#Wesley's Moons/Interiors/Weathers/Variants/General/Mrov
1 messages · Page 6 of 1
just follow the lights turn it on, follow the sandpath not that hard..
#1204432295025578014 message map
what is a tree biscuit
This is a vanilla game thing, extra apparatus rooms sometimes spawn without an apparatus.
People call em fake aparatus rooms
That’s an issue with one of your other mods, not these. Possible suspects for that could be
- helmet camera mod (the mods generate everything in your ship a second time, unless configured)
- Unoptimised scrap, or bad scrap mods
a xmas biscuit in the form of a tree
how fix this ?
Wait the body cam mod can fuck up my hand when I bring custom scrap from other mods to the ship?
if not setup properly and on certain modded moons yes
@granite lily Now that all moons in the logo are made what will you be making next?
¯_(ツ)_/¯
In my experience polaris is very resource intensive it has to load for around 2 minutes before landing
Do you have plans for a redesign of your first moon?
The desert one
Overall it's a great moon, but the unnatural pointy hills that cover the landscape could use a rework in my opinion
He's going to rebrand his Company into a hardware store and start selling scrap by the pound
How does one route to the last known position of Cosmocos. I tried to but could not get it to register. Or is that part of the puzzle?
YO cosmoscos is out https://thunderstore.io/c/lethal-company/p/Magic_Wesley/Cosmocos/
i KNEW it was gonna be purple
it has custom interiors?
Me omw to Wesley's Moons
It's all foreshadowing, since the moon exteriors have been created, now he's moving on to mod/design the interiors
The ARG begins!
anyone know for Cosmocos if ||the outdoor bracken is capped, like if i kill it will another spawn or stop, and if more than one can spawn at a time?||
||i believe it only spawns once||
oo ok ty
well, if you enjoyed makin em, i wouldnt mind even more moons. especially ones with individual lore nuggets
But is the Cosmocos cinematic universe over?
so
i can finally talk about asteroid
i just went and did this (full map)
my issue is
- the lack of visibility of the path once at the button
- the main entrance not being the first point of attention
Is cosmocos included in the wesley moon pack or do i need to add it seperately
it is
lc office makes this mod not load properly right
lc_office had issues yesterday where picking up items from that mod would softlock your game
ah
are there any specific mods that make it so moons just dont load
i havent been able to play multiplayer on this
what moon are you trying to go to? i've heard polarus has been having issues and cosmocos doesn't support multiplayer yet
asteroid 13
this was a week or two ago though and we havent tested since then, would probably be worth to retry
yeah
It should
it is. played with friend. watched streamer play it (even when it was manual installation)
is the last known position of cosmocos moon still included in the moon pack now? or do you need to download that separately if you still want to do the puzzle
gotta download it seperately
🫡
would it be better to just switch to the individual mods and not include the real cosmocos until we're done for the sake of the experience? or is it needed in some way
i can't tell if you can just route straight to it if you haven't solved the puzzle now or not
You can do that
yeah that seems good
you can
i see, i'll do that then 🫡 thanks!
@granite lily are we supposed to be able to land somewhere at the last known position?
or is it supposed to be indefinite generation . ,.
you're supposed to land
i'm having the same thing, it just sits on the random seed text
but the audio still plays normally so i wasn't sure if it was intentional
I'm stuck on here
It should work with LLL
does it brick if a custom interior tries to go on it? . ,.
cause I don't know the internal moon name to prevent the custom interiors from affecting it if it's a landable explorable place
and i hope to god it isn't literally lastknownpositionofcosmocos =w=
Are you using the bundle or the separate puzzle mod
Oh then yea I have no clue lol
It's not even in the bundle anymore
I even have the cosmocos map but it's disabled, I wanna do this whole thing first
whatever it is
Yea if he was using the bundle I was gonna say it’s just “Cosmocos” now lol
I'm sure after a session or two I'mma give up, and some vid will explain it all
but I'll give it a go
hopefully whatever it is doesn't require that landing to succeed - because I don't think we can land there without infinite generation
Oh.. yeah, map is just broken
I'll fix it real quick
🤣 ... 👌
Do we need to land there for the journey of figuring stuff out to begin, or do all we need is the audio we heard?
cause we did hear all the audio, and I'm presuming the first planet we should land on from it
Might take Thunderstore a minute but I've fixed it
I mean the audio is the only important part yeah
i am positive if you leave and rejoin the game while on a custom moon, it can do that
since it says "Foggy" and you are able to reselect it in the terminal
i'm too lazy to use words so imma use paintdotnet (first is retracing of the map, second is how i'd imagine it with some explanations)
imo the button is too much of a 'getting lost' hazard to new players and chore to players who know the map
its not bad getting to the button
you mainly only need if (if you know the map) to see enemies. but it can turn itself off cna't it?
makes newer players get lost and i personally wouldnt use it
the only reason i would do the button is to see outside enemies
my friends also agree we'd rather hear where the enemies are than spend 2 stamina bars of waiting to get to the button and enable lights
it would be way better if they were server sided
if what would be?
the lights
they are client sided for some reason, same with the elevator in that one moon
These maps rock
didn't even know they were client sided
literally
yea, its annoying
I found the giant coilhead while looking for Cosmocos clues lmao
It scared the shit out of me
I didn’t think there would actually be anything in the craters
to me, it was to be expected. craters are caused by crashes of other rock.

True
@granite lily how long did it usually take you between starting to design a moon and posting it?
Most of the designs are pretty simple yet well thought out and fleshed out, so I would assume around a week?
Didn't really keep track
I think it took me like 1.5/2 weeks to release Asteroid, Gratar, Polarus and Atlantica
No idea how much time I spend on each individually
btw, do you use blender for making the maps?
You’re a pretty fast worker honestly damn
I’m pretty sure he’s using Unity for at least 90% of the job
Unless he makes his own 3d models
um am i missing any moons?
