#Weather Registry / Weather Tweaks / mrov

1 messages Β· Page 28 of 1

viral tree
thorny salmon
#

thats actually a pretty cool weather, why no one has made it in lethal yet

gray kayak
#

rainy to cloudy to rainy

robust dirge
thorny salmon
#

i found an issue about progressing weathers, the transitioning messages seams to show the incorect next weather, but i have the patch from SBT i think thats the problem

rare sun
#

:0

#

Always something up with progressive weathers πŸ˜”

patent briar
#

This is REALLY bad... Must be some issue that arose with the last Weather Tweaks update

viral tree
#

just blacklist Company

patent briar
viral tree
#

False is blacklist
True is whitelist

#

Since it's true, the weather's gotta be only on the company, rend, embrion & titan

patent briar
#

Wth, I never intended to change it to a whitelist

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Welp, thanks

thorny salmon
patent briar
#

Good, I am at least not crazy yet X3

#

I can not remember ever touching that value as well

thorny salmon
#

ah i think i know what happened

#

you enabled special weather configs in WeatherTweaks

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which unlocks all configs for weathertweaks weathers

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and thus, all values are set with weird defaults

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thats why i made overrided the weather configs in my toolkit mod, to prevent this kind of thing to happen

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if you enable special weather configs in weathertweaks you will have to configure everything from their default weird values, which is mid and annoying to do

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i would suggested just using my toolkit instead, and create your combos in, it's so much easier

patent briar
#

I just fixed it rn

patent briar
thorny salmon
# patent briar I just fixed it rn

yeah its easy to fix for you, but imagine a random someone that dont understand whats going on, this specific config might make them think that the mod is broken

#

that is another mrov random stuff

patent briar
#

Only reason I did not use your weather toolkit as of now is because it WILL be a time sink for me most likely as I have to go through all the new (awesome) posibilities and such

#

-# I do look forward to it, but it will take its while X3

thorny salmon
#

yeah, well, if you want to configure everything i guess that will take time lmao

#

but if you just want to play without thinking, there is none to configure

patent briar
#

I am primarily working on a modpack sooooo, yeah, I tend to want to put my hands on everything X3

thorny salmon
#

yeah ok understandable

slow maple
#

just letting you know I got this error

drowsy willow
#

fucking tweaks 😭 😭

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I'll get that sorted out

viral tree
#

Who disables the weathers?

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Mischevious All@9999 on clear

drowsy willow
thorny salmon
rare sun
#

MONTY

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😭

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I see you didnt like it...

slow maple
#

it's my public one, though the one on TS is still on v72

#

Im currently updating it

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I'll send the code when I get back home

slow maple
#

I only use weather tweaks for the uncertain weather mechanics

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and also I'll be making pack exclusive combos later on which is why I have CWTK

thorny salmon
slow maple
#

lmao fuck

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I went through and disabled them one by one

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thanks for letting me know

thorny salmon
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Lmao

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F I guess

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And btw idk why the weathers are not being disabled with the WT config but mine will absolutely work with no problem since it will skip the registering directly

slow maple
#

hmm ok I'll try

rare sun
slow maple
#

you get what I mean

drowsy willow
#

the code is so fucking messy i hope it's gonna be easy to locate

#

oh motherfucker it's the non-weight algorithms

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of course

drowsy willow
#

the code is so bad

slow maple
drowsy willow
#

nice

#

i need to figure out what's happening πŸ₯²

dry hedge
#

WeatherRegistry Vanilla weather selection algorithm still doesnt have clear weather on all moons on the first day of the savefile

scenic zephyr
drowsy willow
#

oh it's not really supposed to have all clear

dry hedge
#

Is there any way to config weatherregistry match vanilla behavior?

scenic zephyr
#

i didn't see "all"

drowsy willow
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the all clear

dry hedge
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v70+ all moons are clear on first day

drowsy willow
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are you serious

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oh no

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i'll take a look later

scenic zephyr
#

probably because the first seed is always 0 and GI and butteryfixes have random seed on the first day

dry hedge
#

having the option to make first day weather always clear on all moons as a toggle as pictured below is what i'd suggest

drowsy willow
robust dirge
#

since the weather algorithm it's the same, having the first day generate with a random seed would make moons having weathers the first day

dry hedge
#

I remember having the issue when playing w wesley's moons and weathers so i double checked with just that mod on

drowsy willow
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honestly i have no idea what's going on

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the algorithm in vanilla didn't change

dry hedge
#

It could be that the seed that vanilla uses for first day weather just happens to have clear weather for every moon. In any case, I think it would not be a bad idea to have an option for all clear on first day with WeatherRegistry

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No more waiting for clear on a moon you wanna play

drowsy willow
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i've checked

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and that specific seed that vanilla uses for those calculations (35) literally picks 0 moons to apply the weather to

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that is crazy

rare sun
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Crazy

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First day vanilla can spawn with weathers, but not many

drowsy willow
#

i'm gonna check if it's something more serious in my code cause that error should never happen

dry hedge
#

Also, why does the terminal display (None) after moons with clear weather? I don't think it needs to display anything there like how vanilla does it.

drowsy willow
dry hedge
drowsy willow
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oh what the hell

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i think i got both of those fixed

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could you check if it fixes your issues, @dry hedge ?

dry hedge
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sure just a moment

drowsy willow
#

oh no

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logs? πŸ₯Ί

dry hedge
drowsy willow
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what the fuck have i done

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oh no

dry hedge
#

Installed AutoHookGenPatcher and it works now

drowsy willow
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oh

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🀭

dry hedge
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I see no config option for first day clear yet

drowsy willow
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because i've matched my algorithm settings to the game's

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so it should just work when selecting vanilla

dry hedge
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ah i see

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i guess that'll mean there will be weathers if i install more moons or new weathers?

