#Wesley's Moons/Interiors/Weathers/Variants/General/Mrov

1 messages · Page 86 of 1

restive marlin
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anyway hope I was of help :D

near coyote
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btw this screenshot sucked ass to get because a nutcracker was inside the wall (due to the modded monster "mysterious harbinger" teleporting it to there)

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if i died to it i wouldve been pissed off

round dome
near coyote
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more so because i couldnt clearly see what i was looking at

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i knew it was a rare painting because the shape was unfamiliar to me

cobalt sage
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squogifying

polar pendant
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Who up squogifying their squog?

crimson cypress
glad canyon
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Anyone/group actively playing Wesley’s moons? I’d like to join to play more of it

floral remnant
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Looking for group

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pawsy!!! respond, you bastard

main cypress
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I guess that vanity link isn't whitelisted

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We're using an old link in the whitelist or something

floral remnant
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yeah that was odd

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LOL

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sorry you had to take that timeout off

main cypress
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Pawsy only responds to looking for group in a few places to avoid spamming the server up

floral remnant
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ahhh that makes sense

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anyway uuuh

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Pawsy:

Sorry, meow, but the Lethal Company Modding server doesn't support looking for groups anymore! Please use another Discord server such as the Unofficial Community to find games, thank mew! (link to the server lmao)

floral remnant
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NOW YOU SHOW UP

buoyant spindleBOT
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Meow!

floral remnant
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did I kill pawsy by brick reacting that message omfg

main cypress
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I typo'd the server, lul

floral remnant
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LMAO

main cypress
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Nah, I used an override to make her talk in this thread real quick and I hecked up the server link

near coyote
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rare statue?

crimson cypress
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fleanits flag

ivory steppe
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Anyone know what causes the ship to fly under the map on Trite? I've got it through Wesleys Moons, not the standalone version if that helps

ivory steppe
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I can try and figure out the cause if it's not a known incompatibility, but it'll take a while with my current modpack

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I can send a video if it helps since the issue is 100% reproducible

desert jetty
ivory steppe
desert jetty
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How does that even happen

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Haven't played trite in a while but from last i played that didn't happen so is most likely a compatibility issue with another mod

round dome
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what in the world this issue, it looks like trite's props are on a different scale???

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also the ship on trite is completely surrounded by fully flat terrain from what i remember so in the first clip the terrain is offset somehow too?

near coyote
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@granite lily so
in addition to the occasional glitched rubber rooms generation, where only main entrance area spawns, and all loot spawns at the check in counter

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i just got a glitched atlantean citadel

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it had nothing generate except where main generates, and the large central hallway

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however, one branching path did generate, but thats because the beholders eye is guaranteed to generate i suppose

tight plank
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Isn't it because you messed with these settings in Cental Config?

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It doesn't sound like something for Wesley to fix

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Custom interiors get unstable the more you go beyond their random size multipliers

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If Wesley can even fix it, anyway

forest coral
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Not Wesley's job to fix it

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Not any mod dev's job to fix jank with Central Config

tight plank
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Mfs will take any oppertunity to needlessly shit on Central Config 🥀

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I can gurantee you the same thing will happen in LQ

forest coral
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Cus Central Config is a bad mod at it's core, I've seen all the stuff batby and mrov have had to say about it. I've seen the way it breaks easily just from some mods updating cus it hooks into things so invasively I'll be surprised if it survives the V70 update with all the changes coming with that update lol

tight plank
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This is a bad take

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Yes, it overrides things, but it doesn't break anything

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The only thing it's broken so far is old bird nests when you increase the spawn curve of a moon

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and even then, it's a niche bug(?) that Lass herself can't reproduce, and it's probably on Zeekerss or a simple mod incompatibility anyway

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Did Cental Config have major bugs in the past? Yes, but they've been long fixed by now, so there's no reason to just drag Central Config down just because other people told you to when you haven't even tinkered with it yourself/yourself nowadays

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It is literally the backbone of my modpack; it's what makes Confined Contract possible without needing to overcomplicate it (Like LQ), and it runs without issue, aside from those old bird nests I mentioned (Which I've already adapted to)

forest coral
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The only reason it's as functional as it is now is cus Robyn basically looked at the Github repo a while back and helped rewrite most of the mod to modern standards, she described a lot of the way it was coded as ancient which leads me to believe the mod was done through ChatGPT or something originally and it's a miracle it ever worked

near coyote
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its one thing to lower the overall size, but only main entrance generating is a whole other thing

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and can probably happen outside of that

cobalt sage
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i stopped using CC when it actually started causing Black Mesa to fail to generate

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it was specifically turning off loadstone's async dungen for Black Mesa only which broke the interior and forced it to generate facility instead

forest coral
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If you resized it I would just leave it alone

cobalt sage
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i also don't get how CC is any less complicated than LQ is

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like don't they both have basically the same feature set

near coyote
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me trying to tolerate the default size of grand armory

near coyote
forest coral
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Grand Armory you can downscale

near coyote
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im just too lazy to transfer all of my content configurations to it

forest coral
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but I wouldn't touch anything in CC

near coyote
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it already took a long time just doing LLL > CC

forest coral
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Why convert?

cobalt sage
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that's not a problem, it's just a point that narpy made

forest coral
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LLL's config is fine to tweak

cobalt sage
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like i don't see how LQ is any more complicated than CC

forest coral
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and you're gonna run into far less issues

near coyote
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LLL cant add some scrap items into spawn weight strings

tight plank
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Nor entities

near coyote
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it can basically only alter vanilla

forest coral
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Why do you need to mess with this stuff?

tight plank
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Because I like rebalancing moons and interiors to my liking

near coyote
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for variety in spawns

forest coral
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I like the way moon devs intend their moon balancing tbh

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I don't need to f with or alter it and I've never felt the need

tight plank
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Most of the time, I do not like a moon's balancing

