#Wesley's Moons/Interiors/Weathers/Variants/General/Mrov
1 messages ยท Page 23 of 1
Omg.
I have that happening as well, and it's also on a new profile. On my second older one everything works ok.
|| Seriously there is one like that in Gratar. ||
i see..
but isnt there something like
|| dinamite or some shit to blow it up like gloom ||
There will be a fix for this later today
||You could say there's a certain ritual to it||
|| oh that circle ||
Have you got a screenshot of this?
Duplicate entries in the manager wouldn't cause in-game issues as files are installed based on Author-ModName, so even if there were two entries then one would just overwrite the other
here's a hint to it, ||dont die to the ritual||
Now I'm very curious, daaamn. ๐ฉ
im still wondering if just jump cheesing it is the answer
but i did find a paper ||describing the ritual in the dungeon||
I fixed that
:)
nah, just litter the map with random circles
oh yea, we found the Ritual Dagger for the first time last night. it's so beautiful ๐ญ
It's not duplicate entries within the mod list of r2modman/Thunderstore App itself, it's an in-game problem where the interior registers itself twice and hangs at seed generation due to the duplicate entry. Where r2modman/Thunderstore App seems to fit into the picture is that only new profiles seem to exhibit such behaviors. It seems more plausible that there may be problems with the mod the first time it's ran in the newer versions rather than an issue with r2modman/Thunderstore App profiles itself.
I did some tests and provided logs of what I experienced
One is with a completely new profile with just the mods to run WesleysInteriors
Second is an existing profile with several more mods that was used for runs prior to LLL 1.2.3 and the interior where the duplicate entry issue occurs in.
This is the new profile one, this one runs into the seed generation issue:
#1204432295025578014 message
#1204432295025578014 message
Notable problem to be gleamed from the logs is this:
Viable ExtendedDungeonFlows: GrandArmoryFlow (99999), GrandArmoryFlow (99999), Facility (300), ToystoreFlow (150), Haunted Mansion (3)
I reverted versions for both LethalLevelLoader and WesleysInteriors to see if something was cached from a previous version and updating it from an older version would work but unfortunately that didn't work either.
This is the existing profile, it runs the interior with no issues:
#1204432295025578014 message
Apologies for the enormous wall o' text, just wanted to give Ebkr the details of what's going on
Ah pushed the update while I was writing the wall o' text I see ๐
brilliant lmao
Old configs are no longer used
Does this mean I need to regen new configs for the two interiors or does it mean I'll need to use the LLL config moving forward to adjust stuff for the two interiors?
You can remove the old configs as they use the LLL configs now
Gotcha, I was thinking it was the latter but figured to ask to make sure
Chococrispy
Should clear up some wackyness as well with the interiors just not appearing in certain instances
I've set some default values for them on vanilla and my moons where I think they'd fit
Apologies if any of my report between the interior and the new profiles was confusing or lacking in information
That was, quite the weird bug with that interior
So used to sandboxing when I test mods that I want to add with my pack so threw me for a loop when the bug said "no" to me doing that 
looks like i'll need to copy my configs before updatin and bootin up again 
uh
yup
friends played the interior for the first time last night btw. they werent prepared for all the circular explosions
Grand Armory really is just the perfect interior for Oldred
indeed
No, it's the perfect interior for...Atlantica. ๐ฃ๏ธ๐ฃ๏ธ๐ฃ๏ธ
speakin of, they asked if it's possible that enemies can get at least damaged by the splosions? im sure it's been asked, but i didnt catch the answers
I mean
Everything would just kinda die all the time if that were the case
Can Oldred's bombs only do 50 damage? (?
For balance reasons. (?
I didn't find Oldred's bombs to be that much of a threat tbh
even less on the new interior
If I were to nerf them I'll have them do 99 damage, give them the toystore shotgun treatment
That seems perfect to me.
Surviving on 1 HP while being chased by a Thumper to increase the tension sounds fine to me.
That's still a death sentence lmao
But there is a 10% chance of survival. (?
You almost can't move at 1 hp
I won't be able to move, but I will be able to drift. ๐ฅ
i found them a bit of a threat when they desynced
also they are deadly on lc office if you're in the elevator
Btw, I didn't mean anything seriously, I love Oldred, but since in Lethal Expansion Core the bombs didn't kill me, I really don't know what the danger of Oldred's bombs is.
I never had them desynced
So, I have to tested it before giving a serious opinion.
unless you mean back when the moons were on LE
fair
It's perfect for so many moons and I love it lol
Like sector-0
I took one look at it and its exactly what I wanted to do for the catwalk sections xD
It's funny I was telling PepsiMan I can see it working on Sector 0 :3
that's me ๐ฎ
Seeing the new interior, I'm gonna try out the interior mod
As I'm not a fan of most of the moons now, I'm gladly play with the toy house and armoury interior
More of a fan of newer interiors to really spice up the collection dynamic
Fr-
a mix of both is perfect
keeps playing fresh
especially with a good config where you can always get something new
(brutal company minus helps with that too)
That fucked with me so much last night lol
HOLY! I found it! ||A REAL door! xD||
I hate you ;-;
I wish I had clipped my run
lmaoo
woah you made your own interior rates for each planet
btw is having duplicate armory and toystore sections in lll config gonna cause issues
should i regen the lll config again
I got a red dialog on the console about something from the Toystore, but I'll check the log tomorrow.
I didn't have time to read it.
At some point people are just gonna start photoshopping them into his stuff just to mess with him I swear
Hi guys, cant leave company moon, is it an issue with LethalLevelLoader? which version should we use?