drowsy willow
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i've quickly checked with a few standalones and that was not the case

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although you can test if that is true

dry hedge
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installed wesleys moons and theres some weather

drowsy willow
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hmmmmmmmmmm

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aight

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i'm gonna add the checkbox on top of the algorithm selection

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give me a second

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this should work

dry hedge
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lmfao I do think it should say something here though

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i think in vanilla it says clear

drowsy willow
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oh i see what i did mb

dry hedge
drowsy willow
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fixed

azure dirge
#

mrov you're fired

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but now we have no weather guy

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mrov you're hired again

drowsy willow
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lol

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that was fast

drowsy willow
#

WeatherRegistry 0.7.5

  • updated for v73
  • fixed the selection algorithms using wrong seed (thanks, @dry hedge!)
  • fixed clear weather showing up in the vanilla terminal
stark scaffold
idle light
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hi mrov can we get the beanielib update

drowsy willow
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download mrovlib

idle light
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will do bestie

drowsy willow
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and mrovlib2

robust dirge
#

the sequel

idle light
#

now with more mrov

gray kayak
#

if mrovlib2 is so good where's mrovlib3

drowsy willow
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morrov

idle light
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and 20% more alcohol

robust dirge
#

twomrovs

daring pivot
abstract pivot
drowsy willow
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he he

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hey rodrigo

idle light
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jorking to a minors work

gray kayak
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lowk trying to think of a "how can I relate this to half life 3 not existing"

idle light
#

somehow i have heard of that before

robust dirge
drowsy willow
daring pivot
slow maple
#

MQLCTP coito update

idle light
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#freebeanie

daring pivot
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#$4.99beanie

idle light
#

can the summer sale happen

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i wanna get my beanie half off

drowsy willow
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ayo

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what is going on

daring pivot
robust dirge
#

10% mrov lib update

idle light
drowsy willow
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i've seen enough

gray kayak
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survive my weathers

drowsy willow
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i am not making more registries

idle light
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just 1 more

drowsy willow
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please don't make me 😭

idle light
#

justt oneeeee more

slow maple
#

event registry

daring pivot
slow maple
robust dirge
#

mrov registry, registers how many times mrov loads into a map

drowsy willow
#

the gambling argument

idle light
#

just one more

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and youll hit the

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uh

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diamond

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one more registry

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make it do everything this time

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and then leave the community and leave it unmaintained

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πŸ™

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i want to watch the world burn

drowsy willow
idle light
#

eternal friendship

daring pivot
#

Will the weathers be split into individual downloads? greed

idle light
#

yeah i want my cloudy and my blackout seperate

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@drowsy willow chop chop weatherboy

robust dirge
#

we should actually bundle everything in a single mod

wanton atlas
#

every single mod?

drowsy willow
#

true

robust dirge
#

yes

slow maple
#

keslericnie moons

robust dirge
idle light
drowsy willow
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how much youre offering

idle light
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1 dollar

robust dirge
#

i had to do the math

slow maple
#

LMAO

#

type of shit uhmm uhm that-one-guy-who-ran-a-pack-with-every-moon-mod-installed would run

idle light
#

actually no i lied when can we wonderman

thorny salmon
idle light
#

you just missed him he left to get tea or something idk i wasnt paying attention

#

we need to keep his chains tighter next time

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he got free way too easily

slow maple
idle light
#

fucking shit

slow maple
#

i need some of its main mods back before I resume work on it

drowsy willow
#

give me a sec

slow maple
#

I have the networked no fall damage done

slow maple
idle light
#

is

#

is that it

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oh

slow maple
#

i don't remember the rest off the top of my head

nocturne lily
thorny salmon
drowsy willow
#

what was the issue chief

thorny salmon
#

was this not the massive rework you were working on?

drowsy willow
#

πŸ™

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i need to actually plan stuff

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and that's boring and bullshit

thorny salmon
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ah ok

drowsy willow
#

so i'm waiting for the moment of clarity to plan things lol

thorny salmon
#

then idk what you did, but last time you said you fixed it but it was part of the rework so idk whats going on

idle light
#

what kind of clarity...

slow maple
idle light
#

gulps nervously

#

teeth chatters

nocturne lily
drowsy willow
drowsy willow
#

shit

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fuck

#

ummmmmmmmmmmm

thorny salmon
#

lmao

drowsy willow
#

let me take a look in the dms

slow maple
#

I just haven't really been working on wonderman cuz I sorta hit a wall with my intended progression system for that pack

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I could resume it soon tho, sounds like it'd be fun

thorny salmon
idle light
#

unknown πŸ’”

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i cant stalk the conversation

thorny salmon
#

it's illegal for you to go there πŸ•΅οΈ

idle light
#

let me inn...

drowsy willow
idle light
#

i will trade you green weather if you let me in...

thorny salmon
#

Just go make other colors πŸ₯Έ

idle light
#

but i dont wannaaaaa

drowsy willow
#

make a rainbow weather

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that selects colors randomly

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and then we will let you out

idle light
#

EASTERMAN

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OH NO

thorny salmon
viral tree
#

Transgender weather - your gender and voice switch places for a whole day

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And we will let you out... I guess

drowsy willow
#

😳

drowsy willow
#

fuck

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i don't really recall anything about it 😭

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i'll get it done asap

viral tree
ancient depot
viral tree
#

I saw that coming from you I'm not gonna lie

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But it was too late

drowsy willow
#

kiszona weather

viral tree
abstract pivot
#

Kiszona weather sounds fire

slow maple
#

youre stupid

viral tree
#

Duh nuh

slow maple
#

stupid!!