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I will change it to a way I find it to be, "better"

cobalt sage
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there's nothing wrong with changing moon balancing

near coyote
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its mostly due to like
haunted harpist's ghost plushie for example has a global spawn weight setting

forest coral
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Oh I know

near coyote
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CC overrides that

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which is nice

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(or LQ)

cobalt sage
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if you're gonna make a modpack with very specific ideas in place for how to do it, go ahead

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i just keep a priority list

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try it in LLL first, if LLL can't do it then go to LQ to do it

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like dungeon sizes

near coyote
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i went to CC because i hadnt heard of LQ beforehand

forest coral
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I hated LQ's UI tbh and trying to understand it

near coyote
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and now im just too lazy to swap to LQ lmao

forest coral
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I just don't care enough about that level of configurability

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lol

cobalt sage
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which is fine

near coyote
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its fun to make more outlandish gimmicks i think

forest coral
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Once I realized it was more trouble than it was reasonably worth I stopped caring

cobalt sage
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but for those of us that have specific vision of what we wanna do, the configurability is better

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i just used LQ cus my past experience with CC was bad

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and i got used to the UI pretty quickly

tight plank
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Another is that I don't like using a websites for my edits

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I like remaining in the mod manager

forest coral
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Yeah I get that I wanted to migrate my niche needs to LQ but it either couldn't do what I wanted or it felt overly complicated

cobalt sage
near coyote
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something i want to preface is im not attempting to take away from the original experience of moons i configure

cobalt sage
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i'm not entirely opposed to it cus my mod manager gets slow when the config is too large

near coyote
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i enjoy all of them in their default states, otherwise i wouldnt have the interest

forest coral
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cfg's suck

tight plank
cobalt sage
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jsons fucking suck for readability though

tight plank
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It's hard for me to enjoy the default stats of a custom moon long-term

cobalt sage
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and their errors are hard to use for debugging

tight plank
forest coral
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Both of those points are fair, but for large mod packs the option to use json's for a handful of mods to trim down boot times could be nice

tight plank
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Anyways I'm having trouble spelling because I have food in one hand lol

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Sorry for the typos

cobalt sage
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Ultimately boot times aren't that important to me

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I'd rather the game runs at a stable fps

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Which I still haven't been able to achieve

forest coral
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I prefer both

cobalt sage
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I'd probably go after boot times when I get fps stable

forest coral
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I still dunno why TME for example introduces some hitches that don't exist without it

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They don't even exist with BadAssCompany and that mod is like 2x more unoptimized

cobalt sage
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I haven't noticed it with TME

forest coral
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I have just when testing cus I removed it temporarily

cobalt sage
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If anything it's enemy spawns that cause hitching

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For me

forest coral
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I also have my own issues with TME though like nearly all the emotes being copyrighted

cobalt sage
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That's a fact of life for any emote mod

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It's only really BetterEmotes that doesn't

forest coral
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Yeah but I would prefer when you turn off copyrighted audio they play some sort of alternative audio

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rather than pure silence

forest coral
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Like while it's cool and all I worry it could be a problem

cobalt sage
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how so

forest coral
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I mean couldn't it be problematic legally?

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Idk

cobalt sage
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unless epic games goes out of their way to tell thunderstore about it i don't see it being a problem

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which i doubt they will

forest coral
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Yeah true

cobalt sage
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they have bigger fish to fry

near coyote
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the default dance would stay if anything

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because its not actually epic games' creation

tight plank
torn sun
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does the seed do anything?

tight plank
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Discovered fanart of Wesley's Moons on Tumblr

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Even tho it wasn't tagged as such

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I know for a fact the scrap item they're holding is from Asteroid-13 at least

open violet
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I'd say it's about 50/50 in that list

cobalt sage
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true

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but i guess most people would be wanting popular emotes

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which is why TME and badasscompany are the top 2

open violet
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it's a shame, I feel like some of the better packs don't get any attention

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creative critters emotes is really good

granite lily
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I'm gonna do some work for lethal again
We'll see what happens

willow shell
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Also love the repo mods

near coyote
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actually now that i think about it

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i dont believe LQ has settings to alter the min and max additive size

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i might be wrong

forest coral
near coyote
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slenderman

ivory steppe
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How does Atlantica's flooding work with modded interiors? Does it always leave enough air to be survivable or do I need to test every interior to see if they're vertical enough?

floral remnant
floral remnant
lapis cargo
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thanks monty

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you're a national treasure

red lion
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However if you're using an interior that's all horizootal and with only very few downloads I don't think the flooding would account for it, and you'd drown for sure.

round dome
red lion
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Now I'm imagining Digital Hex on Atlantica...

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It sounds like a death trap.

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I wonder what it would look like with Liminal Pools though.

warm wedge
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I am wondering, are you meant to restart (get a new save) or eject and keep the previous discovered moons when playing journey mode? I always made a new save, but i wasn't even aware you'd keep the discovered moons until now.

desert jetty
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I think it has smth to do with the main entrance

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I know for a fact that sewer interior from scoopys is nono

unborn oasis
# ivory steppe How does Atlantica's flooding work with modded interiors? Does it always leave e...

