#Weather Registry / Weather Tweaks / mrov

1 messages · Page 22 of 1

abstract pivot
#

i've literally never believed you in my life

queen shadow
#

imagine critical bepinex update that wasnt backwards compatible or something

drowsy willow
#

😳

queen shadow
#

Tbf though with semantic versioning, breaking changes shouldnt happen anyways on minor versions

drowsy willow
#

true

#

although how many people actually adhere to semantic versioning 🥺

queen shadow
#

Ive noticed a lot of folks seem to not

#

Im not a great example either with immersive ship sfx, next update will change dependencies but its still not a "major/release" worthy state

#

so i cant really go from 0.3.1 to 1.0 with that lol

drowsy willow
#

i sometimes do crazy stuff between "patch" versions because i don't care hehe

queen shadow
#

Kinda wish TS supported extended semver, and not just static X.Y.Z

#

so i could do suffixes...

drowsy willow
#

-beta

#

-balls

queen shadow
#

exactly

#

so true

#

-notbrokenanymoreithink

drowsy willow
#

-fixed
-reallyfixed
-fixed-2

queen shadow
#

-notanupdatelmao

update commits:

add new text file
revert "add new text file"
update version number

abstract pivot
drowsy willow
#

🤭

queen shadow
#

Agreed

#

they're up there with commits like "oops" and "its 3am and i didnt test this before push to prod, good luck"

drowsy willow
drowsy willow
queen shadow
drowsy willow
#

oh dear

queen shadow
drowsy willow
queen shadow
drowsy willow
latent sleet
#

not true

queen shadow
#

i dont have much to show with LC sadly other than

latent sleet
#

it works with normal + custom weathers but not with ones from tweaks

queen shadow
#

also yeah the "normal" weathers, including modded ones, do show up in imperium

#

even some of the tweaks combo ones do work, they just render improperly in the menu. Seems inconsistent though.

drowsy willow
abstract pivot
#

damn, turns out mrov IS the problem

#

like always

latent sleet
#

i mean if you meant the map screen

drowsy willow
#

the moon control UI panel

queen shadow
#

Yeah in there

drowsy willow
#

the "current weather" dropdowns

#

are not updating after picking weathers

#

unless i'm stupid

queen shadow
#

I noticed it sometimes doesnt work when on-surface mainly with combo weathers, but it def. works in orbit

latent sleet
#

i think it works

drowsy willow
#

i'll check it right now

queen shadow
#

the only one iirc that didnt work properly was blackout

#

lighting was all kinds of messed up last time i tried (but that was a month ago, chance it might have been fixed since by you)

drowsy willow
#

like changing weather when landed?

queen shadow
#

Like, when you're landed

#

yeah

drowsy willow
#

oh dear

#

i have no idea how it's handled

#

registry has things to sync it and whatnot

queen shadow
#

I never tried changing weathers in MP as i disable imperium when we play seriously - i only use it in singleplayer to mess around or when im practicing cruiser jumps n whatnot

#

what i can say is, for majority of the weathers it does work, theres just some weird edge cases where it seemingly doesnt

drowsy willow
#

first day (right after making a save)

#

second day (after weathers were rerolled)

queen shadow
#

Oh yeah the UI doesnt update i think, but if you select a different weather it will apply for that given moon

drowsy willow
#

i am not tweaking

queen shadow
#

Ive grown used to it being "just imperium things"

#

same with the notification configs randomly not working, or the cruiser purchase being busted. Even more reason not to use it for actual sessions.

#

consequences of debug powers i guess

drowsy willow
#

true

#

i need new mod ideas

lapis fractal
#

weather 6

#

weather 7

#

whatever that one that was accidnetly added by zeekers ahah

#

It could be a combination of all weathers. modded included

drowsy willow
#

GOD NO

lapis fractal
#

HAHA,

drowsy willow
#

I̴T̵ ̴H̴A̷S̷ ̸T̵O̶ ̴B̷E̸ ̵C̶O̵N̶T̴A̸I̴N̶ED

#

W̶̓̂Ě̷͠ ̵̬̆M̶̆͝Û̸͐S̵̀́T̸͗ RESIST

lapis fractal
#

It wouldn't have to be a combination, just could be a unique type of weather that is glitchy and otherwordly

drowsy willow
#

N̴͉̈Ö̴́̔Ô̴͋Ō̶̝O̸̒͂Ö̵́̒O̷̅OOOOOOOOO

gray kayak
#

7

#

2fps

queen shadow
#

i had some ideas for more mrov weathers so like, hmu if you want any lol

ebon current
#

I didn't get a code or log from them, but they're on a fresh install of the Easyidle's Enhanced Party Edition Addon modpack

sage thorn
#

yeah I was having an issue like that in a recent session as well, unsure if that's weather registry related or not tho clueless, but would make sense

#

I've had uncertain weathers disabled the whole time I've been using mrov, so if it is indeed a weathertweaks issue I dont think uncertain weathers is the cause

hollow yoke
#

its training people to learn eclipsed doesnt mean its unplayable, clearly mrov is just a genius subliminal messenger

sage thorn
#

might've had the opposite effect in my session when 3 people got instant killed by giants lol

hollow yoke
#

erm, skill issue

drowsy willow
#

oh lord

#

does any of you have a log from those sessions?

winter silo
#

Sorry for the delay, it is a a busy afternoon for me. As the Dusted Mod shows, moons can have their defined vanilla weather lists be modified, so I am surprised this mod does not do a similar thing when its whole idea is letting people customize weathers.

I hope I am not coming off as confrontational, I just like to ask about things I do not know

#

I use and like this mod already, this just seems like a cool next step

drowsy willow
#

it's possible, it's just not gonna be an option in base Registry

harsh flicker
sage thorn
# drowsy willow does any of you have a log from those sessions?

here's a clientside log for ya covering 3 days (apologies for weird formatting). the first day was actually eclipsed, but the next two weren't, though still appeared to be as shown in this screenshot from the run (and demonstrated by the immediate enemy spawns). couldn't find anything obviously going wrong with weather registry tho, it seemed to be correctly determining that the weather was not eclipsed. we also switched moons after that first eclipsed day, if that might be impacting anything

#

only slight oddity I could find was the eclipse sun animator being referenced on both of the non-eclipsed days

winter silo
harsh flicker
# winter silo I would be fine with just injecting the vanilla moons. I personally think modify...

Vanilla sure yeah
Modded moons is just more of a pain
Weathers are slightly different to scrap and (most) enemies imo for this though
Moons/interiors should be designed to naturally support standard scraps/enemies that are put on them. Balance is questionable but generally they should work fine if the scrap/enemy is coded fine
For weather though... there could be a lot more issues because it isnt tested
Chances are if the vanilla weather was gonna work fine on the moon they probably would have included it already-
Them purposefully not including it probably means theres gonna be issues with the weather included on that moon (I am looking at you Flooded)

#

Then the knock-on effect of that is people sending bug reports and whining to moon authors about Weather not working that they never intended to have there Cri2

winter silo
#

I can only speak for myself, but I accept responsibility for playing with moon’s properties. If stuff breaks because I pushed them beyond their intended boundaries it is on me, but I would like the option to experiment. I get what you mean though

harsh flicker
# winter silo I can only speak for myself, but I accept responsibility for playing with moon’s...

