#Weather Registry / Weather Tweaks / mrov
1 messages · Page 24 of 1
what do you mean back 😭
we are so back guys
For me its not only eclipsed, ive seen it be other weathers when it said another thing
@drowsy willow
I just wanted to report that sometimes in the terminal the weather would say for example rainy and when we would land it would be clear. This happened multiple times so I don’t know if it’s known.
so ive had none of those issues last saturday when playing for like 6 hours but im enjoying the mrov-broke-everything-again chatting
its kinda entertaining
i think that one already got replaced
i will send one if it happens again
thanks 🙏
did you manage to replicate it? could you send me your modpack code? 🥺
ive been testing a lot of things and i havent seen it happen again
but i can send you the code anyways, see if you can find smth
019644e0-c991-e3ef-ec5a-c78d25b9487a :3
you can disable those weathers in WeatherRegistry config
perfect
thank you mrov
I just wanted to know for Legend Weathers
mrov! do you plan on adding more weather + weather variants?
nope, he's done
add granny
He died????
or retired, probably dead though ig
I bet he's leaving weather mods behind and is gonna make his own modmanager
Morvderstore
oh dear
please no 😂
mrodmranager
morvmanager
managed to reproduce it
Steps to reproduce:
Go to a moon with for example the weather condition eclipsed > None
Leave while it is still eclipsed (?)
Land again (dont know if it makes a difference whether you stay on the same moon)
holy shit it's back 
Absolutely, the Majora Moon weather is kinda not compatible with progressive weathers system
Oh good
If a weather to weather weight is specified 0, does that overwrite moon and base weight for that weather? or are weights additive?
I don't know if it's possible, but I had an idea of different severity of vanilla weathers, like Light Thunderstorm / Normal Thunderstorm / Heavy Thunderstorm or Partial Eclipse / Eclipsed / Full Eclipse... etc
It can help to ease in people to how certain weathers work and more variety of the same weathers
the eclipsed idea specifically would have to rework the eclipsed spawn cycles
because the first 3 moons in vanilla have the cycle as one monster
a partial wouldnt change anything
and thats like
hardcoded into the moon itself, what the spawn cycle is
if they're treated as their own weather maybe you can blacklist certain moons or something
or even buff eclipse a tiny bit to make room for a partial one? idk
this is my main point tbh
idk if weather can really alter that
Ye we were talking about that like a week ago
Would be cool to have variations on the weathers, so it incentives going there more
while i would like some incentive to go to weathered moons besides "i paid for this and dont want to waste profit potential"
i dont think making lesser versions is the answer
like if partial eclipsed does like
half of the regular eclipsed spawn cycle
thats a stark difference from the moons that have it set to 4
eclipsed offense and partial eclipsed offense would not be the same in any sense
youre just getting used to the partial eclipse, not the main eclipse
im also not really a fan of multipliers for scrap value
but thats more so just cause people set it way too high
True, but ignore eclipse, think about foggy instead, making the visibility higher or lower as a variation
Thst could be cool
We were talking bout that the other day and nobody could remember if that really was a thing
Are you sure??
yes
I don't think it does
there was a mod that did that, I'm pretty sure
give me a moment
Ive never seen it with different densities either
here is two different times i landed on experimentation with foggy weather, using vanilla post processing shaders also
you can see on the right image, the telephone pole and water tank catwalk are slightly harder to see
the outlines of both are more visible on the left image
i am standing in the exact same area on both, which is right here
the camera angle is not the same
but it doesnt matter
foggy does have random density
there are cases its a lot more clear
I meant it more like a very noticeable variation
Like you being able to see the entire ship
i dont know the exact density range
but i have had multiple foggy weathers i could see like
at least 5 feet in front of me or so
Mmm weird
not too obstructed either
i been saying this
they hated jesus cuz he spoke the truth
that has happened in the past yes
worst of all is it doesn't even seem to be properly synced?? cuz I've gotten really easy foggy vows while a friend couldn't see two feet in front of himself
it's true
the density is random between the min-max points specified by the moon creator
weights are applied in the following order:
- level weight
- weather-to-weather weight
- default weight
so it would overwrite the default one, but not the level one
is higher or lower weather weight more likely
i personally wanna disable cloudy because its just kinda not affecting much
well this is an obvious answer question
but if you want specifics
to get the exact chance of something, you want to follow the formula of
the weight of something you want the chance for
divided by the total number of spawn weight in the entire string
heres the assurance spawn weight string of scrap in my mod pack
Bottles:90,Cash register:3,Chemical jug:40,Control pad:28,Fancy lamp:11,Garbage lid:32,Gift:20,Large axle:70,Painting:8,Soccer ball:18,Toilet paper:18,V-type engine:82,Vase:1,Cement Bag:18,Traffic cone:32,Fan:82,Tuba:8,Briefcase:8
here is the calculated chance of a vase spawning
the first 0 is always going to be a 0 and means nothing
the chance is the next 4 numbers, first two being non decimal
so a vase has a 0.16% chance to spawn on assurance in my mod pack
yo
not sure where to send this but
if anybody mentions something about blackout weathers crashing, heres another possible cause to recommend: turn this off in insanityremastered
worth mentioning im also using sciencebird tweaks and that touches the blackout
but this ^ seems to fix a random crash that i assume happens when an insanityremastered event would turn the lights off for a player
this isnt meant to be a report, just something for ppl to find if they search this and can troubleshoot the issue
is weather + rainy still broken?