viral tree
thorny salmon
viral tree
#

Using mom jokes until it stops being funny (I'm still giggling)

viral tree
#

-# peepoGiggles

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Okay I stopped
Its time to go back to being nice

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@ancient depot you smell good

drowsy willow
viral tree
#

beGood

drowsy willow
abstract pivot
#

Okay mrov, you DONT smell good, happy?

viral tree
#

Exactly

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You smell bad mrov

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But beanie smells the worst

drowsy willow
viral tree
#

Bet

dry hedge
viral tree
drowsy willow
#

nasty

viral tree
#

This one's gonna be scheduled as well
To yesterday

viral tree
hollow yoke
#

@drowsy willow hi so registry selection system cant select vanilla weathers after updating

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this weather has 8 weight and is on multiple other moons not in this screenshot

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the only vanilla "weather" it can be is none

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oh

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wait

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i think this is not your fault

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and gale had a stroke

hollow yoke
#

trolling!!!!

drowsy willow
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😳

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what the hell πŸ˜†

drowsy willow
hollow yoke
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i had this happen before

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i updated a mod

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i believe it was colorfulenemyvariety

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and then a moment later

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the update disappeared from my gale client

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and caused this

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this exact same thing

drowsy willow
#

mmmmmmmm

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alright

abstract pivot
#

Howd you get blood moon if WR was gone though

hollow yoke
#

great question

drowsy willow
#

that's a good question lol

abstract pivot
#

It's rhetorical guys 😭

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Try testing again ig maybe config with gale got fucked

hollow yoke
#

well the thing is

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before the bug

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after the bug

drowsy willow
#

huh

hollow yoke
#

was lucky i took a screenshot that had my gale client on it

drowsy willow
#

reboot and check again? πŸ₯Ί

hollow yoke
#

my theory is maybe the fetch mods button causes this

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some how

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i dont usually use it

drowsy willow
#

crazy

stone gull
#

I think the new update killed the bepinex chainloader

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Like srsly its broken. All i know is that the mods that are having problems with it are LethalLevelLoader, WeatherRegistries, mrovlib, Dawnlib, and autoscroll

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And weather registries was updated the latest, and the modpack worked before this

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The modpack is Definitive Rebalance if u wanna check the logs and whatnot.

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Also im not upset or anything. I genuinely respect all the work u mod devs put into your work. Im just letting u know that a bug hass occurred. If u want to take ur time and fix it ltr, i can not stop u.

#

@drowsy willow if u can get around to it at some point, id be very grateful. But again, no pressure nor obligation.

drowsy willow
#

Hey, downgrade the latest update of LethalLevelLoaderUpdated for now, I'll have this fixed tomorrow

obsidian schooner
stone gull
#

Ah, so how do i fix that issue?

ancient depot
#

Downgrade LLLU to 1.5.1

stone gull
#

Fuuuuuuck

obsidian schooner
stone gull
#

Will it be possible that i can wait for it to be fixed in an update? Or is it impossible?

obsidian schooner
#

until LLLU gets updated or WR gets updated.
It's not that it's Broken it's more sort of an incompat with how the chainloader run with both mods

ancient depot
#

I think mrov needs to update his lib from what I saw

obsidian schooner
stone gull
#

Ok, thx

#

Bc my issue is that it broke my modpack. I spent like 30 hrs on that mf in the configs and +10hrs testing all the mods.

obsidian schooner
#

just downgrading the LLLU fixed it

stone gull
#

I feel your pain

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Yea, thx for the info. Bc a streamer friend of mine was gonna try out the modpack at some point

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I was quite worried

vernal totem
#

If I may suggest, you could probably change "none" to "mild" on the weather display. I know it probably wasn't the intention, but it doesn't particularly make sense for there to be absolutely no weather on a moon. The terminal always says "it is currently mild weather on this moon" when selecting a moon with "no weather" anyway.

dry hedge
vernal totem
#

you might be confusing the ship screen with the terminal? I literally just played lc using the mod and the ship screen read "weather: none"

dry hedge
#

oh you mean this. i agree it should say mild instead

slow maple
#

does the radar screen usually display a weather if there is no defined weather in vanilla?

dry hedge
#

it does not

slow maple
#

ye it probably should just not show the weather when you roll none

#

either that or change it to mild, yeah

dry hedge
#

well since this mod changes the weather to be displayed at the top, to me it makes sense to always have it there and display the weather even if its mild. I can see having the weather display be removed on clear weather be confusing for people

slow maple
#

true true

drowsy willow
#

i'll save that for later to change

thorny salmon
#

mrov πŸ₯Έ

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save this also pls #1203871322841808906 message

drowsy willow
#

i've saved both, thanks

drowsy willow
ancient depot
#

but yeah this should avoid future issues on both ends ig

blissful abyss
#

it was perfectly fine yesterfay

#

updated things today and now the chainloader is fucked XD

#

this what ive been getting πŸ™

[Debug  :   BepInEx] Skipping loading C:\Users\lloyd\AppData\Roaming\r2modmanPlus-local\LethalCompany\profiles\Acalians Company\BepInEx\plugins\qwbarch-OpusDotNet\opus.dll because it's not a valid .NET assembly. Full error: Format of the executable (.exe) or library (.dll) is invalid.
[Info   :   BepInEx] 151 plugins to load
[Warning:   BepInEx] Skipping [LethalLevelLoader 1.4.11] because a newer version exists (LethalLevelLoader 1.5.3)
[Fatal  :   BepInEx] Error occurred starting the game
[Fatal  :   BepInEx] System.Exception: Cyclic Dependency:
 - com.github.teamxiaolan.dawnlib
 - imabatby.lethallevelloader
 - MrovLib
 - mrov.WeatherRegistry
 - CodeRebirth
  at BepInEx.Utility.TopologicalSort[TNode] (System.Collections.Generic.IEnumerable`1[T] nodes, System.Func`2[T,TResult] dependencySelector) [0x0009e] in <cebe69d7792f4abca78b685257766c60>:0 
  at (wrapper dynamic-method) BepInEx.Bootstrap.Chainloader.DMD<BepInEx.Bootstrap.Chainloader::Start>()
[Message:   BepInEx] Chainloader startup complete```
stone gull
abstract pivot
drowsy willow
violet gate
#