Probably not
imma make yours a colored set :)
thx
um :P idk if i need to be thanked for that cause im just crediting you lol
you made em so thank you
haven't tested them myself but i've noted down DMFMaps to try
thats more than one moon right?
its a moonpack yup
okie :P
i'll be updating this from now on hopefully!
I'm trying to see what people's favorite maps are
PFFT
my bad
fixed hehe
i wrote an entire section on how to make your own copy of the template shareable
and then didnt do my own right
🤡
i just added budapest and Secret Labs
is there any point of having the last known location of cosmocos moon if cosmocos is now out ?
what does cosmocos last position do? is that what makes it a puzzle or is it just like that by default
thats what im sayin
is there any point in having it installed because its not an actual moon
only reason it would have to even exist is if it's updated to not waste a day when visiting
yes it is?
wait is it not?
it's a spot in space with a drifting AI bound to a monitor
its just a message and its techincally a moon
no mass to land on
Are giants supposed to spawn on Atlantica in clear weather
i dont think weather conditions influence mob spawbs
Giants don't normally spawn in the daytime though, do they?
No, at least via vanilla terms outdoor enemies typically have spawn curves that spawns them later in the day (somewhere around 1 - 5pm is usually when the first outdoor enemy will start to show up)
I'm unsure of what Atlantica's outdoor spawn curve looks like, but in the past I've seen in Infernis a giant already on the map beside the ship which is so just, ew lol (unsure if that's been changed via the more recent updates)
Ah ok. Cuz I landed on Atlantica for the first time and there was a giant just camping the path to get over to the main entrance
WOAHH!!!
I landed at polarus and a worm immediately jumped over the entire map.... that looked so cool :P
How was the loading on the map? I recall last time I was trying it there were reports of it being endless or just taking an absurdly long time compared to other maps
Yep, it’s still pretty long.
But the map itself is incredibly cool pun not intended
The scrap is also neat
yeah i was about to ask that same question
It's already in there
There are so many fire exits in acidir and the mansion is so dark that while I was playing I thought the fire exit I was using was desynced
When in reality I was just leaving through another fire exit
It made me feel really lost which was super cool :P
It's madness setting in lol
so i finally found the Crescent of Curses. ||was not expecting a black croissant with a few eyeballs here and there||
yeah its bad when you leave all your scrap outside that fire aswell
is the outisde of cosmocos desynced for anyone else?
my friends can walk through this cliff in the way for me thats towards the facility
should I have LethalSDK installed fo your moons?
[Warning: Unity Log] The referenced script (LethalSDK.Editor.TerrainChecker) on this Behaviour is missing!
I get this yellow warning for your moons since I don't have it installed atm
judging from what ive seen, the pathing is different almost every time you visit, thus resulting in different geography. i can imagine this would be an issue if someone in the group is using something nobody else has
also is there any way to make it required to find cosmocos before being able to go to it?
im pretty sure the last known location does that
this is just because LEC is outdated. It doesn't cause any problems though so you can just ignore that
Ah thank you
Np. Went through a mini rabbit hole this morning over the same exact thing lmao
I was able to go it without going to any of the other moons
wait let me see if I actually have it installed lol
wait
yeah I do
weird
oh do I have to uninstall the actual moon?
I thought it was a dependency
if you have wesleys moons pack it comes with the non mystery version
if you downgrade it should have it though instead
I think Im getting desyncs with client and host on these moons
Im seeing fog and nobody else does
on infernis
oh yeah thats from LLL or more company
syncing configs has seemed to semi fix this for me
we should have the same configs they copied my mod code
yeah i also have done this and i still get issues
ive been trying advanced company to stop the desyncing of credits but these issues arent very reversable without removing LLL which is a source mod for a lot
im trying to be a little more respectful because batby is quick to respond with something
ah
btw for finding cosmocos are the clues around the map or as scrap in the facility?
as scrap
putting clues around the map wouldve been too easy for wesley
you can dm people who have already found it for some non spolier hints and they might help you
i havent been able to do the puzzle myself due to time contraints
it's both
oh yeah there is writing on some maps like etern
is the one in infernis a scrap?
infernis has notes which ive heard are part of the puzzl
if you get stuck you could probably scroll up to the converstations of the people figuring it out a few days ago
notes are quite rare and even more rare looking for a specific one
is there a known problem with atlantica loading times?
i dont have LLL nor any custom interiors
The Wesley moon that I recall has some chunky load times is Polarus
In my experience, if it’s taking forever to load a moon in multiplayer, it’s usually because a client has poor connection or high ping
this can get stuck regardless of ping it is a common bug that happens with a lot of mods
@granite lily is asteroid supposed to be free?
Yeah
free because nobody payin to go to that hell of a planet
Eehhh it's not that hard
i just played it got a bunch of scrap than got detroyed by a coil outside bruh before 2 pm which isnt super unfair but still not for first option for free moons. im not tryna be negative but you get what i mean
in my setting asteroid has 100% coilhead spawns only
:)))))
Yeah a moon like that Is a nightmare on single player
Ah ok. Usually the only times I’ve experienced it is whenever I play with friends with slower connections
yeah
i only played it because friend said to do it
not a moon you can stay on for a while
My experience with Asteroid-13 was being ganged by 4 coilheads inside the facility while playing solo. Had 3 on my line of sight, and while I was trying to back up to a wall, the fourth one just came and said hello from behind me. It ended as well as how you'd expect. 😵💫
yeah that usually happens during the later hours inside
That's default outside lol
makes me kinda miss the eyeless dogs
will modded enemies like the shy guy still spawn outside bc they do inside
Yeah
yeah i realized the modded enemies still spawn inside which have caused me to die to coils a lot or die to them because i dont realize their coming
i mean inside
unless its 100% inside too
and i mean nothing else spawns then coilheads
It's like 98% for inside
Wait coils heads spawn outside on asteroid? 🤯 I've been there twice and it's only been dogs
💀 wait what
Was this a recent update?