No puddles 
I tried them yesterday and they still are not spawning
i think i got it fixed
hopefully
@rare sun could you check if this build fixes your issue? 😇
https://github.com/AndreyMrovol/LethalWeatherTweaks/actions/runs/14813595303/artifacts/3055999181
Oh sorry im not home today, ill be able to try it tomorrow :cc ty anyways!
registry deliberately ignores imperium weather changes
because it's saving picked weathers, not weathers at lobby end
i can change that, it's just not working like that rn
i wouldnt change that, i dont really get the point
it makes sense in the context of using weather probe
but i don't know why you would probe the moon and then save
you would probably be saving and then probing and landing
as for imperium, there isn't a reason to save its changes
since imperium is just for debugging
and it can be changed again when the save is loaded anyway
the idea is to use imperium to remove a weather and then disable imperium to test without a cheat tool
at least if anyone would want to do that
why not use probe + inf money in that scenario
fair enough
it works!!!!!!!!!!!!!!! 🥳
great 😇
so now we wait for an update? 
i'll try to see if i need anything else to update/fix today
if not, i'll push it today
yippee!!!!, another thing... was the 50/50 weather fixed?, i dont really remember
only first weather was getting picked

it is fixed
you're welcome
The weather weight works like the enemy weight?
yes - all weathers' weights are added into a total and one is randomly picked from that
That's how weather normally works
I believe it's supposed to say "mild weather" when it's none/clear
there is no Zeranos, nor was there ever. None.
😳
speeking of zeranos... i got a random question, since i think there is infinite time on this moon, does the time passes naturally ?
like if it has a full day cycle?
Not really, it's more of if the internal time clock is active
For example it could be active but without a day cycle i assume ?
uhh guh,,, idkwhat that means im tupid
It reverts to v4 time cycle that runs in real time
It runs perpetually but drains the day count every time it passes over 24:00
So if you stay there too long you will get fired unless you have rollover
mrov i have a problem with blackout
, when using Lethal Sponge upon entering and exiting an interior the ship's lights reset to their default values, idk if there is a config in LS to change that or if its a compat issue, i already asked on LS thread but im asking here cuz idk what's causing it
i don't know yet, but i'll try to fix that
Ty!
you've been so nice
you bet
thanks i got the inheritance early
See? What a nice guy he is
spend it on a nice wine
you deserve it
Appearly some moons arent loading because of this
for example which moons?
Baykal and 3Bilge that i saw
alrighty
@valid ridge could you send me your modpack code? i'll try to investigate
i also have baykal and weather tweaks/registry but that never happened to me
must be something else that conflicts with either of the mods ig
i was testing Moons and already deleted i am seeing if the error happens again to send the code
But literally i just downloaded the mods the rest was my normal modpack that works fine
okie
Does anyone know how scrap multipliers work for combined weathers?
Like do they add together
they're calculated based on the individual weathers' settings
buuuuut they might be calculated badly by default
you can enable those settings in WeatherTweaks config:
and then after a lobby load you'll get the same settings as normal weathers do
Who up weathering their tweaks/registry rn?
Not sure what the status of this issue is since I've seen it reported before, but in case it's slipped under the radar: as of the latest version of WeatherTweaks there definitely seems to still be some problems with transition weathers persisting into the next day when leaving a moon, especially leaving before the transition occurs (I've mostly seen it happen with eclipses, but it can happen with rainy weather as well).
same, it's only been visual though
for eclipses at least it seems to still trigger the extra eclipse spawns, at least in some cases
some visual stuff is also not correct. This is eclipsed + rainy weather but it only looks rainy.