We have LLL 1.2.3 version rn (I just noticed i wrote in the wrong channels, sorry about that)
1.2.4 fixes that issue
Thank you
ahah
i subject wesley to textureless minecraft
everything is gonna be the gray default cube
One thing I'm seeing with the Grand Armory interior is that snare fleas can't find a spot to go into the ceiling. It is pretty funny to see them just running around the map.
?
Probably not but you can regen just in case
Yeah the ceiling is way too high for them lol
imagine just walking through the armory and hearing a snareflea go PLAP behind you because of fall damage ๐
Is shrimp working ok on grand armory now?
oddly specific lol
did it not work before?
Had a weird error once, never got to retry it before the update lol. It was probably a fluke
use lethal dev mode and just spawn shrimp in when you get the armory again
yeah I wanna try the interiors what issues are there besides snare fleas having issues in the new one that got made
is it not a good idea having a go deeper mod with wesley's moons?
shouldn't cause issues
I think I found a good way to set the interior chances for my modpack+
Mainly have the chance of nutcrackers and oldbirds match their respective spawn chance-
So far only did Titan, with Armoury being 25 and Toy store being 58-
I mean the percentages don't match but basically are near their chances
Yeah I tried doing it with math, but as I took a relaxing bath I remembered pie charts existed lamo+
So tomorrow setting the interior spawn chances would be easy
Anyways I go to bed lol
is there supposed to be a config for the Grand Armory?
or was the Toystore one supposed to update with it?
They're in LLLs config
^
I saw there were configs for both interiors, separately
so copy over stuff I have in the Toysconfig into the settings in LLL's then delete it I presume?
Yea
okay cool thank you!
@icy tulip Sorry for the ping, but when I load your mod, I get the following message in red on the console:
But I do have the mod
I mean, dependency, which would be Wesleyinteriors. XD
It might need to be updated after the recent update Wesley did for his interior mod
Yeah, that makes sense.
Patch notes for today
Grand Armory:
- Dungeon got slightly bigger again
- Added some variation to loot room server racks
- The apparatus tile and elevator tile are less likely to be at the very start
- Added another loot room
- Loot rooms will no longer always have 4 storage shelves
- Some balancing things
What is balancing things related to?
Just some navmesh thingies and the other things I've forgotten about
To make it a bit more fair ||for the enemies||
Are your interiors mimic friendly
No my interiors hate them
Whenever one appears they will start yelling bad words at them in the console
||yes they should be||
Ahah thanks
||is grand armory always locking the fire exit when pulling the apparatus?||
||yes||
||so mod like go deeper soft locks the run?||
||uh, yup.. just don't pull the apparatus in that case I guess||
does pulling app in toystore do anything
yea
wat
if you REALLY need to know ||colliders will temporarily block the doors in and out of the room. a jingle will play. a landmine will appear in each corner of the room, then detonate at the end of the jingle. the colliders will then release. safest spot is actually right in front of the apparatus spot. gl. dont die.||
Hi, I updated the interior to version 1.1.5 and when I started with the interior addon, my LLL cfg was simply reset and stopped generating on startup. On version 1.1.4 everything is fine.
logs
Yeah i uh
Found that out the hard way
Just stay in the center in front of the apparatus you should be fine
๐ฅ
Wesley probably changed the mod guid
Actually no, Wesley removed the plugin dll
Does anyone else have weird lag on any of Wesleyโs moons? Whenever Iโm on one of his modded moons (granted his moons are the only ones I have, could happen on other modded moons), I get a huge lag spike whenever someone is in the doorway of the ship
How do I get the Toystore interior to spawn?
Check LLL configs
It's still not working
I didn't see the maximum value TwT
Until now
I'm still not able to get it to spawn. Is your dungeon flow still called ToystoreFlow?
Look for "Toy Store"
Ohhh, It was the wrong config settings 
Do you want your interiors to be mimic friendly? I know the changes you'd need
Are they not?
I'm not sure honestly, are the fire exits blockers or prefabs? Or a mix of both?
Mix of both
They're set up almost the same as vanilla
The prefabs would need a cutout in the wall the size of the door wherever they are placed for the mimic to be able to spawn. The blockers should work automatically as long as the hole for the door in the blocker is the same size as the fire exit
Basically there needs to be a hole for the mimic to spawn in
If no one else does it, when I have time today I'll enable mimics on both interiors and see if it works
I've updated the addon mod to work in the latest version
Thank you very much for your efforts, Zehs!
It should be available to download in the mod managers in like 30-40 minutes
I just wonder, any other features planned?
More like 1-2 hours with how slow it's been lately lol
I'm not sure at the moment. I am open to suggestions though.
The old birds waking up in armory lol
That would be brutal >w<
Exactly
I thought it could be cool for the nutcrackers to have a variant that's melee only. That way they could activate faster and be a bit more fair with a ton running around
But that's a lot more work
Check the README
Does it add a few features or one feature, are there hidden features?
Yeah, I would probably have to make a separate Nutcracker entity or some weird work around >w<
Afaik people are already working on that variant
Just one but a few sounds better >w<
Biodiversity?
I'm thinking of different people but them too
I just thought it would be cool to run around and dodge nutcrackers chasing you. Still have a low chance for the nutcrackers to have a shotgun, like 70 - 30 chance for melee - ranged. But yeah you'd have to make your own variant basically
Which one are you talking about
Wdym?
I would have to look into that when I have time. I've also never made a custom monster before.