That’s scary
yeah
He probably added that with starlancer’s ai
True
Yea it’s scary landing on a pitch black moon and out of nowhere you hear little footsteps sprinting in your direction
My friends got to play on Polarus for the first time yesterday and they all jumped at the intro sandworm lmao
It’s insane
I’ve only been able to explore Asteroid 13 and Atlantica
Still have yet to play my modpack with my friends since I spent several days fixing it
Yeah being in charge of the modpack is hard sometimes
Tell me about it 😂
I’ve spent way more time fixing it than playing it
Like you think everything is working completely fine no issues and then you check logs and just see red errors everywhere
Not to mention that sometimes everything works completely fine in singleplayer
So you think it’s finally good
And then when you give it to your friends to play
Everything gets fucked up
TRUE
Then they blame you for that bc you were supposed to be testing it to make sure that doesn’t happen, even though it’s not your fault that you couldn’t test multiplayer without someone else to actually test it with
I thought everything was fine yesterday and we ended up in the backrooms every time we died for some reason
That last part might specifically be from my friend group
yeah the coil scared the shit outta me the first time i went there expecting normal outside enemies
Yeahhh I still haven’t figured out why my weather is desynced
I’ve heard WeatherTweaks unintentionally fixes that
I had that issue before as well, but someone told me it was a glitch with Diversity but idk 🤷♂️
Yea I was confused by that as well since it doesn’t touch weather at all
Exactly
But I removed it and don’t think I’ve had a weather desync since
So either complete coincidence and it was another mod I removed that day or maybe diversity actually did fuck it up
This sucks because I really like diversity
Try weathertweaks
✨ :3c ✨
I have enabled war crimes in Lethal Company
Yeah the coils on asteroid are definitely illegal
Still feel like itd be terrifying if the lights at Asteroid-13 shut off permanently at 6PM to simulate night time
:D
^ i enjoy this idea
the cosmoscos 1.0.2 update didnt update on the pack mod
I've updated it now
||what do the watchers on cosmocos do?||
||they hurt||
||oh. i was using noclip and god mode trying to find the apparatus to test the facility meltdown music so that explains why nothing happened lmao||
pinya
anyone know the layout of cosmocos?
nope still trying to get enough to go there but lethal is hard :(((
||main entrance is basically directly in front of the back of the ship (where you exit the ship out of), but sort of to the right I think||
actually
||pathing changes almost every time. unless you have (and know how to use) a jetpack, only either the main or emergency exits will be accessible on foot||
||never seen both accessible on foot at once||
||i thought no moons were randomly generated||
Is this Wesley mod perfected? Like are there not really much glitches?
Just thinking about getting this
all the moons are different and unforgetable it is definetely worth trying
Ok
especially since now wesleys put all the moons into one mod instead of 8
good if your a asteroid hater
It pretty much is. That said, Polarus takes a whiiile to load in Multiplayer
I’ve also heard that some loot tends to disappear on Atlantica if you leave it outside
wow
But I think that’s intended… you’ll understand
Ok
But the terrain changes
Wow
It’s a very impressive mod, I really recommend it
I'm quite surprised, Coils feel pretty fair to deal with outside on Asteroid-13
I was expecting some BS of the Coils getting on the ship if they get too close but no
if you pay attention on the way back youll be fine but if not your dead also coils cant jump or climb ladders to get on
Ye I was testing cause I was thinking of potentially adding Asteroid-13 to my group pack, I think it fits the bill but gonna discuss this with the rest of my group . > .
you could add the moon mod which adds all of them without all 8 being cluttered but then you wouldnt get to choose
what in the SCP is this nonsense
[Redacted]
God these moons are so cool
I want to do the puzzle with my friends though :( is it still broken?
Also cosmocos as a moon sounds so cool from what I’ve heard (I’m trying not to go there before I complete the puzzle)
It’s.. interesting to say the least
(do u know if the puzzle is broken)
Never did it so I have no clue
the puzzle isn't broken it's just absurdly hard LOL
it took me 4 and a half hours
[REDACTED]
||[REDACTED]||
||[REDACTED]||
||[IM DOING A FUNNY]||
||CONTAINMENT BREACHED||
Guys what's the difference?
first is the actual moon, second is part of the lore and not a lootable moon
Does having both provide a prfound experience overall or can I ignore it entirely
Its not needed and won't impact normal play
the last known position thing was part of the easter egg that was part of the moonpack prior to cosmocos being released on thunderstore
oh i see
In other words, it was part of a puzzle which would unlock Cosmocos
Does the last known position of Cosmocos actually contain the moon?
nope
which is in the modpack?
also: does this puzzle exist in-game?
Am I the only one with a huge performance issue when going on cosmocos?
Released my tutorial!
https://discord.com/channels/1168655651455639582/1210653206225363018
I just looked up the where is cosmocos thing
is it possible for the moon to require unlocking to access per run
with a new puzzle or something
because I would absolutely love to be able to have a goal to work towards like thay
and knowing the context behind its release I don't want to just download and play cosmocos normally
because a puzzle to get there sounds way more fun
all that'd need to change really is that ||you enter the code into the terminal to unlock the moon rather than to download it||
left one is in the bundle
yes but it's 1000 credits to travel
the one on the right is not in the bundle and was the puzzle for it
maybe something to do with ||putting an apparatus somewhere to activate things||
i never did the puzzle so idk how it works
Wont say no to a puzzle for unlock, that sounds great!
Does anyone know if the moons are set to override any custom dropship music?
Dont think its the moons, but rather the christmas dropship
Got the funny Sea Shanty dropship music and it seems to only be playing on dropships that aren't christmas themed
Its annoying
Ok thought so. I use the COD zombies firesale dropship music and I bought something on one of the moons, but it played the christmas music
The only mod Masa could find that could change the christmas dropship also just, didnt work at all
Yeah no thats a Zeekers issue, and a lack of christmas dropship replacing on the modder's part. But that's most likely because the modders are waiting for LC to get rid of the Halloween & Christmas event items lol
Yeah its not game breaking thankfully. For a while it did make Masa second guess if the sound mods were working in general though, and bothered Lethal Resonance with it too ;w;
It doesnt break the game, but it definitely breaks the mind 😵💫
so... anyone else crash midway through Cosmocos on like 50% of their visits?