i'll investigate, sorry for that
i have a few changes done in my local builds, but i'm having a real trouble finding the time (and motivation) to finish my todos 😭
i reported too many issues, the boy is tired of me

Mrov the goat fr fr
Talking about issues, playing in a session with friends the other day we found out that blackout's light was only brighter for me(the host hehe), and not for them
😟
Was very funny cuz i had to gide them with my voice
We were playing on kast so 2 of them fell
And the other died from a dog xD
were you using true blackout from ScienceBird tweaks? if so, that's probably my fault. if not, then I think I fixed that issue with my blackout changes a while ago. though iirc mrov and I handle floodlight stuff totally differently so may not be related 
Dont have sciencetweaks sorryyy
Your mod is very cool but was too overwhelming for me, more bc i was finishing up my modpack so i just wanted to be done with it
I will probably use it later on, but tn i wasn't using it
Wait
no problem lol, I'm glad in this case because I don't need to debug anything 
Yeah hehe, also when i tried your mod the floodlight were in their default state instead of the brighter light they get on blackout
And i know it has a config option but was a bit confused by it
the floodlight should work normally with blackout by default. depending how long ago that was it might've been due to an issue I fixed in an update a few weeks ago
idc if you use it or not, but just so you know: I have the configs set up so gameplay changes and other potentially unwanted stuff is all off by default, so you should just be able to install it and worry about all the scary config only if you want to. without changing the config it's basically a very light QOL and bug fix mod you'll barely notice
That could probably be it
Yess!! I know what it has, is just that i would love to tinker with the options bc they look very cool, but at that time i just wanted to be done with the modpack so didn't have time
But i really wanna use it
Especially with all the blackout improvements it has
And the gorgeous rotating floodlights
I really love that
Also i wanted to ask for a feature of sorts, if it was possible to have an option so the shiplights only rotate on blackout
That's probably an easy config, I can get around to it next time I'm working on the floodlight
tysm!
can somebody explain to me what dustcloud weather actually does lol.
nothing
its just visual
ohhh but i do have the mod to make it usable so it actually does not do anything at all?
normally it does nothing at all. it is the dust storm effect on experimentation if you've noticed. if you have sciencebird tweaks you can change it a little, such as giving it a wind blowing sound or making it thicker, so it could be like a weaker foggy weather if you have that mod
ohhhh I see excellent thank you for this information very helpful!
yes i have noticed the dusty effects on experientaion before but on vanilla mainly so now that makes sense it actually enhances that effect.
Is there a way to remove it telling you when the weather changes in Weather Tweaks?
not yet
if you ever get around to adding config for that, being able to change the broadcast text would be cool too, I have something like that in my tweaks mod already
the broadcast text?
ooooooh, the "changing weather to" text? 😅
what would be the use-case for changing that?
just personal preference really, this is what I change it to in my mod
will do
is this broken?
most mods work, just this stupid soft masking addition has been a problematic child
should mean most if not all weather mods should work maybe probably I don't fuckin know AAAAH-
What even is it though??
Some dependency for the new compass, but Xu said the compass works fine without it so idk what it's use case is
Somebody'll probably make a fix for that surely
Is it doing anything directly to mods?
Xu is the fucking goat I swear
well when you use JLL or EnemySkinRegistry right now like I said that's why softmasking spams and things break
the load order for softmasking changes and it goes null and just dies
It's more volatile than it should be as an addition to the game
lol
Ah
Well this is unfortunete
Thats like the majority of the moons and interiors and shit
:(
Patience
AND I WANT MY SILLY COILHEAD 
oh
it is
a virtue
Wait Lunxara
you know what we have now
don't you?
What?
🤔
It's name is quite goofy lol
i cant believe zeekerss made an entity after popular mod creator pacoito
It starts with a B
can anyone guess this certain avian word?
||A B-B-BIRD BIRD BIRD, BIRD BIRDS THE WORD-||
lol
pacoito's name is Henry?
This is news to me
lmao
REPO enemy mod for Lethal when /j
MICHAEL ¿¿¿ 💀
MICHAEL IS HERE @frail reef
wtf
@tight wagon
(sorry random other person i pinged by accident)
Wiki history is unhinged 💀 💀
just for context, this is a reference to a copyright infringing horror game some random company made for the halloween franchise without permission
stan knows what im talking about because a youtuber played it that both of us watch and "MICHAEL IS HERE" was funny
XD
The weather still says its none
Keep that shit as it is to annoy Flamsey
what do you mean by that?
make it vanilla flavored none
Bro why
they're referring to this
oh i see
maske it say "it is currently skibidi on this moon"
no
it is currently impossible to survive on this moon
which moon
whichever is impossible to survive
Etern (jk its Cubatres)
have you people never heard of jetpacks or the company cruiser
no what are those!
this will be done
B- but you did nothing
😒
dw bobo there is like 1000+ issues in wr, mrov is fixing them all as we speak

it is painful
I believe in Mr morv 
Can he fix my parent's marriage too
Can he fix my broken heart?
i am afraid no
maybe just say mild
"it's honestly pretty mid on this moon"
Keep it none to trigger people
make it random to be a dick
"the landsite is clear" idk
currently nothing to say on this moon
fuck this moon
that would be eclipse+stormy+flooded 🤣
Why does it do that anyway
Does it only say mild for planets with breathable atmosphere or something
for planets where there's no weather
that's the vanilla behaviour
I thought WR was changing the color of the screen
let me check for sure 💀
Putting the [g]reen in screen 
Yeah WR makes it more green, I think the reason is because Zeekerss made it darker in V70
and your green looks more reminiscent of v69 and before green
Oh, it's probably this setting
let me confirm that
it is indeed that
holy fuck i got jumpscared by the GREEN
after my month of testing i thought i fucked something super badly 😭
Lol an understandable worry
my track record makes me cautious of stuff like this lmao
i am 🤏 this close to doing everything i wanted
I feel like I saw the Blackout text as more purple on v70 but without lethal sponge, so maybe still v70 contributing to it?