You said ypu were thinking of a different one being made, has it been revealed or it is private rn
Private
This also gives me another idea >w<
Yeah I don't know how much work it'd be to just remove the shotgun. And if it'd still function properly with only it's melee attack
I'm all ears๐
I don't want to spoil it >w<
Inb4 its just him taking the shotguns away from nutcrackers
That's what I suggested ๐๐
It's something else
Tho I'd still want SOME to have shotguns
Of course
It's a retextured shotgun!
Double shotguns
Nono I got it
Nut slayer
It's a toilcracker
I've heard of that variant
Can't remember who was working on it
Yeah just give the nutcrackers a chain like doomguy so they can pull you in๐
That would be funny but that's not what I was thinking of
Lol
Though that could be a possibility
Brutal Company Minus
A nutcracker that throws mines
At this point we need a separate mod for custom Nutcracker enemies >w<
lol yeah
Would also make it easier
I feel like my words were ignored LOL
I need a nutcracker that's holding another nutcracker that's holding a tiny nutcracker with an oversized shotgun
It would be cool to have different looking nutcrackers around toy store. Give it more visual variety
Yesss
The Nut Slayer is a bit too much but, the other variants sound fun >w<
My words were indeed ignored ๐
Hehehhe
I was talking about this lol
This is like a thing thats been ongoing from several people
Smh
Mentioned it earlier
The name could use some work maybe? Since Toil is Coil + Turret
wait what's the new interior mod update?
Nutturret, is that what you want?๐
I imagine the eye is replaced with a turret that just spin fires whenever it is in its scanning state
Lol
I played the moons yesterday with some friends, we weren't able to join the game with interiors enabled.
Also there was a bug where I got killed on the elevator on Polarus when people made it go up and down with me on it.
Looking forward to being able to play with interiors soon ๐ love the moons!
It's not a new interior update. It's an addon mod for the interiors called WesleysInteriorsAddon
Oh okay I misread it for a moment
The interiors should just work
Maybe
Idk what went wrong, sorry btw if this isn't the place for bug report.
We tried for the longest time to join the game with other client side mods but could only join when we had nothing but the moons enabled.
Nutblaster
This place is perfectly fine
Well next time you try, if the same thing happens, send me the log and I'll have a look
I appreciate it, will do!
Wesley, I wanted to ask a question.
Is it intentional that the apparatus room is next to the entrance?
It can appear anywhere
The last few games, I have had about 5 games in a row in which when I have the Toy Store, the apparatus room is next to the entrance.
Sometimes you can have the apparatus room appear right next to the entrance in even the vanilla facility
Yeah, it just seemed strange to me that it's so frequent.
Okay, so it must be a coincidence. ๐
Thanks!
Too much good luck. (?
Either that or there actually is something up with it
That just happens sometimes
There Is a way to make shotgun trap spawn also on other interiors?
nope
DAMN
i mean...
someone would have to make it a trap
i can do that
i'd just need the script wesley used or make my own
asking the real question, what's the lore reason for not being able to pick up the shotguns from the traps
is the lil dude I play as just not the brightest or
Too much op
well ye but what's the lore reason ๐ why can't my dude just pick it up I need answers
That would be so cool
Some way to make sure they always spawn near doorways would probably be good. Seeing the trap randomly in the middle of the room would be dumb. That's why I assume they're prefabs and not actual hazards
i like going with the theory that wesley doesnt care enough to make it an actual hazard and release that as a separate mod thing
i'd still have to do a lot of changes
plus making it work with every interior is pretty tough
I'm the moon man
Not the map hazards man
That's why it needs to spawn only near doors, honestly implementing like a normal hazard would probably not be the way to go
Probably would want to do some custom spawning that looks for door sockets
ugh i forgot you did a whole ass interior so i cant BS a reason
yeah you could do that
and it wouldnt be hard
Just more work than normal ๐
That's fine, you don't need a separate mod for each of your hazards.
Makes your hazards special. :ยณ
Wouldn't have to be a separate mod, if implemented correctly, it could just be a config option to put on other moons
Well, idk then, it would be Wesley's decision.
If implemented with custom spawning rules, rather than being a prefab that has a chance to spawn, it could be made to naturally generate in toystore with a config option to put it on other moons
but that would require a lot more work ๐
It's not set up as a proper hazard like mines and turrets rn
exactly
lotta edge cases too, like interiors with doors too small to jump over them (like most rooms in vanilla) or physical blockers that don't let you angle in such a way that you can disable em
Yeah small doors would definitely be an issue, maybe it could check the portal size to determine if the door is big enough to spawn ๐ค
granted I'm not familiar with how dungen works, and I don't know what portal size refers to (presumably just dimensions of the traversable door space?) but I imagine it'd still be prone to malfunctioning on interiors that are maybe a bit questionably implemented ๐ฅ
and once you offer the option you kinda sign yourself up to maintain it for edge cases like that
Correct, but almost every interior has correct portal sizes because they need it to fuction with CullFactory. The only one that doesn't might be Sleep's School interior, I know his tile bounds are all messed up and cullfactory is set up to just ignore the interior I think
I see, suppose that makes sense
So it could technically work
(โฏยฐโกยฐ)โฏ๏ธต โปโโป
LLL Config for armory be hecc'd with the latest update. If anyone modified this - check it -u -'
wait- both toy and armory?
(ok it seems they added base weights to things-... so time to modify a few things... but honestly these weights are pretty fine-ish o ,o)
They work just fine, you have to load a save first and then quit the game before making adjustments
how did you modify the sun animator on your moons? @granite lily
does wesleysinteriorsaddon give the nutcrackers shotguns when they wake up?