From my testing, it seems Atlantica sets like, 3 points or so, that being the base level, the mid level, and then the peak the water sits at
For Atlantean Citadel, the first is the floor, second is a bit more up, 3rd is the top of the spiral stair rooms
It varies between interiors
Like in the Office or Art Gallery, it floods from base all the way up to the 2nd floor, with 3 floor being fine
Whereas in a much much shorter interior like Pool Rooms, it only floods to the top of the stairs, which is maybe at best 3 stories tall of spiral staircases, but usually 2

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I think Tower, Office, Grand Armory, Art Gallery and Pool Rooms work with the flooding mechanic due to how they have some kind of consistent verticality you can take advantage of
Whereas flat interiors like Gray Apartments would be hell

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I also like to include Slaughterhouse and the Flesh interior there since they have a cool visual effect outside and the water turns red inside too, but those interiors are much harder to find high-ground in

desert jetty
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It doesn't flood the main entrance, but everything else

unborn oasis
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Christ

gaunt rain
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using Oxygen mod on atlantica feels like cheating sometimes lol

unborn oasis
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It definitely can yeah, depends how you balance it though
You can disable the mechanic on there specifically or make it drain faster etc.

gaunt rain
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I left it on default
after one session of flooding and staying underwater, I barely got back to the ship on low oxygen

ivory steppe
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I'll probably do some testing, I imagine Generic Interiors backrooms is an instant game over as is

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Since the entrance is presumably higher than the rest of the map, and can't be returned to

willow shell
willow shell
unborn oasis
desert jetty
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mineshaft doesn't flood on the main entrance, but on sewer it does

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actually sewer is almost an instant dead bc the water floods extremely fast there

red lion
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Sewers has the main entrance be very high-up, that must be why the flood is so extreme.

round dome
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it depends on where the root of the main entrance tile is. wherever that root is becomes the floor level of the flood. mineshaft for example has its root at the elevator's bottom

near coyote
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interesting

granite lily
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lmao

crimson cypress
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hmm

granite lily
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that's a rare one

acoustic torrent
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Does anyone know where I could find the loot tables for the moons?

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I want to make custom events for Brutal Company and want the spawn chances to match

young sail
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maybe not big at all, well the smallest
but redesign Etern
now it's the whole point of the nutcracker

near coyote
rustic saddle
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had this happen on a Cubatres run

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was not pleased

rustic saddle
teal aspen
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um quick question is wesleys maps on repo supposed to be broken? extraction points ain't opening

gaunt rain
severe sierra
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All custom maps are broken on beta rn

desert jetty
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And if you are playing repo you could ask in the repo server plink

teal aspen
granite lily
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Totally unrelated to a random discussion I am having

cobalt sage
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the bracken has stumps, because he is a plant, duh

young sail
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Wesley.

granite lily
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hi

young sail
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IT'S NOT HOOVES...

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I'll eat you up

granite lily
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Looks the way

strange saffron
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Goat pseudohooves NODDERS

young sail
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NO

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AAAAA

strange saffron
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They are not hooves in the end

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Just look alike

young sail
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explain it to him uewhfiqhwef

strange saffron
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Impossible NOPERS

fickle sand
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considering how silent he is it cant be hooves

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would have to be hooves with a supressor

jagged sentinel
granite lily
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fair enough

lapis cargo
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they're definitely hooves

floral remnant
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they're hooves

quartz copper
lapis cargo
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They sound like hooves too when walking around

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Shaped like hooves

floral remnant
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that's what I was saying!!!

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they look like hooves, sound like hooves and are used like hooves!!

jagged sentinel
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its true

tight plank
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I interpret them as elongated feet personally

lapis cargo
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Nice way of saying hooves

fickle sand
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maybe he had normal feet when he was born but some evil human chopped them off wich made him so angry to begin with and now hes basically walking on his bone that has some skin grown over it

lapis cargo
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Aren't hooves bone with some skin sometimes grown on em?

fickle sand
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hooves are much softer than bone tho

cobalt sage
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they are the tips of the toe and are usually made of keratin

fickle sand
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so i doubt it

cobalt sage
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so not bone

floral remnant
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they're just big thick nails

cobalt sage
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ye

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keratin is also the primary material of nails, and hair

restive marlin
# quartz copper

i don't headcanon it as hooves but i can see why that can be interpreted that way

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idk what it'd be tbh

quartz copper
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Muuves

crimson cypress
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xuuves

near coyote
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theyre called zeeks because zeekerss modelled them

quartz copper
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who up zeeking their zeek rn?

restive marlin
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probs it expired

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discord doesn't store this stuff forever anymore

near coyote
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discord sucks!!!!

young sail
# young sail IT'S NOT HOOVES...

My curiosity went so far that I asked a doctor friend and a veteran, and they both said that it is not a hooves. He does not have what you would call a hoof, specifically a "nail" (there is no exact name for it idk)
If he were walking on metal, the sound would definitely be different, but this way it's invited and sounds like wood. Bracken are relatives of the Giant (according to Sigurd), they are both made of something woody, like Bracken's legs.
well those aren't hooves and if Zeeckers just didn't give it texture or shape i don't care if it doesn't then it isn't hooves.

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these are simply deformed legs, especially since the hoof has the different anatomy and location
||-# oh god i'm so stuffy||

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Also, Bracken is supposed to be quiet, and if he had hooves, he would sound much louder, which would break all logic

floral remnant
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nuh uh

young sail
static sierra
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I have an issue with the insane asylum interior where i cant find loot anywhere like loot is very scarce

polar bobcat
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this mod is mid and wesley stinks!!!!!!

vivid sinew
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Hmm

quartz copper
tight plank
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True!

floral remnant
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IT WORKS IN THE PREVIEW FUCK

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there you go

tight plank
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What the fuck...

mild steppe
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squished Kuriimanjuu my beloved

crimson cypress
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”omg its webley”

kid named ley:

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wesley why did you web him

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thats so evil

granite lily
gaunt rain
near coyote
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@granite lily it is a bug that you cant close doors that a ghoul was occupying?