i don't remember having this issue on earlier versions, and i didn't update any settings since then
so maybe?
me waiting on being able to give my weathers colour through the editor
😓
i dont actually know why it doesnt work lol
i think i know
and i hate it
it's because i do all my initialization stuff in a constructor
and doing that in editor never calls it 🙃

eh its fine, i dont care for the colour myself
i will point people to you though if they ask
mhm, i managed to circumvent most of it and still have it be happy (not in a super good way) but colour didnt stick around
just got this error
landed on a custom moon (Aquar) with weather of Stormy > Rainy
didn't seem to have any effect on anything though
BetterLightning is broken in v70
you need to remove it
ngl
It just needs a recomp cus a method got changed
i didn't notice the better lightning error at the top
there were other betterlightning errors in the log that i did report
I was playing earlier and lightning would only strike next to the ship, and it spammed MissingMethodExceptions every lightning strike
but i just saw WR on this one
lol
Yeah I got to play with TestAccount today and it was great to finally have him back
first matter of business is with doorbreach right
i thought he said he was fixing it today
https://github.com/Test-Account666/LethalCompany-BetterLightning/issues/1 But he did ask me to add the issue to github so he wouldn't forget and I did
[19:50:20.1990353] [Error : Unity Log] MissingMethodException: Method not found: UnityEngine.Vector3 .RoundManager.GetRandomNavMeshPositionInBoxPredictable(UnityEngine.Vector3,single,UnityEngine.AI...
He fixed TestAccountCore
Oh I don't remember seeing that
i only saw it after QC broke the exit function but it was doorbreach errors
Weird, I haven't had any issues with DoorBreach
its probably a harmless error
There was also an error with the config, the blacklist thing hasn't ever worked
It just defaults to "All" because the flags arent being used/set properly
So shovels will always be able to open locked doors regardless of the settings
I've been waiting on that one to get fixed
just letting you know it magically works now

though at some point u still gotta switch for unity' convenience
Uhhh soooo why is the color different? I don't have Lethal Sponge
what do you mean
😳
hum, i also have the different colors without lethal sponge, lmao?
I thought it was vanilla 💀
If you have GI make sure you don't have the setting to turn off post processing on
i dont even know what this is lol
disable mods one-by-one until it's fixed 😔
💀
It fine for me
ok one moment
just to be sure
we are talking about this yeah?
dust clouds color is supposed to be green no?
I though they are talking about the green background which has a odd black square in it
yes - because the background is more green, the colors are more green as well
which i could account for on my side if there was a single cause
its supposed to be light-brownish
i dont have that green of a color as with Lethal sponge, so i got this one (should be the correct color)
But even with this one weathers colors are wrong
mrov!! do the weather+weather thingy works with modded weather?
like can i get majora+heatwave+eclipse?
what deranged person would do heatwave + eclipsed
me
it would be so funny, imagine rainy+flooded+stormy+foggy+eclipsed+cloudy+dustclouds+blackout+heatwave+solar flare+snowfall+blizzard+toxic smog+majora moon+tornado+meteor shower
🗿
Can weather registery even handle that??
it can, but the combos have to be predefined
so it technically can, not actually right now
could you send me a screenshot of how it looks for you?
not very green, but weather color is wrong
what the fuck 😭
Just to inform you (sadly), I tested with the beta WR you sent me, but also with the actual released version but its the same
Ye Zigzag was asking bc he wants to have majora moon with other weathers like eclipsed haha
don't know if planet videos need to be updated or what but when is off, there is black square on the monitor
It's due to how the radar was changed, load the game fully vanilla and route to adamance and you'll see the same thing
i see I'll just enable the videos again so it will not weird to look at
im thinking the same 🤣
Ohohh how??
that's because the monitor slightly changed the color and it looks really bad when there's no planet video displayed
oh thats easy as that?? very niiiice, ill add compatibility soonish
🤭
WeatherRegistry 0.6.0
- added
Forecastcommand (thanks: @queen shadow , @abstract pivot !) - added
IsGameStartedcheck for apparatus patches (fixes this issue) (thanks,ajsglist!) - moved
EntranceTeleportPatch.isPlayerInsidefield toSettings.IsPlayerInside(this is a breaking change) - changed
Plugin.GUIDtoPluginInfo.PLUGIN_GUID(this is a breaking change) - fixed not switching weather effects correctly when using Imperium teleportation (thanks, @thorny salmon !)