o.o
[19:19:33.4558362] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object Stack trace: WeatherTweaks.Compatibility.LLL.Init () (at ./Compatibility/LethalLevelLoader.cs:14) WeatherTweaks.Plugin.Awake () (at ./Plugin.cs:57) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() DMD<>?-1243694212:Trampoline<BepInEx.Bootstrap.Chainloader::Start>?1780967648() AsyncLoggers.Patches.ChainloaderPatch:DetourStart(Action) (at ./Preloader/src/Patches/ChainloaderPatch.cs:42) DMD<>?1362849908:Hook<BepInEx.Bootstrap.Chainloader::Start>?-634340388() UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()

latest versions.

obsidian schooner
#

latest version

#

makes terminal unusable

obsidian schooner
drowsy willow
#

fun!

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so the issue wasn't me!

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@obsidian schooner @violet gate does it happen on mrovlib 0.3.6?

obsidian schooner
drowsy willow
#

i will kill someone

blissful abyss
#

wait.. so does 0.3.7 fix the soft dependency issue but introduce a NullReferenceException ?

drowsy willow
#

honestly i don't really know why

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and i'm not finding out today

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downgrade mrovlib and it's gonna work πŸ₯²

blissful abyss
#

hahaha i dont even know what the NullReferenceException even does

drowsy willow
#

it means it's trying to reference a value, which is unexpectedly null

blissful abyss
#

oh no i know that, i mean what the effect of the error is going to be in game

drowsy willow
#

it can do anything

abstract pivot
blissful abyss
abstract pivot
#

Yeah this seems like a normal problem to me, mrovlib doesn't immediately create LLL compat class (which is right), and WT expects that it does

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You load up that class when main menu loads

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Oh boy WT needs some cleaning on the soft dependency side of things

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But

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As long as you get rid of this if condition you're fine @drowsy willow

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I dont think there's any point to it

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You already checked if the chain loader contained LLL

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So no point in making WT check it since WT already checked it and soft depends on LLL

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This is a bit of a dirty fix since WT still needs to fix its soft dependencies but it should make things work fine

drowsy willow
#

the entirety of WT is dirty fixes

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one more surely won't hurt

drowsy willow
#

i hate it so much

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WeatherTweaks 1.1.7

  • fixed an error with soft-compatibility with LLL
ancient depot
#

@drowsy willow @sage thorn I think the WR update broke the rotating light and made it holy

drowsy willow
#

lol

ancient depot
#

It thought the moon was Blackout for some reason is why

drowsy willow
#

lmao

lapis fractal
#

question: does None@100; Rainy@60; Stormy@40; Flooded@30; Foggy@50; Eclipsed@20; these type of values that are default in weatherregistry, are these values ripped from the game or just something you made? I'm just curious

slow maple
#

something he made I think, if I recall correctly basegame has equal chances for every weather

drowsy willow
#

We've tested them with a few people to see what feels right

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aaand they're still there

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so yeah, that's something that comes from me, not the game

drowsy willow
slow maple
#

aurr sorry sorry

drowsy willow
#

no need to be πŸ₯Ί

obtuse galleon
#

Hey so I got back to Lethal mods after like 2 years and I've wondered how the multiplication for the weather works. I just jumped into a new safe and all weather events show x1 multiplicator. Do I need WeatherTweaks besides WeatherRegistry to make it work? Or is the multiplier only a thing in multiplayer

rare sun
#

the multiplier doesnt come as default

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at least for vanilla weathers

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you gotta add them yourself in the config

obtuse galleon
#

aight, i see, thank you ^^

rare sun
#

modded weathers come with what the dev intended to have, but vanilla ones are left for the user to choose hehe

obtuse galleon
#

Makes sense πŸ˜„ How would you rate the difficulties for the weathers Earthquake, Forsaken, Hallowed and Hurricane? or do you have a preset for balanced multipliers?

haughty ingot
rare sun
#

also i know hurricane is kinda buggy with weather registry? idk if it got fixed

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forsaken definitely the hardest i would say

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hurricane is pretty easy

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hallowed is like rainy

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and earthquake i havent tried

obtuse galleon
#

alright, thank you ^^

lapis fractal
#

I have a question about this if you don't mind πŸ™ If this is same as vanilla, wouldn't that mean no matter what value I put None as, it will use the vanilla algorithm to determine which moons have weather, and the moons that don't get chosen default to none/clear? Does none/clear have any usage with this hybrid option?

drowsy willow
#

yeah, the clear weather won't use weights in that scenario

lapis fractal
#

What about if I moon has certain weathers that don't appear on a moon's pool and that one option that reduces the chances of all weathers so none has the same chance as if all weathers could spawn on that moon?

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the Scale down clear weather option.

drowsy willow
#

oh that's a good question

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i'm pretty sure the hybrid algorithm overrides that behavior

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because that is a part of WeatherTweaks and it's separate weather-picking

lapis fractal
#

ahhh okokay. Thank you for your quick answers! Finally came back to Lethal and found a bunch of new weather mods so I'm trying to balance it out on my modpack.