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also RAINY LECARO IS A THING AND I HATE IT

willow shell
near coyote
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its my favorite wesley moon

willow shell
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I kinda wish there was more time to understand where the rocks were coming out of in mineshaft

near coyote
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i just havent found lecaros gimmicks that bad

willow shell
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I have been killed by a rock that was violently shoved into to me at Mach 10 speed when I hear a rumble in the ground that I can’t really tell where it is coming from

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For about a couple seconds

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Otherwise I like the loot and the nutcrackers

granite lily
willow shell
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Thanks for the tip

granite lily
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np

near coyote
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i dont think ive ever noticed that

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i just kind of always hear it

keen burrow
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@granite lily

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Is there no way to just unlock all the moons on the terminal w/o the progression

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I tried to use the progression disable in the config but it didn't unlock any moons

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unless this is the wrong thing

granite lily
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You need to start a fresh save

keen burrow
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Okay it worked tysm!

velvet drum
desert jetty
near coyote
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id also like to mention there are no sounds in the game that sound similar

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you must be running some other mod that produces a similar noise

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not even wesleys interiors do, except for the rubber rooms fake fire exit sections, but youre not gonna care about stalagmites at that area

forest coral
lapis cargo
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2.6 hours, sounds about right for wesley but cool

polar pendant
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No audio because for some reason it sounded like shit, but just imagine the turret noise right after exiting

near coyote
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you can tell by how much the fire exit is wedged into the wall

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if its inside the wall more than these two then its a real one

polar pendant
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I didn’t stand a chance 😔

granite lily
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There can only be one fake fire exit

near coyote
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oh yeah one is wedged into the wall more lol

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the frame i checked the text area was obstructing it a bit

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and i just assumed it was also fake

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but interesting

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generally it appears like this though

granite lily
# granite lily
poll_question_text

Does the bracken have hooves for legs'n stuff (very important question)

victor_answer_votes

23

total_votes

34

victor_answer_id

2

victor_answer_text

no

gaunt rain
floral remnant
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democracy is for bums and idiots who rely on other people's opinion for validation

rigid rover
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rediscovered a clip where slenderman and ducksong got into wesley's elevator lol

harsh patrol
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is there a way to have moon specific scrap from wesleys spawn on all moons?

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or any mods moon specific scrap to appear anywhere for that matter

cobalt sage
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adding it to global should be fine

harsh patrol
cobalt sage
harsh patrol
cobalt sage
# harsh patrol

I'd you check the rarity box and give it a value it will spawn everywhere (unless a specific moon already has it checked with a different value) you don't have to assign it in every moon.

harsh patrol
harsh patrol
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Also cant find an explanation for what the S and H buttons mean

drowsy moon
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Is it possible to complete Wesley's campaign all in one game? Or is the idea that you slowly work through it across multiple saves?

desert jetty
drowsy moon
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Is there a way to make the moons reset between games then? I still have them unlocked from the previous save

desert jetty
cobalt sage
harsh patrol
# cobalt sage No, do it just in global

im not saying do it in every different moon but there is no way to just set a number and enable every scrap item without adding rarity values manually from what i saw

cobalt sage
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because they don't come with preset global rarities

near coyote
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i kinda want to go for it

quartz copper
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permadeath campaign

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1 run

floral remnant
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I tried doing that on eclipsed only Wesley's moons

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got all the apparatus moons unlocked and then stopped

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most of em were kind of easy??? surprisingly enough

near coyote
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classic eclipsed spawn cycle of 5 on asteroid-13

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utrils is 4

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at least im pretty sure its 4

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utril is not required though so

floral remnant
near coyote
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technically you can get really lucky and unlock cosmocos on asteroid-13

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but that doesnt really help much since theres no way to unlock calist early

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and youd get both cosmocos and calist unlocked from polarus

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getting filitrios from motra is a good skip since you wouldnt need to go to oldred and trite

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so best run would probably be just getting filitrios early from motra, then doing demetrica, then follow geofferys story and unlock cosmocos and calist

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actually itd probably be better to do geofferys stuff first cause doing filitrios solo is ass without equipment

floral remnant
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i got heavy burnout from Wesley's moons honestly

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I'll probably come back to it after a month or two, maybe?

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but when i do I'd love to try to do it again

steady hound
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Yeah me too 😔 Love the moons and the story but only ever explored the first few as we kept using different friends' saves. Should probably try what you've done and explore solo

floral remnant
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oh nah I didn't explore solo

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I was just always the host

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that way we all saved our unlock progress

near coyote
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technically you can play without wesleys interiors and have a fair bit of an easier time

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but thats lame!!! 😡

steady hound
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The interiors are a vital part of the experience 🙂‍↕️

floral remnant
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for eclipsed wesmoons I mean

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really had no energy to deal with a gimmick (eclipsed) on top of gimmicks (modded interiors) on top of gimmicks (moon-specific interior mechanics)

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esp since it was back when I got like 3 quotas back to back on only rubber rooms due to terrible rng one sesh

near coyote
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i swear im the only person who can actually loot rubber rooms

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i have issues with the loot circles, no doubt

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but i genuinely feel like its the easiest interior to loot

floral remnant
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it just has. a lot of gimmicks

floral remnant
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also the cloud rooms, the rubberrooms dimension and the changing corridoors

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I like all of those, it just gets tiring when I get it all the damn time LOL

near coyote
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i just never go through the moving hallways

floral remnant
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not the fault of anyone really it's just bad rng

near coyote
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bad move generally

floral remnant
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aren't they literally exactly the same as every other hallway until they move

near coyote
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no, there is a way to tell if its one that will move or not, aside from the obvious brick wall that the non-passable side has

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the colors of the walls are different, and they lack props/lights

floral remnant
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good to know!

near coyote
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pretty sure it also only spawns at main entrance

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but dont quote me on that

floral remnant
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yeah it spawns at main entrance, but it's not guaranteed

floral remnant
# crimson cypress cloud rooms?

those hallways that have clouds at the end where you're teleported to another hallway and then to another part of the interior

crimson cypress
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oh yeah they caused issues with my friends before