I agree
Thing is though that alot of people that play modded....dont actually touch much configs or understand how stuff is setup in a pack?
They just play a pack their friend or someone else made and dont bother to check all the stuff out
Because of this, they may then wrongly assume a moon is poorly designed or setup cuz of some goofy weather someone put on it that broke it or messed it up
At least with adding enemies/scraps/traps most people know its down to the modpack maker more

#

but weather? nah they'd proly assume its the moon dev fault for "allowing" it when they didnt lol

#

and then maybe consider not using the moon in their own pack / recommending it as a result

#

Byeah i might do a thing for adding vanilla weather to vanilla moons tho
Flooded Titan 💥

winter silo
#

I will settle for that

nocturne lily
drowsy willow
#

oh what the fuck?

queen shadow
drowsy willow
#

ahhahaha it's not actually used anywhere

#

FUCK

winter silo
#

So eclipsed weather is just broken rn?

drowsy willow
#

what

#

no

drowsy willow
#

i literally don't know what the fuck happened lol

drowsy willow
keen palm
#

I could be wrong but when trying to route to a moon with unknown or uncertain weather it will display the real weather in the little confirmation pop up.

I haven’t played a proper save with weather tweaks in a week since I’ve been busy with something else so it might’ve been fixed.

Or maybe I’m a little stupid and it’s something I’m doing.

#

I’m inclined to believe the last since that’s usually what happens

drowsy willow
#

oh no 💀

keen palm
#

LOL

drowsy willow
#

did this start happening recently

#

or was it for a long time

keen palm
keen palm
#

It’s in my quite large™ modpack so it could be some incompatibility.

drowsy willow
#

could you send me a modpack code?

keen palm
#

Tomorrow or sometime soon I’ll try in a modpack with just weather tweaks and registry

drowsy willow
#

i'll try to fix both issues tomorrow 🥺

keen palm
#

And see if it still happens

keen palm
jade field
keen palm
#

I feel bad bringing it up when there’s clearly other issues going on

drowsy willow
#

😅

#

😳

keen palm
#

I remember it being on that in particular

#

It was none/tornado and ur said it was currently tornado

drowsy willow
#

OH SHIT YOU'RE RIGHT

#

what the fuck??

#

how

keen palm
#

I thought I was going crazy honestly

#

I still think I am ¯_(ツ)_/¯

drowsy willow
nocturne lily
drowsy willow
#

which is crazy

keen palm
#

Weird

drowsy willow
#

lmao

#

i hate it so much

#

okay, that is bizzare

#

i think i know what's fucked

#

i must've made my transpiler wrong

#

and didn't catch those checks

#

i'll do that tomorrow, thanks for the report

winter silo
#

So the weathers are being calculated right, they just are not displaying right?

#

I am trying to understand for myself

drowsy willow
#

first issue is combined/progressing weathers Enabled config not working correctly

winter silo
#

I see, thanks

paper rampart
#

I experience a ton of lag whenever there are multiple weather events

#

Like I can heavy eclipse/heatwave and ill be fine, but like heatwave+blackout rlly lags it to hell

lapis fractal
paper rampart
#

i dont think it was exactly that, it was an example

#

just the super big ones are weird

#

theyre very laggy idk why

#

i run a smooth FPS always

#

this is the only time its ever slow

nocturne lily
#

what name for a moon does weather registry use? is it the LLL name or just the moons name in game

drowsy willow
#

the numberless name (from LLL), the scene name, level name, planet name

#

you can input anything and it'll work

#

and it's case-insensitive

nocturne lily
#

ok

#

sector 0 is the only one thats iffy to me because it includes a - character

#

but if it supports any name then no worry

#

also is every moon forced to have a weight for None weather? i tried setting the weight to 0/blacklisting it in weather reg config for some moons, and it still shows up

nocturne lily
#

i had it as that

ancient depot
#

If that doesn't work try Sector lol

drowsy willow
#

clear weather has to be on every moon

#

because if a moon maker leaves an empty list of possible weathers, what should happen?

drowsy willow
#

or even sector-0 tbh

ancient depot
drowsy willow
#

every level has 5 possible name matches

#
  • numberless name
  • "alphanumeric name"
  • level name
  • moon name
  • scene name
#

I'm exclusively using one format of entries across my mod to nudge people into using them 🤭

#

so yeah, in some sense it's "nuking" it, but both of them should work (if you're into it)

nocturne lily
#

ok

#

so using name Sector0, and then to get around None having to be included i set its weight as 1

drowsy willow
#

i think you could set the weight as 0, but if -as you've said- it's causing issues then I'll investigate that further

#

Registry has a safeguard built-in to pick weathers when none of them are possible and if the sum of weights is 0 or negative

#

lol

drowsy willow
#

partial success

little sedge
#

congratuon morv

drowsy willow
#

transpilers are my nemesis

drowsy willow
little sedge
#

i dont remember well but google didnt help much iirc

pulsar monolith
#

hey where do the configs for the waether go now? its not in the weather registry config anymore

#

like for weights and stuff

drowsy willow
#

no

#

there's no way

#

it has to be there

pulsar monolith
#

i generated a new config and there are no weights lol

#

uh oh

drowsy willow
#

have you started a lobby?

pulsar monolith
#

yup, no dice

drowsy willow
#

what's your modpack code

pulsar monolith
#

01957106-df1f-dfb8-a6e9-302fcf5fac32

drowsy willow
#

everything is showing up correctly 😳

pulsar monolith
#

what the hail!

#

so you just booted it like normal?

drowsy willow
#

yes

pulsar monolith
#

lemme try again

drowsy willow
#

let me re-do that to be sure

pulsar monolith
#

it seems to work for me when i rolled back to 0.5.2

drowsy willow
#

generated correctly

drowsy willow
#

wtf

lapis fractal
#

Could be the version but that's what I do when configs are acting iffy for me

pulsar monolith
#

oh i didnt make a save file!