- fixed issues with vanilla weathers not enabling correctly in certain situations (thanks, @thorny salmon !)
- fixed Registry not displaying
mild weatherinfo in the terminal (thanks, @sage thorn !) - fixed effect overrides not having correct names
- adjusted weather colors to be displayed properly in v70
heart attack update
I know i havent been here for like quite some time - been on a break from LC because it got stagnant in our group and i still havent been able to update my own mods - but this is awesome stuff
hows stuff been going morbius
Yippeee!!!!
and this is the first time since March i've got time and energy to work on LC 😅
Mrov the goat!!
this update took me about a month of slow work
Seems like everyone took a break in March (me included)
Did the rainy weather got fixed??
Mhm, cool to see that big Z is back at it again though
Yee
a lot of things happened at the same time, it was really hard to find the momentum again
I wonder if zeekerss is planning on doing another update for lethal or going right back to the new game that I keep forgetting the full name of
probably alternating if I had to guess, but rn pretty sure his main focus is trying to patch up V70
Didnt a lot of folks also shift to REPO too because of LC getting stagnant?
I never played it - no hate against those devs, they seem like cool people, but it just didnt really interest me. The memes are funny though.
the issue with REPO (at least from my perspective) is the lack of variety compared to lethal
the only good thing about repo is the text to speech imo
i rarely ever play it cuz i also think its boring
Yeah thats the impression i got, that it just gets stale quickly
A friend of mine gifted it to me but ive never launched it. Just not interested in playing it compared to lethal.
🤷♂️
the main discovery for me was that the games are not fun in themselves, but my friends are lol
We were talking bout a while back hehe, weather + rainy wasn't working
Idk if that got fixed
also the mods or the game are jank, even if we use the lobby expansion mod in repo the game just starts softlocking when playing with 6 people or more, even without the mod 6 players just softlocks us constantly wich doesnt happen in lethal cuz idk either the mods or the game are just better lol
i think it's fixed now - tweaks update is also uploading
Yeah i think thats a key part of its fun - having good friends with it and actually engaging with eachother inside the game.
Yippee!!!
repo's netcode is completely different
From what I’ve heard, repo is very fun but gets quite stale after a while. But lethal on the other hand is overall less fun (but has TONS of moments that makes it incredibly fun) and doesn’t get nearly as stale as repo
For me i feel Lethal has more replayability than repo, and can be enjoyed even when playing alone
I think it having surface areas is a big reason
isnt repo only like 3 levels in vanilla, with the car being like basically rammed into it?
lethal has a map+interior+weather combos that make a lot of combinations
repo has levels
Lethal has more content too! Not talking bout the mods but vanilla itself feels it has more content
😔
Enemies either outside and inside
lethal has better monsters
I think its also that Lethal kinda set the stage, so even if repo adds similar amounts of stuff, it just feels like "a different lethal"
True
lethal was the first in the "genre"
Its the same reason most phasmo clones didnt work out.
It really confuses me that the devs always say they werent inspired by lethal
They all just tried to be the same thing with like a few differences, but you could still tell its very much like it.
Like
of course it's gonna be a point of comparison
Aint no way
this chit-chat reminded me that i wanted to test melanies tts mod for lethal
it is possible for two people to have the same idea independently
Yes! But still weird
This is so real
and using the same genre is not necessarily an inspiration
Absolutely - in an alternate timeline where repo released before lethal and became the established title, people would be making the same comparisons.
and - honestly - playing both i don't see many similarities
there is:
- random maps
- random loot
- random monsters
and that's it
And roguelike progression
Doesn’t repo have a quota?
interaction with the game world is different (inventory vs physics), controlling the game is different (terminal vs button to start)
he's working on getting the game out of early access
also if mrov's breaking changes break coderebirth then uh i cant do much about it, i cant update for a while 
but i dont think i tab into his plugininfo stuff anyway
it 99.9999% shouldn't
unless you were accessing those two thingies 😳
i doubts it
we're in the clear then
Not in the same way as lethal - it has its quota as part of what you need to progress to the next level - as opposed to doing multiple levels to meet a quota spanning multiple days
Ok well yeah sorry :c, i didn't thought ab it that way
Ah, that makes sense
no worries - those aren't the obvious things to everyone
😅
It changes enough things to be unique!
i just don't think of those two as being the same
Still lethal is better >:3
since the interaction player-world is completely different
I honestly even with your explanation i can't see them too different from each other
(and my major was UI/UX so i'm biased in seeing this 😅 )
Honestly though, I think another big thing overall with Phasmo/Lethal/REPO/etc. is the shift towards the "two weeks of short fun / content creator clips mindset" philosophy that seems to be the focus of many games these days.