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someone once got like

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softlocked

floral remnant
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yeah you can get trapped in one of those where both tps send you to that same hallway

forest coral
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If the cloud is black don't ever walk into it

floral remnant
#

Bbot uploaded a video on it, you can do some cool tricks to prevent that

floral remnant
#

here's the vid

#

it's timestamped when he makes a quick rundown of how those work

floral remnant
#

they always looked like dark red clouds

forest coral
crimson cypress
#

he genuinely just got tp bugged

#

he couldnt tp out

#

but i could

forest coral
#

Ah weird

floral remnant
near coyote
#

they dont kill you

#

you just go into a x3 or so looping hallway

#

and sent back

#

so its just a time waster

forest coral
#

I got stuck in a hallway once that led me to a dead end and we could never get back out

#

Going through one of those

near coyote
#

maybe old version bug idk

forest coral
#

so now I avoid them like the plague

near coyote
#

never happened when i tried

#

but theres no reason to go through them anyways

#

they just waste time as i said

granite lily
granite lily
near coyote
#

@granite lily by the way

#

im not sure if this was a bug or not

#

but i opened a ghoul door from the side instead of in front

#

didnt realize it was a ghoul door and couldnt close it

#

but it didnt kill me

#

so can you not die if you opened it from the side and stay at the side?

granite lily
#

oh
should probably fix that

near coyote
#

i mean
eh

#

theyre not that hard to deal with anyways

floral remnant
near coyote
floral remnant
#

I watched the thing in full and read the comments

#

I even commented on it

#

made a fucking typo though ofc LMAO

near coyote
#

grea work

granite lily
#

grea work

restive marlin
#

grea work

severe sierra
#

grea work

crimson cypress
#

grea work

polar pendant
#

grea work

cobalt sage
#

grea work

desert jetty
#

grea work

fickle sand
forest coral
#

grea work

forest coral
#

What mod even shows this?

#

That is definitely not Vanilla lol

tight plank
#

CentralConfig

#

You can change the descriptions of moons

forest coral
#

I thought there was some seperate mod that added the primary interior entry

tight plank
#

Not Terminal descriptions, though

#

Only the... monitor description? Do most people just call it the central monitor the Monitor?

drowsy moon
red lion
#

What's this about a clouds room 👀 ? Never encountered that before I think.

near coyote
#

idk why theres just something about the main assimilated moon the overseer resides at having a toy store before it happened being disturbing

near coyote
#

just now learned the haunted apparatus thing is harder during eclipsed

#

well "harder", it wasnt really that much different

#

but still cool

floral remnant
worn junco
#

@near coyote nice banner man

#

also also can anyone confirm the cursed tape on galetry does absolutely nothing but explode if you insert it ?

red lion
#

I thought people were talking about clouds drawings on the walls, like how there's a monster Pikachu one.

near coyote
#

i hate this game

bitter crest
crimson cypress
near coyote
#

almost 2800 buddy

#

get it right

pure imp
near coyote
#

no i know why it happens

#

its just fucking irritating

pure imp
#

valid af

#

upsets me they can't be ran over

crimson cypress
#

Nutcrackers least buggy enemy

pure imp
#

hoping for a mod out there that fixes every killable enemy to be vulnerable to the cruiser

near coyote
#

i like how eterns bullshit spawn curve isnt the thing thats been killing me whenever i actually get to etern and is instead just pure bullshit that fate brings upon me
you can literally hear me trying to scroll upwards to swap to the shovel, and see i was able to scroll down but not up, LITERALLY FOR NO REASON

gaunt rain
lapis cargo
#

i have over 1000 hours of pure testing and mod making

#

and maybe a couple hundred playing

near coyote
#

lol holy shit

#

solo motra run

vapid crow
#

||I tried to call the number on the "Missing Person Paper" on the Filitrios tape, but the last few numbers are so distorted I can't read them, also is there an easter egg for calling the number or am I just wasting my time||

crimson cypress
#

||its wesleys real phone number trust (no idea)||

vapid crow
#

||Should I say what I think the number is, I don't want to leak someones actual phone number||

#

||I found a "secret" in one of the tapes called "Protocal 5", does that mean anything||

desert jetty
vapid crow
#

||So far, the number is 353-536-145 ??? One of the last numbers is a 2||

quartz copper
#

||beanie is stinky ||

willow shell
vapid crow
#

that is dissapointing

near coyote
#

this shit be like the real freddy fazbears pizzeria phone number

#

(real no fake)

willow shell
vapid crow
#

||Boo||

near coyote
near coyote
#

but like
what
the actual FUCK is happening to me

#

wesley

#

did you make the pencil not able to kill anything

desert jetty
#

Purple this is your punishment for all the people you've made suffer with your modpacks

#

😈

granite lily
#

I don't remember when
But I checked
And yes
Yes I did

near coyote
#

i will never support you after this decision

#

the pencil is peak

#

and you ruined it

#

💔

granite lily
#

I believe the reason was because it's a rather common item and it's easily bought in the shop

near coyote
#

well idk
you can buy two better weapons on day one
and get stun batons from both motra and asteroid-13, which are even better better weapons

granite lily
#

I'll just add
"The painful pencil"

forest coral
polar pendant
#

Or it’s sharpened but there’s a chance the tip breaks off and then it does no damage

gaunt rain
#

So apparently, I can john wick some derpy creature such as lunxara greed
Brilliant wesley!

gaunt rain
#

Hihihihihihi

gaunt rain
gaunt rain
#

Wrong server bozo greed

forest coral
rustic saddle
#

Cu-buh-tres

cinder spear
cinder spear
#

wezzlee can u pwease make the oldred radio message quieter. filter the audio with a compressor / limiter so its not as obnoxiously ear-destroying. I know magoroku is a loud guy but the message doesnt need to be that loud

lapis cargo
#

wesley magnify the sound for tomato bird exclusively

restive marlin
#

tomato bird?

rigid rover
#

yeah mu, don't you know about Tomato Bird?

restive marlin
#

what the fuck

near coyote
granite lily
#

lmao okay

gaunt rain
crimson cypress
bitter crest
#

wesley's moons journeys update came out 4 months ago

crimson cypress
#

its only been 4 months?

floral remnant
#

i was bout to say

jagged sentinel
#

kinda feels like its been longer lol

young sail
#

Eclipse Asteroid traumatized

balmy jewel
#

Hey does anyone know if special hazards like ||lone listener|| and ||oldreds bombs|| will ever be converted to normal hazards instead of prefabs so they can be configured and used on other moons too?

