#Weather Registry / Weather Tweaks / mrov
1 messages Β· Page 30 of 1
π
Yeah this errored on lobby reload
lol
Also the first weather not coloring would be an Awake issue right?
If I had to guess mayhaps it's from selecting da weather first before reading/applying color configs
Ah I was hoping it was something that could be easily fixed or smth MonkeyInjectionLibrary could help with
that is my guess as well
i don't really need it for anything tbf

Monkey π is for pretty special cases 
Ye
something here is not right, will check
I'm glad the lobby rehost issue is easy to fix too lol
Those ones can be a nightmare sometimes
Usually do just be from initializing somethin that persists upon reloading lobby (like a ScriptableObject) more than once
it's just this
I was gonna use Dice to test quickly swapping weathers but uhhhh
Slayer will need to update

XD
it's probably just a recompile against new Registry dll
Ye probably
@fiery wyvern Just a heads up for ya to recompile Dice against the new WR version later
Oh it does at least change and the colors do work
it just doesn't show the names
lol
Well
It only can make it be none
nvm
XD
So...Dawn then is just completely torching things after the most recent couple updates...
Reeeeeeeeeee. Emblem isn't even applying, lul.
it's already done, i need to fix 3 more things and push a single update
My favorite weather, Xβ»β»
It's CR nuking stuff rn lol
like morv said
It makes sense cus I don't have CR in my pack atm
I mean I disabled CR and nothing changed, so I must just be stupid then.
Oddd
what's your modpack code?
Check your log for stack traces
019c3f89-1d84-9bf9-6100-b9664d672729 It's big don't yell at me, but worked flawlessly yesterday.
Newest stacks are related to registry, tweaks, and dawn, notwithstanding minor ones I've been having for a while.
Oh wait I do not have Tweaks in my profile
Combined Weathersn Toolkit needs an update if you have that
But this is the cluster of updates that has seemingly murdered my pack.
I reiterate lol
I am still on Hiatus just felt like I'm too active in the community to keep it in the name
lol
Fair lmao
I do not plan to play again for at least 2 weeks I do need to step back from streaming the game
lol
π€
Would be funny if v80 drops and makes me play sooner
seems like the issue might be mrovweathers
rip
i'll quickly check on my profile
How could your own weather mod do this? π
i knew i forgot about something today
Okay. Separate, but I'm going to disable the toolkit since it needs an update, too.
Oh hey look, emblem is back, thanks @ancient depot lmaooo
Disabling toolkit fixed emblem, tint, and terminal. SBT isn't running it seems.
it done :D
yippee π₯
mrovweathers update is up
i'll try to get all errors from your modpack
I like being used in a positive way 
π π³
smells of trauma
when did the issues happen @drowsy verge ?
like
while loading, in menu, in game?
Specifically? I'm not sure what you're asking.
combined weathers toolkit is not working for now, Zigzag knows (#1432472876237455572 message)
alright
Yeah, turning that off fixed some of it.
at which point during the loading did you get any errors/issues in-game?
or did it just not load at all
Oh, the game itself loads fine. I did try to land this morning and softlocked, so I'll test again w/ kit off.
Disabling toolkit just now fixed the most serious issues.
But I've just noticed that ScienceBirdTweaks isn't running now; or, at least not fully. Disabled ship items are present.
I know this is lethal elements but I initially read it as lethal expansion and had a fucking aneurism
π
WeatherRegistry 0.8.1
- fixed an error with old versions of CodeRebirth (thanks, @abstract pivot !)
- fixed an issue with
TerminalCommandmodule not working after lobby reload (thanks, @ancient depot !) - fixed an issue with beehive patches not working correctly with
ButteryFixespresent (thanks, @scenic zephyr !)
wrong ping sorry π₯²
@drowsy willow https://github.com/AndreyMrovol/LethalWeatherRegistry/blob/571e196c47848a6434cd010e5ddf209d91c6f773/WeatherRegistry/Patches/RedLocustBees-SpawnHiveNearEnemy.cs#L38 This returns true without ButteryFixes 
Does a little IL prank
ldloc.3
ldloc.1
call UnityEngine.Vector3 UnityEngine.Vector3::get_up()
call System.Int32 WeatherRegistry.Patches.RedLocustBeesSpawnPatch::GetAdjustedHiveValue(System.Int32)

