lunar I cannot configure them, or find their name anywhere for spawning?
I guess it is that it doesn't spawn normally like other creatures.
It has some special conditions to spawn
got my hands on 2 gun. literally one is railgun another just a minigun with inf ammo
tho in my experience with oxyde i never need to fight off enemies other than like. masks
so I shouldn't set it to spawn inside?
I don't know :,]
I've seen purple put them everywhere in arduous journeys so it should be possible
If you can't find ||void head|| I'd look for ||dark spring||
is it the void creatures that if they spot you. you will get killed?
It's ||the coilhead reskins you find in the weird darkness shadow realm dimension in the rubber rooms interior||
I looked for both, but they are not in default spawn weights anywhere, so I was afraid to make them spawn.
They should work tho
@near coyote
I'd look into arduous journeys' config and see how he does it
or ping him that works too
their name is "Dark Spring"
evil channel
can we all talk about how GOOD etern is?
Man I wish
one thing i noticed though is wesley's small bones, when you restart the lobby they become dine's bones
Pussy mf'er, where are the nutcrackers

And/or earth leviathans
in trite

Where's the 8 AM forest keepers and nutcrackers
Where are they
is that spu7nix program
no
I've recently discovered some sort of difference for Repress between the full pack and standalone release
Idk what it is specifically, I just know that if you're running Deepcore Mines on Repress on full pack you will be void killed at the bottom floor, but will not on the standalone
019a50af-d9f5-3fc6-abad-5b160f6764c6
Code incase anyone wants to experiment, with the LLL config set to only spawn Deepcore
Or I guess something specifically in the full pack is changing kill zones? I just tried replacing the files for repress with the ones in the standalone and it happened again @granite lily
Its a website called obamify
You dont have to turn the image into Obama but its the default