#

lemme try that

drowsy willow
#

oooooh

#

so you didn't start a lobby 🤭

pulsar monolith
#

well started but did make it past a day to save!

drowsy willow
#

the configs are created when you start a lobby, not save a save

#

cause it's tied to the terminal functions starting

pulsar monolith
#

should i make a new save file maybe>

#

nevermind it worked this time

#

what the hell lol

drowsy willow
#

false alarm

drowsy willow
#

i hate transpilers

ornate cosmos
#

D:

drowsy willow
#

🥺

#

i cannot get that thing to work

ornate cosmos
#

post code teehee

drowsy willow
#

the public shaming

#

so the thing i want to do is to replace this local variable with a call to my method

#

which corresponds to this IL code

#

and i'm doing this to replace the instructions

#

wait i'm stupid??/

#

it's not a local variable 0 (ldloc_0)

#

it should use ldarg_2

#

lmao it's working

#

kill me

#

thanks for being my rubber ducky, zaggy

paper rampart
#

Like I can’t imagine im the only one with this

drowsy willow
#

how bad is it for you

paper rampart
#

I always run insanely smooth fps with my 285 mods

#

And im only ever laggy with multiple weathers, even the vanilla

drowsy willow
#

i have a suspicion

paper rampart
#

It’s like 2 fps with multiple weathers

#

Any weathers

drowsy willow
#

could you send me your modpack code?

paper rampart
#

Yes holdon

paper rampart
#

Don’t have the code on me rn im in the car

#

This has the issue though

#

my friends testing have the same thing and they’ve got nuts computers

drowsy willow
#

i'll check that rq

drowsy willow
drowsy willow
#

@paper rampart i've booted it up and it's stuttering every 2-3 seconds, is that what you were talking about?

paper rampart
#

It makes it like 3 fps even inside

#

Once I get inside the factory it’s the same

#

When I leave the planet it’s back to a crisp smooth rate

drowsy willow
#

I'll check that properly later

paper rampart
#

I can send a clip and recreate it later

#

I know it’s very vague and stuff I just gotta get home

drowsy willow
paper rampart
#

And it would be hella disappointing if I can’t have like heatwave/foggy yk

#

I’ll get back to you in a few hours

drowsy willow
#

no worries

paper rampart
#

if I want this to appear at all

#

do I need to put Blackout + Snowfall into the "None"s weathertoweather weights

nocturne lily
#

Don't think so?

#

I think it would use default weight in that case

paper rampart
nocturne lily
#

i believe thats how it'd work

#

but i'm not 100% on that

paper rampart
#

alrighty

paper rampart
#

added actual values to them and moon limitations

#

now the eclipsed+rainy+stormy works

#

ill try more

#

found a visual bug

#

oof

#

it kept spazzing out

#

Had it happen a 2nd time on March

#

this time it was only snowfall

paper rampart
#

is this why those weather forecast notications pop up

#

the "changing weather to.."

nocturne lily
#

no

#

that just lets you set things like weather-to-weather weights for anything WeatherTweaks adds

#

basically makes the full config instead of a trimmed down one

paper rampart
#

and weather tweaks adds the whole rainy > snowfall stuff

#

and eclipsed + flooded, etc

#

so I want this enabled?

nocturne lily
#

if you want to customize any of them yeah

paper rampart
#

alright thank you

nocturne lily
#

also

nocturne lily
paper rampart
#

alright

#

the issue might be the discount alert mod

#

its only glitching where it appears

#

it was discount alert

drowsy willow
#

what are discount alerts

paper rampart
#

its bugging my screen out with tweaks on idk why

drowsy willow
#

that is bizarre wtf

nocturne lily
paper rampart
#

idk

#

I disabled it and it works now

#

when I re-enable it, it happens again

#

ill mess around and try to fix it

hollow yoke
#

clearly its a secret way to make the game harder

drowsy willow
#

the unintended difficulty tweak

stark scaffold
#

@drowsy willow I'm having a issue with the weathers, the first day everything was clear except for one moon but on the second day it looked like this.

#

It might have to do with the weather to weather weights which @ebon current made for me and said that it might be a issue with the mod, he can explain a little more. Here is the code 01957463-a3e4-ea14-45e5-b6fbe019d176

ebon current
#

I mean weathers are configured to have lots of custom weights, default weights, and weights for moons / tags

ebon current
queen shadow
hollow cargo
drowsy willow
stark scaffold
queen shadow
#

Ive had that happen many times, unsure if you could call it a bug

#

Cloudy is such a non-issue weather it might aswell be "None 2"

#

its probably just some bad luck. I rarely get no weather at all, though i dont really tweak the weights.

drowsy willow
#

total weights on a single moon is over a thousand - of course clear weather is not gonna be that common

queen shadow
#

Because im not entirely sure i understand what its used for:
If you keep adding more weather possibilities, shouldnt you need to scale up the amount of clear weather to keep the clean percentage the same, because all the new weather add more and more weights? Why would you need to downscale? Or is there some kind of system in vanilla that needs "fixing", hence calling it downscale instead of upscale?

hollow yoke
#

i feel like this is just a case of not understanding how the weight system works

#

but maybe i missed something

drowsy willow
#

So for the moons where that's not the case it's downscaling the clear weather weight to keep the same % chance

#

thing is: i haven't changed the system since modded weathers started to be a thing, so you might actually be right in saying that it's not working as intended

queen shadow
#

Also, i gotta ask, re: your "difficulty multiplier"

#

Im not sure i quite understand how it works

#

The numbers seem kinda wack (or i guess the better phrasing would be that the variables are an "arbitrary black box") especially for quotas done & player count - its hard to really parse how it would actually affect stuff in a proper session. Especially when you do high quota stuff.

#

An explainer on how exactly those multipliers work with eachother and how they affect the generation of weather would be pretty useful, because right now its pretty hard for me to balance my friends' pack for higher quota runs

queen shadow
#

So if im understanding this right

#

any non-clear weather weight just gets multiplied by this final multiplier

drowsy willow
#

yes

#

and then clear is scaled down based on the % when all weathers are possible

lapis fractal
#

what happens if all weathers aren't possible on that moon?

drowsy willow
#

it's gonna be clear

rare sun
#

idk if this is intended but it is funny to see

abstract pivot
#

@drowsy willow how is blackout spelled in your weather mod

#

black out?

nocturne lily
#

it probably matches what registry config prints

#

which would be blackout

drowsy willow
#

depends where you need it

#

When you're directly interacting with Registry it's gonna use the config variants (lowercase, no spaces)

#

In JLL it is case-sensitive (so Blackout)

abstract pivot
#

Or whatever the best way to get name of levels weather

drowsy willow
abstract pivot
drowsy willow
#

bruh WHAT

#

oh are you using toString to get weather name?

rare sun
#

Hey question, the weather/weather is a 50/50?? I guess it is that but i always get the first option

abstract pivot
drowsy willow
#

it's 50/50 if the first or second is the correct one

rare sun
nocturne lily
rare sun
#

OH YEAH i didn't see it like that im so dumb thank you

nocturne lily
#

the best way to interpret it is that the / is absolute, and whatever is on either side of it is the name of the weather in full

rare sun
#

Ok thanksss

#

Another thing is i don't know if it is another mod but when i get rainy + another weather it doesn't spawn puddles in the map

latent sleet
# rare sun Another thing is i don't know if it is another mod but when i get rainy + anothe...
GitHub

Changes to weather system in Lethal Company. Contribute to AndreyMrovol/LethalWeatherTweaks development by creating an account on GitHub.

rare sun
#

I haven't tried using it alone, i'm using it with other mods to see if they work together and noticed that everytime it says rainy + something it just works the other weather, not rainy

#

I tried vanilla and modded moons

#

Looks like neither work

drowsy willow
#

not combined

#

OOPSIEEEE

rare sun
#

And one last thing, when i get the rainy > other weather and changes to the other weather the puddles stay there

#

Is that intended?

drowsy willow
#

let's say yes

#

it's the same case with eclipsed>something - monsters spawned during the raised spawn cap stay there

rare sun
#

Ok, so i guess if it is flooded>something the water stays there

#

Or that works differently? I haven't had that combination yet

drowsy willow
#

oh shit you're right

#

that's how it should work

#

I don't think I've allowed flooded -anything combo

#

yet

lapis fractal
#

blackout flooded would be actually horrible

queen shadow
#

...stupid question since it only just occured to me

#

isnt a blackout technically the same as an eclipse, except uh, its a total solar eclipse so theres just no sunlight?

queen shadow
queen shadow
#

So what is a blackout then?