Mroooov registry is fogging meee now π
Ye it's the thing I just described 

Do you have ButteryFixes in the profile
Yep
Yeah I don't get the error I was talkin about with ButteryFixes in the profile
Should send your log then
ldloc.3
ldloc.1
call System.Int32 ButteryFixes.Utility.NonPatchFunctions::RerollHivePrice(System.Int32,UnityEngine.Vector3)
call System.Int32 WeatherRegistry.Patches.RedLocustBeesSpawnPatch::GetAdjustedHiveValue(System.Int32)
ldloc.1
Hmmm
Not sure why I'm not getting that error though lol
Hihihi, on 0.8.2 am also getting errors/walled.
My modpack has ButteryFixes, anything I should be doing? rolling back Weather Registry fixes the issue.
Time traveler, you're on 0.8.2 
Can't believe it wasn't fixed in that update
Lmfao. Well, I'm rolling back registry for the time being, but ya'll have my log and pack so I is now the useless 
Ye it this

Please, one more time paco 
fuck
so it's returning the same stuff, no matter if fixes are present?
Ye so it skips ahead by 1 instead of going back
This is weird though, I don't have that error if I add ButteryFixes to my testing profile
So I dunno what the dog's doin in that case π
I'll fix the oopsie π₯Ί
I can't believe his last name is "Mrovol"

-# or is it "Mrovowl" but mispell?
Mrovolodimir
morvomir
I mean it's MonoDetour that catches it and throws the stack so I'mma blame MonoDetour
MonoDetour do actually help in this particular case 
what in the name of fuck are you talking about
Lol
Ye it's goofed IL instructions, which MonoDetour can point out
I mean I'm blaming MonoDetour on it breaking in my pack and Crow's pack but not paco's
lol
Idk paco
For I, too, goof transpilers
Skill Issue, your game should be breaking
π
EVIL
I prolly won't readd it
the performance hit is too much
π
Also yeah snow shader is fucked during Blizzard
lmao
I love LethalElements but yeah the Snow Weathers are so unoptimized
Me when blizzard + foggy weather named "Blinding Snow" on bozoros 
I don't even know if they could be done better though honestly
-# I have a screenshot that I cant share rn lol
I think Voxx likely did the best he could while he was still active
I really miss him
They do be pretty optimized already though 
At least from the plugin side of things, I did profile stuff a bit
They are so laggy on a lot of moons though however
Skelaah's are really bad
Moon issue 
Doubt
Skill issue 

Also Doubt, I think it's mostly the Terra Mesh fuckery it has to do
lol
Cus Universal Radar is also really rough when doing ship lands if you don't disable it doing Terra-Meshing
I am aware π
have you tried being a positive human being once
Never happen
I'm not being negative wdym
@viral pollen shoot him
Nor positive
Meow π±
π± Meow!
.
.
I'm gonna spread the clanker further
I was making jokes
.
God forbid I make jokes holy shit
Second one was just banter
this is just me pointing this out within the last like 10 minutes π
ping me when its time to laugh
second one is a joke
.
First one was too tbh cus I thought paco didn't have MonoDetour
@scenic jetty
This one do also be true, it be moon dependant

so I was trying to poke and make a silly
what the fuck is happening
Third one was just me being kind of sad, I love LethalElements to hell and back and I even admitted I doubt it could really be optimized any further than it is, it just causes a huge performance hit on a lot of moons and I really only like it for the Snow Weathers so it sucks they are a bit of a compatibility nightmare lol
Ty
In english please
stop speaking norwegian
π
Chat is this French
^ Es esto real
@daring pivot 
Lol
at least it runs in the correct order π
WeatherRegistry 0.8.2
- fixed an issue with beehive patches not working correctly with
ButteryFixespresent AGAIN (thanks: @daring pivot , @limpid wadi , @drowsy verge !)
Love you morv hope itβs fixed this time 
If not you can always do what Whovian does and sacrifice paco to Sylvia 
You can edit those without uploadin another version at least 
Ser
Ye
π§
Cheese weather when?
Cheese tweaks
we also can upload another version without tags set up again and again
this makes me want to go to gorgonzola π§
Weather Registry, Tweaks, Mrov Weathers
Weather Registry / Weather Tweaks /Mrov Weathers
You forgot 1 space
You left an mrov there by accident
is this still weather registry or no? got it on start up
WR is 0.8.2
019c42a4-a55e-560d-2aaa-339952a07c31