#

I don't know if you guys still care about spoilers it's been forever since I've talked here

near coyote
#

well for one oldreds bombs were never a spoiler

#

oldred is one of the og moons and people knew about those

#

and im not wesley but probably not

#

he also doesnt seem to want to make a separate scrap mod

floral remnant
#

mostly cuz they're a shit ton of acraps

#

I feel like wes should consider making lone listeners AT LEAST a separate mod

near coyote
#

i need to record the rare screaming voiceline

#

cause its funny

round dome
balmy jewel
stray steppe
#

I hate the|| "Fun" button on Oldred||

gaunt rain
vapid crow
#

I'd rather drown in the oil

pure imp
#

10/10 banana hiding spot

stray steppe
#

DONT DO IT OF YOU'RE SENSITIVE

rigid rover
#

wait a minute

#

does it do what i think it does

#

:D

tight plank
#

I think that's what you mean, anyway

stray steppe
#

Thanks

tight plank
#

Yw

near coyote
#

@granite lily uhhhhhhhhhhhhhhhhhhhhhhhhh

granite lily
#

huwhuhwuh

#

lmao

rigid rover
#

oh uh so there's a very weird bug on Celest with the Skybox in the Poltergeist mode

#

It seems the projection is misplaced

tight plank
#

Wtf

#

This shit looks like a photoshopped image

#

It's so surreal

near coyote
granite lily
rigid rover
#

odd

red lion
#

The skybox following the player is a cool trick, I had no idea it was that.

#

I assume it was more cost-effective to do so than to have the skybox genuinely surround the huge empty space.

fickle sand
#

I don't remember having that problem in my pack tho KyokoThinking

floral remnant
floral remnant
#

I think...

round dome
floral remnant
#

oooo

near coyote
#

junic (again)

rigid rover
#

Empra's Golden Jimothy, fine-tuned and of the highest quality, fit for the emperor's demands.

#

(just a funny idea)

near coyote
willow shell
#

That nutcracker got them special purchased extendo legs off the nutcracker market

granite lily
#

wait

#

wrong clip

#

epic

#

ehem

near coyote
#

its so contagious

gaunt rain
restive marlin
lapis cargo
#

bro decreases global oxygen levels by the minute

willow shell
restive marlin
#

he could do the most ridiculous thing and get me killed because of it and i wouldn't be able to be mad at him for more than like a second

willow shell
restive marlin
#

it's impossible to not find something funny when he's laughing LMOA

gaunt rain
worn junco
granite lily
#

LMAO

willow shell
jagged sentinel
#

love the instant save scum lol

near coyote
#

trying to kill the overseer solo without save scums the past 4 days

jagged sentinel
#

oh xd

#

still that was so fast lmao

near coyote
#

i reacted to the landmine beep, not the lifesupport offline text

rustic saddle
rigid rover
#

Does the ||fun button on Oldred|| still work with making everything ||rainbow||? for me it doesn't seem to do that.

rigid rover
#

That's odd. All it does for me is show the ||disco ball||

floral remnant
#

its more noticeable inside

rigid rover
#

is it?

#

all i see is the usual oldred.

#

bland skies, all that

floral remnant
#

hm then it might just be broke for you

#

are you on standalone oldred or full pack oldred

near coyote
#

you need to add granny

rigid rover
#

oldred moment

rigid rover
balmy jewel
#

What all does disabling journey mode do? (I can't look at config rn)

desert jetty
tight plank
gaunt rain
#

Why is this thing so big?

forest coral
tight plank
#

Pluh

gaunt rain
#

Pluh

quartz hedge
#

Wesley

#

man

#

Wesley

#

do you have like

#

a commission page for interiors?

near coyote
#

what is bro cooking

granite lily
near coyote
#

@granite lily i dont think the dropship properly lets items come out on motra

#

ok no it does but i dont think the first item you buy does

desert jetty
#

It works fine for me

#

Big dropship but the items drop fine

rigid rover
#

Does there happen to be a place where I can find out what weathers are allowed on certain wesley moons?

floral remnant
#

the ts wiki maybe?

lapis cargo
#

tb wanted a script like this a while ago so i made it

near coyote
#

new sell strat

#

anyways

#

i made it to calist

#

died to royal app parkour because im fucking bad lmao

willow shell
near coyote
#

you bring the cruiser into the museum

#

and then sell faster

#

its peak

willow shell
#

I dont know about that

desert jetty
near coyote
#

nuh uh i had to input thingies into the thingie

desert jetty
#

still faster than galetry

near coyote
#

oh boy i love getting a desmond's note 3 SID

#

its so peak

rigid rover
crimson cypress
#

i can confirm, no apparatus to be seen here

willow shell
#

LIKE THE CRYSTAL APPY

young sail
#

Hyx aand Atlantica redraw

cinder spear
#

A couple times now I've had players get the classic inventory glitch while picking up notes on oldred.

cobalt sage
#

The one where you can't move your hotbar at all right

cinder spear
#

yup. cant interact or swap items

cobalt sage
cinder spear
cobalt sage
polar pendant
#

Not to advertise my own mod, but I've been made aware that Wesley has a Heavy Flashlight and Spotlight item. I think the heavy uses the same light as the pro (or very similar), but if you've ever used the spotlight, you might have noticed that if you pocket it while it's on, then the light seems to revert to that of the pro flashlight. That's unfortunately a limit to the vanilla game, but I made a mod for one of my flashlight-like items that gets around this. https://thunderstore.io/c/lethal-company/p/Sniper1_1/FlashlightToolLoader/ This mod allows all modded flashlights to project the expected light from the player when the flashlight is on and pocketed. Again, not really trying to advertise, but thought some people here might find that useful.