#

The space nerd in me is screaming at this revelation

#

Literally unplayable, have to disable replace blackouts with blackout+eclipsed now because they make no sense /s

rare sun
#

Wait what is blackout? Is that another mod? I haven't seen that

queen shadow
#

Adds cloudy (basically "none" but its overall darker and overcast) & blackout (no sunlight, super dark everything) as new weather conditions

#

Blackout actually makes flashlights worth having

rare sun
#

Oh that's epic

queen shadow
#

and it also adds a nice bit of "risk vs reward" when you have it as a progressing weather with Weather Tweaks, so you have to decide "okay do i save inventory space and hope it doesnt turn to blackout too quickly, or do i bring a light to be safe?"

rare sun
#

Aree there any other mods that add new weather?, i know lethalelements and coderebirth though code rebirth adds so many thing that i don't like i just prefer not using it

rare sun
queen shadow
#

I guess there's Dusted which allows the "unused" Dust Clouds weather from vanilla to appear on other moons

rare sun
queen shadow
#

Never tested that one though so no idea how well it works

rare sun
#

Sounds fun i might check it out thanks

gray kayak
#

the icon kinda cracked

rare sun
#

Icon is peak

lapis fractal
#

I saw that but I wish there was like a visual cue. Atm it's just that, no visual to show a new weather. It's neat but it needs a visual

queen shadow
queen shadow
#

so i guess its more noticeable in MP

lapis fractal
#

Cloudy is vanilla though, I wish they'd add a super slight like yellow sky or just something y'know. Not dissing the mod, just a recommendation to the weather

queen shadow
#

Cloudy isnt vanilla though, unless you mean it looks vanilla which yeah it kinda does but i guess thats the point?

#

anyhow, i will say just Dusted + Lethal Elements + Mrov's weathers + weather tweaks is already a really spicy combo

lapis fractal
#

Oh yeah, I use central config to make dusted means slightly easier. Considering it only appears on experiemtnation and that moon is the easiest, moons that have dust clouds are easier ever so slighty

rare sun
#

I would really like to have the tornado weather as a standalone mod, i really like it but having to disable a billion trillion things just to have that is a bit meh, the meteor shower is good too but i prefer it more how it works in vanilla

lapis fractal
#

on my modpack at least

gray kayak
rare sun
#

And that mod makes it appear in other moons

lapis fractal
#

In base game, it's that visual effect on experimetnation only. But with mods, you can make it a weather that appears on other moons

#

Weather Registry + Dusted + Central Config and you have a new weather that does something

lapis fractal
#

Hmm

#

If I had to give it a name

#

Clear?

rare sun
#

And how does the foggy interior works?, i really hate when the weather is clear but i go to the interior and i can't see 1nanometer away

lapis fractal
#

That's vanilla

gray kayak
#

(the answer is Rainy (Same as Clear I think) -> Stormy -> Cloudy)

rare sun
#

:0

lapis fractal
#

:0

rare sun
gray kayak
#

Interior Fog is a separate vanilla thing

rare sun
#

Can't be adjusted with a mod or something

lapis fractal
#

When the interior is foggy it's an event, just like the meteor shower

#

RNGconfig something

gray kayak
#

2% chance on any landing and 20% chance if it happens to be an infestation iirc

lapis fractal
#

It's a mod

gray kayak
#

Hoarding Bug and Nutcracker infestation

#

Bumps up their weight to the max and increases the inside power

rare sun
#

Oooh ok

#

I knew the hoarding infestation but i didn't knew that nutcracker infestation was a thing

gray kayak
#

it's more rare

rare sun
gray kayak
#

I might be wrong

rare sun
#

Maybe some of the Wesley's moons change that

queen shadow
#

1.5% chance for overall infestation iirc, and then another percentage roll based on wether the moon has nutcrackers as possible enemy or not to determine if its that or hoarding bugs.

rare sun
queen shadow
#

Infestation

rare sun
#

And what is for foggy

queen shadow
#

🤷‍♂️

rare sun
queen shadow
#

I would use RNGConfigurator to adjust the values if you think they're too much.

#

Ive had them happen so rarely i never really bothered

#

(hell i installed MeteorShowerChance to make the chance of meteor showers go up the longer it has been since the last one)

rare sun
#

They happen too regular for me, like i said maybe wesleys moons changes someging in them, i'll look into that

rare sun
#

Funny situation

lapis fractal
#

Eclormzzower

rare sun
#

With the added foggy interior and dust clouds

queen shadow
#

#1203871322841808906 message

  • changed the DustClouds weather name to Dust Clouds

Sorry 'bout the ping mrov, but uhhh i noticed this in-game just now - the dust clouds name fix seems to not apply to Uncertain weathers, probably need to apply em for those aswell.

#

^ hate discord image galleries so much smh...

also my registry config has double dust cloud entries now somehow?
Unsure if this is because ive started running Dusted or if this is from the recent update to Registry.

#

also also every Uncertain & progressing (didnt check combined) weather gets converted to lowercase when trying to route.

I think this is technically vanilla, but it feels weird in the context of modded weathers - i think maybe having it say It is currently [Blackout?] on this moon with the weather in its actual spelling inside brackets would be better for consistency.

nocturne lily
drowsy willow
#

I have an idea to fix that, but it's gonna fuck up everything once again

abstract pivot
#

configs, the personal hell to every modder

drowsy willow
drowsy willow
#

true

harsh flicker
drowsy willow
#

it shouldn't

#

because the underlying LevelWeatherType is still the same and the string used in the resolver is still the same (dustclouds)

drowsy willow
harsh flicker
queen shadow
#

holy shit

queen shadow
abstract pivot
queen shadow
#

let me start then @abstract pivot

#

kidding

queen shadow
abstract pivot
#

gif courtesy of dragon ball enthusiast @slow maple

slow maple
#

draggin bowl

drowsy willow
queen shadow
#

Pfft i wish

#

(actually i dont, my claim to fame will always be space engineers)

#

I think this is technically vanilla, but it feels weird in the context of modded weathers - i think maybe having it say It is currently [Blackout?] on this moon with the weather in its actual spelling inside brackets would be better for consistency.