it looks as if WR didn't even start correctly
this is insane
oh the logs were disabled!!
wait wha-
i've changed asyncloggers config to show WR logs lol
oh maybe I set it only fatal warning and error before since its stable for a while
WeatherRegistry 0.8.3
- MAYBE HOPEFULLY fixed an issue with beehive patches not working correctly with
ButteryFixespresent again again (thanks, @hollow cargo !) - fixed an issue with CodeRebirth patch using a wrong operand
uhhh morv morv π
0.8.0+ WR will work with CR at current state? 
asking so I can be sure that I can update these w/o getting rid of CR 
oh wait actually does wesley need to update his weathers...? 
Almost nobody needed to update their things
CR needs an update but since I can't rn, mrov patched CR
LethalElementsTheta had an update, legend weathers did too iirc?
Those are like the primary 3 mods that needed updating because they're heavily code based
I guess DawnLib too but that updated immediately
okay, then updating my shit right now 
I'll trust your judgement this time
-# (backup code already saved)
um, i only said what mods need to update
whatever
a day without a broken mod, is a lost day
your latest WR is 0.8.2 in gale
is like a soldier without a rifle
is like a musician without a instrument and voice-cords
is like a coder without a keyboard*
0.8.2 has a broken CR patch
0.8.3 fixes it
a coder without internet can still code 
mouse magic 
CR will work with WR v0.8.3
all code-based weather mods need a recompile (and i think all of them already had done that)
all editor-based weathers will work without issues
i don't know if CombinedToolkit was updated already, since it's not working yet
CWT hasn't been updated yet as far as I can tell, but I know zag is on it. I'm leaving it off for now.
π₯²
We appreciate your hard work @drowsy willow, this all seems like a bit of a nightmare π I'll let you know if 0.8.3 fixes things on my end.
to be completely honest this is the least broken "major" release i've ever done
which is pretty nice
Yippee! Lol
I agree with that
And I thank you for that because I just needed to recompile the mod
But I decided to add new features into the mod at the same time so that's why the changes are not that small
But anyways thanks for the easy update Mr Ov π
no worries π
Completely fixed on my end btw, peak.
I'll update this week
nice π
i fear zigzag55oui teeth
lmao
Teeth included
πΏLmao
CHEESE
gulp
Yooo your registery config needs to be reseted my friendoπ
Friendo cheeso
This sounds great
Yeah clearly
The timeline is correct 
π
uhm
the curse of the pharaoh
Gradient = Most Peak Weather
lol
@vocal dune could you send me your modpack code?
I'll try to see what's happening
it's CombinedWeathersToolkit
it's gonna be updated in a few days (#1203871322841808906 message)
no worries, it takes a little bit of getting used to reading those π
Mrov tweaked the weathers so hard it broke. Glad itβs been tweaked and issues sound fixed now
For fuck sake...
"Weather Tweaks? why would I want it to be doing that?"
WeatherRegistry 0.8.4
- fixed
>symbol and<size>tags breaking gradient applying (thanks, @thorny salmon !) - fixed
ScriptableObjectwarnings originating from Registry
no way you actually switched from using the broken constructor in SO's?
proud of you π₯Ί
obviously the best solution would be to completely switch from using SO
but that's a story for next big release
at least for runtime bullshit
@drowsy willow i think.... there is a problem with JLL
i have no idea where its coming from, but maybe it's not WR
let me dig up a bit more
can you post logs 
wait
there is a massive JLL error spam with Registery 0.8.4 but not with Registery 0.8.3
019c4e19-7e69-2057-9af7-45c429bbc47d
this didnt happen with 0.8.4 beta that mrov sent me
π
you know what, i have no idea why it fucked up everything
2026: the year of everyone making breaking changes
and i can't really debug it for another hour today
i'll just roll back and do this later
something you made between the beta 0.8.4 and the released 0.8.4 maybe?
no worries
fucking microslop
Nothing went off for me π€·ββοΈ
If the users settings have it silently delete the dll its gonna make funny "mod no work" messages here lol
Is this real?? I gotta uninstall every weather mod now!
And TheCabinet for good measure
lmao
ive heard toastmoons also is trojan
Bro tweaked so hard he made malware
Itβs just a tweak to your PC. Youβll be fine
im tweaking
good morning mrov
WHAT DO YOU MEAN BACK π π π
@drowsy willow Newest windows update with some security shit, its being picked up "again" as Ive had that before as well lol
Im running 11 pro with most recent patch so
2026-02 Security Update (KB5077181)
I've never had any problems and I'm using the latest update so doubt it's a WR issue
I mean its a false positive either way
holy shit that scared me anyway π
all the code is available on Github (https://github.com/AndreyMrovol/LethalWeatherRegistry), all releases are built from that using Github Actions: (https://github.com/AndreyMrovol/LethalWeatherRegistry/actions/workflows/publish.yml)
it's still crazy to me how the fucking antivirus created bullshit from thin air π