Yes
Though I might make some changes in the future :3
||May I also suggest a similar feature for the grand armory for the old birds?||
they wake up ? 
hihi!! do the moons have anything unique to them, as well as the toy store? something as simple as the elevator in the grand armory
i dont tend to add many moons to the game for my group since we dont often spend time on the moon itself compared to the actual interior, but itd be cool to know if some of these had special gimmicks and such!!
polarus has an elevator and a lil parkour thing to the main entrance
and asteroid has like lights u need to turn on to be able to see anything outdoors and theres a few lil things on other moons like desolation and a few others i forgot the names of where u can push something over to form a sort of bridge
oh thats kinda sweet actually! ill check out the ones you listed, i just didnt wanna add moons if they didnt change things up a little but those sound kinda fun
junic has a pretty cool secret and a unique threat outside
oldred has exploding mines inside the facility
desolation has a unique threat outside and a unique obstacle inside
ty, ill try out those too!!
and if you're also interested in generally unique environments instead of just unique gimmicks, gratar, gloom and infernis are pretty good for that
that also works too!! i did check infernis but honestly i wasnt all too interested in it, but i might give it another shot
does using โallโ work for Wesley interior spawning
How do i set spawnrate for the interiors?
check out levelloader's settings
anything that works for other interiors will work since LLL has standardized the terminology
I'm unsure if "all" is a tag you can use
but you can use "Vanilla" for all vanilla moons, and "Custom" for all custom moons
yeah, list will do whatever's in the fields below
all will override those fields and just give it the same chance on all moons, I believe
I would generally recommend using list and then setting the probabilities yourself
Maybe
Someone should make the lasso an actual enemy
one of hte brutal mods does
thats a nice looking hotbar
yes
I know one of them makes them spawn but it's still using the unfinished enemyAI
eh its just thumper ai afaik
no
Yes
I had one spawn months ago via Lethal Presents ๐ญ
why not (:
What is the hotbar mod that puts the items in the item slot instead of the basic old gear icon?
Thanks!
dude whenever me and my gang sees lasso man it always spawns obunga minutes after
hes like an omen to something even more wicked

Sorry for the ping, but this mod also show the value of each item on the hotbar? (can't test the mod right now)
No that's QualityCompany
Thank you
does anyone else get a lot of lag on infernis and asteroid? any fixes?
Yeah all of wesleyโs moons have something unique about them. Iโd say try them all out and see which one you and your group like
does 1.2.4 of lll function to a playable degree
guessing not bc wesley aint using it so im staying on 1.2.2
What?
He is using 1.2.4 he just never updated it on the TS page
1.2.4 is fine it's rock solid stable compared to 1.2.2
Yeah 1.2.4 hotfixed those problems
What am I supposed to see
scrap spawned under the shelf and the fence looks weird
they're not wrong the fence looks weird on the right side
ah
I'll fix that
also for some reason sometimes my friends cant pickup stuff from the chest in the toy sore
including vanilla scrap btw
Not something I've run into thus far
by friends i mean non host players
idk couldve been caused by something else but we only see that issue there
also im pretty sure this isnt fault of atlantica but the lightning caused some issues
idk if you saw this already
Wesley, I can come into the game with other client side mods enabled but nobody can join me (even though we have the exact same modpack). ๐ฆ
I'm not sure how to send you logs as I've never done it before, do you need them?
Uhh are u sure it's this pack
@granite lily Is it normal that in the Grand Armory at the main entrance I found 4 turrets? XD
I think it's Offense's fault though, but I'm not 100% sure.
Yeah traps are set by moon not interior afaik
lmao
yeah idk
is something off with fire exit generation? every exit spawns together in one room and going into one exit has a chance to take u to a random exit point
It must be something with the pack as it has worked fine for everyone else afaik
You can copy the log in your profile settings -> debugging -> copy log file contents to clipboard
The amount is because of Offense
The fact that they can be at the main entrance is because of me
what..
Can you remove them from appearing in the entry?
the recording software didnt record sadly, but on all of your moons, me and my friends will always find the fire exits in one room together, and they are all disconnected from each other.
ohh
yeah wait I've seen that issue before
it's likely some odd incompatibility with something causing that
Technically I can yes
But if the base game interiors allow it, so will I lol
does anyone experienced host not getting light damage in desolation or theres a catch ?
real
Well, I guess I'll have to remove The Grand Armory in Assurance and Offense then. ๐
O no.
Nah, it'll be funny when that happens when I play with my friends.
In grand armory I got some turrets in the crates. It confused me so hard
just be quick enough and they wont shoot
They shot me as if I were a soldier in a war cornered by 100 enemies and my only weapon was a boombox. ๐ญ
then you weren't quick enough
It seems like mimics don't spawn in yours interiors
I can't find them
they dont spawn in modded interiors if you dont set them to
let alone work in some
idk if they work in wesleys
I setted them in the config they Just don't spawn
so most likely they arent compatible
scarlet mansion works with them
Yep
Probably
issues with making them compat is having to change generation to spawn more fire exits
even if they are fake
so they wont work unless the devs explicitly ad compat
Thats sad ahah
No, mimics add more fire exits. It's not compatible because there's no cutout behind where the fire exit spawns
I kinda went over it with Wesley in this thread like a week ago
@granite lily if you want mimic compatibility, start here and read down. The dev explains it all to me #1181019013409677312 message
Thanks for the correction
https://i.gyazo.com/3890d37a23b3da4af9b58abf2be21a42.jpg found something out of place. although, it's not like it's hurting anything .u.
๐ญ
I saw someone almost fly into that once

i found that too, took a screenshot of it but forgot to send it
i used to really hate them when v50 released
i just hate them less now
Nah if you played the beta they were unbearable
They're basically nothing now
https://thunderstore.io/c/lethal-company/p/XuXiaolan/NutKicker/
dependency when @granite lily
@icy tulip is the one you wanna ping, right?