Btw i realised, since "None" actually shows as "It is currently mild weather" in the route screen, would it be possible to just have custom defined text for that?

#

obviously i guess itd be a challenge to write that out with some modded weathers like a solar flare or blackout but still worth asking

drowsy willow
#

do you mean the clear weather text or making that for every weather?

queen shadow
#

the latter, hence complexity/challenging

#

since its hard to phrase out some weathers, especially combinations

#

"This moon is currently experiencing severe flooding, a solar flare, severe fog, a total solar blackout and a blizzard"

drowsy willow
#

i can make an additional field in weather definition for weather devs to add those

queen shadow
#

How would it work for combining?

drowsy willow
#

and that would be it essentially

drowsy willow
queen shadow
#

I assume they each need their own entry?

#

Ill fkin do it

drowsy willow
#

i could combine them dynamically (it's flooded AND eclipsed and whatever)

queen shadow
#

I did consider another alternative

#

kinda going back to the "showing in brackets"

#

I have no idea if thisll fuck with other mods, but showing a weather report on the route dialog

drowsy willow
#

a weather report?

queen shadow
#

that shows what the weather does

drowsy willow
#

mmmmm

queen shadow
#

let me uhhh draw something up in paint

drowsy willow
#

I think I get what you mean

#

something like "Eclipsed increases mob spawns during the day"?

queen shadow
#

I was thinking writing it more along like a Company PSA

drowsy willow
#

i might need a visual help after all 😅

queen shadow
#

Yeah im working on it

#

had to open up LC

queen shadow
#

took a bit longer than i wanted, but as an example.

Such detail sadly doesn't work when you have more than 3 weathers at once though unless you want people scrolling :(

#

Also not sure how it would handle progressing weathers, soo uuuhhhh

#

😅

#

I really do like the idea of actually having proper weather descriptions somehow/somewhere though

#

i know the info command is intended for moons & items, but maybe weathers for it would be cool too so people could look up weather effects in-game?

drowsy willow
#

and i think that would be a nice place to also display that information

queen shadow
#

Forecast command (as the name for it)?

drowsy willow
drowsy willow
queen shadow
#

you're talking to the right person for ideas

#

uhhhh ok on a quickly different note

#

i was just tryna look in my log file real quick to look at the weather weights

#

[21:50:24.0940488] [Debug :WeatherTweaks] Getting full weather type for Foggy > None
why is this getting spammed ad infinitum now, every like 3-6 seconds

#

wait i think i might know why

#

yeah okay i think this is imperium doing dumb stuff again lmfao, foggy > none was the weather of a moon i overwrote the weather of while in orbit to try and check smth

drowsy willow
#

this is something in tweaks doing that

#

but i can't recall why rn

queen shadow
#

you might want to consider putting it in trace if its not something a user needs to worry about

drowsy willow
#

true

queen shadow
drowsy willow
#

as is debug 😳

queen shadow
#

damn i got called out

drowsy willow
#

oh shit i've attached that to the wrong logger

#

my bad

#

it's changed now

queen shadow
#

wait wdym the wrong logger

drowsy willow
#

i've said too much

queen shadow
#

so it was a tracing log that wasnt meant to show?

#

cough cough

drowsy willow
#

no, it was attached to plugin.logger

#

instead of plugin.debuglogger

#

my bad

queen shadow
#

and the impact of that is?

drowsy willow
#

it's hidden behind debug mode 🤭

queen shadow
#

AHA

drowsy willow
queen shadow
#

ohhhhhh

queen shadow
drowsy willow
#

🙄 sure

queen shadow
#

debug i wasnt meant to see

#

lol

drowsy willow
#

🤭

queen shadow
#

anyways coming back to the forecast thing

#

You could do an actual forecast by just using your weight system

drowsy willow
#

holy fucking shit you're right

queen shadow
# queen shadow You could do an *actual* forecast by just using your weight system
  • take the weather in orbit for current day (lets call this monday), show this as "Today: Stormy"
  • get weather2weather weights to get the most likely weather(s) for next day aka tuesday

lets say cloudy 75% and rainy 25% for simplicity

  • only display the most likely weather in this case - so, "Tomorrow: Cloudy, 75%"
  • get weather2weather weights again from tue to wed but take into account both possible weathers from tuesday and get the combined percentages
#

you are essentially combining the probabilities

#

which, interestingly enough, would be a fairly accurate forecast

#

since it takes into account the probabilities from before

#

you could also do it way simpler and only take the w2w weights of the deemed-most-likely weather

Today: Stormy
Tomorrow: Cloudy, 75% (based on chance from Stormy)
Overmorrow: Rainy, 60% (based on chance from Cloudy)

drowsy willow
#

so i should display every possible permuation for the next day?

queen shadow
#

Depends on where you display it

#

or how

queen shadow
#

alternatively if you do "forecast <moon>" as its own page

#

you could show the 3 most likely and their percentages, for the next 3 days

#

Although again, combined weathers are gonna be a biiiiiiiitch

drowsy willow
#

god that's a good idea

#

i'll try to see how it looks in a moment

gray kayak
#

Something special for individual weathers and the more... special combined weathers, something more general for 1+2 combined stuff

lapis fractal
#

I wish we could just combine weathers fr. Have lot config slots for ungodly weather combinations

#

That would probably be hard to make though

nocturne lily
#

we already do

lapis fractal
#

I meant like personally pick and choose

#

Like I could throw a blackout with a winter, a flooded, and a eclispe

#

Like pick and choose instead of the predetermined ones

nocturne lily
#

idk how the combined weathers are made but i imagine allowing combinations of things that aren't supposed to work with each other would be a real easy way to break the game

lapis fractal
#

well ofc but no way to find out unless I'm givin that power 😈 😂

drowsy willow
#

we'll see

lapis fractal
#

I'll name the weather combination WEATHER 7!!!! mwahaashahah

drowsy willow
#

you wouldn't dare

winter silo
#

Ironman players drooling rn

drowsy willow
#

the thing is

#

i don't know yet how it's gonna by synced between players

#

we'll see

drowsy willow
abstract pivot
#

LMAO

drowsy willow
queen shadow
#

wheyyy

#

I love learning about the forest keeper when trying to find out if im gonna get struck by lightning tomorrow!