The games are designed inherently for short sessions, with systems that encourage the style of content where you get short funny moments. Which is how you get people uploading content, which then goes viral and gets you attention. Its how all of those games i mentioned blew up.
the general gameplay loop is the same
but the amount of player control/randomness involved is orders of magnitude different
that's also true
Bc comparing something like REPO to Lethal makes much more sense than Lethal to Phasmo for example
oh, absolutely
REPO goes so hard in the funny aspect of it
Lethal was a genuine passion project that ended up getting hit with the short content virality syndrome
Phasmo imo doesn’t make for good clip farming, lethal is accidentally a clip farmer, and repo was made to be a clip farm (from what I’ve seen)
Look at all the late 2020 / early-mid 2021 scare compilations of it
Those were extremely popular
Ye
But yeah
that's the general trend tho, right? the tiktokfication of everything
Yeah and it sucks
the attention span declining
ragebaiting everything and everyone just to get those 0.05$ of extra ad money
lethal is still really popular and assuming it isnt is just purely wrong
As someone who doesnt have any form of short content in my life, i hate how the trend is shifting to it
It managed/manages to stay alive as a result of Zeekerss doing plenty of updates and content initially to keep even those folks playing
And the modders ofc
Modders are prolly the key reason that lethal is still popular
i disagree
I disagree a bit
Theres also a large general community that keeps it alive aswell
Modders take a huge part
But mods greatly contribute to said community existing in the first place
But not the main reason
If theres one thing im glad about, its that zeekerss has a good idea of what folks want as updates
looks at phasmo devs' complete and utter inability to do that
phasmophobia, oh dear
Seriously i could write a novel about the awful way they're going about updates and their priorities for them
And now they're working on a movie for it
i never got what's so interesting in it
when they have still not released the fabled "horror 2.0" update that was supposed to be released like, 3.5 years ago
I like phasmo but yeah, the lack of updates is ough
Its not even the cadence thats the issue
its that they're updating the wrong stuff
Nobody wants map redesigns that get rid of the old maps, even if the old maps are dated
People want new unique maps so the variety doesnt get stale, new horror aspects so its not the same 4 types of events, and actual engaging gameplay
They uploaded a video like a week ago where they show how they move the horror 2.0 update to "concept phase" 😭
lmaooooooooooooo
Its sad, genuinely
It was scary for a while but it wore off
Especially early on when you didnt know how stuff worked
Mmm mainly the first to use voice chat in a unique way, and doing a fun and scary coop horror game, there aren't many good coop horror games and even less in that time
It definitely pioneered good proximity VC
It isn't for you????
:0
I CAN'T play alone that game
Phasmo is a puzzle game with horror aspects
I get extremely scared 
thats the best way i can put it
when i started playing it in 2022-2023 all of the stuff it used were already outdated lmao
soooooo
😦
But seriously the devs' priorities are actually messed up.
Oh well yeah if you played it a year ago for the first time then yeah
priority no.1 : send us your money pretty please
and when they do listen and implement something that people asked for, its a bad implementation.
i played it for a year before the levelling update
Case in point, the lighthouse map.
That people asked for ever since they teased it in like early '21 - and its one of the worst maps to play
because its so vertical, and it takes forever to travel in it
I love having to go to the top of the lighthouse and spend 3 minutes walking down the circular stairs and to the van to grab equipment, only for the ghost to have moved by the time i get back.
And also lost half my sanity
And now they're reworking the farmhouses and putting way too mcuh detail into them that people wont notice
instead of adding smth like small procedural apartment blocks
It is
Its also a grindfest to get to the cool equipment
ever since the level change you mentioned
fuck yes
i remember why i gave up
and when me and my friends found a sneaky way to run custom matches with crazy xp multipliers
they capped that shit instantly
lmaooooooooooo
🙌
Not even Insym likes the lighthouse
You know its a bad map when your n°1 says its trash xD
lol
speaking of him (insym), i swear he spends more time with CJ (lead artist iirc) than CJ spends actually working on the game
Dont get me wrong, insym is a cool guy - i watch him occasionally, and he got me into phasmo in the first place - but i think even he knows the fundamental development skill issue thats plagueing phasmo. I wonder if he ever brought it up privately, I would hope so.
i think he has somewhat brought that up publicly xd
tho im not sure
but he is very clear on the things he doesn't like ab the game
yeaaaaah i always thought that
hahaha
But on another note
and something i noticed quite early on, being someone that played since late 2020
they became corporate
😮
I remember the good old days of prison beta branch
you are not the first one to think that haha
yessssss!!!!!
when did phasmo came out?
and them being fairly transparent about development targets n stuff
i forgor
i also started like the week after release i think
good old days
yes! i bought it this day
But yeah like, they lost all of that
No more public testing, everything behind closed doors, apparently some moderately toxic stuff going on internally with preferential treatment of some creators, etc.
😔
hey mrov, did you vote on Zigzag's poll???

@drowsy willow Is your new update gonna require other weather mods to update for it? or should it all still work?