?
He makes the interior add on that makes the nutcrackers come alive
yeah but wdym by "is the one you wanna ping" lol
Wouldn't they be the one adding the dependency?
OH, you're talking to me lmao
nah i was just kidding lol, i made it for fun and ik wesley likes nutcrackers
I literally suggested this idea yesterday ๐๐๐
lol it wasnt related to anything yesterday or past
i accidently did it while working on another nutcracker thing
and decided it'd be good
#1204432295025578014 message
Well now I want this for sure in the addon mod๐๐
lol
im sure zehs can make something better than what i did anyway
i made this for fun with 0 thoughts so its not very chance friendly
also let em take their break :p
They can add it at their leisure, I just want it at some point ๐
Oh it's not a separate enemy?
no
Oh๐
that'd be a lot more effort than i'd be bothered to
why make a separate enemy just for kicks????
๐
most uncreative custom enemy
For when all the nutcrackers inside toystore activate, that way they could all activate faster. Only have a few that have shotguns
Could be fun running around dodging and getting chased by nutcrackers
sure but, there's better ways to do that lol
plus im not spending 5 hours+ on this without getting paid ๐
what if i pay you this very pretty seashell i found on the beach
offer yourself as a pretty seashell and i might consider it
@granite lily Is there navmesh through the wall and/or the inside of this building on Gratar?
maybe
MORE SIZEE!!!
coming from the person who hasn't used heavily modded in awhile
Honestly, I think it's a little easy to have it be one giant area with smaller rooms with the loot, but that's coming from me and my overreliance on jetpack traversal.
I noticed there were doors on the outer walls that don't seem to do anything, do they lead to other large rooms if the map size gets big enough?
Decor
honestly a very vertical interior that allows for jetpacks to be viable IN the facility is really unique
although it does just make jetpacks just overpowered as fuck ๐
but tbf
they're already overpowered
:D
It will not stop me from nose diving into a pool of acid

Perhaps but the unique experience is worth it though
I think what's most important is that it is really fun and that's what matters most
absolutely
Synthesis. pretty vanilla friendly while also providing a good challenge. a welcome addition to my pack.
๐
Oh, yeah
Forgot about that
Gonna fix that real quick
:D
NOO THE CASH REGISTER!!
Actually, on a related note, I recall seeing a turret that was camped between the corners of two shelves and it somehow was able to see and shoot you despite it mostly being blocked off.
๐ญ
that's a vanilla issue lol
I've had turrets spawn inside bookshelves on manor, able to shoot out
I think if the spot the bullets come from spawns inside an object they can just see and shoot through it
I love the verticality of it, but I think itโd be cool if some of the โfakeโ doors actually lead to some small rooms, not like the rooms we already have around but maybe offices, weapon rooms (like, weapon racks and such), or something akin to the manufacturing line room on base level1flow but smaller, maybe having old bird bits on them (maybe even as scrap?)
I'm pretty sure it should be fixable on a case by case basis, the turrets spawn on the navmesh
Scooby doo esque doors that just lead you to random other doors in the level
fucking portal doors ๐ญ
On that note, is it possible to do like โone-way portalsโ, where you go through X door, which takes you from Room A to Room B, but if you turned around and try to go back, on the Room B side it is now Y door that takes you from Room B to Room C?
what
thats probably doable but to make it seamless is kinda questionable
reminded me of the seemles company mod
wonder whatever happened to that
I donโt even necessarily think it would have to be - not for every door obv, you could either do a โone-way door that is a solid wall on the other sideโ-type deal, or you could do like a โcrazy maze of mirrorsโ vibe where the disorientation of turning around and it being a completely different room is intentional
Something pretty weird is happening with the Grand Armory interior, and idk if it's a mod conflict but it just ''renders'' wrong (idk the term to be used)
basically
when i look at certain angles, directions, etc
some chunks of the map just go invisible
i can walk on it
it acts physically normal
but its invisible
and like, it keeps reappearing and disappearing if i look into other directions
do you have cullfactory?
yea
i think grand armory is incompatible with that for now
Alright thanks!
It should be blacklisted
Meaning, it doesn't cull the Grand Armory
Or.. shouldn't at least
@uneven cave It's still blacklisted right?
ive played like 30 matches and i can not find grand armory im def increasing the chance by a ton
uhh
sorry i was afk
I just uninstalled it but it probably was the latest one
i didnt alter anything on it
@granite lily I guess I never checked to make sure the blacklist was working after it came out, did you? I would've expected to hear reports of issues by now though
it could be another mod i have that's conflicting tho
but i don't think thats the case (my opinion)
that would be pretty odd
Playing wesleys moons right now and we keep dying randomly
@wet plaza would be helpful to know if this still happens if you install the latest CullFactory, and share the config here
it looks like the blacklist is working perfectly here
the config, you mean LethalConfig configs, the presets.json files which i have used to edit the interior, or the configs of my modpack?
the config for CullFactory
alr
or your whole profile code, that would work too
is that with CullFactory reinstalled, before I get this installing?
yes
what's happening?
hey
i have good news and bad news
apparently updating the wesley's interior mod fixes the render thing
however
these walls may appear
walls?