drowsy willow
#

oh, that's why

#

terminal is a fucking bitch

queen shadow
#

it is

#

lol

drowsy willow
#

no

#

just no

queen shadow
#

no no no no no dont tell me thats vanilla

drowsy willow
#

that is terminal code

#

yes

abstract pivot
#

coulda been worse

queen shadow
#

admittedly up until a year ago my own discord bot was also using like 40 chained if conditions for role assignment (code that i wrote back in high school lol)

nocturne lily
#

Layered if statements concern

drowsy willow
#

seeing this cursed stuff makes me baffled how the game runs as well as it does

#

cause the spaghetti is everywhere

queen shadow
nocturne lily
#

Isn't this game mostly single core too

abstract pivot
abstract pivot
#

and ill live and die by that

#

until i have to rewrite it

drowsy willow
#

💀

abstract pivot
#

tis about time to get the driftwood working better

drowsy willow
#

this should do the trick

#

it did not

queen shadow
drowsy willow
#

"Foreshadowing is a literary device-

#

i'm getting a fucking aneurysm

#

what do words mean anymore

#

WHY ARE THEY DIFFERENT TYPES

#

oh my fucking god

abstract pivot
#

you didnt know?

queen shadow
#

He did not know

abstract pivot
#

yeah special nodes and terminal nodes

#

albeit i dont know what they're populated by

drowsy willow
#

i hate this so much

queen shadow
#

special nodes are ones like route, right?

abstract pivot
#

not necessairly

queen shadow
#

I mean idk the code

#

was just a guess

drowsy willow
queen shadow
#

the page for route*

drowsy willow
#

i'll check in a moment

queen shadow
#

I assumed it would be special because its a conf-deny prompt

drowsy willow
#

that's because those options are defined as the only correct inputs in TerminalNode.terminalOptions

queen shadow
#

ah

#

wait does that mean you can add "balls" as a possible option

drowsy willow
#

i'm gonna say yes

queen shadow
#

my response to weathertweaks forecast giving me 5 eclipsed moons:

#

balls

drowsy willow
#

🤭

#

OOPS, ALL ECLIPSED

#

i just got the perfect idea

#

you must be joking

queen shadow
#

why is it parsing rainy

#

wha

drowsy willow
#

cause i wrote forecast rainy

#

it's thereeeeeeeeeeeeeeee

queen shadow
#

wait but why would you use forecast rainy

drowsy willow
#

what do you mean

#

OH alright

latent sleet
#

I'm also confused

queen shadow
#

i thought it was forecast moonName

latent sleet
#

You'd want to forecast "moon name"

queen shadow
#

since you're getting the forecast for a specific moon, such as titan

#

where youd be spending the next 3 days

drowsy willow
#

i'm doing the forecast two ways:

  1. when you type weather name, it's gonna show the default weights
  2. when you do moon name, it's gonna show w2w/level weights and prediction for next day
queen shadow
#

ohhh

drowsy willow
#

i'm trying to, at least

#

OH IT'S NOT WORKING CAUSE I'M DUMB

queen shadow
#

when you do moon name, it's gonna show w2w/level weights and prediction for next day
Do you think its possible to do today, next day & day after that? Kinda like what i suggested last night with the compounded probabilities.

#

Cause default deadline is 3 days, would make sense to get the 3 day forecast

drowsy willow
#

i'll see how clearly i can convey that information

queen shadow
#

You got an entire page to show it

#

hear me out

#

I know terminal cant display icons without hackery

drowsy willow
#

i'm focused on doing a table similar to this one:

queen shadow
#

but like that kind of table style

drowsy willow
#

we'll see where i end up

#

i just want to have clearly displayed info 🤭

queen shadow
#

show the day on the left (Today, Tomorrow, Overmorrow), and the 3 possibilities on the right?

drowsy willow
#

worst case i'll make the font a bit smaller

queen shadow
#

ill try smth aswell

drowsy willow
#

first i have to make this piece of shit work

#

oh my god i see the mistake

hollow yoke
drowsy willow
#

what do you MEAN 😭

drowsy willow
#

i think i did it

#

now displaying the info

queen shadow
#

Smth like that could work. Obviously percentages are wack and wrong but the general gist should be there. If the weather is longer, maybe have it cut off with ... or move the percentage back to make space

drowsy willow
#

that is a great concept

hollow yoke
#

is overmorrow a term wtf

#

why does no one say that

queen shadow
#

its an ancient term

drowsy willow
#

although i'll probably add weights and percentages next to each other

queen shadow
#

percentages are more immersive in-game, weights are more useful for developers

drowsy willow
#

sure, it can be an opt-out thing

queen shadow
# queen shadow its an ancient term

Im swiss so im used to saying "übermorgen" (german). The fact that english doesnt really use this term anymore is actually insane. Its so useful.

drowsy willow
#

it's called "a day after tomorrow" and it's too long to use 🤭

#

it's just easier to say "friday"

#

ayyyyyyyyyyyyyy

#

now the table

queen shadow
#

if you use openmonitors you can see the current day number

drowsy willow
#

fuck this

queen shadow
#

"Today", "1 Day", "2 Days"

hollow yoke
#

double loot wednesday 🔥

drowsy willow
queen shadow
#

Yup

#

Nobody knows why

#

Honestly though overmorrow makes total sense

drowsy willow
queen shadow
#

and it would be funny for the company to use it given their years are completely out of wack

hollow yoke
drowsy willow
#

😳

#

🤭

#

thing with the in-game events is

#

it's not standardized in any way

#

so to make that i'd have to re-do all vanilla shit

queen shadow
#

and if more than 1 mod adds events it gets absolutely insane

drowsy willow
#

🙂

hollow yoke
#

implying you would do that....?

queen shadow
#

looks at brutal company

drowsy willow
hollow yoke
#

implying you are sane at all?

drowsy willow
#

i was never diagnosed

#

so let's assume yes

queen shadow
#

but yeah

#

weather makes people crazy

drowsy willow
#

crazy? i was crazy once

queen shadow
#

source: me maintaining a weather station mod in zomboid...

drowsy willow
queen shadow
#

you play pz?

drowsy willow
#

no

#

😅

queen shadow
#

ah

#

thanks for the salute

#

i salute you back

drowsy willow
#

i just realized doing forecast weathername is pointless

queen shadow
#

people arent gonna know the weather names if they're new

drowsy willow
#

will see

queen shadow
#

forecast moon could have potential to be absolutely goated though

#

especially with paid moons like titan or artifice where you gotta make a conscious choice of "do i wanna risk 3 days here to maximise the credits spent"

#

having the option to at least see what the weather for those next 3 days there could be can be a gamechanger

hollow yoke
#

kinda ruins the purpose of weather imo

#

people already refuse to even fathom attempting to play moons with weather, even though its not always a death sentence, especially for stormy
stormy is genuinely overfeared

#

but thats not my point

queen shadow
#

it can give people false hope if it says 70% clear

drowsy willow
#

but statistically it will be 70% clear

queen shadow
#

do agree though that people fear weather way too much, other than eclipsed

hollow yoke
#

no, even eclipsed is

#

the first 3 moons and march are perfectly managable eclipsed for a casual player

queen shadow
#

Eclipsed is just annoying to deal with

hollow yoke
#

id argue its even more fun when they are

drowsy willow
#

as is foggy

#

as is rainy

#

tbh

hollow yoke
#

rend eclipsed is profitable

queen shadow
#

rainy and foggy are non issues honestly, and flooded is manageable

hollow yoke
#

adamance, titan, and artifice are not really good choices to try eclipsed, but the latter 2 can force it