#

Hybrid option is awesome

drowsy willow
#

when in doubt, enable debug logging and the weather selection will be more descriptive in the logs πŸ˜‡

lapis fractal
#

I'd say it's kinda wierd to tell someone about it, but because of that combine weather mod, the one where you can essentially combine anything, I finally made a Weather: 7 weather. Blue + Blood Moon + (Possible eclipse) envisions the perfect glitch weather

#

It's so cool

drowsy willow
#

not the 7

#

😳

lapis fractal
#

Ik, I always imagined it as a blue eclipsed. but blue darkens the blood moon so much, it's like a hole in the sky, looks sick

#

I love nodding to glitches, removed stuff, and enemies in the files. (Though probably stupid) I have lasso moon with a ridiculously low spawn chance on everymoon. You'll never see him, but your dead if you do lolll

#

I hate ranting about LC, I sound nerdy ;-;

drowsy willow
#

hey, we're all nerdy here

#

don't worry about it πŸ˜…

thorny salmon
lapis fractal
#

Haha, yeah blue weather really does Blueify everything to the extreme XD. Tried Orange and Blue together to see what happens but it didn't do anything unique. If it did I think it would've just been brown lol

thorny salmon
#

One must have overriden the visual of the other, thats expected when mixing some weathers togethers

lapis fractal
#

ahh okok. I have a question about the registry again lol. So if I recall, vanilla algorithm uses like 1-8 and a value between 0 - 1 or something to choose how many moons have a weather or not. But if it goes above 8, all moons have weathers. Does this 0-8 moon amount scale dependent on the moon amount in a modpack?

drowsy willow
lapis fractal
drowsy willow
#

oh yeah, that

#

it's picking value between (0,1) and multiplying the result by the amount of moons installed

azure dirge
#

morv when are you making a moon so i can make a sprite of it please thx

lapis fractal
drowsy willow
#

and yes, it used those conditions as well (same as vanilla)

thorny salmon
#

morv

rare sun
#

morv

viral tree
#

morv

drowsy willow
#

more morv

coral ocean
#

morv

jaunty imp
#

morv

slow maple
#

mrov

abstract pivot
#

Execute Dr minecraft

rare sun
#

Finally

leaden flume
#

close task manager

robust dirge
slow maple
#

"dr Minecraft you have to stop. You smoke too tough. Your swag too different. Your bitch is too bad. they'll kill you" - Obi-Wan Kenobi

whole laurel
#

does the blue weather just

#

make everything blue

viral tree
#

Yes

whole laurel
#

THATS IT???

#

😭

viral tree
#

Your family, your house, your PC, even your balls (if you have two) becomes blue

leaden flume
viral tree
whole laurel
#

why do people use it if it just.

#

makes everything blue.

#

Wh y.

viral tree
#

Fun

#

Blue

leaden flume
whole laurel
#

Tell me when green drops.

whole laurel
#

also i heard theres an orange and evil blue weather what do those do

leaden flume
viral tree
viral tree
leaden flume
#

if ONLY someone teached me how!

whole laurel
#

can tyou just

viral tree
#

Oh

whole laurel
#

do the same thing you did for blue. except

#

make it green.

leaden flume
#

pretty much

#

The curse of Greevil calls..

#

It comes.

#

Greevil.

whole laurel
#

can you make it so this image sometimes appears during blue weather

leaden flume
#

(get it)

viral tree
leaden flume
#

((the drop button is binded to the G key))

viral tree
#

And bell tolls

whole laurel
#

G

viral tree
#

G

viral tree
#

Then your ball

rare sun
#

And if i dont have

viral tree
#

Then your vacuityna

#

I be go sleeping

rare sun
#

Saying too much

vernal totem
rare sun
vernal totem
#

oh mb twin

rare sun
#

Is this the moment we make up

rare sun
drowsy willow
#

what the hell πŸ˜†

rare sun
#

I would have never said that before this

rare sun
robust dirge
#

weak

drowsy willow
robust dirge
#

I'm in bed

drowsy willow
robust dirge
#

gnight

rare sun
#

Gnight mr πŸ«ƒ boy

vocal dune
#

i disabled Gravit freeze and solar heathwave but they still show

drowsy willow
#

modpack code? πŸ₯Ί

vocal dune
#

alrighty

#

019ab0f0-1624-6306-a65a-cdd08d6dd582

viral tree
#

set their weight to 0
problem solved
go back to bed morv

patent briar
#

Have an example of my own now as well
-# (The filter was initially empty, I now put in the Company and I will set the default weight to 0)

drowsy willow
patent briar
#

Registry

#

I put all moons in the blacklist for all disabled weathers and also set their weights to 0. Would be very surprised if this occurs again because at this point it just can't be possible X3

drowsy willow
#

I don't know why it's happening lol

#

but I want to have it fixed

vocal dune
#

But by the way, for EOTW weather, how can i make it work ? if i remember correctly, it was because of some weather blacklist/whitelist, that make it never appear sort of ?

patent briar
#

General question though, should disabled weathers not appear at all in Imperium? I could always choose any of the weathers, even if disabled, using it

patent briar
drowsy willow
#

which doesn't even work consistently

#

sooo I need to redo it

patent briar
drowsy willow
#

you'd have to ask Ziggy how to (force) enable it (and if it's even possible) since I don't remember πŸ₯²

vocal dune
#

oki doki

patent briar
#

@drowsy willow One thing worth noting though is that I can not remember seeing this problem before I installed Combined Weathers Toolkit. Before that, from all I remember, it seemed to be fixed when I fixed the blacklist configs

abstract pivot
drowsy willow
#

but it requires a big change in loading behavior

#

soooo it's gonna be added soonish

kind crane
vocal dune
#

Gravitational Freeze

kind crane
#

I dont remember that weather

vocal dune
#

Its from #1432472876237455572

kind crane
hazy anvil
#

ok so i have a weird problem with this mod, the first time i create a lobby it all works fine, but if i try to make the lobby again it gets stuck on loading the random seed forever and doesnt load the moon, i was disabling mods until i found the problem and it was this mod that was giving me the problem. I dont know why it could be happening at all.