I believe that it's intended to look like that
so I'm guessing your issue was that CullFactory was out of date?
i think it was the WesleysInterior out of date actually
that shouldn't matter for the culling
idk, i know absolutely nothing about all this programming stuff so im just trusting what you say lol
and relating the weird stuff
aren't they supposed to be like that?
i dont think this part should look like this because a part of the metal floating floor is kind of not finished
idk anymore lol
with the old birds hanging on the chains?
look at this
its not hanging on a chain
its just floating
i didnt screenshot the upper part
what am i supposed to be seeing in this one
but theres nothing holding
the right side of the metal floating floor should have an ''outline'' like the other side, shouldnt it?
might be just me seeing stuff
like, if it was actually normal, it should be ''outlined'' on the 2 sides
but it isnt
its like the wall failed to generate
this?
do these new configs mean anything
you see, there's this outline on the border of the ''floor'' floating thing
i really don't know what to call it
but this outline isnt on the other side
scaffolding
you mean fence?
idk i havent gotten this interior yet from shear bad luck
Railing
even better lol
yes
i keep forgetting names
We all forget words every now and then
the railings have two (Metal?) lines that ''outline'' them as a whole
but there, it doesnt exist on one side
But yeah that's normal
also did you fix the toy store items spawning under the shelfs bc my friend had the blue orb spawn under the shelf and my friend was pissed
oh alright then
I did yea
k nice
Afaik
Only on the elevator though
by the way
also do the late game upgrade contracts work for the interiors
Idk what those are so.. no idea
i just realized, i think CullFactory version was actually 1.1.0 when it was glitching the interior, so i said it wrong (sorry!)
but yea, updating cullfactory and wesleysinteriors solves it
oh i see
any?
yeah i havent used it in a while bc it was super unbalanced but i might get it again just for the contracts
@granite lily I finally played a few more games in Gloom and was able to explore a little more and omg it's beautiful and scary thanks to the Bracken and the || Old Bird ||
Also, how trolling is the cabin's fire escape, haha, it scared me a lot to know that || I couldn't go back inside ||
I would say the only thing I don't like is the spiders outside, I feel like that's a little unfair.
play infernis to see the actual ''unfair'' ๐ i already got approximately 27 heart attacks from the spiders laying down motionless and suddenly moving beneath my feet
Lmao
I actually already played Infernis, but the spiders in Infernis don't bother me as much as they do in Gloom.
oh
I think I'm more worried about the giants. XDD
i know a solution to giants!
||use giantspecimens, the redwood giants are my best friends||
might be because gloom is darker and harder to see right?
I have that mod too, haha.
Yeah, too many bushes, when I realize I see a spider, it's too late.
i put the weight too high and now the yellow giants spawn every single minute
||Im too lazy to change it in the configs||
I also have arachnophobia mode activated and in the end that reduces its size a lot.
oh lol
never played on gloom, just concluded from the pics on the mod page tho
Well, a lot of bushes, haha.
i should frequent free moons more
lol
the cheapest ones that I go are bozoros and egypt moons
Btw, I'll keep testing, maybe with grenades or something like that I will cushion the annoyance of the spiders.
I have edited the prices of the planets in LLL.
talking about the price of planets
is Aerona the most expensive one?
i mean, it costs 2500
surely no one would do one that costs more... ||right?||
Well, I don't know the moon, most of the moons I have are from Wesley. โ๏ธ
i use lots of moons and its a pain to config each of them lol
Every week or every two weeks I rotate by rolling some dice and I only use 4 moons during that week or something like that.
So I don't have to configure much.
oh cool
It also saves me the headache of deciding which moon I want to go to (although there is now a mod that gives you a choice of 3 moons per quota or something like that).
But it also suits me for other reasons.
idk i just choose based on how much i have and how much i want to spend ||and what my friends want||
i think its a saved message they put in there to see the prices when they're not ingame
Making your friends decide is the best decision.(?)
sometimes it can be a disaster
It is a message that I wrote and I am editing to rotate the moons and remember their prices, if a moon does not work I also write it down, etc.
I usually have a very organized life, I organize many things in my life.
having them argue for a minute is catastrophic ||most peaceful group in LC ever||
thats a good virtue
One just has to go to the terminal, type the moon and the discussion ends if it is a very expensive moon. ๐
aight i see the vision
lol
best plan is:
wait till they're distracted
go on the terminal
route to the moon you want as fast as possible
launch
have your friends hate you for like 2 weeks
They forget the moment you die in a very tragic and funny way.
yea lol
@icy tulip Sorry Zehs, I wanted to check how the Addon for Wesley's interior mod works.
I ask this because we removed the apparatus in a toy store and we were waiting for about 2 minutes for a Nutcracker to wake up, but he didn't.
I don't know if I have to do something in the settings (don't edit anything) or something like that.
Thanks!
Weird. Did the logs mention anything about it?
Mmm, when I checked it I didn't see anything strange, but I would have to look again.
Definitely, nothing strange.
Do all the nutcrackers wake up at once or do they wake up one by one?
One by one
Hmmm, so we were unlucky that we didn't see them activate.
Bad luck follows me, but I am slower.
I'll let you know when it's back in the Toy Store, thanks!
another fun name to pronounce. Bomenoren
Im trying to buy a rocket launcher from the Lethal things mod but i get filtered to asteroid? i cant remember if the filter feature is from LLL or another mod, regardless i dont think typing "Rock" should auto direct to asteroid
sweet
this mod is very good until you go to fission and 4 mangroves spawn lol
also we finally got to grandarmory and its very weird
the first time we got there one of my friends died to the acid from getting pushed by another friends and then that guy died to a spike trap
it is alotta walking and parkour
yea
what's weird about it
One thing is that it was very dark, a little too dark to see anything
yeah it's a Flashlight Interior for sure
๐ฆ problem solved
also depends on what moon you were on tho
like if you were on Asteroid 13 that moon makes any interior pitch black
that may have been it because flashlights didn't help
yeah A13 makes any interior way darker with some forced fog I believe
Hey, where did you get these extra moons from?