#

offense, dine, and embrion are evil

queen shadow
#

Embrion isnt honestly that bad as long as you got a cruiser

#

fire exit jump ftw

hollow yoke
#

its still four monsters every 2 hours

#

if power is open at least

#

i acknowledge embrions max indoor is 8, but its still evil it will be filled entirely at 9 AM

queen shadow
#

Oh yeah eclipsed embrion is ass, i moreso meant embrion in general

hollow yoke
#

anyways imo flooded is worse than eclipsed

#

because it hinders efficiency and blocks deliveries even being possible often

#

the only flood i dont mind is vow

queen shadow
#

When we get flooded we usually try to ignore 2 handeds

hollow yoke
#

i had a flooded artifice with a large axle SID

drowsy willow
#

flooded is either not impactful at all, annoying or downright impossible to play on

#

there's nothing in-between

hollow yoke
#

we had no cruiser

queen shadow
#

Mfw i still cant do artifice cruiser jump

#

or rend for that matter

hollow yoke
#

tbh cruiser on rend is mid

queen shadow
#

For some inexplicable reason ive mastered both cruiser jumps on offense

#

shoutout to dwayne "the rock next to the gantry" johnson

#

for being a good landing pad

#

as much as people like to crap on offense its actually a goated free moon with cruiser

#

even with weathers

hollow yoke
#

eject button strat on offense goes hard

queen shadow
#

you're one of the folks who eject onto the thing for fire exit?

#

i just bring the whole cruiser up there

hollow yoke
#

i dont like using boost

queen shadow
#

60% of the time, it works every time.

hollow yoke
#

feels pretty icky

queen shadow
#

it takes a lot of practice

#

If i dont feel comfortable with it i dont boost either

#

the worst incident so far was me getting struck by lightning while we were airborne in the cruiser

drowsy willow
#

lol

queen shadow
#

I died so i couldnt stop the velocity from the forward boost

#

which took all 3 of my friends with me who were in the back

#

because the flew face first into that scaffold thing

#

and the cruiser blew up

#

I wish i had footage of that, it was such an LC moment

drowsy willow
#

oh fuck

#

something went wrong lmao

queen shadow
drowsy willow
#

I KNOW

#

that's better

#

i'll sort it now

hollow yoke
#

unfortunately i cant upload a clip of this due to someones voice being in it

viral tree
viral tree
#

Nah if it's to windows 11
You're based for leaving that lol

queen shadow
#

is it laziness or can you not be bothered getting an actual copy

#

lol

drowsy willow
#

i will not touch windows 11 until i have to

#

in a few years lol

queen shadow
#

same

viral tree
#

Good

drowsy willow
#

so it's laziness

queen shadow
#

you'd be happy to know that a certain team has figured out how to get ESU without shilling for m$

viral tree
queen shadow
#

since i cant use win11

#

too many incompatibilities with some niche stuff i got

#

(its also a bad OS thats bloated with garbage nobody wants, and im not in the mood to do a clean reinstall)

queen shadow
#

sir mister weather developer person

#

you mind if i appear in your dms for a sec

drowsy willow
#

i don't mind at all

#

it's sorted 😇

#

yippee

viral tree
drowsy willow
#

the names are too loooooong tho

queen shadow
#

a great discussion was had

#

very epic

queen shadow
drowsy willow
queen shadow
#

no its good

#

but why is stormy rainy flooded eclipse so high up in the list now wth

latent sleet
#

maybe keep top-k results for gameplay purposes

drowsy willow
#

it's sorted by weight, not by name

latent sleet
#

to keep some semblance of unknown

queen shadow
#

lmfao

viral tree
drowsy willow
#

those are not w2w weights

#

😳

viral tree
#

Readable if you have more than 70 IQ

drowsy willow
#

and i'll move it to here

#

that's better lmaoooooo

viral tree
#

Oooo perceive

drowsy willow
#

this is the current layout

#

i'll spread the table and add level weights below this

viral tree
#

Cool

harsh flicker
queen shadow
#

Not quite the forecast you might be thinking of - that there is the likelihood of certain weathers occuring the next day if its currently foggy

#

other part of the command will eventually include a real forecast tho

harsh flicker
#

oh i see, so its the most likely proceeding weathers

queen shadow
#

yes those are the actual weights there

harsh flicker
#

wait so, no i think it is what i am thinking of

queen shadow
#

Its the same as looking at the config file

harsh flicker
#

If its Foggy, its then 23% for flooded or 23% as Eclipsed

harsh flicker
queen shadow
#

yes

#

an actual moon forecast is being considered though aswell where it shows the most likely weathers (for today & the next day or two)

harsh flicker
#

Though the config file can be annoying for people to look into, and doesnt factor in the constant moon weather weights, nor if the moon doesn't support that next weather, you'd have to manually omit those weather to weather weights by checking what weathers that moon supports if you was gonna try and figure it out yourself
So this one is much more useful for that

drowsy willow
#

I want to have both displaying the configs (so the same stuff it's shown in the starting logs) and "predicting" the weather for current quota

ebon current
#

I wanted to follow up on this idea as I'm having a chat with someone about configuring a modpack, and the main crux of the issue with what we want to do just boils down to this feature not existing. No obligation to add or make a mod for it obviously, but I'd like to explain more in depth why itd be helpful, how it can be simple, and how it could operate

Essentially, I think having a configurable tag-based Multiplier field would help a lot for bringing the mod's weather system close to realism while allowing for configuration that's otherwise not possible.
Say you have two moons which have a similar list of weathers but quite drastic environment (a marsh and a canyon for example). You want rain systems to happen on both (maybe at similar frequency, maybe not), but be much more likely to persist into multi-day storms on marshes.
To keep the weather-to-weather system, you don't want to directly override Rain into the marsh, otherwise rain will get spammed constantly regardless of what's happening on the moon. Instead, there could be a Multiplier field in Rain. You may set this to 1.5x for marsh, and 0.8x for deserts.
In situations where rain could be expected (say its cloudy on both moons), rain would be much more likely to develop in the marsh. Once there, it'd be more likely to stick around (rain -> rain), and more likely to dry up in the desert.

This would be applied to all weights after everything else has been set (maybe before the overrides for tag / moon weights). Immediately after the multiplication, weights would be checked like normal. I have no idea what the code looks like, but I feel this would be pretty easy as its just a multiplication rather than an override of specific values you already target with the tag / moon overrides.
This field would go right above or below the current tag / moon overrides. I feel like it's helpful enough that it could even replace those, though they both have their use cases.
Since it'd be just two fields (one for tags and one for moons) and targeted just with a weight for each, I think it also wouldn't be very complex for the user to configure.

harsh flicker
# ebon current I wanted to follow up on this idea as I'm having a chat with someone about confi...