abstract pivot
#

Send a log

#

And a modpack code

hazy anvil
#

ok the code is: 019ab273-3b9c-211b-720a-fd8225050bef

#

and i dont know how to see the logs xd

drowsy willow
south lance
#

Got a question or two! How does the weighting work between Level weights and WeatherToWeather weights? Does one take priority over the other?
Example scenario: The WeatherToWeather weights under Flooding has the weight for Stormy set to 100 if the weather was just Flooding. The Level weights for Stormy sets Experimentation at a set weight of 50. The player just left Experimentation, which had Flooding as the weather. Will the next dice roll put Stormy at a weight of 100 or 50?
Second question: how does the weighting system work on first day? Just the default weights? Default with Level weights taking priority? Something else?

patent briar
#

I assume w2w takes over moon weights as it also has priority over default weights

drowsy willow
south lance
#

Thank you!

drowsy willow
#

no worries πŸ˜‡

#

if you want to check which weights are used in your modpack, change the logging type of Registry to debug

drowsy willow
rare sun
#

WHAT ARE YOU DOING MORV

#

Combined + progressive weathers omg

daring pivot
azure dirge
drowsy willow
#

my plan was to add one feature

#

i don't even know if i'm halfway done

drowsy willow
rare sun
#

i mean maybe but from what ziggy told me

#

the weathers would just restart, instead of get added

#

so something like black fog > black fog + blackout would make black fog repeat the animation, instead of going along with how it was before

drowsy willow
#

oh yeah

#

that is the case

rare sun
#

so yeah

#

he told me he was gonna try to find a way around that but you know with all the busy stuff idk

#

time will tell

alpine tiger
#

@drowsy willow
Additional Context, The weather effect itself is a local volumetric fog That increases in intensity controlled by the Animator, before shutting itself off after 5 and a half minutes of real time. If you need more information on the setup let me know

idle light
rare sun
#

We gotta burn him at the stake

drowsy willow
drowsy willow
#

did you ever wonder what happens when you remove windows boot manager?

#

the answer is PAIN

daring pivot
#

πŸ’€

viral tree
#

30% of windows made in AI

#

I love AI

#

Pawsy does too!

#

Meow

viral pollenBOT
viral tree
#

😊

haughty ingot
#

Also fk microsoft for that

haughty ingot
#

Dont make me pull out the might HD Trite

ancient depot
daring pivot
#

Trite Remastered

azure dirge
#

Trite needs no update

#

||it's perfect as is||

haughty ingot
dreamy garden
#

Why is this happening

[Error : Unity Log] FileNotFoundException: Could not load file or assembly 'MMHOOK_Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
Stack trace:
System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
System.Reflection.RuntimeMethodInfo.GetPseudoCustomAttributes () (at <1071a2cb0cb3433aae80a793c277a048>:IL_0002)
System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) (at <1071a2cb0cb3433aae80a793c277a048>:IL_000C)
System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0021)
System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0037)
System.Reflection.RuntimeMethodInfo.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) (at <1071a2cb0cb3433aae80a793c277a048>:IL_0000)
WeatherRegistry.Patches.NetcodePatcher.PatchNetcodeMethods () (at ./Patches/NetcodePatcher.cs:26)
WeatherRegistry.Plugin.Awake () (at ./Plugin.cs:46)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
DMD<>?-1928376498:TrampolineBepInEx.Bootstrap.Chainloader::Start?-973320256()
AsyncLoggers.Patches.ChainloaderPatch:DetourStart(Action) (at ./Preloader/src/Patches/ChainloaderPatch.cs:42)
DMD<>?-1673555414:HookBepInEx.Bootstrap.Chainloader::Start?94922868()
UnityEngine.InputSystem.InputSystem:.cctor()

drowsy willow
#

oh shit I forgot the dependency

#

it's gonna be fixed in next version, sorry for that πŸ₯²

ancient depot
#

Prolly better to use AutoHookGenPatcher nowadays

#

I use that and keep the og one turned off

#

lol

drowsy willow
ancient depot
#

It's still more up to date and also is Multithreaded though so the game boots faster, the only reason I turn off the og one even though it's unnecessary is cus there's no point to have both enabled lol

#

But yeah it's fine to rely on either, it's just nowadays most newer mods that rely on it rely on AutoHookGen anyways

queen shadow
#

yo, any weather tweakers in the area?

#

its me again lol

rare sun
#

Hiiii yoshii

#

Long time no see!

#

Hope you've been doing great!

drowsy willow
#

hey Yoshi!!!

#

how's it going?

gleaming idol
#

Never load up save, start game, jump off and die, quit to menu, load save and then start game at 3am

drowsy willow
#

could you send me your profile code and explain in more detail what exactly is going on?

#

how are you starting the game at 3am

rare sun
#

Niche πŸ₯€

drowsy willow
rare sun
#

I mean

#

Maybe probably idk

#

Mr hat

#

Is thst an option plink

daring pivot
#

It can be done every day at a specific hour

#

Unless you move to a different time zone

drowsy willow
#

do you mean real time or game time

#

okay

#

fuck you

daring pivot
#

In which case you could do multiple

drowsy willow
#

🀭

daring pivot
daring pivot
#

"Never do X at 3AM"

drowsy willow
#

true

#

that's when the devil bites

#

or something

rare sun
#

Thats when i bite 😈

drowsy willow
#

the devilish cheese

gleaming idol
# drowsy willow how are you starting the game at 3am

sorry the 3am part was a joke to those 2017 youtube videos - the game started normally, but the process is what i did. I quit the game before the ship fully landed and i was dead still. however, the described process would cause this softlock on every save until i rebooted

#

Ill see if i can repeat it a 2nd time time and send code when i wake up (i go back to zzz)

rare sun
#

Gn mr hat!!