Infernis + FacilityMeltdown + Utsuho Model (she's a nuclear bird) = Perfection
Meltdown better be playing Solar Sect ✨
meltdown works so nicely on Infernis and Gratar (in the evening atm). it really says, "yea, you aint coming back here"
Very true
bunker spiders blend into the bushes on infernis, i stepped on one
may not have webs, but they have camoflauge
Sad that they don't do webs tho
common bug that isnt moon specific wit LLL
Im new to the cosmocos update but is it required to install the cosmocos moonpack to do the puzzle and go to the new moon?
puzzle is optional i believe, you can just download the moon now
Is it doable with friends?
but are you saying if I dont download the moon, I would be able to get there by doing the puzzle?
i think so, there were just problems with multiplayer plus a decent amount of luck needed sometimes thats why it got released
:/ gotcha, thats quite a bummer but really hope they can fix it as it is such a cool idea
if you wanna do it solo you can start by watching the YT video and then going on the "moon" last known location of cosmocos, thats kinda where you continue your journey
its in pinned messages
Yes it does (I made a mod to make that possible)
Oh you made that mod? :0 Masa uses it!
There were no issues with multiplayer, there were issues with installing from the ||hidden code||
Everything should function fine
Ahh okay
I heard someone mentioning sync problems
Also Reminder that #mod-showcase exists and that you should post in it
@granite lily ||How many tapes are there to listen to outside on the moons?||
I don't want spoilers, but I'm a tad desperate to figure out if we're just blind or unfortunate
this is amazing and awesome :P so, does this mean after we finish the puzzle we should manually install cosmocos?
Oh also! If we have certain moon mods already installed, does the WesleysMoons mod create/load extra copies of the same moon?
I mean.. yeah but that's kind of a Wesley classic at this point
Lol
Is it just me or does the craziest stuff always happen on Etern
Like out of all my modded lc sessions, there has never been a dull day there
no fr it is genuinely my favorite moon bc some crazy shit always happens

Use the bundle. Ez fix
Lmfao
Lmao's brother!
If you use the bundle
Yus, but is disabled on my end. I will not use it until I fully go through the clues
wesley no respond to me I thinks tho
also wow updates are scary, if a name changes then I have to spend like 10 minutes readjusting config string
I had to look through like 5000 lines of config just today -u-
LGU's like 1,800 of it...
darn LGU length
hm, is asteroid 13 mean to have 0 enemies?
This is lowest to highest enemy power counts inside
unless LLL is just triping
oh - inside yes, power count is low I thinks
Low power
All coilheads lol
but it's the enemies it chooses from that makes that lethal
||tapes like cunningham's logs?||
||Whoever is the one speaking on logs||
||Specifically - the outside ones||
||from my experience there are 4 in total on the outside of moons||
||SO I'M NOT GOIN' NUTS||

Omfg... DUUUUDE.... 🙃
they have a max spawn count of 3 and only use 1 power...
honestly 2 is already enough
I don't get how it isn't a unanimous consensus how coil heads are literally the worst interior enemy in the game
No other enemy is worse.
They leave you susceptible to brackens
I love them lol
Might be my favourite enemy
kill the bracken
They have taken down me and my team more than any groups of enemies combined. Their lethality doesn't just extend to their killing capabilities - but the way they force your perspective to get ye killed
Bracken sneak up behind tho
kill it anyway
Literally happened to me last session
Yea you’re right. I should’ve used my telepathic powers :(
litreally looking at the bracken for too long will make him aggro 🙏
Coilheads are the only enemy that can kill you within half a second, with a warning of half a second. Inside, a bracken's warning lasts seconds - a masked cannot insta-grab until they look and notice yer existence, etc etc
Jester can't even harm ye for 20 seconds even after he's trying to kill you
slimes can kill you within half a second 🎉
They're slow as hecc
can never catch ye by surprise
well- unless they come out of a vent you're literally running past
wait til they camp the main and fire exit 🙏
but even then, that has happened more than once to me - and neither times they killed me because they don't instakill - they nip 3 times
or they spawn outside cause thats a thing for aqautis
i thought that was polarus
it was one of them
which also- weird map to choose that on... arguably the biggest map of em all lol
well.. I guess asteroid is sorta bigger
but a lot of dead space (get it?)
I think the worst part about the worst interior enemy in the game is the damn power count they have
A 3 power enemy - Bracken. Just stare for half a second, congrats - he's gone for 20+ seconds running off to the farthest corner he can find.
1 power smol boi - Coilhead. Will tear down your team faster than a jester at mach 2
i love the bracken
who the hell- is that diversity in there? 🤣
Actually diversity wouldn't cause "neck snap" as the death message- what the hell happened here?
I actually have a gif for that
its just one of two death messages for bracken with coroner mod
yeh but with coroner it just states you die inexplicably or you're missing with diversity
the bracken never actually shows up as the "death"
unless ye took that part of diversity out o- o
I'd gamble at least 2 of those deaths, if that's just normal bracken - was caused by like 2-3 people looking at it for a second (*at the same time)
maybe 1 trying to smack it to death
ok so if i have all of the moons seperatly am i still able to go through the cosmocos puzzle.