Not all of them are Wesley moons, I can see two of mine which are Affliction & Eve. I think Synthesis is a newer one. Orion is one of sfdesat's moons, Ooblterra is just the mod Welcome to Ooblterra iirc. Thats about it for that though
Yeah, what Rosie said, thank you very much. XD
Wdym non functioning for eve and affliction btw? Let me guess, it doesnt work well on multiplayer xd
oh I gotta check those out!
I really don't know what Eve's situation is, I just assumed that moon was in the same situation as Affliction.
I miss Affliction, haha.
Did you get the Scene is Invalid for affliction?
Since I believe that is something I cant fix, so Ill have to remove the extra scene
Trying to debug it as best I can for batby xD
No, but since I saw that people said it didn't work, I didn't want to risk it. XD
I can try it and I'll confirm it.
@icy tulip Yeah, it works fine, I just had bad luck. XD
I was thinking of hiding in the box, but I didn't know if it would work, I think I'll try it next time, lol.
I hope hiding in the box actually works that'd be so funny
Nice
GA = Grand Armory
"Wa"
interesting.
dude i finalyl saw the grand armory for the first time today and holy shit its so badass wtf
I mean he is writing changelogs, just not putting them in the tab for some reason ๐ญ
Subway (mod maker) actually managed to make another moon of theirs playable without any huge hitches. quite dry, but quite nice. AB-17 (full name being AB-17 Facility)
just wish Pechorsk didnt eat up 2 days instead 1
this is peak changelog wdym
finally took the shortcut on gloom that i missed and wow
Can't yo ufix that by changing the day speed mult to 1.0 in the LLL config?
I thought that was caused by having that be something other than 1
a larger icon than normal. since the theme is that the moon is orbiting an enormous black hole, i wanted to emphasize on that a bit.
load times are garbage, and out of the pack it eats 2 days (fixed by config'ing lll's day length for it to 1.0), but i still enjoy this moon somewhat.
Pechorsk (full name Pechorsk Castle)
and a version without the blackhole
bro thumpers are terrifying on grand armory especially with multiple of them
only reason i servived is bc they cant reach you on top of the elevator controls
guys its been 24 hous rip wesley
I have a glitch that if I edit LLL config content configuration it doesn't spawn wesley's custom moon scrap on them. It's probably not a conflict because I tried testing it only with wesley's moons mod and it's dependents, but it still didn't spawned any wesley's moons scrap if LLL content configuration is enabled. (Scrap spawning list in untouched)
content configuration enabled
and if its disabled (I tried testing without this scan mod and it still didn't spawned)
I didn't had this issue with others moon I changed, so it's probably a bug
So LLL bug?
Maybe but I didn't had this problem with moons like Ganimedes with custom scrap if I changed LLL content configuration
I've been resurrected
cant interact with this ladder on polarus
and we got a dungeon desync
and an elevator desync
damn it
nvm
client just clipped out of it
i can from the top though
getting a dungeon desync on asteroid also
okay thats probably an lll issue or something cause i also got it on sl
sl?
secret labs
i legit dont pay attention for a week and my pack falls apart despite me not touching it in the slightest
yeah even the updates themselves from mods can cause alotta incompatibilities
I used to ruuuuule-
the body looks like a cooked chicken
Hey has anyone found a solution to lower fps by the ship doors?
that's just a Custom Moon Thing
I'm asusming it's some innate LC issue because it's on every custom moon I can think of
I've noticed an absurd amount of log spam on every custom moon when inside ships that is worse if standing in/near the doors
(the vanilla game also log spams a lot when you're on ship, I think enemies try to target you but then the game forces them to not target you)
LC in general surprisingly just doesn't perform well I think, like I think the optimization of everything is kinda... lacking? I'm not sure how or what to describe it as
it's just at a first glance, you wouldn't think it's as demanding on your hardware as it actually is
my instinct tells me it's all AI stuff just judging based on what I see annihilate the logs the most, but I'm very much not a game dev
yeah, it seems like it
This is kinda random but I just wanna thank all of you for being such fun people
This community has helped me get through some tough times this year and I'm glad to be part of it
Yall are great, just wanted to say that
:D
You're welcome, I'll try my best to be your exclusive positive light for years onward
more cube for wesley!!
Lethal Company v55?
๐ญ
wesleys moons in KSP WHEN!!!
terminalmod is 'terminaldesktop' btw
polarus with grandarmory experiencehttps://cdn.discordapp.com/attachments/806662177724694569/1244443222617358378/doom_incident.mp4?ex=6655ca50&is=665478d0&hm=b81f4b8f00195c1bc84aec47b2002b7c8b037894b0b669f7b6b6f6c0c23080cd&
Lmao
we loav you westley
Question
how does the ceiling on grand armory work? I thought it activated when you pulled apparatus but my group did a round last night where it activated as soon as they entered the interior
or like briefly after? I didn't see exactly what happened I just know it activated very early and not when app was pulled
That should only happen when you pull the apparatus
I can confirm it hadn't been...
This was on Fission, I can drop a modlist code if desired, but i have no log
got 3 new places to land thanks to Sniper1.1
we have a spacecraft, Starship-13
sort of a winter version of Kast
Natit
and an excellently named swampy moon
Phuket
oh??
what're these moons from?
also idk if you've ever made icons for cesspool or solarius but those two are pretty neato
fuck yeah
oh hell yeah LMAO
kinda sad that cesspool is just straight up non functional though
it just crashes when you go on it
... no it doesnt?
i tried it yesterday and it just crashes
only thing I had was imperium + all the dependencies Cesspool carries w it
and idk if the cesspool person has a thread on here to check
i dont have imperium
tried twice yesterday so no idea
If it's working without Imperium but not with it then I would guess a corrupted asset
lemme check without imperium
yeah it just crashes lmao
whole mods list right here
Did you try landing on another moon first then going there?