this is why i got rid of avast, it kept quarantining important files for my minecraft modpacks
Gradients are bugged? 
Gradients only when you first join a lobby
So if i rejoin it fixes?
Probably swappin moons too if I had to guess
Nah
In that case I blame France π«π·
Thats ziggy not morv
I maintain my position
I can't believe mrojan is a thing
Barely '26 started π
πΏ

Oh wait this is my fault 
Wo Wo relax Mrov reverted the update, just wait for the next update π
okie
that's not me π
how dare you cast the fr*nch flag on me π₯²
Thats not the French flag
NO DON'T

π³οΈ
NOOOOOO
i have a small question @drowsy willow
When 0.8.6 is going to be released ?
I know you said you didnt had time to check the recent issues so no rush take your time, but im still curious because im waiting for that for the next toolkit update
i would say don't expect this before monday
it's not important to do it now, so i'm moving to another project for the time being
rip cwt my beloved 
what's broken that need immediate fixing?
Is weatherinjection working on the new update?
as far as i know yes
https://discord.com/channels/1168655651455639582/1464260241045721139 might give you more info
0.8.5 was like a revert of 0.8.4 no ?
If yes, then i need the features in 0.8.4
it was a revert of part of 0.8.4
just the commit you mentioned in the changelog ?
only this one, yeah
hmmmmmmmmmmmm
i wanted to use CreateColorGradientInstance from your file, so i guess i cant
π₯Ί
public static void CreateColorGradient(this Weather weather, ColorMode colorMode, Color32 topLeft = default, Color32 topRight = default, Color32 bottomLeft = default, Color32 bottomRight = default)
{
if (WeatherRegistryCompat.IsLegacyWR)
{
weather.Color = topLeft;
return;
}
TMP_ColorGradient colorGradient = ScriptableObject.CreateInstance<TMP_ColorGradient>();
colorGradient.colorMode = colorMode;
colorGradient.topLeft = topLeft;
colorGradient.topRight = topRight;
colorGradient.bottomLeft = bottomLeft;
colorGradient.bottomRight = bottomRight;
WeatherRegistryCompat.SetColorGradient(weather, colorGradient);
}
I'm doin that

Interesting solution !
WeatherRegistryCompat.SetColorGradient() be a method with inlining disabled, for backwards compat
But thats not what im trying to do
o
Zigzag just don't wanna do create instance?
I just want my code to be optimized, and im literally doing the exact same steps (except a few changes) as mrov file so using mrov's own functions allows me to just not create aditionnal code thats all
thats the goal of an api
fair enough, although i'm not gonna push an update with 3 added lines of code π₯²
Lol
πΏ of course
Uh, id honestly argue that this would be the opposite of optimised, but it's also like, a nothing burger in terms of whether you do your own create instance or call WR's function
yeah i guess this specific code is pretty pretty small so there is nothing really important here
Yeah, my thoughts here are like "calling this one liner function from WR would be the same amount of code but then I'm also relying more on an external library (even if it's something I'm directly depending on)", which is why I say opposite of optimised but also it like literally doesn't matter
lmao true
But 80% of the code is already using mrov's code so like if there is 1 critical change everything explodes either way
not chilling
@rare sun is that true?
OMG
sorry tiny brain but like does this has to be made for weather devs to add gradients to their weather names?
or am i saying complete nonsense
Whar 
if weather devs want to add gradients they can just do it right now
zigzag is working on Combined Toolkit
then why is paco doing this thing too
so i assume he's dealing some shitfuckery with the configs
because paco is bored ig
Backwards compat for LethalElements 
I wanted gradients, and for it to work on 0.7.5
oh, hmm