near coyote
lament reef
#

Volume warning lol

near coyote
lament reef
#

POV: You hear the bloodcurdling screams of rage from purple but you're focused on making fat scores in arcade mode so you don't register it

near coyote
#

also asteroid-13 run

polar pendant
#

Oh, over Discord or something?

near coyote
#

i had OBS recording my entire desktop audio

cobalt sage
#

Don't you love when recorders just forget your mic source exists

rustic saddle
#

Wesley do you fancy telling us the Old Bird’s spawn probabilities in Grand Armoury

#

Or activation I should say

round dome
crimson cypress
#

I’ve never had the birds wake up

#

im lucky ig

floral remnant
floral remnant
crimson cypress
#

the flean counters the machine

#

they fear me so they stay schleep

rigid rover
near coyote
#

why did you go towards it

rigid rover
#

I was trying to see where it was so that I could know if I was being targeted

near coyote
#

it doesnt target

#

they slam down at specific areas always

#

dependant on where they pop out from

granite lily
near coyote
#

buh????

#

never noticed them do that

granite lily
#

It is a thing they do

willow shell
#

also they often slap my cruiser 😦

near coyote
#

what the fuck is bro cooking

willow shell
#

Cooking up a catastrophe thats what

eternal onyx
#

I have a question how do you get to Lecaro's inteirior? I've been stuck trying to figure that out. The only place I can go is the mine cart track and where it is broken you explode. There is nowhere else to go unless I'm super stupid

pure imp
eternal onyx
#

Am I supposed to pick up the dynamite because I'm unable to

pure imp
dawn sluice
#

where ||new map support||

copper sparrow
#

the new terminal camera doesnt recognize wesley's moons terrain 🥀 🥀 🥀 🥀 🥀

dawn sluice
#

haha funny thing aboutttt that

#

they are images

copper sparrow
#

wesley retired 5 years ago

dawn sluice
#

wesley has to hand make those images

#

for every

#

single

#

one of his moons

copper sparrow
#

i thought that was generated by itself

#

lol

dawn sluice
#

no lmao

#

dude has 30 something moons i feel so bad for him

#

😭

dawn sluice
#

i forget

copper sparrow
#

zeekers reworking the only thing that didnt need a rework 🥀 🥀 🥀 🥀

copper sparrow
#

didnt cosmocos have like a big ass human watcher

#

before all the progression history stuff

copper sparrow
#

yeah

#

it had a big watcher

#

that watched like a part of the map

#

when it came out

dawn sluice
#

ion remember 💔

#

oh fuck

#

wait

copper sparrow
#

ur not og

dawn sluice
#

hows cosmocos gonna work

#

if the terrain is

#

images

copper sparrow
#

thats a good question lol

#

god bless wesley

dawn sluice
#

doing this to zeekers tomorrow

copper sparrow
#

i hate the rubber rooms

cobalt sage
# dawn sluice

i have a feeling something will come out to auto generate these images

near coyote
copper sparrow
#

lol

near coyote
#

if you go up to a door and it doesnt immediately have the interact prompt, then it is a ghoul door

copper sparrow
#

yeah that was my first time in the rubber rooms

#

so fun

#

so scary

near coyote
#

also afaik they have a cap of two

#

ive never seen more than two

#

but may be wrong about that

copper sparrow
#

then this guy told me

#

''oh so its this one!''

#

one E press and hes cold to the touch

fickle sand
#

it looked like zeekers didnt allign this map lines properly on dine for example

#

looked fine on other moons tho, ive only noticed it cuz of the map from imperium lol

#

i would prefer it if there would be a minimap mod that just brings the imperium map visuals into the terminal map and just removes those stupid lines again lol

crimson cypress
#

all the map changes were cool except for that abysmal line diagram

#

diagrams like those exist irl but they use colors to show height variation

#

And these ones dont

#

meaning the lines are actually pretty useless because you cant tell if someone is going down or up super well unless you memorized the contours of the map

forest coral
#

I kinda liked the more simplistic radar design we had previously tbh

#

the new one is nice but idk

#

it doesn't have the same vibe

pallid ferry
#

on paper, the new one sounds significantly better for performance

forest coral
#

performance in the new update is way better

#

Also Solar Flare works with the new radar map it's really cool too

pallid ferry
#

but yeah the only change id opt for with the new one is lighter/darker shades of green to emphasise altitude, cause yeah what "F"leanie said.

abstract heron
#

i remember i made a cool debug terrain tool for DOSCOMPANY and im curious if some of this could be used to generate an equivilent solution for the lines

#

wouldn't be 1:1 but

pallid ferry
#

Ooh, that's cool.
Do you think this is something you'd have built into LLL, as means of generating map images during runtime, during scene loading or something? Or would moon makers have to manually set stuff up themselves.

abstract heron
#

nothing i solve related to v70 will be in lll

#

if it releases itll be in another mod

#

but yes this would all be at runtime, same with the screenshots in #1193461151636398080

pallid ferry
#

aye cap'n

polar pendant
red lion
#

I am really hoping some old, v60-ish maps are still going to work in v70.

#

Don't want to lose Plains.

polar pendant
#

I’m guessing they would work, but the monitor’s map view is still kind of up in the air for all modded maps I believe

crimson cypress
#

if you dont release any tools for v70 it would be nice if someone picked it up to make a runtime outdoor map generator

#

people with lots of moons probably dont want to have to manually export their meshes to blender and spend all the time to cut out the scanlines and screenshot it

abstract heron
#

forsure

#

(this is exactly the kind of reason why a project like this should have a dedicated programmer)

crimson cypress
#

greed i suppose we just need to wait then

#

ig modded moons wont have outdoor visuals for the map for a bit

#

and then someone might make a mod to add some form of runtime for it

#

and then we will be back to normal

#

(I hope)

polar pendant
#

Lunxara shared this #modding-general message which claims to revert the map back to v69’s appearance. We could use that in the meantime.