Wouldn't be the first time I've heard of that being an issue, which would be something the dev of the moon needs to fix if that works
only time this happened during a playthru and out of testing (which, landing on cesspool has always crashed me) was on day 2
so i'd already landed and done a whole day
Hmmmmm
And you've made sure your drivers and stuff are up to date incase it's that?
i update my drivers every two weeks or so
like, i check em for updates
cuz sometimes my 3rd party controllers refuse to work so i gotta check all that stuff
(i don't play lc w controller for the record)
this did the trick. Cesspool being first is a crash but experimentation then cesspool works dandy
huh, weird
that's kinda stinky
i really wish I could get in contact with the moons creator
cuz they're great but have a few weird issues
do you have other problems than this crash? I was thinking of opening an issue about this on github and I can bring up other stuff if you'd like
none at all
I couldn't ever get on cesspool cuz I only ever tried on like, this update
solarius has like, such low fog that you can see the facility in the background too
but when the place is foggy you literally cannot see anything, though that's normal
I like the moons and tbh I haven't really found anything wrong w em other than cesspool being unplayable and solarius' facility
a buddy said the ground textures for cesspool look a lil too low res but I can't say I agree cuz I've never even been there hehe
I haven't played much of these moons either cuz of the crash issue (since cesspool didn't work, I kinda forgot about solarius), so I'll keep my eye on that fog issue moving forward.
Thanks for the info
I had the exact same issue with Cesspool. Weirdly I've managed to land on it like three times while testing solo, but it also crashed once during solo, and crashed when I was playing with friends
It's a shame since the gimmick seems really fun. With Solarius I had the same issue with the facility being visible in the background, it's especially obvious if you have the diversity ship cutscene on
but Solarius never crashed for us at least
this is a silly idea what if in the toy store there could be fake chests thatr like traps and when opening a like thing would pop out like a jack in the box or something lol
Writing that down
oh fuck you
yaayy!!
cube moon and scrap PLS!!
dodecahedron moon...
flat moon
why fearful its just cube moon and cube scrap ):
I can't let them win again
Do I update LLL, is it stable now
1.2.4 is stable afaik
Might be just me but I feel the ambient noises from the moons are too loud. Is there a way to turn them down a bit?
I wish more moons are themes like infernis does
also be cool if the gratar waterfalls rose with the flooded weather
Thanks for the mention!
yeah these moons are pretty loud
๐ฏ
that was supposed to be the 1000 quota stare but i forgot custom emojis don't work
when you open a pack of gum in class
It's pretty funny to hear them all run away when you close it
just make sure they cant navigate too close to the boxes
group hug
casting chest
Did it occur to you about the time I said I didn't know if I could hide in the box? :0
I mean, it's a generic idea, so. XD
So, maybe it's not related, it's just out of curiosity.
thiz is what hed look like
also i think it wouldnt damage you but like just knock u back, like from a coding standpoint apon the fake chest being opened spawn a like easter egg explosion inside or smthn lol
I've uploaded the update
It's up to ts now

itd be sick if u could hide in lockers in the base game, cool idea
now...wheres the cube box
Average experience on cosmocos
I remember I pulled the apparatus that was right next to main on toy store Adamance and 2 masked spawned and got 2 of us
Worst part is that the apparatus fell through the ground when I died
It was on the to do list for a while
Don't remember when I added it lol
this is weird
jester doesn't go back in the box even after everyone has left the facility
here's the logs if it matters
That's likely not an issue with my interior
Oh? alrighty then
It's happened twice now and its been when toyhouse was the interior, but if its a coincidence then ๐
It has worked fine for me so idk
Yeah, that makes sense, thanks.
Wa
Wa
Wa
Wa
Wa
aw
This never worked for me
Wa
Wa
this why I ended up using the more counter play mod to put something heavy on top of the jester to trap him indoors
worked for me
What mod is this
morecounterplay
lesscounterplay when? ๐
counterplay when
playcounter when
Whenplay counter
this MUST be the counterplay update
just when you thought it was counterplay, Heavy Update drops instead
i will yell at you reguardless
WES
hi
greetings
lol
hiii welsey :3
He did this cus he wanted to get a Toy Store update before my big 16 hour stream tomorrow, so I guess we'll find out if it's brokey tomorrow XD
||the fake item crate scared the shit out of me i never knew that was added||
Likewise lmao
Omium has been fixed. hard moon to play, but not every moon has to be easy. 7.8/10, not enough water
she doesn't bite
nuh uh
yes?
do you - by any chance - have a 1080x1080 images of your moons so i can add them to https://thunderstore.io/c/lethal-company/p/mrov/LethalRichPresence/ ? ๐ฅบ
where
Haven't played with it in months, but whenever I dont log onto discord ur mod sends an error every minute when it tries connecting to discord
because it's trying to connect to discord
that's its purpose ๐ญ
Yeah but why do u have it keep trying every 10 seconds ๐ญ
it should try like 5 times and turn off tho
It's up there with the annoying skin walker logs for me
Keep in mind I haven't played in months
So this was ages ago lol
because the way all other discord integrations work is: it's trying at the startup, if it connects then great, if not then it's disabled forever
which is moronic
becuase discord can restart, you could start discord after the game or whatever