Hence this

and you were READY to go back π
π
and honnestly, this is already finished, i just need to update the readme to explain to users how to create gradients
hell yeah π₯
lets goooo
but for now im helping my friends to update their mods
when π₯Ί
Idk if its possible but could you add compatibility with chameleon and butterybalance foggy changes and weather tweaks foggy?
Im a bit confused on weather tweaks, rather the combined weather toolkit
what is the name of these 3 things
is it all 3 weathers?
and this is progressive?
You should ask that in the toolkit thread since its from domeone else, not mrov, but yes its 3 example weathers, last one being a progressive weather
https://discord.com/channels/1168655651455639582/1432472876237455572 will have more answers than me π
sure, I could
what are the things that you have in mind?
since I've never actually used chameleon π
just tested new version for the first time and suddenly got this error
happened after trying to land (i was testing if the bug with progressing weathers was fixed)
doors wont open + cant leave
there's probably another error that happened before this
do you have the full log
yeah
Chameleon changes how foggy looks in some vanilla moons, and butterybalance makes the foggy a little more visible.
It looks like these changes don't work with weathertweaks weathers
nvm, that was the first error lol, i guess something broke badly in there, oh well, mrov will figure it out
Object.get_name error???
what the fuck is happening
alright i think i know, it's gonna be related to this #1432472876237455572 message
i'll give you a dll to test if the issue still persists
try replacing WeatherRegistry with this zip @ember island
i will try reproducing it with this version later
but it is really weird because the same weather effect on the same profile worked before
i just made a new save and tested the weather again (just to make sure the issue i reported a while ago was fixed)
only difference was that the moon was a vanilla one instead
ye
maybe its a lobby reload issue? did you reload the lobby at all the first time?
no
the only thing that changed was the fact the second time had a reloaded lobby (it was still a fresh save) and that the moon was different
does wesleys weather mod still work with newest version?
Should be yeah
It don't have a plugin and uses Editor stuff
Gotta love new, innovative errors showing up 
just thought it might be that as it is the only weather mod that did not update
Ye the ones that'd break are ones that register stuff with WR but with code
Would need recompilin' if that were the case
ok i managed to reproduce it on the new dll too
I dont know how or why but i think it has something to do with opening a second lobby without closing the game
or it could be specific to offense idk
could you send me your modpack code + the steps you take to trigger this issue? π₯Ί
yeah sure i have to go for a couple minutes i will send it to you when i come back + all the steps to reproduce it
Modpack Code: 019c6147-57fd-ae59-c495-37ade1c21c64
- make a new save file and land on experimentation then start the ship
- land on a moon with eclipsed > none then start the ship, land on the same moon again and leave the lobby (while on the moon?)
- delete the save file you just played on and make a new one
- again land on experimentation then start the ship
- land on a (vanilla?) moon with eclisped > none the ship will land but the doors will stay closed
tbh i dont know if you even have to do all of that (it might be enough to just open a lobby and then leave again) but these are the steps i did when first encountering the bug and i managed to reproduce it 3 times doing exactly that
also have never seen the game in this state before
the moon and interior are loaded but the doors just stay closed
okay that is weird
w reproduce writeup btw
does that ever get destroyed
it's a ScriptableObject, so shouldnt by lobby reloads
unless mrov destroys and rebuilds all weather related stuff on lobby leaves/loads
it shouldn't
the full object is always there and the name is set during lobby load, so i don't really know why it's suddenly null
yeah, i don't
What is a mrov donalds
It was a secret santa gift from Wesley to Mrov. Nothing serious but its fun none the less
@ember island could you check if this version has that issue? i couldn't reproduce the issue anymore with that π
sure i can check it again tomorrow
Also check if it won't have a trojan (/j)
Hey Mrov this happened on my moons
ye the gradient is still busted
ient
oh wait
do you change the font size or something else?
nope
what the hell is going on
should the gradient be fixed by now? im still experiencing issues with it
I can't send modpack code because the asset bundles are in the files so it will not copy over
what's happening for you π
the exact same thing
and the <gradient> message too
send me your modpack code mr. cheese
can you also send me your modpack code?
and also is that with weathertweaks installed?
019c6430-b8bc-593f-ed30-832b6a7e0a33
yes
see if i didnt dreamed it ehe
i think i know what's up
tweaks again π
i'll check that later, thanks for the code!
ohh tweaks?
it overrides registry's weather name displaying
because of the unknown weather and stuff
so ig it's there
but it's 3am and i'm heading to sleep so i'm not checking that rn
oh yeah i was talking about this #1203871322841808906 message π
i don't really know what's up in your case yet
i'll get that sorted tomorrow
W Mrov
is None supposed to look blue like any other word?
**i know π ** #1203871322841808906 message
oh ok my bad my bad xD
poor mrov
hey at least you got the update out!! now just gotta fix some minor bugs
π₯²
NOOOOOO THAT'S THE WORST
what could this mean?
019c6482-10b6-9e33-6046-40b78ff13b64