we casnt load into gratar
says this
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
LethalLevelLoader.LevelManager.LogDayHistory () (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_007C)
LethalLevelLoader.Patches.DungeonGeneratorGenerate_Prefix (DunGen.DungeonGenerator __instance) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_0016)
(wrapper dynamic-method) DunGen.DungeonGenerator.DMDDunGen.DungeonGenerator::Generate(DunGen.DungeonGenerator)
DunGen.RuntimeDungeon.Generate () (at <af9b1eec498a45aebd42601d6ab85015>:IL_002C)
LethalLevelLoader.Patches.InjectHostDungeonSizeSelection (RoundManager roundManager) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_001D)
(wrapper dynamic-method) RoundManager.DMDRoundManager::GenerateNewFloor(RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.TrampolineRoundManager::GenerateNewFloor?-1626330256(RoundManager)
LethalLevelLoader.Patches.Dungeon_GenerateNewFloor_Prefix (On.RoundManager+orig_GenerateNewFloor orig, RoundManager self) (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_000C)
(wrapper dynamic-method) LethalLib.Modules.Dungeon.DMDLethalLib.Modules.Dungeon::RoundManager_GenerateNewFloor(On.RoundManager/orig_GenerateNewFloor,RoundManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.HookRoundManager::GenerateNewFloor?-2121082268(RoundManager)
LethalLevelLoader.Patches.InjectHostDungeonFlowSelection () (at <519c156a8dbc4475bcf45d93d9f3cd0d>:IL_0039)
(wrapper dynamic-method) RoundManager.DMDRoundManager::GenerateNewLevelClientRpc(RoundManager,int,int)
RoundManager+<LoadNewLevelWait>d__115.MoveNext () (at <af9b1eec498a45aebd42601d6ab85015>:IL_0076)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <e27997765c1848b09d8073e5d642717a>:IL_0026)
stuck on loading seed
poolrooms btw
add ``` before and after the error
its not really because of pool rooms or gratar its just another LLL bug
I’ll never understand how people are getting the craziest errors. I just add random mods and everything pretty much works
can outside enemies cross the lake on polarus?
Glad to know someone in this server uses it!
agreed, its my fav moon to go to xD
are any moons other than infernis planned to get any custom music? love infernis' custom music, so i'd love to see other tracks like it on other places
also this is absolutely horrible why would you ever fix the spiders on infernis
Oh nooooo, the spiders have been fixed 🤭✨
this wasn't worth it for the fix of the radar
actually nevermind, double down, put invisible walls at the ship so spiders can crawl onto it more easily
Wait they can actually climb onto the ship
also, the earthquake particles on infernis should be moved down. they seem to often overshoot the facility's base floor but are definitely tall enough to cover multiple floors if they were just moved down
this applies to other things done using the same method ||specifically, something on cosmocos. they don't overshoot the facility, but they don't appear on any floors other than the one you enter on||
@granite lily
They should cover the entire facility
well they don't, so that's why i recommended moving it
they only climb kinda below and get stuck, and do nothing
I actually love that idea
Anyone got tips for Cosmocos navigation and ||Bracken avoidance||?
I know it's a true endgame moon and it's amazing how it actually fits
Bracken outside? Sounds like my pew pew's getting some use
do you mean the surface?
@granite lily bug report for cosmocos. ||the watchers have their hitbox shown.||
Do the glowing shrooms not show up for you? It seems to lead us over
those seem to be scattered everywhere
Ah sorry then. Always lead me to either a fire exit or main entrance
But we also had multiplayer desync previously so it could have been coincidence it always led me
To be quite honest I originally thought it was intentional for the map to be different between people. Awesome concept.
yeah the outside of the moon
it took us like 6 minutes to find the main entrance and another 6 minutes to find the ship (2 out of 4 of us died in the process because ||lmao brackens outside and then the other guy fell off||)
i do admit it's fun exploring it tho
nevermind im stupid
||follow the little groups of blue mushroom things. best i can recommend for bracken is to look behind you every now and then.||
I'll roll out a patch for the ||watchers|| hitbox later today
just a personal take... but Etern Giant spawns are too frequent for me. i love killin Nutcrackers, but if there's always 2 Giants on average, it's hell to even leave the ship. i do know it's for challenge, however.
2? Lucky. Last darn session I had literally 4 roaming the darn map
I had a pile of shotguns from killed nutcrackers in the little oasis/pond between the ship and main entrance
could not loot it cause they had a damn picnic
Which, to be fair - fine. Let the tree bois have their picnic... but they didn't need to sit around for so long.
Wesley just noticed that earth leviathan don't work on your moons (tried Etern and Atlantica) is this normal ?
We currently are having issues with the latest Infernis version, we are stuck on "Waiting for crew" we tried rolling back LLL but it's still happening
Anyone else?
They only work on some of my moons
It works for me just tried
Oh how come ?
Well I guess it's a mod combinaison problem then
I'll try different mod combinaisons later and report here if i found it
Yes, probably
Is Infernis supposed to be more difficult than gratar or less?
Not that it really matters much, just wondering because of the strange readme on gratar and Infernis (gratar says the difficulty is supposed to be between march and rend, while Infernis says it’s between offense and rend)
The higher the price, the more difficult it is I suppose
Though difficulty in lc is (sometimes) very much subjective
I think triskelion is too cheap for how difficult / valuable it is
Yeah and if anything Auralis should be 1k+
If you're able to run it well, you can get mad profit on Auralis
but also it's your setup, so do what'chu want
is there a config to change price for auralis or just through third party mods
Should be able to do it directly through LLL
Unless I'm mistaken and haven't updated it since that functionality dropped
@granite lily what's the pixel size you use for your moon icons? i want to try to make custom one for fun
pixel moon icon tutorial when
It's a 25x25 image scaled up to 256x256
k, thx
do you just have like a template you used? i can't seem to get the shape right
I just kinda eyeballed it
I'd say keep trying until you're happy with it
get 25 bit sphere color it then upscale it
would you say this looks right?
i couldn't get it scaled up to 256 but i got it to 250
so I finished and i'd say it looks passable
Damn you are making a lava one ? i'm hyped
ok now that i look at it, it's just a dollar store infernis
You can try different values of red on each lava thing
You should probably make it so you can kill those eye things
how is this?