#

Have an amazing sleep!!

gleaming idol
gleaming idol
rare sun
#

Go to sleep now!!

#

While you still can

gleaming idol
#

it almot 9am its time to rise and grind. I have a grauling task of doing 40 item hand rotations today

rare sun
#

Hehehe

#

Its better that you sleep enough

drowsy willow
#

πŸ˜†

steep sinew
#

pack code: 019b32b9-f81a-d3fb-0dd8-6cc4da6c9df2

drowsy willow
steep sinew
#

it seems to load the moon but doors dont open and i get that error

drowsy willow
#

oh no

drowsy willow
#

oh what the hell

#

i can't route anywhere

#

oh i see

#

how

azure dirge
#

what's the incompatibility?

#

(assuming)

drowsy willow
#

it's just me breaking something in mrovlib

#

let me check that

azure dirge
#

feck

drowsy willow
#

l m a o

azure dirge
#

i see

#

(i dont see)

drowsy willow
#

oh that's not it fuck

azure dirge
#

((im blind))

steep sinew
#

especially since this pack doesnt really have any questionable mods i dont think

drowsy willow
#

i have 3 suspects

#

time to check

rare sun
#

can i be a suspect

drowsy willow
#

selene's choice in lord's year 2025

#

that is a choice

#

and what was preventing you from routing anywhere

rare sun
#

wow

drowsy willow
#

there was also an error from Surfaced (which isn't maintained anymore? i don't really know)

#

and that error from mrovlib which i cannot recreate locally lol

steep sinew
#

i see, whoops lol

drowsy willow
#

what do yall think about it

harsh flicker
drowsy willow
harsh flicker
#

being able to force a weather for testing without needing Imperium is nice since Imperium isnt the most reliable

drowsy willow
#

my idea was to enable this only for the host, with debugging mode enabled

#

and just typing "rainy" isn't gonna auto-complete that πŸ˜…

harsh flicker
#

makes sense

#

Does Forecast work with Weather-To-Weather weights yet?

drowsy willow
#

i'm working on that πŸ˜‡

harsh flicker
#

Ayy nice nice

drowsy willow
#

i see two ways i could go with displaying it:

  1. display all possible weights that could be used (so default, w2w and level) next to each other
  2. display weights that are being used right now and their "type" (so for example Rainy: 50 (w-2-w) or Flooded: 300 (level))
harsh flicker
drowsy willow
#

okay, so would you rather see all options (and obviously the highest weight will be used) or just the one that's gonna be picked?

#

in terms of single weahter's weight

harsh flicker
patent briar
patent briar
steep sinew
drowsy willow
#

try removing surfaced - it was throwing errors as well

steep sinew
#

kk will try

#

nope still happens

drowsy willow
#

hmm

#

i'll try as well

#

hmm i am not getting that errors

steep sinew
drowsy willow
#

019b37b1-2f48-b9fa-cd47-5d99c81beff8

#

i've disabled Surfaced and Selene's

#

i can normally route, land and play

steep sinew
#

hm interesting i have both disabled but still getting the same thing

#

maybe it was diversity? i had it enabled

drowsy willow
#

the code you've sent had it disabled already

#

so maybe?

steep sinew
#

yeah i enabled it since then thinking it was selenes

#

okay

#

it happend again

#

BUT i noticed it happened when i went to the main menu, then went back in and tried to land again

drowsy willow
#

oh okay

#

trying rn

steep sinew
#

yeah i loaded in -> landed at moon fine -> exited to main menu -> loaded in again -> landed at moon with error

drowsy willow
#

okay i managed to reproduce it

drowsy willow
#

found the issue

#

okay i have no idea how it came to be, i'll report it in LethalThings thread for them to figure it out

#

i'll patch it on my end not to cause errors

steep sinew
#

oh wow weird

#

i dont even have that item enabled either

abstract pivot
steep sinew
#

oh interesting

steep sinew
#

regardless, thank you! TS_kotoneHeart

drowsy willow
#

no worries

drowsy willow
#

and I have no idea why

#

and I don't really care tbh

#

my node matcher can't find the nodes for a different id, so it failed

harsh flicker
drowsy willow
#

OH

#

lol didn't notice

harsh flicker
#

I do also still think the terminal text for weathers changing colour to match their monitor text color would be fire, especially for cases like this where they are all listed together, as well as on the moon page

drowsy willow
#

i will try that right now

harsh flicker
#

πŸ”₯

drowsy willow
#

my table formatter broke lmao

harsh flicker
#

i love it personally

rare sun
#

Evil

azure dirge
viral tree
#

Wtf is a drizzle

drowsy willow
#

don't worry

jaunty imp
#

make new modded weather real it'd be so peam

ancient depot
robust dirge
#

NEW MODDED WEATHER: deletes everything that's not modded

jaunty imp
#

for funni

#

means the same thing

ancient depot
#

Lol

#

You’re so brain rotted Mu

jaunty imp
#

when have i ever not been

jade field
#

it's kinda cut off

rare sun
#

Maximum bainrot omg

drowsy willow
rare sun
#

mrovsoft

drowsy willow
#

i would never

primal oriole
#

When I am using the mod's scrap amount and value multipliers do they stack when multiple weathers are added on the same moon?

rare sun
#

i honestly have the same question

#

i think they add up

#

but not really sure

thorny salmon
#

When talking about combined weathers, the scrap multipliers are either :

  • defined by the dev
  • or, take a default value that is created based on the multipliers of the weathers in that combined effect

The default value is something like
Weather1 multi + weather2 multi / number of total weathers (here, 2)
Or something very similar to that I think

#

The only easy way to change the default value to a custom one is to modify the Config entry for that specific combo

#

Or using Combined weather toolkit, json weather creator

rare sun
thorny salmon
#

The division it's for the weight mb

#

Actually I'm not even sure lol, I'll let Mrov clarify

drowsy willow
#

I had that option when they were first introduced, but it was insane how much scrap there was

#

it's calculated based on weights of all the partial weathers

#

although I'm interested in feedback on how to improve those calculations

drowsy willow
rare sun
#

Omg

#

Crazy

#

Couldnt it be like Wa + Wb - 1?