Wth are these random issues?? π
wtf
bruh
fuck not this again
oh the question mark does the same shit
that should be easy
woo honestly, im glad someone has find this one, because using the uncertain weather is absolutely not something i would do
oh it's not the same
fantastic
so, umm
that was the issue
one of the effects was destroyed and was still in the list
it's fixed now
nice thanks for looking into it
π³
67
okay so i might've forgotten to update weathertweaks for that
lmaoooooooooooooooooooooooooo kill me
@rare sun could you check if this one fixes your issue?
wait, how is that possible
it's combined/progressing weather lmao
it looks insane
Yeah but like what is the / meaning? Is it like a + ?
it's uncertain weather: it's a 50/50 chance for one or the other
aaaa okkk i forgot about that
Its peaks hehehe
But this has always been an option right?
Or is it new
how did you start typing when i just clicked on this thread wtf
Will check it out as soon as i get out of bed hehehe
i think so, yeah

hiiio
i don't know what i did but it's working now π€
nice
wake up cheese
Cat
Mission succesful, going back home hehehe
that error message at the start is still showing, lets see if the gradients are fine hehehe
now none has green color on lobby load!!!
could it be related to autoscroll? or having a description too big?
it just happened again
squish them for me
that error is from asset bundle loader, so someone has their weather set up improperly
I'll add some more descriptive logging to that hehe
wtf
could you share your modpack code again?
and can you reproduce it consistently - if so, how?
π₯Ί
idk if constantly, i just go to industrialization and it happens, its not the code i usually use but here you go hehe
019c6914-68ff-e36d-2396-c86622ef050c
it says flood
could it be tonys weather? acid flood?
or maybe the new flood weather ziggy made
not my weather
grrr
uuuh what
i dont know!!!!! ignore me!
it just says flood in there so im guessing is flood related
like flooded
and you added that great flood variation so idk
trying to guess with 0 knowledge hehe
Moo Description:
"Oh, you found your moo"
pacoito noticed some stuff isnt getting removed on mid hurricane lobby exit and reload #1204432295025578014 message

Oh I should mention it's on Wesley's end 
It's the WesleysWeatherStuff.dll plugin that handles destroying his stuff when the round ends
Was it an issue before the big recent WR rewrite? I can imagine if not he prolly just needs to recompile or change the method lol
It is unrelated to WR 
Got ya
Just needs that one null check I suggested pretty much, or to have that list be cleared when going back to main menu
spawning the weatherobjects into the moon scene itself would be better, would auto cleanup itself
ooh good to know that exists
might be issues with that, dont remember exactly what though
Or instantiate under that before spawning rather, not switch parent to it
oh okay
if only the game itself would do it π₯
alright I've seen your messages about it
it's weird
and for the first time ever not my fault π
how is the game supposed to know wesley was gonnna spawn objects like this?
also thinking about it again, doing it like this would break stuff like "progressive weathers" that you made lol
I dunno you're not off the hook

Could have stuff despawn when the weather switches too
LE's Snowfall/Blizzard does a whole melt snow thing if the weather switches for instance
I was talking about how vanilla handles and stores weathers
I agree that what I'm doing is bad, but also changing it right now is gonna break everything
Enum π₯
since it would be better to have definitions loaded instantly and then instantiate everything during lobby load and only use that versions
but that's for another time
π
I know this feeling, you look deep down on some of these mods and libs you find my lib
it's made me keep an eye on things I know use my stuff to make sure my stuff ain't causing problems
@drowsy willow this where you live
morvdonalds canonically takes place here
there's literally morvins
Doesn't look volcanic enough
well i mean you never know
wait no
its not possible
mrovians dont have mouths apparently π
I mean TECHNICALLY the cardboard cutouts don't have mouths either
they're all drawn on
what am i reading LMAO
this is an mrovian apparently
what the hell
okay so I know I'm replying to an ancient message, but MonoDetour is only in the stack trace because everything was already fucked, so it printed the method's IL instructions, AND disabled the ILHook which was just added that caused invalid IL, essentially preventing the "corruption" of the ILHook detour chain for the target method. Which means that someone afterwards could add harmony prefixes or postfixes to the method or transpile/ILHook it successfully
thank you miss catgrill
9 days ago = ancient 
big bang was 10 days ago
tiny bang
ah yes maybe its snowfall but with gradient
(its been a few months since i looked into lc and my modpack i have no idea whats been happening lately)
forgotrov 
i just noticed this guy stopped working 
probably from all the changes to the weather mods
I'll take a looksie during the weekend
i remember it working on v73 so it must have been the mod updates
I'm pretty sure it must've been v0.8 and namespace changes
I'll try to check that today
hey mrov
hi :3
im so happy you made registry and tweaks omg
modded weathers are so peak
tysm
Weather
Weather
Weather
Wetter
weaster
weather is just wesley in disguise? 
weathly
wheatley
wheatys
anyone else noticed mud is basically invisible on etern?
invalidated
hope morv is doing all right :o
Nah he's doing all left
alright*....
hes doing all wrong
Environmental storytelling
shouldnt have tweaked his weathers
anti-kiszony security system to prevent ME from tweaking tha weathers
the new security measures are working very well