More volcanic maps would be coolio, iirc there's only 2 to my knowledge
Infernis and I believe Vulcan, or whatever its name is
Vulcan is right
How is that one? I never bothered to try it out
Its pretty good its more late game since it cost 650 but a lot more fun than infernis than my opinion not that infernis is objectively bad
Try a 3d to 2d sprite, make a 3d object for the moon and take a side profile of it
Could look better
Could also just not
im not actually making a moon, i just did that for fun
: P
for some reason doing this : P (without the space) make this emoji 😛
also here's the final ver
Radioactive moon with huge green hazardous sludge waste would be coolios too . > .
if i were to give it a name i would call if Harloth because it kinda sounds cool
93-Harloth
there's no moons with the number 93, right?
Not to my knowledge
I always worry about this exact thing when I slap a number on a moon lol
Orbiting: 93 Harloth
Population: Dissolved
Conditions: Leftover industrial smog compounding with high energy radiation heat.
Fauna: All cancer-prone biology are found on disclosed extinction list.
did this cuz why not
You've got a concept, now you just need to make it real
if only i could, i have no idea how to make a good looking moon, the most i think i can do is a platform with all of the esentials
this was prob 3 mins inside
shrimply resharkable
apologies if this has been answered before, but lookin at included files in the moon pack... what's Porcerin?
Wasn't it Acidir ?
ah, appears to be
Porcelain is Acidir iirc yes
i thought it was always just called "Acidir" since release, unless a rename happened mid development and changing the file name would be too much work for what was already done
I think its internal name was different for as long as I can remember
Acidir turned out way different from what I initially imagined so there were a few name changes during development
Acidir kinda sticks out from the rest of the maps
Idk what specifically but just the other ones are a lot more cool to me at least
thats funny
cause Acidir sticks out in the other way to me as being one of the very best maps
hm... anyone else havin trouble goin into main on Acidir? like the hitbox is very hard to grab?
yeah
idk Im personally not a fan of it
same with etern
idk it just feels like they are both missing something
but idk what it is
have you seen its fire exits?
ik but its just meh for me
there are like 6 fire exits
I don't like when the gimmick is kinda just big map
idk i thought it was a meh map for a while too but then I exited through a fire exit and found myself in literally idkwhere
idk but etern feels like its missing smtn
i guess thats true, yeah. Do you have any favorite maps rn?
I'm looking for cool new ones!
not really into other modded moons
oh wait so you dont use modded moons?
I do only just the wesley ones
the rest just dont work for playing the game unless ur trying to mess around with friends for like an hour
Polarus is probably the best map ive played
the main problem I have with the moons is that they are very laggy sometimes
yeah i love polarus a LOT, im gonna add it in once its load time issues are fixed :P
its very possible
most moons shouldn't be taking any time to load
in the longterm anyway
if you have all the moons up to date, the only moons with really big issues should be polarus and cosmocos (ik the two are struggling right now)
Also atlantica has a gameplay issue but thats different
Cosmocos is also laggy
Atlantica pissed me off so bad earlier
The whole map fell apart LOL
Try Vulcan, Spring Factory, and Bozoros, they're all ones you probably haven't heard of
i didnt know it did that
yeah and your scrap stays up in the air :P
Polarus is the closest map ive played to something that could be in the game
Have you tried Generic Moons?
Whats that
Or Expert Moons?
Fantastic mod with 4 moons that feel right out of the original game
Interesting
There's definitely cooler moons, but none that replicate the style as closely as GenericMoons does
but actually though, if youre experiencing any lag outside of cosmocos and polarus, check your mod list because the rest should be absolutely fine
Ye i dont think my crew was
Besides those 2
I also think the inside of cosmocos needs a revamp
oioi spoilers for me
what
im waiting to complete the puzzle before heading to coscmocos
Cosmicos is a fancy new moon with an optional puzzle
So try to avoid saying anything about it
Without spoiler tags
Did you know that Cosmocos makes your voice higher pitched and has rainbow and lollipops instead of trees and bushes?
bill cypher not knowing about a puzzle 😔
Crap
whimsical cosmocos!? no wayy
It’s true!!
Man I’m still sad that whimsical weather doesn’t work in my modpack
Would’ve been so funny
whats it not work with?
Idk. I just know that something in my modpack is causing it to glitch out
Whenever I tried to land on a moon that had the weather effect, once it loaded the seed my entire screen would just turn purple and I couldn’t see anything
I was able to walk around and interact with stuff, but my screen was just stuck on a singular shade of purple
i dont think i have yeah, are those ones you prefer using?
AIAIAI (Vulcan :( )
I'm guessing this is a Lethal Expansion issue, not LECore
so in theory itll work
I haven't tried them but I've heard good things
I'm assuming you're familiar with EQM, and you're probably familiar with EEM given how often you look around
but if not you could check through those
There's also ECM with every moon I know of if you really want to find everything that's out there
What moons do you have in your main pack?
EQM: Icebound, Hydro, Aquatis, Asteroid 13, Egypt, Atlantica, Vertigo, Infernis, Atlas Abyss, Celest, Triskelion, Gratar, Acidir, Polarus, Secret Labs, Auralis, Orion, Etern, Devastation, Kast, Ganimedes
EEM: Conviction, Castle Grounds, Nostromo, USC Vortex, Wateridge, Kamino, Callisto, Ducky, Ether, Outpost 31, Assal, Wasteland, Celestria, Maritopia, EchoReach
Oh right I’ve seen you in that server several times
gotcha lol
The first, EQM, is designed to have high quality moons that fit into the base game really well and can be inserted into any modpack without issues
Thats so many maps wth
This second one has several moons that are good but were cut from the main pack for whatever reason
I’m avoiding adding any more moons to my pack since I already boosted load times by an extra minute by adding Wesley’s 💀
yeah lol, there's a reason its split into two parts
I dont think u should have over 8 moons
That's fair. My game takes like 10 minutes to open with the big modpack I use + these moons
I have like 15 I think 💀
I like to have like double vanilla moons
Maybe 14
Bruh I remember me and my friend took like an hour to figure how to get 102 wateridge it was so funny when we got it on accident
It's real hard to do that for me lol. In the early days of moon modding that was about how many good ones there were, but I'd confidently play a vanilla-like game with all of the EQM ones and the majority of the EEM ones now
Wateridge is the castle right
I’m not a huge fan of that one
Yea its the one in the ocean
Looking back it was so bad
It's popular because it was the first, but in terms of an actual map its pretty bad
Like really bad and really laggy
no door texture, no thought for map design at all, random fire that kills you, textures not aligning to terrain at all
I’ve never had lag with it. It just bothers me that it’s a thin floating platform with a castle on it in the middle of the ocean
Spiders spawning outside for no reason
Infernis spiders are wack
but on a castle it doesn't make much sense
I dont trust them
Yea I died to that fire cuz I was curious what it did 💀
Loot bugs on atlantica is peak
like as a concept or in terms of AI? cause there was a pretty recent fix to indoor enemy AI when outdoors
Really?