💀
ilysm mrovy thanks for the good food
everything for you, monty
na dw i tested my weather with it and it was still working
@drowsy willow
[03:48:49.1944972] [Error : Unity Log] IndexOutOfRangeException: Index was outside the bounds of the array.
Stack trace:
MrovLib.ContentType.BuyableItem.get_PercentOff () (at ./ContentType/BuyableItem.cs:9)
MrovLib.ContentType.BuyableItem.get_Discount () (at ./ContentType/BuyableItem.cs:12)
TerminalFormatter.Nodes.Store.GetNodeText (TerminalNode node, Terminal terminal) (at ./Nodes/Store.cs:65)
TerminalFormatter.TerminalPatches.LoadNewTerminalFormatterNode (Terminal __instance, TerminalNode node) (at ./TerminalPatches/ReplaceText.cs:59)
(wrapper dynamic-method) Terminal.DMDTerminal::LoadNewNode(Terminal,TerminalNode)
(wrapper dynamic-method) Terminal.DMDTerminal::OnSubmit(Terminal)
UnityEngine.Events.InvokableCall.Invoke () (at <e27997765c1848b09d8073e5d642717a>:IL_0010)
UnityEngine.Events.UnityEvent1[T0].Invoke (T0 arg0) (at <e27997765c1848b09d8073e5d642717a>:IL_0049) TMPro.TMP_InputField.SendOnEndEdit () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_000E) TMPro.TMP_InputField.ReleaseSelection () (at <9baa8119dbcd498f902c1a92f10843c1>:IL_001B) TMPro.TMP_InputField.DeactivateInputField (System.Boolean clearSelection) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_00B0) TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) (at <9baa8119dbcd498f902c1a92f10843c1>:IL_007C) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <17de86d66286445fa95af59fa8fa644d>:IL_0000) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) (at <17de86d66286445fa95af59fa8fa644d>:IL_0067)
UnityEngine.EventSystems.EventSystem:Update()
typing store does not work
it just wont enter and does that
Why in WR tho instead of terminal formatter thread hehe
because it mentions mrovlib and I could not find his thread for that
it's not possible to give a vanilla moon a weather it wasn't supposed to have right?
so for example, I shouldn't be able to give March rainy weather since it doesn't have that weather type in vanilla
Haha it happens sometimes
#1213797469192855553
Here it is!
im happy that this one still works through v72
ahh yes I love flying to [████████] when weather is [████████]
what's your modpack code?
oh my i completely forgot about this mod 😅
happy it works 😇
I like it because I use it together with a terminal command t route to random moons but I wanna keep that a optional thing, the terminal command doesn't hide the routed moon on that monitor sadly
I recommend zigzag's randommoonfx mod 😊
ExtraTerminalCommands has the command but it just doesn't hide it everywhere
you just have to pull the lever to randomize the moon
uuhh ive tried that one like a year ago i cant remember
🤭
i am honestly surprised (and slightly worried) that there weren't any reported issues in latest update
it's surreal
as far as my updates go lmao
ye it announces the moon too
😔
Morv gotten the upgrade to professional modder
Whats this mod? Is it a random route mod or..?
sickk appreciate it dude! 🤘
Hey @drowsy willow weather registry force shows the apparatus's value
It does, yet it doesnt have an option to turn the feature off
when scanning (the tooltip), when calculating "total value" with other mods or something else?
i am not changing anything with the apparatus other than spawning value
Well, i tested it, and it shows the apparatus value when scanned. U can try it out yourself. In vanilla, the value is supposed to appear as ???.
Im assuming that u overiding its base value is messing with it.
@drowsy willow any way u can maybe fix this? Idk if u can or not.
rich guys apparatice
ah yes
i had the issue too on saturday i just never checked wich mod was causing it
if i can have a working download i can test too
works
amazing
works
that's great
i'll try to release that today, tomorrow tops
my nuget and github tokens expired
and i hate re-doing this
So how did it go?
I totally forgot to get the log mbmb
but I found this when playing today
Galetry had a weird weather name
all my homies love None (WeatherRegistry.Weather)
truly one of the "she weather on my registry till i none mrov" moments of all time
lol
can you send me your modpack code?
I think I had that too one day 
Same
i think its been like that for ages
Since the beggining of times
i think we should blame wesley for making it janky like that
I'm not even joking, I deleted the whole modpack on accident last night. I'm actually super sorry 😭
He nuked it
Hey, can u fix the termimal formatter bug that makes the cruiser price appear as 0 in the store?
hey, i saw your message
Tested new forecast command on Experimentation and it showed me all of the weathers with their chances but some of the weathers shouldn't be on that moon. Like, Snowfall has Filtering option to true and in the Level list there is no Experimentation but I see it in Forecast experimentation list with 50 (6,05%) chance
i think i know why, but that's interesting
fixed in mrovlib v0.3.1
On thunderstore i mean
Already posted
W
Hey, wb the weather registries apparatus bug fix? When u posting that?