wesley has received your sauce
:β
Ye was asking because he said he forgot to update qith the <gradient> stuff, and he has still forgotten xD
at last you decided to reinforce your weathers
no kiszony won't tweak them now π
oh that
oops
remind me tomorrow
i have started a non-lc project and completely forgot
expect ping in approx. 150 minutes
Is thst tomorrow for him?

@drowsy willow reminding tomorrow!!!! hehehe
i knew it π
:3
Nvm goodnight
Day 0 until weather's been tweaked last time
WeatherTweaks 1.1.9
- fixed an issue with special weathers not displaying their symbols correctly
HE TWEAKED IT!
i honestly don't remember if I needed to change something in Registry alongside this update
oh well
special weathers? Like uncertain weathers or unknown ?
combined and progressing
Was it not already fixed ?
π³
Nope
Any ETA on the weathers getting colours in the terminal?
@drowsy willow
oh umm
I'd have to work on formatter for that
and that's currently on hold because of the terminal lib
I'll try to just patch them in today lol
i dont understand, for me it was fixed since WeatherRegistery 0.8.4
For me it wasnt :(
The uhm <gradient> thingy
Was still happening everytime across multiple profiles
πΏ why not for me then
Because you're special β¨
let me know if it's fixed now π₯Ί
Lets hope!!!!
Because you dont use cwt!!! You should try it is such a good mod!!!
π³
π³
π³
π³
π³
I wish I could do this
rolling chair reference
no a chair SORRY!!!
crazy
π§
i
e
yes
$Tundra@150;$Snow@200;$Cold@100. I noticed this in the weather config regarding snowfall or blizzard. These tags, even in All logging mode from LLL, I cannot find these tags in my lags related to moons
can you enable debug logging in WeatherRegistry/MrovLib?
it should log what it resolved to
That does not sound right
Cus LLL by default puts tundra on the vanilla snow moons
And I know most moon modders use those
I'll figure it out.
And enable logging
also
019cba2e-f9ff-444b-aa31-a446497b98f7
I feel like hybrid isn't working based on what I currently know about it
I know my None/Clear weather is set low but hybrid is supposed to use vanilla to determine which moons are none, then the rest use the weights. But I feel like I see weathers every single time. No none weathers.
This right here.
Vorm
thank you!
gng what are some good weather configs i could use
All of em
:3
Configs as in?
Combined weathers?
Or multipliers?
Markipliers
Multipliers and weather weighs
Hello everybody my name is Markiplier!
[17:40:38.9896748] [Debug : BepInEx] Skipping loading C:\Users\user\AppData\Roaming\com.kesomannen.gale\lethal-company\profiles\the unc company\BepInEx\plugins\mrov-WeatherRegistry\WeatherRegistry.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
what does this mean?
nvm i fixed it, for some reason downloading it from gale breaks it
It is currently none on this moon
Is this intentional? I swear I dont remember it being like this before but i mightve lost it
someone help him
Too much tweaking imo
Tweaking ruins peopleβs lives :(
I think its usually been like that
At least from what I remember from playing My Ultra Modded Modpack 2763 times
But I have seen the mild weather thing before somewhere

Vanilla xd
istg I've fixed it 5 times already lol
I'll take a look
imagine, compat issue with a mod in a 574 mods modpack
The weathers have been tweaked too much π