Thank the lords
Yea thats what that is
it also makes coilheads work outside :)
rare Cosmocos spawn or something
Perhaps
I haven't been there
I wont leak
But yeah if I were you I would play with a bunch of moons a couple times, then remove the ones you dont like after
Cause I accidentally did earlier 💀
You can make it less overwhelming by sorting / filtering by price
I used advanced company
And change the prices to my liking
And change the loot spawns and stuff
interesting
So it just plays better with the rest of the game
USC Vortex, despite being otherwise really cool and well-made, has absolutely broken interior sizes and scrap values
Cause the moons all together dont really work
how so?
fair enough
Cause all the maps arent even really tweaked the best when it comes to loot
(etern)
Get way too much loot on etern for basically nothing
I've heard etern is pretty hard so there's a chance you got lucky
but I'll keep that in mind
Unless the cartel of masks want to worsen ur day
Have you tried many custom interiors?
thats an interesting take
I'm not the biggest fan of the dungeon / sewer
but I really love the rest
They should expand off the interiors they already have
Add more rooms and stuff
Thats what I think
that actually is a good idea for a mod
Which ones?
Fear is though if someone did it might come off weird
Cause I feel like only zeekers could pull it off
All of Wesley’s, Outpost 31, Bozoros, Egypt, Atlas Abyss, Ganimedes, and Secret Labs
Egypt is lowkey kinda an overrated map
Yea its just meh
Yea
Idk I don’t like egypt, feels just uninteresting to play
thats fine
I really just have it because it uses LLL
doesnt mean its overrated
you think you’re gonna cut down that list anymore? Or you like it as is?
Just playing egypt doesn’t feel satisfying really
I don’t plan on removing any no
Oh i see u don’t like Egypt :D
Good list, I'd be interested in seeing your configs for any interiors you have
Another maps you like besides polarus?
Not complaining, gathering intel rather
All of my interiors are set to 60 weight and default generation for all moons 😅
Infernis
Actually though polarus is incredible
Its not necessarily unique but I like the scrap items a lot and the fire exits balanced out
Its makes for a good gameplay loop on infernis
Infernis and Polarus then
At one point I did want to try to make certain interiors specific to certain moons, but it was just too much effort especially considering most interiors wouldn’t really fit anywhere specifically
Opposite ends of a spectrum
Here's some configs if you need them, it's almost exactly lined up with your mod list. Only missing outpost 31 which is on the 2nd sheet and Bozoros which I haven't set up
Infernis and polarus are basically opposites
What interiors do you use/are your favorites/fit in certain maps really well :P
I love gimmicks
I love both btw
And flavor
I use MoreInteriors, LC_Office, MentalHospital, Poolrooms, Scoopy’s Variety (both dungeon and sewer), and SCP Facility
no Scarlet Devil Mansion?
Oohh I’ll have to check that out tomorrow
Do any of these fit well into certain maps?
I set mine up like this
I’m not a huge fan of the design. It feels kinda empty to me
That's fair
I think I like secret labs than most people
Main problem with moons and interiors
and I dont know anything about scp
have you tried Office?
does a great job of that IMO
and it's based on Upturned, a game by zeekerss
I like Office a lot, maybe the most of any interior mod
Imo, more interiors fits with Offense or March. LC_Office I could see fitting with any of the 3 late game vanilla moons. MentalHospital.. I’d say Vow. Scoopy’s I feel like the sewer one could fit with experimentation. That’s all I can really think of
its only problem is i feel like they're constantly playing bug fix whack-a-mole
Yeah I like office alot more after the recent update
From what ive seen its prob the best
This is excluding modded moons
I have sewers with vow, hospital on march
since vow has a dam
I like Office for Vow because coming out of a lower fire exit makes a ton of sense with you always going down
Oh that’s true
Idk to me Vow seems like the location for a mental hospital
A giant building out in the middle of nowhere
March has more of a bunker exterior look to it
Offense is that one military base one
March has a good exterior that fits bunker, and Offense has the red rock that bunker implies with its interior
thats a great point
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
SCP is the greatest text-based horror fiction I've probably ever read
True dat
I've set Experimental to be only facility because the complex is in a big metal warehouse, Assurance as Castle & SCP since the entry of Assurance and building is made of stone, Vow is castle, facility & SCP because the entry building is concrete & metal-ish, Offense is Facility & Castle because the stone and desert fits well the castle, March is Castle & SCP because the entry kinda looks like a bunker, Dine is Mansion & SCP cause the building is concrete-ish, Rend is Mansion
And modded moons Aquatis as Facility & Castle, Infernis as Castle & SCP, Orion is Mansion & Castle, Celeste is Facility & SCP
Since you guys talked about this haha, I actually tried to set interiors fitting to the outside the more i could
I also made it for Sewers but we ended up being fed up by the way it was designed and removed it, but Sewers were supposed to be in Vow, March, Aquatis & Celeste
wait
not Bunker for Celest?
the entrances are literally bunker entrances
We didn't have bunker yet, but we will soontm
But i try to keep it lightweight in terms of mods and complexity cause one of us is playing on potato computer 💀
Already got that yeah
Also this is what I made to see the interior exteriors and all
It can be of use maybe
Ah this is the one with pins
Dude when I was like 10 I was convinced SCP was real because of how descriptive and extensive the lore is
Same but more into my 15's lmao
SCP lore and all is incredible
I will love SCP til the day I die
To the point that IT IS credible lmao
Man I haven’t played SCP SL in a while. I should get into that
What about including?