I personally think just scaling that down to a moon based multiplier would make more sense than tag based
You could always manually do that multiplier for each moon within a certain tag afterall
Like, for example, inside of the Rainy config being able to have a moon multiplier field, and then do something like [email protected], [email protected] for a x0.5 multiplier on the weight of Rainy on Assurance and 1.5x for Rainy on Vow would be fine no?
Its simple, and you could get the same functionality out of it. Though ig making the field support tags wouldnt do any harm, i think moons should be the priority though

ebon current
#

I do think it'd be good to have it work for moons, I suggested Tag & Moon as the weight override already has a field for each

#

IMO tags are more important, because assuming moons are tagged well, most moons you want certain properties on will have the same tag. Most of those red rocky tall moons are Canyon for example. But if we could only pick one, I'd say youre right that Moons makes more sense as you can set everything up that way

#

When making a modpack with 60-80 moons it can become a pain to configure every one, or even just a subset with properties you want to target

#

If it were only the vanilla moon list tags would be complete overkill

harsh flicker
#

Hmm, true
i forgot there is modpacks with that many moons, tags would be more ideal for large modpacks

brisk ether
#

@drowsy willow How do I change the weights so that the Weather is chosen in a more vanilla style

#

Trying to convince my friends to get a modpack but they dont like how weather registry gives all moons weather conditions

queen shadow
queen shadow
#

If you are running WeatherTweaks you might also be able to dial down the difficulty in that config

#

which from my understanding determines the overall weathers

queen shadow
#

Hey @drowsy willow, got an inquiry for you because I need some help diagnosing an issue;

Im currently trying out Beanies Moons, and I'm running into an interesting issue: Registry seems to force the None weather onto those moons.

Theres two relevant log snippets here;

Possible weathers:
| Desperation     | ["Stormy","Foggy","Eclipsed","Cloudy","Blackout","Solar Flare","Heatwave","Toxic Smog","Snowfall","Blizzard"]
| Nephrite        | ["Cloudy","Blackout","Solar Flare","Toxic Smog","Snowfall","Blizzard"]
| Reign           | ["Stormy","Eclipsed","Cloudy","Blackout","Solar Flare","Toxic Smog","Snowfall","Blizzard"]
| Symbiosis       | ["Stormy","Foggy","Eclipsed","Cloudy","Blackout","Solar Flare","Toxic Smog","Snowfall","Blizzard"]
| Thallasic       | ["Stormy","Eclipsed","Cloudy","Blackout","Solar Flare","Toxic Smog","Snowfall","Blizzard"]
| Veld            | ["Cloudy","Blackout","Solar Flare","Toxic Smog","Snowfall","Blizzard"]

which shows that the moons do have some weather to choose from. Veld and Nephrite are exceptions, they're technically not meant to have weather, so only modded weathers show up for it due to what i assume to be tagging.

Anyways that there is followed shortly after by the level weights, which shows those moons have no weights for at all (all X in the table).

Then later this shows up, which is what caught my attention in the first place:

[19:25:22.3464578] [Warning:WeatherRegistry] Level with planet name 52-Desperation was not found - setting to None.
[19:25:22.3464578] [Warning:WeatherRegistry] Level with planet name 42 Nephrite was not found - setting to None.
[19:25:22.3464578] [Warning:WeatherRegistry] Level with planet name 74 Veld was not found - setting to None.
[19:25:22.3464578] [Warning:WeatherRegistry] Level with planet name 85 Reign was not found - setting to None.
[19:25:22.3464578] [Warning:WeatherRegistry] Level with planet name 93 Thallasic was not found - setting to None.
[19:25:22.3464578] [Warning:WeatherRegistry] Level with planet name 23 Symbiosis was not found - setting to None.

Any idea whats causing that? I assume its the lack of level weights, but I was under the impression that Registry would fall back to the default weights when it has no level specific weights or a blacklist that tells it to avoid certain weathers for certain moons.

For some extra context: Switching to the vanilla weather picker mode in Registry works fine and assigns random weathers properly to those moons, but im curious about my options here since not having the weight system available at all would be a bummer.

drowsy willow
#

could you send me the whole log?

queen shadow
drowsy willow
#

it's a fallback mechanic to make sure that every level has a weather defined by Registry

drowsy willow
queen shadow
# queen shadow Hey <@231002429406183424>, got an inquiry for you because I need some help diagn...

for anyone wanting a followup; the issue was solved by making a new save file.

Me and mrov discussed in dms, the gist is:

  • the "setting to none" was a fallback mechanism that triggered because the moons didnt exist before (added to existing save) so it had no "previous weather data" to load for them from the save
  • this fallback occured multiple times for some reason and we're kinda unsure why
  • we're blaming it on weirdness with the save file, likely from being used for debugging/testing instead of gameplay conditions
    • the issue wouldve resolved itself when you get game-over'ed
  • can't really find out what was wrong with the save as I deleted it to test if making a new one worked, which it did - this had the same effect as getting game-over as described above.
broken gull
#

hey there, im not really sure whats happening, but i updated weather tweaks from 0.5.2 to 1.1.2 and weather multipliers dont seem to work. i'm not sure if its something on your end or if its just mod overload (shouldnt be, 170 is a lot but none change weather i believe).

drowsy willow
#

you're using central config

#

good luck

viral tree
#

Does it happens with LethalQuantities too?

drowsy willow
#

does LQ modify weather multipliers?

#

last i've checked it didn't

viral tree
#

Oh then it doesn't
Nvm

#

It does modify scrap multiplier but doesn't depend on the weather

hollow yoke
#

@drowsy willow you dont have a forum post for this mod, so ill just mention it here
also, wont be surprised if you dont want to update it
referring to lightsout, the light being disabled is client sided, and wont apply unless you are the one dropping the light producing item in the ship
it also doesnt work for the capsules from usualscrap or the mysterious crystal from the moon catalyst for some reason

drowsy willow
#

I know it's busted, it's on my list, earliest ETA is early April because I'm in the process of moving out 😅

broken gull
#

my apologies

ember island
#

can i somehow apply the "fixed" weather behavior on an existing save?

#

and does the scrap multiplier conflict with lgu?

drowsy willow
#
  1. no
  2. probably (not)? haven't tested, not sure
#

to expand on (1): Registry is setting clear weather on every moon that wasn't present when the weathers were rolled

#

so when you close the save, add moons and start that save again they're gonna be without any weather

#

and after the next day it's gonna work normally

ember island
#

because i play with wesleys moons and i dont think there is a way to keep unlocks

#

the main reason why i added this mod is because the the vanilla weather system does not work with the amount of modded moons i have

#

there are only like 3-5 clear moons out of 30

drowsy willow
#

the next day everything should work normally

ember island
#

the left image is from my old save and the right is a fresh one

drowsy willow
ember island
#

it seems to work normally after getting fired once

ember island
obtuse ocean
#

Where are the weather multipliers located at for Weather Registry?