#

Honestly, I’d like to see the new system (with some way of doing the lines at runtime, even from Zeekerss because this is something that seems like it could be a pain for future vanilla map development) but make the old top-down camera view a ship upgrade. Let’s utilize that system a bit more!

north flax
#

Is wesleys moons broken for v70?

bitter crest
#

ZEEKERS WHATS WRONG WITH YOU

young sail
rich quartz
#

torturous 😭

abstract heron
#

almost no modders are gonna actually implement it

rich quartz
#

look obvs a dev should be able to do whatever they want to their game buuuuut i kinda feel like this change specifically takes a crap on a lot of the mods that were keeping the community alive for months

abstract heron
#

i dont think mods we're keeping the community alive tbh

#

communities been pretty dead

#

i dont think its bad cuz it fucks over modders but imo its just a bad way to do that effect

polar pendant
# young sail Why not, it's good he added simplifications, there should be complications too. ...

It’s not really the aesthetic people dislike (well, maybe some), but there’s like no feasible way for modders to do this to their moons because it’s essentially manually done. Imo Zeekerss is going to have to do his manual method any time he makes a new map/changes the layout of one. Feels bad for even vanilla tbh. Got to be some shader wizardry to draw the lines and stuff where neighboring vertices have elevation differences of something.

polar pendant
rich quartz
# abstract heron i dont think mods we're keeping the community alive tbh

i mean i obviously can’t speak for anyone else but me and my friendgroup but i know we wouldn’t have even touched the game in the past year if not for mods, and i do know a lot of people who basically only play with some level of mods… and honestly my issue with it isn’t just “this update screws modders” it’s “this update screws modders for almost no gain”

strange saffron
abstract heron
#

based on download numbers community is comparatively pretty dead

strange saffron
#

but I wont have fun either, still need to do it for all of mine lol (released ones +12 unreleased)

rich quartz
polar pendant
rich quartz
#

mod that reverts the radar save us

polar pendant
# rich quartz mod that reverts the radar save us

At least this is already a thing. Haven’t tested it, but it exists. A part of me wants to consider making a mod that keeps the new but adds the old as a ship upgrade but I really can’t even consider taking on that until I get my current stuff working again. I don’t even know where to begin with that kind of mod.

rich quartz
#

this update is def a bit frustrating cuz like

#

ok like many people i’ve been on the repo wave lately but i’ve been kinda nostalgic for my modded lethal company

#

and it’s just like… great to know i won’t be able to play modded on the future updates probably, at least not with the same modset and shit

rich quartz
#

….because map creators are saying they might not want to make their maps compatible with the changes?

#

anything added by the new update is likely less valuable to me than any map that doesn’t get updated

abstract heron
#

an automated solution will be made

#

dw

balmy jewel
#

I could see something happening where mods stay on v69 if workarounds aren't found, where other games modding communities stay on certain versions and even keep making new mods for older versions

abstract heron
#

no chance

#

its not that crazy

balmy jewel
#

I just meant if it was

#

But if automated solutions are possible it shouldn't be that bad

strange saffron
#

I wasnt aware thats neat!

abstract heron
#

i mean

#

not specifically

#

just like

#

it can be done

#

so it should be done

balmy jewel
#

It's more like something that will have to happen for modding to continue as it is

strange saffron
#

I was trying to not spoil myself before playing it this time

abstract heron
balmy jewel
#

Fair enough

desert jetty
#

So it's not a big deal?? Is it just the map that broke??

lapis cargo
#

the terminal just isnt showing the outlines in terrain for custom maps yeah

strange saffron
#

Babty can you explain how it is actual done? Like I know it is done with blender but I wonder how its actually added in

abstract heron
#

its a sprite

lapis cargo
#

it's just a plane texture above the map afaik

strange saffron
abstract heron
strange saffron
#

I actually like it. I have some ideas what I could do with a sprite like that

polar pendant
chilly ledge
#

also, company on radar have some red noise, so it's using some shader for that

#

need to look into

bitter crest
#

i think it should have a different color depending on how elevated is the terrain

polar pendant
dusty night
#

So how hard is it for mods to be updated to 70?

cobalt sage
gaunt tangle
#

the fact every moon needs its own "radarification" hurts.

cobalt sage
#

Others had entire functions changed so they need a patch

dusty night
#

is the new radar better tho?

cobalt sage
#

No

#

I'd say it's worse on purpose

dusty night
#

whuh?? I havent dived in yet but everything i read sounded great

gaunt tangle
#

not for moon makers

near coyote
#

the contour imo is whatever

#

im not really a fan of it

#

the facecam is basically useless

#

only really tells you if someone is dead or masked

#

which funnily enough, i dont like

#

the being dead part is whatever, the player visual on the radar actually changes its shade if the person is dead

#

but straight up seeing if someone is masked ruins one of the things about masked imo

#

for newer players

#

and then theres the radar straight up being disfunctional if the interior is mineshaft

#

which i dont like at all

dusty night
gaunt tangle
#

all he needed to do was add funni monster and interior tiles...

dusty night
#

hey, cmon now, that kind of attitude I dont like. What if people said that about your creative work?

near coyote
#

i think mineshaft is overhated, i also believe zeekerss has altered loot circle stuff for the industrial area

#

ive been seeing more loot in it in v70

cobalt sage
near coyote
#

maybe its placebo but it seems too consistent

#

but the radar not working for mineshaft is a bad change imo

#

at first i thought it was happening cause i had ghost girl

#

now that would be cool