(I’m only gonna do the LLL moons for my sanity) Outpost by default is set to only MoreInteriors if you have it installed. Bozoros… I have no clue. It really should just have its own custom interior. Secret Labs obviously the scp facility. Egypt would probably be the dungeon from scoopy’s. Atlas Abyss could work well with MoreInteriors since it’s like underground or smth. Ganimedes I’d say the vanilla facility
Oh wait I forgot 2 moons
Um
atlas would also work with the castle dungeon
from scoopy’s
THATS WHAT IT WAS. That was my original idea a while back and I couldn’t think of it this time for some reason
Triskelion Id say the vanilla interior makes most sense. Auralis I think LC_Office or MentalHospital
Yeah for me Atlas is 100% Castle that's the best interior for this moon
That's the most logical I mean
Atlas is pretty but I’ve always felt it’s a little boring
Although it looks incredible, definitely the best looking moon I’ve seen
The square, very unnatural shapes of the sludge makes me think humans moved it around in aqueducts and canals, pooling it through damns, to keep it from flooding areas and harming whomever decided to live there
Speaking of it, SCP be like "this thing is unkillable and has existed before time itself and its only weakess is ||redacted because fuck you and forget good story writing|| and this thing hates humanity and will kill everything in sight but also civilization was able to exist with multiple of these fuckwads in the world." And then there's like 17 of these with slight differences
we be gaming with this theory
Dissolved * :)
Sounds like a super cool concept
Yeah, then you could do an industrial area that has heavy, wide bridges big enough to support trucks as the way to move over a massive flow of chunky radioactive liquid (which may chemistry speaking not exist, so maybe it's instead the highest level of acidity or base on the pH scale up to u). The reason the factory is so close to the sludge is the flow is used to generate power. Maybe this is the one map where pulling the apparatus doesn't kill the lights for lore. Light levels would be low from constant cloudy weather, but the sludge would cause a glow that's bright enough to illuminate the nearby streets
I would recommend rewording Conditions to "Leftover industrial smog compounding with high energy radiation heat."
And fauna to "All cancer-prone biology are found on disclosed extinction list."
k
does anyone know for Cosmocos if ||the exterior layout is supposed to be different for everyone in the crew? like some paths were blocked for 2 members of my group but open for others? some of my friends were walking through a wall that wasn't existing on their end||
#1204432295025578014 message
It's.. "intended"
o ok thats cool i just wasnt sure if it was a bug or not
oh that's cool then
|| test ||
Cosmocos spoilers: || you should make it so you can kill the eye balls in the facility, sometimes they get completely in the way and you can’t really do anything about it ||
Cosmocos spoiler: ||my doorway on SCP interior got blocked by a huge purple tentacle, sorry if it's already a known thing. it was quite frustrating to not be able to enter a part of the dungeon||
Cosmocos spoiler: ||is it true they're made out of pure love, kindness and a lot of dead bodies?||
Cosmocos spoiler: ||I ate dino nuggets last night for my midnight snack||
Cosmocos spoiler: ||Cosmocos spoiler||
Cosmocos spoiler: ||it takes place in a big pit||
Cosmocos spoiler: ||Cosmocos is missing ||
i didnt forgor the format like 3 times to spoiler
@granite lily
Acidir
- Nobody told me that the main entrance was completely inaccessable
hahahahahahaha
🤣
So how did you find out?
Also can I actualy navigate to "Last Known Position of Cosmocos" I keep getting terminal errors.
Is this intended?
everyone already went to cosmocos and forgot to do door maintenance 😂
it wasnt COMPLETELY inaccessible... but when you're on an Eclipsed variant and a Giant wants your nuggets, finding the tiny sweet spot do be nerve wracking
I took a break from moon making and decided to actually play the game lmao
actually a good time
unheard of
i just hopes its not becoming u finding all the bugs that is hidden 😂 even tho thats a good thing too
wait... when you say "moon making"... does that actually mean making, or just fixes?
overanalyzing
||cosmocos2||
Im gonna try to give acidir another try today
ill see if I like it more cause I haven't played it in like a month lmao
Acidir is a good time, and Eclipsed and Rainy aint too bad on it.
how many fire exits are on acidir?
like 6 or something
noted
make sure you update Wesley's Moons / Acidir to latest when you do, there was a bug in the last version making the entrance inaccessible
yea I always update my mods
there was a sweet spot
ive spent like the past 3 days messing around with a modpack for me and my friends
oh acidir price of the moon was nerfed since last I played
it used to be like 1000 I think right?
It used to be 650 a while back
I swear it was like 1k at one point but I could be tripping
map seems a lot better than the last time I played it though
I plead the fifth
I don't know if it is an issue on my end but for some reason Cosmocos always crashes when everybody dies or when the ship leaves.
you're gonna move your moons to LLL?
Eventually
... now you got my head stormin with ideas.
I completely forgot to add the Cosmocos icon to the modpack icon
Eventually it's just gonna be a mess lmao
just played etern and realized its peak
definitelly
I didnt see the vision but now I do
Very nice sheet, I'll be using it for my modpack ! Are you also using some kind of spreadsheet for monster weight on each planet or using default?
I haven't changed the monster weights at all, they're all default. I've found most moon authors are pretty good at configuring them.
If you're publishing a modpack, feel free to copy and use the spreadsheet however you want! If you're just making it for personal use it might be more convenient to just use the modpack they were made for