#

So for example 1.3 + 1.5 - 1 = 1.8?

#

And leave the (Wa + Wb) / n for progressive weathers

drowsy willow
#

that would make more sense lol

rare sun
#

:3

#

0.5 + 0.5 - 1 = 0 :3

#

But tbh it does make kinda sense

#

If you are going into a weather that gives less scrap multiplier it would make sense that the more the worst

#

But

#

0 would be uhm idk

#

Maybe if multiplier = 0 change to 0.1? Idk

#

There pob is a better equation for this but i forgor

#

Maybe Wa + Wb - (n-1)

#

That wouldnt fix the 0 thingy, but it would be better for when there is more than 2 combined weathers

floral creek
#

hello i'm searching to fix an issue in my modpack, i posted a message in #modding-general hours ago(#modding-general message) and was starting to think it could be weather registry being part of the problem(before DHU made me think otherwise), and while i already got help on this issue the problem is still here.
So here is a log( of the last time i got the issue i'm talking about) and the most recent version of my modpack(v73) : 019b4d34-08c1-8245-c601-a5451fb7d759

rare sun
#

could it be a weird config

#

have you messed with weather registry configs/have you tried reinstalling it?

floral creek
#

it could be, i did change some of the weather weight and scrap value/amount multiplier

#

i did not tried to reinstall weather registry since i don't understand what the log is showing me :x

#

and the issue doesn't happen often so i was thinking about understanding as much as i can before doing something that could fix the problem without me understanding it

rare sun
#

understandable

#

i dont really know what it could be since i also dont know how to read logs like an expert

#

and your code is like perfect so idk

floral creek
#

i just tried what you said(reinstalling weather registry) i also deleted the config and got the problem again(that was quite fast this time x) )

drowsy willow
#

hmm

#

does it happen without registry present?

floral creek
#

i'll try

#

oh, it did happen again without registry

daring pivot
#

That interior had a couple issues related to entrances iirc

#

Doubt it though since it's somethin with a hazard or somethin probably

floral creek
#

the last time it was the pool rooms when it happened

daring pivot
#

Hmm

floral creek
#

(if it can help)

#

it doesn't seem to be a specific interior or moon

daring pivot
floral creek
#

oh :x

daring pivot
floral creek
#

my bad x)

drowsy willow
manic cobalt
#

nitpicking af but you could just do Chance as the header, % is redundant

#

w2w could also be transition or if too long shift but it's probably fine

drowsy willow
drowsy willow
severe pelican
#

I've never questioned myself on this before but is it pronounced
em β€’ row β€’ v
or
em β€’ rah β€’ v ?
πŸ€”

#

Maybe there's not even an "e" sound there at all

drowsy willow
#

emβ€’roβ€’v

#

that's what most people go with πŸ˜…

#

although the original pronunciation is mroβ€’v

#

(in polish)

severe pelican
#

I see...

#

I've been saying em-rah-v in my head this whole time ngl

#

This is good to know

queen ingot
#

morv

haughty ingot
#

Get that right

drowsy willow
#

stiβ€’nkβ€’boy

drowsy willow
drowsy willow
#

star this peeps

harsh flicker
#

So, i am noticing Weather Multipliers arent working with the Apparatus atm, this is with FacilityMeltdownExperimental (since normal Meltdown doesnt work for v73)
Is this a known issue? Prior to v73 with the normal FacilityMeltdown, it correctly applied weather bonuses on top of whatever value you set for it in the Meltdown config (The config MeltdownExperimental uses is the exact same as the normal one)
And i recall before its something that had to be done on WeatherReg's end...?
Is WeatherReg maybe only checking for the normal meltdown mod in the profile instead of the Experimental one before trying to change the value?

#

(I set the weather multiplier to 10x to test)

#

My profile also uses LunarConfig+DawnLib, if that would affect it at all (i doubt though, the mod description states it cant modify the value of scraps like the Apparatus or Beehives)

#

Lmk if you need the profile code, but you should be able to replicate it with just WeatherReg + MeltdownExperimental (+DawnLib + LunarConfig if needed)

harsh flicker
#

After checking, the dll for Experimental is the same name as the normal, but ofc the manifest uses a different name
Unsure if that would affect the WeatherReg compat patch or not

drowsy willow
#

if meltdown is present, Registry completely skips changing apparatus value

#

and if the experimental version uses a different guid then i don't really know

harsh flicker
#

So does that mean its now working as intended then...?

drowsy willow
#

this little patch was added in v0.3.13

#

😳

drowsy willow
harsh flicker
#

Ohhhh
If so, could we get a toggle in the config for that so that we can apply weather multipliers to Ap with Meltdown?

Still strange though, since that change was committed a while ago, and we kept WeatherReg up to date right before v73

drowsy willow
#

i sincerely have no idea what's happening

#

meltdown wasn't updated, registry as well

harsh flicker
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ah, but Meltdown has its own patch for WeatherReg
One that might not be in Experimental properly

drowsy willow
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oh

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i don't know

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did you get logs from weatherregistry about detecting meltdown installed?

harsh flicker
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i need to put info logging back on, lemme check