Weather registry update??? :0
already did 🤭
WeatherRegistry 0.6.1
- fixed an issue with apparatus showing up its correct value
are progressing weathers fixed?
Are they broken? 
they were broken for me the last time i used them
which was 2 months ago
i think the problem occurred when leaving while the first weather was still present, which would then cause said weather to occur everyday
I'm not entirely sure
I think I remember fixing this, but I don't really know
Let me know if you stumble on any issues
i can test it rn
I would be very grateful if you could 🥺
Morv fixed so many shit he doesn't remember anymore what was brokie
unfortunately
after my 4th rewrite of Tweaks I don't even bother to remember what's where
Oof
I'm sorry
But if it works, it works and better to not bother unless it breaks lol
bad news
i will retest without imperium
maybe that breaks it idk
I'm not sure I see the problem correctly 😥
the weather didn't repeat into the next day, right?
it was eclipsed the next day
the music played and there is no way there is an insta giant on verdance
uh i have progressing weather disabled rn but i can send you my testpack where i set eclipsed>none to 100
okie
oh and btw i just tested it does not happen when you wait long enough
so you have to leave the moon while it is eclipsed if it turns none it wont be eclipsed the next day
0197644f-5a8b-0dd8-c425-be9a9580d078 this is the code
do note while testing that the ambience does not always change (sky will seem normal)
the music ambience always plays
I'll check what's happening behind the scenes
W
I guess its worth pointing out from testing i did months ago, imperium can have weird side effects if you manually set weather, and it may not show up correctly within imperium's moon-weather list
But basically all of the actual imperium-side issues can be avoided by just not using its weather change feature
i retested without it on a new save and it still happens
but yeah imperium can break a lot
It is a debug/inspection tool after all, not something meant to be used in active play
So it behaving weirdly with a lot of mods is to be expected, especially if those mods also change vanilla behaviours that imperium may depend on or use.
i dont think anyone uses it for non debugging
I occasionally saw people using it as a "game master/admin" utility toolkit
it can create additional issues when trying to bug fix
there are better mods for that
Which still surprised me given it also broke (unsure if it still does) several vanilla behaviours
imperium is really convenient to use
1.0.0 might have fixed a lot
It also happens with weather probe
Thats the main argument ive seen that favours its use
it has so much functionality and a fairly solid system for keeping control to one player
mrov!!!!! the goat i have a request, there is this mod called CurseOfEmbrion, cool mod hehe, it adds a text in the moon description at the start of a level saying smth about the moon is cursed i cant remember, the thing is that when using weather registry this message cannot be seen, i asked the dev if it could look at it and see if its fixable but idk if he will ever do it, and also idk what mod would be the real culprit, so if you could check that out i would highly appreciate it 😁 , its just a very minuscule thing but sometimes is hard to know if the curse is active or not since that's the only way to know (that and well... using your eyes to see if there are old birds hehe) 
I'll see
Ty!
Hey mrov could you add a functionality to the registry where it uses the vanilla algorythm to pick which moons get a weather and then uses the weights to pick which weather actually appears? 🥺
Currently if I enable the vanilla algorithm I can't get the combined weathers from tweaks 😔
that's because Tweaks overrides Registry's algorithm
🥲
but I'll think of a way to make that happen
mrov try not to be a GOATed modder by being super involved with his playerbase challenge: literally impossible

Meow meow!
why does the bot read the emoji name- im not even gonna ask
lmao wtf

fire
Hey @drowsy willow
I cant turn off toxoc smog or cloudy weather
I tried settimg their weights to 0 or -1 and they still kept popping up often
I had that happened once too with tornado i think, idk if the tornado was the culprit but it was weird
try doing something like this
Thx i will
wtf lol
is that Wesley's?
intentional, any weather that causes the stormy skybox does this to calist
I've just been here for a long time 😅
grandpa morv 
yeah mrov has so many messages lol
damn addict
Lol
oh shit
erm, what the xugma
final boss of j*bless
/j
damn i know they say "the world revolving" but this is nuts
is mrovweather blackout just for snowy moons? or can i change the configs without problems?
it should work on every moon 😅
sorry, it was appearing on snowy moons, but right now it appeared in experimentation.
WeatherTweaks FirstDaySpecial is still similar to pre v70 first day weathers. I'd like to see it changes to match v70 where everything's clear, or have a new option for it.
Also right now the first day weathers seem to be random only when FirstDayRandomSeed is disabled lol
simulatio
did v70 really change that 💀
v70 makes you start off clear on everything?
correct
it sure did 👍
oh no
I think that's a good change actually, atleast for first time players
I'll see what has changed
Is there a way to weather registry screen no overrides malfunctions navigation screen?
you can disable Registry's patch completely as a quick fix
I'll investigate what's happening there
Always happened even before v70
I know
I've had a semi-hack in Tweaks at some point
but it was working only for host
my fav weather


